@visactor/vrender-core 0.19.12 → 0.19.13-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/cjs/core/stage.js CHANGED
@@ -274,6 +274,7 @@ class Stage extends graphic_1.Group {
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  throw new Error("暂不支持");
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  }
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  createLayer(canvasId, layerMode) {
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+ if ("released" === this.releaseStatus) return;
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  const layer = this.layerService.createLayer(this, {
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  main: !1,
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  layerMode: layerMode,
@@ -291,7 +292,7 @@ class Stage extends graphic_1.Group {
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  return this.removeChild(this.findChildByUid(ILayerId));
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  }
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  tryInitInteractiveLayer() {
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- this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
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+ "released" !== this.releaseStatus && this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
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  this.interactiveLayer.name = "_builtin_interactive", this.interactiveLayer.attribute.pickable = !1,
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  this.nextFrameRenderLayerSet.add(this.interactiveLayer));
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  }
@@ -299,6 +300,7 @@ class Stage extends graphic_1.Group {
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  this.window.clearViewBox(color);
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  }
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  render(layers, params) {
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+ if ("released" === this.releaseStatus) return;
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  this.ticker.start(), this.timeline.resume();
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  const state = this.state;
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  this.state = "rendering", this.layerService.prepareStageLayer(this), this._skipRender || (this.lastRenderparams = params,
@@ -325,6 +327,7 @@ class Stage extends graphic_1.Group {
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  })));
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  }
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  _doRenderInThisFrame() {
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+ if ("released" === this.releaseStatus) return;
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  this.timeline.resume(), this.ticker.start();
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  const state = this.state;
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  this.state = "rendering", this.layerService.prepareStageLayer(this), this.nextFrameRenderLayerSet.size && !this._skipRender && (this.hooks.beforeRender.call(this),
@@ -362,19 +365,19 @@ class Stage extends graphic_1.Group {
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  this.window.resize(w, h), rerender && this.render();
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  }
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  resize(w, h, rerender = !0) {
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- this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
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+ "released" !== this.releaseStatus && (this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
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  this.window.resize(w, h), this.forEachChildren((c => {
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  c.resize(w, h);
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- })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render();
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+ })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render());
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  }
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  resizeView(w, h, rerender = !0) {
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- this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
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+ "released" !== this.releaseStatus && (this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
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  this.forEachChildren((c => {
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  c.resizeView(w, h);
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  })), this.camera && (this.camera.params = Object.assign(Object.assign({}, this.camera.params), {
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  right: this.width,
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  bottom: this.height
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- })), rerender && this.render();
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+ })), rerender && this.render());
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  }
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  setViewBox(x, y, w, h, rerender) {
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  let isRerender = !0;
@@ -395,6 +398,7 @@ class Stage extends graphic_1.Group {
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  throw new Error("暂不支持");
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  }
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  pick(x, y) {
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+ if ("released" === this.releaseStatus) return;
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  this.pickerService || (this.pickerService = container_1.container.get(constants_1.PickerService));
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  const result = this.pickerService.pick(this.children, new vutils_1.Point(x, y), {
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  bounds: this.AABBBounds
@@ -417,14 +421,14 @@ class Stage extends graphic_1.Group {
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  }
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  setStage(stage) {}
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  dirty(b, matrix) {
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- matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
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- this.dirtyBounds.union(b);
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+ "released" !== this.releaseStatus && (matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
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+ this.dirtyBounds.union(b));
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  }
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  getLayer(name) {
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  return this.children.filter((layer => layer.name === name))[0];
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  }
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  renderTo(window) {
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- this.forEachChildren(((layer, i) => {
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+ "released" !== this.releaseStatus && this.forEachChildren(((layer, i) => {
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  layer.drawTo(window, {
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  renderService: this.renderService,
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  viewBox: window.getViewBox(),
@@ -436,6 +440,7 @@ class Stage extends graphic_1.Group {
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  }));
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  }
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  renderToNewWindow(fullImage = !0, viewBox) {
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+ if ("released" === this.releaseStatus) return;
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  const window = container_1.container.get(window_1.VWindow), x1 = viewBox ? -viewBox.x1 : 0, y1 = viewBox ? -viewBox.y1 : 0, x2 = viewBox ? viewBox.x2 : this.viewWidth, y2 = viewBox ? viewBox.y2 : this.viewHeight, width = viewBox ? viewBox.width() : this.viewWidth, height = viewBox ? viewBox.height() : this.viewHeight;
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  return window.create({
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  viewBox: {
@@ -453,6 +458,7 @@ class Stage extends graphic_1.Group {
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  }), this.renderTo(window), window;
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  }
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  toCanvas(fullImage = !0, viewBox) {
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+ if ("released" === this.releaseStatus) return;
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  const c = this.renderToNewWindow(fullImage, viewBox).getNativeHandler();
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  return c.nativeCanvas ? c.nativeCanvas : null;
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  }
@@ -1 +1 @@
1
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type { IAABBBounds, IBounds, IBoundsLike, IMatrix, AABBBounds } from '@visactor/vutils';\nimport { Bounds, Point, isString } from '@visactor/vutils';\nimport type {\n IGraphic,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n ILayerService,\n ITimeline,\n IOptimizeType,\n LayerMode,\n PickResult,\n IPlugin\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group, Theme } from '../graphic';\nimport { PickerService } from '../picker/constants';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { ViewTransform3dPlugin } from '../plugins/builtin-plugin/3dview-transform-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { HtmlAttributePlugin } from '../plugins/builtin-plugin/html-attribute-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { FlexLayoutPlugin } from '../plugins/builtin-plugin/flex-layout-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { DirectionalLight } from './light';\nimport { OrthoCamera } from './camera';\nimport { LayerService } from './constants';\nimport { DefaultTimeline } from '../animate';\nimport { application } from '../application';\nimport { isBrowserEnv } from '../env-check';\nimport { ReactAttributePlugin } from '../plugins/builtin-plugin/react-attribute-plugin';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\ntype IStageState = 'rendering' | 'normal';\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n declare state: IStageState;\n\n private _background: string | IColor;\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this.window.setViewBox(b);\n }\n get viewBox(): IAABBBounds {\n return this.window.getViewBox();\n }\n\n /**\n * @deprecated 不建议使用\n */\n get x(): number {\n return this.window.getViewBox().x1;\n }\n /**\n * @deprecated 不建议使用\n */\n set x(x: number) {\n const b = this.window.getViewBox();\n b.translate(x - b.x1, 0);\n this.window.setViewBox(b);\n }\n /**\n * @deprecated 不建议使用\n */\n get y(): number {\n return this.window.getViewBox().y1;\n }\n /**\n * @deprecated 不建议使用\n */\n set y(y: number) {\n const b = this.window.getViewBox();\n b.translate(0, y - b.y1);\n this.window.setViewBox(b);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this.window.getViewBox().width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this.window.getViewBox().height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n reactAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private _eventSystem?: EventSystem;\n private get eventSystem(): EventSystem {\n return this._eventSystem;\n }\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n // 0: 正常渲染, > 0: 跳过隐藏canvas的渲染, < 0: 禁止渲染\n protected _skipRender?: number;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n protected timeline: ITimeline;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams> = {}) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = application.global;\n if (!this.global.env && isBrowserEnv()) {\n // 如果是浏览器环境,默认设置env\n this.global.setEnv('browser');\n }\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n viewBox: params.viewBox,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this.state = 'normal';\n this.renderCount = 0;\n this.tryInitEventSystem();\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n if (params.ReactDOM) {\n this.enableReactAttribute(params.ReactDOM);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n this.timeline = new DefaultTimeline();\n this.ticker.addTimeline(this.timeline);\n this.timeline.pause();\n if (!params.optimize) {\n params.optimize = {};\n }\n this.optmize(params.optimize);\n // 如果背景是图片,触发加载图片操作\n if (params.background && isString(this._background) && this._background.includes('/')) {\n this.setAttributes({ background: this._background });\n }\n }\n\n pauseRender() {\n this._skipRender = -1;\n }\n\n resumeRender() {\n this._skipRender = 0;\n }\n\n protected tryInitEventSystem() {\n if (this.global.supportEvent && !this._eventSystem) {\n this._eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n supportsPointerEvents: this.params.supportsPointerEvents,\n supportsTouchEvents: this.params.supportsTouchEvents,\n ...this.params.event\n });\n }\n }\n\n preventRender(prevent: boolean) {\n if (prevent) {\n this._skipRender = -Infinity;\n } else {\n // 判断是否需要outRange优化\n if (this.params.optimize.skipRenderWithOutRange !== false) {\n this._skipRender = this.window.isVisible() ? 0 : 1;\n } else {\n this._skipRender = 0;\n }\n }\n }\n\n // 优化策略\n optmize(params: IOptimizeType) {\n this.optmizeRender(params.skipRenderWithOutRange);\n this.params.optimize = params;\n }\n\n // 优化渲染\n protected optmizeRender(skipRenderWithOutRange: boolean = false) {\n if (!skipRenderWithOutRange) {\n return;\n }\n // 不在视口内的时候,跳过渲染\n this._skipRender = this._skipRender < 0 ? this._skipRender : this.window.isVisible() ? 0 : 1;\n this.window.onVisibleChange(this._onVisibleChange);\n }\n\n protected _onVisibleChange = (visible: boolean) => {\n if (this._skipRender < 0) {\n return;\n }\n if (visible) {\n if (this.dirtyBounds) {\n const b = this.window.getViewBox();\n this.dirtyBounds.setValue(b.x1, b.y1, b.width(), b.height());\n }\n if (this._skipRender > 1) {\n this.renderNextFrame();\n }\n this._skipRender = 0;\n } else {\n this._skipRender = 1;\n }\n };\n\n getTimeline() {\n return this.timeline;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n this.light = new DirectionalLight(dir, color, ambient);\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n this.camera = new OrthoCamera(cameraParams);\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n } else {\n plugin.activate(this.pluginService);\n }\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n this.pluginService.register(new FlexLayoutPlugin());\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableReactAttribute(container?: any) {\n if (this.reactAttribute) {\n return;\n }\n this.reactAttribute = container;\n this.pluginService.register(new ReactAttributePlugin());\n }\n disableReactAttribute() {\n if (!this.reactAttribute) {\n return;\n }\n this.reactAttribute = false;\n this.pluginService.findPluginsByName('ReactAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n getPluginsByName(name: string): IPlugin[] {\n return this.pluginService.findPluginsByName(name);\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n const viewBox = this.window.getViewBox();\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string, layerMode?: LayerMode): ILayer {\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n layerMode,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n this.interactiveLayer.attribute.pickable = false;\n this.nextFrameRenderLayerSet.add(this.interactiveLayer as any); // to be fixed\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n this.ticker.start();\n this.timeline.resume();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (!this._skipRender) {\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(this.children as ILayer[]);\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected combineLayersToWindow() {\n // TODO 后续支持通用的渲染模型\n if (this.global.env === 'harmony') {\n const ctx = this.window.getContext().nativeContext;\n this.forEachChildren<ILayer>((layer, i) => {\n if (i > 0) {\n const image = layer\n .getNativeHandler()\n .getContext()\n .canvas.nativeCanvas.nativeCanvas._c.transferToImageBitmap();\n ctx.transferFromImageBitmap(image);\n }\n });\n }\n return;\n // this.forEach<ILayer>((layer, i) => {\n // layer.combineTo(this.window, {\n // clear: i === 0,\n // x: this.x,\n // y: this.y,\n // width: this.viewWidth,\n // height: this.viewHeight,\n // renderService: this.renderService,\n // background: layer === this.defaultLayer ? this.background : undefined,\n // updateBounds: !!this.dirtyBounds\n // });\n // });\n }\n\n renderNextFrame(layers?: ILayer[], force?: boolean): void {\n // render状态中调用的不会触发nextFrame,避免loop\n // if (this.state === 'rendering' && !force) {\n // console.log('abc');\n // return;\n // }\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n this.timeline.resume();\n this.ticker.start();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (this.nextFrameRenderLayerSet.size && !this._skipRender) {\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(Array.from(this.nextFrameRenderLayerSet.values()), this.lastRenderparams || {});\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected renderLayerList(layerList: ILayer[], params?: Partial<IDrawContext>) {\n const list: ILayer[] = [];\n // 只需要render main layer即可\n for (let i = 0; i < layerList.length; i++) {\n let l = layerList[i];\n if (l.layerMode === 'virtual') {\n l = l.getNativeHandler().mainHandler.layer;\n }\n if (!list.includes(l)) {\n list.push(l);\n }\n }\n list.forEach(layer => {\n // 记录当前的stamp,避免重复绘制layer(如果存在virtual layer)\n if (layer.renderCount > this.renderCount) {\n return;\n }\n layer.renderCount = this.renderCount + 1;\n\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n\n // 添加交互层渲染\n if (this.interactiveLayer && !layerList.includes(this.interactiveLayer)) {\n this.interactiveLayer.render(\n {\n renderService: this.renderService,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this.window.hasSubView()) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number, rerender: boolean = true): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n\n rerender && this.render();\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): PickResult | false {\n if (!this.pickerService) {\n this.pickerService = container.get<IPickerService>(PickerService);\n }\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n\n this.hooks.beforeRender.unTap('constructor', this.beforeRender);\n this.hooks.afterRender.unTap('constructor', this.afterRender);\n\n this.eventSystem && this.eventSystem.release();\n this.layerService.releaseStage(this);\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n this.interactiveLayer && this.interactiveLayer.release();\n this.window.release();\n this.ticker.remTimeline(this.timeline);\n this.renderService.renderTreeRoots = [];\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow) {\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n // ...params,\n renderService: this.renderService,\n viewBox: window.getViewBox(),\n transMatrix: window.getViewBoxTransform(),\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty())\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true, viewBox?: IAABBBounds): IWindow {\n const window = container.get<IWindow>(VWindow);\n const x1 = viewBox ? -viewBox.x1 : 0;\n const y1 = viewBox ? -viewBox.y1 : 0;\n const x2 = viewBox ? viewBox.x2 : this.viewWidth;\n const y2 = viewBox ? viewBox.y2 : this.viewHeight;\n const width = viewBox ? viewBox.width() : this.viewWidth;\n const height = viewBox ? viewBox.height() : this.viewHeight;\n if (fullImage) {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window);\n return window;\n }\n\n toCanvas(fullImage: boolean = true, viewBox?: IAABBBounds): HTMLCanvasElement | null {\n const window = this.renderToNewWindow(fullImage, viewBox);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode, 'ignore');\n }\n\n getCursor() {\n return this._cursor;\n }\n\n eventPointTransform(e: PointerEvent | WheelEvent | TouchEvent): { x: number; y: number } {\n const point = this.global.mapToCanvasPoint(e, this.window.getContext().canvas.nativeCanvas);\n\n return this.stage.window.pointTransform(point.x, point.y);\n }\n\n pauseTriggerEvent() {\n this._eventSystem && this._eventSystem.pauseTriggerEvent();\n }\n resumeTriggerEvent() {\n this._eventSystem && this._eventSystem.resumeTriggerEvent();\n }\n}\n"]}
1
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type { IAABBBounds, IBounds, IBoundsLike, IMatrix, AABBBounds } from '@visactor/vutils';\nimport { Bounds, Point, isString } from '@visactor/vutils';\nimport type {\n IGraphic,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n ILayerService,\n ITimeline,\n IOptimizeType,\n LayerMode,\n PickResult,\n IPlugin\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group, Theme } from '../graphic';\nimport { PickerService } from '../picker/constants';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { ViewTransform3dPlugin } from '../plugins/builtin-plugin/3dview-transform-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { HtmlAttributePlugin } from '../plugins/builtin-plugin/html-attribute-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { FlexLayoutPlugin } from '../plugins/builtin-plugin/flex-layout-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { DirectionalLight } from './light';\nimport { OrthoCamera } from './camera';\nimport { LayerService } from './constants';\nimport { DefaultTimeline } from '../animate';\nimport { application } from '../application';\nimport { isBrowserEnv } from '../env-check';\nimport { ReactAttributePlugin } from '../plugins/builtin-plugin/react-attribute-plugin';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\ntype IStageState = 'rendering' | 'normal';\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n declare state: IStageState;\n\n private _background: string | IColor;\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this.window.setViewBox(b);\n }\n get viewBox(): IAABBBounds {\n return this.window.getViewBox();\n }\n\n /**\n * @deprecated 不建议使用\n */\n get x(): number {\n return this.window.getViewBox().x1;\n }\n /**\n * @deprecated 不建议使用\n */\n set x(x: number) {\n const b = this.window.getViewBox();\n b.translate(x - b.x1, 0);\n this.window.setViewBox(b);\n }\n /**\n * @deprecated 不建议使用\n */\n get y(): number {\n return this.window.getViewBox().y1;\n }\n /**\n * @deprecated 不建议使用\n */\n set y(y: number) {\n const b = this.window.getViewBox();\n b.translate(0, y - b.y1);\n this.window.setViewBox(b);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this.window.getViewBox().width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this.window.getViewBox().height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n reactAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private _eventSystem?: EventSystem;\n private get eventSystem(): EventSystem {\n return this._eventSystem;\n }\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n // 0: 正常渲染, > 0: 跳过隐藏canvas的渲染, < 0: 禁止渲染\n protected _skipRender?: number;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n protected timeline: ITimeline;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams> = {}) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = application.global;\n if (!this.global.env && isBrowserEnv()) {\n // 如果是浏览器环境,默认设置env\n this.global.setEnv('browser');\n }\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n viewBox: params.viewBox,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this.state = 'normal';\n this.renderCount = 0;\n this.tryInitEventSystem();\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n if (params.ReactDOM) {\n this.enableReactAttribute(params.ReactDOM);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n this.timeline = new DefaultTimeline();\n this.ticker.addTimeline(this.timeline);\n this.timeline.pause();\n if (!params.optimize) {\n params.optimize = {};\n }\n this.optmize(params.optimize);\n // 如果背景是图片,触发加载图片操作\n if (params.background && isString(this._background) && this._background.includes('/')) {\n this.setAttributes({ background: this._background });\n }\n }\n\n pauseRender() {\n this._skipRender = -1;\n }\n\n resumeRender() {\n this._skipRender = 0;\n }\n\n protected tryInitEventSystem() {\n if (this.global.supportEvent && !this._eventSystem) {\n this._eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n supportsPointerEvents: this.params.supportsPointerEvents,\n supportsTouchEvents: this.params.supportsTouchEvents,\n ...this.params.event\n });\n }\n }\n\n preventRender(prevent: boolean) {\n if (prevent) {\n this._skipRender = -Infinity;\n } else {\n // 判断是否需要outRange优化\n if (this.params.optimize.skipRenderWithOutRange !== false) {\n this._skipRender = this.window.isVisible() ? 0 : 1;\n } else {\n this._skipRender = 0;\n }\n }\n }\n\n // 优化策略\n optmize(params: IOptimizeType) {\n this.optmizeRender(params.skipRenderWithOutRange);\n this.params.optimize = params;\n }\n\n // 优化渲染\n protected optmizeRender(skipRenderWithOutRange: boolean = false) {\n if (!skipRenderWithOutRange) {\n return;\n }\n // 不在视口内的时候,跳过渲染\n this._skipRender = this._skipRender < 0 ? this._skipRender : this.window.isVisible() ? 0 : 1;\n this.window.onVisibleChange(this._onVisibleChange);\n }\n\n protected _onVisibleChange = (visible: boolean) => {\n if (this._skipRender < 0) {\n return;\n }\n if (visible) {\n if (this.dirtyBounds) {\n const b = this.window.getViewBox();\n this.dirtyBounds.setValue(b.x1, b.y1, b.width(), b.height());\n }\n if (this._skipRender > 1) {\n this.renderNextFrame();\n }\n this._skipRender = 0;\n } else {\n this._skipRender = 1;\n }\n };\n\n getTimeline() {\n return this.timeline;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n this.light = new DirectionalLight(dir, color, ambient);\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n this.camera = new OrthoCamera(cameraParams);\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n } else {\n plugin.activate(this.pluginService);\n }\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n this.pluginService.register(new FlexLayoutPlugin());\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableReactAttribute(container?: any) {\n if (this.reactAttribute) {\n return;\n }\n this.reactAttribute = container;\n this.pluginService.register(new ReactAttributePlugin());\n }\n disableReactAttribute() {\n if (!this.reactAttribute) {\n return;\n }\n this.reactAttribute = false;\n this.pluginService.findPluginsByName('ReactAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n getPluginsByName(name: string): IPlugin[] {\n return this.pluginService.findPluginsByName(name);\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n const viewBox = this.window.getViewBox();\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string, layerMode?: LayerMode): ILayer {\n if (this.releaseStatus === 'released') {\n return;\n }\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n layerMode,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n if (this.releaseStatus === 'released') {\n return;\n }\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n this.interactiveLayer.attribute.pickable = false;\n this.nextFrameRenderLayerSet.add(this.interactiveLayer as any); // to be fixed\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.ticker.start();\n this.timeline.resume();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (!this._skipRender) {\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(this.children as ILayer[]);\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected combineLayersToWindow() {\n // TODO 后续支持通用的渲染模型\n if (this.global.env === 'harmony') {\n const ctx = this.window.getContext().nativeContext;\n this.forEachChildren<ILayer>((layer, i) => {\n if (i > 0) {\n const image = layer\n .getNativeHandler()\n .getContext()\n .canvas.nativeCanvas.nativeCanvas._c.transferToImageBitmap();\n ctx.transferFromImageBitmap(image);\n }\n });\n }\n return;\n // this.forEach<ILayer>((layer, i) => {\n // layer.combineTo(this.window, {\n // clear: i === 0,\n // x: this.x,\n // y: this.y,\n // width: this.viewWidth,\n // height: this.viewHeight,\n // renderService: this.renderService,\n // background: layer === this.defaultLayer ? this.background : undefined,\n // updateBounds: !!this.dirtyBounds\n // });\n // });\n }\n\n renderNextFrame(layers?: ILayer[], force?: boolean): void {\n // render状态中调用的不会触发nextFrame,避免loop\n // if (this.state === 'rendering' && !force) {\n // console.log('abc');\n // return;\n // }\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.timeline.resume();\n this.ticker.start();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (this.nextFrameRenderLayerSet.size && !this._skipRender) {\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(Array.from(this.nextFrameRenderLayerSet.values()), this.lastRenderparams || {});\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected renderLayerList(layerList: ILayer[], params?: Partial<IDrawContext>) {\n const list: ILayer[] = [];\n // 只需要render main layer即可\n for (let i = 0; i < layerList.length; i++) {\n let l = layerList[i];\n if (l.layerMode === 'virtual') {\n l = l.getNativeHandler().mainHandler.layer;\n }\n if (!list.includes(l)) {\n list.push(l);\n }\n }\n list.forEach(layer => {\n // 记录当前的stamp,避免重复绘制layer(如果存在virtual layer)\n if (layer.renderCount > this.renderCount) {\n return;\n }\n layer.renderCount = this.renderCount + 1;\n\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n\n // 添加交互层渲染\n if (this.interactiveLayer && !layerList.includes(this.interactiveLayer)) {\n this.interactiveLayer.render(\n {\n renderService: this.renderService,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n if (this.releaseStatus === 'released') {\n return;\n }\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this.window.hasSubView()) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number, rerender: boolean = true): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n\n rerender && this.render();\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): PickResult | false {\n if (this.releaseStatus === 'released') {\n return;\n }\n if (!this.pickerService) {\n this.pickerService = container.get<IPickerService>(PickerService);\n }\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n\n this.hooks.beforeRender.unTap('constructor', this.beforeRender);\n this.hooks.afterRender.unTap('constructor', this.afterRender);\n\n this.eventSystem && this.eventSystem.release();\n this.layerService.releaseStage(this);\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n this.interactiveLayer && this.interactiveLayer.release();\n this.window.release();\n this.ticker.remTimeline(this.timeline);\n this.renderService.renderTreeRoots = [];\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (this.releaseStatus === 'released') {\n return;\n }\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow) {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n // ...params,\n renderService: this.renderService,\n viewBox: window.getViewBox(),\n transMatrix: window.getViewBoxTransform(),\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty())\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true, viewBox?: IAABBBounds): IWindow {\n if (this.releaseStatus === 'released') {\n return;\n }\n const window = container.get<IWindow>(VWindow);\n const x1 = viewBox ? -viewBox.x1 : 0;\n const y1 = viewBox ? -viewBox.y1 : 0;\n const x2 = viewBox ? viewBox.x2 : this.viewWidth;\n const y2 = viewBox ? viewBox.y2 : this.viewHeight;\n const width = viewBox ? viewBox.width() : this.viewWidth;\n const height = viewBox ? viewBox.height() : this.viewHeight;\n if (fullImage) {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window);\n return window;\n }\n\n toCanvas(fullImage: boolean = true, viewBox?: IAABBBounds): HTMLCanvasElement | null {\n if (this.releaseStatus === 'released') {\n return;\n }\n const window = this.renderToNewWindow(fullImage, viewBox);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode, 'ignore');\n }\n\n getCursor() {\n return this._cursor;\n }\n\n eventPointTransform(e: PointerEvent | WheelEvent | TouchEvent): { x: number; y: number } {\n const point = this.global.mapToCanvasPoint(e, this.window.getContext().canvas.nativeCanvas);\n\n return this.stage.window.pointTransform(point.x, point.y);\n }\n\n pauseTriggerEvent() {\n this._eventSystem && this._eventSystem.pauseTriggerEvent();\n }\n resumeTriggerEvent() {\n this._eventSystem && this._eventSystem.resumeTriggerEvent();\n }\n}\n"]}
package/dist/index.es.js CHANGED
@@ -26363,6 +26363,9 @@ class Stage extends Group {
26363
26363
  throw new Error('暂不支持');
26364
26364
  }
26365
26365
  createLayer(canvasId, layerMode) {
26366
+ if (this.releaseStatus === 'released') {
26367
+ return;
26368
+ }
26366
26369
  const layer = this.layerService.createLayer(this, {
26367
26370
  main: false,
26368
26371
  layerMode,
@@ -26383,6 +26386,9 @@ class Stage extends Group {
26383
26386
  return this.removeChild(this.findChildByUid(ILayerId));
26384
26387
  }
26385
26388
  tryInitInteractiveLayer() {
26389
+ if (this.releaseStatus === 'released') {
26390
+ return;
26391
+ }
26386
26392
  if (this.supportInteractiveLayer && !this.interactiveLayer) {
26387
26393
  this.interactiveLayer = this.createLayer();
26388
26394
  this.interactiveLayer.name = '_builtin_interactive';
@@ -26394,6 +26400,9 @@ class Stage extends Group {
26394
26400
  this.window.clearViewBox(color);
26395
26401
  }
26396
26402
  render(layers, params) {
26403
+ if (this.releaseStatus === 'released') {
26404
+ return;
26405
+ }
26397
26406
  this.ticker.start();
26398
26407
  this.timeline.resume();
26399
26408
  const state = this.state;
@@ -26441,6 +26450,9 @@ class Stage extends Group {
26441
26450
  }
26442
26451
  }
26443
26452
  _doRenderInThisFrame() {
26453
+ if (this.releaseStatus === 'released') {
26454
+ return;
26455
+ }
26444
26456
  this.timeline.resume();
26445
26457
  this.ticker.start();
26446
26458
  const state = this.state;
@@ -26496,6 +26508,9 @@ class Stage extends Group {
26496
26508
  rerender && this.render();
26497
26509
  }
26498
26510
  resize(w, h, rerender = true) {
26511
+ if (this.releaseStatus === 'released') {
26512
+ return;
26513
+ }
26499
26514
  if (!this.window.hasSubView()) {
26500
26515
  this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);
26501
26516
  }
@@ -26507,6 +26522,9 @@ class Stage extends Group {
26507
26522
  rerender && this.render();
26508
26523
  }
26509
26524
  resizeView(w, h, rerender = true) {
26525
+ if (this.releaseStatus === 'released') {
26526
+ return;
26527
+ }
26510
26528
  this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);
26511
26529
  this.forEachChildren(c => {
26512
26530
  c.resizeView(w, h);
@@ -26546,6 +26564,9 @@ class Stage extends Group {
26546
26564
  throw new Error('暂不支持');
26547
26565
  }
26548
26566
  pick(x, y) {
26567
+ if (this.releaseStatus === 'released') {
26568
+ return;
26569
+ }
26549
26570
  if (!this.pickerService) {
26550
26571
  this.pickerService = container.get(PickerService);
26551
26572
  }
@@ -26582,6 +26603,9 @@ class Stage extends Group {
26582
26603
  return;
26583
26604
  }
26584
26605
  dirty(b, matrix) {
26606
+ if (this.releaseStatus === 'released') {
26607
+ return;
26608
+ }
26585
26609
  if (matrix) {
26586
26610
  b.transformWithMatrix(matrix);
26587
26611
  }
@@ -26595,6 +26619,9 @@ class Stage extends Group {
26595
26619
  return layer[0];
26596
26620
  }
26597
26621
  renderTo(window) {
26622
+ if (this.releaseStatus === 'released') {
26623
+ return;
26624
+ }
26598
26625
  this.forEachChildren((layer, i) => {
26599
26626
  layer.drawTo(window, {
26600
26627
  renderService: this.renderService,
@@ -26607,6 +26634,9 @@ class Stage extends Group {
26607
26634
  });
26608
26635
  }
26609
26636
  renderToNewWindow(fullImage = true, viewBox) {
26637
+ if (this.releaseStatus === 'released') {
26638
+ return;
26639
+ }
26610
26640
  const window = container.get(VWindow);
26611
26641
  const x1 = viewBox ? -viewBox.x1 : 0;
26612
26642
  const y1 = viewBox ? -viewBox.y1 : 0;
@@ -26640,6 +26670,9 @@ class Stage extends Group {
26640
26670
  return window;
26641
26671
  }
26642
26672
  toCanvas(fullImage = true, viewBox) {
26673
+ if (this.releaseStatus === 'released') {
26674
+ return;
26675
+ }
26643
26676
  const window = this.renderToNewWindow(fullImage, viewBox);
26644
26677
  const c = window.getNativeHandler();
26645
26678
  if (c.nativeCanvas) {
package/es/core/stage.js CHANGED
@@ -313,6 +313,7 @@ export class Stage extends Group {
313
313
  throw new Error("暂不支持");
314
314
  }
315
315
  createLayer(canvasId, layerMode) {
316
+ if ("released" === this.releaseStatus) return;
316
317
  const layer = this.layerService.createLayer(this, {
317
318
  main: !1,
318
319
  layerMode: layerMode,
@@ -330,7 +331,7 @@ export class Stage extends Group {
330
331
  return this.removeChild(this.findChildByUid(ILayerId));
331
332
  }
332
333
  tryInitInteractiveLayer() {
333
- this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
334
+ "released" !== this.releaseStatus && this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
334
335
  this.interactiveLayer.name = "_builtin_interactive", this.interactiveLayer.attribute.pickable = !1,
335
336
  this.nextFrameRenderLayerSet.add(this.interactiveLayer));
336
337
  }
@@ -338,6 +339,7 @@ export class Stage extends Group {
338
339
  this.window.clearViewBox(color);
339
340
  }
340
341
  render(layers, params) {
342
+ if ("released" === this.releaseStatus) return;
341
343
  this.ticker.start(), this.timeline.resume();
342
344
  const state = this.state;
343
345
  this.state = "rendering", this.layerService.prepareStageLayer(this), this._skipRender || (this.lastRenderparams = params,
@@ -364,6 +366,7 @@ export class Stage extends Group {
364
366
  })));
365
367
  }
366
368
  _doRenderInThisFrame() {
369
+ if ("released" === this.releaseStatus) return;
367
370
  this.timeline.resume(), this.ticker.start();
368
371
  const state = this.state;
369
372
  this.state = "rendering", this.layerService.prepareStageLayer(this), this.nextFrameRenderLayerSet.size && !this._skipRender && (this.hooks.beforeRender.call(this),
@@ -401,19 +404,19 @@ export class Stage extends Group {
401
404
  this.window.resize(w, h), rerender && this.render();
402
405
  }
403
406
  resize(w, h, rerender = !0) {
404
- this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
407
+ "released" !== this.releaseStatus && (this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
405
408
  this.window.resize(w, h), this.forEachChildren((c => {
406
409
  c.resize(w, h);
407
- })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render();
410
+ })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render());
408
411
  }
409
412
  resizeView(w, h, rerender = !0) {
410
- this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
413
+ "released" !== this.releaseStatus && (this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
411
414
  this.forEachChildren((c => {
412
415
  c.resizeView(w, h);
413
416
  })), this.camera && (this.camera.params = Object.assign(Object.assign({}, this.camera.params), {
414
417
  right: this.width,
415
418
  bottom: this.height
416
- })), rerender && this.render();
419
+ })), rerender && this.render());
417
420
  }
418
421
  setViewBox(x, y, w, h, rerender) {
419
422
  let isRerender = !0;
@@ -434,6 +437,7 @@ export class Stage extends Group {
434
437
  throw new Error("暂不支持");
435
438
  }
436
439
  pick(x, y) {
440
+ if ("released" === this.releaseStatus) return;
437
441
  this.pickerService || (this.pickerService = container.get(PickerService));
438
442
  const result = this.pickerService.pick(this.children, new Point(x, y), {
439
443
  bounds: this.AABBBounds
@@ -456,14 +460,14 @@ export class Stage extends Group {
456
460
  }
457
461
  setStage(stage) {}
458
462
  dirty(b, matrix) {
459
- matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
460
- this.dirtyBounds.union(b);
463
+ "released" !== this.releaseStatus && (matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
464
+ this.dirtyBounds.union(b));
461
465
  }
462
466
  getLayer(name) {
463
467
  return this.children.filter((layer => layer.name === name))[0];
464
468
  }
465
469
  renderTo(window) {
466
- this.forEachChildren(((layer, i) => {
470
+ "released" !== this.releaseStatus && this.forEachChildren(((layer, i) => {
467
471
  layer.drawTo(window, {
468
472
  renderService: this.renderService,
469
473
  viewBox: window.getViewBox(),
@@ -475,6 +479,7 @@ export class Stage extends Group {
475
479
  }));
476
480
  }
477
481
  renderToNewWindow(fullImage = !0, viewBox) {
482
+ if ("released" === this.releaseStatus) return;
478
483
  const window = container.get(VWindow), x1 = viewBox ? -viewBox.x1 : 0, y1 = viewBox ? -viewBox.y1 : 0, x2 = viewBox ? viewBox.x2 : this.viewWidth, y2 = viewBox ? viewBox.y2 : this.viewHeight, width = viewBox ? viewBox.width() : this.viewWidth, height = viewBox ? viewBox.height() : this.viewHeight;
479
484
  return window.create({
480
485
  viewBox: {
@@ -492,6 +497,7 @@ export class Stage extends Group {
492
497
  }), this.renderTo(window), window;
493
498
  }
494
499
  toCanvas(fullImage = !0, viewBox) {
500
+ if ("released" === this.releaseStatus) return;
495
501
  const c = this.renderToNewWindow(fullImage, viewBox).getNativeHandler();
496
502
  return c.nativeCanvas ? c.nativeCanvas : null;
497
503
  }
@@ -1 +1 @@
1
- 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type { IAABBBounds, IBounds, IBoundsLike, IMatrix, AABBBounds } from '@visactor/vutils';\nimport { Bounds, Point, isString } from '@visactor/vutils';\nimport type {\n IGraphic,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n ILayerService,\n ITimeline,\n IOptimizeType,\n LayerMode,\n PickResult,\n IPlugin\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group, Theme } from '../graphic';\nimport { PickerService } from '../picker/constants';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { ViewTransform3dPlugin } from '../plugins/builtin-plugin/3dview-transform-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { HtmlAttributePlugin } from '../plugins/builtin-plugin/html-attribute-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { FlexLayoutPlugin } from '../plugins/builtin-plugin/flex-layout-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { DirectionalLight } from './light';\nimport { OrthoCamera } from './camera';\nimport { LayerService } from './constants';\nimport { DefaultTimeline } from '../animate';\nimport { application } from '../application';\nimport { isBrowserEnv } from '../env-check';\nimport { ReactAttributePlugin } from '../plugins/builtin-plugin/react-attribute-plugin';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\ntype IStageState = 'rendering' | 'normal';\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n declare state: IStageState;\n\n private _background: string | IColor;\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this.window.setViewBox(b);\n }\n get viewBox(): IAABBBounds {\n return this.window.getViewBox();\n }\n\n /**\n * @deprecated 不建议使用\n */\n get x(): number {\n return this.window.getViewBox().x1;\n }\n /**\n * @deprecated 不建议使用\n */\n set x(x: number) {\n const b = this.window.getViewBox();\n b.translate(x - b.x1, 0);\n this.window.setViewBox(b);\n }\n /**\n * @deprecated 不建议使用\n */\n get y(): number {\n return this.window.getViewBox().y1;\n }\n /**\n * @deprecated 不建议使用\n */\n set y(y: number) {\n const b = this.window.getViewBox();\n b.translate(0, y - b.y1);\n this.window.setViewBox(b);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this.window.getViewBox().width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this.window.getViewBox().height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n reactAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private _eventSystem?: EventSystem;\n private get eventSystem(): EventSystem {\n return this._eventSystem;\n }\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n // 0: 正常渲染, > 0: 跳过隐藏canvas的渲染, < 0: 禁止渲染\n protected _skipRender?: number;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n protected timeline: ITimeline;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams> = {}) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = application.global;\n if (!this.global.env && isBrowserEnv()) {\n // 如果是浏览器环境,默认设置env\n this.global.setEnv('browser');\n }\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n viewBox: params.viewBox,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this.state = 'normal';\n this.renderCount = 0;\n this.tryInitEventSystem();\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n if (params.ReactDOM) {\n this.enableReactAttribute(params.ReactDOM);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n this.timeline = new DefaultTimeline();\n this.ticker.addTimeline(this.timeline);\n this.timeline.pause();\n if (!params.optimize) {\n params.optimize = {};\n }\n this.optmize(params.optimize);\n // 如果背景是图片,触发加载图片操作\n if (params.background && isString(this._background) && this._background.includes('/')) {\n this.setAttributes({ background: this._background });\n }\n }\n\n pauseRender() {\n this._skipRender = -1;\n }\n\n resumeRender() {\n this._skipRender = 0;\n }\n\n protected tryInitEventSystem() {\n if (this.global.supportEvent && !this._eventSystem) {\n this._eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n supportsPointerEvents: this.params.supportsPointerEvents,\n supportsTouchEvents: this.params.supportsTouchEvents,\n ...this.params.event\n });\n }\n }\n\n preventRender(prevent: boolean) {\n if (prevent) {\n this._skipRender = -Infinity;\n } else {\n // 判断是否需要outRange优化\n if (this.params.optimize.skipRenderWithOutRange !== false) {\n this._skipRender = this.window.isVisible() ? 0 : 1;\n } else {\n this._skipRender = 0;\n }\n }\n }\n\n // 优化策略\n optmize(params: IOptimizeType) {\n this.optmizeRender(params.skipRenderWithOutRange);\n this.params.optimize = params;\n }\n\n // 优化渲染\n protected optmizeRender(skipRenderWithOutRange: boolean = false) {\n if (!skipRenderWithOutRange) {\n return;\n }\n // 不在视口内的时候,跳过渲染\n this._skipRender = this._skipRender < 0 ? this._skipRender : this.window.isVisible() ? 0 : 1;\n this.window.onVisibleChange(this._onVisibleChange);\n }\n\n protected _onVisibleChange = (visible: boolean) => {\n if (this._skipRender < 0) {\n return;\n }\n if (visible) {\n if (this.dirtyBounds) {\n const b = this.window.getViewBox();\n this.dirtyBounds.setValue(b.x1, b.y1, b.width(), b.height());\n }\n if (this._skipRender > 1) {\n this.renderNextFrame();\n }\n this._skipRender = 0;\n } else {\n this._skipRender = 1;\n }\n };\n\n getTimeline() {\n return this.timeline;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n this.light = new DirectionalLight(dir, color, ambient);\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n this.camera = new OrthoCamera(cameraParams);\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n } else {\n plugin.activate(this.pluginService);\n }\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n this.pluginService.register(new FlexLayoutPlugin());\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableReactAttribute(container?: any) {\n if (this.reactAttribute) {\n return;\n }\n this.reactAttribute = container;\n this.pluginService.register(new ReactAttributePlugin());\n }\n disableReactAttribute() {\n if (!this.reactAttribute) {\n return;\n }\n this.reactAttribute = false;\n this.pluginService.findPluginsByName('ReactAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n getPluginsByName(name: string): IPlugin[] {\n return this.pluginService.findPluginsByName(name);\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n const viewBox = this.window.getViewBox();\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string, layerMode?: LayerMode): ILayer {\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n layerMode,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n this.interactiveLayer.attribute.pickable = false;\n this.nextFrameRenderLayerSet.add(this.interactiveLayer as any); // to be fixed\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n this.ticker.start();\n this.timeline.resume();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (!this._skipRender) {\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(this.children as ILayer[]);\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected combineLayersToWindow() {\n // TODO 后续支持通用的渲染模型\n if (this.global.env === 'harmony') {\n const ctx = this.window.getContext().nativeContext;\n this.forEachChildren<ILayer>((layer, i) => {\n if (i > 0) {\n const image = layer\n .getNativeHandler()\n .getContext()\n .canvas.nativeCanvas.nativeCanvas._c.transferToImageBitmap();\n ctx.transferFromImageBitmap(image);\n }\n });\n }\n return;\n // this.forEach<ILayer>((layer, i) => {\n // layer.combineTo(this.window, {\n // clear: i === 0,\n // x: this.x,\n // y: this.y,\n // width: this.viewWidth,\n // height: this.viewHeight,\n // renderService: this.renderService,\n // background: layer === this.defaultLayer ? this.background : undefined,\n // updateBounds: !!this.dirtyBounds\n // });\n // });\n }\n\n renderNextFrame(layers?: ILayer[], force?: boolean): void {\n // render状态中调用的不会触发nextFrame,避免loop\n // if (this.state === 'rendering' && !force) {\n // console.log('abc');\n // return;\n // }\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n this.timeline.resume();\n this.ticker.start();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (this.nextFrameRenderLayerSet.size && !this._skipRender) {\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(Array.from(this.nextFrameRenderLayerSet.values()), this.lastRenderparams || {});\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected renderLayerList(layerList: ILayer[], params?: Partial<IDrawContext>) {\n const list: ILayer[] = [];\n // 只需要render main layer即可\n for (let i = 0; i < layerList.length; i++) {\n let l = layerList[i];\n if (l.layerMode === 'virtual') {\n l = l.getNativeHandler().mainHandler.layer;\n }\n if (!list.includes(l)) {\n list.push(l);\n }\n }\n list.forEach(layer => {\n // 记录当前的stamp,避免重复绘制layer(如果存在virtual layer)\n if (layer.renderCount > this.renderCount) {\n return;\n }\n layer.renderCount = this.renderCount + 1;\n\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n\n // 添加交互层渲染\n if (this.interactiveLayer && !layerList.includes(this.interactiveLayer)) {\n this.interactiveLayer.render(\n {\n renderService: this.renderService,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this.window.hasSubView()) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number, rerender: boolean = true): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n\n rerender && this.render();\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): PickResult | false {\n if (!this.pickerService) {\n this.pickerService = container.get<IPickerService>(PickerService);\n }\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n\n this.hooks.beforeRender.unTap('constructor', this.beforeRender);\n this.hooks.afterRender.unTap('constructor', this.afterRender);\n\n this.eventSystem && this.eventSystem.release();\n this.layerService.releaseStage(this);\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n this.interactiveLayer && this.interactiveLayer.release();\n this.window.release();\n this.ticker.remTimeline(this.timeline);\n this.renderService.renderTreeRoots = [];\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow) {\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n // ...params,\n renderService: this.renderService,\n viewBox: window.getViewBox(),\n transMatrix: window.getViewBoxTransform(),\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty())\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true, viewBox?: IAABBBounds): IWindow {\n const window = container.get<IWindow>(VWindow);\n const x1 = viewBox ? -viewBox.x1 : 0;\n const y1 = viewBox ? -viewBox.y1 : 0;\n const x2 = viewBox ? viewBox.x2 : this.viewWidth;\n const y2 = viewBox ? viewBox.y2 : this.viewHeight;\n const width = viewBox ? viewBox.width() : this.viewWidth;\n const height = viewBox ? viewBox.height() : this.viewHeight;\n if (fullImage) {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window);\n return window;\n }\n\n toCanvas(fullImage: boolean = true, viewBox?: IAABBBounds): HTMLCanvasElement | null {\n const window = this.renderToNewWindow(fullImage, viewBox);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode, 'ignore');\n }\n\n getCursor() {\n return this._cursor;\n }\n\n eventPointTransform(e: PointerEvent | WheelEvent | TouchEvent): { x: number; y: number } {\n const point = this.global.mapToCanvasPoint(e, this.window.getContext().canvas.nativeCanvas);\n\n return this.stage.window.pointTransform(point.x, point.y);\n }\n\n pauseTriggerEvent() {\n this._eventSystem && this._eventSystem.pauseTriggerEvent();\n }\n resumeTriggerEvent() {\n this._eventSystem && this._eventSystem.resumeTriggerEvent();\n }\n}\n"]}
1
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type { IAABBBounds, IBounds, IBoundsLike, IMatrix, AABBBounds } from '@visactor/vutils';\nimport { Bounds, Point, isString } from '@visactor/vutils';\nimport type {\n IGraphic,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n ILayerService,\n ITimeline,\n IOptimizeType,\n LayerMode,\n PickResult,\n IPlugin\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group, Theme } from '../graphic';\nimport { PickerService } from '../picker/constants';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { ViewTransform3dPlugin } from '../plugins/builtin-plugin/3dview-transform-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { HtmlAttributePlugin } from '../plugins/builtin-plugin/html-attribute-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { FlexLayoutPlugin } from '../plugins/builtin-plugin/flex-layout-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { DirectionalLight } from './light';\nimport { OrthoCamera } from './camera';\nimport { LayerService } from './constants';\nimport { DefaultTimeline } from '../animate';\nimport { application } from '../application';\nimport { isBrowserEnv } from '../env-check';\nimport { ReactAttributePlugin } from '../plugins/builtin-plugin/react-attribute-plugin';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\ntype IStageState = 'rendering' | 'normal';\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n declare state: IStageState;\n\n private _background: string | IColor;\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this.window.setViewBox(b);\n }\n get viewBox(): IAABBBounds {\n return this.window.getViewBox();\n }\n\n /**\n * @deprecated 不建议使用\n */\n get x(): number {\n return this.window.getViewBox().x1;\n }\n /**\n * @deprecated 不建议使用\n */\n set x(x: number) {\n const b = this.window.getViewBox();\n b.translate(x - b.x1, 0);\n this.window.setViewBox(b);\n }\n /**\n * @deprecated 不建议使用\n */\n get y(): number {\n return this.window.getViewBox().y1;\n }\n /**\n * @deprecated 不建议使用\n */\n set y(y: number) {\n const b = this.window.getViewBox();\n b.translate(0, y - b.y1);\n this.window.setViewBox(b);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this.window.getViewBox().width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this.window.getViewBox().height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n reactAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private _eventSystem?: EventSystem;\n private get eventSystem(): EventSystem {\n return this._eventSystem;\n }\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n // 0: 正常渲染, > 0: 跳过隐藏canvas的渲染, < 0: 禁止渲染\n protected _skipRender?: number;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n protected timeline: ITimeline;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams> = {}) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = application.global;\n if (!this.global.env && isBrowserEnv()) {\n // 如果是浏览器环境,默认设置env\n this.global.setEnv('browser');\n }\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n viewBox: params.viewBox,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this.state = 'normal';\n this.renderCount = 0;\n this.tryInitEventSystem();\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n if (params.ReactDOM) {\n this.enableReactAttribute(params.ReactDOM);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n this.timeline = new DefaultTimeline();\n this.ticker.addTimeline(this.timeline);\n this.timeline.pause();\n if (!params.optimize) {\n params.optimize = {};\n }\n this.optmize(params.optimize);\n // 如果背景是图片,触发加载图片操作\n if (params.background && isString(this._background) && this._background.includes('/')) {\n this.setAttributes({ background: this._background });\n }\n }\n\n pauseRender() {\n this._skipRender = -1;\n }\n\n resumeRender() {\n this._skipRender = 0;\n }\n\n protected tryInitEventSystem() {\n if (this.global.supportEvent && !this._eventSystem) {\n this._eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n supportsPointerEvents: this.params.supportsPointerEvents,\n supportsTouchEvents: this.params.supportsTouchEvents,\n ...this.params.event\n });\n }\n }\n\n preventRender(prevent: boolean) {\n if (prevent) {\n this._skipRender = -Infinity;\n } else {\n // 判断是否需要outRange优化\n if (this.params.optimize.skipRenderWithOutRange !== false) {\n this._skipRender = this.window.isVisible() ? 0 : 1;\n } else {\n this._skipRender = 0;\n }\n }\n }\n\n // 优化策略\n optmize(params: IOptimizeType) {\n this.optmizeRender(params.skipRenderWithOutRange);\n this.params.optimize = params;\n }\n\n // 优化渲染\n protected optmizeRender(skipRenderWithOutRange: boolean = false) {\n if (!skipRenderWithOutRange) {\n return;\n }\n // 不在视口内的时候,跳过渲染\n this._skipRender = this._skipRender < 0 ? this._skipRender : this.window.isVisible() ? 0 : 1;\n this.window.onVisibleChange(this._onVisibleChange);\n }\n\n protected _onVisibleChange = (visible: boolean) => {\n if (this._skipRender < 0) {\n return;\n }\n if (visible) {\n if (this.dirtyBounds) {\n const b = this.window.getViewBox();\n this.dirtyBounds.setValue(b.x1, b.y1, b.width(), b.height());\n }\n if (this._skipRender > 1) {\n this.renderNextFrame();\n }\n this._skipRender = 0;\n } else {\n this._skipRender = 1;\n }\n };\n\n getTimeline() {\n return this.timeline;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n this.light = new DirectionalLight(dir, color, ambient);\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n this.camera = new OrthoCamera(cameraParams);\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n } else {\n plugin.activate(this.pluginService);\n }\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n this.pluginService.register(new FlexLayoutPlugin());\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableReactAttribute(container?: any) {\n if (this.reactAttribute) {\n return;\n }\n this.reactAttribute = container;\n this.pluginService.register(new ReactAttributePlugin());\n }\n disableReactAttribute() {\n if (!this.reactAttribute) {\n return;\n }\n this.reactAttribute = false;\n this.pluginService.findPluginsByName('ReactAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n getPluginsByName(name: string): IPlugin[] {\n return this.pluginService.findPluginsByName(name);\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n const viewBox = this.window.getViewBox();\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string, layerMode?: LayerMode): ILayer {\n if (this.releaseStatus === 'released') {\n return;\n }\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n layerMode,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n if (this.releaseStatus === 'released') {\n return;\n }\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n this.interactiveLayer.attribute.pickable = false;\n this.nextFrameRenderLayerSet.add(this.interactiveLayer as any); // to be fixed\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.ticker.start();\n this.timeline.resume();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (!this._skipRender) {\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(this.children as ILayer[]);\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected combineLayersToWindow() {\n // TODO 后续支持通用的渲染模型\n if (this.global.env === 'harmony') {\n const ctx = this.window.getContext().nativeContext;\n this.forEachChildren<ILayer>((layer, i) => {\n if (i > 0) {\n const image = layer\n .getNativeHandler()\n .getContext()\n .canvas.nativeCanvas.nativeCanvas._c.transferToImageBitmap();\n ctx.transferFromImageBitmap(image);\n }\n });\n }\n return;\n // this.forEach<ILayer>((layer, i) => {\n // layer.combineTo(this.window, {\n // clear: i === 0,\n // x: this.x,\n // y: this.y,\n // width: this.viewWidth,\n // height: this.viewHeight,\n // renderService: this.renderService,\n // background: layer === this.defaultLayer ? this.background : undefined,\n // updateBounds: !!this.dirtyBounds\n // });\n // });\n }\n\n renderNextFrame(layers?: ILayer[], force?: boolean): void {\n // render状态中调用的不会触发nextFrame,避免loop\n // if (this.state === 'rendering' && !force) {\n // console.log('abc');\n // return;\n // }\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.timeline.resume();\n this.ticker.start();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (this.nextFrameRenderLayerSet.size && !this._skipRender) {\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(Array.from(this.nextFrameRenderLayerSet.values()), this.lastRenderparams || {});\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected renderLayerList(layerList: ILayer[], params?: Partial<IDrawContext>) {\n const list: ILayer[] = [];\n // 只需要render main layer即可\n for (let i = 0; i < layerList.length; i++) {\n let l = layerList[i];\n if (l.layerMode === 'virtual') {\n l = l.getNativeHandler().mainHandler.layer;\n }\n if (!list.includes(l)) {\n list.push(l);\n }\n }\n list.forEach(layer => {\n // 记录当前的stamp,避免重复绘制layer(如果存在virtual layer)\n if (layer.renderCount > this.renderCount) {\n return;\n }\n layer.renderCount = this.renderCount + 1;\n\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n\n // 添加交互层渲染\n if (this.interactiveLayer && !layerList.includes(this.interactiveLayer)) {\n this.interactiveLayer.render(\n {\n renderService: this.renderService,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n if (this.releaseStatus === 'released') {\n return;\n }\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this.window.hasSubView()) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number, rerender: boolean = true): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n\n rerender && this.render();\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): PickResult | false {\n if (this.releaseStatus === 'released') {\n return;\n }\n if (!this.pickerService) {\n this.pickerService = container.get<IPickerService>(PickerService);\n }\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n\n this.hooks.beforeRender.unTap('constructor', this.beforeRender);\n this.hooks.afterRender.unTap('constructor', this.afterRender);\n\n this.eventSystem && this.eventSystem.release();\n this.layerService.releaseStage(this);\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n this.interactiveLayer && this.interactiveLayer.release();\n this.window.release();\n this.ticker.remTimeline(this.timeline);\n this.renderService.renderTreeRoots = [];\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (this.releaseStatus === 'released') {\n return;\n }\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow) {\n if (this.releaseStatus === 'released') {\n return;\n }\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n // ...params,\n renderService: this.renderService,\n viewBox: window.getViewBox(),\n transMatrix: window.getViewBoxTransform(),\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty())\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true, viewBox?: IAABBBounds): IWindow {\n if (this.releaseStatus === 'released') {\n return;\n }\n const window = container.get<IWindow>(VWindow);\n const x1 = viewBox ? -viewBox.x1 : 0;\n const y1 = viewBox ? -viewBox.y1 : 0;\n const x2 = viewBox ? viewBox.x2 : this.viewWidth;\n const y2 = viewBox ? viewBox.y2 : this.viewHeight;\n const width = viewBox ? viewBox.width() : this.viewWidth;\n const height = viewBox ? viewBox.height() : this.viewHeight;\n if (fullImage) {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window);\n return window;\n }\n\n toCanvas(fullImage: boolean = true, viewBox?: IAABBBounds): HTMLCanvasElement | null {\n if (this.releaseStatus === 'released') {\n return;\n }\n const window = this.renderToNewWindow(fullImage, viewBox);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode, 'ignore');\n }\n\n getCursor() {\n return this._cursor;\n }\n\n eventPointTransform(e: PointerEvent | WheelEvent | TouchEvent): { x: number; y: number } {\n const point = this.global.mapToCanvasPoint(e, this.window.getContext().canvas.nativeCanvas);\n\n return this.stage.window.pointTransform(point.x, point.y);\n }\n\n pauseTriggerEvent() {\n this._eventSystem && this._eventSystem.pauseTriggerEvent();\n }\n resumeTriggerEvent() {\n this._eventSystem && this._eventSystem.resumeTriggerEvent();\n }\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-core",
3
- "version": "0.19.12",
3
+ "version": "0.19.13-beta.0",
4
4
  "description": "",
5
5
  "sideEffects": [
6
6
  "./src/modules.ts",
@@ -35,8 +35,8 @@
35
35
  "vite": "3.2.6",
36
36
  "typescript": "4.9.5",
37
37
  "cross-env": "^7.0.3",
38
- "@internal/eslint-config": "0.0.1",
39
38
  "@internal/bundler": "0.0.1",
39
+ "@internal/eslint-config": "0.0.1",
40
40
  "@internal/ts-config": "0.0.1"
41
41
  },
42
42
  "keywords": [