@visactor/vrender-core 0.21.0-alpha.2 → 0.21.0-vstory.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (360) hide show
  1. package/cjs/animate/Ticker/default-ticker.d.ts +4 -1
  2. package/cjs/animate/Ticker/default-ticker.js +9 -3
  3. package/cjs/animate/Ticker/default-ticker.js.map +1 -1
  4. package/cjs/animate/animate.js +1 -1
  5. package/cjs/animate/animate.js.map +1 -1
  6. package/cjs/animate/easing-func.d.ts +1 -0
  7. package/cjs/animate/easing-func.js +16 -0
  8. package/cjs/animate/easing-func.js.map +1 -0
  9. package/cjs/animate/easing.d.ts +3 -0
  10. package/cjs/animate/easing.js +9 -1
  11. package/cjs/animate/easing.js.map +1 -1
  12. package/cjs/color-string/store.js +1 -2
  13. package/cjs/common/3d-interceptor.js +2 -1
  14. package/cjs/common/bezier-utils.d.ts +3 -0
  15. package/cjs/common/bezier-utils.js +17 -2
  16. package/cjs/common/bezier-utils.js.map +1 -1
  17. package/cjs/common/custom-path2d.d.ts +4 -0
  18. package/cjs/common/custom-path2d.js +43 -11
  19. package/cjs/common/custom-path2d.js.map +1 -1
  20. package/cjs/common/path-svg.js +3 -3
  21. package/cjs/common/path-svg.js.map +1 -1
  22. package/cjs/common/render-area.js +0 -1
  23. package/cjs/common/render-command-list.js +2 -1
  24. package/cjs/common/segment/curve/arc.d.ts +4 -1
  25. package/cjs/common/segment/curve/arc.js +10 -1
  26. package/cjs/common/segment/curve/arc.js.map +1 -1
  27. package/cjs/common/segment/curve/base.d.ts +4 -1
  28. package/cjs/common/segment/curve/base.js.map +1 -1
  29. package/cjs/common/segment/curve/cubic-bezier.d.ts +5 -1
  30. package/cjs/common/segment/curve/cubic-bezier.js +24 -3
  31. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  32. package/cjs/common/segment/curve/curve-context.js +5 -4
  33. package/cjs/common/segment/curve/curve-context.js.map +1 -1
  34. package/cjs/common/segment/curve/ellipse.d.ts +4 -1
  35. package/cjs/common/segment/curve/ellipse.js +9 -0
  36. package/cjs/common/segment/curve/ellipse.js.map +1 -1
  37. package/cjs/common/segment/curve/line.d.ts +4 -1
  38. package/cjs/common/segment/curve/line.js +18 -0
  39. package/cjs/common/segment/curve/line.js.map +1 -1
  40. package/cjs/common/segment/curve/move.d.ts +4 -1
  41. package/cjs/common/segment/curve/move.js +9 -0
  42. package/cjs/common/segment/curve/move.js.map +1 -1
  43. package/cjs/common/segment/curve/path.d.ts +2 -1
  44. package/cjs/common/segment/curve/path.js +5 -2
  45. package/cjs/common/segment/curve/path.js.map +1 -1
  46. package/cjs/common/segment/curve/quadratic-bezier.d.ts +6 -2
  47. package/cjs/common/segment/curve/quadratic-bezier.js +23 -5
  48. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  49. package/cjs/common/simplify.js +2 -3
  50. package/cjs/common/simplify.js.map +1 -1
  51. package/cjs/common/store.js +1 -1
  52. package/cjs/core/window.js +3 -2
  53. package/cjs/core/window.js.map +1 -1
  54. package/cjs/graphic/builtin-symbol/arrow.js +2 -2
  55. package/cjs/graphic/builtin-symbol/arrow.js.map +1 -1
  56. package/cjs/graphic/builtin-symbol/arrow2-down.js +2 -2
  57. package/cjs/graphic/builtin-symbol/arrow2-down.js.map +1 -1
  58. package/cjs/graphic/builtin-symbol/arrow2-left.js +2 -2
  59. package/cjs/graphic/builtin-symbol/arrow2-left.js.map +1 -1
  60. package/cjs/graphic/builtin-symbol/arrow2-right.js +2 -2
  61. package/cjs/graphic/builtin-symbol/arrow2-right.js.map +1 -1
  62. package/cjs/graphic/builtin-symbol/arrow2-up.js +2 -2
  63. package/cjs/graphic/builtin-symbol/arrow2-up.js.map +1 -1
  64. package/cjs/graphic/builtin-symbol/base.d.ts +1 -0
  65. package/cjs/graphic/builtin-symbol/base.js +3 -0
  66. package/cjs/graphic/builtin-symbol/base.js.map +1 -1
  67. package/cjs/graphic/builtin-symbol/circle.js +3 -3
  68. package/cjs/graphic/builtin-symbol/circle.js.map +1 -1
  69. package/cjs/graphic/builtin-symbol/close.js +3 -3
  70. package/cjs/graphic/builtin-symbol/close.js.map +1 -1
  71. package/cjs/graphic/builtin-symbol/cross.js +2 -2
  72. package/cjs/graphic/builtin-symbol/cross.js.map +1 -1
  73. package/cjs/graphic/builtin-symbol/diamond.js +3 -3
  74. package/cjs/graphic/builtin-symbol/diamond.js.map +1 -1
  75. package/cjs/graphic/builtin-symbol/line-h.js +3 -3
  76. package/cjs/graphic/builtin-symbol/line-h.js.map +1 -1
  77. package/cjs/graphic/builtin-symbol/line-v.js +3 -3
  78. package/cjs/graphic/builtin-symbol/line-v.js.map +1 -1
  79. package/cjs/graphic/builtin-symbol/rect.d.ts +2 -1
  80. package/cjs/graphic/builtin-symbol/rect.js +28 -0
  81. package/cjs/graphic/builtin-symbol/rect.js.map +1 -1
  82. package/cjs/graphic/builtin-symbol/square.js +2 -2
  83. package/cjs/graphic/builtin-symbol/square.js.map +1 -1
  84. package/cjs/graphic/builtin-symbol/star.js +2 -2
  85. package/cjs/graphic/builtin-symbol/star.js.map +1 -1
  86. package/cjs/graphic/builtin-symbol/stroke.js +2 -2
  87. package/cjs/graphic/builtin-symbol/stroke.js.map +1 -1
  88. package/cjs/graphic/builtin-symbol/thin-triangle.js +2 -2
  89. package/cjs/graphic/builtin-symbol/thin-triangle.js.map +1 -1
  90. package/cjs/graphic/builtin-symbol/triangle-down.js +2 -2
  91. package/cjs/graphic/builtin-symbol/triangle-down.js.map +1 -1
  92. package/cjs/graphic/builtin-symbol/triangle-left.js +2 -2
  93. package/cjs/graphic/builtin-symbol/triangle-left.js.map +1 -1
  94. package/cjs/graphic/builtin-symbol/triangle-right.js +2 -2
  95. package/cjs/graphic/builtin-symbol/triangle-right.js.map +1 -1
  96. package/cjs/graphic/builtin-symbol/triangle-up.js +2 -2
  97. package/cjs/graphic/builtin-symbol/triangle-up.js.map +1 -1
  98. package/cjs/graphic/builtin-symbol/utils.d.ts +3 -1
  99. package/cjs/graphic/builtin-symbol/utils.js +11 -3
  100. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  101. package/cjs/graphic/builtin-symbol/wedge.js +2 -2
  102. package/cjs/graphic/builtin-symbol/wedge.js.map +1 -1
  103. package/cjs/graphic/builtin-symbol/wye.js +2 -2
  104. package/cjs/graphic/builtin-symbol/wye.js.map +1 -1
  105. package/cjs/graphic/config.js +8 -1
  106. package/cjs/graphic/config.js.map +1 -1
  107. package/cjs/graphic/graphic.js +2 -1
  108. package/cjs/graphic/graphic.js.map +1 -1
  109. package/cjs/graphic/richtext/wrapper.d.ts +1 -0
  110. package/cjs/graphic/richtext/wrapper.js +1 -1
  111. package/cjs/graphic/richtext/wrapper.js.map +1 -1
  112. package/cjs/graphic/richtext.js +2 -1
  113. package/cjs/graphic/richtext.js.map +1 -1
  114. package/cjs/index.d.ts +1 -0
  115. package/cjs/index.js +1 -1
  116. package/cjs/index.js.map +1 -1
  117. package/cjs/interface/animate.d.ts +7 -2
  118. package/cjs/interface/animate.js.map +1 -1
  119. package/cjs/interface/graphic/path.d.ts +1 -0
  120. package/cjs/interface/graphic/path.js.map +1 -1
  121. package/cjs/interface/graphic/symbol.d.ts +2 -0
  122. package/cjs/interface/graphic/symbol.js.map +1 -1
  123. package/cjs/interface/graphic.d.ts +7 -2
  124. package/cjs/interface/graphic.js.map +1 -1
  125. package/cjs/interface/path.d.ts +5 -0
  126. package/cjs/interface/path.js.map +1 -1
  127. package/cjs/interface/picker.d.ts +13 -0
  128. package/cjs/interface/picker.js.map +1 -1
  129. package/cjs/picker/constants.d.ts +2 -0
  130. package/cjs/picker/constants.js +3 -2
  131. package/cjs/picker/constants.js.map +1 -1
  132. package/cjs/picker/pick-interceptor.d.ts +7 -2
  133. package/cjs/picker/pick-interceptor.js +19 -2
  134. package/cjs/picker/pick-interceptor.js.map +1 -1
  135. package/cjs/picker/pick-modules.js +7 -4
  136. package/cjs/picker/pick-modules.js.map +1 -1
  137. package/cjs/picker/picker-service.d.ts +4 -2
  138. package/cjs/picker/picker-service.js +13 -12
  139. package/cjs/picker/picker-service.js.map +1 -1
  140. package/cjs/plugins/builtin-plugin/edit-module.d.ts +6 -5
  141. package/cjs/plugins/builtin-plugin/edit-module.js +84 -28
  142. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -1
  143. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +1 -0
  144. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js +3 -0
  145. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +1 -0
  146. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +49 -30
  147. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +280 -217
  148. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  149. package/cjs/render/contributions/render/arc-render.js +30 -18
  150. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  151. package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
  152. package/cjs/render/contributions/render/area-render.js +40 -36
  153. package/cjs/render/contributions/render/area-render.js.map +1 -1
  154. package/cjs/render/contributions/render/base-render.d.ts +1 -0
  155. package/cjs/render/contributions/render/base-render.js +20 -2
  156. package/cjs/render/contributions/render/base-render.js.map +1 -1
  157. package/cjs/render/contributions/render/circle-render.js +10 -5
  158. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  159. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  160. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +29 -2
  161. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  162. package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +8 -1
  163. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +30 -2
  164. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  165. package/cjs/render/contributions/render/group-render.js +10 -5
  166. package/cjs/render/contributions/render/group-render.js.map +1 -1
  167. package/cjs/render/contributions/render/image-render.js +26 -22
  168. package/cjs/render/contributions/render/image-render.js.map +1 -1
  169. package/cjs/render/contributions/render/path-render.js +10 -5
  170. package/cjs/render/contributions/render/path-render.js.map +1 -1
  171. package/cjs/render/contributions/render/polygon-render.js +10 -5
  172. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  173. package/cjs/render/contributions/render/rect-render.js +10 -5
  174. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  175. package/cjs/render/contributions/render/symbol-render.js +29 -16
  176. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  177. package/cjs/render/contributions/render/utils.d.ts +1 -2
  178. package/cjs/render/contributions/render/utils.js +4 -20
  179. package/cjs/render/contributions/render/utils.js.map +1 -1
  180. package/dist/index.es.js +8809 -8106
  181. package/es/animate/Ticker/default-ticker.d.ts +4 -1
  182. package/es/animate/Ticker/default-ticker.js +10 -4
  183. package/es/animate/Ticker/default-ticker.js.map +1 -1
  184. package/es/animate/animate.js +1 -1
  185. package/es/animate/animate.js.map +1 -1
  186. package/es/animate/easing-func.d.ts +1 -0
  187. package/es/animate/easing-func.js +10 -0
  188. package/es/animate/easing-func.js.map +1 -0
  189. package/es/animate/easing.d.ts +3 -0
  190. package/es/animate/easing.js +9 -1
  191. package/es/animate/easing.js.map +1 -1
  192. package/es/color-string/store.js +1 -2
  193. package/es/common/3d-interceptor.js +2 -1
  194. package/es/common/bezier-utils.d.ts +3 -0
  195. package/es/common/bezier-utils.js +14 -0
  196. package/es/common/bezier-utils.js.map +1 -1
  197. package/es/common/custom-path2d.d.ts +4 -0
  198. package/es/common/custom-path2d.js +44 -12
  199. package/es/common/custom-path2d.js.map +1 -1
  200. package/es/common/path-svg.js +3 -3
  201. package/es/common/path-svg.js.map +1 -1
  202. package/es/common/render-area.js +1 -2
  203. package/es/common/render-command-list.js +2 -1
  204. package/es/common/segment/curve/arc.d.ts +4 -1
  205. package/es/common/segment/curve/arc.js +10 -1
  206. package/es/common/segment/curve/arc.js.map +1 -1
  207. package/es/common/segment/curve/base.d.ts +4 -1
  208. package/es/common/segment/curve/base.js.map +1 -1
  209. package/es/common/segment/curve/cubic-bezier.d.ts +5 -1
  210. package/es/common/segment/curve/cubic-bezier.js +22 -1
  211. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  212. package/es/common/segment/curve/curve-context.js +6 -3
  213. package/es/common/segment/curve/curve-context.js.map +1 -1
  214. package/es/common/segment/curve/ellipse.d.ts +4 -1
  215. package/es/common/segment/curve/ellipse.js +9 -0
  216. package/es/common/segment/curve/ellipse.js.map +1 -1
  217. package/es/common/segment/curve/line.d.ts +4 -1
  218. package/es/common/segment/curve/line.js +18 -0
  219. package/es/common/segment/curve/line.js.map +1 -1
  220. package/es/common/segment/curve/move.d.ts +4 -1
  221. package/es/common/segment/curve/move.js +9 -0
  222. package/es/common/segment/curve/move.js.map +1 -1
  223. package/es/common/segment/curve/path.d.ts +2 -1
  224. package/es/common/segment/curve/path.js +5 -2
  225. package/es/common/segment/curve/path.js.map +1 -1
  226. package/es/common/segment/curve/quadratic-bezier.d.ts +6 -2
  227. package/es/common/segment/curve/quadratic-bezier.js +28 -5
  228. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  229. package/es/common/simplify.js +2 -3
  230. package/es/common/simplify.js.map +1 -1
  231. package/es/common/store.js +1 -1
  232. package/es/core/window.js +3 -1
  233. package/es/core/window.js.map +1 -1
  234. package/es/graphic/builtin-symbol/arrow.js +2 -2
  235. package/es/graphic/builtin-symbol/arrow.js.map +1 -1
  236. package/es/graphic/builtin-symbol/arrow2-down.js +2 -2
  237. package/es/graphic/builtin-symbol/arrow2-down.js.map +1 -1
  238. package/es/graphic/builtin-symbol/arrow2-left.js +2 -2
  239. package/es/graphic/builtin-symbol/arrow2-left.js.map +1 -1
  240. package/es/graphic/builtin-symbol/arrow2-right.js +2 -2
  241. package/es/graphic/builtin-symbol/arrow2-right.js.map +1 -1
  242. package/es/graphic/builtin-symbol/arrow2-up.js +2 -2
  243. package/es/graphic/builtin-symbol/arrow2-up.js.map +1 -1
  244. package/es/graphic/builtin-symbol/base.d.ts +1 -0
  245. package/es/graphic/builtin-symbol/base.js +3 -0
  246. package/es/graphic/builtin-symbol/base.js.map +1 -1
  247. package/es/graphic/builtin-symbol/circle.js +3 -3
  248. package/es/graphic/builtin-symbol/circle.js.map +1 -1
  249. package/es/graphic/builtin-symbol/close.js +3 -3
  250. package/es/graphic/builtin-symbol/close.js.map +1 -1
  251. package/es/graphic/builtin-symbol/cross.js +2 -2
  252. package/es/graphic/builtin-symbol/cross.js.map +1 -1
  253. package/es/graphic/builtin-symbol/diamond.js +3 -3
  254. package/es/graphic/builtin-symbol/diamond.js.map +1 -1
  255. package/es/graphic/builtin-symbol/line-h.js +3 -3
  256. package/es/graphic/builtin-symbol/line-h.js.map +1 -1
  257. package/es/graphic/builtin-symbol/line-v.js +3 -3
  258. package/es/graphic/builtin-symbol/line-v.js.map +1 -1
  259. package/es/graphic/builtin-symbol/rect.d.ts +2 -1
  260. package/es/graphic/builtin-symbol/rect.js +28 -0
  261. package/es/graphic/builtin-symbol/rect.js.map +1 -1
  262. package/es/graphic/builtin-symbol/square.js +2 -2
  263. package/es/graphic/builtin-symbol/square.js.map +1 -1
  264. package/es/graphic/builtin-symbol/star.js +2 -2
  265. package/es/graphic/builtin-symbol/star.js.map +1 -1
  266. package/es/graphic/builtin-symbol/stroke.js +2 -2
  267. package/es/graphic/builtin-symbol/stroke.js.map +1 -1
  268. package/es/graphic/builtin-symbol/thin-triangle.js +2 -2
  269. package/es/graphic/builtin-symbol/thin-triangle.js.map +1 -1
  270. package/es/graphic/builtin-symbol/triangle-down.js +2 -2
  271. package/es/graphic/builtin-symbol/triangle-down.js.map +1 -1
  272. package/es/graphic/builtin-symbol/triangle-left.js +2 -2
  273. package/es/graphic/builtin-symbol/triangle-left.js.map +1 -1
  274. package/es/graphic/builtin-symbol/triangle-right.js +2 -2
  275. package/es/graphic/builtin-symbol/triangle-right.js.map +1 -1
  276. package/es/graphic/builtin-symbol/triangle-up.js +2 -2
  277. package/es/graphic/builtin-symbol/triangle-up.js.map +1 -1
  278. package/es/graphic/builtin-symbol/utils.d.ts +3 -1
  279. package/es/graphic/builtin-symbol/utils.js +12 -4
  280. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  281. package/es/graphic/builtin-symbol/wedge.js +2 -2
  282. package/es/graphic/builtin-symbol/wedge.js.map +1 -1
  283. package/es/graphic/builtin-symbol/wye.js +2 -2
  284. package/es/graphic/builtin-symbol/wye.js.map +1 -1
  285. package/es/graphic/config.js +8 -1
  286. package/es/graphic/config.js.map +1 -1
  287. package/es/graphic/graphic.js +2 -1
  288. package/es/graphic/graphic.js.map +1 -1
  289. package/es/graphic/richtext/wrapper.d.ts +1 -0
  290. package/es/graphic/richtext/wrapper.js +1 -1
  291. package/es/graphic/richtext/wrapper.js.map +1 -1
  292. package/es/graphic/richtext.js +2 -1
  293. package/es/graphic/richtext.js.map +1 -1
  294. package/es/index.d.ts +1 -0
  295. package/es/index.js +2 -0
  296. package/es/index.js.map +1 -1
  297. package/es/interface/animate.d.ts +7 -2
  298. package/es/interface/animate.js.map +1 -1
  299. package/es/interface/graphic/path.d.ts +1 -0
  300. package/es/interface/graphic/path.js.map +1 -1
  301. package/es/interface/graphic/symbol.d.ts +2 -0
  302. package/es/interface/graphic/symbol.js.map +1 -1
  303. package/es/interface/graphic.d.ts +7 -2
  304. package/es/interface/graphic.js.map +1 -1
  305. package/es/interface/path.d.ts +5 -0
  306. package/es/interface/path.js.map +1 -1
  307. package/es/interface/picker.d.ts +13 -0
  308. package/es/interface/picker.js.map +1 -1
  309. package/es/picker/constants.d.ts +2 -0
  310. package/es/picker/constants.js +4 -0
  311. package/es/picker/constants.js.map +1 -1
  312. package/es/picker/pick-interceptor.d.ts +7 -2
  313. package/es/picker/pick-interceptor.js +19 -1
  314. package/es/picker/pick-interceptor.js.map +1 -1
  315. package/es/picker/pick-modules.js +5 -3
  316. package/es/picker/pick-modules.js.map +1 -1
  317. package/es/picker/picker-service.d.ts +4 -2
  318. package/es/picker/picker-service.js +13 -13
  319. package/es/picker/picker-service.js.map +1 -1
  320. package/es/plugins/builtin-plugin/edit-module.d.ts +6 -5
  321. package/es/plugins/builtin-plugin/edit-module.js +79 -25
  322. package/es/plugins/builtin-plugin/edit-module.js.map +1 -1
  323. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +1 -0
  324. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js +3 -0
  325. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +1 -0
  326. package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +49 -30
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  357. package/es/render/contributions/render/utils.d.ts +1 -2
  358. package/es/render/contributions/render/utils.js +0 -18
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@@ -2,16 +2,21 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.CubicBezierCurve = exports.divideCubic = void 0;
5
+ }), exports.CubicBezierCurve = exports.divideQuad = exports.divideCubic = void 0;
6
6
 
7
- const vutils_1 = require("@visactor/vutils"), base_1 = require("./base"), enums_1 = require("../../enums"), bezier_utils_1 = require("../../bezier-utils");
7
+ const vutils_1 = require("@visactor/vutils"), base_1 = require("./base"), enums_1 = require("../../enums"), bezier_utils_1 = require("../../bezier-utils"), quadratic_bezier_1 = require("./quadratic-bezier");
8
8
 
9
9
  function divideCubic(curve, t) {
10
10
  const {p0: p0, p1: p1, p2: p2, p3: p3} = curve, pt = (0, bezier_utils_1.cubicPointAt)(p0, p1, p2, p3, t), c1 = vutils_1.PointService.pointAtPP(p0, p1, t), c2 = vutils_1.PointService.pointAtPP(p1, p2, t), c3 = vutils_1.PointService.pointAtPP(p2, p3, t), c12 = vutils_1.PointService.pointAtPP(c1, c2, t), c23 = vutils_1.PointService.pointAtPP(c2, c3, t);
11
11
  return [ new CubicBezierCurve(p0, c1, c12, pt), new CubicBezierCurve(pt, c23, c3, p3) ];
12
12
  }
13
13
 
14
- exports.divideCubic = divideCubic;
14
+ function divideQuad(curve, t) {
15
+ const {p0: p0, p1: p1, p2: p2} = curve, pt = (0, bezier_utils_1.quadPointAt)(p0, p1, p2, t), c1 = vutils_1.PointService.pointAtPP(p0, p1, t), c2 = vutils_1.PointService.pointAtPP(p1, p2, t);
16
+ return [ new quadratic_bezier_1.QuadraticBezierCurve(p0, c1, pt), new quadratic_bezier_1.QuadraticBezierCurve(pt, c2, p2) ];
17
+ }
18
+
19
+ exports.divideCubic = divideCubic, exports.divideQuad = divideQuad;
15
20
 
16
21
  class CubicBezierCurve extends base_1.Curve {
17
22
  constructor(p0, p1, p2, p3) {
@@ -36,6 +41,22 @@ class CubicBezierCurve extends base_1.Curve {
36
41
  const minT = (0, vutils_1.max)(t - .01, 0), maxT = (0, vutils_1.min)(t + .01, 1), minP = this.getPointAt(minT), maxP = this.getPointAt(maxT);
37
42
  return (0, vutils_1.atan2)(maxP.y - minP.y, maxP.x - minP.x);
38
43
  }
44
+ draw(path, x, y, sx, sy, percent) {
45
+ if (path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y), percent >= 1) path.bezierCurveTo(this.p1.x * sx + x, this.p1.y * sy + y, this.p2.x * sx + x, this.p2.y * sy + y, this.p3.x * sx + x, this.p3.y * sy + y); else if (percent > 0) {
46
+ const [curve1] = divideCubic(this, percent);
47
+ path.bezierCurveTo(curve1.p1.x * sx + x, curve1.p1.y * sy + y, curve1.p2.x * sx + x, curve1.p2.y * sy + y, curve1.p3.x * sx + x, curve1.p3.y * sy + y);
48
+ }
49
+ }
50
+ includeX(x) {
51
+ const minX = (0, vutils_1.min)(this.p0.x, this.p1.x, this.p2.x, this.p3.x), maxX = (0,
52
+ vutils_1.max)(this.p0.x, this.p1.x, this.p2.x, this.p3.x);
53
+ return x >= minX && x <= maxX;
54
+ }
55
+ getYAt(x) {
56
+ const minX = (0, vutils_1.min)(this.p0.x, this.p1.x, this.p2.x, this.p3.x), t = (x - minX) / ((0,
57
+ vutils_1.max)(this.p0.x, this.p1.x, this.p2.x, this.p3.x) - minX);
58
+ return this.getPointAt(t).y;
59
+ }
39
60
  }
40
61
 
41
62
  exports.CubicBezierCurve = CubicBezierCurve;
@@ -1 +1 @@
1
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p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new CubicBezierCurve(p0, c1, c12, pt);\n const curve2 = new CubicBezierCurve(pt, c23, c3, p3);\n\n return [curve1, curve2];\n}\n\nexport class CubicBezierCurve extends Curve implements ICubicBezierCurve {\n type: number = CurveTypeEnum.CubicBezierCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n declare readonly p0: IPoint;\n declare readonly p1: IPoint;\n declare readonly p2: IPoint;\n declare readonly p3: IPoint;\n constructor(p0: IPoint, p1: IPoint, p2: IPoint, p3: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n this.p2 = p2;\n this.p3 = p3;\n }\n\n protected _validPoint(): boolean {\n return Number.isFinite(\n this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y + this.p3.x + this.p3.y\n );\n }\n getPointAt(t: number): IPointLike {\n if (this.defined !== false) {\n return cubicPointAt(this.p0, this.p1, this.p2, this.p3, t);\n }\n throw new Error('defined为false的点不能getPointAt');\n }\n protected calcLength(): number {\n // throw new Error('CubicBezierCurve暂不支持updateLength');\n if (this._validPoint()) {\n return cubicLength(this.p0, this.p1, this.p2, this.p3, 0);\n }\n // return distance(this.p0.x || 0, this.p0.y || 0, this.p3.x || 0, this.p3.y || 0);\n // 默认长度不好给\n return 60;\n }\n\n protected calcProjLength(direction: IDirection): number {\n if (direction === Direction.ROW) {\n return abs(this.p0.x - this.p3.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p3.y);\n }\n return 0;\n }\n getAngleAt(t: number): number {\n const minT = max(t - 0.01, 0);\n const maxT = min(t + 0.01, 1);\n const minP = this.getPointAt(minT);\n const maxP = this.getPointAt(maxT);\n return atan2(maxP.y - minP.y, maxP.x - minP.x);\n }\n}\n"]}
1
+ 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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs, atan2, max, min, PointService } from '@visactor/vutils';\nimport type { ICubicBezierCurve, IDirection, IPath2D, IQuadraticBezierCurve } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum, Direction } from '../../enums';\nimport { cubicLength, cubicPointAt, quadPointAt } from '../../bezier-utils';\nimport { QuadraticBezierCurve } from './quadratic-bezier';\n\n/**\n * 对三次贝塞尔曲线进行分割\n * @param p0 起点\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点\n * @param t\n */\nexport function divideCubic(curve: ICubicBezierCurve, t: number): ICubicBezierCurve[] {\n const { p0, p1, p2, p3 } = curve;\n\n // 划分点\n const pt = cubicPointAt(p0, p1, p2, p3, t);\n // const xt = pt.x;\n // const yt = pt.y;\n\n // 计算两点之间的差值点\n const c1 = PointService.pointAtPP(p0, p1, t);\n const c2 = PointService.pointAtPP(p1, p2, t);\n const c3 = PointService.pointAtPP(p2, p3, t);\n const c12 = PointService.pointAtPP(c1, c2, t);\n const c23 = PointService.pointAtPP(c2, c3, t);\n // const direction = p1.x1 ? p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new CubicBezierCurve(p0, c1, c12, pt);\n const curve2 = new CubicBezierCurve(pt, c23, c3, p3);\n\n return [curve1, curve2];\n}\n/**\n * 对三次贝塞尔曲线进行分割\n * @param p0 起点\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点\n * @param t\n */\nexport function divideQuad(curve: IQuadraticBezierCurve, t: number): IQuadraticBezierCurve[] {\n const { p0, p1, p2 } = curve;\n\n // 划分点\n const pt = quadPointAt(p0, p1, p2, t);\n // const xt = pt.x;\n // const yt = pt.y;\n\n // 计算两点之间的差值点\n const c1 = PointService.pointAtPP(p0, p1, t);\n const c2 = PointService.pointAtPP(p1, p2, t);\n // const c3 = PointService.pointAtPP(p2, p3, t);\n // const c12 = PointService.pointAtPP(c1, c2, t);\n // const c23 = PointService.pointAtPP(c2, c3, t);\n // const direction = p1.x1 ? p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new QuadraticBezierCurve(p0, c1, pt);\n const curve2 = new QuadraticBezierCurve(pt, c2, p2);\n\n return [curve1, curve2];\n}\n\nexport class CubicBezierCurve extends Curve implements ICubicBezierCurve {\n type: number = CurveTypeEnum.CubicBezierCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n declare readonly p0: IPoint;\n declare readonly p1: IPoint;\n declare readonly p2: IPoint;\n declare readonly p3: IPoint;\n constructor(p0: IPoint, p1: IPoint, p2: IPoint, p3: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n this.p2 = p2;\n this.p3 = p3;\n }\n\n protected _validPoint(): boolean {\n return Number.isFinite(\n this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y + this.p3.x + this.p3.y\n );\n }\n getPointAt(t: number): IPointLike {\n if (this.defined !== false) {\n return cubicPointAt(this.p0, this.p1, this.p2, this.p3, t);\n }\n throw new Error('defined为false的点不能getPointAt');\n }\n protected calcLength(): number {\n // throw new Error('CubicBezierCurve暂不支持updateLength');\n if (this._validPoint()) {\n return cubicLength(this.p0, this.p1, this.p2, this.p3, 0);\n }\n // return distance(this.p0.x || 0, this.p0.y || 0, this.p3.x || 0, this.p3.y || 0);\n // 默认长度不好给\n return 60;\n }\n\n protected calcProjLength(direction: IDirection): number {\n if (direction === Direction.ROW) {\n return abs(this.p0.x - this.p3.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p3.y);\n }\n return 0;\n }\n getAngleAt(t: number): number {\n const minT = max(t - 0.01, 0);\n const maxT = min(t + 0.01, 1);\n const minP = this.getPointAt(minT);\n const maxP = this.getPointAt(maxT);\n return atan2(maxP.y - minP.y, maxP.x - minP.x);\n }\n draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) {\n path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y);\n if (percent >= 1) {\n path.bezierCurveTo(\n this.p1.x * sx + x,\n this.p1.y * sy + y,\n this.p2.x * sx + x,\n this.p2.y * sy + y,\n this.p3.x * sx + x,\n this.p3.y * sy + y\n );\n } else if (percent > 0) {\n const [curve1] = divideCubic(this, percent);\n path.bezierCurveTo(\n curve1.p1.x * sx + x,\n curve1.p1.y * sy + y,\n curve1.p2.x * sx + x,\n curve1.p2.y * sy + y,\n curve1.p3.x * sx + x,\n curve1.p3.y * sy + y\n );\n }\n }\n\n includeX(x: number): boolean {\n const minX = min(this.p0.x, this.p1.x, this.p2.x, this.p3.x);\n const maxX = max(this.p0.x, this.p1.x, this.p2.x, this.p3.x);\n return x >= minX && x <= maxX;\n }\n\n getYAt(x: number): number {\n const minX = min(this.p0.x, this.p1.x, this.p2.x, this.p3.x);\n const maxX = max(this.p0.x, this.p1.x, this.p2.x, this.p3.x);\n const t = (x - minX) / (maxX - minX);\n return this.getPointAt(t).y;\n }\n}\n"]}
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.CurveContext = void 0;
6
6
 
7
- const vutils_1 = require("@visactor/vutils"), line_1 = require("./line"), cubic_bezier_1 = require("./cubic-bezier");
7
+ const vutils_1 = require("@visactor/vutils"), line_1 = require("./line"), cubic_bezier_1 = require("./cubic-bezier"), quadratic_bezier_1 = require("./quadratic-bezier");
8
8
 
9
9
  class CurveContext {
10
10
  constructor(path) {
@@ -15,17 +15,18 @@ class CurveContext {
15
15
  }
16
16
  lineTo(x, y) {
17
17
  const curve = this.addLinearCurve(x, y);
18
- this.path.curves.push(curve), this._lastX = x, this._lastY = y;
18
+ this.path.addCurve(curve), this._lastX = x, this._lastY = y;
19
19
  }
20
20
  addLinearCurve(x, y) {
21
21
  return new line_1.LineCurve(new vutils_1.Point(this._lastX, this._lastY), new vutils_1.Point(x, y));
22
22
  }
23
23
  quadraticCurveTo(aCPx, aCPy, aX, aY) {
24
- throw new Error("CurveContext不支持调用quadraticCurveTo");
24
+ const curve = new quadratic_bezier_1.QuadraticBezierCurve(new vutils_1.Point(this._lastX, this._lastY), new vutils_1.Point(aCPx, aCPy), new vutils_1.Point(aX, aY));
25
+ this.path.addCurve(curve), this._lastX = aX, this._lastY = aY;
25
26
  }
26
27
  bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y) {
27
28
  const curve = new cubic_bezier_1.CubicBezierCurve(new vutils_1.Point(this._lastX, this._lastY), new vutils_1.Point(cp1x, cp1y), new vutils_1.Point(cp2x, cp2y), new vutils_1.Point(x, y));
28
- this.path.curves.push(curve), this._lastX = x, this._lastY = y;
29
+ this.path.addCurve(curve), this._lastX = x, this._lastY = y;
29
30
  }
30
31
  arcTo(aX1, aY1, aX2, aY2, aRadius) {
31
32
  throw new Error("CurveContext不支持调用arcTo");
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/common/segment/curve/curve-context.ts"],"names":[],"mappings":";;;AACA,6CAAyC;AACzC,iCAAmC;AACnC,iDAAkD;AAClD,yDAA0D;AAE1D,MAAa,YAAY;IAOvB,YAAY,IAAmB;QAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;IAC9D,CAAC;IACD,MAAM,CAAC,CAAS,EAAE,CAAS;QACzB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QAC/B,OAAO,IAAI,CAAC;IACd,CAAC;IACD,MAAM,CAAC,CAAS,EAAE,CAAS;QACzB,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACxC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IAClB,CAAC;IAES,cAAc,CAAC,CAAS,EAAE,CAAS;QAC3C,MAAM,KAAK,GAAG,IAAI,gBAAS,CAAC,IAAI,cAAK,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,cAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAClF,OAAO,KAAK,CAAC;IACf,CAAC;IACD,gBAAgB,CAAC,IAAY,EAAE,IAAY,EAAE,EAAU,EAAE,EAAU;QACjE,MAAM,KAAK,GAA0B,IAAI,uCAAoB,CAC3D,IAAI,cAAK,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,EACnC,IAAI,cAAK,CAAC,IAAI,EAAE,IAAI,CAAC,EACrB,IAAI,cAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAClB,CAAC;QACF,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IACnB,CAAC;IACD,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS;QACxF,MAAM,KAAK,GAAsB,IAAI,+BAAgB,CACnD,IAAI,cAAK,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,EACnC,IAAI,cAAK,CAAC,IAAI,EAAE,IAAI,CAAC,EACrB,IAAI,cAAK,CAAC,IAAI,EAAE,IAAI,CAAC,EACrB,IAAI,cAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAChB,CAAC;QACF,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IAClB,CAAC;IACD,KAAK,CAAC,GAAW,EAAE,GAAW,EAAE,GAAW,EAAE,GAAW,EAAE,OAAe;QACvE,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACD,OAAO,CACL,EAAU,EACV,EAAU,EACV,OAAe,EACf,OAAe,EACf,SAAiB,EACjB,WAAmB,EACnB,SAAiB,EACjB,UAAmB;QAEnB,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAC;IAC9C,CAAC;IACD,IAAI,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAC7C,MAAM,IAAI,KAAK,CAAC,uBAAuB,CAAC,CAAC;IAC3C,CAAC;IACD,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc,EAAE,UAAkB,EAAE,QAAgB,EAAE,gBAA0B;QACxG,MAAM,IAAI,KAAK,CAAC,sBAAsB,CAAC,CAAC;IAC1C,CAAC;IACD,SAAS;QACP,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,OAAO;SACR;QACD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;IAC1C,CAAC;CACF;AA3ED,oCA2EC","file":"curve-context.js","sourcesContent":["import type { IPath2D, ICustomPath2D, ILineCurve, ICubicBezierCurve, IQuadraticBezierCurve } from '../../../interface';\nimport { Point } from '@visactor/vutils';\nimport { LineCurve } from './line';\nimport { CubicBezierCurve } from './cubic-bezier';\nimport { QuadraticBezierCurve } from './quadratic-bezier';\n\nexport class CurveContext implements IPath2D {\n declare path: ICustomPath2D;\n private _lastX: number;\n private _lastY: number;\n private _startX: number;\n private _startY: number;\n\n constructor(path: ICustomPath2D) {\n this.path = path;\n this._lastX = this._lastY = this._startX = this._startY = 0;\n }\n moveTo(x: number, y: number) {\n this._lastX = this._startX = x;\n this._lastY = this._startY = y;\n return this;\n }\n lineTo(x: number, y: number) {\n const curve = this.addLinearCurve(x, y);\n this.path.addCurve(curve);\n this._lastX = x;\n this._lastY = y;\n }\n // linear\n protected addLinearCurve(x: number, y: number): ILineCurve {\n const curve = new LineCurve(new Point(this._lastX, this._lastY), new Point(x, y));\n return curve;\n }\n quadraticCurveTo(aCPx: number, aCPy: number, aX: number, aY: number) {\n const curve: IQuadraticBezierCurve = new QuadraticBezierCurve(\n new Point(this._lastX, this._lastY),\n new Point(aCPx, aCPy),\n new Point(aX, aY)\n );\n this.path.addCurve(curve);\n this._lastX = aX;\n this._lastY = aY;\n }\n bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void {\n const curve: ICubicBezierCurve = new CubicBezierCurve(\n new Point(this._lastX, this._lastY),\n new Point(cp1x, cp1y),\n new Point(cp2x, cp2y),\n new Point(x, y)\n );\n this.path.addCurve(curve);\n this._lastX = x;\n this._lastY = y;\n }\n arcTo(aX1: number, aY1: number, aX2: number, aY2: number, aRadius: number) {\n throw new Error('CurveContext不支持调用arcTo');\n }\n ellipse(\n aX: number,\n aY: number,\n xRadius: number,\n yRadius: number,\n aRotation: number,\n aStartAngle: number,\n aEndAngle: number,\n aClockwise: boolean\n ) {\n throw new Error('CurveContext不支持调用ellipse');\n }\n rect(x: number, y: number, w: number, h: number) {\n throw new Error('CurveContext不支持调用rect');\n }\n arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean) {\n throw new Error('CurveContext不支持调用arc');\n }\n closePath(): void {\n if (this.path.curves.length < 2) {\n return;\n }\n this.lineTo(this._startX, this._startY);\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import type { IPoint, IPointLike } from '@visactor/vutils';
2
- import type { IEllipseCurve, IDirection } from '../../../interface';
2
+ import type { IEllipseCurve, IDirection, IPath2D } from '../../../interface';
3
3
  import { Curve } from './base';
4
4
  export declare class EllipseCurve extends Curve implements IEllipseCurve {
5
5
  type: number;
@@ -15,4 +15,7 @@ export declare class EllipseCurve extends Curve implements IEllipseCurve {
15
15
  getAngleAt(t: number): number;
16
16
  protected calcLength(): number;
17
17
  protected calcProjLength(direction: IDirection): number;
18
+ draw(path: IPath2D, percent: number): void;
19
+ getYAt(x: number): number;
20
+ includeX(x: number): boolean;
18
21
  }
@@ -24,6 +24,15 @@ class EllipseCurve extends base_1.Curve {
24
24
  calcProjLength(direction) {
25
25
  throw new Error("QuadraticBezierCurve暂不支持updateLength");
26
26
  }
27
+ draw(path, percent) {
28
+ throw new Error("暂不支持");
29
+ }
30
+ getYAt(x) {
31
+ throw new Error("QuadraticBezierCurve暂不支持getYAt");
32
+ }
33
+ includeX(x) {
34
+ throw new Error("QuadraticBezierCurve暂不支持includeX");
35
+ }
27
36
  }
28
37
 
29
38
  exports.EllipseCurve = EllipseCurve;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/curve/ellipse.ts"],"names":[],"mappings":";;;AAEA,iCAA+B;AAC/B,uCAA4C;AAE5C,MAAa,YAAa,SAAQ,YAAK;IASrC,YACE,EAAU,EACV,OAAe,EACf,OAAe,EACf,QAAgB,EAChB,UAAkB,EAClB,QAAgB,EAChB,aAAuB;QAEvB,KAAK,EAAE,CAAC;QAjBV,SAAI,GAAW,qBAAa,CAAC,YAAY,CAAC;QAkBxC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;IACrC,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAC;IAChD,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACS,UAAU;QAClB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;IAClD,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;CACF;AAvCD,oCAuCC","file":"ellipse.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport type { IEllipseCurve, IDirection } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum } from '../../enums';\n\nexport class EllipseCurve extends Curve implements IEllipseCurve {\n type: number = CurveTypeEnum.EllipseCurve;\n declare p0: IPoint;\n declare radiusX: number;\n declare radiusY: number;\n declare rotation: number;\n declare startAngle: number;\n declare endAngle: number;\n declare anticlockwise?: boolean;\n constructor(\n p0: IPoint,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) {\n super();\n this.p0 = p0;\n this.radiusX = radiusX;\n this.radiusY = radiusY;\n this.rotation = rotation;\n this.startAngle = startAngle;\n this.endAngle = endAngle;\n this.anticlockwise = anticlockwise;\n }\n getPointAt(t: number): IPointLike {\n throw new Error('EllipseCurve暂不支持getPointAt');\n }\n getAngleAt(t: number): number {\n throw new Error('ArcCurve暂不支持getAngleAt');\n }\n protected calcLength(): number {\n throw new Error('EllipseCurve暂不支持updateLength');\n }\n protected calcProjLength(direction: IDirection): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/curve/ellipse.ts"],"names":[],"mappings":";;;AAEA,iCAA+B;AAC/B,uCAA4C;AAE5C,MAAa,YAAa,SAAQ,YAAK;IASrC,YACE,EAAU,EACV,OAAe,EACf,OAAe,EACf,QAAgB,EAChB,UAAkB,EAClB,QAAgB,EAChB,aAAuB;QAEvB,KAAK,EAAE,CAAC;QAjBV,SAAI,GAAW,qBAAa,CAAC,YAAY,CAAC;QAkBxC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;IACrC,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAC;IAChD,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACS,UAAU;QAClB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;IAClD,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,CAAC,IAAa,EAAE,OAAe;QACjC,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAED,MAAM,CAAC,CAAS;QACd,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IACpD,CAAC;IACD,QAAQ,CAAC,CAAS;QAChB,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;IACtD,CAAC;CACF;AAlDD,oCAkDC","file":"ellipse.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport type { IEllipseCurve, IDirection, IPath2D } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum } from '../../enums';\n\nexport class EllipseCurve extends Curve implements IEllipseCurve {\n type: number = CurveTypeEnum.EllipseCurve;\n declare p0: IPoint;\n declare radiusX: number;\n declare radiusY: number;\n declare rotation: number;\n declare startAngle: number;\n declare endAngle: number;\n declare anticlockwise?: boolean;\n constructor(\n p0: IPoint,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) {\n super();\n this.p0 = p0;\n this.radiusX = radiusX;\n this.radiusY = radiusY;\n this.rotation = rotation;\n this.startAngle = startAngle;\n this.endAngle = endAngle;\n this.anticlockwise = anticlockwise;\n }\n getPointAt(t: number): IPointLike {\n throw new Error('EllipseCurve暂不支持getPointAt');\n }\n getAngleAt(t: number): number {\n throw new Error('ArcCurve暂不支持getAngleAt');\n }\n protected calcLength(): number {\n throw new Error('EllipseCurve暂不支持updateLength');\n }\n protected calcProjLength(direction: IDirection): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n\n draw(path: IPath2D, percent: number) {\n throw new Error('暂不支持');\n }\n\n getYAt(x: number): number {\n throw new Error('QuadraticBezierCurve暂不支持getYAt');\n }\n includeX(x: number): boolean {\n throw new Error('QuadraticBezierCurve暂不支持includeX');\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import type { IPoint, IPointLike } from '@visactor/vutils';
2
- import type { ILineCurve, IDirection } from '../../../interface';
2
+ import type { ILineCurve, IDirection, IPath2D } from '../../../interface';
3
3
  import { Curve } from './base';
4
4
  export declare function divideLinear(curve: ILineCurve, t: number): ILineCurve[];
5
5
  export declare class LineCurve extends Curve implements ILineCurve {
@@ -15,4 +15,7 @@ export declare class LineCurve extends Curve implements ILineCurve {
15
15
  protected _validPoint(): boolean;
16
16
  protected calcLength(): number;
17
17
  protected calcProjLength(direction: IDirection): number;
18
+ draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number): void;
19
+ includeX(x: number): boolean;
20
+ getYAt(x: number): number;
18
21
  }
@@ -35,6 +35,24 @@ class LineCurve extends base_1.Curve {
35
35
  return direction === enums_1.Direction.ROW ? (0, vutils_1.abs)(this.p0.x - this.p1.x) : direction === enums_1.Direction.COLUMN ? (0,
36
36
  vutils_1.abs)(this.p0.y - this.p1.y) : 0;
37
37
  }
38
+ draw(path, x, y, sx, sy, percent) {
39
+ if (path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y), percent >= 1) path.lineTo(this.p1.x * sx + x, this.p1.y * sy + y); else if (percent > 0) {
40
+ const p = this.getPointAt(percent);
41
+ path.lineTo(p.x * sx + x, p.y * sy + y);
42
+ }
43
+ }
44
+ includeX(x) {
45
+ return x >= this.p0.x && x <= this.p1.x || x >= this.p1.x && x <= this.p0.x;
46
+ }
47
+ getYAt(x) {
48
+ if (this.includeX(x)) {
49
+ let minP = this.p0, maxP = this.p1;
50
+ this.p0.x > this.p1.x && (minP = this.p1, maxP = this.p0);
51
+ const percent = (x - minP.x) / (maxP.x - minP.x);
52
+ return minP.y + percent * (maxP.y - minP.y);
53
+ }
54
+ return 1 / 0;
55
+ }
38
56
  }
39
57
 
40
58
  exports.LineCurve = LineCurve;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/curve/line.ts"],"names":[],"mappings":";;;AACA,6CAA4D;AAE5D,iCAA+B;AAC/B,uCAAuD;AAEvD,SAAgB,YAAY,CAAC,KAAiB,EAAE,CAAS;IACvD,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC;IAGzB,MAAM,EAAE,GAAG,qBAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IAG7C,MAAM,MAAM,GAAG,IAAI,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IACrC,MAAM,MAAM,GAAG,IAAI,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IAErC,OAAO,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAC1B,CAAC;AAXD,oCAWC;AAED,MAAa,SAAU,SAAQ,YAAK;IAOlC,YAAY,EAAU,EAAE,EAAU;QAChC,KAAK,EAAE,CAAC;QAPV,SAAI,GAAW,qBAAa,CAAC,SAAS,CAAC;QAQrC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,EAAE;YAC1B,OAAO,qBAAY,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;SACpD;QACD,MAAM,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC;IACjD,CAAC;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YACtB,IAAI,CAAC,KAAK,GAAG,IAAA,cAAK,EAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAClE;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAES,WAAW;QACnB,OAAO,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACxE,CAAC;IAES,UAAU;QAClB,IAAI,IAAI,CAAC,WAAW,EAAE,EAAE;YACtB,OAAO,qBAAY,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;SAClD;QAED,OAAO,EAAE,CAAC;IACZ,CAAC;IAES,cAAc,CAAC,SAAqB;QAC5C,IAAI,SAAS,KAAK,iBAAS,CAAC,GAAG,EAAE;YAC/B,OAAO,IAAA,YAAG,EAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACnC;aAAM,IAAI,SAAS,KAAK,iBAAS,CAAC,MAAM,EAAE;YACzC,OAAO,IAAA,YAAG,EAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACnC;QACD,OAAO,CAAC,CAAC;IACX,CAAC;CACF;AA9CD,8BA8CC","file":"line.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs, atan2, PointService } from '@visactor/vutils';\nimport type { ILineCurve, IDirection } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum, Direction } from '../../enums';\n\nexport function divideLinear(curve: ILineCurve, t: number): ILineCurve[] {\n const { p0, p1 } = curve;\n\n // 计算两点之间的差值点\n const c1 = PointService.pointAtPP(p0, p1, t);\n // const direction = p1.x1 ? p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new LineCurve(p0, c1);\n const curve2 = new LineCurve(c1, p1);\n\n return [curve1, curve2];\n}\n\nexport class LineCurve extends Curve implements ILineCurve {\n type: number = CurveTypeEnum.LineCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n declare p0: IPoint;\n declare p1: IPoint;\n declare angle: number;\n constructor(p0: IPoint, p1: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n }\n getPointAt(t: number): IPointLike {\n if (this.defined !== false) {\n return PointService.pointAtPP(this.p0, this.p1, t);\n }\n throw new Error('defined为false的点不能getPointAt');\n }\n\n getAngleAt(t: number): number {\n if (this.angle == null) {\n this.angle = atan2(this.p1.y - this.p0.y, this.p1.x - this.p0.x);\n }\n return this.angle;\n }\n\n protected _validPoint() {\n return Number.isFinite(this.p0.x + this.p0.y + this.p1.x + this.p1.y);\n }\n\n protected calcLength(): number {\n if (this._validPoint()) {\n return PointService.distancePP(this.p0, this.p1);\n }\n // TODO 默认长度不好给,只能给个差不多的长度\n return 60;\n }\n\n protected calcProjLength(direction: IDirection): number {\n if (direction === Direction.ROW) {\n return abs(this.p0.x - this.p1.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p1.y);\n }\n return 0;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/curve/line.ts"],"names":[],"mappings":";;;AACA,6CAA4D;AAE5D,iCAA+B;AAC/B,uCAAuD;AAEvD,SAAgB,YAAY,CAAC,KAAiB,EAAE,CAAS;IACvD,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC;IAGzB,MAAM,EAAE,GAAG,qBAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IAG7C,MAAM,MAAM,GAAG,IAAI,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IACrC,MAAM,MAAM,GAAG,IAAI,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IAErC,OAAO,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAC1B,CAAC;AAXD,oCAWC;AAED,MAAa,SAAU,SAAQ,YAAK;IAOlC,YAAY,EAAU,EAAE,EAAU;QAChC,KAAK,EAAE,CAAC;QAPV,SAAI,GAAW,qBAAa,CAAC,SAAS,CAAC;QAQrC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,EAAE;YAC1B,OAAO,qBAAY,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;SACpD;QACD,MAAM,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC;IACjD,CAAC;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YACtB,IAAI,CAAC,KAAK,GAAG,IAAA,cAAK,EAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAClE;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAES,WAAW;QACnB,OAAO,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACxE,CAAC;IAES,UAAU;QAClB,IAAI,IAAI,CAAC,WAAW,EAAE,EAAE;YACtB,OAAO,qBAAY,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;SAClD;QAED,OAAO,EAAE,CAAC;IACZ,CAAC;IAES,cAAc,CAAC,SAAqB;QAC5C,IAAI,SAAS,KAAK,iBAAS,CAAC,GAAG,EAAE;YAC/B,OAAO,IAAA,YAAG,EAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACnC;aAAM,IAAI,SAAS,KAAK,iBAAS,CAAC,MAAM,EAAE;YACzC,OAAO,IAAA,YAAG,EAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACnC;QACD,OAAO,CAAC,CAAC;IACX,CAAC;IAED,IAAI,CAAC,IAAa,EAAE,CAAS,EAAE,CAAS,EAAE,EAAU,EAAE,EAAU,EAAE,OAAe;QAC/E,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QACpD,IAAI,OAAO,IAAI,CAAC,EAAE;YAChB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;SACrD;aAAM,IAAI,OAAO,GAAG,CAAC,EAAE;YACtB,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;SACzC;IACH,CAAC;IAED,QAAQ,CAAC,CAAS;QAChB,OAAO,CAAC,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAClF,CAAC;IAED,MAAM,CAAC,CAAS;QACd,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;YACpB,IAAI,IAAI,GAAG,IAAI,CAAC,EAAE,CAAC;YACnB,IAAI,IAAI,GAAG,IAAI,CAAC,EAAE,CAAC;YACnB,IAAI,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE;gBACzB,IAAI,GAAG,IAAI,CAAC,EAAE,CAAC;gBACf,IAAI,GAAG,IAAI,CAAC,EAAE,CAAC;aAChB;YACD,MAAM,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACjD,OAAO,IAAI,CAAC,CAAC,GAAG,OAAO,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;SAC7C;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;CACF;AA1ED,8BA0EC","file":"line.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs, atan2, PointService } from '@visactor/vutils';\nimport type { ILineCurve, IDirection, IPath2D } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum, Direction } from '../../enums';\n\nexport function divideLinear(curve: ILineCurve, t: number): ILineCurve[] {\n const { p0, p1 } = curve;\n\n // 计算两点之间的差值点\n const c1 = PointService.pointAtPP(p0, p1, t);\n // const direction = p1.x1 ? p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new LineCurve(p0, c1);\n const curve2 = new LineCurve(c1, p1);\n\n return [curve1, curve2];\n}\n\nexport class LineCurve extends Curve implements ILineCurve {\n type: number = CurveTypeEnum.LineCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n declare p0: IPoint;\n declare p1: IPoint;\n declare angle: number;\n constructor(p0: IPoint, p1: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n }\n getPointAt(t: number): IPointLike {\n if (this.defined !== false) {\n return PointService.pointAtPP(this.p0, this.p1, t);\n }\n throw new Error('defined为false的点不能getPointAt');\n }\n\n getAngleAt(t: number): number {\n if (this.angle == null) {\n this.angle = atan2(this.p1.y - this.p0.y, this.p1.x - this.p0.x);\n }\n return this.angle;\n }\n\n protected _validPoint() {\n return Number.isFinite(this.p0.x + this.p0.y + this.p1.x + this.p1.y);\n }\n\n protected calcLength(): number {\n if (this._validPoint()) {\n return PointService.distancePP(this.p0, this.p1);\n }\n // TODO 默认长度不好给,只能给个差不多的长度\n return 60;\n }\n\n protected calcProjLength(direction: IDirection): number {\n if (direction === Direction.ROW) {\n return abs(this.p0.x - this.p1.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p1.y);\n }\n return 0;\n }\n\n draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) {\n path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y);\n if (percent >= 1) {\n path.lineTo(this.p1.x * sx + x, this.p1.y * sy + y);\n } else if (percent > 0) {\n const p = this.getPointAt(percent);\n path.lineTo(p.x * sx + x, p.y * sy + y);\n }\n }\n\n includeX(x: number): boolean {\n return (x >= this.p0.x && x <= this.p1.x) || (x >= this.p1.x && x <= this.p0.x);\n }\n\n getYAt(x: number): number {\n if (this.includeX(x)) {\n let minP = this.p0;\n let maxP = this.p1;\n if (this.p0.x > this.p1.x) {\n minP = this.p1;\n maxP = this.p0;\n }\n const percent = (x - minP.x) / (maxP.x - minP.x);\n return minP.y + percent * (maxP.y - minP.y);\n }\n return Infinity;\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import type { IPoint, IPointLike } from '@visactor/vutils';
2
- import type { IMoveCurve, IDirection } from '../../../interface';
2
+ import type { IMoveCurve, IDirection, IPath2D } from '../../../interface';
3
3
  import { Curve } from './base';
4
4
  export declare class MoveCurve extends Curve implements IMoveCurve {
5
5
  type: number;
@@ -10,4 +10,7 @@ export declare class MoveCurve extends Curve implements IMoveCurve {
10
10
  getPointAt(t: number): IPointLike;
11
11
  protected calcLength(): number;
12
12
  protected calcProjLength(direction: IDirection): number;
13
+ draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number): void;
14
+ includeX(x: number): boolean;
15
+ getYAt(x: number): number;
13
16
  }
@@ -22,6 +22,15 @@ class MoveCurve extends base_1.Curve {
22
22
  calcProjLength(direction) {
23
23
  throw new Error("QuadraticBezierCurve暂不支持updateLength");
24
24
  }
25
+ draw(path, x, y, sx, sy, percent) {
26
+ path.moveTo(this.p1.x * sx + x, this.p1.y * sy + y);
27
+ }
28
+ includeX(x) {
29
+ return !1;
30
+ }
31
+ getYAt(x) {
32
+ return 1 / 0;
33
+ }
25
34
  }
26
35
 
27
36
  exports.MoveCurve = MoveCurve;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/curve/move.ts"],"names":[],"mappings":";;;AAEA,iCAA+B;AAC/B,uCAA4C;AAE5C,MAAa,SAAU,SAAQ,YAAK;IAIlC,YAAY,EAAU,EAAE,EAAU;QAChC,KAAK,EAAE,CAAC;QAJV,SAAI,GAAW,qBAAa,CAAC,SAAS,CAAC;QAKrC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;IAC7C,CAAC;IACS,UAAU;QAClB,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;IAC/C,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;CACF;AArBD,8BAqBC","file":"move.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport type { IMoveCurve, IDirection } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum } from '../../enums';\n\nexport class MoveCurve extends Curve implements IMoveCurve {\n type: number = CurveTypeEnum.MoveCurve;\n declare p0: IPoint;\n declare p1: IPoint;\n constructor(p0: IPoint, p1: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n }\n getAngleAt(t: number): number {\n throw new Error('ArcCurve暂不支持getAngleAt');\n }\n getPointAt(t: number): IPointLike {\n throw new Error('MoveCurve暂不支持getPointAt');\n }\n protected calcLength(): number {\n throw new Error('MoveCurve暂不支持updateLength');\n }\n protected calcProjLength(direction: IDirection): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/curve/move.ts"],"names":[],"mappings":";;;AAEA,iCAA+B;AAC/B,uCAA4C;AAE5C,MAAa,SAAU,SAAQ,YAAK;IAIlC,YAAY,EAAU,EAAE,EAAU;QAChC,KAAK,EAAE,CAAC;QAJV,SAAI,GAAW,qBAAa,CAAC,SAAS,CAAC;QAKrC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;IAC7C,CAAC;IACS,UAAU;QAClB,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;IAC/C,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,CAAC,IAAa,EAAE,CAAS,EAAE,CAAS,EAAE,EAAU,EAAE,EAAU,EAAE,OAAe;QAC/E,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IACtD,CAAC;IAED,QAAQ,CAAC,CAAS;QAChB,OAAO,KAAK,CAAC;IACf,CAAC;IACD,MAAM,CAAC,CAAS;QACd,OAAO,QAAQ,CAAC;IAClB,CAAC;CACF;AAhCD,8BAgCC","file":"move.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport type { IMoveCurve, IDirection, IPath2D } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum } from '../../enums';\n\nexport class MoveCurve extends Curve implements IMoveCurve {\n type: number = CurveTypeEnum.MoveCurve;\n declare p0: IPoint;\n declare p1: IPoint;\n constructor(p0: IPoint, p1: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n }\n getAngleAt(t: number): number {\n throw new Error('ArcCurve暂不支持getAngleAt');\n }\n getPointAt(t: number): IPointLike {\n throw new Error('MoveCurve暂不支持getPointAt');\n }\n protected calcLength(): number {\n throw new Error('MoveCurve暂不支持updateLength');\n }\n protected calcProjLength(direction: IDirection): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n\n draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) {\n path.moveTo(this.p1.x * sx + x, this.p1.y * sy + y);\n }\n\n includeX(x: number): boolean {\n return false;\n }\n getYAt(x: number): number {\n return Infinity;\n }\n}\n"]}
@@ -1,9 +1,10 @@
1
1
  import type { IAABBBounds, IPoint, IPointLike } from '@visactor/vutils';
2
2
  import type { ICurvePath, ICurve } from '../../../interface';
3
3
  export declare class CurvePath implements ICurvePath<IPoint> {
4
- curves: ICurve<IPoint>[];
4
+ _curves: ICurve<IPoint>[];
5
5
  bounds: IAABBBounds;
6
6
  constructor();
7
+ get curves(): ICurve<IPoint>[];
7
8
  getCurveLengths(): number[];
8
9
  getPointAt(t: number): IPointLike;
9
10
  getLength(): number;
@@ -8,10 +8,13 @@ const vutils_1 = require("@visactor/vutils");
8
8
 
9
9
  class CurvePath {
10
10
  constructor() {
11
- this.curves = [], this.bounds = new vutils_1.AABBBounds;
11
+ this._curves = [], this.bounds = new vutils_1.AABBBounds;
12
+ }
13
+ get curves() {
14
+ return this._curves;
12
15
  }
13
16
  getCurveLengths() {
14
- return this.curves.map((curve => curve.getLength()));
17
+ return this._curves.map((curve => curve.getLength()));
15
18
  }
16
19
  getPointAt(t) {
17
20
  return {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/curve/path.ts"],"names":[],"mappings":";;;AACA,6CAA8C;AAG9C,MAAa,SAAS;IAGpB;QACE,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,IAAI,mBAAU,EAAE,CAAC;IACjC,CAAC;IACD,eAAe;QACb,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;IACrD,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACxB,CAAC;IACD,SAAS;QACP,OAAO,CAAC,CAAC;IACX,CAAC;IACD,SAAS;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;CACF;AAnBD,8BAmBC","file":"path.js","sourcesContent":["import type { IAABBBounds, IPoint, IPointLike } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport type { ICurvePath, ICurve } from '../../../interface';\n\nexport class CurvePath implements ICurvePath<IPoint> {\n curves: ICurve<IPoint>[];\n bounds: IAABBBounds;\n constructor() {\n this.curves = [];\n this.bounds = new AABBBounds();\n }\n getCurveLengths(): number[] {\n return this.curves.map(curve => curve.getLength());\n }\n getPointAt(t: number): IPointLike {\n return { x: 0, y: 0 };\n }\n getLength(): number {\n return 0;\n }\n getBounds() {\n return this.bounds;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/curve/path.ts"],"names":[],"mappings":";;;AACA,6CAA8C;AAG9C,MAAa,SAAS;IAGpB;QACE,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,MAAM,GAAG,IAAI,mBAAU,EAAE,CAAC;IACjC,CAAC;IACD,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,eAAe;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;IACtD,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACxB,CAAC;IACD,SAAS;QACP,OAAO,CAAC,CAAC;IACX,CAAC;IACD,SAAS;QACP,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;CACF;AAvBD,8BAuBC","file":"path.js","sourcesContent":["import type { IAABBBounds, IPoint, IPointLike } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport type { ICurvePath, ICurve } from '../../../interface';\n\nexport class CurvePath implements ICurvePath<IPoint> {\n _curves: ICurve<IPoint>[];\n bounds: IAABBBounds;\n constructor() {\n this._curves = [];\n this.bounds = new AABBBounds();\n }\n get curves(): ICurve<IPoint>[] {\n return this._curves;\n }\n\n getCurveLengths(): number[] {\n return this._curves.map(curve => curve.getLength());\n }\n getPointAt(t: number): IPointLike {\n return { x: 0, y: 0 };\n }\n getLength(): number {\n return 0;\n }\n getBounds() {\n return this.bounds;\n }\n}\n"]}
@@ -1,6 +1,6 @@
1
- import type { IDirection, IQuadraticBezierCurve } from '../../../interface';
1
+ import type { IDirection, IPath2D, IQuadraticBezierCurve } from '../../../interface';
2
2
  import { Curve } from './base';
3
- import type { IPoint, IPointLike } from '@visactor/vutils';
3
+ import { type IPoint, type IPointLike } from '@visactor/vutils';
4
4
  export declare class QuadraticBezierCurve extends Curve implements IQuadraticBezierCurve {
5
5
  type: number;
6
6
  originP1?: IPointLike;
@@ -9,8 +9,12 @@ export declare class QuadraticBezierCurve extends Curve implements IQuadraticBez
9
9
  readonly p1: IPoint;
10
10
  readonly p2: IPoint;
11
11
  constructor(p0: IPoint, p1: IPoint, p2: IPoint);
12
+ protected _validPoint(): boolean;
12
13
  getPointAt(t: number): IPointLike;
13
14
  protected calcLength(): number;
14
15
  protected calcProjLength(direction: IDirection): number;
15
16
  getAngleAt(t: number): number;
17
+ draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number): void;
18
+ getYAt(x: number): number;
19
+ includeX(x: number): boolean;
16
20
  }
@@ -4,24 +4,42 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.QuadraticBezierCurve = void 0;
6
6
 
7
- const enums_1 = require("src/common/enums"), base_1 = require("./base");
7
+ const bezier_utils_1 = require("../../bezier-utils"), enums_1 = require("../../enums"), base_1 = require("./base"), vutils_1 = require("@visactor/vutils"), cubic_bezier_1 = require("./cubic-bezier");
8
8
 
9
9
  class QuadraticBezierCurve extends base_1.Curve {
10
10
  constructor(p0, p1, p2) {
11
11
  super(), this.type = enums_1.CurveTypeEnum.QuadraticBezierCurve, this.p0 = p0, this.p1 = p1,
12
12
  this.p2 = p2;
13
13
  }
14
+ _validPoint() {
15
+ return Number.isFinite(this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y);
16
+ }
14
17
  getPointAt(t) {
15
- throw new Error("QuadraticBezierCurve暂不支持getPointAt");
18
+ if (!1 !== this.defined) return (0, bezier_utils_1.quadPointAt)(this.p0, this.p1, this.p2, t);
19
+ throw new Error("defined为false的点不能getPointAt");
16
20
  }
17
21
  calcLength() {
18
- throw new Error("QuadraticBezierCurve暂不支持updateLength");
22
+ return this._validPoint() ? (0, bezier_utils_1.quadLength)(this.p0, this.p1, this.p2, 0) : 60;
19
23
  }
20
24
  calcProjLength(direction) {
21
- throw new Error("QuadraticBezierCurve暂不支持updateLength");
25
+ return direction === enums_1.Direction.ROW ? (0, vutils_1.abs)(this.p0.x - this.p2.x) : direction === enums_1.Direction.COLUMN ? (0,
26
+ vutils_1.abs)(this.p0.y - this.p2.y) : 0;
22
27
  }
23
28
  getAngleAt(t) {
24
- throw new Error("ArcCurve暂不支持getAngleAt");
29
+ const minT = (0, vutils_1.max)(t - .01, 0), maxT = (0, vutils_1.min)(t + .01, 1), minP = this.getPointAt(minT), maxP = this.getPointAt(maxT);
30
+ return (0, vutils_1.atan2)(maxP.y - minP.y, maxP.x - minP.x);
31
+ }
32
+ draw(path, x, y, sx, sy, percent) {
33
+ if (path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y), percent >= 1) path.quadraticCurveTo(this.p1.x * sx + x, this.p1.y * sy + y, this.p2.x * sx + x, this.p2.y * sy + y); else if (percent > 0) {
34
+ const [curve1] = (0, cubic_bezier_1.divideQuad)(this, percent);
35
+ path.quadraticCurveTo(curve1.p1.x * sx + x, curve1.p1.y * sy + y, curve1.p2.x * sx + x, curve1.p2.y * sy + y);
36
+ }
37
+ }
38
+ getYAt(x) {
39
+ throw new Error("QuadraticBezierCurve暂不支持getYAt");
40
+ }
41
+ includeX(x) {
42
+ throw new Error("QuadraticBezierCurve暂不支持includeX");
25
43
  }
26
44
  }
27
45
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/curve/quadratic-bezier.ts"],"names":[],"mappings":";;;AAAA,4CAAiD;AAEjD,iCAA+B;AAG/B,MAAa,oBAAqB,SAAQ,YAAK;IAQ7C,YAAY,EAAU,EAAE,EAAU,EAAE,EAAU;QAC5C,KAAK,EAAE,CAAC;QARV,SAAI,GAAW,qBAAa,CAAC,oBAAoB,CAAC;QAShD,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;IACxD,CAAC;IACS,UAAU;QAClB,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;CACF;AA1BD,oDA0BC","file":"quadratic-bezier.js","sourcesContent":["import { CurveTypeEnum } from 'src/common/enums';\nimport type { IDirection, IQuadraticBezierCurve } from '../../../interface';\nimport { Curve } from './base';\nimport type { IPoint, IPointLike } from '@visactor/vutils';\n\nexport class QuadraticBezierCurve extends Curve implements IQuadraticBezierCurve {\n type: number = CurveTypeEnum.QuadraticBezierCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n\n declare readonly p0: IPoint;\n declare readonly p1: IPoint;\n declare readonly p2: IPoint;\n constructor(p0: IPoint, p1: IPoint, p2: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n this.p2 = p2;\n }\n getPointAt(t: number): IPointLike {\n throw new Error('QuadraticBezierCurve暂不支持getPointAt');\n }\n protected calcLength(): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n protected calcProjLength(direction: IDirection): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n getAngleAt(t: number): number {\n throw new Error('ArcCurve暂不支持getAngleAt');\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/curve/quadratic-bezier.ts"],"names":[],"mappings":";;;AACA,qDAA6D;AAC7D,uCAAuD;AACvD,iCAA+B;AAC/B,6CAAsF;AACtF,iDAA4C;AAE5C,MAAa,oBAAqB,SAAQ,YAAK;IAQ7C,YAAY,EAAU,EAAE,EAAU,EAAE,EAAU;QAC5C,KAAK,EAAE,CAAC;QARV,SAAI,GAAW,qBAAa,CAAC,oBAAoB,CAAC;QAShD,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IAES,WAAW;QACnB,OAAO,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAChG,CAAC;IAED,UAAU,CAAC,CAAS;QAClB,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,EAAE;YAC1B,OAAO,IAAA,0BAAW,EAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;SAClD;QACD,MAAM,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC;IACjD,CAAC;IACS,UAAU;QAClB,IAAI,IAAI,CAAC,WAAW,EAAE,EAAE;YACtB,OAAO,IAAA,yBAAU,EAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;SACjD;QAED,OAAO,EAAE,CAAC;IACZ,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,IAAI,SAAS,KAAK,iBAAS,CAAC,GAAG,EAAE;YAC/B,OAAO,IAAA,YAAG,EAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACnC;aAAM,IAAI,SAAS,KAAK,iBAAS,CAAC,MAAM,EAAE;YACzC,OAAO,IAAA,YAAG,EAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACnC;QACD,OAAO,CAAC,CAAC;IACX,CAAC;IAED,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,GAAG,IAAA,YAAG,EAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QAC9B,MAAM,IAAI,GAAG,IAAA,YAAG,EAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QAC9B,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACnC,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACnC,OAAO,IAAA,cAAK,EAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;IAED,IAAI,CAAC,IAAa,EAAE,CAAS,EAAE,CAAS,EAAE,EAAU,EAAE,EAAU,EAAE,OAAe;QAC/E,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QACpD,IAAI,OAAO,IAAI,CAAC,EAAE;YAChB,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;SACvG;aAAM,IAAI,OAAO,GAAG,CAAC,EAAE;YACtB,MAAM,CAAC,MAAM,CAAC,GAAG,IAAA,yBAAU,EAAC,IAAI,EAAE,OAAO,CAAC,CAAC;YAC3C,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;SAC/G;IACH,CAAC;IAED,MAAM,CAAC,CAAS;QACd,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IACpD,CAAC;IACD,QAAQ,CAAC,CAAS;QAChB,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;IACtD,CAAC;CACF;AAjED,oDAiEC","file":"quadratic-bezier.js","sourcesContent":["import type { IDirection, IPath2D, IQuadraticBezierCurve } from '../../../interface';\nimport { quadLength, quadPointAt } from '../../bezier-utils';\nimport { CurveTypeEnum, Direction } from '../../enums';\nimport { Curve } from './base';\nimport { abs, atan2, max, min, type IPoint, type IPointLike } from '@visactor/vutils';\nimport { divideQuad } from './cubic-bezier';\n\nexport class QuadraticBezierCurve extends Curve implements IQuadraticBezierCurve {\n type: number = CurveTypeEnum.QuadraticBezierCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n\n declare readonly p0: IPoint;\n declare readonly p1: IPoint;\n declare readonly p2: IPoint;\n constructor(p0: IPoint, p1: IPoint, p2: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n this.p2 = p2;\n }\n\n protected _validPoint(): boolean {\n return Number.isFinite(this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y);\n }\n\n getPointAt(t: number): IPointLike {\n if (this.defined !== false) {\n return quadPointAt(this.p0, this.p1, this.p2, t);\n }\n throw new Error('defined为false的点不能getPointAt');\n }\n protected calcLength(): number {\n if (this._validPoint()) {\n return quadLength(this.p0, this.p1, this.p2, 0);\n }\n // 默认长度不好给\n return 60;\n }\n protected calcProjLength(direction: IDirection): number {\n if (direction === Direction.ROW) {\n return abs(this.p0.x - this.p2.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p2.y);\n }\n return 0;\n }\n\n getAngleAt(t: number): number {\n const minT = max(t - 0.01, 0);\n const maxT = min(t + 0.01, 1);\n const minP = this.getPointAt(minT);\n const maxP = this.getPointAt(maxT);\n return atan2(maxP.y - minP.y, maxP.x - minP.x);\n }\n\n draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) {\n path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y);\n if (percent >= 1) {\n path.quadraticCurveTo(this.p1.x * sx + x, this.p1.y * sy + y, this.p2.x * sx + x, this.p2.y * sy + y);\n } else if (percent > 0) {\n const [curve1] = divideQuad(this, percent);\n path.quadraticCurveTo(curve1.p1.x * sx + x, curve1.p1.y * sy + y, curve1.p2.x * sx + x, curve1.p2.y * sy + y);\n }\n }\n\n getYAt(x: number): number {\n throw new Error('QuadraticBezierCurve暂不支持getYAt');\n }\n includeX(x: number): boolean {\n throw new Error('QuadraticBezierCurve暂不支持includeX');\n }\n}\n"]}
@@ -19,7 +19,7 @@ function simplifyDPStep(points, startIdx, endIdx, sqTolerance, simplified) {
19
19
  sqDistance = sqArea / sqLength, sqDistance > maxSqDist && (maxSqDist = sqDistance,
20
20
  nextIdx = i);
21
21
  maxSqDist > sqTolerance && (nextIdx - startIdx > 2 && simplifyDPStep(points, startIdx, nextIdx, sqTolerance, simplified),
22
- simplified.push(points[nextIdx], points[nextIdx + 1]), endIdx - nextIdx > 2 && simplifyDPStep(points, nextIdx, endIdx, sqTolerance, simplified));
22
+ simplified.push(points[nextIdx], points[nextIdx + 1]), endIdx - nextIdx > 2 && simplifyDPStep(points, nextIdx + 1, endIdx, sqTolerance, simplified));
23
23
  }
24
24
 
25
25
  function simplifyDouglasPeucker(points, sqTolerance) {
@@ -30,8 +30,7 @@ function simplifyDouglasPeucker(points, sqTolerance) {
30
30
 
31
31
  function flatten_simplify(points, tolerance, highestQuality) {
32
32
  if (points.length <= 10) return points;
33
- const sqTolerance = void 0 !== tolerance ? tolerance * tolerance : 1;
34
- return points = simplifyDouglasPeucker(points = highestQuality ? points : simplifyRadialDist(points, sqTolerance), sqTolerance);
33
+ return points = highestQuality ? points : simplifyRadialDist(points, void 0 !== tolerance ? tolerance * tolerance : 1);
35
34
  }
36
35
 
37
36
  Object.defineProperty(exports, "__esModule", {
@@ -1 +1 @@
1
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i < len; i++) {\n deltaX = points[i].x - lastX;\n deltaY = points[i].y - lastY;\n if (deltaX * deltaX + deltaY * deltaY > sqTolerance) {\n lastX = points[i].x;\n lastY = points[i].y;\n newPoints.push(points[i]);\n }\n }\n if (points[points.length - 1].x !== lastX || points[points.length - 1].y !== lastY) {\n newPoints.push(points[points.length - 1]);\n }\n return newPoints;\n}\nfunction simplifyDPStep(\n points: IPointLike[],\n startIdx: number,\n endIdx: number,\n sqTolerance: number,\n simplified: IPointLike[]\n) {\n let maxSqDist = sqTolerance;\n let nextIdx = startIdx;\n const startX = points[startIdx].x;\n const startY = points[startIdx].y;\n const endX = points[endIdx].x;\n const endY = points[endIdx].y;\n const vecX2 = endX - startX;\n const vecY2 = endY - startY;\n const sqLength = vecX2 * vecX2 + vecY2 * vecY2;\n let area;\n let sqArea;\n let sqDistance;\n // 计算距离startIdx到endIdx最长的distance\n let vecX1;\n let vecY1;\n for (let i = startIdx + 1, len = endIdx - 1; i < len; i++) {\n vecX1 = points[i].x - startX;\n vecY1 = points[i].y - startY;\n // axb = x1y2 - x2y1\n area = vecX1 * vecY2 - vecX2 * vecY1;\n sqArea = area * area;\n sqDistance = sqArea / sqLength;\n if (sqDistance > maxSqDist) {\n maxSqDist = sqDistance;\n nextIdx = i;\n }\n }\n if (maxSqDist > sqTolerance) {\n if (nextIdx - startIdx > 2) {\n simplifyDPStep(points, startIdx, nextIdx, sqTolerance, simplified);\n }\n simplified.push(points[nextIdx], points[nextIdx + 1]);\n if (endIdx - nextIdx > 2) {\n simplifyDPStep(points, nextIdx, endIdx, sqTolerance, simplified);\n }\n }\n}\n// simplification using Ramer-Douglas-Peucker algorithm\n// https://karthaus.nl/rdp/\nfunction simplifyDouglasPeucker(points: IPointLike[], sqTolerance: number): IPointLike[] {\n const lastIdx = points.length - 1;\n const simplified = [points[0]];\n simplifyDPStep(points, 0, lastIdx, sqTolerance, simplified);\n simplified.push(points[lastIdx]);\n return simplified;\n}\n// both algorithms combined for awesome performance\nexport function flatten_simplify(points: IPointLike[], tolerance: number, highestQuality: boolean): IPointLike[] {\n if (points.length <= 10) {\n return points;\n }\n const sqTolerance = tolerance !== undefined ? tolerance * tolerance : 1;\n points = highestQuality ? points : simplifyRadialDist(points, sqTolerance);\n points = simplifyDouglasPeucker(points, sqTolerance);\n return points;\n}\n"]}
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i < len; i++) {\n deltaX = points[i].x - lastX;\n deltaY = points[i].y - lastY;\n if (deltaX * deltaX + deltaY * deltaY > sqTolerance) {\n lastX = points[i].x;\n lastY = points[i].y;\n newPoints.push(points[i]);\n }\n }\n if (points[points.length - 1].x !== lastX || points[points.length - 1].y !== lastY) {\n newPoints.push(points[points.length - 1]);\n }\n return newPoints;\n}\nfunction simplifyDPStep(\n points: IPointLike[],\n startIdx: number,\n endIdx: number,\n sqTolerance: number,\n simplified: IPointLike[]\n) {\n let maxSqDist = sqTolerance;\n let nextIdx = startIdx;\n const startX = points[startIdx].x;\n const startY = points[startIdx].y;\n const endX = points[endIdx].x;\n const endY = points[endIdx].y;\n const vecX2 = endX - startX;\n const vecY2 = endY - startY;\n const sqLength = vecX2 * vecX2 + vecY2 * vecY2;\n let area;\n let sqArea;\n let sqDistance;\n // 计算距离startIdx到endIdx最长的distance\n let vecX1;\n let vecY1;\n for (let i = startIdx + 1, len = endIdx - 1; i < len; i++) {\n vecX1 = points[i].x - startX;\n vecY1 = points[i].y - startY;\n // axb = x1y2 - x2y1\n area = vecX1 * vecY2 - vecX2 * vecY1;\n sqArea = area * area;\n sqDistance = sqArea / sqLength;\n if (sqDistance > maxSqDist) {\n maxSqDist = sqDistance;\n nextIdx = i;\n }\n }\n\n if (maxSqDist > sqTolerance) {\n if (nextIdx - startIdx > 2) {\n simplifyDPStep(points, startIdx, nextIdx, sqTolerance, simplified);\n }\n simplified.push(points[nextIdx], points[nextIdx + 1]);\n if (endIdx - nextIdx > 2) {\n simplifyDPStep(points, nextIdx + 1, endIdx, sqTolerance, simplified);\n }\n }\n}\n// simplification using Ramer-Douglas-Peucker algorithm\n// https://karthaus.nl/rdp/\nfunction simplifyDouglasPeucker(points: IPointLike[], sqTolerance: number): IPointLike[] {\n const lastIdx = points.length - 1;\n const simplified = [points[0]];\n simplifyDPStep(points, 0, lastIdx, sqTolerance, simplified);\n simplified.push(points[lastIdx]);\n return simplified;\n}\n// both algorithms combined for awesome performance\nexport function flatten_simplify(points: IPointLike[], tolerance: number, highestQuality: boolean): IPointLike[] {\n if (points.length <= 10) {\n return points;\n }\n const sqTolerance = tolerance !== undefined ? tolerance * tolerance : 1;\n points = highestQuality ? points : simplifyRadialDist(points, sqTolerance);\n // 暂时屏蔽 Douglas-Peucker 算法, 因为在极端情况下不会有点被删除, 导致性能问题\n // points = simplifyDouglasPeucker(points, sqTolerance);\n return points;\n}\n"]}
@@ -1,2 +1,2 @@
1
1
  class StageStore {}
2
- //# sourceMappingURL=store.js.map
2
+ //# sourceMappingURL=store.js.map
@@ -12,7 +12,7 @@ Object.defineProperty(exports, "__esModule", {
12
12
  value: !0
13
13
  }), exports.DefaultWindow = exports.WindowHandlerContribution = exports.VWindow = void 0;
14
14
 
15
- const inversify_lite_1 = require("../common/inversify-lite"), generator_1 = require("../common/generator"), container_1 = require("../container"), tapable_1 = require("../tapable"), application_1 = require("../application");
15
+ const inversify_lite_1 = require("../common/inversify-lite"), vutils_1 = require("@visactor/vutils"), generator_1 = require("../common/generator"), container_1 = require("../container"), tapable_1 = require("../tapable"), application_1 = require("../application");
16
16
 
17
17
  exports.VWindow = Symbol.for("VWindow"), exports.WindowHandlerContribution = Symbol.for("WindowHandlerContribution");
18
18
 
@@ -137,7 +137,8 @@ let DefaultWindow = class {
137
137
  }
138
138
  hasSubView() {
139
139
  const viewBox = this._handler.getViewBox();
140
- return !(0 === viewBox.x1 && 0 === viewBox.y1 && this.width === viewBox.width() && this.height === viewBox.height());
140
+ return !(0 === viewBox.x1 && 0 === viewBox.y1 && (0, vutils_1.isNumberClose)(this.width, viewBox.width()) && (0,
141
+ vutils_1.isNumberClose)(this.height, viewBox.height()));
141
142
  }
142
143
  isVisible(bbox) {
143
144
  return this._handler.isVisible(bbox);
@@ -1 +1 @@
1
- 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{ inject, injectable } from '../common/inversify-lite';\nimport type { IPointLike } from '@visactor/vutils';\nimport { Matrix, type IBoundsLike, type IMatrix, IBounds, Point } from '@visactor/vutils';\nimport { Generator } from '../common/generator';\nimport type {\n ICanvas,\n IContext2d,\n IDomRectLike,\n IGlobal,\n IWindow,\n IWindowHandlerContribution,\n IWindowParams\n} from '../interface';\nimport { container } from '../container';\nimport { SyncHook } from '../tapable';\nimport { application } from '../application';\n\nexport const VWindow = Symbol.for('VWindow');\n\nexport const WindowHandlerContribution = Symbol.for('WindowHandlerContribution');\n\n/**\n * 窗口\n * 对于浏览器,就是管理某个Stage影响的Canvas\n * 对于原生,就是管理这个系统窗口\n */\n@injectable()\nexport class DefaultWindow implements IWindow {\n protected _width: number;\n protected _height: number;\n protected _handler: IWindowHandlerContribution;\n\n hooks = {\n onChange: new SyncHook<[number, number, number, number]>(['x', 'y', 'width', 'height'])\n };\n\n // 父窗口(容器),对于浏览器来说就是container dom\n declare parent: Window;\n // 窗口的大小\n get width(): number {\n if (this._handler) {\n const wh = this._handler.getWH();\n return (this._width = wh.width);\n }\n return this._width;\n }\n get height(): number {\n if (this._handler) {\n const wh = this._handler.getWH();\n return (this._height = wh.height);\n }\n return this._height;\n }\n // 窗口的位置\n // declare x: number;\n // declare y: number;\n declare _uid: number;\n // 窗口操作配置\n declare resizable: boolean;\n declare minHeight: number;\n declare minWidth: number;\n declare maxHeight: number;\n declare maxWidth: number;\n // 窗口配置\n declare title: string;\n\n /* 浏览器环境配置 */\n // 这是主体canvas,对于单图层来说就是绘图canvas\n // 对于多图层画布来说,就是用户传入的或者默认的一个canvas\n declare mainCanvas: ICanvas;\n declare layerCanvas: ICanvas[];\n declare actived: boolean;\n declare global: IGlobal;\n get dpr(): number {\n return this._handler.getDpr();\n }\n\n constructor() {\n this._uid = Generator.GenAutoIncrementId();\n this.global = application.global;\n this.postInit();\n }\n\n protected postInit() {\n this.global.hooks.onSetEnv.tap('window', this.active);\n this.active();\n }\n\n protected active = () => {\n const global = this.global;\n if (!global.env || this.actived) {\n return;\n }\n const handler = container.getNamed<IWindowHandlerContribution>(WindowHandlerContribution, global.env);\n handler.configure(this, global);\n // this.contributions.getContributions().forEach((handlerContribution) => {\n // handlerContribution.configure(this, this.global);\n // });\n this.actived = true;\n };\n\n get style(): CSSStyleDeclaration | Record<string, any> {\n return this._handler.getStyle() ?? {};\n }\n\n set style(style: CSSStyleDeclaration | Record<string, any>) {\n this._handler.setStyle(style);\n }\n\n create(params: IWindowParams): void {\n // 通过handler创建窗口\n this._handler.createWindow(params);\n\n // 使用window的wh\n const windowWH = this._handler.getWH();\n this._width = windowWH.width;\n this._height = windowWH.height;\n\n // 设置viewBox\n if (params.viewBox) {\n this.setViewBox(params.viewBox);\n } else {\n if (params.canvasControled !== false) {\n this.setViewBox({ x1: 0, y1: 0, x2: this._width, y2: this._height });\n } else {\n this.setViewBox({ x1: 0, y1: 0, x2: params.width ?? this._width, y2: params.height ?? this._height });\n }\n }\n\n // 使用window的xy\n // const windowXY = this._handler.getXY();\n // this.x = windowXY.x;\n // this.y = windowXY.y;\n // 使用window的title\n this.title = this._handler.getTitle();\n this.resizable = true;\n }\n\n setWindowHandler(handler: IWindowHandlerContribution) {\n this._handler = handler;\n }\n\n setDpr(dpr: number): void {\n return this._handler.setDpr(dpr);\n }\n resize(w: number, h: number): void {\n return this._handler.resizeWindow(w, h);\n }\n configure(): void {\n throw new Error('暂不支持');\n }\n release(): void {\n this.global.hooks.onSetEnv.unTap('window', this.active);\n\n return this._handler.releaseWindow();\n }\n getContext(): IContext2d {\n return this._handler.getContext();\n }\n getNativeHandler(): ICanvas {\n return this._handler.getNativeHandler();\n }\n getImageBuffer(type?: string): any {\n if (!this._handler.getImageBuffer) {\n return null;\n }\n return this._handler.getImageBuffer(type);\n }\n\n addEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n ): void;\n addEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions\n ): void {\n return this._handler.addEventListener(type, listener, options);\n }\n removeEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | EventListenerOptions\n ): void;\n removeEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions\n ): void {\n return this._handler.removeEventListener(type, listener, options);\n }\n\n dispatchEvent(event: any): boolean {\n return this._handler.dispatchEvent(event);\n }\n\n getBoundingClientRect(): IDomRectLike {\n return this._handler.getBoundingClientRect();\n }\n\n getContainer(): HTMLElement | any {\n return this._handler.container;\n }\n\n clearViewBox(color?: string) {\n this._handler.clearViewBox(color);\n }\n setViewBox(viewBox: IBoundsLike) {\n this._handler.setViewBox(viewBox);\n }\n setViewBoxTransform(a: number, b: number, c: number, d: number, e: number, f: number) {\n this._handler.setViewBoxTransform(a, b, c, d, e, f);\n }\n getViewBox() {\n return this._handler.getViewBox();\n }\n getViewBoxTransform() {\n return this._handler.getViewBoxTransform();\n }\n pointTransform(x: number, y: number): IPointLike {\n const vb = this._handler.getViewBox();\n const m = this._handler.getViewBoxTransform();\n const nextP = { x, y };\n m.transformPoint({ x, y }, nextP);\n nextP.x -= vb.x1;\n nextP.y -= vb.y1;\n return nextP;\n }\n\n hasSubView() {\n const viewBox = this._handler.getViewBox();\n return !(\n viewBox.x1 === 0 &&\n viewBox.y1 === 0 &&\n this.width === viewBox.width() &&\n this.height === viewBox.height()\n );\n }\n\n isVisible(bbox?: IBoundsLike): boolean {\n return this._handler.isVisible(bbox);\n }\n\n onVisibleChange(cb: (currentVisible: boolean) => void) {\n return this._handler.onVisibleChange(cb);\n }\n\n getTopLeft(baseWindow?: boolean): { top: number; left: number } {\n return this._handler.getTopLeft(baseWindow);\n }\n}\n"]}
1
+ 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{ inject, injectable } from '../common/inversify-lite';\nimport type { IPointLike } from '@visactor/vutils';\nimport { Matrix, type IBoundsLike, type IMatrix, IBounds, Point, isEqual, isNumberClose } from '@visactor/vutils';\nimport { Generator } from '../common/generator';\nimport type {\n ICanvas,\n IContext2d,\n IDomRectLike,\n IGlobal,\n IWindow,\n IWindowHandlerContribution,\n IWindowParams\n} from '../interface';\nimport { container } from '../container';\nimport { SyncHook } from '../tapable';\nimport { application } from '../application';\n\nexport const VWindow = Symbol.for('VWindow');\n\nexport const WindowHandlerContribution = Symbol.for('WindowHandlerContribution');\n\n/**\n * 窗口\n * 对于浏览器,就是管理某个Stage影响的Canvas\n * 对于原生,就是管理这个系统窗口\n */\n@injectable()\nexport class DefaultWindow implements IWindow {\n protected _width: number;\n protected _height: number;\n protected _handler: IWindowHandlerContribution;\n\n hooks = {\n onChange: new SyncHook<[number, number, number, number]>(['x', 'y', 'width', 'height'])\n };\n\n // 父窗口(容器),对于浏览器来说就是container dom\n declare parent: Window;\n // 窗口的大小\n get width(): number {\n if (this._handler) {\n const wh = this._handler.getWH();\n return (this._width = wh.width);\n }\n return this._width;\n }\n get height(): number {\n if (this._handler) {\n const wh = this._handler.getWH();\n return (this._height = wh.height);\n }\n return this._height;\n }\n // 窗口的位置\n // declare x: number;\n // declare y: number;\n declare _uid: number;\n // 窗口操作配置\n declare resizable: boolean;\n declare minHeight: number;\n declare minWidth: number;\n declare maxHeight: number;\n declare maxWidth: number;\n // 窗口配置\n declare title: string;\n\n /* 浏览器环境配置 */\n // 这是主体canvas,对于单图层来说就是绘图canvas\n // 对于多图层画布来说,就是用户传入的或者默认的一个canvas\n declare mainCanvas: ICanvas;\n declare layerCanvas: ICanvas[];\n declare actived: boolean;\n declare global: IGlobal;\n get dpr(): number {\n return this._handler.getDpr();\n }\n\n constructor() {\n this._uid = Generator.GenAutoIncrementId();\n this.global = application.global;\n this.postInit();\n }\n\n protected postInit() {\n this.global.hooks.onSetEnv.tap('window', this.active);\n this.active();\n }\n\n protected active = () => {\n const global = this.global;\n if (!global.env || this.actived) {\n return;\n }\n const handler = container.getNamed<IWindowHandlerContribution>(WindowHandlerContribution, global.env);\n handler.configure(this, global);\n // this.contributions.getContributions().forEach((handlerContribution) => {\n // handlerContribution.configure(this, this.global);\n // });\n this.actived = true;\n };\n\n get style(): CSSStyleDeclaration | Record<string, any> {\n return this._handler.getStyle() ?? {};\n }\n\n set style(style: CSSStyleDeclaration | Record<string, any>) {\n this._handler.setStyle(style);\n }\n\n create(params: IWindowParams): void {\n // 通过handler创建窗口\n this._handler.createWindow(params);\n\n // 使用window的wh\n const windowWH = this._handler.getWH();\n this._width = windowWH.width;\n this._height = windowWH.height;\n\n // 设置viewBox\n if (params.viewBox) {\n this.setViewBox(params.viewBox);\n } else {\n if (params.canvasControled !== false) {\n this.setViewBox({ x1: 0, y1: 0, x2: this._width, y2: this._height });\n } else {\n this.setViewBox({ x1: 0, y1: 0, x2: params.width ?? this._width, y2: params.height ?? this._height });\n }\n }\n\n // 使用window的xy\n // const windowXY = this._handler.getXY();\n // this.x = windowXY.x;\n // this.y = windowXY.y;\n // 使用window的title\n this.title = this._handler.getTitle();\n this.resizable = true;\n }\n\n setWindowHandler(handler: IWindowHandlerContribution) {\n this._handler = handler;\n }\n\n setDpr(dpr: number): void {\n return this._handler.setDpr(dpr);\n }\n resize(w: number, h: number): void {\n return this._handler.resizeWindow(w, h);\n }\n configure(): void {\n throw new Error('暂不支持');\n }\n release(): void {\n this.global.hooks.onSetEnv.unTap('window', this.active);\n\n return this._handler.releaseWindow();\n }\n getContext(): IContext2d {\n return this._handler.getContext();\n }\n getNativeHandler(): ICanvas {\n return this._handler.getNativeHandler();\n }\n getImageBuffer(type?: string): any {\n if (!this._handler.getImageBuffer) {\n return null;\n }\n return this._handler.getImageBuffer(type);\n }\n\n addEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n ): void;\n addEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions\n ): void {\n return this._handler.addEventListener(type, listener, options);\n }\n removeEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | EventListenerOptions\n ): void;\n removeEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions\n ): void {\n return this._handler.removeEventListener(type, listener, options);\n }\n\n dispatchEvent(event: any): boolean {\n return this._handler.dispatchEvent(event);\n }\n\n getBoundingClientRect(): IDomRectLike {\n return this._handler.getBoundingClientRect();\n }\n\n getContainer(): HTMLElement | any {\n return this._handler.container;\n }\n\n clearViewBox(color?: string) {\n this._handler.clearViewBox(color);\n }\n setViewBox(viewBox: IBoundsLike) {\n this._handler.setViewBox(viewBox);\n }\n setViewBoxTransform(a: number, b: number, c: number, d: number, e: number, f: number) {\n this._handler.setViewBoxTransform(a, b, c, d, e, f);\n }\n getViewBox() {\n return this._handler.getViewBox();\n }\n getViewBoxTransform() {\n return this._handler.getViewBoxTransform();\n }\n pointTransform(x: number, y: number): IPointLike {\n const vb = this._handler.getViewBox();\n const m = this._handler.getViewBoxTransform();\n const nextP = { x, y };\n m.transformPoint({ x, y }, nextP);\n nextP.x -= vb.x1;\n nextP.y -= vb.y1;\n return nextP;\n }\n\n hasSubView() {\n const viewBox = this._handler.getViewBox();\n return !(\n viewBox.x1 === 0 &&\n viewBox.y1 === 0 &&\n isNumberClose(this.width, viewBox.width()) &&\n isNumberClose(this.height, viewBox.height())\n );\n }\n\n isVisible(bbox?: IBoundsLike): boolean {\n return this._handler.isVisible(bbox);\n }\n\n onVisibleChange(cb: (currentVisible: boolean) => void) {\n return this._handler.onVisibleChange(cb);\n }\n\n getTopLeft(baseWindow?: boolean): { top: number; left: number } {\n return this._handler.getTopLeft(baseWindow);\n }\n}\n"]}
@@ -22,10 +22,10 @@ class ArrowSymbol extends base_1.BaseSymbol {
22
22
  super(...arguments), this.type = "arrow", this.pathStr = "M-0.07142857142857142,0.5L0.07142857142857142,0.5L0.07142857142857142,-0.0625L0.2,-0.0625L0,-0.5L-0.2,-0.0625L-0.07142857142857142,-0.0625Z";
23
23
  }
24
24
  draw(ctx, size, transX, transY) {
25
- return arrow(ctx, size / 2, transX, transY);
25
+ return arrow(ctx, this.parseSize(size) / 2, transX, transY);
26
26
  }
27
27
  drawOffset(ctx, size, transX, transY, offset) {
28
- return arrow(ctx, size / 2 + offset, transX, transY);
28
+ return arrow(ctx, this.parseSize(size) / 2 + offset, transX, transY);
29
29
  }
30
30
  }
31
31