@visactor/vrender-core 0.21.0-alpha.1 → 0.21.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (260) hide show
  1. package/cjs/animate/Ticker/default-ticker.d.ts +4 -2
  2. package/cjs/animate/Ticker/default-ticker.js +8 -5
  3. package/cjs/animate/Ticker/default-ticker.js.map +1 -1
  4. package/cjs/animate/custom-animate.d.ts +2 -0
  5. package/cjs/animate/custom-animate.js +11 -2
  6. package/cjs/animate/custom-animate.js.map +1 -1
  7. package/cjs/common/path-svg.js +3 -3
  8. package/cjs/common/path-svg.js.map +1 -1
  9. package/cjs/common/simplify.js +2 -3
  10. package/cjs/common/simplify.js.map +1 -1
  11. package/cjs/core/contributions/textMeasure/AtextMeasure.d.ts +56 -4
  12. package/cjs/core/contributions/textMeasure/AtextMeasure.js +119 -18
  13. package/cjs/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
  14. package/cjs/core/contributions/textMeasure/layout.d.ts +7 -3
  15. package/cjs/core/contributions/textMeasure/layout.js +40 -39
  16. package/cjs/core/contributions/textMeasure/layout.js.map +1 -1
  17. package/cjs/core/stage.d.ts +5 -0
  18. package/cjs/core/stage.js +20 -7
  19. package/cjs/core/stage.js.map +1 -1
  20. package/cjs/core/window.js +3 -2
  21. package/cjs/core/window.js.map +1 -1
  22. package/cjs/event/event-manager.d.ts +1 -0
  23. package/cjs/event/event-manager.js +1 -1
  24. package/cjs/event/event-manager.js.map +1 -1
  25. package/cjs/event/event-system.js +2 -1
  26. package/cjs/event/event-system.js.map +1 -1
  27. package/cjs/graphic/builtin-symbol/arrow.js +2 -2
  28. package/cjs/graphic/builtin-symbol/arrow.js.map +1 -1
  29. package/cjs/graphic/builtin-symbol/arrow2-down.js +2 -2
  30. package/cjs/graphic/builtin-symbol/arrow2-down.js.map +1 -1
  31. package/cjs/graphic/builtin-symbol/arrow2-left.js +2 -2
  32. package/cjs/graphic/builtin-symbol/arrow2-left.js.map +1 -1
  33. package/cjs/graphic/builtin-symbol/arrow2-right.js +2 -2
  34. package/cjs/graphic/builtin-symbol/arrow2-right.js.map +1 -1
  35. package/cjs/graphic/builtin-symbol/arrow2-up.js +2 -2
  36. package/cjs/graphic/builtin-symbol/arrow2-up.js.map +1 -1
  37. package/cjs/graphic/builtin-symbol/base.d.ts +1 -0
  38. package/cjs/graphic/builtin-symbol/base.js +3 -0
  39. package/cjs/graphic/builtin-symbol/base.js.map +1 -1
  40. package/cjs/graphic/builtin-symbol/circle.js +3 -3
  41. package/cjs/graphic/builtin-symbol/circle.js.map +1 -1
  42. package/cjs/graphic/builtin-symbol/close.js +3 -3
  43. package/cjs/graphic/builtin-symbol/close.js.map +1 -1
  44. package/cjs/graphic/builtin-symbol/cross.js +2 -2
  45. package/cjs/graphic/builtin-symbol/cross.js.map +1 -1
  46. package/cjs/graphic/builtin-symbol/diamond.js +3 -3
  47. package/cjs/graphic/builtin-symbol/diamond.js.map +1 -1
  48. package/cjs/graphic/builtin-symbol/line-h.js +3 -3
  49. package/cjs/graphic/builtin-symbol/line-h.js.map +1 -1
  50. package/cjs/graphic/builtin-symbol/line-v.js +3 -3
  51. package/cjs/graphic/builtin-symbol/line-v.js.map +1 -1
  52. package/cjs/graphic/builtin-symbol/square.js +2 -2
  53. package/cjs/graphic/builtin-symbol/square.js.map +1 -1
  54. package/cjs/graphic/builtin-symbol/star.js +2 -2
  55. package/cjs/graphic/builtin-symbol/star.js.map +1 -1
  56. package/cjs/graphic/builtin-symbol/stroke.js +2 -2
  57. package/cjs/graphic/builtin-symbol/stroke.js.map +1 -1
  58. package/cjs/graphic/builtin-symbol/thin-triangle.js +2 -2
  59. package/cjs/graphic/builtin-symbol/thin-triangle.js.map +1 -1
  60. package/cjs/graphic/builtin-symbol/triangle-down.js +2 -2
  61. package/cjs/graphic/builtin-symbol/triangle-down.js.map +1 -1
  62. package/cjs/graphic/builtin-symbol/triangle-left.js +2 -2
  63. package/cjs/graphic/builtin-symbol/triangle-left.js.map +1 -1
  64. package/cjs/graphic/builtin-symbol/triangle-right.js +2 -2
  65. package/cjs/graphic/builtin-symbol/triangle-right.js.map +1 -1
  66. package/cjs/graphic/builtin-symbol/triangle-up.js +2 -2
  67. package/cjs/graphic/builtin-symbol/triangle-up.js.map +1 -1
  68. package/cjs/graphic/builtin-symbol/utils.d.ts +1 -0
  69. package/cjs/graphic/builtin-symbol/utils.js +6 -3
  70. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  71. package/cjs/graphic/builtin-symbol/wedge.js +2 -2
  72. package/cjs/graphic/builtin-symbol/wedge.js.map +1 -1
  73. package/cjs/graphic/builtin-symbol/wye.js +2 -2
  74. package/cjs/graphic/builtin-symbol/wye.js.map +1 -1
  75. package/cjs/graphic/config.d.ts +1 -1
  76. package/cjs/graphic/config.js +8 -3
  77. package/cjs/graphic/config.js.map +1 -1
  78. package/cjs/graphic/richtext/paragraph.js +3 -1
  79. package/cjs/graphic/richtext/paragraph.js.map +1 -1
  80. package/cjs/graphic/text.d.ts +11 -11
  81. package/cjs/graphic/text.js +99 -170
  82. package/cjs/graphic/text.js.map +1 -1
  83. package/cjs/graphic/wrap-text.js +12 -4
  84. package/cjs/graphic/wrap-text.js.map +1 -1
  85. package/cjs/interface/animate.d.ts +3 -1
  86. package/cjs/interface/animate.js.map +1 -1
  87. package/cjs/interface/context.d.ts +1 -0
  88. package/cjs/interface/context.js.map +1 -1
  89. package/cjs/interface/graphic/text.d.ts +9 -3
  90. package/cjs/interface/graphic/text.js +6 -1
  91. package/cjs/interface/graphic/text.js.map +1 -1
  92. package/cjs/interface/graphic.d.ts +2 -0
  93. package/cjs/interface/graphic.js.map +1 -1
  94. package/cjs/interface/stage.d.ts +2 -0
  95. package/cjs/interface/stage.js.map +1 -1
  96. package/cjs/interface/text.d.ts +9 -1
  97. package/cjs/interface/text.js.map +1 -1
  98. package/cjs/plugins/builtin-plugin/auto-refresh-plugin.d.ts +16 -0
  99. package/cjs/plugins/builtin-plugin/auto-refresh-plugin.js +48 -0
  100. package/cjs/plugins/builtin-plugin/auto-refresh-plugin.js.map +1 -0
  101. package/cjs/render/contributions/render/arc-render.js +30 -18
  102. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  103. package/cjs/render/contributions/render/area-render.js +40 -36
  104. package/cjs/render/contributions/render/area-render.js.map +1 -1
  105. package/cjs/render/contributions/render/circle-render.js +10 -5
  106. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  107. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +2 -2
  108. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  109. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +2 -2
  110. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  111. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +2 -2
  112. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  113. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
  114. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  115. package/cjs/render/contributions/render/group-render.js +10 -5
  116. package/cjs/render/contributions/render/group-render.js.map +1 -1
  117. package/cjs/render/contributions/render/image-render.js +26 -22
  118. package/cjs/render/contributions/render/image-render.js.map +1 -1
  119. package/cjs/render/contributions/render/path-render.js +10 -5
  120. package/cjs/render/contributions/render/path-render.js.map +1 -1
  121. package/cjs/render/contributions/render/polygon-render.js +10 -5
  122. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  123. package/cjs/render/contributions/render/rect-render.js +10 -5
  124. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  125. package/cjs/render/contributions/render/symbol-render.js +18 -8
  126. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  127. package/cjs/render/contributions/render/text-render.d.ts +1 -1
  128. package/cjs/render/contributions/render/text-render.js +24 -46
  129. package/cjs/render/contributions/render/text-render.js.map +1 -1
  130. package/dist/index.es.js +1009 -818
  131. package/es/animate/Ticker/default-ticker.d.ts +4 -2
  132. package/es/animate/Ticker/default-ticker.js +9 -6
  133. package/es/animate/Ticker/default-ticker.js.map +1 -1
  134. package/es/animate/custom-animate.d.ts +2 -0
  135. package/es/animate/custom-animate.js +11 -2
  136. package/es/animate/custom-animate.js.map +1 -1
  137. package/es/common/path-svg.js +3 -3
  138. package/es/common/path-svg.js.map +1 -1
  139. package/es/common/simplify.js +2 -3
  140. package/es/common/simplify.js.map +1 -1
  141. package/es/core/contributions/textMeasure/AtextMeasure.d.ts +56 -4
  142. package/es/core/contributions/textMeasure/AtextMeasure.js +122 -17
  143. package/es/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
  144. package/es/core/contributions/textMeasure/layout.d.ts +7 -3
  145. package/es/core/contributions/textMeasure/layout.js +40 -39
  146. package/es/core/contributions/textMeasure/layout.js.map +1 -1
  147. package/es/core/stage.d.ts +5 -0
  148. package/es/core/stage.js +21 -6
  149. package/es/core/stage.js.map +1 -1
  150. package/es/core/window.js +3 -1
  151. package/es/core/window.js.map +1 -1
  152. package/es/event/event-manager.d.ts +1 -0
  153. package/es/event/event-manager.js +1 -1
  154. package/es/event/event-manager.js.map +1 -1
  155. package/es/event/event-system.js +2 -1
  156. package/es/event/event-system.js.map +1 -1
  157. package/es/graphic/builtin-symbol/arrow.js +2 -2
  158. package/es/graphic/builtin-symbol/arrow.js.map +1 -1
  159. package/es/graphic/builtin-symbol/arrow2-down.js +2 -2
  160. package/es/graphic/builtin-symbol/arrow2-down.js.map +1 -1
  161. package/es/graphic/builtin-symbol/arrow2-left.js +2 -2
  162. package/es/graphic/builtin-symbol/arrow2-left.js.map +1 -1
  163. package/es/graphic/builtin-symbol/arrow2-right.js +2 -2
  164. package/es/graphic/builtin-symbol/arrow2-right.js.map +1 -1
  165. package/es/graphic/builtin-symbol/arrow2-up.js +2 -2
  166. package/es/graphic/builtin-symbol/arrow2-up.js.map +1 -1
  167. package/es/graphic/builtin-symbol/base.d.ts +1 -0
  168. package/es/graphic/builtin-symbol/base.js +3 -0
  169. package/es/graphic/builtin-symbol/base.js.map +1 -1
  170. package/es/graphic/builtin-symbol/circle.js +3 -3
  171. package/es/graphic/builtin-symbol/circle.js.map +1 -1
  172. package/es/graphic/builtin-symbol/close.js +3 -3
  173. package/es/graphic/builtin-symbol/close.js.map +1 -1
  174. package/es/graphic/builtin-symbol/cross.js +2 -2
  175. package/es/graphic/builtin-symbol/cross.js.map +1 -1
  176. package/es/graphic/builtin-symbol/diamond.js +3 -3
  177. package/es/graphic/builtin-symbol/diamond.js.map +1 -1
  178. package/es/graphic/builtin-symbol/line-h.js +3 -3
  179. package/es/graphic/builtin-symbol/line-h.js.map +1 -1
  180. package/es/graphic/builtin-symbol/line-v.js +3 -3
  181. package/es/graphic/builtin-symbol/line-v.js.map +1 -1
  182. package/es/graphic/builtin-symbol/square.js +2 -2
  183. package/es/graphic/builtin-symbol/square.js.map +1 -1
  184. package/es/graphic/builtin-symbol/star.js +2 -2
  185. package/es/graphic/builtin-symbol/star.js.map +1 -1
  186. package/es/graphic/builtin-symbol/stroke.js +2 -2
  187. package/es/graphic/builtin-symbol/stroke.js.map +1 -1
  188. package/es/graphic/builtin-symbol/thin-triangle.js +2 -2
  189. package/es/graphic/builtin-symbol/thin-triangle.js.map +1 -1
  190. package/es/graphic/builtin-symbol/triangle-down.js +2 -2
  191. package/es/graphic/builtin-symbol/triangle-down.js.map +1 -1
  192. package/es/graphic/builtin-symbol/triangle-left.js +2 -2
  193. package/es/graphic/builtin-symbol/triangle-left.js.map +1 -1
  194. package/es/graphic/builtin-symbol/triangle-right.js +2 -2
  195. package/es/graphic/builtin-symbol/triangle-right.js.map +1 -1
  196. package/es/graphic/builtin-symbol/triangle-up.js +2 -2
  197. package/es/graphic/builtin-symbol/triangle-up.js.map +1 -1
  198. package/es/graphic/builtin-symbol/utils.d.ts +1 -0
  199. package/es/graphic/builtin-symbol/utils.js +7 -4
  200. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  201. package/es/graphic/builtin-symbol/wedge.js +2 -2
  202. package/es/graphic/builtin-symbol/wedge.js.map +1 -1
  203. package/es/graphic/builtin-symbol/wye.js +2 -2
  204. package/es/graphic/builtin-symbol/wye.js.map +1 -1
  205. package/es/graphic/config.d.ts +1 -1
  206. package/es/graphic/config.js +9 -2
  207. package/es/graphic/config.js.map +1 -1
  208. package/es/graphic/richtext/paragraph.js +4 -2
  209. package/es/graphic/richtext/paragraph.js.map +1 -1
  210. package/es/graphic/text.d.ts +11 -11
  211. package/es/graphic/text.js +98 -165
  212. package/es/graphic/text.js.map +1 -1
  213. package/es/graphic/wrap-text.js +12 -4
  214. package/es/graphic/wrap-text.js.map +1 -1
  215. package/es/interface/animate.d.ts +3 -1
  216. package/es/interface/animate.js.map +1 -1
  217. package/es/interface/context.d.ts +1 -0
  218. package/es/interface/context.js.map +1 -1
  219. package/es/interface/graphic/text.d.ts +9 -3
  220. package/es/interface/graphic/text.js +6 -1
  221. package/es/interface/graphic/text.js.map +1 -1
  222. package/es/interface/graphic.d.ts +2 -0
  223. package/es/interface/graphic.js.map +1 -1
  224. package/es/interface/stage.d.ts +2 -0
  225. package/es/interface/stage.js.map +1 -1
  226. package/es/interface/text.d.ts +9 -1
  227. package/es/interface/text.js.map +1 -1
  228. package/es/plugins/builtin-plugin/auto-refresh-plugin.d.ts +16 -0
  229. package/es/plugins/builtin-plugin/auto-refresh-plugin.js +41 -0
  230. package/es/plugins/builtin-plugin/auto-refresh-plugin.js.map +1 -0
  231. package/es/render/contributions/render/arc-render.js +30 -18
  232. package/es/render/contributions/render/arc-render.js.map +1 -1
  233. package/es/render/contributions/render/area-render.js +40 -36
  234. package/es/render/contributions/render/area-render.js.map +1 -1
  235. package/es/render/contributions/render/circle-render.js +10 -5
  236. package/es/render/contributions/render/circle-render.js.map +1 -1
  237. package/es/render/contributions/render/contributions/arc-contribution-render.js +2 -2
  238. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  239. package/es/render/contributions/render/contributions/circle-contribution-render.js +2 -2
  240. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  241. package/es/render/contributions/render/contributions/rect-contribution-render.js +2 -2
  242. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  243. package/es/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
  244. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  245. package/es/render/contributions/render/group-render.js +10 -5
  246. package/es/render/contributions/render/group-render.js.map +1 -1
  247. package/es/render/contributions/render/image-render.js +26 -22
  248. package/es/render/contributions/render/image-render.js.map +1 -1
  249. package/es/render/contributions/render/path-render.js +10 -5
  250. package/es/render/contributions/render/path-render.js.map +1 -1
  251. package/es/render/contributions/render/polygon-render.js +10 -5
  252. package/es/render/contributions/render/polygon-render.js.map +1 -1
  253. package/es/render/contributions/render/rect-render.js +10 -5
  254. package/es/render/contributions/render/rect-render.js.map +1 -1
  255. package/es/render/contributions/render/symbol-render.js +18 -8
  256. package/es/render/contributions/render/symbol-render.js.map +1 -1
  257. package/es/render/contributions/render/text-render.d.ts +1 -1
  258. package/es/render/contributions/render/text-render.js +23 -45
  259. package/es/render/contributions/render/text-render.js.map +1 -1
  260. package/package.json +6 -5
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1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport type {\n IPath,\n ICustomPath2D,\n IContext2d,\n IThemeAttribute,\n IGraphicAttribute,\n IMarkAttribute,\n IPathRenderContribution,\n IGraphicRender,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IPathGraphicAttribute\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { PATH_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { PathRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { BaseRender } from './base-render';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport {\n defaultPathBackgroundRenderContribution,\n defaultPathTextureRenderContribution\n} from './contributions/path-contribution-render';\n\n@injectable()\nexport class DefaultCanvasPathRender extends BaseRender<IPath> implements IGraphicRender {\n type: 'path';\n numberType: number = PATH_NUMBER_TYPE;\n tempTheme: Required<IPathGraphicAttribute>;\n\n constructor(\n @inject(ContributionProvider)\n @named(PathRenderContribution)\n protected readonly pathRenderContribitions: IContributionProvider<IPathRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultPathBackgroundRenderContribution, defaultPathTextureRenderContribution];\n this.init(pathRenderContribitions);\n }\n\n drawShape(\n path: IPath,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const pathAttribute = graphicService.themeService.getCurrentTheme().pathAttribute;\n const pathAttribute = this.tempTheme ?? getTheme(path, params?.theme).path;\n const { x: originX = pathAttribute.x, y: originY = pathAttribute.y } = path.attribute;\n\n const z = this.z ?? 0;\n\n const data = this.valid(path, pathAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n context.beginPath();\n if (path.pathShape) {\n renderCommandList((path.pathShape as ICustomPath2D).commandList, context, x, y, 1, 1, z);\n } else {\n const path2D = path.attribute.path ?? pathAttribute.path;\n renderCommandList((path2D as ICustomPath2D).commandList, context, x, y, 1, 1, z);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(path, path.attribute, pathAttribute);\n\n this.beforeRenderStep(\n path,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n pathAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, path.attribute, pathAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(path, path.attribute, originX - x, originY - y, pathAttribute);\n context.stroke();\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, path.attribute, pathAttribute);\n } else if (fVisible) {\n context.setCommonStyle(path, path.attribute, originX - x, originY - y, pathAttribute);\n context.fill();\n }\n }\n\n this.afterRenderStep(\n path,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n pathAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(path: IPath, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const pathAttribute = getTheme(path, params?.theme).path;\n this.tempTheme = pathAttribute;\n this._draw(path, pathAttribute, false, drawContext, params);\n this.tempTheme = null;\n }\n}\n"]}
1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { renderCommandList } from '../../../common/render-command-list';\nimport type {\n IPath,\n ICustomPath2D,\n IContext2d,\n IThemeAttribute,\n IGraphicAttribute,\n IMarkAttribute,\n IPathRenderContribution,\n IGraphicRender,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IPathGraphicAttribute\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { PATH_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { PathRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { BaseRender } from './base-render';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport {\n defaultPathBackgroundRenderContribution,\n defaultPathTextureRenderContribution\n} from './contributions/path-contribution-render';\n\n@injectable()\nexport class DefaultCanvasPathRender extends BaseRender<IPath> implements IGraphicRender {\n type: 'path';\n numberType: number = PATH_NUMBER_TYPE;\n tempTheme: Required<IPathGraphicAttribute>;\n\n constructor(\n @inject(ContributionProvider)\n @named(PathRenderContribution)\n protected readonly pathRenderContribitions: IContributionProvider<IPathRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultPathBackgroundRenderContribution, defaultPathTextureRenderContribution];\n this.init(pathRenderContribitions);\n }\n\n drawShape(\n path: IPath,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const pathAttribute = graphicService.themeService.getCurrentTheme().pathAttribute;\n const pathAttribute = this.tempTheme ?? getTheme(path, params?.theme).path;\n const {\n x: originX = pathAttribute.x,\n y: originY = pathAttribute.y,\n fillStrokeOrder = pathAttribute.fillStrokeOrder\n } = path.attribute;\n\n const z = this.z ?? 0;\n\n const data = this.valid(path, pathAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n context.beginPath();\n if (path.pathShape) {\n renderCommandList((path.pathShape as ICustomPath2D).commandList, context, x, y, 1, 1, z);\n } else {\n const path2D = path.attribute.path ?? pathAttribute.path;\n renderCommandList((path2D as ICustomPath2D).commandList, context, x, y, 1, 1, z);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(path, path.attribute, pathAttribute);\n\n this.beforeRenderStep(\n path,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n pathAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, path.attribute, pathAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(path, path.attribute, originX - x, originY - y, pathAttribute);\n context.stroke();\n }\n }\n };\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, path.attribute, pathAttribute);\n } else if (fVisible) {\n context.setCommonStyle(path, path.attribute, originX - x, originY - y, pathAttribute);\n context.fill();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n path,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n pathAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(path: IPath, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const pathAttribute = getTheme(path, params?.theme).path;\n this.tempTheme = pathAttribute;\n this._draw(path, pathAttribute, false, drawContext, params);\n this.tempTheme = null;\n }\n}\n"]}
@@ -25,17 +25,22 @@ let DefaultCanvasPolygonRender = class extends base_render_1.BaseRender {
25
25
  this.init(polygonRenderContribitions);
26
26
  }
27
27
  drawShape(polygon, context, x, y, drawContext, params, fillCb, strokeCb) {
28
- const polygonAttribute = (0, theme_1.getTheme)(polygon, null == params ? void 0 : params.theme).polygon, {points: points = polygonAttribute.points, cornerRadius: cornerRadius = polygonAttribute.cornerRadius, x: originX = polygonAttribute.x, y: originY = polygonAttribute.y, closePath: closePath = polygonAttribute.closePath} = polygon.attribute, data = this.valid(polygon, polygonAttribute, fillCb, strokeCb);
28
+ const polygonAttribute = (0, theme_1.getTheme)(polygon, null == params ? void 0 : params.theme).polygon, {points: points = polygonAttribute.points, cornerRadius: cornerRadius = polygonAttribute.cornerRadius, x: originX = polygonAttribute.x, y: originY = polygonAttribute.y, closePath: closePath = polygonAttribute.closePath, fillStrokeOrder: fillStrokeOrder = polygonAttribute.fillStrokeOrder} = polygon.attribute, data = this.valid(polygon, polygonAttribute, fillCb, strokeCb);
29
29
  if (!data) return;
30
30
  const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data;
31
31
  context.beginPath(), cornerRadius <= 0 || (0, vutils_1.isArray)(cornerRadius) && cornerRadius.every((num => 0 === num)) ? (0,
32
32
  polygon_1.drawPolygon)(context.camera ? context : context.nativeContext, points, x, y) : (0,
33
33
  polygon_1.drawRoundedPolygon)(context.camera ? context : context.nativeContext, points, x, y, cornerRadius, closePath),
34
34
  closePath && context.closePath(), context.setShadowBlendStyle && context.setShadowBlendStyle(polygon, polygon.attribute, polygonAttribute),
35
- this.beforeRenderStep(polygon, context, x, y, doFill, doStroke, fVisible, sVisible, polygonAttribute, drawContext, fillCb, strokeCb),
36
- doFill && (fillCb ? fillCb(context, polygon.attribute, polygonAttribute) : fVisible && (context.setCommonStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute),
37
- context.fill())), doStroke && (strokeCb ? strokeCb(context, polygon.attribute, polygonAttribute) : sVisible && (context.setStrokeStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute),
38
- context.stroke())), this.afterRenderStep(polygon, context, x, y, doFill, doStroke, fVisible, sVisible, polygonAttribute, drawContext, fillCb, strokeCb);
35
+ this.beforeRenderStep(polygon, context, x, y, doFill, doStroke, fVisible, sVisible, polygonAttribute, drawContext, fillCb, strokeCb);
36
+ const _runFill = () => {
37
+ doFill && (fillCb ? fillCb(context, polygon.attribute, polygonAttribute) : fVisible && (context.setCommonStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute),
38
+ context.fill()));
39
+ }, _runStroke = () => {
40
+ doStroke && (strokeCb ? strokeCb(context, polygon.attribute, polygonAttribute) : sVisible && (context.setStrokeStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute),
41
+ context.stroke()));
42
+ };
43
+ fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke()), this.afterRenderStep(polygon, context, x, y, doFill, doStroke, fVisible, sVisible, polygonAttribute, drawContext, fillCb, strokeCb);
39
44
  }
40
45
  draw(polygon, renderService, drawContext, params) {
41
46
  const polygonAttribute = (0, theme_1.getTheme)(polygon, null == params ? void 0 : params.theme).polygon;
@@ -1 +1 @@
1
- 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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { POLYGON_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IPolygon,\n IThemeAttribute,\n IGraphicRender,\n IPolygonRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { drawPolygon, drawRoundedPolygon } from '../../../common/polygon';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { PolygonRenderContribution } from './contributions/constants';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { BaseRender } from './base-render';\nimport {\n defaultPolygonBackgroundRenderContribution,\n defaultPolygonTextureRenderContribution\n} from './contributions/polygon-contribution-render';\n\n@injectable()\nexport class DefaultCanvasPolygonRender extends BaseRender<IPolygon> implements IGraphicRender {\n type: 'polygon';\n numberType: number = POLYGON_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(PolygonRenderContribution)\n protected readonly polygonRenderContribitions: IContributionProvider<IPolygonRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultPolygonBackgroundRenderContribution, defaultPolygonTextureRenderContribution];\n this.init(polygonRenderContribitions);\n }\n\n drawShape(\n polygon: IPolygon,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().polygonAttribute;\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n const {\n points = polygonAttribute.points,\n cornerRadius = polygonAttribute.cornerRadius,\n x: originX = polygonAttribute.x,\n y: originY = polygonAttribute.y,\n closePath = polygonAttribute.closePath\n } = polygon.attribute;\n\n const data = this.valid(polygon, polygonAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n context.beginPath();\n\n if ((cornerRadius as number) <= 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n drawPolygon(context.camera ? context : context.nativeContext, points, x, y);\n } else {\n // FIXME: type\n drawRoundedPolygon(context.camera ? context : context.nativeContext, points, x, y, cornerRadius, closePath);\n }\n // polygon 默认闭合\n closePath && context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(polygon, polygon.attribute, polygonAttribute);\n\n this.beforeRenderStep(\n polygon,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n polygonAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, polygon.attribute, polygonAttribute);\n } else if (fVisible) {\n // 存在fill\n context.setCommonStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute);\n context.fill();\n }\n }\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, polygon.attribute, polygonAttribute);\n } else if (sVisible) {\n // 存在stroke\n context.setStrokeStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute);\n context.stroke();\n }\n }\n\n this.afterRenderStep(\n polygon,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n polygonAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(polygon: IPolygon, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n this._draw(polygon, polygonAttribute, false, drawContext, params);\n }\n}\n"]}
1
+ 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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { POLYGON_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IPolygon,\n IThemeAttribute,\n IGraphicRender,\n IPolygonRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { drawPolygon, drawRoundedPolygon } from '../../../common/polygon';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { PolygonRenderContribution } from './contributions/constants';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { BaseRender } from './base-render';\nimport {\n defaultPolygonBackgroundRenderContribution,\n defaultPolygonTextureRenderContribution\n} from './contributions/polygon-contribution-render';\n\n@injectable()\nexport class DefaultCanvasPolygonRender extends BaseRender<IPolygon> implements IGraphicRender {\n type: 'polygon';\n numberType: number = POLYGON_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(PolygonRenderContribution)\n protected readonly polygonRenderContribitions: IContributionProvider<IPolygonRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultPolygonBackgroundRenderContribution, defaultPolygonTextureRenderContribution];\n this.init(polygonRenderContribitions);\n }\n\n drawShape(\n polygon: IPolygon,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const polygonAttribute = graphicService.themeService.getCurrentTheme().polygonAttribute;\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n const {\n points = polygonAttribute.points,\n cornerRadius = polygonAttribute.cornerRadius,\n x: originX = polygonAttribute.x,\n y: originY = polygonAttribute.y,\n closePath = polygonAttribute.closePath,\n fillStrokeOrder = polygonAttribute.fillStrokeOrder\n } = polygon.attribute;\n\n const data = this.valid(polygon, polygonAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n context.beginPath();\n\n if ((cornerRadius as number) <= 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n drawPolygon(context.camera ? context : context.nativeContext, points, x, y);\n } else {\n // FIXME: type\n drawRoundedPolygon(context.camera ? context : context.nativeContext, points, x, y, cornerRadius, closePath);\n }\n // polygon 默认闭合\n closePath && context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(polygon, polygon.attribute, polygonAttribute);\n\n this.beforeRenderStep(\n polygon,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n polygonAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, polygon.attribute, polygonAttribute);\n } else if (fVisible) {\n // 存在fill\n context.setCommonStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, polygon.attribute, polygonAttribute);\n } else if (sVisible) {\n // 存在stroke\n context.setStrokeStyle(polygon, polygon.attribute, originX - x, originY - y, polygonAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n polygon,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n polygonAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(polygon: IPolygon, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const polygonAttribute = getTheme(polygon, params?.theme).polygon;\n this._draw(polygon, polygonAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -27,7 +27,7 @@ let DefaultCanvasRectRender = class extends base_render_1.BaseRender {
27
27
  drawShape(rect, context, x, y, drawContext, params, fillCb, strokeCb) {
28
28
  var _a;
29
29
  const rectAttribute = null !== (_a = this.tempTheme) && void 0 !== _a ? _a : (0,
30
- theme_1.getTheme)(rect, null == params ? void 0 : params.theme).rect, {fill: fill = rectAttribute.fill, background: background, stroke: stroke = rectAttribute.stroke, cornerRadius: cornerRadius = rectAttribute.cornerRadius, opacity: opacity = rectAttribute.opacity, fillOpacity: fillOpacity = rectAttribute.fillOpacity, lineWidth: lineWidth = rectAttribute.lineWidth, strokeOpacity: strokeOpacity = rectAttribute.strokeOpacity, visible: visible = rectAttribute.visible, x1: x1, y1: y1, x: originX = rectAttribute.x, y: originY = rectAttribute.y} = rect.attribute;
30
+ theme_1.getTheme)(rect, null == params ? void 0 : params.theme).rect, {fill: fill = rectAttribute.fill, background: background, stroke: stroke = rectAttribute.stroke, cornerRadius: cornerRadius = rectAttribute.cornerRadius, opacity: opacity = rectAttribute.opacity, fillOpacity: fillOpacity = rectAttribute.fillOpacity, lineWidth: lineWidth = rectAttribute.lineWidth, strokeOpacity: strokeOpacity = rectAttribute.strokeOpacity, visible: visible = rectAttribute.visible, x1: x1, y1: y1, x: originX = rectAttribute.x, y: originY = rectAttribute.y, fillStrokeOrder: fillStrokeOrder = rectAttribute.fillStrokeOrder} = rect.attribute;
31
31
  let {width: width, height: height} = rect.attribute;
32
32
  width = (null != width ? width : x1 - originX) || 0, height = (null != height ? height : y1 - originY) || 0;
33
33
  const fVisible = (0, utils_1.rectFillVisible)(opacity, fillOpacity, width, height, fill), sVisible = (0,
@@ -43,10 +43,15 @@ let DefaultCanvasRectRender = class extends base_render_1.BaseRender {
43
43
  doStroke: doStroke
44
44
  };
45
45
  context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute),
46
- this.beforeRenderStep(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb, doFillOrStroke),
47
- doFillOrStroke.doFill && (fillCb ? fillCb(context, rect.attribute, rectAttribute) : fVisible && (context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute),
48
- context.fill())), doFillOrStroke.doStroke && (strokeCb ? strokeCb(context, rect.attribute, rectAttribute) : sVisible && (context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute),
49
- context.stroke())), this.afterRenderStep(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
46
+ this.beforeRenderStep(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb, doFillOrStroke);
47
+ const _runFill = () => {
48
+ doFillOrStroke.doFill && (fillCb ? fillCb(context, rect.attribute, rectAttribute) : fVisible && (context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute),
49
+ context.fill()));
50
+ }, _runStroke = () => {
51
+ doFillOrStroke.doStroke && (strokeCb ? strokeCb(context, rect.attribute, rectAttribute) : sVisible && (context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute),
52
+ context.stroke()));
53
+ };
54
+ fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke()), this.afterRenderStep(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb);
50
55
  }
51
56
  draw(rect, renderService, drawContext, params) {
52
57
  const rectAttribute = (0, theme_1.getTheme)(rect, null == params ? void 0 : params.theme).rect;
@@ -1 +1 @@
1
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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { RECT_NUMBER_TYPE } from '../../../graphic/constants';\nimport { createRectPath } from '../../../common/shape/rect';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IThemeAttribute,\n IGraphicRender,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IRectRenderContribution,\n IContributionProvider,\n IRectGraphicAttribute\n} from '../../../interface';\nimport { RectRenderContribution } from './contributions/constants';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { BaseRender } from './base-render';\nimport {\n defaultRectBackgroundRenderContribution,\n defaultRectRenderContribution,\n defaultRectTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasRectRender extends BaseRender<IRect> implements IGraphicRender {\n type = 'rect';\n numberType: number = RECT_NUMBER_TYPE;\n tempTheme: Required<IRectGraphicAttribute>;\n\n constructor(\n @inject(ContributionProvider)\n @named(RectRenderContribution)\n protected readonly rectRenderContribitions: IContributionProvider<IRectRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultRectRenderContribution,\n defaultRectBackgroundRenderContribution,\n defaultRectTextureRenderContribution\n ];\n this.init(rectRenderContribitions);\n }\n\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const rectAttribute = this.tempTheme ?? getTheme(rect, params?.theme).rect;\n const {\n fill = rectAttribute.fill,\n background,\n stroke = rectAttribute.stroke,\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n fillOpacity = rectAttribute.fillOpacity,\n lineWidth = rectAttribute.lineWidth,\n strokeOpacity = rectAttribute.strokeOpacity,\n visible = rectAttribute.visible,\n x1,\n y1,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y\n } = rect.attribute;\n let { width, height } = rect.attribute;\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = 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1
+ 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{ isArray } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { RECT_NUMBER_TYPE } from '../../../graphic/constants';\nimport { createRectPath } from '../../../common/shape/rect';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IThemeAttribute,\n IGraphicRender,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService,\n IRectRenderContribution,\n IContributionProvider,\n IRectGraphicAttribute\n} from '../../../interface';\nimport { RectRenderContribution } from './contributions/constants';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { BaseRender } from './base-render';\nimport {\n defaultRectBackgroundRenderContribution,\n defaultRectRenderContribution,\n defaultRectTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasRectRender extends BaseRender<IRect> implements IGraphicRender {\n type = 'rect';\n numberType: number = RECT_NUMBER_TYPE;\n tempTheme: Required<IRectGraphicAttribute>;\n\n constructor(\n @inject(ContributionProvider)\n @named(RectRenderContribution)\n protected readonly rectRenderContribitions: IContributionProvider<IRectRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultRectRenderContribution,\n defaultRectBackgroundRenderContribution,\n defaultRectTextureRenderContribution\n ];\n this.init(rectRenderContribitions);\n }\n\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const rectAttribute = this.tempTheme ?? getTheme(rect, params?.theme).rect;\n const {\n fill = rectAttribute.fill,\n background,\n stroke = rectAttribute.stroke,\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n fillOpacity = rectAttribute.fillOpacity,\n lineWidth = rectAttribute.lineWidth,\n strokeOpacity = rectAttribute.strokeOpacity,\n visible = rectAttribute.visible,\n x1,\n y1,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y,\n fillStrokeOrder = rectAttribute.fillStrokeOrder\n } = rect.attribute;\n let { width, height } = rect.attribute;\n width = (width ?? x1 - originX) || 0;\n height = (height ?? y1 - originY) || 0;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(rect.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius);\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute);\n\n this.beforeRenderStep(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n\n const _runFill = () => {\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, rect.attribute, rectAttribute);\n } else if (fVisible) {\n // 存在fill\n context.setCommonStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, rect.attribute, rectAttribute);\n } else if (sVisible) {\n // 存在stroke\n context.setStrokeStyle(rect, rect.attribute, originX - x, originY - y, rectAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n rect,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n rectAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(rect: IRect, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const rectAttribute = getTheme(rect, params?.theme).rect;\n this.tempTheme = rectAttribute;\n this._draw(rect, rectAttribute, false, drawContext, params);\n this.tempTheme = null;\n }\n}\n"]}
@@ -26,7 +26,7 @@ let DefaultCanvasSymbolRender = class extends base_render_1.BaseRender {
26
26
  }
27
27
  drawShape(symbol, context, x, y, drawContext, params, fillCb, strokeCb) {
28
28
  var _a;
29
- const symbolAttribute = (0, theme_1.getTheme)(symbol, null == params ? void 0 : params.theme).symbol, {size: size = symbolAttribute.size, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX: scaleX = symbolAttribute.scaleX, scaleY: scaleY = symbolAttribute.scaleY} = symbol.attribute, data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);
29
+ const symbolAttribute = (0, theme_1.getTheme)(symbol, null == params ? void 0 : params.theme).symbol, {size: size = symbolAttribute.size, x: originX = symbolAttribute.x, y: originY = symbolAttribute.y, scaleX: scaleX = symbolAttribute.scaleX, scaleY: scaleY = symbolAttribute.scaleY, fillStrokeOrder: fillStrokeOrder = symbolAttribute.fillStrokeOrder} = symbol.attribute, data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);
30
30
  if (!data) return;
31
31
  const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data, parsedPath = symbol.getParsedPath();
32
32
  if (!parsedPath) return;
@@ -41,9 +41,14 @@ let DefaultCanvasSymbolRender = class extends base_render_1.BaseRender {
41
41
  obj.fillOpacity = symbol.attribute.fillOpacity, obj.stroke = null !== (_c = a.stroke) && void 0 !== _c ? _c : symbol.attribute.stroke,
42
42
  a = obj;
43
43
  }
44
- a.fill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : (context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute),
45
- context.fill())), a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
46
- context.stroke()));
44
+ const _runFill = () => {
45
+ a.fill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : (context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute),
46
+ context.fill()));
47
+ }, _runStroke = () => {
48
+ a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
49
+ context.stroke()));
50
+ };
51
+ fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke());
47
52
  };
48
53
  if (keepDirIn3d && context.camera && context.project) {
49
54
  const p = context.project(x, y, z), camera = context.camera;
@@ -51,10 +56,15 @@ let DefaultCanvasSymbolRender = class extends base_render_1.BaseRender {
51
56
  context.camera = camera;
52
57
  } else !1 === parsedPath.draw(context, size, x, y, z, callback) && context.closePath();
53
58
  context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute),
54
- this.beforeRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb),
55
- doFill && !parsedPath.isSvg && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
56
- context.fill())), doStroke && !parsedPath.isSvg && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
57
- context.stroke())), this.afterRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
59
+ this.beforeRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
60
+ const _runFill = () => {
61
+ doFill && !parsedPath.isSvg && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
62
+ context.fill()));
63
+ }, _runStroke = () => {
64
+ doStroke && !parsedPath.isSvg && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
65
+ context.stroke()));
66
+ };
67
+ fillStrokeOrder ? (_runStroke(), _runFill()) : (_runFill(), _runStroke()), this.afterRenderStep(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
58
68
  }
59
69
  draw(symbol, renderService, drawContext, params) {
60
70
  const symbolAttribute = (0, theme_1.getTheme)(symbol, null == params ? void 0 : params.theme).symbol;
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n a = obj;\n }\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (\n parsedPath.draw(\n context,\n isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX,\n p.x,\n p.y,\n undefined,\n callback\n ) === false\n ) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (parsedPath.draw(context, size, x, y, z, callback) === false) {\n context.closePath();\n }\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\n// eslint-disable-next-line\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport { SYMBOL_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n ICustomPath2D\n} from '../../../interface';\nimport type {} from '../../render-service';\nimport { BaseRender } from './base-render';\nimport { SymbolRenderContribution } from './contributions/constants';\nimport { isArray } from '@visactor/vutils';\nimport {\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolRenderContribution,\n defaultSymbolTextureRenderContribution\n} from './contributions';\n\n@injectable()\nexport class DefaultCanvasSymbolRender extends BaseRender<ISymbol> implements IGraphicRender {\n type: 'symbol';\n numberType: number = SYMBOL_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(SymbolRenderContribution)\n protected readonly symbolRenderContribitions: IContributionProvider<ISymbolRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultSymbolRenderContribution,\n defaultSymbolBackgroundRenderContribution,\n defaultSymbolTextureRenderContribution\n ];\n this.init(symbolRenderContribitions);\n }\n\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const symbolAttribute = graphicService.themeService.getCurrentTheme().symbolAttribute;\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n\n const {\n size = symbolAttribute.size,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY,\n fillStrokeOrder = symbolAttribute.fillStrokeOrder\n } = symbol.attribute;\n\n const data = this.valid(symbol, symbolAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { keepDirIn3d = symbolAttribute.keepDirIn3d } = symbol.attribute;\n const z = this.z ?? 0;\n context.beginPath();\n\n const callback = (p: ICustomPath2D, a: any) => {\n // 如果是svg的话,合并一下fill和stroke\n if (symbol._parsedPath.svgCache) {\n const obj = Object.assign({}, a);\n obj.fill = a.fill ?? symbol.attribute.fill;\n obj.opacity = a.opacity ?? symbol.attribute.opacity;\n obj.fillOpacity = symbol.attribute.fillOpacity;\n obj.stroke = a.stroke ?? symbol.attribute.stroke;\n a = obj;\n }\n const _runFill = () => {\n if (a.fill) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setCommonStyle(symbol, a, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (a.stroke) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else {\n context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute);\n context.stroke();\n }\n }\n };\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n };\n if (keepDirIn3d && context.camera && context.project) {\n const p = context.project(x, y, z);\n const camera = context.camera;\n context.camera = null;\n if (\n parsedPath.draw(\n context,\n isArray(size) ? [size[0] * scaleX, size[1] * scaleY] : size * scaleX,\n p.x,\n p.y,\n undefined,\n callback\n ) === false\n ) {\n context.closePath();\n }\n context.camera = camera;\n } else {\n if (parsedPath.draw(context, size, x, y, z, callback) === false) {\n context.closePath();\n }\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n this.beforeRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // if (fill !== false) {\n // context.setCommonStyle(symbol.attribute, symbolAttribute);\n // context.fill();\n // }\n // if (stroke !== false) {\n // context.setStrokeStyle(symbol.attribute, symbolAttribute);\n // context.stroke();\n // }\n\n // svg就不用fill和stroke了\n const _runFill = () => {\n if (doFill && !parsedPath.isSvg) {\n if (fillCb) {\n fillCb(context, symbol.attribute, symbolAttribute);\n } else if (fVisible) {\n context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute);\n context.fill();\n }\n }\n };\n const _runStroke = () => {\n if (doStroke && !parsedPath.isSvg) {\n if (strokeCb) {\n strokeCb(context, symbol.attribute, symbolAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(\n symbol,\n symbol.attribute,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute\n );\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n\n this.afterRenderStep(\n symbol,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n symbolAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(symbol: ISymbol, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const symbolAttribute = getTheme(symbol, params?.theme).symbol;\n this._draw(symbol, symbolAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -8,7 +8,7 @@ export declare class DefaultCanvasTextRender extends BaseRender<IText> implement
8
8
  constructor(textRenderContribitions: IContributionProvider<ITextRenderContribution>);
9
9
  drawShape(text: IText, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
10
  draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
11
- drawUnderLine(underline: number, lineThrough: number, text: IText, x: number, y: number, z: number, textAttribute: Required<ITextGraphicAttribute>, context: IContext2d, multiOption?: {
11
+ drawUnderLine(underline: number, lineThrough: number, text: IText, anchorX: number, anchorY: number, offsetUnderLineY: number, offsetThroughLineY: number, z: number, textAttribute: Required<ITextGraphicAttribute>, context: IContext2d, multiOption?: {
12
12
  width: number;
13
13
  }): void;
14
14
  }
@@ -26,14 +26,8 @@ let DefaultCanvasTextRender = class extends base_render_1.BaseRender {
26
26
  }
27
27
  drawShape(text, context, x, y, drawContext, params, fillCb, strokeCb) {
28
28
  var _a, _b, _c;
29
- const textAttribute = (0, theme_1.getTheme)(text, null == params ? void 0 : params.theme).text, {text: str, underline: underline = textAttribute.underline, lineThrough: lineThrough = textAttribute.lineThrough, keepDirIn3d: keepDirIn3d = textAttribute.keepDirIn3d, direction: direction = textAttribute.direction, fontSize: fontSize = textAttribute.fontSize, verticalMode: verticalMode = textAttribute.verticalMode, x: originX = textAttribute.x, y: originY = textAttribute.y} = text.attribute;
30
- let {textAlign: textAlign = textAttribute.textAlign, textBaseline: textBaseline = textAttribute.textBaseline} = text.attribute;
31
- if (!verticalMode && "vertical" === direction) {
32
- const t = textAlign;
33
- textAlign = null !== (_a = text.getBaselineMapAlign()[textBaseline]) && void 0 !== _a ? _a : "left",
34
- textBaseline = null !== (_b = text.getAlignMapBaseline()[t]) && void 0 !== _b ? _b : "top";
35
- }
36
- const lineHeight = null !== (_c = (0, utils_1.calculateLineHeight)(text.attribute.lineHeight, fontSize)) && void 0 !== _c ? _c : fontSize, data = this.valid(text, textAttribute, fillCb, strokeCb);
29
+ const textAttribute = (0, theme_1.getTheme)(text, null == params ? void 0 : params.theme).text, {text: str, underline: underline = textAttribute.underline, lineThrough: lineThrough = textAttribute.lineThrough, keepDirIn3d: keepDirIn3d = textAttribute.keepDirIn3d, direction: direction = textAttribute.direction, fontSize: fontSize = textAttribute.fontSize, verticalMode: verticalMode = textAttribute.verticalMode, x: originX = textAttribute.x, y: originY = textAttribute.y} = text.attribute, lineHeight = null !== (_a = (0,
30
+ utils_1.calculateLineHeight)(text.attribute.lineHeight, fontSize)) && void 0 !== _a ? _a : fontSize, data = this.valid(text, textAttribute, fillCb, strokeCb);
37
31
  if (!data) return;
38
32
  const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data, transform3dMatrixToContextMatrix = !keepDirIn3d, z = this.z || 0;
39
33
  context.beginPath(), context.setShadowBlendStyle && context.setShadowBlendStyle(text, text.attribute, textAttribute),
@@ -50,10 +44,10 @@ let DefaultCanvasTextRender = class extends base_render_1.BaseRender {
50
44
  }
51
45
  doStroke && (strokeCb ? strokeCb(context, text.attribute, textAttribute) : sVisible && (context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute),
52
46
  context.strokeText(t, _x, _y, z))), doFill && (fillCb ? fillCb(context, text.attribute, textAttribute) : fVisible && (context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute),
53
- context.fillText(t, _x, _y, z), this.drawUnderLine(underline, lineThrough, text, _x, _y, z, textAttribute, context))),
54
- direction && (context.highPerformanceRestore(), context.setTransformForCurrent());
47
+ context.fillText(t, _x, _y, z))), direction && (context.highPerformanceRestore(),
48
+ context.setTransformForCurrent());
55
49
  };
56
- if (text.isMultiLine) if (context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z),
50
+ if (context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z),
57
51
  "horizontal" === direction) {
58
52
  const {multilineLayout: multilineLayout} = text;
59
53
  if (!multilineLayout) return void context.highPerformanceRestore();
@@ -64,12 +58,17 @@ let DefaultCanvasTextRender = class extends base_render_1.BaseRender {
64
58
  })))), doFill && (fillCb ? fillCb(context, text.attribute, textAttribute) : fVisible && (context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute),
65
59
  multilineLayout.lines.forEach((line => {
66
60
  context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z),
67
- this.drawUnderLine(underline, lineThrough, text, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y - (0,
68
- text_1.textDrawOffsetY)("bottom", fontSize) - .05 * fontSize, z, textAttribute, context, {
61
+ this.drawUnderLine(underline, lineThrough, text, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, line.descent, (line.descent - line.ascent) / 2, z, textAttribute, context, {
69
62
  width: line.width
70
63
  });
71
64
  }))));
72
65
  } else {
66
+ let {textAlign: textAlign = textAttribute.textAlign, textBaseline: textBaseline = textAttribute.textBaseline} = text.attribute;
67
+ if (!verticalMode) {
68
+ const t = textAlign;
69
+ textAlign = null !== (_b = text.getBaselineMapAlign()[textBaseline]) && void 0 !== _b ? _b : "left",
70
+ textBaseline = null !== (_c = text.getAlignMapBaseline()[t]) && void 0 !== _c ? _c : "top";
71
+ }
73
72
  text.tryUpdateAABBBounds();
74
73
  const cache = text.cache, {verticalList: verticalList} = cache;
75
74
  context.textAlign = "left", context.textBaseline = "top";
@@ -92,28 +91,6 @@ let DefaultCanvasTextRender = class extends base_render_1.BaseRender {
92
91
  currentOffsetY += width;
93
92
  }));
94
93
  }));
95
- } else if ("horizontal" === direction) {
96
- context.setTextStyle(text.attribute, textAttribute, z);
97
- const t = text.clipedText;
98
- let dy = 0;
99
- lineHeight !== fontSize && ("top" === textBaseline ? dy = (lineHeight - fontSize) / 2 : "middle" === textBaseline || "bottom" === textBaseline && (dy = -(lineHeight - fontSize) / 2)),
100
- drawText(t, 0, dy, 0);
101
- } else {
102
- text.tryUpdateAABBBounds();
103
- const cache = text.cache;
104
- if (cache) {
105
- context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);
106
- const {verticalList: verticalList} = cache;
107
- let offsetY = 0;
108
- const totalW = verticalList[0].reduce(((a, b) => a + (b.width || 0)), 0);
109
- let offsetX = 0;
110
- "bottom" === textBaseline ? offsetX = -lineHeight : "middle" === textBaseline && (offsetX = -lineHeight / 2),
111
- "center" === textAlign ? offsetY -= totalW / 2 : "right" === textAlign && (offsetY -= totalW),
112
- context.textAlign = "left", context.textBaseline = "top", verticalList[0].forEach((item => {
113
- const {text: text, width: width, direction: direction} = item;
114
- drawText(text, offsetX, offsetY, direction), offsetY += width;
115
- }));
116
- }
117
94
  }
118
95
  transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context),
119
96
  this.afterRenderStep(text, context, x, y, doFill, doStroke, fVisible, sVisible, textAttribute, drawContext, fillCb, strokeCb);
@@ -122,28 +99,29 @@ let DefaultCanvasTextRender = class extends base_render_1.BaseRender {
122
99
  const textAttribute = (0, theme_1.getTheme)(text, null == params ? void 0 : params.theme).text, {keepDirIn3d: keepDirIn3d = textAttribute.keepDirIn3d} = text.attribute, computed3dMatrix = !keepDirIn3d;
123
100
  this._draw(text, textAttribute, computed3dMatrix, drawContext, params);
124
101
  }
125
- drawUnderLine(underline, lineThrough, text, x, y, z, textAttribute, context, multiOption) {
102
+ drawUnderLine(underline, lineThrough, text, anchorX, anchorY, offsetUnderLineY, offsetThroughLineY, z, textAttribute, context, multiOption) {
126
103
  if (lineThrough + underline <= 0) return;
127
- const {textAlign: textAlign = textAttribute.textAlign, textBaseline: textBaseline = textAttribute.textBaseline, fontSize: fontSize = textAttribute.fontSize, fill: fill = textAttribute.fill, opacity: opacity = textAttribute.opacity, underlineOffset: underlineOffset = textAttribute.underlineOffset, underlineDash: underlineDash = textAttribute.underlineDash, fillOpacity: fillOpacity = textAttribute.fillOpacity} = text.attribute, isMulti = !(0,
104
+ const {textAlign: textAlign = textAttribute.textAlign, fill: fill = textAttribute.fill, opacity: opacity = textAttribute.opacity, underlineOffset: underlineOffset = textAttribute.underlineOffset, underlineDash: underlineDash = textAttribute.underlineDash, fillOpacity: fillOpacity = textAttribute.fillOpacity} = text.attribute, isMulti = !(0,
128
105
  vutils_1.isNil)(multiOption), w = isMulti ? multiOption.width : text.clipedWidth, offsetX = isMulti ? 0 : (0,
129
- text_1.textDrawOffsetX)(textAlign, w), offsetY = (0, text_1.textLayoutOffsetY)(isMulti ? "alphabetic" : textBaseline, fontSize, fontSize), attribute = {
106
+ text_1.textDrawOffsetX)(textAlign, w), attribute = {
130
107
  lineWidth: 0,
131
108
  stroke: fill,
132
109
  opacity: opacity,
133
110
  strokeOpacity: fillOpacity
134
111
  };
135
- let deltaY = isMulti ? -3 : 0;
136
112
  if (underline) {
137
- attribute.lineWidth = underline, context.setStrokeStyle(text, attribute, x, y, textAttribute),
113
+ attribute.lineWidth = underline, context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute),
138
114
  underlineDash && context.setLineDash(underlineDash), context.beginPath();
139
- const dy = y + offsetY + fontSize + underlineOffset + deltaY;
140
- context.moveTo(x + offsetX, dy, z), context.lineTo(x + offsetX + w, dy, z), context.stroke();
115
+ const dy = anchorY + offsetUnderLineY + underlineOffset;
116
+ context.moveTo(anchorX + offsetX, dy, z), context.lineTo(anchorX + offsetX + w, dy, z),
117
+ context.stroke();
141
118
  }
142
- if (isMulti && (deltaY = -1), lineThrough) {
143
- attribute.lineWidth = lineThrough, context.setStrokeStyle(text, attribute, x, y, textAttribute),
119
+ if (lineThrough) {
120
+ attribute.lineWidth = lineThrough, context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute),
144
121
  context.beginPath();
145
- const dy = y + offsetY + fontSize / 2 + deltaY;
146
- context.moveTo(x + offsetX, dy, z), context.lineTo(x + offsetX + w, dy, z), context.stroke();
122
+ const dy = anchorY + offsetThroughLineY;
123
+ context.moveTo(anchorX + offsetX, dy, z), context.lineTo(anchorX + offsetX + w, dy, z),
124
+ context.stroke();
147
125
  }
148
126
  }
149
127
  };
@@ -1 +1 @@
1
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { isNil, max } from '@visactor/vutils';\nimport { calculateLineHeight } from '../../../common/utils';\nimport { defaultTextBackgroundRenderContribution } from './contributions/text-contribution-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultTextBackgroundRenderContribution as any];\n this.init(textRenderContribitions);\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n direction = textAttribute.direction,\n // lineHeight = textAttribute.lineHeight,\n // whiteSpace = textAttribute.whiteSpace,\n fontSize = textAttribute.fontSize,\n verticalMode = textAttribute.verticalMode,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n let { textAlign = textAttribute.textAlign, textBaseline = textAttribute.textBaseline } = text.attribute;\n if (!verticalMode && direction === 'vertical') {\n const t = textAlign;\n textAlign = text.getBaselineMapAlign()[textBaseline] ?? 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// 更新cache\n const cache = text.cache;\n const { verticalList } = cache;\n context.textAlign = 'left';\n context.textBaseline = 'top';\n const totalHeight = lineHeight * verticalList.length;\n let totalW = 0;\n verticalList.forEach(verticalData => {\n const _w = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n totalW = max(_w, totalW);\n });\n let offsetY = 0;\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -totalHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -totalHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n verticalList.forEach((verticalData, i) => {\n const currentW = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n const dw = totalW - currentW;\n let currentOffsetY = offsetY;\n if (textAlign === 'center') {\n currentOffsetY += dw / 2;\n } else if (textAlign === 'right') {\n currentOffsetY += dw;\n }\n verticalData.forEach(item => {\n const { text, width, direction } = item;\n drawText(text, totalHeight - (i + 1) * lineHeight + offsetX, currentOffsetY, direction);\n currentOffsetY += width;\n });\n });\n }\n } else {\n if (direction === 'horizontal') {\n context.setTextStyle(text.attribute, textAttribute, z);\n const t = text.clipedText as string;\n let dy = 0;\n if (lineHeight !== fontSize) {\n if (textBaseline === 'top') {\n dy = (lineHeight - fontSize) / 2;\n } else if (textBaseline === 'middle') {\n // middle do nothing\n } else if (textBaseline === 'bottom') {\n dy = -(lineHeight - fontSize) / 2;\n } else {\n // alphabetic do nothing\n // dy = (lineHeight - fontSize) / 2 - fontSize * 0.79;\n }\n }\n drawText(t, 0, dy, 0);\n } else {\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n if (cache) {\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n const { verticalList } = cache;\n let offsetY = 0;\n const totalW = verticalList[0].reduce((a, b) => a + (b.width || 0), 0);\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -lineHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -lineHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n context.textAlign = 'left';\n context.textBaseline = 'top';\n verticalList[0].forEach(item => {\n const { text, width, direction } = item;\n drawText(text, offsetX, offsetY, direction);\n offsetY += width;\n });\n }\n }\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this.afterRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const textAttribute = getTheme(text, params?.theme).text;\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n this._draw(text, textAttribute, computed3dMatrix, drawContext, params);\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n x: number,\n y: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d,\n multiOption?: {\n width: number;\n }\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n textBaseline = textAttribute.textBaseline,\n fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const isMulti = !isNil(multiOption);\n const w = isMulti ? multiOption!.width : text.clipedWidth;\n const offsetX = isMulti ? 0 : textDrawOffsetX(textAlign, w);\n const offsetY = textLayoutOffsetY(isMulti ? 'alphabetic' : textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n let deltaY = isMulti ? -3 : 0;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n const dy = y + offsetY + fontSize + underlineOffset + deltaY;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n if (isMulti) {\n deltaY = -1;\n }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, x, y, textAttribute);\n context.beginPath();\n const dy = y + offsetY + fontSize / 2 + deltaY;\n context.moveTo(x + offsetX, dy, z);\n context.lineTo(x + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { TEXT_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n ITextRenderContribution,\n IContributionProvider\n} from '../../../interface';\nimport { textDrawOffsetX, textDrawOffsetY, textLayoutOffsetY } from '../../../common/text';\nimport type { IText, ITextGraphicAttribute } from '../../../interface/graphic/text';\nimport { BaseRender } from './base-render';\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { TextRenderContribution } from './contributions/constants';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { isNil, max } from '@visactor/vutils';\nimport { calculateLineHeight } from '../../../common/utils';\nimport { defaultTextBackgroundRenderContribution } from './contributions/text-contribution-render';\n\n@injectable()\nexport class DefaultCanvasTextRender extends BaseRender<IText> implements IGraphicRender {\n type: 'text';\n numberType: number = TEXT_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextRenderContribution)\n protected readonly textRenderContribitions: IContributionProvider<ITextRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultTextBackgroundRenderContribution as any];\n this.init(textRenderContribitions);\n }\n\n drawShape(\n text: IText,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const textAttribute = getTheme(text, params?.theme).text;\n const {\n text: str,\n underline = textAttribute.underline,\n lineThrough = textAttribute.lineThrough,\n keepDirIn3d = textAttribute.keepDirIn3d,\n direction = textAttribute.direction,\n // lineHeight = textAttribute.lineHeight,\n // whiteSpace = textAttribute.whiteSpace,\n fontSize = textAttribute.fontSize,\n verticalMode = textAttribute.verticalMode,\n x: originX = textAttribute.x,\n y: originY = textAttribute.y\n } = text.attribute;\n\n const lineHeight = calculateLineHeight(text.attribute.lineHeight, fontSize) ?? fontSize;\n\n const data = this.valid(text, textAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n // 文字如果需要变换,那就需要将3dmatrix转成context的2dmatrix\n const transform3dMatrixToContextMatrix = !keepDirIn3d;\n\n const z = this.z || 0;\n\n context.beginPath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(text, text.attribute, textAttribute);\n\n this.beforeRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n transform3dMatrixToContextMatrix && this.transformUseContext2d(text, textAttribute, z, context);\n\n const drawText = (t: string, offsetX: number, offsetY: number, direction: number) => {\n let _x = x + offsetX;\n const _y = y + offsetY;\n if (direction) {\n context.highPerformanceSave();\n _x += fontSize;\n const matrix = matrixAllocate.allocate(1, 0, 0, 1, 0, 0);\n // matrix.translate(fontSize, 0);\n matrix.rotateByCenter(Math.PI / 2, _x, _y);\n context.transformFromMatrix(matrix, true);\n matrixAllocate.free(matrix);\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.strokeText(t, _x, _y, z);\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n context.fillText(t, _x, _y, z);\n // 垂直布局的情况下不支持下划线和中划线\n // this.drawUnderLine(underline, lineThrough, text, _x, _y, 0, 0, z, textAttribute, context);\n }\n }\n\n if (direction) {\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n }\n };\n context.setTextStyleWithoutAlignBaseline(text.attribute, textAttribute, z);\n if (direction === 'horizontal') {\n const { multilineLayout } = text;\n if (!multilineLayout) {\n context.highPerformanceRestore();\n return;\n } // 如果不存在的话,需要render层自行布局\n const { xOffset, yOffset } = multilineLayout.bbox;\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, text.attribute, textAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.strokeText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n });\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, text.attribute, textAttribute);\n } else if (fVisible) {\n context.setCommonStyle(text, text.attribute, originX - x, originY - y, textAttribute);\n multilineLayout.lines.forEach(line => {\n context.fillText(line.str, (line.leftOffset || 0) + xOffset + x, (line.topOffset || 0) + yOffset + y, z);\n this.drawUnderLine(\n underline,\n lineThrough,\n text,\n (line.leftOffset || 0) + xOffset + x,\n (line.topOffset || 0) + yOffset + y,\n line.descent,\n (line.descent - line.ascent) / 2,\n z,\n textAttribute,\n context,\n {\n width: line.width\n }\n );\n });\n }\n }\n } else {\n let { textAlign = textAttribute.textAlign, textBaseline = textAttribute.textBaseline } = text.attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = text.getBaselineMapAlign()[textBaseline] ?? ('left' as any);\n textBaseline = text.getAlignMapBaseline()[t] ?? ('top' as any);\n }\n text.tryUpdateAABBBounds(); // 更新cache\n const cache = text.cache;\n const { verticalList } = cache;\n context.textAlign = 'left';\n context.textBaseline = 'top';\n const totalHeight = lineHeight * verticalList.length;\n let totalW = 0;\n verticalList.forEach(verticalData => {\n const _w = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n totalW = max(_w, totalW);\n });\n let offsetY = 0;\n let offsetX = 0;\n if (textBaseline === 'bottom') {\n offsetX = -totalHeight;\n } else if (textBaseline === 'middle') {\n offsetX = -totalHeight / 2;\n }\n if (textAlign === 'center') {\n offsetY -= totalW / 2;\n } else if (textAlign === 'right') {\n offsetY -= totalW;\n }\n verticalList.forEach((verticalData, i) => {\n const currentW = verticalData.reduce((a, b) => a + (b.width || 0), 0);\n const dw = totalW - currentW;\n let currentOffsetY = offsetY;\n if (textAlign === 'center') {\n currentOffsetY += dw / 2;\n } else if (textAlign === 'right') {\n currentOffsetY += dw;\n }\n verticalData.forEach(item => {\n const { text, width, direction } = item;\n drawText(text, totalHeight - (i + 1) * lineHeight + offsetX, currentOffsetY, direction);\n currentOffsetY += width;\n });\n });\n }\n transform3dMatrixToContextMatrix && this.restoreTransformUseContext2d(text, textAttribute, z, context);\n\n this.afterRenderStep(\n text,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n textAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(text: IText, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const textAttribute = getTheme(text, params?.theme).text;\n const { keepDirIn3d = textAttribute.keepDirIn3d } = text.attribute;\n // 文字如果需要变换,那就一定要计算3d矩阵\n const computed3dMatrix = !keepDirIn3d;\n this._draw(text, textAttribute, computed3dMatrix, drawContext, params);\n }\n\n drawUnderLine(\n underline: number,\n lineThrough: number,\n text: IText,\n anchorX: number,\n anchorY: number,\n offsetUnderLineY: number,\n offsetThroughLineY: number,\n z: number,\n textAttribute: Required<ITextGraphicAttribute>,\n context: IContext2d,\n multiOption?: {\n width: number;\n }\n ) {\n if (lineThrough + underline <= 0) {\n return;\n }\n\n const {\n textAlign = textAttribute.textAlign,\n // textBaseline = textAttribute.textBaseline,\n // fontSize = textAttribute.fontSize,\n fill = textAttribute.fill,\n opacity = textAttribute.opacity,\n underlineOffset = textAttribute.underlineOffset,\n underlineDash = textAttribute.underlineDash,\n fillOpacity = textAttribute.fillOpacity\n } = text.attribute;\n const isMulti = !isNil(multiOption);\n const w = isMulti ? multiOption!.width : text.clipedWidth;\n const offsetX = isMulti ? 0 : textDrawOffsetX(textAlign, w);\n // const offsetY = textLayoutOffsetY(isMulti ? 'alphabetic' : textBaseline, fontSize, fontSize);\n const attribute = { lineWidth: 0, stroke: fill, opacity, strokeOpacity: fillOpacity };\n // let deltaY = isMulti ? -3 : 0;\n if (underline) {\n attribute.lineWidth = underline;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n underlineDash && context.setLineDash(underlineDash);\n context.beginPath();\n // const dy = y + offsetY + fontSize + underlineOffset + deltaY;\n const dy = anchorY + offsetUnderLineY + underlineOffset;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n // if (isMulti) {\n // deltaY = -1;\n // }\n if (lineThrough) {\n attribute.lineWidth = lineThrough;\n context.setStrokeStyle(text, attribute, anchorX, anchorY, textAttribute);\n context.beginPath();\n // const dy = y + offsetY + fontSize / 2 + deltaY;\n const dy = anchorY + offsetThroughLineY;\n context.moveTo(anchorX + offsetX, dy, z);\n context.lineTo(anchorX + offsetX + w, dy, z);\n context.stroke();\n }\n }\n}\n"]}