@visactor/vrender-core 0.20.11-alpha.0 → 0.20.11-alpha.1

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Files changed (166) hide show
  1. package/cjs/common/bezier-utils.d.ts +3 -0
  2. package/cjs/common/bezier-utils.js +17 -2
  3. package/cjs/common/bezier-utils.js.map +1 -1
  4. package/cjs/common/custom-path2d.d.ts +3 -0
  5. package/cjs/common/custom-path2d.js +35 -11
  6. package/cjs/common/custom-path2d.js.map +1 -1
  7. package/cjs/common/segment/curve/arc.d.ts +2 -1
  8. package/cjs/common/segment/curve/arc.js +4 -1
  9. package/cjs/common/segment/curve/arc.js.map +1 -1
  10. package/cjs/common/segment/curve/base.d.ts +2 -1
  11. package/cjs/common/segment/curve/base.js.map +1 -1
  12. package/cjs/common/segment/curve/cubic-bezier.d.ts +3 -1
  13. package/cjs/common/segment/curve/cubic-bezier.js +14 -3
  14. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  15. package/cjs/common/segment/curve/curve-context.js +5 -4
  16. package/cjs/common/segment/curve/curve-context.js.map +1 -1
  17. package/cjs/common/segment/curve/ellipse.d.ts +2 -1
  18. package/cjs/common/segment/curve/ellipse.js +3 -0
  19. package/cjs/common/segment/curve/ellipse.js.map +1 -1
  20. package/cjs/common/segment/curve/line.d.ts +2 -1
  21. package/cjs/common/segment/curve/line.js +6 -0
  22. package/cjs/common/segment/curve/line.js.map +1 -1
  23. package/cjs/common/segment/curve/move.d.ts +2 -1
  24. package/cjs/common/segment/curve/move.js +3 -0
  25. package/cjs/common/segment/curve/move.js.map +1 -1
  26. package/cjs/common/segment/curve/path.d.ts +2 -1
  27. package/cjs/common/segment/curve/path.js +5 -2
  28. package/cjs/common/segment/curve/path.js.map +1 -1
  29. package/cjs/common/segment/curve/quadratic-bezier.d.ts +4 -2
  30. package/cjs/common/segment/curve/quadratic-bezier.js +17 -5
  31. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  32. package/cjs/graphic/builtin-symbol/utils.d.ts +2 -1
  33. package/cjs/graphic/builtin-symbol/utils.js +5 -0
  34. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  35. package/cjs/graphic/config.js +5 -1
  36. package/cjs/graphic/config.js.map +1 -1
  37. package/cjs/graphic/graphic-service/graphic-service.d.ts +2 -0
  38. package/cjs/graphic/graphic-service/graphic-service.js +10 -5
  39. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  40. package/cjs/graphic/richtext/wrapper.d.ts +1 -0
  41. package/cjs/graphic/richtext/wrapper.js +1 -1
  42. package/cjs/graphic/richtext/wrapper.js.map +1 -1
  43. package/cjs/graphic/richtext.js +2 -1
  44. package/cjs/graphic/richtext.js.map +1 -1
  45. package/cjs/interface/graphic/path.d.ts +1 -0
  46. package/cjs/interface/graphic/path.js.map +1 -1
  47. package/cjs/interface/graphic/symbol.d.ts +2 -0
  48. package/cjs/interface/graphic/symbol.js.map +1 -1
  49. package/cjs/interface/graphic-service.d.ts +2 -0
  50. package/cjs/interface/graphic-service.js.map +1 -1
  51. package/cjs/interface/graphic.d.ts +3 -1
  52. package/cjs/interface/graphic.js.map +1 -1
  53. package/cjs/interface/path.d.ts +2 -0
  54. package/cjs/interface/path.js.map +1 -1
  55. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js +3 -0
  56. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  57. package/cjs/plugins/builtin-plugin/edit-module.d.ts +6 -5
  58. package/cjs/plugins/builtin-plugin/edit-module.js +84 -28
  59. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -1
  60. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +1 -0
  61. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js +3 -0
  62. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +1 -0
  63. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +49 -30
  64. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +280 -217
  65. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  66. package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
  67. package/cjs/render/contributions/render/base-render.d.ts +1 -0
  68. package/cjs/render/contributions/render/base-render.js +20 -2
  69. package/cjs/render/contributions/render/base-render.js.map +1 -1
  70. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  71. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +29 -2
  72. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  73. package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +8 -1
  74. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +30 -2
  75. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  76. package/cjs/render/contributions/render/path-render.js.map +1 -1
  77. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  78. package/cjs/render/contributions/render/symbol-render.js +15 -12
  79. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  80. package/cjs/render/contributions/render/utils.d.ts +1 -2
  81. package/cjs/render/contributions/render/utils.js +4 -20
  82. package/cjs/render/contributions/render/utils.js.map +1 -1
  83. package/dist/index.es.js +8610 -8142
  84. package/es/common/bezier-utils.d.ts +3 -0
  85. package/es/common/bezier-utils.js +14 -0
  86. package/es/common/bezier-utils.js.map +1 -1
  87. package/es/common/custom-path2d.d.ts +3 -0
  88. package/es/common/custom-path2d.js +36 -12
  89. package/es/common/custom-path2d.js.map +1 -1
  90. package/es/common/segment/curve/arc.d.ts +2 -1
  91. package/es/common/segment/curve/arc.js +4 -1
  92. package/es/common/segment/curve/arc.js.map +1 -1
  93. package/es/common/segment/curve/base.d.ts +2 -1
  94. package/es/common/segment/curve/base.js.map +1 -1
  95. package/es/common/segment/curve/cubic-bezier.d.ts +3 -1
  96. package/es/common/segment/curve/cubic-bezier.js +14 -1
  97. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  98. package/es/common/segment/curve/curve-context.js +6 -3
  99. package/es/common/segment/curve/curve-context.js.map +1 -1
  100. package/es/common/segment/curve/ellipse.d.ts +2 -1
  101. package/es/common/segment/curve/ellipse.js +3 -0
  102. package/es/common/segment/curve/ellipse.js.map +1 -1
  103. package/es/common/segment/curve/line.d.ts +2 -1
  104. package/es/common/segment/curve/line.js +6 -0
  105. package/es/common/segment/curve/line.js.map +1 -1
  106. package/es/common/segment/curve/move.d.ts +2 -1
  107. package/es/common/segment/curve/move.js +3 -0
  108. package/es/common/segment/curve/move.js.map +1 -1
  109. package/es/common/segment/curve/path.d.ts +2 -1
  110. package/es/common/segment/curve/path.js +5 -2
  111. package/es/common/segment/curve/path.js.map +1 -1
  112. package/es/common/segment/curve/quadratic-bezier.d.ts +4 -2
  113. package/es/common/segment/curve/quadratic-bezier.js +22 -5
  114. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  115. package/es/graphic/builtin-symbol/utils.d.ts +2 -1
  116. package/es/graphic/builtin-symbol/utils.js +5 -0
  117. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  118. package/es/graphic/config.js +5 -1
  119. package/es/graphic/config.js.map +1 -1
  120. package/es/graphic/graphic-service/graphic-service.d.ts +2 -0
  121. package/es/graphic/graphic-service/graphic-service.js +11 -4
  122. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  123. package/es/graphic/richtext/wrapper.d.ts +1 -0
  124. package/es/graphic/richtext/wrapper.js +1 -1
  125. package/es/graphic/richtext/wrapper.js.map +1 -1
  126. package/es/graphic/richtext.js +2 -1
  127. package/es/graphic/richtext.js.map +1 -1
  128. package/es/interface/graphic/path.d.ts +1 -0
  129. package/es/interface/graphic/path.js.map +1 -1
  130. package/es/interface/graphic/symbol.d.ts +2 -0
  131. package/es/interface/graphic/symbol.js.map +1 -1
  132. package/es/interface/graphic-service.d.ts +2 -0
  133. package/es/interface/graphic-service.js.map +1 -1
  134. package/es/interface/graphic.d.ts +3 -1
  135. package/es/interface/graphic.js.map +1 -1
  136. package/es/interface/path.d.ts +2 -0
  137. package/es/interface/path.js.map +1 -1
  138. package/es/plugins/builtin-plugin/dirty-bounds-plugin.js +3 -0
  139. package/es/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  140. package/es/plugins/builtin-plugin/edit-module.d.ts +6 -5
  141. package/es/plugins/builtin-plugin/edit-module.js +79 -25
  142. package/es/plugins/builtin-plugin/edit-module.js.map +1 -1
  143. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +1 -0
  144. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js +3 -0
  145. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +1 -0
  146. package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +49 -30
  147. package/es/plugins/builtin-plugin/richtext-edit-plugin.js +283 -214
  148. package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  149. package/es/render/contributions/render/arc3d-render.js.map +1 -1
  150. package/es/render/contributions/render/base-render.d.ts +1 -0
  151. package/es/render/contributions/render/base-render.js +21 -2
  152. package/es/render/contributions/render/base-render.js.map +1 -1
  153. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  154. package/es/render/contributions/render/contributions/base-texture-contribution-render.js +29 -2
  155. package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  156. package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +8 -1
  157. package/es/render/contributions/render/contributions/symbol-contribution-render.js +26 -0
  158. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  159. package/es/render/contributions/render/path-render.js.map +1 -1
  160. package/es/render/contributions/render/polygon-render.js.map +1 -1
  161. package/es/render/contributions/render/symbol-render.js +16 -13
  162. package/es/render/contributions/render/symbol-render.js.map +1 -1
  163. package/es/render/contributions/render/utils.d.ts +1 -2
  164. package/es/render/contributions/render/utils.js +0 -18
  165. package/es/render/contributions/render/utils.js.map +1 -1
  166. package/package.json +3 -3
@@ -3,3 +3,6 @@ export declare function snapLength(xArr: number[], yArr: number[]): number;
3
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  export declare function cubicLength(p0: IPointLike, p1: IPointLike, p2: IPointLike, p3: IPointLike, iterationCount: number): number;
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  export declare function cubicCalc(p0: number, p1: number, p2: number, p3: number, t: number): number;
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  export declare function cubicPointAt(p0: IPointLike, p1: IPointLike, p2: IPointLike, p3: IPointLike, t: number): IPoint;
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+ export declare function quadCalc(p0: number, p1: number, p2: number, t: number): number;
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+ export declare function quadPointAt(p0: IPointLike, p1: IPointLike, p2: IPointLike, t: number): IPoint;
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+ export declare function quadLength(p0: IPointLike, p1: IPointLike, p2: IPointLike, iterationCount: number): number;
@@ -23,4 +23,18 @@ export function cubicPointAt(p0, p1, p2, p3, t) {
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  const x = cubicCalc(p0.x, p1.x, p2.x, p3.x, t), y = cubicCalc(p0.y, p1.y, p2.y, p3.y, t);
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  return new Point(x, y);
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  }
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+
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+ export function quadCalc(p0, p1, p2, t) {
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+ const one = 1 - t;
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+ return one * one * p0 + 2 * one * t * p1 + t * t * p2;
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+ }
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+
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+ export function quadPointAt(p0, p1, p2, t) {
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+ const x = quadCalc(p0.x, p1.x, p2.x, t), y = quadCalc(p0.y, p1.y, p2.y, t);
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+ return new Point(x, y);
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+ }
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+
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+ export function quadLength(p0, p1, p2, iterationCount) {
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+ return snapLength([ p0.x, p1.x, p2.x ], [ p0.y, p1.y, p2.y ]);
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+ }
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  //# sourceMappingURL=bezier-utils.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/bezier-utils.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACvD,MAAM,UAAU,UAAU,CAAC,IAAc,EAAE,IAAc;IACvD,IAAI,WAAW,GAAG,CAAC,CAAC;IACpB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC9B,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;QAClB,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;QAClB,MAAM,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;QACpC,MAAM,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;QACpC,WAAW,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;KAC5D;IACD,OAAO,WAAW,GAAG,CAAC,CAAC;AACzB,CAAC;AAUD,MAAM,UAAU,WAAW,CAAC,EAAc,EAAE,EAAc,EAAE,EAAc,EAAE,EAAc,EAAE,cAAsB;IAChH,OAAO,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AACxE,CAAC;AAED,MAAM,UAAU,SAAS,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,CAAS;IACjF,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;IAClB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC/F,CAAC;AAaD,MAAM,UAAU,YAAY,CAAC,EAAc,EAAE,EAAc,EAAE,EAAc,EAAE,EAAc,EAAE,CAAS;IACpG,MAAM,CAAC,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/C,MAAM,CAAC,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/C,OAAO,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACzB,CAAC","file":"bezier-utils.js","sourcesContent":["import type { IPointLike, IPoint } from '@visactor/vutils';\nimport { PointService, Point } from '@visactor/vutils';\nexport function snapLength(xArr: number[], yArr: number[]) {\n let totalLength = 0;\n const count = xArr.length;\n for (let i = 0; i < count; i++) {\n const x = xArr[i];\n const y = yArr[i];\n const nextX = xArr[(i + 1) % count];\n const nextY = yArr[(i + 1) % count];\n totalLength += PointService.distanceNN(x, y, nextX, nextY);\n }\n return totalLength / 2;\n}\n\n/**\n * 计算贝塞尔曲线的长度\n * @param p0 起点\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点\n * @param iterationCount\n */\nexport function cubicLength(p0: IPointLike, p1: IPointLike, p2: IPointLike, p3: IPointLike, iterationCount: number) {\n return snapLength([p0.x, p1.x, p2.x, p3.x], [p0.y, p1.y, p2.y, p3.y]);\n}\n\nexport function cubicCalc(p0: number, p1: number, p2: number, p3: number, t: number): number {\n const one = 1 - t;\n return one * one * one * p0 + 3 * p1 * t * one * one + 3 * p2 * t * t * one + p3 * t * t * t;\n}\n\n/**\n * 根据t计算三次贝塞尔的点\n * example:\n * x: cubicAt(x1, x2, x3, x4, t),\n * y: cubicAt(y1, y2, y3, y4, t),\n * @param p0 起点坐标\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点坐标\n * @param t\n */\nexport function cubicPointAt(p0: IPointLike, p1: IPointLike, p2: IPointLike, p3: IPointLike, t: number): IPoint {\n const x = cubicCalc(p0.x, p1.x, p2.x, p3.x, t);\n const y = cubicCalc(p0.y, p1.y, p2.y, p3.y, t);\n return new Point(x, y);\n}\n"]}
1
+ {"version":3,"sources":["../src/common/bezier-utils.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACvD,MAAM,UAAU,UAAU,CAAC,IAAc,EAAE,IAAc;IACvD,IAAI,WAAW,GAAG,CAAC,CAAC;IACpB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC9B,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;QAClB,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;QAClB,MAAM,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;QACpC,MAAM,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;QACpC,WAAW,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;KAC5D;IACD,OAAO,WAAW,GAAG,CAAC,CAAC;AACzB,CAAC;AAUD,MAAM,UAAU,WAAW,CAAC,EAAc,EAAE,EAAc,EAAE,EAAc,EAAE,EAAc,EAAE,cAAsB;IAChH,OAAO,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AACxE,CAAC;AAED,MAAM,UAAU,SAAS,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,CAAS;IACjF,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;IAClB,OAAO,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC/F,CAAC;AAaD,MAAM,UAAU,YAAY,CAAC,EAAc,EAAE,EAAc,EAAE,EAAc,EAAE,EAAc,EAAE,CAAS;IACpG,MAAM,CAAC,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/C,MAAM,CAAC,GAAG,SAAS,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/C,OAAO,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACzB,CAAC;AAED,MAAM,UAAU,QAAQ,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,CAAS;IACpE,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;IAClB,OAAO,GAAG,GAAG,GAAG,GAAG,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACxD,CAAC;AAaD,MAAM,UAAU,WAAW,CAAC,EAAc,EAAE,EAAc,EAAE,EAAc,EAAE,CAAS;IACnF,MAAM,CAAC,GAAG,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxC,MAAM,CAAC,GAAG,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACxC,OAAO,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACzB,CAAC;AAUD,MAAM,UAAU,UAAU,CAAC,EAAc,EAAE,EAAc,EAAE,EAAc,EAAE,cAAsB;IAC/F,OAAO,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAC5D,CAAC","file":"bezier-utils.js","sourcesContent":["import type { IPointLike, IPoint } from '@visactor/vutils';\nimport { PointService, Point } from '@visactor/vutils';\nexport function snapLength(xArr: number[], yArr: number[]) {\n let totalLength = 0;\n const count = xArr.length;\n for (let i = 0; i < count; i++) {\n const x = xArr[i];\n const y = yArr[i];\n const nextX = xArr[(i + 1) % count];\n const nextY = yArr[(i + 1) % count];\n totalLength += PointService.distanceNN(x, y, nextX, nextY);\n }\n return totalLength / 2;\n}\n\n/**\n * 计算贝塞尔曲线的长度\n * @param p0 起点\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点\n * @param iterationCount\n */\nexport function cubicLength(p0: IPointLike, p1: IPointLike, p2: IPointLike, p3: IPointLike, iterationCount: number) {\n return snapLength([p0.x, p1.x, p2.x, p3.x], [p0.y, p1.y, p2.y, p3.y]);\n}\n\nexport function cubicCalc(p0: number, p1: number, p2: number, p3: number, t: number): number {\n const one = 1 - t;\n return one * one * one * p0 + 3 * p1 * t * one * one + 3 * p2 * t * t * one + p3 * t * t * t;\n}\n\n/**\n * 根据t计算三次贝塞尔的点\n * example:\n * x: cubicAt(x1, x2, x3, x4, t),\n * y: cubicAt(y1, y2, y3, y4, t),\n * @param p0 起点坐标\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点坐标\n * @param t\n */\nexport function cubicPointAt(p0: IPointLike, p1: IPointLike, p2: IPointLike, p3: IPointLike, t: number): IPoint {\n const x = cubicCalc(p0.x, p1.x, p2.x, p3.x, t);\n const y = cubicCalc(p0.y, p1.y, p2.y, p3.y, t);\n return new Point(x, y);\n}\n\nexport function quadCalc(p0: number, p1: number, p2: number, t: number): number {\n const one = 1 - t;\n return one * one * p0 + 2 * one * t * p1 + t * t * p2;\n}\n\n/**\n * 根据t计算三次贝塞尔的点\n * example:\n * x: cubicAt(x1, x2, x3, x4, t),\n * y: cubicAt(y1, y2, y3, y4, t),\n * @param p0 起点坐标\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点坐标\n * @param t\n */\nexport function quadPointAt(p0: IPointLike, p1: IPointLike, p2: IPointLike, t: number): IPoint {\n const x = quadCalc(p0.x, p1.x, p2.x, t);\n const y = quadCalc(p0.y, p1.y, p2.y, t);\n return new Point(x, y);\n}\n\n/**\n * 计算贝塞尔曲线的长度\n * @param p0 起点\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点\n * @param iterationCount\n */\nexport function quadLength(p0: IPointLike, p1: IPointLike, p2: IPointLike, iterationCount: number) {\n return snapLength([p0.x, p1.x, p2.x], [p0.y, p1.y, p2.y]);\n}\n"]}
@@ -9,6 +9,7 @@ export declare class CustomPath2D extends CurvePath implements ICustomPath2D {
9
9
  protected transformCbList?: ((cmd: CommandType, x: number, y: number, sx: number, sy: number) => void)[];
10
10
  protected toStringCbList?: ((cmd: CommandType) => string)[];
11
11
  constructor(ctx?: IPath2D);
12
+ get curves(): ICurve<IPoint>[];
12
13
  setCtx(ctx?: IPath2D): void;
13
14
  moveTo(x: number, y: number): this;
14
15
  lineTo(x: number, y: number): this;
@@ -22,6 +23,7 @@ export declare class CustomPath2D extends CurvePath implements ICustomPath2D {
22
23
  addCurve(curve: ICurve<IPoint>): void;
23
24
  clear(): void;
24
25
  beginPath(): void;
26
+ tryBuildCurves(): ICurve<IPoint>[];
25
27
  toString(): string;
26
28
  fromString(str: string, x?: number, y?: number, sX?: number, sY?: number): this;
27
29
  fromLine(line: ILine): void;
@@ -45,4 +47,5 @@ export declare class CustomPath2D extends CurvePath implements ICustomPath2D {
45
47
  pos: IPointLike;
46
48
  angle: number;
47
49
  };
50
+ drawWithClipRange(ctx: IPath2D, size: number, x: number, y: number, clipRange: number): void;
48
51
  }
@@ -12,12 +12,15 @@ import { drawArc, addArcToBezierPath } from "./shape/arc";
12
12
 
13
13
  import { renderCommandList } from "./render-command-list";
14
14
 
15
- import { calcLineCache } from "./segment";
15
+ import { calcLineCache, CurveContext } from "./segment";
16
16
 
17
17
  export class CustomPath2D extends CurvePath {
18
18
  constructor(ctx) {
19
19
  super(), this.commandList = [], ctx && (this._ctx = ctx), this._boundsContext = new BoundsContext(this.bounds);
20
20
  }
21
+ get curves() {
22
+ return this.tryBuildCurves();
23
+ }
21
24
  setCtx(ctx) {
22
25
  this._ctx = ctx;
23
26
  }
@@ -60,14 +63,21 @@ export class CustomPath2D extends CurvePath {
60
63
  this;
61
64
  }
62
65
  addCurve(curve) {
63
- this.curves.push(curve);
66
+ this._curves.push(curve);
64
67
  }
65
68
  clear() {
66
- this.transformCbList = null, this.commandList.length = 0, this.curves.length = 0;
69
+ this.transformCbList = null, this.commandList.length = 0, this._curves.length = 0;
67
70
  }
68
71
  beginPath() {
69
72
  this.clear();
70
73
  }
74
+ tryBuildCurves() {
75
+ if (!this._curves || !this._curves.length) {
76
+ const curveContext = new CurveContext(this);
77
+ renderCommandList(this.commandList, curveContext, 0, 0, 1, 1);
78
+ }
79
+ return this._curves;
80
+ }
71
81
  toString() {
72
82
  if (!this.toStringCbList) {
73
83
  const list = [];
@@ -99,7 +109,7 @@ export class CustomPath2D extends CurvePath {
99
109
  if (!points) return;
100
110
  const cache = calcLineCache(points, curveType);
101
111
  "x" === clipRangeByDimension ? this.direction = Direction.ROW : "y" === clipRangeByDimension ? this.direction = Direction.COLUMN : "auto" === clipRangeByDimension && (this.direction = cache.direction),
102
- this.curves = cache.curves;
112
+ this._curves = cache.curves;
103
113
  }
104
114
  fromCustomPath2D(path, x, y, sX, sY) {
105
115
  return this.clear(), this._runCommandList(path.commandList, x, y, sX, sY), this._updateBounds(),
@@ -296,19 +306,19 @@ export class CustomPath2D extends CurvePath {
296
306
  }
297
307
  getLength() {
298
308
  if (this.direction === Direction.COLUMN) {
299
- if (!this.curves.length) return 0;
300
- const sc = this.curves[0], ec = this.curves[this.curves.length - 1];
309
+ if (!this._curves.length) return 0;
310
+ const sc = this._curves[0], ec = this._curves[this._curves.length - 1];
301
311
  return abs(sc.p0.y - ec.p1.y);
302
312
  }
303
313
  if (this.direction === Direction.ROW) {
304
- if (!this.curves.length) return 0;
305
- const sc = this.curves[0], ec = this.curves[this.curves.length - 1];
314
+ if (!this._curves.length) return 0;
315
+ const sc = this._curves[0], ec = this._curves[this._curves.length - 1];
306
316
  return abs(sc.p0.x - ec.p1.x);
307
317
  }
308
- return this.curves.reduce(((l, c) => l + c.getLength()), 0);
318
+ return this._curves.reduce(((l, c) => l + c.getLength()), 0);
309
319
  }
310
320
  getAttrAt(distance) {
311
- if (!this.curves) return {
321
+ if (!this._curves) return {
312
322
  pos: {
313
323
  x: 0,
314
324
  y: 0
@@ -316,8 +326,8 @@ export class CustomPath2D extends CurvePath {
316
326
  angle: 0
317
327
  };
318
328
  let curve, _dis = 0;
319
- for (let i = 0; i < this.curves.length; i++) {
320
- curve = this.curves[i];
329
+ for (let i = 0; i < this._curves.length; i++) {
330
+ curve = this._curves[i];
321
331
  const cl = curve.getLength(this.direction);
322
332
  if (_dis + cl >= distance) break;
323
333
  _dis += cl;
@@ -328,6 +338,20 @@ export class CustomPath2D extends CurvePath {
328
338
  angle: curve.getAngleAt(t)
329
339
  };
330
340
  }
341
+ drawWithClipRange(ctx, size, x, y, clipRange) {
342
+ this.tryBuildCurves();
343
+ const totalLen = this.getLength() * clipRange;
344
+ let currLen = 0;
345
+ for (let i = 0; i < this._curves.length; i++) {
346
+ const curve = this._curves[i], cl = curve.getLength(this.direction);
347
+ if (!(currLen + cl <= totalLen)) {
348
+ const percent = 1 - (currLen + cl - totalLen) / cl;
349
+ curve.draw(ctx, x, y, size, size, percent);
350
+ break;
351
+ }
352
+ curve.draw(ctx, x, y, size, size, 1), currLen += cl;
353
+ }
354
+ }
331
355
  }
332
356
 
333
357
  const temp = [ "l", 0, 0, 0, 0, 0, 0, 0 ];
@@ -1 +1 @@
1
- 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{ BoundsContext } from './bounds-context';\nimport type { CommandStrType, CommandType, ICurve, ICustomPath2D, IDirection, ILine, IPath2D } from '../interface';\nimport { CurvePath } from './segment/curve/path';\nimport { enumCommandMap, parseSvgPath } from './path-svg';\nimport type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs } from '@visactor/vutils';\nimport { Direction } from './enums';\nimport { drawArc, addArcToBezierPath } from './shape/arc';\nimport { renderCommandList } from './render-command-list';\nimport { calcLineCache } from './segment';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n// 基于d3-shape重构\n// https://github.com/vega/vega/blob/master/packages/vega-scenegraph/src/path/render.js\n\nexport class CustomPath2D extends CurvePath implements ICustomPath2D {\n commandList: CommandType[] = [];\n _boundsContext: IPath2D;\n _ctx?: IPath2D;\n direction?: IDirection;\n protected transformCbList?: ((cmd: CommandType, x: number, y: number, sx: number, sy: number) => void)[];\n protected toStringCbList?: ((cmd: CommandType) => string)[];\n\n constructor(ctx?: IPath2D) {\n super();\n if (ctx) {\n this._ctx = ctx;\n }\n this._boundsContext = new BoundsContext(this.bounds);\n }\n\n setCtx(ctx?: IPath2D) {\n this._ctx = ctx;\n }\n\n moveTo(x: number, y: number) {\n this.commandList.push([enumCommandMap.M, x, y]);\n this._ctx && this._ctx.moveTo(x, y);\n return this;\n }\n lineTo(x: number, y: number) {\n this.commandList.push([enumCommandMap.L, x, y]);\n this._ctx && this._ctx.lineTo(x, y);\n return this;\n }\n quadraticCurveTo(aCPx: number, aCPy: number, aX: number, aY: number) {\n this.commandList.push([enumCommandMap.Q, aCPx, aCPy, aX, aY]);\n this._ctx && this._ctx.quadraticCurveTo(aCPx, aCPy, aX, aY);\n return this;\n }\n bezierCurveTo(aCP1x: number, aCP1y: number, aCP2x: number, aCP2y: number, aX: number, aY: number) {\n this.commandList.push([enumCommandMap.C, aCP1x, aCP1y, aCP2x, aCP2y, aX, aY]);\n this._ctx && this._ctx.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY);\n return this;\n }\n arcTo(aX1: number, aY1: number, aX2: number, aY2: number, aRadius: number) {\n this.commandList.push([enumCommandMap.AT, aX1, aY1, aX2, aY2, aRadius]);\n this._ctx && this._ctx.arcTo(aX1, aY1, aX2, aY2, aRadius);\n return this;\n }\n ellipse(\n aX: number,\n aY: number,\n xRadius: number,\n yRadius: number,\n aRotation: number,\n aStartAngle: number,\n aEndAngle: number,\n aClockwise: boolean\n ) {\n this.commandList.push([enumCommandMap.E, aX, aY, xRadius, yRadius, aRotation, aStartAngle, aEndAngle, aClockwise]);\n this._ctx && this._ctx.ellipse(aX, aY, xRadius, yRadius, aRotation, aStartAngle, aEndAngle, aClockwise);\n return this;\n }\n rect(x: number, y: number, w: number, h: number) {\n this.commandList.push([enumCommandMap.R, x, y, w, h]);\n this._ctx && this._ctx.rect(x, y, w, h);\n return this;\n }\n arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean) {\n this.commandList.push([enumCommandMap.A, x, y, radius, startAngle, endAngle, counterclockwise]);\n this._ctx && this._ctx.arc(x, y, radius, startAngle, endAngle, counterclockwise);\n return this;\n }\n closePath() {\n this.commandList.push([enumCommandMap.Z]);\n this._ctx && this._ctx.closePath();\n return this;\n }\n\n addCurve(curve: ICurve<IPoint>) {\n this.curves.push(curve);\n // todo parse curve\n }\n clear() {\n this.transformCbList = null;\n this.commandList.length = 0;\n this.curves.length = 0;\n }\n\n beginPath() {\n this.clear();\n }\n\n toString(): string {\n if (!this.toStringCbList) {\n const list: ((cmd: CommandType) => string)[] = [];\n list[enumCommandMap.M] = (cmd: CommandType) => `M${cmd[1]} ${cmd[2]}`;\n list[enumCommandMap.L] = (cmd: CommandType) => `L${cmd[1]} ${cmd[2]}`;\n list[enumCommandMap.Q] = (cmd: CommandType) => `Q${cmd[1]} ${cmd[2]} ${cmd[3]} ${cmd[4]}`;\n list[enumCommandMap.C] = (cmd: CommandType) => `C${cmd[1]} ${cmd[2]} ${cmd[3]} ${cmd[4]} ${cmd[5]} ${cmd[6]}`;\n list[enumCommandMap.A] = (cmd: CommandType) => {\n const bezierPathList: number[] = [];\n addArcToBezierPath(\n bezierPathList,\n cmd[4] as number,\n cmd[5] as number,\n cmd[1] as number,\n cmd[2] as number,\n cmd[3] as number,\n cmd[3] as number\n );\n let path = '';\n for (let i = 0; i < bezierPathList.length; i += 6) {\n path += `C${bezierPathList[i]} ${bezierPathList[i + 1]} ${bezierPathList[i + 2]} ${bezierPathList[i + 3]} ${\n bezierPathList[i + 4]\n } ${bezierPathList[i + 5]}`;\n }\n return path;\n };\n // list[enumCommandMap.AT] = this.arcToTransform;\n // list[enumCommandMap.E] = this.ellipseTransform;\n list[enumCommandMap.R] = (cmd: CommandType) => `M${cmd[1]} ${cmd[2]} h${cmd[3]} v${cmd[4]} H${cmd[1]}Z`;\n // list[enumCommandMap.A] = this.arcTransform;\n list[enumCommandMap.Z] = (cmd: CommandType) => `Z`;\n this.toStringCbList = list;\n }\n\n const list = this.toStringCbList;\n let path = '';\n this.commandList.forEach(c => {\n path += list[c[0]](c);\n });\n return path;\n }\n\n fromString(str: string, x?: number, y?: number, sX?: number, sY?: number) {\n this.clear();\n\n // 解析path字符串\n const commandStrList = parseSvgPath(str) as CommandStrType[]; // TODO: 目前正则性能较差,后续需要加上回调函数供用户直接操作绘图命令\n this._runCommandStrList(commandStrList, x, y, sX, sY);\n\n // 更新bounds\n this._updateBounds();\n return this;\n }\n fromLine(line: ILine) {\n const { points, curveType, clipRangeByDimension } = line.attribute;\n if (!points) {\n return;\n }\n const cache = calcLineCache(points, curveType);\n if (clipRangeByDimension === 'x') {\n this.direction = Direction.ROW;\n } else if (clipRangeByDimension === 'y') {\n this.direction = Direction.COLUMN;\n } else if (clipRangeByDimension === 'auto') {\n this.direction = cache.direction;\n }\n this.curves = cache.curves;\n }\n fromCustomPath2D(path: ICustomPath2D, x?: number, y?: number, sX?: number, sY?: number) {\n this.clear();\n this._runCommandList(path.commandList as CommandType[], x, y, sX, sY);\n\n // 更新bounds\n this._updateBounds();\n return this;\n }\n transform(x: number, y: number, sx: number, sy: number) {\n const commandList = this.commandList;\n if (!this.transformCbList) {\n const list: ((cmd: CommandType, x: number, y: number, sx: number, sy: number) => void)[] = [];\n list[enumCommandMap.M] = this.moveToTransform;\n list[enumCommandMap.L] = this.lineToTransform;\n list[enumCommandMap.Q] = this.quadraticCurveToTransform;\n list[enumCommandMap.C] = this.bezierCurveToTransform;\n list[enumCommandMap.AT] = this.arcToTransform;\n list[enumCommandMap.E] = this.ellipseTransform;\n list[enumCommandMap.R] = this.rectTransform;\n list[enumCommandMap.A] = this.arcTransform;\n list[enumCommandMap.Z] = this.closePathTransform;\n this.transformCbList = list;\n }\n commandList.forEach(cmd => {\n this.transformCbList[cmd[0]](cmd, x, y, sx, sy);\n });\n this._updateBounds();\n }\n\n protected moveToTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n }\n protected lineToTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n }\n protected quadraticCurveToTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n cmd[3] = (cmd[3] as number) * sx + x;\n cmd[4] = (cmd[4] as number) * sy + y;\n }\n protected bezierCurveToTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n cmd[3] = (cmd[3] as number) * sx + x;\n cmd[4] = (cmd[4] as number) * sy + y;\n cmd[5] = (cmd[5] as number) * sx + x;\n cmd[6] = (cmd[6] as number) * sy + y;\n }\n arcToTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n cmd[3] = (cmd[3] as number) * sx + x;\n cmd[4] = (cmd[4] as number) * sy + y;\n cmd[5] = ((cmd[5] as number) * (sx + sy)) / 2;\n }\n ellipseTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n cmd[3] = (cmd[3] as number) * sx;\n cmd[4] = (cmd[4] as number) * sy;\n }\n rectTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n cmd[3] = (cmd[3] as number) * sx;\n cmd[4] = (cmd[4] as number) * sy;\n }\n arcTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n cmd[3] = ((cmd[3] as number) * (sx + sy)) / 2;\n }\n closePathTransform() {\n return;\n }\n protected _runCommandStrList(\n commandStrList: CommandStrType[],\n l: number = 0,\n t: number = 0,\n sX: number = 1,\n sY: number = 1\n ) {\n let current; // current instruction\n let previous = null;\n let x = 0; // current x\n let y = 0; // current y\n // let sX = 0;\n // let sY = 0;\n let controlX = 0; // current control point x\n let controlY = 0; // current control point y\n let tempX;\n let tempY;\n let tempControlX;\n let tempControlY;\n\n // if (isNil(l)) l = 0;\n // if (isNil(t)) t = 0;\n // if (isNil(sX)) sX = 1;\n // if (isNil(sY)) sY = sX;\n\n for (let i = 0, len = commandStrList.length; i < len; ++i) {\n current = commandStrList[i];\n if (sX !== 1 || sY !== 1) {\n current = scale(current, sX, sY);\n }\n\n switch (\n current[0] // first letter\n ) {\n case 'l': // lineto, relative\n x += current[1] as number;\n y += current[2] as number;\n this.lineTo(x + l, y + t);\n break;\n\n case 'L': // lineto, absolute\n x = current[1] as number;\n y = current[2] as number;\n this.lineTo(x + l, y + t);\n break;\n\n case 'h': // horizontal lineto, relative\n x += current[1] as number;\n this.lineTo(x + l, y + t);\n break;\n\n case 'H': // horizontal lineto, absolute\n x = current[1] as number;\n this.lineTo(x + l, y + t);\n break;\n\n case 'v': // vertical lineto, relative\n y += current[1] as number;\n this.lineTo(x + l, y + t);\n break;\n\n case 'V': // verical lineto, absolute\n y = current[1] as number;\n this.lineTo(x + l, y + t);\n break;\n\n case 'm': // moveTo, relative\n x += current[1] as number;\n y += current[2] as number;\n this.moveTo(x + l, y + t);\n break;\n\n case 'M': // moveTo, absolute\n x = current[1] as number;\n y = current[2] as number;\n this.moveTo(x + l, y + t);\n break;\n\n case 'c': // bezierCurveTo, relative\n tempX = x + (current[5] as number);\n tempY = y + (current[6] as number);\n controlX = x + (current[3] as number);\n controlY = y + (current[4] as number);\n this.bezierCurveTo(\n x + (current[1] as number) + l, // x1\n y + (current[2] as number) + t, // y1\n controlX + l, // x2\n controlY + t, // y2\n tempX + l,\n tempY + t\n );\n x = tempX;\n y = tempY;\n break;\n\n case 'C': // bezierCurveTo, absolute\n x = current[5] as number;\n y = current[6] as number;\n controlX = current[3] as number;\n controlY = current[4] as number;\n this.bezierCurveTo(\n (current[1] as number) + l,\n (current[2] as number) + t,\n controlX + l,\n controlY + t,\n x + l,\n y + t\n );\n break;\n\n case 's': // shorthand cubic bezierCurveTo, relative\n // transform to absolute x,y\n tempX = x + (current[3] as number);\n tempY = y + (current[4] as number);\n // calculate reflection of previous control points\n controlX = 2 * x - controlX;\n controlY = 2 * y - controlY;\n this.bezierCurveTo(\n controlX + l,\n controlY + t,\n x + (current[1] as number) + l,\n y + (current[2] as number) + t,\n tempX + l,\n tempY + t\n );\n\n // set control point to 2nd one of this command\n // the first control point is assumed to be the reflection of\n // the second control point on the previous command relative\n // to the current point.\n controlX = x + (current[1] as number);\n controlY = y + (current[2] as number);\n\n x = tempX;\n y = tempY;\n break;\n\n case 'S': // shorthand cubic bezierCurveTo, absolute\n tempX = current[3] as number;\n tempY = current[4] as number;\n // calculate reflection of previous control points\n controlX = 2 * x - controlX;\n controlY = 2 * y - controlY;\n this.bezierCurveTo(\n controlX + l,\n controlY + t,\n (current[1] as number) + l,\n (current[2] as number) + t,\n tempX + l,\n tempY + t\n );\n x = tempX;\n y = tempY;\n // set control point to 2nd one of this command\n // the first control point is assumed to be the reflection of\n // the second control point on the previous command relative\n // to the current point.\n controlX = current[1] as number;\n controlY = current[2] as number;\n\n break;\n\n case 'q': // quadraticCurveTo, relative\n // transform to absolute x,y\n tempX = x + (current[3] as number);\n tempY = y + (current[4] as number);\n\n controlX = x + (current[1] as number);\n controlY = y + (current[2] as number);\n\n this.quadraticCurveTo(controlX + l, controlY + t, tempX + l, tempY + t);\n x = tempX;\n y = tempY;\n break;\n\n case 'Q': // quadraticCurveTo, absolute\n tempX = current[3] as number;\n tempY = current[4] as number;\n\n this.quadraticCurveTo((current[1] as number) + l, (current[2] as number) + t, tempX + l, tempY + t);\n x = tempX;\n y = tempY;\n controlX = current[1] as number;\n controlY = current[2] as number;\n break;\n\n case 't': // shorthand quadraticCurveTo, relative\n // transform to absolute x,y\n tempX = x + (current[1] as number);\n tempY = y + (current[2] as number);\n\n if ((previous![0] as string).match(/[QqTt]/) === null) {\n // If there is no previous command or if the previous command was not a Q, q, T or t,\n // assume the control point is coincident with the current point\n controlX = x;\n controlY = y;\n } else if (previous![0] === 't') {\n // calculate reflection of previous control points for t\n controlX = 2 * x - (tempControlX as number);\n controlY = 2 * y - (tempControlY as number);\n } else if (previous![0] === 'q') {\n // calculate reflection of previous control points for q\n controlX = 2 * x - controlX;\n controlY = 2 * y - controlY;\n }\n\n tempControlX = controlX;\n tempControlY = controlY;\n\n this.quadraticCurveTo(controlX + l, controlY + t, tempX + l, tempY + t);\n x = tempX;\n y = tempY;\n controlX = x + (current[1] as number);\n controlY = y + (current[2] as number);\n break;\n\n case 'T':\n tempX = current[1] as number;\n tempY = current[2] as number;\n\n // calculate reflection of previous control points\n controlX = 2 * x - controlX;\n controlY = 2 * y - controlY;\n this.quadraticCurveTo(controlX + l, controlY + t, tempX + l, tempY + t);\n x = tempX;\n y = tempY;\n break;\n\n case 'a':\n drawArc(this, x + l, y + t, [\n current[1] as number,\n current[2] as number,\n current[3] as number,\n current[4] as number,\n current[5] as number,\n (current[6] as number) + x + l,\n (current[7] as number) + y + t\n ]);\n x += current[6] as number;\n y += current[7] as number;\n break;\n\n case 'A':\n drawArc(this, x + l, y + t, [\n current[1] as number,\n current[2] as number,\n current[3] as number,\n current[4] as number,\n current[5] as number,\n (current[6] as number) + l,\n (current[7] as number) + t\n ]);\n x = current[6] as number;\n y = current[7] as number;\n break;\n\n case 'z':\n case 'Z':\n this.closePath();\n break;\n }\n previous = current;\n }\n }\n\n protected _runCommandList(commandList: CommandType[], l: number = 0, t: number = 0, sX: number = 1, sY: number = 1) {\n if (l === 0 && t === 0 && sX === 1 && sY === 1) {\n this.commandList = commandList.map(entry => entry.slice() as CommandType);\n return;\n }\n\n for (let i = 0, len = commandList.length; i < len; ++i) {\n const current = commandList[i].slice() as CommandType;\n\n switch (\n current[0] // first letter\n ) {\n case enumCommandMap.L:\n this.lineToTransform(current, l, t, sX, sY);\n break;\n\n case enumCommandMap.M:\n this.moveToTransform(current, l, t, sX, sY);\n break;\n\n case enumCommandMap.C:\n this.bezierCurveToTransform(current, l, t, sX, sY);\n break;\n\n case enumCommandMap.Q:\n this.quadraticCurveToTransform(current, l, t, sX, sY);\n break;\n\n case enumCommandMap.A:\n this.arcToTransform(current, l, t, sX, sY);\n break;\n case enumCommandMap.E:\n this.ellipseTransform(current, l, t, sX, sY);\n break;\n case enumCommandMap.R:\n this.rectTransform(current, l, t, sX, sY);\n break;\n case enumCommandMap.AT:\n this.arcToTransform(current, l, t, sX, sY);\n break;\n case enumCommandMap.Z:\n this.closePath();\n break;\n }\n }\n }\n private _updateBounds() {\n this.bounds.clear();\n renderCommandList(this.commandList, this._boundsContext as unknown as ICustomPath2D);\n }\n\n release(): void {\n this.commandList = [];\n this._boundsContext = null;\n this._ctx = null;\n }\n\n getLength(): number {\n if (this.direction === Direction.COLUMN) {\n if (!this.curves.length) {\n return 0;\n }\n const sc = this.curves[0];\n const ec = this.curves[this.curves.length - 1];\n return abs(sc.p0.y - ec.p1.y);\n } else if (this.direction === Direction.ROW) {\n if (!this.curves.length) {\n return 0;\n }\n const sc = this.curves[0];\n const ec = this.curves[this.curves.length - 1];\n return abs(sc.p0.x - ec.p1.x);\n }\n return this.curves.reduce((l, c) => l + c.getLength(), 0);\n }\n\n getAttrAt(distance: number): { pos: IPointLike; angle: number } {\n if (!this.curves) {\n return { pos: { x: 0, y: 0 }, angle: 0 };\n }\n let _dis = 0;\n let curve: ICurve<IPoint>;\n for (let i = 0; i < this.curves.length; i++) {\n curve = this.curves[i];\n const cl = curve.getLength(this.direction);\n if (_dis + cl >= distance) {\n break;\n } else {\n _dis += cl;\n }\n }\n const t = (distance - _dis) / curve.getLength(this.direction);\n const pos = curve.getPointAt(t);\n const angle = curve.getAngleAt(t);\n return { pos, angle };\n }\n}\n\nconst temp = ['l', 0, 0, 0, 0, 0, 0, 0];\n\nfunction scale(current: CommandStrType, sX: number, sY: number) {\n const c = (temp[0] = current[0]);\n if (c === 'a' || c === 'A') {\n temp[1] = sX * (current[1] as number);\n temp[2] = sY * (current[2] as number);\n temp[3] = current[3] as number;\n temp[4] = current[4] as number;\n temp[5] = current[5] as number;\n temp[6] = sX * (current[6] as number);\n temp[7] = sY * (current[7] as number);\n } else if (c === 'h' || c === 'H') {\n temp[1] = sX * (current[1] as number);\n } else if (c === 'v' || c === 'V') {\n temp[1] = sY * (current[1] as number);\n } else {\n for (let i = 1, n = current.length; i < n; ++i) {\n temp[i] = (i % 2 === 1 ? sX : sY) * (current[i] as number);\n }\n }\n return temp;\n}\n"]}
1
+ 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{ BoundsContext } from './bounds-context';\nimport type { CommandStrType, CommandType, ICurve, ICustomPath2D, IDirection, ILine, IPath2D } from '../interface';\nimport { CurvePath } from './segment/curve/path';\nimport { enumCommandMap, parseSvgPath } from './path-svg';\nimport type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs } from '@visactor/vutils';\nimport { Direction } from './enums';\nimport { drawArc, addArcToBezierPath } from './shape/arc';\nimport { renderCommandList } from './render-command-list';\nimport { calcLineCache, CurveContext } from './segment';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n// 基于d3-shape重构\n// https://github.com/vega/vega/blob/master/packages/vega-scenegraph/src/path/render.js\n\nexport class CustomPath2D extends CurvePath implements ICustomPath2D {\n commandList: CommandType[] = [];\n _boundsContext: IPath2D;\n _ctx?: IPath2D;\n direction?: IDirection;\n protected transformCbList?: ((cmd: CommandType, x: number, y: number, sx: number, sy: number) => void)[];\n protected toStringCbList?: ((cmd: CommandType) => string)[];\n\n constructor(ctx?: IPath2D) {\n super();\n if (ctx) {\n this._ctx = ctx;\n }\n this._boundsContext = new BoundsContext(this.bounds);\n }\n\n get curves(): ICurve<IPoint>[] {\n return this.tryBuildCurves();\n }\n\n setCtx(ctx?: IPath2D) {\n this._ctx = ctx;\n }\n\n moveTo(x: number, y: number) {\n this.commandList.push([enumCommandMap.M, x, y]);\n this._ctx && this._ctx.moveTo(x, y);\n return this;\n }\n lineTo(x: number, y: number) {\n this.commandList.push([enumCommandMap.L, x, y]);\n this._ctx && this._ctx.lineTo(x, y);\n return this;\n }\n quadraticCurveTo(aCPx: number, aCPy: number, aX: number, aY: number) {\n this.commandList.push([enumCommandMap.Q, aCPx, aCPy, aX, aY]);\n this._ctx && this._ctx.quadraticCurveTo(aCPx, aCPy, aX, aY);\n return this;\n }\n bezierCurveTo(aCP1x: number, aCP1y: number, aCP2x: number, aCP2y: number, aX: number, aY: number) {\n this.commandList.push([enumCommandMap.C, aCP1x, aCP1y, aCP2x, aCP2y, aX, aY]);\n this._ctx && this._ctx.bezierCurveTo(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY);\n return this;\n }\n arcTo(aX1: number, aY1: number, aX2: number, aY2: number, aRadius: number) {\n this.commandList.push([enumCommandMap.AT, aX1, aY1, aX2, aY2, aRadius]);\n this._ctx && this._ctx.arcTo(aX1, aY1, aX2, aY2, aRadius);\n return this;\n }\n ellipse(\n aX: number,\n aY: number,\n xRadius: number,\n yRadius: number,\n aRotation: number,\n aStartAngle: number,\n aEndAngle: number,\n aClockwise: boolean\n ) {\n this.commandList.push([enumCommandMap.E, aX, aY, xRadius, yRadius, aRotation, aStartAngle, aEndAngle, aClockwise]);\n this._ctx && this._ctx.ellipse(aX, aY, xRadius, yRadius, aRotation, aStartAngle, aEndAngle, aClockwise);\n return this;\n }\n rect(x: number, y: number, w: number, h: number) {\n this.commandList.push([enumCommandMap.R, x, y, w, h]);\n this._ctx && this._ctx.rect(x, y, w, h);\n return this;\n }\n arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean) {\n this.commandList.push([enumCommandMap.A, x, y, radius, startAngle, endAngle, counterclockwise]);\n this._ctx && this._ctx.arc(x, y, radius, startAngle, endAngle, counterclockwise);\n return this;\n }\n closePath() {\n this.commandList.push([enumCommandMap.Z]);\n this._ctx && this._ctx.closePath();\n return this;\n }\n\n addCurve(curve: ICurve<IPoint>) {\n this._curves.push(curve);\n // todo parse curve\n }\n clear() {\n this.transformCbList = null;\n this.commandList.length = 0;\n this._curves.length = 0;\n }\n\n beginPath() {\n this.clear();\n }\n\n // 默认不创建curves,获取curves的时候动态生成\n tryBuildCurves() {\n if (!(this._curves && this._curves.length)) {\n const curveContext = new CurveContext(this);\n renderCommandList(this.commandList, curveContext, 0, 0, 1, 1);\n }\n return this._curves;\n }\n\n toString(): string {\n if (!this.toStringCbList) {\n const list: ((cmd: CommandType) => string)[] = [];\n list[enumCommandMap.M] = (cmd: CommandType) => `M${cmd[1]} ${cmd[2]}`;\n list[enumCommandMap.L] = (cmd: CommandType) => `L${cmd[1]} ${cmd[2]}`;\n list[enumCommandMap.Q] = (cmd: CommandType) => `Q${cmd[1]} ${cmd[2]} ${cmd[3]} ${cmd[4]}`;\n list[enumCommandMap.C] = (cmd: CommandType) => `C${cmd[1]} ${cmd[2]} ${cmd[3]} ${cmd[4]} ${cmd[5]} ${cmd[6]}`;\n list[enumCommandMap.A] = (cmd: CommandType) => {\n const bezierPathList: number[] = [];\n addArcToBezierPath(\n bezierPathList,\n cmd[4] as number,\n cmd[5] as number,\n cmd[1] as number,\n cmd[2] as number,\n cmd[3] as number,\n cmd[3] as number\n );\n let path = '';\n for (let i = 0; i < bezierPathList.length; i += 6) {\n path += `C${bezierPathList[i]} ${bezierPathList[i + 1]} ${bezierPathList[i + 2]} ${bezierPathList[i + 3]} ${\n bezierPathList[i + 4]\n } ${bezierPathList[i + 5]}`;\n }\n return path;\n };\n // list[enumCommandMap.AT] = this.arcToTransform;\n // list[enumCommandMap.E] = this.ellipseTransform;\n list[enumCommandMap.R] = (cmd: CommandType) => `M${cmd[1]} ${cmd[2]} h${cmd[3]} v${cmd[4]} H${cmd[1]}Z`;\n // list[enumCommandMap.A] = this.arcTransform;\n list[enumCommandMap.Z] = (cmd: CommandType) => `Z`;\n this.toStringCbList = list;\n }\n\n const list = this.toStringCbList;\n let path = '';\n this.commandList.forEach(c => {\n path += list[c[0]](c);\n });\n return path;\n }\n\n fromString(str: string, x?: number, y?: number, sX?: number, sY?: number) {\n this.clear();\n\n // 解析path字符串\n const commandStrList = parseSvgPath(str) as CommandStrType[]; // TODO: 目前正则性能较差,后续需要加上回调函数供用户直接操作绘图命令\n this._runCommandStrList(commandStrList, x, y, sX, sY);\n\n // 更新bounds\n this._updateBounds();\n return this;\n }\n fromLine(line: ILine) {\n const { points, curveType, clipRangeByDimension } = line.attribute;\n if (!points) {\n return;\n }\n const cache = calcLineCache(points, curveType);\n if (clipRangeByDimension === 'x') {\n this.direction = Direction.ROW;\n } else if (clipRangeByDimension === 'y') {\n this.direction = Direction.COLUMN;\n } else if (clipRangeByDimension === 'auto') {\n this.direction = cache.direction;\n }\n this._curves = cache.curves;\n }\n fromCustomPath2D(path: ICustomPath2D, x?: number, y?: number, sX?: number, sY?: number) {\n this.clear();\n this._runCommandList(path.commandList as CommandType[], x, y, sX, sY);\n\n // 更新bounds\n this._updateBounds();\n return this;\n }\n transform(x: number, y: number, sx: number, sy: number) {\n const commandList = this.commandList;\n if (!this.transformCbList) {\n const list: ((cmd: CommandType, x: number, y: number, sx: number, sy: number) => void)[] = [];\n list[enumCommandMap.M] = this.moveToTransform;\n list[enumCommandMap.L] = this.lineToTransform;\n list[enumCommandMap.Q] = this.quadraticCurveToTransform;\n list[enumCommandMap.C] = this.bezierCurveToTransform;\n list[enumCommandMap.AT] = this.arcToTransform;\n list[enumCommandMap.E] = this.ellipseTransform;\n list[enumCommandMap.R] = this.rectTransform;\n list[enumCommandMap.A] = this.arcTransform;\n list[enumCommandMap.Z] = this.closePathTransform;\n this.transformCbList = list;\n }\n commandList.forEach(cmd => {\n this.transformCbList[cmd[0]](cmd, x, y, sx, sy);\n });\n this._updateBounds();\n }\n\n protected moveToTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n }\n protected lineToTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n }\n protected quadraticCurveToTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n cmd[3] = (cmd[3] as number) * sx + x;\n cmd[4] = (cmd[4] as number) * sy + y;\n }\n protected bezierCurveToTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n cmd[3] = (cmd[3] as number) * sx + x;\n cmd[4] = (cmd[4] as number) * sy + y;\n cmd[5] = (cmd[5] as number) * sx + x;\n cmd[6] = (cmd[6] as number) * sy + y;\n }\n arcToTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n cmd[3] = (cmd[3] as number) * sx + x;\n cmd[4] = (cmd[4] as number) * sy + y;\n cmd[5] = ((cmd[5] as number) * (sx + sy)) / 2;\n }\n ellipseTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n cmd[3] = (cmd[3] as number) * sx;\n cmd[4] = (cmd[4] as number) * sy;\n }\n rectTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n cmd[3] = (cmd[3] as number) * sx;\n cmd[4] = (cmd[4] as number) * sy;\n }\n arcTransform(cmd: CommandType, x: number, y: number, sx: number, sy: number) {\n cmd[1] = (cmd[1] as number) * sx + x;\n cmd[2] = (cmd[2] as number) * sy + y;\n cmd[3] = ((cmd[3] as number) * (sx + sy)) / 2;\n }\n closePathTransform() {\n return;\n }\n protected _runCommandStrList(\n commandStrList: CommandStrType[],\n l: number = 0,\n t: number = 0,\n sX: number = 1,\n sY: number = 1\n ) {\n let current; // current instruction\n let previous = null;\n let x = 0; // current x\n let y = 0; // current y\n // let sX = 0;\n // let sY = 0;\n let controlX = 0; // current control point x\n let controlY = 0; // current control point y\n let tempX;\n let tempY;\n let tempControlX;\n let tempControlY;\n\n // if (isNil(l)) l = 0;\n // if (isNil(t)) t = 0;\n // if (isNil(sX)) sX = 1;\n // if (isNil(sY)) sY = sX;\n\n for (let i = 0, len = commandStrList.length; i < len; ++i) {\n current = commandStrList[i];\n if (sX !== 1 || sY !== 1) {\n current = scale(current, sX, sY);\n }\n\n switch (\n current[0] // first letter\n ) {\n case 'l': // lineto, relative\n x += current[1] as number;\n y += current[2] as number;\n this.lineTo(x + l, y + t);\n break;\n\n case 'L': // lineto, absolute\n x = current[1] as number;\n y = current[2] as number;\n this.lineTo(x + l, y + t);\n break;\n\n case 'h': // horizontal lineto, relative\n x += current[1] as number;\n this.lineTo(x + l, y + t);\n break;\n\n case 'H': // horizontal lineto, absolute\n x = current[1] as number;\n this.lineTo(x + l, y + t);\n break;\n\n case 'v': // vertical lineto, relative\n y += current[1] as number;\n this.lineTo(x + l, y + t);\n break;\n\n case 'V': // verical lineto, absolute\n y = current[1] as number;\n this.lineTo(x + l, y + t);\n break;\n\n case 'm': // moveTo, relative\n x += current[1] as number;\n y += current[2] as number;\n this.moveTo(x + l, y + t);\n break;\n\n case 'M': // moveTo, absolute\n x = current[1] as number;\n y = current[2] as number;\n this.moveTo(x + l, y + t);\n break;\n\n case 'c': // bezierCurveTo, relative\n tempX = x + (current[5] as number);\n tempY = y + (current[6] as number);\n controlX = x + (current[3] as number);\n controlY = y + (current[4] as number);\n this.bezierCurveTo(\n x + (current[1] as number) + l, // x1\n y + (current[2] as number) + t, // y1\n controlX + l, // x2\n controlY + t, // y2\n tempX + l,\n tempY + t\n );\n x = tempX;\n y = tempY;\n break;\n\n case 'C': // bezierCurveTo, absolute\n x = current[5] as number;\n y = current[6] as number;\n controlX = current[3] as number;\n controlY = current[4] as number;\n this.bezierCurveTo(\n (current[1] as number) + l,\n (current[2] as number) + t,\n controlX + l,\n controlY + t,\n x + l,\n y + t\n );\n break;\n\n case 's': // shorthand cubic bezierCurveTo, relative\n // transform to absolute x,y\n tempX = x + (current[3] as number);\n tempY = y + (current[4] as number);\n // calculate reflection of previous control points\n controlX = 2 * x - controlX;\n controlY = 2 * y - controlY;\n this.bezierCurveTo(\n controlX + l,\n controlY + t,\n x + (current[1] as number) + l,\n y + (current[2] as number) + t,\n tempX + l,\n tempY + t\n );\n\n // set control point to 2nd one of this command\n // the first control point is assumed to be the reflection of\n // the second control point on the previous command relative\n // to the current point.\n controlX = x + (current[1] as number);\n controlY = y + (current[2] as number);\n\n x = tempX;\n y = tempY;\n break;\n\n case 'S': // shorthand cubic bezierCurveTo, absolute\n tempX = current[3] as number;\n tempY = current[4] as number;\n // calculate reflection of previous control points\n controlX = 2 * x - controlX;\n controlY = 2 * y - controlY;\n this.bezierCurveTo(\n controlX + l,\n controlY + t,\n (current[1] as number) + l,\n (current[2] as number) + t,\n tempX + l,\n tempY + t\n );\n x = tempX;\n y = tempY;\n // set control point to 2nd one of this command\n // the first control point is assumed to be the reflection of\n // the second control point on the previous command relative\n // to the current point.\n controlX = current[1] as number;\n controlY = current[2] as number;\n\n break;\n\n case 'q': // quadraticCurveTo, relative\n // transform to absolute x,y\n tempX = x + (current[3] as number);\n tempY = y + (current[4] as number);\n\n controlX = x + (current[1] as number);\n controlY = y + (current[2] as number);\n\n this.quadraticCurveTo(controlX + l, controlY + t, tempX + l, tempY + t);\n x = tempX;\n y = tempY;\n break;\n\n case 'Q': // quadraticCurveTo, absolute\n tempX = current[3] as number;\n tempY = current[4] as number;\n\n this.quadraticCurveTo((current[1] as number) + l, (current[2] as number) + t, tempX + l, tempY + t);\n x = tempX;\n y = tempY;\n controlX = current[1] as number;\n controlY = current[2] as number;\n break;\n\n case 't': // shorthand quadraticCurveTo, relative\n // transform to absolute x,y\n tempX = x + (current[1] as number);\n tempY = y + (current[2] as number);\n\n if ((previous![0] as string).match(/[QqTt]/) === null) {\n // If there is no previous command or if the previous command was not a Q, q, T or t,\n // assume the control point is coincident with the current point\n controlX = x;\n controlY = y;\n } else if (previous![0] === 't') {\n // calculate reflection of previous control points for t\n controlX = 2 * x - (tempControlX as number);\n controlY = 2 * y - (tempControlY as number);\n } else if (previous![0] === 'q') {\n // calculate reflection of previous control points for q\n controlX = 2 * x - controlX;\n controlY = 2 * y - controlY;\n }\n\n tempControlX = controlX;\n tempControlY = controlY;\n\n this.quadraticCurveTo(controlX + l, controlY + t, tempX + l, tempY + t);\n x = tempX;\n y = tempY;\n controlX = x + (current[1] as number);\n controlY = y + (current[2] as number);\n break;\n\n case 'T':\n tempX = current[1] as number;\n tempY = current[2] as number;\n\n // calculate reflection of previous control points\n controlX = 2 * x - controlX;\n controlY = 2 * y - controlY;\n this.quadraticCurveTo(controlX + l, controlY + t, tempX + l, tempY + t);\n x = tempX;\n y = tempY;\n break;\n\n case 'a':\n drawArc(this, x + l, y + t, [\n current[1] as number,\n current[2] as number,\n current[3] as number,\n current[4] as number,\n current[5] as number,\n (current[6] as number) + x + l,\n (current[7] as number) + y + t\n ]);\n x += current[6] as number;\n y += current[7] as number;\n break;\n\n case 'A':\n drawArc(this, x + l, y + t, [\n current[1] as number,\n current[2] as number,\n current[3] as number,\n current[4] as number,\n current[5] as number,\n (current[6] as number) + l,\n (current[7] as number) + t\n ]);\n x = current[6] as number;\n y = current[7] as number;\n break;\n\n case 'z':\n case 'Z':\n this.closePath();\n break;\n }\n previous = current;\n }\n }\n\n protected _runCommandList(commandList: CommandType[], l: number = 0, t: number = 0, sX: number = 1, sY: number = 1) {\n if (l === 0 && t === 0 && sX === 1 && sY === 1) {\n this.commandList = commandList.map(entry => entry.slice() as CommandType);\n return;\n }\n\n for (let i = 0, len = commandList.length; i < len; ++i) {\n const current = commandList[i].slice() as CommandType;\n\n switch (\n current[0] // first letter\n ) {\n case enumCommandMap.L:\n this.lineToTransform(current, l, t, sX, sY);\n break;\n\n case enumCommandMap.M:\n this.moveToTransform(current, l, t, sX, sY);\n break;\n\n case enumCommandMap.C:\n this.bezierCurveToTransform(current, l, t, sX, sY);\n break;\n\n case enumCommandMap.Q:\n this.quadraticCurveToTransform(current, l, t, sX, sY);\n break;\n\n case enumCommandMap.A:\n this.arcToTransform(current, l, t, sX, sY);\n break;\n case enumCommandMap.E:\n this.ellipseTransform(current, l, t, sX, sY);\n break;\n case enumCommandMap.R:\n this.rectTransform(current, l, t, sX, sY);\n break;\n case enumCommandMap.AT:\n this.arcToTransform(current, l, t, sX, sY);\n break;\n case enumCommandMap.Z:\n this.closePath();\n break;\n }\n }\n }\n private _updateBounds() {\n this.bounds.clear();\n renderCommandList(this.commandList, this._boundsContext as unknown as ICustomPath2D);\n }\n\n release(): void {\n this.commandList = [];\n this._boundsContext = null;\n this._ctx = null;\n }\n\n getLength(): number {\n if (this.direction === Direction.COLUMN) {\n if (!this._curves.length) {\n return 0;\n }\n const sc = this._curves[0];\n const ec = this._curves[this._curves.length - 1];\n return abs(sc.p0.y - ec.p1.y);\n } else if (this.direction === Direction.ROW) {\n if (!this._curves.length) {\n return 0;\n }\n const sc = this._curves[0];\n const ec = this._curves[this._curves.length - 1];\n return abs(sc.p0.x - ec.p1.x);\n }\n return this._curves.reduce((l, c) => l + c.getLength(), 0);\n }\n\n getAttrAt(distance: number): { pos: IPointLike; angle: number } {\n if (!this._curves) {\n return { pos: { x: 0, y: 0 }, angle: 0 };\n }\n let _dis = 0;\n let curve: ICurve<IPoint>;\n for (let i = 0; i < this._curves.length; i++) {\n curve = this._curves[i];\n const cl = curve.getLength(this.direction);\n if (_dis + cl >= distance) {\n break;\n } else {\n _dis += cl;\n }\n }\n const t = (distance - _dis) / curve.getLength(this.direction);\n const pos = curve.getPointAt(t);\n const angle = curve.getAngleAt(t);\n return { pos, angle };\n }\n\n drawWithClipRange(ctx: IPath2D, size: number, x: number, y: number, clipRange: number) {\n this.tryBuildCurves();\n const totalLen = this.getLength() * clipRange;\n let currLen = 0;\n for (let i = 0; i < this._curves.length; i++) {\n const curve = this._curves[i];\n const cl = curve.getLength(this.direction);\n if (currLen + cl <= totalLen) {\n curve.draw(ctx, x, y, size, size, 1);\n } else {\n const percent = 1 - (currLen + cl - totalLen) / cl;\n curve.draw(ctx, x, y, size, size, percent);\n break;\n }\n currLen += cl;\n }\n }\n}\n\nconst temp = ['l', 0, 0, 0, 0, 0, 0, 0];\n\nfunction scale(current: CommandStrType, sX: number, sY: number) {\n const c = (temp[0] = current[0]);\n if (c === 'a' || c === 'A') {\n temp[1] = sX * (current[1] as number);\n temp[2] = sY * (current[2] as number);\n temp[3] = current[3] as number;\n temp[4] = current[4] as number;\n temp[5] = current[5] as number;\n temp[6] = sX * (current[6] as number);\n temp[7] = sY * (current[7] as number);\n } else if (c === 'h' || c === 'H') {\n temp[1] = sX * (current[1] as number);\n } else if (c === 'v' || c === 'V') {\n temp[1] = sY * (current[1] as number);\n } else {\n for (let i = 1, n = current.length; i < n; ++i) {\n temp[i] = (i % 2 === 1 ? sX : sY) * (current[i] as number);\n }\n }\n return temp;\n}\n"]}
@@ -1,4 +1,4 @@
1
- import type { IDirection, IArcCurve } from '../../../interface';
1
+ import type { IDirection, IArcCurve, IPath2D } from '../../../interface';
2
2
  import { Curve } from './base';
3
3
  import type { IPoint, IPointLike } from '@visactor/vutils';
4
4
  export declare class ArcCurve extends Curve implements IArcCurve {
@@ -11,4 +11,5 @@ export declare class ArcCurve extends Curve implements IArcCurve {
11
11
  protected calcLength(): number;
12
12
  protected calcProjLength(direction: IDirection): number;
13
13
  getAngleAt(t: number): number;
14
+ draw(path: IPath2D, percent: number): void;
14
15
  }
@@ -1,4 +1,4 @@
1
- import { CurveTypeEnum } from "src/common/enums";
1
+ import { CurveTypeEnum } from "../../enums";
2
2
 
3
3
  import { Curve } from "./base";
4
4
 
@@ -18,5 +18,8 @@ export class ArcCurve extends Curve {
18
18
  getAngleAt(t) {
19
19
  throw new Error("ArcCurve暂不支持getAngleAt");
20
20
  }
21
+ draw(path, percent) {
22
+ throw new Error("暂不支持");
23
+ }
21
24
  }
22
25
  //# sourceMappingURL=arc.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/curve/arc.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAEjD,OAAO,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAG/B,MAAM,OAAO,QAAS,SAAQ,KAAK;IAKjC,YAAY,EAAU,EAAE,EAAU,EAAE,MAAc;QAChD,KAAK,EAAE,CAAC;QALV,SAAI,GAAW,aAAa,CAAC,QAAQ,CAAC;QAMpC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACS,UAAU;QAClB,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAC;IAC9C,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;CACF","file":"arc.js","sourcesContent":["import { CurveTypeEnum } from 'src/common/enums';\nimport type { IDirection, IArcCurve } from '../../../interface';\nimport { Curve } from './base';\nimport type { IPoint, IPointLike } from '@visactor/vutils';\n\nexport class ArcCurve extends Curve implements IArcCurve {\n type: number = CurveTypeEnum.ArcCurve;\n declare readonly p0: IPoint;\n declare readonly p1: IPoint;\n declare radius: number;\n constructor(p0: IPoint, p1: IPoint, radius: number) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n this.radius = radius;\n }\n getPointAt(t: number): IPointLike {\n throw new Error('ArcCurve暂不支持getPointAt');\n }\n protected calcLength(): number {\n throw new Error('ArcCurve暂不支持updateLength');\n }\n protected calcProjLength(direction: IDirection): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n getAngleAt(t: number): number {\n throw new Error('ArcCurve暂不支持getAngleAt');\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/curve/arc.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAG/B,MAAM,OAAO,QAAS,SAAQ,KAAK;IAKjC,YAAY,EAAU,EAAE,EAAU,EAAE,MAAc;QAChD,KAAK,EAAE,CAAC;QALV,SAAI,GAAW,aAAa,CAAC,QAAQ,CAAC;QAMpC,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACS,UAAU;QAClB,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAC;IAC9C,CAAC;IACS,cAAc,CAAC,SAAqB;QAC5C,MAAM,IAAI,KAAK,CAAC,sCAAsC,CAAC,CAAC;IAC1D,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IAED,IAAI,CAAC,IAAa,EAAE,OAAe;QACjC,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;CACF","file":"arc.js","sourcesContent":["import type { IDirection, IArcCurve, IPath2D } from '../../../interface';\nimport { CurveTypeEnum } from '../../enums';\nimport { Curve } from './base';\nimport type { IPoint, IPointLike } from '@visactor/vutils';\n\nexport class ArcCurve extends Curve implements IArcCurve {\n type: number = CurveTypeEnum.ArcCurve;\n declare readonly p0: IPoint;\n declare readonly p1: IPoint;\n declare radius: number;\n constructor(p0: IPoint, p1: IPoint, radius: number) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n this.radius = radius;\n }\n getPointAt(t: number): IPointLike {\n throw new Error('ArcCurve暂不支持getPointAt');\n }\n protected calcLength(): number {\n throw new Error('ArcCurve暂不支持updateLength');\n }\n protected calcProjLength(direction: IDirection): number {\n throw new Error('QuadraticBezierCurve暂不支持updateLength');\n }\n getAngleAt(t: number): number {\n throw new Error('ArcCurve暂不支持getAngleAt');\n }\n\n draw(path: IPath2D, percent: number) {\n throw new Error('暂不支持');\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import type { IPoint, IPointLike } from '@visactor/vutils';
2
- import type { IDirection, ICurve } from '../../../interface';
2
+ import type { IDirection, ICurve, IPath2D } from '../../../interface';
3
3
  export declare abstract class Curve implements ICurve<IPoint> {
4
4
  type: number;
5
5
  readonly p0: IPoint;
@@ -10,4 +10,5 @@ export declare abstract class Curve implements ICurve<IPoint> {
10
10
  getLength(direction?: IDirection): number;
11
11
  protected abstract calcLength(): number;
12
12
  protected abstract calcProjLength(direction: IDirection): number;
13
+ abstract draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number): void;
13
14
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/curve/base.ts"],"names":[],"mappings":"AAGA,MAAM,OAAgB,KAAK;IAQzB,SAAS,CAAC,SAAsB;QAC9B,IAAI,SAAS,IAAI,IAAI,EAAE;YACrB,OAAO,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;SACvC;QACD,IAAI,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;YAChC,OAAO,IAAI,CAAC,MAAM,CAAC;SACpB;QACD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAChC,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;CAGF","file":"base.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport type { IDirection, ICurve } from '../../../interface';\n\nexport abstract class Curve implements ICurve<IPoint> {\n type: number;\n readonly p0: IPoint;\n defined: boolean;\n\n protected length: number;\n abstract getPointAt(t: number): IPointLike;\n abstract getAngleAt(t: number): number;\n getLength(direction?: IDirection): number {\n if (direction != null) {\n return this.calcProjLength(direction);\n }\n if (Number.isFinite(this.length)) {\n return this.length;\n }\n this.length = this.calcLength();\n return this.length;\n }\n protected abstract calcLength(): number;\n protected abstract calcProjLength(direction: IDirection): number;\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/curve/base.ts"],"names":[],"mappings":"AAGA,MAAM,OAAgB,KAAK;IAQzB,SAAS,CAAC,SAAsB;QAC9B,IAAI,SAAS,IAAI,IAAI,EAAE;YACrB,OAAO,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;SACvC;QACD,IAAI,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE;YAChC,OAAO,IAAI,CAAC,MAAM,CAAC;SACpB;QACD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAChC,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;CAIF","file":"base.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport type { IDirection, ICurve, IPath2D } from '../../../interface';\n\nexport abstract class Curve implements ICurve<IPoint> {\n type: number;\n readonly p0: IPoint;\n defined: boolean;\n\n protected length: number;\n abstract getPointAt(t: number): IPointLike;\n abstract getAngleAt(t: number): number;\n getLength(direction?: IDirection): number {\n if (direction != null) {\n return this.calcProjLength(direction);\n }\n if (Number.isFinite(this.length)) {\n return this.length;\n }\n this.length = this.calcLength();\n return this.length;\n }\n protected abstract calcLength(): number;\n protected abstract calcProjLength(direction: IDirection): number;\n abstract draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number): void;\n}\n"]}
@@ -1,7 +1,8 @@
1
1
  import type { IPoint, IPointLike } from '@visactor/vutils';
2
- import type { ICubicBezierCurve, IDirection } from '../../../interface';
2
+ import type { ICubicBezierCurve, IDirection, IPath2D, IQuadraticBezierCurve } from '../../../interface';
3
3
  import { Curve } from './base';
4
4
  export declare function divideCubic(curve: ICubicBezierCurve, t: number): ICubicBezierCurve[];
5
+ export declare function divideQuad(curve: IQuadraticBezierCurve, t: number): IQuadraticBezierCurve[];
5
6
  export declare class CubicBezierCurve extends Curve implements ICubicBezierCurve {
6
7
  type: number;
7
8
  originP1?: IPointLike;
@@ -16,4 +17,5 @@ export declare class CubicBezierCurve extends Curve implements ICubicBezierCurve
16
17
  protected calcLength(): number;
17
18
  protected calcProjLength(direction: IDirection): number;
18
19
  getAngleAt(t: number): number;
20
+ draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number): void;
19
21
  }
@@ -4,13 +4,20 @@ import { Curve } from "./base";
4
4
 
5
5
  import { CurveTypeEnum, Direction } from "../../enums";
6
6
 
7
- import { cubicLength, cubicPointAt } from "../../bezier-utils";
7
+ import { cubicLength, cubicPointAt, quadPointAt } from "../../bezier-utils";
8
+
9
+ import { QuadraticBezierCurve } from "./quadratic-bezier";
8
10
 
9
11
  export function divideCubic(curve, t) {
10
12
  const {p0: p0, p1: p1, p2: p2, p3: p3} = curve, pt = cubicPointAt(p0, p1, p2, p3, t), c1 = PointService.pointAtPP(p0, p1, t), c2 = PointService.pointAtPP(p1, p2, t), c3 = PointService.pointAtPP(p2, p3, t), c12 = PointService.pointAtPP(c1, c2, t), c23 = PointService.pointAtPP(c2, c3, t);
11
13
  return [ new CubicBezierCurve(p0, c1, c12, pt), new CubicBezierCurve(pt, c23, c3, p3) ];
12
14
  }
13
15
 
16
+ export function divideQuad(curve, t) {
17
+ const {p0: p0, p1: p1, p2: p2} = curve, pt = quadPointAt(p0, p1, p2, t), c1 = PointService.pointAtPP(p0, p1, t), c2 = PointService.pointAtPP(p1, p2, t);
18
+ return [ new QuadraticBezierCurve(p0, c1, pt), new QuadraticBezierCurve(pt, c2, p2) ];
19
+ }
20
+
14
21
  export class CubicBezierCurve extends Curve {
15
22
  constructor(p0, p1, p2, p3) {
16
23
  super(), this.type = CurveTypeEnum.CubicBezierCurve, this.p0 = p0, this.p1 = p1,
@@ -33,5 +40,11 @@ export class CubicBezierCurve extends Curve {
33
40
  const minT = max(t - .01, 0), maxT = min(t + .01, 1), minP = this.getPointAt(minT), maxP = this.getPointAt(maxT);
34
41
  return atan2(maxP.y - minP.y, maxP.x - minP.x);
35
42
  }
43
+ draw(path, x, y, sx, sy, percent) {
44
+ if (path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y), percent >= 1) path.bezierCurveTo(this.p1.x * sx + x, this.p1.y * sy + y, this.p2.x * sx + x, this.p2.y * sy + y, this.p3.x * sx + x, this.p3.y * sy + y); else if (percent > 0) {
45
+ const [curve1] = divideCubic(this, percent);
46
+ path.bezierCurveTo(curve1.p1.x * sx + x, curve1.p1.y * sy + y, curve1.p2.x * sx + x, curve1.p2.y * sy + y, curve1.p3.x * sx + x, curve1.p3.y * sy + y);
47
+ }
48
+ }
36
49
  }
37
50
  //# sourceMappingURL=cubic-bezier.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/curve/cubic-bezier.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEtE,OAAO,EAAE,KAAK,EAAE,MAAM,QAAQ,CAAC;AAC/B,OAAO,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAU/D,MAAM,UAAU,WAAW,CAAC,KAAwB,EAAE,CAAS;IAC7D,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,KAAK,CAAC;IAGjC,MAAM,EAAE,GAAG,YAAY,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IAK3C,MAAM,EAAE,GAAG,YAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IAC7C,MAAM,EAAE,GAAG,YAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IAC7C,MAAM,EAAE,GAAG,YAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IAC7C,MAAM,GAAG,GAAG,YAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IAC9C,MAAM,GAAG,GAAG,YAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;IAG9C,MAAM,MAAM,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC,CAAC;IACrD,MAAM,MAAM,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IAErD,OAAO,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAC1B,CAAC;AAED,MAAM,OAAO,gBAAiB,SAAQ,KAAK;IAQzC,YAAY,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACxD,KAAK,EAAE,CAAC;QARV,SAAI,GAAW,aAAa,CAAC,gBAAgB,CAAC;QAS5C,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IAES,WAAW;QACnB,OAAO,MAAM,CAAC,QAAQ,CACpB,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAC9F,CAAC;IACJ,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,EAAE;YAC1B,OAAO,YAAY,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;SAC5D;QACD,MAAM,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC;IACjD,CAAC;IACS,UAAU;QAElB,IAAI,IAAI,CAAC,WAAW,EAAE,EAAE;YACtB,OAAO,WAAW,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;SAC3D;QAGD,OAAO,EAAE,CAAC;IACZ,CAAC;IAES,cAAc,CAAC,SAAqB;QAC5C,IAAI,SAAS,KAAK,SAAS,CAAC,GAAG,EAAE;YAC/B,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACnC;aAAM,IAAI,SAAS,KAAK,SAAS,CAAC,MAAM,EAAE;YACzC,OAAO,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACnC;QACD,OAAO,CAAC,CAAC;IACX,CAAC;IACD,UAAU,CAAC,CAAS;QAClB,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QAC9B,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QAC9B,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACnC,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACnC,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACjD,CAAC;CACF","file":"cubic-bezier.js","sourcesContent":["import type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs, atan2, max, min, PointService } from '@visactor/vutils';\nimport type { ICubicBezierCurve, IDirection } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum, Direction } from '../../enums';\nimport { cubicLength, cubicPointAt } from '../../bezier-utils';\n\n/**\n * 对三次贝塞尔曲线进行分割\n * @param p0 起点\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点\n * @param t\n */\nexport function divideCubic(curve: ICubicBezierCurve, t: number): ICubicBezierCurve[] {\n const { p0, p1, p2, p3 } = curve;\n\n // 划分点\n const pt = cubicPointAt(p0, p1, p2, p3, t);\n // const xt = pt.x;\n // const yt = pt.y;\n\n // 计算两点之间的差值点\n const c1 = PointService.pointAtPP(p0, p1, t);\n const c2 = PointService.pointAtPP(p1, p2, t);\n const c3 = PointService.pointAtPP(p2, p3, t);\n const c12 = PointService.pointAtPP(c1, c2, t);\n const c23 = PointService.pointAtPP(c2, c3, t);\n // const direction = p1.x1 ? p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new CubicBezierCurve(p0, c1, c12, pt);\n const curve2 = new CubicBezierCurve(pt, c23, c3, p3);\n\n return [curve1, curve2];\n}\n\nexport class CubicBezierCurve extends Curve implements ICubicBezierCurve {\n type: number = CurveTypeEnum.CubicBezierCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n declare readonly p0: IPoint;\n declare readonly p1: IPoint;\n declare readonly p2: IPoint;\n declare readonly p3: IPoint;\n constructor(p0: IPoint, p1: IPoint, p2: IPoint, p3: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n this.p2 = p2;\n this.p3 = p3;\n }\n\n protected _validPoint(): boolean {\n return Number.isFinite(\n this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y + this.p3.x + this.p3.y\n );\n }\n getPointAt(t: number): IPointLike {\n if (this.defined !== false) {\n return cubicPointAt(this.p0, this.p1, this.p2, this.p3, t);\n }\n throw new Error('defined为false的点不能getPointAt');\n }\n protected calcLength(): number {\n // throw new Error('CubicBezierCurve暂不支持updateLength');\n if (this._validPoint()) {\n return cubicLength(this.p0, this.p1, this.p2, this.p3, 0);\n }\n // return distance(this.p0.x || 0, this.p0.y || 0, this.p3.x || 0, this.p3.y || 0);\n // 默认长度不好给\n return 60;\n }\n\n protected calcProjLength(direction: IDirection): number {\n if (direction === Direction.ROW) {\n return abs(this.p0.x - this.p3.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p3.y);\n }\n return 0;\n }\n getAngleAt(t: number): number {\n const minT = max(t - 0.01, 0);\n const maxT = min(t + 0.01, 1);\n const minP = this.getPointAt(minT);\n const maxP = this.getPointAt(maxT);\n return atan2(maxP.y - minP.y, maxP.x - minP.x);\n }\n}\n"]}
1
+ 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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs, atan2, max, min, PointService } from '@visactor/vutils';\nimport type { ICubicBezierCurve, IDirection, IPath2D, IQuadraticBezierCurve } from '../../../interface';\nimport { Curve } from './base';\nimport { CurveTypeEnum, Direction } from '../../enums';\nimport { cubicLength, cubicPointAt, quadPointAt } from '../../bezier-utils';\nimport { QuadraticBezierCurve } from './quadratic-bezier';\n\n/**\n * 对三次贝塞尔曲线进行分割\n * @param p0 起点\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点\n * @param t\n */\nexport function divideCubic(curve: ICubicBezierCurve, t: number): ICubicBezierCurve[] {\n const { p0, p1, p2, p3 } = curve;\n\n // 划分点\n const pt = cubicPointAt(p0, p1, p2, p3, t);\n // const xt = pt.x;\n // const yt = pt.y;\n\n // 计算两点之间的差值点\n const c1 = PointService.pointAtPP(p0, p1, t);\n const c2 = PointService.pointAtPP(p1, p2, t);\n const c3 = PointService.pointAtPP(p2, p3, t);\n const c12 = PointService.pointAtPP(c1, c2, t);\n const c23 = PointService.pointAtPP(c2, c3, t);\n // const direction = p1.x1 ? p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new CubicBezierCurve(p0, c1, c12, pt);\n const curve2 = new CubicBezierCurve(pt, c23, c3, p3);\n\n return [curve1, curve2];\n}\n/**\n * 对三次贝塞尔曲线进行分割\n * @param p0 起点\n * @param p1 控制点1\n * @param p2 控制点2\n * @param p3 终点\n * @param t\n */\nexport function divideQuad(curve: IQuadraticBezierCurve, t: number): IQuadraticBezierCurve[] {\n const { p0, p1, p2 } = curve;\n\n // 划分点\n const pt = quadPointAt(p0, p1, p2, t);\n // const xt = pt.x;\n // const yt = pt.y;\n\n // 计算两点之间的差值点\n const c1 = PointService.pointAtPP(p0, p1, t);\n const c2 = PointService.pointAtPP(p1, p2, t);\n // const c3 = PointService.pointAtPP(p2, p3, t);\n // const c12 = PointService.pointAtPP(c1, c2, t);\n // const c23 = PointService.pointAtPP(c2, c3, t);\n // const direction = p1.x1 ? p1.y > p0.y ? 0 : 1 : p1.x > p0.x ? 0 : 1;\n\n const curve1 = new QuadraticBezierCurve(p0, c1, pt);\n const curve2 = new QuadraticBezierCurve(pt, c2, p2);\n\n return [curve1, curve2];\n}\n\nexport class CubicBezierCurve extends Curve implements ICubicBezierCurve {\n type: number = CurveTypeEnum.CubicBezierCurve;\n declare originP1?: IPointLike;\n declare originP2?: IPointLike;\n declare readonly p0: IPoint;\n declare readonly p1: IPoint;\n declare readonly p2: IPoint;\n declare readonly p3: IPoint;\n constructor(p0: IPoint, p1: IPoint, p2: IPoint, p3: IPoint) {\n super();\n this.p0 = p0;\n this.p1 = p1;\n this.p2 = p2;\n this.p3 = p3;\n }\n\n protected _validPoint(): boolean {\n return Number.isFinite(\n this.p0.x + this.p0.y + this.p1.x + this.p1.y + this.p2.x + this.p2.y + this.p3.x + this.p3.y\n );\n }\n getPointAt(t: number): IPointLike {\n if (this.defined !== false) {\n return cubicPointAt(this.p0, this.p1, this.p2, this.p3, t);\n }\n throw new Error('defined为false的点不能getPointAt');\n }\n protected calcLength(): number {\n // throw new Error('CubicBezierCurve暂不支持updateLength');\n if (this._validPoint()) {\n return cubicLength(this.p0, this.p1, this.p2, this.p3, 0);\n }\n // return distance(this.p0.x || 0, this.p0.y || 0, this.p3.x || 0, this.p3.y || 0);\n // 默认长度不好给\n return 60;\n }\n\n protected calcProjLength(direction: IDirection): number {\n if (direction === Direction.ROW) {\n return abs(this.p0.x - this.p3.x);\n } else if (direction === Direction.COLUMN) {\n return abs(this.p0.y - this.p3.y);\n }\n return 0;\n }\n getAngleAt(t: number): number {\n const minT = max(t - 0.01, 0);\n const maxT = min(t + 0.01, 1);\n const minP = this.getPointAt(minT);\n const maxP = this.getPointAt(maxT);\n return atan2(maxP.y - minP.y, maxP.x - minP.x);\n }\n draw(path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) {\n path.moveTo(this.p0.x * sx + x, this.p0.y * sy + y);\n if (percent >= 1) {\n path.bezierCurveTo(\n this.p1.x * sx + x,\n this.p1.y * sy + y,\n this.p2.x * sx + x,\n this.p2.y * sy + y,\n this.p3.x * sx + x,\n this.p3.y * sy + y\n );\n } else if (percent > 0) {\n const [curve1] = divideCubic(this, percent);\n path.bezierCurveTo(\n curve1.p1.x * sx + x,\n curve1.p1.y * sy + y,\n curve1.p2.x * sx + x,\n curve1.p2.y * sy + y,\n curve1.p3.x * sx + x,\n curve1.p3.y * sy + y\n );\n }\n }\n}\n"]}
@@ -4,6 +4,8 @@ import { LineCurve } from "./line";
4
4
 
5
5
  import { CubicBezierCurve } from "./cubic-bezier";
6
6
 
7
+ import { QuadraticBezierCurve } from "./quadratic-bezier";
8
+
7
9
  export class CurveContext {
8
10
  constructor(path) {
9
11
  this.path = path, this._lastX = this._lastY = this._startX = this._startY = 0;
@@ -13,17 +15,18 @@ export class CurveContext {
13
15
  }
14
16
  lineTo(x, y) {
15
17
  const curve = this.addLinearCurve(x, y);
16
- this.path.curves.push(curve), this._lastX = x, this._lastY = y;
18
+ this.path.addCurve(curve), this._lastX = x, this._lastY = y;
17
19
  }
18
20
  addLinearCurve(x, y) {
19
21
  return new LineCurve(new Point(this._lastX, this._lastY), new Point(x, y));
20
22
  }
21
23
  quadraticCurveTo(aCPx, aCPy, aX, aY) {
22
- throw new Error("CurveContext不支持调用quadraticCurveTo");
24
+ const curve = new QuadraticBezierCurve(new Point(this._lastX, this._lastY), new Point(aCPx, aCPy), new Point(aX, aY));
25
+ this.path.addCurve(curve), this._lastX = aX, this._lastY = aY;
23
26
  }
24
27
  bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y) {
25
28
  const curve = new CubicBezierCurve(new Point(this._lastX, this._lastY), new Point(cp1x, cp1y), new Point(cp2x, cp2y), new Point(x, y));
26
- this.path.curves.push(curve), this._lastX = x, this._lastY = y;
29
+ this.path.addCurve(curve), this._lastX = x, this._lastY = y;
27
30
  }
28
31
  arcTo(aX1, aY1, aX2, aY2, aRadius) {
29
32
  throw new Error("CurveContext不支持调用arcTo");
@@ -1 +1 @@
1
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+ 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type { IPath2D, ICustomPath2D, ILineCurve, ICubicBezierCurve, IQuadraticBezierCurve } from '../../../interface';\nimport { Point } from '@visactor/vutils';\nimport { LineCurve } from './line';\nimport { CubicBezierCurve } from './cubic-bezier';\nimport { QuadraticBezierCurve } from './quadratic-bezier';\n\nexport class CurveContext implements IPath2D {\n declare path: ICustomPath2D;\n private _lastX: number;\n private _lastY: number;\n private _startX: number;\n private _startY: number;\n\n constructor(path: ICustomPath2D) {\n this.path = path;\n this._lastX = this._lastY = this._startX = this._startY = 0;\n }\n moveTo(x: number, y: number) {\n this._lastX = this._startX = x;\n this._lastY = this._startY = y;\n return this;\n }\n lineTo(x: number, y: number) {\n const curve = this.addLinearCurve(x, y);\n this.path.addCurve(curve);\n this._lastX = x;\n this._lastY = y;\n }\n // linear\n protected addLinearCurve(x: number, y: number): ILineCurve {\n const curve = new LineCurve(new Point(this._lastX, this._lastY), new Point(x, y));\n return curve;\n }\n quadraticCurveTo(aCPx: number, aCPy: number, aX: number, aY: number) {\n const curve: IQuadraticBezierCurve = new QuadraticBezierCurve(\n new Point(this._lastX, this._lastY),\n new Point(aCPx, aCPy),\n new Point(aX, aY)\n );\n this.path.addCurve(curve);\n this._lastX = aX;\n this._lastY = aY;\n }\n bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void {\n const curve: ICubicBezierCurve = new CubicBezierCurve(\n new Point(this._lastX, this._lastY),\n new Point(cp1x, cp1y),\n new Point(cp2x, cp2y),\n new Point(x, y)\n );\n this.path.addCurve(curve);\n this._lastX = x;\n this._lastY = y;\n }\n arcTo(aX1: number, aY1: number, aX2: number, aY2: number, aRadius: number) {\n throw new Error('CurveContext不支持调用arcTo');\n }\n ellipse(\n aX: number,\n aY: number,\n xRadius: number,\n yRadius: number,\n aRotation: number,\n aStartAngle: number,\n aEndAngle: number,\n aClockwise: boolean\n ) {\n throw new Error('CurveContext不支持调用ellipse');\n }\n rect(x: number, y: number, w: number, h: number) {\n throw new Error('CurveContext不支持调用rect');\n }\n arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean) {\n throw new Error('CurveContext不支持调用arc');\n }\n closePath(): void {\n if (this.path.curves.length < 2) {\n return;\n }\n this.lineTo(this._startX, this._startY);\n }\n}\n"]}