@visactor/vrender-core 0.20.3 → 0.20.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/cjs/common/bounds-context.js +1 -1
  2. package/cjs/common/bounds-context.js.map +1 -1
  3. package/cjs/common/shape/arc.js +5 -2
  4. package/cjs/common/shape/arc.js.map +1 -1
  5. package/cjs/core/stage.d.ts +3 -2
  6. package/cjs/core/stage.js +7 -4
  7. package/cjs/core/stage.js.map +1 -1
  8. package/cjs/graphic/graphic-service/graphic-service.js +1 -0
  9. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  10. package/cjs/graphic/richtext/line.js +13 -2
  11. package/cjs/graphic/richtext/line.js.map +1 -1
  12. package/cjs/graphic/richtext.d.ts +2 -0
  13. package/cjs/graphic/richtext.js +35 -12
  14. package/cjs/graphic/richtext.js.map +1 -1
  15. package/cjs/graphic/text.js +11 -4
  16. package/cjs/graphic/text.js.map +1 -1
  17. package/cjs/interface/graphic/richText.d.ts +1 -0
  18. package/cjs/interface/graphic/richText.js.map +1 -1
  19. package/cjs/interface/stage.d.ts +2 -2
  20. package/cjs/interface/stage.js.map +1 -1
  21. package/dist/index.es.js +137 -65
  22. package/es/common/bounds-context.js +1 -1
  23. package/es/common/bounds-context.js.map +1 -1
  24. package/es/common/shape/arc.js +5 -2
  25. package/es/common/shape/arc.js.map +1 -1
  26. package/es/core/stage.d.ts +3 -2
  27. package/es/core/stage.js +7 -4
  28. package/es/core/stage.js.map +1 -1
  29. package/es/graphic/graphic-service/graphic-service.js +1 -0
  30. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  31. package/es/graphic/richtext/line.js +13 -2
  32. package/es/graphic/richtext/line.js.map +1 -1
  33. package/es/graphic/richtext.d.ts +2 -0
  34. package/es/graphic/richtext.js +35 -12
  35. package/es/graphic/richtext.js.map +1 -1
  36. package/es/graphic/text.js +11 -4
  37. package/es/graphic/text.js.map +1 -1
  38. package/es/interface/graphic/richText.d.ts +1 -0
  39. package/es/interface/graphic/richText.js.map +1 -1
  40. package/es/interface/stage.d.ts +2 -2
  41. package/es/interface/stage.js.map +1 -1
  42. package/package.json +2 -2
@@ -29,7 +29,7 @@ class BoundsContext {
29
29
  this.bounds.add(cx + xmin, cy + ymin), this.bounds.add(cx + xmax, cy + ymax);
30
30
  }
31
31
  arcTo(x1, y1, x2, y2, radius) {
32
- throw new Error("不支持arcTo");
32
+ this.bounds.add(x1, y1);
33
33
  }
34
34
  bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y) {
35
35
  this.bounds.add(cp1x, cp1y), this.bounds.add(cp2x, cp2y), this.bounds.add(x, y);
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/bounds-context.ts"],"names":[],"mappings":";;;AACA,6CAA+C;AAG/C,MAAM,eAAe,GAAG,YAAG,GAAG,IAAI,CAAC;AAgCnC,MAAa,aAAa;IAExB,YAAY,MAAe;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACpB,CAAC;IAED,IAAI,CAAC,MAAe;QAClB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAGD,GAAG,CAAC,EAAU,EAAE,EAAU,EAAE,CAAS,EAAE,EAAU,EAAE,EAAU,EAAE,GAAY;QACzE,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,eAAe,EAAE;YACvC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;YAChC,OAAO;SACR;QAED,IAAI,IAAI,GAAG,QAAQ,CAAC;QACpB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;QACrB,IAAI,IAAI,GAAG,QAAQ,CAAC;QACpB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;QACrB,IAAI,CAAC,CAAC;QACN,IAAI,CAAC,CAAC;QACN,IAAI,CAAC,CAAC;QACN,IAAI,CAAC,CAAC;QAEN,SAAS,MAAM,CAAC,CAAS;YACvB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACpB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACpB,IAAI,CAAC,GAAG,IAAI,EAAE;gBACZ,IAAI,GAAG,CAAC,CAAC;aACV;YACD,IAAI,CAAC,GAAG,IAAI,EAAE;gBACZ,IAAI,GAAG,CAAC,CAAC;aACV;YACD,IAAI,CAAC,GAAG,IAAI,EAAE;gBACZ,IAAI,GAAG,CAAC,CAAC;aACV;YACD,IAAI,CAAC,GAAG,IAAI,EAAE;gBACZ,IAAI,GAAG,CAAC,CAAC;aACV;QACH,CAAC;QAGD,MAAM,CAAC,EAAE,CAAC,CAAC;QACX,MAAM,CAAC,EAAE,CAAC,CAAC;QAEX,IAAI,EAAE,KAAK,EAAE,EAAE;YACb,EAAE,GAAG,EAAE,GAAG,YAAG,CAAC;YACd,IAAI,EAAE,GAAG,CAAC,EAAE;gBACV,EAAE,IAAI,YAAG,CAAC;aACX;YACD,EAAE,GAAG,EAAE,GAAG,YAAG,CAAC;YACd,IAAI,EAAE,GAAG,CAAC,EAAE;gBACV,EAAE,IAAI,YAAG,CAAC;aACX;YAED,IAAI,EAAE,GAAG,EAAE,EAAE;gBACX,GAAG,GAAG,CAAC,GAAG,CAAC;gBACX,CAAC,GAAG,EAAE,CAAC;gBACP,EAAE,GAAG,EAAE,CAAC;gBACR,EAAE,GAAG,CAAC,CAAC;aACR;YAED,IAAI,GAAG,EAAE;gBACP,EAAE,IAAI,YAAG,CAAC;gBACV,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,eAAM,CAAC,CAAC;gBACvB,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,IAAI,eAAM,EAAE;oBAC7C,MAAM,CAAC,CAAC,CAAC,CAAC;iBACX;aACF;iBAAM;gBACL,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,eAAM,CAAC,GAAG,eAAM,CAAC;gBAChC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,eAAM,EAAE;oBAChD,MAAM,CAAC,CAAC,CAAC,CAAC;iBACX;aACF;SACF;QAED,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC;IACxC,CAAC;IAED,KAAK,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,MAAc;QAClE,MAAM,IAAI,KAAK,CAAC,UAAU,CAAC,CAAC;IAC9B,CAAC;IAED,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS;QACxF,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,SAAS;IAET,CAAC;IAED,OAAO;QACL,MAAM,IAAI,KAAK,CAAC,YAAY,CAAC,CAAC;IAChC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QACzB,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QACzB,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,gBAAgB,CAAC,GAAW,EAAE,GAAW,EAAE,CAAS,EAAE,CAAS;QAC7D,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,IAAI,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAC7C,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAChC,CAAC;IAED,KAAK;QACH,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;IACtB,CAAC;IAED,OAAO,CAAC,GAAG,MAAW;QAEpB,OAAO;IACT,CAAC;CACF;AA/HD,sCA+HC","file":"bounds-context.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport { halfPi, tau } from '@visactor/vutils';\nimport type { IPath2D } from '../interface';\n\nconst circleThreshold = tau - 1e-8;\n\n/**\n * 借鉴 https://github.com/vega/vega/blob/b45cf431cd6c0d0c0e1567f087f9b3b55bc236fa/packages/vega-scenegraph/src/bound/boundContext.js\n * Copyright (c) 2015-2023, University of Washington Interactive Data Lab\n All rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are met:\n\n 1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n 2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n 3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\nexport class BoundsContext implements IPath2D {\n bounds: IBounds;\n constructor(bounds: IBounds) {\n this.init(bounds);\n }\n\n init(bounds: IBounds) {\n this.bounds = bounds;\n }\n\n // @ts-ignore\n arc(cx: number, cy: number, r: number, sa: number, ea: number, ccw: boolean) {\n if (Math.abs(ea - sa) > circleThreshold) {\n this.bounds.add(cx - r, cy - r);\n this.bounds.add(cx + r, cy + r);\n return;\n }\n\n let xmin = Infinity;\n let xmax = -Infinity;\n let ymin = Infinity;\n let ymax = -Infinity;\n let s;\n let i;\n let x;\n let y;\n\n function update(a: number) {\n x = r * Math.cos(a);\n y = r * Math.sin(a);\n if (x < xmin) {\n xmin = x;\n }\n if (x > xmax) {\n xmax = x;\n }\n if (y < ymin) {\n ymin = y;\n }\n if (y > ymax) {\n ymax = y;\n }\n }\n\n // Sample end points and interior points aligned with 90 degrees\n update(sa);\n update(ea);\n\n if (ea !== sa) {\n sa = sa % tau;\n if (sa < 0) {\n sa += tau;\n }\n ea = ea % tau;\n if (ea < 0) {\n ea += tau;\n }\n\n if (ea < sa) {\n ccw = !ccw; // flip direction\n s = sa;\n sa = ea;\n ea = s; // swap end-points\n }\n\n if (ccw) {\n ea -= tau;\n s = sa - (sa % halfPi);\n for (i = 0; i < 4 && s > ea; ++i, s -= halfPi) {\n update(s);\n }\n } else {\n s = sa - (sa % halfPi) + halfPi;\n for (i = 0; i < 4 && s < ea; ++i, s = s + halfPi) {\n update(s);\n }\n }\n }\n\n this.bounds.add(cx + xmin, cy + ymin);\n this.bounds.add(cx + xmax, cy + ymax);\n }\n // @ts-ignore\n arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void {\n throw new Error('不支持arcTo');\n }\n // @ts-ignore\n bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void {\n this.bounds.add(cp1x, cp1y);\n this.bounds.add(cp2x, cp2y);\n this.bounds.add(x, y);\n }\n // @ts-ignore\n closePath(): void {\n // do nothing\n }\n // @ts-ignore\n ellipse(): void {\n throw new Error('不支持ellipse');\n }\n // @ts-ignore\n lineTo(x: number, y: number): void {\n this.bounds.add(x, y);\n }\n // @ts-ignore\n moveTo(x: number, y: number): void {\n this.bounds.add(x, y);\n }\n // @ts-ignore\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void {\n this.bounds.add(cpx, cpy);\n this.bounds.add(x, y);\n }\n // @ts-ignore\n rect(x: number, y: number, w: number, h: number): void {\n this.bounds.add(x, y);\n this.bounds.add(x + w, y + h);\n }\n\n clear() {\n this.bounds.clear();\n }\n\n release(...params: any): void {\n // 不需要dispose\n return;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/bounds-context.ts"],"names":[],"mappings":";;;AACA,6CAA+C;AAG/C,MAAM,eAAe,GAAG,YAAG,GAAG,IAAI,CAAC;AAgCnC,MAAa,aAAa;IAExB,YAAY,MAAe;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACpB,CAAC;IAED,IAAI,CAAC,MAAe;QAClB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAGD,GAAG,CAAC,EAAU,EAAE,EAAU,EAAE,CAAS,EAAE,EAAU,EAAE,EAAU,EAAE,GAAY;QACzE,IAAI,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,eAAe,EAAE;YACvC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC;YAChC,OAAO;SACR;QAED,IAAI,IAAI,GAAG,QAAQ,CAAC;QACpB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;QACrB,IAAI,IAAI,GAAG,QAAQ,CAAC;QACpB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;QACrB,IAAI,CAAC,CAAC;QACN,IAAI,CAAC,CAAC;QACN,IAAI,CAAC,CAAC;QACN,IAAI,CAAC,CAAC;QAEN,SAAS,MAAM,CAAC,CAAS;YACvB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACpB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YACpB,IAAI,CAAC,GAAG,IAAI,EAAE;gBACZ,IAAI,GAAG,CAAC,CAAC;aACV;YACD,IAAI,CAAC,GAAG,IAAI,EAAE;gBACZ,IAAI,GAAG,CAAC,CAAC;aACV;YACD,IAAI,CAAC,GAAG,IAAI,EAAE;gBACZ,IAAI,GAAG,CAAC,CAAC;aACV;YACD,IAAI,CAAC,GAAG,IAAI,EAAE;gBACZ,IAAI,GAAG,CAAC,CAAC;aACV;QACH,CAAC;QAGD,MAAM,CAAC,EAAE,CAAC,CAAC;QACX,MAAM,CAAC,EAAE,CAAC,CAAC;QAEX,IAAI,EAAE,KAAK,EAAE,EAAE;YACb,EAAE,GAAG,EAAE,GAAG,YAAG,CAAC;YACd,IAAI,EAAE,GAAG,CAAC,EAAE;gBACV,EAAE,IAAI,YAAG,CAAC;aACX;YACD,EAAE,GAAG,EAAE,GAAG,YAAG,CAAC;YACd,IAAI,EAAE,GAAG,CAAC,EAAE;gBACV,EAAE,IAAI,YAAG,CAAC;aACX;YAED,IAAI,EAAE,GAAG,EAAE,EAAE;gBACX,GAAG,GAAG,CAAC,GAAG,CAAC;gBACX,CAAC,GAAG,EAAE,CAAC;gBACP,EAAE,GAAG,EAAE,CAAC;gBACR,EAAE,GAAG,CAAC,CAAC;aACR;YAED,IAAI,GAAG,EAAE;gBACP,EAAE,IAAI,YAAG,CAAC;gBACV,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,eAAM,CAAC,CAAC;gBACvB,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,IAAI,eAAM,EAAE;oBAC7C,MAAM,CAAC,CAAC,CAAC,CAAC;iBACX;aACF;iBAAM;gBACL,CAAC,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,eAAM,CAAC,GAAG,eAAM,CAAC;gBAChC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,eAAM,EAAE;oBAChD,MAAM,CAAC,CAAC,CAAC,CAAC;iBACX;aACF;SACF;QAED,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,EAAE,GAAG,IAAI,CAAC,CAAC;IACxC,CAAC;IAED,KAAK,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,MAAc;QAElE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IAE1B,CAAC;IAED,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,CAAS,EAAE,CAAS;QACxF,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,SAAS;IAET,CAAC;IAED,OAAO;QACL,MAAM,IAAI,KAAK,CAAC,YAAY,CAAC,CAAC;IAChC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QACzB,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QACzB,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,gBAAgB,CAAC,GAAW,EAAE,GAAW,EAAE,CAAS,EAAE,CAAS;QAC7D,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,IAAI,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAC7C,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAChC,CAAC;IAED,KAAK;QACH,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;IACtB,CAAC;IAED,OAAO,CAAC,GAAG,MAAW;QAEpB,OAAO;IACT,CAAC;CACF;AAjID,sCAiIC","file":"bounds-context.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport { halfPi, tau } from '@visactor/vutils';\nimport type { IPath2D } from '../interface';\n\nconst circleThreshold = tau - 1e-8;\n\n/**\n * 借鉴 https://github.com/vega/vega/blob/b45cf431cd6c0d0c0e1567f087f9b3b55bc236fa/packages/vega-scenegraph/src/bound/boundContext.js\n * Copyright (c) 2015-2023, University of Washington Interactive Data Lab\n All rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are met:\n\n 1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n 2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n 3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\nexport class BoundsContext implements IPath2D {\n bounds: IBounds;\n constructor(bounds: IBounds) {\n this.init(bounds);\n }\n\n init(bounds: IBounds) {\n this.bounds = bounds;\n }\n\n // @ts-ignore\n arc(cx: number, cy: number, r: number, sa: number, ea: number, ccw: boolean) {\n if (Math.abs(ea - sa) > circleThreshold) {\n this.bounds.add(cx - r, cy - r);\n this.bounds.add(cx + r, cy + r);\n return;\n }\n\n let xmin = Infinity;\n let xmax = -Infinity;\n let ymin = Infinity;\n let ymax = -Infinity;\n let s;\n let i;\n let x;\n let y;\n\n function update(a: number) {\n x = r * Math.cos(a);\n y = r * Math.sin(a);\n if (x < xmin) {\n xmin = x;\n }\n if (x > xmax) {\n xmax = x;\n }\n if (y < ymin) {\n ymin = y;\n }\n if (y > ymax) {\n ymax = y;\n }\n }\n\n // Sample end points and interior points aligned with 90 degrees\n update(sa);\n update(ea);\n\n if (ea !== sa) {\n sa = sa % tau;\n if (sa < 0) {\n sa += tau;\n }\n ea = ea % tau;\n if (ea < 0) {\n ea += tau;\n }\n\n if (ea < sa) {\n ccw = !ccw; // flip direction\n s = sa;\n sa = ea;\n ea = s; // swap end-points\n }\n\n if (ccw) {\n ea -= tau;\n s = sa - (sa % halfPi);\n for (i = 0; i < 4 && s > ea; ++i, s -= halfPi) {\n update(s);\n }\n } else {\n s = sa - (sa % halfPi) + halfPi;\n for (i = 0; i < 4 && s < ea; ++i, s = s + halfPi) {\n update(s);\n }\n }\n }\n\n this.bounds.add(cx + xmin, cy + ymin);\n this.bounds.add(cx + xmax, cy + ymax);\n }\n // @ts-ignore\n arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void {\n // 主要用于绘制圆角的场景,暂时只算第一个控制点\n this.bounds.add(x1, y1);\n // this.bounds.add(x2, y2);\n }\n // @ts-ignore\n bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void {\n this.bounds.add(cp1x, cp1y);\n this.bounds.add(cp2x, cp2y);\n this.bounds.add(x, y);\n }\n // @ts-ignore\n closePath(): void {\n // do nothing\n }\n // @ts-ignore\n ellipse(): void {\n throw new Error('不支持ellipse');\n }\n // @ts-ignore\n lineTo(x: number, y: number): void {\n this.bounds.add(x, y);\n }\n // @ts-ignore\n moveTo(x: number, y: number): void {\n this.bounds.add(x, y);\n }\n // @ts-ignore\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void {\n this.bounds.add(cpx, cpy);\n this.bounds.add(x, y);\n }\n // @ts-ignore\n rect(x: number, y: number, w: number, h: number): void {\n this.bounds.add(x, y);\n this.bounds.add(x + w, y + h);\n }\n\n clear() {\n this.bounds.clear();\n }\n\n release(...params: any): void {\n // 不需要dispose\n return;\n }\n}\n"]}
@@ -42,8 +42,11 @@ function drawArc(context, x, y, coords) {
42
42
  exports.segments = segments, exports.bezier = bezier, exports.drawArc = drawArc;
43
43
 
44
44
  const addArcToBezierPath = (bezierPath, startAngle, endAngle, cx, cy, rx, ry) => {
45
- const delta = Math.abs(endAngle - startAngle), len = 4 * Math.tan(delta / 4) / 3, dir = endAngle < startAngle ? -1 : 1, c1 = Math.cos(startAngle), s1 = Math.sin(startAngle), c2 = Math.cos(endAngle), s2 = Math.sin(endAngle), x1 = c1 * rx + cx, y1 = s1 * ry + cy, x4 = c2 * rx + cx, y4 = s2 * ry + cy, hx = rx * len * dir, hy = ry * len * dir;
46
- bezierPath.push(x1 - hx * s1, y1 + hy * c1, x4 + hx * s2, y4 - hy * c2, x4, y4);
45
+ const delta = Math.abs(endAngle - startAngle), count = delta > .5 * Math.PI ? Math.ceil(2 * delta / Math.PI) : 1, stepAngle = (endAngle - startAngle) / count;
46
+ for (let i = 0; i < count; i++) {
47
+ const sa = startAngle + stepAngle * i, ea = startAngle + stepAngle * (i + 1), len = 4 * Math.tan(Math.abs(stepAngle) / 4) / 3, dir = ea < sa ? -1 : 1, c1 = Math.cos(sa), s1 = Math.sin(sa), c2 = Math.cos(ea), s2 = Math.sin(ea), x1 = c1 * rx + cx, y1 = s1 * ry + cy, x4 = c2 * rx + cx, y4 = s2 * ry + cy, hx = rx * len * dir, hy = ry * len * dir;
48
+ bezierPath.push(x1 - hx * s1, y1 + hy * c1, x4 + hx * s2, y4 - hy * c2, x4, y4);
49
+ }
47
50
  };
48
51
 
49
52
  exports.addArcToBezierPath = addArcToBezierPath;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/shape/arc.ts"],"names":[],"mappings":";;;AAAA,6CAA+D;AA0B/D,SAAgB,QAAQ,CACtB,CAAS,EACT,CAAS,EACT,EAAU,EACV,EAAU,EACV,KAAa,EACb,KAAa,EACb,OAAe,EACf,EAAU,EACV,EAAU;IAOV,MAAM,EAAE,GAAG,IAAA,uBAAc,EAAC,OAAO,CAAC,CAAC;IACnC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC5B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC5B,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAClB,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAClB,MAAM,EAAE,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;IAC7D,MAAM,EAAE,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;IAC7D,IAAI,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;IACvD,IAAI,EAAE,GAAG,CAAC,EAAE;QACV,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACnB,EAAE,IAAI,EAAE,CAAC;QACT,EAAE,IAAI,EAAE,CAAC;KACV;IAED,MAAM,GAAG,GAAG,MAAM,GAAG,EAAE,CAAC;IACxB,MAAM,GAAG,GAAG,MAAM,GAAG,EAAE,CAAC;IACxB,MAAM,GAAG,GAAG,CAAC,MAAM,GAAG,EAAE,CAAC;IACzB,MAAM,GAAG,GAAG,MAAM,GAAG,EAAE,CAAC;IACxB,MAAM,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;IAC/B,MAAM,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;IAC/B,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;IAC7B,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;IAE7B,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;IACxD,IAAI,UAAU,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;IAC9B,IAAI,UAAU,GAAG,CAAC,EAAE;QAClB,UAAU,GAAG,CAAC,CAAC;KAChB;IACD,IAAI,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACpC,IAAI,KAAK,KAAK,KAAK,EAAE;QACnB,OAAO,GAAG,CAAC,OAAO,CAAC;KACpB;IACD,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,OAAO,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;IACjD,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,OAAO,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;IAEjD,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;IACzC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;IAEzC,IAAI,MAAM,GAAG,GAAG,GAAG,GAAG,CAAC;IACvB,IAAI,MAAM,GAAG,CAAC,IAAI,KAAK,KAAK,CAAC,EAAE;QAC7B,MAAM,IAAI,YAAG,CAAC;KACf;SAAM,IAAI,MAAM,GAAG,CAAC,IAAI,KAAK,KAAK,CAAC,EAAE;QACpC,MAAM,IAAI,YAAG,CAAC;KACf;IAED,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,eAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5D,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE;QAC7B,MAAM,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC;QACtC,MAAM,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC;QAC5C,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;KACxD;IAED,OAAO,MAAM,CAAC;AAChB,CAAC;AAtED,4BAsEC;AAED,SAAgB,MAAM,CAAC,MAAgB;IAMrC,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACrB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACrB,MAAM,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACtB,MAAM,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACtB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACrB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACrB,MAAM,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACzB,MAAM,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IAEzB,MAAM,GAAG,GAAG,MAAM,GAAG,EAAE,CAAC;IACxB,MAAM,GAAG,GAAG,CAAC,MAAM,GAAG,EAAE,CAAC;IACzB,MAAM,GAAG,GAAG,MAAM,GAAG,EAAE,CAAC;IACxB,MAAM,GAAG,GAAG,MAAM,GAAG,EAAE,CAAC;IAExB,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAE9B,MAAM,OAAO,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;IAClC,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,GAAG,GAAG,CAAC,CAAC;IAC1C,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,SAAS,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;IAChE,MAAM,EAAE,GAAG,EAAE,GAAG,OAAO,GAAG,CAAC,GAAG,OAAO,CAAC;IACtC,MAAM,EAAE,GAAG,EAAE,GAAG,OAAO,GAAG,CAAC,GAAG,OAAO,CAAC;IACtC,MAAM,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC;IACxB,MAAM,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC;IACxB,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,OAAO,CAAC;IAC5B,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,OAAO,CAAC;IAE5B,OAAO;QACL,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;QACnB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;QACnB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;QACnB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;QACnB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;QACnB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;KACpB,CAAC;AACJ,CAAC;AA3CD,wBA2CC;AAED,SAAgB,OAAO,CACrB,OAAsB,EACtB,CAAS,EACT,CAAS,EACT,MAAgE;IAEhE,MAAM,GAAG,GAAG,QAAQ,CAClB,MAAM,CAAC,CAAC,CAAC,EACT,MAAM,CAAC,CAAC,CAAC,EACT,MAAM,CAAC,CAAC,CAAC,EACT,MAAM,CAAC,CAAC,CAAC,EACT,MAAM,CAAC,CAAC,CAAC,EACT,MAAM,CAAC,CAAC,CAAC,EACT,MAAM,CAAC,CAAC,CAAC,EACT,CAAC,EACD,CAAC,CACF,CAAC;IACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACnC,MAAM,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3B,OAAO,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;KACvE;AACH,CAAC;AArBD,0BAqBC;AAWM,MAAM,kBAAkB,GAAG,CAChC,UAAoB,EACpB,UAAkB,EAClB,QAAgB,EAChB,EAAU,EACV,EAAU,EACV,EAAU,EACV,EAAU,EACV,EAAE;IAEF,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,CAAC;IAC9C,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IAC1C,MAAM,GAAG,GAAG,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAE3C,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;IAChC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;IAChC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAC9B,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAE9B,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACxB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAExB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACxB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAExB,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;IAC1B,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;IAE1B,UAAU,CAAC,IAAI,CAEb,EAAE,GAAG,EAAE,GAAG,EAAE,EACZ,EAAE,GAAG,EAAE,GAAG,EAAE,EACZ,EAAE,GAAG,EAAE,GAAG,EAAE,EACZ,EAAE,GAAG,EAAE,GAAG,EAAE,EACZ,EAAE,EACF,EAAE,CACH,CAAC;AACJ,CAAC,CAAC;AArCW,QAAA,kBAAkB,sBAqC7B","file":"arc.js","sourcesContent":["import { degreeToRadian, halfPi, tau } from '@visactor/vutils';\nimport type { ICustomPath2D } from '../../interface';\n\n// const segmentCache: Record<string, number[][]> = {};\n// const bezierCache: Record<string, [number, number, number, number, number, number]> = {};\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n// 基于d3-shape重构\n// const join = [].join;\n\n// Copied from Inkscape svgtopdf, thanks!\nexport function segments(\n x: number,\n y: number,\n rx: number,\n ry: number,\n large: number,\n sweep: number,\n rotateX: number,\n ox: number,\n oy: number\n) {\n // const key = join.call([x, y, rx, ry, large, sweep, rotateX, ox, oy]);\n // if (segmentCache[key]) {\n // return segmentCache[key];\n // }\n\n const th = degreeToRadian(rotateX);\n const sin_th = Math.sin(th);\n const cos_th = Math.cos(th);\n rx = Math.abs(rx);\n ry = Math.abs(ry);\n const px = cos_th * (ox - x) * 0.5 + sin_th * (oy - y) * 0.5;\n const py = cos_th * (oy - y) * 0.5 - sin_th * (ox - x) * 0.5;\n let pl = (px * px) / (rx * rx) + (py * py) / (ry * ry);\n if (pl > 1) {\n pl = Math.sqrt(pl);\n rx *= pl;\n ry *= pl;\n }\n\n const a00 = cos_th / rx;\n const a01 = sin_th / rx;\n const a10 = -sin_th / ry;\n const a11 = cos_th / ry;\n const x0 = a00 * ox + a01 * oy;\n const y0 = a10 * ox + a11 * oy;\n const x1 = a00 * x + a01 * y;\n const y1 = a10 * x + a11 * y;\n\n const d = (x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0);\n let sfactor_sq = 1 / d - 0.25;\n if (sfactor_sq < 0) {\n sfactor_sq = 0;\n }\n let sfactor = Math.sqrt(sfactor_sq);\n if (sweep === large) {\n sfactor = -sfactor;\n }\n const xc = 0.5 * (x0 + x1) - sfactor * (y1 - y0);\n const yc = 0.5 * (y0 + y1) + sfactor * (x1 - x0);\n\n const th0 = Math.atan2(y0 - yc, x0 - xc);\n const th1 = Math.atan2(y1 - yc, x1 - xc);\n\n let th_arc = th1 - th0;\n if (th_arc < 0 && sweep === 1) {\n th_arc += tau;\n } else if (th_arc > 0 && sweep === 0) {\n th_arc -= tau;\n }\n\n const segs = Math.ceil(Math.abs(th_arc / (halfPi + 0.001)));\n const result = [];\n for (let i = 0; i < segs; ++i) {\n const th2 = th0 + (i * th_arc) / segs;\n const th3 = th0 + ((i + 1) * th_arc) / segs;\n result[i] = [xc, yc, th2, th3, rx, ry, sin_th, cos_th];\n }\n\n return result;\n}\n\nexport function bezier(params: number[]) {\n // const key = join.call(params);\n // if (bezierCache[key]) {\n // return bezierCache[key];\n // }\n\n const cx = params[0];\n const cy = params[1];\n const th0 = params[2];\n const th1 = params[3];\n const rx = params[4];\n const ry = params[5];\n const sin_th = params[6];\n const cos_th = params[7];\n\n const a00 = cos_th * rx;\n const a01 = -sin_th * ry;\n const a10 = sin_th * rx;\n const a11 = cos_th * ry;\n\n const cos_th0 = Math.cos(th0);\n const sin_th0 = Math.sin(th0);\n const cos_th1 = Math.cos(th1);\n const sin_th1 = Math.sin(th1);\n\n const th_half = 0.5 * (th1 - th0);\n const sin_th_h2 = Math.sin(th_half * 0.5);\n const t = ((8 / 3) * sin_th_h2 * sin_th_h2) / Math.sin(th_half);\n const x1 = cx + cos_th0 - t * sin_th0;\n const y1 = cy + sin_th0 + t * cos_th0;\n const x3 = cx + cos_th1;\n const y3 = cy + sin_th1;\n const x2 = x3 + t * sin_th1;\n const y2 = y3 - t * cos_th1;\n\n return [\n a00 * x1 + a01 * y1,\n a10 * x1 + a11 * y1,\n a00 * x2 + a01 * y2,\n a10 * x2 + a11 * y2,\n a00 * x3 + a01 * y3,\n a10 * x3 + a11 * y3\n ];\n}\n\nexport function drawArc(\n context: ICustomPath2D,\n x: number,\n y: number,\n coords: [number, number, number, number, number, number, number]\n) {\n const seg = segments(\n coords[5], // end x\n coords[6], // end y\n coords[0], // radius x\n coords[1], // radius y\n coords[3], // large flag\n coords[4], // sweep flag\n coords[2], // rotation\n x,\n y\n );\n for (let i = 0; i < seg.length; ++i) {\n const bez = bezier(seg[i]);\n context.bezierCurveTo(bez[0], bez[1], bez[2], bez[3], bez[4], bez[5]);\n }\n}\n\n/* Adapted from zrender by ecomfe\n * https://github.com/ecomfe/zrender\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/ecomfe/zrender/blob/master/src/tool/morphPath.ts\n * License: https://github.com/ecomfe/zrender/blob/master/LICENSE\n * @license\n */\n\nexport const addArcToBezierPath = (\n bezierPath: number[],\n startAngle: number,\n endAngle: number,\n cx: number,\n cy: number,\n rx: number,\n ry: number\n) => {\n // https://stackoverflow.com/questions/1734745/how-to-create-circle-with-b%C3%A9zier-curves\n const delta = Math.abs(endAngle - startAngle);\n const len = (Math.tan(delta / 4) * 4) / 3;\n const dir = endAngle < startAngle ? -1 : 1;\n\n const c1 = Math.cos(startAngle);\n const s1 = Math.sin(startAngle);\n const c2 = Math.cos(endAngle);\n const s2 = Math.sin(endAngle);\n\n const x1 = c1 * rx + cx;\n const y1 = s1 * ry + cy;\n\n const x4 = c2 * rx + cx;\n const y4 = s2 * ry + cy;\n\n const hx = rx * len * dir;\n const hy = ry * len * dir;\n\n bezierPath.push(\n // Move control points on tangent.\n x1 - hx * s1,\n y1 + hy * c1,\n x4 + hx * s2,\n y4 - hy * c2,\n x4,\n y4\n );\n};\n"]}
1
+ {"version":3,"sources":["../src/common/shape/arc.ts"],"names":[],"mappings":";;;AAAA,6CAA+D;AA0B/D,SAAgB,QAAQ,CACtB,CAAS,EACT,CAAS,EACT,EAAU,EACV,EAAU,EACV,KAAa,EACb,KAAa,EACb,OAAe,EACf,EAAU,EACV,EAAU;IAOV,MAAM,EAAE,GAAG,IAAA,uBAAc,EAAC,OAAO,CAAC,CAAC;IACnC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC5B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC5B,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAClB,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAClB,MAAM,EAAE,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;IAC7D,MAAM,EAAE,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;IAC7D,IAAI,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;IACvD,IAAI,EAAE,GAAG,CAAC,EAAE;QACV,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACnB,EAAE,IAAI,EAAE,CAAC;QACT,EAAE,IAAI,EAAE,CAAC;KACV;IAED,MAAM,GAAG,GAAG,MAAM,GAAG,EAAE,CAAC;IACxB,MAAM,GAAG,GAAG,MAAM,GAAG,EAAE,CAAC;IACxB,MAAM,GAAG,GAAG,CAAC,MAAM,GAAG,EAAE,CAAC;IACzB,MAAM,GAAG,GAAG,MAAM,GAAG,EAAE,CAAC;IACxB,MAAM,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;IAC/B,MAAM,EAAE,GAAG,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC;IAC/B,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;IAC7B,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;IAE7B,MAAM,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;IACxD,IAAI,UAAU,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;IAC9B,IAAI,UAAU,GAAG,CAAC,EAAE;QAClB,UAAU,GAAG,CAAC,CAAC;KAChB;IACD,IAAI,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACpC,IAAI,KAAK,KAAK,KAAK,EAAE;QACnB,OAAO,GAAG,CAAC,OAAO,CAAC;KACpB;IACD,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,OAAO,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;IACjD,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,OAAO,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC;IAEjD,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;IACzC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;IAEzC,IAAI,MAAM,GAAG,GAAG,GAAG,GAAG,CAAC;IACvB,IAAI,MAAM,GAAG,CAAC,IAAI,KAAK,KAAK,CAAC,EAAE;QAC7B,MAAM,IAAI,YAAG,CAAC;KACf;SAAM,IAAI,MAAM,GAAG,CAAC,IAAI,KAAK,KAAK,CAAC,EAAE;QACpC,MAAM,IAAI,YAAG,CAAC;KACf;IAED,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,eAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5D,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,EAAE,CAAC,EAAE;QAC7B,MAAM,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC;QACtC,MAAM,GAAG,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC;QAC5C,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;KACxD;IAED,OAAO,MAAM,CAAC;AAChB,CAAC;AAtED,4BAsEC;AAED,SAAgB,MAAM,CAAC,MAAgB;IAMrC,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACrB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACrB,MAAM,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACtB,MAAM,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACtB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACrB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACrB,MAAM,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACzB,MAAM,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IAEzB,MAAM,GAAG,GAAG,MAAM,GAAG,EAAE,CAAC;IACxB,MAAM,GAAG,GAAG,CAAC,MAAM,GAAG,EAAE,CAAC;IACzB,MAAM,GAAG,GAAG,MAAM,GAAG,EAAE,CAAC;IACxB,MAAM,GAAG,GAAG,MAAM,GAAG,EAAE,CAAC;IAExB,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAE9B,MAAM,OAAO,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;IAClC,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,GAAG,GAAG,CAAC,CAAC;IAC1C,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,SAAS,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;IAChE,MAAM,EAAE,GAAG,EAAE,GAAG,OAAO,GAAG,CAAC,GAAG,OAAO,CAAC;IACtC,MAAM,EAAE,GAAG,EAAE,GAAG,OAAO,GAAG,CAAC,GAAG,OAAO,CAAC;IACtC,MAAM,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC;IACxB,MAAM,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC;IACxB,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,OAAO,CAAC;IAC5B,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,OAAO,CAAC;IAE5B,OAAO;QACL,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;QACnB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;QACnB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;QACnB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;QACnB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;QACnB,GAAG,GAAG,EAAE,GAAG,GAAG,GAAG,EAAE;KACpB,CAAC;AACJ,CAAC;AA3CD,wBA2CC;AAED,SAAgB,OAAO,CACrB,OAAsB,EACtB,CAAS,EACT,CAAS,EACT,MAAgE;IAEhE,MAAM,GAAG,GAAG,QAAQ,CAClB,MAAM,CAAC,CAAC,CAAC,EACT,MAAM,CAAC,CAAC,CAAC,EACT,MAAM,CAAC,CAAC,CAAC,EACT,MAAM,CAAC,CAAC,CAAC,EACT,MAAM,CAAC,CAAC,CAAC,EACT,MAAM,CAAC,CAAC,CAAC,EACT,MAAM,CAAC,CAAC,CAAC,EACT,CAAC,EACD,CAAC,CACF,CAAC;IACF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACnC,MAAM,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3B,OAAO,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;KACvE;AACH,CAAC;AArBD,0BAqBC;AAWM,MAAM,kBAAkB,GAAG,CAChC,UAAoB,EACpB,UAAkB,EAClB,QAAgB,EAChB,EAAU,EACV,EAAU,EACV,EAAU,EACV,EAAU,EACV,EAAE;IAEF,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,CAAC;IAC9C,MAAM,KAAK,GAAG,KAAK,GAAG,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3E,MAAM,SAAS,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,GAAG,KAAK,CAAC;IAElD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC9B,MAAM,EAAE,GAAG,UAAU,GAAG,SAAS,GAAG,CAAC,CAAC;QACtC,MAAM,EAAE,GAAG,UAAU,GAAG,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC5C,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QACxD,MAAM,GAAG,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7B,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACxB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACxB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACxB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAExB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QACxB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QAExB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QACxB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;QAExB,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;QAC1B,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;QAE1B,UAAU,CAAC,IAAI,CAEb,EAAE,GAAG,EAAE,GAAG,EAAE,EACZ,EAAE,GAAG,EAAE,GAAG,EAAE,EACZ,EAAE,GAAG,EAAE,GAAG,EAAE,EACZ,EAAE,GAAG,EAAE,GAAG,EAAE,EACZ,EAAE,EACF,EAAE,CACH,CAAC;KACH;AACH,CAAC,CAAC;AA5CW,QAAA,kBAAkB,sBA4C7B","file":"arc.js","sourcesContent":["import { degreeToRadian, halfPi, tau } from '@visactor/vutils';\nimport type { ICustomPath2D } from '../../interface';\n\n// const segmentCache: Record<string, number[][]> = {};\n// const bezierCache: Record<string, [number, number, number, number, number, number]> = {};\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n// 基于d3-shape重构\n// const join = [].join;\n\n// Copied from Inkscape svgtopdf, thanks!\nexport function segments(\n x: number,\n y: number,\n rx: number,\n ry: number,\n large: number,\n sweep: number,\n rotateX: number,\n ox: number,\n oy: number\n) {\n // const key = join.call([x, y, rx, ry, large, sweep, rotateX, ox, oy]);\n // if (segmentCache[key]) {\n // return segmentCache[key];\n // }\n\n const th = degreeToRadian(rotateX);\n const sin_th = Math.sin(th);\n const cos_th = Math.cos(th);\n rx = Math.abs(rx);\n ry = Math.abs(ry);\n const px = cos_th * (ox - x) * 0.5 + sin_th * (oy - y) * 0.5;\n const py = cos_th * (oy - y) * 0.5 - sin_th * (ox - x) * 0.5;\n let pl = (px * px) / (rx * rx) + (py * py) / (ry * ry);\n if (pl > 1) {\n pl = Math.sqrt(pl);\n rx *= pl;\n ry *= pl;\n }\n\n const a00 = cos_th / rx;\n const a01 = sin_th / rx;\n const a10 = -sin_th / ry;\n const a11 = cos_th / ry;\n const x0 = a00 * ox + a01 * oy;\n const y0 = a10 * ox + a11 * oy;\n const x1 = a00 * x + a01 * y;\n const y1 = a10 * x + a11 * y;\n\n const d = (x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0);\n let sfactor_sq = 1 / d - 0.25;\n if (sfactor_sq < 0) {\n sfactor_sq = 0;\n }\n let sfactor = Math.sqrt(sfactor_sq);\n if (sweep === large) {\n sfactor = -sfactor;\n }\n const xc = 0.5 * (x0 + x1) - sfactor * (y1 - y0);\n const yc = 0.5 * (y0 + y1) + sfactor * (x1 - x0);\n\n const th0 = Math.atan2(y0 - yc, x0 - xc);\n const th1 = Math.atan2(y1 - yc, x1 - xc);\n\n let th_arc = th1 - th0;\n if (th_arc < 0 && sweep === 1) {\n th_arc += tau;\n } else if (th_arc > 0 && sweep === 0) {\n th_arc -= tau;\n }\n\n const segs = Math.ceil(Math.abs(th_arc / (halfPi + 0.001)));\n const result = [];\n for (let i = 0; i < segs; ++i) {\n const th2 = th0 + (i * th_arc) / segs;\n const th3 = th0 + ((i + 1) * th_arc) / segs;\n result[i] = [xc, yc, th2, th3, rx, ry, sin_th, cos_th];\n }\n\n return result;\n}\n\nexport function bezier(params: number[]) {\n // const key = join.call(params);\n // if (bezierCache[key]) {\n // return bezierCache[key];\n // }\n\n const cx = params[0];\n const cy = params[1];\n const th0 = params[2];\n const th1 = params[3];\n const rx = params[4];\n const ry = params[5];\n const sin_th = params[6];\n const cos_th = params[7];\n\n const a00 = cos_th * rx;\n const a01 = -sin_th * ry;\n const a10 = sin_th * rx;\n const a11 = cos_th * ry;\n\n const cos_th0 = Math.cos(th0);\n const sin_th0 = Math.sin(th0);\n const cos_th1 = Math.cos(th1);\n const sin_th1 = Math.sin(th1);\n\n const th_half = 0.5 * (th1 - th0);\n const sin_th_h2 = Math.sin(th_half * 0.5);\n const t = ((8 / 3) * sin_th_h2 * sin_th_h2) / Math.sin(th_half);\n const x1 = cx + cos_th0 - t * sin_th0;\n const y1 = cy + sin_th0 + t * cos_th0;\n const x3 = cx + cos_th1;\n const y3 = cy + sin_th1;\n const x2 = x3 + t * sin_th1;\n const y2 = y3 - t * cos_th1;\n\n return [\n a00 * x1 + a01 * y1,\n a10 * x1 + a11 * y1,\n a00 * x2 + a01 * y2,\n a10 * x2 + a11 * y2,\n a00 * x3 + a01 * y3,\n a10 * x3 + a11 * y3\n ];\n}\n\nexport function drawArc(\n context: ICustomPath2D,\n x: number,\n y: number,\n coords: [number, number, number, number, number, number, number]\n) {\n const seg = segments(\n coords[5], // end x\n coords[6], // end y\n coords[0], // radius x\n coords[1], // radius y\n coords[3], // large flag\n coords[4], // sweep flag\n coords[2], // rotation\n x,\n y\n );\n for (let i = 0; i < seg.length; ++i) {\n const bez = bezier(seg[i]);\n context.bezierCurveTo(bez[0], bez[1], bez[2], bez[3], bez[4], bez[5]);\n }\n}\n\n/* Adapted from zrender by ecomfe\n * https://github.com/ecomfe/zrender\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/ecomfe/zrender/blob/master/src/tool/morphPath.ts\n * License: https://github.com/ecomfe/zrender/blob/master/LICENSE\n * @license\n */\n\nexport const addArcToBezierPath = (\n bezierPath: number[],\n startAngle: number,\n endAngle: number,\n cx: number,\n cy: number,\n rx: number,\n ry: number\n) => {\n // https://stackoverflow.com/questions/1734745/how-to-create-circle-with-b%C3%A9zier-curves\n const delta = Math.abs(endAngle - startAngle);\n const count = delta > 0.5 * Math.PI ? Math.ceil((2 * delta) / Math.PI) : 1;\n const stepAngle = (endAngle - startAngle) / count;\n\n for (let i = 0; i < count; i++) {\n const sa = startAngle + stepAngle * i;\n const ea = startAngle + stepAngle * (i + 1);\n const len = (Math.tan(Math.abs(stepAngle) / 4) * 4) / 3;\n const dir = ea < sa ? -1 : 1;\n\n const c1 = Math.cos(sa);\n const s1 = Math.sin(sa);\n const c2 = Math.cos(ea);\n const s2 = Math.sin(ea);\n\n const x1 = c1 * rx + cx;\n const y1 = s1 * ry + cy;\n\n const x4 = c2 * rx + cx;\n const y4 = s2 * ry + cy;\n\n const hx = rx * len * dir;\n const hy = ry * len * dir;\n\n bezierPath.push(\n // Move control points on tangent.\n x1 - hx * s1,\n y1 + hy * c1,\n x4 + hx * s2,\n y4 - hy * c2,\n x4,\n y4\n );\n }\n};\n"]}
@@ -49,7 +49,7 @@ export declare class Stage extends Group implements IStage {
49
49
  readonly window: IWindow;
50
50
  private readonly global;
51
51
  readonly renderService: IRenderService;
52
- pickerService?: IPickerService;
52
+ protected pickerService?: IPickerService;
53
53
  readonly pluginService: IPluginService;
54
54
  readonly layerService: ILayerService;
55
55
  private _eventSystem?;
@@ -64,7 +64,7 @@ export declare class Stage extends Group implements IStage {
64
64
  protected timeline: ITimeline;
65
65
  params: Partial<IStageParams>;
66
66
  constructor(params?: Partial<IStageParams>);
67
- pauseRender(): void;
67
+ pauseRender(sr?: number): void;
68
68
  resumeRender(): void;
69
69
  protected tryInitEventSystem(): void;
70
70
  preventRender(prevent: boolean): void;
@@ -153,5 +153,6 @@ export declare class Stage extends Group implements IStage {
153
153
  };
154
154
  pauseTriggerEvent(): void;
155
155
  resumeTriggerEvent(): void;
156
+ getPickerService(): IPickerService;
156
157
  }
157
158
  export {};
package/cjs/core/stage.js CHANGED
@@ -122,8 +122,8 @@ class Stage extends group_1.Group {
122
122
  background: this._background
123
123
  });
124
124
  }
125
- pauseRender() {
126
- this._skipRender = -1;
125
+ pauseRender(sr = -1) {
126
+ this._skipRender = sr;
127
127
  }
128
128
  resumeRender() {
129
129
  this._skipRender = 0;
@@ -416,8 +416,7 @@ class Stage extends group_1.Group {
416
416
  }
417
417
  pick(x, y) {
418
418
  if ("released" === this.releaseStatus) return;
419
- this.pickerService || (this.pickerService = container_1.container.get(constants_1.PickerService));
420
- const result = this.pickerService.pick(this.children, new vutils_1.Point(x, y), {
419
+ const result = this.getPickerService().pick(this.children, new vutils_1.Point(x, y), {
421
420
  bounds: this.AABBBounds
422
421
  });
423
422
  return !(!(null == result ? void 0 : result.graphic) && !(null == result ? void 0 : result.group)) && result;
@@ -497,6 +496,10 @@ class Stage extends group_1.Group {
497
496
  resumeTriggerEvent() {
498
497
  this._eventSystem && this._eventSystem.resumeTriggerEvent();
499
498
  }
499
+ getPickerService() {
500
+ return this.pickerService || (this.pickerService = container_1.container.get(constants_1.PickerService)),
501
+ this.pickerService;
502
+ }
500
503
  }
501
504
 
502
505
  exports.Stage = Stage;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/core/stage.ts"],"names":[],"mappings":";;;AACA,6CAA2D;AA2B3D,qCAAmC;AAEnC,oCAAuC;AACvC,4CAAyC;AACzC,sCAA0C;AAC1C,4CAAyC;AACzC,4CAAyC;AACzC,mDAAoD;AACpD,oDAAqD;AACrD,qFAAgF;AAChF,6GAAuG;AACvG,uFAAkF;AAClF,8DAA0D;AAC1D,wCAAsC;AACtC,2CAA2C;AAC3C,wCAA6C;AAC7C,gDAA6C;AAC7C,4CAA4C;AAC5C,wCAAqC;AAErC,MAAM,aAAa,GAAG;IACpB,KAAK,EAAE,GAAG;IACV,MAAM,EAAE,GAAG;IACX,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,UAAU,EAAE,OAAO;CACpB,CAAC;AAeF,MAAa,KAAM,SAAQ,aAAK;IAqB9B,IAAI,OAAO,CAAC,CAAc;QACxB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IACD,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;IAClC,CAAC;IAKD,IAAI,CAAC;QACH,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC;IACrC,CAAC;IAID,IAAI,CAAC,CAAC,CAAS;QACb,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;QACnC,CAAC,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAID,IAAI,CAAC;QACH,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC;IACrC,CAAC;IAID,IAAI,CAAC,CAAC,CAAS;QACb,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;QACnC,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IACD,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;IAC3B,CAAC;IACD,IAAI,KAAK,CAAC,CAAS;QACjB,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC9B,CAAC;IACD,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,KAAK,EAAE,CAAC;IAC1C,CAAC;IACD,IAAI,SAAS,CAAC,CAAS;QACrB,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACtC,CAAC;IACD,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,MAAM,EAAE,CAAC;IAC3C,CAAC;IACD,IAAI,UAAU,CAAC,CAAS;QACtB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IACrC,CAAC;IACD,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC5B,CAAC;IACD,IAAI,MAAM,CAAC,CAAS;QAClB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC7B,CAAC;IACD,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;IACzB,CAAC;IACD,IAAI,GAAG,CAAC,CAAS;QACf,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACjB,CAAC;IACD,IAAI,UAAU;;QACZ,OAAO,MAAA,IAAI,CAAC,WAAW,mCAAI,aAAa,CAAC,UAAU,CAAC;IACtD,CAAC;IACD,IAAI,UAAU,CAAC,CAAkB;QAC/B,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACvB,CAAC;IACD,IAAI,YAAY;QACd,OAAO,IAAI,CAAC,EAAE,CAAC,CAAC,CAAsB,CAAC;IACzC,CAAC;IAiBD,IAAY,WAAW;QACrB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAsBD,YAAY,SAAgC,EAAE;;QAC5C,KAAK,CAAC,EAAE,CAAC,CAAC;QA0IF,qBAAgB,GAAG,CAAC,OAAgB,EAAE,EAAE;YAChD,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;gBACxB,OAAO;aACR;YACD,IAAI,OAAO,EAAE;gBACX,IAAI,IAAI,CAAC,WAAW,EAAE;oBACpB,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;oBACnC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;iBAC9D;gBACD,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;oBACxB,IAAI,CAAC,eAAe,EAAE,CAAC;iBACxB;gBACD,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;aACtB;iBAAM;gBACL,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;aACtB;QACH,CAAC,CAAC;QAiFQ,iBAAY,GAAG,CAAC,KAAa,EAAE,EAAE;YACzC,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAClD,CAAC,CAAC;QAEQ,gBAAW,GAAG,CAAC,KAAa,EAAE,EAAE;YACxC,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC9C,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC;YAC9E,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAClC,CAAC,CAAC;QAnPA,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,IAAI,aAAK,EAAE,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG;YACX,YAAY,EAAE,IAAI,kBAAQ,CAAC,CAAC,OAAO,CAAC,CAAC;YACrC,WAAW,EAAE,IAAI,kBAAQ,CAAC,CAAC,OAAO,CAAC,CAAC;SACrC,CAAC;QACF,IAAI,CAAC,MAAM,GAAG,yBAAW,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,IAAA,wBAAY,GAAE,EAAE;YAEtC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;SAC/B;QACD,IAAI,CAAC,MAAM,GAAG,qBAAS,CAAC,GAAG,CAAU,gBAAO,CAAC,CAAC;QAC9C,IAAI,CAAC,aAAa,GAAG,qBAAS,CAAC,GAAG,CAAiB,sBAAa,CAAC,CAAC;QAClE,IAAI,CAAC,aAAa,GAAG,qBAAS,CAAC,GAAG,CAAiB,yBAAa,CAAC,CAAC;QAClE,IAAI,CAAC,YAAY,GAAG,qBAAS,CAAC,GAAG,CAAgB,wBAAY,CAAC,CAAC;QAC/D,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAExC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;YACjB,KAAK,EAAE,MAAM,CAAC,KAAK;YACnB,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,OAAO,EAAE,MAAM,CAAC,OAAO;YACvB,SAAS,EAAE,MAAM,CAAC,SAAS;YAC3B,GAAG,EAAE,MAAM,CAAC,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,gBAAgB;YAC/C,eAAe,EAAE,MAAM,CAAC,eAAe,KAAK,KAAK;YACjD,KAAK,EAAE,MAAM,CAAC,KAAK,IAAI,EAAE;YACzB,MAAM,EAAE,MAAM,CAAC,MAAM;SACtB,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC;QACtB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAS1B,IAAI,CAAC,WAAW,GAAG,MAAA,MAAM,CAAC,UAAU,mCAAI,aAAa,CAAC,UAAU,CAAC;QAIjE,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAEtE,IAAI,CAAC,uBAAuB,GAAG,IAAI,GAAG,EAAE,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;QAGtC,IAAI,MAAM,CAAC,UAAU,EAAE;YACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;SACzB;QAED,IAAI,MAAM,CAAC,kBAAkB,KAAK,KAAK,EAAE;YACvC,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC1B;QAED,IAAI,MAAM,CAAC,mBAAmB,EAAE;YAC9B,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;SACtD;QACD,IAAI,MAAM,CAAC,QAAQ,EAAE;YACnB,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAC5C;QAED,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC9D,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,IAAI,8BAAa,CAAC;QAC7C,IAAI,CAAC,uBAAuB,GAAG,MAAM,CAAC,gBAAgB,KAAK,KAAK,CAAC;QACjE,IAAI,CAAC,QAAQ,GAAG,IAAI,yBAAe,EAAE,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;YACpB,MAAM,CAAC,QAAQ,GAAG,EAAE,CAAC;SACtB;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAE9B,IAAI,MAAM,CAAC,UAAU,IAAI,IAAA,iBAAQ,EAAC,IAAI,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;YACrF,IAAI,CAAC,aAAa,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;SACtD;IACH,CAAC;IAED,WAAW;QACT,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;IACxB,CAAC;IAED,YAAY;QACV,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACvB,CAAC;IAES,kBAAkB;QAC1B,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YAClD,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAW,iBACjC,aAAa,EAAE,IAAI,CAAC,MAAM,EAC1B,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAC3D,QAAQ,EAAE,IAAW,EACrB,MAAM,EAAE,IAAI,CAAC,MAAM,EACnB,qBAAqB,EAAE,IAAI,CAAC,MAAM,CAAC,qBAAqB,EACxD,mBAAmB,EAAE,IAAI,CAAC,MAAM,CAAC,mBAAmB,IACjD,IAAI,CAAC,MAAM,CAAC,KAAK,EACpB,CAAC;SACJ;IACH,CAAC;IAED,aAAa,CAAC,OAAgB;QAC5B,IAAI,OAAO,EAAE;YACX,IAAI,CAAC,WAAW,GAAG,CAAC,QAAQ,CAAC;SAC9B;aAAM;YAEL,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,sBAAsB,KAAK,KAAK,EAAE;gBACzD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aACpD;iBAAM;gBACL,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;aACtB;SACF;IACH,CAAC;IAGD,OAAO,CAAC,MAAqB;QAC3B,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,sBAAsB,CAAC,CAAC;QAClD,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC;IAChC,CAAC;IAGS,aAAa,CAAC,yBAAkC,KAAK;QAC7D,IAAI,CAAC,sBAAsB,EAAE;YAC3B,OAAO;SACR;QAED,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7F,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IACrD,CAAC;IAoBD,WAAW;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,YAAY,CAAC,OAAkB;QAC7B,MAAM,EACJ,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAC7E,KAAK,GAAG,EAAE,EACV,KAAK,GAAG,CAAC,EACT,IAAI,GAAG,CAAC,EACR,MAAM,EACN,UAAU,GAAG,CAAC,EACd,UAAU,EACX,GAAG,OAAO,CAAC;QAEZ,uCACK,OAAO,KACV,MAAM;YACN,KAAK;YACL,KAAK;YACL,IAAI;YACJ,MAAM;YACN,UAAU;YACV,UAAU,IACV;IACJ,CAAC;IAED,YAAY,CAAC,OAAkB;;QAC7B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAC7C,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,GAAG,SAAS,CAAC;QACjF,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,GAAG,OAAO,EAAE,OAAO,EAAE,GAAG,KAAK,CAAC;QAE7D,MAAM,OAAO,GAAG,CAAC,MAAA,MAAM,CAAC,CAAC,mCAAI,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC;QAChE,MAAM,OAAO,GAAG,CAAC,MAAA,MAAM,CAAC,CAAC,mCAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC;QACjE,MAAM,OAAO,GAAG,CAAC,MAAA,MAAM,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC;QACnD,MAAM,UAAU,GAAS,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACrD,MAAM,CAAC,GAAG,CAAC,CAAC;QACZ,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,MAAM,EAAE;YACX,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,OAAO,CAAC;YACpC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;YACnC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;SAChD;QAED,MAAM,gBAAgB,GAAG,iBAAO,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC;QAE/D,IAAI,gBAAgB,EAAE;YACpB,IAAI,CAAC,KAAK,GAAG,IAAI,gBAAgB,CAAC,GAAG,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;SACxD;QACD,MAAM,YAAY,GAAG;YACnB,IAAI,EAAE,CAAC;YACP,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,GAAG,EAAE,CAAC;YACN,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,UAAU,EAAE,UAAU;YACtB,UAAU;YACV,UAAU,EAAE;gBACV,GAAG,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAS;gBACxC,MAAM,EAAE,UAAU;gBAClB,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAS;aACtB;SACF,CAAC;QACF,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC;SACnC;aAAM;YACL,MAAM,WAAW,GAAG,iBAAO,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;YACrD,IAAI,WAAW,EAAE;gBACf,IAAI,CAAC,MAAM,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,CAAC;aAC7C;SACF;QAED,IAAI,OAAO,CAAC,qBAAqB,EAAE;YACjC,IAAI,CAAC,qBAAqB,EAAE,CAAC;SAC9B;IACH,CAAC;IAaD,eAAe,CAAC,EAA2B;QACzC,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;IAC1B,CAAC;IAED,cAAc,CAAC,EAA2B;QACxC,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;IACzB,CAAC;IAED,eAAe,CAAC,EAA2B;QACzC,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC7B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;SAC/B;QACD,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACpC,CAAC;IAED,qBAAqB;QACnB,IAAI,IAAI,CAAC,cAAc,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,MAAM,qBAAqB,GAAG,iBAAO,CAAC,SAAS,CAAC,uBAAuB,CAAC,CAAC;QAEzE,IAAI,qBAAqB,EAAE;YACzB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,qBAAqB,EAAE,CAAC,CAAC;SAC1D;IACH,CAAC;IAED,qBAAqB;QACnB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACxB,OAAO;SACR;QACD,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,uBAAuB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YAC7E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IAED,gBAAgB;QACd,IAAI,IAAI,CAAC,UAAU,EAAE;YACnB,OAAO;SACR;QACD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,qCAAgB,EAAE,CAAC,CAAC;IACtD,CAAC;IACD,iBAAiB;QACf,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACpB,OAAO;SACR;QACD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACxE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,2BAA2B;QACzB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YAC3B,OAAO;SACR;QACD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,4DAA2B,EAAE,CAAC,CAAC;IACjE,CAAC;IACD,4BAA4B;QAC1B,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC5B,OAAO;SACR;QACD,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,6BAA6B,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACnF,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,iBAAiB;QACf,IAAI,IAAI,CAAC,WAAW,EAAE;YACpB,OAAO;SACR;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,eAAM,EAAE,CAAC;QAChC,IAAI,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,IAAI,CAAC,MAAM,EAAE;YACX,MAAM,GAAG,IAAI,uCAAiB,EAAE,CAAC;YACjC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SACrC;aAAM;YACL,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SACrC;IACH,CAAC;IACD,kBAAkB;QAChB,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACrB,OAAO;SACR;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACzE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,YAAY;QACV,IAAI,IAAI,CAAC,aAAa,EAAE;YACtB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAE1B,MAAM,gBAAgB,GAAG,iBAAO,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC;QAE/D,IAAI,gBAAgB,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,gBAAgB,EAAE,CAAC,CAAC;SACrD;IACH,CAAC;IACD,aAAa;QACX,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACxE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,mBAAmB,CAAC,SAAe;QACjC,IAAI,IAAI,CAAC,aAAa,EAAE;YACtB,OAAO;SACR;QACD,MAAM,mBAAmB,GAAG,iBAAO,CAAC,SAAS,CAAC,qBAAqB,CAAC,CAAC;QAErE,IAAI,mBAAmB,EAAE;YACvB,IAAI,CAAC,aAAa,GAAG,SAAS,CAAC;YAC/B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,mBAAmB,EAAE,CAAC,CAAC;SACxD;IACH,CAAC;IACD,oBAAoB;QAClB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YAC3E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,oBAAoB,CAAC,SAAe;QAClC,IAAI,IAAI,CAAC,cAAc,EAAE;YACvB,OAAO;SACR;QACD,MAAM,oBAAoB,GAAG,iBAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC;QAEvE,IAAI,oBAAoB,EAAE;YACxB,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;YAChC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,oBAAoB,EAAE,CAAC,CAAC;SACzD;IACH,CAAC;IACD,qBAAqB;QACnB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACxB,OAAO;SACR;QACD,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,sBAAsB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YAC5E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IAED,gBAAgB,CAAC,IAAY;QAC3B,OAAO,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAeS,mBAAmB;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;QACzC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,CAAC,CAAC;QAC1E,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,YAAY,CAAC,OAAe,EAAE,OAAe;QAC3C,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAGD,WAAW,CAAC,QAAiB,EAAE,SAAqB;QAClD,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,EAAE;YAChD,IAAI,EAAE,KAAK;YACX,SAAS;YACT,QAAQ;SACT,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACxB,OAAO,KAAK,CAAC;IAOf,CAAC;IACD,SAAS,CAAC,EAA+C;QACvD,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAClB,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACnB,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACtB,CAAC,CAAC,CAAC;IACL,CAAC;IACD,WAAW,CAAC,QAAgB;QAC1B,OAAO,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAa,CAAW,CAAC;IAC/E,CAAC;IACD,uBAAuB;QACrB,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QAGD,IAAI,IAAI,CAAC,uBAAuB,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YAC1D,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;YAC3C,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,sBAAsB,CAAC;YACpD,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,QAAQ,GAAG,KAAK,CAAC;YACjD,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,gBAAuB,CAAC,CAAC;SAChE;IAIH,CAAC;IAED,YAAY,CAAC,KAAc;QACzB,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;IAClC,CAAC;IAED,MAAM,CAAC,MAAiB,EAAE,MAA8B;QACtD,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;QACvB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC;QACzB,IAAI,CAAC,YAAY,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACrB,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACrB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAoB,CAAC,CAAC;gBAChD,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC7B,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;aACtC;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnC;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;IACzC,CAAC;IAES,qBAAqB;QAE7B,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,KAAK,SAAS,EAAE;YACjC,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,aAAa,CAAC;YACnD,IAAI,CAAC,eAAe,CAAS,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;gBACxC,IAAI,CAAC,GAAG,CAAC,EAAE;oBACT,MAAM,KAAK,GAAG,KAAK;yBAChB,gBAAgB,EAAE;yBAClB,UAAU,EAAE;yBACZ,MAAM,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE,CAAC,qBAAqB,EAAE,CAAC;oBAC/D,GAAG,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;iBACpC;YACH,CAAC,CAAC,CAAC;SACJ;QACD,OAAO;IAaT,CAAC;IAED,eAAe,CAAC,MAAiB,EAAE,KAAe;QAOhD,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,KAAK,IAAI,CAAC,aAAa,EAAE;YAC5D,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,OAAO,CAAS,CAAC,KAAU,EAAE,EAAE;gBAC9C,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;SACJ;QACD,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC7B,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,wBAAwB,EAAE,CAAC,GAAG,EAAE;gBAC1C,IAAI,CAAC,oBAAoB,EAAE,EAAE,CAAC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,CAAC;YAClE,CAAC,CAAC,CAAC;SACJ;IACH,CAAC;IAED,oBAAoB;QAClB,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC;QACzB,IAAI,CAAC,YAAY,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YAC1D,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACrB,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,gBAAgB,IAAI,EAAE,CAAC,CAAC;gBACrG,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC7B,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;aACtC;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnC;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;IACzC,CAAC;IAES,eAAe,CAAC,SAAmB,EAAE,MAA8B;QAC3E,MAAM,IAAI,GAAa,EAAE,CAAC;QAE1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACzC,IAAI,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;YACrB,IAAI,CAAC,CAAC,SAAS,KAAK,SAAS,EAAE;gBAC7B,CAAC,GAAG,CAAC,CAAC,gBAAgB,EAAE,CAAC,WAAW,CAAC,KAAK,CAAC;aAC5C;YACD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;gBACrB,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;aACd;SACF;QACD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YAEnB,IAAI,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,EAAE;gBACxC,OAAO;aACR;YACD,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;YAEzC,IAAI,KAAK,KAAK,IAAI,CAAC,gBAAgB,EAAE;gBAEnC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;aAC9C;YACD,KAAK,CAAC,MAAM,CACV;gBACE,aAAa,EAAE,IAAI,CAAC,aAAa;gBACjC,UAAU,EAAE,KAAK,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS;gBACrE,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;gBAC/D,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE;gBACjC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE;aAC/C,kBACC,WAAW,EAAE,IAAI,CAAC,WAAW,IAAK,MAAM,EAC3C,CAAC;QACJ,CAAC,CAAC,CAAC;QAGH,IAAI,IAAI,CAAC,gBAAgB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,EAAE;YAEvE,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;YAC7C,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAC1B;gBACE,aAAa,EAAE,IAAI,CAAC,aAAa;gBACjC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;gBAC/D,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE;gBACjC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE;aAC/C,kBACC,WAAW,EAAE,IAAI,CAAC,WAAW,IAAK,MAAM,EAC3C,CAAC;SACH;IACH,CAAC;IAED,YAAY,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QACzD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzB,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IAQD,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QACnD,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,EAAE;YAC7B,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;SACnG;QACD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACjB,CAAC,CAAC,CAAC;QAGH,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjE,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IACD,UAAU,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,mCAAQ,IAAI,CAAC,MAAM,CAAC,MAAM,KAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,GAAE,CAAC,CAAC;QACxG,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IAGD,UAAU,CAAC,CAAuB,EAAE,CAAmB,EAAE,CAAU,EAAE,CAAU,EAAE,QAAkB;QACjG,IAAI,UAAU,GAAY,IAAI,CAAC;QAE/B,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE;YACzB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;YAC9C,IAAI,CAAC,KAAK,KAAK,EAAE;gBACf,UAAU,GAAG,KAAK,CAAC;aACpB;SACF;aAAM;YACL,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAW,EAAE,CAAC,GAAG,CAAC,EAAG,CAAY,GAAG,CAAC,CAAC,CAAC;YAEhE,IAAI,QAAQ,KAAK,KAAK,EAAE;gBACtB,UAAU,GAAG,KAAK,CAAC;aACpB;SACF;QAED,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;QACH,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC9B,CAAC;IACD,MAAM,CAAC,GAAW,EAAE,WAAoB,IAAI;QAE1C,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAChB,CAAC,CAAC,CAAC;QAEH,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IACD,SAAS,CAAC,CAAS,EAAE,CAAS;QAC5B,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IACD,MAAM,CAAC,IAAiB;QACtB,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IACD,IAAI,CAAC,CAAS,EAAE,CAAS;QACvB,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,IAAI,CAAC,aAAa,GAAG,qBAAS,CAAC,GAAG,CAAiB,yBAAa,CAAC,CAAC;SACnE;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,QAAiC,EAAE,IAAI,cAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;YAC9F,MAAM,EAAE,IAAI,CAAC,UAAU;SACxB,CAAC,CAAC;QACH,IAAI,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,OAAO,MAAI,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAA,EAAE;YACpC,OAAO,MAAM,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAGD,YAAY,CAAC,CAAS;QACpB,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAED,OAAO;QACL,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAChE,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAE9D,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC/C,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAClB,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC,IAAc,EAAE,EAAE;gBACvD,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;gBAC3C,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;SACjC;QACD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,IAAI,CAAC,aAAa,CAAC,eAAe,GAAG,EAAE,CAAC;IAC1C,CAAC;IAED,QAAQ,CAAC,KAAc;QACrB,OAAO;IAKT,CAAC;IAOD,KAAK,CAAC,CAAU,EAAE,MAAgB;QAChC,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,IAAI,MAAM,EAAE;YACV,CAAC,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;SAC/B;QACD,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,EAAE;YAC5B,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;SACnD;QACD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,QAAQ,CAAC,IAAY;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QACjE,OAAO,KAAK,CAAC,CAAC,CAAW,CAAC;IAC5B,CAAC;IAED,QAAQ,CAAC,MAAe;QACtB,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,IAAI,CAAC,eAAe,CAAS,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;YACxC,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE;gBAEnB,aAAa,EAAE,IAAI,CAAC,aAAa;gBACjC,OAAO,EAAE,MAAM,CAAC,UAAU,EAAE;gBAC5B,WAAW,EAAE,MAAM,CAAC,mBAAmB,EAAE;gBACzC,UAAU,EAAE,KAAK,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS;gBACrE,KAAK,EAAE,CAAC,KAAK,CAAC;gBACd,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;aAChE,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAOD,iBAAiB,CAAC,YAAqB,IAAI,EAAE,OAAqB;QAChE,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,MAAM,MAAM,GAAG,qBAAS,CAAC,GAAG,CAAU,gBAAO,CAAC,CAAC;QAC/C,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;QACjD,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;QAClD,MAAM,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;QACzD,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;QAC5D,IAAI,SAAS,EAAE;YACb,MAAM,CAAC,MAAM,CAAC;gBACZ,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;gBAC3B,KAAK;gBACL,MAAM;gBACN,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG;gBACpB,eAAe,EAAE,IAAI;gBACrB,SAAS,EAAE,IAAI;gBACf,KAAK,EAAE,EAAE;aACV,CAAC,CAAC;SACJ;aAAM;YACL,MAAM,CAAC,MAAM,CAAC;gBACZ,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;gBAC3B,KAAK;gBACL,MAAM;gBACN,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG;gBACpB,eAAe,EAAE,IAAI;gBACrB,SAAS,EAAE,IAAI;gBACf,KAAK,EAAE,EAAE;aACV,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACtB,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,QAAQ,CAAC,YAAqB,IAAI,EAAE,OAAqB;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;QAC1D,MAAM,CAAC,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC;QACpC,IAAI,CAAC,CAAC,YAAY,EAAE;YAClB,OAAO,CAAC,CAAC,YAAY,CAAC;SACvB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,SAAS,CAAC,IAAa;QACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAC7C,CAAC;IAED,SAAS;QACP,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,mBAAmB,CAAC,CAAyC;QAC3D,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;QAE5F,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5D,CAAC;IAED,iBAAiB;QACf,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,iBAAiB,EAAE,CAAC;IAC7D,CAAC;IACD,kBAAkB;QAChB,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,CAAC;IAC9D,CAAC;CACF;AAj/BD,sBAi/BC","file":"stage.js","sourcesContent":["import type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport { Bounds, Point, isString } from '@visactor/vutils';\nimport type {\n IGraphic,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n ILayerService,\n ITimeline,\n IOptimizeType,\n LayerMode,\n PickResult,\n IPlugin\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group } from '../graphic/group';\nimport { Theme } from '../graphic/theme';\nimport { PickerService } from '../picker/constants';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { LayerService } from './constants';\nimport { DefaultTimeline } from '../animate';\nimport { application } from '../application';\nimport { isBrowserEnv } from '../env-check';\nimport { Factory } from '../factory';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\ntype IStageState = 'rendering' | 'normal';\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n declare state: IStageState;\n\n private _background: string | IColor;\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this.window.setViewBox(b);\n }\n get viewBox(): IAABBBounds {\n return this.window.getViewBox();\n }\n\n /**\n * @deprecated 不建议使用\n */\n get x(): number {\n return this.window.getViewBox().x1;\n }\n /**\n * @deprecated 不建议使用\n */\n set x(x: number) {\n const b = this.window.getViewBox();\n b.translate(x - b.x1, 0);\n this.window.setViewBox(b);\n }\n /**\n * @deprecated 不建议使用\n */\n get y(): number {\n return this.window.getViewBox().y1;\n }\n /**\n * @deprecated 不建议使用\n */\n set y(y: number) {\n const b = this.window.getViewBox();\n b.translate(0, y - b.y1);\n this.window.setViewBox(b);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this.window.getViewBox().width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this.window.getViewBox().height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n reactAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private _eventSystem?: EventSystem;\n private get eventSystem(): EventSystem {\n return this._eventSystem;\n }\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n // 0: 正常渲染, > 0: 跳过隐藏canvas的渲染, < 0: 禁止渲染\n protected _skipRender?: number;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n protected timeline: ITimeline;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams> = {}) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = application.global;\n if (!this.global.env && isBrowserEnv()) {\n // 如果是浏览器环境,默认设置env\n this.global.setEnv('browser');\n }\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n viewBox: params.viewBox,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this.state = 'normal';\n this.renderCount = 0;\n this.tryInitEventSystem();\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n if (params.ReactDOM) {\n this.enableReactAttribute(params.ReactDOM);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n this.timeline = new DefaultTimeline();\n this.ticker.addTimeline(this.timeline);\n this.timeline.pause();\n if (!params.optimize) {\n params.optimize = {};\n }\n this.optmize(params.optimize);\n // 如果背景是图片,触发加载图片操作\n if (params.background && isString(this._background) && this._background.includes('/')) {\n this.setAttributes({ background: this._background });\n }\n }\n\n pauseRender() {\n this._skipRender = -1;\n }\n\n resumeRender() {\n this._skipRender = 0;\n }\n\n protected tryInitEventSystem() {\n if (this.global.supportEvent && !this._eventSystem) {\n this._eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n supportsPointerEvents: this.params.supportsPointerEvents,\n supportsTouchEvents: this.params.supportsTouchEvents,\n ...this.params.event\n });\n }\n }\n\n preventRender(prevent: boolean) {\n if (prevent) {\n this._skipRender = -Infinity;\n } else {\n // 判断是否需要outRange优化\n if (this.params.optimize.skipRenderWithOutRange !== false) {\n this._skipRender = this.window.isVisible() ? 0 : 1;\n } else {\n this._skipRender = 0;\n }\n }\n }\n\n // 优化策略\n optmize(params: IOptimizeType) {\n this.optmizeRender(params.skipRenderWithOutRange);\n this.params.optimize = params;\n }\n\n // 优化渲染\n protected optmizeRender(skipRenderWithOutRange: boolean = false) {\n if (!skipRenderWithOutRange) {\n return;\n }\n // 不在视口内的时候,跳过渲染\n this._skipRender = this._skipRender < 0 ? this._skipRender : this.window.isVisible() ? 0 : 1;\n this.window.onVisibleChange(this._onVisibleChange);\n }\n\n protected _onVisibleChange = (visible: boolean) => {\n if (this._skipRender < 0) {\n return;\n }\n if (visible) {\n if (this.dirtyBounds) {\n const b = this.window.getViewBox();\n this.dirtyBounds.setValue(b.x1, b.y1, b.width(), b.height());\n }\n if (this._skipRender > 1) {\n this.renderNextFrame();\n }\n this._skipRender = 0;\n } else {\n this._skipRender = 1;\n }\n };\n\n getTimeline() {\n return this.timeline;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n const DirectionalLight = Factory.getPlugin('DirectionalLight');\n\n if (DirectionalLight) {\n this.light = new DirectionalLight(dir, color, ambient);\n }\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n const OrthoCamera = Factory.getPlugin('OrthoCamera');\n if (OrthoCamera) {\n this.camera = new OrthoCamera(cameraParams);\n }\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n const ViewTransform3dPlugin = Factory.getPlugin('ViewTransform3dPlugin');\n\n if (ViewTransform3dPlugin) {\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n } else {\n plugin.activate(this.pluginService);\n }\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n\n const FlexLayoutPlugin = Factory.getPlugin('FlexLayoutPlugin');\n\n if (FlexLayoutPlugin) {\n this.pluginService.register(new FlexLayoutPlugin());\n }\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n const HtmlAttributePlugin = Factory.getPlugin('HtmlAttributePlugin');\n\n if (HtmlAttributePlugin) {\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableReactAttribute(container?: any) {\n if (this.reactAttribute) {\n return;\n }\n const ReactAttributePlugin = Factory.getPlugin('ReactAttributePlugin');\n\n if (ReactAttributePlugin) {\n this.reactAttribute = container;\n this.pluginService.register(new ReactAttributePlugin());\n }\n }\n disableReactAttribute() {\n if (!this.reactAttribute) {\n return;\n }\n this.reactAttribute = false;\n this.pluginService.findPluginsByName('ReactAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n getPluginsByName(name: string): IPlugin[] {\n return this.pluginService.findPluginsByName(name);\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): IAABBBounds {\n const viewBox = this.window.getViewBox();\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string, layerMode?: LayerMode): ILayer {\n if (this.releaseStatus === 'released') {\n return;\n }\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n layerMode,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n if (this.releaseStatus === 'released') {\n return;\n }\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n this.interactiveLayer.attribute.pickable = false;\n this.nextFrameRenderLayerSet.add(this.interactiveLayer as any); // to be fixed\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.ticker.start();\n this.timeline.resume();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (!this._skipRender) {\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(this.children as ILayer[]);\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected combineLayersToWindow() {\n // TODO 后续支持通用的渲染模型\n if (this.global.env === 'harmony') {\n const ctx = this.window.getContext().nativeContext;\n this.forEachChildren<ILayer>((layer, i) => {\n if (i > 0) {\n const image = layer\n .getNativeHandler()\n .getContext()\n .canvas.nativeCanvas.nativeCanvas._c.transferToImageBitmap();\n ctx.transferFromImageBitmap(image);\n }\n });\n }\n return;\n // this.forEach<ILayer>((layer, i) => {\n // layer.combineTo(this.window, {\n // clear: i === 0,\n // x: this.x,\n // y: this.y,\n // width: this.viewWidth,\n // height: this.viewHeight,\n // renderService: this.renderService,\n // background: layer === this.defaultLayer ? this.background : undefined,\n // updateBounds: !!this.dirtyBounds\n // });\n // });\n }\n\n renderNextFrame(layers?: ILayer[], force?: boolean): void {\n // render状态中调用的不会触发nextFrame,避免loop\n // if (this.state === 'rendering' && !force) {\n // console.log('abc');\n // return;\n // }\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.timeline.resume();\n this.ticker.start();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (this.nextFrameRenderLayerSet.size && !this._skipRender) {\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(Array.from(this.nextFrameRenderLayerSet.values()), this.lastRenderparams || {});\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected renderLayerList(layerList: ILayer[], params?: Partial<IDrawContext>) {\n const list: ILayer[] = [];\n // 只需要render main layer即可\n for (let i = 0; i < layerList.length; i++) {\n let l = layerList[i];\n if (l.layerMode === 'virtual') {\n l = l.getNativeHandler().mainHandler.layer;\n }\n if (!list.includes(l)) {\n list.push(l);\n }\n }\n list.forEach(layer => {\n // 记录当前的stamp,避免重复绘制layer(如果存在virtual layer)\n if (layer.renderCount > this.renderCount) {\n return;\n }\n layer.renderCount = this.renderCount + 1;\n\n if (layer === this.interactiveLayer) {\n // 交互层由于其特殊性,不使用dirtyBounds\n this.dirtyBounds && this.dirtyBounds.clear();\n }\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n\n // 添加交互层渲染\n if (this.interactiveLayer && !layerList.includes(this.interactiveLayer)) {\n // 交互层由于其特殊性,不使用dirtyBounds\n this.dirtyBounds && this.dirtyBounds.clear();\n this.interactiveLayer.render(\n {\n renderService: this.renderService,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n if (this.releaseStatus === 'released') {\n return;\n }\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this.window.hasSubView()) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number, rerender: boolean = true): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n\n rerender && this.render();\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): PickResult | false {\n if (this.releaseStatus === 'released') {\n return;\n }\n if (!this.pickerService) {\n this.pickerService = container.get<IPickerService>(PickerService);\n }\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n\n this.hooks.beforeRender.unTap('constructor', this.beforeRender);\n this.hooks.afterRender.unTap('constructor', this.afterRender);\n\n this.eventSystem && this.eventSystem.release();\n this.layerService.releaseStage(this);\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n // 额外删除掉interactiveLayer的节点\n if (this.interactiveLayer) {\n this.interactiveLayer.forEachChildren((item: IGraphic) => {\n item.setStage && item.setStage(null, null);\n this.interactiveLayer.removeChild(item);\n });\n this.interactiveLayer.release();\n }\n this.window.release();\n this.ticker.remTimeline(this.timeline);\n this.renderService.renderTreeRoots = [];\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (this.releaseStatus === 'released') {\n return;\n }\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow) {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n // ...params,\n renderService: this.renderService,\n viewBox: window.getViewBox(),\n transMatrix: window.getViewBoxTransform(),\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty())\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true, viewBox?: IAABBBounds): IWindow {\n if (this.releaseStatus === 'released') {\n return;\n }\n const window = container.get<IWindow>(VWindow);\n const x1 = viewBox ? -viewBox.x1 : 0;\n const y1 = viewBox ? -viewBox.y1 : 0;\n const x2 = viewBox ? viewBox.x2 : this.viewWidth;\n const y2 = viewBox ? viewBox.y2 : this.viewHeight;\n const width = viewBox ? viewBox.width() : this.viewWidth;\n const height = viewBox ? viewBox.height() : this.viewHeight;\n if (fullImage) {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window);\n return window;\n }\n\n toCanvas(fullImage: boolean = true, viewBox?: IAABBBounds): HTMLCanvasElement | null {\n if (this.releaseStatus === 'released') {\n return;\n }\n const window = this.renderToNewWindow(fullImage, viewBox);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode, 'ignore');\n }\n\n getCursor() {\n return this._cursor;\n }\n\n eventPointTransform(e: PointerEvent | WheelEvent | TouchEvent): { x: number; y: number } {\n const point = this.global.mapToCanvasPoint(e, this.window.getContext().canvas.nativeCanvas);\n\n return this.stage.window.pointTransform(point.x, point.y);\n }\n\n pauseTriggerEvent() {\n this._eventSystem && this._eventSystem.pauseTriggerEvent();\n }\n resumeTriggerEvent() {\n this._eventSystem && this._eventSystem.resumeTriggerEvent();\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/core/stage.ts"],"names":[],"mappings":";;;AACA,6CAA2D;AA2B3D,qCAAmC;AAEnC,oCAAuC;AACvC,4CAAyC;AACzC,sCAA0C;AAC1C,4CAAyC;AACzC,4CAAyC;AACzC,mDAAoD;AACpD,oDAAqD;AACrD,qFAAgF;AAChF,6GAAuG;AACvG,uFAAkF;AAClF,8DAA0D;AAC1D,wCAAsC;AACtC,2CAA2C;AAC3C,wCAA6C;AAC7C,gDAA6C;AAC7C,4CAA4C;AAC5C,wCAAqC;AAErC,MAAM,aAAa,GAAG;IACpB,KAAK,EAAE,GAAG;IACV,MAAM,EAAE,GAAG;IACX,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,UAAU,EAAE,OAAO;CACpB,CAAC;AAeF,MAAa,KAAM,SAAQ,aAAK;IAqB9B,IAAI,OAAO,CAAC,CAAc;QACxB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IACD,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;IAClC,CAAC;IAKD,IAAI,CAAC;QACH,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC;IACrC,CAAC;IAID,IAAI,CAAC,CAAC,CAAS;QACb,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;QACnC,CAAC,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAID,IAAI,CAAC;QACH,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC;IACrC,CAAC;IAID,IAAI,CAAC,CAAC,CAAS;QACb,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;QACnC,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IACD,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;IAC3B,CAAC;IACD,IAAI,KAAK,CAAC,CAAS;QACjB,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC9B,CAAC;IACD,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,KAAK,EAAE,CAAC;IAC1C,CAAC;IACD,IAAI,SAAS,CAAC,CAAS;QACrB,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACtC,CAAC;IACD,IAAI,UAAU;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,MAAM,EAAE,CAAC;IAC3C,CAAC;IACD,IAAI,UAAU,CAAC,CAAS;QACtB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IACrC,CAAC;IACD,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;IAC5B,CAAC;IACD,IAAI,MAAM,CAAC,CAAS;QAClB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC7B,CAAC;IACD,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;IACzB,CAAC;IACD,IAAI,GAAG,CAAC,CAAS;QACf,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACjB,CAAC;IACD,IAAI,UAAU;;QACZ,OAAO,MAAA,IAAI,CAAC,WAAW,mCAAI,aAAa,CAAC,UAAU,CAAC;IACtD,CAAC;IACD,IAAI,UAAU,CAAC,CAAkB;QAC/B,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACvB,CAAC;IACD,IAAI,YAAY;QACd,OAAO,IAAI,CAAC,EAAE,CAAC,CAAC,CAAsB,CAAC;IACzC,CAAC;IAiBD,IAAY,WAAW;QACrB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAsBD,YAAY,SAAgC,EAAE;;QAC5C,KAAK,CAAC,EAAE,CAAC,CAAC;QA0IF,qBAAgB,GAAG,CAAC,OAAgB,EAAE,EAAE;YAChD,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;gBACxB,OAAO;aACR;YACD,IAAI,OAAO,EAAE;gBACX,IAAI,IAAI,CAAC,WAAW,EAAE;oBACpB,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;oBACnC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;iBAC9D;gBACD,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;oBACxB,IAAI,CAAC,eAAe,EAAE,CAAC;iBACxB;gBACD,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;aACtB;iBAAM;gBACL,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;aACtB;QACH,CAAC,CAAC;QAiFQ,iBAAY,GAAG,CAAC,KAAa,EAAE,EAAE;YACzC,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAClD,CAAC,CAAC;QAEQ,gBAAW,GAAG,CAAC,KAAa,EAAE,EAAE;YACxC,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAC9C,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC;YAC9E,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAClC,CAAC,CAAC;QAnPA,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,IAAI,aAAK,EAAE,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG;YACX,YAAY,EAAE,IAAI,kBAAQ,CAAC,CAAC,OAAO,CAAC,CAAC;YACrC,WAAW,EAAE,IAAI,kBAAQ,CAAC,CAAC,OAAO,CAAC,CAAC;SACrC,CAAC;QACF,IAAI,CAAC,MAAM,GAAG,yBAAW,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,IAAA,wBAAY,GAAE,EAAE;YAEtC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;SAC/B;QACD,IAAI,CAAC,MAAM,GAAG,qBAAS,CAAC,GAAG,CAAU,gBAAO,CAAC,CAAC;QAC9C,IAAI,CAAC,aAAa,GAAG,qBAAS,CAAC,GAAG,CAAiB,sBAAa,CAAC,CAAC;QAClE,IAAI,CAAC,aAAa,GAAG,qBAAS,CAAC,GAAG,CAAiB,yBAAa,CAAC,CAAC;QAClE,IAAI,CAAC,YAAY,GAAG,qBAAS,CAAC,GAAG,CAAgB,wBAAY,CAAC,CAAC;QAC/D,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAExC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;YACjB,KAAK,EAAE,MAAM,CAAC,KAAK;YACnB,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,OAAO,EAAE,MAAM,CAAC,OAAO;YACvB,SAAS,EAAE,MAAM,CAAC,SAAS;YAC3B,GAAG,EAAE,MAAM,CAAC,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,gBAAgB;YAC/C,eAAe,EAAE,MAAM,CAAC,eAAe,KAAK,KAAK;YACjD,KAAK,EAAE,MAAM,CAAC,KAAK,IAAI,EAAE;YACzB,MAAM,EAAE,MAAM,CAAC,MAAM;SACtB,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC;QACtB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAS1B,IAAI,CAAC,WAAW,GAAG,MAAA,MAAM,CAAC,UAAU,mCAAI,aAAa,CAAC,UAAU,CAAC;QAIjE,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAEtE,IAAI,CAAC,uBAAuB,GAAG,IAAI,GAAG,EAAE,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,WAAW,CAAC;QAGtC,IAAI,MAAM,CAAC,UAAU,EAAE;YACrB,IAAI,CAAC,gBAAgB,EAAE,CAAC;SACzB;QAED,IAAI,MAAM,CAAC,kBAAkB,KAAK,KAAK,EAAE;YACvC,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC1B;QAED,IAAI,MAAM,CAAC,mBAAmB,EAAE;YAC9B,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;SACtD;QACD,IAAI,MAAM,CAAC,QAAQ,EAAE;YACnB,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAC5C;QAED,MAAM,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;QAC3C,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC9D,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC5D,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,IAAI,8BAAa,CAAC;QAC7C,IAAI,CAAC,uBAAuB,GAAG,MAAM,CAAC,gBAAgB,KAAK,KAAK,CAAC;QACjE,IAAI,CAAC,QAAQ,GAAG,IAAI,yBAAe,EAAE,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE;YACpB,MAAM,CAAC,QAAQ,GAAG,EAAE,CAAC;SACtB;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAE9B,IAAI,MAAM,CAAC,UAAU,IAAI,IAAA,iBAAQ,EAAC,IAAI,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;YACrF,IAAI,CAAC,aAAa,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;SACtD;IACH,CAAC;IAED,WAAW,CAAC,KAAa,CAAC,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;IACxB,CAAC;IAED,YAAY;QACV,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACvB,CAAC;IAES,kBAAkB;QAC1B,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YAClD,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAW,iBACjC,aAAa,EAAE,IAAI,CAAC,MAAM,EAC1B,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,gBAAgB,EAC3D,QAAQ,EAAE,IAAW,EACrB,MAAM,EAAE,IAAI,CAAC,MAAM,EACnB,qBAAqB,EAAE,IAAI,CAAC,MAAM,CAAC,qBAAqB,EACxD,mBAAmB,EAAE,IAAI,CAAC,MAAM,CAAC,mBAAmB,IACjD,IAAI,CAAC,MAAM,CAAC,KAAK,EACpB,CAAC;SACJ;IACH,CAAC;IAED,aAAa,CAAC,OAAgB;QAC5B,IAAI,OAAO,EAAE;YACX,IAAI,CAAC,WAAW,GAAG,CAAC,QAAQ,CAAC;SAC9B;aAAM;YAEL,IAAI,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,sBAAsB,KAAK,KAAK,EAAE;gBACzD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aACpD;iBAAM;gBACL,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;aACtB;SACF;IACH,CAAC;IAGD,OAAO,CAAC,MAAqB;QAC3B,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,sBAAsB,CAAC,CAAC;QAClD,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC;IAChC,CAAC;IAGS,aAAa,CAAC,yBAAkC,KAAK;QAC7D,IAAI,CAAC,sBAAsB,EAAE;YAC3B,OAAO;SACR;QAED,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7F,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IACrD,CAAC;IAoBD,WAAW;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,YAAY,CAAC,OAAkB;QAC7B,MAAM,EACJ,MAAM,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAC7E,KAAK,GAAG,EAAE,EACV,KAAK,GAAG,CAAC,EACT,IAAI,GAAG,CAAC,EACR,MAAM,EACN,UAAU,GAAG,CAAC,EACd,UAAU,EACX,GAAG,OAAO,CAAC;QAEZ,uCACK,OAAO,KACV,MAAM;YACN,KAAK;YACL,KAAK;YACL,IAAI;YACJ,MAAM;YACN,UAAU;YACV,UAAU,IACV;IACJ,CAAC;IAED,YAAY,CAAC,OAAkB;;QAC7B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAC7C,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,GAAG,SAAS,CAAC;QACjF,MAAM,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,GAAG,OAAO,EAAE,OAAO,EAAE,GAAG,KAAK,CAAC;QAE7D,MAAM,OAAO,GAAG,CAAC,MAAA,MAAM,CAAC,CAAC,mCAAI,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC;QAChE,MAAM,OAAO,GAAG,CAAC,MAAA,MAAM,CAAC,CAAC,mCAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC;QACjE,MAAM,OAAO,GAAG,CAAC,MAAA,MAAM,CAAC,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAA,MAAM,CAAC,EAAE,mCAAI,CAAC,CAAC,CAAC;QACnD,MAAM,UAAU,GAAS,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACrD,MAAM,CAAC,GAAG,CAAC,CAAC;QACZ,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,MAAM,EAAE;YACX,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,OAAO,CAAC;YACpC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;YACnC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;SAChD;QAED,MAAM,gBAAgB,GAAG,iBAAO,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC;QAE/D,IAAI,gBAAgB,EAAE;YACpB,IAAI,CAAC,KAAK,GAAG,IAAI,gBAAgB,CAAC,GAAG,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;SACxD;QACD,MAAM,YAAY,GAAG;YACnB,IAAI,EAAE,CAAC;YACP,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,GAAG,EAAE,CAAC;YACN,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,UAAU,EAAE,UAAU;YACtB,UAAU;YACV,UAAU,EAAE;gBACV,GAAG,EAAE,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,CAAS;gBACxC,MAAM,EAAE,UAAU;gBAClB,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAS;aACtB;SACF,CAAC;QACF,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC;SACnC;aAAM;YACL,MAAM,WAAW,GAAG,iBAAO,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;YACrD,IAAI,WAAW,EAAE;gBACf,IAAI,CAAC,MAAM,GAAG,IAAI,WAAW,CAAC,YAAY,CAAC,CAAC;aAC7C;SACF;QAED,IAAI,OAAO,CAAC,qBAAqB,EAAE;YACjC,IAAI,CAAC,qBAAqB,EAAE,CAAC;SAC9B;IACH,CAAC;IAaD,eAAe,CAAC,EAA2B;QACzC,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;IAC1B,CAAC;IAED,cAAc,CAAC,EAA2B;QACxC,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;IACzB,CAAC;IAED,eAAe,CAAC,EAA2B;QACzC,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC7B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;SAC/B;QACD,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACpC,CAAC;IAED,qBAAqB;QACnB,IAAI,IAAI,CAAC,cAAc,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,MAAM,qBAAqB,GAAG,iBAAO,CAAC,SAAS,CAAC,uBAAuB,CAAC,CAAC;QAEzE,IAAI,qBAAqB,EAAE;YACzB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,qBAAqB,EAAE,CAAC,CAAC;SAC1D;IACH,CAAC;IAED,qBAAqB;QACnB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACxB,OAAO;SACR;QACD,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,uBAAuB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YAC7E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IAED,gBAAgB;QACd,IAAI,IAAI,CAAC,UAAU,EAAE;YACnB,OAAO;SACR;QACD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,qCAAgB,EAAE,CAAC,CAAC;IACtD,CAAC;IACD,iBAAiB;QACf,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACpB,OAAO;SACR;QACD,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACxE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,2BAA2B;QACzB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YAC3B,OAAO;SACR;QACD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,4DAA2B,EAAE,CAAC,CAAC;IACjE,CAAC;IACD,4BAA4B;QAC1B,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC5B,OAAO;SACR;QACD,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,6BAA6B,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACnF,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,iBAAiB;QACf,IAAI,IAAI,CAAC,WAAW,EAAE;YACpB,OAAO;SACR;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,eAAM,EAAE,CAAC;QAChC,IAAI,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1E,IAAI,CAAC,MAAM,EAAE;YACX,MAAM,GAAG,IAAI,uCAAiB,EAAE,CAAC;YACjC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;SACrC;aAAM;YACL,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SACrC;IACH,CAAC;IACD,kBAAkB;QAChB,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACrB,OAAO;SACR;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACzE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,YAAY;QACV,IAAI,IAAI,CAAC,aAAa,EAAE;YACtB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAE1B,MAAM,gBAAgB,GAAG,iBAAO,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC;QAE/D,IAAI,gBAAgB,EAAE;YACpB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,gBAAgB,EAAE,CAAC,CAAC;SACrD;IACH,CAAC;IACD,aAAa;QACX,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACxE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,mBAAmB,CAAC,SAAe;QACjC,IAAI,IAAI,CAAC,aAAa,EAAE;YACtB,OAAO;SACR;QACD,MAAM,mBAAmB,GAAG,iBAAO,CAAC,SAAS,CAAC,qBAAqB,CAAC,CAAC;QAErE,IAAI,mBAAmB,EAAE;YACvB,IAAI,CAAC,aAAa,GAAG,SAAS,CAAC;YAC/B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,mBAAmB,EAAE,CAAC,CAAC;SACxD;IACH,CAAC;IACD,oBAAoB;QAClB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,qBAAqB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YAC3E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IACD,oBAAoB,CAAC,SAAe;QAClC,IAAI,IAAI,CAAC,cAAc,EAAE;YACvB,OAAO;SACR;QACD,MAAM,oBAAoB,GAAG,iBAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC;QAEvE,IAAI,oBAAoB,EAAE;YACxB,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;YAChC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,oBAAoB,EAAE,CAAC,CAAC;SACzD;IACH,CAAC;IACD,qBAAqB;QACnB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACxB,OAAO;SACR;QACD,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,sBAAsB,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YAC5E,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACL,CAAC;IAED,gBAAgB,CAAC,IAAY;QAC3B,OAAO,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAeS,mBAAmB;QAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;QACzC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,CAAC,CAAC;QAC1E,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,YAAY,CAAC,OAAe,EAAE,OAAe;QAC3C,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAGD,WAAW,CAAC,QAAiB,EAAE,SAAqB;QAClD,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,EAAE;YAChD,IAAI,EAAE,KAAK;YACX,SAAS;YACT,QAAQ;SACT,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACxB,OAAO,KAAK,CAAC;IAOf,CAAC;IACD,SAAS,CAAC,EAA+C;QACvD,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAClB,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACnB,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACtB,CAAC,CAAC,CAAC;IACL,CAAC;IACD,WAAW,CAAC,QAAgB;QAC1B,OAAO,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAa,CAAW,CAAC;IAC/E,CAAC;IACD,uBAAuB;QACrB,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QAGD,IAAI,IAAI,CAAC,uBAAuB,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YAC1D,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;YAC3C,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,sBAAsB,CAAC;YACpD,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,QAAQ,GAAG,KAAK,CAAC;YACjD,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,gBAAuB,CAAC,CAAC;SAChE;IAIH,CAAC;IAED,YAAY,CAAC,KAAc;QACzB,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;IAClC,CAAC;IAED,MAAM,CAAC,MAAiB,EAAE,MAA8B;QACtD,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;QACvB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC;QACzB,IAAI,CAAC,YAAY,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACrB,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC;YAC/B,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACrB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,QAAoB,CAAC,CAAC;gBAChD,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC7B,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;aACtC;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnC;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;IACzC,CAAC;IAES,qBAAqB;QAE7B,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,KAAK,SAAS,EAAE;YACjC,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,aAAa,CAAC;YACnD,IAAI,CAAC,eAAe,CAAS,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;gBACxC,IAAI,CAAC,GAAG,CAAC,EAAE;oBACT,MAAM,KAAK,GAAG,KAAK;yBAChB,gBAAgB,EAAE;yBAClB,UAAU,EAAE;yBACZ,MAAM,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE,CAAC,qBAAqB,EAAE,CAAC;oBAC/D,GAAG,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;iBACpC;YACH,CAAC,CAAC,CAAC;SACJ;QACD,OAAO;IAaT,CAAC;IAED,eAAe,CAAC,MAAiB,EAAE,KAAe;QAOhD,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,KAAK,IAAI,CAAC,aAAa,EAAE;YAC5D,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,OAAO,CAAS,CAAC,KAAU,EAAE,EAAE;gBAC9C,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;SACJ;QACD,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE;YAC7B,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,wBAAwB,EAAE,CAAC,GAAG,EAAE;gBAC1C,IAAI,CAAC,oBAAoB,EAAE,EAAE,CAAC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,CAAC;YAClE,CAAC,CAAC,CAAC;SACJ;IACH,CAAC;IAED,oBAAoB;QAClB,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,WAAW,CAAC;QACzB,IAAI,CAAC,YAAY,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YAC1D,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;gBACrB,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,gBAAgB,IAAI,EAAE,CAAC,CAAC;gBACrG,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC7B,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;aACtC;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnC;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;IACzC,CAAC;IAES,eAAe,CAAC,SAAmB,EAAE,MAA8B;QAC3E,MAAM,IAAI,GAAa,EAAE,CAAC;QAE1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACzC,IAAI,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;YACrB,IAAI,CAAC,CAAC,SAAS,KAAK,SAAS,EAAE;gBAC7B,CAAC,GAAG,CAAC,CAAC,gBAAgB,EAAE,CAAC,WAAW,CAAC,KAAK,CAAC;aAC5C;YACD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;gBACrB,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;aACd;SACF;QACD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YAEnB,IAAI,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,EAAE;gBACxC,OAAO;aACR;YACD,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;YAEzC,IAAI,KAAK,KAAK,IAAI,CAAC,gBAAgB,EAAE;gBAEnC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;aAC9C;YACD,KAAK,CAAC,MAAM,CACV;gBACE,aAAa,EAAE,IAAI,CAAC,aAAa;gBACjC,UAAU,EAAE,KAAK,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS;gBACrE,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;gBAC/D,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE;gBACjC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE;aAC/C,kBACC,WAAW,EAAE,IAAI,CAAC,WAAW,IAAK,MAAM,EAC3C,CAAC;QACJ,CAAC,CAAC,CAAC;QAGH,IAAI,IAAI,CAAC,gBAAgB,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,EAAE;YAEvE,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;YAC7C,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAC1B;gBACE,aAAa,EAAE,IAAI,CAAC,aAAa;gBACjC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;gBAC/D,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE;gBACjC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE;aAC/C,kBACC,WAAW,EAAE,IAAI,CAAC,WAAW,IAAK,MAAM,EAC3C,CAAC;SACH;IACH,CAAC;IAED,YAAY,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QACzD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzB,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IAQD,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QACnD,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,EAAE;YAC7B,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;SACnG;QACD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACjB,CAAC,CAAC,CAAC;QAGH,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACjE,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IACD,UAAU,CAAC,CAAS,EAAE,CAAS,EAAE,WAAoB,IAAI;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,mCAAQ,IAAI,CAAC,MAAM,CAAC,MAAM,KAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,GAAE,CAAC,CAAC;QACxG,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IAGD,UAAU,CAAC,CAAuB,EAAE,CAAmB,EAAE,CAAU,EAAE,CAAU,EAAE,QAAkB;QACjG,IAAI,UAAU,GAAY,IAAI,CAAC;QAE/B,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE;YACzB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;YAC9C,IAAI,CAAC,KAAK,KAAK,EAAE;gBACf,UAAU,GAAG,KAAK,CAAC;aACpB;SACF;aAAM;YACL,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAW,EAAE,CAAC,GAAG,CAAC,EAAG,CAAY,GAAG,CAAC,CAAC,CAAC;YAEhE,IAAI,QAAQ,KAAK,KAAK,EAAE;gBACtB,UAAU,GAAG,KAAK,CAAC;aACpB;SACF;QAED,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;QACH,UAAU,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC9B,CAAC;IACD,MAAM,CAAC,GAAW,EAAE,WAAoB,IAAI;QAE1C,IAAI,CAAC,eAAe,CAAS,CAAC,CAAC,EAAE;YAC/B,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAChB,CAAC,CAAC,CAAC;QAEH,QAAQ,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;IAC5B,CAAC;IACD,SAAS,CAAC,CAAS,EAAE,CAAS;QAC5B,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IACD,MAAM,CAAC,IAAiB;QACtB,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IACD,IAAI,CAAC,CAAS,EAAE,CAAS;QACvB,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,QAAiC,EAAE,IAAI,cAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;YACnG,MAAM,EAAE,IAAI,CAAC,UAAU;SACxB,CAAC,CAAC;QACH,IAAI,CAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,OAAO,MAAI,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAA,EAAE;YACpC,OAAO,MAAM,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAGD,YAAY,CAAC,CAAS;QACpB,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAED,OAAO;QACL,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAChE,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAE9D,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC/C,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;QAC7B,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAClB,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,CAAC,IAAc,EAAE,EAAE;gBACvD,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;gBAC3C,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;SACjC;QACD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACvC,IAAI,CAAC,aAAa,CAAC,eAAe,GAAG,EAAE,CAAC;IAC1C,CAAC;IAED,QAAQ,CAAC,KAAc;QACrB,OAAO;IAKT,CAAC;IAOD,KAAK,CAAC,CAAU,EAAE,MAAgB;QAChC,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,IAAI,MAAM,EAAE;YACV,CAAC,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;SAC/B;QACD,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,EAAE;YAC5B,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;SACnD;QACD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED,QAAQ,CAAC,IAAY;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QACjE,OAAO,KAAK,CAAC,CAAC,CAAW,CAAC;IAC5B,CAAC;IAED,QAAQ,CAAC,MAAe;QACtB,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,IAAI,CAAC,eAAe,CAAS,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE;YACxC,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE;gBAEnB,aAAa,EAAE,IAAI,CAAC,aAAa;gBACjC,OAAO,EAAE,MAAM,CAAC,UAAU,EAAE;gBAC5B,WAAW,EAAE,MAAM,CAAC,mBAAmB,EAAE;gBACzC,UAAU,EAAE,KAAK,KAAK,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS;gBACrE,KAAK,EAAE,CAAC,KAAK,CAAC;gBACd,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;aAChE,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAOD,iBAAiB,CAAC,YAAqB,IAAI,EAAE,OAAqB;QAChE,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,MAAM,MAAM,GAAG,qBAAS,CAAC,GAAG,CAAU,gBAAO,CAAC,CAAC;QAC/C,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;QACjD,MAAM,EAAE,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;QAClD,MAAM,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC;QACzD,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC;QAC5D,IAAI,SAAS,EAAE;YACb,MAAM,CAAC,MAAM,CAAC;gBACZ,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;gBAC3B,KAAK;gBACL,MAAM;gBACN,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG;gBACpB,eAAe,EAAE,IAAI;gBACrB,SAAS,EAAE,IAAI;gBACf,KAAK,EAAE,EAAE;aACV,CAAC,CAAC;SACJ;aAAM;YACL,MAAM,CAAC,MAAM,CAAC;gBACZ,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;gBAC3B,KAAK;gBACL,MAAM;gBACN,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG;gBACpB,eAAe,EAAE,IAAI;gBACrB,SAAS,EAAE,IAAI;gBACf,KAAK,EAAE,EAAE;aACV,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACtB,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,QAAQ,CAAC,YAAqB,IAAI,EAAE,OAAqB;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,UAAU,EAAE;YACrC,OAAO;SACR;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;QAC1D,MAAM,CAAC,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC;QACpC,IAAI,CAAC,CAAC,YAAY,EAAE;YAClB,OAAO,CAAC,CAAC,YAAY,CAAC;SACvB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,SAAS,CAAC,IAAa;QACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAC7C,CAAC;IAED,SAAS;QACP,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,mBAAmB,CAAC,CAAyC;QAC3D,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;QAE5F,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC5D,CAAC;IAED,iBAAiB;QACf,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,iBAAiB,EAAE,CAAC;IAC7D,CAAC;IACD,kBAAkB;QAChB,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,CAAC;IAC9D,CAAC;IAED,gBAAgB;QACd,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,IAAI,CAAC,aAAa,GAAG,qBAAS,CAAC,GAAG,CAAiB,yBAAa,CAAC,CAAC;SACnE;QACD,OAAO,IAAI,CAAC,aAAa,CAAC;IAC5B,CAAC;CACF;AAr/BD,sBAq/BC","file":"stage.js","sourcesContent":["import type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport { Bounds, Point, isString } from '@visactor/vutils';\nimport type {\n IGraphic,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n ILayerService,\n ITimeline,\n IOptimizeType,\n LayerMode,\n PickResult,\n IPlugin\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group } from '../graphic/group';\nimport { Theme } from '../graphic/theme';\nimport { PickerService } from '../picker/constants';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { LayerService } from './constants';\nimport { DefaultTimeline } from '../animate';\nimport { application } from '../application';\nimport { isBrowserEnv } from '../env-check';\nimport { Factory } from '../factory';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\ntype IStageState = 'rendering' | 'normal';\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n declare state: IStageState;\n\n private _background: string | IColor;\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this.window.setViewBox(b);\n }\n get viewBox(): IAABBBounds {\n return this.window.getViewBox();\n }\n\n /**\n * @deprecated 不建议使用\n */\n get x(): number {\n return this.window.getViewBox().x1;\n }\n /**\n * @deprecated 不建议使用\n */\n set x(x: number) {\n const b = this.window.getViewBox();\n b.translate(x - b.x1, 0);\n this.window.setViewBox(b);\n }\n /**\n * @deprecated 不建议使用\n */\n get y(): number {\n return this.window.getViewBox().y1;\n }\n /**\n * @deprecated 不建议使用\n */\n set y(y: number) {\n const b = this.window.getViewBox();\n b.translate(0, y - b.y1);\n this.window.setViewBox(b);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this.window.getViewBox().width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this.window.getViewBox().height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n reactAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n protected pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private _eventSystem?: EventSystem;\n private get eventSystem(): EventSystem {\n return this._eventSystem;\n }\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n // 0: 正常渲染, > 0: 跳过隐藏canvas的渲染, < 0: 禁止渲染\n protected _skipRender?: number;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n protected timeline: ITimeline;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams> = {}) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = application.global;\n if (!this.global.env && isBrowserEnv()) {\n // 如果是浏览器环境,默认设置env\n this.global.setEnv('browser');\n }\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n viewBox: params.viewBox,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this.state = 'normal';\n this.renderCount = 0;\n this.tryInitEventSystem();\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n if (params.ReactDOM) {\n this.enableReactAttribute(params.ReactDOM);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n this.timeline = new DefaultTimeline();\n this.ticker.addTimeline(this.timeline);\n this.timeline.pause();\n if (!params.optimize) {\n params.optimize = {};\n }\n this.optmize(params.optimize);\n // 如果背景是图片,触发加载图片操作\n if (params.background && isString(this._background) && this._background.includes('/')) {\n this.setAttributes({ background: this._background });\n }\n }\n\n pauseRender(sr: number = -1) {\n this._skipRender = sr;\n }\n\n resumeRender() {\n this._skipRender = 0;\n }\n\n protected tryInitEventSystem() {\n if (this.global.supportEvent && !this._eventSystem) {\n this._eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n supportsPointerEvents: this.params.supportsPointerEvents,\n supportsTouchEvents: this.params.supportsTouchEvents,\n ...this.params.event\n });\n }\n }\n\n preventRender(prevent: boolean) {\n if (prevent) {\n this._skipRender = -Infinity;\n } else {\n // 判断是否需要outRange优化\n if (this.params.optimize.skipRenderWithOutRange !== false) {\n this._skipRender = this.window.isVisible() ? 0 : 1;\n } else {\n this._skipRender = 0;\n }\n }\n }\n\n // 优化策略\n optmize(params: IOptimizeType) {\n this.optmizeRender(params.skipRenderWithOutRange);\n this.params.optimize = params;\n }\n\n // 优化渲染\n protected optmizeRender(skipRenderWithOutRange: boolean = false) {\n if (!skipRenderWithOutRange) {\n return;\n }\n // 不在视口内的时候,跳过渲染\n this._skipRender = this._skipRender < 0 ? this._skipRender : this.window.isVisible() ? 0 : 1;\n this.window.onVisibleChange(this._onVisibleChange);\n }\n\n protected _onVisibleChange = (visible: boolean) => {\n if (this._skipRender < 0) {\n return;\n }\n if (visible) {\n if (this.dirtyBounds) {\n const b = this.window.getViewBox();\n this.dirtyBounds.setValue(b.x1, b.y1, b.width(), b.height());\n }\n if (this._skipRender > 1) {\n this.renderNextFrame();\n }\n this._skipRender = 0;\n } else {\n this._skipRender = 1;\n }\n };\n\n getTimeline() {\n return this.timeline;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n const DirectionalLight = Factory.getPlugin('DirectionalLight');\n\n if (DirectionalLight) {\n this.light = new DirectionalLight(dir, color, ambient);\n }\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n const OrthoCamera = Factory.getPlugin('OrthoCamera');\n if (OrthoCamera) {\n this.camera = new OrthoCamera(cameraParams);\n }\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n const ViewTransform3dPlugin = Factory.getPlugin('ViewTransform3dPlugin');\n\n if (ViewTransform3dPlugin) {\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n } else {\n plugin.activate(this.pluginService);\n }\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n\n const FlexLayoutPlugin = Factory.getPlugin('FlexLayoutPlugin');\n\n if (FlexLayoutPlugin) {\n this.pluginService.register(new FlexLayoutPlugin());\n }\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n const HtmlAttributePlugin = Factory.getPlugin('HtmlAttributePlugin');\n\n if (HtmlAttributePlugin) {\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableReactAttribute(container?: any) {\n if (this.reactAttribute) {\n return;\n }\n const ReactAttributePlugin = Factory.getPlugin('ReactAttributePlugin');\n\n if (ReactAttributePlugin) {\n this.reactAttribute = container;\n this.pluginService.register(new ReactAttributePlugin());\n }\n }\n disableReactAttribute() {\n if (!this.reactAttribute) {\n return;\n }\n this.reactAttribute = false;\n this.pluginService.findPluginsByName('ReactAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n getPluginsByName(name: string): IPlugin[] {\n return this.pluginService.findPluginsByName(name);\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): IAABBBounds {\n const viewBox = this.window.getViewBox();\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string, layerMode?: LayerMode): ILayer {\n if (this.releaseStatus === 'released') {\n return;\n }\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n layerMode,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n if (this.releaseStatus === 'released') {\n return;\n }\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n this.interactiveLayer.attribute.pickable = false;\n this.nextFrameRenderLayerSet.add(this.interactiveLayer as any); // to be fixed\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.ticker.start();\n this.timeline.resume();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (!this._skipRender) {\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(this.children as ILayer[]);\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected combineLayersToWindow() {\n // TODO 后续支持通用的渲染模型\n if (this.global.env === 'harmony') {\n const ctx = this.window.getContext().nativeContext;\n this.forEachChildren<ILayer>((layer, i) => {\n if (i > 0) {\n const image = layer\n .getNativeHandler()\n .getContext()\n .canvas.nativeCanvas.nativeCanvas._c.transferToImageBitmap();\n ctx.transferFromImageBitmap(image);\n }\n });\n }\n return;\n // this.forEach<ILayer>((layer, i) => {\n // layer.combineTo(this.window, {\n // clear: i === 0,\n // x: this.x,\n // y: this.y,\n // width: this.viewWidth,\n // height: this.viewHeight,\n // renderService: this.renderService,\n // background: layer === this.defaultLayer ? this.background : undefined,\n // updateBounds: !!this.dirtyBounds\n // });\n // });\n }\n\n renderNextFrame(layers?: ILayer[], force?: boolean): void {\n // render状态中调用的不会触发nextFrame,避免loop\n // if (this.state === 'rendering' && !force) {\n // console.log('abc');\n // return;\n // }\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.timeline.resume();\n this.ticker.start();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (this.nextFrameRenderLayerSet.size && !this._skipRender) {\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(Array.from(this.nextFrameRenderLayerSet.values()), this.lastRenderparams || {});\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected renderLayerList(layerList: ILayer[], params?: Partial<IDrawContext>) {\n const list: ILayer[] = [];\n // 只需要render main layer即可\n for (let i = 0; i < layerList.length; i++) {\n let l = layerList[i];\n if (l.layerMode === 'virtual') {\n l = l.getNativeHandler().mainHandler.layer;\n }\n if (!list.includes(l)) {\n list.push(l);\n }\n }\n list.forEach(layer => {\n // 记录当前的stamp,避免重复绘制layer(如果存在virtual layer)\n if (layer.renderCount > this.renderCount) {\n return;\n }\n layer.renderCount = this.renderCount + 1;\n\n if (layer === this.interactiveLayer) {\n // 交互层由于其特殊性,不使用dirtyBounds\n this.dirtyBounds && this.dirtyBounds.clear();\n }\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n\n // 添加交互层渲染\n if (this.interactiveLayer && !layerList.includes(this.interactiveLayer)) {\n // 交互层由于其特殊性,不使用dirtyBounds\n this.dirtyBounds && this.dirtyBounds.clear();\n this.interactiveLayer.render(\n {\n renderService: this.renderService,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n if (this.releaseStatus === 'released') {\n return;\n }\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this.window.hasSubView()) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number, rerender: boolean = true): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n\n rerender && this.render();\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): PickResult | false {\n if (this.releaseStatus === 'released') {\n return;\n }\n // 暂时不提供layer的pick\n const result = this.getPickerService().pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n\n this.hooks.beforeRender.unTap('constructor', this.beforeRender);\n this.hooks.afterRender.unTap('constructor', this.afterRender);\n\n this.eventSystem && this.eventSystem.release();\n this.layerService.releaseStage(this);\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n // 额外删除掉interactiveLayer的节点\n if (this.interactiveLayer) {\n this.interactiveLayer.forEachChildren((item: IGraphic) => {\n item.setStage && item.setStage(null, null);\n this.interactiveLayer.removeChild(item);\n });\n this.interactiveLayer.release();\n }\n this.window.release();\n this.ticker.remTimeline(this.timeline);\n this.renderService.renderTreeRoots = [];\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (this.releaseStatus === 'released') {\n return;\n }\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow) {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n // ...params,\n renderService: this.renderService,\n viewBox: window.getViewBox(),\n transMatrix: window.getViewBoxTransform(),\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty())\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true, viewBox?: IAABBBounds): IWindow {\n if (this.releaseStatus === 'released') {\n return;\n }\n const window = container.get<IWindow>(VWindow);\n const x1 = viewBox ? -viewBox.x1 : 0;\n const y1 = viewBox ? -viewBox.y1 : 0;\n const x2 = viewBox ? viewBox.x2 : this.viewWidth;\n const y2 = viewBox ? viewBox.y2 : this.viewHeight;\n const width = viewBox ? viewBox.width() : this.viewWidth;\n const height = viewBox ? viewBox.height() : this.viewHeight;\n if (fullImage) {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window);\n return window;\n }\n\n toCanvas(fullImage: boolean = true, viewBox?: IAABBBounds): HTMLCanvasElement | null {\n if (this.releaseStatus === 'released') {\n return;\n }\n const window = this.renderToNewWindow(fullImage, viewBox);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode, 'ignore');\n }\n\n getCursor() {\n return this._cursor;\n }\n\n eventPointTransform(e: PointerEvent | WheelEvent | TouchEvent): { x: number; y: number } {\n const point = this.global.mapToCanvasPoint(e, this.window.getContext().canvas.nativeCanvas);\n\n return this.stage.window.pointTransform(point.x, point.y);\n }\n\n pauseTriggerEvent() {\n this._eventSystem && this._eventSystem.pauseTriggerEvent();\n }\n resumeTriggerEvent() {\n this._eventSystem && this._eventSystem.resumeTriggerEvent();\n }\n\n getPickerService() {\n if (!this.pickerService) {\n this.pickerService = container.get<IPickerService>(PickerService);\n }\n return this.pickerService;\n }\n}\n"]}
@@ -172,6 +172,7 @@ let DefaultGraphicService = class {
172
172
  validCheck(attribute, theme, aabbBounds, graphic) {
173
173
  if (!graphic) return !0;
174
174
  if (null != attribute.forceBoundsHeight || null != attribute.forceBoundsWidth) return !0;
175
+ if (graphic.shadowRoot) return !0;
175
176
  if (!graphic.valid) return aabbBounds.clear(), !1;
176
177
  const {visible: visible = theme.visible} = attribute;
177
178
  return !!visible || (aabbBounds.clear(), !1);