@visactor/vrender-core 0.20.0-alpha.1 → 0.20.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (410) hide show
  1. package/cjs/animate/Ticker/default-ticker.d.ts +2 -53
  2. package/cjs/animate/Ticker/default-ticker.js +17 -130
  3. package/cjs/animate/Ticker/default-ticker.js.map +1 -1
  4. package/cjs/animate/Ticker/index.d.ts +4 -0
  5. package/cjs/animate/Ticker/index.js +3 -1
  6. package/cjs/animate/Ticker/index.js.map +1 -1
  7. package/cjs/animate/Ticker/manual-ticker-handler.d.ts +15 -0
  8. package/cjs/animate/Ticker/manual-ticker-handler.js +36 -0
  9. package/cjs/animate/Ticker/manual-ticker-handler.js.map +1 -0
  10. package/cjs/animate/Ticker/manual-ticker.d.ts +19 -0
  11. package/cjs/animate/Ticker/manual-ticker.js +37 -0
  12. package/cjs/animate/Ticker/manual-ticker.js.map +1 -0
  13. package/cjs/animate/Ticker/raf-tick-handler.d.ts +9 -0
  14. package/cjs/animate/Ticker/raf-tick-handler.js +30 -0
  15. package/cjs/animate/Ticker/raf-tick-handler.js.map +1 -0
  16. package/cjs/animate/Ticker/timeout-tick-handler.d.ts +9 -0
  17. package/cjs/animate/Ticker/timeout-tick-handler.js +28 -0
  18. package/cjs/animate/Ticker/timeout-tick-handler.js.map +1 -0
  19. package/cjs/animate/Ticker/type.d.ts +6 -0
  20. package/cjs/animate/Ticker/type.js +11 -0
  21. package/cjs/animate/Ticker/type.js.map +1 -0
  22. package/cjs/canvas/conical-gradient.js.map +1 -1
  23. package/cjs/canvas/contributions/base-canvas.js +4 -13
  24. package/cjs/canvas/contributions/base-canvas.js.map +1 -1
  25. package/cjs/common/3d-interceptor.js +1 -2
  26. package/cjs/common/bounds-context.js +2 -1
  27. package/cjs/common/morphing-utils.js +1 -1
  28. package/cjs/common/path-svg.js +1 -1
  29. package/cjs/common/polygon.js +2 -2
  30. package/cjs/common/rect-utils.js +1 -1
  31. package/cjs/common/render-area.js +1 -1
  32. package/cjs/common/render-command-list.js +1 -2
  33. package/cjs/common/render-curve.js +1 -1
  34. package/cjs/common/render-utils.js +1 -1
  35. package/cjs/common/seg-context.js +1 -1
  36. package/cjs/common/segment/catmull-rom-close.d.ts +41 -0
  37. package/cjs/common/segment/catmull-rom-close.js +81 -0
  38. package/cjs/common/segment/catmull-rom-close.js.map +1 -0
  39. package/cjs/common/segment/catmull-rom.d.ts +38 -0
  40. package/cjs/common/segment/catmull-rom.js +97 -0
  41. package/cjs/common/segment/catmull-rom.js.map +1 -0
  42. package/cjs/common/segment/index.d.ts +5 -2
  43. package/cjs/common/segment/index.js +8 -1
  44. package/cjs/common/segment/index.js.map +1 -1
  45. package/cjs/common/simplify.js +1 -1
  46. package/cjs/common/sort.js +1 -1
  47. package/cjs/common/split-path.js +1 -1
  48. package/cjs/common/store.js +1 -1
  49. package/cjs/common/text.js +4 -3
  50. package/cjs/common/text.js.map +1 -1
  51. package/cjs/core/application.js +2 -1
  52. package/cjs/core/camera.js +1 -1
  53. package/cjs/core/constants.js +1 -1
  54. package/cjs/core/contributions/layerHandler/modules.js +2 -5
  55. package/cjs/core/contributions/layerHandler/modules.js.map +1 -1
  56. package/cjs/core/core-modules.js +1 -1
  57. package/cjs/core/global-module.js +2 -0
  58. package/cjs/core/global.js +1 -1
  59. package/cjs/core/graphic-utils.js +1 -1
  60. package/cjs/core/index.js +1 -1
  61. package/cjs/core/layer-service.js +1 -1
  62. package/cjs/core/layer.js +1 -1
  63. package/cjs/core/light.js +1 -1
  64. package/cjs/core/stage.d.ts +2 -2
  65. package/cjs/core/stage.js +10 -4
  66. package/cjs/core/stage.js.map +1 -1
  67. package/cjs/core/window.js +1 -1
  68. package/cjs/event/federated-event/base-event.js +12 -2
  69. package/cjs/event/federated-event/base-event.js.map +1 -1
  70. package/cjs/graphic/arc.d.ts +6 -4
  71. package/cjs/graphic/arc.js +46 -17
  72. package/cjs/graphic/arc.js.map +1 -1
  73. package/cjs/graphic/arc3d.d.ts +2 -2
  74. package/cjs/graphic/arc3d.js +8 -9
  75. package/cjs/graphic/arc3d.js.map +1 -1
  76. package/cjs/graphic/area.d.ts +5 -3
  77. package/cjs/graphic/area.js +27 -12
  78. package/cjs/graphic/area.js.map +1 -1
  79. package/cjs/graphic/builtin-symbol/index.d.ts +1 -1
  80. package/cjs/graphic/builtin-symbol/thin-triangle.d.ts +2 -2
  81. package/cjs/graphic/builtin-symbol/thin-triangle.js +2 -2
  82. package/cjs/graphic/builtin-symbol/thin-triangle.js.map +1 -1
  83. package/cjs/graphic/builtin-symbol/triangle-down.d.ts +1 -2
  84. package/cjs/graphic/builtin-symbol/triangle-down.js +4 -9
  85. package/cjs/graphic/builtin-symbol/triangle-down.js.map +1 -1
  86. package/cjs/graphic/builtin-symbol/triangle-left.d.ts +0 -1
  87. package/cjs/graphic/builtin-symbol/triangle-left.js +3 -8
  88. package/cjs/graphic/builtin-symbol/triangle-left.js.map +1 -1
  89. package/cjs/graphic/builtin-symbol/triangle-right.d.ts +1 -2
  90. package/cjs/graphic/builtin-symbol/triangle-right.js +4 -9
  91. package/cjs/graphic/builtin-symbol/triangle-right.js.map +1 -1
  92. package/cjs/graphic/builtin-symbol/triangle-up.d.ts +1 -2
  93. package/cjs/graphic/builtin-symbol/triangle-up.js +4 -9
  94. package/cjs/graphic/builtin-symbol/triangle-up.js.map +1 -1
  95. package/cjs/graphic/builtin-symbol/triangle.d.ts +1 -2
  96. package/cjs/graphic/builtin-symbol/triangle.js +1 -3
  97. package/cjs/graphic/builtin-symbol/triangle.js.map +1 -1
  98. package/cjs/graphic/circle.d.ts +5 -3
  99. package/cjs/graphic/circle.js +20 -12
  100. package/cjs/graphic/circle.js.map +1 -1
  101. package/cjs/graphic/config.js +6 -3
  102. package/cjs/graphic/config.js.map +1 -1
  103. package/cjs/graphic/glyph.d.ts +4 -2
  104. package/cjs/graphic/glyph.js +9 -2
  105. package/cjs/graphic/glyph.js.map +1 -1
  106. package/cjs/graphic/graphic-creator.js.map +1 -1
  107. package/cjs/graphic/graphic-service/common-outer-boder-bounds.d.ts +3 -0
  108. package/cjs/graphic/graphic-service/common-outer-boder-bounds.js +17 -0
  109. package/cjs/graphic/graphic-service/common-outer-boder-bounds.js.map +1 -0
  110. package/cjs/graphic/graphic-service/graphic-service.d.ts +7 -36
  111. package/cjs/graphic/graphic-service/graphic-service.js +11 -296
  112. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  113. package/cjs/graphic/graphic-service/symbol-outer-border-bounds.d.ts +3 -0
  114. package/cjs/graphic/graphic-service/symbol-outer-border-bounds.js +17 -0
  115. package/cjs/graphic/graphic-service/symbol-outer-border-bounds.js.map +1 -0
  116. package/cjs/graphic/graphic.d.ts +12 -9
  117. package/cjs/graphic/graphic.js +17 -2
  118. package/cjs/graphic/graphic.js.map +1 -1
  119. package/cjs/graphic/group.d.ts +7 -3
  120. package/cjs/graphic/group.js +34 -22
  121. package/cjs/graphic/group.js.map +1 -1
  122. package/cjs/graphic/image.d.ts +3 -2
  123. package/cjs/graphic/image.js +14 -9
  124. package/cjs/graphic/image.js.map +1 -1
  125. package/cjs/graphic/line.d.ts +5 -3
  126. package/cjs/graphic/line.js +24 -11
  127. package/cjs/graphic/line.js.map +1 -1
  128. package/cjs/graphic/node-tree.js.map +1 -1
  129. package/cjs/graphic/path.d.ts +3 -3
  130. package/cjs/graphic/path.js +17 -13
  131. package/cjs/graphic/path.js.map +1 -1
  132. package/cjs/graphic/polygon.d.ts +4 -3
  133. package/cjs/graphic/polygon.js +16 -11
  134. package/cjs/graphic/polygon.js.map +1 -1
  135. package/cjs/graphic/pyramid3d.d.ts +2 -2
  136. package/cjs/graphic/pyramid3d.js +10 -9
  137. package/cjs/graphic/pyramid3d.js.map +1 -1
  138. package/cjs/graphic/rect.d.ts +3 -3
  139. package/cjs/graphic/rect.js +16 -12
  140. package/cjs/graphic/rect.js.map +1 -1
  141. package/cjs/graphic/rect3d.js +2 -2
  142. package/cjs/graphic/rect3d.js.map +1 -1
  143. package/cjs/graphic/richtext/icon.d.ts +2 -2
  144. package/cjs/graphic/richtext/icon.js.map +1 -1
  145. package/cjs/graphic/richtext.d.ts +3 -3
  146. package/cjs/graphic/richtext.js +44 -12
  147. package/cjs/graphic/richtext.js.map +1 -1
  148. package/cjs/graphic/shadow-root.d.ts +2 -2
  149. package/cjs/graphic/shadow-root.js.map +1 -1
  150. package/cjs/graphic/symbol.d.ts +5 -3
  151. package/cjs/graphic/symbol.js +25 -12
  152. package/cjs/graphic/symbol.js.map +1 -1
  153. package/cjs/graphic/text.d.ts +10 -10
  154. package/cjs/graphic/text.js +26 -20
  155. package/cjs/graphic/text.js.map +1 -1
  156. package/cjs/graphic/theme.js.map +1 -1
  157. package/cjs/graphic/wrap-text.d.ts +1 -1
  158. package/cjs/graphic/wrap-text.js +2 -2
  159. package/cjs/graphic/wrap-text.js.map +1 -1
  160. package/cjs/index.d.ts +2 -0
  161. package/cjs/index.js +3 -1
  162. package/cjs/index.js.map +1 -1
  163. package/cjs/interface/graphic/arc.d.ts +2 -2
  164. package/cjs/interface/graphic/arc.js.map +1 -1
  165. package/cjs/interface/graphic/arc3d.d.ts +1 -1
  166. package/cjs/interface/graphic/arc3d.js.map +1 -1
  167. package/cjs/interface/graphic/area.d.ts +1 -0
  168. package/cjs/interface/graphic/area.js.map +1 -1
  169. package/cjs/interface/graphic/line.d.ts +1 -0
  170. package/cjs/interface/graphic/line.js.map +1 -1
  171. package/cjs/interface/graphic-service.d.ts +10 -17
  172. package/cjs/interface/graphic-service.js.map +1 -1
  173. package/cjs/interface/graphic.d.ts +2 -0
  174. package/cjs/interface/graphic.js.map +1 -1
  175. package/cjs/picker/pick-interceptor.js +5 -3
  176. package/cjs/picker/pick-interceptor.js.map +1 -1
  177. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.d.ts +1 -0
  178. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.js +8 -2
  179. package/cjs/plugins/builtin-plugin/3dview-transform-plugin.js.map +1 -1
  180. package/cjs/plugins/builtin-plugin/flex-layout-plugin.d.ts +1 -0
  181. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +8 -2
  182. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  183. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +1 -1
  184. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  185. package/cjs/render/contributions/render/arc-render.js +15 -28
  186. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  187. package/cjs/render/contributions/render/area-render.js +11 -6
  188. package/cjs/render/contributions/render/area-render.js.map +1 -1
  189. package/cjs/render/contributions/render/base-render.d.ts +1 -1
  190. package/cjs/render/contributions/render/base-render.js.map +1 -1
  191. package/cjs/render/contributions/render/index.d.ts +1 -0
  192. package/cjs/render/contributions/render/index.js +3 -3
  193. package/cjs/render/contributions/render/index.js.map +1 -1
  194. package/cjs/render/contributions/render/line-render.js +6 -3
  195. package/cjs/render/contributions/render/line-render.js.map +1 -1
  196. package/cjs/render/contributions/render/utils.d.ts +24 -0
  197. package/cjs/render/contributions/render/utils.js +56 -23
  198. package/cjs/render/contributions/render/utils.js.map +1 -1
  199. package/dist/index.es.js +6920 -7087
  200. package/es/animate/Ticker/default-ticker.d.ts +2 -53
  201. package/es/animate/Ticker/default-ticker.js +3 -106
  202. package/es/animate/Ticker/default-ticker.js.map +1 -1
  203. package/es/animate/Ticker/index.d.ts +4 -0
  204. package/es/animate/Ticker/index.js +8 -0
  205. package/es/animate/Ticker/index.js.map +1 -1
  206. package/es/animate/Ticker/manual-ticker-handler.d.ts +15 -0
  207. package/es/animate/Ticker/manual-ticker-handler.js +28 -0
  208. package/es/animate/Ticker/manual-ticker-handler.js.map +1 -0
  209. package/es/animate/Ticker/manual-ticker.d.ts +19 -0
  210. package/es/animate/Ticker/manual-ticker.js +31 -0
  211. package/es/animate/Ticker/manual-ticker.js.map +1 -0
  212. package/es/animate/Ticker/raf-tick-handler.d.ts +9 -0
  213. package/es/animate/Ticker/raf-tick-handler.js +22 -0
  214. package/es/animate/Ticker/raf-tick-handler.js.map +1 -0
  215. package/es/animate/Ticker/timeout-tick-handler.d.ts +9 -0
  216. package/es/animate/Ticker/timeout-tick-handler.js +20 -0
  217. package/es/animate/Ticker/timeout-tick-handler.js.map +1 -0
  218. package/es/animate/Ticker/type.d.ts +6 -0
  219. package/es/animate/Ticker/type.js +7 -0
  220. package/es/animate/Ticker/type.js.map +1 -0
  221. package/es/canvas/conical-gradient.js.map +1 -1
  222. package/es/canvas/contributions/base-canvas.js +3 -15
  223. package/es/canvas/contributions/base-canvas.js.map +1 -1
  224. package/es/common/3d-interceptor.js +1 -2
  225. package/es/common/bounds-context.js +2 -1
  226. package/es/common/morphing-utils.js +1 -1
  227. package/es/common/path-svg.js +1 -1
  228. package/es/common/polygon.js +1 -1
  229. package/es/common/rect-utils.js +1 -1
  230. package/es/common/render-area.js +1 -1
  231. package/es/common/render-command-list.js +1 -2
  232. package/es/common/render-curve.js +1 -1
  233. package/es/common/render-utils.js +1 -1
  234. package/es/common/seg-context.js +1 -1
  235. package/es/common/segment/catmull-rom-close.d.ts +41 -0
  236. package/es/common/segment/catmull-rom-close.js +74 -0
  237. package/es/common/segment/catmull-rom-close.js.map +1 -0
  238. package/es/common/segment/catmull-rom.d.ts +38 -0
  239. package/es/common/segment/catmull-rom.js +92 -0
  240. package/es/common/segment/catmull-rom.js.map +1 -0
  241. package/es/common/segment/index.d.ts +5 -2
  242. package/es/common/segment/index.js +11 -0
  243. package/es/common/segment/index.js.map +1 -1
  244. package/es/common/simplify.js +1 -1
  245. package/es/common/sort.js +1 -1
  246. package/es/common/split-path.js +1 -1
  247. package/es/common/store.js +1 -1
  248. package/es/common/text.js +5 -4
  249. package/es/common/text.js.map +1 -1
  250. package/es/core/application.js +2 -1
  251. package/es/core/camera.js +1 -1
  252. package/es/core/constants.js +1 -1
  253. package/es/core/contributions/layerHandler/modules.js +2 -9
  254. package/es/core/contributions/layerHandler/modules.js.map +1 -1
  255. package/es/core/core-modules.js +1 -1
  256. package/es/core/global-module.js +2 -0
  257. package/es/core/global.js +1 -1
  258. package/es/core/graphic-utils.js +1 -1
  259. package/es/core/index.js +1 -1
  260. package/es/core/layer-service.js +1 -1
  261. package/es/core/layer.js +1 -1
  262. package/es/core/light.js +1 -1
  263. package/es/core/stage.d.ts +2 -2
  264. package/es/core/stage.js +9 -7
  265. package/es/core/stage.js.map +1 -1
  266. package/es/core/window.js +1 -1
  267. package/es/event/federated-event/base-event.js +12 -2
  268. package/es/event/federated-event/base-event.js.map +1 -1
  269. package/es/graphic/arc.d.ts +6 -4
  270. package/es/graphic/arc.js +47 -16
  271. package/es/graphic/arc.js.map +1 -1
  272. package/es/graphic/arc3d.d.ts +2 -2
  273. package/es/graphic/arc3d.js +7 -10
  274. package/es/graphic/arc3d.js.map +1 -1
  275. package/es/graphic/area.d.ts +5 -3
  276. package/es/graphic/area.js +28 -11
  277. package/es/graphic/area.js.map +1 -1
  278. package/es/graphic/builtin-symbol/index.d.ts +1 -1
  279. package/es/graphic/builtin-symbol/thin-triangle.d.ts +2 -2
  280. package/es/graphic/builtin-symbol/thin-triangle.js +2 -2
  281. package/es/graphic/builtin-symbol/thin-triangle.js.map +1 -1
  282. package/es/graphic/builtin-symbol/triangle-down.d.ts +1 -2
  283. package/es/graphic/builtin-symbol/triangle-down.js +2 -7
  284. package/es/graphic/builtin-symbol/triangle-down.js.map +1 -1
  285. package/es/graphic/builtin-symbol/triangle-left.d.ts +0 -1
  286. package/es/graphic/builtin-symbol/triangle-left.js +1 -6
  287. package/es/graphic/builtin-symbol/triangle-left.js.map +1 -1
  288. package/es/graphic/builtin-symbol/triangle-right.d.ts +1 -2
  289. package/es/graphic/builtin-symbol/triangle-right.js +2 -7
  290. package/es/graphic/builtin-symbol/triangle-right.js.map +1 -1
  291. package/es/graphic/builtin-symbol/triangle-up.d.ts +1 -2
  292. package/es/graphic/builtin-symbol/triangle-up.js +2 -7
  293. package/es/graphic/builtin-symbol/triangle-up.js.map +1 -1
  294. package/es/graphic/builtin-symbol/triangle.d.ts +1 -2
  295. package/es/graphic/builtin-symbol/triangle.js +1 -3
  296. package/es/graphic/builtin-symbol/triangle.js.map +1 -1
  297. package/es/graphic/circle.d.ts +5 -3
  298. package/es/graphic/circle.js +23 -9
  299. package/es/graphic/circle.js.map +1 -1
  300. package/es/graphic/config.js +6 -3
  301. package/es/graphic/config.js.map +1 -1
  302. package/es/graphic/glyph.d.ts +4 -2
  303. package/es/graphic/glyph.js +9 -1
  304. package/es/graphic/glyph.js.map +1 -1
  305. package/es/graphic/graphic-creator.js.map +1 -1
  306. package/es/graphic/graphic-service/common-outer-boder-bounds.d.ts +3 -0
  307. package/es/graphic/graphic-service/common-outer-boder-bounds.js +9 -0
  308. package/es/graphic/graphic-service/common-outer-boder-bounds.js.map +1 -0
  309. package/es/graphic/graphic-service/graphic-service.d.ts +7 -36
  310. package/es/graphic/graphic-service/graphic-service.js +11 -297
  311. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  312. package/es/graphic/graphic-service/symbol-outer-border-bounds.d.ts +3 -0
  313. package/es/graphic/graphic-service/symbol-outer-border-bounds.js +11 -0
  314. package/es/graphic/graphic-service/symbol-outer-border-bounds.js.map +1 -0
  315. package/es/graphic/graphic.d.ts +12 -9
  316. package/es/graphic/graphic.js +20 -3
  317. package/es/graphic/graphic.js.map +1 -1
  318. package/es/graphic/group.d.ts +7 -3
  319. package/es/graphic/group.js +32 -22
  320. package/es/graphic/group.js.map +1 -1
  321. package/es/graphic/image.d.ts +3 -2
  322. package/es/graphic/image.js +15 -8
  323. package/es/graphic/image.js.map +1 -1
  324. package/es/graphic/line.d.ts +5 -3
  325. package/es/graphic/line.js +25 -10
  326. package/es/graphic/line.js.map +1 -1
  327. package/es/graphic/node-tree.js.map +1 -1
  328. package/es/graphic/path.d.ts +3 -3
  329. package/es/graphic/path.js +18 -12
  330. package/es/graphic/path.js.map +1 -1
  331. package/es/graphic/polygon.d.ts +4 -3
  332. package/es/graphic/polygon.js +17 -10
  333. package/es/graphic/polygon.js.map +1 -1
  334. package/es/graphic/pyramid3d.d.ts +2 -2
  335. package/es/graphic/pyramid3d.js +8 -10
  336. package/es/graphic/pyramid3d.js.map +1 -1
  337. package/es/graphic/rect.d.ts +3 -3
  338. package/es/graphic/rect.js +16 -10
  339. package/es/graphic/rect.js.map +1 -1
  340. package/es/graphic/rect3d.js +1 -3
  341. package/es/graphic/rect3d.js.map +1 -1
  342. package/es/graphic/richtext/icon.d.ts +2 -2
  343. package/es/graphic/richtext/icon.js.map +1 -1
  344. package/es/graphic/richtext.d.ts +3 -3
  345. package/es/graphic/richtext.js +43 -11
  346. package/es/graphic/richtext.js.map +1 -1
  347. package/es/graphic/shadow-root.d.ts +2 -2
  348. package/es/graphic/shadow-root.js.map +1 -1
  349. package/es/graphic/symbol.d.ts +5 -3
  350. package/es/graphic/symbol.js +26 -11
  351. package/es/graphic/symbol.js.map +1 -1
  352. package/es/graphic/text.d.ts +10 -10
  353. package/es/graphic/text.js +27 -22
  354. package/es/graphic/text.js.map +1 -1
  355. package/es/graphic/theme.js.map +1 -1
  356. package/es/graphic/wrap-text.d.ts +1 -1
  357. package/es/graphic/wrap-text.js +1 -3
  358. package/es/graphic/wrap-text.js.map +1 -1
  359. package/es/index.d.ts +2 -0
  360. package/es/index.js +4 -0
  361. package/es/index.js.map +1 -1
  362. package/es/interface/graphic/arc.d.ts +2 -2
  363. package/es/interface/graphic/arc.js.map +1 -1
  364. package/es/interface/graphic/arc3d.d.ts +1 -1
  365. package/es/interface/graphic/arc3d.js.map +1 -1
  366. package/es/interface/graphic/area.d.ts +1 -0
  367. package/es/interface/graphic/area.js.map +1 -1
  368. package/es/interface/graphic/line.d.ts +1 -0
  369. package/es/interface/graphic/line.js.map +1 -1
  370. package/es/interface/graphic-service.d.ts +10 -17
  371. package/es/interface/graphic-service.js.map +1 -1
  372. package/es/interface/graphic.d.ts +2 -0
  373. package/es/interface/graphic.js.map +1 -1
  374. package/es/picker/pick-interceptor.js +6 -2
  375. package/es/picker/pick-interceptor.js.map +1 -1
  376. package/es/plugins/builtin-plugin/3dview-transform-plugin.d.ts +1 -0
  377. package/es/plugins/builtin-plugin/3dview-transform-plugin.js +6 -0
  378. package/es/plugins/builtin-plugin/3dview-transform-plugin.js.map +1 -1
  379. package/es/plugins/builtin-plugin/flex-layout-plugin.d.ts +1 -0
  380. package/es/plugins/builtin-plugin/flex-layout-plugin.js +6 -0
  381. package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  382. package/es/plugins/builtin-plugin/html-attribute-plugin.js +1 -1
  383. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  384. package/es/render/contributions/render/arc-render.js +10 -16
  385. package/es/render/contributions/render/arc-render.js.map +1 -1
  386. package/es/render/contributions/render/area-render.js +11 -5
  387. package/es/render/contributions/render/area-render.js.map +1 -1
  388. package/es/render/contributions/render/base-render.d.ts +1 -1
  389. package/es/render/contributions/render/base-render.js.map +1 -1
  390. package/es/render/contributions/render/index.d.ts +1 -0
  391. package/es/render/contributions/render/index.js +2 -0
  392. package/es/render/contributions/render/index.js.map +1 -1
  393. package/es/render/contributions/render/line-render.js +6 -3
  394. package/es/render/contributions/render/line-render.js.map +1 -1
  395. package/es/render/contributions/render/utils.d.ts +24 -0
  396. package/es/render/contributions/render/utils.js +46 -15
  397. package/es/render/contributions/render/utils.js.map +1 -1
  398. package/package.json +4 -4
  399. package/cjs/graphic/graphic-service/common-contribution.d.ts +0 -5
  400. package/cjs/graphic/graphic-service/common-contribution.js +0 -19
  401. package/cjs/graphic/graphic-service/common-contribution.js.map +0 -1
  402. package/cjs/graphic/graphic-service/symbol-contribution.d.ts +0 -6
  403. package/cjs/graphic/graphic-service/symbol-contribution.js +0 -21
  404. package/cjs/graphic/graphic-service/symbol-contribution.js.map +0 -1
  405. package/es/graphic/graphic-service/common-contribution.d.ts +0 -5
  406. package/es/graphic/graphic-service/common-contribution.js +0 -11
  407. package/es/graphic/graphic-service/common-contribution.js.map +0 -1
  408. package/es/graphic/graphic-service/symbol-contribution.d.ts +0 -6
  409. package/es/graphic/graphic-service/symbol-contribution.js +0 -15
  410. package/es/graphic/graphic-service/symbol-contribution.js.map +0 -1
@@ -1,8 +1,8 @@
1
1
  import type { IAABBBounds } from '@visactor/vutils';
2
2
  import type { ISyncHook } from './sync-hook';
3
- import type { IGraphic } from './graphic';
3
+ import type { IGraphic, IGraphicAttribute } from './graphic';
4
4
  import type { IStage } from './stage';
5
- import type { IRectGraphicAttribute, IGroup, IGroupGraphicAttribute, IGlyphGraphicAttribute, ISymbolGraphicAttribute, ICircleGraphicAttribute, ICircle, IGlyph, ISymbol, IArcGraphicAttribute, IArc, IArc3dGraphicAttribute, IAreaGraphicAttribute, IArc3d, IArea, ILineGraphicAttribute, IPathGraphicAttribute, ILine, IPath, IPolygonGraphicAttribute, IPolygon, IPyramid3dGraphicAttribute, IPyramid3d, ITextGraphicAttribute, IText, IRichTextGraphicAttribute, IRichText, IImageGraphicAttribute, IImage, IRect3dGraphicAttribute, IRect, IRect3d, IShadowRoot, IWrapTextGraphicAttribute } from './graphic/index';
5
+ import type { IRectGraphicAttribute, IGroup, IGroupGraphicAttribute, ISymbolGraphicAttribute, ICircleGraphicAttribute, ICircle, ISymbol, IArcGraphicAttribute, IArc, IAreaGraphicAttribute, IArea, ILineGraphicAttribute, IPathGraphicAttribute, ILine, IPath, IPolygonGraphicAttribute, IPolygon, ITextGraphicAttribute, IText, IRichTextGraphicAttribute, IRichText, IImageGraphicAttribute, IImage, IRect3dGraphicAttribute, IRect, IRect3d, IShadowRoot, IWrapTextGraphicAttribute } from './graphic/index';
6
6
  export interface IGraphicService {
7
7
  onAttributeUpdate: (graphic: IGraphic) => void;
8
8
  onSetStage: (graphic: IGraphic, stage: IStage) => void;
@@ -27,21 +27,14 @@ export interface IGraphicService {
27
27
  globalAABBBounds: IAABBBounds;
28
28
  }, selfChange: boolean) => void;
29
29
  creator: IGraphicCreator;
30
- updateRectAABBBounds: (attribute: IRectGraphicAttribute, rectTheme: Required<IRectGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IGraphic) => IAABBBounds;
31
- updateGroupAABBBounds: (attribute: IGroupGraphicAttribute, groupTheme: Required<IGroupGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IGroup) => IAABBBounds;
32
- updateGlyphAABBBounds: (attribute: IGlyphGraphicAttribute, groupTheme: Required<IGlyphGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IGlyph) => IAABBBounds;
33
- updateSymbolAABBBounds: (attribute: ISymbolGraphicAttribute, symbolTheme: Required<ISymbolGraphicAttribute>, aabbBounds: IAABBBounds, full?: boolean, graphic?: ISymbol) => IAABBBounds;
34
- updateCircleAABBBounds: (attribute: ICircleGraphicAttribute, circleTheme: Required<ICircleGraphicAttribute>, aabbBounds: IAABBBounds, full?: boolean, graphic?: ICircle) => IAABBBounds;
35
- updateArcAABBBounds: (attribute: IArcGraphicAttribute, arcTheme: Required<IArcGraphicAttribute>, aabbBounds: IAABBBounds, full?: boolean, graphic?: IArc) => IAABBBounds;
36
- updateArc3dAABBBounds: (attribute: IArc3dGraphicAttribute, arcTheme: Required<IArc3dGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IArc3d) => IAABBBounds;
37
- updateAreaAABBBounds: (attribute: IAreaGraphicAttribute, areaTheme: Required<IAreaGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IArea) => IAABBBounds;
38
- updateLineAABBBounds: (attribute: ILineGraphicAttribute, lineTheme: Required<ILineGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: ILine) => IAABBBounds;
39
- updatePathAABBBounds: (attribute: IPathGraphicAttribute, pathTheme: Required<IPathGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IPath) => IAABBBounds;
40
- updatePolygonAABBBounds: (attribute: IPolygonGraphicAttribute, polygonTheme: Required<IPolygonGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IPolygon) => IAABBBounds;
41
- updatePyramid3dAABBBounds: (attribute: IPyramid3dGraphicAttribute, polygonTheme: Required<IPyramid3dGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IPyramid3d) => IAABBBounds;
42
- updateTextAABBBounds: (attribute: ITextGraphicAttribute, textTheme: Required<ITextGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IText) => IAABBBounds;
43
- updateRichTextAABBBounds: (attribute: IRichTextGraphicAttribute, textTheme: Required<IRichTextGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IRichText) => IAABBBounds;
44
- updateImageAABBBounds: (attribute: IImageGraphicAttribute, textTheme: Required<IImageGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IImage) => IAABBBounds;
30
+ validCheck: (attribute: Partial<IGraphicAttribute>, theme: Required<IGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IGraphic) => boolean;
31
+ transformAABBBounds: (attribute: Partial<IGraphicAttribute>, aabbBounds: IAABBBounds, theme: Required<IGraphicAttribute>, miter: boolean, graphic?: IGraphic) => void;
32
+ updateHTMLTextAABBBounds: (attribute: ITextGraphicAttribute, textTheme: Required<ITextGraphicAttribute>, aabbBounds: IAABBBounds, graphic?: IText) => void;
33
+ combindShadowAABBBounds: (bounds: IAABBBounds, graphic?: IGraphic) => void;
34
+ updateTempAABBBounds: (aabbBounds: IAABBBounds) => {
35
+ tb1: IAABBBounds;
36
+ tb2: IAABBBounds;
37
+ };
45
38
  }
46
39
  export type IGraphicCreator = {
47
40
  arc: (attributes: IArcGraphicAttribute) => IArc;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic-service.ts"],"names":[],"mappings":"","file":"graphic-service.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\n\nimport type { ISyncHook } from './sync-hook';\nimport type { IGraphic } from './graphic';\nimport type { IStage } from './stage';\nimport type {\n IRectGraphicAttribute,\n IGroup,\n IGroupGraphicAttribute,\n IGlyphGraphicAttribute,\n ISymbolGraphicAttribute,\n ICircleGraphicAttribute,\n ICircle,\n IGlyph,\n ISymbol,\n IArcGraphicAttribute,\n IArc,\n IArc3dGraphicAttribute,\n IAreaGraphicAttribute,\n IArc3d,\n IArea,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n ILine,\n IPath,\n IPolygonGraphicAttribute,\n IPolygon,\n IPyramid3dGraphicAttribute,\n IPyramid3d,\n ITextGraphicAttribute,\n IText,\n IRichTextGraphicAttribute,\n IRichText,\n IImageGraphicAttribute,\n IImage,\n IRect3dGraphicAttribute,\n IRect,\n IRect3d,\n IShadowRoot,\n IWrapTextGraphicAttribute\n} from './graphic/index';\n\nexport interface IGraphicService {\n // themeService: IThemeService;\n onAttributeUpdate: (graphic: IGraphic) => void;\n onSetStage: (graphic: IGraphic, stage: IStage) => void;\n onRemove: (graphic: IGraphic) => void;\n onRelease: (graphic: IGraphic) => void;\n onAddIncremental: (graphic: IGraphic, group: IGroup, stage: IStage) => void;\n onClearIncremental: (group: IGroup, stage: IStage) => void;\n hooks: {\n onAttributeUpdate: ISyncHook<[IGraphic]>;\n onSetStage: ISyncHook<[IGraphic, IStage]>;\n onRemove: ISyncHook<[IGraphic]>;\n onRelease: ISyncHook<[IGraphic]>;\n onAddIncremental: ISyncHook<[IGraphic, IGroup, IStage]>;\n onClearIncremental: ISyncHook<[IGroup, IStage]>;\n beforeUpdateAABBBounds: ISyncHook<[IGraphic, IStage, boolean, IAABBBounds]>;\n afterUpdateAABBBounds: ISyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>;\n };\n beforeUpdateAABBBounds: (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => void;\n afterUpdateAABBBounds: (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => void;\n\n creator: IGraphicCreator;\n\n updateRectAABBBounds: (\n attribute: IRectGraphicAttribute,\n rectTheme: Required<IRectGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n\n updateGroupAABBBounds: (\n attribute: IGroupGraphicAttribute,\n groupTheme: Required<IGroupGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGroup\n ) => IAABBBounds;\n\n updateGlyphAABBBounds: (\n attribute: IGlyphGraphicAttribute,\n groupTheme: Required<IGlyphGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGlyph\n ) => IAABBBounds;\n\n updateSymbolAABBBounds: (\n attribute: ISymbolGraphicAttribute,\n symbolTheme: Required<ISymbolGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean,\n graphic?: ISymbol\n ) => IAABBBounds;\n\n updateCircleAABBBounds: (\n attribute: ICircleGraphicAttribute,\n circleTheme: Required<ICircleGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean,\n graphic?: ICircle\n ) => IAABBBounds;\n\n updateArcAABBBounds: (\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean,\n graphic?: IArc\n ) => IAABBBounds;\n\n updateArc3dAABBBounds: (\n attribute: IArc3dGraphicAttribute,\n arcTheme: Required<IArc3dGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IArc3d\n ) => IAABBBounds;\n\n updateAreaAABBBounds: (\n attribute: IAreaGraphicAttribute,\n areaTheme: Required<IAreaGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IArea\n ) => IAABBBounds;\n\n updateLineAABBBounds: (\n attribute: ILineGraphicAttribute,\n lineTheme: Required<ILineGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: ILine\n ) => IAABBBounds;\n\n updatePathAABBBounds: (\n attribute: IPathGraphicAttribute,\n pathTheme: Required<IPathGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IPath\n ) => IAABBBounds;\n\n updatePolygonAABBBounds: (\n attribute: IPolygonGraphicAttribute,\n polygonTheme: Required<IPolygonGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IPolygon\n ) => IAABBBounds;\n\n updatePyramid3dAABBBounds: (\n attribute: IPyramid3dGraphicAttribute,\n polygonTheme: Required<IPyramid3dGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IPyramid3d\n ) => IAABBBounds;\n\n updateTextAABBBounds: (\n attribute: ITextGraphicAttribute,\n textTheme: Required<ITextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IText\n ) => IAABBBounds;\n\n updateRichTextAABBBounds: (\n attribute: IRichTextGraphicAttribute,\n textTheme: Required<IRichTextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IRichText\n ) => IAABBBounds;\n\n updateImageAABBBounds: (\n attribute: IImageGraphicAttribute,\n textTheme: Required<IImageGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IImage\n ) => IAABBBounds;\n}\n\nexport type IGraphicCreator = {\n arc: (attributes: IArcGraphicAttribute) => IArc;\n area: (attributes: IAreaGraphicAttribute) => IArea;\n circle: (attributes: ICircleGraphicAttribute) => ICircle;\n group: (attributes: IGroupGraphicAttribute) => IGroup;\n image: (attributes: IImageGraphicAttribute) => IImage;\n line: (attributes: ILineGraphicAttribute) => ILine;\n path: (attributes: IPathGraphicAttribute) => IPath;\n rect: (attributes: IRectGraphicAttribute) => IRect;\n rect3d: (attributes: IRect3dGraphicAttribute) => IRect3d;\n symbol: (attributes: ISymbolGraphicAttribute) => ISymbol;\n text: (attributes: ITextGraphicAttribute) => IText;\n richtext: (attributes: IRichTextGraphicAttribute) => IRichText;\n polygon: (attributes: IPolygonGraphicAttribute) => IPolygon;\n shadowRoot: (graphic?: IGraphic) => IShadowRoot;\n wrapText: (attributes: IWrapTextGraphicAttribute) => IText;\n};\n\nexport interface IArcBoundsContribution {\n updateBounds: (\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IAreaBoundsContribution {\n updateBounds: (\n attribute: IAreaGraphicAttribute,\n arcTheme: Required<IAreaGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface ICircleBoundsContribution {\n updateBounds: (\n attribute: ICircleGraphicAttribute,\n circleTheme: Required<ICircleGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IPathBoundsContribution {\n updateBounds: (\n attribute: IPathGraphicAttribute,\n pathTheme: Required<IPathGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IRectBoundsContribution {\n updateBounds: (\n attribute: IRectGraphicAttribute,\n rectTheme: Required<IRectGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface ISymbolBoundsContribution {\n updateBounds: (\n attribute: ISymbolGraphicAttribute,\n SymbolTheme: Required<ISymbolGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\nexport interface IImageBoundsContribution {\n updateBounds: (\n attribute: IImageGraphicAttribute,\n ImageTheme: Required<IImageGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic-service.ts"],"names":[],"mappings":"","file":"graphic-service.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\n\nimport type { ISyncHook } from './sync-hook';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IStage } from './stage';\nimport type {\n IRectGraphicAttribute,\n IGroup,\n IGroupGraphicAttribute,\n ISymbolGraphicAttribute,\n ICircleGraphicAttribute,\n ICircle,\n ISymbol,\n IArcGraphicAttribute,\n IArc,\n IAreaGraphicAttribute,\n IArea,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n ILine,\n IPath,\n IPolygonGraphicAttribute,\n IPolygon,\n ITextGraphicAttribute,\n IText,\n IRichTextGraphicAttribute,\n IRichText,\n IImageGraphicAttribute,\n IImage,\n IRect3dGraphicAttribute,\n IRect,\n IRect3d,\n IShadowRoot,\n IWrapTextGraphicAttribute\n} from './graphic/index';\n\nexport interface IGraphicService {\n // themeService: IThemeService;\n onAttributeUpdate: (graphic: IGraphic) => void;\n onSetStage: (graphic: IGraphic, stage: IStage) => void;\n onRemove: (graphic: IGraphic) => void;\n onRelease: (graphic: IGraphic) => void;\n onAddIncremental: (graphic: IGraphic, group: IGroup, stage: IStage) => void;\n onClearIncremental: (group: IGroup, stage: IStage) => void;\n hooks: {\n onAttributeUpdate: ISyncHook<[IGraphic]>;\n onSetStage: ISyncHook<[IGraphic, IStage]>;\n onRemove: ISyncHook<[IGraphic]>;\n onRelease: ISyncHook<[IGraphic]>;\n onAddIncremental: ISyncHook<[IGraphic, IGroup, IStage]>;\n onClearIncremental: ISyncHook<[IGroup, IStage]>;\n beforeUpdateAABBBounds: ISyncHook<[IGraphic, IStage, boolean, IAABBBounds]>;\n afterUpdateAABBBounds: ISyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>;\n };\n beforeUpdateAABBBounds: (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => void;\n afterUpdateAABBBounds: (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => void;\n\n creator: IGraphicCreator;\n validCheck: (\n attribute: Partial<IGraphicAttribute>,\n theme: Required<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => boolean;\n\n transformAABBBounds: (\n attribute: Partial<IGraphicAttribute>,\n aabbBounds: IAABBBounds,\n theme: Required<IGraphicAttribute>,\n miter: boolean,\n graphic?: IGraphic\n ) => void;\n\n updateHTMLTextAABBBounds: (\n attribute: ITextGraphicAttribute,\n textTheme: Required<ITextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IText\n ) => void;\n\n combindShadowAABBBounds: (bounds: IAABBBounds, graphic?: IGraphic) => void;\n updateTempAABBBounds: (aabbBounds: IAABBBounds) => { tb1: IAABBBounds; tb2: IAABBBounds };\n}\n\nexport type IGraphicCreator = {\n arc: (attributes: IArcGraphicAttribute) => IArc;\n area: (attributes: IAreaGraphicAttribute) => IArea;\n circle: (attributes: ICircleGraphicAttribute) => ICircle;\n group: (attributes: IGroupGraphicAttribute) => IGroup;\n image: (attributes: IImageGraphicAttribute) => IImage;\n line: (attributes: ILineGraphicAttribute) => ILine;\n path: (attributes: IPathGraphicAttribute) => IPath;\n rect: (attributes: IRectGraphicAttribute) => IRect;\n rect3d: (attributes: IRect3dGraphicAttribute) => IRect3d;\n symbol: (attributes: ISymbolGraphicAttribute) => ISymbol;\n text: (attributes: ITextGraphicAttribute) => IText;\n richtext: (attributes: IRichTextGraphicAttribute) => IRichText;\n polygon: (attributes: IPolygonGraphicAttribute) => IPolygon;\n shadowRoot: (graphic?: IGraphic) => IShadowRoot;\n wrapText: (attributes: IWrapTextGraphicAttribute) => IText;\n};\n\nexport interface IArcBoundsContribution {\n updateBounds: (\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IAreaBoundsContribution {\n updateBounds: (\n attribute: IAreaGraphicAttribute,\n arcTheme: Required<IAreaGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface ICircleBoundsContribution {\n updateBounds: (\n attribute: ICircleGraphicAttribute,\n circleTheme: Required<ICircleGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IPathBoundsContribution {\n updateBounds: (\n attribute: IPathGraphicAttribute,\n pathTheme: Required<IPathGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IRectBoundsContribution {\n updateBounds: (\n attribute: IRectGraphicAttribute,\n rectTheme: Required<IRectGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface ISymbolBoundsContribution {\n updateBounds: (\n attribute: ISymbolGraphicAttribute,\n SymbolTheme: Required<ISymbolGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\nexport interface IImageBoundsContribution {\n updateBounds: (\n attribute: IImageGraphicAttribute,\n ImageTheme: Required<IImageGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n"]}
@@ -165,6 +165,7 @@ export type IGraphicAttribute = IDebugType & IGraphicStyle & ITransform & {
165
165
  renderable: boolean;
166
166
  keepDirIn3d?: boolean;
167
167
  shadowRootIdx: number;
168
+ shadowPickMode?: 'full' | 'graphic';
168
169
  globalZIndex: number;
169
170
  globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';
170
171
  overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';
@@ -286,6 +287,7 @@ export interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphi
286
287
  clone: () => IGraphic;
287
288
  stopAnimates: (stopChildren?: boolean) => void;
288
289
  getNoWorkAnimateAttr: () => Record<string, number>;
290
+ getGraphicTheme: () => T;
289
291
  }
290
292
  export interface IRoot extends IGraphic {
291
293
  pick: (x: number, y: number) => IGraphic;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n // readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport interface SimpleDomStyleOptions {\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?:\n | string\n | Record<string, any>\n | ((\n pos: { top: number; left: number; width: number; height: number },\n graphic: IGraphic,\n wrapContainer: HTMLElement\n ) => Record<string, any>); // 容器的样式\n}\n\nexport interface CommonDomOptions {\n id?: string;\n container: string | HTMLElement | null; // id或者dom\n visible?: boolean;\n pointerEvents?: boolean | string;\n anchorType?: 'position' | 'boundsLeftTop' | BoundsAnchorType;\n}\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n forceBoundsWidth: number | (() => number) | undefined;\n forceBoundsHeight: number | (() => number) | undefined;\n opacity: number;\n shadowGraphic?: IGraphic | undefined;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n backgroundOpacity: number;\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html:\n | ({\n dom: string | HTMLElement; // dom字符串或者dom\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n react:\n | ({\n element: any; // react场景节点\n } & SimpleDomStyleOptions &\n CommonDomOptions)\n | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否隐藏元素(只是绘制的时候不绘制)\n */\n renderable: boolean;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n shadowPickMode?: 'full' | 'graphic';\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n // readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n getGraphicTheme: () => T;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -10,7 +10,7 @@ Object.defineProperty(exports, "__esModule", {
10
10
  value: !0
11
11
  }), exports.Canvas3DPickItemInterceptor = exports.InteractivePickItemInterceptorContribution = exports.ShadowRootPickItemInterceptorContribution = exports.PickItemInterceptor = void 0;
12
12
 
13
- const vutils_1 = require("@visactor/vutils"), inversify_lite_1 = require("../common/inversify-lite"), matrix_allocate_1 = require("../allocator/matrix-allocate"), _3d_interceptor_1 = require("../common/3d-interceptor");
13
+ const vutils_1 = require("@visactor/vutils"), inversify_lite_1 = require("../common/inversify-lite"), matrix_allocate_1 = require("../allocator/matrix-allocate"), _3d_interceptor_1 = require("../common/3d-interceptor"), graphic_1 = require("../graphic");
14
14
 
15
15
  exports.PickItemInterceptor = Symbol.for("PickItemInterceptor");
16
16
 
@@ -25,13 +25,15 @@ let ShadowRootPickItemInterceptorContribution = class {
25
25
  return graphic.attribute.shadowRootIdx < 0 ? this._pickItem(graphic, pickerService, point, pickParams, params) : null;
26
26
  }
27
27
  _pickItem(graphic, pickerService, point, pickParams, params) {
28
+ var _a;
28
29
  if (!graphic.shadowRoot) return null;
29
30
  const {parentMatrix: parentMatrix} = params || {};
30
31
  if (!parentMatrix) return null;
31
32
  const context = pickerService.pickContext;
32
33
  context.highPerformanceSave();
33
- const g = graphic.shadowRoot, currentGroupMatrix = matrix_allocate_1.matrixAllocate.allocateByObj(parentMatrix), newPoint = new vutils_1.Point(currentGroupMatrix.a * point.x + currentGroupMatrix.c * point.y + currentGroupMatrix.e, currentGroupMatrix.b * point.x + currentGroupMatrix.d * point.y + currentGroupMatrix.f), result = pickerService.pickGroup(g, newPoint, currentGroupMatrix, pickParams);
34
- return context.highPerformanceRestore(), result;
34
+ const theme = null === (_a = (0, graphic_1.getTheme)(graphic)) || void 0 === _a ? void 0 : _a[graphic.type], {shadowPickMode: shadowPickMode = (null == theme ? void 0 : theme.shadowPickMode)} = graphic.attribute, g = graphic.shadowRoot, currentGroupMatrix = matrix_allocate_1.matrixAllocate.allocateByObj(parentMatrix), newPoint = new vutils_1.Point(currentGroupMatrix.a * point.x + currentGroupMatrix.c * point.y + currentGroupMatrix.e, currentGroupMatrix.b * point.x + currentGroupMatrix.d * point.y + currentGroupMatrix.f), result = pickerService.pickGroup(g, newPoint, currentGroupMatrix, pickParams);
35
+ return context.highPerformanceRestore(), !result.graphic && result.group && "full" === shadowPickMode && (result.graphic = result.group),
36
+ result;
35
37
  }
36
38
  };
37
39
 
@@ -1 +1 @@
1
- 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type { IMatrix, IPointLike } from '@visactor/vutils';\nimport { Point } from '@visactor/vutils';\nimport { injectable } from '../common/inversify-lite';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n IPickItemInterceptorContribution,\n IPickParams,\n IPickerService,\n PickResult\n} from '../interface';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\nimport { draw3dItem } from '../common/3d-interceptor';\n\n// 拦截器\nexport const PickItemInterceptor = Symbol.for('PickItemInterceptor');\n\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootPickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n afterPickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx < 0) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n protected _pickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): PickResult | null {\n if (!graphic.shadowRoot) {\n return null;\n }\n const { parentMatrix } = params || {};\n if (!parentMatrix) {\n return null;\n }\n\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n\n const g = graphic.shadowRoot;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint = new Point(\n currentGroupMatrix.a * point.x + currentGroupMatrix.c * point.y + currentGroupMatrix.e,\n currentGroupMatrix.b * point.x + currentGroupMatrix.d * point.y + currentGroupMatrix.f\n );\n // const transMatrix = graphic.transMatrix;\n // currentGroupMatrix.multiply(\n // transMatrix.a,\n // transMatrix.b,\n // transMatrix.c,\n // transMatrix.d,\n // transMatrix.e,\n // transMatrix.f\n // );\n\n // currentGroupMatrix.transformPoint(newPoint, newPoint);\n const result = pickerService.pickGroup(g, newPoint, currentGroupMatrix, pickParams);\n\n context.highPerformanceRestore();\n\n return result;\n }\n}\n\n@injectable()\nexport class InteractivePickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n const originGraphic = graphic.baseGraphic;\n if (originGraphic && originGraphic.parent) {\n const newPoint = new Point(point.x, point.y);\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n const parentMatrix = originGraphic.parent.globalTransMatrix;\n parentMatrix.transformPoint(newPoint, newPoint);\n\n const result = originGraphic.isContainer\n ? pickerService.pickGroup(originGraphic, newPoint.clone(), parentMatrix, pickParams)\n : pickerService.pickItem(originGraphic, newPoint.clone(), parentMatrix, pickParams);\n context.highPerformanceRestore();\n return result;\n }\n return null;\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DPickItemInterceptor implements IPickItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ) {\n if (!graphic.in3dMode || pickParams.in3dInterceptor) {\n return null;\n }\n\n const context = pickerService.pickContext;\n const stage = graphic.stage;\n if (!(context && stage)) {\n return null;\n }\n pickParams.in3dInterceptor = true;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n const result = draw3dItem(\n context,\n graphic,\n () => {\n return pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n },\n pickParams\n );\n\n context.camera = null;\n\n pickParams.in3dInterceptor = false;\n context.restore();\n return result;\n }\n context.restore();\n return null;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
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type { IMatrix, IPointLike } from '@visactor/vutils';\nimport { Point } from '@visactor/vutils';\nimport { injectable } from '../common/inversify-lite';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n IPickItemInterceptorContribution,\n IPickParams,\n IPickerService,\n PickResult\n} from '../interface';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\nimport { draw3dItem } from '../common/3d-interceptor';\nimport { getTheme } from '../graphic';\n\n// 拦截器\nexport const PickItemInterceptor = Symbol.for('PickItemInterceptor');\n\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootPickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n afterPickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx < 0) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n protected _pickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): PickResult | null {\n if (!graphic.shadowRoot) {\n return null;\n }\n const { parentMatrix } = params || {};\n if (!parentMatrix) {\n return null;\n }\n\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n\n const theme = (getTheme(graphic) as any)?.[graphic.type];\n const { shadowPickMode = theme?.shadowPickMode } = graphic.attribute;\n const g = graphic.shadowRoot;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint = new Point(\n currentGroupMatrix.a * point.x + currentGroupMatrix.c * point.y + currentGroupMatrix.e,\n currentGroupMatrix.b * point.x + currentGroupMatrix.d * point.y + currentGroupMatrix.f\n );\n // const transMatrix = graphic.transMatrix;\n // currentGroupMatrix.multiply(\n // transMatrix.a,\n // transMatrix.b,\n // transMatrix.c,\n // transMatrix.d,\n // transMatrix.e,\n // transMatrix.f\n // );\n\n // currentGroupMatrix.transformPoint(newPoint, newPoint);\n const result = pickerService.pickGroup(g, newPoint, currentGroupMatrix, pickParams);\n\n context.highPerformanceRestore();\n\n // 影子节点pick到group也算pick到graphic\n if (!result.graphic && result.group && shadowPickMode === 'full') {\n result.graphic = result.group;\n }\n\n return result;\n }\n}\n\n@injectable()\nexport class InteractivePickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n const originGraphic = graphic.baseGraphic;\n if (originGraphic && originGraphic.parent) {\n const newPoint = new Point(point.x, point.y);\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n const parentMatrix = originGraphic.parent.globalTransMatrix;\n parentMatrix.transformPoint(newPoint, newPoint);\n\n const result = originGraphic.isContainer\n ? pickerService.pickGroup(originGraphic, newPoint.clone(), parentMatrix, pickParams)\n : pickerService.pickItem(originGraphic, newPoint.clone(), parentMatrix, pickParams);\n context.highPerformanceRestore();\n return result;\n }\n return null;\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DPickItemInterceptor implements IPickItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ) {\n if (!graphic.in3dMode || pickParams.in3dInterceptor) {\n return null;\n }\n\n const context = pickerService.pickContext;\n const stage = graphic.stage;\n if (!(context && stage)) {\n return null;\n }\n pickParams.in3dInterceptor = true;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n const result = draw3dItem(\n context,\n graphic,\n () => {\n return pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n },\n pickParams\n );\n\n context.camera = null;\n\n pickParams.in3dInterceptor = false;\n context.restore();\n return result;\n }\n context.restore();\n return null;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
@@ -15,3 +15,4 @@ export declare class ViewTransform3dPlugin implements IPlugin {
15
15
  activate(context: IPluginService): void;
16
16
  deactivate(context: IPluginService): void;
17
17
  }
18
+ export declare const registerViewTransform3dPlugin: () => void;
@@ -2,9 +2,9 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.ViewTransform3dPlugin = void 0;
5
+ }), exports.registerViewTransform3dPlugin = exports.ViewTransform3dPlugin = void 0;
6
6
 
7
- const generator_1 = require("../../common/generator");
7
+ const generator_1 = require("../../common/generator"), factory_1 = require("../../factory");
8
8
 
9
9
  class ViewTransform3dPlugin {
10
10
  constructor() {
@@ -41,4 +41,10 @@ class ViewTransform3dPlugin {
41
41
  }
42
42
 
43
43
  exports.ViewTransform3dPlugin = ViewTransform3dPlugin;
44
+
45
+ const registerViewTransform3dPlugin = () => {
46
+ factory_1.Factory.registerPlugin("ViewTransform3dPlugin", ViewTransform3dPlugin);
47
+ };
48
+
49
+ exports.registerViewTransform3dPlugin = registerViewTransform3dPlugin;
44
50
  //# sourceMappingURL=3dview-transform-plugin.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/plugins/builtin-plugin/3dview-transform-plugin.ts"],"names":[],"mappings":";;;AACA,sDAAmD;AAEnD,MAAa,qBAAqB;IAAlC;QACE,SAAI,GAA4B,uBAAuB,CAAC;QACxD,gBAAW,GAAiB,YAAY,CAAC;QAEzC,SAAI,GAAW,qBAAS,CAAC,kBAAkB,EAAE,CAAC;QAC9C,QAAG,GAAW,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAMpC,gBAAW,GAAG,CAAC,CAAmB,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,QAAQ,CAAC;aACnD;YACD,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO;aACR;YACD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACtB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QACxB,CAAC,CAAC;QACF,cAAS,GAAG,CAAC,CAAmB,EAAE,EAAE;YAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,QAAQ,CAAC;aACnD;YACD,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO;aACR;YACD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACzB,CAAC,CAAC;QACF,gBAAW,GAAG,CAAC,CAAmB,EAAE,EAAE;;YACpC,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC;YACvC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;aAChC;YACD,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO;aACR;YACD,IAAI,IAAI,CAAC,SAAS,EAAE;gBAClB,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;oBAC9B,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;oBACtB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;iBACvB;qBAAM;oBACL,MAAM,MAAM,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;oBACrC,MAAM,MAAM,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;oBACrC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;oBACtB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;oBAEtB,MAAM,MAAM,GAAG,MAAM,GAAG,GAAG,CAAC;oBAC5B,MAAM,MAAM,GAAG,MAAM,GAAG,GAAG,CAAC;oBAC5B,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,MAAA,IAAI,CAAC,QAAQ,CAAC,KAAK,mCAAI,CAAC,CAAC,GAAG,MAAM,CAAC;oBAC1D,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,CAAC,MAAA,IAAI,CAAC,QAAQ,CAAC,IAAI,mCAAI,CAAC,CAAC,GAAG,MAAM,CAAC;oBACxD,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oBAClC,KAAK,CAAC,eAAe,EAAE,CAAC;iBACzB;aACF;QACH,CAAC,CAAC;IAgBJ,CAAC;IAdC,QAAQ,CAAC,OAAuB;QAC9B,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC7B,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QAC/B,KAAK,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QACtD,KAAK,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAClD,KAAK,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IACxD,CAAC;IACD,UAAU,CAAC,OAAuB;QAChC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,KAAK,CAAC,mBAAmB,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QACzD,KAAK,CAAC,mBAAmB,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACrD,KAAK,CAAC,mBAAmB,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IAC3D,CAAC;CACF;AAzED,sDAyEC","file":"3dview-transform-plugin.js","sourcesContent":["import type { IOption3D, IPlugin, IPluginService } from '../../interface';\nimport { Generator } from '../../common/generator';\n\nexport class ViewTransform3dPlugin implements IPlugin {\n name: 'ViewTransform3dPlugin' = 'ViewTransform3dPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n mousedown?: boolean;\n pageX?: number;\n pageY?: number;\n option3d?: IOption3D;\n\n onMouseDown = (e: MouseEvent | any) => {\n if (!this.option3d) {\n this.option3d = this.pluginService.stage.option3d;\n }\n if (!this.option3d) {\n return;\n }\n this.mousedown = true;\n this.pageX = e.page.x;\n this.pageY = e.page.y;\n };\n onMouseUp = (e: MouseEvent | any) => {\n if (!this.option3d) {\n this.option3d = this.pluginService.stage.option3d;\n }\n if (!this.option3d) {\n return;\n }\n this.mousedown = false;\n };\n onMouseMove = (e: MouseEvent | any) => {\n const stage = this.pluginService.stage;\n if (!this.option3d) {\n this.option3d = stage.option3d;\n }\n if (!this.option3d) {\n return;\n }\n if (this.mousedown) {\n if (!this.pageX || !this.pageY) {\n this.pageX = e.page.x;\n this.pageY = e.page.y;\n } else {\n const deltaX = e.page.x - this.pageX;\n const deltaY = e.page.y - this.pageY;\n this.pageX = e.page.x;\n this.pageY = e.page.y;\n\n const angle1 = deltaX / 100;\n const angle2 = deltaY / 100;\n this.option3d.alpha = (this.option3d.alpha ?? 0) + angle1;\n this.option3d.beta = (this.option3d.beta ?? 0) + angle2;\n stage.set3dOptions(this.option3d);\n stage.renderNextFrame();\n }\n }\n };\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n const stage = context.stage;\n this.option3d = stage.option3d;\n stage.addEventListener('mousedown', this.onMouseDown);\n stage.addEventListener('mouseup', this.onMouseUp);\n stage.addEventListener('mousemove', this.onMouseMove);\n }\n deactivate(context: IPluginService): void {\n const stage = context.stage;\n stage.removeEventListener('mousedown', this.onMouseDown);\n stage.removeEventListener('mouseup', this.onMouseUp);\n stage.removeEventListener('mousemove', this.onMouseMove);\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/plugins/builtin-plugin/3dview-transform-plugin.ts"],"names":[],"mappings":";;;AACA,sDAAmD;AACnD,2CAAwC;AAExC,MAAa,qBAAqB;IAAlC;QACE,SAAI,GAA4B,uBAAuB,CAAC;QACxD,gBAAW,GAAiB,YAAY,CAAC;QAEzC,SAAI,GAAW,qBAAS,CAAC,kBAAkB,EAAE,CAAC;QAC9C,QAAG,GAAW,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAMpC,gBAAW,GAAG,CAAC,CAAmB,EAAE,EAAE;YACpC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,QAAQ,CAAC;aACnD;YACD,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO;aACR;YACD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACtB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QACxB,CAAC,CAAC;QACF,cAAS,GAAG,CAAC,CAAmB,EAAE,EAAE;YAClC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,QAAQ,CAAC;aACnD;YACD,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO;aACR;YACD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACzB,CAAC,CAAC;QACF,gBAAW,GAAG,CAAC,CAAmB,EAAE,EAAE;;YACpC,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC;YACvC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;aAChC;YACD,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;gBAClB,OAAO;aACR;YACD,IAAI,IAAI,CAAC,SAAS,EAAE;gBAClB,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;oBAC9B,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;oBACtB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;iBACvB;qBAAM;oBACL,MAAM,MAAM,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;oBACrC,MAAM,MAAM,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;oBACrC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;oBACtB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;oBAEtB,MAAM,MAAM,GAAG,MAAM,GAAG,GAAG,CAAC;oBAC5B,MAAM,MAAM,GAAG,MAAM,GAAG,GAAG,CAAC;oBAC5B,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,MAAA,IAAI,CAAC,QAAQ,CAAC,KAAK,mCAAI,CAAC,CAAC,GAAG,MAAM,CAAC;oBAC1D,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,CAAC,MAAA,IAAI,CAAC,QAAQ,CAAC,IAAI,mCAAI,CAAC,CAAC,GAAG,MAAM,CAAC;oBACxD,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oBAClC,KAAK,CAAC,eAAe,EAAE,CAAC;iBACzB;aACF;QACH,CAAC,CAAC;IAgBJ,CAAC;IAdC,QAAQ,CAAC,OAAuB;QAC9B,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC7B,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QAC/B,KAAK,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QACtD,KAAK,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAClD,KAAK,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IACxD,CAAC;IACD,UAAU,CAAC,OAAuB;QAChC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,KAAK,CAAC,mBAAmB,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QACzD,KAAK,CAAC,mBAAmB,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACrD,KAAK,CAAC,mBAAmB,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IAC3D,CAAC;CACF;AAzED,sDAyEC;AAEM,MAAM,6BAA6B,GAAG,GAAG,EAAE;IAChD,iBAAO,CAAC,cAAc,CAAC,uBAAuB,EAAE,qBAAqB,CAAC,CAAC;AACzE,CAAC,CAAC;AAFW,QAAA,6BAA6B,iCAExC","file":"3dview-transform-plugin.js","sourcesContent":["import type { IOption3D, IPlugin, IPluginService } from '../../interface';\nimport { Generator } from '../../common/generator';\nimport { Factory } from '../../factory';\n\nexport class ViewTransform3dPlugin implements IPlugin {\n name: 'ViewTransform3dPlugin' = 'ViewTransform3dPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n mousedown?: boolean;\n pageX?: number;\n pageY?: number;\n option3d?: IOption3D;\n\n onMouseDown = (e: MouseEvent | any) => {\n if (!this.option3d) {\n this.option3d = this.pluginService.stage.option3d;\n }\n if (!this.option3d) {\n return;\n }\n this.mousedown = true;\n this.pageX = e.page.x;\n this.pageY = e.page.y;\n };\n onMouseUp = (e: MouseEvent | any) => {\n if (!this.option3d) {\n this.option3d = this.pluginService.stage.option3d;\n }\n if (!this.option3d) {\n return;\n }\n this.mousedown = false;\n };\n onMouseMove = (e: MouseEvent | any) => {\n const stage = this.pluginService.stage;\n if (!this.option3d) {\n this.option3d = stage.option3d;\n }\n if (!this.option3d) {\n return;\n }\n if (this.mousedown) {\n if (!this.pageX || !this.pageY) {\n this.pageX = e.page.x;\n this.pageY = e.page.y;\n } else {\n const deltaX = e.page.x - this.pageX;\n const deltaY = e.page.y - this.pageY;\n this.pageX = e.page.x;\n this.pageY = e.page.y;\n\n const angle1 = deltaX / 100;\n const angle2 = deltaY / 100;\n this.option3d.alpha = (this.option3d.alpha ?? 0) + angle1;\n this.option3d.beta = (this.option3d.beta ?? 0) + angle2;\n stage.set3dOptions(this.option3d);\n stage.renderNextFrame();\n }\n }\n };\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n const stage = context.stage;\n this.option3d = stage.option3d;\n stage.addEventListener('mousedown', this.onMouseDown);\n stage.addEventListener('mouseup', this.onMouseUp);\n stage.addEventListener('mousemove', this.onMouseMove);\n }\n deactivate(context: IPluginService): void {\n const stage = context.stage;\n stage.removeEventListener('mousedown', this.onMouseDown);\n stage.removeEventListener('mouseup', this.onMouseUp);\n stage.removeEventListener('mousemove', this.onMouseMove);\n }\n}\n\nexport const registerViewTransform3dPlugin = () => {\n Factory.registerPlugin('ViewTransform3dPlugin', ViewTransform3dPlugin);\n};\n"]}
@@ -45,4 +45,5 @@ export declare class FlexLayoutPlugin implements IPlugin {
45
45
  activate(context: IPluginService): void;
46
46
  deactivate(context: IPluginService): void;
47
47
  }
48
+ export declare const registerFlexLayoutPlugin: () => void;
48
49
  export {};
@@ -2,9 +2,9 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.FlexLayoutPlugin = void 0;
5
+ }), exports.registerFlexLayoutPlugin = exports.FlexLayoutPlugin = void 0;
6
6
 
7
- const theme_1 = require("../../graphic/theme"), generator_1 = require("../../common/generator"), vutils_1 = require("@visactor/vutils"), application_1 = require("../../application"), _tempBounds = new vutils_1.AABBBounds;
7
+ const theme_1 = require("../../graphic/theme"), generator_1 = require("../../common/generator"), vutils_1 = require("@visactor/vutils"), application_1 = require("../../application"), factory_1 = require("../../factory"), _tempBounds = new vutils_1.AABBBounds;
8
8
 
9
9
  class FlexLayoutPlugin {
10
10
  constructor() {
@@ -249,4 +249,10 @@ function getPadding(graphic, field) {
249
249
  }
250
250
 
251
251
  exports.FlexLayoutPlugin = FlexLayoutPlugin;
252
+
253
+ const registerFlexLayoutPlugin = () => {
254
+ factory_1.Factory.registerPlugin("FlexLayoutPlugin", FlexLayoutPlugin);
255
+ };
256
+
257
+ exports.registerFlexLayoutPlugin = registerFlexLayoutPlugin;
252
258
  //# sourceMappingURL=flex-layout-plugin.js.map
@@ -1 +1 @@
1
- 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type { IGraphic, IGroup, IGroupAttribute, IStage } from '../../interface';\nimport { getTheme } from '../../graphic/theme';\nimport type { IPlugin, IPluginService } from '../../interface';\nimport { Generator } from '../../common/generator';\nimport type { IAABBBounds } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport { application } from '../../application';\n\nconst _tempBounds = new AABBBounds();\n\ntype IAnchorPosMap = {\n 'flex-start': number;\n 'flex-end': number;\n center: number;\n};\n\nexport class FlexLayoutPlugin implements IPlugin {\n name: 'FlexLayoutPlugin' = 'FlexLayoutPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n id: number = Generator.GenAutoIncrementId();\n key: string = this.name + this.id;\n tempBounds: AABBBounds = new AABBBounds();\n pause: boolean;\n skipBoundsTrigger: boolean;\n\n pauseLayout(p: boolean) {\n this.pause = p;\n }\n\n tryLayoutChildren(graphic: IGraphic) {\n if (graphic.firstChild) {\n this.tryLayout(graphic.firstChild as IGraphic);\n }\n }\n\n tryLayout(graphic: IGraphic, force: boolean = true) {\n if (this.pause) {\n return;\n }\n const p = graphic.parent;\n if (!(force || (p && graphic.needUpdateLayout()))) {\n return;\n }\n const theme = getTheme(p).group;\n const { display = theme.display } = p.attribute;\n if (display !== 'flex') {\n return;\n }\n const {\n // width,\n // height,\n flexDirection = theme.flexDirection,\n flexWrap = theme.flexWrap,\n alignItems = theme.alignItems,\n clip = theme.clip\n } = p.attribute;\n const { alignContent = alignItems ?? theme.alignContent } = p.attribute;\n // if (!(width && height)) {\n // return;\n // }\n\n let { width, height, justifyContent = theme.justifyContent } = p.attribute;\n const children = p.getChildren() as IGraphic[];\n if (width == null || height == null) {\n // 计算子节点flex排列后的宽高\n let childrenWidth = 0;\n let childrenHeight = 0;\n let boundsLegal = 0;\n children.forEach((child: IGraphic) => {\n const bounds = this.getAABBBounds(child);\n if (bounds.empty()) {\n return;\n }\n if (flexDirection === 'column' || flexDirection === 'column-reverse') {\n childrenHeight += bounds.height();\n childrenWidth = Math.max(childrenWidth, bounds.width());\n } else {\n childrenWidth += bounds.width();\n childrenHeight = Math.max(childrenHeight, bounds.height());\n }\n boundsLegal += bounds.x1;\n boundsLegal += bounds.y1;\n boundsLegal += bounds.x2;\n boundsLegal += bounds.y2;\n });\n // judgement children bounds legal\n if (!isFinite(boundsLegal)) {\n return;\n }\n width = childrenWidth;\n height = childrenHeight;\n }\n\n if (p.attribute.width == null) {\n p.attribute.width = width;\n } else {\n width = p.attribute.width;\n }\n if (p.attribute.height == null) {\n p.attribute.height = height;\n } else {\n height = p.attribute.height;\n }\n\n // 这里使用p._AABBBounds可能会将非布局造成的bounds更新也会触发重新布局\n // TODO: 增加layout前预处理,在非递归布局前将子节点及其全部父节点_AABBBounds更新\n this.tempBounds.copy(p._AABBBounds);\n const result = {\n main: { len: width, field: 'x' },\n cross: { len: height, field: 'y' }\n };\n const main = result.main;\n const cross = result.cross;\n if (flexDirection === 'column' || flexDirection === 'column-reverse') {\n main.len = height;\n cross.len = width;\n main.field = 'y';\n cross.field = 'x';\n }\n if (flexDirection === 'row-reverse' || flexDirection === 'column-reverse') {\n if (justifyContent === 'flex-start') {\n justifyContent = 'flex-end';\n } else if (justifyContent === 'flex-end') {\n justifyContent = 'flex-start';\n } else {\n children.reverse();\n }\n }\n\n // 计算宽度\n let mainLen = 0;\n let crossLen = 0;\n const mianLenArray: { mainLen: number; crossLen: number }[] = [];\n children.forEach((c: IGraphic) => {\n const b = this.getAABBBounds(c);\n if (b.empty()) {\n return;\n }\n const ml = main.field === 'x' ? b.width() : b.height();\n const cl = cross.field === 'x' ? b.width() : b.height();\n mianLenArray.push({ mainLen: ml, crossLen: cl });\n mainLen += ml;\n crossLen = Math.max(crossLen, cl);\n });\n // 解析main\n const mainList: { idx: number; mainLen: number; crossLen: number }[] = [];\n if (mainLen > main.len && flexWrap === 'wrap') {\n let tempMainL = 0;\n let tempCrossL = 0;\n mianLenArray.forEach(({ mainLen, crossLen }, i) => {\n if (tempMainL + mainLen > main.len) {\n if (tempMainL === 0) {\n mainList.push({ idx: i, mainLen: tempMainL + mainLen, crossLen });\n tempMainL = 0;\n tempCrossL = 0;\n } else {\n mainList.push({ idx: i - 1, mainLen: tempMainL, crossLen: tempCrossL });\n tempMainL = mainLen;\n tempCrossL = crossLen;\n }\n } else {\n tempMainL += mainLen;\n tempCrossL = Math.max(tempCrossL, crossLen);\n }\n });\n mainList.push({ idx: mianLenArray.length - 1, mainLen: tempMainL, crossLen: tempCrossL });\n } else {\n mainList.push({ idx: mianLenArray.length - 1, mainLen: mainLen, crossLen });\n }\n\n // 布局main\n let lastIdx: number = 0;\n mainList.forEach(s => {\n this.layoutMain(p, children, justifyContent, main, mianLenArray, lastIdx, s);\n lastIdx = s.idx + 1;\n });\n\n crossLen = mainList.reduce((a, b) => a + b.crossLen, 0);\n\n // 布局cross\n\n if (mainList.length === 1) {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': 0,\n 'flex-end': cross.len,\n center: cross.len / 2\n };\n this.layoutCross(children, alignItems, cross, anchorPosMap, mianLenArray, mainList[0], 0);\n } else {\n if (alignContent === 'flex-start') {\n lastIdx = 0;\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'flex-start', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'center') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'center', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'space-around') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / mainList.length / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'flex-start', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n } else if (alignContent === 'space-between') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / (mainList.length * 2 - 2));\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'flex-start', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n }\n }\n\n // update children\n children.forEach((child, idx) => {\n child.addUpdateBoundTag();\n child.addUpdatePositionTag();\n child.clearUpdateLayoutTag();\n });\n\n p.addUpdateLayoutTag();\n // 更新父级元素的layout,直到存在clip\n const b = this.getAABBBounds(p);\n if (!clip && !this.tempBounds.equals(b)) {\n // 判断父元素包围盒是否发生变化\n this.tryLayout(p, false);\n }\n }\n\n // 避免获取bounds的时候递归进行布局\n getAABBBounds(graphic: IGraphic) {\n this.skipBoundsTrigger = true;\n const b = graphic.AABBBounds;\n this.skipBoundsTrigger = false;\n return b;\n }\n\n // 锚点并不一定总在左上角,根据位置和bounds的偏移进行定位\n private updateChildPos(posBaseLeftTop: number, lastP: number | undefined, lastBP: number): number {\n return posBaseLeftTop + (lastP ?? 0) - lastBP;\n }\n\n layoutMain(\n p: IGroup,\n children: IGraphic[],\n justifyContent: IGroupAttribute['justifyContent'],\n main: { len: number; field: string },\n mianLenArray: { mainLen: number; crossLen: number }[],\n lastIdx: number,\n currSeg: { idx: number; mainLen: number; crossLen: number }\n ) {\n if (justifyContent === 'flex-start') {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n } else if (justifyContent === 'flex-end') {\n let pos = main.len;\n for (let i = currSeg.idx; i >= lastIdx; i--) {\n pos -= mianLenArray[i].mainLen;\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n }\n } else if (justifyContent === 'space-around') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / size / 2;\n let pos = padding;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n } else if (justifyContent === 'space-between') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / (size * 2 - 2);\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n } else if (justifyContent === 'center') {\n let pos = (main.len - currSeg.mainLen) / 2;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n }\n }\n\n layoutCross(\n children: IGraphic[],\n alignItem: IGroupAttribute['alignItems'],\n cross: { len: number; field: string },\n anchorPosMap: IAnchorPosMap,\n lenArray: { mainLen: number; crossLen: number }[],\n currSeg: { idx: number; mainLen: number; crossLen: number },\n lastIdx: number\n ) {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const child = children[i];\n let { alignSelf } = child.attribute;\n if (!alignSelf || alignSelf === 'auto') {\n alignSelf = alignItem;\n }\n const b = this.getAABBBounds(child);\n const anchorPos = anchorPosMap[alignSelf] ?? anchorPosMap['flex-start'];\n if (alignSelf === 'flex-end') {\n !b.empty() &&\n (child.attribute[cross.field] = this.updateChildPos(\n anchorPos - lenArray[i].crossLen + getPadding(child, cross.field),\n child.attribute[cross.field],\n b[`${cross.field}1`]\n ));\n } else if (alignSelf === 'center') {\n !b.empty() &&\n (child.attribute[cross.field] = this.updateChildPos(\n anchorPos - lenArray[i].crossLen / 2 + getPadding(child, cross.field),\n child.attribute[cross.field],\n b[`${cross.field}1`]\n ));\n } else {\n !b.empty() &&\n (child.attribute[cross.field] = this.updateChildPos(\n anchorPos + getPadding(child, cross.field),\n child.attribute[cross.field],\n b[`${cross.field}1`]\n ));\n }\n }\n // if (alignItem === 'flex-end') {\n // for (let i = lastIdx; i <= currSeg.idx; i++) {\n // children[i].attribute[cross.field] = this.updateChildPos(\n // anchorPos - lenArray[i].crossLen + getPadding(children[i], cross.field),\n // children[i].attribute[cross.field],\n // children[i].AABBBounds[`${cross.field}1`]\n // );\n // }\n // } else if (alignItem === 'center') {\n // for (let i = lastIdx; i <= currSeg.idx; i++) {\n // children[i].attribute[cross.field] = this.updateChildPos(\n // anchorPos - lenArray[i].crossLen / 2 + getPadding(children[i], cross.field),\n // children[i].attribute[cross.field],\n // children[i].AABBBounds[`${cross.field}1`]\n // );\n // }\n // } else {\n // for (let i = lastIdx; i <= currSeg.idx; i++) {\n // children[i].attribute[cross.field] = this.updateChildPos(\n // anchorPos + getPadding(children[i], cross.field),\n // children[i].attribute[cross.field],\n // children[i].AABBBounds[`${cross.field}1`]\n // );\n // }\n // }\n }\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n // 属性更新\n application.graphicService.hooks.onAttributeUpdate.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (!(graphic.stage && graphic.stage === this.pluginService.stage)) {\n return;\n }\n this.tryLayout(graphic, false);\n });\n // 包围盒更新(如果包围盒发生变化,就重新布局\n application.graphicService.hooks.beforeUpdateAABBBounds.tap(\n this.key,\n (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n if (!graphic.isContainer || this.skipBoundsTrigger) {\n return;\n }\n _tempBounds.copy(bounds);\n }\n );\n application.graphicService.hooks.afterUpdateAABBBounds.tap(\n this.key,\n (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => {\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n if (!graphic.isContainer || this.skipBoundsTrigger) {\n return;\n }\n if (!_tempBounds.equals(bounds)) {\n this.tryLayout(graphic, false);\n }\n }\n );\n // 添加到场景树\n application.graphicService.hooks.onSetStage.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n this.tryLayout(graphic, false);\n });\n }\n deactivate(context: IPluginService): void {\n application.graphicService.hooks.onAttributeUpdate.taps =\n application.graphicService.hooks.onAttributeUpdate.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.beforeUpdateAABBBounds.taps =\n application.graphicService.hooks.beforeUpdateAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.afterUpdateAABBBounds.taps =\n application.graphicService.hooks.afterUpdateAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.onSetStage.taps = application.graphicService.hooks.onSetStage.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n}\n\nfunction getPadding(graphic: IGraphic, field: string): number {\n // if (!graphic.attribute.boundsPadding) {\n // return 0;\n // } else if (isNumber(graphic.attribute.boundsPadding)) {\n // return graphic.attribute.boundsPadding as number;\n // } else if (isArray(graphic.attribute.boundsPadding) && graphic.attribute.boundsPadding.length === 1) {\n // return graphic.attribute.boundsPadding[0];\n // }\n // const paddingArray = parsePadding(graphic.attribute.boundsPadding);\n // if (field === 'x') {\n // return paddingArray[3];\n // } else if (field === 'y') {\n // return paddingArray[0];\n // }\n return 0;\n}\n"]}
1
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type { IGraphic, IGroup, IGroupAttribute, IStage } from '../../interface';\nimport { getTheme } from '../../graphic/theme';\nimport type { IPlugin, IPluginService } from '../../interface';\nimport { Generator } from '../../common/generator';\nimport type { IAABBBounds } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport { application } from '../../application';\nimport { Factory } from '../../factory';\n\nconst _tempBounds = new AABBBounds();\n\ntype IAnchorPosMap = {\n 'flex-start': number;\n 'flex-end': number;\n center: number;\n};\n\nexport class FlexLayoutPlugin implements IPlugin {\n name: 'FlexLayoutPlugin' = 'FlexLayoutPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n id: number = Generator.GenAutoIncrementId();\n key: string = this.name + this.id;\n tempBounds: AABBBounds = new AABBBounds();\n pause: boolean;\n skipBoundsTrigger: boolean;\n\n pauseLayout(p: boolean) {\n this.pause = p;\n }\n\n tryLayoutChildren(graphic: IGraphic) {\n if (graphic.firstChild) {\n this.tryLayout(graphic.firstChild as IGraphic);\n }\n }\n\n tryLayout(graphic: IGraphic, force: boolean = true) {\n if (this.pause) {\n return;\n }\n const p = graphic.parent;\n if (!(force || (p && graphic.needUpdateLayout()))) {\n return;\n }\n const theme = getTheme(p).group;\n const { display = theme.display } = p.attribute;\n if (display !== 'flex') {\n return;\n }\n const {\n // width,\n // height,\n flexDirection = theme.flexDirection,\n flexWrap = theme.flexWrap,\n alignItems = theme.alignItems,\n clip = theme.clip\n } = p.attribute;\n const { alignContent = alignItems ?? theme.alignContent } = p.attribute;\n // if (!(width && height)) {\n // return;\n // }\n\n let { width, height, justifyContent = theme.justifyContent } = p.attribute;\n const children = p.getChildren() as IGraphic[];\n if (width == null || height == null) {\n // 计算子节点flex排列后的宽高\n let childrenWidth = 0;\n let childrenHeight = 0;\n let boundsLegal = 0;\n children.forEach((child: IGraphic) => {\n const bounds = this.getAABBBounds(child);\n if (bounds.empty()) {\n return;\n }\n if (flexDirection === 'column' || flexDirection === 'column-reverse') {\n childrenHeight += bounds.height();\n childrenWidth = Math.max(childrenWidth, bounds.width());\n } else {\n childrenWidth += bounds.width();\n childrenHeight = Math.max(childrenHeight, bounds.height());\n }\n boundsLegal += bounds.x1;\n boundsLegal += bounds.y1;\n boundsLegal += bounds.x2;\n boundsLegal += bounds.y2;\n });\n // judgement children bounds legal\n if (!isFinite(boundsLegal)) {\n return;\n }\n width = childrenWidth;\n height = childrenHeight;\n }\n\n if (p.attribute.width == null) {\n p.attribute.width = width;\n } else {\n width = p.attribute.width;\n }\n if (p.attribute.height == null) {\n p.attribute.height = height;\n } else {\n height = p.attribute.height;\n }\n\n // 这里使用p._AABBBounds可能会将非布局造成的bounds更新也会触发重新布局\n // TODO: 增加layout前预处理,在非递归布局前将子节点及其全部父节点_AABBBounds更新\n this.tempBounds.copy(p._AABBBounds);\n const result = {\n main: { len: width, field: 'x' },\n cross: { len: height, field: 'y' }\n };\n const main = result.main;\n const cross = result.cross;\n if (flexDirection === 'column' || flexDirection === 'column-reverse') {\n main.len = height;\n cross.len = width;\n main.field = 'y';\n cross.field = 'x';\n }\n if (flexDirection === 'row-reverse' || flexDirection === 'column-reverse') {\n if (justifyContent === 'flex-start') {\n justifyContent = 'flex-end';\n } else if (justifyContent === 'flex-end') {\n justifyContent = 'flex-start';\n } else {\n children.reverse();\n }\n }\n\n // 计算宽度\n let mainLen = 0;\n let crossLen = 0;\n const mianLenArray: { mainLen: number; crossLen: number }[] = [];\n children.forEach((c: IGraphic) => {\n const b = this.getAABBBounds(c);\n if (b.empty()) {\n return;\n }\n const ml = main.field === 'x' ? b.width() : b.height();\n const cl = cross.field === 'x' ? b.width() : b.height();\n mianLenArray.push({ mainLen: ml, crossLen: cl });\n mainLen += ml;\n crossLen = Math.max(crossLen, cl);\n });\n // 解析main\n const mainList: { idx: number; mainLen: number; crossLen: number }[] = [];\n if (mainLen > main.len && flexWrap === 'wrap') {\n let tempMainL = 0;\n let tempCrossL = 0;\n mianLenArray.forEach(({ mainLen, crossLen }, i) => {\n if (tempMainL + mainLen > main.len) {\n if (tempMainL === 0) {\n mainList.push({ idx: i, mainLen: tempMainL + mainLen, crossLen });\n tempMainL = 0;\n tempCrossL = 0;\n } else {\n mainList.push({ idx: i - 1, mainLen: tempMainL, crossLen: tempCrossL });\n tempMainL = mainLen;\n tempCrossL = crossLen;\n }\n } else {\n tempMainL += mainLen;\n tempCrossL = Math.max(tempCrossL, crossLen);\n }\n });\n mainList.push({ idx: mianLenArray.length - 1, mainLen: tempMainL, crossLen: tempCrossL });\n } else {\n mainList.push({ idx: mianLenArray.length - 1, mainLen: mainLen, crossLen });\n }\n\n // 布局main\n let lastIdx: number = 0;\n mainList.forEach(s => {\n this.layoutMain(p, children, justifyContent, main, mianLenArray, lastIdx, s);\n lastIdx = s.idx + 1;\n });\n\n crossLen = mainList.reduce((a, b) => a + b.crossLen, 0);\n\n // 布局cross\n\n if (mainList.length === 1) {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': 0,\n 'flex-end': cross.len,\n center: cross.len / 2\n };\n this.layoutCross(children, alignItems, cross, anchorPosMap, mianLenArray, mainList[0], 0);\n } else {\n if (alignContent === 'flex-start') {\n lastIdx = 0;\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'flex-start', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'center') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'center', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'space-around') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / mainList.length / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'flex-start', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n } else if (alignContent === 'space-between') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / (mainList.length * 2 - 2));\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'flex-start', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n }\n }\n\n // update children\n children.forEach((child, idx) => {\n child.addUpdateBoundTag();\n child.addUpdatePositionTag();\n child.clearUpdateLayoutTag();\n });\n\n p.addUpdateLayoutTag();\n // 更新父级元素的layout,直到存在clip\n const b = this.getAABBBounds(p);\n if (!clip && !this.tempBounds.equals(b)) {\n // 判断父元素包围盒是否发生变化\n this.tryLayout(p, false);\n }\n }\n\n // 避免获取bounds的时候递归进行布局\n getAABBBounds(graphic: IGraphic) {\n this.skipBoundsTrigger = true;\n const b = graphic.AABBBounds;\n this.skipBoundsTrigger = false;\n return b;\n }\n\n // 锚点并不一定总在左上角,根据位置和bounds的偏移进行定位\n private updateChildPos(posBaseLeftTop: number, lastP: number | undefined, lastBP: number): number {\n return posBaseLeftTop + (lastP ?? 0) - lastBP;\n }\n\n layoutMain(\n p: IGroup,\n children: IGraphic[],\n justifyContent: IGroupAttribute['justifyContent'],\n main: { len: number; field: string },\n mianLenArray: { mainLen: number; crossLen: number }[],\n lastIdx: number,\n currSeg: { idx: number; mainLen: number; crossLen: number }\n ) {\n if (justifyContent === 'flex-start') {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n } else if (justifyContent === 'flex-end') {\n let pos = main.len;\n for (let i = currSeg.idx; i >= lastIdx; i--) {\n pos -= mianLenArray[i].mainLen;\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n }\n } else if (justifyContent === 'space-around') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / size / 2;\n let pos = padding;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n } else if (justifyContent === 'space-between') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / (size * 2 - 2);\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n } else if (justifyContent === 'center') {\n let pos = (main.len - currSeg.mainLen) / 2;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n }\n }\n\n layoutCross(\n children: IGraphic[],\n alignItem: IGroupAttribute['alignItems'],\n cross: { len: number; field: string },\n anchorPosMap: IAnchorPosMap,\n lenArray: { mainLen: number; crossLen: number }[],\n currSeg: { idx: number; mainLen: number; crossLen: number },\n lastIdx: number\n ) {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const child = children[i];\n let { alignSelf } = child.attribute;\n if (!alignSelf || alignSelf === 'auto') {\n alignSelf = alignItem;\n }\n const b = this.getAABBBounds(child);\n const anchorPos = anchorPosMap[alignSelf] ?? anchorPosMap['flex-start'];\n if (alignSelf === 'flex-end') {\n !b.empty() &&\n (child.attribute[cross.field] = this.updateChildPos(\n anchorPos - lenArray[i].crossLen + getPadding(child, cross.field),\n child.attribute[cross.field],\n b[`${cross.field}1`]\n ));\n } else if (alignSelf === 'center') {\n !b.empty() &&\n (child.attribute[cross.field] = this.updateChildPos(\n anchorPos - lenArray[i].crossLen / 2 + getPadding(child, cross.field),\n child.attribute[cross.field],\n b[`${cross.field}1`]\n ));\n } else {\n !b.empty() &&\n (child.attribute[cross.field] = this.updateChildPos(\n anchorPos + getPadding(child, cross.field),\n child.attribute[cross.field],\n b[`${cross.field}1`]\n ));\n }\n }\n // if (alignItem === 'flex-end') {\n // for (let i = lastIdx; i <= currSeg.idx; i++) {\n // children[i].attribute[cross.field] = this.updateChildPos(\n // anchorPos - lenArray[i].crossLen + getPadding(children[i], cross.field),\n // children[i].attribute[cross.field],\n // children[i].AABBBounds[`${cross.field}1`]\n // );\n // }\n // } else if (alignItem === 'center') {\n // for (let i = lastIdx; i <= currSeg.idx; i++) {\n // children[i].attribute[cross.field] = this.updateChildPos(\n // anchorPos - lenArray[i].crossLen / 2 + getPadding(children[i], cross.field),\n // children[i].attribute[cross.field],\n // children[i].AABBBounds[`${cross.field}1`]\n // );\n // }\n // } else {\n // for (let i = lastIdx; i <= currSeg.idx; i++) {\n // children[i].attribute[cross.field] = this.updateChildPos(\n // anchorPos + getPadding(children[i], cross.field),\n // children[i].attribute[cross.field],\n // children[i].AABBBounds[`${cross.field}1`]\n // );\n // }\n // }\n }\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n // 属性更新\n application.graphicService.hooks.onAttributeUpdate.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (!(graphic.stage && graphic.stage === this.pluginService.stage)) {\n return;\n }\n this.tryLayout(graphic, false);\n });\n // 包围盒更新(如果包围盒发生变化,就重新布局\n application.graphicService.hooks.beforeUpdateAABBBounds.tap(\n this.key,\n (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n if (!graphic.isContainer || this.skipBoundsTrigger) {\n return;\n }\n _tempBounds.copy(bounds);\n }\n );\n application.graphicService.hooks.afterUpdateAABBBounds.tap(\n this.key,\n (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => {\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n if (!graphic.isContainer || this.skipBoundsTrigger) {\n return;\n }\n if (!_tempBounds.equals(bounds)) {\n this.tryLayout(graphic, false);\n }\n }\n );\n // 添加到场景树\n application.graphicService.hooks.onSetStage.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n this.tryLayout(graphic, false);\n });\n }\n deactivate(context: IPluginService): void {\n application.graphicService.hooks.onAttributeUpdate.taps =\n application.graphicService.hooks.onAttributeUpdate.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.beforeUpdateAABBBounds.taps =\n application.graphicService.hooks.beforeUpdateAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.afterUpdateAABBBounds.taps =\n application.graphicService.hooks.afterUpdateAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.onSetStage.taps = application.graphicService.hooks.onSetStage.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n}\n\nfunction getPadding(graphic: IGraphic, field: string): number {\n // if (!graphic.attribute.boundsPadding) {\n // return 0;\n // } else if (isNumber(graphic.attribute.boundsPadding)) {\n // return graphic.attribute.boundsPadding as number;\n // } else if (isArray(graphic.attribute.boundsPadding) && graphic.attribute.boundsPadding.length === 1) {\n // return graphic.attribute.boundsPadding[0];\n // }\n // const paddingArray = parsePadding(graphic.attribute.boundsPadding);\n // if (field === 'x') {\n // return paddingArray[3];\n // } else if (field === 'y') {\n // return paddingArray[0];\n // }\n return 0;\n}\n\nexport const registerFlexLayoutPlugin = () => {\n Factory.registerPlugin('FlexLayoutPlugin', FlexLayoutPlugin);\n};\n"]}
@@ -81,7 +81,7 @@ class HtmlAttributePlugin {
81
81
  const anchor = (0, vutils_1.calculateAnchorOfBounds)(b, anchorType);
82
82
  left = anchor.x, top = anchor.y;
83
83
  }
84
- const containerTL = application_1.application.global.getElementTopLeft(nativeContainer, !1), windowTL = stage.window.getTopLeft(!1), offsetX = left + windowTL.left - containerTL.left, offsetTop = top + windowTL.top - containerTL.top;
84
+ const containerTL = application_1.application.global.getElementTopLeft(nativeContainer, !1), windowTL = stage.window.getTopLeft(!1), viewBox = stage.viewBox, offsetX = left + windowTL.left - containerTL.left + viewBox.x1, offsetTop = top + windowTL.top - containerTL.top + viewBox.y1;
85
85
  if (calculateStyle.left = `${offsetX}px`, calculateStyle.top = `${offsetTop}px`,
86
86
  "text" === graphic.type && "position" === anchorType && (calculateStyle = Object.assign(Object.assign({}, calculateStyle), this.getTransformOfText(graphic))),
87
87
  (0, vutils_1.isFunction)(options.style)) {