@visactor/vrender-core 0.21.0-vstory.2 → 0.21.0-vstory.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate/Ticker/default-ticker.d.ts +2 -1
- package/cjs/animate/Ticker/default-ticker.js +6 -3
- package/cjs/animate/Ticker/default-ticker.js.map +1 -1
- package/cjs/animate/custom-animate.d.ts +2 -0
- package/cjs/animate/custom-animate.js +11 -2
- package/cjs/animate/custom-animate.js.map +1 -1
- package/cjs/animate/easing.d.ts +1 -0
- package/cjs/animate/easing.js +3 -0
- package/cjs/animate/easing.js.map +1 -1
- package/cjs/animate/index.d.ts +1 -0
- package/cjs/animate/index.js +1 -1
- package/cjs/animate/index.js.map +1 -1
- package/cjs/canvas/util.js +1 -2
- package/cjs/color-string/store.js +2 -1
- package/cjs/common/color-utils.js +2 -2
- package/cjs/common/color-utils.js.map +1 -1
- package/cjs/common/utils.d.ts +1 -0
- package/cjs/common/utils.js +9 -2
- package/cjs/common/utils.js.map +1 -1
- package/cjs/core/contributions/textMeasure/AtextMeasure.d.ts +56 -4
- package/cjs/core/contributions/textMeasure/AtextMeasure.js +119 -18
- package/cjs/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
- package/cjs/core/contributions/textMeasure/layout.d.ts +8 -3
- package/cjs/core/contributions/textMeasure/layout.js +55 -44
- package/cjs/core/contributions/textMeasure/layout.js.map +1 -1
- package/cjs/core/stage.d.ts +5 -0
- package/cjs/core/stage.js +20 -7
- package/cjs/core/stage.js.map +1 -1
- package/cjs/event/event-manager.d.ts +1 -0
- package/cjs/event/event-manager.js +1 -1
- package/cjs/event/event-manager.js.map +1 -1
- package/cjs/event/event-system.js +2 -1
- package/cjs/event/event-system.js.map +1 -1
- package/cjs/graphic/config.d.ts +1 -1
- package/cjs/graphic/config.js +7 -3
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/node-tree.js +3 -3
- package/cjs/graphic/node-tree.js.map +1 -1
- package/cjs/graphic/richtext/line.js +9 -2
- package/cjs/graphic/richtext/line.js.map +1 -1
- package/cjs/graphic/richtext/paragraph.js +4 -3
- package/cjs/graphic/richtext/paragraph.js.map +1 -1
- package/cjs/graphic/richtext/utils.d.ts +2 -1
- package/cjs/graphic/richtext/utils.js +5 -3
- package/cjs/graphic/richtext/utils.js.map +1 -1
- package/cjs/graphic/text.d.ts +11 -11
- package/cjs/graphic/text.js +102 -168
- package/cjs/graphic/text.js.map +1 -1
- package/cjs/graphic/wrap-text.js +16 -4
- package/cjs/graphic/wrap-text.js.map +1 -1
- package/cjs/interface/animate.d.ts +1 -38
- package/cjs/interface/animate.js.map +1 -1
- package/cjs/interface/context.d.ts +1 -0
- package/cjs/interface/context.js.map +1 -1
- package/cjs/interface/graphic/text.d.ts +11 -3
- package/cjs/interface/graphic/text.js +6 -1
- package/cjs/interface/graphic/text.js.map +1 -1
- package/cjs/interface/graphic.d.ts +1 -0
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/stage.d.ts +2 -0
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/interface/text.d.ts +9 -1
- package/cjs/interface/text.js.map +1 -1
- package/cjs/plugins/builtin-plugin/auto-refresh-plugin.d.ts +16 -0
- package/cjs/plugins/builtin-plugin/auto-refresh-plugin.js +48 -0
- package/cjs/plugins/builtin-plugin/auto-refresh-plugin.js.map +1 -0
- package/cjs/render/contributions/render/contributions/arc-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/circle-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/draw-interceptor.js +3 -2
- package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
- package/cjs/render/contributions/render/text-render.d.ts +1 -1
- package/cjs/render/contributions/render/text-render.js +24 -46
- package/cjs/render/contributions/render/text-render.js.map +1 -1
- package/dist/index.es.js +8876 -8751
- package/es/animate/Ticker/default-ticker.d.ts +2 -1
- package/es/animate/Ticker/default-ticker.js +6 -3
- package/es/animate/Ticker/default-ticker.js.map +1 -1
- package/es/animate/custom-animate.d.ts +2 -0
- package/es/animate/custom-animate.js +11 -2
- package/es/animate/custom-animate.js.map +1 -1
- package/es/animate/easing.d.ts +1 -0
- package/es/animate/easing.js +3 -0
- package/es/animate/easing.js.map +1 -1
- package/es/animate/index.d.ts +1 -0
- package/es/animate/index.js +2 -0
- package/es/animate/index.js.map +1 -1
- package/es/canvas/util.js +1 -2
- package/es/color-string/store.js +2 -1
- package/es/common/color-utils.js +2 -2
- package/es/common/color-utils.js.map +1 -1
- package/es/common/utils.d.ts +1 -0
- package/es/common/utils.js +6 -1
- package/es/common/utils.js.map +1 -1
- package/es/core/contributions/textMeasure/AtextMeasure.d.ts +56 -4
- package/es/core/contributions/textMeasure/AtextMeasure.js +122 -17
- package/es/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
- package/es/core/contributions/textMeasure/layout.d.ts +8 -3
- package/es/core/contributions/textMeasure/layout.js +55 -44
- package/es/core/contributions/textMeasure/layout.js.map +1 -1
- package/es/core/stage.d.ts +5 -0
- package/es/core/stage.js +21 -6
- package/es/core/stage.js.map +1 -1
- package/es/event/event-manager.d.ts +1 -0
- package/es/event/event-manager.js +1 -1
- package/es/event/event-manager.js.map +1 -1
- package/es/event/event-system.js +2 -1
- package/es/event/event-system.js.map +1 -1
- package/es/graphic/config.d.ts +1 -1
- package/es/graphic/config.js +8 -2
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/node-tree.js +3 -3
- package/es/graphic/node-tree.js.map +1 -1
- package/es/graphic/richtext/line.js +10 -3
- package/es/graphic/richtext/line.js.map +1 -1
- package/es/graphic/richtext/paragraph.js +4 -3
- package/es/graphic/richtext/paragraph.js.map +1 -1
- package/es/graphic/richtext/utils.d.ts +2 -1
- package/es/graphic/richtext/utils.js +6 -2
- package/es/graphic/richtext/utils.js.map +1 -1
- package/es/graphic/text.d.ts +11 -11
- package/es/graphic/text.js +101 -163
- package/es/graphic/text.js.map +1 -1
- package/es/graphic/wrap-text.js +16 -4
- package/es/graphic/wrap-text.js.map +1 -1
- package/es/interface/animate.d.ts +1 -38
- package/es/interface/animate.js.map +1 -1
- package/es/interface/context.d.ts +1 -0
- package/es/interface/context.js.map +1 -1
- package/es/interface/graphic/text.d.ts +11 -3
- package/es/interface/graphic/text.js +6 -1
- package/es/interface/graphic/text.js.map +1 -1
- package/es/interface/graphic.d.ts +1 -0
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/stage.d.ts +2 -0
- package/es/interface/stage.js.map +1 -1
- package/es/interface/text.d.ts +9 -1
- package/es/interface/text.js.map +1 -1
- package/es/plugins/builtin-plugin/auto-refresh-plugin.d.ts +16 -0
- package/es/plugins/builtin-plugin/auto-refresh-plugin.js +41 -0
- package/es/plugins/builtin-plugin/auto-refresh-plugin.js.map +1 -0
- package/es/render/contributions/render/contributions/arc-contribution-render.js +2 -2
- package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/circle-contribution-render.js +2 -2
- package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/rect-contribution-render.js +2 -2
- package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
- package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/es/render/contributions/render/draw-interceptor.js +3 -2
- package/es/render/contributions/render/draw-interceptor.js.map +1 -1
- package/es/render/contributions/render/text-render.d.ts +1 -1
- package/es/render/contributions/render/text-render.js +23 -45
- package/es/render/contributions/render/text-render.js.map +1 -1
- package/package.json +4 -3
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{"version":3,"sources":["../src/interface/graphic/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type {
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{"version":3,"sources":["../src/interface/graphic/text.ts"],"names":[],"mappings":";;;AAkCA,IAAY,eAIX;AAJD,WAAY,eAAe;IACzB,6DAAY,CAAA;IACZ,yEAAkB,CAAA;IAClB,qEAAgB,CAAA;AAClB,CAAC,EAJW,eAAe,GAAf,uBAAe,KAAf,uBAAe,QAI1B","file":"text.js","sourcesContent":["import type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport interface TextLayoutBBox {\n width: number; // 包围盒的宽度\n height: number; // 包围盒的高度\n xOffset: number;\n yOffset: number;\n}\n\nexport interface LayoutItemType {\n str: string; // 这行的字符串\n leftOffset?: number; // 该行距离左侧的偏移\n topOffset?: number; // 该行距离右侧的偏移\n width: number;\n ascent: number;\n descent: number;\n keepCenterInLine: boolean;\n}\n\nexport interface SimplifyLayoutType {\n lines: LayoutItemType[];\n}\n\nexport interface LayoutType {\n bbox: TextLayoutBBox;\n lines: LayoutItemType[];\n fontFamily: string;\n fontSize: number;\n fontWeight?: string | number;\n lineHeight: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n}\n\nexport enum MeasureModeEnum {\n estimate = 0,\n actualBounding = 1,\n fontBounding = 2\n}\n\nexport type ITextAttribute = {\n text: string | number | string[] | number[];\n maxLineWidth: number;\n maxWidth: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n fontSize: number;\n fontFamily: string;\n fontWeight: string | number;\n ellipsis: boolean | string;\n fontVariant: string;\n fontStyle: string;\n lineHeight: number | string;\n underline: number;\n lineThrough: number;\n scaleIn3d: boolean;\n direction: 'horizontal' | 'vertical';\n verticalMode: number; // 垂直布局的模式,0代表默认(横向textAlign,纵向textBaseline),1代表特殊(横向textBaseline,纵向textAlign)\n wordBreak: 'break-word' | 'break-all' | 'keep-all';\n ignoreBuf: boolean;\n heightLimit: number;\n lineClamp: number;\n wrap: boolean;\n whiteSpace: 'normal' | 'no-wrap';\n suffixPosition: 'start' | 'end' | 'middle';\n underlineDash: number[];\n underlineOffset: number;\n // textDecoration: number;\n // textDecorationWidth: number;\n // padding?: number | number[];\n disableAutoClipedPoptip?: boolean;\n // @since 0.21.0\n // 测量模式,默认使用actualBounding\n measureMode?: MeasureModeEnum;\n // @since 0.21.0\n // 保持在行中间的位置\n keepCenterInLine?: boolean;\n};\nexport type ITextCache = {\n // 单行文本的时候缓存(多行文本没有)\n clipedText?: string;\n clipedWidth?: number;\n // 文本的布局缓存(单行文本也有)\n layoutData?: LayoutType;\n // 垂直布局的列表\n verticalList?: { text: string; width?: number; direction: number }[][];\n};\n\nexport type ITextGraphicAttribute = Partial<IGraphicAttribute> & Partial<ITextAttribute>;\n\nexport type IWrapTextGraphicAttribute = ITextGraphicAttribute & {\n heightLimit?: number;\n lineClamp?: number;\n};\n\nexport interface IText extends IGraphic<ITextGraphicAttribute> {\n // 判断是否被ellipisised\n clipedText?: string;\n clipedWidth?: number;\n cliped?: boolean;\n multilineLayout?: LayoutType;\n font?: string;\n isMultiLine: boolean;\n cache?: ITextCache;\n\n getBaselineMapAlign: () => Record<string, string>;\n getAlignMapBaseline: () => Record<string, string>;\n}\n\nexport type TextAlignType = 'left' | 'right' | 'center' | 'start' | 'end';\nexport type TextBaselineType = 'top' | 'middle' | 'bottom' | 'alphabetic';\n"]}
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globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';
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overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';
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fillStrokeOrder: number;
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keepStrokeScale: boolean;
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export interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {
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attribute: Partial<T>;
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget, ITimeline } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n // 纹理是否自动做动画\n autoAnimateTexture: boolean;\n // 如果做动画的话,这里代表ratio\n textureRatio: number;\n textureOptions: any;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n timeline?: ITimeline;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget, ITimeline } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n // 纹理是否自动做动画\n autoAnimateTexture: boolean;\n // 如果做动画的话,这里代表ratio\n textureRatio: number;\n textureOptions: any;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n // @since 0.20.15\n // 保持stroke的scale,默认为false,为true的话stroke显示的宽度会随着scale变化\n keepStrokeScale: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n timeline?: ITimeline;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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package/cjs/interface/stage.d.ts
CHANGED
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@@ -28,6 +28,7 @@ export interface IStageParams {
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canvasControled: boolean;
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title: string;
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autoRender: boolean;
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autoRefresh: boolean;
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enableLayout: boolean;
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disableDirtyBounds: boolean;
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interactiveLayer: boolean;
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@@ -54,6 +55,7 @@ export type EventConfig = {
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export type IOptimizeType = {
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skipRenderWithOutRange?: boolean;
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disableCheckGraphicWidthOutRange?: boolean;
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tickRenderMode?: 'effect' | 'performance';
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};
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export interface IOption3D {
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enableView3dTransform?: boolean;
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{"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPlugin, IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\nimport type { IFullThemeSpec } from './graphic/theme';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport type IStageCreateContext = {\n appName?: 'vchart' | 'vgrammar' | 'vtable' | string;\n};\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持react-dom(传入ReactDOM)\n ReactDOM: any;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n /**\n * 事件系统相关配置\n */\n event?: EventConfig;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n\n context?: IStageCreateContext;\n}\n\nexport type EventConfig = {\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n [key: string]: any;\n};\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n // 跳过图元在区间外的判断\n // 不存在dirtyBounds的时候,根据该配置判断是否关闭图元的超出边界判定\n // 如果有dirtyBounds那么该配置不生效\n disableCheckGraphicWidthOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n getPickerService: () => IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n getPluginsByName: (name: string) => IPlugin[];\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n pauseRender: (sk?: number) => void;\n resumeRender: () => void;\n\n setCursor: (mode?: string) => void;\n\n getTheme: () => IFullThemeSpec;\n eventPointTransform: (e: PointerEvent | WheelEvent | TouchEvent) => { x: number; y: number };\n pauseTriggerEvent: () => void;\n resumeTriggerEvent: () => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
|
|
1
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+
{"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPlugin, IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\nimport type { IFullThemeSpec } from './graphic/theme';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport type IStageCreateContext = {\n appName?: 'vchart' | 'vgrammar' | 'vtable' | string;\n};\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启自动刷新\n autoRefresh: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持react-dom(传入ReactDOM)\n ReactDOM: any;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n /**\n * 事件系统相关配置\n */\n event?: EventConfig;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n\n context?: IStageCreateContext;\n}\n\nexport type EventConfig = {\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n [key: string]: any;\n};\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n // 跳过图元在区间外的判断\n // 不存在dirtyBounds的时候,根据该配置判断是否关闭图元的超出边界判定\n // 如果有dirtyBounds那么该配置不生效\n disableCheckGraphicWidthOutRange?: boolean;\n // tick渲染模式,effect会在tick之后立刻执行render,保证动画效果正常。performance模式中tick和render均是RAF,属性可能会被篡改\n tickRenderMode?: 'effect' | 'performance';\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n getPickerService: () => IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n getPluginsByName: (name: string) => IPlugin[];\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n pauseRender: (sk?: number) => void;\n resumeRender: () => void;\n\n setCursor: (mode?: string) => void;\n\n getTheme: () => IFullThemeSpec;\n eventPointTransform: (e: PointerEvent | WheelEvent | TouchEvent) => { x: number; y: number };\n pauseTriggerEvent: () => void;\n resumeTriggerEvent: () => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
|
package/cjs/interface/text.d.ts
CHANGED
|
@@ -1,11 +1,13 @@
|
|
|
1
1
|
import type { IContribution } from './contribution';
|
|
2
2
|
import type { IGraphicUtil } from './core';
|
|
3
|
+
import type { MeasureModeEnum } from './graphic/text';
|
|
3
4
|
export interface TextOptionsType {
|
|
4
5
|
fontSize?: number;
|
|
5
6
|
fontWeight?: string | number;
|
|
6
7
|
fontFamily?: string;
|
|
7
8
|
fontStyle?: string;
|
|
8
9
|
fontVariant?: string;
|
|
10
|
+
lineHeight?: number;
|
|
9
11
|
textBaseline?: 'alphabetic' | 'top' | 'middle' | 'bottom';
|
|
10
12
|
textAlign?: 'left' | 'center' | 'right' | 'start' | 'end';
|
|
11
13
|
}
|
|
@@ -13,9 +15,15 @@ export interface ITextMeasure extends IContribution<IGraphicUtil> {
|
|
|
13
15
|
measureTextWidth: (text: string, options: TextOptionsType) => number;
|
|
14
16
|
measureTextPixelHeight: (text: string, options: TextOptionsType) => number;
|
|
15
17
|
measureTextBoundHieght: (text: string, options: TextOptionsType) => number;
|
|
18
|
+
measureTextPixelADscentAndWidth: (text: string, options: TextOptionsType, mode: MeasureModeEnum) => {
|
|
19
|
+
width: number;
|
|
20
|
+
ascent: number;
|
|
21
|
+
descent: number;
|
|
22
|
+
};
|
|
16
23
|
clipText: (text: string, options: TextOptionsType, width: number, wordBreak: boolean, keepAllBreak?: boolean) => {
|
|
17
24
|
str: string;
|
|
18
25
|
width: number;
|
|
26
|
+
wordBreaked?: number;
|
|
19
27
|
};
|
|
20
28
|
clipTextVertical: (verticalList: {
|
|
21
29
|
text: string;
|
|
@@ -29,7 +37,7 @@ export interface ITextMeasure extends IContribution<IGraphicUtil> {
|
|
|
29
37
|
}[];
|
|
30
38
|
width: number;
|
|
31
39
|
};
|
|
32
|
-
clipTextWithSuffix: (text: string, options: TextOptionsType, width: number, suffix: string, wordBreak: boolean, position: 'start' | 'end' | 'middle') => {
|
|
40
|
+
clipTextWithSuffix: (text: string, options: TextOptionsType, width: number, suffix: string | boolean, wordBreak: boolean, position: 'start' | 'end' | 'middle', forceSuffix?: boolean) => {
|
|
33
41
|
str: string;
|
|
34
42
|
width: number;
|
|
35
43
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/interface/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IContribution } from './contribution';\nimport type { IGraphicUtil } from './core';\n\nexport interface TextOptionsType {\n fontSize?: number;\n fontWeight?: string | number;\n fontFamily?: string;\n fontStyle?: string;\n fontVariant?: string;\n textBaseline?: 'alphabetic' | 'top' | 'middle' | 'bottom';\n textAlign?: 'left' | 'center' | 'right' | 'start' | 'end';\n}\n\nexport interface ITextMeasure extends IContribution<IGraphicUtil> {\n measureTextWidth: (text: string, options: TextOptionsType) => number;\n measureTextPixelHeight: (text: string, options: TextOptionsType) => number;\n measureTextBoundHieght: (text: string, options: TextOptionsType) => number;\n clipText: (\n text: string,\n options: TextOptionsType,\n width: number,\n wordBreak: boolean,\n keepAllBreak?: boolean\n ) => { str: string; width: number };\n clipTextVertical: (\n verticalList: { text: string; width?: number; direction: number }[],\n options: TextOptionsType,\n width: number,\n wordBreak: boolean\n ) => { verticalList: { text: string; width?: number; direction: number }[]; width: number };\n clipTextWithSuffix: (\n text: string,\n options: TextOptionsType,\n width: number,\n suffix: string,\n wordBreak: boolean,\n position: 'start' | 'end' | 'middle'\n ) => { str: string; width: number };\n clipTextWithSuffixVertical: (\n verticalList: { text: string; width?: number; direction: number }[],\n options: TextOptionsType,\n width: number,\n suffix: string,\n wordBreak: boolean,\n suffixPosition: 'start' | 'end' | 'middle'\n ) => { verticalList: { text: string; width?: number; direction: number }[]; width: number };\n measureText: (text: string, options: TextOptionsType) => { width: number };\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/interface/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IContribution } from './contribution';\nimport type { IGraphicUtil } from './core';\nimport type { MeasureModeEnum } from './graphic/text';\n\nexport interface TextOptionsType {\n fontSize?: number;\n fontWeight?: string | number;\n fontFamily?: string;\n fontStyle?: string;\n fontVariant?: string;\n lineHeight?: number;\n textBaseline?: 'alphabetic' | 'top' | 'middle' | 'bottom';\n textAlign?: 'left' | 'center' | 'right' | 'start' | 'end';\n}\n\nexport interface ITextMeasure extends IContribution<IGraphicUtil> {\n measureTextWidth: (text: string, options: TextOptionsType) => number;\n measureTextPixelHeight: (text: string, options: TextOptionsType) => number;\n measureTextBoundHieght: (text: string, options: TextOptionsType) => number;\n measureTextPixelADscentAndWidth: (\n text: string,\n options: TextOptionsType,\n mode: MeasureModeEnum\n ) => { width: number; ascent: number; descent: number };\n clipText: (\n text: string,\n options: TextOptionsType,\n width: number,\n wordBreak: boolean,\n keepAllBreak?: boolean\n ) => { str: string; width: number; wordBreaked?: number };\n clipTextVertical: (\n verticalList: { text: string; width?: number; direction: number }[],\n options: TextOptionsType,\n width: number,\n wordBreak: boolean\n ) => { verticalList: { text: string; width?: number; direction: number }[]; width: number };\n clipTextWithSuffix: (\n text: string,\n options: TextOptionsType,\n width: number,\n suffix: string | boolean,\n wordBreak: boolean,\n position: 'start' | 'end' | 'middle',\n forceSuffix?: boolean\n ) => { str: string; width: number };\n clipTextWithSuffixVertical: (\n verticalList: { text: string; width?: number; direction: number }[],\n options: TextOptionsType,\n width: number,\n suffix: string,\n wordBreak: boolean,\n suffixPosition: 'start' | 'end' | 'middle'\n ) => { verticalList: { text: string; width?: number; direction: number }[]; width: number };\n measureText: (text: string, options: TextOptionsType) => { width: number };\n}\n"]}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { IGraphic, IPlugin, IPluginService } from '../../interface';
|
|
2
|
+
export declare class AutoRefreshPlugin implements IPlugin {
|
|
3
|
+
name: 'AutoRefreshPlugin';
|
|
4
|
+
activeEvent: 'onRegister';
|
|
5
|
+
pluginService: IPluginService;
|
|
6
|
+
_uid: number;
|
|
7
|
+
key: string;
|
|
8
|
+
dpr: number;
|
|
9
|
+
rafId: number;
|
|
10
|
+
handleChange: (graphic: IGraphic) => void;
|
|
11
|
+
activate(context: IPluginService): void;
|
|
12
|
+
refresh(): void;
|
|
13
|
+
protected _refreshByRaf(): void;
|
|
14
|
+
protected _refreshByMediaQuery(): boolean;
|
|
15
|
+
deactivate(context: IPluginService): void;
|
|
16
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
Object.defineProperty(exports, "__esModule", {
|
|
4
|
+
value: !0
|
|
5
|
+
}), exports.AutoRefreshPlugin = void 0;
|
|
6
|
+
|
|
7
|
+
const generator_1 = require("../../common/generator"), application_1 = require("../../application");
|
|
8
|
+
|
|
9
|
+
class AutoRefreshPlugin {
|
|
10
|
+
constructor() {
|
|
11
|
+
this.name = "AutoRefreshPlugin", this.activeEvent = "onRegister", this._uid = generator_1.Generator.GenAutoIncrementId(),
|
|
12
|
+
this.key = this.name + this._uid, this.handleChange = graphic => {
|
|
13
|
+
graphic.glyphHost && (graphic = graphic.glyphHost), graphic.stage === this.pluginService.stage && null != graphic.stage && graphic.stage.renderNextFrame();
|
|
14
|
+
};
|
|
15
|
+
}
|
|
16
|
+
activate(context) {
|
|
17
|
+
this.pluginService = context, this.dpr = application_1.application.global.devicePixelRatio,
|
|
18
|
+
this.refresh();
|
|
19
|
+
}
|
|
20
|
+
refresh() {
|
|
21
|
+
this._refreshByMediaQuery() || this._refreshByRaf();
|
|
22
|
+
}
|
|
23
|
+
_refreshByRaf() {
|
|
24
|
+
const raf = application_1.application.global.getRequestAnimationFrame();
|
|
25
|
+
this.rafId = raf((() => {
|
|
26
|
+
application_1.application.global.devicePixelRatio !== this.dpr && (this.dpr = application_1.application.global.devicePixelRatio,
|
|
27
|
+
this.pluginService.stage.setDpr(this.dpr, !0)), this.refresh();
|
|
28
|
+
}));
|
|
29
|
+
}
|
|
30
|
+
_refreshByMediaQuery() {
|
|
31
|
+
try {
|
|
32
|
+
const mqString = `(resolution: ${window.devicePixelRatio}dppx)`, updatePixelRatio = () => {
|
|
33
|
+
window.devicePixelRatio !== this.dpr && (this.dpr = window.devicePixelRatio, this.pluginService.stage.setDpr(this.dpr, !0));
|
|
34
|
+
};
|
|
35
|
+
matchMedia(mqString).addEventListener("change", updatePixelRatio);
|
|
36
|
+
} catch (err) {
|
|
37
|
+
return !1;
|
|
38
|
+
}
|
|
39
|
+
return !0;
|
|
40
|
+
}
|
|
41
|
+
deactivate(context) {
|
|
42
|
+
const craf = application_1.application.global.getCancelAnimationFrame();
|
|
43
|
+
craf && this.rafId && craf(this.rafId);
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
exports.AutoRefreshPlugin = AutoRefreshPlugin;
|
|
48
|
+
//# sourceMappingURL=auto-refresh-plugin.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../src/plugins/builtin-plugin/auto-refresh-plugin.ts"],"names":[],"mappings":";;;AAAA,sDAAmD;AACnD,mDAAgD;AAGhD,MAAa,iBAAiB;IAA9B;QACE,SAAI,GAAwB,mBAAmB,CAAC;QAChD,gBAAW,GAAiB,YAAY,CAAC;QAEzC,SAAI,GAAW,qBAAS,CAAC,kBAAkB,EAAE,CAAC;QAC9C,QAAG,GAAW,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAIpC,iBAAY,GAAG,CAAC,OAAiB,EAAE,EAAE;YACnC,IAAI,OAAO,CAAC,SAAS,EAAE;gBACrB,OAAO,GAAG,OAAO,CAAC,SAAS,CAAC;aAC7B;YACD,IAAI,OAAO,CAAC,KAAK,KAAK,IAAI,CAAC,aAAa,CAAC,KAAK,IAAI,OAAO,CAAC,KAAK,IAAI,IAAI,EAAE;gBACvE,OAAO,CAAC,KAAK,CAAC,eAAe,EAAE,CAAC;aACjC;QACH,CAAC,CAAC;IA4CJ,CAAC;IA1CC,QAAQ,CAAC,OAAuB;QAC9B,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC7B,IAAI,CAAC,GAAG,GAAG,yBAAW,CAAC,MAAM,CAAC,gBAAgB,CAAC;QAC/C,IAAI,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE,EAAE;YAChC,IAAI,CAAC,aAAa,EAAE,CAAC;SACtB;IACH,CAAC;IACS,aAAa;QACrB,MAAM,GAAG,GAAG,yBAAW,CAAC,MAAM,CAAC,wBAAwB,EAAE,CAAC;QAC1D,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,EAAE;YACpB,IAAI,yBAAW,CAAC,MAAM,CAAC,gBAAgB,KAAK,IAAI,CAAC,GAAG,EAAE;gBACpD,IAAI,CAAC,GAAG,GAAG,yBAAW,CAAC,MAAM,CAAC,gBAAgB,CAAC;gBAC/C,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;aACjD;YACD,IAAI,CAAC,OAAO,EAAE,CAAC;QACjB,CAAC,CAAC,CAAC;IACL,CAAC;IACS,oBAAoB;QAC5B,IAAI;YACF,MAAM,QAAQ,GAAG,gBAAgB,MAAM,CAAC,gBAAgB,OAAO,CAAC;YAEhE,MAAM,gBAAgB,GAAG,GAAG,EAAE;gBAC5B,IAAI,MAAM,CAAC,gBAAgB,KAAK,IAAI,CAAC,GAAG,EAAE;oBACxC,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,gBAAgB,CAAC;oBACnC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;iBACjD;YACH,CAAC,CAAC;YAEF,UAAU,CAAC,QAAQ,CAAC,CAAC,gBAAgB,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;SACnE;QAAC,OAAO,GAAG,EAAE;YACZ,OAAO,KAAK,CAAC;SACd;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,UAAU,CAAC,OAAuB;QAChC,MAAM,IAAI,GAAG,yBAAW,CAAC,MAAM,CAAC,uBAAuB,EAAE,CAAC;QAC1D,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACzC,CAAC;CACF;AA5DD,8CA4DC","file":"auto-refresh-plugin.js","sourcesContent":["import { Generator } from '../../common/generator';\nimport { application } from '../../application';\nimport type { IGraphic, IPlugin, IPluginService } from '../../interface';\n\nexport class AutoRefreshPlugin implements IPlugin {\n name: 'AutoRefreshPlugin' = 'AutoRefreshPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n dpr: number;\n rafId: number;\n\n handleChange = (graphic: IGraphic) => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (graphic.stage === this.pluginService.stage && graphic.stage != null) {\n graphic.stage.renderNextFrame();\n }\n };\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n this.dpr = application.global.devicePixelRatio;\n this.refresh();\n }\n\n refresh() {\n if (!this._refreshByMediaQuery()) {\n this._refreshByRaf();\n }\n }\n protected _refreshByRaf() {\n const raf = application.global.getRequestAnimationFrame();\n this.rafId = raf(() => {\n if (application.global.devicePixelRatio !== this.dpr) {\n this.dpr = application.global.devicePixelRatio;\n this.pluginService.stage.setDpr(this.dpr, true);\n }\n this.refresh();\n });\n }\n protected _refreshByMediaQuery() {\n try {\n const mqString = `(resolution: ${window.devicePixelRatio}dppx)`;\n\n const updatePixelRatio = () => {\n if (window.devicePixelRatio !== this.dpr) {\n this.dpr = window.devicePixelRatio;\n this.pluginService.stage.setDpr(this.dpr, true);\n }\n };\n\n matchMedia(mqString).addEventListener('change', updatePixelRatio);\n } catch (err) {\n return false;\n }\n return true;\n }\n deactivate(context: IPluginService): void {\n const craf = application.global.getCancelAnimationFrame();\n craf && this.rafId && craf(this.rafId);\n }\n}\n"]}
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@@ -14,11 +14,11 @@ class DefaultArcRenderContribution {
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14
14
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drawShape(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, drawContext, fillCb, strokeCb) {
|
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15
15
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const {outerBorder: outerBorder, innerBorder: innerBorder} = arc.attribute, doOuterBorder = outerBorder && !1 !== outerBorder.visible, doInnerBorder = innerBorder && !1 !== innerBorder.visible;
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16
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if (!doOuterBorder && !doInnerBorder) return;
|
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-
const {innerPadding: innerPadding = arcAttribute.innerPadding, outerPadding: outerPadding = arcAttribute.outerPadding, startAngle: startAngle = arcAttribute.startAngle, endAngle: endAngle = arcAttribute.endAngle, opacity: opacity = arcAttribute.opacity, x: originX = arcAttribute.x, y: originY = arcAttribute.y, scaleX: scaleX = arcAttribute.scaleX, scaleY: scaleY = arcAttribute.scaleY} = arc.attribute;
|
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17
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+
const {innerPadding: innerPadding = arcAttribute.innerPadding, outerPadding: outerPadding = arcAttribute.outerPadding, startAngle: startAngle = arcAttribute.startAngle, endAngle: endAngle = arcAttribute.endAngle, opacity: opacity = arcAttribute.opacity, x: originX = arcAttribute.x, y: originY = arcAttribute.y, scaleX: scaleX = arcAttribute.scaleX, scaleY: scaleY = arcAttribute.scaleY, keepStrokeScale: keepStrokeScale = arcAttribute.keepStrokeScale} = arc.attribute;
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let {innerRadius: innerRadius = arcAttribute.innerRadius, outerRadius: outerRadius = arcAttribute.outerRadius} = arc.attribute;
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outerRadius += outerPadding, innerRadius -= innerPadding;
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const renderBorder = (borderStyle, key) => {
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-
const doStroke = !(!borderStyle || !borderStyle.stroke), {distance: distance = arcAttribute[key].distance} = borderStyle, d = (0,
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21
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+
const doStroke = !(!borderStyle || !borderStyle.stroke), {distance: distance = arcAttribute[key].distance} = borderStyle, d = keepStrokeScale ? distance : (0,
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canvas_utils_1.getScaledStroke)(context, distance, context.dpr), deltaAngle = distance / outerRadius, sign = "outerBorder" === key ? 1 : -1;
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if (arc.setAttributes({
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outerRadius: outerRadius + sign * d,
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@@ -1 +1 @@
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1
|
-
{"version":3,"sources":["../src/render/contributions/render/contributions/arc-contribution-render.ts"],"names":[],"mappings":";;;AAWA,kEAAkE;AAClE,yEAAqF;AACrF,oCAAuC;AACvC,oDAAsE;AACtE,yFAA0F;AAE1F,MAAa,4BAA4B;IAAzC;QACE,SAAI,GAA+B,kCAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;
|
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1
|
+
{"version":3,"sources":["../src/render/contributions/render/contributions/arc-contribution-render.ts"],"names":[],"mappings":";;;AAWA,kEAAkE;AAClE,yEAAqF;AACrF,oCAAuC;AACvC,oDAAsE;AACtE,yFAA0F;AAE1F,MAAa,4BAA4B;IAAzC;QACE,SAAI,GAA+B,kCAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAqFpB,CAAC;IApFC,SAAS,CACP,GAAS,EACT,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,YAA4C,EAC5C,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,GAAG,GAAG,CAAC,SAAS,CAAC;QACnD,MAAM,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,CAAC;QACnE,MAAM,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,CAAC;QACnE,IAAI,CAAC,CAAC,aAAa,IAAI,aAAa,CAAC,EAAE;YACrC,OAAO;SACR;QACD,MAAM,EACJ,YAAY,GAAG,YAAY,CAAC,YAAY,EACxC,YAAY,GAAG,YAAY,CAAC,YAAY,EACxC,UAAU,GAAG,YAAY,CAAC,UAAU,EACpC,QAAQ,GAAG,YAAY,CAAC,QAAQ,EAChC,OAAO,GAAG,YAAY,CAAC,OAAO,EAC9B,CAAC,EAAE,OAAO,GAAG,YAAY,CAAC,CAAC,EAC3B,CAAC,EAAE,OAAO,GAAG,YAAY,CAAC,CAAC,EAC3B,MAAM,GAAG,YAAY,CAAC,MAAM,EAC5B,MAAM,GAAG,YAAY,CAAC,MAAM,EAC5B,eAAe,GAAG,YAAY,CAAC,eAAe,EAC/C,GAAG,GAAG,CAAC,SAAS,CAAC;QAClB,IAAI,EAAE,WAAW,GAAG,YAAY,CAAC,WAAW,EAAE,WAAW,GAAG,YAAY,CAAC,WAAW,EAAE,GAAG,GAAG,CAAC,SAAS,CAAC;QACvG,WAAW,IAAI,YAAY,CAAC;QAC5B,WAAW,IAAI,YAAY,CAAC;QAE5B,MAAM,YAAY,GAAG,CAAC,WAAkC,EAAE,GAAkC,EAAE,EAAE;YAC9F,MAAM,QAAQ,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;YAEvD,MAAM,EAAE,QAAQ,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YAC9D,MAAM,CAAC,GAAG,eAAe,CAAC,CAAC,CAAE,QAAmB,CAAC,CAAC,CAAC,IAAA,8BAAe,EAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YAC7G,MAAM,UAAU,GAAI,QAAmB,GAAG,WAAW,CAAC;YACtD,MAAM,IAAI,GAAG,GAAG,KAAK,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5C,GAAG,CAAC,aAAa,CAAC;gBAChB,WAAW,EAAE,WAAW,GAAG,IAAI,GAAG,CAAC;gBACnC,WAAW,EAAE,WAAW,GAAG,IAAI,GAAG,CAAC;gBACnC,UAAU,EAAE,UAAU,GAAG,IAAI,GAAG,UAAU;gBAC1C,QAAQ,EAAE,QAAQ,GAAG,IAAI,GAAG,UAAU;aAChC,CAAC,CAAC;YACV,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,IAAA,mBAAW,EAAC,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,GAAG,IAAI,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC;YAEhF,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;YAE7F,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;aACnD;iBAAM,IAAI,QAAQ,EAAE;gBAEnB,MAAM,WAAW,GAAI,YAAY,CAAC,GAAG,CAAS,CAAC,OAAO,CAAC;gBACtD,YAAY,CAAC,GAAG,CAAS,CAAC,OAAO,GAAG,OAAO,CAAC;gBAC7C,OAAO,CAAC,cAAc,CACpB,GAAG,EACH,WAAW,EACX,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,YAAY,CAAC,GAAG,CAAQ,CACzB,CAAC;gBACD,YAAY,CAAC,GAAG,CAAS,CAAC,OAAO,GAAG,WAAW,CAAC;gBACjD,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;QACH,CAAC,CAAC;QAEF,aAAa,IAAI,YAAY,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;QAC1D,aAAa,IAAI,YAAY,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;QAC1D,GAAG,CAAC,aAAa,CAAC,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,EAAE,UAAU,EAAE,QAAQ,EAAS,CAAC,CAAC;IACzG,CAAC;CACF;AAxFD,oEAwFC;AAEY,QAAA,4BAA4B,GAAG,IAAI,4BAA4B,EAAE,CAAC;AAClE,QAAA,mCAAmC,GAAG,uEAAoC,CAAC;AAC3E,QAAA,sCAAsC,GAAG,kEAAuC,CAAC","file":"arc-contribution-render.js","sourcesContent":["import type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IArc,\n IArcGraphicAttribute,\n IThemeAttribute,\n IArcRenderContribution,\n IDrawContext,\n IBorderStyle\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport { defaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { drawArcPath } from '../utils';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { defaultBaseTextureRenderContribution } from './base-texture-contribution-render';\n\nexport class DefaultArcRenderContribution implements IArcRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n arcAttribute: Required<IArcGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { outerBorder, innerBorder } = arc.attribute;\n const doOuterBorder = outerBorder && outerBorder.visible !== false;\n const doInnerBorder = innerBorder && innerBorder.visible !== false;\n if (!(doOuterBorder || doInnerBorder)) {\n return;\n }\n const {\n innerPadding = arcAttribute.innerPadding,\n outerPadding = arcAttribute.outerPadding,\n startAngle = arcAttribute.startAngle,\n endAngle = arcAttribute.endAngle,\n opacity = arcAttribute.opacity,\n x: originX = arcAttribute.x,\n y: originY = arcAttribute.y,\n scaleX = arcAttribute.scaleX,\n scaleY = arcAttribute.scaleY,\n keepStrokeScale = arcAttribute.keepStrokeScale\n } = arc.attribute;\n let { innerRadius = arcAttribute.innerRadius, outerRadius = arcAttribute.outerRadius } = arc.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n\n const renderBorder = (borderStyle: Partial<IBorderStyle>, key: 'outerBorder' | 'innerBorder') => {\n const doStroke = !!(borderStyle && borderStyle.stroke);\n\n const { distance = arcAttribute[key].distance } = borderStyle;\n const d = keepStrokeScale ? (distance as number) : getScaledStroke(context, distance as number, context.dpr);\n const deltaAngle = (distance as number) / outerRadius;\n const sign = key === 'outerBorder' ? 1 : -1;\n arc.setAttributes({\n outerRadius: outerRadius + sign * d,\n innerRadius: innerRadius - sign * d,\n startAngle: startAngle - sign * deltaAngle,\n endAngle: endAngle + sign * deltaAngle\n } as any);\n context.beginPath();\n drawArcPath(arc, context, x, y, outerRadius + sign * d, innerRadius - sign * d);\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(arc, arc.attribute, arcAttribute);\n\n if (strokeCb) {\n strokeCb(context, borderStyle, arcAttribute[key]);\n } else if (doStroke) {\n // 存在stroke\n const lastOpacity = (arcAttribute[key] as any).opacity;\n (arcAttribute[key] as any).opacity = opacity;\n context.setStrokeStyle(\n arc,\n borderStyle,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n arcAttribute[key] as any\n );\n (arcAttribute[key] as any).opacity = lastOpacity;\n context.stroke();\n }\n };\n\n doOuterBorder && renderBorder(outerBorder, 'outerBorder');\n doInnerBorder && renderBorder(innerBorder, 'innerBorder');\n arc.setAttributes({ outerRadius: outerRadius, innerRadius: innerRadius, startAngle, endAngle } as any);\n }\n}\n\nexport const defaultArcRenderContribution = new DefaultArcRenderContribution();\nexport const defaultArcTextureRenderContribution = defaultBaseTextureRenderContribution;\nexport const defaultArcBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
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@@ -14,8 +14,8 @@ class DefaultCircleRenderContribution {
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14
14
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drawShape(circle, context, x, y, doFill, doStroke, fVisible, sVisible, circleAttribute, drawContext, fillCb, strokeCb) {
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15
15
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const {outerBorder: outerBorder, innerBorder: innerBorder} = circle.attribute, doOuterBorder = outerBorder && !1 !== outerBorder.visible, doInnerBorder = innerBorder && !1 !== innerBorder.visible;
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16
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if (!doOuterBorder && !doInnerBorder) return;
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-
const {radius: radius = circleAttribute.radius, startAngle: startAngle = circleAttribute.startAngle, endAngle: endAngle = circleAttribute.endAngle, opacity: opacity = circleAttribute.opacity, x: originX = circleAttribute.x, y: originY = circleAttribute.y, scaleX: scaleX = circleAttribute.scaleX, scaleY: scaleY = circleAttribute.scaleY} = circle.attribute, renderBorder = (borderStyle, key) => {
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18
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-
const doStroke = !(!borderStyle || !borderStyle.stroke), {distance: distance = circleAttribute[key].distance} = borderStyle, d = (0,
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+
const {radius: radius = circleAttribute.radius, startAngle: startAngle = circleAttribute.startAngle, endAngle: endAngle = circleAttribute.endAngle, opacity: opacity = circleAttribute.opacity, x: originX = circleAttribute.x, y: originY = circleAttribute.y, scaleX: scaleX = circleAttribute.scaleX, scaleY: scaleY = circleAttribute.scaleY, keepStrokeScale: keepStrokeScale = circleAttribute.keepStrokeScale} = circle.attribute, renderBorder = (borderStyle, key) => {
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+
const doStroke = !(!borderStyle || !borderStyle.stroke), {distance: distance = circleAttribute[key].distance} = borderStyle, d = keepStrokeScale ? distance : (0,
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canvas_utils_1.getScaledStroke)(context, distance, context.dpr), sign = "outerBorder" === key ? 1 : -1;
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if (context.beginPath(), context.arc(x, y, radius + sign * d, startAngle, endAngle),
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context.closePath(), context.setShadowBlendStyle && context.setShadowBlendStyle(circle, circle.attribute, circleAttribute),
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@@ -1 +1 @@
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1
|
-
{"version":3,"sources":["../src/render/contributions/render/contributions/circle-contribution-render.ts"],"names":[],"mappings":";;;AAWA,kEAAkE;AAClE,yEAAqF;AACrF,oDAAsE;AACtE,yFAA0F;AAE1F,MAAa,+BAA+B;IAA5C;QACE,SAAI,GAA+B,kCAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;
|
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1
|
+
{"version":3,"sources":["../src/render/contributions/render/contributions/circle-contribution-render.ts"],"names":[],"mappings":";;;AAWA,kEAAkE;AAClE,yEAAqF;AACrF,oDAAsE;AACtE,yFAA0F;AAE1F,MAAa,+BAA+B;IAA5C;QACE,SAAI,GAA+B,kCAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IA2EpB,CAAC;IA1EC,SAAS,CACP,MAAe,EACf,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,eAAkD,EAClD,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,GAAG,MAAM,CAAC,SAAS,CAAC;QACtD,MAAM,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,CAAC;QACnE,MAAM,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,CAAC;QACnE,IAAI,CAAC,CAAC,aAAa,IAAI,aAAa,CAAC,EAAE;YACrC,OAAO;SACR;QACD,MAAM,EACJ,MAAM,GAAG,eAAe,CAAC,MAAM,EAC/B,UAAU,GAAG,eAAe,CAAC,UAAU,EACvC,QAAQ,GAAG,eAAe,CAAC,QAAQ,EACnC,OAAO,GAAG,eAAe,CAAC,OAAO,EACjC,CAAC,EAAE,OAAO,GAAG,eAAe,CAAC,CAAC,EAC9B,CAAC,EAAE,OAAO,GAAG,eAAe,CAAC,CAAC,EAC9B,MAAM,GAAG,eAAe,CAAC,MAAM,EAC/B,MAAM,GAAG,eAAe,CAAC,MAAM,EAC/B,eAAe,GAAG,eAAe,CAAC,eAAe,EAClD,GAAG,MAAM,CAAC,SAAS,CAAC;QAErB,MAAM,YAAY,GAAG,CAAC,WAAkC,EAAE,GAAkC,EAAE,EAAE;YAC9F,MAAM,QAAQ,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;YAEvD,MAAM,EAAE,QAAQ,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACjE,MAAM,CAAC,GAAG,eAAe,CAAC,CAAC,CAAE,QAAmB,CAAC,CAAC,CAAC,IAAA,8BAAe,EAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YAC7G,MAAM,IAAI,GAAG,GAAG,KAAK,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5C,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,GAAG,CAAC,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;YAC3D,OAAO,CAAC,SAAS,EAAE,CAAC;YAGpB,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;YAEtG,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC;aACtD;iBAAM,IAAI,QAAQ,EAAE;gBAEnB,MAAM,WAAW,GAAI,eAAe,CAAC,GAAG,CAAS,CAAC,OAAO,CAAC;gBACzD,eAAe,CAAC,GAAG,CAAS,CAAC,OAAO,GAAG,OAAO,CAAC;gBAChD,OAAO,CAAC,cAAc,CACpB,MAAM,EACN,WAAW,EACX,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,eAAe,CAAC,GAAG,CAAQ,CAC5B,CAAC;gBACD,eAAe,CAAC,GAAG,CAAS,CAAC,OAAO,GAAG,WAAW,CAAC;gBACpD,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;QACH,CAAC,CAAC;QAEF,aAAa,IAAI,YAAY,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;QAC1D,aAAa,IAAI,YAAY,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;IAC5D,CAAC;CACF;AA9ED,0EA8EC;AAEY,QAAA,+BAA+B,GAAG,IAAI,+BAA+B,EAAE,CAAC;AACxE,QAAA,sCAAsC,GAAG,uEAAoC,CAAC;AAC9E,QAAA,yCAAyC,GAAG,kEAAuC,CAAC","file":"circle-contribution-render.js","sourcesContent":["import type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ICircle,\n ICircleGraphicAttribute,\n IThemeAttribute,\n ICircleRenderContribution,\n IDrawContext,\n IBorderStyle\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport { defaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { defaultBaseTextureRenderContribution } from './base-texture-contribution-render';\n\nexport class DefaultCircleRenderContribution implements ICircleRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n circle: ICircle,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n circleAttribute: Required<ICircleGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { outerBorder, innerBorder } = circle.attribute;\n const doOuterBorder = outerBorder && outerBorder.visible !== false;\n const doInnerBorder = innerBorder && innerBorder.visible !== false;\n if (!(doOuterBorder || doInnerBorder)) {\n return;\n }\n const {\n radius = circleAttribute.radius,\n startAngle = circleAttribute.startAngle,\n endAngle = circleAttribute.endAngle,\n opacity = circleAttribute.opacity,\n x: originX = circleAttribute.x,\n y: originY = circleAttribute.y,\n scaleX = circleAttribute.scaleX,\n scaleY = circleAttribute.scaleY,\n keepStrokeScale = circleAttribute.keepStrokeScale\n } = circle.attribute;\n\n const renderBorder = (borderStyle: Partial<IBorderStyle>, key: 'outerBorder' | 'innerBorder') => {\n const doStroke = !!(borderStyle && borderStyle.stroke);\n\n const { distance = circleAttribute[key].distance } = borderStyle;\n const d = keepStrokeScale ? (distance as number) : getScaledStroke(context, distance as number, context.dpr);\n const sign = key === 'outerBorder' ? 1 : -1;\n context.beginPath();\n context.arc(x, y, radius + sign * d, startAngle, endAngle);\n context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(circle, circle.attribute, circleAttribute);\n\n if (strokeCb) {\n strokeCb(context, borderStyle, circleAttribute[key]);\n } else if (doStroke) {\n // 存在stroke\n const lastOpacity = (circleAttribute[key] as any).opacity;\n (circleAttribute[key] as any).opacity = opacity;\n context.setStrokeStyle(\n circle,\n borderStyle,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n circleAttribute[key] as any\n );\n (circleAttribute[key] as any).opacity = lastOpacity;\n context.stroke();\n }\n };\n\n doOuterBorder && renderBorder(outerBorder, 'outerBorder');\n doInnerBorder && renderBorder(innerBorder, 'innerBorder');\n }\n}\n\nexport const defaultCircleRenderContribution = new DefaultCircleRenderContribution();\nexport const defaultCircleTextureRenderContribution = defaultBaseTextureRenderContribution;\nexport const defaultCircleBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
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@@ -20,11 +20,11 @@ class DefaultRectRenderContribution {
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20
20
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drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb) {
|
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21
21
|
const {outerBorder: outerBorder, innerBorder: innerBorder} = rect.attribute, doOuterBorder = outerBorder && !1 !== outerBorder.visible, doInnerBorder = innerBorder && !1 !== innerBorder.visible;
|
|
22
22
|
if (!doOuterBorder && !doInnerBorder) return;
|
|
23
|
-
const {cornerRadius: cornerRadius = rectAttribute.cornerRadius, opacity: opacity = rectAttribute.opacity, x: originX = rectAttribute.x, y: originY = rectAttribute.y, scaleX: scaleX = rectAttribute.scaleX, scaleY: scaleY = rectAttribute.scaleY, x1: x1, y1: y1} = rect.attribute;
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23
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+
const {cornerRadius: cornerRadius = rectAttribute.cornerRadius, opacity: opacity = rectAttribute.opacity, x: originX = rectAttribute.x, y: originY = rectAttribute.y, scaleX: scaleX = rectAttribute.scaleX, scaleY: scaleY = rectAttribute.scaleY, x1: x1, y1: y1, keepStrokeScale: keepStrokeScale = rectAttribute.keepStrokeScale} = rect.attribute;
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24
24
|
let {width: width, height: height} = rect.attribute;
|
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25
25
|
width = (null != width ? width : x1 - x) || 0, height = (null != height ? height : y1 - y) || 0;
|
|
26
26
|
const renderBorder = (borderStyle, key) => {
|
|
27
|
-
const doStroke = !(!borderStyle || !borderStyle.stroke), sign = "outerBorder" === key ? -1 : 1, {distance: distance = rectAttribute[key].distance} = borderStyle, d = (0,
|
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27
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+
const doStroke = !(!borderStyle || !borderStyle.stroke), sign = "outerBorder" === key ? -1 : 1, {distance: distance = rectAttribute[key].distance} = borderStyle, d = keepStrokeScale ? distance : (0,
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28
28
|
canvas_utils_1.getScaledStroke)(context, distance, context.dpr), nextX = x + sign * d, nextY = y + sign * d, dw = 2 * d;
|
|
29
29
|
if (0 === cornerRadius || (0, vutils_1.isArray)(cornerRadius) && cornerRadius.every((num => 0 === num)) ? (context.beginPath(),
|
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30
30
|
context.rect(nextX, nextY, width - sign * dw, height - sign * dw)) : (context.beginPath(),
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@@ -1 +1 @@
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|
1
|
-
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{ isArray } from '@visactor/vutils';\nimport { injectable } from '../../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IRectGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IDrawContext,\n IBorderStyle\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport { defaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { defaultBaseTextureRenderContribution } from './base-texture-contribution-render';\n\nexport class DefaultRectRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { outerBorder, innerBorder } = rect.attribute;\n const doOuterBorder = outerBorder && outerBorder.visible !== false;\n const doInnerBorder = innerBorder && innerBorder.visible !== false;\n if (!(doOuterBorder || doInnerBorder)) {\n return;\n }\n const {\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y,\n scaleX = rectAttribute.scaleX,\n scaleY = rectAttribute.scaleY,\n x1,\n y1\n } = rect.attribute;\n\n let { width, height } = rect.attribute;\n\n width = (width ?? x1 - x) || 0;\n height = (height ?? y1 - y) || 0;\n\n const renderBorder = (borderStyle: Partial<IBorderStyle>, key: 'outerBorder' | 'innerBorder') => {\n const doStroke = !!(borderStyle && borderStyle.stroke);\n\n const sign = key === 'outerBorder' ? -1 : 1;\n const { distance = rectAttribute[key].distance } = borderStyle;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x + sign * d;\n const nextY = y + sign * d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width - sign * dw, height - sign * dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width - sign * dw, height - sign * dw, cornerRadius);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, borderStyle, rectAttribute[key]);\n } else if (doStroke) {\n // 存在stroke\n const lastOpacity = (rectAttribute[key] as any).opacity;\n (rectAttribute[key] as any).opacity = opacity;\n context.setStrokeStyle(\n rect,\n borderStyle,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n rectAttribute[key] as any\n );\n (rectAttribute[key] as any).opacity = lastOpacity;\n context.stroke();\n }\n };\n\n doOuterBorder && renderBorder(outerBorder, 'outerBorder');\n doInnerBorder && renderBorder(innerBorder, 'innerBorder');\n }\n}\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n group: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { stroke = groupAttribute.stroke } = group.attribute as any;\n\n // 数组且存在为false的项目,那就不绘制\n if (Array.isArray(stroke) && stroke.some(s => s === false)) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n x1,\n y1,\n x: originX = groupAttribute.x,\n y: originY = groupAttribute.y,\n stroke = groupAttribute.stroke,\n cornerRadius = groupAttribute.cornerRadius\n } = rect.attribute as any;\n\n let { width, height } = rect.attribute;\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n // 不是数组\n if (!(Array.isArray(stroke) && stroke.some(s => s === false))) {\n return;\n }\n\n context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);\n\n // 带不同stroke边框\n if (!(cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0)))) {\n let lastStrokeI = 0;\n let lastStroke: any;\n createRectPath(\n context,\n x,\n y,\n width,\n height,\n cornerRadius,\n new Array(4).fill(0).map((_, i) => (x1: number, y1: number, x2: number, y2: number) => {\n if (stroke[i]) {\n if (!(lastStrokeI === i - 1 && stroke[i] === lastStroke)) {\n context.setStrokeStyle(rect, { ...rect.attribute, stroke: stroke[i] }, x, y, groupAttribute);\n context.beginPath();\n context.moveTo(x1, y1);\n lastStroke = stroke[i];\n }\n lastStrokeI = i;\n context.lineTo(x2, y2);\n context.stroke();\n if (i === 3) {\n context.beginPath();\n }\n }\n })\n );\n context.stroke();\n return;\n }\n\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n // top\n if (stroke[0]) {\n context.lineTo(x + width, y);\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (stroke[1]) {\n context.lineTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (stroke[2]) {\n context.lineTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (stroke[3]) {\n // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n context.lineTo(x, adjustY);\n } else {\n context.moveTo(x, y);\n }\n\n context.stroke();\n }\n}\n\nexport const defaultRectRenderContribution = new DefaultRectRenderContribution();\n// export const splitRectBeforeRenderContribution = new SplitRectBeforeRenderContribution();\n// export const splitRectAfterRenderContribution = new SplitRectAfterRenderContribution();\nexport const defaultRectTextureRenderContribution = defaultBaseTextureRenderContribution;\nexport const defaultRectBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
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+
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{ isArray } from '@visactor/vutils';\nimport { injectable } from '../../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IRectGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IDrawContext,\n IBorderStyle\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport { defaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { defaultBaseTextureRenderContribution } from './base-texture-contribution-render';\n\nexport class DefaultRectRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { outerBorder, innerBorder } = rect.attribute;\n const doOuterBorder = outerBorder && outerBorder.visible !== false;\n const doInnerBorder = innerBorder && innerBorder.visible !== false;\n if (!(doOuterBorder || doInnerBorder)) {\n return;\n }\n const {\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y,\n scaleX = rectAttribute.scaleX,\n scaleY = rectAttribute.scaleY,\n x1,\n y1,\n keepStrokeScale = rectAttribute.keepStrokeScale\n } = rect.attribute;\n\n let { width, height } = rect.attribute;\n\n width = (width ?? x1 - x) || 0;\n height = (height ?? y1 - y) || 0;\n\n const renderBorder = (borderStyle: Partial<IBorderStyle>, key: 'outerBorder' | 'innerBorder') => {\n const doStroke = !!(borderStyle && borderStyle.stroke);\n\n const sign = key === 'outerBorder' ? -1 : 1;\n const { distance = rectAttribute[key].distance } = borderStyle;\n const d = keepStrokeScale ? (distance as number) : getScaledStroke(context, distance as number, context.dpr);\n const nextX = x + sign * d;\n const nextY = y + sign * d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width - sign * dw, height - sign * dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width - sign * dw, height - sign * dw, cornerRadius);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, borderStyle, rectAttribute[key]);\n } else if (doStroke) {\n // 存在stroke\n const lastOpacity = (rectAttribute[key] as any).opacity;\n (rectAttribute[key] as any).opacity = opacity;\n context.setStrokeStyle(\n rect,\n borderStyle,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n rectAttribute[key] as any\n );\n (rectAttribute[key] as any).opacity = lastOpacity;\n context.stroke();\n }\n };\n\n doOuterBorder && renderBorder(outerBorder, 'outerBorder');\n doInnerBorder && renderBorder(innerBorder, 'innerBorder');\n }\n}\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n group: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { stroke = groupAttribute.stroke } = group.attribute as any;\n\n // 数组且存在为false的项目,那就不绘制\n if (Array.isArray(stroke) && stroke.some(s => s === false)) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n x1,\n y1,\n x: originX = groupAttribute.x,\n y: originY = groupAttribute.y,\n stroke = groupAttribute.stroke,\n cornerRadius = groupAttribute.cornerRadius\n } = rect.attribute as any;\n\n let { width, height } = rect.attribute;\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n // 不是数组\n if (!(Array.isArray(stroke) && stroke.some(s => s === false))) {\n return;\n }\n\n context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);\n\n // 带不同stroke边框\n if (!(cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0)))) {\n let lastStrokeI = 0;\n let lastStroke: any;\n createRectPath(\n context,\n x,\n y,\n width,\n height,\n cornerRadius,\n new Array(4).fill(0).map((_, i) => (x1: number, y1: number, x2: number, y2: number) => {\n if (stroke[i]) {\n if (!(lastStrokeI === i - 1 && stroke[i] === lastStroke)) {\n context.setStrokeStyle(rect, { ...rect.attribute, stroke: stroke[i] }, x, y, groupAttribute);\n context.beginPath();\n context.moveTo(x1, y1);\n lastStroke = stroke[i];\n }\n lastStrokeI = i;\n context.lineTo(x2, y2);\n context.stroke();\n if (i === 3) {\n context.beginPath();\n }\n }\n })\n );\n context.stroke();\n return;\n }\n\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n // top\n if (stroke[0]) {\n context.lineTo(x + width, y);\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (stroke[1]) {\n context.lineTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (stroke[2]) {\n context.lineTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (stroke[3]) {\n // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n context.lineTo(x, adjustY);\n } else {\n context.moveTo(x, y);\n }\n\n context.stroke();\n }\n}\n\nexport const defaultRectRenderContribution = new DefaultRectRenderContribution();\n// export const splitRectBeforeRenderContribution = new SplitRectBeforeRenderContribution();\n// export const splitRectAfterRenderContribution = new SplitRectAfterRenderContribution();\nexport const defaultRectTextureRenderContribution = defaultBaseTextureRenderContribution;\nexport const defaultRectBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
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@@ -16,8 +16,8 @@ class DefaultSymbolRenderContribution {
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16
16
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if (!parsedPath) return;
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17
17
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const {outerBorder: outerBorder, innerBorder: innerBorder} = symbol.attribute, doOuterBorder = outerBorder && !1 !== outerBorder.visible, doInnerBorder = innerBorder && !1 !== innerBorder.visible;
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18
18
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if (!doOuterBorder && !doInnerBorder) return;
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-
const {size: size = symbolAttribute.size, opacity: opacity = symbolAttribute.opacity, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX: scaleX = symbolAttribute.scaleX, scaleY: scaleY = symbolAttribute.scaleY} = symbol.attribute, renderBorder = (borderStyle, key) => {
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20
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-
const doStroke = !(!borderStyle || !borderStyle.stroke), {distance: distance = symbolAttribute[key].distance} = borderStyle, d = (0,
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19
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+
const {size: size = symbolAttribute.size, opacity: opacity = symbolAttribute.opacity, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX: scaleX = symbolAttribute.scaleX, scaleY: scaleY = symbolAttribute.scaleY, keepStrokeScale: keepStrokeScale = symbolAttribute.keepStrokeScale} = symbol.attribute, renderBorder = (borderStyle, key) => {
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20
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+
const doStroke = !(!borderStyle || !borderStyle.stroke), {distance: distance = symbolAttribute[key].distance} = borderStyle, d = keepStrokeScale ? distance : (0,
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21
21
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canvas_utils_1.getScaledStroke)(context, distance, context.dpr), sign = "outerBorder" === key ? 1 : -1;
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22
22
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if (context.beginPath(), !1 === parsedPath.drawOffset(context, size, x, y, sign * d) && context.closePath(),
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23
23
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context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute),
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@@ -1 +1 @@
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1
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-
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type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n ISymbolGraphicAttribute,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IBorderStyle,\n IBaseRenderContribution,\n ICustomPath2D\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport { defaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { defaultBaseTextureRenderContribution } from './base-texture-contribution-render';\n\nexport class DefaultSymbolRenderContribution implements ISymbolRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n symbolAttribute: Required<ISymbolGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { outerBorder, innerBorder } = symbol.attribute;\n const doOuterBorder = outerBorder && outerBorder.visible !== false;\n const doInnerBorder = innerBorder && innerBorder.visible !== false;\n if (!(doOuterBorder || doInnerBorder)) {\n return;\n }\n\n const {\n size = symbolAttribute.size,\n opacity = symbolAttribute.opacity,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY\n } = symbol.attribute;\n\n const renderBorder = (borderStyle: Partial<IBorderStyle>, key: 'outerBorder' | 'innerBorder') => {\n const doStroke = !!(borderStyle && borderStyle.stroke);\n\n const { distance = symbolAttribute[key].distance } = borderStyle;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const sign = key === 'outerBorder' ? 1 : -1;\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, sign * d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, borderStyle, symbolAttribute[key]);\n } else if (doStroke) {\n // 存在stroke\n const lastOpacity = (symbolAttribute[key] as any).opacity;\n (symbolAttribute[key] as any).opacity = opacity;\n context.setStrokeStyle(\n symbol,\n borderStyle,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute[key] as any\n );\n (symbolAttribute[key] as any).opacity = lastOpacity;\n context.stroke();\n }\n };\n\n doOuterBorder && renderBorder(outerBorder, 'outerBorder');\n doInnerBorder && renderBorder(innerBorder, 'innerBorder');\n }\n}\n\nexport class DefaultSymbolClipRangeStrokeRenderContribution\n implements IBaseRenderContribution<ISymbol, ISymbolGraphicAttribute>\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n\n drawShape(\n graphic: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<ISymbolGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n options?: any\n ) {\n const {\n clipRange = graphicAttribute.clipRange,\n x: originX = graphicAttribute.x,\n y: originY = graphicAttribute.y,\n z = graphicAttribute.z,\n size = graphicAttribute.size,\n scaleX = graphicAttribute.scaleX,\n scaleY = graphicAttribute.scaleY\n } = graphic.attribute;\n const parsedPath = graphic.getParsedPath();\n // todo: 考虑使用path\n if (!(parsedPath && clipRange < 1 && clipRange > 0)) {\n return;\n }\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (graphic._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? graphic.attribute.fill;\n obj.opacity = a.opacity ?? graphic.attribute.opacity;\n obj.fillOpacity = graphic.attribute.fillOpacity;\n obj.stroke = a.stroke ?? graphic.attribute.stroke;\n obj.lineWidth = a.lineWidth ?? graphic.attribute.lineWidth;\n a = obj;\n }\n\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, graphicAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, a, (originX - x) / scaleX, (originY - y) / scaleY, graphicAttribute);\n context.stroke();\n }\n }\n };\n\n context.beginPath();\n parsedPath.drawWithClipRange && parsedPath.drawWithClipRange(context, size, x, y, clipRange, z, callback);\n\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, graphicAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n graphic,\n graphic.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n graphicAttribute\n );\n context.stroke();\n }\n }\n }\n}\n\nexport const defaultSymbolRenderContribution = new DefaultSymbolRenderContribution();\nexport const defaultSymbolClipRangeStrokeRenderContribution = new DefaultSymbolClipRangeStrokeRenderContribution();\nexport const defaultSymbolTextureRenderContribution = defaultBaseTextureRenderContribution;\nexport const defaultSymbolBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
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type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n ISymbolGraphicAttribute,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IBorderStyle,\n IBaseRenderContribution,\n ICustomPath2D\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport { defaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { defaultBaseTextureRenderContribution } from './base-texture-contribution-render';\n\nexport class DefaultSymbolRenderContribution implements ISymbolRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n symbolAttribute: Required<ISymbolGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { outerBorder, innerBorder } = symbol.attribute;\n const doOuterBorder = outerBorder && outerBorder.visible !== false;\n const doInnerBorder = innerBorder && innerBorder.visible !== false;\n if (!(doOuterBorder || doInnerBorder)) {\n return;\n }\n\n const {\n size = symbolAttribute.size,\n opacity = symbolAttribute.opacity,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n keepStrokeScale = symbolAttribute.keepStrokeScale\n } = symbol.attribute;\n\n const renderBorder = (borderStyle: Partial<IBorderStyle>, key: 'outerBorder' | 'innerBorder') => {\n const doStroke = !!(borderStyle && borderStyle.stroke);\n\n const { distance = symbolAttribute[key].distance } = borderStyle;\n const d = keepStrokeScale ? (distance as number) : getScaledStroke(context, distance as number, context.dpr);\n const sign = key === 'outerBorder' ? 1 : -1;\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, sign * d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, borderStyle, symbolAttribute[key]);\n } else if (doStroke) {\n // 存在stroke\n const lastOpacity = (symbolAttribute[key] as any).opacity;\n (symbolAttribute[key] as any).opacity = opacity;\n context.setStrokeStyle(\n symbol,\n borderStyle,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute[key] as any\n );\n (symbolAttribute[key] as any).opacity = lastOpacity;\n context.stroke();\n }\n };\n\n doOuterBorder && renderBorder(outerBorder, 'outerBorder');\n doInnerBorder && renderBorder(innerBorder, 'innerBorder');\n }\n}\n\nexport class DefaultSymbolClipRangeStrokeRenderContribution\n implements IBaseRenderContribution<ISymbol, ISymbolGraphicAttribute>\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n\n drawShape(\n graphic: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<ISymbolGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n options?: any\n ) {\n const {\n clipRange = graphicAttribute.clipRange,\n x: originX = graphicAttribute.x,\n y: originY = graphicAttribute.y,\n z = graphicAttribute.z,\n size = graphicAttribute.size,\n scaleX = graphicAttribute.scaleX,\n scaleY = graphicAttribute.scaleY\n } = graphic.attribute;\n const parsedPath = graphic.getParsedPath();\n // todo: 考虑使用path\n if (!(parsedPath && clipRange < 1 && clipRange > 0)) {\n return;\n }\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (graphic._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? graphic.attribute.fill;\n obj.opacity = a.opacity ?? graphic.attribute.opacity;\n obj.fillOpacity = graphic.attribute.fillOpacity;\n obj.stroke = a.stroke ?? graphic.attribute.stroke;\n obj.lineWidth = a.lineWidth ?? graphic.attribute.lineWidth;\n a = obj;\n }\n\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, graphicAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, a, (originX - x) / scaleX, (originY - y) / scaleY, graphicAttribute);\n context.stroke();\n }\n }\n };\n\n context.beginPath();\n parsedPath.drawWithClipRange && parsedPath.drawWithClipRange(context, size, x, y, clipRange, z, callback);\n\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, graphicAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n graphic,\n graphic.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n graphicAttribute\n );\n context.stroke();\n }\n }\n }\n}\n\nexport const defaultSymbolRenderContribution = new DefaultSymbolRenderContribution();\nexport const defaultSymbolClipRangeStrokeRenderContribution = new DefaultSymbolClipRangeStrokeRenderContribution();\nexport const defaultSymbolTextureRenderContribution = defaultBaseTextureRenderContribution;\nexport const defaultSymbolBackgroundRenderContribution = defaultBaseBackgroundRenderContribution;\n"]}
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@@ -33,8 +33,9 @@ class ShadowRootDrawItemInterceptorContribution {
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drawItem(graphic, renderService, drawContext, drawContribution, params) {
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if (!graphic.shadowRoot) return !1;
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const {context: context} = drawContext;
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-
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-
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context.highPerformanceSave();
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+
const t1 = graphic.parent.globalTransMatrix, t2 = graphic.stage.window.getViewBoxTransform().clone().multiply(t1.a, t1.b, t1.c, t1.d, t1.e, t1.f);
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+
if (graphic.parent && context.setTransformFromMatrix(t2, !0), drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {
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tempDirtyBounds.copy(drawContribution.dirtyBounds), tempBackupDirtyBounds.copy(drawContribution.backupDirtyBounds);
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const m = graphic.globalTransMatrix.getInverse();
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drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m),
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