@visactor/vrender-core 0.18.5 → 0.18.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/core/layer-service.d.ts +1 -0
- package/cjs/core/layer-service.js +3 -0
- package/cjs/core/layer-service.js.map +1 -1
- package/cjs/core/stage.d.ts +3 -0
- package/cjs/core/stage.js +19 -9
- package/cjs/core/stage.js.map +1 -1
- package/cjs/core/window.d.ts +1 -1
- package/cjs/core/window.js +7 -10
- package/cjs/core/window.js.map +1 -1
- package/cjs/event/event-manager.d.ts +1 -0
- package/cjs/event/event-manager.js +4 -0
- package/cjs/event/event-manager.js.map +1 -1
- package/cjs/event/event-system.js +2 -1
- package/cjs/event/event-system.js.map +1 -1
- package/cjs/graphic/config.js +2 -1
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/richtext/utils.js +1 -1
- package/cjs/graphic/richtext/utils.js.map +1 -1
- package/cjs/graphic/richtext.d.ts +2 -0
- package/cjs/graphic/richtext.js +3 -2
- package/cjs/graphic/richtext.js.map +1 -1
- package/cjs/interface/core.d.ts +1 -0
- package/cjs/interface/core.js.map +1 -1
- package/cjs/interface/graphic/richText.d.ts +1 -0
- package/cjs/interface/graphic/richText.js.map +1 -1
- package/cjs/interface/graphic.d.ts +15 -3
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/stage.d.ts +1 -0
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +5 -1
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +20 -7
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
- package/cjs/plugins/builtin-plugin/react-attribute-plugin.d.ts +11 -0
- package/cjs/plugins/builtin-plugin/react-attribute-plugin.js +67 -0
- package/cjs/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -0
- package/es/core/layer-service.d.ts +1 -0
- package/es/core/layer-service.js +3 -0
- package/es/core/layer-service.js.map +1 -1
- package/es/core/stage.d.ts +3 -0
- package/es/core/stage.js +19 -8
- package/es/core/stage.js.map +1 -1
- package/es/core/window.d.ts +1 -1
- package/es/core/window.js +7 -10
- package/es/core/window.js.map +1 -1
- package/es/event/event-manager.d.ts +1 -0
- package/es/event/event-manager.js +4 -0
- package/es/event/event-manager.js.map +1 -1
- package/es/event/event-system.js +2 -1
- package/es/event/event-system.js.map +1 -1
- package/es/graphic/config.js +2 -1
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/richtext/utils.js +1 -1
- package/es/graphic/richtext/utils.js.map +1 -1
- package/es/graphic/richtext.d.ts +2 -0
- package/es/graphic/richtext.js +3 -2
- package/es/graphic/richtext.js.map +1 -1
- package/es/interface/core.d.ts +1 -0
- package/es/interface/core.js.map +1 -1
- package/es/interface/graphic/richText.d.ts +1 -0
- package/es/interface/graphic/richText.js.map +1 -1
- package/es/interface/graphic.d.ts +15 -3
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/stage.d.ts +1 -0
- package/es/interface/stage.js.map +1 -1
- package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +5 -1
- package/es/plugins/builtin-plugin/html-attribute-plugin.js +20 -7
- package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
- package/es/plugins/builtin-plugin/react-attribute-plugin.d.ts +11 -0
- package/es/plugins/builtin-plugin/react-attribute-plugin.js +63 -0
- package/es/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -0
- package/package.json +3 -3
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{ Generator } from '../../common/generator';\nimport type { IGraphic, IPlugin, IPluginService, IRenderService, IDrawContext, IGroup } from '../../interface';\nimport { application } from '../../application';\nimport { DefaultAttribute } from '../../graphic';\n\nexport class HtmlAttributePlugin implements IPlugin {\n name: 'HtmlAttributePlugin' = 'HtmlAttributePlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n context.stage.hooks.afterRender.tap(this.key, stage => {\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n\n this.drawHTML(context.stage.renderService);\n });\n application.graphicService.hooks.onRemove.tap(this.key, graphic => {\n this.removeDom(graphic);\n });\n application.graphicService.hooks.onRelease.tap(this.key, graphic => {\n this.removeDom(graphic);\n });\n }\n deactivate(context: IPluginService): void {\n context.stage.hooks.afterRender.taps = context.stage.hooks.afterRender.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n\n protected drawHTML(renderService: IRenderService) {\n if (application.global.env === 'browser') {\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroupHTML(group as IGroup);\n });\n }\n }\n\n renderGroupHTML(group: IGroup) {\n this.renderGraphicHTML(group);\n group.forEachChildren((g: IGraphic) => {\n if (g.isContainer) {\n this.renderGroupHTML(g as IGroup);\n } else {\n this.renderGraphicHTML(g);\n }\n });\n }\n\n removeDom(graphic: IGraphic) {\n if (graphic.bindDom && graphic.bindDom.size) {\n // 删除dom\n graphic.bindDom.forEach(item => {\n item.dom && item.dom.parentElement.removeChild(item.dom);\n });\n graphic.bindDom.clear();\n }\n }\n\n renderGraphicHTML(graphic: IGraphic) {\n const { html } = graphic.attribute;\n if (!html) {\n if (graphic.bindDom && graphic.bindDom.size) {\n // 删除dom\n graphic.bindDom.forEach(item => {\n item.dom && item.dom.parentElement.removeChild(item.dom);\n });\n graphic.bindDom.clear();\n }\n return;\n }\n const stage = graphic.stage;\n if (!stage) {\n return;\n }\n const { dom, container, width, height, style, anchorType = 'boundsLeftTop' } = html;\n if (!graphic.bindDom) {\n graphic.bindDom = new Map();\n }\n const lastDom = graphic.bindDom.get(dom);\n\n let wrapGroup;\n // 获取container的dom,默认为window的container\n let nativeContainer;\n // 如果存在了(dom存在,且container没有变化),就不做事情\n if (lastDom && !(container && container !== lastDom.container)) {\n wrapGroup = lastDom.wrapGroup;\n nativeContainer = wrapGroup.parentNode;\n } else {\n // 清除上一次的dom\n graphic.bindDom.forEach(({ wrapGroup }) => {\n application.global.removeDom(wrapGroup);\n });\n // 转化这个dom为nativeDOM\n let nativeDom: HTMLElement;\n if (typeof dom === 'string') {\n nativeDom = new DOMParser().parseFromString(dom, 'text/html').firstChild as any;\n if ((nativeDom as any).lastChild) {\n nativeDom = (nativeDom as any).lastChild.firstChild;\n }\n } else {\n nativeDom = dom;\n }\n\n const _container =\n container || (stage.params.enableHtmlAttribute === true ? null : stage.params.enableHtmlAttribute);\n if (_container) {\n if (typeof _container === 'string') {\n nativeContainer = application.global.getElementById(_container);\n } else {\n nativeContainer = _container;\n }\n } else {\n // nativeContainer = application.global.getRootElement();\n nativeContainer = graphic.stage.window.getContainer();\n }\n // 创建wrapGroup\n wrapGroup = application.global.createDom({ tagName: 'div', width, height, style, parent: nativeContainer });\n if (wrapGroup) {\n wrapGroup.appendChild(nativeDom);\n graphic.bindDom.set(dom, { dom: nativeDom, container, wrapGroup: wrapGroup as any });\n }\n }\n\n // 事件穿透\n wrapGroup.style.pointerEvents = 'none';\n // 定位wrapGroup\n if (!wrapGroup.style.position) {\n wrapGroup.style.position = 'absolute';\n nativeContainer.style.position = 'relative';\n }\n let left: number = 0;\n let top: number = 0;\n const b = graphic.globalAABBBounds;\n if (anchorType === 'position' || b.empty()) {\n const matrix = graphic.globalTransMatrix;\n left = matrix.e;\n top = matrix.f;\n } else {\n left = b.x1;\n top = b.y1;\n }\n // 查看wrapGroup的位置\n // const wrapGroupTL = application.global.getElementTopLeft(wrapGroup, false);\n const containerTL = application.global.getElementTopLeft(nativeContainer, false);\n const windowTL = stage.window.getTopLeft(false);\n const offsetX = left + windowTL.left - containerTL.left;\n const offsetTop = top + windowTL.top - containerTL.top;\n // wrapGroup.style.transform = `translate(${offsetX}px, ${offsetTop}px)`;\n wrapGroup.style.left = `${offsetX}px`;\n wrapGroup.style.top = `${offsetTop}px`;\n }\n}\n"]}
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{ Generator } from '../../common/generator';\nimport type { IGraphic, IPlugin, IPluginService, IRenderService, IDrawContext, IGroup } from '../../interface';\nimport { application } from '../../application';\nimport { DefaultAttribute } from '../../graphic';\n\nexport class HtmlAttributePlugin implements IPlugin {\n name: string = 'HtmlAttributePlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n lastDomContainerSet: Set<any> = new Set();\n currentDomContainerSet: Set<any> = new Set();\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n context.stage.hooks.afterRender.tap(this.key, stage => {\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n\n this.drawHTML(context.stage.renderService);\n });\n application.graphicService.hooks.onRemove.tap(this.key, graphic => {\n this.removeDom(graphic);\n });\n application.graphicService.hooks.onRelease.tap(this.key, graphic => {\n this.removeDom(graphic);\n });\n }\n deactivate(context: IPluginService): void {\n context.stage.hooks.afterRender.taps = context.stage.hooks.afterRender.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.onRemove.unTap(this.key);\n application.graphicService.hooks.onRelease.unTap(this.key);\n this.release();\n }\n\n protected drawHTML(renderService: IRenderService) {\n if (application.global.env === 'browser') {\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroupHTML(group as IGroup);\n });\n // 删掉这次不存在的节点\n this.lastDomContainerSet.forEach(item => {\n if (!this.currentDomContainerSet.has(item)) {\n item.parentElement && item.parentElement.removeChild(item);\n }\n });\n this.lastDomContainerSet = new Set(this.currentDomContainerSet);\n this.currentDomContainerSet.clear();\n }\n }\n\n renderGroupHTML(group: IGroup) {\n this.renderGraphicHTML(group);\n group.forEachChildren((g: IGraphic) => {\n if (g.isContainer) {\n this.renderGroupHTML(g as IGroup);\n } else {\n this.renderGraphicHTML(g);\n }\n });\n }\n\n removeDom(graphic: IGraphic) {\n if (graphic.bindDom && graphic.bindDom.size) {\n // 删除dom\n graphic.bindDom.forEach(item => {\n item.dom && item.dom.parentElement.removeChild(item.dom);\n });\n graphic.bindDom.clear();\n }\n }\n\n renderGraphicHTML(graphic: IGraphic) {\n const { html } = graphic.attribute;\n if (!html) {\n if (graphic.bindDom && graphic.bindDom.size) {\n // 删除dom\n graphic.bindDom.forEach(item => {\n item.dom && item.dom.parentElement.removeChild(item.dom);\n });\n graphic.bindDom.clear();\n }\n return;\n }\n const stage = graphic.stage;\n if (!stage) {\n return;\n }\n const { dom, container, width, height, style, anchorType = 'boundsLeftTop', pointerEvents } = html;\n if (!graphic.bindDom) {\n graphic.bindDom = new Map();\n }\n const lastDom = graphic.bindDom.get(dom);\n\n let wrapGroup;\n // 获取container的dom,默认为window的container\n let nativeContainer;\n // 如果存在了(dom存在,且container没有变化),就不做事情\n if (lastDom && !(container && container !== lastDom.container)) {\n wrapGroup = lastDom.wrapGroup;\n nativeContainer = wrapGroup.parentNode;\n } else {\n // 清除上一次的dom\n graphic.bindDom.forEach(({ wrapGroup }) => {\n application.global.removeDom(wrapGroup);\n });\n // 转化这个dom为nativeDOM\n let nativeDom: HTMLElement;\n if (typeof dom === 'string') {\n nativeDom = new DOMParser().parseFromString(dom, 'text/html').firstChild as any;\n if ((nativeDom as any).lastChild) {\n nativeDom = (nativeDom as any).lastChild.firstChild;\n }\n } else {\n nativeDom = dom;\n }\n\n const _container =\n container || (stage.params.enableHtmlAttribute === true ? null : stage.params.enableHtmlAttribute);\n if (_container) {\n if (typeof _container === 'string') {\n nativeContainer = application.global.getElementById(_container);\n } else {\n nativeContainer = _container;\n }\n } else {\n // nativeContainer = application.global.getRootElement();\n nativeContainer = graphic.stage.window.getContainer();\n }\n // 创建wrapGroup\n wrapGroup = application.global.createDom({ tagName: 'div', width, height, style, parent: nativeContainer });\n if (wrapGroup) {\n wrapGroup.appendChild(nativeDom);\n graphic.bindDom.set(dom, { dom: nativeDom, container, wrapGroup: wrapGroup as any });\n }\n }\n\n // 事件穿透\n wrapGroup.style.pointerEvents = pointerEvents || 'none';\n // 定位wrapGroup\n if (!wrapGroup.style.position) {\n wrapGroup.style.position = 'absolute';\n nativeContainer.style.position = 'relative';\n }\n let left: number = 0;\n let top: number = 0;\n const b = graphic.globalAABBBounds;\n if (anchorType === 'position' || b.empty()) {\n const matrix = graphic.globalTransMatrix;\n left = matrix.e;\n top = matrix.f;\n } else {\n left = b.x1;\n top = b.y1;\n }\n // 查看wrapGroup的位置\n // const wrapGroupTL = application.global.getElementTopLeft(wrapGroup, false);\n const containerTL = application.global.getElementTopLeft(nativeContainer, false);\n const windowTL = stage.window.getTopLeft(false);\n const offsetX = left + windowTL.left - containerTL.left;\n const offsetTop = top + windowTL.top - containerTL.top;\n // wrapGroup.style.transform = `translate(${offsetX}px, ${offsetTop}px)`;\n wrapGroup.style.left = `${offsetX}px`;\n wrapGroup.style.top = `${offsetTop}px`;\n this.currentDomContainerSet.add(wrapGroup);\n }\n\n release() {\n if (application.global.env === 'browser') {\n this.removeAllDom(this.pluginService.stage.defaultLayer);\n this.lastDomContainerSet.clear();\n this.currentDomContainerSet.clear();\n }\n }\n removeAllDom(g: IGraphic) {\n this.removeDom(g);\n g.forEachChildren((item: IGraphic) => {\n if (item.isContainer) {\n this.removeAllDom(g);\n }\n });\n }\n}\n"]}
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@@ -0,0 +1,11 @@
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1
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+
import type { IGraphic, IPlugin, IPluginService } from '../../interface';
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2
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import { HtmlAttributePlugin } from './html-attribute-plugin';
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3
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export declare class ReactAttributePlugin extends HtmlAttributePlugin implements IPlugin {
|
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4
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name: 'ReactAttributePlugin';
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5
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activeEvent: 'onRegister';
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6
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pluginService: IPluginService;
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7
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_uid: number;
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8
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key: string;
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9
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removeDom(graphic: IGraphic): void;
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renderGraphicHTML(graphic: IGraphic): void;
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11
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}
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@@ -0,0 +1,67 @@
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1
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"use strict";
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2
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3
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Object.defineProperty(exports, "__esModule", {
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value: !0
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5
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}), exports.ReactAttributePlugin = void 0;
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6
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+
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7
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const generator_1 = require("../../common/generator"), application_1 = require("../../application"), html_attribute_plugin_1 = require("./html-attribute-plugin");
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8
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+
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9
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class ReactAttributePlugin extends html_attribute_plugin_1.HtmlAttributePlugin {
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10
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constructor() {
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11
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super(...arguments), this.name = "ReactAttributePlugin", this.activeEvent = "onRegister",
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12
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this._uid = generator_1.Generator.GenAutoIncrementId(), this.key = this.name + this._uid;
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13
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}
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14
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+
removeDom(graphic) {
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15
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graphic.bindDom && graphic.bindDom.size && (graphic.bindDom.forEach((item => {
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16
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item.root && item.root.unmount();
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})), graphic.bindDom.clear());
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}
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renderGraphicHTML(graphic) {
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20
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const {react: react} = graphic.attribute;
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if (!react) return void (graphic.bindDom && graphic.bindDom.size && (graphic.bindDom.forEach((item => {
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item.root && item.root.unmount();
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})), graphic.bindDom.clear()));
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const stage = graphic.stage;
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if (!stage) return;
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const ReactDOM = stage.params.ReactDOM, {element: element, container: container, width: width, height: height, style: style, anchorType: anchorType = "boundsLeftTop", pointerEvents: pointerEvents} = react;
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27
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if (!(element && ReactDOM && ReactDOM.createRoot)) return;
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graphic.bindDom || (graphic.bindDom = new Map);
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const lastDom = graphic.bindDom.get(element);
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let wrapGroup, nativeContainer;
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31
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if (!lastDom || container && container !== lastDom.container) {
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graphic.bindDom.forEach((({wrapGroup: wrapGroup}) => {
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application_1.application.global.removeDom(wrapGroup);
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}));
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const _container = container;
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if (nativeContainer = _container ? "string" == typeof _container ? application_1.application.global.getElementById(_container) : _container : graphic.stage.window.getContainer(),
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wrapGroup = application_1.application.global.createDom({
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tagName: "div",
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width: width,
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height: height,
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style: style,
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parent: nativeContainer
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}), wrapGroup) {
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const root = ReactDOM.createRoot(wrapGroup);
|
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root.render(element), graphic.bindDom.set(element, {
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dom: element,
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container: container,
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wrapGroup: wrapGroup,
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root: root
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});
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}
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} else wrapGroup = lastDom.wrapGroup, nativeContainer = wrapGroup.parentNode;
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wrapGroup.style.pointerEvents = pointerEvents || "none", wrapGroup.style.position || (wrapGroup.style.position = "absolute",
|
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54
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+
nativeContainer.style.position = "relative");
|
|
55
|
+
let left = 0, top = 0;
|
|
56
|
+
const b = graphic.globalAABBBounds;
|
|
57
|
+
if ("position" === anchorType || b.empty()) {
|
|
58
|
+
const matrix = graphic.globalTransMatrix;
|
|
59
|
+
left = matrix.e, top = matrix.f;
|
|
60
|
+
} else left = b.x1, top = b.y1;
|
|
61
|
+
const containerTL = application_1.application.global.getElementTopLeft(nativeContainer, !1), windowTL = stage.window.getTopLeft(!1), offsetX = left + windowTL.left - containerTL.left, offsetTop = top + windowTL.top - containerTL.top;
|
|
62
|
+
wrapGroup.style.left = `${offsetX}px`, wrapGroup.style.top = `${offsetTop}px`;
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
exports.ReactAttributePlugin = ReactAttributePlugin;
|
|
67
|
+
//# sourceMappingURL=react-attribute-plugin.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../src/plugins/builtin-plugin/react-attribute-plugin.ts"],"names":[],"mappings":";;;AAAA,sDAAmD;AAEnD,mDAAgD;AAEhD,mEAA8D;AAE9D,MAAa,oBAAqB,SAAQ,2CAAmB;IAA7D;;QACE,SAAI,GAA2B,sBAAsB,CAAC;QACtD,gBAAW,GAAiB,YAAY,CAAC;QAEzC,SAAI,GAAW,qBAAS,CAAC,kBAAkB,EAAE,CAAC;QAC9C,QAAG,GAAW,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IAqGtC,CAAC;IAnGC,SAAS,CAAC,OAAiB;QACzB,IAAI,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,IAAI,EAAE;YAE3C,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;gBAC7B,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YACnC,CAAC,CAAC,CAAC;YACH,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;SACzB;IACH,CAAC;IAED,iBAAiB,CAAC,OAAiB;QACjC,MAAM,EAAE,KAAK,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC;QACpC,IAAI,CAAC,KAAK,EAAE;YACV,IAAI,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,IAAI,EAAE;gBAE3C,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;oBAC7B,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;gBACnC,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;aACzB;YACD,OAAO;SACR;QACD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,KAAK,EAAE;YACV,OAAO;SACR;QACD,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC;QACvC,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,GAAG,eAAe,EAAE,aAAa,EAAE,GAAG,KAAK,CAAC;QACxG,IAAI,CAAC,CAAC,OAAO,IAAI,QAAQ,IAAI,QAAQ,CAAC,UAAU,CAAC,EAAE;YACjD,OAAO;SACR;QAED,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE;YACpB,OAAO,CAAC,OAAO,GAAG,IAAI,GAAG,EAAE,CAAC;SAC7B;QACD,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAE7C,IAAI,SAAS,CAAC;QAEd,IAAI,eAAe,CAAC;QAEpB,IAAI,OAAO,IAAI,CAAC,CAAC,SAAS,IAAI,SAAS,KAAK,OAAO,CAAC,SAAS,CAAC,EAAE;YAC9D,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;YAC9B,eAAe,GAAG,SAAS,CAAC,UAAU,CAAC;SACxC;aAAM;YAEL,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,EAAE,EAAE,EAAE;gBACxC,yBAAW,CAAC,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;YAC1C,CAAC,CAAC,CAAC;YAEH,MAAM,UAAU,GAAG,SAAS,CAAC;YAC7B,IAAI,UAAU,EAAE;gBACd,IAAI,OAAO,UAAU,KAAK,QAAQ,EAAE;oBAClC,eAAe,GAAG,yBAAW,CAAC,MAAM,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;iBACjE;qBAAM;oBACL,eAAe,GAAG,UAAU,CAAC;iBAC9B;aACF;iBAAM;gBAEL,eAAe,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;aACvD;YAED,SAAS,GAAG,yBAAW,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;YAC5G,IAAI,SAAS,EAAE;gBACb,MAAM,IAAI,GAAG,QAAQ,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;gBAC5C,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;gBAErB,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,EAAE,EAAE,GAAG,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC;aACvF;SACF;QAGD,SAAS,CAAC,KAAK,CAAC,aAAa,GAAG,aAAa,IAAI,MAAM,CAAC;QAExD,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,QAAQ,EAAE;YAC7B,SAAS,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;YACtC,eAAe,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;SAC7C;QACD,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,MAAM,CAAC,GAAG,OAAO,CAAC,gBAAgB,CAAC;QACnC,IAAI,UAAU,KAAK,UAAU,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE;YAC1C,MAAM,MAAM,GAAG,OAAO,CAAC,iBAAiB,CAAC;YACzC,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC;YAChB,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC;SAChB;aAAM;YACL,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC;YACZ,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC;SACZ;QAGD,MAAM,WAAW,GAAG,yBAAW,CAAC,MAAM,CAAC,iBAAiB,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;QACjF,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAChD,MAAM,OAAO,GAAG,IAAI,GAAG,QAAQ,CAAC,IAAI,GAAG,WAAW,CAAC,IAAI,CAAC;QACxD,MAAM,SAAS,GAAG,GAAG,GAAG,QAAQ,CAAC,GAAG,GAAG,WAAW,CAAC,GAAG,CAAC;QAEvD,SAAS,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,OAAO,IAAI,CAAC;QACtC,SAAS,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,SAAS,IAAI,CAAC;IACzC,CAAC;CACF;AA1GD,oDA0GC","file":"react-attribute-plugin.js","sourcesContent":["import { Generator } from '../../common/generator';\nimport type { IGraphic, IPlugin, IPluginService, IRenderService, IDrawContext, IGroup } from '../../interface';\nimport { application } from '../../application';\nimport { DefaultAttribute } from '../../graphic';\nimport { HtmlAttributePlugin } from './html-attribute-plugin';\n\nexport class ReactAttributePlugin extends HtmlAttributePlugin implements IPlugin {\n name: 'ReactAttributePlugin' = 'ReactAttributePlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n\n removeDom(graphic: IGraphic) {\n if (graphic.bindDom && graphic.bindDom.size) {\n // 删除dom\n graphic.bindDom.forEach(item => {\n item.root && item.root.unmount();\n });\n graphic.bindDom.clear();\n }\n }\n\n renderGraphicHTML(graphic: IGraphic) {\n const { react } = graphic.attribute;\n if (!react) {\n if (graphic.bindDom && graphic.bindDom.size) {\n // 删除dom\n graphic.bindDom.forEach(item => {\n item.root && item.root.unmount();\n });\n graphic.bindDom.clear();\n }\n return;\n }\n const stage = graphic.stage;\n if (!stage) {\n return;\n }\n const ReactDOM = stage.params.ReactDOM;\n const { element, container, width, height, style, anchorType = 'boundsLeftTop', pointerEvents } = react;\n if (!(element && ReactDOM && ReactDOM.createRoot)) {\n return;\n }\n\n if (!graphic.bindDom) {\n graphic.bindDom = new Map();\n }\n const lastDom = graphic.bindDom.get(element);\n\n let wrapGroup;\n // 获取container的dom,默认为window的container\n let nativeContainer;\n // 如果存在了(dom存在,且container没有变化),就不做事情\n if (lastDom && !(container && container !== lastDom.container)) {\n wrapGroup = lastDom.wrapGroup;\n nativeContainer = wrapGroup.parentNode;\n } else {\n // 清除上一次的dom\n graphic.bindDom.forEach(({ wrapGroup }) => {\n application.global.removeDom(wrapGroup);\n });\n\n const _container = container;\n if (_container) {\n if (typeof _container === 'string') {\n nativeContainer = application.global.getElementById(_container);\n } else {\n nativeContainer = _container;\n }\n } else {\n // nativeContainer = application.global.getRootElement();\n nativeContainer = graphic.stage.window.getContainer();\n }\n // 创建wrapGroup\n wrapGroup = application.global.createDom({ tagName: 'div', width, height, style, parent: nativeContainer });\n if (wrapGroup) {\n const root = ReactDOM.createRoot(wrapGroup);\n root.render(element);\n // wrapGroup.appendChild(nativeDom);\n graphic.bindDom.set(element, { dom: element, container, wrapGroup: wrapGroup, root });\n }\n }\n\n // 事件穿透\n wrapGroup.style.pointerEvents = pointerEvents || 'none';\n // 定位wrapGroup\n if (!wrapGroup.style.position) {\n wrapGroup.style.position = 'absolute';\n nativeContainer.style.position = 'relative';\n }\n let left: number = 0;\n let top: number = 0;\n const b = graphic.globalAABBBounds;\n if (anchorType === 'position' || b.empty()) {\n const matrix = graphic.globalTransMatrix;\n left = matrix.e;\n top = matrix.f;\n } else {\n left = b.x1;\n top = b.y1;\n }\n // 查看wrapGroup的位置\n // const wrapGroupTL = application.global.getElementTopLeft(wrapGroup, false);\n const containerTL = application.global.getElementTopLeft(nativeContainer, false);\n const windowTL = stage.window.getTopLeft(false);\n const offsetX = left + windowTL.left - containerTL.left;\n const offsetTop = top + windowTL.top - containerTL.top;\n // wrapGroup.style.transform = `translate(${offsetX}px, ${offsetTop}px)`;\n wrapGroup.style.left = `${offsetX}px`;\n wrapGroup.style.top = `${offsetTop}px`;\n }\n}\n"]}
|
package/es/core/layer-service.js
CHANGED
|
@@ -74,6 +74,9 @@ let DefaultLayerService = DefaultLayerService_1 = class {
|
|
|
74
74
|
restLayerCount(stage) {
|
|
75
75
|
return "browser" === this.global.env ? 10 : 0;
|
|
76
76
|
}
|
|
77
|
+
releaseStage(stage) {
|
|
78
|
+
this.layerMap.delete(stage);
|
|
79
|
+
}
|
|
77
80
|
};
|
|
78
81
|
|
|
79
82
|
DefaultLayerService.idprefix = "visactor_layer", DefaultLayerService.prefix_count = 0,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/core/layer-service.ts"],"names":[],"mappings":";;;;;;;;;;AAAA,OAAO,EAAU,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAE9D,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EACL,+BAA+B,EAC/B,8BAA8B,EAC9B,+BAA+B,EAChC,MAAM,aAAa,CAAC;AACrB,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAGtC,IAAM,mBAAmB,2BAAzB,MAAM,mBAAmB;IAS9B,MAAM,CAAC,eAAe;QACpB,OAAO,GAAG,qBAAmB,CAAC,QAAQ,IAAI,qBAAmB,CAAC,YAAY,EAAE,EAAE,CAAC;IACjF,CAAC;IAED;QACE,IAAI,CAAC,QAAQ,GAAG,IAAI,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;IACnC,CAAC;IAED,OAAO;QACL,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAChB,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;YAChE,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,EAAE,CAAC;YAClE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;SACpB;IACH,CAAC;IAED,aAAa,CAAC,KAAa;QACzB,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IAClC,CAAC;IAED,uBAAuB,CAAC,SAAqB;QAC3C,IAAI,SAAS,EAAE;YACb,OAAO,SAAS,CAAC;SAClB;QAED,IAAI,IAAI,CAAC,qBAAqB,KAAK,CAAC,EAAE;YACpC,OAAO,QAAQ,CAAC;SACjB;aAAM,IAAI,IAAI,CAAC,sBAAsB,KAAK,CAAC,EAAE;YAC5C,OAAO,SAAS,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,eAAe,CAAC,SAAoB;QAClC,IAAI,YAAuC,CAAC;QAC5C,IAAI,SAAS,KAAK,QAAQ,EAAE;YAC1B,YAAY,GAAG,SAAS,CAAC,GAAG,CAA4B,8BAA8B,CAAC,CAAC;SACzF;aAAM,IAAI,SAAS,KAAK,SAAS,EAAE;YAClC,YAAY,GAAG,SAAS,CAAC,GAAG,CAA4B,+BAA+B,CAAC,CAAC;SAC1F;aAAM;YACL,YAAY,GAAG,SAAS,CAAC,GAAG,CAA4B,+BAA+B,CAAC,CAAC;SAC1F;QACD,OAAO,YAAY,CAAC;IACtB,CAAC;IAED,WAAW,CAAC,KAAa,EAAE,UAAiC,EAAE,IAAI,EAAE,KAAK,EAAE;;QACzE,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,SAAS,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QAChE,SAAS,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC;QAC9E,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACrD,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,gCACtD,IAAI,EAAE,KAAK,IACR,OAAO,KACV,SAAS,EACT,QAAQ,EAAE,MAAA,OAAO,CAAC,QAAQ,mCAAI,qBAAmB,CAAC,eAAe,EAAE,EACnE,YAAY,IACZ,CAAC;QACH,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;QACnD,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;QACtC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,OAAO,KAAK,CAAC;IACf,CAAC;IAED,iBAAiB,CAAC,KAAa;QAC7B,IAAI,WAAsC,CAAC;QAC3C,KAAK,CAAC,eAAe,CAAC,CAAC,CAAS,EAAE,EAAE;YAClC,MAAM,OAAO,GAAG,CAAC,CAAC,gBAAgB,EAAE,CAAC;YACrC,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS,EAAE;gBAC9B,OAAO,CAAC,WAAW,GAAG,WAAW,CAAC;gBAClC,WAAW,CAAC,iBAAiB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aAC7C;iBAAM;gBACL,WAAW,GAAG,OAAO,CAAC;gBACtB,WAAW,CAAC,iBAAiB,GAAG,EAAE,CAAC;aACpC;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAED,YAAY,CAAC,KAAa,EAAE,KAAa;QACvC,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;QACnD,IAAI,CAAC,QAAQ,CAAC,GAAG,CACf,KAAK,EACL,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,CACrC,CAAC;IACJ,CAAC;IAED,UAAU,CAAC,KAAa;QACtB,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,MAAM,CAAC;IACjD,CAAC;IACD,cAAc,CAAC,KAAa;QAE1B,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,KAAK,SAAS,EAAE;YACjC,OAAO,EAAE,CAAC;SACX;QACD,OAAO,CAAC,CAAC;IACX,CAAC;;
|
|
1
|
+
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{ inject, injectable } from '../common/inversify-lite';\nimport type { ILayer, IStage, IGlobal, ILayerParams, LayerMode, ILayerHandlerContribution } from '../interface';\nimport { Layer } from './layer';\nimport type { ILayerService } from '../interface/core';\nimport { container } from '../container';\nimport {\n DynamicLayerHandlerContribution,\n StaticLayerHandlerContribution,\n VirtualLayerHandlerContribution\n} from './constants';\nimport { application } from '../application';\n\n@injectable()\nexport class DefaultLayerService implements ILayerService {\n declare layerMap: Map<IStage, ILayer[]>;\n declare staticLayerCountInEnv: number;\n declare dynamicLayerCountInEnv: number;\n declare inited: boolean;\n declare global: IGlobal;\n static idprefix: string = 'visactor_layer';\n static prefix_count: number = 0;\n\n static GenerateLayerId() {\n return `${DefaultLayerService.idprefix}_${DefaultLayerService.prefix_count++}`;\n }\n\n constructor() {\n this.layerMap = new Map();\n this.global = application.global;\n }\n\n tryInit() {\n if (!this.inited) {\n this.staticLayerCountInEnv = this.global.getStaticCanvasCount();\n this.dynamicLayerCountInEnv = this.global.getDynamicCanvasCount();\n this.inited = true;\n }\n }\n\n getStageLayer(stage: IStage) {\n return this.layerMap.get(stage);\n }\n\n getRecommendedLayerType(layerMode?: LayerMode): LayerMode {\n if (layerMode) {\n return layerMode;\n }\n // 默认推荐实体canvas,不行就推荐离屏canvas,最次才是virtual\n if (this.staticLayerCountInEnv !== 0) {\n return 'static';\n } else if (this.dynamicLayerCountInEnv !== 0) {\n return 'dynamic';\n }\n return 'virtual';\n }\n\n getLayerHandler(layerMode: LayerMode) {\n let layerHandler: ILayerHandlerContribution;\n if (layerMode === 'static') {\n layerHandler = container.get<ILayerHandlerContribution>(StaticLayerHandlerContribution);\n } else if (layerMode === 'dynamic') {\n layerHandler = container.get<ILayerHandlerContribution>(DynamicLayerHandlerContribution);\n } else {\n layerHandler = container.get<ILayerHandlerContribution>(VirtualLayerHandlerContribution);\n }\n return layerHandler;\n }\n\n createLayer(stage: IStage, options: Partial<ILayerParams> = { main: false }): ILayer {\n this.tryInit();\n let layerMode = this.getRecommendedLayerType(options.layerMode);\n layerMode = options.main ? 'static' : options.canvasId ? 'static' : layerMode;\n const layerHandler = this.getLayerHandler(layerMode);\n const layer = new Layer(stage, this.global, stage.window, {\n main: false,\n ...options,\n layerMode,\n canvasId: options.canvasId ?? DefaultLayerService.GenerateLayerId(),\n layerHandler\n });\n const stageLayers = this.layerMap.get(stage) || [];\n stageLayers.push(layer);\n this.layerMap.set(stage, stageLayers);\n this.staticLayerCountInEnv--;\n return layer;\n }\n\n prepareStageLayer(stage: IStage) {\n let mainHandler: ILayerHandlerContribution;\n stage.forEachChildren((l: ILayer) => {\n const handler = l.getNativeHandler();\n if (handler.type === 'virtual') {\n handler.mainHandler = mainHandler;\n mainHandler.secondaryHandlers.push(handler);\n } else {\n mainHandler = handler;\n mainHandler.secondaryHandlers = [];\n }\n });\n }\n\n releaseLayer(stage: IStage, layer: ILayer): void {\n layer.release();\n const stageLayers = this.layerMap.get(stage) || [];\n this.layerMap.set(\n stage,\n stageLayers.filter(l => l !== layer)\n );\n }\n\n layerCount(stage: IStage): number {\n return (this.layerMap.get(stage) || []).length;\n }\n restLayerCount(stage: IStage): number {\n // TODO: 设置精确的值\n if (this.global.env === 'browser') {\n return 10;\n }\n return 0;\n }\n\n releaseStage(stage: IStage) {\n this.layerMap.delete(stage);\n }\n}\n"]}
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package/es/core/stage.d.ts
CHANGED
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@@ -43,6 +43,7 @@ export declare class Stage extends Group implements IStage {
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43
43
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autoRender: boolean;
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_enableLayout: boolean;
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45
45
|
htmlAttribute: boolean | string | any;
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+
reactAttribute: boolean | string | any;
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increaseAutoRender: boolean;
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view3dTranform: boolean;
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48
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readonly window: IWindow;
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@@ -111,6 +112,8 @@ export declare class Stage extends Group implements IStage {
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111
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disableLayout(): void;
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112
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enableHtmlAttribute(container?: any): void;
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disableHtmlAttribute(): void;
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+
enableReactAttribute(container?: any): void;
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+
disableReactAttribute(): void;
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getPluginsByName(name: string): IPlugin[];
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protected tryUpdateAABBBounds(): AABBBounds;
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combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer;
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package/es/core/stage.js
CHANGED
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@@ -42,6 +42,8 @@ import { application } from "../application";
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42
42
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43
43
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import { isBrowserEnv } from "../env-check";
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44
44
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45
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+
import { ReactAttributePlugin } from "../plugins/builtin-plugin/react-attribute-plugin";
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46
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+
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|
45
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const DefaultConfig = {
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46
48
|
WIDTH: 500,
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47
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|
HEIGHT: 500,
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@@ -150,12 +152,12 @@ export class Stage extends Group {
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|
150
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})), this.nextFrameRenderLayerSet = new Set, this.willNextFrameRender = !1, this.stage = this,
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151
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this.renderStyle = params.renderStyle, params.autoRender && this.enableAutoRender(),
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152
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!1 === params.disableDirtyBounds && this.enableDirtyBounds(), params.enableHtmlAttribute && this.enableHtmlAttribute(params.enableHtmlAttribute),
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-
params.
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154
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-
this.hooks.
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155
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-
this.
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-
this.
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157
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-
this.ticker.addTimeline(this.timeline), this.timeline.pause(),
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158
|
-
this.optmize(params.optimize), params.background && isString(this._background) && this._background.includes("/") && this.setAttributes({
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|
155
|
+
params.ReactDOM && this.enableReactAttribute(params.ReactDOM), params.enableLayout && this.enableLayout(),
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|
156
|
+
this.hooks.beforeRender.tap("constructor", this.beforeRender), this.hooks.afterRender.tap("constructor", this.afterRender),
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157
|
+
this._beforeRender = params.beforeRender, this._afterRender = params.afterRender,
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158
|
+
this.ticker = params.ticker || defaultTicker, this.supportInteractiveLayer = !1 !== params.interactiveLayer,
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159
|
+
this.timeline = new DefaultTimeline, this.ticker.addTimeline(this.timeline), this.timeline.pause(),
|
|
160
|
+
params.optimize || (params.optimize = {}), this.optmize(params.optimize), params.background && isString(this._background) && this._background.includes("/") && this.setAttributes({
|
|
159
161
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background: this._background
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160
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});
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161
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}
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@@ -291,6 +293,14 @@ export class Stage extends Group {
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this.pluginService.unRegister(plugin);
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})));
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}
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+
enableReactAttribute(container) {
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297
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+
this.reactAttribute || (this.reactAttribute = container, this.pluginService.register(new ReactAttributePlugin));
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+
}
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299
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+
disableReactAttribute() {
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|
300
|
+
this.reactAttribute && (this.reactAttribute = !1, this.pluginService.findPluginsByName("ReactAttributePlugin").forEach((plugin => {
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|
301
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+
this.pluginService.unRegister(plugin);
|
|
302
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+
})));
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|
+
}
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|
294
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|
getPluginsByName(name) {
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|
return this.pluginService.findPluginsByName(name);
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296
306
|
}
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|
@@ -427,8 +437,9 @@ export class Stage extends Group {
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|
427
437
|
throw new Error("暂不支持");
|
|
428
438
|
}
|
|
429
439
|
release() {
|
|
430
|
-
super.release(), this.
|
|
431
|
-
this.
|
|
440
|
+
super.release(), this.hooks.beforeRender.unTap("constructor", this.beforeRender),
|
|
441
|
+
this.hooks.afterRender.unTap("constructor", this.afterRender), this.eventSystem && this.eventSystem.release(),
|
|
442
|
+
this.layerService.releaseStage(this), this.pluginService.release(), this.forEach((layer => {
|
|
432
443
|
layer.release();
|
|
433
444
|
})), this.interactiveLayer && this.interactiveLayer.release(), this.window.release();
|
|
434
445
|
}
|
package/es/core/stage.js.map
CHANGED
|
@@ -1 +1 @@
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|
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1
|
-
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type { IAABBBounds, IBounds, IBoundsLike, IMatrix, AABBBounds } from '@visactor/vutils';\nimport { Bounds, Point, isString } from '@visactor/vutils';\nimport type {\n IGraphic,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n ILayerService,\n ITimeline,\n IOptimizeType,\n LayerMode,\n PickResult,\n IPlugin\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group, Theme } from '../graphic';\nimport { PickerService } from '../picker/constants';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { ViewTransform3dPlugin } from '../plugins/builtin-plugin/3dview-transform-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { HtmlAttributePlugin } from '../plugins/builtin-plugin/html-attribute-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { FlexLayoutPlugin } from '../plugins/builtin-plugin/flex-layout-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { DirectionalLight } from './light';\nimport { OrthoCamera } from './camera';\nimport { LayerService } from './constants';\nimport { DefaultTimeline } from '../animate';\nimport { application } from '../application';\nimport { isBrowserEnv } from '../env-check';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\ntype IStageState = 'rendering' | 'normal';\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n declare state: IStageState;\n\n private _background: string | IColor;\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this.window.setViewBox(b);\n }\n get viewBox(): IAABBBounds {\n return this.window.getViewBox();\n }\n\n /**\n * @deprecated 不建议使用\n */\n get x(): number {\n return this.window.getViewBox().x1;\n }\n /**\n * @deprecated 不建议使用\n */\n set x(x: number) {\n const b = this.window.getViewBox();\n b.translate(x - b.x1, 0);\n this.window.setViewBox(b);\n }\n /**\n * @deprecated 不建议使用\n */\n get y(): number {\n return this.window.getViewBox().y1;\n }\n /**\n * @deprecated 不建议使用\n */\n set y(y: number) {\n const b = this.window.getViewBox();\n b.translate(0, y - b.y1);\n this.window.setViewBox(b);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this.window.getViewBox().width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this.window.getViewBox().height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private _eventSystem?: EventSystem;\n private get eventSystem(): EventSystem {\n return this._eventSystem;\n }\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n // 0: 正常渲染, > 0: 跳过隐藏canvas的渲染, < 0: 禁止渲染\n protected _skipRender?: number;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n protected timeline: ITimeline;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams> = {}) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = application.global;\n if (!this.global.env && isBrowserEnv()) {\n // 如果是浏览器环境,默认设置env\n this.global.setEnv('browser');\n }\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n viewBox: params.viewBox,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this.state = 'normal';\n this.renderCount = 0;\n this.tryInitEventSystem();\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n this.timeline = new DefaultTimeline();\n this.ticker.addTimeline(this.timeline);\n this.timeline.pause();\n if (!params.optimize) {\n params.optimize = {};\n }\n this.optmize(params.optimize);\n // 如果背景是图片,触发加载图片操作\n if (params.background && isString(this._background) && this._background.includes('/')) {\n this.setAttributes({ background: this._background });\n }\n }\n\n pauseRender() {\n this._skipRender = -1;\n }\n\n resumeRender() {\n this._skipRender = 0;\n }\n\n protected tryInitEventSystem() {\n if (this.global.supportEvent && !this._eventSystem) {\n this._eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n supportsPointerEvents: this.params.supportsPointerEvents,\n supportsTouchEvents: this.params.supportsTouchEvents,\n ...this.params.event\n });\n }\n }\n\n preventRender(prevent: boolean) {\n if (prevent) {\n this._skipRender = -Infinity;\n } else {\n // 判断是否需要outRange优化\n if (this.params.optimize.skipRenderWithOutRange !== false) {\n this._skipRender = this.window.isVisible() ? 0 : 1;\n } else {\n this._skipRender = 0;\n }\n }\n }\n\n // 优化策略\n optmize(params: IOptimizeType) {\n this.optmizeRender(params.skipRenderWithOutRange);\n this.params.optimize = params;\n }\n\n // 优化渲染\n protected optmizeRender(skipRenderWithOutRange: boolean = false) {\n if (!skipRenderWithOutRange) {\n return;\n }\n // 不在视口内的时候,跳过渲染\n this._skipRender = this._skipRender < 0 ? this._skipRender : this.window.isVisible() ? 0 : 1;\n this.window.onVisibleChange(this._onVisibleChange);\n }\n\n protected _onVisibleChange = (visible: boolean) => {\n if (this._skipRender < 0) {\n return;\n }\n if (visible) {\n if (this.dirtyBounds) {\n const b = this.window.getViewBox();\n this.dirtyBounds.setValue(b.x1, b.y1, b.width(), b.height());\n }\n if (this._skipRender > 1) {\n this.renderNextFrame();\n }\n this._skipRender = 0;\n } else {\n this._skipRender = 1;\n }\n };\n\n getTimeline() {\n return this.timeline;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n this.light = new DirectionalLight(dir, color, ambient);\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n this.camera = new OrthoCamera(cameraParams);\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n } else {\n plugin.activate(this.pluginService);\n }\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n this.pluginService.register(new FlexLayoutPlugin());\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n getPluginsByName(name: string): IPlugin[] {\n return this.pluginService.findPluginsByName(name);\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n const viewBox = this.window.getViewBox();\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string, layerMode?: LayerMode): ILayer {\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n layerMode,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n this.interactiveLayer.attribute.pickable = false;\n this.nextFrameRenderLayerSet.add(this.interactiveLayer as any); // to be fixed\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n this.ticker.start();\n this.timeline.resume();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (!this._skipRender) {\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(this.children as ILayer[]);\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected combineLayersToWindow() {\n return;\n // this.forEach<ILayer>((layer, i) => {\n // layer.combineTo(this.window, {\n // clear: i === 0,\n // x: this.x,\n // y: this.y,\n // width: this.viewWidth,\n // height: this.viewHeight,\n // renderService: this.renderService,\n // background: layer === this.defaultLayer ? this.background : undefined,\n // updateBounds: !!this.dirtyBounds\n // });\n // });\n }\n\n renderNextFrame(layers?: ILayer[], force?: boolean): void {\n // render状态中调用的不会触发nextFrame,避免loop\n // if (this.state === 'rendering' && !force) {\n // console.log('abc');\n // return;\n // }\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n this.timeline.resume();\n this.ticker.start();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (this.nextFrameRenderLayerSet.size && !this._skipRender) {\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(Array.from(this.nextFrameRenderLayerSet.values()), this.lastRenderparams || {});\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected renderLayerList(layerList: ILayer[], params?: Partial<IDrawContext>) {\n const list: ILayer[] = [];\n // 只需要render main layer即可\n for (let i = 0; i < layerList.length; i++) {\n let l = layerList[i];\n if (l.layerMode === 'virtual') {\n l = l.getNativeHandler().mainHandler.layer;\n }\n if (!list.includes(l)) {\n list.push(l);\n }\n }\n list.forEach(layer => {\n // 记录当前的stamp,避免重复绘制layer(如果存在virtual layer)\n if (layer.renderCount > this.renderCount) {\n return;\n }\n layer.renderCount = this.renderCount + 1;\n\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n\n // 添加交互层渲染\n if (this.interactiveLayer && !layerList.includes(this.interactiveLayer)) {\n this.interactiveLayer.render(\n {\n renderService: this.renderService,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this.window.hasSubView()) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number, rerender: boolean = true): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n\n rerender && this.render();\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): PickResult | false {\n if (!this.pickerService) {\n this.pickerService = container.get<IPickerService>(PickerService);\n }\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n this.eventSystem && this.eventSystem.release();\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n this.interactiveLayer && this.interactiveLayer.release();\n this.window.release();\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow) {\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n // ...params,\n renderService: this.renderService,\n viewBox: window.getViewBox(),\n transMatrix: window.getViewBoxTransform(),\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty())\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true, viewBox?: IAABBBounds): IWindow {\n const window = container.get<IWindow>(VWindow);\n const x1 = viewBox ? -viewBox.x1 : 0;\n const y1 = viewBox ? -viewBox.y1 : 0;\n const x2 = viewBox ? viewBox.x2 : this.viewWidth;\n const y2 = viewBox ? viewBox.y2 : this.viewHeight;\n const width = viewBox ? viewBox.width() : this.viewWidth;\n const height = viewBox ? viewBox.height() : this.viewHeight;\n if (fullImage) {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window);\n return window;\n }\n\n toCanvas(fullImage: boolean = true, viewBox?: IAABBBounds): HTMLCanvasElement | null {\n const window = this.renderToNewWindow(fullImage, viewBox);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode, 'ignore');\n }\n\n getCursor() {\n return this._cursor;\n }\n}\n"]}
|
|
1
|
+
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type { IAABBBounds, IBounds, IBoundsLike, IMatrix, AABBBounds } from '@visactor/vutils';\nimport { Bounds, Point, isString } from '@visactor/vutils';\nimport type {\n IGraphic,\n IExportType,\n IStage,\n IStageParams,\n ILayer,\n IColor,\n IGlobal,\n IOption3D,\n ICamera,\n vec3,\n IDirectionLight,\n ITicker,\n IRenderService,\n IPickerService,\n IPluginService,\n ISyncHook,\n IDrawContext,\n IWindow,\n ILayerService,\n ITimeline,\n IOptimizeType,\n LayerMode,\n PickResult,\n IPlugin\n} from '../interface';\nimport { VWindow } from './window';\nimport type { Layer } from './layer';\nimport { EventSystem } from '../event';\nimport { container } from '../container';\nimport { RenderService } from '../render';\nimport { Group, Theme } from '../graphic';\nimport { PickerService } from '../picker/constants';\nimport { PluginService } from '../plugins/constants';\nimport { AutoRenderPlugin } from '../plugins/builtin-plugin/auto-render-plugin';\nimport { ViewTransform3dPlugin } from '../plugins/builtin-plugin/3dview-transform-plugin';\nimport { IncrementalAutoRenderPlugin } from '../plugins/builtin-plugin/incremental-auto-render-plugin';\nimport { HtmlAttributePlugin } from '../plugins/builtin-plugin/html-attribute-plugin';\nimport { DirtyBoundsPlugin } from '../plugins/builtin-plugin/dirty-bounds-plugin';\nimport { FlexLayoutPlugin } from '../plugins/builtin-plugin/flex-layout-plugin';\nimport { defaultTicker } from '../animate/default-ticker';\nimport { SyncHook } from '../tapable';\nimport { DirectionalLight } from './light';\nimport { OrthoCamera } from './camera';\nimport { LayerService } from './constants';\nimport { DefaultTimeline } from '../animate';\nimport { application } from '../application';\nimport { isBrowserEnv } from '../env-check';\nimport { ReactAttributePlugin } from '../plugins/builtin-plugin/react-attribute-plugin';\n\nconst DefaultConfig = {\n WIDTH: 500,\n HEIGHT: 500,\n X: 0,\n Y: 0,\n BACKGROUND: 'white'\n};\n\ntype IStageState = 'rendering' | 'normal';\n\n/**\n * Stage是一个舞台或一个视口,并不直接对应一个或多个Canvas,逻辑上和Canvas无关\n *\n * 1. Stage对应一个Canvas的整体,Stage的宽高即为Canvas的宽高\n * 2. Stage小于Canvas,Stage作为Canvas某个区域的视口,只管理这个区域\n * 3. 多图层时Stage的多个图层对应多个Canvas\n *\n * 原生环境下Stage可以拥有一个Window或者使用Window的一块区域\n *\n * 【注】如果希望获取完整的Canvas或窗口或者调整窗口信息,请使用Window模块\n */\nexport class Stage extends Group implements IStage {\n declare parent: IStage | null;\n\n declare state: IStageState;\n\n private _background: string | IColor;\n protected nextFrameRenderLayerSet: Set<Layer>;\n protected willNextFrameRender: boolean;\n protected _cursor: string;\n renderCount: number;\n dirtyBounds: IBounds | null;\n option3d?: IOption3D;\n declare light?: IDirectionLight;\n declare camera?: ICamera;\n declare renderStyle?: string;\n\n declare hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n set viewBox(b: IBoundsLike) {\n this.window.setViewBox(b);\n }\n get viewBox(): IAABBBounds {\n return this.window.getViewBox();\n }\n\n /**\n * @deprecated 不建议使用\n */\n get x(): number {\n return this.window.getViewBox().x1;\n }\n /**\n * @deprecated 不建议使用\n */\n set x(x: number) {\n const b = this.window.getViewBox();\n b.translate(x - b.x1, 0);\n this.window.setViewBox(b);\n }\n /**\n * @deprecated 不建议使用\n */\n get y(): number {\n return this.window.getViewBox().y1;\n }\n /**\n * @deprecated 不建议使用\n */\n set y(y: number) {\n const b = this.window.getViewBox();\n b.translate(0, y - b.y1);\n this.window.setViewBox(b);\n }\n get width(): number {\n return this.window.width;\n }\n set width(w: number) {\n this.resize(w, this.height);\n }\n get viewWidth(): number {\n return this.window.getViewBox().width();\n }\n set viewWidth(w: number) {\n this.resizeView(w, this.viewHeight);\n }\n get viewHeight(): number {\n return this.window.getViewBox().height();\n }\n set viewHeight(h: number) {\n this.resizeView(this.viewWidth, h);\n }\n get height(): number {\n return this.window.height;\n }\n set height(h: number) {\n this.resize(this.width, h);\n }\n get dpr(): number {\n return this.window.dpr;\n }\n set dpr(r: number) {\n this.setDpr(r);\n }\n get background(): string | IColor {\n return this._background ?? DefaultConfig.BACKGROUND;\n }\n set background(b: string | IColor) {\n this._background = b;\n }\n get defaultLayer(): ILayer {\n return this.at(0) as unknown as ILayer;\n }\n\n ticker: ITicker;\n\n autoRender: boolean;\n _enableLayout: boolean;\n htmlAttribute: boolean | string | any;\n reactAttribute: boolean | string | any;\n increaseAutoRender: boolean;\n view3dTranform: boolean;\n readonly window: IWindow;\n private readonly global: IGlobal;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n private _eventSystem?: EventSystem;\n private get eventSystem(): EventSystem {\n return this._eventSystem;\n }\n\n protected _beforeRender?: (stage: IStage) => void;\n protected _afterRender?: (stage: IStage) => void;\n // 0: 正常渲染, > 0: 跳过隐藏canvas的渲染, < 0: 禁止渲染\n protected _skipRender?: number;\n protected _afterNextRenderCbs?: ((stage: IStage) => void)[];\n protected lastRenderparams?: Partial<IDrawContext>;\n\n protected interactiveLayer?: ILayer;\n protected supportInteractiveLayer: boolean;\n protected timeline: ITimeline;\n\n declare params: Partial<IStageParams>;\n\n /**\n * 所有属性都具有默认值。\n * Canvas为字符串或者Canvas元素,那么默认图层就会绑定到这个Canvas上\n * 如果不传入Canvas,那么会新建一个Canvas,用户可以通过Window模块管理这个Canvas\n * 1. 如果没有传入宽高,那么默认为canvas宽高,如果传入了宽高则stage使用传入宽高作为视口宽高\n * @param params\n */\n constructor(params: Partial<IStageParams> = {}) {\n super({});\n this.params = params;\n this.theme = new Theme();\n this.hooks = {\n beforeRender: new SyncHook(['stage']),\n afterRender: new SyncHook(['stage'])\n };\n this.global = application.global;\n if (!this.global.env && isBrowserEnv()) {\n // 如果是浏览器环境,默认设置env\n this.global.setEnv('browser');\n }\n this.window = container.get<IWindow>(VWindow);\n this.renderService = container.get<IRenderService>(RenderService);\n this.pluginService = container.get<IPluginService>(PluginService);\n this.layerService = container.get<ILayerService>(LayerService);\n this.pluginService.active(this, params);\n\n this.window.create({\n width: params.width,\n height: params.height,\n viewBox: params.viewBox,\n container: params.container,\n dpr: params.dpr || this.global.devicePixelRatio,\n canvasControled: params.canvasControled !== false,\n title: params.title || '',\n canvas: params.canvas\n });\n\n this.state = 'normal';\n this.renderCount = 0;\n this.tryInitEventSystem();\n // // 没有传入xy就默认为0\n // this._x = params.x ?? DefaultConfig.X;\n // this._y = params.y ?? DefaultConfig.Y;\n // // 没有传入view的宽高则默认为window的宽高\n // this._viewWidth = params.viewWidth ?? this.window.width;\n // this._viewHeight = params.viewHeight ?? this.window.height;\n // this._AABBBounds.set(this._x, this._y, this._viewWidth + this._x, this._viewHeight + this._y);\n // 背景色默认为纯白色\n this._background = params.background ?? DefaultConfig.BACKGROUND;\n\n // 创建一个默认layer图层\n // this.appendChild(new Layer(this, this.global, this.window, { main: true }));\n this.appendChild(this.layerService.createLayer(this, { main: true }));\n\n this.nextFrameRenderLayerSet = new Set();\n this.willNextFrameRender = false;\n this.stage = this;\n this.renderStyle = params.renderStyle;\n\n // this.autoRender = params.autoRender;\n if (params.autoRender) {\n this.enableAutoRender();\n }\n // 默认不开启dirtyBounds\n if (params.disableDirtyBounds === false) {\n this.enableDirtyBounds();\n }\n\n if (params.enableHtmlAttribute) {\n this.enableHtmlAttribute(params.enableHtmlAttribute);\n }\n if (params.ReactDOM) {\n this.enableReactAttribute(params.ReactDOM);\n }\n\n params.enableLayout && this.enableLayout();\n this.hooks.beforeRender.tap('constructor', this.beforeRender);\n this.hooks.afterRender.tap('constructor', this.afterRender);\n this._beforeRender = params.beforeRender;\n this._afterRender = params.afterRender;\n this.ticker = params.ticker || defaultTicker;\n this.supportInteractiveLayer = params.interactiveLayer !== false;\n this.timeline = new DefaultTimeline();\n this.ticker.addTimeline(this.timeline);\n this.timeline.pause();\n if (!params.optimize) {\n params.optimize = {};\n }\n this.optmize(params.optimize);\n // 如果背景是图片,触发加载图片操作\n if (params.background && isString(this._background) && this._background.includes('/')) {\n this.setAttributes({ background: this._background });\n }\n }\n\n pauseRender() {\n this._skipRender = -1;\n }\n\n resumeRender() {\n this._skipRender = 0;\n }\n\n protected tryInitEventSystem() {\n if (this.global.supportEvent && !this._eventSystem) {\n this._eventSystem = new EventSystem({\n targetElement: this.window,\n resolution: this.window.dpr || this.global.devicePixelRatio,\n rootNode: this as any,\n global: this.global,\n supportsPointerEvents: this.params.supportsPointerEvents,\n supportsTouchEvents: this.params.supportsTouchEvents,\n ...this.params.event\n });\n }\n }\n\n preventRender(prevent: boolean) {\n if (prevent) {\n this._skipRender = -Infinity;\n } else {\n // 判断是否需要outRange优化\n if (this.params.optimize.skipRenderWithOutRange !== false) {\n this._skipRender = this.window.isVisible() ? 0 : 1;\n } else {\n this._skipRender = 0;\n }\n }\n }\n\n // 优化策略\n optmize(params: IOptimizeType) {\n this.optmizeRender(params.skipRenderWithOutRange);\n this.params.optimize = params;\n }\n\n // 优化渲染\n protected optmizeRender(skipRenderWithOutRange: boolean = false) {\n if (!skipRenderWithOutRange) {\n return;\n }\n // 不在视口内的时候,跳过渲染\n this._skipRender = this._skipRender < 0 ? this._skipRender : this.window.isVisible() ? 0 : 1;\n this.window.onVisibleChange(this._onVisibleChange);\n }\n\n protected _onVisibleChange = (visible: boolean) => {\n if (this._skipRender < 0) {\n return;\n }\n if (visible) {\n if (this.dirtyBounds) {\n const b = this.window.getViewBox();\n this.dirtyBounds.setValue(b.x1, b.y1, b.width(), b.height());\n }\n if (this._skipRender > 1) {\n this.renderNextFrame();\n }\n this._skipRender = 0;\n } else {\n this._skipRender = 1;\n }\n };\n\n getTimeline() {\n return this.timeline;\n }\n\n get3dOptions(options: IOption3D) {\n const {\n center = { x: this.width / 2, y: this.height / 2, z: 0, dx: 0, dy: 0, dz: 0 },\n light = {},\n alpha = 0,\n beta = 0,\n camera,\n fieldRatio = 1,\n fieldDepth\n } = options;\n\n return {\n ...options,\n center,\n light,\n alpha,\n beta,\n camera,\n fieldRatio,\n fieldDepth\n };\n }\n\n set3dOptions(options: IOption3D) {\n this.option3d = options;\n const options3d = this.get3dOptions(options);\n const { light, center, camera, alpha, beta, fieldRatio, fieldDepth } = options3d;\n const { dir = [1, 1, -1], color = 'white', ambient } = light;\n\n const centerX = (center.x ?? this.width / 2) + (center.dx ?? 0);\n const centerY = (center.y ?? this.height / 2) + (center.dy ?? 0);\n const centerZ = (center.z ?? 0) + (center.dz ?? 0);\n const centerVec3: vec3 = [centerX, centerY, centerZ];\n const z = 1;\n let cameraX = 0;\n let cameraY = 0;\n let cameraZ = 0;\n if (!camera) {\n cameraX = Math.sin(alpha) + centerX;\n cameraY = Math.sin(beta) + centerY;\n cameraZ = Math.cos(alpha) * Math.cos(beta) * z;\n }\n\n this.light = new DirectionalLight(dir, color, ambient);\n const cameraParams = {\n left: 0,\n right: this.width,\n top: 0,\n bottom: this.height,\n fieldRatio: fieldRatio,\n fieldDepth,\n viewParams: {\n pos: [cameraX, cameraY, cameraZ] as vec3,\n center: centerVec3,\n up: [0, 1, 0] as vec3\n }\n };\n if (this.camera) {\n this.camera.params = cameraParams;\n } else {\n this.camera = new OrthoCamera(cameraParams);\n }\n\n if (options.enableView3dTransform) {\n this.enableView3dTransform();\n }\n }\n\n protected beforeRender = (stage: IStage) => {\n this._beforeRender && this._beforeRender(stage);\n };\n\n protected afterRender = (stage: IStage) => {\n this.renderCount++;\n this._afterRender && this._afterRender(stage);\n this._afterNextRenderCbs && this._afterNextRenderCbs.forEach(cb => cb(stage));\n this._afterNextRenderCbs = null;\n };\n\n setBeforeRender(cb: (stage: IStage) => void) {\n this._beforeRender = cb;\n }\n\n setAfterRender(cb: (stage: IStage) => void) {\n this._afterRender = cb;\n }\n\n afterNextRender(cb: (stage: IStage) => void) {\n if (!this._afterNextRenderCbs) {\n this._afterNextRenderCbs = [];\n }\n this._afterNextRenderCbs.push(cb);\n }\n\n enableView3dTransform() {\n if (this.view3dTranform) {\n return;\n }\n this.view3dTranform = true;\n this.pluginService.register(new ViewTransform3dPlugin());\n }\n\n disableView3dTranform() {\n if (!this.view3dTranform) {\n return;\n }\n this.view3dTranform = false;\n this.pluginService.findPluginsByName('ViewTransform3dPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n enableAutoRender() {\n if (this.autoRender) {\n return;\n }\n this.autoRender = true;\n this.pluginService.register(new AutoRenderPlugin());\n }\n disableAutoRender() {\n if (!this.autoRender) {\n return;\n }\n this.autoRender = false;\n this.pluginService.findPluginsByName('AutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableIncrementalAutoRender() {\n if (this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = true;\n this.pluginService.register(new IncrementalAutoRenderPlugin());\n }\n disableIncrementalAutoRender() {\n if (!this.increaseAutoRender) {\n return;\n }\n this.increaseAutoRender = false;\n this.pluginService.findPluginsByName('IncrementalAutoRenderPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableDirtyBounds() {\n if (this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = new Bounds();\n let plugin = this.pluginService.findPluginsByName('DirtyBoundsPlugin')[0];\n if (!plugin) {\n plugin = new DirtyBoundsPlugin();\n this.pluginService.register(plugin);\n } else {\n plugin.activate(this.pluginService);\n }\n }\n disableDirtyBounds() {\n if (!this.dirtyBounds) {\n return;\n }\n this.dirtyBounds = null;\n this.pluginService.findPluginsByName('DirtyBoundsPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableLayout() {\n if (this._enableLayout) {\n return;\n }\n this._enableLayout = true;\n this.pluginService.register(new FlexLayoutPlugin());\n }\n disableLayout() {\n if (!this._enableLayout) {\n return;\n }\n this._enableLayout = false;\n this.pluginService.findPluginsByName('FlexLayoutPlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableHtmlAttribute(container?: any) {\n if (this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = container;\n this.pluginService.register(new HtmlAttributePlugin());\n }\n disableHtmlAttribute() {\n if (!this.htmlAttribute) {\n return;\n }\n this.htmlAttribute = false;\n this.pluginService.findPluginsByName('HtmlAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n enableReactAttribute(container?: any) {\n if (this.reactAttribute) {\n return;\n }\n this.reactAttribute = container;\n this.pluginService.register(new ReactAttributePlugin());\n }\n disableReactAttribute() {\n if (!this.reactAttribute) {\n return;\n }\n this.reactAttribute = false;\n this.pluginService.findPluginsByName('ReactAttributePlugin').forEach(plugin => {\n this.pluginService.unRegister(plugin);\n });\n }\n\n getPluginsByName(name: string): IPlugin[] {\n return this.pluginService.findPluginsByName(name);\n }\n\n // /**\n // * stage的appendChild,add\n // * @param node\n // * @returns\n // */\n // appendChild<T extends Node>(node: T): T | null {\n // const layer = this.at(0);\n // if (!layer) {\n // return null;\n // }\n // return layer.appendChild<T>(node);\n // }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n const viewBox = this.window.getViewBox();\n this._AABBBounds.setValue(viewBox.x1, viewBox.y1, viewBox.x2, viewBox.y2);\n return this._AABBBounds;\n }\n\n combineLayer(ILayer1: ILayer, ILayer2: ILayer): ILayer {\n throw new Error('暂不支持');\n }\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer(canvasId?: string, layerMode?: LayerMode): ILayer {\n // 创建一个默认layer图层\n const layer = this.layerService.createLayer(this, {\n main: false,\n layerMode,\n canvasId\n });\n this.appendChild(layer);\n return layer;\n // const layer = new Layer(this, this.global, this.window, {\n // main: false,\n // canvasId\n // });\n // this.appendChild(layer);\n // return layer;\n }\n sortLayer(cb: (ILayer1: ILayer, layer2: ILayer) => number): void {\n const children = this.children;\n children.sort(cb);\n this.removeAllChild();\n children.forEach(c => {\n this.appendChild(c);\n });\n }\n removeLayer(ILayerId: number): ILayer | false {\n return this.removeChild(this.findChildByUid(ILayerId) as IGraphic) as ILayer;\n }\n tryInitInteractiveLayer() {\n // TODO:顺序可能会存在问题\n // 支持交互层,且没有创建过,那就创建\n if (this.supportInteractiveLayer && !this.interactiveLayer) {\n this.interactiveLayer = this.createLayer();\n this.interactiveLayer.name = '_builtin_interactive';\n this.interactiveLayer.attribute.pickable = false;\n this.nextFrameRenderLayerSet.add(this.interactiveLayer as any); // to be fixed\n }\n // this.interactiveLayer.afterDraw(l => {\n // l.removeAllChild();\n // });\n }\n\n clearViewBox(color?: string) {\n this.window.clearViewBox(color);\n }\n\n render(layers?: ILayer[], params?: Partial<IDrawContext>): void {\n this.ticker.start();\n this.timeline.resume();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (!this._skipRender) {\n this.lastRenderparams = params;\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(this.children as ILayer[]);\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected combineLayersToWindow() {\n return;\n // this.forEach<ILayer>((layer, i) => {\n // layer.combineTo(this.window, {\n // clear: i === 0,\n // x: this.x,\n // y: this.y,\n // width: this.viewWidth,\n // height: this.viewHeight,\n // renderService: this.renderService,\n // background: layer === this.defaultLayer ? this.background : undefined,\n // updateBounds: !!this.dirtyBounds\n // });\n // });\n }\n\n renderNextFrame(layers?: ILayer[], force?: boolean): void {\n // render状态中调用的不会触发nextFrame,避免loop\n // if (this.state === 'rendering' && !force) {\n // console.log('abc');\n // return;\n // }\n // 性能优化,避免重复add\n if (this.nextFrameRenderLayerSet.size !== this.childrenCount) {\n (layers || this).forEach<ILayer>((layer: any) => {\n this.nextFrameRenderLayerSet.add(layer);\n });\n }\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n this.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame(), (this.willNextFrameRender = false);\n });\n }\n }\n\n _doRenderInThisFrame() {\n this.timeline.resume();\n this.ticker.start();\n const state = this.state;\n this.state = 'rendering';\n this.layerService.prepareStageLayer(this);\n if (this.nextFrameRenderLayerSet.size && !this._skipRender) {\n this.hooks.beforeRender.call(this);\n if (!this._skipRender) {\n this.renderLayerList(Array.from(this.nextFrameRenderLayerSet.values()), this.lastRenderparams || {});\n this.combineLayersToWindow();\n this.nextFrameRenderLayerSet.clear();\n }\n this.hooks.afterRender.call(this);\n }\n this.state = state;\n this._skipRender && this._skipRender++;\n }\n\n protected renderLayerList(layerList: ILayer[], params?: Partial<IDrawContext>) {\n const list: ILayer[] = [];\n // 只需要render main layer即可\n for (let i = 0; i < layerList.length; i++) {\n let l = layerList[i];\n if (l.layerMode === 'virtual') {\n l = l.getNativeHandler().mainHandler.layer;\n }\n if (!list.includes(l)) {\n list.push(l);\n }\n }\n list.forEach(layer => {\n // 记录当前的stamp,避免重复绘制layer(如果存在virtual layer)\n if (layer.renderCount > this.renderCount) {\n return;\n }\n layer.renderCount = this.renderCount + 1;\n\n layer.render(\n {\n renderService: this.renderService,\n background: layer === this.defaultLayer ? this.background : undefined,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n });\n\n // 添加交互层渲染\n if (this.interactiveLayer && !layerList.includes(this.interactiveLayer)) {\n this.interactiveLayer.render(\n {\n renderService: this.renderService,\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty()),\n viewBox: this.window.getViewBox(),\n transMatrix: this.window.getViewBoxTransform()\n },\n { renderStyle: this.renderStyle, ...params }\n );\n }\n }\n\n resizeWindow(w: number, h: number, rerender: boolean = true) {\n this.window.resize(w, h);\n rerender && this.render();\n }\n\n /**\n * 语法糖,如果viewBox和window宽高一样的话,那么会同时缩放window和viewBox\n * @param w\n * @param h\n * @param rerender\n */\n resize(w: number, h: number, rerender: boolean = true): void {\n // 如果不是子图的stage,那么认为用户也想要resize view\n if (!this.window.hasSubView()) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n }\n this.window.resize(w, h);\n this.forEachChildren<ILayer>(c => {\n c.resize(w, h);\n });\n // 设置camera\n // this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n this.camera && this.option3d && this.set3dOptions(this.option3d);\n rerender && this.render();\n }\n resizeView(w: number, h: number, rerender: boolean = true) {\n this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h);\n this.forEachChildren<ILayer>(c => {\n c.resizeView(w, h);\n });\n // 设置camera\n this.camera && (this.camera.params = { ...this.camera.params, right: this.width, bottom: this.height });\n rerender && this.render();\n }\n setViewBox(viewBox: IBoundsLike, rerender: boolean): void;\n setViewBox(x: number, y: number, w: number, h: number, rerender: boolean): void;\n setViewBox(x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean): void {\n let isRerender: boolean = true;\n\n if (typeof x === 'object') {\n this.viewBox.setValue(x.x1, x.y1, x.x2, x.y2);\n if (y === false) {\n isRerender = false;\n }\n } else {\n this.viewBox.setValue(x, y as number, x + w, (y as number) + h);\n\n if (rerender === false) {\n isRerender = false;\n }\n }\n\n this.forEachChildren<ILayer>(c => {\n c.resizeView(this.viewBox.width(), this.viewBox.height());\n });\n isRerender && this.render();\n }\n setDpr(dpr: number, rerender: boolean = true): void {\n // this.window.setDpr(dpr);\n this.forEachChildren<ILayer>(c => {\n c.setDpr(dpr);\n });\n\n rerender && this.render();\n }\n setOrigin(x: number, y: number): void {\n throw new Error('暂不支持');\n }\n export(type: IExportType): HTMLCanvasElement | ImageData {\n throw new Error('暂不支持');\n }\n pick(x: number, y: number): PickResult | false {\n if (!this.pickerService) {\n this.pickerService = container.get<IPickerService>(PickerService);\n }\n // 暂时不提供layer的pick\n const result = this.pickerService.pick(this.children as unknown as IGraphic[], new Point(x, y), {\n bounds: this.AABBBounds\n });\n if (result?.graphic || result?.group) {\n return result;\n }\n return false;\n }\n\n // 动画相关\n startAnimate(t: number): void {\n throw new Error('暂不支持');\n }\n setToFrame(t: number): void {\n throw new Error('暂不支持');\n }\n\n release() {\n super.release();\n\n this.hooks.beforeRender.unTap('constructor', this.beforeRender);\n this.hooks.afterRender.unTap('constructor', this.afterRender);\n\n this.eventSystem && this.eventSystem.release();\n this.layerService.releaseStage(this);\n this.pluginService.release();\n this.forEach(layer => {\n layer.release();\n });\n this.interactiveLayer && this.interactiveLayer.release();\n this.window.release();\n }\n\n setStage(stage?: IStage) {\n return;\n // this.stage = this;\n // this.forEachChildren(item => {\n // (item as Layer).setStage(this);\n // });\n }\n\n /**\n * 添加dirty区域,会修改参数b\n * @param b\n * @param matrix\n */\n dirty(b: IBounds, matrix?: IMatrix) {\n if (matrix) {\n b.transformWithMatrix(matrix);\n }\n if (this.dirtyBounds.empty()) {\n this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2);\n }\n this.dirtyBounds.union(b);\n }\n\n getLayer(name: string): undefined | ILayer {\n const layer = this.children.filter(layer => layer.name === name);\n return layer[0] as ILayer;\n }\n\n renderTo(window: IWindow) {\n this.forEachChildren<ILayer>((layer, i) => {\n layer.drawTo(window, {\n // ...params,\n renderService: this.renderService,\n viewBox: window.getViewBox(),\n transMatrix: window.getViewBoxTransform(),\n background: layer === this.defaultLayer ? this.background : undefined,\n clear: i === 0, // 第一个layer需要clear\n updateBounds: !!(this.dirtyBounds && !this.dirtyBounds.empty())\n });\n });\n }\n\n /**\n * 渲染到新的window上去\n * @param fullImage 是否是全量的image,因为可能之前的window有一部分场景树超过window的帧缓冲了\n * @returns\n */\n renderToNewWindow(fullImage: boolean = true, viewBox?: IAABBBounds): IWindow {\n const window = container.get<IWindow>(VWindow);\n const x1 = viewBox ? -viewBox.x1 : 0;\n const y1 = viewBox ? -viewBox.y1 : 0;\n const x2 = viewBox ? viewBox.x2 : this.viewWidth;\n const y2 = viewBox ? viewBox.y2 : this.viewHeight;\n const width = viewBox ? viewBox.width() : this.viewWidth;\n const height = viewBox ? viewBox.height() : this.viewHeight;\n if (fullImage) {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n } else {\n window.create({\n viewBox: { x1, y1, x2, y2 },\n width,\n height,\n dpr: this.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n }\n\n this.renderTo(window);\n return window;\n }\n\n toCanvas(fullImage: boolean = true, viewBox?: IAABBBounds): HTMLCanvasElement | null {\n const window = this.renderToNewWindow(fullImage, viewBox);\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n\n setCursor(mode?: string): void {\n this._cursor = mode;\n this.eventSystem.setCursor(mode, 'ignore');\n }\n\n getCursor() {\n return this._cursor;\n }\n}\n"]}
|
package/es/core/window.d.ts
CHANGED
|
@@ -28,7 +28,7 @@ export declare class DefaultWindow implements IWindow {
|
|
|
28
28
|
get dpr(): number;
|
|
29
29
|
constructor();
|
|
30
30
|
protected postInit(): void;
|
|
31
|
-
protected active()
|
|
31
|
+
protected active: () => void;
|
|
32
32
|
get style(): CSSStyleDeclaration | Record<string, any>;
|
|
33
33
|
set style(style: CSSStyleDeclaration | Record<string, any>);
|
|
34
34
|
create(params: IWindowParams): void;
|
package/es/core/window.js
CHANGED
|
@@ -41,19 +41,16 @@ let DefaultWindow = class {
|
|
|
41
41
|
constructor() {
|
|
42
42
|
this.hooks = {
|
|
43
43
|
onChange: new SyncHook([ "x", "y", "width", "height" ])
|
|
44
|
+
}, this.active = () => {
|
|
45
|
+
const global = this.global;
|
|
46
|
+
if (!global.env || this.actived) return;
|
|
47
|
+
container.getNamed(WindowHandlerContribution, global.env).configure(this, global),
|
|
48
|
+
this.actived = !0;
|
|
44
49
|
}, this._uid = Generator.GenAutoIncrementId(), this.global = application.global,
|
|
45
50
|
this.postInit();
|
|
46
51
|
}
|
|
47
52
|
postInit() {
|
|
48
|
-
this.global.hooks.onSetEnv.tap("window", (
|
|
49
|
-
this.active();
|
|
50
|
-
})), this.active();
|
|
51
|
-
}
|
|
52
|
-
active() {
|
|
53
|
-
const global = this.global;
|
|
54
|
-
if (!global.env || this.actived) return;
|
|
55
|
-
container.getNamed(WindowHandlerContribution, global.env).configure(this, global),
|
|
56
|
-
this.actived = !0;
|
|
53
|
+
this.global.hooks.onSetEnv.tap("window", this.active), this.active();
|
|
57
54
|
}
|
|
58
55
|
get style() {
|
|
59
56
|
var _a;
|
|
@@ -91,7 +88,7 @@ let DefaultWindow = class {
|
|
|
91
88
|
throw new Error("暂不支持");
|
|
92
89
|
}
|
|
93
90
|
release() {
|
|
94
|
-
return this._handler.releaseWindow();
|
|
91
|
+
return this.global.hooks.onSetEnv.unTap("window", this.active), this._handler.releaseWindow();
|
|
95
92
|
}
|
|
96
93
|
getContext() {
|
|
97
94
|
return this._handler.getContext();
|