@visactor/vrender-core 0.20.10 → 0.20.11-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (166) hide show
  1. package/cjs/common/bezier-utils.d.ts +3 -0
  2. package/cjs/common/bezier-utils.js +17 -2
  3. package/cjs/common/bezier-utils.js.map +1 -1
  4. package/cjs/common/custom-path2d.d.ts +3 -0
  5. package/cjs/common/custom-path2d.js +35 -11
  6. package/cjs/common/custom-path2d.js.map +1 -1
  7. package/cjs/common/segment/curve/arc.d.ts +2 -1
  8. package/cjs/common/segment/curve/arc.js +4 -1
  9. package/cjs/common/segment/curve/arc.js.map +1 -1
  10. package/cjs/common/segment/curve/base.d.ts +2 -1
  11. package/cjs/common/segment/curve/base.js.map +1 -1
  12. package/cjs/common/segment/curve/cubic-bezier.d.ts +3 -1
  13. package/cjs/common/segment/curve/cubic-bezier.js +14 -3
  14. package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
  15. package/cjs/common/segment/curve/curve-context.js +5 -4
  16. package/cjs/common/segment/curve/curve-context.js.map +1 -1
  17. package/cjs/common/segment/curve/ellipse.d.ts +2 -1
  18. package/cjs/common/segment/curve/ellipse.js +3 -0
  19. package/cjs/common/segment/curve/ellipse.js.map +1 -1
  20. package/cjs/common/segment/curve/line.d.ts +2 -1
  21. package/cjs/common/segment/curve/line.js +6 -0
  22. package/cjs/common/segment/curve/line.js.map +1 -1
  23. package/cjs/common/segment/curve/move.d.ts +2 -1
  24. package/cjs/common/segment/curve/move.js +3 -0
  25. package/cjs/common/segment/curve/move.js.map +1 -1
  26. package/cjs/common/segment/curve/path.d.ts +2 -1
  27. package/cjs/common/segment/curve/path.js +5 -2
  28. package/cjs/common/segment/curve/path.js.map +1 -1
  29. package/cjs/common/segment/curve/quadratic-bezier.d.ts +4 -2
  30. package/cjs/common/segment/curve/quadratic-bezier.js +17 -5
  31. package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
  32. package/cjs/graphic/builtin-symbol/utils.d.ts +2 -1
  33. package/cjs/graphic/builtin-symbol/utils.js +5 -0
  34. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  35. package/cjs/graphic/config.js +5 -1
  36. package/cjs/graphic/config.js.map +1 -1
  37. package/cjs/graphic/graphic-service/graphic-service.d.ts +2 -0
  38. package/cjs/graphic/graphic-service/graphic-service.js +10 -5
  39. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  40. package/cjs/graphic/richtext/wrapper.d.ts +1 -0
  41. package/cjs/graphic/richtext/wrapper.js +1 -1
  42. package/cjs/graphic/richtext/wrapper.js.map +1 -1
  43. package/cjs/graphic/richtext.js +2 -1
  44. package/cjs/graphic/richtext.js.map +1 -1
  45. package/cjs/interface/graphic/path.d.ts +1 -0
  46. package/cjs/interface/graphic/path.js.map +1 -1
  47. package/cjs/interface/graphic/symbol.d.ts +2 -0
  48. package/cjs/interface/graphic/symbol.js.map +1 -1
  49. package/cjs/interface/graphic-service.d.ts +2 -0
  50. package/cjs/interface/graphic-service.js.map +1 -1
  51. package/cjs/interface/graphic.d.ts +3 -1
  52. package/cjs/interface/graphic.js.map +1 -1
  53. package/cjs/interface/path.d.ts +2 -0
  54. package/cjs/interface/path.js.map +1 -1
  55. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js +3 -0
  56. package/cjs/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  57. package/cjs/plugins/builtin-plugin/edit-module.d.ts +6 -5
  58. package/cjs/plugins/builtin-plugin/edit-module.js +84 -28
  59. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -1
  60. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +1 -0
  61. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js +3 -0
  62. package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +1 -0
  63. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +49 -30
  64. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +280 -217
  65. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  66. package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
  67. package/cjs/render/contributions/render/base-render.d.ts +1 -0
  68. package/cjs/render/contributions/render/base-render.js +20 -2
  69. package/cjs/render/contributions/render/base-render.js.map +1 -1
  70. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  71. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +29 -2
  72. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  73. package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +8 -1
  74. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +30 -2
  75. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  76. package/cjs/render/contributions/render/path-render.js.map +1 -1
  77. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  78. package/cjs/render/contributions/render/symbol-render.js +15 -12
  79. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  80. package/cjs/render/contributions/render/utils.d.ts +1 -2
  81. package/cjs/render/contributions/render/utils.js +4 -20
  82. package/cjs/render/contributions/render/utils.js.map +1 -1
  83. package/dist/index.es.js +8610 -8142
  84. package/es/common/bezier-utils.d.ts +3 -0
  85. package/es/common/bezier-utils.js +14 -0
  86. package/es/common/bezier-utils.js.map +1 -1
  87. package/es/common/custom-path2d.d.ts +3 -0
  88. package/es/common/custom-path2d.js +36 -12
  89. package/es/common/custom-path2d.js.map +1 -1
  90. package/es/common/segment/curve/arc.d.ts +2 -1
  91. package/es/common/segment/curve/arc.js +4 -1
  92. package/es/common/segment/curve/arc.js.map +1 -1
  93. package/es/common/segment/curve/base.d.ts +2 -1
  94. package/es/common/segment/curve/base.js.map +1 -1
  95. package/es/common/segment/curve/cubic-bezier.d.ts +3 -1
  96. package/es/common/segment/curve/cubic-bezier.js +14 -1
  97. package/es/common/segment/curve/cubic-bezier.js.map +1 -1
  98. package/es/common/segment/curve/curve-context.js +6 -3
  99. package/es/common/segment/curve/curve-context.js.map +1 -1
  100. package/es/common/segment/curve/ellipse.d.ts +2 -1
  101. package/es/common/segment/curve/ellipse.js +3 -0
  102. package/es/common/segment/curve/ellipse.js.map +1 -1
  103. package/es/common/segment/curve/line.d.ts +2 -1
  104. package/es/common/segment/curve/line.js +6 -0
  105. package/es/common/segment/curve/line.js.map +1 -1
  106. package/es/common/segment/curve/move.d.ts +2 -1
  107. package/es/common/segment/curve/move.js +3 -0
  108. package/es/common/segment/curve/move.js.map +1 -1
  109. package/es/common/segment/curve/path.d.ts +2 -1
  110. package/es/common/segment/curve/path.js +5 -2
  111. package/es/common/segment/curve/path.js.map +1 -1
  112. package/es/common/segment/curve/quadratic-bezier.d.ts +4 -2
  113. package/es/common/segment/curve/quadratic-bezier.js +22 -5
  114. package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
  115. package/es/graphic/builtin-symbol/utils.d.ts +2 -1
  116. package/es/graphic/builtin-symbol/utils.js +5 -0
  117. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  118. package/es/graphic/config.js +5 -1
  119. package/es/graphic/config.js.map +1 -1
  120. package/es/graphic/graphic-service/graphic-service.d.ts +2 -0
  121. package/es/graphic/graphic-service/graphic-service.js +11 -4
  122. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  123. package/es/graphic/richtext/wrapper.d.ts +1 -0
  124. package/es/graphic/richtext/wrapper.js +1 -1
  125. package/es/graphic/richtext/wrapper.js.map +1 -1
  126. package/es/graphic/richtext.js +2 -1
  127. package/es/graphic/richtext.js.map +1 -1
  128. package/es/interface/graphic/path.d.ts +1 -0
  129. package/es/interface/graphic/path.js.map +1 -1
  130. package/es/interface/graphic/symbol.d.ts +2 -0
  131. package/es/interface/graphic/symbol.js.map +1 -1
  132. package/es/interface/graphic-service.d.ts +2 -0
  133. package/es/interface/graphic-service.js.map +1 -1
  134. package/es/interface/graphic.d.ts +3 -1
  135. package/es/interface/graphic.js.map +1 -1
  136. package/es/interface/path.d.ts +2 -0
  137. package/es/interface/path.js.map +1 -1
  138. package/es/plugins/builtin-plugin/dirty-bounds-plugin.js +3 -0
  139. package/es/plugins/builtin-plugin/dirty-bounds-plugin.js.map +1 -1
  140. package/es/plugins/builtin-plugin/edit-module.d.ts +6 -5
  141. package/es/plugins/builtin-plugin/edit-module.js +79 -25
  142. package/es/plugins/builtin-plugin/edit-module.js.map +1 -1
  143. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +1 -0
  144. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js +3 -0
  145. package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +1 -0
  146. package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +49 -30
  147. package/es/plugins/builtin-plugin/richtext-edit-plugin.js +283 -214
  148. package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
  149. package/es/render/contributions/render/arc3d-render.js.map +1 -1
  150. package/es/render/contributions/render/base-render.d.ts +1 -0
  151. package/es/render/contributions/render/base-render.js +21 -2
  152. package/es/render/contributions/render/base-render.js.map +1 -1
  153. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  154. package/es/render/contributions/render/contributions/base-texture-contribution-render.js +29 -2
  155. package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
  156. package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +8 -1
  157. package/es/render/contributions/render/contributions/symbol-contribution-render.js +26 -0
  158. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  159. package/es/render/contributions/render/path-render.js.map +1 -1
  160. package/es/render/contributions/render/polygon-render.js.map +1 -1
  161. package/es/render/contributions/render/symbol-render.js +16 -13
  162. package/es/render/contributions/render/symbol-render.js.map +1 -1
  163. package/es/render/contributions/render/utils.d.ts +1 -2
  164. package/es/render/contributions/render/utils.js +0 -18
  165. package/es/render/contributions/render/utils.js.map +1 -1
  166. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph'\n | string;\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n // 如果做动画的话,这里代表ratio\n textureRatio: number;\n textureOptions: any;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -36,6 +36,7 @@ export interface ICurve<T> {
36
36
  getPointAt: (t: number) => IPointLike;
37
37
  getAngleAt: (t: number) => number;
38
38
  getLength: (direction?: IDirection) => number;
39
+ draw: (path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) => void;
39
40
  }
40
41
  export interface ICubicBezierCurve extends ICurve<IPoint> {
41
42
  type: CurveTypeEnum.CubicBezierCurve;
@@ -97,4 +98,5 @@ export interface ICustomPath2D extends ICurvePath<IPoint>, IPath2D, Releaseable
97
98
  fromCustomPath2D: (path: ICustomPath2D, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;
98
99
  addCurve: (curve: ICurve<IPoint>) => void;
99
100
  clear: () => void;
101
+ drawWithClipRange: (ctx: IPath2D, size: number, x: number, y: number, clipRange: number) => void;
100
102
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/path.ts"],"names":[],"mappings":";;;AAIa,QAAA,aAAa,GAAG;IAC3B,KAAK;IACL,OAAO;IACP,eAAe;IACf,WAAW;IACX,SAAS;IACT,QAAQ;IACR,QAAQ;IACR,kBAAkB;IAClB,MAAM;CACP,CAAC","file":"path.js","sourcesContent":["import type { IAABBBounds, IPoint, IPointLike } from '@visactor/vutils';\nimport type { Releaseable, IDirection } from './common';\nimport type { CurveTypeEnum } from '../common/enums';\n\nexport const strCommandMap = [\n 'arc',\n 'arcTo',\n 'bezierCurveTo',\n 'closePath',\n 'ellipse',\n 'lineTo',\n 'moveTo',\n 'quadraticCurveTo',\n 'rect'\n];\n\nexport type CommandType = [\n number,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?\n];\n\nexport type CommandStrType = [\n string,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?\n];\n\nexport interface ICurve<T> {\n type: number;\n defined: boolean;\n originP1?: IPointLike;\n originP2?: IPointLike;\n readonly p0: T;\n readonly p1?: T;\n readonly p2?: T;\n readonly p3?: T;\n getPointAt: (t: number) => IPointLike;\n getAngleAt: (t: number) => number;\n getLength: (direction?: IDirection) => number;\n}\n\nexport interface ICubicBezierCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.CubicBezierCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n readonly p2: IPoint;\n readonly p3: IPoint;\n}\n\nexport interface IQuadraticBezierCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.QuadraticBezierCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n readonly p2: IPoint;\n}\n\nexport interface IArcCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.ArcCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n radius: number;\n}\n\nexport interface ILineCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.LineCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n}\n\nexport interface IEllipseCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.EllipseCurve;\n // p0: IPoint;\n radiusX: number;\n radiusY: number;\n rotation: number;\n startAngle: number;\n endAngle: number;\n anticlockwise?: boolean;\n}\n\nexport interface IMoveCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.MoveCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n}\n\nexport interface ICurvePath<T> {\n curves: ICurve<T>[];\n bounds?: IAABBBounds;\n getPointAt: (t: number) => IPointLike;\n getCurveLengths: () => number[];\n getLength: (direction?: IDirection) => number;\n getBounds?: () => IAABBBounds;\n}\n\nexport interface IPath2D {\n moveTo: (x: number, y: number, z?: number) => void;\n lineTo: (x: number, y: number, z?: number) => void;\n quadraticCurveTo: (aCPx: number, aCPy: number, aX: number, aY: number, z?: number) => void;\n bezierCurveTo: (\n aCP1x: number,\n aCP1y: number,\n aCP2x: number,\n aCP2y: number,\n aX: number,\n aY: number,\n z?: number\n ) => void;\n arcTo: (aX1: number, aY1: number, aX2: number, aY2: number, aRadius: number, z?: number) => void;\n ellipse: (\n aX: number,\n aY: number,\n xRadius: number,\n yRadius: number,\n aRotation: number,\n aStartAngle: number,\n aEndAngle: number,\n aClockwise: boolean\n ) => void;\n rect: (x: number, y: number, w: number, h: number, z?: number) => void;\n arc: (\n x: number,\n y: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n counterclockwise?: boolean,\n z?: number\n ) => void;\n closePath: () => void;\n}\n\n// 用户可以直接操作path2D\nexport interface ICustomPath2D extends ICurvePath<IPoint>, IPath2D, Releaseable {\n commandList: CommandType[];\n\n toString: () => string;\n transform: (x: number, y: number, sx: number, sy: number) => void;\n fromString: (pathStr: string, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;\n fromCustomPath2D: (path: ICustomPath2D, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;\n addCurve: (curve: ICurve<IPoint>) => void;\n clear: () => void;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/path.ts"],"names":[],"mappings":";;;AAIa,QAAA,aAAa,GAAG;IAC3B,KAAK;IACL,OAAO;IACP,eAAe;IACf,WAAW;IACX,SAAS;IACT,QAAQ;IACR,QAAQ;IACR,kBAAkB;IAClB,MAAM;CACP,CAAC","file":"path.js","sourcesContent":["import type { IAABBBounds, IPoint, IPointLike } from '@visactor/vutils';\nimport type { Releaseable, IDirection } from './common';\nimport type { CurveTypeEnum } from '../common/enums';\n\nexport const strCommandMap = [\n 'arc',\n 'arcTo',\n 'bezierCurveTo',\n 'closePath',\n 'ellipse',\n 'lineTo',\n 'moveTo',\n 'quadraticCurveTo',\n 'rect'\n];\n\nexport type CommandType = [\n number,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?\n];\n\nexport type CommandStrType = [\n string,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?,\n (number | boolean)?\n];\n\nexport interface ICurve<T> {\n type: number;\n defined: boolean;\n originP1?: IPointLike;\n originP2?: IPointLike;\n readonly p0: T;\n readonly p1?: T;\n readonly p2?: T;\n readonly p3?: T;\n getPointAt: (t: number) => IPointLike;\n getAngleAt: (t: number) => number;\n getLength: (direction?: IDirection) => number;\n draw: (path: IPath2D, x: number, y: number, sx: number, sy: number, percent: number) => void;\n}\n\nexport interface ICubicBezierCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.CubicBezierCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n readonly p2: IPoint;\n readonly p3: IPoint;\n}\n\nexport interface IQuadraticBezierCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.QuadraticBezierCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n readonly p2: IPoint;\n}\n\nexport interface IArcCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.ArcCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n radius: number;\n}\n\nexport interface ILineCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.LineCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n}\n\nexport interface IEllipseCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.EllipseCurve;\n // p0: IPoint;\n radiusX: number;\n radiusY: number;\n rotation: number;\n startAngle: number;\n endAngle: number;\n anticlockwise?: boolean;\n}\n\nexport interface IMoveCurve extends ICurve<IPoint> {\n type: CurveTypeEnum.MoveCurve;\n // p0: IPoint;\n readonly p1: IPoint;\n}\n\nexport interface ICurvePath<T> {\n curves: ICurve<T>[];\n bounds?: IAABBBounds;\n getPointAt: (t: number) => IPointLike;\n getCurveLengths: () => number[];\n getLength: (direction?: IDirection) => number;\n getBounds?: () => IAABBBounds;\n}\n\nexport interface IPath2D {\n moveTo: (x: number, y: number, z?: number) => void;\n lineTo: (x: number, y: number, z?: number) => void;\n quadraticCurveTo: (aCPx: number, aCPy: number, aX: number, aY: number, z?: number) => void;\n bezierCurveTo: (\n aCP1x: number,\n aCP1y: number,\n aCP2x: number,\n aCP2y: number,\n aX: number,\n aY: number,\n z?: number\n ) => void;\n arcTo: (aX1: number, aY1: number, aX2: number, aY2: number, aRadius: number, z?: number) => void;\n ellipse: (\n aX: number,\n aY: number,\n xRadius: number,\n yRadius: number,\n aRotation: number,\n aStartAngle: number,\n aEndAngle: number,\n aClockwise: boolean\n ) => void;\n rect: (x: number, y: number, w: number, h: number, z?: number) => void;\n arc: (\n x: number,\n y: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n counterclockwise?: boolean,\n z?: number\n ) => void;\n closePath: () => void;\n}\n\n// 用户可以直接操作path2D\nexport interface ICustomPath2D extends ICurvePath<IPoint>, IPath2D, Releaseable {\n commandList: CommandType[];\n\n toString: () => string;\n transform: (x: number, y: number, sx: number, sy: number) => void;\n fromString: (pathStr: string, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;\n fromCustomPath2D: (path: ICustomPath2D, x?: number, y?: number, sX?: number, sY?: number) => ICustomPath2D;\n addCurve: (curve: ICurve<IPoint>) => void;\n clear: () => void;\n drawWithClipRange: (ctx: IPath2D, size: number, x: number, y: number, clipRange: number) => void;\n}\n"]}
@@ -19,6 +19,8 @@ class DirtyBoundsPlugin {
19
19
  stage.dirty(globalBounds, graphic.parent && graphic.parent.globalTransMatrix)));
20
20
  })), application_1.application.graphicService.hooks.afterUpdateAABBBounds.tap(this.key, ((graphic, stage, bounds, params, selfChange) => {
21
21
  stage && stage === this.pluginService.stage && stage.renderCount && (graphic.isContainer && !selfChange || stage.dirty(params.globalAABBBounds));
22
+ })), application_1.application.graphicService.hooks.clearAABBBounds.tap(this.key, ((graphic, stage, bounds) => {
23
+ stage && stage === this.pluginService.stage && stage.renderCount && stage && stage.dirty(bounds);
22
24
  })), application_1.application.graphicService.hooks.onRemove.tap(this.key, (graphic => {
23
25
  const stage = graphic.stage;
24
26
  stage && stage === this.pluginService.stage && stage.renderCount && stage && stage.dirty(graphic.globalAABBBounds);
@@ -27,6 +29,7 @@ class DirtyBoundsPlugin {
27
29
  deactivate(context) {
28
30
  application_1.application.graphicService.hooks.beforeUpdateAABBBounds.taps = application_1.application.graphicService.hooks.beforeUpdateAABBBounds.taps.filter((item => item.name !== this.key)),
29
31
  application_1.application.graphicService.hooks.afterUpdateAABBBounds.taps = application_1.application.graphicService.hooks.afterUpdateAABBBounds.taps.filter((item => item.name !== this.key)),
32
+ application_1.application.graphicService.hooks.clearAABBBounds.taps = application_1.application.graphicService.hooks.clearAABBBounds.taps.filter((item => item.name !== this.key)),
30
33
  context.stage.hooks.afterRender.taps = context.stage.hooks.afterRender.taps.filter((item => item.name !== this.key)),
31
34
  application_1.application.graphicService.hooks.onRemove.taps = application_1.application.graphicService.hooks.onRemove.taps.filter((item => item.name !== this.key));
32
35
  }
@@ -1 +1 @@
1
- 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type { IAABBBounds } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport { Generator } from '../../common/generator';\nimport type { IGraphic, IStage, IPlugin, IPluginService } from '../../interface';\nimport { application } from '../../application';\n\nconst globalBounds = new AABBBounds();\n\nexport class DirtyBoundsPlugin implements IPlugin {\n name: 'DirtyBoundsPlugin' = 'DirtyBoundsPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n context.stage.hooks.afterRender.tap(this.key, stage => {\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n stage.dirtyBounds.clear();\n });\n application.graphicService.hooks.beforeUpdateAABBBounds.tap(\n this.key,\n (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (!(stage && stage === this.pluginService.stage && stage.renderCount)) {\n return;\n }\n // group的子元素导致的bounds更新不用做dirtyBounds\n if (graphic.isContainer && !graphic.shouldSelfChangeUpdateAABBBounds()) {\n return;\n }\n if (willUpdate) {\n globalBounds.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n stage.dirty(globalBounds, graphic.parent && graphic.parent.globalTransMatrix);\n }\n }\n );\n application.graphicService.hooks.afterUpdateAABBBounds.tap(\n this.key,\n (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => {\n if (!(stage && stage === this.pluginService.stage && stage.renderCount)) {\n return;\n }\n // group的子元素导致的bounds更新不用做dirtyBounds\n if (graphic.isContainer && !selfChange) {\n return;\n }\n stage.dirty(params.globalAABBBounds);\n }\n );\n application.graphicService.hooks.onRemove.tap(this.key, (graphic: IGraphic) => {\n const stage = graphic.stage;\n if (!(stage && stage === this.pluginService.stage && stage.renderCount)) {\n return;\n }\n if (stage) {\n stage.dirty(graphic.globalAABBBounds);\n }\n });\n }\n deactivate(context: IPluginService): void {\n application.graphicService.hooks.beforeUpdateAABBBounds.taps =\n application.graphicService.hooks.beforeUpdateAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.afterUpdateAABBBounds.taps =\n application.graphicService.hooks.afterUpdateAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n context.stage.hooks.afterRender.taps = context.stage.hooks.afterRender.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.onRemove.taps = application.graphicService.hooks.onRemove.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n}\n"]}
1
+ 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type { IAABBBounds } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport { Generator } from '../../common/generator';\nimport type { IGraphic, IStage, IPlugin, IPluginService } from '../../interface';\nimport { application } from '../../application';\n\nconst globalBounds = new AABBBounds();\n\nexport class DirtyBoundsPlugin implements IPlugin {\n name: 'DirtyBoundsPlugin' = 'DirtyBoundsPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n context.stage.hooks.afterRender.tap(this.key, stage => {\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n stage.dirtyBounds.clear();\n });\n application.graphicService.hooks.beforeUpdateAABBBounds.tap(\n this.key,\n (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (!(stage && stage === this.pluginService.stage && stage.renderCount)) {\n return;\n }\n // group的子元素导致的bounds更新不用做dirtyBounds\n if (graphic.isContainer && !graphic.shouldSelfChangeUpdateAABBBounds()) {\n return;\n }\n if (willUpdate) {\n globalBounds.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n stage.dirty(globalBounds, graphic.parent && graphic.parent.globalTransMatrix);\n }\n }\n );\n application.graphicService.hooks.afterUpdateAABBBounds.tap(\n this.key,\n (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => {\n if (!(stage && stage === this.pluginService.stage && stage.renderCount)) {\n return;\n }\n // group的子元素导致的bounds更新不用做dirtyBounds\n if (graphic.isContainer && !selfChange) {\n return;\n }\n stage.dirty(params.globalAABBBounds);\n }\n );\n application.graphicService.hooks.clearAABBBounds.tap(\n this.key,\n (graphic: IGraphic, stage: IStage, bounds: IAABBBounds) => {\n if (!(stage && stage === this.pluginService.stage && stage.renderCount)) {\n return;\n }\n if (stage) {\n stage.dirty(bounds);\n }\n }\n );\n application.graphicService.hooks.onRemove.tap(this.key, (graphic: IGraphic) => {\n const stage = graphic.stage;\n if (!(stage && stage === this.pluginService.stage && stage.renderCount)) {\n return;\n }\n if (stage) {\n stage.dirty(graphic.globalAABBBounds);\n }\n });\n }\n deactivate(context: IPluginService): void {\n application.graphicService.hooks.beforeUpdateAABBBounds.taps =\n application.graphicService.hooks.beforeUpdateAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.afterUpdateAABBBounds.taps =\n application.graphicService.hooks.afterUpdateAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.clearAABBBounds.taps =\n application.graphicService.hooks.clearAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n context.stage.hooks.afterRender.taps = context.stage.hooks.afterRender.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.onRemove.taps = application.graphicService.hooks.onRemove.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n}\n"]}
@@ -1,5 +1,6 @@
1
1
  import type { IRichText, IRichTextCharacter } from '../../interface';
2
- export declare function findCursorIndexIgnoreLinebreak(textConfig: IRichTextCharacter[], cursorIndex: number): number;
2
+ export declare function findConfigIndex(textConfig: IRichTextCharacter[], cursorIndex: number): number;
3
+ export declare function textConfigIgnoreLinebreakIdxToCursorIdx(textConfig: IRichTextCharacter[], cursorIndex: number): number;
3
4
  export declare class EditModule {
4
5
  container: HTMLElement;
5
6
  textAreaDom: HTMLTextAreaElement;
@@ -7,11 +8,11 @@ export declare class EditModule {
7
8
  isComposing: boolean;
8
9
  cursorIndex: number;
9
10
  selectionStartCursorIdx: number;
10
- onInputCbList: Array<(text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, pos: 'left' | 'right') => void>;
11
- onChangeCbList: Array<(text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, pos: 'left' | 'right') => void>;
11
+ onInputCbList: Array<(text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void>;
12
+ onChangeCbList: Array<(text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void>;
12
13
  constructor(container?: HTMLElement);
13
- onInput(cb: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, pos: 'left' | 'right') => void): void;
14
- onChange(cb: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, pos: 'left' | 'right') => void): void;
14
+ onInput(cb: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void): void;
15
+ onChange(cb: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void): void;
15
16
  applyStyle(textAreaDom: HTMLTextAreaElement): void;
16
17
  handleKeyDown: (e: KeyboardEvent) => void;
17
18
  handleCompositionStart: () => void;
@@ -1,17 +1,51 @@
1
1
  "use strict";
2
2
 
3
- function findCursorIndexIgnoreLinebreak(textConfig, cursorIndex) {
3
+ var __rest = this && this.__rest || function(s, e) {
4
+ var t = {};
5
+ for (var p in s) Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0 && (t[p] = s[p]);
6
+ if (null != s && "function" == typeof Object.getOwnPropertySymbols) {
7
+ var i = 0;
8
+ for (p = Object.getOwnPropertySymbols(s); i < p.length; i++) e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]) && (t[p[i]] = s[p[i]]);
9
+ }
10
+ return t;
11
+ };
12
+
13
+ Object.defineProperty(exports, "__esModule", {
14
+ value: !0
15
+ }), exports.EditModule = exports.textConfigIgnoreLinebreakIdxToCursorIdx = exports.findConfigIndex = void 0;
16
+
17
+ const application_1 = require("../../application");
18
+
19
+ function getMaxConfigIndexIgnoreLinebreak(textConfig) {
20
+ let idx = 0;
21
+ for (let i = 0; i < textConfig.length; i++) {
22
+ "\n" !== textConfig[i].text && idx++;
23
+ }
24
+ return Math.max(idx - 1, 0);
25
+ }
26
+
27
+ function findConfigIndex(textConfig, cursorIndex) {
4
28
  let index = 0;
29
+ if (cursorIndex < 0) return -1;
30
+ let idx = Math.round(cursorIndex);
5
31
  for (index = 0; index < textConfig.length; index++) {
6
- const c = textConfig[index];
7
- if (c.text && "\n" === c.text || cursorIndex--, cursorIndex < 0) break;
32
+ if ("\n" !== textConfig[index].text && idx--, idx < 0) break;
8
33
  }
9
- return index;
34
+ return cursorIndex - Math.round(cursorIndex) < 0 && index--, index = Math.max(index, 0),
35
+ Math.min(index, textConfig.length - 1);
10
36
  }
11
37
 
12
- Object.defineProperty(exports, "__esModule", {
13
- value: !0
14
- }), exports.EditModule = exports.findCursorIndexIgnoreLinebreak = void 0, exports.findCursorIndexIgnoreLinebreak = findCursorIndexIgnoreLinebreak;
38
+ function textConfigIgnoreLinebreakIdxToCursorIdx(textConfig, cursorIndex) {
39
+ var _a;
40
+ let index = 0;
41
+ for (let i = 0; i < cursorIndex; i++) {
42
+ "\n" !== textConfig[i].text && index++;
43
+ }
44
+ return "\n" === (null === (_a = textConfig[cursorIndex]) || void 0 === _a ? void 0 : _a.text) ? index -= .1 : index += .1,
45
+ index;
46
+ }
47
+
48
+ exports.findConfigIndex = findConfigIndex, exports.textConfigIgnoreLinebreakIdxToCursorIdx = textConfigIgnoreLinebreakIdxToCursorIdx;
15
49
 
16
50
  class EditModule {
17
51
  constructor(container) {
@@ -21,45 +55,67 @@ class EditModule {
21
55
  type: "Backspace"
22
56
  });
23
57
  }, this.handleCompositionStart = () => {
24
- const {textConfig: textConfig = []} = this.currRt.attribute, cursorIndex = findCursorIndexIgnoreLinebreak(textConfig, this.cursorIndex), lastConfig = textConfig[cursorIndex];
25
- textConfig.splice(cursorIndex + 1, 0, Object.assign(Object.assign({}, lastConfig), {
26
- text: ""
27
- })), this.isComposing = !0;
58
+ const {textConfig: textConfig = []} = this.currRt.attribute;
59
+ if (this.cursorIndex < 0) {
60
+ const config = textConfig[0];
61
+ textConfig.unshift(Object.assign(Object.assign({
62
+ fill: "black"
63
+ }, config), {
64
+ text: ""
65
+ }));
66
+ } else {
67
+ const cursorIndex = findConfigIndex(textConfig, this.cursorIndex), lastConfig = textConfig[cursorIndex];
68
+ textConfig.splice(cursorIndex + 1, 0, Object.assign(Object.assign({}, lastConfig), {
69
+ text: ""
70
+ }));
71
+ }
72
+ this.isComposing = !0;
28
73
  }, this.handleCompositionEnd = () => {
29
74
  this.isComposing = !1;
30
- const {textConfig: textConfig = []} = this.currRt.attribute, curIdx = findCursorIndexIgnoreLinebreak(textConfig, this.cursorIndex + 1), lastConfig = textConfig[curIdx];
31
- textConfig.splice(curIdx, 1);
32
- const text = lastConfig.text, textList = Array.from(text.toString());
33
- for (let i = 0; i < textList.length; i++) textConfig.splice(i + curIdx, 0, Object.assign(Object.assign({}, lastConfig), {
75
+ const {textConfig: textConfig = []} = this.currRt.attribute, configIdx = findConfigIndex(textConfig, this.cursorIndex + 1), lastConfig = textConfig[configIdx];
76
+ textConfig.splice(configIdx, 1);
77
+ const text = lastConfig.text, textList = text ? Array.from(text.toString()) : [];
78
+ for (let i = 0; i < textList.length; i++) textConfig.splice(i + configIdx, 0, Object.assign(Object.assign({}, lastConfig), {
34
79
  text: textList[i]
35
80
  }));
36
81
  this.currRt.setAttributes({
37
82
  textConfig: textConfig
38
83
  }), this.onChangeCbList.forEach((cb => {
39
- cb(text, this.isComposing, this.cursorIndex + textList.length, this.currRt, "right");
84
+ cb(text, this.isComposing, Math.min(this.cursorIndex + textList.length, getMaxConfigIndexIgnoreLinebreak(textConfig) + .1), this.currRt);
40
85
  }));
41
86
  }, this.handleInput = ev => {
87
+ var _a, _b, _c, _d;
42
88
  if (!this.currRt) return;
89
+ const _e = this.currRt.attribute, {textConfig: textConfig = []} = _e, rest = __rest(_e, [ "textConfig" ]);
90
+ if ("Backspace" === ev.type && !textConfig.length) return;
43
91
  let str = ev.data;
44
- "Backspace" === ev.type || str || (str = "\n");
45
- const {textConfig: textConfig = []} = this.currRt.attribute;
92
+ this.isComposing || "Backspace" === ev.type || str || (str = "\n");
46
93
  let startIdx = this.selectionStartCursorIdx, endIdx = this.cursorIndex;
47
94
  startIdx > endIdx && ([startIdx, endIdx] = [ endIdx, startIdx ]), this.selectionStartCursorIdx = startIdx,
48
- this.cursorIndex = startIdx, startIdx = findCursorIndexIgnoreLinebreak(textConfig, startIdx);
49
- const delta = this.selectionStartCursorIdx - startIdx;
50
- endIdx = findCursorIndexIgnoreLinebreak(textConfig, endIdx);
51
- const lastConfig = textConfig[startIdx + (this.isComposing ? 1 : 0)];
95
+ startIdx = findConfigIndex(textConfig, startIdx), endIdx = findConfigIndex(textConfig, endIdx);
96
+ let idxDelta = 0;
97
+ "\n" === str && (idxDelta = -.2);
98
+ const lastConfigIdx = startIdx + (this.isComposing ? 1 : 0);
99
+ let lastConfig = textConfig[lastConfigIdx];
100
+ lastConfig || (lastConfig = 0 === textConfig.length ? {
101
+ fill: null !== (_a = rest.fill) && void 0 !== _a ? _a : "black",
102
+ stroke: null !== (_b = rest.stroke) && void 0 !== _b && _b,
103
+ fontSize: null !== (_c = rest.fontSize) && void 0 !== _c ? _c : 12,
104
+ fontWeight: null !== (_d = rest.fontWeight) && void 0 !== _d ? _d : "normal"
105
+ } : textConfig[lastConfigIdx - 1] || textConfig[lastConfigIdx + 1]);
52
106
  let currConfig = lastConfig;
53
107
  "Backspace" !== ev.type || this.isComposing ? (startIdx !== endIdx && textConfig.splice(startIdx + 1, endIdx - startIdx),
54
108
  this.isComposing || (currConfig = Object.assign(Object.assign({}, lastConfig), {
55
109
  text: ""
56
- }), startIdx += 1, textConfig.splice(startIdx, 0, currConfig)), currConfig.text = str) : startIdx !== endIdx ? textConfig.splice(startIdx + 1, endIdx - startIdx) : (textConfig.splice(startIdx, 1),
110
+ }), startIdx += 1, textConfig.splice(startIdx, 0, currConfig)), currConfig.text = str,
111
+ textConfig.length || textConfig.push(currConfig)) : startIdx !== endIdx ? textConfig.splice(startIdx + 1, endIdx - startIdx) : (textConfig.splice(startIdx, 1),
57
112
  startIdx -= 1), this.currRt.setAttributes({
58
113
  textConfig: textConfig
59
- }), this.isComposing ? this.onInputCbList.forEach((cb => {
60
- cb(str, this.isComposing, startIdx + delta, this.currRt, "\n" === str ? "left" : "right");
114
+ }), this.cursorIndex = textConfigIgnoreLinebreakIdxToCursorIdx(textConfig, startIdx),
115
+ this.cursorIndex += idxDelta, this.isComposing ? this.onInputCbList.forEach((cb => {
116
+ cb(str, this.isComposing, this.cursorIndex, this.currRt);
61
117
  })) : this.onChangeCbList.forEach((cb => {
62
- cb(str, this.isComposing, startIdx + delta, this.currRt, "\n" === str ? "left" : "right");
118
+ cb(str, this.isComposing, this.cursorIndex, this.currRt);
63
119
  }));
64
120
  }, this.container = null != container ? container : document.body;
65
121
  const textAreaDom = document.createElement("textarea");
@@ -76,7 +132,7 @@ class EditModule {
76
132
  applyStyle(textAreaDom) {
77
133
  textAreaDom.setAttribute("style", "width: 100px; height: 30px; left: 0; top: 0; position: absolute; z-index: -1; outline: none; resize: none; border: none; overflow: hidden; color: transparent; user-select: none; caret-color: transparent;background-color: transparent;"),
78
134
  textAreaDom.addEventListener("input", this.handleInput), textAreaDom.addEventListener("compositionstart", this.handleCompositionStart),
79
- textAreaDom.addEventListener("compositionend", this.handleCompositionEnd), window.addEventListener("keydown", this.handleKeyDown);
135
+ textAreaDom.addEventListener("compositionend", this.handleCompositionEnd), application_1.application.global.addEventListener("keydown", this.handleKeyDown);
80
136
  }
81
137
  moveTo(x, y, rt, cursorIndex, selectionStartCursorIdx) {
82
138
  this.textAreaDom.style.left = `${x}px`, this.textAreaDom.style.top = `${y}px`, setTimeout((() => {
@@ -86,7 +142,7 @@ class EditModule {
86
142
  release() {
87
143
  this.textAreaDom.removeEventListener("input", this.handleInput), this.textAreaDom.removeEventListener("compositionstart", this.handleCompositionStart),
88
144
  this.textAreaDom.removeEventListener("compositionend", this.handleCompositionEnd),
89
- window.removeEventListener("keydown", this.handleKeyDown);
145
+ application_1.application.global.removeEventListener("keydown", this.handleKeyDown);
90
146
  }
91
147
  }
92
148
 
@@ -1 +1 @@
1
- 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type { IRichText, IRichTextCharacter, IRichTextParagraphCharacter } from '../../interface';\nimport { IRichTextIcon, IRichTextParagraph } from '../../interface';\n\nexport function findCursorIndexIgnoreLinebreak(textConfig: IRichTextCharacter[], cursorIndex: number): number {\n let index = 0;\n for (index = 0; index < textConfig.length; index++) {\n const c = textConfig[index] as IRichTextParagraphCharacter;\n if (!(c.text && c.text === '\\n')) {\n cursorIndex--;\n }\n if (cursorIndex < 0) {\n break;\n }\n }\n return index;\n}\n\nexport class EditModule {\n container: HTMLElement;\n textAreaDom: HTMLTextAreaElement;\n currRt: IRichText;\n isComposing: boolean;\n cursorIndex: number;\n selectionStartCursorIdx: number;\n // 输入的回调(composing的时候每次也会触发)\n onInputCbList: Array<\n (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, pos: 'left' | 'right') => void\n >;\n // change的回调(composing确认才会触发)\n onChangeCbList: Array<\n (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, pos: 'left' | 'right') => void\n >;\n\n constructor(container?: HTMLElement) {\n this.container = container ?? document.body;\n\n const textAreaDom = document.createElement('textarea');\n textAreaDom.autocomplete = 'off';\n textAreaDom.innerText = '';\n this.applyStyle(textAreaDom);\n this.container.append(textAreaDom);\n this.textAreaDom = textAreaDom;\n this.isComposing = false;\n this.onInputCbList = [];\n this.onChangeCbList = [];\n }\n\n onInput(cb: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, pos: 'left' | 'right') => void) {\n this.onInputCbList.push(cb);\n }\n\n onChange(cb: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, pos: 'left' | 'right') => void) {\n this.onChangeCbList.push(cb);\n }\n\n applyStyle(textAreaDom: HTMLTextAreaElement) {\n textAreaDom.setAttribute(\n 'style',\n `width: 100px; height: 30px; left: 0; top: 0; position: absolute; z-index: -1; outline: none; resize: none; border: none; overflow: hidden; color: transparent; user-select: none; caret-color: transparent;background-color: transparent;`\n );\n\n textAreaDom.addEventListener('input', this.handleInput);\n textAreaDom.addEventListener('compositionstart', this.handleCompositionStart);\n textAreaDom.addEventListener('compositionend', this.handleCompositionEnd);\n window.addEventListener('keydown', this.handleKeyDown);\n }\n\n handleKeyDown = (e: KeyboardEvent) => {\n if (e.key === 'Delete' || e.key === 'Backspace') {\n this.handleInput({ data: null, type: 'Backspace' });\n }\n };\n\n handleCompositionStart = () => {\n const { textConfig = [] } = this.currRt.attribute;\n const cursorIndex = findCursorIndexIgnoreLinebreak(textConfig, this.cursorIndex);\n const lastConfig = textConfig[cursorIndex];\n textConfig.splice(cursorIndex + 1, 0, { ...lastConfig, text: '' });\n this.isComposing = true;\n };\n handleCompositionEnd = () => {\n this.isComposing = false;\n // 拆分上一次的内容\n const { textConfig = [] } = this.currRt.attribute;\n const curIdx = findCursorIndexIgnoreLinebreak(textConfig, this.cursorIndex + 1);\n\n const lastConfig = textConfig[curIdx];\n textConfig.splice(curIdx, 1);\n const text = (lastConfig as any).text;\n const textList: string[] = Array.from(text.toString());\n for (let i = 0; i < textList.length; i++) {\n textConfig.splice(i + curIdx, 0, { ...lastConfig, text: textList[i] });\n }\n this.currRt.setAttributes({ textConfig });\n this.onChangeCbList.forEach(cb => {\n cb(text, this.isComposing, this.cursorIndex + textList.length, this.currRt, 'right');\n });\n };\n\n handleInput = (ev: any) => {\n if (!this.currRt) {\n return;\n }\n let str = (ev as any).data;\n if (ev.type !== 'Backspace' && !str) {\n str = '\\n';\n }\n // 如果是回车,那就不往后+1\n const { textConfig = [] } = this.currRt.attribute;\n\n // 如果有选中多个文字,那就先删除\n let startIdx = this.selectionStartCursorIdx;\n let endIdx = this.cursorIndex;\n if (startIdx > endIdx) {\n [startIdx, endIdx] = [endIdx, startIdx];\n }\n // 无论是否composition都立刻恢复到没有选中的idx状态\n this.selectionStartCursorIdx = startIdx;\n this.cursorIndex = startIdx;\n\n // 转换成基于textConfig的\n startIdx = findCursorIndexIgnoreLinebreak(textConfig, startIdx);\n const delta = this.selectionStartCursorIdx - startIdx;\n endIdx = findCursorIndexIgnoreLinebreak(textConfig, endIdx);\n\n const lastConfig = textConfig[startIdx + (this.isComposing ? 1 : 0)];\n let currConfig = lastConfig;\n if (ev.type === 'Backspace' && !this.isComposing) {\n if (startIdx !== endIdx) {\n textConfig.splice(startIdx + 1, endIdx - startIdx);\n } else {\n textConfig.splice(startIdx, 1);\n startIdx -= 1;\n }\n } else {\n if (startIdx !== endIdx) {\n textConfig.splice(startIdx + 1, endIdx - startIdx);\n }\n\n if (!this.isComposing) {\n currConfig = { ...lastConfig, text: '' };\n startIdx += 1;\n textConfig.splice(startIdx, 0, currConfig);\n }\n (currConfig as any).text = str;\n }\n\n this.currRt.setAttributes({ textConfig });\n if (!this.isComposing) {\n this.onChangeCbList.forEach(cb => {\n cb(str, this.isComposing, startIdx + delta, this.currRt, str === '\\n' ? 'left' : 'right');\n });\n } else {\n this.onInputCbList.forEach(cb => {\n cb(str, this.isComposing, startIdx + delta, this.currRt, str === '\\n' ? 'left' : 'right');\n });\n }\n };\n\n moveTo(x: number, y: number, rt: IRichText, cursorIndex: number, selectionStartCursorIdx: number) {\n this.textAreaDom.style.left = `${x}px`;\n this.textAreaDom.style.top = `${y}px`;\n setTimeout(() => {\n this.textAreaDom.focus();\n this.textAreaDom.setSelectionRange(0, 0);\n });\n this.currRt = rt;\n\n this.cursorIndex = cursorIndex;\n this.selectionStartCursorIdx = selectionStartCursorIdx;\n }\n\n release() {\n this.textAreaDom.removeEventListener('input', this.handleInput);\n this.textAreaDom.removeEventListener('compositionstart', this.handleCompositionStart);\n this.textAreaDom.removeEventListener('compositionend', this.handleCompositionEnd);\n window.removeEventListener('keydown', this.handleKeyDown);\n }\n}\n"]}
1
+ 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{ application } from '../../application';\nimport type { IRichText, IRichTextCharacter, IRichTextParagraphCharacter } from '../../interface';\nimport { IRichTextIcon, IRichTextParagraph } from '../../interface';\n\nfunction getMaxConfigIndexIgnoreLinebreak(textConfig: IRichTextCharacter[]) {\n let idx = 0;\n for (let i = 0; i < textConfig.length; i++) {\n const c = textConfig[i] as IRichTextParagraphCharacter;\n if (c.text !== '\\n') {\n idx++;\n }\n }\n return Math.max(idx - 1, 0);\n}\n\n/**\n * 找到cursorIndex所在的textConfig的位置,忽略换行符\n * @param textConfig\n * @param cursorIndex\n * @returns\n */\nexport function findConfigIndex(textConfig: IRichTextCharacter[], cursorIndex: number): number {\n let index = 0;\n // 小于0是在最前面了\n if (cursorIndex < 0) {\n return -1;\n }\n let idx = Math.round(cursorIndex);\n for (index = 0; index < textConfig.length; index++) {\n const c = textConfig[index] as IRichTextParagraphCharacter;\n if (c.text !== '\\n') {\n idx--;\n }\n if (idx < 0) {\n break;\n }\n }\n if (cursorIndex - Math.round(cursorIndex) < 0) {\n index--;\n }\n index = Math.max(index, 0);\n // 避免超过限度,最后一个字符可能是换行符,算一个字符\n return Math.min(index, textConfig.length - 1);\n}\n\nexport function textConfigIgnoreLinebreakIdxToCursorIdx(textConfig: IRichTextCharacter[], cursorIndex: number): number {\n let index = 0;\n for (let i = 0; i < cursorIndex; i++) {\n const c = textConfig[i] as IRichTextParagraphCharacter;\n if (c.text !== '\\n') {\n index++;\n }\n }\n // 正常Cursor是放在右边的,但如果回退到换行符了,那就放在左侧\n if ((textConfig[cursorIndex] as any)?.text === '\\n') {\n index -= 0.1;\n } else {\n index += 0.1;\n }\n return index;\n}\n\nexport class EditModule {\n container: HTMLElement;\n textAreaDom: HTMLTextAreaElement;\n currRt: IRichText;\n isComposing: boolean;\n cursorIndex: number;\n selectionStartCursorIdx: number;\n // 输入的回调(composing的时候每次也会触发)\n onInputCbList: Array<(text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void>;\n // change的回调(composing确认才会触发)\n onChangeCbList: Array<(text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void>;\n\n constructor(container?: HTMLElement) {\n this.container = container ?? document.body;\n\n const textAreaDom = document.createElement('textarea');\n textAreaDom.autocomplete = 'off';\n textAreaDom.innerText = '';\n this.applyStyle(textAreaDom);\n this.container.append(textAreaDom);\n this.textAreaDom = textAreaDom;\n this.isComposing = false;\n this.onInputCbList = [];\n this.onChangeCbList = [];\n }\n\n onInput(cb: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void) {\n this.onInputCbList.push(cb);\n }\n\n onChange(cb: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void) {\n this.onChangeCbList.push(cb);\n }\n\n applyStyle(textAreaDom: HTMLTextAreaElement) {\n textAreaDom.setAttribute(\n 'style',\n `width: 100px; height: 30px; left: 0; top: 0; position: absolute; z-index: -1; outline: none; resize: none; border: none; overflow: hidden; color: transparent; user-select: none; caret-color: transparent;background-color: transparent;`\n );\n\n textAreaDom.addEventListener('input', this.handleInput);\n textAreaDom.addEventListener('compositionstart', this.handleCompositionStart);\n textAreaDom.addEventListener('compositionend', this.handleCompositionEnd);\n application.global.addEventListener('keydown', this.handleKeyDown);\n }\n\n handleKeyDown = (e: KeyboardEvent) => {\n if (e.key === 'Delete' || e.key === 'Backspace') {\n this.handleInput({ data: null, type: 'Backspace' });\n }\n };\n\n handleCompositionStart = () => {\n const { textConfig = [] } = this.currRt.attribute;\n if (this.cursorIndex < 0) {\n const config = textConfig[0];\n textConfig.unshift({ fill: 'black', ...config, text: '' });\n } else {\n const cursorIndex = findConfigIndex(textConfig, this.cursorIndex);\n const lastConfig = textConfig[cursorIndex];\n textConfig.splice(cursorIndex + 1, 0, { ...lastConfig, text: '' });\n }\n\n this.isComposing = true;\n };\n handleCompositionEnd = () => {\n this.isComposing = false;\n // 拆分上一次的内容\n const { textConfig = [] } = this.currRt.attribute;\n const configIdx = findConfigIndex(textConfig, this.cursorIndex + 1);\n\n const lastConfig = textConfig[configIdx];\n textConfig.splice(configIdx, 1);\n const text = (lastConfig as any).text;\n const textList: string[] = text ? Array.from(text.toString()) : [];\n for (let i = 0; i < textList.length; i++) {\n textConfig.splice(i + configIdx, 0, { ...lastConfig, text: textList[i] });\n }\n this.currRt.setAttributes({ textConfig });\n this.onChangeCbList.forEach(cb => {\n cb(\n text,\n this.isComposing,\n // TODO 当换行后刚开始输入会有问题,后续看这里具体Cursor变换逻辑\n Math.min(this.cursorIndex + textList.length, getMaxConfigIndexIgnoreLinebreak(textConfig) + 0.1),\n this.currRt\n );\n });\n };\n\n handleInput = (ev: any) => {\n if (!this.currRt) {\n return;\n }\n\n // 如果是回车,那就不往后+1\n const { textConfig = [], ...rest } = this.currRt.attribute;\n // 删完了,直接返回\n if (ev.type === 'Backspace' && !textConfig.length) {\n return;\n }\n\n let str = (ev as any).data;\n if (!this.isComposing && ev.type !== 'Backspace' && !str) {\n str = '\\n';\n }\n\n // 如果有选中多个文字,那就先删除\n let startIdx = this.selectionStartCursorIdx;\n let endIdx = this.cursorIndex;\n if (startIdx > endIdx) {\n [startIdx, endIdx] = [endIdx, startIdx];\n }\n // 无论是否composition都立刻恢复到没有选中的idx状态\n this.selectionStartCursorIdx = startIdx;\n\n // 转换成基于textConfig的\n // let delta = 0;\n startIdx = findConfigIndex(textConfig, startIdx);\n // delta = this.selectionStartCursorIdx - startIdx;\n endIdx = findConfigIndex(textConfig, endIdx);\n // console.log(startIdx, delta, endIdx);\n\n let idxDelta = 0;\n // 如果是换行,得往回一格\n if (str === '\\n') {\n idxDelta = -0.2;\n }\n\n const lastConfigIdx = startIdx + (this.isComposing ? 1 : 0);\n let lastConfig: any = textConfig[lastConfigIdx];\n if (!lastConfig) {\n if (textConfig.length === 0) {\n lastConfig = {\n fill: rest.fill ?? 'black',\n stroke: rest.stroke ?? false,\n fontSize: rest.fontSize ?? 12,\n fontWeight: rest.fontWeight ?? 'normal'\n };\n } else {\n lastConfig = textConfig[lastConfigIdx - 1] || textConfig[lastConfigIdx + 1];\n }\n }\n let currConfig = lastConfig;\n if (ev.type === 'Backspace' && !this.isComposing) {\n if (startIdx !== endIdx) {\n textConfig.splice(startIdx + 1, endIdx - startIdx);\n } else {\n textConfig.splice(startIdx, 1);\n startIdx -= 1;\n }\n } else {\n if (startIdx !== endIdx) {\n textConfig.splice(startIdx + 1, endIdx - startIdx);\n }\n\n if (!this.isComposing) {\n currConfig = { ...lastConfig, text: '' };\n startIdx += 1;\n textConfig.splice(startIdx, 0, currConfig);\n }\n (currConfig as any).text = str;\n if (!textConfig.length) {\n textConfig.push(currConfig);\n }\n }\n\n this.currRt.setAttributes({ textConfig });\n this.cursorIndex = textConfigIgnoreLinebreakIdxToCursorIdx(textConfig, startIdx);\n\n this.cursorIndex += idxDelta;\n if (!this.isComposing) {\n this.onChangeCbList.forEach(cb => {\n cb(str, this.isComposing, this.cursorIndex, this.currRt);\n });\n } else {\n this.onInputCbList.forEach(cb => {\n cb(str, this.isComposing, this.cursorIndex, this.currRt);\n });\n }\n };\n\n moveTo(x: number, y: number, rt: IRichText, cursorIndex: number, selectionStartCursorIdx: number) {\n this.textAreaDom.style.left = `${x}px`;\n this.textAreaDom.style.top = `${y}px`;\n setTimeout(() => {\n this.textAreaDom.focus();\n this.textAreaDom.setSelectionRange(0, 0);\n });\n this.currRt = rt;\n\n this.cursorIndex = cursorIndex;\n this.selectionStartCursorIdx = selectionStartCursorIdx;\n }\n\n release() {\n this.textAreaDom.removeEventListener('input', this.handleInput);\n this.textAreaDom.removeEventListener('compositionstart', this.handleCompositionStart);\n this.textAreaDom.removeEventListener('compositionend', this.handleCompositionEnd);\n application.global.removeEventListener('keydown', this.handleKeyDown);\n }\n}\n"]}
@@ -0,0 +1,3 @@
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+
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+ //# sourceMappingURL=richtext-edit-plugin-old.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/plugins/builtin-plugin/richtext-edit-plugin-old.ts"],"names":[],"mappings":"","file":"richtext-edit-plugin-old.js","sourcesContent":["// import type { IPointLike } from '@visactor/vutils';\n// import { isObject, isString, max, merge } from '@visactor/vutils';\n// import { Generator } from '../../common/generator';\n// import { createGroup, createLine, createRect } from '../../graphic';\n// import type {\n// IGroup,\n// ILine,\n// IPlugin,\n// IPluginService,\n// IRect,\n// IRichText,\n// IRichTextCharacter,\n// IRichTextFrame,\n// IRichTextIcon,\n// IRichTextLine,\n// IRichTextParagraph,\n// IRichTextParagraphCharacter,\n// ITicker,\n// ITimeline\n// } from '../../interface';\n// import { EditModule, findCursorIndexIgnoreLinebreak } from './edit-module';\n// import { Animate, DefaultTicker, DefaultTimeline } from '../../animate';\n\n// type UpdateType = 'input' | 'change' | 'onfocus' | 'defocus' | 'selection' | 'dispatch';\n\n// class Selection {\n// cacheSelectionStartCursorIdx: number;\n// cacheCurCursorIdx: number;\n// selectionStartCursorIdx: number;\n// curCursorIdx: number;\n// rt: IRichText;\n\n// constructor(\n// cacheSelectionStartCursorIdx: number,\n// cacheCurCursorIdx: number,\n// selectionStartCursorIdx: number,\n// curCursorIdx: number,\n// rt: IRichText\n// ) {\n// this.curCursorIdx = curCursorIdx;\n// this.selectionStartCursorIdx = selectionStartCursorIdx;\n// this.cacheCurCursorIdx = cacheCurCursorIdx;\n// this.cacheSelectionStartCursorIdx = cacheSelectionStartCursorIdx;\n// this.rt = rt;\n// }\n\n// isEmpty(): boolean {\n// return this.selectionStartCursorIdx === this.curCursorIdx;\n// }\n\n// hasFormat(key: string): boolean {\n// return this.getFormat(key) != null;\n// }\n\n// /**\n// * 获取第idx中key的值\n// * @param key\n// * @param idx cursor左侧字符的值,如果idx为-1则认为是特殊情况,为右侧字符的值\n// */\n// _getFormat(key: string, idx: number) {\n// if (!this.rt) {\n// return null;\n// }\n// const config = this.rt.attribute.textConfig as any;\n// if (idx < 0) {\n// idx = 0;\n// }\n// if (idx >= config.length) {\n// return null;\n// }\n// return config[idx][key] ?? (this.rt.attribute as any)[key];\n// }\n// getFormat(key: string): any {\n// return this.getAllFormat(key)[0];\n// }\n\n// getAllFormat(key: string): any {\n// const valSet = new Set();\n// let minCursorIdx = Math.min(this.selectionStartCursorIdx, this.curCursorIdx);\n// let maxCursorIdx = Math.max(this.selectionStartCursorIdx, this.curCursorIdx);\n// if (minCursorIdx === maxCursorIdx) {\n// return [this._getFormat(key, minCursorIdx)];\n// }\n// minCursorIdx++;\n// maxCursorIdx++;\n// const maxConfigIdx = this.rt.attribute.textConfig.length - 1;\n// if (minCursorIdx > maxConfigIdx) {\n// minCursorIdx = maxConfigIdx;\n// }\n// if (maxCursorIdx > maxConfigIdx) {\n// maxCursorIdx = maxConfigIdx;\n// }\n// for (let i = minCursorIdx; i < maxCursorIdx; i++) {\n// const val = this._getFormat(key, i);\n// val && valSet.add(val);\n// }\n// return Array.from(valSet.values());\n// }\n// }\n\n// export const FORMAT_TEXT_COMMAND = 'FORMAT_TEXT_COMMAND';\n// export const FORMAT_ELEMENT_COMMAND = 'FORMAT_ELEMENT_COMMAND';\n// export class RichTextEditPlugin implements IPlugin {\n// name: 'RichTextEditPlugin' = 'RichTextEditPlugin';\n// activeEvent: 'onRegister' = 'onRegister';\n// pluginService: IPluginService;\n// _uid: number = Generator.GenAutoIncrementId();\n// key: string = this.name + this._uid;\n// editing: boolean = false;\n// editLine: ILine;\n// editBg: IGroup;\n// pointerDown: boolean = false;\n// // 用于selection中保存上一次click时候的位置\n// lastPoint?: IPointLike;\n// editModule: EditModule;\n// currRt: IRichText;\n\n// // 当前的cursor信息\n// // 0.1为第一个字符右侧, -0.1为第一个字符左侧\n// // 1.1为第二个字符右侧,0.9为第二个字符左侧\n// curCursorIdx: number;\n// selectionStartCursorIdx: number;\n\n// commandCbs: Map<string, Array<(payload: any, p: RichTextEditPlugin) => void>>;\n// updateCbs: Array<(type: UpdateType, p: RichTextEditPlugin) => void>;\n\n// ticker: ITicker;\n// timeline: ITimeline;\n\n// // 富文本有align或者baseline的时候,需要对光标做偏移\n// protected declare deltaX: number;\n// protected declare deltaY: number;\n\n// constructor() {\n// this.commandCbs = new Map();\n// this.commandCbs.set(FORMAT_TEXT_COMMAND, [this.formatTextCommandCb]);\n// this.updateCbs = [];\n// this.timeline = new DefaultTimeline();\n// this.ticker = new DefaultTicker([this.timeline]);\n// this.deltaX = 0;\n// this.deltaY = 0;\n// }\n\n// static CreateSelection(rt: IRichText) {\n// if (!rt) {\n// return null;\n// }\n// const { textConfig = [] } = rt.attribute;\n// return new Selection(\n// -1,\n// textConfig.length - 1,\n// findCursorIndexIgnoreLinebreak(textConfig, -1),\n// findCursorIndexIgnoreLinebreak(textConfig, textConfig.length - 1),\n// rt\n// );\n// }\n\n// /**\n// * 获取当前选择的区间范围\n// * @param defaultAll 如果force为true,又没有选择,则认为选择了所有然后进行匹配,如果为false,则认为什么都没有选择,返回null\n// * @returns\n// */\n// getSelection(defaultAll: boolean = false) {\n// if (!this.currRt) {\n// return null;\n// }\n// if (\n// this.selectionStartCursorIdx != null &&\n// this.curCursorIdx != null\n// // this.selectionStartCursorIdx !== this.curCursorIdx &&\n// ) {\n// return new Selection(\n// this.selectionStartCursorIdx,\n// this.curCursorIdx,\n// findCursorIndexIgnoreLinebreak(this.currRt.attribute.textConfig, this.selectionStartCursorIdx),\n// findCursorIndexIgnoreLinebreak(this.currRt.attribute.textConfig, this.curCursorIdx),\n// this.currRt\n// );\n// } else if (defaultAll) {\n// return RichTextEditPlugin.CreateSelection(this.currRt);\n// }\n// return null;\n// }\n\n// /* command */\n// formatTextCommandCb(payload: string, p: RichTextEditPlugin) {\n// const rt = p.currRt;\n// if (!rt) {\n// return;\n// }\n// const selectionData = p.getSelection();\n// if (!selectionData) {\n// return;\n// }\n// const { selectionStartCursorIdx, curCursorIdx } = selectionData;\n// const minCursorIdx = Math.min(selectionStartCursorIdx, curCursorIdx);\n// const maxCursorIdx = Math.max(selectionStartCursorIdx, curCursorIdx);\n// const config = rt.attribute.textConfig.slice(minCursorIdx + 1, maxCursorIdx + 1);\n// if (payload === 'bold') {\n// config.forEach((item: IRichTextParagraphCharacter) => (item.fontWeight = 'bold'));\n// } else if (payload === 'italic') {\n// config.forEach((item: IRichTextParagraphCharacter) => (item.fontStyle = 'italic'));\n// } else if (payload === 'underline') {\n// config.forEach((item: IRichTextParagraphCharacter) => (item.underline = true));\n// } else if (payload === 'lineThrough') {\n// config.forEach((item: IRichTextParagraphCharacter) => (item.lineThrough = true));\n// } else if (isObject(payload)) {\n// config.forEach((item: IRichTextParagraphCharacter) => merge(item, payload));\n// }\n// rt.setAttributes(rt.attribute);\n// }\n\n// dispatchCommand(command: string, payload: any) {\n// const cbs = this.commandCbs.get(command);\n// cbs && cbs.forEach(cb => cb(payload, this));\n// this.updateCbs.forEach(cb => cb('dispatch', this));\n// }\n\n// registerCommand(command: string, cb: (payload: any, p: RichTextEditPlugin) => void) {\n// const cbs: Array<(payload: any, p: RichTextEditPlugin) => void> = this.commandCbs.get(command) || [];\n// cbs.push(cb);\n// }\n\n// registerUpdateListener(cb: (type: UpdateType, p: RichTextEditPlugin) => void) {\n// const cbs = this.updateCbs || [];\n// cbs.push(cb);\n// }\n\n// activate(context: IPluginService): void {\n// this.pluginService = context;\n// this.editModule = new EditModule();\n// // context.stage.on('click', this.handleClick);\n// context.stage.on('pointermove', this.handleMove);\n// context.stage.on('pointerdown', this.handlePointerDown);\n// context.stage.on('pointerup', this.handlePointerUp);\n// context.stage.on('pointerleave', this.handlePointerUp);\n\n// this.editModule.onInput(this.handleInput);\n// this.editModule.onChange(this.handleChange);\n// }\n\n// handleInput = (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, orient: 'left' | 'right') => {\n// // 修改cursor的位置,但并不同步,因为这可能是临时的\n// const p = this.getPointByColumnIdx(cursorIdx, rt, orient);\n// this.hideSelection();\n// this.setCursor(p.x, p.y1, p.y2);\n// this.updateCbs.forEach(cb => cb('input', this));\n// };\n// handleChange = (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText, orient: 'left' | 'right') => {\n// // 修改cursor的位置,并同步到editModule\n// const p = this.getPointByColumnIdx(cursorIdx, rt, orient);\n// this.curCursorIdx = cursorIdx;\n// this.selectionStartCursorIdx = cursorIdx;\n// this.setCursorAndTextArea(p.x, p.y1, p.y2, rt);\n// this.hideSelection();\n// this.updateCbs.forEach(cb => cb('change', this));\n// };\n\n// handleMove = (e: PointerEvent) => {\n// if (!this.isRichtext(e)) {\n// return;\n// }\n// this.currRt = e.target as IRichText;\n// this.handleEnter(e);\n// (e.target as any).once('pointerleave', this.handleLeave);\n\n// this.showSelection(e);\n// };\n\n// showSelection(e: PointerEvent) {\n// const cache = (e.target as IRichText).getFrameCache();\n// if (!(cache && this.editBg)) {\n// return;\n// }\n// if (this.pointerDown) {\n// let p0 = this.lastPoint;\n// // 计算p1在字符中的位置\n// let p1 = this.getEventPosition(e);\n// let line1Info = this.getLineByPoint(cache, p1);\n// if (!line1Info) {\n// return;\n// }\n// const column1 = this.getColumnByLinePoint(line1Info, p1);\n// const y1 = line1Info.top;\n// const y2 = line1Info.top + line1Info.height;\n// let x = column1.left + column1.width;\n// let cursorIndex = this.getColumnIndex(cache, column1);\n// if (p1.x < column1.left + column1.width / 2) {\n// x = column1.left;\n// cursorIndex -= 1;\n// }\n// p1.x = x;\n// p1.y = (y1 + y2) / 2;\n// let line0Info = this.getLineByPoint(cache, p0);\n// if (p0.y > p1.y || (p0.y === p1.y && p0.x > p1.x)) {\n// [p0, p1] = [p1, p0];\n// [line1Info, line0Info] = [line0Info, line1Info];\n// }\n\n// this.editBg.removeAllChild();\n// if (line0Info === line1Info) {\n// // const column0 = this.getColumnByLinePoint(line0Info, p0);\n// this.editBg.setAttributes({\n// x: p0.x,\n// y: line0Info.top,\n// width: p1.x - p0.x,\n// height: line0Info.height,\n// fill: '#336df4',\n// fillOpacity: 0.2\n// });\n// } else {\n// this.editBg.setAttributes({ x: 0, y: line0Info.top, width: 0, height: 0 });\n// const startIdx = cache.lines.findIndex(item => item === line0Info);\n// const endIdx = cache.lines.findIndex(item => item === line1Info);\n// let y = 0;\n// for (let i = startIdx; i <= endIdx; i++) {\n// const line = cache.lines[i];\n// if (i === startIdx) {\n// const p = line.paragraphs[line.paragraphs.length - 1];\n// this.editBg.add(\n// createRect({\n// x: p0.x,\n// y,\n// width: p.left + p.width - p0.x,\n// height: line.height,\n// fill: '#336df4',\n// fillOpacity: 0.2\n// })\n// );\n// } else if (i === endIdx) {\n// const p = line.paragraphs[0];\n// this.editBg.add(\n// createRect({\n// x: p.left,\n// y,\n// width: p1.x - p.left,\n// height: line.height,\n// fill: '#336df4',\n// fillOpacity: 0.2\n// })\n// );\n// } else {\n// const p0 = line.paragraphs[0];\n// const p1 = line.paragraphs[line.paragraphs.length - 1];\n// this.editBg.add(\n// createRect({\n// x: p0.left,\n// y,\n// width: p1.left + p1.width - p0.left,\n// height: line.height,\n// fill: '#336df4',\n// fillOpacity: 0.2\n// })\n// );\n// }\n// y += line.height;\n// }\n// }\n\n// this.curCursorIdx = cursorIndex;\n// this.setCursorAndTextArea(x, y1 + 2, y2 - 2, e.target as IRichText);\n\n// this.applyUpdate();\n// this.updateCbs.forEach(cb => cb('selection', this));\n// }\n// }\n\n// hideSelection() {\n// if (this.editBg) {\n// this.editBg.removeAllChild();\n// this.editBg.setAttributes({ fill: 'transparent' });\n// }\n// }\n\n// handlePointerDown = (e: PointerEvent) => {\n// if (this.editing) {\n// this.onFocus(e);\n// } else {\n// this.deFocus(e);\n// }\n// this.applyUpdate();\n// this.pointerDown = true;\n// this.updateCbs.forEach(cb => cb(this.editing ? 'onfocus' : 'defocus', this));\n// console.log(this.selectionStartCursorIdx);\n// };\n// handlePointerUp = (e: PointerEvent) => {\n// this.pointerDown = false;\n// };\n\n// forceFocus(e: PointerEvent) {\n// this.handleEnter(e);\n// this.handlePointerDown(e);\n// this.handlePointerUp(e);\n// }\n\n// // 鼠标进入\n// handleEnter = (e: PointerEvent) => {\n// this.editing = true;\n// this.pluginService.stage.setCursor('text');\n// };\n\n// // 鼠标离开\n// handleLeave = (e: PointerEvent) => {\n// this.editing = false;\n// this.pluginService.stage.setCursor('default');\n// };\n\n// isRichtext(e: PointerEvent) {\n// return !!(e.target && (e.target as any).type === 'richtext' && (e.target as any).attribute.editable);\n// }\n\n// protected getEventPosition(e: PointerEvent): IPointLike {\n// const p = this.pluginService.stage.eventPointTransform(e);\n\n// const p1 = { x: 0, y: 0 };\n// (e.target as IRichText).globalTransMatrix.transformPoint(p, p1);\n// p1.x -= this.deltaX;\n// p1.y -= this.deltaY;\n// return p1;\n// }\n\n// protected getLineByPoint(cache: IRichTextFrame, p1: IPointLike): IRichTextLine {\n// let lineInfo = cache.lines[0];\n// for (let i = 0; i < cache.lines.length; i++) {\n// if (lineInfo.top <= p1.y && lineInfo.top + lineInfo.height >= p1.y) {\n// break;\n// }\n// lineInfo = cache.lines[i + 1];\n// }\n\n// return lineInfo;\n// }\n// protected getColumnByLinePoint(lineInfo: IRichTextLine, p1: IPointLike): IRichTextParagraph | IRichTextIcon {\n// let columnInfo = lineInfo.paragraphs[0];\n// for (let i = 0; i < lineInfo.paragraphs.length; i++) {\n// if (columnInfo.left <= p1.x && columnInfo.left + columnInfo.width >= p1.x) {\n// break;\n// }\n// columnInfo = lineInfo.paragraphs[i];\n// }\n\n// return columnInfo;\n// }\n\n// onFocus(e: PointerEvent) {\n// this.deFocus(e);\n// this.currRt = e.target as IRichText;\n\n// // 添加shadowGraphic\n// const target = e.target as IRichText;\n// RichTextEditPlugin.tryUpdateRichtext(target);\n// const shadowRoot = target.attachShadow();\n// const cache = target.getFrameCache();\n// if (!cache) {\n// return;\n// }\n\n// this.deltaX = 0;\n// this.deltaY = 0;\n// const height = cache.actualHeight;\n// const width = cache.lines.reduce((w, item) => Math.max(w, item.actualWidth), 0);\n// if (cache.globalAlign === 'center') {\n// this.deltaX = -width / 2;\n// } else if (cache.globalAlign === 'right') {\n// this.deltaX = -width;\n// }\n// if (cache.globalBaseline === 'middle') {\n// this.deltaY = -height / 2;\n// } else if (cache.globalBaseline === 'bottom') {\n// this.deltaY = -height;\n// }\n\n// shadowRoot.setAttributes({ shadowRootIdx: -1, x: this.deltaX, y: this.deltaY });\n// if (!this.editLine) {\n// const line = createLine({ x: 0, y: 0, lineWidth: 1, stroke: 'black' });\n// // 不使用stage的Ticker,避免影响其他的动画以及受到其他动画影响\n// const animate = line.animate();\n// animate.setTimeline(this.timeline);\n// animate.to({ opacity: 1 }, 10, 'linear').wait(700).to({ opacity: 0 }, 10, 'linear').wait(700).loop(Infinity);\n// this.editLine = line;\n// this.ticker.start(true);\n\n// const g = createGroup({ x: 0, y: 0, width: 0, height: 0 });\n// this.editBg = g;\n// shadowRoot.add(this.editLine);\n// shadowRoot.add(this.editBg);\n// }\n\n// const p1 = this.getEventPosition(e);\n\n// const lineInfo = this.getLineByPoint(cache, p1);\n\n// if (lineInfo) {\n// const columnInfo = this.getColumnByLinePoint(lineInfo, p1);\n// if (!columnInfo) {\n// return;\n// }\n\n// let y1 = lineInfo.top;\n// let y2 = lineInfo.top + lineInfo.height;\n// let x = columnInfo.left + columnInfo.width;\n// y1 += 2;\n// y2 -= 2;\n// let cursorIndex = this.getColumnIndex(cache, columnInfo);\n// if (p1.x < columnInfo.left + columnInfo.width / 2) {\n// x = columnInfo.left;\n// cursorIndex -= 1;\n// }\n\n// this.lastPoint = { x, y: (y1 + y2) / 2 };\n\n// this.curCursorIdx = cursorIndex;\n// this.selectionStartCursorIdx = cursorIndex;\n// this.setCursorAndTextArea(x, y1, y2, target);\n// }\n// }\n\n// protected getPointByColumnIdx(idx: number, rt: IRichText, orient: 'left' | 'right') {\n// const cache = rt.getFrameCache();\n// const column = this.getColumnByIndex(cache, idx);\n// const height = rt.attribute.fontSize ?? (rt.attribute.textConfig?.[0] as any)?.fontSize;\n// if (!column) {\n// return {\n// x: 0,\n// y1: 0,\n// y2: height\n// };\n// }\n// const { lineInfo, columnInfo } = column;\n// let y1 = lineInfo.top;\n// let y2 = lineInfo.top + lineInfo.height;\n// const x = columnInfo.left + (orient === 'left' ? 0 : columnInfo.width);\n// y1 += 2;\n// y2 -= 2;\n\n// return { x, y1, y2 };\n// }\n\n// protected getColumnIndex(cache: IRichTextFrame, cInfo: IRichTextParagraph | IRichTextIcon) {\n// // TODO 认为都是单个字符拆分的\n// let inputIndex = -1;\n// for (let i = 0; i < cache.lines.length; i++) {\n// const line = cache.lines[i];\n// for (let j = 0; j < line.paragraphs.length; j++) {\n// inputIndex++;\n// if (cInfo === line.paragraphs[j]) {\n// return inputIndex;\n// }\n// }\n// }\n// return -1;\n// }\n// protected getColumnByIndex(\n// cache: IRichTextFrame,\n// index: number\n// ): {\n// lineInfo: IRichTextLine;\n// columnInfo: IRichTextParagraph | IRichTextIcon;\n// } | null {\n// // TODO 认为都是单个字符拆分的\n// let inputIndex = -1;\n// for (let i = 0; i < cache.lines.length; i++) {\n// const lineInfo = cache.lines[i];\n// for (let j = 0; j < lineInfo.paragraphs.length; j++) {\n// const columnInfo = lineInfo.paragraphs[j];\n// inputIndex++;\n// if (inputIndex === index) {\n// return {\n// lineInfo,\n// columnInfo\n// };\n// }\n// }\n// }\n// return null;\n// }\n\n// protected setCursorAndTextArea(x: number, y1: number, y2: number, rt: IRichText) {\n// this.editLine.setAttributes({\n// points: [\n// { x, y: y1 },\n// { x, y: y2 }\n// ]\n// });\n// const out = { x: 0, y: 0 };\n// rt.globalTransMatrix.getInverse().transformPoint({ x, y: y1 }, out);\n// // TODO 考虑stage变换\n// const { left, top } = this.pluginService.stage.window.getBoundingClientRect();\n// out.x += left;\n// out.y += top;\n\n// this.editModule.moveTo(out.x, out.y, rt, this.curCursorIdx, this.selectionStartCursorIdx);\n// }\n// protected setCursor(x: number, y1: number, y2: number) {\n// this.editLine.setAttributes({\n// points: [\n// { x, y: y1 },\n// { x, y: y2 }\n// ]\n// });\n// }\n\n// applyUpdate() {\n// this.pluginService.stage.renderNextFrame();\n// }\n// deFocus(e: PointerEvent) {\n// const target = this.currRt as IRichText;\n// if (!target) {\n// return;\n// }\n// target.detachShadow();\n// this.currRt = null;\n// if (this.editLine) {\n// this.editLine.parent.removeChild(this.editLine);\n// this.editLine.release();\n// this.editLine = null;\n\n// this.editBg.parent.removeChild(this.editBg);\n// this.editBg.release();\n// this.editBg = null;\n// }\n// }\n\n// static splitText(text: string) {\n// // 😁这种emoji长度算两个,所以得处理一下\n// return Array.from(text);\n// }\n\n// static tryUpdateRichtext(richtext: IRichText) {\n// const cache = richtext.getFrameCache();\n// if (\n// !cache.lines.every(line =>\n// line.paragraphs.every(\n// item => !(item.text && isString(item.text) && RichTextEditPlugin.splitText(item.text).length > 1)\n// )\n// )\n// ) {\n// const tc: IRichTextCharacter[] = [];\n// richtext.attribute.textConfig.forEach((item: IRichTextParagraphCharacter) => {\n// const textList = RichTextEditPlugin.splitText(item.text.toString());\n// if (isString(item.text) && textList.length > 1) {\n// // 拆分\n// for (let i = 0; i < textList.length; i++) {\n// const t = textList[i];\n// tc.push({ ...item, text: t });\n// }\n// } else {\n// tc.push(item);\n// }\n// });\n// richtext.setAttributes({ textConfig: tc });\n// richtext.doUpdateFrameCache(tc);\n// }\n// }\n\n// onSelect() {\n// return;\n// }\n\n// deactivate(context: IPluginService): void {\n// // context.stage.off('pointerdown', this.handleClick);\n// context.stage.off('pointermove', this.handleMove);\n// context.stage.off('pointerdown', this.handlePointerDown);\n// context.stage.off('pointerup', this.handlePointerUp);\n// context.stage.off('pointerleave', this.handlePointerUp);\n// }\n\n// release() {\n// this.editModule.release();\n// }\n// }\n"]}