@visactor/vrender-core 0.21.1 → 0.21.2-vstory.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (236) hide show
  1. package/cjs/animate/Ticker/default-ticker.d.ts +2 -0
  2. package/cjs/animate/Ticker/default-ticker.js +7 -1
  3. package/cjs/animate/Ticker/default-ticker.js.map +1 -1
  4. package/cjs/animate/animate.js +1 -1
  5. package/cjs/animate/animate.js.map +1 -1
  6. package/cjs/animate/easing-func.d.ts +1 -0
  7. package/cjs/animate/easing-func.js +16 -0
  8. package/cjs/animate/easing-func.js.map +1 -0
  9. package/cjs/animate/easing.d.ts +4 -0
  10. package/cjs/animate/easing.js +12 -1
  11. package/cjs/animate/easing.js.map +1 -1
  12. package/cjs/animate/index.d.ts +1 -0
  13. package/cjs/animate/index.js +1 -1
  14. package/cjs/animate/index.js.map +1 -1
  15. package/cjs/color-string/store.js +1 -2
  16. package/cjs/common/3d-interceptor.js +2 -1
  17. package/cjs/common/bezier-utils.d.ts +3 -0
  18. package/cjs/common/bezier-utils.js +17 -2
  19. package/cjs/common/bezier-utils.js.map +1 -1
  20. package/cjs/common/custom-path2d.d.ts +4 -0
  21. package/cjs/common/custom-path2d.js +43 -11
  22. package/cjs/common/custom-path2d.js.map +1 -1
  23. package/cjs/common/render-area.js +0 -1
  24. package/cjs/common/render-command-list.js +2 -1
  25. package/cjs/common/segment/curve/arc.d.ts +4 -1
  26. package/cjs/common/segment/curve/arc.js +10 -1
  27. package/cjs/common/segment/curve/arc.js.map +1 -1
  28. package/cjs/common/segment/curve/base.d.ts +4 -1
  29. package/cjs/common/segment/curve/base.js.map +1 -1
  30. package/cjs/common/segment/curve/cubic-bezier.d.ts +5 -1
  31. package/cjs/common/segment/curve/cubic-bezier.js +24 -3
  32. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  33. package/cjs/common/segment/curve/curve-context.js +5 -4
  34. package/cjs/common/segment/curve/curve-context.js.map +1 -1
  35. package/cjs/common/segment/curve/ellipse.d.ts +4 -1
  36. package/cjs/common/segment/curve/ellipse.js +9 -0
  37. package/cjs/common/segment/curve/ellipse.js.map +1 -1
  38. package/cjs/common/segment/curve/line.d.ts +4 -1
  39. package/cjs/common/segment/curve/line.js +18 -0
  40. package/cjs/common/segment/curve/line.js.map +1 -1
  41. package/cjs/common/segment/curve/move.d.ts +4 -1
  42. package/cjs/common/segment/curve/move.js +9 -0
  43. package/cjs/common/segment/curve/move.js.map +1 -1
  44. package/cjs/common/segment/curve/path.d.ts +2 -1
  45. package/cjs/common/segment/curve/path.js +5 -2
  46. package/cjs/common/segment/curve/path.js.map +1 -1
  47. package/cjs/common/segment/curve/quadratic-bezier.d.ts +6 -2
  48. package/cjs/common/segment/curve/quadratic-bezier.js +23 -5
  49. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  50. package/cjs/common/store.js +1 -1
  51. package/cjs/graphic/builtin-symbol/rect.d.ts +2 -1
  52. package/cjs/graphic/builtin-symbol/rect.js +28 -0
  53. package/cjs/graphic/builtin-symbol/rect.js.map +1 -1
  54. package/cjs/graphic/builtin-symbol/utils.d.ts +2 -1
  55. package/cjs/graphic/builtin-symbol/utils.js +5 -0
  56. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  57. package/cjs/graphic/config.js +6 -1
  58. package/cjs/graphic/config.js.map +1 -1
  59. package/cjs/graphic/graphic.js +2 -1
  60. package/cjs/graphic/graphic.js.map +1 -1
  61. package/cjs/graphic/richtext/wrapper.d.ts +1 -0
  62. package/cjs/graphic/richtext/wrapper.js +1 -1
  63. package/cjs/graphic/richtext/wrapper.js.map +1 -1
  64. package/cjs/graphic/richtext.js +2 -1
  65. package/cjs/graphic/richtext.js.map +1 -1
  66. package/cjs/index.d.ts +1 -0
  67. package/cjs/index.js +1 -1
  68. package/cjs/index.js.map +1 -1
  69. package/cjs/interface/animate.d.ts +5 -39
  70. package/cjs/interface/animate.js.map +1 -1
  71. package/cjs/interface/graphic/path.d.ts +1 -0
  72. package/cjs/interface/graphic/path.js.map +1 -1
  73. package/cjs/interface/graphic/symbol.d.ts +2 -0
  74. package/cjs/interface/graphic/symbol.js.map +1 -1
  75. package/cjs/interface/graphic.d.ts +6 -2
  76. package/cjs/interface/graphic.js.map +1 -1
  77. package/cjs/interface/path.d.ts +5 -0
  78. package/cjs/interface/path.js.map +1 -1
  79. package/cjs/interface/picker.d.ts +13 -0
  80. package/cjs/interface/picker.js.map +1 -1
  81. package/cjs/picker/constants.d.ts +2 -0
  82. package/cjs/picker/constants.js +3 -2
  83. package/cjs/picker/constants.js.map +1 -1
  84. package/cjs/picker/pick-interceptor.d.ts +7 -2
  85. package/cjs/picker/pick-interceptor.js +19 -2
  86. package/cjs/picker/pick-interceptor.js.map +1 -1
  87. package/cjs/picker/pick-modules.js +7 -4
  88. package/cjs/picker/pick-modules.js.map +1 -1
  89. package/cjs/picker/picker-service.d.ts +4 -2
  90. package/cjs/picker/picker-service.js +13 -12
  91. package/cjs/picker/picker-service.js.map +1 -1
  92. package/cjs/plugins/builtin-plugin/edit-module.d.ts +6 -5
  93. package/cjs/plugins/builtin-plugin/edit-module.js +84 -28
  94. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -1
  95. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +1 -0
  96. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js +3 -0
  97. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +1 -0
  98. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +49 -30
  99. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +280 -217
  100. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  101. package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
  102. package/cjs/render/contributions/render/base-render.d.ts +1 -0
  103. package/cjs/render/contributions/render/base-render.js +20 -2
  104. package/cjs/render/contributions/render/base-render.js.map +1 -1
  105. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  106. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +29 -2
  107. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  108. package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +8 -1
  109. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +30 -2
  110. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  111. package/cjs/render/contributions/render/path-render.js.map +1 -1
  112. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  113. package/cjs/render/contributions/render/symbol-render.js +15 -12
  114. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  115. package/cjs/render/contributions/render/utils.d.ts +1 -2
  116. package/cjs/render/contributions/render/utils.js +4 -20
  117. package/cjs/render/contributions/render/utils.js.map +1 -1
  118. package/dist/index.es.js +8296 -7696
  119. package/es/animate/Ticker/default-ticker.d.ts +2 -0
  120. package/es/animate/Ticker/default-ticker.js +7 -1
  121. package/es/animate/Ticker/default-ticker.js.map +1 -1
  122. package/es/animate/animate.js +1 -1
  123. package/es/animate/animate.js.map +1 -1
  124. package/es/animate/easing-func.d.ts +1 -0
  125. package/es/animate/easing-func.js +10 -0
  126. package/es/animate/easing-func.js.map +1 -0
  127. package/es/animate/easing.d.ts +4 -0
  128. package/es/animate/easing.js +12 -1
  129. package/es/animate/easing.js.map +1 -1
  130. package/es/animate/index.d.ts +1 -0
  131. package/es/animate/index.js +2 -0
  132. package/es/animate/index.js.map +1 -1
  133. package/es/color-string/store.js +1 -2
  134. package/es/common/3d-interceptor.js +2 -1
  135. package/es/common/bezier-utils.d.ts +3 -0
  136. package/es/common/bezier-utils.js +14 -0
  137. package/es/common/bezier-utils.js.map +1 -1
  138. package/es/common/custom-path2d.d.ts +4 -0
  139. package/es/common/custom-path2d.js +44 -12
  140. package/es/common/custom-path2d.js.map +1 -1
  141. package/es/common/render-area.js +1 -2
  142. package/es/common/render-command-list.js +2 -1
  143. package/es/common/segment/curve/arc.d.ts +4 -1
  144. package/es/common/segment/curve/arc.js +10 -1
  145. package/es/common/segment/curve/arc.js.map +1 -1
  146. package/es/common/segment/curve/base.d.ts +4 -1
  147. package/es/common/segment/curve/base.js.map +1 -1
  148. package/es/common/segment/curve/cubic-bezier.d.ts +5 -1
  149. package/es/common/segment/curve/cubic-bezier.js +22 -1
  150. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  151. package/es/common/segment/curve/curve-context.js +6 -3
  152. package/es/common/segment/curve/curve-context.js.map +1 -1
  153. package/es/common/segment/curve/ellipse.d.ts +4 -1
  154. package/es/common/segment/curve/ellipse.js +9 -0
  155. package/es/common/segment/curve/ellipse.js.map +1 -1
  156. package/es/common/segment/curve/line.d.ts +4 -1
  157. package/es/common/segment/curve/line.js +18 -0
  158. package/es/common/segment/curve/line.js.map +1 -1
  159. package/es/common/segment/curve/move.d.ts +4 -1
  160. package/es/common/segment/curve/move.js +9 -0
  161. package/es/common/segment/curve/move.js.map +1 -1
  162. package/es/common/segment/curve/path.d.ts +2 -1
  163. package/es/common/segment/curve/path.js +5 -2
  164. package/es/common/segment/curve/path.js.map +1 -1
  165. package/es/common/segment/curve/quadratic-bezier.d.ts +6 -2
  166. package/es/common/segment/curve/quadratic-bezier.js +28 -5
  167. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  168. package/es/common/store.js +1 -1
  169. package/es/graphic/builtin-symbol/rect.d.ts +2 -1
  170. package/es/graphic/builtin-symbol/rect.js +28 -0
  171. package/es/graphic/builtin-symbol/rect.js.map +1 -1
  172. package/es/graphic/builtin-symbol/utils.d.ts +2 -1
  173. package/es/graphic/builtin-symbol/utils.js +5 -0
  174. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  175. package/es/graphic/config.js +6 -1
  176. package/es/graphic/config.js.map +1 -1
  177. package/es/graphic/graphic.js +2 -1
  178. package/es/graphic/graphic.js.map +1 -1
  179. package/es/graphic/richtext/wrapper.d.ts +1 -0
  180. package/es/graphic/richtext/wrapper.js +1 -1
  181. package/es/graphic/richtext/wrapper.js.map +1 -1
  182. package/es/graphic/richtext.js +2 -1
  183. package/es/graphic/richtext.js.map +1 -1
  184. package/es/index.d.ts +1 -0
  185. package/es/index.js +2 -0
  186. package/es/index.js.map +1 -1
  187. package/es/interface/animate.d.ts +5 -39
  188. package/es/interface/animate.js.map +1 -1
  189. package/es/interface/graphic/path.d.ts +1 -0
  190. package/es/interface/graphic/path.js.map +1 -1
  191. package/es/interface/graphic/symbol.d.ts +2 -0
  192. package/es/interface/graphic/symbol.js.map +1 -1
  193. package/es/interface/graphic.d.ts +6 -2
  194. package/es/interface/graphic.js.map +1 -1
  195. package/es/interface/path.d.ts +5 -0
  196. package/es/interface/path.js.map +1 -1
  197. package/es/interface/picker.d.ts +13 -0
  198. package/es/interface/picker.js.map +1 -1
  199. package/es/picker/constants.d.ts +2 -0
  200. package/es/picker/constants.js +4 -0
  201. package/es/picker/constants.js.map +1 -1
  202. package/es/picker/pick-interceptor.d.ts +7 -2
  203. package/es/picker/pick-interceptor.js +19 -1
  204. package/es/picker/pick-interceptor.js.map +1 -1
  205. package/es/picker/pick-modules.js +5 -3
  206. package/es/picker/pick-modules.js.map +1 -1
  207. package/es/picker/picker-service.d.ts +4 -2
  208. package/es/picker/picker-service.js +13 -13
  209. package/es/picker/picker-service.js.map +1 -1
  210. package/es/plugins/builtin-plugin/edit-module.d.ts +6 -5
  211. package/es/plugins/builtin-plugin/edit-module.js +79 -25
  212. package/es/plugins/builtin-plugin/edit-module.js.map +1 -1
  213. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +1 -0
  214. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js +3 -0
  215. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +1 -0
  216. package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +49 -30
  217. package/es/plugins/builtin-plugin/richtext-edit-plugin.js +283 -214
  218. package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  219. package/es/render/contributions/render/arc3d-render.js.map +1 -1
  220. package/es/render/contributions/render/base-render.d.ts +1 -0
  221. package/es/render/contributions/render/base-render.js +21 -2
  222. package/es/render/contributions/render/base-render.js.map +1 -1
  223. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  224. package/es/render/contributions/render/contributions/base-texture-contribution-render.js +29 -2
  225. package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  226. package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +8 -1
  227. package/es/render/contributions/render/contributions/symbol-contribution-render.js +26 -0
  228. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  229. package/es/render/contributions/render/path-render.js.map +1 -1
  230. package/es/render/contributions/render/polygon-render.js.map +1 -1
  231. package/es/render/contributions/render/symbol-render.js +16 -13
  232. package/es/render/contributions/render/symbol-render.js.map +1 -1
  233. package/es/render/contributions/render/utils.d.ts +1 -2
  234. package/es/render/contributions/render/utils.js +0 -18
  235. package/es/render/contributions/render/utils.js.map +1 -1
  236. package/package.json +3 -3
@@ -6,6 +6,25 @@ Object.defineProperty(exports, "__esModule", {
6
6
 
7
7
  const canvas_allocate_1 = require("../../../../allocator/canvas-allocate"), enums_1 = require("../../../../common/enums"), vutils_1 = require("@visactor/vutils");
8
8
 
9
+ function formatRatio(ratio) {
10
+ return ratio <= .5 ? 4 * ratio - 1 : -4 * ratio + 3;
11
+ }
12
+
13
+ function drawWave(ctx, ratio, boundsWidth, boundsHeight, textureOptions, offsetX, offsetY) {
14
+ const {fill: fill = "orange", percent: percent = .6, frequency: frequency = 4, opacity: opacity, phi: phi = 0} = textureOptions;
15
+ let {amplitude: amplitude = 10} = textureOptions;
16
+ amplitude *= formatRatio(ratio);
17
+ const height = boundsHeight * (1 - percent), width = boundsWidth, step = Math.max(Math.round(width / 70), 2);
18
+ ctx.beginPath(), ctx.moveTo(0 + offsetX, boundsHeight + offsetY), ctx.lineTo(0 + offsetX, height + offsetY);
19
+ const delta = width / frequency * ratio, c = width / Math.PI / (2 * frequency);
20
+ for (let i = 0; i < width; i += step) {
21
+ const y = amplitude * Math.sin((i + delta + phi) / c + phi);
22
+ ctx.lineTo(i + offsetX, height + y + offsetY);
23
+ }
24
+ ctx.lineTo(width + offsetX, boundsHeight + offsetY), ctx.closePath(), ctx.fillStyle = fill,
25
+ isFinite(opacity) && (ctx.globalAlpha = opacity), ctx.fill();
26
+ }
27
+
9
28
  class DefaultBaseTextureRenderContribution {
10
29
  constructor() {
11
30
  this.time = enums_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
@@ -85,6 +104,7 @@ class DefaultBaseTextureRenderContribution {
85
104
  texture && this.drawTexture(texture, graphic, context, x, y, graphicAttribute, textureColor, textureSize, texturePadding);
86
105
  }
87
106
  drawTexture(texture, graphic, context, x, y, graphicAttribute, textureColor, textureSize, texturePadding) {
107
+ const {textureRatio: textureRatio = graphicAttribute.textureRatio, textureOptions: textureOptions = null} = graphic.attribute;
88
108
  let pattern = this.textureMap.get(texture);
89
109
  if (!pattern) switch (texture) {
90
110
  case "circle":
@@ -118,8 +138,15 @@ class DefaultBaseTextureRenderContribution {
118
138
  case "grid":
119
139
  pattern = this.createGridPattern(textureSize, texturePadding, textureColor, context);
120
140
  }
121
- pattern && (context.highPerformanceSave(), context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute),
122
- context.fillStyle = pattern, context.fill(), context.highPerformanceRestore());
141
+ if (pattern) context.highPerformanceSave(), context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute),
142
+ context.fillStyle = pattern, context.fill(), context.highPerformanceRestore(); else if ("wave" === texture) {
143
+ context.save(), context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute),
144
+ context.clip();
145
+ const b = graphic.AABBBounds;
146
+ drawWave(context, textureRatio, b.width(), b.height(), Object.assign(Object.assign({}, textureOptions || {}), {
147
+ fill: textureColor
148
+ }), x + b.x1 - x, y + b.y1 - y), context.restore();
149
+ }
123
150
  }
124
151
  }
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@@ -1 +1 @@
1
- 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{ canvasAllocate } from '../../../../allocator/canvas-allocate';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport type {\n IBaseRenderContribution,\n IContext2d,\n IDrawContext,\n IGraphic,\n IGraphicAttribute,\n IStage,\n IThemeAttribute\n} from '../../../../interface';\nimport { pi2 } from '@visactor/vutils';\n\nexport class DefaultBaseTextureRenderContribution implements IBaseRenderContribution<IGraphic, IGraphicAttribute> {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n textureMap?: Map<string, CanvasPattern>;\n order: number = 10;\n\n createCommonPattern(\n size: number,\n padding: number,\n color: string,\n targetContext: IContext2d,\n cb: (r: number, targetContext: IContext2d) => void\n ) {\n const r = (size - padding * 2) / 2;\n const dpr = targetContext.dpr;\n const canvas = canvasAllocate.allocate({ width: size, height: size, dpr });\n const ctx = canvas.getContext('2d');\n if (!ctx) {\n return null;\n }\n ctx.inuse = true;\n ctx.clearMatrix();\n ctx.setTransformForCurrent(true);\n ctx.clearRect(0, 0, size, size);\n //setup up design for pattern\n cb(r, ctx);\n const pattern = targetContext.createPattern(canvas.nativeCanvas, 'repeat');\n pattern.setTransform && pattern.setTransform(new DOMMatrix([1 / dpr, 0, 0, 1 / dpr, 0, 0]));\n\n canvasAllocate.free(canvas);\n return pattern;\n }\n\n createCirclePattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n ctx.fillStyle = color;\n ctx.arc(r, r, r, 0, pi2);\n ctx.fill();\n });\n }\n\n createDiamondPattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n const x = size / 2;\n const y = x;\n ctx.fillStyle = color;\n ctx.moveTo(x, y - r);\n ctx.lineTo(r + x, y);\n ctx.lineTo(x, y + r);\n ctx.lineTo(x - r, y);\n ctx.closePath();\n ctx.fill();\n });\n }\n\n createRectPattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n const x = padding;\n const y = x;\n ctx.fillStyle = color;\n ctx.fillRect(x, y, r * 2, r * 2);\n });\n }\n\n createVerticalLinePattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n const x = padding;\n const y = 0;\n ctx.fillStyle = color;\n ctx.fillRect(x, y, r * 2, size);\n });\n }\n\n createHorizontalLinePattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n const x = 0;\n const y = padding;\n ctx.fillStyle = color;\n ctx.fillRect(x, y, size, r * 2);\n });\n }\n\n createBiasLRLinePattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n ctx.strokeStyle = color;\n ctx.lineWidth = r;\n ctx.moveTo(0, 0);\n ctx.lineTo(size, size);\n const dx = size / 2;\n const dy = -dx;\n ctx.moveTo(dx, dy);\n ctx.lineTo(dx + size, dy + size);\n ctx.moveTo(-dx, -dy);\n ctx.lineTo(-dx + size, -dy + size);\n ctx.stroke();\n });\n }\n\n createBiasRLLinePattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n ctx.strokeStyle = color;\n ctx.lineWidth = r;\n ctx.moveTo(size, 0);\n ctx.lineTo(0, size);\n const dx = size / 2;\n const dy = dx;\n ctx.moveTo(size + dx, dy);\n ctx.lineTo(dx, dy + size);\n ctx.moveTo(size - dx, -dy);\n ctx.lineTo(-dx, -dy + size);\n ctx.stroke();\n });\n }\n\n createGridPattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n const x = padding;\n const y = x;\n ctx.fillStyle = color;\n ctx.fillRect(x, y, r, r);\n ctx.fillRect(x + r, y + r, r, r);\n });\n }\n\n initTextureMap(ctx: IContext2d, stage: IStage) {\n this.textureMap = new Map();\n // ResourceLoader.GetImage(rect1, {\n // imageLoadFail: () => {\n // return;\n // },\n // imageLoadSuccess: (url, img) => {\n // const pattern = ctx.createPattern(img, 'repeat');\n // this.textureMap.set('rect1', pattern);\n // stage && stage.renderNextFrame();\n // }\n // });\n }\n\n drawShape(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n options?: any\n ) {\n if (!this.textureMap) {\n this.initTextureMap(context, graphic.stage);\n }\n const {\n texture = graphicAttribute.texture,\n textureColor = graphicAttribute.textureColor,\n textureSize = graphicAttribute.textureSize,\n texturePadding = graphicAttribute.texturePadding\n } = graphic.attribute;\n if (!texture) {\n return;\n }\n this.drawTexture(texture, graphic, context, x, y, graphicAttribute, textureColor, textureSize, texturePadding);\n }\n\n protected drawTexture(\n texture: string,\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n graphicAttribute: Required<IGraphicAttribute>,\n textureColor: string,\n textureSize: number,\n texturePadding: number\n ) {\n let pattern: CanvasPattern = this.textureMap.get(texture);\n\n if (!pattern) {\n switch (texture) {\n case 'circle':\n pattern = this.createCirclePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'diamond':\n pattern = this.createDiamondPattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'rect':\n pattern = this.createRectPattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'vertical-line':\n pattern = this.createVerticalLinePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'horizontal-line':\n pattern = this.createHorizontalLinePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'bias-lr':\n pattern = this.createBiasLRLinePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'bias-rl':\n pattern = this.createBiasRLLinePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'grid':\n pattern = this.createGridPattern(textureSize, texturePadding, textureColor, context);\n break;\n }\n }\n\n if (pattern) {\n context.highPerformanceSave();\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n context.fillStyle = pattern;\n context.fill();\n context.highPerformanceRestore();\n }\n }\n}\n\nexport const defaultBaseTextureRenderContribution = new DefaultBaseTextureRenderContribution();\n"]}
1
+ 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{ canvasAllocate } from '../../../../allocator/canvas-allocate';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport type {\n IBaseRenderContribution,\n IContext2d,\n IDrawContext,\n IGraphic,\n IGraphicAttribute,\n IStage,\n IThemeAttribute\n} from '../../../../interface';\nimport { pi2 } from '@visactor/vutils';\n\nfunction formatRatio(ratio: number) {\n if (ratio <= 0.5) {\n return ratio * 4 - 1;\n }\n return -4 * ratio + 3;\n}\n\nfunction drawWave(\n ctx: IContext2d,\n ratio: number,\n boundsWidth: number,\n boundsHeight: number,\n textureOptions: {\n fill: string;\n percent: number;\n frequency: number;\n amplitude: number;\n opacity?: number;\n phi?: number;\n },\n offsetX: number,\n offsetY: number\n) {\n const { fill = 'orange', percent = 0.6, frequency = 4, opacity, phi = 0 } = textureOptions;\n let { amplitude = 10 } = textureOptions;\n amplitude = amplitude * formatRatio(ratio);\n\n const height = boundsHeight * (1 - percent);\n const width = boundsWidth;\n\n const step = Math.max(Math.round(width / 70), 2);\n ctx.beginPath();\n ctx.moveTo(0 + offsetX, boundsHeight + offsetY);\n ctx.lineTo(0 + offsetX, height + offsetY);\n const delta = (width / frequency) * ratio;\n const c = width / Math.PI / (frequency * 2);\n\n for (let i = 0; i < width; i += step) {\n const y = amplitude * Math.sin((i + delta + phi) / c + phi);\n ctx.lineTo(i + offsetX, height + y + offsetY);\n }\n\n ctx.lineTo(width + offsetX, boundsHeight + offsetY);\n ctx.closePath();\n\n ctx.fillStyle = fill;\n if (isFinite(opacity)) {\n ctx.globalAlpha = opacity;\n }\n ctx.fill();\n}\n\nexport class DefaultBaseTextureRenderContribution implements IBaseRenderContribution<IGraphic, IGraphicAttribute> {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n textureMap?: Map<string, CanvasPattern>;\n order: number = 10;\n\n createCommonPattern(\n size: number,\n padding: number,\n color: string,\n targetContext: IContext2d,\n cb: (r: number, targetContext: IContext2d) => void\n ) {\n const r = (size - padding * 2) / 2;\n const dpr = targetContext.dpr;\n const canvas = canvasAllocate.allocate({ width: size, height: size, dpr });\n const ctx = canvas.getContext('2d');\n if (!ctx) {\n return null;\n }\n ctx.inuse = true;\n ctx.clearMatrix();\n ctx.setTransformForCurrent(true);\n ctx.clearRect(0, 0, size, size);\n //setup up design for pattern\n cb(r, ctx);\n const pattern = targetContext.createPattern(canvas.nativeCanvas, 'repeat');\n pattern.setTransform && pattern.setTransform(new DOMMatrix([1 / dpr, 0, 0, 1 / dpr, 0, 0]));\n\n canvasAllocate.free(canvas);\n return pattern;\n }\n\n createCirclePattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n ctx.fillStyle = color;\n ctx.arc(r, r, r, 0, pi2);\n ctx.fill();\n });\n }\n\n createDiamondPattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n const x = size / 2;\n const y = x;\n ctx.fillStyle = color;\n ctx.moveTo(x, y - r);\n ctx.lineTo(r + x, y);\n ctx.lineTo(x, y + r);\n ctx.lineTo(x - r, y);\n ctx.closePath();\n ctx.fill();\n });\n }\n\n createRectPattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n const x = padding;\n const y = x;\n ctx.fillStyle = color;\n ctx.fillRect(x, y, r * 2, r * 2);\n });\n }\n\n createVerticalLinePattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n const x = padding;\n const y = 0;\n ctx.fillStyle = color;\n ctx.fillRect(x, y, r * 2, size);\n });\n }\n\n createHorizontalLinePattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n const x = 0;\n const y = padding;\n ctx.fillStyle = color;\n ctx.fillRect(x, y, size, r * 2);\n });\n }\n\n createBiasLRLinePattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n ctx.strokeStyle = color;\n ctx.lineWidth = r;\n ctx.moveTo(0, 0);\n ctx.lineTo(size, size);\n const dx = size / 2;\n const dy = -dx;\n ctx.moveTo(dx, dy);\n ctx.lineTo(dx + size, dy + size);\n ctx.moveTo(-dx, -dy);\n ctx.lineTo(-dx + size, -dy + size);\n ctx.stroke();\n });\n }\n\n createBiasRLLinePattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n ctx.strokeStyle = color;\n ctx.lineWidth = r;\n ctx.moveTo(size, 0);\n ctx.lineTo(0, size);\n const dx = size / 2;\n const dy = dx;\n ctx.moveTo(size + dx, dy);\n ctx.lineTo(dx, dy + size);\n ctx.moveTo(size - dx, -dy);\n ctx.lineTo(-dx, -dy + size);\n ctx.stroke();\n });\n }\n\n createGridPattern(size: number, padding: number, color: string, targetContext: IContext2d) {\n return this.createCommonPattern(size, padding, color, targetContext, (r, ctx) => {\n const x = padding;\n const y = x;\n ctx.fillStyle = color;\n ctx.fillRect(x, y, r, r);\n ctx.fillRect(x + r, y + r, r, r);\n });\n }\n\n initTextureMap(ctx: IContext2d, stage: IStage) {\n this.textureMap = new Map();\n // ResourceLoader.GetImage(rect1, {\n // imageLoadFail: () => {\n // return;\n // },\n // imageLoadSuccess: (url, img) => {\n // const pattern = ctx.createPattern(img, 'repeat');\n // this.textureMap.set('rect1', pattern);\n // stage && stage.renderNextFrame();\n // }\n // });\n }\n\n drawShape(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n options?: any\n ) {\n if (!this.textureMap) {\n this.initTextureMap(context, graphic.stage);\n }\n const {\n texture = graphicAttribute.texture,\n textureColor = graphicAttribute.textureColor,\n textureSize = graphicAttribute.textureSize,\n texturePadding = graphicAttribute.texturePadding\n } = graphic.attribute;\n if (!texture) {\n return;\n }\n this.drawTexture(texture, graphic, context, x, y, graphicAttribute, textureColor, textureSize, texturePadding);\n }\n\n protected drawTexture(\n texture: string,\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n graphicAttribute: Required<IGraphicAttribute>,\n textureColor: string,\n textureSize: number,\n texturePadding: number\n ) {\n const { textureRatio = graphicAttribute.textureRatio, textureOptions = null } = graphic.attribute;\n let pattern: CanvasPattern = this.textureMap.get(texture);\n\n if (!pattern) {\n switch (texture) {\n case 'circle':\n pattern = this.createCirclePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'diamond':\n pattern = this.createDiamondPattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'rect':\n pattern = this.createRectPattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'vertical-line':\n pattern = this.createVerticalLinePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'horizontal-line':\n pattern = this.createHorizontalLinePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'bias-lr':\n pattern = this.createBiasLRLinePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'bias-rl':\n pattern = this.createBiasRLLinePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'grid':\n pattern = this.createGridPattern(textureSize, texturePadding, textureColor, context);\n break;\n }\n }\n\n if (pattern) {\n context.highPerformanceSave();\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n context.fillStyle = pattern;\n context.fill();\n context.highPerformanceRestore();\n } else if (texture === 'wave') {\n context.save();\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n context.clip();\n const b = graphic.AABBBounds;\n drawWave(\n context,\n textureRatio,\n b.width(),\n b.height(),\n { ...(textureOptions || {}), fill: textureColor },\n x + b.x1 - x,\n y + b.y1 - y\n );\n context.restore();\n }\n }\n}\n\nexport const defaultBaseTextureRenderContribution = new DefaultBaseTextureRenderContribution();\n"]}
@@ -1,4 +1,4 @@
1
- import type { IGraphicAttribute, IContext2d, IMarkAttribute, ISymbol, ISymbolGraphicAttribute, IThemeAttribute, ISymbolRenderContribution, IDrawContext } from '../../../../interface';
1
+ import type { IGraphicAttribute, IContext2d, IMarkAttribute, ISymbol, ISymbolGraphicAttribute, IThemeAttribute, ISymbolRenderContribution, IDrawContext, IBaseRenderContribution } from '../../../../interface';
2
2
  import { BaseRenderContributionTime } from '../../../../common/enums';
3
3
  export declare class DefaultSymbolRenderContribution implements ISymbolRenderContribution {
4
4
  time: BaseRenderContributionTime;
@@ -6,6 +6,13 @@ export declare class DefaultSymbolRenderContribution implements ISymbolRenderCon
6
6
  order: number;
7
7
  drawShape(symbol: ISymbol, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, symbolAttribute: Required<ISymbolGraphicAttribute>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
8
8
  }
9
+ export declare class DefaultSymbolClipRangeStrokeRenderContribution implements IBaseRenderContribution<ISymbol, ISymbolGraphicAttribute> {
10
+ time: BaseRenderContributionTime;
11
+ useStyle: boolean;
12
+ order: number;
13
+ drawShape(graphic: ISymbol, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, graphicAttribute: Required<ISymbolGraphicAttribute>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, options?: any): void;
14
+ }
9
15
  export declare const defaultSymbolRenderContribution: DefaultSymbolRenderContribution;
16
+ export declare const defaultSymbolClipRangeStrokeRenderContribution: DefaultSymbolClipRangeStrokeRenderContribution;
10
17
  export declare const defaultSymbolTextureRenderContribution: import("./base-texture-contribution-render").DefaultBaseTextureRenderContribution;
11
18
  export declare const defaultSymbolBackgroundRenderContribution: import("./base-contribution-render").DefaultBaseBackgroundRenderContribution;
@@ -2,7 +2,7 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.defaultSymbolBackgroundRenderContribution = exports.defaultSymbolTextureRenderContribution = exports.defaultSymbolRenderContribution = exports.DefaultSymbolRenderContribution = void 0;
5
+ }), exports.defaultSymbolBackgroundRenderContribution = exports.defaultSymbolTextureRenderContribution = exports.defaultSymbolClipRangeStrokeRenderContribution = exports.defaultSymbolRenderContribution = exports.DefaultSymbolClipRangeStrokeRenderContribution = exports.DefaultSymbolRenderContribution = void 0;
6
6
 
7
7
  const canvas_utils_1 = require("../../../../common/canvas-utils"), base_contribution_render_1 = require("./base-contribution-render"), enums_1 = require("../../../../common/enums"), base_texture_contribution_render_1 = require("./base-texture-contribution-render");
8
8
 
@@ -31,7 +31,35 @@ class DefaultSymbolRenderContribution {
31
31
  }
32
32
  }
33
33
 
34
- exports.DefaultSymbolRenderContribution = DefaultSymbolRenderContribution, exports.defaultSymbolRenderContribution = new DefaultSymbolRenderContribution,
34
+ exports.DefaultSymbolRenderContribution = DefaultSymbolRenderContribution;
35
+
36
+ class DefaultSymbolClipRangeStrokeRenderContribution {
37
+ constructor() {
38
+ this.time = enums_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
39
+ this.order = 0;
40
+ }
41
+ drawShape(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, graphicAttribute, drawContext, fillCb, strokeCb, options) {
42
+ const {clipRange: clipRange = graphicAttribute.clipRange, x: originX = graphicAttribute.x, y: originY = graphicAttribute.y, z: z = graphicAttribute.z, size: size = graphicAttribute.size, scaleX: scaleX = graphicAttribute.scaleX, scaleY: scaleY = graphicAttribute.scaleY} = graphic.attribute, parsedPath = graphic.getParsedPath();
43
+ if (!(parsedPath && clipRange < 1 && clipRange > 0)) return;
44
+ context.beginPath(), parsedPath.drawWithClipRange && parsedPath.drawWithClipRange(context, size, x, y, clipRange, z, ((p, a) => {
45
+ var _a, _b, _c, _d;
46
+ if (graphic._parsedPath.svgCache) {
47
+ const obj = Object.assign({}, a);
48
+ obj.fill = null !== (_a = a.fill) && void 0 !== _a ? _a : graphic.attribute.fill,
49
+ obj.opacity = null !== (_b = a.opacity) && void 0 !== _b ? _b : graphic.attribute.opacity,
50
+ obj.fillOpacity = graphic.attribute.fillOpacity, obj.stroke = null !== (_c = a.stroke) && void 0 !== _c ? _c : graphic.attribute.stroke,
51
+ obj.lineWidth = null !== (_d = a.lineWidth) && void 0 !== _d ? _d : graphic.attribute.lineWidth,
52
+ a = obj;
53
+ }
54
+ a.stroke && (strokeCb ? strokeCb(context, graphic.attribute, graphicAttribute) : sVisible && (context.setStrokeStyle(graphic, a, (originX - x) / scaleX, (originY - y) / scaleY, graphicAttribute),
55
+ context.stroke()));
56
+ })), doStroke && !parsedPath.isSvg && (strokeCb ? strokeCb(context, graphic.attribute, graphicAttribute) : sVisible && (context.setStrokeStyle(graphic, graphic.attribute, (originX - x) / scaleX, (originY - y) / scaleY, graphicAttribute),
57
+ context.stroke()));
58
+ }
59
+ }
60
+
61
+ exports.DefaultSymbolClipRangeStrokeRenderContribution = DefaultSymbolClipRangeStrokeRenderContribution,
62
+ exports.defaultSymbolRenderContribution = new DefaultSymbolRenderContribution, exports.defaultSymbolClipRangeStrokeRenderContribution = new DefaultSymbolClipRangeStrokeRenderContribution,
35
63
  exports.defaultSymbolTextureRenderContribution = base_texture_contribution_render_1.defaultBaseTextureRenderContribution,
36
64
  exports.defaultSymbolBackgroundRenderContribution = base_contribution_render_1.defaultBaseBackgroundRenderContribution;
37
65
  //# sourceMappingURL=symbol-contribution-render.js.map
@@ -1 +1 @@
1
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(distance as number) : getScaledStroke(context, distance as number, context.dpr);\n const sign = key === 'outerBorder' ? 1 : -1;\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, sign * d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, borderStyle, symbolAttribute[key]);\n } else if (doStroke) {\n // 存在stroke\n const lastOpacity = (symbolAttribute[key] as any).opacity;\n (symbolAttribute[key] as any).opacity = opacity;\n context.setStrokeStyle(\n symbol,\n borderStyle,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute[key] as any\n );\n (symbolAttribute[key] as any).opacity = lastOpacity;\n context.stroke();\n }\n };\n\n doOuterBorder && renderBorder(outerBorder, 'outerBorder');\n doInnerBorder && renderBorder(innerBorder, 'innerBorder');\n }\n}\n\nexport const defaultSymbolRenderContribution = new DefaultSymbolRenderContribution();\nexport const defaultSymbolTextureRenderContribution = defaultBaseTextureRenderContribution;\nexport const defaultSymbolBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
1
+ 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type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n ISymbolGraphicAttribute,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IBorderStyle,\n IBaseRenderContribution,\n ICustomPath2D\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport { defaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { defaultBaseTextureRenderContribution } from './base-texture-contribution-render';\n\nexport class DefaultSymbolRenderContribution implements ISymbolRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n symbolAttribute: 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symbol.attribute;\n\n const renderBorder = (borderStyle: Partial<IBorderStyle>, key: 'outerBorder' | 'innerBorder') => {\n const doStroke = !!(borderStyle && borderStyle.stroke);\n\n const { distance = symbolAttribute[key].distance } = borderStyle;\n const d = keepStrokeScale ? (distance as number) : getScaledStroke(context, distance as number, context.dpr);\n const sign = key === 'outerBorder' ? 1 : -1;\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, sign * d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, borderStyle, symbolAttribute[key]);\n } else if (doStroke) {\n // 存在stroke\n const lastOpacity = (symbolAttribute[key] as any).opacity;\n (symbolAttribute[key] as any).opacity = opacity;\n context.setStrokeStyle(\n symbol,\n borderStyle,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute[key] as any\n );\n (symbolAttribute[key] as any).opacity = lastOpacity;\n context.stroke();\n }\n };\n\n doOuterBorder && renderBorder(outerBorder, 'outerBorder');\n doInnerBorder && renderBorder(innerBorder, 'innerBorder');\n }\n}\n\nexport class DefaultSymbolClipRangeStrokeRenderContribution\n implements IBaseRenderContribution<ISymbol, ISymbolGraphicAttribute>\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n\n drawShape(\n graphic: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<ISymbolGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n options?: any\n ) {\n const {\n clipRange = graphicAttribute.clipRange,\n x: originX = graphicAttribute.x,\n y: originY = graphicAttribute.y,\n z = graphicAttribute.z,\n size = graphicAttribute.size,\n scaleX = graphicAttribute.scaleX,\n scaleY = graphicAttribute.scaleY\n } = graphic.attribute;\n const parsedPath = graphic.getParsedPath();\n // todo: 考虑使用path\n if (!(parsedPath && clipRange < 1 && clipRange > 0)) {\n return;\n }\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (graphic._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? graphic.attribute.fill;\n obj.opacity = a.opacity ?? graphic.attribute.opacity;\n obj.fillOpacity = graphic.attribute.fillOpacity;\n obj.stroke = a.stroke ?? graphic.attribute.stroke;\n obj.lineWidth = a.lineWidth ?? graphic.attribute.lineWidth;\n a = obj;\n }\n\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, graphicAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, a, (originX - x) / scaleX, (originY - y) / scaleY, graphicAttribute);\n context.stroke();\n }\n }\n };\n\n context.beginPath();\n parsedPath.drawWithClipRange && parsedPath.drawWithClipRange(context, size, x, y, clipRange, z, callback);\n\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, graphicAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n graphic,\n graphic.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n graphicAttribute\n );\n context.stroke();\n }\n }\n }\n}\n\nexport const defaultSymbolRenderContribution = new DefaultSymbolRenderContribution();\nexport const defaultSymbolClipRangeStrokeRenderContribution = new DefaultSymbolClipRangeStrokeRenderContribution();\nexport const defaultSymbolTextureRenderContribution = defaultBaseTextureRenderContribution;\nexport const defaultSymbolBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport type {\n IPath,\n ICustomPath2D,\n IContext2d,\n IThemeAttribute,\n IGraphicAttribute,\n IMarkAttribute,\n IPathRenderContribution,\n IGraphicRender,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IPathGraphicAttribute\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { PATH_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { PathRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { BaseRender } from './base-render';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport {\n defaultPathBackgroundRenderContribution,\n defaultPathTextureRenderContribution\n} from './contributions/path-contribution-render';\n\n@injectable()\nexport class DefaultCanvasPathRender extends BaseRender<IPath> implements IGraphicRender {\n type: 'path';\n numberType: number = PATH_NUMBER_TYPE;\n tempTheme: Required<IPathGraphicAttribute>;\n\n constructor(\n @inject(ContributionProvider)\n @named(PathRenderContribution)\n protected readonly pathRenderContribitions: IContributionProvider<IPathRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultPathBackgroundRenderContribution, defaultPathTextureRenderContribution];\n this.init(pathRenderContribitions);\n }\n\n drawShape(\n path: IPath,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const pathAttribute = graphicService.themeService.getCurrentTheme().pathAttribute;\n const pathAttribute = this.tempTheme ?? getTheme(path, params?.theme).path;\n const {\n x: originX = pathAttribute.x,\n y: originY = pathAttribute.y,\n fillStrokeOrder = pathAttribute.fillStrokeOrder\n } = path.attribute;\n\n const z = this.z ?? 0;\n\n const data = this.valid(path, pathAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n context.beginPath();\n if (path.pathShape) {\n renderCommandList((path.pathShape as ICustomPath2D).commandList, context, x, y, 1, 1, z);\n } else {\n const path2D = path.attribute.path ?? pathAttribute.path;\n renderCommandList((path2D as ICustomPath2D).commandList, context, x, y, 1, 1, z);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(path, path.attribute, pathAttribute);\n\n this.beforeRenderStep(\n path,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n pathAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, path.attribute, pathAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(path, path.attribute, originX - x, originY - y, pathAttribute);\n context.stroke();\n }\n }\n };\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, path.attribute, pathAttribute);\n } else if (fVisible) {\n context.setCommonStyle(path, path.attribute, originX - x, originY - y, pathAttribute);\n context.fill();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n path,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n pathAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(path: IPath, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const pathAttribute = getTheme(path, params?.theme).path;\n this.tempTheme = pathAttribute;\n this._draw(path, pathAttribute, false, drawContext, params);\n this.tempTheme = null;\n }\n}\n"]}
1
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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport type {\n IPath,\n ICustomPath2D,\n IContext2d,\n IThemeAttribute,\n IGraphicAttribute,\n IMarkAttribute,\n IPathRenderContribution,\n IGraphicRender,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IPathGraphicAttribute\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { PATH_NUMBER_TYPE } from '../../../graphic/constants';\nimport { PathRenderContribution } from './contributions/constants';\nimport { BaseRender } from './base-render';\nimport {\n defaultPathBackgroundRenderContribution,\n defaultPathTextureRenderContribution\n} from './contributions/path-contribution-render';\n\n@injectable()\nexport class DefaultCanvasPathRender extends BaseRender<IPath> implements IGraphicRender {\n type: 'path';\n numberType: number = PATH_NUMBER_TYPE;\n tempTheme: Required<IPathGraphicAttribute>;\n\n constructor(\n @inject(ContributionProvider)\n @named(PathRenderContribution)\n protected readonly pathRenderContribitions: IContributionProvider<IPathRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultPathBackgroundRenderContribution, defaultPathTextureRenderContribution];\n this.init(pathRenderContribitions);\n }\n\n drawShape(\n path: IPath,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const pathAttribute = graphicService.themeService.getCurrentTheme().pathAttribute;\n const pathAttribute = this.tempTheme ?? getTheme(path, params?.theme).path;\n const {\n x: originX = pathAttribute.x,\n y: originY = pathAttribute.y,\n fillStrokeOrder = pathAttribute.fillStrokeOrder\n } = path.attribute;\n\n const z = this.z ?? 0;\n\n const data = this.valid(path, pathAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n context.beginPath();\n if (path.pathShape) {\n renderCommandList((path.pathShape as ICustomPath2D).commandList, context, x, y, 1, 1, z);\n } else {\n const path2D = path.attribute.path ?? pathAttribute.path;\n renderCommandList((path2D as ICustomPath2D).commandList, context, x, y, 1, 1, z);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(path, path.attribute, pathAttribute);\n\n this.beforeRenderStep(\n path,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n pathAttribute,\n 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params?.theme).path;\n this.tempTheme = pathAttribute;\n this._draw(path, pathAttribute, false, drawContext, params);\n this.tempTheme = null;\n }\n}\n"]}
@@ -1 +1 @@
1
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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { POLYGON_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IPolygon,\n IThemeAttribute,\n IGraphicRender,\n IPolygonRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { drawPolygon, drawRoundedPolygon } from '../../../common/polygon';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { PolygonRenderContribution } from './contributions/constants';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { BaseRender } from './base-render';\nimport {\n defaultPolygonBackgroundRenderContribution,\n defaultPolygonTextureRenderContribution\n} from './contributions/polygon-contribution-render';\n\n@injectable()\nexport class DefaultCanvasPolygonRender extends BaseRender<IPolygon> implements IGraphicRender {\n type: 'polygon';\n numberType: number = POLYGON_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(PolygonRenderContribution)\n protected readonly polygonRenderContribitions: IContributionProvider<IPolygonRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultPolygonBackgroundRenderContribution, defaultPolygonTextureRenderContribution];\n this.init(polygonRenderContribitions);\n }\n\n drawShape(\n polygon: IPolygon,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().polygonAttribute;\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n const {\n points = polygonAttribute.points,\n cornerRadius = polygonAttribute.cornerRadius,\n x: originX = polygonAttribute.x,\n y: originY = polygonAttribute.y,\n closePath = polygonAttribute.closePath,\n fillStrokeOrder = polygonAttribute.fillStrokeOrder\n } = polygon.attribute;\n\n const data = this.valid(polygon, polygonAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n context.beginPath();\n\n if ((cornerRadius as number) <= 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n drawPolygon(context.camera ? context : context.nativeContext, points, x, y);\n } else {\n // FIXME: type\n drawRoundedPolygon(context.camera ? context : context.nativeContext, points, x, y, cornerRadius, closePath);\n }\n // polygon 默认闭合\n closePath && context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(polygon, polygon.attribute, polygonAttribute);\n\n this.beforeRenderStep(\n polygon,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n polygonAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, polygon.attribute, polygonAttribute);\n } else if (fVisible) {\n // 存在fill\n context.setCommonStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, polygon.attribute, polygonAttribute);\n } else if (sVisible) {\n // 存在stroke\n context.setStrokeStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n polygon,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n polygonAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(polygon: IPolygon, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n this._draw(polygon, polygonAttribute, false, drawContext, params);\n }\n}\n"]}
1
+ 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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { POLYGON_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IPolygon,\n IThemeAttribute,\n IGraphicRender,\n IPolygonRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { drawPolygon, drawRoundedPolygon } from '../../../common/polygon';\nimport { PolygonRenderContribution } from './contributions/constants';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { BaseRender } from './base-render';\nimport {\n defaultPolygonBackgroundRenderContribution,\n defaultPolygonTextureRenderContribution\n} from './contributions/polygon-contribution-render';\n\n@injectable()\nexport class DefaultCanvasPolygonRender extends BaseRender<IPolygon> implements IGraphicRender {\n type: 'polygon';\n numberType: number = POLYGON_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(PolygonRenderContribution)\n protected readonly polygonRenderContribitions: IContributionProvider<IPolygonRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultPolygonBackgroundRenderContribution, defaultPolygonTextureRenderContribution];\n this.init(polygonRenderContribitions);\n }\n\n drawShape(\n polygon: IPolygon,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().polygonAttribute;\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n const {\n points = polygonAttribute.points,\n cornerRadius = polygonAttribute.cornerRadius,\n x: originX = polygonAttribute.x,\n y: originY = polygonAttribute.y,\n closePath = polygonAttribute.closePath,\n fillStrokeOrder = polygonAttribute.fillStrokeOrder\n } = polygon.attribute;\n\n const data = this.valid(polygon, polygonAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n context.beginPath();\n\n if ((cornerRadius as number) <= 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n drawPolygon(context.camera ? context : context.nativeContext, points, x, y);\n } else {\n // FIXME: type\n drawRoundedPolygon(context.camera ? context : context.nativeContext, points, x, y, cornerRadius, closePath);\n }\n // polygon 默认闭合\n closePath && context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(polygon, polygon.attribute, polygonAttribute);\n\n this.beforeRenderStep(\n polygon,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n polygonAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, polygon.attribute, polygonAttribute);\n } else if (fVisible) {\n // 存在fill\n context.setCommonStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, polygon.attribute, polygonAttribute);\n } else if (sVisible) {\n // 存在stroke\n context.setStrokeStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n polygon,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n polygonAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(polygon: IPolygon, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n this._draw(polygon, polygonAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -21,47 +21,50 @@ const inversify_lite_1 = require("../../../common/inversify-lite"), contribution
21
21
  let DefaultCanvasSymbolRender = class extends base_render_1.BaseRender {
22
22
  constructor(symbolRenderContribitions) {
23
23
  super(), this.symbolRenderContribitions = symbolRenderContribitions, this.numberType = constants_1.SYMBOL_NUMBER_TYPE,
24
- this.builtinContributions = [ contributions_1.defaultSymbolRenderContribution, contributions_1.defaultSymbolBackgroundRenderContribution, contributions_1.defaultSymbolTextureRenderContribution ],
24
+ this.builtinContributions = [ contributions_1.defaultSymbolRenderContribution, contributions_1.defaultSymbolBackgroundRenderContribution, contributions_1.defaultSymbolTextureRenderContribution, contributions_1.defaultSymbolClipRangeStrokeRenderContribution ],
25
25
  this.init(symbolRenderContribitions);
26
26
  }
27
27
  drawShape(symbol, context, x, y, drawContext, params, fillCb, strokeCb) {
28
28
  var _a;
29
- const symbolAttribute = (0, theme_1.getTheme)(symbol, null == params ? void 0 : params.theme).symbol, {size: size = symbolAttribute.size, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX: scaleX = symbolAttribute.scaleX, scaleY: scaleY = symbolAttribute.scaleY, fillStrokeOrder: fillStrokeOrder = symbolAttribute.fillStrokeOrder} = symbol.attribute, data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);
29
+ const symbolAttribute = (0, theme_1.getTheme)(symbol, null == params ? void 0 : params.theme).symbol, {size: size = symbolAttribute.size, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX: scaleX = symbolAttribute.scaleX, scaleY: scaleY = symbolAttribute.scaleY, fillStrokeOrder: fillStrokeOrder = symbolAttribute.fillStrokeOrder, clipRange: clipRange = symbolAttribute.clipRange} = symbol.attribute, data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);
30
30
  if (!data) return;
31
31
  const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data, parsedPath = symbol.getParsedPath();
32
32
  if (!parsedPath) return;
33
33
  const {keepDirIn3d: keepDirIn3d = symbolAttribute.keepDirIn3d} = symbol.attribute, z = null !== (_a = this.z) && void 0 !== _a ? _a : 0;
34
34
  context.beginPath();
35
- const callback = (p, a) => {
36
- var _a, _b, _c;
35
+ let _size = size, _x = x, _y = y, _z = z;
36
+ const camera = context.camera;
37
+ if (keepDirIn3d && camera && context.project) {
38
+ const p = context.project(x, y, z);
39
+ context.camera = null, _size = (0, vutils_1.isArray)(size) ? [ size[0] * scaleX, size[1] * scaleY ] : size * scaleX,
40
+ _x = p.x, _y = p.y, _z = void 0;
41
+ }
42
+ !1 === parsedPath.draw(context, size, x, y, z, ((p, a) => {
43
+ var _a, _b, _c, _d;
37
44
  if (symbol._parsedPath.svgCache) {
38
45
  const obj = Object.assign({}, a);
39
46
  obj.fill = null !== (_a = a.fill) && void 0 !== _a ? _a : symbol.attribute.fill,
40
47
  obj.opacity = null !== (_b = a.opacity) && void 0 !== _b ? _b : symbol.attribute.opacity,
41
48
  obj.fillOpacity = symbol.attribute.fillOpacity, obj.stroke = null !== (_c = a.stroke) && void 0 !== _c ? _c : symbol.attribute.stroke,
49
+ obj.lineWidth = null !== (_d = a.lineWidth) && void 0 !== _d ? _d : symbol.attribute.lineWidth,
42
50
  a = obj;
43
51
  }
44
52
  const _runFill = () => {
45
53
  a.fill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : (context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute),
46
54
  context.fill()));
47
55
  }, _runStroke = () => {
48
- a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
56
+ a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && clipRange >= 1 && (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
49
57
  context.stroke()));
50
58
  };
51
59
  fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke());
52
- };
53
- if (keepDirIn3d && context.camera && context.project) {
54
- const p = context.project(x, y, z), camera = context.camera;
55
- context.camera = null, !1 === parsedPath.draw(context, (0, vutils_1.isArray)(size) ? [ size[0] * scaleX, size[1] * scaleY ] : size * scaleX, p.x, p.y, void 0, callback) && context.closePath(),
56
- context.camera = camera;
57
- } else !1 === parsedPath.draw(context, size, x, y, z, callback) && context.closePath();
60
+ })) && context.closePath(), keepDirIn3d && context.camera && context.project && (context.camera = camera),
58
61
  context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute),
59
62
  this.beforeRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
60
63
  const _runFill = () => {
61
64
  doFill && !parsedPath.isSvg && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
62
65
  context.fill()));
63
66
  }, _runStroke = () => {
64
- doStroke && !parsedPath.isSvg && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
67
+ doStroke && !parsedPath.isSvg && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && clipRange >= 1 && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
65
68
  context.stroke()));
66
69
  };
67
70
  fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke()), this.afterRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (\n parsedPath.draw(\n context,\n isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX,\n p.x,\n p.y,\n undefined,\n callback\n ) === false\n ) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (parsedPath.draw(context, size, x, y, z, callback) === false) {\n context.closePath();\n }\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n const _runFill = () => {\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution,\n defaultSymbolClipRangeStrokeRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder,\n clipRange = symbolAttribute.clipRange\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n obj.lineWidth = a.lineWidth ?? symbol.attribute.lineWidth;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n let _size = size;\n let _x = x;\n let _y = y;\n let _z = z;\n const camera = context.camera;\n if (keepDirIn3d && camera && context.project) {\n const p = context.project(x, y, z);\n context.camera = null;\n _size = isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX;\n _x = p.x;\n _y = p.y;\n _z = undefined;\n }\n if (parsedPath.draw(context, size, x, y, z, callback) === false) {\n context.closePath();\n }\n if (keepDirIn3d && context.camera && context.project) {\n context.camera = camera;\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n const _runFill = () => {\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible && clipRange >= 1) {\n // 如果clipRange < 1,就需要靠afterRender进行绘制了\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -1,11 +1,10 @@
1
- import type { IGraphicAttribute, IContext2d, IGraphic, IMarkAttribute, IThemeAttribute, IFillType, IStrokeType, IArc, IPath2D, IGraphicRenderDrawParams, IDrawContext, IBackgroundConfig } from '../../../interface';
1
+ import type { IContext2d, IFillType, IStrokeType, IArc, IPath2D, IBackgroundConfig } from '../../../interface';
2
2
  export declare function runFill(fill: IFillType, background?: string | any | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig): boolean;
3
3
  export declare function runStroke(stroke: IStrokeType | IStrokeType[], lineWidth: number): boolean;
4
4
  export declare function fillVisible(opacity: number, fillOpacity: number, fill: IFillType): boolean;
5
5
  export declare function rectFillVisible(opacity: number, fillOpacity: number, width: number, height: number, fill: IFillType): boolean;
6
6
  export declare function strokeVisible(opacity: number, strokeOpacity: number): boolean;
7
7
  export declare function rectStrokeVisible(opacity: number, strokeOpacity: number, width: number, height: number): boolean;
8
- export declare function drawPathProxy(graphic: IGraphic, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): boolean;
9
8
  export declare function intersect(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): number[];
10
9
  export declare function cornerTangents(x0: number, y0: number, x1: number, y1: number, r1: number, rc: number, clockwise: number): {
11
10
  cx: number;
@@ -2,9 +2,9 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.drawArcPath = exports.calculateArcCornerRadius = exports.cornerTangents = exports.intersect = exports.drawPathProxy = exports.rectStrokeVisible = exports.strokeVisible = exports.rectFillVisible = exports.fillVisible = exports.runStroke = exports.runFill = void 0;
5
+ }), exports.drawArcPath = exports.calculateArcCornerRadius = exports.cornerTangents = exports.intersect = exports.rectStrokeVisible = exports.strokeVisible = exports.rectFillVisible = exports.fillVisible = exports.runStroke = exports.runFill = void 0;
6
6
 
7
- const vutils_1 = require("@visactor/vutils"), render_command_list_1 = require("../../../common/render-command-list"), theme_1 = require("../../../graphic/theme");
7
+ const vutils_1 = require("@visactor/vutils");
8
8
 
9
9
  function runFill(fill, background) {
10
10
  return !(!fill && !background);
@@ -32,21 +32,6 @@ function rectStrokeVisible(opacity, strokeOpacity, width, height) {
32
32
  return opacity * strokeOpacity > 0 && 0 !== width && 0 !== height;
33
33
  }
34
34
 
35
- function drawPathProxy(graphic, context, x, y, drawContext, params, fillCb, strokeCb) {
36
- if (!graphic.pathProxy) return !1;
37
- const themeAttributes = (0, theme_1.getTheme)(graphic, null == params ? void 0 : params.theme)[graphic.type.replace("3d", "")], {fill: fill = themeAttributes.fill, stroke: stroke = themeAttributes.stroke, opacity: opacity = themeAttributes.opacity, fillOpacity: fillOpacity = themeAttributes.fillOpacity, lineWidth: lineWidth = themeAttributes.lineWidth, strokeOpacity: strokeOpacity = themeAttributes.strokeOpacity, visible: visible = themeAttributes.visible, x: originX = themeAttributes.x, y: originY = themeAttributes.y} = graphic.attribute, fVisible = fillVisible(opacity, fillOpacity, fill), sVisible = strokeVisible(opacity, strokeOpacity), doFill = runFill(fill), doStroke = runStroke(stroke, lineWidth);
38
- if (!visible) return !0;
39
- if (!doFill && !doStroke) return !0;
40
- if (!(fVisible || sVisible || fillCb || strokeCb)) return !0;
41
- context.beginPath();
42
- const path = "function" == typeof graphic.pathProxy ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;
43
- return (0, render_command_list_1.renderCommandList)(path.commandList, context, x, y),
44
- context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes),
45
- doStroke && (strokeCb ? strokeCb(context, graphic.attribute, themeAttributes) : sVisible && (context.setStrokeStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes),
46
- context.stroke())), doFill && (fillCb ? fillCb(context, graphic.attribute, themeAttributes) : fVisible && (context.setCommonStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes),
47
- context.fill())), !0;
48
- }
49
-
50
35
  function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
51
36
  const x10 = x1 - x0, y10 = y1 - y0, x32 = x3 - x2, y32 = y3 - y2;
52
37
  let t = y32 * x10 - x32 * y10;
@@ -175,7 +160,6 @@ function drawArcPath(arc, context, cx, cy, outerRadius, innerRadius, partStroke)
175
160
 
176
161
  exports.runFill = runFill, exports.runStroke = runStroke, exports.fillVisible = fillVisible,
177
162
  exports.rectFillVisible = rectFillVisible, exports.strokeVisible = strokeVisible,
178
- exports.rectStrokeVisible = rectStrokeVisible, exports.drawPathProxy = drawPathProxy,
179
- exports.intersect = intersect, exports.cornerTangents = cornerTangents, exports.calculateArcCornerRadius = calculateArcCornerRadius,
180
- exports.drawArcPath = drawArcPath;
163
+ exports.rectStrokeVisible = rectStrokeVisible, exports.intersect = intersect, exports.cornerTangents = cornerTangents,
164
+ exports.calculateArcCornerRadius = calculateArcCornerRadius, exports.drawArcPath = drawArcPath;
181
165
  //# sourceMappingURL=utils.js.map