@visactor/vrender-core 0.20.10-alpha.1 → 0.20.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/common/path-svg.js +3 -3
- package/cjs/common/path-svg.js.map +1 -1
- package/cjs/core/window.js +3 -2
- package/cjs/core/window.js.map +1 -1
- package/cjs/graphic/config.js +2 -0
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/interface/graphic.d.ts +1 -0
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/render/contributions/render/arc-render.js +30 -18
- package/cjs/render/contributions/render/arc-render.js.map +1 -1
- package/cjs/render/contributions/render/area-render.js +40 -36
- package/cjs/render/contributions/render/area-render.js.map +1 -1
- package/cjs/render/contributions/render/circle-render.js +10 -5
- package/cjs/render/contributions/render/circle-render.js.map +1 -1
- package/cjs/render/contributions/render/group-render.js +10 -5
- package/cjs/render/contributions/render/group-render.js.map +1 -1
- package/cjs/render/contributions/render/image-render.js +26 -22
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/render/contributions/render/path-render.js +10 -5
- package/cjs/render/contributions/render/path-render.js.map +1 -1
- package/cjs/render/contributions/render/polygon-render.js +10 -5
- package/cjs/render/contributions/render/polygon-render.js.map +1 -1
- package/cjs/render/contributions/render/rect-render.js +10 -5
- package/cjs/render/contributions/render/rect-render.js.map +1 -1
- package/cjs/render/contributions/render/symbol-render.js +18 -8
- package/cjs/render/contributions/render/symbol-render.js.map +1 -1
- package/dist/index.es.js +390 -250
- package/es/common/path-svg.js +3 -3
- package/es/common/path-svg.js.map +1 -1
- package/es/core/window.js +3 -1
- package/es/core/window.js.map +1 -1
- package/es/graphic/config.js +2 -0
- package/es/graphic/config.js.map +1 -1
- package/es/interface/graphic.d.ts +1 -0
- package/es/interface/graphic.js.map +1 -1
- package/es/render/contributions/render/arc-render.js +30 -18
- package/es/render/contributions/render/arc-render.js.map +1 -1
- package/es/render/contributions/render/area-render.js +40 -36
- package/es/render/contributions/render/area-render.js.map +1 -1
- package/es/render/contributions/render/circle-render.js +10 -5
- package/es/render/contributions/render/circle-render.js.map +1 -1
- package/es/render/contributions/render/group-render.js +10 -5
- package/es/render/contributions/render/group-render.js.map +1 -1
- package/es/render/contributions/render/image-render.js +26 -22
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/render/contributions/render/path-render.js +10 -5
- package/es/render/contributions/render/path-render.js.map +1 -1
- package/es/render/contributions/render/polygon-render.js +10 -5
- package/es/render/contributions/render/polygon-render.js.map +1 -1
- package/es/render/contributions/render/rect-render.js +10 -5
- package/es/render/contributions/render/rect-render.js.map +1 -1
- package/es/render/contributions/render/symbol-render.js +18 -8
- package/es/render/contributions/render/symbol-render.js.map +1 -1
- package/package.json +2 -2
package/cjs/common/path-svg.js
CHANGED
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@@ -39,11 +39,11 @@ function parseSvgPath(str) {
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for (let i = 0, len = coordsStrArr.length; i < len; i++) coordStr = coordsStrArr[i],
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coordNumber = parseFloat(coordStr), Number.isNaN(coordNumber) || currCommandData.push(coordNumber);
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if (standardCommandLen = commandLengths[commandChar], currCommandData.length - 1 > standardCommandLen) {
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-
let subCommand;
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let subCommand, bestCommandChar = commandChar;
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for (let i = 1, len = currCommandData.length; i < len; i += standardCommandLen) {
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subCommand = [
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subCommand = [ bestCommandChar ];
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for (let j = i, subLen = i + standardCommandLen; j < subLen; j++) subCommand.push(currCommandData[j]);
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-
result.push(subCommand);
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+
result.push(subCommand), "m" === bestCommandChar ? bestCommandChar = "l" : "M" === bestCommandChar && (bestCommandChar = "L");
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}
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} else result.push(currCommandData);
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} else result.push(currCommandData);
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@@ -1 +1 @@
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1
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-
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{"version":3,"sources":["../src/common/path-svg.ts"],"names":[],"mappings":";;;AAmBA,MAAM,aAAa,GAAG,wDAAwD,CAAC;AAC/E,MAAM,cAAc,GAA2B;IAC7C,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;CACL,CAAC;AAEW,QAAA,cAAc,GAAG;IAC5B,CAAC,EAAE,CAAC;IACJ,EAAE,EAAE,CAAC;IACL,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;CACL,CAAC;AAGF,IAAI,QAAgB,CAAC;AACrB,IAAI,SAAiB,CAAC;AACtB,IAAI,WAAiB,CAAC;AACtB,IAAI,QAAgB,CAAC;AACrB,IAAI,WAAmB,CAAC;AACxB,IAAI,kBAA0B,CAAC;AAC/B,SAAgB,YAAY,CAAC,GAAW;IACtC,IAAI,CAAC,GAAG,EAAE;QACR,OAAO,EAAE,CAAC;KACX;IAED,MAAM,KAAK,GAAG,GAAG,CAAC,KAAK,CAAC,8BAA8B,CAAC,CAAC;IACxD,IAAI,KAAK,KAAK,IAAI,EAAE;QAClB,OAAO,EAAE,CAAC;KACX;IAED,IAAI,eAAoC,CAAC;IACzC,IAAI,YAAqC,CAAC;IAC1C,MAAM,MAAM,GAA0B,EAAE,CAAC;IACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;QAChD,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QACpB,SAAS,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAC9B,WAAW,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC1B,eAAe,GAAG,CAAC,WAAW,CAAC,CAAC;QAEhC,YAAY,GAAG,SAAS,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;QAC9C,IAAI,YAAY,KAAK,IAAI,EAAE;YACzB,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YAC7B,SAAS;SACV;QAGD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;YACvD,QAAQ,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YAC3B,WAAW,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE;gBAC9B,eAAe,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;aACnC;SACF;QAGD,kBAAkB,GAAG,cAAc,CAAC,WAAW,CAAC,CAAC;QACjD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,GAAG,kBAAkB,EAAE;YAEnD,IAAI,UAA+B,CAAC;YACpC,IAAI,eAAe,GAAG,WAAW,CAAC;YAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,eAAe,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,IAAI,kBAAkB,EAAE;gBAC9E,UAAU,GAAG,CAAC,eAAe,CAAC,CAAC;gBAC/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,GAAG,kBAAkB,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;oBAChE,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC;iBACrC;gBACD,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBAExB,IAAI,eAAe,KAAK,GAAG,EAAE;oBAC3B,eAAe,GAAG,GAAG,CAAC;iBACvB;qBAAM,IAAI,eAAe,KAAK,GAAG,EAAE;oBAClC,eAAe,GAAG,GAAG,CAAC;iBACvB;aACF;SACF;aAAM;YACL,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SAC9B;KACF;IAED,OAAO,MAAM,CAAC;AAChB,CAAC;AA3DD,oCA2DC","file":"path-svg.js","sourcesContent":["/**\n * 基于fabric.js https://github.com/fabricjs/fabric.js/blob/a709d3be8e5bbdf520ae385ff28bca17a9566d76/src/util/path.js\n * Copyright (c) 2008-2015 Printio (Juriy Zaytsev, Maxim Chernyak)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n SOFTWARE.\n */\nconst rePathCommand = /([-+]?((\\d+\\.\\d+)|((\\d+)|(\\.\\d+)))(?:[eE][-+]?\\d+)?)/gi;\nconst commandLengths: Record<string, number> = {\n m: 2,\n l: 2,\n h: 1,\n v: 1,\n c: 6,\n s: 4,\n q: 4,\n t: 2,\n a: 7,\n M: 2,\n L: 2,\n H: 1,\n V: 1,\n C: 6,\n S: 4,\n Q: 4,\n T: 2,\n A: 7\n};\n\nexport const enumCommandMap = {\n A: 0,\n AT: 1,\n C: 2,\n Z: 3,\n E: 4,\n L: 5,\n M: 6,\n Q: 7,\n R: 8\n};\n\ntype char = string;\nlet currPath: string;\nlet coordsStr: string;\nlet commandChar: char;\nlet coordStr: string;\nlet coordNumber: number;\nlet standardCommandLen: number;\nexport function parseSvgPath(str: string): Array<string | number>[] {\n if (!str) {\n return [];\n }\n // parse str到命令数组\n const paths = str.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi);\n if (paths === null) {\n return [];\n }\n\n let currCommandData: (string | number)[];\n let coordsStrArr: RegExpMatchArray | null;\n const result: (string | number)[][] = [];\n for (let i = 0, len = paths.length; i < len; i++) {\n currPath = paths[i];\n coordsStr = currPath.slice(1);\n commandChar = currPath[0];\n currCommandData = [commandChar];\n\n coordsStrArr = coordsStr.match(rePathCommand);\n if (coordsStrArr === null) {\n result.push(currCommandData);\n continue;\n }\n\n // 转到number\n for (let i = 0, len = coordsStrArr.length; i < len; i++) {\n coordStr = coordsStrArr[i];\n coordNumber = parseFloat(coordStr);\n if (!Number.isNaN(coordNumber)) {\n currCommandData.push(coordNumber);\n }\n }\n\n // 当前命令的参数长度,svg可能会合并多个相同的命令\n standardCommandLen = commandLengths[commandChar];\n if (currCommandData.length - 1 > standardCommandLen) {\n // 如果命令长度超过默认长度,就拆分为多个命令\n let subCommand: (string | number)[];\n let bestCommandChar = commandChar;\n for (let i = 1, len = currCommandData.length; i < len; i += standardCommandLen) {\n subCommand = [bestCommandChar];\n for (let j = i, subLen = i + standardCommandLen; j < subLen; j++) {\n subCommand.push(currCommandData[j]);\n }\n result.push(subCommand);\n // 如果是一堆m命令,后续就转为l命令\n if (bestCommandChar === 'm') {\n bestCommandChar = 'l';\n } else if (bestCommandChar === 'M') {\n bestCommandChar = 'L';\n }\n }\n } else {\n result.push(currCommandData);\n }\n }\n\n return result;\n}\n"]}
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package/cjs/core/window.js
CHANGED
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@@ -12,7 +12,7 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.DefaultWindow = exports.WindowHandlerContribution = exports.VWindow = void 0;
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const inversify_lite_1 = require("../common/inversify-lite"), generator_1 = require("../common/generator"), container_1 = require("../container"), tapable_1 = require("../tapable"), application_1 = require("../application");
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const inversify_lite_1 = require("../common/inversify-lite"), vutils_1 = require("@visactor/vutils"), generator_1 = require("../common/generator"), container_1 = require("../container"), tapable_1 = require("../tapable"), application_1 = require("../application");
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exports.VWindow = Symbol.for("VWindow"), exports.WindowHandlerContribution = Symbol.for("WindowHandlerContribution");
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}
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hasSubView() {
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const viewBox = this._handler.getViewBox();
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return !(0 === viewBox.x1 && 0 === viewBox.y1 && this.width
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return !(0 === viewBox.x1 && 0 === viewBox.y1 && (0, vutils_1.isNumberClose)(this.width, viewBox.width()) && (0,
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vutils_1.isNumberClose)(this.height, viewBox.height()));
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}
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isVisible(bbox) {
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return this._handler.isVisible(bbox);
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package/cjs/core/window.js.map
CHANGED
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{ inject, injectable } from '../common/inversify-lite';\nimport type { IPointLike } from '@visactor/vutils';\nimport { Matrix, type IBoundsLike, type IMatrix, IBounds, Point } from '@visactor/vutils';\nimport { Generator } from '../common/generator';\nimport type {\n ICanvas,\n IContext2d,\n IDomRectLike,\n IGlobal,\n IWindow,\n IWindowHandlerContribution,\n IWindowParams\n} from '../interface';\nimport { container } from '../container';\nimport { SyncHook } from '../tapable';\nimport { application } from '../application';\n\nexport const VWindow = Symbol.for('VWindow');\n\nexport const WindowHandlerContribution = Symbol.for('WindowHandlerContribution');\n\n/**\n * 窗口\n * 对于浏览器,就是管理某个Stage影响的Canvas\n * 对于原生,就是管理这个系统窗口\n */\n@injectable()\nexport class DefaultWindow implements IWindow {\n protected _width: number;\n protected _height: number;\n protected _handler: IWindowHandlerContribution;\n\n hooks = {\n onChange: new SyncHook<[number, number, number, number]>(['x', 'y', 'width', 'height'])\n };\n\n // 父窗口(容器),对于浏览器来说就是container dom\n declare parent: Window;\n // 窗口的大小\n get width(): number {\n if (this._handler) {\n const wh = this._handler.getWH();\n return (this._width = wh.width);\n }\n return this._width;\n }\n get height(): number {\n if (this._handler) {\n const wh = this._handler.getWH();\n return (this._height = wh.height);\n }\n return this._height;\n }\n // 窗口的位置\n // declare x: number;\n // declare y: number;\n declare _uid: number;\n // 窗口操作配置\n declare resizable: boolean;\n declare minHeight: number;\n declare minWidth: number;\n declare maxHeight: number;\n declare maxWidth: number;\n // 窗口配置\n declare title: string;\n\n /* 浏览器环境配置 */\n // 这是主体canvas,对于单图层来说就是绘图canvas\n // 对于多图层画布来说,就是用户传入的或者默认的一个canvas\n declare mainCanvas: ICanvas;\n declare layerCanvas: ICanvas[];\n declare actived: boolean;\n declare global: IGlobal;\n get dpr(): number {\n return this._handler.getDpr();\n }\n\n constructor() {\n this._uid = Generator.GenAutoIncrementId();\n this.global = application.global;\n this.postInit();\n }\n\n protected postInit() {\n this.global.hooks.onSetEnv.tap('window', this.active);\n this.active();\n }\n\n protected active = () => {\n const global = this.global;\n if (!global.env || this.actived) {\n return;\n }\n const handler = container.getNamed<IWindowHandlerContribution>(WindowHandlerContribution, global.env);\n handler.configure(this, global);\n // this.contributions.getContributions().forEach((handlerContribution) => {\n // handlerContribution.configure(this, this.global);\n // });\n this.actived = true;\n };\n\n get style(): CSSStyleDeclaration | Record<string, any> {\n return this._handler.getStyle() ?? {};\n }\n\n set style(style: CSSStyleDeclaration | Record<string, any>) {\n this._handler.setStyle(style);\n }\n\n create(params: IWindowParams): void {\n // 通过handler创建窗口\n this._handler.createWindow(params);\n\n // 使用window的wh\n const windowWH = this._handler.getWH();\n this._width = windowWH.width;\n this._height = windowWH.height;\n\n // 设置viewBox\n if (params.viewBox) {\n this.setViewBox(params.viewBox);\n } else {\n if (params.canvasControled !== false) {\n this.setViewBox({ x1: 0, y1: 0, x2: this._width, y2: this._height });\n } else {\n this.setViewBox({ x1: 0, y1: 0, x2: params.width ?? this._width, y2: params.height ?? this._height });\n }\n }\n\n // 使用window的xy\n // const windowXY = this._handler.getXY();\n // this.x = windowXY.x;\n // this.y = windowXY.y;\n // 使用window的title\n this.title = this._handler.getTitle();\n this.resizable = true;\n }\n\n setWindowHandler(handler: IWindowHandlerContribution) {\n this._handler = handler;\n }\n\n setDpr(dpr: number): void {\n return this._handler.setDpr(dpr);\n }\n resize(w: number, h: number): void {\n return this._handler.resizeWindow(w, h);\n }\n configure(): void {\n throw new Error('暂不支持');\n }\n release(): void {\n this.global.hooks.onSetEnv.unTap('window', this.active);\n\n return this._handler.releaseWindow();\n }\n getContext(): IContext2d {\n return this._handler.getContext();\n }\n getNativeHandler(): ICanvas {\n return this._handler.getNativeHandler();\n }\n getImageBuffer(type?: string): any {\n if (!this._handler.getImageBuffer) {\n return null;\n }\n return this._handler.getImageBuffer(type);\n }\n\n addEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n ): void;\n addEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions\n ): void {\n return this._handler.addEventListener(type, listener, options);\n }\n removeEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | EventListenerOptions\n ): void;\n removeEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions\n ): void {\n return this._handler.removeEventListener(type, listener, options);\n }\n\n dispatchEvent(event: any): boolean {\n return this._handler.dispatchEvent(event);\n }\n\n getBoundingClientRect(): IDomRectLike {\n return this._handler.getBoundingClientRect();\n }\n\n getContainer(): HTMLElement | any {\n return this._handler.container;\n }\n\n clearViewBox(color?: string) {\n this._handler.clearViewBox(color);\n }\n setViewBox(viewBox: IBoundsLike) {\n this._handler.setViewBox(viewBox);\n }\n setViewBoxTransform(a: number, b: number, c: number, d: number, e: number, f: number) {\n this._handler.setViewBoxTransform(a, b, c, d, e, f);\n }\n getViewBox() {\n return this._handler.getViewBox();\n }\n getViewBoxTransform() {\n return this._handler.getViewBoxTransform();\n }\n pointTransform(x: number, y: number): IPointLike {\n const vb = this._handler.getViewBox();\n const m = this._handler.getViewBoxTransform();\n const nextP = { x, y };\n m.transformPoint({ x, y }, nextP);\n nextP.x -= vb.x1;\n nextP.y -= vb.y1;\n return nextP;\n }\n\n hasSubView() {\n const viewBox = this._handler.getViewBox();\n return !(\n viewBox.x1 === 0 &&\n viewBox.y1 === 0 &&\n this.width === viewBox.width() &&\n this.height === viewBox.height()\n );\n }\n\n isVisible(bbox?: IBoundsLike): boolean {\n return this._handler.isVisible(bbox);\n }\n\n onVisibleChange(cb: (currentVisible: boolean) => void) {\n return this._handler.onVisibleChange(cb);\n }\n\n getTopLeft(baseWindow?: boolean): { top: number; left: number } {\n return this._handler.getTopLeft(baseWindow);\n }\n}\n"]}
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+
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{ inject, injectable } from '../common/inversify-lite';\nimport type { IPointLike } from '@visactor/vutils';\nimport { Matrix, type IBoundsLike, type IMatrix, IBounds, Point, isEqual, isNumberClose } from '@visactor/vutils';\nimport { Generator } from '../common/generator';\nimport type {\n ICanvas,\n IContext2d,\n IDomRectLike,\n IGlobal,\n IWindow,\n IWindowHandlerContribution,\n IWindowParams\n} from '../interface';\nimport { container } from '../container';\nimport { SyncHook } from '../tapable';\nimport { application } from '../application';\n\nexport const VWindow = Symbol.for('VWindow');\n\nexport const WindowHandlerContribution = Symbol.for('WindowHandlerContribution');\n\n/**\n * 窗口\n * 对于浏览器,就是管理某个Stage影响的Canvas\n * 对于原生,就是管理这个系统窗口\n */\n@injectable()\nexport class DefaultWindow implements IWindow {\n protected _width: number;\n protected _height: number;\n protected _handler: IWindowHandlerContribution;\n\n hooks = {\n onChange: new SyncHook<[number, number, number, number]>(['x', 'y', 'width', 'height'])\n };\n\n // 父窗口(容器),对于浏览器来说就是container dom\n declare parent: Window;\n // 窗口的大小\n get width(): number {\n if (this._handler) {\n const wh = this._handler.getWH();\n return (this._width = wh.width);\n }\n return this._width;\n }\n get height(): number {\n if (this._handler) {\n const wh = this._handler.getWH();\n return (this._height = wh.height);\n }\n return this._height;\n }\n // 窗口的位置\n // declare x: number;\n // declare y: number;\n declare _uid: number;\n // 窗口操作配置\n declare resizable: boolean;\n declare minHeight: number;\n declare minWidth: number;\n declare maxHeight: number;\n declare maxWidth: number;\n // 窗口配置\n declare title: string;\n\n /* 浏览器环境配置 */\n // 这是主体canvas,对于单图层来说就是绘图canvas\n // 对于多图层画布来说,就是用户传入的或者默认的一个canvas\n declare mainCanvas: ICanvas;\n declare layerCanvas: ICanvas[];\n declare actived: boolean;\n declare global: IGlobal;\n get dpr(): number {\n return this._handler.getDpr();\n }\n\n constructor() {\n this._uid = Generator.GenAutoIncrementId();\n this.global = application.global;\n this.postInit();\n }\n\n protected postInit() {\n this.global.hooks.onSetEnv.tap('window', this.active);\n this.active();\n }\n\n protected active = () => {\n const global = this.global;\n if (!global.env || this.actived) {\n return;\n }\n const handler = container.getNamed<IWindowHandlerContribution>(WindowHandlerContribution, global.env);\n handler.configure(this, global);\n // this.contributions.getContributions().forEach((handlerContribution) => {\n // handlerContribution.configure(this, this.global);\n // });\n this.actived = true;\n };\n\n get style(): CSSStyleDeclaration | Record<string, any> {\n return this._handler.getStyle() ?? {};\n }\n\n set style(style: CSSStyleDeclaration | Record<string, any>) {\n this._handler.setStyle(style);\n }\n\n create(params: IWindowParams): void {\n // 通过handler创建窗口\n this._handler.createWindow(params);\n\n // 使用window的wh\n const windowWH = this._handler.getWH();\n this._width = windowWH.width;\n this._height = windowWH.height;\n\n // 设置viewBox\n if (params.viewBox) {\n this.setViewBox(params.viewBox);\n } else {\n if (params.canvasControled !== false) {\n this.setViewBox({ x1: 0, y1: 0, x2: this._width, y2: this._height });\n } else {\n this.setViewBox({ x1: 0, y1: 0, x2: params.width ?? this._width, y2: params.height ?? this._height });\n }\n }\n\n // 使用window的xy\n // const windowXY = this._handler.getXY();\n // this.x = windowXY.x;\n // this.y = windowXY.y;\n // 使用window的title\n this.title = this._handler.getTitle();\n this.resizable = true;\n }\n\n setWindowHandler(handler: IWindowHandlerContribution) {\n this._handler = handler;\n }\n\n setDpr(dpr: number): void {\n return this._handler.setDpr(dpr);\n }\n resize(w: number, h: number): void {\n return this._handler.resizeWindow(w, h);\n }\n configure(): void {\n throw new Error('暂不支持');\n }\n release(): void {\n this.global.hooks.onSetEnv.unTap('window', this.active);\n\n return this._handler.releaseWindow();\n }\n getContext(): IContext2d {\n return this._handler.getContext();\n }\n getNativeHandler(): ICanvas {\n return this._handler.getNativeHandler();\n }\n getImageBuffer(type?: string): any {\n if (!this._handler.getImageBuffer) {\n return null;\n }\n return this._handler.getImageBuffer(type);\n }\n\n addEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n ): void;\n addEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions\n ): void {\n return this._handler.addEventListener(type, listener, options);\n }\n removeEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | EventListenerOptions\n ): void;\n removeEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions\n ): void {\n return this._handler.removeEventListener(type, listener, options);\n }\n\n dispatchEvent(event: any): boolean {\n return this._handler.dispatchEvent(event);\n }\n\n getBoundingClientRect(): IDomRectLike {\n return this._handler.getBoundingClientRect();\n }\n\n getContainer(): HTMLElement | any {\n return this._handler.container;\n }\n\n clearViewBox(color?: string) {\n this._handler.clearViewBox(color);\n }\n setViewBox(viewBox: IBoundsLike) {\n this._handler.setViewBox(viewBox);\n }\n setViewBoxTransform(a: number, b: number, c: number, d: number, e: number, f: number) {\n this._handler.setViewBoxTransform(a, b, c, d, e, f);\n }\n getViewBox() {\n return this._handler.getViewBox();\n }\n getViewBoxTransform() {\n return this._handler.getViewBoxTransform();\n }\n pointTransform(x: number, y: number): IPointLike {\n const vb = this._handler.getViewBox();\n const m = this._handler.getViewBoxTransform();\n const nextP = { x, y };\n m.transformPoint({ x, y }, nextP);\n nextP.x -= vb.x1;\n nextP.y -= vb.y1;\n return nextP;\n }\n\n hasSubView() {\n const viewBox = this._handler.getViewBox();\n return !(\n viewBox.x1 === 0 &&\n viewBox.y1 === 0 &&\n isNumberClose(this.width, viewBox.width()) &&\n isNumberClose(this.height, viewBox.height())\n );\n }\n\n isVisible(bbox?: IBoundsLike): boolean {\n return this._handler.isVisible(bbox);\n }\n\n onVisibleChange(cb: (currentVisible: boolean) => void) {\n return this._handler.onVisibleChange(cb);\n }\n\n getTopLeft(baseWindow?: boolean): { top: number; left: number } {\n return this._handler.getTopLeft(baseWindow);\n }\n}\n"]}
|
package/cjs/graphic/config.js
CHANGED
|
@@ -131,6 +131,7 @@ exports.DefaultConnectAttribute = {
|
|
|
131
131
|
zIndex: 0,
|
|
132
132
|
layout: null,
|
|
133
133
|
boundsPadding: 0,
|
|
134
|
+
fillStrokeOrder: 0,
|
|
134
135
|
renderStyle: "default",
|
|
135
136
|
pickMode: "accurate",
|
|
136
137
|
customPickShape: null,
|
|
@@ -196,6 +197,7 @@ exports.DefaultArcAttribute = Object.assign(Object.assign({}, exports.DefaultAtt
|
|
|
196
197
|
curveTension: 1
|
|
197
198
|
}), exports.DefaultPathAttribute = Object.assign(Object.assign({}, exports.DefaultAttribute), {
|
|
198
199
|
path: new custom_path2d_1.CustomPath2D,
|
|
200
|
+
fillStrokeOrder: 1,
|
|
199
201
|
customPath: () => {
|
|
200
202
|
vutils_1.Logger.getInstance().warn("空函数");
|
|
201
203
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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存放公共属性\nimport { Logger, Matrix, pi2 } from '@visactor/vutils';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport type {\n IArcGraphicAttribute,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n ICircleGraphicAttribute,\n IFillStyle,\n IGlyphGraphicAttribute,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n IPolygonGraphicAttribute,\n IRect3dGraphicAttribute,\n IRectGraphicAttribute,\n IStrokeStyle,\n IGraphicStyle,\n ISymbolGraphicAttribute,\n ITextAttribute,\n ITextGraphicAttribute,\n IRichTextGraphicAttribute,\n ITransform,\n RichTextWordBreak,\n RichTextVerticalDirection,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n IRichTextIconGraphicAttribute,\n IConnectedStyle,\n ILayout,\n IDebugType,\n IPickStyle\n} from '../interface';\n\nexport const DefaultLayout: ILayout = {\n alignSelf: 'auto'\n};\n\nexport const DefaultTransform: ITransform = {\n x: 0,\n y: 0,\n z: 0,\n dx: 0,\n dy: 0,\n dz: 0,\n scrollX: 0,\n scrollY: 0,\n scaleX: 1,\n scaleY: 1,\n scaleZ: 1,\n angle: 0,\n alpha: 0,\n beta: 0,\n scaleCenter: [0, 0],\n anchor: [0, 0],\n anchor3d: [0, 0],\n postMatrix: new Matrix()\n};\n\nexport const DefaultFillStyle: IFillStyle = {\n fillOpacity: 1,\n fill: false,\n shadowBlur: 0,\n shadowColor: 'black',\n shadowOffsetX: 0,\n shadowOffsetY: 0\n};\n\nconst commonStroke: Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> = {\n strokeOpacity: 1,\n lineDash: [],\n lineDashOffset: 0,\n lineWidth: 1,\n lineCap: 'butt',\n lineJoin: 'miter',\n miterLimit: 10,\n strokeBoundsBuffer: 2,\n stroke: false\n};\n\nexport const DefaultStrokeStyle: IStrokeStyle = {\n outerBorder: { ...commonStroke, distance: 0 },\n innerBorder: { ...commonStroke, distance: 0 },\n ...commonStroke\n};\n\nexport const DefaultTextStyle: Required<ITextAttribute> = {\n text: '',\n maxLineWidth: Infinity,\n textAlign: 'left',\n textBaseline: 'alphabetic',\n fontSize: 16,\n // @ts-ignore\n fontFamily: `PingFang SC,Microsoft Yahei,system-ui,-apple-system,segoe ui,\n Roboto,Helvetica,Arial,sans-serif, apple color emoji,segoe ui emoji,segoe ui symbol`,\n fontWeight: '',\n ellipsis: '…',\n fontVariant: '',\n fontStyle: '',\n lineHeight: undefined,\n underline: 0,\n lineThrough: 0,\n scaleIn3d: false,\n direction: 'horizontal',\n wordBreak: 'break-all',\n ignoreBuf: false,\n verticalMode: 0,\n wrap: false,\n whiteSpace: 'no-wrap',\n heightLimit: Infinity,\n lineClamp: Infinity,\n suffixPosition: 'end',\n underlineDash: [],\n underlineOffset: 0,\n disableAutoClipedPoptip: undefined\n};\n\nexport const DefaultPickStyle: IPickStyle = {\n pickStrokeBuffer: 0\n};\n\nexport const DefaultStyle: IGraphicStyle = {\n forceBoundsWidth: undefined,\n forceBoundsHeight: undefined,\n opacity: 1,\n background: null,\n backgroundOpacity: 1,\n backgroundCornerRadius: 0,\n texture: null,\n textureColor: 'black',\n textureSize: 10,\n texturePadding: 2,\n backgroundMode: 'no-repeat',\n backgroundFit: true,\n blur: 0,\n cursor: null,\n html: null,\n react: null,\n ...DefaultFillStyle,\n ...DefaultStrokeStyle,\n ...DefaultLayout,\n ...DefaultPickStyle\n};\n\nexport const DefaultConnectAttribute: Required<IConnectedStyle> = {\n connectedType: 'none',\n // connectedStyle: {\n // stroke: DefaultStrokeStyle.stroke,\n // strokeOpacity: DefaultStrokeStyle.strokeOpacity,\n // lineDash: DefaultStrokeStyle.lineDash,\n // lineDashOffset: DefaultStrokeStyle.lineDashOffset,\n // lineCap: DefaultStrokeStyle.lineCap,\n // lineJoin: DefaultStrokeStyle.lineJoin,\n // lineWidth: DefaultStrokeStyle.lineWidth,\n // fill: DefaultFillStyle.fill,\n // fillOpacity: DefaultFillStyle.fillOpacity\n // },\n connectedStyle: {}, // 默认全都继承父属性\n connectedX: NaN,\n connectedY: NaN\n} as IConnectedStyle;\n\nexport const DefaultDebugAttribute: Required<IDebugType> = {\n _debug_bounds: false\n};\n\nexport const DefaultAttribute: Required<IGraphicAttribute> = {\n strokeSeg: null,\n renderable: true,\n pickable: true,\n shadowGraphic: undefined,\n childrenPickable: true,\n fillPickable: true,\n strokePickable: true,\n visible: true,\n zIndex: 0,\n layout: null,\n boundsPadding: 0,\n renderStyle: 'default',\n pickMode: 'accurate',\n customPickShape: null,\n boundsMode: 'accurate',\n keepDirIn3d: true,\n shadowRootIdx: 1,\n globalZIndex: 1,\n globalCompositeOperation: '',\n overflow: 'hidden',\n shadowPickMode: 'graphic',\n ...DefaultDebugAttribute,\n ...DefaultStyle,\n ...DefaultTransform\n};\n\nexport function addAttributeToPrototype(obj: Record<string, any>, c: any, keys: string[]) {\n keys.forEach(key => {\n c.prototype[key] = obj[key];\n });\n}\nexport function rewriteProto(obj: Record<string, any>, c: Record<string, any>) {\n Object.setPrototypeOf(obj, c);\n}\n\nexport const DefaultArcAttribute: Required<IArcGraphicAttribute> = {\n ...DefaultAttribute,\n startAngle: 0,\n endAngle: pi2,\n innerRadius: 0,\n outerRadius: 1,\n innerPadding: 0,\n outerPadding: 0,\n cornerRadius: 0,\n padRadius: 0,\n padAngle: 0,\n cap: false,\n forceShowCap: false\n};\n\nexport const DefaultAreaAttribute: Required<IAreaGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultConnectAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1,\n closePath: false,\n curveTension: 1\n};\n\nexport const DefaultCircleAttribute: Required<ICircleGraphicAttribute> = {\n ...DefaultAttribute,\n radius: 1,\n startAngle: 0,\n endAngle: pi2\n};\n\nexport const DefaultGroupAttribute: Required<IGroupGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n cornerRadius: 0,\n path: [],\n clip: false,\n visibleAll: true,\n display: 'relative',\n flexDirection: 'row',\n flexWrap: 'wrap',\n justifyContent: 'flex-start',\n alignItems: 'flex-start',\n alignContent: 'flex-start',\n baseOpacity: 1\n};\n\nexport const DefaultGlyphAttribute: Required<IGlyphGraphicAttribute> = {\n ...DefaultAttribute,\n path: '',\n width: 0,\n height: 0,\n cornerRadius: 0,\n clip: false\n};\n\nexport const DefaultLineAttribute: Required<ILineGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultConnectAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1,\n clipRangeByDimension: 'default',\n closePath: false,\n curveTension: 1\n};\n\nexport const DefaultPathAttribute: Required<IPathGraphicAttribute> = {\n ...DefaultAttribute,\n path: new CustomPath2D(),\n customPath: () => {\n Logger.getInstance().warn('空函数');\n }\n};\n\nexport const DefaultPolygonAttribute: Required<IPolygonGraphicAttribute> = {\n ...DefaultAttribute,\n points: [],\n cornerRadius: 0,\n closePath: true\n};\n\nexport const DefaultRectAttribute: Required<IRectGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n x1: 0,\n y1: 0,\n strokeBoundsBuffer: 0,\n cornerRadius: 0\n};\n\nexport const DefaultRect3dAttribute: Required<IRect3dGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n x1: 0,\n y1: 0,\n cornerRadius: 0,\n length: 0\n};\n\nexport const DefaultSymbolAttribute: Required<ISymbolGraphicAttribute> = {\n ...DefaultAttribute,\n symbolType: 'circle',\n size: 10, // 外接**正方形**的边长\n keepDirIn3d: true\n};\n\nexport const DefaultTextAttribute: Required<ITextGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultTextStyle,\n strokeBoundsBuffer: 0,\n keepDirIn3d: true\n};\n\nexport const DefaultRichTextAttribute: Required<IRichTextGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultTextStyle,\n editable: false,\n width: 300,\n height: 300,\n ellipsis: true,\n wordBreak: 'break-word' as RichTextWordBreak,\n verticalDirection: 'top' as RichTextVerticalDirection,\n textAlign: 'left' as RichTextGlobalAlignType,\n textBaseline: 'top' as RichTextGlobalBaselineType,\n layoutDirection: 'horizontal',\n textConfig: [],\n disableAutoWrapLine: false,\n maxHeight: undefined,\n maxWidth: undefined,\n singleLine: false\n};\n\nexport const DefaultImageAttribute: Required<IImageGraphicAttribute> = {\n repeatX: 'no-repeat',\n repeatY: 'no-repeat',\n image: '',\n width: 0,\n height: 0,\n ...DefaultAttribute,\n fill: true,\n cornerRadius: 0\n};\n\nexport const DefaultRichTextIconAttribute: Required<IRichTextIconGraphicAttribute> = {\n ...DefaultImageAttribute,\n backgroundShowMode: 'never',\n backgroundWidth: 0,\n backgroundHeight: 0,\n textAlign: 'left',\n textBaseline: 'middle',\n direction: 'horizontal',\n margin: 0,\n id: '',\n\n width: 20,\n height: 20,\n backgroundFill: 'rgba(101, 117, 168, 0.1)',\n backgroundFillOpacity: 1,\n backgroundStroke: false,\n backgroundStrokeOpacity: 1,\n backgroundRadius: 4,\n opacity: 1\n};\n"]}
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存放公共属性\nimport { Logger, Matrix, pi2 } from '@visactor/vutils';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport type {\n IArcGraphicAttribute,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n ICircleGraphicAttribute,\n IFillStyle,\n IGlyphGraphicAttribute,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n IPolygonGraphicAttribute,\n IRect3dGraphicAttribute,\n IRectGraphicAttribute,\n IStrokeStyle,\n IGraphicStyle,\n ISymbolGraphicAttribute,\n ITextAttribute,\n ITextGraphicAttribute,\n IRichTextGraphicAttribute,\n ITransform,\n RichTextWordBreak,\n RichTextVerticalDirection,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n IRichTextIconGraphicAttribute,\n IConnectedStyle,\n ILayout,\n IDebugType,\n IPickStyle\n} from '../interface';\n\nexport const DefaultLayout: ILayout = {\n alignSelf: 'auto'\n};\n\nexport const DefaultTransform: ITransform = {\n x: 0,\n y: 0,\n z: 0,\n dx: 0,\n dy: 0,\n dz: 0,\n scrollX: 0,\n scrollY: 0,\n scaleX: 1,\n scaleY: 1,\n scaleZ: 1,\n angle: 0,\n alpha: 0,\n beta: 0,\n scaleCenter: [0, 0],\n anchor: [0, 0],\n anchor3d: [0, 0],\n postMatrix: new Matrix()\n};\n\nexport const DefaultFillStyle: IFillStyle = {\n fillOpacity: 1,\n fill: false,\n shadowBlur: 0,\n shadowColor: 'black',\n shadowOffsetX: 0,\n shadowOffsetY: 0\n};\n\nconst commonStroke: Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> = {\n strokeOpacity: 1,\n lineDash: [],\n lineDashOffset: 0,\n lineWidth: 1,\n lineCap: 'butt',\n lineJoin: 'miter',\n miterLimit: 10,\n strokeBoundsBuffer: 2,\n stroke: false\n};\n\nexport const DefaultStrokeStyle: IStrokeStyle = {\n outerBorder: { ...commonStroke, distance: 0 },\n innerBorder: { ...commonStroke, distance: 0 },\n ...commonStroke\n};\n\nexport const DefaultTextStyle: Required<ITextAttribute> = {\n text: '',\n maxLineWidth: Infinity,\n textAlign: 'left',\n textBaseline: 'alphabetic',\n fontSize: 16,\n // @ts-ignore\n fontFamily: `PingFang SC,Microsoft Yahei,system-ui,-apple-system,segoe ui,\n Roboto,Helvetica,Arial,sans-serif, apple color emoji,segoe ui emoji,segoe ui symbol`,\n fontWeight: '',\n ellipsis: '…',\n fontVariant: '',\n fontStyle: '',\n lineHeight: undefined,\n underline: 0,\n lineThrough: 0,\n scaleIn3d: false,\n direction: 'horizontal',\n wordBreak: 'break-all',\n ignoreBuf: false,\n verticalMode: 0,\n wrap: false,\n whiteSpace: 'no-wrap',\n heightLimit: Infinity,\n lineClamp: Infinity,\n suffixPosition: 'end',\n underlineDash: [],\n underlineOffset: 0,\n disableAutoClipedPoptip: undefined\n};\n\nexport const DefaultPickStyle: IPickStyle = {\n pickStrokeBuffer: 0\n};\n\nexport const DefaultStyle: IGraphicStyle = {\n forceBoundsWidth: undefined,\n forceBoundsHeight: undefined,\n opacity: 1,\n background: null,\n backgroundOpacity: 1,\n backgroundCornerRadius: 0,\n texture: null,\n textureColor: 'black',\n textureSize: 10,\n texturePadding: 2,\n backgroundMode: 'no-repeat',\n backgroundFit: true,\n blur: 0,\n cursor: null,\n html: null,\n react: null,\n ...DefaultFillStyle,\n ...DefaultStrokeStyle,\n ...DefaultLayout,\n ...DefaultPickStyle\n};\n\nexport const DefaultConnectAttribute: Required<IConnectedStyle> = {\n connectedType: 'none',\n // connectedStyle: {\n // stroke: DefaultStrokeStyle.stroke,\n // strokeOpacity: DefaultStrokeStyle.strokeOpacity,\n // lineDash: DefaultStrokeStyle.lineDash,\n // lineDashOffset: DefaultStrokeStyle.lineDashOffset,\n // lineCap: DefaultStrokeStyle.lineCap,\n // lineJoin: DefaultStrokeStyle.lineJoin,\n // lineWidth: DefaultStrokeStyle.lineWidth,\n // fill: DefaultFillStyle.fill,\n // fillOpacity: DefaultFillStyle.fillOpacity\n // },\n connectedStyle: {}, // 默认全都继承父属性\n connectedX: NaN,\n connectedY: NaN\n} as IConnectedStyle;\n\nexport const DefaultDebugAttribute: Required<IDebugType> = {\n _debug_bounds: false\n};\n\nexport const DefaultAttribute: Required<IGraphicAttribute> = {\n strokeSeg: null,\n renderable: true,\n pickable: true,\n shadowGraphic: undefined,\n childrenPickable: true,\n fillPickable: true,\n strokePickable: true,\n visible: true,\n zIndex: 0,\n layout: null,\n boundsPadding: 0,\n fillStrokeOrder: 0,\n renderStyle: 'default',\n pickMode: 'accurate',\n customPickShape: null,\n boundsMode: 'accurate',\n keepDirIn3d: true,\n shadowRootIdx: 1,\n globalZIndex: 1,\n globalCompositeOperation: '',\n overflow: 'hidden',\n shadowPickMode: 'graphic',\n ...DefaultDebugAttribute,\n ...DefaultStyle,\n ...DefaultTransform\n};\n\nexport function addAttributeToPrototype(obj: Record<string, any>, c: any, keys: string[]) {\n keys.forEach(key => {\n c.prototype[key] = obj[key];\n });\n}\nexport function rewriteProto(obj: Record<string, any>, c: Record<string, any>) {\n Object.setPrototypeOf(obj, c);\n}\n\nexport const DefaultArcAttribute: Required<IArcGraphicAttribute> = {\n ...DefaultAttribute,\n startAngle: 0,\n endAngle: pi2,\n innerRadius: 0,\n outerRadius: 1,\n innerPadding: 0,\n outerPadding: 0,\n cornerRadius: 0,\n padRadius: 0,\n padAngle: 0,\n cap: false,\n forceShowCap: false\n};\n\nexport const DefaultAreaAttribute: Required<IAreaGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultConnectAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1,\n closePath: false,\n curveTension: 1\n};\n\nexport const DefaultCircleAttribute: Required<ICircleGraphicAttribute> = {\n ...DefaultAttribute,\n radius: 1,\n startAngle: 0,\n endAngle: pi2\n};\n\nexport const DefaultGroupAttribute: Required<IGroupGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n cornerRadius: 0,\n path: [],\n clip: false,\n visibleAll: true,\n display: 'relative',\n flexDirection: 'row',\n flexWrap: 'wrap',\n justifyContent: 'flex-start',\n alignItems: 'flex-start',\n alignContent: 'flex-start',\n baseOpacity: 1\n};\n\nexport const DefaultGlyphAttribute: Required<IGlyphGraphicAttribute> = {\n ...DefaultAttribute,\n path: '',\n width: 0,\n height: 0,\n cornerRadius: 0,\n clip: false\n};\n\nexport const DefaultLineAttribute: Required<ILineGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultConnectAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1,\n clipRangeByDimension: 'default',\n closePath: false,\n curveTension: 1\n};\n\nexport const DefaultPathAttribute: Required<IPathGraphicAttribute> = {\n ...DefaultAttribute,\n path: new CustomPath2D(),\n fillStrokeOrder: 1,\n customPath: () => {\n Logger.getInstance().warn('空函数');\n }\n};\n\nexport const DefaultPolygonAttribute: Required<IPolygonGraphicAttribute> = {\n ...DefaultAttribute,\n points: [],\n cornerRadius: 0,\n closePath: true\n};\n\nexport const DefaultRectAttribute: Required<IRectGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n x1: 0,\n y1: 0,\n strokeBoundsBuffer: 0,\n cornerRadius: 0\n};\n\nexport const DefaultRect3dAttribute: Required<IRect3dGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n x1: 0,\n y1: 0,\n cornerRadius: 0,\n length: 0\n};\n\nexport const DefaultSymbolAttribute: Required<ISymbolGraphicAttribute> = {\n ...DefaultAttribute,\n symbolType: 'circle',\n size: 10, // 外接**正方形**的边长\n keepDirIn3d: true\n};\n\nexport const DefaultTextAttribute: Required<ITextGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultTextStyle,\n strokeBoundsBuffer: 0,\n keepDirIn3d: true\n};\n\nexport const DefaultRichTextAttribute: Required<IRichTextGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultTextStyle,\n editable: false,\n width: 300,\n height: 300,\n ellipsis: true,\n wordBreak: 'break-word' as RichTextWordBreak,\n verticalDirection: 'top' as RichTextVerticalDirection,\n textAlign: 'left' as RichTextGlobalAlignType,\n textBaseline: 'top' as RichTextGlobalBaselineType,\n layoutDirection: 'horizontal',\n textConfig: [],\n disableAutoWrapLine: false,\n maxHeight: undefined,\n maxWidth: undefined,\n singleLine: false\n};\n\nexport const DefaultImageAttribute: Required<IImageGraphicAttribute> = {\n repeatX: 'no-repeat',\n repeatY: 'no-repeat',\n image: '',\n width: 0,\n height: 0,\n ...DefaultAttribute,\n fill: true,\n cornerRadius: 0\n};\n\nexport const DefaultRichTextIconAttribute: Required<IRichTextIconGraphicAttribute> = {\n ...DefaultImageAttribute,\n backgroundShowMode: 'never',\n backgroundWidth: 0,\n backgroundHeight: 0,\n textAlign: 'left',\n textBaseline: 'middle',\n direction: 'horizontal',\n margin: 0,\n id: '',\n\n width: 20,\n height: 20,\n backgroundFill: 'rgba(101, 117, 168, 0.1)',\n backgroundFillOpacity: 1,\n backgroundStroke: false,\n backgroundStrokeOpacity: 1,\n backgroundRadius: 4,\n opacity: 1\n};\n"]}
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@@ -169,6 +169,7 @@ export type IGraphicAttribute = IDebugType & IGraphicStyle & ITransform & {
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169
169
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globalZIndex: number;
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170
170
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globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';
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171
171
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overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';
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172
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+
fillStrokeOrder: number;
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172
173
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};
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173
174
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export interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {
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174
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attribute: Partial<T>;
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@@ -1 +1 @@
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1
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n // 绘制fill和stroke的顺序,为0表示fill先绘制,1表示stroke先绘制\n fillStrokeOrder: number;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n slience?: boolean;\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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const arcAttribute = (0, theme_1.getTheme)(arc, null == params ? void 0 : params.theme).arc, {fill: fill = arcAttribute.fill, stroke: stroke = arcAttribute.stroke, x: originX = arcAttribute.x, y: originY = arcAttribute.y} = arc.attribute, data = this.valid(arc, arcAttribute, fillCb, strokeCb);
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const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data, {outerPadding: outerPadding = arcAttribute.outerPadding, innerPadding: innerPadding = arcAttribute.innerPadding, cap: cap = arcAttribute.cap, forceShowCap: forceShowCap = arcAttribute.forceShowCap} = arc.attribute;
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let {outerRadius: outerRadius = arcAttribute.outerRadius, innerRadius: innerRadius = arcAttribute.innerRadius} = arc.attribute;
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{ abs, atan2, cos, epsilon, min, sin, pi2, isBoolean } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { parseStroke } from '../../../common/utils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { calculateArcCornerRadius } from '../render/utils';\nimport type {\n IContext2d,\n IArc,\n IPath2D,\n IGraphicAttribute,\n IMarkAttribute,\n IThemeAttribute,\n IGradientColor,\n IArcRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IConicalGradient\n} from '../../../interface';\nimport { cornerTangents, drawArcPath, fillVisible } from './utils';\nimport { getConicGradientAt } from '../../../canvas/conical-gradient';\nimport { ArcRenderContribution } from './contributions/constants';\nimport { ARC_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRender } from './base-render';\nimport {\n defaultArcBackgroundRenderContribution,\n defaultArcRenderContribution,\n defaultArcTextureRenderContribution\n} from './contributions';\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n@injectable()\nexport class DefaultCanvasArcRender extends BaseRender<IArc> implements IGraphicRender {\n type: 'arc';\n numberType: number = ARC_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ArcRenderContribution)\n protected readonly arcRenderContribitions: IContributionProvider<IArcRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultArcRenderContribution,\n defaultArcBackgroundRenderContribution,\n defaultArcTextureRenderContribution\n ];\n this.init(arcRenderContribitions);\n }\n\n // 绘制尾部cap\n drawArcTailCapPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n _sa: number,\n _ea: number\n ) {\n const capAngle = _ea - _sa;\n const data = arc.getParsedAngle();\n const startAngle = data.startAngle;\n let endAngle = data.endAngle;\n endAngle = _ea;\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const {\n outerDeltaAngle,\n xors,\n yors,\n xirs,\n yirs,\n limitedOcr,\n outerCornerRadiusStart,\n outerCornerRadiusEnd,\n maxOuterCornerRadius,\n xore,\n yore,\n xire,\n yire,\n limitedIcr,\n innerDeltaAngle,\n innerStartAngle,\n innerCornerRadiusStart,\n innerCornerRadiusEnd,\n maxInnerCornerRadius\n } = calculateArcCornerRadius(arc, startAngle, endAngle, innerRadius, outerRadius);\n\n if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n const a1 = endAngle - capAngle - 0.03;\n const a2 = atan2(t1.y11, t1.x11);\n context.arc(cx, cy, outerRadius, a1, a2, !clockwise);\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n }\n } else {\n context.moveTo(cx + xors, cy + yors);\n }\n // else {\n // // Or is the outer ring just a circular arc?\n // if (!partStroke || partStroke[0]) {\n // context.moveTo(cx + xors, cy + yors);\n // context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n // } else {\n // // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n // }\n // }\n // // Is there no inner ring, and it’s a circular sector?\n // // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n context.lineTo(cx + xire, cy + yire);\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n const a1 = atan2(t0.cy + t0.y11, t0.cx + t0.x11);\n const a2 = endAngle - capAngle - 0.03;\n context.arc(cx, cy, innerRadius, a1, a2, clockwise);\n }\n } else {\n context.lineTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n\n return collapsedToLine;\n }\n\n drawShape(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc, params?.theme).arc;\n const {\n fill = arcAttribute.fill,\n stroke = arcAttribute.stroke,\n x: originX = arcAttribute.x,\n y: originY = arcAttribute.y\n } = arc.attribute;\n const data = this.valid(arc, arcAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const {\n outerPadding = arcAttribute.outerPadding,\n innerPadding = arcAttribute.innerPadding,\n cap = arcAttribute.cap,\n forceShowCap = arcAttribute.forceShowCap\n } = arc.attribute;\n let { outerRadius = arcAttribute.outerRadius, innerRadius = arcAttribute.innerRadius } = arc.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n // 判断是否是环形渐变,且有头部cap,那就偏移渐变色角度\n let conicalOffset = 0;\n const tempChangeConicalColor =\n ((isBoolean(cap) && cap) || (cap as boolean[])[0]) && (fill as IGradientColor).gradient === 'conical';\n if (tempChangeConicalColor) {\n const { sc, startAngle, endAngle } = arc.getParsedAngle();\n if (abs(endAngle - startAngle) < pi2 - epsilon) {\n conicalOffset = sc || 0;\n (fill as IConicalGradient).startAngle -= conicalOffset;\n (fill as IConicalGradient).endAngle -= conicalOffset;\n }\n }\n\n let beforeRenderContribitionsRuned = false;\n const { isFullStroke, stroke: arrayStroke } = parseStroke(stroke);\n if (doFill || isFullStroke) {\n context.beginPath();\n // if (arc.shouldUpdateShape()) {\n // // 更新shape\n // arc.cache = new Path2D(context);\n // this.drawArcPath(arc, arc.cache, x, y, outerRadius, innerRadius);\n // arc.clearUpdateShapeTag();\n // } else {\n // if (arc.cache) {\n // renderCommandList(arc.cache.commandList, context);\n // }\n // }\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此arc不再使用cache\n drawArcPath(arc, context, x, y, outerRadius, innerRadius);\n\n beforeRenderContribitionsRuned = true;\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(arc, arc.attribute, arcAttribute);\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, arc.attribute, arcAttribute);\n } else if (fVisible) {\n context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.fill();\n }\n }\n\n if (doStroke && isFullStroke) {\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.stroke();\n }\n }\n }\n\n // 需要局部渲染描边的时候\n if (!isFullStroke && doStroke) {\n context.beginPath();\n const collapsedToLine = drawArcPath(arc, context, x, y, outerRadius, innerRadius, arrayStroke);\n\n if (!beforeRenderContribitionsRuned) {\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n context.stroke();\n }\n }\n\n // 绘制cap\n if (((isBoolean(cap) && cap) || (cap as boolean[])[1]) && forceShowCap) {\n const { startAngle: sa, endAngle: ea } = arc.getParsedAngle();\n const deltaAngle = abs(ea - sa);\n if (deltaAngle >= pi2 - epsilon) {\n context.beginPath();\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n const { endAngle = arcAttribute.endAngle, fill = arcAttribute.fill } = arc.attribute;\n const startAngle = endAngle;\n this.drawArcTailCapPath(arc, context, x, y, outerRadius, innerRadius, startAngle, startAngle + capAngle);\n\n if (!beforeRenderContribitionsRuned) {\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n if (doFill) {\n // 获取渐变色最后一个颜色\n const color = fill;\n if ((color as IGradientColor).gradient === 'conical') {\n const lastColor = getConicGradientAt(0, 0, endAngle, color as any);\n if (fillCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (fillVisible) {\n // context.closePath();\n context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n context.fillStyle = lastColor as string;\n context.fill();\n }\n }\n }\n if (doStroke) {\n if (strokeCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n // context.strokeStyle = 'red';\n context.stroke();\n }\n }\n }\n }\n\n this.afterRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (tempChangeConicalColor) {\n (fill as IConicalGradient).startAngle += conicalOffset;\n (fill as IConicalGradient).endAngle += conicalOffset;\n }\n }\n\n draw(arc: IArc, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const arcAttribute = getTheme(arc, params?.theme).arc;\n this._draw(arc, arcAttribute, false, drawContext, params);\n }\n}\n"]}
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{ abs, atan2, cos, epsilon, min, sin, pi2, isBoolean } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { parseStroke } from '../../../common/utils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { calculateArcCornerRadius } from '../render/utils';\nimport type {\n IContext2d,\n IArc,\n IPath2D,\n IGraphicAttribute,\n IMarkAttribute,\n IThemeAttribute,\n IGradientColor,\n IArcRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IConicalGradient\n} from '../../../interface';\nimport { cornerTangents, drawArcPath, fillVisible } from './utils';\nimport { getConicGradientAt } from '../../../canvas/conical-gradient';\nimport { ArcRenderContribution } from './contributions/constants';\nimport { ARC_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRender } from './base-render';\nimport {\n defaultArcBackgroundRenderContribution,\n defaultArcRenderContribution,\n defaultArcTextureRenderContribution\n} from './contributions';\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n@injectable()\nexport class DefaultCanvasArcRender extends BaseRender<IArc> implements IGraphicRender {\n type: 'arc';\n numberType: number = ARC_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ArcRenderContribution)\n protected readonly arcRenderContribitions: IContributionProvider<IArcRenderContribution>\n ) {\n super();\n this.builtinContributions = [\n defaultArcRenderContribution,\n defaultArcBackgroundRenderContribution,\n defaultArcTextureRenderContribution\n ];\n this.init(arcRenderContribitions);\n }\n\n // 绘制尾部cap\n drawArcTailCapPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n _sa: number,\n _ea: number\n ) {\n const capAngle = _ea - _sa;\n const data = arc.getParsedAngle();\n const startAngle = data.startAngle;\n let endAngle = data.endAngle;\n endAngle = _ea;\n\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const {\n outerDeltaAngle,\n xors,\n yors,\n xirs,\n yirs,\n limitedOcr,\n outerCornerRadiusStart,\n outerCornerRadiusEnd,\n maxOuterCornerRadius,\n xore,\n yore,\n xire,\n yire,\n limitedIcr,\n innerDeltaAngle,\n innerStartAngle,\n innerCornerRadiusStart,\n innerCornerRadiusEnd,\n maxInnerCornerRadius\n } = calculateArcCornerRadius(arc, startAngle, endAngle, innerRadius, outerRadius);\n\n if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n const a1 = endAngle - capAngle - 0.03;\n const a2 = atan2(t1.y11, t1.x11);\n context.arc(cx, cy, outerRadius, a1, a2, !clockwise);\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n }\n } else {\n context.moveTo(cx + xors, cy + yors);\n }\n // else {\n // // Or is the outer ring just a circular arc?\n // if (!partStroke || partStroke[0]) {\n // context.moveTo(cx + xors, cy + yors);\n // context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n // } else {\n // // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n // }\n // }\n // // Is there no inner ring, and it’s a circular sector?\n // // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n context.lineTo(cx + xire, cy + yire);\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n const a1 = atan2(t0.cy + t0.y11, t0.cx + t0.x11);\n const a2 = endAngle - capAngle - 0.03;\n context.arc(cx, cy, innerRadius, a1, a2, clockwise);\n }\n } else {\n context.lineTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n\n return collapsedToLine;\n }\n\n drawShape(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc, params?.theme).arc;\n const {\n fill = arcAttribute.fill,\n stroke = arcAttribute.stroke,\n x: originX = arcAttribute.x,\n y: originY = arcAttribute.y,\n fillStrokeOrder = arcAttribute.fillStrokeOrder\n } = arc.attribute;\n const data = this.valid(arc, arcAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const {\n outerPadding = arcAttribute.outerPadding,\n innerPadding = arcAttribute.innerPadding,\n cap = arcAttribute.cap,\n forceShowCap = arcAttribute.forceShowCap\n } = arc.attribute;\n let { outerRadius = arcAttribute.outerRadius, innerRadius = arcAttribute.innerRadius } = arc.attribute;\n outerRadius += outerPadding;\n innerRadius -= innerPadding;\n // 判断是否是环形渐变,且有头部cap,那就偏移渐变色角度\n let conicalOffset = 0;\n const tempChangeConicalColor =\n ((isBoolean(cap) && cap) || (cap as boolean[])[0]) && (fill as IGradientColor).gradient === 'conical';\n if (tempChangeConicalColor) {\n const { sc, startAngle, endAngle } = arc.getParsedAngle();\n if (abs(endAngle - startAngle) < pi2 - epsilon) {\n conicalOffset = sc || 0;\n (fill as IConicalGradient).startAngle -= conicalOffset;\n (fill as IConicalGradient).endAngle -= conicalOffset;\n }\n }\n\n let beforeRenderContribitionsRuned = false;\n const { isFullStroke, stroke: arrayStroke } = parseStroke(stroke);\n if (doFill || isFullStroke) {\n context.beginPath();\n // if (arc.shouldUpdateShape()) {\n // // 更新shape\n // arc.cache = new Path2D(context);\n // this.drawArcPath(arc, arc.cache, x, y, outerRadius, innerRadius);\n // arc.clearUpdateShapeTag();\n // } else {\n // if (arc.cache) {\n // renderCommandList(arc.cache.commandList, context);\n // }\n // }\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此arc不再使用cache\n drawArcPath(arc, context, x, y, outerRadius, innerRadius);\n\n beforeRenderContribitionsRuned = true;\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(arc, arc.attribute, arcAttribute);\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n const _runFill = () => {\n if (doFill) {\n if (fillCb) {\n fillCb(context, arc.attribute, arcAttribute);\n } else if (fVisible) {\n context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke && isFullStroke) {\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runStroke();\n _runFill();\n }\n }\n\n // 需要局部渲染描边的时候\n if (!isFullStroke && doStroke) {\n context.beginPath();\n const collapsedToLine = drawArcPath(arc, context, x, y, outerRadius, innerRadius, arrayStroke);\n\n if (!beforeRenderContribitionsRuned) {\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n context.stroke();\n }\n }\n\n // 绘制cap\n if (((isBoolean(cap) && cap) || (cap as boolean[])[1]) && forceShowCap) {\n const { startAngle: sa, endAngle: ea } = arc.getParsedAngle();\n const deltaAngle = abs(ea - sa);\n if (deltaAngle >= pi2 - epsilon) {\n context.beginPath();\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n const { endAngle = arcAttribute.endAngle, fill = arcAttribute.fill } = arc.attribute;\n const startAngle = endAngle;\n this.drawArcTailCapPath(arc, context, x, y, outerRadius, innerRadius, startAngle, startAngle + capAngle);\n\n if (!beforeRenderContribitionsRuned) {\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n const _runFill = () => {\n if (doFill) {\n // 获取渐变色最后一个颜色\n const color = fill;\n if ((color as IGradientColor).gradient === 'conical') {\n const lastColor = getConicGradientAt(0, 0, endAngle, color as any);\n if (fillCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (fillVisible) {\n // context.closePath();\n context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n context.fillStyle = lastColor as string;\n context.fill();\n }\n }\n }\n };\n\n const _runStroke = () => {\n if (doStroke) {\n if (strokeCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n // context.strokeStyle = 'red';\n context.stroke();\n }\n }\n };\n\n if (!fillStrokeOrder) {\n _runFill();\n _runStroke();\n } else {\n _runFill();\n _runStroke();\n }\n }\n }\n\n this.afterRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (tempChangeConicalColor) {\n (fill as IConicalGradient).startAngle += conicalOffset;\n (fill as IConicalGradient).endAngle += conicalOffset;\n }\n }\n\n draw(arc: IArc, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const arcAttribute = getTheme(arc, params?.theme).arc;\n this._draw(arc, arcAttribute, false, drawContext, params);\n }\n}\n"]}
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