@visactor/vrender-core 0.20.6-alpha.0 → 0.20.6-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -130,8 +130,9 @@ class Arc extends graphic_1.Graphic {
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  return super.needUpdateTag(key, ARC_UPDATE_TAG_KEY);
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  }
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  toCustomPath() {
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+ var _a, _b, _c, _d;
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  const attribute = this.attribute, {startAngle: startAngle, endAngle: endAngle} = this.getParsedAngle();
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- let innerRadius = attribute.innerRadius - (attribute.innerPadding || 0), outerRadius = attribute.outerRadius - (attribute.outerPadding || 0);
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+ let innerRadius = (null !== (_a = attribute.innerRadius) && void 0 !== _a ? _a : 0) - (null !== (_b = attribute.innerPadding) && void 0 !== _b ? _b : 0), outerRadius = (null !== (_c = attribute.outerRadius) && void 0 !== _c ? _c : 0) - (null !== (_d = attribute.outerPadding) && void 0 !== _d ? _d : 0);
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  const deltaAngle = (0, vutils_1.abs)(endAngle - startAngle), clockwise = endAngle > startAngle;
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  if (outerRadius < innerRadius) {
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  const temp = outerRadius;
@@ -1 +1 @@
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- 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type { IAABBBounds } from '@visactor/vutils';\nimport { pi2, sin, epsilon, abs, asin, clampAngleByRadian, isNumber, cos, sqrt, isArray } from '@visactor/vutils';\nimport type { IArc, IArcGraphicAttribute } from '../interface/graphic/arc';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { circleBounds } from '../common/utils';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport type { GraphicType } from '../interface';\nimport { ARC_NUMBER_TYPE } from './constants';\nimport { updateBoundsOfCommonOuterBorder } from './graphic-service/common-outer-boder-bounds';\n\n/**\n * 部分代码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\nconst ARC_UPDATE_TAG_KEY = [\n 'innerRadius',\n 'outerRadius',\n 'startAngle',\n 'endAngle',\n 'cornerRadius',\n 'padAngle',\n 'padRadius',\n 'cap',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\n/**\n * 圆形图元\n * 默认顺时针绘制\n */\nexport class Arc extends Graphic<IArcGraphicAttribute> implements IArc {\n type: GraphicType = 'arc';\n\n static NOWORK_ANIMATE_ATTR = {\n cap: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n // static parseCornerRadius(r: IArcGraphicAttribute['cornerRadius']) {\n // if (isArray(r)) {\n // if ((r as any[]).length === 1) {\n // const value = r[0];\n // return [value, value, value, value];\n // }\n\n // if ((r as any[]).length === 2) {\n // return [r[0], r[0], r[1], r[1]];\n // }\n\n // if ((r as any[]).length === 3) {\n // return [r[0], r[1], r[2], 0];\n // }\n\n // return (r as any[]).slice(0, 4);\n // }\n\n // return [r as string | number, r as string | number, r as string | number, r as string | number];\n // }\n\n // static isCornerRadiusEqual(oldR: IArcGraphicAttribute['cornerRadius'], newR: IArcGraphicAttribute['cornerRadius']) {\n // throw new Error('暂不支持');\n // if (oldR === newR) {\n // return true;\n // }\n\n // if (isArray(oldR) && !isArray(newR)) {\n // return (oldR as (string | number)[]).every(r => r === newR);\n // }\n\n // if (!isArray(oldR) && isArray(newR)) {\n // return (newR as (string | number)[]).every(r => r === oldR);\n // }\n\n // return arrayEqual(oldR as (string | number)[], newR as (string | number)[]);\n // }\n\n constructor(params: IArcGraphicAttribute) {\n super(params);\n this.numberType = ARC_NUMBER_TYPE;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n const { startAngle, endAngle, outerRadius, innerRadius } = this.attribute;\n return (\n this._validNumber(startAngle) &&\n this._validNumber(endAngle) &&\n this._validNumber(outerRadius) &&\n this._validNumber(innerRadius)\n );\n }\n\n getParsedCornerRadius() {\n const arcTheme = this.getGraphicTheme();\n const {\n cornerRadius = arcTheme.cornerRadius,\n innerPadding = arcTheme.innerPadding,\n outerPadding = arcTheme.outerPadding\n } = this.attribute;\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n if (cornerRadius === 0 || cornerRadius === '0%') {\n return 0;\n }\n const deltaRadius = Math.abs(outerRadius - innerRadius);\n const parseCR = (cornerRadius: number | string) => {\n return Math.min(\n isNumber(cornerRadius, true)\n ? (cornerRadius as number)\n : (deltaRadius * parseFloat(cornerRadius as string)) / 100,\n deltaRadius / 2\n );\n };\n if (isArray(cornerRadius)) {\n const crList = cornerRadius.map(cr => parseCR(cr) || 0);\n if (crList.length === 0) {\n return [crList[0], crList[0], crList[0], crList[0]];\n } else if (crList.length === 2) {\n return [crList[0], crList[1], crList[0], crList[1]];\n } else if (crList.length === 3) {\n crList.push(0);\n }\n return crList;\n }\n return parseCR(cornerRadius);\n }\n\n getParsedAngle() {\n const arcTheme = this.getGraphicTheme();\n let { startAngle = arcTheme.startAngle, endAngle = arcTheme.endAngle } = this.attribute;\n const { cap = arcTheme.cap } = this.attribute;\n\n const sign = endAngle - startAngle >= 0 ? 1 : -1;\n const deltaAngle = endAngle - startAngle;\n\n startAngle = clampAngleByRadian(startAngle);\n endAngle = startAngle + deltaAngle;\n\n if (cap && abs(deltaAngle) < pi2 - epsilon) {\n let startCap = 1;\n let endCap = 1;\n if ((cap as boolean[]).length) {\n startCap = Number((cap as boolean[])[0]);\n endCap = Number((cap as boolean[])[1]);\n }\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n const { outerPadding = arcTheme.outerPadding, innerPadding = arcTheme.innerPadding } = this.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n\n if (capWidth > epsilon && outerRadius > epsilon) {\n return {\n startAngle: startAngle - sign * capAngle * startCap,\n endAngle: endAngle + sign * capAngle * endCap,\n sc: sign * capAngle * startCap,\n ec: sign * capAngle * endCap\n };\n }\n }\n\n return {\n startAngle: startAngle,\n endAngle: endAngle\n };\n }\n\n // 参考 https://github.com/d3/d3-shape/blob/main/src/arc.js\n getParsePadAngle(startAngle: number, endAngle: number) {\n const arcTheme = this.getGraphicTheme();\n const {\n innerPadding = arcTheme.innerPadding,\n outerPadding = arcTheme.outerPadding,\n padAngle = arcTheme.padAngle\n } = this.attribute;\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n\n const { padRadius = sqrt(outerRadius * outerRadius + innerRadius * innerRadius) } = this.attribute;\n const deltaAngle = abs(endAngle - startAngle);\n\n // Or is it a circular or annular sector?\n let outerStartAngle = startAngle;\n let outerEndAngle = endAngle;\n let innerStartAngle = startAngle;\n let innerEndAngle = endAngle;\n const halfPadAngle = padAngle / 2;\n let innerDeltaAngle = deltaAngle;\n let outerDeltaAngle = deltaAngle;\n\n // Apply padding? Note that since r1 ≥ r0, outerDeltaAngle ≥ innerDeltaAngle.\n if (halfPadAngle > epsilon && padRadius > epsilon) {\n const sign = endAngle > startAngle ? 1 : -1;\n\n let p0 = asin((Number(padRadius) / innerRadius) * sin(halfPadAngle));\n let p1 = asin((Number(padRadius) / outerRadius) * sin(halfPadAngle));\n if ((innerDeltaAngle -= p0 * 2) > epsilon) {\n p0 *= sign;\n innerStartAngle += p0;\n innerEndAngle -= p0;\n } else {\n innerDeltaAngle = 0;\n innerStartAngle = innerEndAngle = (startAngle + endAngle) / 2;\n }\n if ((outerDeltaAngle -= p1 * 2) > epsilon) {\n p1 *= sign;\n outerStartAngle += p1;\n outerEndAngle -= p1;\n } else {\n outerDeltaAngle = 0;\n outerStartAngle = outerEndAngle = (startAngle + endAngle) / 2;\n }\n\n return {\n outerStartAngle,\n outerEndAngle,\n innerStartAngle,\n innerEndAngle,\n innerDeltaAngle,\n outerDeltaAngle\n };\n }\n\n return {\n outerStartAngle,\n outerEndAngle,\n innerStartAngle,\n innerEndAngle,\n innerDeltaAngle,\n outerDeltaAngle\n };\n }\n\n getGraphicTheme(): Required<IArcGraphicAttribute> {\n return getTheme(this).arc;\n }\n\n protected updateAABBBounds(\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean\n ) {\n if (!this.updatePathProxyAABBBounds(aabbBounds)) {\n full\n ? this.updateArcAABBBoundsImprecise(attribute, arcTheme, aabbBounds)\n : this.updateArcAABBBoundsAccurate(attribute, arcTheme, aabbBounds);\n }\n\n const { tb1, tb2 } = application.graphicService.updateTempAABBBounds(aabbBounds);\n\n updateBoundsOfCommonOuterBorder(attribute, arcTheme, tb1);\n aabbBounds.union(tb1);\n tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n\n const { lineJoin = arcTheme.lineJoin } = attribute;\n application.graphicService.transformAABBBounds(attribute, aabbBounds, arcTheme, lineJoin === 'miter', this);\n\n return aabbBounds;\n }\n\n protected updateArcAABBBoundsImprecise(\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds\n ): IAABBBounds {\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = attribute;\n const { outerPadding = arcTheme.outerPadding, innerPadding = arcTheme.innerPadding } = attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n if (outerRadius < innerRadius) {\n outerRadius = innerRadius;\n }\n\n aabbBounds.set(-outerRadius, -outerRadius, outerRadius, outerRadius);\n\n return aabbBounds;\n }\n protected updateArcAABBBoundsAccurate(\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds\n ): IAABBBounds {\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = attribute;\n const { outerPadding = arcTheme.outerPadding, innerPadding = arcTheme.innerPadding } = attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n if (outerRadius < innerRadius) {\n // 不用解构,避免性能问题\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n let { endAngle = arcTheme.endAngle, startAngle = arcTheme.startAngle } = attribute;\n\n if (startAngle > endAngle) {\n const temp = startAngle;\n startAngle = endAngle;\n endAngle = temp;\n }\n\n if (outerRadius <= epsilon) {\n aabbBounds.set(0, 0, 0, 0);\n } else if (Math.abs(endAngle - startAngle) > pi2 - epsilon) {\n aabbBounds.set(-outerRadius, -outerRadius, outerRadius, outerRadius);\n } else {\n // 直接内外两个radius叠加即可,不需要更精确\n circleBounds(startAngle, endAngle, outerRadius, aabbBounds);\n circleBounds(startAngle, endAngle, innerRadius, aabbBounds);\n }\n\n return aabbBounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, ARC_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, ARC_UPDATE_TAG_KEY);\n }\n\n toCustomPath() {\n const x = 0;\n const y = 0;\n\n const attribute = this.attribute;\n const { startAngle, endAngle } = this.getParsedAngle();\n let innerRadius = attribute.innerRadius - (attribute.innerPadding || 0);\n let outerRadius = attribute.outerRadius - (attribute.outerPadding || 0);\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const path = new CustomPath2D();\n\n if (outerRadius <= epsilon) {\n path.moveTo(x, y);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n path.moveTo(x + outerRadius * cos(startAngle), y + outerRadius * sin(startAngle));\n path.arc(x, y, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n path.moveTo(x + innerRadius * cos(endAngle), y + innerRadius * sin(endAngle));\n path.arc(x, y, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const xors = outerRadius * cos(startAngle);\n const yors = outerRadius * sin(startAngle);\n const xire = innerRadius * cos(endAngle);\n const yire = innerRadius * sin(endAngle);\n\n path.moveTo(x + xors, y + yors);\n path.arc(x, y, outerRadius, startAngle, endAngle, !clockwise);\n path.lineTo(x + xire, y + yire);\n path.arc(x, y, innerRadius, endAngle, startAngle, clockwise);\n path.closePath();\n }\n\n return path;\n }\n\n clone() {\n return new Arc({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Arc.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createArc(attributes: IArcGraphicAttribute): IArc {\n return new Arc(attributes);\n}\n\n// addAttributeToPrototype(DefaultCircleStyle, Circle, PURE_STYLE_KEY);\n"]}
1
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type { IAABBBounds } from '@visactor/vutils';\nimport { pi2, sin, epsilon, abs, asin, clampAngleByRadian, isNumber, cos, sqrt, isArray } from '@visactor/vutils';\nimport type { IArc, IArcGraphicAttribute } from '../interface/graphic/arc';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { circleBounds } from '../common/utils';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport type { GraphicType } from '../interface';\nimport { ARC_NUMBER_TYPE } from './constants';\nimport { updateBoundsOfCommonOuterBorder } from './graphic-service/common-outer-boder-bounds';\n\n/**\n * 部分代码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\nconst ARC_UPDATE_TAG_KEY = [\n 'innerRadius',\n 'outerRadius',\n 'startAngle',\n 'endAngle',\n 'cornerRadius',\n 'padAngle',\n 'padRadius',\n 'cap',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\n/**\n * 圆形图元\n * 默认顺时针绘制\n */\nexport class Arc extends Graphic<IArcGraphicAttribute> implements IArc {\n type: GraphicType = 'arc';\n\n static NOWORK_ANIMATE_ATTR = {\n cap: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n // static parseCornerRadius(r: IArcGraphicAttribute['cornerRadius']) {\n // if (isArray(r)) {\n // if ((r as any[]).length === 1) {\n // const value = r[0];\n // return [value, value, value, value];\n // }\n\n // if ((r as any[]).length === 2) {\n // return [r[0], r[0], r[1], r[1]];\n // }\n\n // if ((r as any[]).length === 3) {\n // return [r[0], r[1], r[2], 0];\n // }\n\n // return (r as any[]).slice(0, 4);\n // }\n\n // return [r as string | number, r as string | number, r as string | number, r as string | number];\n // }\n\n // static isCornerRadiusEqual(oldR: IArcGraphicAttribute['cornerRadius'], newR: IArcGraphicAttribute['cornerRadius']) {\n // throw new Error('暂不支持');\n // if (oldR === newR) {\n // return true;\n // }\n\n // if (isArray(oldR) && !isArray(newR)) {\n // return (oldR as (string | number)[]).every(r => r === newR);\n // }\n\n // if (!isArray(oldR) && isArray(newR)) {\n // return (newR as (string | number)[]).every(r => r === oldR);\n // }\n\n // return arrayEqual(oldR as (string | number)[], newR as (string | number)[]);\n // }\n\n constructor(params: IArcGraphicAttribute) {\n super(params);\n this.numberType = ARC_NUMBER_TYPE;\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n private _isValid(): boolean {\n const { startAngle, endAngle, outerRadius, innerRadius } = this.attribute;\n return (\n this._validNumber(startAngle) &&\n this._validNumber(endAngle) &&\n this._validNumber(outerRadius) &&\n this._validNumber(innerRadius)\n );\n }\n\n getParsedCornerRadius() {\n const arcTheme = this.getGraphicTheme();\n const {\n cornerRadius = arcTheme.cornerRadius,\n innerPadding = arcTheme.innerPadding,\n outerPadding = arcTheme.outerPadding\n } = this.attribute;\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n if (cornerRadius === 0 || cornerRadius === '0%') {\n return 0;\n }\n const deltaRadius = Math.abs(outerRadius - innerRadius);\n const parseCR = (cornerRadius: number | string) => {\n return Math.min(\n isNumber(cornerRadius, true)\n ? (cornerRadius as number)\n : (deltaRadius * parseFloat(cornerRadius as string)) / 100,\n deltaRadius / 2\n );\n };\n if (isArray(cornerRadius)) {\n const crList = cornerRadius.map(cr => parseCR(cr) || 0);\n if (crList.length === 0) {\n return [crList[0], crList[0], crList[0], crList[0]];\n } else if (crList.length === 2) {\n return [crList[0], crList[1], crList[0], crList[1]];\n } else if (crList.length === 3) {\n crList.push(0);\n }\n return crList;\n }\n return parseCR(cornerRadius);\n }\n\n getParsedAngle() {\n const arcTheme = this.getGraphicTheme();\n let { startAngle = arcTheme.startAngle, endAngle = arcTheme.endAngle } = this.attribute;\n const { cap = arcTheme.cap } = this.attribute;\n\n const sign = endAngle - startAngle >= 0 ? 1 : -1;\n const deltaAngle = endAngle - startAngle;\n\n startAngle = clampAngleByRadian(startAngle);\n endAngle = startAngle + deltaAngle;\n\n if (cap && abs(deltaAngle) < pi2 - epsilon) {\n let startCap = 1;\n let endCap = 1;\n if ((cap as boolean[]).length) {\n startCap = Number((cap as boolean[])[0]);\n endCap = Number((cap as boolean[])[1]);\n }\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n const { outerPadding = arcTheme.outerPadding, innerPadding = arcTheme.innerPadding } = this.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n\n if (capWidth > epsilon && outerRadius > epsilon) {\n return {\n startAngle: startAngle - sign * capAngle * startCap,\n endAngle: endAngle + sign * capAngle * endCap,\n sc: sign * capAngle * startCap,\n ec: sign * capAngle * endCap\n };\n }\n }\n\n return {\n startAngle: startAngle,\n endAngle: endAngle\n };\n }\n\n // 参考 https://github.com/d3/d3-shape/blob/main/src/arc.js\n getParsePadAngle(startAngle: number, endAngle: number) {\n const arcTheme = this.getGraphicTheme();\n const {\n innerPadding = arcTheme.innerPadding,\n outerPadding = arcTheme.outerPadding,\n padAngle = arcTheme.padAngle\n } = this.attribute;\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = this.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n\n const { padRadius = sqrt(outerRadius * outerRadius + innerRadius * innerRadius) } = this.attribute;\n const deltaAngle = abs(endAngle - startAngle);\n\n // Or is it a circular or annular sector?\n let outerStartAngle = startAngle;\n let outerEndAngle = endAngle;\n let innerStartAngle = startAngle;\n let innerEndAngle = endAngle;\n const halfPadAngle = padAngle / 2;\n let innerDeltaAngle = deltaAngle;\n let outerDeltaAngle = deltaAngle;\n\n // Apply padding? Note that since r1 ≥ r0, outerDeltaAngle ≥ innerDeltaAngle.\n if (halfPadAngle > epsilon && padRadius > epsilon) {\n const sign = endAngle > startAngle ? 1 : -1;\n\n let p0 = asin((Number(padRadius) / innerRadius) * sin(halfPadAngle));\n let p1 = asin((Number(padRadius) / outerRadius) * sin(halfPadAngle));\n if ((innerDeltaAngle -= p0 * 2) > epsilon) {\n p0 *= sign;\n innerStartAngle += p0;\n innerEndAngle -= p0;\n } else {\n innerDeltaAngle = 0;\n innerStartAngle = innerEndAngle = (startAngle + endAngle) / 2;\n }\n if ((outerDeltaAngle -= p1 * 2) > epsilon) {\n p1 *= sign;\n outerStartAngle += p1;\n outerEndAngle -= p1;\n } else {\n outerDeltaAngle = 0;\n outerStartAngle = outerEndAngle = (startAngle + endAngle) / 2;\n }\n\n return {\n outerStartAngle,\n outerEndAngle,\n innerStartAngle,\n innerEndAngle,\n innerDeltaAngle,\n outerDeltaAngle\n };\n }\n\n return {\n outerStartAngle,\n outerEndAngle,\n innerStartAngle,\n innerEndAngle,\n innerDeltaAngle,\n outerDeltaAngle\n };\n }\n\n getGraphicTheme(): Required<IArcGraphicAttribute> {\n return getTheme(this).arc;\n }\n\n protected updateAABBBounds(\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean\n ) {\n if (!this.updatePathProxyAABBBounds(aabbBounds)) {\n full\n ? this.updateArcAABBBoundsImprecise(attribute, arcTheme, aabbBounds)\n : this.updateArcAABBBoundsAccurate(attribute, arcTheme, aabbBounds);\n }\n\n const { tb1, tb2 } = application.graphicService.updateTempAABBBounds(aabbBounds);\n\n updateBoundsOfCommonOuterBorder(attribute, arcTheme, tb1);\n aabbBounds.union(tb1);\n tb1.setValue(tb2.x1, tb2.y1, tb2.x2, tb2.y2);\n\n const { lineJoin = arcTheme.lineJoin } = attribute;\n application.graphicService.transformAABBBounds(attribute, aabbBounds, arcTheme, lineJoin === 'miter', this);\n\n return aabbBounds;\n }\n\n protected updateArcAABBBoundsImprecise(\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds\n ): IAABBBounds {\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = attribute;\n const { outerPadding = arcTheme.outerPadding, innerPadding = arcTheme.innerPadding } = attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n if (outerRadius < innerRadius) {\n outerRadius = innerRadius;\n }\n\n aabbBounds.set(-outerRadius, -outerRadius, outerRadius, outerRadius);\n\n return aabbBounds;\n }\n protected updateArcAABBBoundsAccurate(\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds\n ): IAABBBounds {\n let { outerRadius = arcTheme.outerRadius, innerRadius = arcTheme.innerRadius } = attribute;\n const { outerPadding = arcTheme.outerPadding, innerPadding = arcTheme.innerPadding } = attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n if (outerRadius < innerRadius) {\n // 不用解构,避免性能问题\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n let { endAngle = arcTheme.endAngle, startAngle = arcTheme.startAngle } = attribute;\n\n if (startAngle > endAngle) {\n const temp = startAngle;\n startAngle = endAngle;\n endAngle = temp;\n }\n\n if (outerRadius <= epsilon) {\n aabbBounds.set(0, 0, 0, 0);\n } else if (Math.abs(endAngle - startAngle) > pi2 - epsilon) {\n aabbBounds.set(-outerRadius, -outerRadius, outerRadius, outerRadius);\n } else {\n // 直接内外两个radius叠加即可,不需要更精确\n circleBounds(startAngle, endAngle, outerRadius, aabbBounds);\n circleBounds(startAngle, endAngle, innerRadius, aabbBounds);\n }\n\n return aabbBounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, ARC_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, ARC_UPDATE_TAG_KEY);\n }\n\n toCustomPath() {\n const x = 0;\n const y = 0;\n\n const attribute = this.attribute;\n const { startAngle, endAngle } = this.getParsedAngle();\n let innerRadius = (attribute.innerRadius ?? 0) - (attribute.innerPadding ?? 0);\n let outerRadius = (attribute.outerRadius ?? 0) - (attribute.outerPadding ?? 0);\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const path = new CustomPath2D();\n\n if (outerRadius <= epsilon) {\n path.moveTo(x, y);\n } else if (deltaAngle >= pi2 - epsilon) {\n // 是个完整的圆环\n // Or is it a circle or annulus?\n path.moveTo(x + outerRadius * cos(startAngle), y + outerRadius * sin(startAngle));\n path.arc(x, y, outerRadius, startAngle, endAngle, !clockwise);\n if (innerRadius > epsilon) {\n path.moveTo(x + innerRadius * cos(endAngle), y + innerRadius * sin(endAngle));\n path.arc(x, y, innerRadius, endAngle, startAngle, clockwise);\n }\n } else {\n const xors = outerRadius * cos(startAngle);\n const yors = outerRadius * sin(startAngle);\n const xire = innerRadius * cos(endAngle);\n const yire = innerRadius * sin(endAngle);\n\n path.moveTo(x + xors, y + yors);\n path.arc(x, y, outerRadius, startAngle, endAngle, !clockwise);\n path.lineTo(x + xire, y + yire);\n path.arc(x, y, innerRadius, endAngle, startAngle, clockwise);\n path.closePath();\n }\n\n return path;\n }\n\n clone() {\n return new Arc({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Arc.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createArc(attributes: IArcGraphicAttribute): IArc {\n return new Arc(attributes);\n}\n\n// addAttributeToPrototype(DefaultCircleStyle, Circle, PURE_STYLE_KEY);\n"]}
@@ -82,7 +82,7 @@ class Glyph extends graphic_1.Graphic {
82
82
  })), aabbBounds;
83
83
  }
84
84
  doUpdateAABBBounds() {
85
- this._AABBBounds.clear();
85
+ this.updateAABBBoundsStamp++, this._AABBBounds.clear();
86
86
  const bounds = this.updateAABBBounds(this.attribute, this.getGraphicTheme(), this._AABBBounds);
87
87
  return this.clearUpdateBoundTag(), bounds;
88
88
  }
@@ -1 +1 @@
1
- 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type { AABBBounds, IAABBBounds, IPointLike } from '@visactor/vutils';\nimport { Graphic, NOWORK_ANIMATE_ATTR } from './graphic';\nimport type {\n GraphicType,\n IGraphic,\n IGlyph,\n IGlyphGraphicAttribute,\n IGraphicAttribute,\n ISetAttributeContext\n} from '../interface';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport { GLYPH_NUMBER_TYPE } from './constants';\n\nexport class Glyph extends Graphic<IGlyphGraphicAttribute> implements IGlyph {\n type: GraphicType = 'glyph';\n declare _onInit: (g: IGlyph) => void;\n declare _onUpdate: (g: IGlyph) => void;\n declare glyphStates?: Record<\n string,\n {\n attributes: Partial<IGlyphGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n }\n >;\n declare glyphStateProxy?: (\n stateName: string,\n targetStates?: string[]\n ) => {\n attributes: Partial<IGlyphGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n };\n protected declare subGraphic: IGraphic[];\n\n static NOWORK_ANIMATE_ATTR = NOWORK_ANIMATE_ATTR;\n\n constructor(params: Partial<IGlyphGraphicAttribute>) {\n super(params);\n this.numberType = GLYPH_NUMBER_TYPE;\n this.subGraphic = [];\n this._onInit && this._onInit(this);\n this.valid = this.isValid();\n }\n\n setSubGraphic(subGraphic: IGraphic[]) {\n this.detachSubGraphic();\n this.subGraphic = subGraphic;\n subGraphic.forEach(g => {\n g.glyphHost = this;\n Object.setPrototypeOf(g.attribute, this.attribute);\n });\n this.valid = this.isValid();\n this.addUpdateBoundTag();\n }\n\n protected detachSubGraphic() {\n this.subGraphic.forEach(g => {\n g.glyphHost = null;\n Object.setPrototypeOf(g.attribute, {});\n });\n }\n\n getSubGraphic() {\n return this.subGraphic;\n }\n\n onInit(cb: (g: this) => void): void {\n this._onInit = cb;\n }\n\n onUpdate(cb: (g: this) => void): void {\n this._onUpdate = cb;\n }\n\n isValid(): boolean {\n return true;\n }\n\n setAttribute(key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) {\n super.setAttribute(key, value, forceUpdateTag, context);\n this.subGraphic.forEach(g => {\n g.addUpdateShapeAndBoundsTag();\n g.addUpdatePositionTag();\n });\n }\n\n setAttributes(\n params: Partial<IGlyphGraphicAttribute>,\n forceUpdateTag: boolean = false,\n context?: ISetAttributeContext\n ) {\n super.setAttributes(params, forceUpdateTag, context);\n this.subGraphic.forEach(g => {\n g.addUpdateShapeAndBoundsTag();\n g.addUpdatePositionTag();\n });\n }\n\n translate(x: number, y: number) {\n super.translate(x, y);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n translateTo(x: number, y: number) {\n super.translateTo(x, y);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n scale(scaleX: number, scaleY: number, scaleCenter?: IPointLike) {\n super.scale(scaleX, scaleY, scaleCenter);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n scaleTo(scaleX: number, scaleY: number) {\n super.scaleTo(scaleX, scaleY);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n rotate(angle: number) {\n super.rotate(angle);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n rotateTo(angle: number) {\n super.rotate(angle);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n getGraphicTheme(): Required<IGlyphGraphicAttribute> {\n return getTheme(this as IGraphic).glyph;\n }\n\n protected updateAABBBounds(\n attribute: IGlyphGraphicAttribute,\n theme: Required<IGlyphGraphicAttribute>,\n aabbBounds: IAABBBounds\n ) {\n // 添加子节点\n this.getSubGraphic().forEach((node: IGraphic) => {\n aabbBounds.union(node.AABBBounds);\n });\n\n // glyph不需要计算AABBBounds\n // this.transformAABBBounds(attribute, aabbBounds, theme, graphic);\n return aabbBounds;\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n this._AABBBounds.clear();\n const bounds = this.updateAABBBounds(this.attribute, this.getGraphicTheme(), this._AABBBounds) as AABBBounds;\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return false;\n }\n protected needUpdateTag(key: string): boolean {\n return false;\n }\n\n useStates(states: string[], hasAnimation?: boolean): void {\n if (!states.length) {\n this.clearStates(hasAnimation);\n return;\n }\n\n const isChange =\n this.currentStates?.length !== states.length ||\n states.some((stateName, index) => this.currentStates[index] !== stateName);\n if (!isChange) {\n return;\n }\n\n this.stopStateAnimates();\n\n const stateAttrs = {};\n const subAttrs = this.subGraphic.map(() => ({}));\n states.forEach(stateName => {\n const attrs = this.glyphStateProxy ? this.glyphStateProxy(stateName, states) : this.glyphStates[stateName];\n\n if (attrs) {\n Object.assign(stateAttrs, attrs.attributes);\n\n if (attrs.subAttributes?.length) {\n subAttrs.forEach((subAttrs, index) => {\n Object.assign(subAttrs, attrs.subAttributes[index]);\n });\n }\n }\n });\n\n this.subGraphic.forEach((graphic, index) => {\n graphic.updateNormalAttrs(subAttrs[index]);\n graphic.applyStateAttrs(subAttrs[index], states, hasAnimation);\n });\n\n this.updateNormalAttrs(stateAttrs);\n this.currentStates = states;\n this.applyStateAttrs(stateAttrs, states, hasAnimation);\n }\n\n clearStates(hasAnimation?: boolean) {\n this.stopStateAnimates();\n if (this.hasState() && this.normalAttrs) {\n this.currentStates = [];\n this.subGraphic.forEach(graphic => {\n graphic.applyStateAttrs(graphic.normalAttrs, this.currentStates, hasAnimation, true);\n graphic.normalAttrs = null;\n });\n this.applyStateAttrs(this.normalAttrs, this.currentStates, hasAnimation, true);\n } else {\n this.currentStates = [];\n }\n this.normalAttrs = null;\n }\n\n clone(): IGraphic<Partial<IGlyphGraphicAttribute>> {\n const glyph = new Glyph({ ...this.attribute });\n glyph.setSubGraphic(this.subGraphic.map(g => g.clone()));\n return glyph;\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Glyph.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createGlyph(attributes: IGlyphGraphicAttribute): IGlyph {\n return new Glyph(attributes);\n}\n"]}
1
+ 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type { AABBBounds, IAABBBounds, IPointLike } from '@visactor/vutils';\nimport { Graphic, NOWORK_ANIMATE_ATTR } from './graphic';\nimport type {\n GraphicType,\n IGraphic,\n IGlyph,\n IGlyphGraphicAttribute,\n IGraphicAttribute,\n ISetAttributeContext\n} from '../interface';\nimport { getTheme } from './theme';\nimport { application } from '../application';\nimport { GLYPH_NUMBER_TYPE } from './constants';\n\nexport class Glyph extends Graphic<IGlyphGraphicAttribute> implements IGlyph {\n type: GraphicType = 'glyph';\n declare _onInit: (g: IGlyph) => void;\n declare _onUpdate: (g: IGlyph) => void;\n declare glyphStates?: Record<\n string,\n {\n attributes: Partial<IGlyphGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n }\n >;\n declare glyphStateProxy?: (\n stateName: string,\n targetStates?: string[]\n ) => {\n attributes: Partial<IGlyphGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n };\n protected declare subGraphic: IGraphic[];\n\n static NOWORK_ANIMATE_ATTR = NOWORK_ANIMATE_ATTR;\n\n constructor(params: Partial<IGlyphGraphicAttribute>) {\n super(params);\n this.numberType = GLYPH_NUMBER_TYPE;\n this.subGraphic = [];\n this._onInit && this._onInit(this);\n this.valid = this.isValid();\n }\n\n setSubGraphic(subGraphic: IGraphic[]) {\n this.detachSubGraphic();\n this.subGraphic = subGraphic;\n subGraphic.forEach(g => {\n g.glyphHost = this;\n Object.setPrototypeOf(g.attribute, this.attribute);\n });\n this.valid = this.isValid();\n this.addUpdateBoundTag();\n }\n\n protected detachSubGraphic() {\n this.subGraphic.forEach(g => {\n g.glyphHost = null;\n Object.setPrototypeOf(g.attribute, {});\n });\n }\n\n getSubGraphic() {\n return this.subGraphic;\n }\n\n onInit(cb: (g: this) => void): void {\n this._onInit = cb;\n }\n\n onUpdate(cb: (g: this) => void): void {\n this._onUpdate = cb;\n }\n\n isValid(): boolean {\n return true;\n }\n\n setAttribute(key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) {\n super.setAttribute(key, value, forceUpdateTag, context);\n this.subGraphic.forEach(g => {\n g.addUpdateShapeAndBoundsTag();\n g.addUpdatePositionTag();\n });\n }\n\n setAttributes(\n params: Partial<IGlyphGraphicAttribute>,\n forceUpdateTag: boolean = false,\n context?: ISetAttributeContext\n ) {\n super.setAttributes(params, forceUpdateTag, context);\n this.subGraphic.forEach(g => {\n g.addUpdateShapeAndBoundsTag();\n g.addUpdatePositionTag();\n });\n }\n\n translate(x: number, y: number) {\n super.translate(x, y);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n translateTo(x: number, y: number) {\n super.translateTo(x, y);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n scale(scaleX: number, scaleY: number, scaleCenter?: IPointLike) {\n super.scale(scaleX, scaleY, scaleCenter);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n scaleTo(scaleX: number, scaleY: number) {\n super.scaleTo(scaleX, scaleY);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n rotate(angle: number) {\n super.rotate(angle);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n rotateTo(angle: number) {\n super.rotate(angle);\n\n this.subGraphic.forEach(g => {\n g.addUpdatePositionTag();\n g.addUpdateBoundTag();\n });\n return this;\n }\n\n getGraphicTheme(): Required<IGlyphGraphicAttribute> {\n return getTheme(this as IGraphic).glyph;\n }\n\n protected updateAABBBounds(\n attribute: IGlyphGraphicAttribute,\n theme: Required<IGlyphGraphicAttribute>,\n aabbBounds: IAABBBounds\n ) {\n // 添加子节点\n this.getSubGraphic().forEach((node: IGraphic) => {\n aabbBounds.union(node.AABBBounds);\n });\n\n // glyph不需要计算AABBBounds\n // this.transformAABBBounds(attribute, aabbBounds, theme, graphic);\n return aabbBounds;\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n this.updateAABBBoundsStamp++;\n this._AABBBounds.clear();\n const bounds = this.updateAABBBounds(this.attribute, this.getGraphicTheme(), this._AABBBounds) as AABBBounds;\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return false;\n }\n protected needUpdateTag(key: string): boolean {\n return false;\n }\n\n useStates(states: string[], hasAnimation?: boolean): void {\n if (!states.length) {\n this.clearStates(hasAnimation);\n return;\n }\n\n const isChange =\n this.currentStates?.length !== states.length ||\n states.some((stateName, index) => this.currentStates[index] !== stateName);\n if (!isChange) {\n return;\n }\n\n this.stopStateAnimates();\n\n const stateAttrs = {};\n const subAttrs = this.subGraphic.map(() => ({}));\n states.forEach(stateName => {\n const attrs = this.glyphStateProxy ? this.glyphStateProxy(stateName, states) : this.glyphStates[stateName];\n\n if (attrs) {\n Object.assign(stateAttrs, attrs.attributes);\n\n if (attrs.subAttributes?.length) {\n subAttrs.forEach((subAttrs, index) => {\n Object.assign(subAttrs, attrs.subAttributes[index]);\n });\n }\n }\n });\n\n this.subGraphic.forEach((graphic, index) => {\n graphic.updateNormalAttrs(subAttrs[index]);\n graphic.applyStateAttrs(subAttrs[index], states, hasAnimation);\n });\n\n this.updateNormalAttrs(stateAttrs);\n this.currentStates = states;\n this.applyStateAttrs(stateAttrs, states, hasAnimation);\n }\n\n clearStates(hasAnimation?: boolean) {\n this.stopStateAnimates();\n if (this.hasState() && this.normalAttrs) {\n this.currentStates = [];\n this.subGraphic.forEach(graphic => {\n graphic.applyStateAttrs(graphic.normalAttrs, this.currentStates, hasAnimation, true);\n graphic.normalAttrs = null;\n });\n this.applyStateAttrs(this.normalAttrs, this.currentStates, hasAnimation, true);\n } else {\n this.currentStates = [];\n }\n this.normalAttrs = null;\n }\n\n clone(): IGraphic<Partial<IGlyphGraphicAttribute>> {\n const glyph = new Glyph({ ...this.attribute });\n glyph.setSubGraphic(this.subGraphic.map(g => g.clone()));\n return glyph;\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Glyph.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createGlyph(attributes: IGlyphGraphicAttribute): IGlyph {\n return new Glyph(attributes);\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import type { ICustomPath2D } from './../interface/path';
2
- import type { Dict, IPointLike, IAABBBounds } from '@visactor/vutils';
2
+ import type { Dict, IPointLike, IAABBBounds, IOBBBounds } from '@visactor/vutils';
3
3
  import { Matrix, Point } from '@visactor/vutils';
4
4
  import type { GraphicType, IAnimateConfig, IGraphicAttribute, IGraphic, IGraphicAnimateParams, IGraphicJson, ISetAttributeContext, ITransform, GraphicReleaseStatus } from '../interface/graphic';
5
5
  import { Node } from './node-tree';
@@ -61,6 +61,8 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
61
61
  in3dMode?: boolean;
62
62
  protected _AABBBounds: IAABBBounds;
63
63
  get AABBBounds(): IAABBBounds;
64
+ protected _OBBBounds?: IOBBBounds;
65
+ get OBBBounds(): IOBBBounds;
64
66
  protected _globalAABBBounds: IAABBBounds;
65
67
  get globalAABBBounds(): IAABBBounds;
66
68
  protected _transMatrix: Matrix;
@@ -83,6 +85,8 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
83
85
  finalAttrs?: T;
84
86
  pathProxy?: ICustomPath2D;
85
87
  attachedThemeGraphic?: IGraphic;
88
+ protected updateAABBBoundsStamp: number;
89
+ protected updateOBBBoundsStamp?: number;
86
90
  constructor(params?: T);
87
91
  setMode(mode: '2d' | '3d'): void;
88
92
  set3dMode(): void;
@@ -90,8 +94,10 @@ export declare abstract class Graphic<T extends Partial<IGraphicAttribute> = Par
90
94
  getOffsetXY(attr?: ITransform, includeScroll?: boolean): Point;
91
95
  onAnimateBind(animate: IAnimate | ISubAnimate): void;
92
96
  protected tryUpdateAABBBounds(full?: boolean): IAABBBounds;
97
+ protected tryUpdateOBBBounds(): IOBBBounds;
93
98
  protected combindShadowAABBBounds(bounds: IAABBBounds): void;
94
99
  abstract getGraphicTheme(): T;
100
+ protected doUpdateOBBBounds(): IOBBBounds;
95
101
  protected abstract updateAABBBounds(attribute: T, symbolTheme: Required<T>, aabbBounds: IAABBBounds, full?: boolean): IAABBBounds;
96
102
  protected doUpdateAABBBounds(full?: boolean): IAABBBounds;
97
103
  updatePathProxyAABBBounds(aabbBounds: IAABBBounds): boolean;
@@ -4,12 +4,12 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.Graphic = exports.NOWORK_ANIMATE_ATTR = exports.GRAPHIC_UPDATE_TAG_KEY = exports.PURE_STYLE_KEY = void 0;
6
6
 
7
- const vutils_1 = require("@visactor/vutils"), node_tree_1 = require("./node-tree"), event_1 = require("../event"), config_1 = require("./config"), application_1 = require("../application"), animate_1 = require("../animate"), interpolate_1 = require("../color-string/interpolate"), custom_path2d_1 = require("../common/custom-path2d"), loader_1 = require("../resource-loader/loader"), enums_1 = require("../common/enums"), bounds_context_1 = require("../common/bounds-context"), render_command_list_1 = require("../common/render-command-list"), utils_1 = require("../common/utils"), tempMatrix = new vutils_1.Matrix, tempBounds = new vutils_1.AABBBounds;
7
+ const vutils_1 = require("@visactor/vutils"), vutils_2 = require("@visactor/vutils"), node_tree_1 = require("./node-tree"), event_1 = require("../event"), config_1 = require("./config"), application_1 = require("../application"), animate_1 = require("../animate"), interpolate_1 = require("../color-string/interpolate"), custom_path2d_1 = require("../common/custom-path2d"), loader_1 = require("../resource-loader/loader"), enums_1 = require("../common/enums"), bounds_context_1 = require("../common/bounds-context"), render_command_list_1 = require("../common/render-command-list"), utils_1 = require("../common/utils"), tempMatrix = new vutils_2.Matrix, tempBounds = new vutils_2.AABBBounds;
8
8
 
9
9
  exports.PURE_STYLE_KEY = [ "stroke", "opacity", "strokeOpacity", "lineDash", "lineDashOffset", "lineCap", "lineJoin", "miterLimit", "fill", "fillOpacity" ],
10
10
  exports.GRAPHIC_UPDATE_TAG_KEY = [ "lineWidth", "scaleX", "scaleY", "angle", "anchor", "visible" ];
11
11
 
12
- const tempConstantXYKey = [ "x", "y" ], tempConstantScaleXYKey = [ "scaleX", "scaleY" ], tempConstantAngleKey = [ "angle" ], point = new vutils_1.Point;
12
+ const tempConstantXYKey = [ "x", "y" ], tempConstantScaleXYKey = [ "scaleX", "scaleY" ], tempConstantAngleKey = [ "angle" ], point = new vutils_2.Point;
13
13
 
14
14
  exports.NOWORK_ANIMATE_ATTR = {
15
15
  strokeSeg: 1,
@@ -53,6 +53,9 @@ class Graphic extends node_tree_1.Node {
53
53
  get AABBBounds() {
54
54
  return this.tryUpdateAABBBounds("imprecise" === this.attribute.boundsMode);
55
55
  }
56
+ get OBBBounds() {
57
+ return this.tryUpdateOBBBounds();
58
+ }
56
59
  get globalAABBBounds() {
57
60
  return this.tryUpdateGlobalAABBBounds();
58
61
  }
@@ -64,8 +67,9 @@ class Graphic extends node_tree_1.Node {
64
67
  }
65
68
  constructor(params = {}) {
66
69
  var _a;
67
- super(), this._AABBBounds = new vutils_1.AABBBounds, this._updateTag = enums_1.UpdateTag.INIT,
68
- this.attribute = params, this.valid = this.isValid(), params.background ? this.loadImage(null !== (_a = params.background.background) && void 0 !== _a ? _a : params.background, !0) : params.shadowGraphic && this.setShadowGraphic(params.shadowGraphic);
70
+ super(), this._AABBBounds = new vutils_2.AABBBounds, this._updateTag = enums_1.UpdateTag.INIT,
71
+ this.attribute = params, this.valid = this.isValid(), this.updateAABBBoundsStamp = 0,
72
+ params.background ? this.loadImage(null !== (_a = params.background.background) && void 0 !== _a ? _a : params.background, !0) : params.shadowGraphic && this.setShadowGraphic(params.shadowGraphic);
69
73
  }
70
74
  setMode(mode) {
71
75
  "3d" === mode ? this.set3dMode() : this.set2dMode();
@@ -96,13 +100,24 @@ class Graphic extends node_tree_1.Node {
96
100
  return application_1.application.graphicService.afterUpdateAABBBounds(this, this.stage, this._AABBBounds, this, !0),
97
101
  bounds;
98
102
  }
103
+ tryUpdateOBBBounds() {
104
+ if (this._OBBBounds || (this._OBBBounds = new vutils_1.OBBBounds), this.tryUpdateAABBBounds(),
105
+ this.updateOBBBoundsStamp === this.updateAABBBoundsStamp) return this._OBBBounds;
106
+ if (this.updateOBBBoundsStamp = this.updateAABBBoundsStamp, !this.valid) return this._OBBBounds.clear(),
107
+ this._OBBBounds;
108
+ return this.doUpdateOBBBounds();
109
+ }
99
110
  combindShadowAABBBounds(bounds) {
100
111
  if (this.shadowRoot) {
101
112
  const b = this.shadowRoot.AABBBounds.clone();
102
113
  bounds.union(b);
103
114
  }
104
115
  }
116
+ doUpdateOBBBounds() {
117
+ return this._OBBBounds;
118
+ }
105
119
  doUpdateAABBBounds(full) {
120
+ this.updateAABBBoundsStamp++;
106
121
  const graphicTheme = this.getGraphicTheme();
107
122
  this._AABBBounds.clear();
108
123
  const attribute = this.attribute, bounds = this.updateAABBBounds(attribute, graphicTheme, this._AABBBounds, full), {boundsPadding: boundsPadding = graphicTheme.boundsPadding} = attribute, paddingArray = (0,
@@ -136,7 +151,7 @@ class Graphic extends node_tree_1.Node {
136
151
  return !0;
137
152
  }
138
153
  tryUpdateLocalTransMatrix(clearTag = !0) {
139
- return this._transMatrix || (this._transMatrix = new vutils_1.Matrix), this.shouldUpdateLocalMatrix() && (this.doUpdateLocalMatrix(),
154
+ return this._transMatrix || (this._transMatrix = new vutils_2.Matrix), this.shouldUpdateLocalMatrix() && (this.doUpdateLocalMatrix(),
140
155
  clearTag && this.clearUpdateLocalPositionTag()), this._transMatrix;
141
156
  }
142
157
  shouldUpdateAABBBounds() {
@@ -165,7 +180,7 @@ class Graphic extends node_tree_1.Node {
165
180
  containsPoint(x, y, mode, picker) {
166
181
  if (!picker) return !1;
167
182
  if (mode === enums_1.IContainPointMode.GLOBAL) {
168
- const point = new vutils_1.Point(x, y);
183
+ const point = new vutils_2.Point(x, y);
169
184
  this.parent && this.parent.globalTransMatrix.transformPoint(point, point), x = point.x,
170
185
  y = point.y;
171
186
  }
@@ -192,7 +207,7 @@ class Graphic extends node_tree_1.Node {
192
207
  const params = this.onBeforeAttributeUpdate && this.onBeforeAttributeUpdate({
193
208
  [key]: value
194
209
  }, this.attribute, key, context);
195
- params ? this._setAttributes(params, forceUpdateTag, context) : (0, vutils_1.isNil)(null === (_a = this.normalAttrs) || void 0 === _a ? void 0 : _a[key]) ? (this.attribute[key] = value,
210
+ params ? this._setAttributes(params, forceUpdateTag, context) : (0, vutils_2.isNil)(null === (_a = this.normalAttrs) || void 0 === _a ? void 0 : _a[key]) ? (this.attribute[key] = value,
196
211
  this.valid = this.isValid(), this.updateShapeAndBoundsTagSetted() || !forceUpdateTag && !this.needUpdateTag(key) ? this.addUpdateBoundTag() : this.addUpdateShapeAndBoundsTag(),
197
212
  this.addUpdatePositionTag(), this.addUpdateLayoutTag(), this.onAttributeUpdate(context)) : this.normalAttrs[key] = value,
198
213
  "background" === key ? this.loadImage(value, !0) : "shadowGraphic" === key && this.setShadowGraphic(value);
@@ -262,7 +277,7 @@ class Graphic extends node_tree_1.Node {
262
277
  const attribute = this.attribute;
263
278
  if (scaleCenter) {
264
279
  let {postMatrix: postMatrix} = this.attribute;
265
- postMatrix || (postMatrix = new vutils_1.Matrix, attribute.postMatrix = postMatrix),
280
+ postMatrix || (postMatrix = new vutils_2.Matrix, attribute.postMatrix = postMatrix),
266
281
  application_1.application.transformUtil.fromMatrix(postMatrix, postMatrix).scale(scaleX, scaleY, scaleCenter);
267
282
  } else attribute.scaleX = (null !== (_a = attribute.scaleX) && void 0 !== _a ? _a : config_1.DefaultTransform.scaleX) * scaleX,
268
283
  attribute.scaleY = (null !== (_b = attribute.scaleY) && void 0 !== _b ? _b : config_1.DefaultTransform.scaleY) * scaleY;
@@ -295,7 +310,7 @@ class Graphic extends node_tree_1.Node {
295
310
  const attribute = this.attribute;
296
311
  if (rotateCenter) {
297
312
  let {postMatrix: postMatrix} = this.attribute;
298
- postMatrix || (postMatrix = new vutils_1.Matrix, attribute.postMatrix = postMatrix),
313
+ postMatrix || (postMatrix = new vutils_2.Matrix, attribute.postMatrix = postMatrix),
299
314
  application_1.application.transformUtil.fromMatrix(postMatrix, postMatrix).rotate(angle, rotateCenter);
300
315
  } else attribute.angle = (null !== (_a = attribute.angle) && void 0 !== _a ? _a : config_1.DefaultTransform.angle) + angle;
301
316
  return this.addUpdatePositionTag(), this.addUpdateBoundTag(), this.addUpdateLayoutTag(),
@@ -337,7 +352,7 @@ class Graphic extends node_tree_1.Node {
337
352
  this.tryUpdateLocalTransMatrix());
338
353
  }
339
354
  hasState(stateName) {
340
- return !(!this.currentStates || !this.currentStates.length) && (!!(0, vutils_1.isNil)(stateName) || this.currentStates.includes(stateName));
355
+ return !(!this.currentStates || !this.currentStates.length) && (!!(0, vutils_2.isNil)(stateName) || this.currentStates.includes(stateName));
341
356
  }
342
357
  getState(stateName) {
343
358
  var _a;
@@ -382,7 +397,7 @@ class Graphic extends node_tree_1.Node {
382
397
  return this.animates && this.animates.forEach((animate => {
383
398
  if (animate.stateNames) {
384
399
  const endProps = animate.getEndProps();
385
- (0, vutils_1.has)(endProps, key) && (value = endProps[key]);
400
+ (0, vutils_2.has)(endProps, key) && (value = endProps[key]);
386
401
  }
387
402
  })), value;
388
403
  }
@@ -488,7 +503,7 @@ class Graphic extends node_tree_1.Node {
488
503
  let _anchor = [ 0, 0 ];
489
504
  const params = {};
490
505
  if (anchor && (_anchor = this.getAnchor(anchor, params)), !scaleCenter || 1 === scaleX && 1 === scaleY) (0,
491
- vutils_1.normalTransform)(this._transMatrix, this._transMatrix.reset(), x, y, scaleX, scaleY, angle, anchor && _anchor); else {
506
+ vutils_2.normalTransform)(this._transMatrix, this._transMatrix.reset(), x, y, scaleX, scaleY, angle, anchor && _anchor); else {
492
507
  const m = this._transMatrix;
493
508
  m.reset(), m.translate(_anchor[0], _anchor[1]), m.rotate(angle), m.translate(-_anchor[0], -_anchor[1]),
494
509
  m.translate(x, y), _anchor = this.getAnchor(scaleCenter, params), application_1.application.transformUtil.fromMatrix(m, m).scale(scaleX, scaleY, {
@@ -614,7 +629,7 @@ class Graphic extends node_tree_1.Node {
614
629
  };
615
630
  }
616
631
  createPathProxy(path) {
617
- return (0, vutils_1.isString)(path, !0) ? this.pathProxy = (new custom_path2d_1.CustomPath2D).fromString(path) : this.pathProxy = new custom_path2d_1.CustomPath2D,
632
+ return (0, vutils_2.isString)(path, !0) ? this.pathProxy = (new custom_path2d_1.CustomPath2D).fromString(path) : this.pathProxy = new custom_path2d_1.CustomPath2D,
618
633
  this.pathProxy;
619
634
  }
620
635
  loadImage(image, background = !1) {
@@ -627,8 +642,8 @@ class Graphic extends node_tree_1.Node {
627
642
  };
628
643
  this.resources.set(url, cache), "string" == typeof image ? (cache.state = "loading",
629
644
  image.startsWith("<svg") ? (loader_1.ResourceLoader.GetSvg(image, this), this.backgroundImg = this.backgroundImg || background) : ((0,
630
- vutils_1.isValidUrl)(image) || image.includes("/") || (0, vutils_1.isBase64)(image)) && (loader_1.ResourceLoader.GetImage(image, this),
631
- this.backgroundImg = this.backgroundImg || background)) : (0, vutils_1.isObject)(image) ? (cache.state = "success",
645
+ vutils_2.isValidUrl)(image) || image.includes("/") || (0, vutils_2.isBase64)(image)) && (loader_1.ResourceLoader.GetImage(image, this),
646
+ this.backgroundImg = this.backgroundImg || background)) : (0, vutils_2.isObject)(image) ? (cache.state = "success",
632
647
  cache.data = image, this.backgroundImg = this.backgroundImg || background) : cache.state = "fail";
633
648
  }
634
649
  setShadowGraphic(graphic) {