@visactor/vrender-core 0.18.4 → 0.18.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/allocator/allocator-modules.js +0 -2
- package/cjs/animate/config.js +1 -2
- package/cjs/core/layer-service.d.ts +1 -0
- package/cjs/core/layer-service.js +3 -0
- package/cjs/core/layer-service.js.map +1 -1
- package/cjs/core/stage.d.ts +3 -0
- package/cjs/core/stage.js +19 -9
- package/cjs/core/stage.js.map +1 -1
- package/cjs/core/window.d.ts +1 -1
- package/cjs/core/window.js +7 -10
- package/cjs/core/window.js.map +1 -1
- package/cjs/event/event-manager.d.ts +1 -0
- package/cjs/event/event-manager.js +4 -0
- package/cjs/event/event-manager.js.map +1 -1
- package/cjs/event/event-system.js +2 -1
- package/cjs/event/event-system.js.map +1 -1
- package/cjs/graphic/config.js +2 -1
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/richtext/utils.js +1 -1
- package/cjs/graphic/richtext/utils.js.map +1 -1
- package/cjs/graphic/richtext.d.ts +2 -0
- package/cjs/graphic/richtext.js +3 -2
- package/cjs/graphic/richtext.js.map +1 -1
- package/cjs/interface/core.d.ts +1 -0
- package/cjs/interface/core.js.map +1 -1
- package/cjs/interface/graphic/richText.d.ts +1 -0
- package/cjs/interface/graphic/richText.js.map +1 -1
- package/cjs/interface/graphic.d.ts +15 -3
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/stage.d.ts +1 -0
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +5 -1
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +20 -7
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
- package/cjs/plugins/builtin-plugin/react-attribute-plugin.d.ts +11 -0
- package/cjs/plugins/builtin-plugin/react-attribute-plugin.js +67 -0
- package/cjs/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -0
- package/es/allocator/allocator-modules.js +0 -2
- package/es/animate/config.js +1 -2
- package/es/core/layer-service.d.ts +1 -0
- package/es/core/layer-service.js +3 -0
- package/es/core/layer-service.js.map +1 -1
- package/es/core/stage.d.ts +3 -0
- package/es/core/stage.js +19 -8
- package/es/core/stage.js.map +1 -1
- package/es/core/window.d.ts +1 -1
- package/es/core/window.js +7 -10
- package/es/core/window.js.map +1 -1
- package/es/event/event-manager.d.ts +1 -0
- package/es/event/event-manager.js +4 -0
- package/es/event/event-manager.js.map +1 -1
- package/es/event/event-system.js +2 -1
- package/es/event/event-system.js.map +1 -1
- package/es/graphic/config.js +2 -1
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/richtext/utils.js +1 -1
- package/es/graphic/richtext/utils.js.map +1 -1
- package/es/graphic/richtext.d.ts +2 -0
- package/es/graphic/richtext.js +3 -2
- package/es/graphic/richtext.js.map +1 -1
- package/es/interface/core.d.ts +1 -0
- package/es/interface/core.js.map +1 -1
- package/es/interface/graphic/richText.d.ts +1 -0
- package/es/interface/graphic/richText.js.map +1 -1
- package/es/interface/graphic.d.ts +15 -3
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/stage.d.ts +1 -0
- package/es/interface/stage.js.map +1 -1
- package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +5 -1
- package/es/plugins/builtin-plugin/html-attribute-plugin.js +20 -7
- package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
- package/es/plugins/builtin-plugin/react-attribute-plugin.d.ts +11 -0
- package/es/plugins/builtin-plugin/react-attribute-plugin.js +63 -0
- package/es/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -0
- package/package.json +1 -1
package/es/graphic/config.js.map
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存放公共属性\nimport { Logger, Matrix, pi2 } from '@visactor/vutils';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport type {\n IArcGraphicAttribute,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n ICircleGraphicAttribute,\n IFillStyle,\n IGlyphGraphicAttribute,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n IPolygonGraphicAttribute,\n IRect3dGraphicAttribute,\n IRectGraphicAttribute,\n IStrokeStyle,\n IGraphicStyle,\n ISymbolGraphicAttribute,\n ITextAttribute,\n ITextGraphicAttribute,\n IRichTextGraphicAttribute,\n ITransform,\n RichTextWordBreak,\n RichTextVerticalDirection,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n IRichTextIconGraphicAttribute,\n IConnectedStyle,\n ILayout,\n IDebugType,\n IPickStyle\n} from '../interface';\n\nexport const DefaultLayout: ILayout = {\n alignSelf: 'auto'\n};\n\nexport const DefaultTransform: ITransform = {\n x: 0,\n y: 0,\n z: 0,\n dx: 0,\n dy: 0,\n dz: 0,\n scrollX: 0,\n scrollY: 0,\n scaleX: 1,\n scaleY: 1,\n scaleZ: 1,\n angle: 0,\n alpha: 0,\n beta: 0,\n scaleCenter: [0, 0],\n anchor: [0, 0],\n anchor3d: [0, 0],\n postMatrix: new Matrix()\n};\n\nexport const DefaultFillStyle: IFillStyle = {\n fillOpacity: 1,\n fill: false,\n shadowBlur: 0,\n shadowColor: 'black',\n shadowOffsetX: 0,\n shadowOffsetY: 0\n};\n\nconst commonStroke: Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> = {\n strokeOpacity: 1,\n lineDash: [],\n lineDashOffset: 0,\n lineWidth: 1,\n lineCap: 'butt',\n lineJoin: 'miter',\n miterLimit: 10,\n strokeBoundsBuffer: 2,\n stroke: false\n};\n\nexport const DefaultStrokeStyle: IStrokeStyle = {\n outerBorder: { ...commonStroke, distance: 0 },\n innerBorder: { ...commonStroke, distance: 0 },\n ...commonStroke\n};\n\nexport const DefaultTextStyle: Required<ITextAttribute> = {\n text: '',\n maxLineWidth: Infinity,\n textAlign: 'left',\n textBaseline: 'alphabetic',\n fontSize: 16,\n // @ts-ignore\n fontFamily: `PingFang SC,Microsoft Yahei,system-ui,-apple-system,segoe ui,\n Roboto,Helvetica,Arial,sans-serif, apple color emoji,segoe ui emoji,segoe ui symbol`,\n fontWeight: '',\n ellipsis: '…',\n fontVariant: '',\n fontStyle: '',\n lineHeight: undefined,\n underline: 0,\n lineThrough: 0,\n scaleIn3d: false,\n direction: 'horizontal',\n wordBreak: 'break-all',\n ignoreBuf: false,\n verticalMode: 0,\n wrap: false,\n whiteSpace: 'no-wrap',\n heightLimit: Infinity,\n lineClamp: Infinity,\n suffixPosition: 'end',\n underlineDash: [],\n underlineOffset: 0,\n disableAutoClipedPoptip: undefined\n};\n\nexport const DefaultPickStyle: IPickStyle = {\n pickStrokeBuffer: 0\n};\n\nexport const DefaultStyle: IGraphicStyle = {\n opacity: 1,\n background: null,\n backgroundCornerRadius: 0,\n texture: null,\n textureColor: 'black',\n textureSize: 10,\n texturePadding: 2,\n backgroundMode: 'no-repeat',\n backgroundFit: true,\n blur: 0,\n cursor: null,\n html: null,\n ...DefaultFillStyle,\n ...DefaultStrokeStyle,\n ...DefaultLayout,\n ...DefaultPickStyle\n};\n\nexport const DefaultConnectAttribute: Required<IConnectedStyle> = {\n connectedType: 'none',\n // connectedStyle: {\n // stroke: DefaultStrokeStyle.stroke,\n // strokeOpacity: DefaultStrokeStyle.strokeOpacity,\n // lineDash: DefaultStrokeStyle.lineDash,\n // lineDashOffset: DefaultStrokeStyle.lineDashOffset,\n // lineCap: DefaultStrokeStyle.lineCap,\n // lineJoin: DefaultStrokeStyle.lineJoin,\n // lineWidth: DefaultStrokeStyle.lineWidth,\n // fill: DefaultFillStyle.fill,\n // fillOpacity: DefaultFillStyle.fillOpacity\n // },\n connectedStyle: {}, // 默认全都继承父属性\n connectedX: NaN,\n connectedY: NaN\n} as IConnectedStyle;\n\nexport const DefaultDebugAttribute: Required<IDebugType> = {\n _debug_bounds: false\n};\n\nexport const DefaultAttribute: Required<IGraphicAttribute> = {\n strokeSeg: null,\n pickable: true,\n childrenPickable: true,\n fillPickable: true,\n strokePickable: true,\n visible: true,\n zIndex: 0,\n layout: null,\n boundsPadding: 0,\n renderStyle: 'default',\n pickMode: 'accurate',\n customPickShape: null,\n boundsMode: 'accurate',\n keepDirIn3d: true,\n shadowRootIdx: 1,\n globalZIndex: 1,\n globalCompositeOperation: '',\n overflow: 'hidden',\n ...DefaultDebugAttribute,\n ...DefaultStyle,\n ...DefaultTransform\n};\n\nexport function addAttributeToPrototype(obj: Record<string, any>, c: any, keys: string[]) {\n keys.forEach(key => {\n c.prototype[key] = obj[key];\n });\n}\nexport function rewriteProto(obj: Record<string, any>, c: Record<string, any>) {\n Object.setPrototypeOf(obj, c);\n}\n\nexport const DefaultArcAttribute: Required<IArcGraphicAttribute> = {\n ...DefaultAttribute,\n startAngle: 0,\n endAngle: pi2,\n innerRadius: 0,\n outerRadius: 1,\n innerPadding: 0,\n outerPadding: 0,\n cornerRadius: 0,\n padRadius: 0,\n padAngle: 0,\n cap: false,\n forceShowCap: false\n};\n\nexport const DefaultAreaAttribute: Required<IAreaGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultConnectAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1,\n closePath: false\n};\n\nexport const DefaultCircleAttribute: Required<ICircleGraphicAttribute> = {\n ...DefaultAttribute,\n radius: 1,\n startAngle: 0,\n endAngle: pi2\n};\n\nexport const DefaultGroupAttribute: Required<IGroupGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n cornerRadius: 0,\n path: [],\n clip: false,\n visibleAll: true,\n display: 'relative',\n flexDirection: 'row',\n flexWrap: 'wrap',\n justifyContent: 'flex-start',\n alignItems: 'flex-start',\n alignContent: 'flex-start'\n};\n\nexport const DefaultGlyphAttribute: Required<IGlyphGraphicAttribute> = {\n ...DefaultAttribute,\n path: '',\n width: 0,\n height: 0,\n cornerRadius: 0,\n clip: false\n};\n\nexport const DefaultLineAttribute: Required<ILineGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultConnectAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1,\n clipRangeByDimension: 'default',\n closePath: false\n};\n\nexport const DefaultPathAttribute: Required<IPathGraphicAttribute> = {\n ...DefaultAttribute,\n path: new CustomPath2D(),\n customPath: () => {\n Logger.getInstance().warn('空函数');\n }\n};\n\nexport const DefaultPolygonAttribute: Required<IPolygonGraphicAttribute> = {\n ...DefaultAttribute,\n points: [],\n cornerRadius: 0,\n closePath: true\n};\n\nexport const DefaultRectAttribute: Required<IRectGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n x1: 0,\n y1: 0,\n strokeBoundsBuffer: 0,\n cornerRadius: 0\n};\n\nexport const DefaultRect3dAttribute: Required<IRect3dGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n x1: 0,\n y1: 0,\n cornerRadius: 0,\n length: 0\n};\n\nexport const DefaultSymbolAttribute: Required<ISymbolGraphicAttribute> = {\n ...DefaultAttribute,\n symbolType: 'circle',\n size: 10, // 外接**正方形**的边长\n keepDirIn3d: true\n};\n\nexport const DefaultTextAttribute: Required<ITextGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultTextStyle,\n strokeBoundsBuffer: 0,\n keepDirIn3d: true\n};\n\nexport const DefaultRichTextAttribute: Required<IRichTextGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultTextStyle,\n width: 300,\n height: 300,\n ellipsis: true,\n wordBreak: 'break-word' as RichTextWordBreak,\n verticalDirection: 'top' as RichTextVerticalDirection,\n textAlign: 'left' as RichTextGlobalAlignType,\n textBaseline: 'top' as RichTextGlobalBaselineType,\n layoutDirection: 'horizontal',\n textConfig: [],\n maxHeight: undefined,\n maxWidth: undefined,\n singleLine: false\n};\n\nexport const DefaultImageAttribute: Required<IImageGraphicAttribute> = {\n repeatX: 'no-repeat',\n repeatY: 'no-repeat',\n image: '',\n width: 0,\n height: 0,\n ...DefaultAttribute,\n fill: true,\n cornerRadius: 0\n};\n\nexport const DefaultRichTextIconAttribute: Required<IRichTextIconGraphicAttribute> = {\n ...DefaultImageAttribute,\n backgroundShowMode: 'never',\n backgroundWidth: 0,\n backgroundHeight: 0,\n textAlign: 'left',\n textBaseline: 'middle',\n direction: 'horizontal',\n margin: 0,\n id: '',\n\n width: 20,\n height: 20,\n backgroundFill: 'rgba(101, 117, 168, 0.1)',\n backgroundFillOpacity: 1,\n backgroundStroke: false,\n backgroundStrokeOpacity: 1,\n backgroundRadius: 4,\n opacity: 1\n};\n"]}
|
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1
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存放公共属性\nimport { Logger, Matrix, pi2 } from '@visactor/vutils';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport type {\n IArcGraphicAttribute,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n ICircleGraphicAttribute,\n IFillStyle,\n IGlyphGraphicAttribute,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n IPolygonGraphicAttribute,\n IRect3dGraphicAttribute,\n IRectGraphicAttribute,\n IStrokeStyle,\n IGraphicStyle,\n ISymbolGraphicAttribute,\n ITextAttribute,\n ITextGraphicAttribute,\n IRichTextGraphicAttribute,\n ITransform,\n RichTextWordBreak,\n RichTextVerticalDirection,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n IRichTextIconGraphicAttribute,\n IConnectedStyle,\n ILayout,\n IDebugType,\n IPickStyle\n} from '../interface';\n\nexport const DefaultLayout: ILayout = {\n alignSelf: 'auto'\n};\n\nexport const DefaultTransform: ITransform = {\n x: 0,\n y: 0,\n z: 0,\n dx: 0,\n dy: 0,\n dz: 0,\n scrollX: 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...DefaultConnectAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1,\n closePath: false\n};\n\nexport const DefaultCircleAttribute: Required<ICircleGraphicAttribute> = {\n ...DefaultAttribute,\n radius: 1,\n startAngle: 0,\n endAngle: pi2\n};\n\nexport const DefaultGroupAttribute: Required<IGroupGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n cornerRadius: 0,\n path: [],\n clip: false,\n visibleAll: true,\n display: 'relative',\n flexDirection: 'row',\n flexWrap: 'wrap',\n justifyContent: 'flex-start',\n alignItems: 'flex-start',\n alignContent: 'flex-start'\n};\n\nexport const DefaultGlyphAttribute: Required<IGlyphGraphicAttribute> = {\n ...DefaultAttribute,\n path: '',\n width: 0,\n height: 0,\n cornerRadius: 0,\n clip: false\n};\n\nexport const DefaultLineAttribute: Required<ILineGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultConnectAttribute,\n points: [],\n segments: [],\n curveType: 'linear',\n clipRange: 1,\n clipRangeByDimension: 'default',\n closePath: false\n};\n\nexport const DefaultPathAttribute: Required<IPathGraphicAttribute> = {\n ...DefaultAttribute,\n path: new CustomPath2D(),\n customPath: () => {\n Logger.getInstance().warn('空函数');\n }\n};\n\nexport const DefaultPolygonAttribute: Required<IPolygonGraphicAttribute> = {\n ...DefaultAttribute,\n points: [],\n cornerRadius: 0,\n closePath: true\n};\n\nexport const DefaultRectAttribute: Required<IRectGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n x1: 0,\n y1: 0,\n strokeBoundsBuffer: 0,\n cornerRadius: 0\n};\n\nexport const DefaultRect3dAttribute: Required<IRect3dGraphicAttribute> = {\n ...DefaultAttribute,\n width: 0,\n height: 0,\n x1: 0,\n y1: 0,\n cornerRadius: 0,\n length: 0\n};\n\nexport const DefaultSymbolAttribute: Required<ISymbolGraphicAttribute> = {\n ...DefaultAttribute,\n symbolType: 'circle',\n size: 10, // 外接**正方形**的边长\n keepDirIn3d: true\n};\n\nexport const DefaultTextAttribute: Required<ITextGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultTextStyle,\n strokeBoundsBuffer: 0,\n keepDirIn3d: true\n};\n\nexport const DefaultRichTextAttribute: Required<IRichTextGraphicAttribute> = {\n ...DefaultAttribute,\n ...DefaultTextStyle,\n width: 300,\n height: 300,\n ellipsis: true,\n wordBreak: 'break-word' as RichTextWordBreak,\n verticalDirection: 'top' as RichTextVerticalDirection,\n textAlign: 'left' as RichTextGlobalAlignType,\n textBaseline: 'top' as RichTextGlobalBaselineType,\n layoutDirection: 'horizontal',\n textConfig: [],\n maxHeight: undefined,\n maxWidth: undefined,\n singleLine: false\n};\n\nexport const DefaultImageAttribute: Required<IImageGraphicAttribute> = {\n repeatX: 'no-repeat',\n repeatY: 'no-repeat',\n image: '',\n width: 0,\n height: 0,\n ...DefaultAttribute,\n fill: true,\n cornerRadius: 0\n};\n\nexport const DefaultRichTextIconAttribute: Required<IRichTextIconGraphicAttribute> = {\n ...DefaultImageAttribute,\n backgroundShowMode: 'never',\n backgroundWidth: 0,\n backgroundHeight: 0,\n textAlign: 'left',\n textBaseline: 'middle',\n direction: 'horizontal',\n margin: 0,\n id: '',\n\n width: 20,\n height: 20,\n backgroundFill: 'rgba(101, 117, 168, 0.1)',\n backgroundFillOpacity: 1,\n backgroundStroke: false,\n backgroundStrokeOpacity: 1,\n backgroundRadius: 4,\n opacity: 1\n};\n"]}
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@@ -63,7 +63,7 @@ export function applyFillStyle(ctx, character) {
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63
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export function applyStrokeStyle(ctx, character) {
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const strokeStyle = character && character.stroke || defaultFormatting.stroke;
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65
65
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if (!strokeStyle) return void (ctx.globalAlpha = 0);
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-
ctx.globalAlpha = 1, ctx.lineWidth = character && "number" == typeof character.
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+
ctx.globalAlpha = 1, ctx.lineWidth = character && "number" == typeof character.lineWidth ? character.lineWidth : 1,
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67
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ctx.strokeStyle = strokeStyle;
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68
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let fontSize = character.fontSize || 16;
|
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69
|
switch (character.script) {
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@@ -1 +1 @@
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1
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-
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{ application } from '../../application';\nimport type { IContext2d, ITextStyleParams, IRichTextParagraphCharacter } from '../../interface';\n\nexport const DIRECTION_KEY = {\n horizontal: {\n width: 'width',\n height: 'height',\n left: 'left',\n top: 'top',\n x: 'x',\n y: 'y',\n bottom: 'bottom'\n },\n vertical: {\n width: 'height',\n height: 'width',\n left: 'top',\n top: 'left',\n x: 'y',\n y: 'x',\n bottom: 'right'\n }\n};\n\nconst defaultFormatting = {\n fontSize: 16,\n fontFamily: 'sans-serif',\n fill: true,\n stroke: false,\n fontWeight: 'normal',\n lineHeight: 'normal',\n fontStyle: 'normal', // normal, italic, oblique\n textDecoration: 'none', // none, underline, line-through\n textAlign: 'left', // left, right, center\n script: 'normal' // normal, sub, super\n};\nconst nbsp = String.fromCharCode(160);\n\nexport const regLetter = /\\w|\\(|\\)|-/;\nconst regPunctuation = /[.?!,;:/,。?!、;:]/;\nexport const regFirstSpace = /\\S/;\n// Applies the style of a run to the canvas context\nexport function applyFillStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const fillStyle = (character && (character.fill as string)) || defaultFormatting.fill;\n if (!fillStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n ctx.globalAlpha = 1;\n ctx.fillStyle = fillStyle as string;\n\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily || 'sans-serif'\n } as ITextStyleParams);\n}\n\nexport function applyStrokeStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const strokeStyle = (character && (character.stroke as string)) || (defaultFormatting.stroke as any);\n if (!strokeStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n ctx.globalAlpha = 1;\n ctx.lineWidth = character && typeof character.lineHeight === 'number' ? character.lineHeight : 1;\n ctx.strokeStyle = strokeStyle as string;\n\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily || 'sans-serif'\n } as ITextStyleParams);\n}\n\nexport function prepareContext(ctx: IContext2d) {\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: 'bottom'\n });\n}\n\n// 确认达到availableWidth的字符串截取index\nexport function getStrByWithDom(\n desc: string,\n width: number,\n style: string,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n desc = desc.replace(/\\s/g, nbsp);\n\n // 测量用DOM\n const span = document.createElement('span');\n span.setAttribute('style', style);\n span.style.visibility = 'hidden';\n span.style.whiteSpace = 'nowrap';\n document.body.appendChild(span);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n span.innerText = temp;\n let tempWidth = span.offsetWidth;\n\n let tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n let tempWidthNext = span.offsetWidth;\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n temp = desc.slice(0, index);\n span.innerText = temp;\n tempWidth = span.offsetWidth;\n\n tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n tempWidthNext = span.offsetWidth;\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n document.body.removeChild(span);\n return index;\n}\nexport function getStrByWithCanvas(\n desc: string,\n width: number,\n character: IRichTextParagraphCharacter,\n // ctx: IContext2d,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n if (!width || width <= 0) {\n return 0;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n // const measurement = textMeasure.measureText(text, character);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n let tempWidth = Math.floor(textMeasure.measureText(temp, character).width);\n\n let tempNext = desc.slice(0, index + 1);\n let tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character).width);\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n if (index > desc.length) {\n index = desc.length;\n break;\n } else if (index < 0) {\n index = 0;\n break;\n }\n\n temp = desc.slice(0, index);\n tempWidth = Math.floor(textMeasure.measureText(temp, character).width);\n\n tempNext = desc.slice(0, index + 1);\n tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character).width);\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n return index;\n}\n\nexport function testLetter(string: string, index: number): number {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i - 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i <= 0) {\n return index;\n }\n }\n return i;\n}\n\n// 测量文字详细信息\nexport function measureTextDom(\n text: string,\n style: string\n): { ascent?: number; height?: number; descent?: number; width?: number } {\n let div;\n\n const span = document.createElement('span');\n const block = document.createElement('div');\n div = document.createElement('div');\n\n block.style.display = 'inline-block';\n block.style.width = '1px';\n block.style.height = '0';\n\n div.style.visibility = 'hidden';\n div.style.position = 'absolute';\n div.style.top = '0';\n div.style.left = '0';\n div.style.width = '500px';\n div.style.height = '200px';\n div.style.whiteSpace = 'nowrap';\n\n div.appendChild(span);\n div.appendChild(block);\n document.body.appendChild(div);\n\n const result: { ascent?: number; height?: number; descent?: number; width?: number } = {};\n try {\n span.setAttribute('style', style);\n span.style.whiteSpace = 'nowrap';\n span.style.display = 'inline-block';\n\n span.innerHTML = '';\n span.appendChild(document.createTextNode(text.replace(/\\s/g, nbsp)));\n\n block.style.verticalAlign = 'baseline';\n result.ascent = block.offsetTop - span.offsetTop;\n block.style.verticalAlign = 'bottom';\n result.height = block.offsetTop - span.offsetTop;\n result.descent = result.height - result.ascent;\n result.width = span.offsetWidth;\n } finally {\n div.parentNode?.removeChild(div);\n div = null;\n }\n return result;\n}\n\n// 测量文字详细信息\nexport function measureTextCanvas(\n text: string,\n character: IRichTextParagraphCharacter\n): { ascent: number; height: number; descent: number; width: number } {\n const textMeasure = application.graphicUtil.textMeasure;\n const measurement = textMeasure.measureText(text, character) as TextMetrics;\n const result: { ascent: number; height: number; descent: number; width: number } = {\n ascent: 0,\n height: 0,\n descent: 0,\n width: 0\n };\n if (\n typeof measurement.actualBoundingBoxAscent !== 'number' ||\n typeof measurement.actualBoundingBoxDescent !== 'number'\n ) {\n result.width = Math.floor(measurement.width);\n result.height = character.fontSize || 0;\n result.ascent = result.height;\n result.descent = 0;\n } else {\n result.width = Math.floor(measurement.width);\n result.height = Math.floor(measurement.actualBoundingBoxAscent + measurement.actualBoundingBoxDescent);\n result.ascent = Math.floor(measurement.actualBoundingBoxAscent);\n result.descent = result.height - result.ascent;\n }\n return result;\n}\n\nexport function getFontString(character: IRichTextParagraphCharacter, ctx: IContext2d | null) {\n let fontSize = (character && character.fontSize) || defaultFormatting.fontSize;\n\n if (character) {\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n }\n\n return (\n ((character && character.fontStyle) || '') +\n ' ' +\n ((character && character.fontWeight) || '') +\n ' ' +\n (fontSize || 12) +\n 'px ' +\n ((character && character.fontFamily) || defaultFormatting.fontFamily)\n );\n}\n"]}
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{ application } from '../../application';\nimport type { IContext2d, ITextStyleParams, IRichTextParagraphCharacter } from '../../interface';\n\nexport const DIRECTION_KEY = {\n horizontal: {\n width: 'width',\n height: 'height',\n left: 'left',\n top: 'top',\n x: 'x',\n y: 'y',\n bottom: 'bottom'\n },\n vertical: {\n width: 'height',\n height: 'width',\n left: 'top',\n top: 'left',\n x: 'y',\n y: 'x',\n bottom: 'right'\n }\n};\n\nconst defaultFormatting = {\n fontSize: 16,\n fontFamily: 'sans-serif',\n fill: true,\n stroke: false,\n fontWeight: 'normal',\n lineHeight: 'normal',\n fontStyle: 'normal', // normal, italic, oblique\n textDecoration: 'none', // none, underline, line-through\n textAlign: 'left', // left, right, center\n script: 'normal' // normal, sub, super\n};\nconst nbsp = String.fromCharCode(160);\n\nexport const regLetter = /\\w|\\(|\\)|-/;\nconst regPunctuation = /[.?!,;:/,。?!、;:]/;\nexport const regFirstSpace = /\\S/;\n// Applies the style of a run to the canvas context\nexport function applyFillStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const fillStyle = (character && (character.fill as string)) || defaultFormatting.fill;\n if (!fillStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n ctx.globalAlpha = 1;\n ctx.fillStyle = fillStyle as string;\n\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily || 'sans-serif'\n } as ITextStyleParams);\n}\n\nexport function applyStrokeStyle(ctx: IContext2d, character: IRichTextParagraphCharacter) {\n const strokeStyle = (character && (character.stroke as string)) || (defaultFormatting.stroke as any);\n if (!strokeStyle) {\n ctx.globalAlpha = 0;\n return;\n }\n ctx.globalAlpha = 1;\n ctx.lineWidth = character && typeof character.lineWidth === 'number' ? character.lineWidth : 1;\n ctx.strokeStyle = strokeStyle as string;\n\n let fontSize = character.fontSize || 16;\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: character.textBaseline || 'alphabetic',\n fontStyle: character.fontStyle || '',\n fontWeight: character.fontWeight || '',\n fontSize,\n fontFamily: character.fontFamily || 'sans-serif'\n } as ITextStyleParams);\n}\n\nexport function prepareContext(ctx: IContext2d) {\n ctx.setTextStyle({\n textAlign: 'left',\n textBaseline: 'bottom'\n });\n}\n\n// 确认达到availableWidth的字符串截取index\nexport function getStrByWithDom(\n desc: string,\n width: number,\n style: string,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n desc = desc.replace(/\\s/g, nbsp);\n\n // 测量用DOM\n const span = document.createElement('span');\n span.setAttribute('style', style);\n span.style.visibility = 'hidden';\n span.style.whiteSpace = 'nowrap';\n document.body.appendChild(span);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n span.innerText = temp;\n let tempWidth = span.offsetWidth;\n\n let tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n let tempWidthNext = span.offsetWidth;\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n temp = desc.slice(0, index);\n span.innerText = temp;\n tempWidth = span.offsetWidth;\n\n tempNext = desc.slice(0, index + 1);\n span.innerText = tempNext;\n tempWidthNext = span.offsetWidth;\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n document.body.removeChild(span);\n return index;\n}\nexport function getStrByWithCanvas(\n desc: string,\n width: number,\n character: IRichTextParagraphCharacter,\n // ctx: IContext2d,\n guessIndex: number,\n needTestLetter?: boolean\n): number {\n if (!width || width <= 0) {\n return 0;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n // const measurement = textMeasure.measureText(text, character);\n\n // 测量从头到当前位置宽度以及从头到下一个字符位置宽度\n let index = guessIndex;\n let temp = desc.slice(0, index);\n let tempWidth = Math.floor(textMeasure.measureText(temp, character).width);\n\n let tempNext = desc.slice(0, index + 1);\n let tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character).width);\n\n // 到当前位置宽度 < width && 到下一个字符位置宽度 > width时,认为找到准确阶段位置\n while (tempWidth > width || tempWidthNext <= width) {\n if (tempWidth > width) {\n index--;\n } else {\n index++;\n }\n\n if (index > desc.length) {\n index = desc.length;\n break;\n } else if (index < 0) {\n index = 0;\n break;\n }\n\n temp = desc.slice(0, index);\n tempWidth = Math.floor(textMeasure.measureText(temp, character).width);\n\n tempNext = desc.slice(0, index + 1);\n tempWidthNext = Math.floor(textMeasure.measureText(tempNext, character).width);\n }\n\n // 处理特殊情况\n if (needTestLetter) {\n index = testLetter(desc, index);\n }\n\n return index;\n}\n\nexport function testLetter(string: string, index: number): number {\n let i = index;\n // 切分前后都是英文字母数字下划线,向前找到非英文字母处换行\n while (\n (regLetter.test(string[i - 1]) && regLetter.test(string[i])) ||\n // 行首标点符号处理\n regPunctuation.test(string[i])\n ) {\n i--;\n // 无法满足所有条件,放弃匹配,直接截断,避免陷入死循环\n if (i <= 0) {\n return index;\n }\n }\n return i;\n}\n\n// 测量文字详细信息\nexport function measureTextDom(\n text: string,\n style: string\n): { ascent?: number; height?: number; descent?: number; width?: number } {\n let div;\n\n const span = document.createElement('span');\n const block = document.createElement('div');\n div = document.createElement('div');\n\n block.style.display = 'inline-block';\n block.style.width = '1px';\n block.style.height = '0';\n\n div.style.visibility = 'hidden';\n div.style.position = 'absolute';\n div.style.top = '0';\n div.style.left = '0';\n div.style.width = '500px';\n div.style.height = '200px';\n div.style.whiteSpace = 'nowrap';\n\n div.appendChild(span);\n div.appendChild(block);\n document.body.appendChild(div);\n\n const result: { ascent?: number; height?: number; descent?: number; width?: number } = {};\n try {\n span.setAttribute('style', style);\n span.style.whiteSpace = 'nowrap';\n span.style.display = 'inline-block';\n\n span.innerHTML = '';\n span.appendChild(document.createTextNode(text.replace(/\\s/g, nbsp)));\n\n block.style.verticalAlign = 'baseline';\n result.ascent = block.offsetTop - span.offsetTop;\n block.style.verticalAlign = 'bottom';\n result.height = block.offsetTop - span.offsetTop;\n result.descent = result.height - result.ascent;\n result.width = span.offsetWidth;\n } finally {\n div.parentNode?.removeChild(div);\n div = null;\n }\n return result;\n}\n\n// 测量文字详细信息\nexport function measureTextCanvas(\n text: string,\n character: IRichTextParagraphCharacter\n): { ascent: number; height: number; descent: number; width: number } {\n const textMeasure = application.graphicUtil.textMeasure;\n const measurement = textMeasure.measureText(text, character) as TextMetrics;\n const result: { ascent: number; height: number; descent: number; width: number } = {\n ascent: 0,\n height: 0,\n descent: 0,\n width: 0\n };\n if (\n typeof measurement.actualBoundingBoxAscent !== 'number' ||\n typeof measurement.actualBoundingBoxDescent !== 'number'\n ) {\n result.width = Math.floor(measurement.width);\n result.height = character.fontSize || 0;\n result.ascent = result.height;\n result.descent = 0;\n } else {\n result.width = Math.floor(measurement.width);\n result.height = Math.floor(measurement.actualBoundingBoxAscent + measurement.actualBoundingBoxDescent);\n result.ascent = Math.floor(measurement.actualBoundingBoxAscent);\n result.descent = result.height - result.ascent;\n }\n return result;\n}\n\nexport function getFontString(character: IRichTextParagraphCharacter, ctx: IContext2d | null) {\n let fontSize = (character && character.fontSize) || defaultFormatting.fontSize;\n\n if (character) {\n switch (character.script) {\n case 'super':\n case 'sub':\n fontSize *= 0.8;\n break;\n }\n }\n\n return (\n ((character && character.fontStyle) || '') +\n ' ' +\n ((character && character.fontWeight) || '') +\n ' ' +\n (fontSize || 12) +\n 'px ' +\n ((character && character.fontFamily) || defaultFormatting.fontFamily)\n );\n}\n"]}
|
package/es/graphic/richtext.d.ts
CHANGED
|
@@ -81,6 +81,7 @@ export declare class RichText extends Graphic<IRichTextGraphicAttribute> impleme
|
|
|
81
81
|
fill: string | boolean | import("../interface").ILinearGradient | import("../interface").IRadialGradient | import("../interface").IConicalGradient;
|
|
82
82
|
stroke: string | boolean | import("../interface").ILinearGradient | import("../interface").IRadialGradient | import("../interface").IConicalGradient | import("../interface").IStrokeType[];
|
|
83
83
|
fontWeight: string | number;
|
|
84
|
+
lineWidth: number;
|
|
84
85
|
fontStyle: string;
|
|
85
86
|
textDecoration?: import("../interface").RichTextTextDecoration;
|
|
86
87
|
script?: import("../interface").RichTextScript;
|
|
@@ -112,6 +113,7 @@ export declare class RichText extends Graphic<IRichTextGraphicAttribute> impleme
|
|
|
112
113
|
fontFamily: string;
|
|
113
114
|
fontStyle: string;
|
|
114
115
|
fontWeight: string | number;
|
|
116
|
+
lineWidth: number;
|
|
115
117
|
};
|
|
116
118
|
doUpdateFrameCache(): void;
|
|
117
119
|
clone(): RichText;
|
package/es/graphic/richtext.js
CHANGED
|
@@ -120,14 +120,15 @@ export class RichText extends Graphic {
|
|
|
120
120
|
this._frameCache;
|
|
121
121
|
}
|
|
122
122
|
combinedStyleToCharacter(config) {
|
|
123
|
-
const {fill: fill, stroke: stroke, fontSize: fontSize, fontFamily: fontFamily, fontStyle: fontStyle, fontWeight: fontWeight} = this.attribute;
|
|
123
|
+
const {fill: fill, stroke: stroke, fontSize: fontSize, fontFamily: fontFamily, fontStyle: fontStyle, fontWeight: fontWeight, lineWidth: lineWidth} = this.attribute;
|
|
124
124
|
return Object.assign({
|
|
125
125
|
fill: fill,
|
|
126
126
|
stroke: stroke,
|
|
127
127
|
fontSize: fontSize,
|
|
128
128
|
fontFamily: fontFamily,
|
|
129
129
|
fontStyle: fontStyle,
|
|
130
|
-
fontWeight: fontWeight
|
|
130
|
+
fontWeight: fontWeight,
|
|
131
|
+
lineWidth: lineWidth
|
|
131
132
|
}, config);
|
|
132
133
|
}
|
|
133
134
|
doUpdateFrameCache() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ isNumber, type AABBBounds, type OBBBounds } from '@visactor/vutils';\nimport type {\n IRichText,\n IRichTextCharacter,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n RichTextVerticalDirection,\n RichTextWordBreak,\n IRichTextGraphicAttribute,\n IRichTextImageCharacter,\n IRichTextParagraphCharacter,\n IStage,\n ILayer,\n IRichTextIcon,\n EventPoint\n} from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { DefaultRichTextAttribute } from './config';\nimport Frame from './richtext/frame';\nimport Paragraph from './richtext/paragraph';\nimport Wrapper from './richtext/wrapper';\nimport { getTheme } from './theme';\nimport { RichTextIcon } from './richtext/icon';\nimport type { FederatedMouseEvent } from '../event';\nimport { application } from '../application';\nimport { parsePadding } from '../common/utils';\nimport { RICHTEXT_NUMBER_TYPE } from './constants';\n\nconst RICHTEXT_UPDATE_TAG_KEY = [\n 'width',\n 'height',\n 'ellipsis',\n 'wordBreak',\n 'verticalDirection',\n 'maxHeight',\n 'maxWidth',\n 'textAlign',\n 'textBaseline',\n 'textConfig',\n 'layoutDirection',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class RichText extends Graphic<IRichTextGraphicAttribute> implements IRichText {\n type: 'richtext' = 'richtext';\n\n _frameCache: Frame; // 富文本布局画布\n _currentHoverIcon: IRichTextIcon | null = null;\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n verticalDirection: 1,\n textAlign: 1,\n textBaseline: 1,\n textConfig: 1,\n layoutDirection: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n constructor(params?: IRichTextGraphicAttribute) {\n super(params);\n this.numberType = RICHTEXT_NUMBER_TYPE;\n }\n\n get width(): number {\n return this.attribute.width ?? DefaultRichTextAttribute.width;\n }\n set width(w: number) {\n if (this.attribute.width === w) {\n return;\n }\n this.attribute.width = w;\n this.addUpdateShapeAndBoundsTag();\n }\n get height(): number {\n return this.attribute.height ?? DefaultRichTextAttribute.height;\n }\n set height(h: number) {\n if (this.attribute.height === h) {\n return;\n }\n this.attribute.height = h;\n this.addUpdateShapeAndBoundsTag();\n }\n get maxWidth(): number | undefined {\n return this.attribute.maxWidth;\n }\n set maxWidth(mw: number | undefined) {\n if (this.attribute.maxWidth === mw) {\n return;\n }\n this.attribute.maxWidth = mw;\n this.addUpdateShapeAndBoundsTag();\n }\n get maxHeight(): number | undefined {\n return this.attribute.maxHeight;\n }\n set maxHeight(mh: number | undefined) {\n if (this.attribute.maxHeight === mh) {\n return;\n }\n this.attribute.maxHeight = mh;\n this.addUpdateShapeAndBoundsTag();\n }\n get ellipsis(): boolean | string {\n return this.attribute.ellipsis ?? DefaultRichTextAttribute.ellipsis;\n }\n set ellipsis(e: boolean | string) {\n if (this.attribute.ellipsis === e) {\n return;\n }\n this.attribute.ellipsis = e;\n this.addUpdateShapeAndBoundsTag();\n }\n get wordBreak(): RichTextWordBreak {\n return this.attribute.wordBreak ?? DefaultRichTextAttribute.wordBreak;\n }\n set wordBreak(wb: RichTextWordBreak) {\n if (this.attribute.wordBreak === wb) {\n return;\n }\n this.attribute.wordBreak = wb;\n this.addUpdateShapeAndBoundsTag();\n }\n get verticalDirection(): RichTextVerticalDirection {\n return this.attribute.verticalDirection ?? DefaultRichTextAttribute.verticalDirection;\n }\n set verticalDirection(vd: RichTextVerticalDirection) {\n if (this.attribute.verticalDirection === vd) {\n return;\n }\n this.attribute.verticalDirection = vd;\n this.addUpdateShapeAndBoundsTag();\n }\n get textAlign(): RichTextGlobalAlignType {\n return this.attribute.textAlign ?? DefaultRichTextAttribute.textAlign;\n }\n set textAlign(align: RichTextGlobalAlignType) {\n if (this.attribute.textAlign === align) {\n return;\n }\n this.attribute.textAlign = align;\n this.addUpdateShapeAndBoundsTag();\n }\n get textBaseline(): RichTextGlobalBaselineType {\n return this.attribute.textBaseline ?? DefaultRichTextAttribute.textBaseline;\n }\n set textBaseline(baseline: RichTextGlobalBaselineType) {\n if (this.attribute.textBaseline === baseline) {\n return;\n }\n this.attribute.textBaseline = baseline;\n this.addUpdateShapeAndBoundsTag();\n }\n get textConfig(): IRichTextCharacter[] {\n return this.attribute.textConfig ?? DefaultRichTextAttribute.textConfig;\n }\n set textConfig(config: IRichTextCharacter[]) {\n this.attribute.textConfig = config;\n this.addUpdateShapeAndBoundsTag();\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const richTextTheme = getTheme(this).richtext;\n this._AABBBounds.clear();\n const attribute = this.attribute;\n const bounds = application.graphicService.updateRichTextAABBBounds(\n attribute,\n getTheme(this).richtext,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = richTextTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n return DefaultRichTextAttribute[name];\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, RICHTEXT_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, RICHTEXT_UPDATE_TAG_KEY);\n }\n getFrameCache(): Frame {\n if (this.shouldUpdateShape()) {\n this.doUpdateFrameCache();\n this.clearUpdateShapeTag();\n }\n return this._frameCache;\n }\n combinedStyleToCharacter(config: IRichTextImageCharacter | IRichTextParagraphCharacter) {\n const { fill, stroke, fontSize, fontFamily, fontStyle, fontWeight } = this.attribute;\n return { fill, stroke, fontSize, fontFamily, fontStyle, fontWeight, ...config };\n }\n doUpdateFrameCache() {\n // 1. 测量,生成paragraph\n const {\n textConfig = [],\n maxWidth,\n maxHeight,\n width,\n height,\n ellipsis,\n wordBreak,\n verticalDirection,\n textAlign,\n textBaseline,\n layoutDirection,\n singleLine\n } = this.attribute;\n const paragraphs: (Paragraph | RichTextIcon)[] = [];\n\n for (let i = 0; i < textConfig.length; i++) {\n if ('image' in textConfig[i]) {\n const config = this.combinedStyleToCharacter(\n textConfig[i] as IRichTextImageCharacter\n ) as IRichTextImageCharacter;\n // 直接创建icon Mark\n const iconCache =\n config.id && this._frameCache && this._frameCache.icons && this._frameCache.icons.get(config.id);\n if (iconCache) {\n paragraphs.push(iconCache as RichTextIcon);\n } else {\n const icon = new RichTextIcon(config);\n icon.successCallback = () => {\n this.addUpdateBoundTag();\n this.stage?.renderNextFrame();\n };\n icon.richtextId = config.id;\n paragraphs.push(icon);\n }\n } else {\n const richTextConfig = this.combinedStyleToCharacter(\n textConfig[i] as IRichTextParagraphCharacter\n ) as IRichTextParagraphCharacter;\n if (isNumber(richTextConfig.text)) {\n richTextConfig.text = `${richTextConfig.text}`;\n }\n if (richTextConfig.text && richTextConfig.text.includes('\\n')) {\n // 如果有文字内有换行符,将该段文字切为多段,并在后一段加入newLine标记\n const textParts = richTextConfig.text.split('\\n');\n for (let j = 0; j < textParts.length; j++) {\n paragraphs.push(new Paragraph(textParts[j], j !== 0, richTextConfig));\n }\n } else if (richTextConfig.text) {\n paragraphs.push(new Paragraph(richTextConfig.text, false, richTextConfig));\n }\n }\n }\n\n // 2. 布局,生成frame\n // const frameHeight =\n // typeof maxHeight === 'number' && (!height || height > maxHeight) // height = 0或height>maxHeight,使用maxHeight布局\n // ? maxHeight\n // : height;\n // const frameWidth =\n // typeof maxWidth === 'number' && (!width || width > maxWidth) // height = 0或height>maxWidth,使用maxWidth布局\n // ? maxWidth\n // : width;\n\n const maxWidthFinite = typeof maxWidth === 'number' && Number.isFinite(maxWidth) && maxWidth > 0;\n const maxHeightFinite = typeof maxHeight === 'number' && Number.isFinite(maxHeight) && maxHeight > 0;\n\n const richTextWidthEnable =\n typeof width === 'number' &&\n Number.isFinite(width) &&\n width > 0 &&\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n (!maxWidthFinite || width <= maxWidth);\n const richTextHeightEnable =\n typeof height === 'number' &&\n Number.isFinite(height) &&\n height > 0 &&\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n (!maxHeightFinite || height <= maxHeight);\n\n const frameWidth = richTextWidthEnable ? width : maxWidthFinite ? maxWidth : 0;\n const frameHeight = richTextHeightEnable ? height : maxHeightFinite ? maxHeight : 0;\n\n const frame = new Frame(\n 0,\n 0,\n frameWidth || 0,\n frameHeight || 0,\n ellipsis,\n wordBreak,\n verticalDirection,\n textAlign,\n textBaseline,\n layoutDirection || 'horizontal',\n // typeof maxWidth === 'number' && (!width || width > maxWidth),\n // typeof maxHeight === 'number' && (!height || height > maxHeight),\n !richTextWidthEnable && maxWidthFinite,\n !richTextHeightEnable && maxHeightFinite,\n singleLine || false,\n this._frameCache?.icons\n );\n const wrapper = new Wrapper(frame);\n for (let i = 0; i < paragraphs.length; i++) {\n wrapper.deal(paragraphs[i]);\n }\n\n wrapper.send(); // 最后一行手动输出\n\n // 如果对应的配置宽度不可用,那么需要额外进行一次对齐\n const directionEnable = frame.layoutDirection === 'horizontal' ? richTextWidthEnable : richTextHeightEnable;\n if (!directionEnable) {\n // 使用实际宽度\n const frameSize = frame.getActualSizeWidthEllipsis();\n let offsetSize = frame.layoutDirection === 'horizontal' ? frameSize.width : frameSize.height;\n // 如果最大值可用\n if (frame.layoutDirection === 'horizontal' ? maxWidthFinite : maxHeightFinite) {\n // 取2者中的较小值\n offsetSize = Math.min(\n offsetSize,\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n frame.layoutDirection === 'horizontal' ? maxWidth : maxHeight\n );\n }\n\n frame.lines.forEach(function (l) {\n l.calcOffset(offsetSize, false);\n });\n }\n\n this._frameCache = frame;\n\n // this.bindIconEvent();\n }\n\n clone() {\n return new RichText({ ...this.attribute });\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n super.setStage(stage, layer);\n const frameCache = this.getFrameCache();\n // for (let i = 0; i < frameCache.icons.length; i++) {\n // const icon = frameCache.icons[i];\n // icon.setStage(stage, layer);\n // }\n frameCache.icons.forEach(icon => {\n icon.setStage(stage, layer);\n });\n }\n\n // richtext绑定icon交互事件,供外部调用\n bindIconEvent() {\n this.addEventListener('pointermove', (e: FederatedMouseEvent) => {\n const pickedIcon = this.pickIcon(e.global);\n if (pickedIcon && pickedIcon === this._currentHoverIcon) {\n // do nothing\n } else if (pickedIcon) {\n this._currentHoverIcon?.setHoverState(false);\n this._currentHoverIcon = pickedIcon;\n this._currentHoverIcon.setHoverState(true);\n this.stage?.setCursor(pickedIcon.attribute.cursor);\n this.stage?.renderNextFrame();\n } else if (!pickedIcon && this._currentHoverIcon) {\n this._currentHoverIcon.setHoverState(false);\n this._currentHoverIcon = null;\n this.stage?.setCursor();\n // console.log('setCursor()');\n\n this.stage?.renderNextFrame();\n }\n });\n\n this.addEventListener('pointerleave', (e: FederatedMouseEvent) => {\n if (this._currentHoverIcon) {\n this._currentHoverIcon.setHoverState(false);\n this._currentHoverIcon = null;\n this.stage?.setCursor();\n this.stage?.renderNextFrame();\n }\n });\n }\n\n pickIcon(point: EventPoint): IRichTextIcon | undefined {\n const frameCache = this.getFrameCache();\n const { e: x, f: y } = this.globalTransMatrix;\n // for (let i = 0; i < frameCache.icons.length; i++) {\n // const icon = frameCache.icons[i];\n // if (icon.containsPoint(point.x - x, point.y - y)) {\n // return icon;\n // }\n // }\n let pickIcon: IRichTextIcon | undefined;\n frameCache.icons.forEach(icon => {\n if (icon.AABBBounds.containsPoint({ x: point.x - x, y: point.y - y })) {\n pickIcon = icon;\n\n pickIcon.globalX = (pickIcon.attribute.x ?? 0) + x;\n pickIcon.globalY = (pickIcon.attribute.y ?? 0) + y;\n }\n });\n\n return pickIcon;\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return RichText.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createRichText(attributes: IRichTextGraphicAttribute): IRichText {\n return new RichText(attributes);\n}\n"]}
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1
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+
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{ isNumber, type AABBBounds, type OBBBounds } from '@visactor/vutils';\nimport type {\n IRichText,\n IRichTextCharacter,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n RichTextVerticalDirection,\n RichTextWordBreak,\n IRichTextGraphicAttribute,\n IRichTextImageCharacter,\n IRichTextParagraphCharacter,\n IStage,\n ILayer,\n IRichTextIcon,\n EventPoint\n} from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { DefaultRichTextAttribute } from './config';\nimport Frame from './richtext/frame';\nimport Paragraph from './richtext/paragraph';\nimport Wrapper from './richtext/wrapper';\nimport { getTheme } from './theme';\nimport { RichTextIcon } from './richtext/icon';\nimport type { FederatedMouseEvent } from '../event';\nimport { application } from '../application';\nimport { parsePadding } from '../common/utils';\nimport { RICHTEXT_NUMBER_TYPE } from './constants';\n\nconst RICHTEXT_UPDATE_TAG_KEY = [\n 'width',\n 'height',\n 'ellipsis',\n 'wordBreak',\n 'verticalDirection',\n 'maxHeight',\n 'maxWidth',\n 'textAlign',\n 'textBaseline',\n 'textConfig',\n 'layoutDirection',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class RichText extends Graphic<IRichTextGraphicAttribute> implements IRichText {\n type: 'richtext' = 'richtext';\n\n _frameCache: Frame; // 富文本布局画布\n _currentHoverIcon: IRichTextIcon | null = null;\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n verticalDirection: 1,\n textAlign: 1,\n textBaseline: 1,\n textConfig: 1,\n layoutDirection: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n constructor(params?: IRichTextGraphicAttribute) {\n super(params);\n this.numberType = RICHTEXT_NUMBER_TYPE;\n }\n\n get width(): number {\n return this.attribute.width ?? DefaultRichTextAttribute.width;\n }\n set width(w: number) {\n if (this.attribute.width === w) {\n return;\n }\n this.attribute.width = w;\n this.addUpdateShapeAndBoundsTag();\n }\n get height(): number {\n return this.attribute.height ?? DefaultRichTextAttribute.height;\n }\n set height(h: number) {\n if (this.attribute.height === h) {\n return;\n }\n this.attribute.height = h;\n this.addUpdateShapeAndBoundsTag();\n }\n get maxWidth(): number | undefined {\n return this.attribute.maxWidth;\n }\n set maxWidth(mw: number | undefined) {\n if (this.attribute.maxWidth === mw) {\n return;\n }\n this.attribute.maxWidth = mw;\n this.addUpdateShapeAndBoundsTag();\n }\n get maxHeight(): number | undefined {\n return this.attribute.maxHeight;\n }\n set maxHeight(mh: number | undefined) {\n if (this.attribute.maxHeight === mh) {\n return;\n }\n this.attribute.maxHeight = mh;\n this.addUpdateShapeAndBoundsTag();\n }\n get ellipsis(): boolean | string {\n return this.attribute.ellipsis ?? DefaultRichTextAttribute.ellipsis;\n }\n set ellipsis(e: boolean | string) {\n if (this.attribute.ellipsis === e) {\n return;\n }\n this.attribute.ellipsis = e;\n this.addUpdateShapeAndBoundsTag();\n }\n get wordBreak(): RichTextWordBreak {\n return this.attribute.wordBreak ?? DefaultRichTextAttribute.wordBreak;\n }\n set wordBreak(wb: RichTextWordBreak) {\n if (this.attribute.wordBreak === wb) {\n return;\n }\n this.attribute.wordBreak = wb;\n this.addUpdateShapeAndBoundsTag();\n }\n get verticalDirection(): RichTextVerticalDirection {\n return this.attribute.verticalDirection ?? DefaultRichTextAttribute.verticalDirection;\n }\n set verticalDirection(vd: RichTextVerticalDirection) {\n if (this.attribute.verticalDirection === vd) {\n return;\n }\n this.attribute.verticalDirection = vd;\n this.addUpdateShapeAndBoundsTag();\n }\n get textAlign(): RichTextGlobalAlignType {\n return this.attribute.textAlign ?? DefaultRichTextAttribute.textAlign;\n }\n set textAlign(align: RichTextGlobalAlignType) {\n if (this.attribute.textAlign === align) {\n return;\n }\n this.attribute.textAlign = align;\n this.addUpdateShapeAndBoundsTag();\n }\n get textBaseline(): RichTextGlobalBaselineType {\n return this.attribute.textBaseline ?? DefaultRichTextAttribute.textBaseline;\n }\n set textBaseline(baseline: RichTextGlobalBaselineType) {\n if (this.attribute.textBaseline === baseline) {\n return;\n }\n this.attribute.textBaseline = baseline;\n this.addUpdateShapeAndBoundsTag();\n }\n get textConfig(): IRichTextCharacter[] {\n return this.attribute.textConfig ?? DefaultRichTextAttribute.textConfig;\n }\n set textConfig(config: IRichTextCharacter[]) {\n this.attribute.textConfig = config;\n this.addUpdateShapeAndBoundsTag();\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const richTextTheme = getTheme(this).richtext;\n this._AABBBounds.clear();\n const attribute = this.attribute;\n const bounds = application.graphicService.updateRichTextAABBBounds(\n attribute,\n getTheme(this).richtext,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = richTextTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n return DefaultRichTextAttribute[name];\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, RICHTEXT_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, RICHTEXT_UPDATE_TAG_KEY);\n }\n getFrameCache(): Frame {\n if (this.shouldUpdateShape()) {\n this.doUpdateFrameCache();\n this.clearUpdateShapeTag();\n }\n return this._frameCache;\n }\n combinedStyleToCharacter(config: IRichTextImageCharacter | IRichTextParagraphCharacter) {\n const { fill, stroke, fontSize, fontFamily, fontStyle, fontWeight, lineWidth } = this.attribute;\n return { fill, stroke, fontSize, fontFamily, fontStyle, fontWeight, lineWidth, ...config };\n }\n doUpdateFrameCache() {\n // 1. 测量,生成paragraph\n const {\n textConfig = [],\n maxWidth,\n maxHeight,\n width,\n height,\n ellipsis,\n wordBreak,\n verticalDirection,\n textAlign,\n textBaseline,\n layoutDirection,\n singleLine\n } = this.attribute;\n const paragraphs: (Paragraph | RichTextIcon)[] = [];\n\n for (let i = 0; i < textConfig.length; i++) {\n if ('image' in textConfig[i]) {\n const config = this.combinedStyleToCharacter(\n textConfig[i] as IRichTextImageCharacter\n ) as IRichTextImageCharacter;\n // 直接创建icon Mark\n const iconCache =\n config.id && this._frameCache && this._frameCache.icons && this._frameCache.icons.get(config.id);\n if (iconCache) {\n paragraphs.push(iconCache as RichTextIcon);\n } else {\n const icon = new RichTextIcon(config);\n icon.successCallback = () => {\n this.addUpdateBoundTag();\n this.stage?.renderNextFrame();\n };\n icon.richtextId = config.id;\n paragraphs.push(icon);\n }\n } else {\n const richTextConfig = this.combinedStyleToCharacter(\n textConfig[i] as IRichTextParagraphCharacter\n ) as IRichTextParagraphCharacter;\n if (isNumber(richTextConfig.text)) {\n richTextConfig.text = `${richTextConfig.text}`;\n }\n if (richTextConfig.text && richTextConfig.text.includes('\\n')) {\n // 如果有文字内有换行符,将该段文字切为多段,并在后一段加入newLine标记\n const textParts = richTextConfig.text.split('\\n');\n for (let j = 0; j < textParts.length; j++) {\n paragraphs.push(new Paragraph(textParts[j], j !== 0, richTextConfig));\n }\n } else if (richTextConfig.text) {\n paragraphs.push(new Paragraph(richTextConfig.text, false, richTextConfig));\n }\n }\n }\n\n // 2. 布局,生成frame\n // const frameHeight =\n // typeof maxHeight === 'number' && (!height || height > maxHeight) // height = 0或height>maxHeight,使用maxHeight布局\n // ? maxHeight\n // : height;\n // const frameWidth =\n // typeof maxWidth === 'number' && (!width || width > maxWidth) // height = 0或height>maxWidth,使用maxWidth布局\n // ? maxWidth\n // : width;\n\n const maxWidthFinite = typeof maxWidth === 'number' && Number.isFinite(maxWidth) && maxWidth > 0;\n const maxHeightFinite = typeof maxHeight === 'number' && Number.isFinite(maxHeight) && maxHeight > 0;\n\n const richTextWidthEnable =\n typeof width === 'number' &&\n Number.isFinite(width) &&\n width > 0 &&\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n (!maxWidthFinite || width <= maxWidth);\n const richTextHeightEnable =\n typeof height === 'number' &&\n Number.isFinite(height) &&\n height > 0 &&\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n (!maxHeightFinite || height <= maxHeight);\n\n const frameWidth = richTextWidthEnable ? width : maxWidthFinite ? maxWidth : 0;\n const frameHeight = richTextHeightEnable ? height : maxHeightFinite ? maxHeight : 0;\n\n const frame = new Frame(\n 0,\n 0,\n frameWidth || 0,\n frameHeight || 0,\n ellipsis,\n wordBreak,\n verticalDirection,\n textAlign,\n textBaseline,\n layoutDirection || 'horizontal',\n // typeof maxWidth === 'number' && (!width || width > maxWidth),\n // typeof maxHeight === 'number' && (!height || height > maxHeight),\n !richTextWidthEnable && maxWidthFinite,\n !richTextHeightEnable && maxHeightFinite,\n singleLine || false,\n this._frameCache?.icons\n );\n const wrapper = new Wrapper(frame);\n for (let i = 0; i < paragraphs.length; i++) {\n wrapper.deal(paragraphs[i]);\n }\n\n wrapper.send(); // 最后一行手动输出\n\n // 如果对应的配置宽度不可用,那么需要额外进行一次对齐\n const directionEnable = frame.layoutDirection === 'horizontal' ? richTextWidthEnable : richTextHeightEnable;\n if (!directionEnable) {\n // 使用实际宽度\n const frameSize = frame.getActualSizeWidthEllipsis();\n let offsetSize = frame.layoutDirection === 'horizontal' ? frameSize.width : frameSize.height;\n // 如果最大值可用\n if (frame.layoutDirection === 'horizontal' ? maxWidthFinite : maxHeightFinite) {\n // 取2者中的较小值\n offsetSize = Math.min(\n offsetSize,\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n frame.layoutDirection === 'horizontal' ? maxWidth : maxHeight\n );\n }\n\n frame.lines.forEach(function (l) {\n l.calcOffset(offsetSize, false);\n });\n }\n\n this._frameCache = frame;\n\n // this.bindIconEvent();\n }\n\n clone() {\n return new RichText({ ...this.attribute });\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n super.setStage(stage, layer);\n const frameCache = this.getFrameCache();\n // for (let i = 0; i < frameCache.icons.length; i++) {\n // const icon = frameCache.icons[i];\n // icon.setStage(stage, layer);\n // }\n frameCache.icons.forEach(icon => {\n icon.setStage(stage, layer);\n });\n }\n\n // richtext绑定icon交互事件,供外部调用\n bindIconEvent() {\n this.addEventListener('pointermove', (e: FederatedMouseEvent) => {\n const pickedIcon = this.pickIcon(e.global);\n if (pickedIcon && pickedIcon === this._currentHoverIcon) {\n // do nothing\n } else if (pickedIcon) {\n this._currentHoverIcon?.setHoverState(false);\n this._currentHoverIcon = pickedIcon;\n this._currentHoverIcon.setHoverState(true);\n this.stage?.setCursor(pickedIcon.attribute.cursor);\n this.stage?.renderNextFrame();\n } else if (!pickedIcon && this._currentHoverIcon) {\n this._currentHoverIcon.setHoverState(false);\n this._currentHoverIcon = null;\n this.stage?.setCursor();\n // console.log('setCursor()');\n\n this.stage?.renderNextFrame();\n }\n });\n\n this.addEventListener('pointerleave', (e: FederatedMouseEvent) => {\n if (this._currentHoverIcon) {\n this._currentHoverIcon.setHoverState(false);\n this._currentHoverIcon = null;\n this.stage?.setCursor();\n this.stage?.renderNextFrame();\n }\n });\n }\n\n pickIcon(point: EventPoint): IRichTextIcon | undefined {\n const frameCache = this.getFrameCache();\n const { e: x, f: y } = this.globalTransMatrix;\n // for (let i = 0; i < frameCache.icons.length; i++) {\n // const icon = frameCache.icons[i];\n // if (icon.containsPoint(point.x - x, point.y - y)) {\n // return icon;\n // }\n // }\n let pickIcon: IRichTextIcon | undefined;\n frameCache.icons.forEach(icon => {\n if (icon.AABBBounds.containsPoint({ x: point.x - x, y: point.y - y })) {\n pickIcon = icon;\n\n pickIcon.globalX = (pickIcon.attribute.x ?? 0) + x;\n pickIcon.globalY = (pickIcon.attribute.y ?? 0) + y;\n }\n });\n\n return pickIcon;\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return RichText.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createRichText(attributes: IRichTextGraphicAttribute): IRichText {\n return new RichText(attributes);\n}\n"]}
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package/es/interface/core.d.ts
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package/es/interface/core.js.map
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{"version":3,"sources":["../src/interface/core.ts"],"names":[],"mappings":"","file":"core.js","sourcesContent":["import type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { ITextAttribute } from './graphic/text';\nimport type { ILayer, ILayerParams } from './layer';\nimport type { IStage } from './stage';\nimport type { ITextMeasure, TextOptionsType } from './text';\nimport type { IMatrix, IPointLike, ITextMeasureOption, TextMeasure } from '@visactor/vutils';\n\nexport interface IGraphicUtil {\n canvas?: ICanvas;\n context?: IContext2d | null;\n textMeasure: ITextMeasure;\n measureText: (text: string, tc: TextOptionsType) => { width: number; height: number };\n bindTextMeasure: (tm: ITextMeasure) => void;\n createTextMeasureInstance: (\n textSpec?: Partial<ITextAttribute>,\n option?: Partial<ITextMeasureOption>,\n getCanvasForMeasure?: () => any\n ) => TextMeasure<ITextAttribute>;\n drawGraphicToCanvas: (\n graphic: IGraphic,\n stage: IStage\n ) => HTMLCanvasElement | null | Promise<HTMLCanvasElement | null>;\n}\n\nexport type TransformType = Pick<IGraphicAttribute, 'x' | 'y' | 'scaleX' | 'scaleY' | 'angle' | 'dx' | 'dy'> & {\n anchor?: IGraphicAttribute['anchor'];\n};\nexport interface ITransformUtil {\n init: (origin: TransformType) => ITransformUtil;\n fromMatrix: (source: IMatrix, target: IMatrix) => ITransformUtil;\n scale: (sx: number, sy: number, center?: IPointLike) => ITransformUtil;\n rotate: (angle: number, center?: IPointLike) => ITransformUtil;\n translate: (dx: number, dy: number) => ITransformUtil;\n}\n\nexport interface ILayerService {\n createLayer: (stage: IStage, options?: Partial<ILayerParams>) => ILayer;\n // stage绘制前调用\n prepareStageLayer: (stage: IStage) => void;\n releaseLayer: (stage: IStage, layer: ILayer) => void;\n restLayerCount: (stage: IStage) => number;\n getStageLayer: (stage: IStage) => ILayer[];\n layerCount: (stage: IStage) => number;\n}\n"]}
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{"version":3,"sources":["../src/interface/core.ts"],"names":[],"mappings":"","file":"core.js","sourcesContent":["import type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { ITextAttribute } from './graphic/text';\nimport type { ILayer, ILayerParams } from './layer';\nimport type { IStage } from './stage';\nimport type { ITextMeasure, TextOptionsType } from './text';\nimport type { IMatrix, IPointLike, ITextMeasureOption, TextMeasure } from '@visactor/vutils';\n\nexport interface IGraphicUtil {\n canvas?: ICanvas;\n context?: IContext2d | null;\n textMeasure: ITextMeasure;\n measureText: (text: string, tc: TextOptionsType) => { width: number; height: number };\n bindTextMeasure: (tm: ITextMeasure) => void;\n createTextMeasureInstance: (\n textSpec?: Partial<ITextAttribute>,\n option?: Partial<ITextMeasureOption>,\n getCanvasForMeasure?: () => any\n ) => TextMeasure<ITextAttribute>;\n drawGraphicToCanvas: (\n graphic: IGraphic,\n stage: IStage\n ) => HTMLCanvasElement | null | Promise<HTMLCanvasElement | null>;\n}\n\nexport type TransformType = Pick<IGraphicAttribute, 'x' | 'y' | 'scaleX' | 'scaleY' | 'angle' | 'dx' | 'dy'> & {\n anchor?: IGraphicAttribute['anchor'];\n};\nexport interface ITransformUtil {\n init: (origin: TransformType) => ITransformUtil;\n fromMatrix: (source: IMatrix, target: IMatrix) => ITransformUtil;\n scale: (sx: number, sy: number, center?: IPointLike) => ITransformUtil;\n rotate: (angle: number, center?: IPointLike) => ITransformUtil;\n translate: (dx: number, dy: number) => ITransformUtil;\n}\n\nexport interface ILayerService {\n createLayer: (stage: IStage, options?: Partial<ILayerParams>) => ILayer;\n // stage绘制前调用\n prepareStageLayer: (stage: IStage) => void;\n releaseLayer: (stage: IStage, layer: ILayer) => void;\n restLayerCount: (stage: IStage) => number;\n getStageLayer: (stage: IStage) => ILayer[];\n layerCount: (stage: IStage) => number;\n releaseStage: (stage: IStage) => void;\n}\n"]}
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@@ -39,6 +39,7 @@ export type IRichTextParagraphCharacter = IRichTextBasicCharacter & {
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fill?: IColor | boolean;
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stroke?: IColor | boolean;
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fontWeight?: string;
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lineWidth?: number;
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fontStyle?: RichTextFontStyle;
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textDecoration?: RichTextTextDecoration;
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script?: RichTextScript;
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{"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\nimport type { ITextGraphicAttribute } from './text';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute & ITextGraphicAttribute> &\n Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string | number;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: () => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right' | 'start' | 'end';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
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{"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\nimport type { ITextGraphicAttribute } from './text';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute & ITextGraphicAttribute> &\n Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string | number;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n lineWidth?: number;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: () => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right' | 'start' | 'end';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
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pointerEvents?: boolean;
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\nimport { ITheme } from './graphic/theme';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n opacity: number;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\nimport { ITheme } from './graphic/theme';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n opacity: number;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n renderStyle?: 'default' | 'rough' | any;\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n pointerEvents?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n react: {\n element: any; // react场景节点\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style?: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n pointerEvents?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<\n string | HTMLElement,\n { container: HTMLElement | string; dom: HTMLElement | any; wrapGroup: HTMLDivElement | any; root?: any }\n >;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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{"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPlugin, IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\nimport type { IFullThemeSpec } from './graphic/theme';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n /**\n * 事件系统相关配置\n */\n event?: EventConfig;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n}\n\nexport type EventConfig = {\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n [key: string]: any;\n};\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n // 跳过图元在区间外的判断\n // 不存在dirtyBounds的时候,根据该配置判断是否关闭图元的超出边界判定\n // 如果有dirtyBounds那么该配置不生效\n disableCheckGraphicWidthOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n getPluginsByName: (name: string) => IPlugin[];\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n pauseRender: () => void;\n resumeRender: () => void;\n\n setCursor: (mode?: string) => void;\n\n getTheme: () => IFullThemeSpec;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
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{"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPlugin, IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\nimport type { IFullThemeSpec } from './graphic/theme';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持react-dom(传入ReactDOM)\n ReactDOM: any;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n /**\n * 事件系统相关配置\n */\n event?: EventConfig;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n}\n\nexport type EventConfig = {\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n [key: string]: any;\n};\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n // 跳过图元在区间外的判断\n // 不存在dirtyBounds的时候,根据该配置判断是否关闭图元的超出边界判定\n // 如果有dirtyBounds那么该配置不生效\n disableCheckGraphicWidthOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n getPluginsByName: (name: string) => IPlugin[];\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n pauseRender: () => void;\n resumeRender: () => void;\n\n setCursor: (mode?: string) => void;\n\n getTheme: () => IFullThemeSpec;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
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import type { IGraphic, IPlugin, IPluginService, IRenderService, IGroup } from '../../interface';
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export declare class HtmlAttributePlugin implements IPlugin {
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name:
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name: string;
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activeEvent: 'onRegister';
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pluginService: IPluginService;
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_uid: number;
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key: string;
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lastDomContainerSet: Set<any>;
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currentDomContainerSet: Set<any>;
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activate(context: IPluginService): void;
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deactivate(context: IPluginService): void;
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protected drawHTML(renderService: IRenderService): void;
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renderGroupHTML(group: IGroup): void;
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removeDom(graphic: IGraphic): void;
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renderGraphicHTML(graphic: IGraphic): void;
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release(): void;
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removeAllDom(g: IGraphic): void;
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}
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