@visactor/vrender-core 0.19.13-alpha.1 → 0.19.13-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/core/stage.js +14 -8
- package/cjs/core/stage.js.map +1 -1
- package/cjs/graphic/richtext.d.ts +1 -1
- package/cjs/graphic/richtext.js +2 -2
- package/cjs/graphic/richtext.js.map +1 -1
- package/cjs/index.d.ts +2 -1
- package/cjs/index.js +3 -2
- package/cjs/index.js.map +1 -1
- package/cjs/render/contributions/render/draw-interceptor.js +2 -2
- package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
- package/dist/index.es.js +38 -479
- package/es/core/stage.js +14 -8
- package/es/core/stage.js.map +1 -1
- package/es/graphic/richtext.d.ts +1 -1
- package/es/graphic/richtext.js +2 -2
- package/es/graphic/richtext.js.map +1 -1
- package/es/index.d.ts +2 -1
- package/es/index.js +4 -2
- package/es/index.js.map +1 -1
- package/es/render/contributions/render/draw-interceptor.js +2 -2
- package/es/render/contributions/render/draw-interceptor.js.map +1 -1
- package/package.json +3 -3
- package/cjs/plugins/builtin-plugin/edit-module.d.ts +0 -21
- package/cjs/plugins/builtin-plugin/edit-module.js +0 -81
- package/cjs/plugins/builtin-plugin/edit-module.js.map +0 -1
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +0 -52
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +0 -279
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +0 -1
- package/es/plugins/builtin-plugin/edit-module.d.ts +0 -21
- package/es/plugins/builtin-plugin/edit-module.js +0 -73
- package/es/plugins/builtin-plugin/edit-module.js.map +0 -1
- package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +0 -52
- package/es/plugins/builtin-plugin/richtext-edit-plugin.js +0 -276
- package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +0 -1
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@@ -25,11 +25,11 @@ export class ShadowRootDrawItemInterceptorContribution {
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this.order = 1;
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}
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afterDrawItem(graphic, renderService, drawContext, drawContribution, params) {
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-
return
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+
return (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) && this.drawItem(graphic, renderService, drawContext, drawContribution, params),
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!1;
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}
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beforeDrawItem(graphic, renderService, drawContext, drawContribution, params) {
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return
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return graphic.attribute.shadowRootIdx < 0 && this.drawItem(graphic, renderService, drawContext, drawContribution, params),
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!1;
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}
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drawItem(graphic, renderService, drawContext, drawContribution, params) {
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@@ -1 +1 @@
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1
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-
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{ injectable } from '../../../common/inversify-lite';\nimport { AABBBounds, pi2 } from '@visactor/vutils';\nimport { graphicCreator, mat3Tomat4, multiplyMat4Mat4 } from '../../../graphic';\nimport type {\n IArc,\n IContext2d,\n IDrawContext,\n IDrawContribution,\n IDrawItemInterceptorContribution,\n IGraphic,\n IGraphicAttribute,\n IGraphicRenderDrawParams,\n IGroup,\n ILayer,\n IRenderService\n} from '../../../interface';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { ARC3D_NUMBER_TYPE } from '../../../graphic/constants';\n\n// 拦截器\nexport const DrawItemInterceptor = Symbol.for('DrawItemInterceptor');\n\n// @injectable()\n// export class DefaultDrawItemInterceptor implements IDrawItemInterceptor {\n// drawItem(graphic: IGraphic, renderService: IRenderService, params?: IGraphicRenderDrawParams): boolean {\n// return false;\n// }\n// }\n\nconst tempDirtyBounds = new AABBBounds();\nconst tempBackupDirtyBounds = new AABBBounds();\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n// @injectable()\nexport class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 如果graphic没设置shadowRootIdx,shadowRoot设置了,那就使用shadowRoot的shadowRootIdx\n if (\n graphic.attribute.shadowRootIdx == null &&\n graphic.shadowRoot &&\n graphic.shadowRoot.attribute.shadowRootIdx < 0\n ) {\n return false;\n }\n if (\n graphic.attribute.shadowRootIdx > 0 ||\n !graphic.attribute.shadowRootIdx ||\n (graphic.shadowRoot && graphic.shadowRoot.attribute.shadowRootIdx > 0)\n ) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 如果graphic没设置shadowRootIdx,shadowRoot设置了,那就使用shadowRoot的shadowRootIdx\n if (\n graphic.attribute.shadowRootIdx == null &&\n graphic.shadowRoot &&\n graphic.shadowRoot.attribute.shadowRootIdx > 0\n ) {\n return false;\n }\n if (graphic.attribute.shadowRootIdx < 0 || (graphic.shadowRoot && graphic.shadowRoot.attribute.shadowRootIdx < 0)) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.shadowRoot) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.transformFromMatrix(graphic.transMatrix, true);\n\n // 变换dirtyBounds\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n tempDirtyBounds.copy(drawContribution.dirtyBounds);\n tempBackupDirtyBounds.copy(drawContribution.backupDirtyBounds);\n const m = graphic.globalTransMatrix.getInverse();\n drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m);\n drawContribution.backupDirtyBounds.copy(drawContribution.dirtyBounds);\n }\n\n // 设置context的transform到上一个节点\n drawContribution.renderGroup(graphic.shadowRoot, drawContext, graphic.parent.globalTransMatrix);\n\n context.highPerformanceRestore();\n\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n drawContribution.dirtyBounds.copy(tempDirtyBounds);\n drawContribution.backupDirtyBounds.copy(tempBackupDirtyBounds);\n }\n\n return true;\n }\n}\n\n// @injectable()\nexport class DebugDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute._debug_bounds) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.attribute._debug_bounds) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n graphic.parent && context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n graphic.glyphHost &&\n graphic.glyphHost.parent &&\n context.setTransformFromMatrix(graphic.glyphHost.parent.globalTransMatrix, true);\n\n const b = graphic.AABBBounds;\n\n if (graphic.attribute._debug_bounds !== true) {\n graphic.attribute._debug_bounds(context, graphic);\n }\n context.strokeRect(b.x1, b.y1, b.width(), b.height());\n\n context.highPerformanceRestore();\n\n return true;\n }\n}\n\n@injectable()\nexport class CommonDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n interceptors: IDrawItemInterceptorContribution[];\n constructor() {\n this.interceptors = [\n new ShadowRootDrawItemInterceptorContribution(),\n new Canvas3DDrawItemInterceptor(),\n new InteractiveDrawItemInterceptorContribution(),\n new DebugDrawItemInterceptorContribution()\n ];\n }\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n for (let i = 0; i < this.interceptors.length; i++) {\n if (\n this.interceptors[i].afterDrawItem &&\n this.interceptors[i].afterDrawItem(graphic, renderService, drawContext, drawContribution, params)\n ) {\n return true;\n }\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 【性能方案】判定写在外层,减少遍历判断耗时,10000条数据减少1ms\n if (\n (!graphic.in3dMode || drawContext.in3dInterceptor) &&\n !graphic.shadowRoot &&\n !(graphic.baseGraphic || graphic.attribute.globalZIndex || graphic.interactiveGraphic)\n ) {\n return false;\n }\n\n for (let i = 0; i < this.interceptors.length; i++) {\n if (\n this.interceptors[i].beforeDrawItem &&\n this.interceptors[i].beforeDrawItem(graphic, renderService, drawContext, drawContribution, params)\n ) {\n return true;\n }\n }\n return false;\n }\n}\n\n/**\n * 交互层节点拦截器,用于支持交互层图元\n */\n// @injectable()\nexport class InteractiveDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n processing: boolean;\n // afterDrawItem(\n // graphic: IGraphic,\n // renderService: IRenderService,\n // drawContext: IDrawContext,\n // drawContribution: IDrawContribution,\n // params?: IGraphicRenderDrawParams\n // ): boolean {\n\n // if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n // this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n // }\n // return false;\n // }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (this.processing) {\n return false;\n }\n // 判断是否在交互层\n if (graphic.baseGraphic) {\n return this.beforeDrawInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n return this.beforeSetInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n\n /**\n * 用于提升interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeSetInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n let interactiveGraphic: IGraphic = graphic.interactiveGraphic;\n if (graphic.attribute.globalZIndex) {\n if (!interactiveGraphic) {\n interactiveGraphic = graphic.clone();\n graphic.interactiveGraphic = interactiveGraphic;\n interactiveGraphic.baseGraphic = graphic;\n }\n // 设置位置\n // const m = graphic.globalTransMatrix;\n interactiveGraphic.setAttributes(\n {\n globalZIndex: 0,\n zIndex: graphic.attribute.globalZIndex\n },\n false,\n { skipUpdateCallback: true }\n );\n // 添加到交互层中\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.add(interactiveGraphic);\n }\n return true;\n } else if (interactiveGraphic) {\n // 从交互层中删除\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(interactiveGraphic);\n }\n graphic.interactiveGraphic = null;\n interactiveGraphic.baseGraphic = null;\n }\n return false;\n }\n\n /**\n * 用于绘制interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeDrawInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 默认使用原始的图元\n const baseGraphic = graphic.baseGraphic as IGraphic;\n // 如果主图元被删除了,那把交互图元这个也删除\n if (!baseGraphic.stage) {\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(graphic);\n }\n return true;\n }\n if (baseGraphic) {\n this.processing = true;\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.setTransformFromMatrix(baseGraphic.parent.globalTransMatrix, true);\n // context.fillRect(0, 0, 100, 100);\n // 设置context的transform到上一个节点\n baseGraphic.isContainer\n ? drawContribution.renderGroup(baseGraphic as IGroup, drawContext, baseGraphic.parent.globalTransMatrix)\n : drawContribution.renderItem(baseGraphic, drawContext);\n\n context.highPerformanceRestore();\n this.processing = false;\n\n return true;\n }\n return false;\n }\n getShadowRoot(interactiveLayer: ILayer) {\n // 获取绑定影子节点的group\n let group = interactiveLayer.getElementById('_interactive_group') as IGroup;\n if (!group) {\n group = graphicCreator.CreateGraphic('group', {});\n group.id = '_interactive_group';\n interactiveLayer.add(group);\n }\n return group.shadowRoot ?? group.attachShadow();\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n// @injectable()\nexport class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) {\n if (!graphic.in3dMode || drawContext.in3dInterceptor) {\n return false;\n }\n\n drawContext.in3dInterceptor = true;\n const { context, stage } = renderService.drawParams;\n const canvas = context.canvas;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 将三维矩阵换成四维矩阵\n const m = context.currentMatrix;\n m.a /= context.dpr;\n m.b /= context.dpr;\n m.c /= context.dpr;\n m.d /= context.dpr;\n m.e /= context.dpr;\n m.f /= context.dpr;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n const lastModelMatrix = context.modelMatrix;\n if (lastModelMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n }\n } else {\n context.modelMatrix = matrix;\n }\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = ((a.attribute.startAngle ?? 0) + (a.attribute.endAngle ?? 0)) / 2;\n let angle2 = ((b.attribute.startAngle ?? 0) + (b.attribute.endAngle ?? 0)) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n const m = graphic.parent.globalTransMatrix;\n drawContext.hack_pieFace = 'outside';\n drawContribution.renderGroup(graphic as IGroup, drawContext, m);\n // 绘制内部\n drawContext.hack_pieFace = 'inside';\n drawContribution.renderGroup(graphic as IGroup, drawContext, m);\n // 绘制顶部\n drawContext.hack_pieFace = 'top';\n drawContribution.renderGroup(graphic as IGroup, drawContext, m);\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n drawContribution.renderGroup(graphic as IGroup, drawContext, graphic.parent.globalTransMatrix, true);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n drawContribution.renderGroup(graphic as IGroup, drawContext, graphic.parent.globalTransMatrix);\n }\n } else {\n drawContribution.renderItem(graphic, drawContext);\n }\n context.camera = null;\n context.restore();\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n drawContext.in3dInterceptor = false;\n return true;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
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+
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{ injectable } from '../../../common/inversify-lite';\nimport { AABBBounds, pi2 } from '@visactor/vutils';\nimport { graphicCreator, mat3Tomat4, multiplyMat4Mat4 } from '../../../graphic';\nimport type {\n IArc,\n IContext2d,\n IDrawContext,\n IDrawContribution,\n IDrawItemInterceptorContribution,\n IGraphic,\n IGraphicAttribute,\n IGraphicRenderDrawParams,\n IGroup,\n ILayer,\n IRenderService\n} from '../../../interface';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { ARC3D_NUMBER_TYPE } from '../../../graphic/constants';\n\n// 拦截器\nexport const DrawItemInterceptor = Symbol.for('DrawItemInterceptor');\n\n// @injectable()\n// export class DefaultDrawItemInterceptor implements IDrawItemInterceptor {\n// drawItem(graphic: IGraphic, renderService: IRenderService, params?: IGraphicRenderDrawParams): boolean {\n// return false;\n// }\n// }\n\nconst tempDirtyBounds = new AABBBounds();\nconst tempBackupDirtyBounds = new AABBBounds();\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n// @injectable()\nexport class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx < 0) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.shadowRoot) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.transformFromMatrix(graphic.transMatrix, true);\n\n // 变换dirtyBounds\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n tempDirtyBounds.copy(drawContribution.dirtyBounds);\n tempBackupDirtyBounds.copy(drawContribution.backupDirtyBounds);\n const m = graphic.globalTransMatrix.getInverse();\n drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m);\n drawContribution.backupDirtyBounds.copy(drawContribution.dirtyBounds);\n }\n\n // 设置context的transform到上一个节点\n drawContribution.renderGroup(graphic.shadowRoot, drawContext, graphic.parent.globalTransMatrix);\n\n context.highPerformanceRestore();\n\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n drawContribution.dirtyBounds.copy(tempDirtyBounds);\n drawContribution.backupDirtyBounds.copy(tempBackupDirtyBounds);\n }\n\n return true;\n }\n}\n\n// @injectable()\nexport class DebugDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute._debug_bounds) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.attribute._debug_bounds) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n graphic.parent && context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n graphic.glyphHost &&\n graphic.glyphHost.parent &&\n context.setTransformFromMatrix(graphic.glyphHost.parent.globalTransMatrix, true);\n\n const b = graphic.AABBBounds;\n\n if (graphic.attribute._debug_bounds !== true) {\n graphic.attribute._debug_bounds(context, graphic);\n }\n context.strokeRect(b.x1, b.y1, b.width(), b.height());\n\n context.highPerformanceRestore();\n\n return true;\n }\n}\n\n@injectable()\nexport class CommonDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n interceptors: IDrawItemInterceptorContribution[];\n constructor() {\n this.interceptors = [\n new ShadowRootDrawItemInterceptorContribution(),\n new Canvas3DDrawItemInterceptor(),\n new InteractiveDrawItemInterceptorContribution(),\n new DebugDrawItemInterceptorContribution()\n ];\n }\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n for (let i = 0; i < this.interceptors.length; i++) {\n if (\n this.interceptors[i].afterDrawItem &&\n this.interceptors[i].afterDrawItem(graphic, renderService, drawContext, drawContribution, params)\n ) {\n return true;\n }\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 【性能方案】判定写在外层,减少遍历判断耗时,10000条数据减少1ms\n if (\n (!graphic.in3dMode || drawContext.in3dInterceptor) &&\n !graphic.shadowRoot &&\n !(graphic.baseGraphic || graphic.attribute.globalZIndex || graphic.interactiveGraphic)\n ) {\n return false;\n }\n\n for (let i = 0; i < this.interceptors.length; i++) {\n if (\n this.interceptors[i].beforeDrawItem &&\n this.interceptors[i].beforeDrawItem(graphic, renderService, drawContext, drawContribution, params)\n ) {\n return true;\n }\n }\n return false;\n }\n}\n\n/**\n * 交互层节点拦截器,用于支持交互层图元\n */\n// @injectable()\nexport class InteractiveDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n processing: boolean;\n // afterDrawItem(\n // graphic: IGraphic,\n // renderService: IRenderService,\n // drawContext: IDrawContext,\n // drawContribution: IDrawContribution,\n // params?: IGraphicRenderDrawParams\n // ): boolean {\n\n // if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n // this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n // }\n // return false;\n // }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (this.processing) {\n return false;\n }\n // 判断是否在交互层\n if (graphic.baseGraphic) {\n return this.beforeDrawInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n return this.beforeSetInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n\n /**\n * 用于提升interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeSetInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n let interactiveGraphic: IGraphic = graphic.interactiveGraphic;\n if (graphic.attribute.globalZIndex) {\n if (!interactiveGraphic) {\n interactiveGraphic = graphic.clone();\n graphic.interactiveGraphic = interactiveGraphic;\n interactiveGraphic.baseGraphic = graphic;\n }\n // 设置位置\n // const m = graphic.globalTransMatrix;\n interactiveGraphic.setAttributes(\n {\n globalZIndex: 0,\n zIndex: graphic.attribute.globalZIndex\n },\n false,\n { skipUpdateCallback: true }\n );\n // 添加到交互层中\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.add(interactiveGraphic);\n }\n return true;\n } else if (interactiveGraphic) {\n // 从交互层中删除\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(interactiveGraphic);\n }\n graphic.interactiveGraphic = null;\n interactiveGraphic.baseGraphic = null;\n }\n return false;\n }\n\n /**\n * 用于绘制interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeDrawInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 默认使用原始的图元\n const baseGraphic = graphic.baseGraphic as IGraphic;\n // 如果主图元被删除了,那把交互图元这个也删除\n if (!baseGraphic.stage) {\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(graphic);\n }\n return true;\n }\n if (baseGraphic) {\n this.processing = true;\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.setTransformFromMatrix(baseGraphic.parent.globalTransMatrix, true);\n // context.fillRect(0, 0, 100, 100);\n // 设置context的transform到上一个节点\n baseGraphic.isContainer\n ? drawContribution.renderGroup(baseGraphic as IGroup, drawContext, baseGraphic.parent.globalTransMatrix)\n : drawContribution.renderItem(baseGraphic, drawContext);\n\n context.highPerformanceRestore();\n this.processing = false;\n\n return true;\n }\n return false;\n }\n getShadowRoot(interactiveLayer: ILayer) {\n // 获取绑定影子节点的group\n let group = interactiveLayer.getElementById('_interactive_group') as IGroup;\n if (!group) {\n group = graphicCreator.CreateGraphic('group', {});\n group.id = '_interactive_group';\n interactiveLayer.add(group);\n }\n return group.shadowRoot ?? group.attachShadow();\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n// @injectable()\nexport class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) {\n if (!graphic.in3dMode || drawContext.in3dInterceptor) {\n return false;\n }\n\n drawContext.in3dInterceptor = true;\n const { context, stage } = renderService.drawParams;\n const canvas = context.canvas;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 将三维矩阵换成四维矩阵\n const m = context.currentMatrix;\n m.a /= context.dpr;\n m.b /= context.dpr;\n m.c /= context.dpr;\n m.d /= context.dpr;\n m.e /= context.dpr;\n m.f /= context.dpr;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n const lastModelMatrix = context.modelMatrix;\n if (lastModelMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n }\n } else {\n context.modelMatrix = matrix;\n }\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = ((a.attribute.startAngle ?? 0) + (a.attribute.endAngle ?? 0)) / 2;\n let angle2 = ((b.attribute.startAngle ?? 0) + (b.attribute.endAngle ?? 0)) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n const m = graphic.parent.globalTransMatrix;\n drawContext.hack_pieFace = 'outside';\n drawContribution.renderGroup(graphic as IGroup, drawContext, m);\n // 绘制内部\n drawContext.hack_pieFace = 'inside';\n drawContribution.renderGroup(graphic as IGroup, drawContext, m);\n // 绘制顶部\n drawContext.hack_pieFace = 'top';\n drawContribution.renderGroup(graphic as IGroup, drawContext, m);\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n drawContribution.renderGroup(graphic as IGroup, drawContext, graphic.parent.globalTransMatrix, true);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n drawContribution.renderGroup(graphic as IGroup, drawContext, graphic.parent.globalTransMatrix);\n }\n } else {\n drawContribution.renderItem(graphic, drawContext);\n }\n context.camera = null;\n context.restore();\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n drawContext.in3dInterceptor = false;\n return true;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@visactor/vrender-core",
|
|
3
|
-
"version": "0.19.13-
|
|
3
|
+
"version": "0.19.13-beta.1",
|
|
4
4
|
"description": "",
|
|
5
5
|
"sideEffects": [
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6
6
|
"./src/modules.ts",
|
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@@ -36,8 +36,8 @@
|
|
|
36
36
|
"typescript": "4.9.5",
|
|
37
37
|
"cross-env": "^7.0.3",
|
|
38
38
|
"@internal/bundler": "0.0.1",
|
|
39
|
-
"@internal/
|
|
40
|
-
"@internal/
|
|
39
|
+
"@internal/ts-config": "0.0.1",
|
|
40
|
+
"@internal/eslint-config": "0.0.1"
|
|
41
41
|
},
|
|
42
42
|
"keywords": [
|
|
43
43
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"VisActor",
|
|
@@ -1,21 +0,0 @@
|
|
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1
|
-
import type { IRichText } from '../../interface';
|
|
2
|
-
export declare class EditModule {
|
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3
|
-
container: HTMLElement;
|
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4
|
-
textAreaDom: HTMLTextAreaElement;
|
|
5
|
-
currRt: IRichText;
|
|
6
|
-
isComposing: boolean;
|
|
7
|
-
cursorIndex: number;
|
|
8
|
-
selectionStartCursorIdx: number;
|
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9
|
-
onInputCbList: Array<(text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void>;
|
|
10
|
-
onChangeCbList: Array<(text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void>;
|
|
11
|
-
constructor(container?: HTMLElement);
|
|
12
|
-
onInput(cb: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void): void;
|
|
13
|
-
onChange(cb: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void): void;
|
|
14
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-
applyStyle(textAreaDom: HTMLTextAreaElement): void;
|
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15
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-
handleKeyDown: (e: KeyboardEvent) => void;
|
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16
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-
handleCompositionStart: () => void;
|
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17
|
-
handleCompositionEnd: () => void;
|
|
18
|
-
handleInput: (ev: any) => void;
|
|
19
|
-
moveTo(x: number, y: number, rt: IRichText, cursorIndex: number, selectionStartCursorIdx: number): void;
|
|
20
|
-
release(): void;
|
|
21
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-
}
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|
@@ -1,81 +0,0 @@
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|
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1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
Object.defineProperty(exports, "__esModule", {
|
|
4
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-
value: !0
|
|
5
|
-
}), exports.EditModule = void 0;
|
|
6
|
-
|
|
7
|
-
class EditModule {
|
|
8
|
-
constructor(container) {
|
|
9
|
-
this.handleKeyDown = e => {
|
|
10
|
-
"Delete" !== e.key && "Backspace" !== e.key || this.handleInput({
|
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-
data: null,
|
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-
type: "Backspace"
|
|
13
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-
});
|
|
14
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-
}, this.handleCompositionStart = () => {
|
|
15
|
-
const {textConfig: textConfig = []} = this.currRt.attribute, lastConfig = textConfig[this.cursorIndex];
|
|
16
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-
textConfig.splice(this.cursorIndex + 1, 0, Object.assign(Object.assign({}, lastConfig), {
|
|
17
|
-
text: ""
|
|
18
|
-
})), this.isComposing = !0;
|
|
19
|
-
}, this.handleCompositionEnd = () => {
|
|
20
|
-
this.isComposing = !1;
|
|
21
|
-
const curIdx = this.cursorIndex + 1, {textConfig: textConfig = []} = this.currRt.attribute, lastConfig = textConfig[curIdx];
|
|
22
|
-
textConfig.splice(curIdx, 1);
|
|
23
|
-
const text = lastConfig.text, textList = Array.from(text.toString());
|
|
24
|
-
for (let i = 0; i < textList.length; i++) textConfig.splice(i + curIdx, 0, Object.assign(Object.assign({}, lastConfig), {
|
|
25
|
-
text: textList[i]
|
|
26
|
-
}));
|
|
27
|
-
this.currRt.setAttributes({
|
|
28
|
-
textConfig: textConfig
|
|
29
|
-
}), this.onChangeCbList.forEach((cb => {
|
|
30
|
-
cb(text, this.isComposing, this.cursorIndex + textList.length, this.currRt);
|
|
31
|
-
}));
|
|
32
|
-
}, this.handleInput = ev => {
|
|
33
|
-
if (!this.currRt) return;
|
|
34
|
-
const str = ev.data || "\n", {textConfig: textConfig = []} = this.currRt.attribute;
|
|
35
|
-
let startIdx = this.selectionStartCursorIdx, endIdx = this.cursorIndex;
|
|
36
|
-
startIdx > endIdx && ([startIdx, endIdx] = [ endIdx, startIdx ]), this.selectionStartCursorIdx = startIdx,
|
|
37
|
-
this.cursorIndex = startIdx;
|
|
38
|
-
const lastConfig = textConfig[startIdx + (this.isComposing ? 1 : 0)];
|
|
39
|
-
let currConfig = lastConfig;
|
|
40
|
-
"Backspace" !== ev.type || this.isComposing ? (startIdx !== endIdx && textConfig.splice(startIdx + 1, endIdx - startIdx),
|
|
41
|
-
this.isComposing || (currConfig = Object.assign(Object.assign({}, lastConfig), {
|
|
42
|
-
text: ""
|
|
43
|
-
}), startIdx += 1, textConfig.splice(startIdx, 0, currConfig)), currConfig.text = str) : startIdx !== endIdx ? textConfig.splice(startIdx + 1, endIdx - startIdx) : (textConfig.splice(startIdx, 1),
|
|
44
|
-
startIdx -= 1), this.currRt.setAttributes({
|
|
45
|
-
textConfig: textConfig
|
|
46
|
-
}), this.isComposing ? this.onInputCbList.forEach((cb => {
|
|
47
|
-
cb(str, this.isComposing, startIdx, this.currRt);
|
|
48
|
-
})) : this.onChangeCbList.forEach((cb => {
|
|
49
|
-
cb(str, this.isComposing, startIdx, this.currRt);
|
|
50
|
-
}));
|
|
51
|
-
}, this.container = null != container ? container : document.body;
|
|
52
|
-
const textAreaDom = document.createElement("textarea");
|
|
53
|
-
textAreaDom.autocomplete = "off", textAreaDom.innerText = "", this.applyStyle(textAreaDom),
|
|
54
|
-
this.container.append(textAreaDom), this.textAreaDom = textAreaDom, this.isComposing = !1,
|
|
55
|
-
this.onInputCbList = [], this.onChangeCbList = [];
|
|
56
|
-
}
|
|
57
|
-
onInput(cb) {
|
|
58
|
-
this.onInputCbList.push(cb);
|
|
59
|
-
}
|
|
60
|
-
onChange(cb) {
|
|
61
|
-
this.onChangeCbList.push(cb);
|
|
62
|
-
}
|
|
63
|
-
applyStyle(textAreaDom) {
|
|
64
|
-
textAreaDom.setAttribute("style", "width: 100px; height: 30px; left: 0; position: absolute; z-index: -1; outline: none; resize: none; border: none; overflow: hidden; color: transparent; user-select: none; caret-color: transparent;background-color: transparent;"),
|
|
65
|
-
textAreaDom.addEventListener("input", this.handleInput), textAreaDom.addEventListener("compositionstart", this.handleCompositionStart),
|
|
66
|
-
textAreaDom.addEventListener("compositionend", this.handleCompositionEnd), window.addEventListener("keydown", this.handleKeyDown);
|
|
67
|
-
}
|
|
68
|
-
moveTo(x, y, rt, cursorIndex, selectionStartCursorIdx) {
|
|
69
|
-
this.textAreaDom.style.left = `${x}px`, this.textAreaDom.style.top = `${y}px`, setTimeout((() => {
|
|
70
|
-
this.textAreaDom.focus(), this.textAreaDom.setSelectionRange(0, 0);
|
|
71
|
-
})), this.currRt = rt, this.cursorIndex = cursorIndex, this.selectionStartCursorIdx = selectionStartCursorIdx;
|
|
72
|
-
}
|
|
73
|
-
release() {
|
|
74
|
-
this.textAreaDom.removeEventListener("input", this.handleInput), this.textAreaDom.removeEventListener("compositionstart", this.handleCompositionStart),
|
|
75
|
-
this.textAreaDom.removeEventListener("compositionend", this.handleCompositionEnd),
|
|
76
|
-
window.removeEventListener("keydown", this.handleKeyDown);
|
|
77
|
-
}
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
exports.EditModule = EditModule;
|
|
81
|
-
//# sourceMappingURL=edit-module.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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type { IRichText } from '../../interface';\nimport { IRichTextIcon, IRichTextParagraph } from '../../interface';\n\nexport class EditModule {\n container: HTMLElement;\n textAreaDom: HTMLTextAreaElement;\n currRt: IRichText;\n isComposing: boolean;\n cursorIndex: number;\n selectionStartCursorIdx: number;\n // 输入的回调(composing的时候每次也会触发)\n onInputCbList: Array<(text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void>;\n // change的回调(composing确认才会触发)\n onChangeCbList: Array<(text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void>;\n\n constructor(container?: HTMLElement) {\n this.container = container ?? document.body;\n\n const textAreaDom = document.createElement('textarea');\n textAreaDom.autocomplete = 'off';\n textAreaDom.innerText = '';\n this.applyStyle(textAreaDom);\n this.container.append(textAreaDom);\n this.textAreaDom = textAreaDom;\n this.isComposing = false;\n this.onInputCbList = [];\n this.onChangeCbList = [];\n }\n\n onInput(cb: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void) {\n this.onInputCbList.push(cb);\n }\n\n onChange(cb: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void) {\n this.onChangeCbList.push(cb);\n }\n\n applyStyle(textAreaDom: HTMLTextAreaElement) {\n textAreaDom.setAttribute(\n 'style',\n `width: 100px; height: 30px; left: 0; position: absolute; z-index: -1; outline: none; resize: none; border: none; overflow: hidden; color: transparent; user-select: none; caret-color: transparent;background-color: transparent;`\n );\n\n textAreaDom.addEventListener('input', this.handleInput);\n textAreaDom.addEventListener('compositionstart', this.handleCompositionStart);\n textAreaDom.addEventListener('compositionend', this.handleCompositionEnd);\n window.addEventListener('keydown', this.handleKeyDown);\n }\n\n handleKeyDown = (e: KeyboardEvent) => {\n if (e.key === 'Delete' || e.key === 'Backspace') {\n this.handleInput({ data: null, type: 'Backspace' });\n }\n };\n\n handleCompositionStart = () => {\n const { textConfig = [] } = this.currRt.attribute;\n const lastConfig = textConfig[this.cursorIndex];\n textConfig.splice(this.cursorIndex + 1, 0, { ...lastConfig, text: '' });\n this.isComposing = true;\n };\n handleCompositionEnd = () => {\n this.isComposing = false;\n\n const curIdx = this.cursorIndex + 1;\n // 拆分上一次的内容\n const { textConfig = [] } = this.currRt.attribute;\n const lastConfig = textConfig[curIdx];\n textConfig.splice(curIdx, 1);\n const text = (lastConfig as any).text;\n const textList: string[] = Array.from(text.toString());\n for (let i = 0; i < textList.length; i++) {\n textConfig.splice(i + curIdx, 0, { ...lastConfig, text: textList[i] });\n }\n this.currRt.setAttributes({ textConfig });\n this.onChangeCbList.forEach(cb => {\n cb(text, this.isComposing, this.cursorIndex + textList.length, this.currRt);\n });\n };\n\n handleInput = (ev: any) => {\n if (!this.currRt) {\n return;\n }\n const str = (ev as any).data || '\\n';\n // 如果是回车,那就不往后+1\n const { textConfig = [] } = this.currRt.attribute;\n\n // 如果有选中多个文字,那就先删除\n let startIdx = this.selectionStartCursorIdx;\n let endIdx = this.cursorIndex;\n if (startIdx > endIdx) {\n [startIdx, endIdx] = [endIdx, startIdx];\n }\n // 无论是否composition都立刻恢复到没有选中的idx状态\n this.selectionStartCursorIdx = startIdx;\n this.cursorIndex = startIdx;\n\n const lastConfig = textConfig[startIdx + (this.isComposing ? 1 : 0)];\n let currConfig = lastConfig;\n if (ev.type === 'Backspace' && !this.isComposing) {\n if (startIdx !== endIdx) {\n textConfig.splice(startIdx + 1, endIdx - startIdx);\n } else {\n textConfig.splice(startIdx, 1);\n startIdx -= 1;\n }\n } else {\n if (startIdx !== endIdx) {\n textConfig.splice(startIdx + 1, endIdx - startIdx);\n }\n\n if (!this.isComposing) {\n currConfig = { ...lastConfig, text: '' };\n startIdx += 1;\n textConfig.splice(startIdx, 0, currConfig);\n }\n (currConfig as any).text = str;\n }\n\n this.currRt.setAttributes({ textConfig });\n if (!this.isComposing) {\n this.onChangeCbList.forEach(cb => {\n cb(str, this.isComposing, startIdx, this.currRt);\n });\n } else {\n this.onInputCbList.forEach(cb => {\n cb(str, this.isComposing, startIdx, this.currRt);\n });\n }\n };\n\n moveTo(x: number, y: number, rt: IRichText, cursorIndex: number, selectionStartCursorIdx: number) {\n this.textAreaDom.style.left = `${x}px`;\n this.textAreaDom.style.top = `${y}px`;\n setTimeout(() => {\n this.textAreaDom.focus();\n this.textAreaDom.setSelectionRange(0, 0);\n });\n this.currRt = rt;\n\n this.cursorIndex = cursorIndex;\n this.selectionStartCursorIdx = selectionStartCursorIdx;\n }\n\n release() {\n this.textAreaDom.removeEventListener('input', this.handleInput);\n this.textAreaDom.removeEventListener('compositionstart', this.handleCompositionStart);\n this.textAreaDom.removeEventListener('compositionend', this.handleCompositionEnd);\n window.removeEventListener('keydown', this.handleKeyDown);\n }\n}\n"]}
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import type { IPointLike } from '@visactor/vutils';
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import type { IGroup, ILine, IPlugin, IPluginService, IRichText, IRichTextFrame, IRichTextIcon, IRichTextLine, IRichTextParagraph } from '../../interface';
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import { EditModule } from './edit-module';
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export declare class RichTextEditPlugin implements IPlugin {
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name: 'RichTextEditPlugin';
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activeEvent: 'onRegister';
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pluginService: IPluginService;
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_uid: number;
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key: string;
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editing: boolean;
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editLine: ILine;
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editBg: IGroup;
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pointerDown: boolean;
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lastPoint?: IPointLike;
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editModule: EditModule;
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curCursorIdx: number;
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selectionStartCursorIdx: number;
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activate(context: IPluginService): void;
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handleInput: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void;
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handleChange: (text: string, isComposing: boolean, cursorIdx: number, rt: IRichText) => void;
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handleMove: (e: PointerEvent) => void;
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showSelection(e: PointerEvent): void;
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hideSelection(): void;
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handlePointerDown: (e: PointerEvent) => void;
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handlePointerUp: (e: PointerEvent) => void;
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handleEnter: (e: PointerEvent) => void;
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handleLeave: (e: PointerEvent) => void;
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isRichtext(e: PointerEvent): boolean;
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protected getEventPosition(e: PointerEvent): IPointLike;
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protected getLineByPoint(cache: IRichTextFrame, p1: IPointLike): IRichTextLine;
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protected getColumnByLinePoint(lineInfo: IRichTextLine, p1: IPointLike): IRichTextParagraph | IRichTextIcon;
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onFocus(e: PointerEvent): void;
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protected getPointByColumnIdx(idx: number, rt: IRichText): {
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x: any;
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y1: number;
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y2: number;
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};
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protected getColumnIndex(cache: IRichTextFrame, cInfo: IRichTextParagraph | IRichTextIcon): number;
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protected getColumnByIndex(cache: IRichTextFrame, index: number): {
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lineInfo: IRichTextLine;
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columnInfo: IRichTextParagraph | IRichTextIcon;
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} | null;
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protected setCursorAndTextArea(x: number, y1: number, y2: number, rt: IRichText): void;
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protected setCursor(x: number, y1: number, y2: number): void;
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applyUpdate(): void;
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deFocus(e: PointerEvent): void;
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splitText(text: string): string[];
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tryUpdateRichtext(richtext: IRichText): void;
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onSelect(): void;
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deactivate(context: IPluginService): void;
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release(): void;
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}
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.RichTextEditPlugin = void 0;
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const vutils_1 = require("@visactor/vutils"), generator_1 = require("../../common/generator"), graphic_1 = require("../../graphic"), edit_module_1 = require("./edit-module");
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class RichTextEditPlugin {
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constructor() {
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this.name = "RichTextEditPlugin", this.activeEvent = "onRegister", this._uid = generator_1.Generator.GenAutoIncrementId(),
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this.key = this.name + this._uid, this.editing = !1, this.pointerDown = !1, this.handleInput = (text, isComposing, cursorIdx, rt) => {
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const p = this.getPointByColumnIdx(cursorIdx, rt);
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this.hideSelection(), this.setCursor(p.x, p.y1, p.y2);
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}, this.handleChange = (text, isComposing, cursorIdx, rt) => {
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const p = this.getPointByColumnIdx(cursorIdx, rt);
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this.curCursorIdx = cursorIdx, this.selectionStartCursorIdx = cursorIdx, this.setCursorAndTextArea(p.x, p.y1, p.y2, rt),
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this.hideSelection();
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}, this.handleMove = e => {
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this.isRichtext(e) && (this.handleEnter(e), e.target.once("pointerleave", this.handleLeave),
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this.showSelection(e));
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}, this.handlePointerDown = e => {
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this.editing ? this.onFocus(e) : this.deFocus(e), this.applyUpdate(), this.pointerDown = !0;
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}, this.handlePointerUp = e => {
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this.pointerDown = !1;
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}, this.handleEnter = e => {
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this.editing = !0, this.pluginService.stage.setCursor("text");
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};
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}
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activate(context) {
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this.pluginService = context, this.editModule = new edit_module_1.EditModule, context.stage.on("pointermove", this.handleMove),
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context.stage.on("pointerdown", this.handlePointerDown), context.stage.on("pointerup", this.handlePointerUp),
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context.stage.on("pointerleave", this.handlePointerUp), this.editModule.onInput(this.handleInput),
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this.editModule.onChange(this.handleChange);
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}
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showSelection(e) {
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const cache = e.target.getFrameCache();
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if (cache && this.editBg) {
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if (this.pointerDown) {
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let p0 = this.lastPoint, p1 = this.getEventPosition(e), line1Info = this.getLineByPoint(cache, p1);
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const column1 = this.getColumnByLinePoint(line1Info, p1), y1 = line1Info.top, y2 = line1Info.top + line1Info.height;
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let x = column1.left + column1.width, cursorIndex = this.getColumnIndex(cache, column1);
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45
|
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p1.x < column1.left + column1.width / 2 && (x = column1.left, cursorIndex -= 1),
|
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46
|
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p1.x = x, p1.y = (y1 + y2) / 2;
|
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47
|
-
let line0Info = this.getLineByPoint(cache, p0);
|
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48
|
-
if ((p0.y > p1.y || p0.y === p1.y && p0.x > p1.x) && ([p0, p1] = [ p1, p0 ], [line1Info, line0Info] = [ line0Info, line1Info ]),
|
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49
|
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this.editBg.removeAllChild(), line0Info === line1Info) {
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50
|
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const column0 = this.getColumnByLinePoint(line0Info, p0);
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51
|
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this.editBg.setAttributes({
|
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52
|
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x: p0.x,
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53
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y: line0Info.top,
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54
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width: p1.x - p0.x,
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55
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height: column0.height,
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56
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fill: "#336df4",
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fillOpacity: .2
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58
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});
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59
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} else {
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60
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this.editBg.setAttributes({
|
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61
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x: 0,
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62
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y: line0Info.top,
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63
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width: 0,
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64
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height: 0
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65
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});
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66
|
-
const startIdx = cache.lines.findIndex((item => item === line0Info)), endIdx = cache.lines.findIndex((item => item === line1Info));
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67
|
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let y = 0;
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68
|
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for (let i = startIdx; i <= endIdx; i++) {
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69
|
-
const line = cache.lines[i];
|
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70
|
-
if (i === startIdx) {
|
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71
|
-
const p = line.paragraphs[line.paragraphs.length - 1];
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72
|
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this.editBg.add((0, graphic_1.createRect)({
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73
|
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x: p0.x,
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74
|
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y: y,
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75
|
-
width: p.left + p.width - p0.x,
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76
|
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height: line.height,
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77
|
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fill: "#336df4",
|
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78
|
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fillOpacity: .2
|
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79
|
-
}));
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80
|
-
} else if (i === endIdx) {
|
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81
|
-
const p = line.paragraphs[0];
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82
|
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this.editBg.add((0, graphic_1.createRect)({
|
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83
|
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x: p.left,
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84
|
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y: y,
|
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85
|
-
width: p1.x - p.left,
|
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86
|
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height: line.height,
|
|
87
|
-
fill: "#336df4",
|
|
88
|
-
fillOpacity: .2
|
|
89
|
-
}));
|
|
90
|
-
} else {
|
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91
|
-
const p0 = line.paragraphs[0], p1 = line.paragraphs[line.paragraphs.length - 1];
|
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92
|
-
this.editBg.add((0, graphic_1.createRect)({
|
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93
|
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x: p0.left,
|
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94
|
-
y: y,
|
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95
|
-
width: p1.left + p1.width - p0.left,
|
|
96
|
-
height: line.height,
|
|
97
|
-
fill: "#336df4",
|
|
98
|
-
fillOpacity: .2
|
|
99
|
-
}));
|
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100
|
-
}
|
|
101
|
-
y += line.height;
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
|
-
this.curCursorIdx = cursorIndex, this.setCursorAndTextArea(x, y1 + 2, y2 - 2, e.target);
|
|
105
|
-
}
|
|
106
|
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this.applyUpdate();
|
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107
|
-
}
|
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108
|
-
}
|
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109
|
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hideSelection() {
|
|
110
|
-
this.editBg && (this.editBg.removeAllChild(), this.editBg.setAttributes({
|
|
111
|
-
fill: "transparent"
|
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112
|
-
}));
|
|
113
|
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}
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|
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isRichtext(e) {
|
|
115
|
-
return !(!e.target || "richtext" !== e.target.type);
|
|
116
|
-
}
|
|
117
|
-
getEventPosition(e) {
|
|
118
|
-
const p = this.pluginService.stage.eventPointTransform(e), p1 = {
|
|
119
|
-
x: 0,
|
|
120
|
-
y: 0
|
|
121
|
-
};
|
|
122
|
-
return e.target.globalTransMatrix.transformPoint(p, p1), p1;
|
|
123
|
-
}
|
|
124
|
-
getLineByPoint(cache, p1) {
|
|
125
|
-
let lineInfo = cache.lines[0];
|
|
126
|
-
for (let i = 0; i < cache.lines.length && !(lineInfo.top <= p1.y && lineInfo.top + lineInfo.height >= p1.y); i++) lineInfo = cache.lines[i + 1];
|
|
127
|
-
return lineInfo;
|
|
128
|
-
}
|
|
129
|
-
getColumnByLinePoint(lineInfo, p1) {
|
|
130
|
-
let columnInfo = lineInfo.paragraphs[0];
|
|
131
|
-
for (let i = 0; i < lineInfo.paragraphs.length && !(columnInfo.left <= p1.x && columnInfo.left + columnInfo.width >= p1.x); i++) columnInfo = lineInfo.paragraphs[i];
|
|
132
|
-
return columnInfo;
|
|
133
|
-
}
|
|
134
|
-
onFocus(e) {
|
|
135
|
-
this.deFocus(e);
|
|
136
|
-
const target = e.target;
|
|
137
|
-
this.tryUpdateRichtext(target);
|
|
138
|
-
const shadowRoot = target.attachShadow();
|
|
139
|
-
shadowRoot.setAttributes({
|
|
140
|
-
shadowRootIdx: -1
|
|
141
|
-
});
|
|
142
|
-
const cache = target.getFrameCache();
|
|
143
|
-
if (!cache) return;
|
|
144
|
-
if (!this.editLine) {
|
|
145
|
-
const line = (0, graphic_1.createLine)({
|
|
146
|
-
x: 0,
|
|
147
|
-
y: 0,
|
|
148
|
-
lineWidth: 1,
|
|
149
|
-
stroke: "black"
|
|
150
|
-
});
|
|
151
|
-
line.animate().to({
|
|
152
|
-
opacity: 1
|
|
153
|
-
}, 10, "linear").wait(700).to({
|
|
154
|
-
opacity: 0
|
|
155
|
-
}, 10, "linear").wait(700).loop(1 / 0), this.editLine = line;
|
|
156
|
-
const g = (0, graphic_1.createGroup)({
|
|
157
|
-
x: 0,
|
|
158
|
-
y: 0,
|
|
159
|
-
width: 0,
|
|
160
|
-
height: 0
|
|
161
|
-
});
|
|
162
|
-
this.editBg = g, shadowRoot.add(this.editLine), shadowRoot.add(this.editBg);
|
|
163
|
-
}
|
|
164
|
-
const p1 = this.getEventPosition(e), lineInfo = this.getLineByPoint(cache, p1);
|
|
165
|
-
if (lineInfo) {
|
|
166
|
-
const columnInfo = this.getColumnByLinePoint(lineInfo, p1);
|
|
167
|
-
if (!columnInfo) return;
|
|
168
|
-
let y1 = lineInfo.top, y2 = lineInfo.top + lineInfo.height, x = columnInfo.left + columnInfo.width;
|
|
169
|
-
y1 += 2, y2 -= 2;
|
|
170
|
-
let cursorIndex = this.getColumnIndex(cache, columnInfo);
|
|
171
|
-
p1.x < columnInfo.left + columnInfo.width / 2 && (x = columnInfo.left, cursorIndex -= 1),
|
|
172
|
-
this.lastPoint = {
|
|
173
|
-
x: x,
|
|
174
|
-
y: (y1 + y2) / 2
|
|
175
|
-
}, this.curCursorIdx = cursorIndex, this.selectionStartCursorIdx = cursorIndex,
|
|
176
|
-
this.setCursorAndTextArea(x, y1, y2, target);
|
|
177
|
-
}
|
|
178
|
-
}
|
|
179
|
-
getPointByColumnIdx(idx, rt) {
|
|
180
|
-
const cache = rt.getFrameCache(), {lineInfo: lineInfo, columnInfo: columnInfo} = this.getColumnByIndex(cache, idx);
|
|
181
|
-
let y1 = lineInfo.top, y2 = lineInfo.top + lineInfo.height;
|
|
182
|
-
return y1 += 2, y2 -= 2, {
|
|
183
|
-
x: columnInfo.left + columnInfo.width,
|
|
184
|
-
y1: y1,
|
|
185
|
-
y2: y2
|
|
186
|
-
};
|
|
187
|
-
}
|
|
188
|
-
getColumnIndex(cache, cInfo) {
|
|
189
|
-
let inputIndex = -1;
|
|
190
|
-
for (let i = 0; i < cache.lines.length; i++) {
|
|
191
|
-
const line = cache.lines[i];
|
|
192
|
-
for (let j = 0; j < line.paragraphs.length; j++) if (inputIndex++, cInfo === line.paragraphs[j]) return inputIndex;
|
|
193
|
-
}
|
|
194
|
-
return -1;
|
|
195
|
-
}
|
|
196
|
-
getColumnByIndex(cache, index) {
|
|
197
|
-
let inputIndex = -1;
|
|
198
|
-
for (let i = 0; i < cache.lines.length; i++) {
|
|
199
|
-
const lineInfo = cache.lines[i];
|
|
200
|
-
for (let j = 0; j < lineInfo.paragraphs.length; j++) {
|
|
201
|
-
const columnInfo = lineInfo.paragraphs[j];
|
|
202
|
-
if (inputIndex++, inputIndex === index) return {
|
|
203
|
-
lineInfo: lineInfo,
|
|
204
|
-
columnInfo: columnInfo
|
|
205
|
-
};
|
|
206
|
-
}
|
|
207
|
-
}
|
|
208
|
-
return null;
|
|
209
|
-
}
|
|
210
|
-
setCursorAndTextArea(x, y1, y2, rt) {
|
|
211
|
-
this.editLine.setAttributes({
|
|
212
|
-
points: [ {
|
|
213
|
-
x: x,
|
|
214
|
-
y: y1
|
|
215
|
-
}, {
|
|
216
|
-
x: x,
|
|
217
|
-
y: y2
|
|
218
|
-
} ]
|
|
219
|
-
});
|
|
220
|
-
const out = {
|
|
221
|
-
x: 0,
|
|
222
|
-
y: 0
|
|
223
|
-
};
|
|
224
|
-
rt.globalTransMatrix.getInverse().transformPoint({
|
|
225
|
-
x: x,
|
|
226
|
-
y: y1
|
|
227
|
-
}, out);
|
|
228
|
-
const {left: left, top: top} = this.pluginService.stage.window.getBoundingClientRect();
|
|
229
|
-
out.x += left, out.y += top, this.editModule.moveTo(out.x, out.y, rt, this.curCursorIdx, this.selectionStartCursorIdx);
|
|
230
|
-
}
|
|
231
|
-
setCursor(x, y1, y2) {
|
|
232
|
-
this.editLine.setAttributes({
|
|
233
|
-
points: [ {
|
|
234
|
-
x: x,
|
|
235
|
-
y: y1
|
|
236
|
-
}, {
|
|
237
|
-
x: x,
|
|
238
|
-
y: y2
|
|
239
|
-
} ]
|
|
240
|
-
});
|
|
241
|
-
}
|
|
242
|
-
applyUpdate() {
|
|
243
|
-
this.pluginService.stage.renderNextFrame();
|
|
244
|
-
}
|
|
245
|
-
deFocus(e) {
|
|
246
|
-
e.target.detachShadow(), this.editLine && (this.editLine.parent.removeChild(this.editLine),
|
|
247
|
-
this.editLine.release(), this.editLine = null, this.editBg.parent.removeChild(this.editBg),
|
|
248
|
-
this.editBg.release(), this.editBg = null);
|
|
249
|
-
}
|
|
250
|
-
splitText(text) {
|
|
251
|
-
return Array.from(text);
|
|
252
|
-
}
|
|
253
|
-
tryUpdateRichtext(richtext) {
|
|
254
|
-
if (!richtext.getFrameCache().lines.every((line => line.paragraphs.every((item => !(item.text && (0,
|
|
255
|
-
vutils_1.isString)(item.text) && this.splitText(item.text).length > 1)))))) {
|
|
256
|
-
const tc = [];
|
|
257
|
-
richtext.attribute.textConfig.forEach((item => {
|
|
258
|
-
const textList = this.splitText(item.text.toString());
|
|
259
|
-
if ((0, vutils_1.isString)(item.text) && textList.length > 1) for (let i = 0; i < textList.length; i++) {
|
|
260
|
-
const t = textList[i];
|
|
261
|
-
tc.push(Object.assign(Object.assign({}, item), {
|
|
262
|
-
text: t
|
|
263
|
-
}));
|
|
264
|
-
} else tc.push(item);
|
|
265
|
-
})), richtext.doUpdateFrameCache(tc);
|
|
266
|
-
}
|
|
267
|
-
}
|
|
268
|
-
onSelect() {}
|
|
269
|
-
deactivate(context) {
|
|
270
|
-
context.stage.off("pointermove", this.handleMove), context.stage.off("pointerdown", this.handlePointerDown),
|
|
271
|
-
context.stage.off("pointerup", this.handlePointerUp), context.stage.off("pointerleave", this.handlePointerUp);
|
|
272
|
-
}
|
|
273
|
-
release() {
|
|
274
|
-
this.editModule.release();
|
|
275
|
-
}
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
exports.RichTextEditPlugin = RichTextEditPlugin;
|
|
279
|
-
//# sourceMappingURL=richtext-edit-plugin.js.map
|