@visactor/vrender-core 0.18.3 → 0.18.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/canvas/empty-context.d.ts +4 -1
- package/cjs/canvas/empty-context.js +5 -1
- package/cjs/canvas/empty-context.js.map +1 -1
- package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js +4 -4
- package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
- package/cjs/core/contributions/window/base-contribution.d.ts +8 -2
- package/cjs/core/contributions/window/base-contribution.js +15 -2
- package/cjs/core/contributions/window/base-contribution.js.map +1 -1
- package/cjs/core/graphic-utils.js +10 -6
- package/cjs/core/graphic-utils.js.map +1 -1
- package/cjs/core/layer.d.ts +0 -1
- package/cjs/core/layer.js +5 -23
- package/cjs/core/layer.js.map +1 -1
- package/cjs/core/stage.d.ts +5 -11
- package/cjs/core/stage.js +57 -66
- package/cjs/core/stage.js.map +1 -1
- package/cjs/core/window.d.ts +9 -2
- package/cjs/core/window.js +42 -5
- package/cjs/core/window.js.map +1 -1
- package/cjs/event/event-manager.js +5 -3
- package/cjs/event/event-manager.js.map +1 -1
- package/cjs/event/event-system.d.ts +3 -2
- package/cjs/event/event-system.js +12 -8
- package/cjs/event/event-system.js.map +1 -1
- package/cjs/interface/context.d.ts +1 -0
- package/cjs/interface/context.js.map +1 -1
- package/cjs/interface/event.d.ts +3 -9
- package/cjs/interface/event.js.map +1 -1
- package/cjs/interface/layer.d.ts +5 -10
- package/cjs/interface/layer.js.map +1 -1
- package/cjs/interface/picker.d.ts +0 -1
- package/cjs/interface/picker.js.map +1 -1
- package/cjs/interface/render.d.ts +2 -5
- package/cjs/interface/render.js.map +1 -1
- package/cjs/interface/stage.d.ts +2 -1
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/interface/window.d.ts +14 -3
- package/cjs/interface/window.js.map +1 -1
- package/cjs/picker/picker-service.js +6 -14
- package/cjs/picker/picker-service.js.map +1 -1
- package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js +2 -4
- package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
- package/cjs/render/contributions/render/draw-contribution.js +17 -23
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/incremental-draw-contribution.js +11 -19
- package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
- package/es/canvas/empty-context.d.ts +4 -1
- package/es/canvas/empty-context.js +4 -1
- package/es/canvas/empty-context.js.map +1 -1
- package/es/core/contributions/layerHandler/offscreen2d-contribution.js +4 -4
- package/es/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
- package/es/core/contributions/window/base-contribution.d.ts +8 -2
- package/es/core/contributions/window/base-contribution.js +15 -1
- package/es/core/contributions/window/base-contribution.js.map +1 -1
- package/es/core/graphic-utils.js +10 -6
- package/es/core/graphic-utils.js.map +1 -1
- package/es/core/layer.d.ts +0 -1
- package/es/core/layer.js +5 -23
- package/es/core/layer.js.map +1 -1
- package/es/core/stage.d.ts +5 -11
- package/es/core/stage.js +58 -67
- package/es/core/stage.js.map +1 -1
- package/es/core/window.d.ts +9 -2
- package/es/core/window.js +42 -5
- package/es/core/window.js.map +1 -1
- package/es/event/event-manager.js +5 -3
- package/es/event/event-manager.js.map +1 -1
- package/es/event/event-system.d.ts +3 -2
- package/es/event/event-system.js +13 -9
- package/es/event/event-system.js.map +1 -1
- package/es/interface/context.d.ts +1 -0
- package/es/interface/context.js.map +1 -1
- package/es/interface/event.d.ts +3 -9
- package/es/interface/event.js.map +1 -1
- package/es/interface/layer.d.ts +5 -10
- package/es/interface/layer.js.map +1 -1
- package/es/interface/picker.d.ts +0 -1
- package/es/interface/picker.js.map +1 -1
- package/es/interface/render.d.ts +2 -5
- package/es/interface/render.js.map +1 -1
- package/es/interface/stage.d.ts +2 -1
- package/es/interface/stage.js.map +1 -1
- package/es/interface/window.d.ts +14 -3
- package/es/interface/window.js.map +1 -1
- package/es/picker/picker-service.js +7 -15
- package/es/picker/picker-service.js.map +1 -1
- package/es/plugins/builtin-plugin/incremental-auto-render-plugin.js +2 -4
- package/es/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
- package/es/render/contributions/render/draw-contribution.js +17 -23
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/render/contributions/render/incremental-draw-contribution.js +11 -19
- package/es/render/contributions/render/incremental-draw-contribution.js.map +1 -1
- package/package.json +3 -3
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{ isUndefined, has, isString } from '@visactor/vutils';\nimport type { IGlobal } from '../interface';\nimport { EventManager } from './event-manager';\nimport { FederatedPointerEvent, FederatedWheelEvent } from './federated-event';\nimport type { FederatedMouseEvent } from './federated-event/mouse-event';\nimport type { EventPoint, IElementLike, IEventTarget, NativeEvent, RenderConfig } from '../interface/event';\nimport { clock } from './util';\n\nconst MOUSE_POINTER_ID = 1;\nconst TOUCH_TO_POINTER: Record<string, string> = {\n touchstart: 'pointerdown',\n touchend: 'pointerup',\n touchendoutside: 'pointerupoutside',\n touchmove: 'pointermove',\n touchcancel: 'pointercancel'\n};\n\n/**\n * 代码参考自 https://github.com/pixijs/pixijs\n * The MIT License\n\n Copyright (c) 2013-2023 Mathew Groves, Chad Engler\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n/**\n * The system for handling UI events.\n */\nexport class EventSystem {\n private readonly globalObj: IGlobal;\n readonly manager: EventManager;\n\n /** Does the device support touch events https://www.w3.org/TR/touch-events/ */\n // readonly supportsTouchEvents = 'ontouchstart' in this.globalObj;\n readonly supportsTouchEvents: boolean;\n\n /** Does the device support pointer events https://www.w3.org/Submission/pointer-events/ */\n // readonly supportsPointerEvents = !!this.globalObj.PointerEvent;\n readonly supportsPointerEvents: boolean;\n\n readonly supportsMouseEvents: boolean;\n\n readonly applyStyles: boolean;\n\n readonly viewport: RenderConfig['viewport'];\n\n /**\n * Should default browser actions automatically be prevented.\n * Does not apply to pointer events for backwards compatibility\n * preventDefault on pointer events stops mouse events from firing\n * Thus, for every pointer event, there will always be either a mouse of touch event alongside it.\n * @default false\n */\n autoPreventDefault: boolean;\n\n /**\n * Dictionary of how different cursor modes are handled. Strings are handled as CSS cursor\n * values, objects are handled as dictionaries of CSS values for domElement,\n * and functions are called instead of changing the CSS.\n * Default CSS cursor values are provided for 'default' and 'pointer' modes.\n * @member {Object<string, string | ((mode: string) => void) | CSSStyleDeclaration>}\n */\n cursorStyles: Record<string, string | ((mode: string) => void) | CSSStyleDeclaration>;\n\n /**\n * The DOM element to which the root event listeners are bound. This is automatically set to\n */\n domElement: IElementLike | null;\n\n /** The resolution used to convert between the DOM client space into world space. */\n resolution = 1;\n\n private currentCursor: string;\n private rootPointerEvent: FederatedPointerEvent;\n private rootWheelEvent: FederatedWheelEvent;\n private eventsAdded: boolean;\n\n constructor(params: RenderConfig) {\n const {\n targetElement,\n resolution,\n rootNode,\n global,\n viewport,\n autoPreventDefault = false,\n clickInterval,\n supportsTouchEvents = global.supportsTouchEvents,\n supportsPointerEvents = global.supportsPointerEvents\n } = params;\n this.manager = new EventManager(rootNode, {\n clickInterval\n });\n\n this.globalObj = global;\n this.supportsPointerEvents = supportsPointerEvents;\n this.supportsTouchEvents = supportsTouchEvents;\n this.supportsMouseEvents = global.supportsMouseEvents;\n this.applyStyles = global.applyStyles;\n\n this.autoPreventDefault = autoPreventDefault;\n this.eventsAdded = false;\n this.viewport = viewport;\n\n this.rootPointerEvent = new FederatedPointerEvent();\n this.rootWheelEvent = new FederatedWheelEvent();\n\n this.cursorStyles = {\n default: 'inherit',\n pointer: 'pointer'\n };\n\n this.resolution = resolution;\n this.setTargetElement(targetElement);\n }\n\n release(): void {\n this.setTargetElement(null);\n }\n\n setCursor(mode: string, target: IEventTarget | null | 'ignore'): void {\n if (!target && !(this.manager.rootTarget as any).window._handler.canvas.controled) {\n return;\n }\n\n if (!mode) {\n mode = 'default';\n }\n const { applyStyles, domElement } = this;\n\n if (this.currentCursor === mode) {\n return;\n }\n this.currentCursor = mode;\n const style = this.cursorStyles[mode];\n if (style) {\n if (typeof style === 'string' && applyStyles) {\n domElement.style.cursor = style;\n } else if (typeof style === 'function') {\n style(mode);\n } else if (typeof style === 'object' && applyStyles) {\n Object.assign(domElement.style, style);\n }\n } else if (applyStyles && isString(mode) && !has(this.cursorStyles, mode)) {\n domElement.style.cursor = mode;\n }\n }\n\n private onPointerDown = (nativeEvent: NativeEvent): void => {\n if (this.supportsTouchEvents && (nativeEvent as PointerEvent).pointerType === 'touch') {\n return;\n }\n\n const events = this.normalizeToPointerData(nativeEvent);\n\n if (this.autoPreventDefault && (events[0] as any).isNormalized) {\n const cancelable = nativeEvent.cancelable || !('cancelable' in nativeEvent);\n\n if (cancelable) {\n nativeEvent.preventDefault();\n }\n }\n\n for (let i = 0, j = events.length; i < j; i++) {\n const nativeEvent = events[i];\n const federatedEvent = this.bootstrapEvent(this.rootPointerEvent, nativeEvent);\n\n this.manager.mapEvent(federatedEvent);\n }\n\n this.setCursor(this.manager.cursor, this.manager.cursorTarget);\n };\n\n private onPointerMove = (nativeEvent: NativeEvent): void => {\n if (this.supportsTouchEvents && (nativeEvent as PointerEvent).pointerType === 'touch') {\n return;\n }\n\n if (this.isEventOutsideOfTargetElement(nativeEvent)) {\n return;\n }\n\n const normalizedEvents = this.normalizeToPointerData(nativeEvent);\n for (let i = 0, j = normalizedEvents.length; i < j; i++) {\n const event = this.bootstrapEvent(this.rootPointerEvent, normalizedEvents[i]);\n\n this.manager.mapEvent(event);\n }\n\n this.setCursor(this.manager.cursor, this.manager.cursorTarget);\n };\n\n private onPointerUp = (nativeEvent: NativeEvent): void => {\n if (this.supportsTouchEvents && (nativeEvent as PointerEvent).pointerType === 'touch') {\n return;\n }\n\n const outside = this.isEventOutsideOfTargetElement(nativeEvent) ? 'outside' : '';\n const normalizedEvents = this.normalizeToPointerData(nativeEvent);\n\n for (let i = 0, j = normalizedEvents.length; i < j; i++) {\n const event = this.bootstrapEvent(this.rootPointerEvent, normalizedEvents[i]);\n\n event.type += outside;\n\n this.manager.mapEvent(event);\n }\n\n this.setCursor(this.manager.cursor, this.manager.cursorTarget);\n };\n\n private onPointerOverOut = (nativeEvent: NativeEvent): void => {\n if (this.supportsTouchEvents && (nativeEvent as PointerEvent).pointerType === 'touch') {\n return;\n }\n\n const normalizedEvents = this.normalizeToPointerData(nativeEvent);\n\n for (let i = 0, j = normalizedEvents.length; i < j; i++) {\n const event = this.bootstrapEvent(this.rootPointerEvent, normalizedEvents[i]);\n\n this.manager.mapEvent(event);\n }\n\n this.setCursor(this.manager.cursor, this.manager.cursorTarget);\n };\n\n protected onWheel = (nativeEvent: WheelEvent): void => {\n const wheelEvent = this.normalizeWheelEvent(nativeEvent);\n\n this.manager.mapEvent(wheelEvent);\n };\n\n setTargetElement(element: IElementLike | null): void {\n this.removeEvents();\n this.domElement = element;\n this.addEvents();\n }\n\n private addEvents(): void {\n if (this.eventsAdded || !this.domElement) {\n return;\n }\n const { globalObj, domElement } = this;\n\n if (this.supportsPointerEvents) {\n if (globalObj.getDocument()) {\n globalObj.getDocument().addEventListener('pointermove', this.onPointerMove, true);\n globalObj.getDocument().addEventListener('pointerup', this.onPointerUp, true);\n } else {\n domElement.addEventListener('pointermove', this.onPointerMove, true);\n domElement.addEventListener('pointerup', this.onPointerUp, true);\n }\n domElement.addEventListener('pointerdown', this.onPointerDown, true);\n domElement.addEventListener('pointerleave', this.onPointerOverOut, true);\n domElement.addEventListener('pointerover', this.onPointerOverOut, true);\n } else {\n if (globalObj.getDocument()) {\n globalObj.getDocument().addEventListener('mousemove', this.onPointerMove, true);\n globalObj.getDocument().addEventListener('mouseup', this.onPointerUp, true);\n } else {\n domElement.addEventListener('mousemove', this.onPointerMove, true);\n domElement.addEventListener('mouseup', this.onPointerUp, true);\n }\n domElement.addEventListener('mousedown', this.onPointerDown, true);\n domElement.addEventListener('mouseout', this.onPointerOverOut, true);\n domElement.addEventListener('mouseover', this.onPointerOverOut, true);\n }\n\n if (this.supportsTouchEvents) {\n domElement.addEventListener('touchstart', this.onPointerDown, true);\n domElement.addEventListener('touchend', this.onPointerUp, true);\n domElement.addEventListener('touchmove', this.onPointerMove, true);\n }\n\n domElement.addEventListener('wheel', this.onWheel, {\n capture: true\n });\n\n this.eventsAdded = true;\n }\n\n private removeEvents(): void {\n if (!this.eventsAdded || !this.domElement) {\n return;\n }\n const { globalObj, domElement } = this;\n\n if (this.supportsPointerEvents) {\n if (globalObj.getDocument()) {\n globalObj.getDocument().removeEventListener('pointermove', this.onPointerMove, true);\n globalObj.getDocument().removeEventListener('pointerup', this.onPointerUp, true);\n } else {\n domElement.removeEventListener('pointermove', this.onPointerMove, true);\n domElement.removeEventListener('pointerup', this.onPointerUp, true);\n }\n domElement.removeEventListener('pointerdown', this.onPointerDown, true);\n domElement.removeEventListener('pointerleave', this.onPointerOverOut, true);\n domElement.removeEventListener('pointerover', this.onPointerOverOut, true);\n } else {\n if (globalObj.getDocument()) {\n globalObj.getDocument().removeEventListener('mousemove', this.onPointerMove, true);\n globalObj.getDocument().removeEventListener('mouseup', this.onPointerUp, true);\n } else {\n domElement.removeEventListener('mousemove', this.onPointerMove, true);\n domElement.removeEventListener('mouseup', this.onPointerUp, true);\n }\n domElement.removeEventListener('mousedown', this.onPointerDown, true);\n domElement.removeEventListener('mouseout', this.onPointerOverOut, true);\n domElement.removeEventListener('mouseover', this.onPointerOverOut, true);\n }\n\n if (this.supportsTouchEvents) {\n domElement.removeEventListener('touchstart', this.onPointerDown, true);\n domElement.removeEventListener('touchend', this.onPointerUp, true);\n domElement.removeEventListener('touchmove', this.onPointerMove, true);\n }\n\n domElement.removeEventListener('wheel', this.onWheel, true);\n\n this.domElement = null;\n this.eventsAdded = false;\n }\n\n private mapToViewportPoint(event: FederatedMouseEvent): EventPoint {\n const viewport = this.viewport;\n const { x, y } = event;\n return {\n x: x - viewport.x,\n y: y - viewport.y\n };\n }\n\n private mapToCanvasPoint(nativeEvent: PointerEvent | WheelEvent): EventPoint {\n const point = this.globalObj?.mapToCanvasPoint(nativeEvent, this.domElement);\n\n if (point) {\n return point;\n }\n\n const { clientX: x, clientY: y } = nativeEvent;\n const rect = this.domElement.getBoundingClientRect();\n return {\n x: x - rect.left,\n y: y - rect.top\n };\n }\n\n private normalizeToPointerData(event: TouchEvent | MouseEvent | PointerEvent): PointerEvent[] {\n const normalizedEvents = [];\n\n if (\n this.supportsTouchEvents &&\n (event as TouchEvent).changedTouches &&\n (event as TouchEvent).changedTouches.length\n ) {\n for (let i = 0, li = (event as TouchEvent).changedTouches.length; i < li; i++) {\n const touch = (event as TouchEvent).changedTouches[i] as VRenderTouch;\n\n if (isUndefined(touch.button)) {\n touch.button = 0;\n }\n if (isUndefined(touch.buttons)) {\n touch.buttons = 1;\n }\n if (isUndefined(touch.isPrimary)) {\n touch.isPrimary = (event as TouchEvent).touches.length === 1 && event.type === 'touchstart';\n }\n if (isUndefined(touch.width)) {\n touch.width = touch.radiusX || 1;\n }\n if (isUndefined(touch.height)) {\n touch.height = touch.radiusY || 1;\n }\n if (isUndefined(touch.tiltX)) {\n touch.tiltX = 0;\n }\n if (isUndefined(touch.tiltY)) {\n touch.tiltY = 0;\n }\n if (isUndefined(touch.pointerType)) {\n touch.pointerType = 'touch';\n }\n if (isUndefined(touch.pointerId)) {\n touch.pointerId = touch.identifier || 0;\n }\n if (isUndefined(touch.pressure)) {\n touch.pressure = touch.force || 0.5;\n }\n if (isUndefined(touch.twist)) {\n touch.twist = 0;\n }\n if (isUndefined(touch.tangentialPressure)) {\n touch.tangentialPressure = 0;\n }\n if (isUndefined(touch.layerX)) {\n touch.layerX = touch.offsetX = touch.clientX;\n }\n if (isUndefined(touch.layerY)) {\n touch.layerY = touch.offsetY = touch.clientY;\n }\n\n touch.isNormalized = true;\n touch.type = event.type;\n\n normalizedEvents.push(touch);\n }\n } else if (\n !this.globalObj.supportsMouseEvents ||\n (event instanceof MouseEvent && (!this.supportsPointerEvents || !(event instanceof PointerEvent)))\n ) {\n const tempEvent = event as VRenderPointerEvent;\n\n if (isUndefined(tempEvent.isPrimary)) {\n tempEvent.isPrimary = true;\n }\n if (isUndefined(tempEvent.width)) {\n tempEvent.width = 1;\n }\n if (isUndefined(tempEvent.height)) {\n tempEvent.height = 1;\n }\n if (isUndefined(tempEvent.tiltX)) {\n tempEvent.tiltX = 0;\n }\n if (isUndefined(tempEvent.tiltY)) {\n tempEvent.tiltY = 0;\n }\n if (isUndefined(tempEvent.pointerType)) {\n tempEvent.pointerType = 'mouse';\n }\n if (isUndefined(tempEvent.pointerId)) {\n tempEvent.pointerId = MOUSE_POINTER_ID;\n }\n if (isUndefined(tempEvent.pressure)) {\n tempEvent.pressure = 0.5;\n }\n if (isUndefined(tempEvent.twist)) {\n tempEvent.twist = 0;\n }\n if (isUndefined(tempEvent.tangentialPressure)) {\n tempEvent.tangentialPressure = 0;\n }\n\n tempEvent.isNormalized = true;\n\n normalizedEvents.push(tempEvent);\n } else {\n normalizedEvents.push(event);\n }\n\n return normalizedEvents as PointerEvent[];\n }\n\n protected normalizeWheelEvent(nativeEvent: WheelEvent): FederatedWheelEvent {\n const event = this.rootWheelEvent;\n\n this.transferMouseData(event, nativeEvent);\n\n event.deltaMode = nativeEvent.deltaMode;\n event.deltaX = nativeEvent.deltaX;\n event.deltaY = nativeEvent.deltaY;\n event.deltaZ = nativeEvent.deltaZ;\n\n // 获取相对画布坐标\n const { x: canvasX, y: canvasY } = this.mapToCanvasPoint(nativeEvent);\n event.canvas.x = canvasX;\n event.canvas.y = canvasY;\n\n event.global.x = canvasX;\n event.global.y = canvasY;\n\n event.offset.x = canvasX;\n event.offset.y = canvasY;\n\n // 获取相对绘图区域(viewport)坐标\n const { x: viewX, y: viewY } = this.mapToViewportPoint(event);\n event.viewport.x = viewX;\n event.viewport.y = viewY;\n\n event.nativeEvent = nativeEvent;\n event.type = nativeEvent.type;\n\n return event;\n }\n\n /**\n * Normalizes the {@code nativeEvent} into a federateed {@code FederatedPointerEvent}.\n * @param event\n * @param nativeEvent\n */\n private bootstrapEvent(event: FederatedPointerEvent, nativeEvent: PointerEvent): FederatedPointerEvent {\n event.originalEvent = null;\n event.nativeEvent = nativeEvent;\n\n event.pointerId = nativeEvent.pointerId;\n event.width = nativeEvent.width;\n event.height = nativeEvent.height;\n event.isPrimary = nativeEvent.isPrimary;\n event.pointerType = nativeEvent.pointerType;\n event.pressure = nativeEvent.pressure;\n event.tangentialPressure = nativeEvent.tangentialPressure;\n event.tiltX = nativeEvent.tiltX;\n event.tiltY = nativeEvent.tiltY;\n event.twist = nativeEvent.twist;\n this.transferMouseData(event, nativeEvent);\n\n const { x: canvasX, y: canvasY } = this.mapToCanvasPoint(nativeEvent);\n event.canvas.x = canvasX;\n event.canvas.y = canvasY;\n\n event.global.x = canvasX;\n event.global.y = canvasY;\n\n event.offset.x = canvasX;\n event.offset.y = canvasY;\n\n // 获取相对绘图区域(viewport)坐标\n const { x: viewX, y: viewY } = this.mapToViewportPoint(event);\n event.viewport.x = viewX;\n event.viewport.y = viewY;\n\n event.isTrusted = nativeEvent.isTrusted;\n if (event.type === 'pointerleave') {\n event.type = 'pointerout';\n }\n if (event.type.startsWith('mouse')) {\n event.type = event.type.replace('mouse', 'pointer');\n }\n if (event.type.startsWith('touch')) {\n event.type = TOUCH_TO_POINTER[event.type] || event.type;\n }\n\n return event;\n }\n\n /**\n * Transfers base & mouse event data from the {@code nativeEvent} to the federated event.\n * @param event\n * @param nativeEvent\n */\n private transferMouseData(event: FederatedMouseEvent, nativeEvent: MouseEvent): void {\n event.isTrusted = nativeEvent.isTrusted;\n event.srcElement = nativeEvent.srcElement as IEventTarget;\n event.timeStamp = clock.now();\n event.type = nativeEvent.type;\n\n event.altKey = nativeEvent.altKey;\n event.button = nativeEvent.button;\n event.buttons = nativeEvent.buttons;\n event.client.x = nativeEvent.clientX;\n event.client.y = nativeEvent.clientY;\n event.ctrlKey = nativeEvent.ctrlKey;\n event.shiftKey = nativeEvent.shiftKey;\n event.metaKey = nativeEvent.metaKey;\n event.movement.x = nativeEvent.movementX;\n event.movement.y = nativeEvent.movementY;\n event.page.x = nativeEvent.pageX;\n event.page.y = nativeEvent.pageY;\n event.relatedTarget = null;\n }\n\n private isEventOutsideOfTargetElement(nativeEvent: NativeEvent) {\n let target = nativeEvent.target;\n\n if (nativeEvent.composedPath && nativeEvent.composedPath().length > 0) {\n target = nativeEvent.composedPath()[0];\n }\n\n const nativeElement = this.domElement.getNativeHandler\n ? this.domElement.getNativeHandler().nativeCanvas\n : this.domElement;\n\n return target !== nativeElement;\n }\n}\n\ninterface VRenderPointerEvent extends PointerEvent {\n isPrimary: boolean;\n width: number;\n height: number;\n tiltX: number;\n tiltY: number;\n pointerType: string;\n pointerId: number;\n pressure: number;\n twist: number;\n tangentialPressure: number;\n isNormalized: boolean;\n type: string;\n}\n\ninterface VRenderTouch extends Touch {\n button: number;\n buttons: number;\n isPrimary: boolean;\n width: number;\n height: number;\n tiltX: number;\n tiltY: number;\n pointerType: string;\n pointerId: number;\n pressure: number;\n twist: number;\n tangentialPressure: number;\n layerX: number;\n layerY: number;\n offsetX: number;\n offsetY: number;\n isNormalized: boolean;\n type: string;\n}\n"]}
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|
1
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+
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type { IPointLike } from '@visactor/vutils';\nimport { isUndefined, has, isString } from '@visactor/vutils';\nimport type { IGlobal, IWindow } from '../interface';\nimport { EventManager } from './event-manager';\nimport { FederatedPointerEvent, FederatedWheelEvent } from './federated-event';\nimport type { FederatedMouseEvent } from './federated-event/mouse-event';\nimport type { EventPoint, IElementLike, IEventTarget, NativeEvent, RenderConfig } from '../interface/event';\nimport { clock } from './util';\n\nconst MOUSE_POINTER_ID = 1;\nconst TOUCH_TO_POINTER: Record<string, string> = {\n touchstart: 'pointerdown',\n touchend: 'pointerup',\n touchendoutside: 'pointerupoutside',\n touchmove: 'pointermove',\n touchcancel: 'pointercancel'\n};\n\n/**\n * 代码参考自 https://github.com/pixijs/pixijs\n * The MIT License\n\n Copyright (c) 2013-2023 Mathew Groves, Chad Engler\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n/**\n * The system for handling UI events.\n */\nexport class EventSystem {\n private readonly globalObj: IGlobal;\n readonly manager: EventManager;\n\n /** Does the device support touch events https://www.w3.org/TR/touch-events/ */\n // readonly supportsTouchEvents = 'ontouchstart' in this.globalObj;\n readonly supportsTouchEvents: boolean;\n\n /** Does the device support pointer events https://www.w3.org/Submission/pointer-events/ */\n // readonly supportsPointerEvents = !!this.globalObj.PointerEvent;\n readonly supportsPointerEvents: boolean;\n\n readonly supportsMouseEvents: boolean;\n\n readonly applyStyles: boolean;\n\n /**\n * Should default browser actions automatically be prevented.\n * Does not apply to pointer events for backwards compatibility\n * preventDefault on pointer events stops mouse events from firing\n * Thus, for every pointer event, there will always be either a mouse of touch event alongside it.\n * @default false\n */\n autoPreventDefault: boolean;\n\n /**\n * Dictionary of how different cursor modes are handled. Strings are handled as CSS cursor\n * values, objects are handled as dictionaries of CSS values for domElement,\n * and functions are called instead of changing the CSS.\n * Default CSS cursor values are provided for 'default' and 'pointer' modes.\n * @member {Object<string, string | ((mode: string) => void) | CSSStyleDeclaration>}\n */\n cursorStyles: Record<string, string | ((mode: string) => void) | CSSStyleDeclaration>;\n\n /**\n * The DOM element to which the root event listeners are bound. This is automatically set to\n */\n domElement: IElementLike | IWindow | null;\n\n /** The resolution used to convert between the DOM client space into world space. */\n resolution = 1;\n\n private currentCursor: string;\n private rootPointerEvent: FederatedPointerEvent;\n private rootWheelEvent: FederatedWheelEvent;\n private eventsAdded: boolean;\n\n constructor(params: RenderConfig) {\n const {\n targetElement, // 别名,避免和浏览器window重名\n resolution,\n rootNode,\n global,\n autoPreventDefault = false,\n clickInterval,\n supportsTouchEvents = global.supportsTouchEvents,\n supportsPointerEvents = global.supportsPointerEvents\n } = params;\n this.manager = new EventManager(rootNode, {\n clickInterval\n });\n\n this.globalObj = global;\n this.supportsPointerEvents = supportsPointerEvents;\n this.supportsTouchEvents = supportsTouchEvents;\n this.supportsMouseEvents = global.supportsMouseEvents;\n this.applyStyles = global.applyStyles;\n\n this.autoPreventDefault = autoPreventDefault;\n this.eventsAdded = false;\n\n this.rootPointerEvent = new FederatedPointerEvent();\n this.rootWheelEvent = new FederatedWheelEvent();\n\n this.cursorStyles = {\n default: 'inherit',\n pointer: 'pointer'\n };\n\n this.resolution = resolution;\n this.setTargetElement(targetElement);\n }\n\n release(): void {\n this.setTargetElement(null);\n }\n\n setCursor(mode: string, target: IEventTarget | null | 'ignore'): void {\n if (!target && !(this.manager.rootTarget as any).window._handler.canvas.controled) {\n return;\n }\n\n if (!mode) {\n mode = 'default';\n }\n const { applyStyles, domElement } = this;\n\n if (this.currentCursor === mode) {\n return;\n }\n this.currentCursor = mode;\n const style = this.cursorStyles[mode];\n if (style) {\n if (typeof style === 'string' && applyStyles) {\n domElement.style.cursor = style;\n } else if (typeof style === 'function') {\n style(mode);\n } else if (typeof style === 'object' && applyStyles) {\n Object.assign(domElement.style, style);\n }\n } else if (applyStyles && isString(mode) && !has(this.cursorStyles, mode)) {\n domElement.style.cursor = mode;\n }\n }\n\n private onPointerDown = (nativeEvent: NativeEvent): void => {\n if (this.supportsTouchEvents && (nativeEvent as PointerEvent).pointerType === 'touch') {\n return;\n }\n\n const events = this.normalizeToPointerData(nativeEvent);\n\n if (this.autoPreventDefault && (events[0] as any).isNormalized) {\n const cancelable = nativeEvent.cancelable || !('cancelable' in nativeEvent);\n\n if (cancelable) {\n nativeEvent.preventDefault();\n }\n }\n\n for (let i = 0, j = events.length; i < j; i++) {\n const nativeEvent = events[i];\n const federatedEvent = this.bootstrapEvent(this.rootPointerEvent, nativeEvent);\n\n this.manager.mapEvent(federatedEvent);\n }\n\n this.setCursor(this.manager.cursor, this.manager.cursorTarget);\n };\n\n private onPointerMove = (nativeEvent: NativeEvent): void => {\n if (this.supportsTouchEvents && (nativeEvent as PointerEvent).pointerType === 'touch') {\n return;\n }\n\n if (this.isEventOutsideOfTargetElement(nativeEvent)) {\n return;\n }\n\n const normalizedEvents = this.normalizeToPointerData(nativeEvent);\n for (let i = 0, j = normalizedEvents.length; i < j; i++) {\n const event = this.bootstrapEvent(this.rootPointerEvent, normalizedEvents[i]);\n\n this.manager.mapEvent(event);\n }\n\n this.setCursor(this.manager.cursor, this.manager.cursorTarget);\n };\n\n private onPointerUp = (nativeEvent: NativeEvent): void => {\n if (this.supportsTouchEvents && (nativeEvent as PointerEvent).pointerType === 'touch') {\n return;\n }\n\n const outside = this.isEventOutsideOfTargetViewPort(nativeEvent) ? 'outside' : '';\n const normalizedEvents = this.normalizeToPointerData(nativeEvent);\n\n for (let i = 0, j = normalizedEvents.length; i < j; i++) {\n const event = this.bootstrapEvent(this.rootPointerEvent, normalizedEvents[i]);\n\n event.type += outside;\n\n this.manager.mapEvent(event);\n }\n\n this.setCursor(this.manager.cursor, this.manager.cursorTarget);\n };\n\n private onPointerOverOut = (nativeEvent: NativeEvent): void => {\n if (this.supportsTouchEvents && (nativeEvent as PointerEvent).pointerType === 'touch') {\n return;\n }\n\n const normalizedEvents = this.normalizeToPointerData(nativeEvent);\n\n for (let i = 0, j = normalizedEvents.length; i < j; i++) {\n const event = this.bootstrapEvent(this.rootPointerEvent, normalizedEvents[i]);\n\n this.manager.mapEvent(event);\n }\n\n this.setCursor(this.manager.cursor, this.manager.cursorTarget);\n };\n\n protected onWheel = (nativeEvent: WheelEvent): void => {\n const wheelEvent = this.normalizeWheelEvent(nativeEvent);\n\n this.manager.mapEvent(wheelEvent);\n };\n\n setTargetElement(element: IElementLike | null): void {\n this.removeEvents();\n this.domElement = element;\n this.addEvents();\n }\n\n private addEvents(): void {\n if (this.eventsAdded || !this.domElement) {\n return;\n }\n const { globalObj, domElement } = this;\n\n if (this.supportsPointerEvents) {\n if (globalObj.getDocument()) {\n globalObj.getDocument().addEventListener('pointermove', this.onPointerMove, true);\n globalObj.getDocument().addEventListener('pointerup', this.onPointerUp, true);\n } else {\n domElement.addEventListener('pointermove', this.onPointerMove, true);\n domElement.addEventListener('pointerup', this.onPointerUp, true);\n }\n domElement.addEventListener('pointerdown', this.onPointerDown, true);\n domElement.addEventListener('pointerleave', this.onPointerOverOut, true);\n domElement.addEventListener('pointerover', this.onPointerOverOut, true);\n } else {\n if (globalObj.getDocument()) {\n globalObj.getDocument().addEventListener('mousemove', this.onPointerMove, true);\n globalObj.getDocument().addEventListener('mouseup', this.onPointerUp, true);\n } else {\n domElement.addEventListener('mousemove', this.onPointerMove, true);\n domElement.addEventListener('mouseup', this.onPointerUp, true);\n }\n domElement.addEventListener('mousedown', this.onPointerDown, true);\n domElement.addEventListener('mouseout', this.onPointerOverOut, true);\n domElement.addEventListener('mouseover', this.onPointerOverOut, true);\n }\n\n if (this.supportsTouchEvents) {\n domElement.addEventListener('touchstart', this.onPointerDown, true);\n domElement.addEventListener('touchend', this.onPointerUp, true);\n domElement.addEventListener('touchmove', this.onPointerMove, true);\n }\n\n domElement.addEventListener('wheel', this.onWheel, {\n capture: true\n });\n\n this.eventsAdded = true;\n }\n\n private removeEvents(): void {\n if (!this.eventsAdded || !this.domElement) {\n return;\n }\n const { globalObj, domElement } = this;\n\n if (this.supportsPointerEvents) {\n if (globalObj.getDocument()) {\n globalObj.getDocument().removeEventListener('pointermove', this.onPointerMove, true);\n globalObj.getDocument().removeEventListener('pointerup', this.onPointerUp, true);\n } else {\n domElement.removeEventListener('pointermove', this.onPointerMove, true);\n domElement.removeEventListener('pointerup', this.onPointerUp, true);\n }\n domElement.removeEventListener('pointerdown', this.onPointerDown, true);\n domElement.removeEventListener('pointerleave', this.onPointerOverOut, true);\n domElement.removeEventListener('pointerover', this.onPointerOverOut, true);\n } else {\n if (globalObj.getDocument()) {\n globalObj.getDocument().removeEventListener('mousemove', this.onPointerMove, true);\n globalObj.getDocument().removeEventListener('mouseup', this.onPointerUp, true);\n } else {\n domElement.removeEventListener('mousemove', this.onPointerMove, true);\n domElement.removeEventListener('mouseup', this.onPointerUp, true);\n }\n domElement.removeEventListener('mousedown', this.onPointerDown, true);\n domElement.removeEventListener('mouseout', this.onPointerOverOut, true);\n domElement.removeEventListener('mouseover', this.onPointerOverOut, true);\n }\n\n if (this.supportsTouchEvents) {\n domElement.removeEventListener('touchstart', this.onPointerDown, true);\n domElement.removeEventListener('touchend', this.onPointerUp, true);\n domElement.removeEventListener('touchmove', this.onPointerMove, true);\n }\n\n domElement.removeEventListener('wheel', this.onWheel, true);\n\n this.domElement = null;\n this.eventsAdded = false;\n }\n\n private mapToViewportPoint(event: IPointLike): EventPoint {\n if ((this.domElement as IWindow).pointTransform) {\n return (this.domElement as IWindow).pointTransform(event.x, event.y);\n }\n return event;\n }\n\n private mapToCanvasPoint(nativeEvent: PointerEvent | WheelEvent): EventPoint {\n const point = this.globalObj?.mapToCanvasPoint(nativeEvent, this.domElement);\n\n if (point) {\n return point;\n }\n\n const { clientX: x, clientY: y } = nativeEvent;\n const rect = this.domElement.getBoundingClientRect();\n return {\n x: x - rect.left,\n y: y - rect.top\n };\n }\n\n private normalizeToPointerData(event: TouchEvent | MouseEvent | PointerEvent): PointerEvent[] {\n const normalizedEvents = [];\n\n if (\n this.supportsTouchEvents &&\n (event as TouchEvent).changedTouches &&\n (event as TouchEvent).changedTouches.length\n ) {\n for (let i = 0, li = (event as TouchEvent).changedTouches.length; i < li; i++) {\n const touch = (event as TouchEvent).changedTouches[i] as VRenderTouch;\n\n if (isUndefined(touch.button)) {\n touch.button = 0;\n }\n if (isUndefined(touch.buttons)) {\n touch.buttons = 1;\n }\n if (isUndefined(touch.isPrimary)) {\n touch.isPrimary = (event as TouchEvent).touches.length === 1 && event.type === 'touchstart';\n }\n if (isUndefined(touch.width)) {\n touch.width = touch.radiusX || 1;\n }\n if (isUndefined(touch.height)) {\n touch.height = touch.radiusY || 1;\n }\n if (isUndefined(touch.tiltX)) {\n touch.tiltX = 0;\n }\n if (isUndefined(touch.tiltY)) {\n touch.tiltY = 0;\n }\n if (isUndefined(touch.pointerType)) {\n touch.pointerType = 'touch';\n }\n if (isUndefined(touch.pointerId)) {\n touch.pointerId = touch.identifier || 0;\n }\n if (isUndefined(touch.pressure)) {\n touch.pressure = touch.force || 0.5;\n }\n if (isUndefined(touch.twist)) {\n touch.twist = 0;\n }\n if (isUndefined(touch.tangentialPressure)) {\n touch.tangentialPressure = 0;\n }\n if (isUndefined(touch.layerX)) {\n touch.layerX = touch.offsetX = touch.clientX;\n }\n if (isUndefined(touch.layerY)) {\n touch.layerY = touch.offsetY = touch.clientY;\n }\n\n touch.isNormalized = true;\n touch.type = event.type;\n\n normalizedEvents.push(touch);\n }\n } else if (\n !this.globalObj.supportsMouseEvents ||\n (event instanceof MouseEvent && (!this.supportsPointerEvents || !(event instanceof PointerEvent)))\n ) {\n const tempEvent = event as VRenderPointerEvent;\n\n if (isUndefined(tempEvent.isPrimary)) {\n tempEvent.isPrimary = true;\n }\n if (isUndefined(tempEvent.width)) {\n tempEvent.width = 1;\n }\n if (isUndefined(tempEvent.height)) {\n tempEvent.height = 1;\n }\n if (isUndefined(tempEvent.tiltX)) {\n tempEvent.tiltX = 0;\n }\n if (isUndefined(tempEvent.tiltY)) {\n tempEvent.tiltY = 0;\n }\n if (isUndefined(tempEvent.pointerType)) {\n tempEvent.pointerType = 'mouse';\n }\n if (isUndefined(tempEvent.pointerId)) {\n tempEvent.pointerId = MOUSE_POINTER_ID;\n }\n if (isUndefined(tempEvent.pressure)) {\n tempEvent.pressure = 0.5;\n }\n if (isUndefined(tempEvent.twist)) {\n tempEvent.twist = 0;\n }\n if (isUndefined(tempEvent.tangentialPressure)) {\n tempEvent.tangentialPressure = 0;\n }\n\n tempEvent.isNormalized = true;\n\n normalizedEvents.push(tempEvent);\n } else {\n normalizedEvents.push(event);\n }\n\n return normalizedEvents as PointerEvent[];\n }\n\n protected normalizeWheelEvent(nativeEvent: WheelEvent): FederatedWheelEvent {\n const event = this.rootWheelEvent;\n\n this.transferMouseData(event, nativeEvent);\n\n event.deltaMode = nativeEvent.deltaMode;\n event.deltaX = nativeEvent.deltaX;\n event.deltaY = nativeEvent.deltaY;\n event.deltaZ = nativeEvent.deltaZ;\n\n // 获取相对画布坐标\n const { x: canvasX, y: canvasY } = this.mapToCanvasPoint(nativeEvent);\n event.canvas.x = canvasX;\n event.canvas.y = canvasY;\n\n event.global.x = canvasX;\n event.global.y = canvasY;\n\n event.offset.x = canvasX;\n event.offset.y = canvasY;\n\n // 获取相对绘图区域(viewport)坐标\n const { x: viewX, y: viewY } = this.mapToViewportPoint(event);\n event.viewport.x = viewX;\n event.viewport.y = viewY;\n\n event.nativeEvent = nativeEvent;\n event.type = nativeEvent.type;\n\n return event;\n }\n\n /**\n * Normalizes the {@code nativeEvent} into a federateed {@code FederatedPointerEvent}.\n * @param event\n * @param nativeEvent\n */\n private bootstrapEvent(event: FederatedPointerEvent, nativeEvent: PointerEvent): FederatedPointerEvent {\n event.originalEvent = null;\n event.nativeEvent = nativeEvent;\n\n event.pointerId = nativeEvent.pointerId;\n event.width = nativeEvent.width;\n event.height = nativeEvent.height;\n event.isPrimary = nativeEvent.isPrimary;\n event.pointerType = nativeEvent.pointerType;\n event.pressure = nativeEvent.pressure;\n event.tangentialPressure = nativeEvent.tangentialPressure;\n event.tiltX = nativeEvent.tiltX;\n event.tiltY = nativeEvent.tiltY;\n event.twist = nativeEvent.twist;\n this.transferMouseData(event, nativeEvent);\n\n const { x: canvasX, y: canvasY } = this.mapToCanvasPoint(nativeEvent);\n event.canvas.x = canvasX;\n event.canvas.y = canvasY;\n\n event.global.x = canvasX;\n event.global.y = canvasY;\n\n event.offset.x = canvasX;\n event.offset.y = canvasY;\n\n // 获取相对绘图区域(viewport)坐标\n const { x: viewX, y: viewY } = this.mapToViewportPoint(event);\n event.viewport.x = viewX;\n event.viewport.y = viewY;\n\n event.isTrusted = nativeEvent.isTrusted;\n if (event.type === 'pointerleave') {\n event.type = 'pointerout';\n }\n if (event.type.startsWith('mouse')) {\n event.type = event.type.replace('mouse', 'pointer');\n }\n if (event.type.startsWith('touch')) {\n event.type = TOUCH_TO_POINTER[event.type] || event.type;\n }\n\n return event;\n }\n\n /**\n * Transfers base & mouse event data from the {@code nativeEvent} to the federated event.\n * @param event\n * @param nativeEvent\n */\n private transferMouseData(event: FederatedMouseEvent, nativeEvent: MouseEvent): void {\n event.isTrusted = nativeEvent.isTrusted;\n event.srcElement = nativeEvent.srcElement as IEventTarget;\n event.timeStamp = clock.now();\n event.type = nativeEvent.type;\n\n event.altKey = nativeEvent.altKey;\n event.button = nativeEvent.button;\n event.buttons = nativeEvent.buttons;\n event.client.x = nativeEvent.clientX;\n event.client.y = nativeEvent.clientY;\n event.ctrlKey = nativeEvent.ctrlKey;\n event.shiftKey = nativeEvent.shiftKey;\n event.metaKey = nativeEvent.metaKey;\n event.movement.x = nativeEvent.movementX;\n event.movement.y = nativeEvent.movementY;\n event.page.x = nativeEvent.pageX;\n event.page.y = nativeEvent.pageY;\n event.relatedTarget = null;\n }\n\n private isEventOutsideOfTargetViewPort(nativeEvent: NativeEvent) {\n if (this.isEventOutsideOfTargetElement(nativeEvent)) {\n return true;\n }\n\n // 判断点是否在区间内\n if ((this.domElement as IWindow).getViewBox) {\n const p = this.mapToViewportPoint(this.mapToCanvasPoint(nativeEvent as any));\n const b = (this.domElement as IWindow).getViewBox();\n const w = b.width();\n const h = b.height();\n const contain = p.x < w && p.y < h && p.x > 0 && p.y > 0;\n return !contain;\n }\n return false;\n }\n\n private isEventOutsideOfTargetElement(nativeEvent: NativeEvent) {\n let target = nativeEvent.target;\n\n if (nativeEvent.composedPath && nativeEvent.composedPath().length > 0) {\n target = nativeEvent.composedPath()[0];\n }\n\n const nativeElement = this.domElement.getNativeHandler\n ? this.domElement.getNativeHandler().nativeCanvas\n : this.domElement;\n\n return target !== nativeElement;\n }\n}\n\ninterface VRenderPointerEvent extends PointerEvent {\n isPrimary: boolean;\n width: number;\n height: number;\n tiltX: number;\n tiltY: number;\n pointerType: string;\n pointerId: number;\n pressure: number;\n twist: number;\n tangentialPressure: number;\n isNormalized: boolean;\n type: string;\n}\n\ninterface VRenderTouch extends Touch {\n button: number;\n buttons: number;\n isPrimary: boolean;\n width: number;\n height: number;\n tiltX: number;\n tiltY: number;\n pointerType: string;\n pointerId: number;\n pressure: number;\n twist: number;\n tangentialPressure: number;\n layerX: number;\n layerY: number;\n offsetX: number;\n offsetY: number;\n isNormalized: boolean;\n type: string;\n}\n"]}
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@@ -139,6 +139,7 @@ export interface IContext2d extends Releaseable {
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setTextStyleWithoutAlignBaseline: (params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number) => void;
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draw: (...params: any) => void;
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clearMatrix: (setTransform?: boolean, dpr?: number) => void;
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setClearMatrix: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
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onlyTranslate: (dpr?: number) => boolean;
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}
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export interface IContextLike {
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{"version":3,"sources":["../src/interface/context.ts"],"names":[],"mappings":"","file":"context.js","sourcesContent":["import type { Matrix, IMatrix, IBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { ICanvas } from './canvas';\nimport type { Releaseable } from './common';\nimport type { mat4, vec3 } from './matrix';\nimport type { IFillType, IStrokeType, ITransform } from './graphic';\n\nexport interface IConicalGradientData {\n addColorStop: (pos: number, color: string) => void;\n readonly stops: [number, string][];\n GetPattern: (minW: number, minH: number, deltaAngle?: number) => CanvasPattern | null;\n}\n\n// 用于commonStyle函数的参数\nexport interface ICommonStyleParams {\n fill?: IFillType;\n fillOpacity?: number;\n shadowBlur?: number;\n shadowColor?: string;\n shadowOffsetX?: number;\n shadowOffsetY?: number;\n globalCompositeOperation?: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n opacity?: number;\n blur?: number;\n}\n\nexport interface IStrokeStyleParams {\n stroke?: IStrokeType | IStrokeType[];\n strokeOpacity?: number;\n lineDash?: number[];\n lineDashOffset?: number;\n lineWidth?: number;\n lineCap?: CanvasLineCap;\n lineJoin?: CanvasLineJoin;\n miterLimit?: number;\n opacity?: number;\n}\nexport interface ITextStyleParams {\n font?: string;\n fontSize: number;\n fontFamily?: string;\n fontWeight?: string | number;\n textAlign?: CanvasTextAlign;\n textBaseline?: CanvasTextBaseline;\n scaleIn3d?: boolean;\n}\n\nexport interface ISetCommonStyleParams {\n attribute: Partial<ICommonStyleParams & ITransform>;\n AABBBounds: IBoundsLike;\n}\n\nexport interface ISetStrokeStyleParams {\n attribute: Partial<IStrokeStyleParams & ITransform>;\n AABBBounds: IBoundsLike;\n}\nexport interface IContext2d extends Releaseable {\n stack: IMatrix[];\n inuse?: boolean;\n camera?: ICamera;\n modelMatrix?: mat4;\n drawPromise?: Promise<any>;\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n disableFill?: boolean;\n disableStroke?: boolean;\n disableBeginPath?: boolean;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n dpr: number;\n /**\n * @deprecated textAlign方法不建议使用,请使用setTextStyle\n */\n textAlign: string;\n /**\n * @deprecated textBaseline方法不建议使用,请使用setTextStyle\n */\n textBaseline: string;\n nativeContext: CanvasRenderingContext2D | any;\n canvas: ICanvas;\n [key: string]: any; //类型没有索引签名\n\n getCanvas: () => ICanvas;\n\n getContext: () => any;\n\n /**\n * 设置当前ctx 的transform信息\n */\n setTransformForCurrent: (force?: boolean) => void;\n /**\n * 获取当前矩阵信息\n */\n currentMatrix: IMatrix;\n\n /**\n * 清空画布\n */\n clear: () => void;\n\n restore: () => void;\n highPerformanceRestore: () => void;\n\n /**\n *\n * @param angle 弧度数\n */\n rotate: (angle: number, setTransform?: boolean) => void;\n\n save: () => void;\n highPerformanceSave: () => void;\n\n project?: (x: number, y: number, z?: number) => IPointLike;\n view?: (x: number, y: number, z?: number) => vec3;\n\n scale: (x: number, y: number, setTransform?: boolean) => void;\n\n scalePoint: (sx: number, sy: number, px: number, py: number, setTransform?: boolean) => void;\n transform: (\n m11: number,\n m12: number,\n m21: number,\n m22: number,\n dx: number,\n dy: number,\n setTransform?: boolean\n ) => void;\n transformFromMatrix: (matrix: Matrix, setTransform?: boolean) => void;\n setTransform: (\n m11: number,\n m12: number,\n m21: number,\n m22: number,\n dx: number,\n dy: number,\n setTransform?: boolean,\n dpr?: number\n ) => void;\n setTransformFromMatrix: (matrix: Matrix, setTransform?: boolean, dpr?: number) => void;\n\n resetTransform: (setTransform?: boolean, dpr?: number) => void;\n\n translate: (x: number, y: number, setTransform?: boolean) => void;\n /**\n * 旋转角度,自动转换为弧度\n * @param deg 角度数\n */\n rotateDegrees: (deg: number, setTransform?: boolean) => void;\n\n /**\n * 绕点旋转\n * @param rad 弧度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateAbout: (rad: number, x: number, y: number, setTransform?: boolean) => void;\n\n /**\n * 绕点旋转\n * @param deg 旋转角度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateDegreesAbout: (deg: number, x: number, y: number, setTransform?: boolean) => void;\n\n beginPath: () => void;\n\n clip: ((fillRule?: CanvasFillRule) => void) & ((path: Path2D, fillRule?: CanvasFillRule) => void);\n\n arc: (\n x: number,\n y: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean,\n z?: number\n ) => void;\n\n arcTo: (x1: number, y1: number, x2: number, y2: number, radius: number) => void;\n\n bezierCurveTo: (cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) => void;\n\n closePath: () => void;\n\n ellipse: (\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) => void;\n\n lineTo: (x: number, y: number, z?: number) => void;\n\n moveTo: (x: number, y: number, z?: number) => void;\n\n quadraticCurveTo: (cpx: number, cpy: number, x: number, y: number, z?: number) => void;\n\n rect: (x: number, y: number, w: number, h: number, z?: number) => void;\n\n createImageData: (imageDataOrSw: number | ImageData, sh?: number) => ImageData;\n\n createLinearGradient: (x0: number, y0: number, x1: number, y1: number) => CanvasGradient;\n\n createPattern: (\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ICanvas | any,\n repetition: string\n ) => CanvasPattern | null;\n\n createRadialGradient: (x0: number, y0: number, r0: number, x1: number, y1: number, r1: number) => CanvasGradient;\n\n createConicGradient: (x: number, y: number, startAngle: number, endAngle: number) => IConicalGradientData | null;\n\n // createConicGradient: (x: number, y: number, startAngle: number, endAngle: number) => IConicalGradient | null;\n\n // fill(fillRule?: CanvasFillRule): void;\n fill: (path?: Path2D, fillRule?: CanvasFillRule) => void;\n\n fillRect: (x: number, y: number, w: number, h: number) => void;\n\n clearRect: (x: number, y: number, w: number, h: number) => void;\n\n fillText: (text: string, x: number, y: number, z?: number) => void;\n\n getImageData: (sx: number, sy: number, sw: number, sh: number) => ImageData;\n\n getLineDash: () => number[];\n\n isPointInPath: (x: number, y: number) => boolean;\n isPointInStroke: (x: number, y: number) => boolean;\n\n measureText: (text: string, method?: 'native' | 'simple' | 'quick') => { width: number };\n\n putImageData: (imagedata: ImageData, dx: number, dy: number) => void;\n\n setLineDash: (segments: number[]) => void;\n\n stroke: (path?: Path2D) => void;\n\n strokeRect: (x: number, y: number, w: number, h: number) => void;\n\n strokeText: (text: string, x: number, y: number, z?: number) => void;\n\n drawImage: ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n dstX: number,\n dstY: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void);\n\n setCommonStyle: (\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) => void;\n\n setShadowBlendStyle?: (\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n defultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) => void;\n\n setStrokeStyle: (\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defultParams?: Required<IStrokeStyleParams> | Partial<IStrokeStyleParams>[]\n ) => void;\n\n setTextStyle: (params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number) => void;\n setTextStyleWithoutAlignBaseline: (\n params: Partial<ITextStyleParams>,\n defaultParams?: ITextStyleParams,\n z?: number\n ) => void;\n\n draw: (...params: any) => void;\n\n clearMatrix: (setTransform?: boolean, dpr?: number) => void;\n onlyTranslate: (dpr?: number) => boolean;\n}\n\nexport interface IContextLike {\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n dpr: number;\n /**\n * @deprecated textAlign方法不建议使用,请使用setTextStyle\n */\n textAlign: string;\n /**\n * @deprecated textBaseline方法不建议使用,请使用setTextStyle\n */\n textBaseline: string;\n nativeContext: CanvasRenderingContext2D | any;\n [key: string]: any; //类型没有索引签名\n\n /**\n * 清空画布\n */\n clear: () => void;\n\n restore: () => void;\n\n save: () => void;\n\n // transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void;\n\n translate: (x: number, y: number) => void;\n\n beginPath: () => void;\n\n clip: ((fillRule?: CanvasFillRule) => void) & ((path: Path2D, fillRule?: CanvasFillRule) => void);\n\n arc: (x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean) => void;\n\n arcTo: ((x1: number, y1: number, x2: number, y2: number, radius: number) => void) &\n ((x1: number, y1: number, x2: number, y2: number, radiusX: number, radiusY: number, rotation: number) => void);\n\n bezierCurveTo: (cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) => void;\n\n closePath: () => void;\n\n ellipse: (\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) => void;\n\n lineTo: (x: number, y: number) => void;\n\n moveTo: (x: number, y: number) => void;\n\n quadraticCurveTo: (cpx: number, cpy: number, x: number, y: number) => void;\n\n rect: (x: number, y: number, w: number, h: number) => void;\n\n fill: (path?: Path2D, fillRule?: CanvasFillRule) => void;\n\n fillRect: (x: number, y: number, w: number, h: number) => void;\n\n clearRect: (x: number, y: number, w: number, h: number) => void;\n\n fillText: (text: string, x: number, y: number, maxWidth?: number) => void;\n\n getImageData: (sx: number, sy: number, sw: number, sh: number) => ImageData;\n\n getLineDash: () => number[];\n\n isPointInPath: (x: number, y: number) => boolean;\n isPointInStroke: (x: number, y: number) => boolean;\n\n measureText: (text: string, method?: 'native' | 'simple' | 'quick') => { width: number };\n\n putImageData: (\n imagedata: ImageData,\n dx: number,\n dy: number,\n dirtyX?: number,\n dirtyY?: number,\n dirtyWidth?: number,\n dirtyHeight?: number\n ) => void;\n\n setLineDash: (segments: number[]) => void;\n\n stroke: (path?: Path2D) => void;\n\n strokeRect: (x: number, y: number, w: number, h: number) => void;\n\n strokeText: (text: string, x: number, y: number, maxWidth?: number) => void;\n\n drawImage: ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n dstX: number,\n dstY: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void);\n\n clearMatrix: () => void;\n onlyTranslate: () => boolean;\n}\n"]}
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{"version":3,"sources":["../src/interface/context.ts"],"names":[],"mappings":"","file":"context.js","sourcesContent":["import type { Matrix, IMatrix, IBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { ICanvas } from './canvas';\nimport type { Releaseable } from './common';\nimport type { mat4, vec3 } from './matrix';\nimport type { IFillType, IStrokeType, ITransform } from './graphic';\n\nexport interface IConicalGradientData {\n addColorStop: (pos: number, color: string) => void;\n readonly stops: [number, string][];\n GetPattern: (minW: number, minH: number, deltaAngle?: number) => CanvasPattern | null;\n}\n\n// 用于commonStyle函数的参数\nexport interface ICommonStyleParams {\n fill?: IFillType;\n fillOpacity?: number;\n shadowBlur?: number;\n shadowColor?: string;\n shadowOffsetX?: number;\n shadowOffsetY?: number;\n globalCompositeOperation?: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n opacity?: number;\n blur?: number;\n}\n\nexport interface IStrokeStyleParams {\n stroke?: IStrokeType | IStrokeType[];\n strokeOpacity?: number;\n lineDash?: number[];\n lineDashOffset?: number;\n lineWidth?: number;\n lineCap?: CanvasLineCap;\n lineJoin?: CanvasLineJoin;\n miterLimit?: number;\n opacity?: number;\n}\nexport interface ITextStyleParams {\n font?: string;\n fontSize: number;\n fontFamily?: string;\n fontWeight?: string | number;\n textAlign?: CanvasTextAlign;\n textBaseline?: CanvasTextBaseline;\n scaleIn3d?: boolean;\n}\n\nexport interface ISetCommonStyleParams {\n attribute: Partial<ICommonStyleParams & ITransform>;\n AABBBounds: IBoundsLike;\n}\n\nexport interface ISetStrokeStyleParams {\n attribute: Partial<IStrokeStyleParams & ITransform>;\n AABBBounds: IBoundsLike;\n}\nexport interface IContext2d extends Releaseable {\n stack: IMatrix[];\n inuse?: boolean;\n camera?: ICamera;\n modelMatrix?: mat4;\n drawPromise?: Promise<any>;\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n disableFill?: boolean;\n disableStroke?: boolean;\n disableBeginPath?: boolean;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n dpr: number;\n /**\n * @deprecated textAlign方法不建议使用,请使用setTextStyle\n */\n textAlign: string;\n /**\n * @deprecated textBaseline方法不建议使用,请使用setTextStyle\n */\n textBaseline: string;\n nativeContext: CanvasRenderingContext2D | any;\n canvas: ICanvas;\n [key: string]: any; //类型没有索引签名\n\n getCanvas: () => ICanvas;\n\n getContext: () => any;\n\n /**\n * 设置当前ctx 的transform信息\n */\n setTransformForCurrent: (force?: boolean) => void;\n /**\n * 获取当前矩阵信息\n */\n currentMatrix: IMatrix;\n\n /**\n * 清空画布\n */\n clear: () => void;\n\n restore: () => void;\n highPerformanceRestore: () => void;\n\n /**\n *\n * @param angle 弧度数\n */\n rotate: (angle: number, setTransform?: boolean) => void;\n\n save: () => void;\n highPerformanceSave: () => void;\n\n project?: (x: number, y: number, z?: number) => IPointLike;\n view?: (x: number, y: number, z?: number) => vec3;\n\n scale: (x: number, y: number, setTransform?: boolean) => void;\n\n scalePoint: (sx: number, sy: number, px: number, py: number, setTransform?: boolean) => void;\n transform: (\n m11: number,\n m12: number,\n m21: number,\n m22: number,\n dx: number,\n dy: number,\n setTransform?: boolean\n ) => void;\n transformFromMatrix: (matrix: Matrix, setTransform?: boolean) => void;\n setTransform: (\n m11: number,\n m12: number,\n m21: number,\n m22: number,\n dx: number,\n dy: number,\n setTransform?: boolean,\n dpr?: number\n ) => void;\n setTransformFromMatrix: (matrix: Matrix, setTransform?: boolean, dpr?: number) => void;\n\n resetTransform: (setTransform?: boolean, dpr?: number) => void;\n\n translate: (x: number, y: number, setTransform?: boolean) => void;\n /**\n * 旋转角度,自动转换为弧度\n * @param deg 角度数\n */\n rotateDegrees: (deg: number, setTransform?: boolean) => void;\n\n /**\n * 绕点旋转\n * @param rad 弧度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateAbout: (rad: number, x: number, y: number, setTransform?: boolean) => void;\n\n /**\n * 绕点旋转\n * @param deg 旋转角度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateDegreesAbout: (deg: number, x: number, y: number, setTransform?: boolean) => void;\n\n beginPath: () => void;\n\n clip: ((fillRule?: CanvasFillRule) => void) & ((path: Path2D, fillRule?: CanvasFillRule) => void);\n\n arc: (\n x: number,\n y: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean,\n z?: number\n ) => void;\n\n arcTo: (x1: number, y1: number, x2: number, y2: number, radius: number) => void;\n\n bezierCurveTo: (cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) => void;\n\n closePath: () => void;\n\n ellipse: (\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) => void;\n\n lineTo: (x: number, y: number, z?: number) => void;\n\n moveTo: (x: number, y: number, z?: number) => void;\n\n quadraticCurveTo: (cpx: number, cpy: number, x: number, y: number, z?: number) => void;\n\n rect: (x: number, y: number, w: number, h: number, z?: number) => void;\n\n createImageData: (imageDataOrSw: number | ImageData, sh?: number) => ImageData;\n\n createLinearGradient: (x0: number, y0: number, x1: number, y1: number) => CanvasGradient;\n\n createPattern: (\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ICanvas | any,\n repetition: string\n ) => CanvasPattern | null;\n\n createRadialGradient: (x0: number, y0: number, r0: number, x1: number, y1: number, r1: number) => CanvasGradient;\n\n createConicGradient: (x: number, y: number, startAngle: number, endAngle: number) => IConicalGradientData | null;\n\n // createConicGradient: (x: number, y: number, startAngle: number, endAngle: number) => IConicalGradient | null;\n\n // fill(fillRule?: CanvasFillRule): void;\n fill: (path?: Path2D, fillRule?: CanvasFillRule) => void;\n\n fillRect: (x: number, y: number, w: number, h: number) => void;\n\n clearRect: (x: number, y: number, w: number, h: number) => void;\n\n fillText: (text: string, x: number, y: number, z?: number) => void;\n\n getImageData: (sx: number, sy: number, sw: number, sh: number) => ImageData;\n\n getLineDash: () => number[];\n\n isPointInPath: (x: number, y: number) => boolean;\n isPointInStroke: (x: number, y: number) => boolean;\n\n measureText: (text: string, method?: 'native' | 'simple' | 'quick') => { width: number };\n\n putImageData: (imagedata: ImageData, dx: number, dy: number) => void;\n\n setLineDash: (segments: number[]) => void;\n\n stroke: (path?: Path2D) => void;\n\n strokeRect: (x: number, y: number, w: number, h: number) => void;\n\n strokeText: (text: string, x: number, y: number, z?: number) => void;\n\n drawImage: ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n dstX: number,\n dstY: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void);\n\n setCommonStyle: (\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) => void;\n\n setShadowBlendStyle?: (\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n defultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) => void;\n\n setStrokeStyle: (\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defultParams?: Required<IStrokeStyleParams> | Partial<IStrokeStyleParams>[]\n ) => void;\n\n setTextStyle: (params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number) => void;\n setTextStyleWithoutAlignBaseline: (\n params: Partial<ITextStyleParams>,\n defaultParams?: ITextStyleParams,\n z?: number\n ) => void;\n\n draw: (...params: any) => void;\n\n clearMatrix: (setTransform?: boolean, dpr?: number) => void;\n setClearMatrix: (a: number, b: number, c: number, d: number, e: number, f: number) => void;\n onlyTranslate: (dpr?: number) => boolean;\n}\n\nexport interface IContextLike {\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n dpr: number;\n /**\n * @deprecated textAlign方法不建议使用,请使用setTextStyle\n */\n textAlign: string;\n /**\n * @deprecated textBaseline方法不建议使用,请使用setTextStyle\n */\n textBaseline: string;\n nativeContext: CanvasRenderingContext2D | any;\n [key: string]: any; //类型没有索引签名\n\n /**\n * 清空画布\n */\n clear: () => void;\n\n restore: () => void;\n\n save: () => void;\n\n // transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void;\n\n translate: (x: number, y: number) => void;\n\n beginPath: () => void;\n\n clip: ((fillRule?: CanvasFillRule) => void) & ((path: Path2D, fillRule?: CanvasFillRule) => void);\n\n arc: (x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean) => void;\n\n arcTo: ((x1: number, y1: number, x2: number, y2: number, radius: number) => void) &\n ((x1: number, y1: number, x2: number, y2: number, radiusX: number, radiusY: number, rotation: number) => void);\n\n bezierCurveTo: (cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) => void;\n\n closePath: () => void;\n\n ellipse: (\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) => void;\n\n lineTo: (x: number, y: number) => void;\n\n moveTo: (x: number, y: number) => void;\n\n quadraticCurveTo: (cpx: number, cpy: number, x: number, y: number) => void;\n\n rect: (x: number, y: number, w: number, h: number) => void;\n\n fill: (path?: Path2D, fillRule?: CanvasFillRule) => void;\n\n fillRect: (x: number, y: number, w: number, h: number) => void;\n\n clearRect: (x: number, y: number, w: number, h: number) => void;\n\n fillText: (text: string, x: number, y: number, maxWidth?: number) => void;\n\n getImageData: (sx: number, sy: number, sw: number, sh: number) => ImageData;\n\n getLineDash: () => number[];\n\n isPointInPath: (x: number, y: number) => boolean;\n isPointInStroke: (x: number, y: number) => boolean;\n\n measureText: (text: string, method?: 'native' | 'simple' | 'quick') => { width: number };\n\n putImageData: (\n imagedata: ImageData,\n dx: number,\n dy: number,\n dirtyX?: number,\n dirtyY?: number,\n dirtyWidth?: number,\n dirtyHeight?: number\n ) => void;\n\n setLineDash: (segments: number[]) => void;\n\n stroke: (path?: Path2D) => void;\n\n strokeRect: (x: number, y: number, w: number, h: number) => void;\n\n strokeText: (text: string, x: number, y: number, maxWidth?: number) => void;\n\n drawImage: ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n dstX: number,\n dstY: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void);\n\n clearMatrix: () => void;\n onlyTranslate: () => boolean;\n}\n"]}
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package/cjs/interface/event.d.ts
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import type { INode } from './node-tree';
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import type { Dict
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import type { Dict } from '@visactor/vutils';
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import type { Cursor, IGraphicAttribute } from './graphic';
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import type { IDomRectLike, IEventElement } from './common';
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import type { ICanvas } from './canvas';
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import type { IGlobal } from './global';
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import type { IWindow } from './window';
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export type EventPoint = {
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x: number;
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y: number;
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@@ -147,18 +148,11 @@ export type IElementLike = Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' |
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getBoundingClientRect: () => IDomRectLike;
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};
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export type RenderConfig = {
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targetElement:
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targetElement: IWindow;
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resolution: number;
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rootNode: IEventTarget;
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global: IGlobal;
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autoPreventDefault?: boolean;
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viewport: {
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};
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clickInterval?: number;
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supportsPointerEvents?: boolean;
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{"version":3,"sources":["../src/interface/event.ts"],"names":[],"mappings":"","file":"event.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { Dict, IBounds } from '@visactor/vutils';\nimport type { Cursor, IGraphicAttribute } from './graphic';\nimport type { IDomRectLike, IEventElement } from './common';\nimport type { ICanvas } from './canvas';\nimport type { IGlobal } from './global';\n\nexport type EventPoint = {\n x: number;\n y: number;\n};\n\nexport interface IEventManager {\n rootTarget: IEventTarget;\n dispatch: any;\n cursor: Cursor | string;\n addEventMapping: (type: string, fn: (e: IFederatedEvent, target: IEventTarget) => void) => void;\n dispatchEvent: (e: IFederatedEvent, type?: string) => void;\n mapEvent: (e: IFederatedEvent) => void;\n propagate: (e: IFederatedEvent, type?: string) => void;\n propagationPath: (target: IEventTarget) => IEventTarget[];\n copyWheelData: (from: IFederatedWheelEvent, to: IFederatedWheelEvent) => void;\n copyPointerData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyMouseData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n}\n\nexport interface IFederatedEvent<N = Event> {\n bubbles: boolean;\n cancelBubble: boolean;\n cancelable: boolean;\n composed: boolean;\n currentTarget: IEventTarget | null;\n defaultPrevented: boolean;\n eventPhase: number;\n isTrusted: boolean;\n returnValue: boolean;\n srcElement: IEventTarget;\n target: IEventTarget | null;\n timeStamp: number;\n type: string;\n nativeEvent: N;\n originalEvent: IFederatedEvent<N> | null;\n propagationStopped: boolean;\n propagationImmediatelyStopped: boolean;\n path: IEventTarget[];\n manager?: IEventManager;\n detail: any;\n view: any;\n layer: EventPoint;\n get layerX(): number;\n get layerY(): number;\n page: EventPoint;\n get pageX(): number;\n get pageY(): number;\n canvas: EventPoint;\n get x(): number;\n get y(): number;\n get canvasX(): number;\n get canvasY(): number;\n viewport: EventPoint;\n get viewX(): number;\n get viewY(): number;\n composedPath: () => IEventTarget[];\n preventDefault: () => void;\n stopImmediatePropagation: () => void;\n stopPropagation: () => void;\n initEvent: () => void;\n initUIEvent: () => void;\n clone: () => void;\n which: number;\n}\n\nexport interface IFederatedMouseEvent extends IFederatedEvent {\n altKey: boolean;\n button: number;\n buttons: number;\n ctrlKey: boolean;\n metaKey: boolean;\n relatedTarget: EventTarget | null;\n shiftKey: boolean;\n client: EventPoint;\n get clientX(): number;\n get clientY(): number;\n detail: number;\n movement: EventPoint;\n get movementX(): number;\n get movementY(): number;\n offset: EventPoint;\n get offsetX(): number;\n get offsetY(): number;\n global: EventPoint;\n get globalX(): number;\n get globalY(): number;\n screen: EventPoint;\n get screenX(): number;\n get screenY(): number;\n getModifierState: (key: string) => boolean;\n initMouseEvent: (\n _typeArg: string,\n _canBubbleArg: boolean,\n _cancelableArg: boolean,\n _viewArg: Window,\n _detailArg: number,\n _screenXArg: number,\n _screenYArg: number,\n _clientXArg: number,\n _clientYArg: number,\n _ctrlKeyArg: boolean,\n _altKeyArg: boolean,\n _shiftKeyArg: boolean,\n _metaKeyArg: boolean,\n _buttonArg: number,\n _relatedTargetArg: EventTarget\n ) => void;\n}\n\nexport interface IFederatedWheelEvent extends IFederatedMouseEvent {\n deltaMode: number;\n deltaX: number;\n deltaY: number;\n deltaZ: number;\n clone: () => IFederatedWheelEvent;\n}\n\nexport interface IFederatedPointerEvent extends IFederatedMouseEvent {\n pointerId: number;\n width: number;\n height: number;\n isPrimary: boolean;\n pointerType: string;\n pressure: number;\n tangentialPressure: number;\n tiltX: number;\n tiltY: number;\n twist: number;\n detail: number;\n getCoalescedEvents: () => PointerEvent[];\n getPredictedEvents: () => PointerEvent[];\n clone: () => IFederatedPointerEvent;\n}\n\n/**\n * 代码参考自 https://github.com/pixijs/pixijs\n * The MIT License\n\n Copyright (c) 2013-2023 Mathew Groves, Chad Engler\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nexport interface IEventTarget extends INode {\n /** Whether this event target should fire UI events. */\n pickable: boolean;\n /** The parent of this event target. */\n parent: IEventTarget | null;\n /** Whether this event target should be visible. */\n visible: boolean;\n\n /** The children of this event target. */\n children?: IEventTarget[];\n\n /** Whether this event target has any children that need UI events. This can be used optimize event propagation. */\n childrenPickable?: boolean;\n\n attribute?: Partial<IGraphicAttribute>;\n\n emit: (eventName: any, data: Dict<any>) => boolean;\n\n getCursor: () => string;\n setCursor: (c?: string) => void;\n}\n\nexport interface IRender {\n visualCanvas: {\n getCanvas: () => HTMLElement;\n };\n pickEvent: (position: [number, number], children: IEventTarget[], geoPick?: boolean) => IEventTarget | null;\n [key: string]: any;\n}\n\n// 事件系统扩展接口\nexport interface IEventExtension {\n /**\n * bind events\n */\n initEvents: () => void;\n /**\n * unbind events\n */\n removeEvents: () => void;\n /**\n * release\n */\n release: () => void;\n}\n\nexport type LooseFunction = (...args: any[]) => any;\n\nexport type IElementLike = Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> & {\n style: CSSStyleDeclaration | Record<string, any>;\n getNativeHandler?: () => ICanvas;\n getBoundingClientRect: () => IDomRectLike;\n};\n\nexport type RenderConfig = {\n /**\n *
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1
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{"version":3,"sources":["../src/interface/event.ts"],"names":[],"mappings":"","file":"event.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { Dict, IBounds } from '@visactor/vutils';\nimport type { Cursor, IGraphicAttribute } from './graphic';\nimport type { IDomRectLike, IEventElement } from './common';\nimport type { ICanvas } from './canvas';\nimport type { IGlobal } from './global';\nimport type { IWindow } from './window';\n\nexport type EventPoint = {\n x: number;\n y: number;\n};\n\nexport interface IEventManager {\n rootTarget: IEventTarget;\n dispatch: any;\n cursor: Cursor | string;\n addEventMapping: (type: string, fn: (e: IFederatedEvent, target: IEventTarget) => void) => void;\n dispatchEvent: (e: IFederatedEvent, type?: string) => void;\n mapEvent: (e: IFederatedEvent) => void;\n propagate: (e: IFederatedEvent, type?: string) => void;\n propagationPath: (target: IEventTarget) => IEventTarget[];\n copyWheelData: (from: IFederatedWheelEvent, to: IFederatedWheelEvent) => void;\n copyPointerData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyMouseData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n}\n\nexport interface IFederatedEvent<N = Event> {\n bubbles: boolean;\n cancelBubble: boolean;\n cancelable: boolean;\n composed: boolean;\n currentTarget: IEventTarget | null;\n defaultPrevented: boolean;\n eventPhase: number;\n isTrusted: boolean;\n returnValue: boolean;\n srcElement: IEventTarget;\n target: IEventTarget | null;\n timeStamp: number;\n type: string;\n nativeEvent: N;\n originalEvent: IFederatedEvent<N> | null;\n propagationStopped: boolean;\n propagationImmediatelyStopped: boolean;\n path: IEventTarget[];\n manager?: IEventManager;\n detail: any;\n view: any;\n layer: EventPoint;\n get layerX(): number;\n get layerY(): number;\n page: EventPoint;\n get pageX(): number;\n get pageY(): number;\n canvas: EventPoint;\n get x(): number;\n get y(): number;\n get canvasX(): number;\n get canvasY(): number;\n viewport: EventPoint;\n get viewX(): number;\n get viewY(): number;\n composedPath: () => IEventTarget[];\n preventDefault: () => void;\n stopImmediatePropagation: () => void;\n stopPropagation: () => void;\n initEvent: () => void;\n initUIEvent: () => void;\n clone: () => void;\n which: number;\n}\n\nexport interface IFederatedMouseEvent extends IFederatedEvent {\n altKey: boolean;\n button: number;\n buttons: number;\n ctrlKey: boolean;\n metaKey: boolean;\n relatedTarget: EventTarget | null;\n shiftKey: boolean;\n client: EventPoint;\n get clientX(): number;\n get clientY(): number;\n detail: number;\n movement: EventPoint;\n get movementX(): number;\n get movementY(): number;\n offset: EventPoint;\n get offsetX(): number;\n get offsetY(): number;\n global: EventPoint;\n get globalX(): number;\n get globalY(): number;\n screen: EventPoint;\n get screenX(): number;\n get screenY(): number;\n getModifierState: (key: string) => boolean;\n initMouseEvent: (\n _typeArg: string,\n _canBubbleArg: boolean,\n _cancelableArg: boolean,\n _viewArg: Window,\n _detailArg: number,\n _screenXArg: number,\n _screenYArg: number,\n _clientXArg: number,\n _clientYArg: number,\n _ctrlKeyArg: boolean,\n _altKeyArg: boolean,\n _shiftKeyArg: boolean,\n _metaKeyArg: boolean,\n _buttonArg: number,\n _relatedTargetArg: EventTarget\n ) => void;\n}\n\nexport interface IFederatedWheelEvent extends IFederatedMouseEvent {\n deltaMode: number;\n deltaX: number;\n deltaY: number;\n deltaZ: number;\n clone: () => IFederatedWheelEvent;\n}\n\nexport interface IFederatedPointerEvent extends IFederatedMouseEvent {\n pointerId: number;\n width: number;\n height: number;\n isPrimary: boolean;\n pointerType: string;\n pressure: number;\n tangentialPressure: number;\n tiltX: number;\n tiltY: number;\n twist: number;\n detail: number;\n getCoalescedEvents: () => PointerEvent[];\n getPredictedEvents: () => PointerEvent[];\n clone: () => IFederatedPointerEvent;\n}\n\n/**\n * 代码参考自 https://github.com/pixijs/pixijs\n * The MIT License\n\n Copyright (c) 2013-2023 Mathew Groves, Chad Engler\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nexport interface IEventTarget extends INode {\n /** Whether this event target should fire UI events. */\n pickable: boolean;\n /** The parent of this event target. */\n parent: IEventTarget | null;\n /** Whether this event target should be visible. */\n visible: boolean;\n\n /** The children of this event target. */\n children?: IEventTarget[];\n\n /** Whether this event target has any children that need UI events. This can be used optimize event propagation. */\n childrenPickable?: boolean;\n\n attribute?: Partial<IGraphicAttribute>;\n\n emit: (eventName: any, data: Dict<any>) => boolean;\n\n getCursor: () => string;\n setCursor: (c?: string) => void;\n}\n\nexport interface IRender {\n visualCanvas: {\n getCanvas: () => HTMLElement;\n };\n pickEvent: (position: [number, number], children: IEventTarget[], geoPick?: boolean) => IEventTarget | null;\n [key: string]: any;\n}\n\n// 事件系统扩展接口\nexport interface IEventExtension {\n /**\n * bind events\n */\n initEvents: () => void;\n /**\n * unbind events\n */\n removeEvents: () => void;\n /**\n * release\n */\n release: () => void;\n}\n\nexport type LooseFunction = (...args: any[]) => any;\n\nexport type IElementLike = Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> & {\n style: CSSStyleDeclaration | Record<string, any>;\n getNativeHandler?: () => ICanvas;\n getBoundingClientRect: () => IDomRectLike;\n};\n\nexport type RenderConfig = {\n /**\n * 事件绑定的元素\n */\n targetElement: IWindow;\n /**\n * 环境分辨率\n */\n resolution: number;\n /**\n * 场景树根节点\n */\n rootNode: IEventTarget;\n global: IGlobal;\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n};\n\nexport type NativeEvent = MouseEvent | PointerEvent | TouchEvent;\n\nexport type GraphicEventType =\n | 'pointerdown'\n | 'pointerup'\n // 指针抬起与按下的图形不同时触发\n | 'pointerupoutside'\n | 'pointertap'\n | 'pointerover'\n | 'pointerenter'\n | 'pointerleave'\n | 'pointerout'\n | 'mousedown'\n | 'mouseup'\n | 'mouseupoutside'\n // 右键操作\n | 'rightdown'\n | 'rightup'\n | 'rightupoutside'\n | 'click'\n // 双击\n | 'dblclick'\n | 'mousemove'\n | 'mouseover'\n | 'mouseout'\n // 不会冒泡\n | 'mouseenter'\n // 不会冒泡\n | 'mouseleave'\n | 'wheel'\n | 'tap'\n | 'touchstart'\n | 'touchend'\n | 'touchendoutside'\n | 'touchmove'\n | 'touchcancel'\n // dragNdrop\n | 'dragstart'\n | 'drag'\n | 'dragenter'\n | 'dragleave'\n | 'dragover'\n | 'dragend'\n | 'drop'\n // gesture\n | 'pan'\n | 'panstart'\n | 'panend'\n | 'press'\n | 'pressup'\n | 'pressend'\n | 'pinch'\n | 'pinchstart'\n | 'pinchend'\n | 'swipe';\n"]}
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package/cjs/interface/layer.d.ts
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import type { IAABBBounds, IBounds, IBoundsLike } from '@visactor/vutils';
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import type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';
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import type { IGraphic } from './graphic';
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import type { IGroup } from './graphic/group';
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import type { IColor } from './color';
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renderService: IRenderService;
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background?: string | IColor;
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updateBounds: boolean;
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viewBox: IAABBBounds;
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transMatrix: IMatrix;
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}
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export interface IDrawToParams {
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clear?: boolean;
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renderService: IRenderService;
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background?: string | IColor;
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setToFrame: (t: number) => void;
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prepare: (dirtyBounds: IBounds, params: ILayerHandlerDrawParams) => void;
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drawTo: (target: IWindow, params: IDrawToParams) => void;
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combineTo: (target: IWindow, params: IDrawToParams) => void;
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}
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export interface ILayerHandlerDrawParams extends ILayerDrawParams {
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layer: ILayer;
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stage: IStage;
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updateBounds: boolean;
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{"version":3,"sources":["../src/interface/layer.ts"],"names":[],"mappings":"","file":"layer.js","sourcesContent":["import type { IAABBBounds, IBounds, IBoundsLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IDrawContext, IDrawContribution, IRenderService, IRenderServiceDrawParams } from './render';\nimport type { IStage } from './stage';\nimport type { Releaseable } from './common';\nimport type { IContext2d } from './context';\nimport type { IWindow } from './window';\nimport { ICanvasLike } from './canvas';\n\nexport type LayerMode = 'static' | 'dynamic' | 'virtual';\nexport interface ILayerParams {\n main: boolean;\n zIndex?: number;\n layerMode: LayerMode;\n layerHandler: ILayerHandlerContribution;\n canvasId?: string;\n}\n\nexport interface ILayerDrawParams {\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\nexport interface IDrawToParams {\n
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{"version":3,"sources":["../src/interface/layer.ts"],"names":[],"mappings":"","file":"layer.js","sourcesContent":["import type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IDrawContext, IDrawContribution, IRenderService, IRenderServiceDrawParams } from './render';\nimport type { IStage } from './stage';\nimport type { Releaseable } from './common';\nimport type { IContext2d } from './context';\nimport type { IWindow } from './window';\nimport { ICanvasLike } from './canvas';\n\nexport type LayerMode = 'static' | 'dynamic' | 'virtual';\nexport interface ILayerParams {\n main: boolean;\n zIndex?: number;\n layerMode: LayerMode;\n layerHandler: ILayerHandlerContribution;\n canvasId?: string;\n}\n\nexport interface ILayerDrawParams {\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n viewBox: IAABBBounds;\n transMatrix: IMatrix;\n}\n\nexport interface IDrawToParams {\n viewBox: IAABBBounds;\n transMatrix: IMatrix;\n clear?: boolean;\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\n// 不建议用户操作layer,尽量都通过stage实现\nexport interface ILayer extends IGroup {\n parent: any;\n // rootNode: IStage;\n main: boolean;\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n\n readonly layerMode: LayerMode;\n renderCount: number;\n\n offscreen: boolean;\n subLayers: Map<number, { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }>;\n\n // mode: 'dynamic' | 'static';\n readonly dirtyBound: IAABBBounds;\n background: string;\n dpr: number;\n opacity: number;\n canvasId?: string;\n imageData?: ImageData;\n blendMode?: string;\n // TODO: getElementById\n pickable: boolean;\n pick: (x: number, y: number) => { graphic?: IGraphic; group?: IGroup } | false;\n render: (params: ILayerDrawParams, userParams?: Partial<IDrawContext>) => void;\n afterDraw: (cb: (l: this) => void) => void;\n\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n getNativeHandler: () => ILayerHandlerContribution;\n combineSubLayer: (removeIncrementalKey?: boolean) => void;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n prepare: (dirtyBounds: IBounds, params: ILayerHandlerDrawParams) => void;\n drawTo: (target: IWindow, params: IDrawToParams) => void;\n // combineTo: (target: IWindow, params: IDrawToParams) => void;\n // 考虑操作回放\n}\n\nexport interface ILayerHandlerDrawParams extends ILayerDrawParams {\n layer: ILayer;\n stage: IStage;\n updateBounds: boolean;\n}\n\nexport interface ILayerHandlerInitParams {\n main: boolean;\n canvasId?: string;\n width: number;\n height: number;\n zIndex: number;\n dpr?: number;\n}\n\n// TODO: layer在resize的时候需要判断是否需要resize window对应的canvas\n\n// 具体的Layer实现\n// Canvas2d的Layer可以对应一个Canvas或者ImageData\nexport interface ILayerHandlerContribution extends Releaseable {\n // 所绑定的副layer handler\n secondaryHandlers?: ILayerHandlerContribution[];\n // 所依赖的主layer handler\n mainHandler?: ILayerHandlerContribution;\n type: LayerMode;\n init: (layer: ILayer, window: IWindow, params: ILayerHandlerInitParams) => void;\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n render: (group: IGroup[], params: ILayerHandlerDrawParams, userParams?: Partial<IDrawContext>) => void;\n prepare: (dirtyBounds: IBoundsLike, params: IRenderServiceDrawParams) => void;\n drawTo: (target: IWindow, group: IGroup[], params: IDrawToParams & ILayerHandlerDrawParams) => void;\n merge: (layerHandlers: ILayerHandlerContribution[]) => void;\n getContext: () => IContext2d;\n offscreen: boolean;\n layer: ILayer;\n}\n"]}
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{"version":3,"sources":["../src/interface/picker.ts"],"names":[],"mappings":"","file":"picker.js","sourcesContent":["import type { IBounds, IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IContext2d } from './context';\nimport type { EnvType, IGlobal } from './global';\nimport type { IGroup } from './graphic/group';\nimport type { IDrawContribution } from './render';\n\nexport type PickResult = {\n graphic?: IGraphic | null;\n group?: IGroup | null;\n params?: {\n shadowTarget?: IGraphic;\n };\n};\n\nexport interface IGraphicPicker {\n type: string;\n numberType: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n\nexport interface IPickParams {\n group?: boolean;\n graphic?: boolean;\n bounds?: IBounds;\n
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{"version":3,"sources":["../src/interface/picker.ts"],"names":[],"mappings":"","file":"picker.js","sourcesContent":["import type { IBounds, IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IContext2d } from './context';\nimport type { EnvType, IGlobal } from './global';\nimport type { IGroup } from './graphic/group';\nimport type { IDrawContribution } from './render';\n\nexport type PickResult = {\n graphic?: IGraphic | null;\n group?: IGroup | null;\n params?: {\n shadowTarget?: IGraphic;\n };\n};\n\nexport interface IGraphicPicker {\n type: string;\n numberType: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n\nexport interface IPickParams {\n group?: boolean;\n graphic?: boolean;\n bounds?: IBounds;\n pickContext?: IContext2d;\n pickerService?: IPickerService;\n // 内部设置\n in3dInterceptor?: boolean;\n hack_pieFace?: string;\n}\n\nexport interface IPickerService {\n type: string;\n\n pickContext?: IContext2d;\n pickerMap: Map<number, IGraphicPicker>;\n configure: (global: IGlobal, env: EnvType) => void;\n pick: (group: IGraphic[], point: IPoint, params?: IPickParams) => PickResult;\n pickGroup: (group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams) => PickResult;\n pickItem: (\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params?: IPickParams\n ) => PickResult | null;\n containsPoint: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n drawContribution?: IDrawContribution;\n}\n\nexport interface IPickItemInterceptorContribution {\n order: number;\n // null代表没匹配到,boolean代表是否pick中\n beforePickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n\n afterPickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n // afterPickItem?: (\n // graphic: IGraphic,\n // pickerService: IPickerService,\n // ) => boolean;\n}\n\nexport interface IBoundsPicker {\n type: string;\n numberType?: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n"]}
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@@ -12,11 +12,8 @@ import type { ISyncHook } from './sync-hook';
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export interface IRenderServiceDrawParams {
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{"version":3,"sources":["../src/interface/render.ts"],"names":[],"mappings":"","file":"render.js","sourcesContent":["import type { IAABBBounds, IBounds, IMatrixLike } from '@visactor/vutils';\nimport type { IColor } from './color';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IMarkAttribute, IThemeAttribute } from './graphic/creator';\nimport type { IFullThemeSpec } from './graphic/theme';\nimport type { ILayer } from './layer';\nimport type { IStage } from './stage';\nimport type { IGroup } from './graphic/group';\nimport type { MaybePromise } from './common';\nimport type { ISyncHook } from './sync-hook';\n\n// 用于绘制的参数,提供context\n// TODO: 考虑是否可以隐藏上下文类型\nexport interface IRenderServiceDrawParams {\n context?: IContext2d;\n\n // 绘制的区域以及是否需要清屏\n clear?: string | IColor | boolean;\n
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{"version":3,"sources":["../src/interface/render.ts"],"names":[],"mappings":"","file":"render.js","sourcesContent":["import type { IAABBBounds, IBounds, IMatrix, IMatrixLike } from '@visactor/vutils';\nimport type { IColor } from './color';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IMarkAttribute, IThemeAttribute } from './graphic/creator';\nimport type { IFullThemeSpec } from './graphic/theme';\nimport type { ILayer } from './layer';\nimport type { IStage } from './stage';\nimport type { IGroup } from './graphic/group';\nimport type { MaybePromise } from './common';\nimport type { ISyncHook } from './sync-hook';\n\n// 用于绘制的参数,提供context\n// TODO: 考虑是否可以隐藏上下文类型\nexport interface IRenderServiceDrawParams {\n context?: IContext2d;\n\n // 绘制的区域以及是否需要清屏\n clear?: string | IColor | boolean;\n viewBox: IBounds;\n transMatrix?: IMatrixLike;\n stage: IStage;\n layer: ILayer;\n renderService: IRenderService;\n updateBounds: boolean;\n renderStyle?: string;\n}\n\nexport interface IRenderService {\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n prepare: (updateBounds: boolean) => void;\n prepareRenderList: () => void;\n beforeDraw: (params: IRenderServiceDrawParams) => void;\n draw: (params: IRenderServiceDrawParams) => void;\n afterDraw: (params: IRenderServiceDrawParams) => void;\n render: (groups: IGroup[], params: IRenderServiceDrawParams) => MaybePromise<void>;\n}\n\nexport interface IDrawContext extends IRenderServiceDrawParams {\n startAtId?: number;\n break?: boolean;\n restartIncremental?: boolean;\n // multi图元开始的位置\n multiGraphicOptions?: {\n startAtIdx: number;\n length: number;\n };\n in3dInterceptor?: boolean;\n drawContribution?: IDrawContribution;\n // hack内容\n hack_pieFace?: 'inside' | 'bottom' | 'top' | 'outside';\n}\n\nexport interface IDrawContribution {\n hooks?: {\n completeDraw: ISyncHook<[]>;\n };\n dirtyBounds?: IAABBBounds;\n backupDirtyBounds?: IAABBBounds;\n rendering?: boolean;\n currentRenderMap: Map<number, IGraphicRender>;\n defaultRenderMap: Map<number, IGraphicRender>;\n styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n afterDraw?: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;\n renderGroup: (group: IGroup, drawContext: IDrawContext, matrix: IMatrixLike, skipSort?: boolean) => void;\n renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;\n}\n\nexport interface IGraphicRenderDrawParams {\n beforeDrawCb?: () => void;\n afterDrawCb?: () => void;\n drawingCb?: () => void;\n skipDraw?: boolean;\n theme?: IFullThemeSpec;\n}\n\nexport interface IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n style?: string;\n z?: number;\n draw: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) => void;\n drawShape?: (\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) => void;\n}\n\nexport interface IBeforeRenderConstribution {\n apply: (renderService: IRenderService) => MaybePromise<void>;\n}\n\nexport interface IRenderSelector {\n selector: (graphic: IGraphic) => IGraphicRender | null;\n}\n\nexport interface IDrawItemInterceptorContribution {\n order: number;\n beforeDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n afterDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n}\n"]}
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package/cjs/interface/stage.d.ts
CHANGED
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@@ -40,7 +40,6 @@ export interface IStageParams {
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event?: EventConfig;
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supportsTouchEvents?: boolean;
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supportsPointerEvents?: boolean;
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renderKeepMatrix?: boolean;
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}
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export type EventConfig = {
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autoPreventDefault?: boolean;
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@@ -147,6 +146,8 @@ export interface IStage extends INode {
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clearViewBox: (color?: string) => void;
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release: () => void;
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setStage: (stage?: IStage) => void;
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pauseRender: () => void;
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resumeRender: () => void;
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setCursor: (mode?: string) => void;
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getTheme: () => IFullThemeSpec;
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}
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{"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPlugin, IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\nimport type { IFullThemeSpec } from './graphic/theme';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n /**\n * 事件系统相关配置\n */\n event?: EventConfig;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n
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{"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPlugin, IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\nimport type { IFullThemeSpec } from './graphic/theme';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n /**\n * 事件系统相关配置\n */\n event?: EventConfig;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n}\n\nexport type EventConfig = {\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n [key: string]: any;\n};\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n // 跳过图元在区间外的判断\n // 不存在dirtyBounds的时候,根据该配置判断是否关闭图元的超出边界判定\n // 如果有dirtyBounds那么该配置不生效\n disableCheckGraphicWidthOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n getPluginsByName: (name: string) => IPlugin[];\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n pauseRender: () => void;\n resumeRender: () => void;\n\n setCursor: (mode?: string) => void;\n\n getTheme: () => IFullThemeSpec;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
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@@ -1,4 +1,4 @@
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import type { IBoundsLike } from '@visactor/vutils';
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import type { IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';
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import type { ICanvas } from './canvas';
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import type { IContext2d } from './context';
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import type { IDomRectLike, IEventElement, Releaseable } from './common';
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@@ -10,6 +10,7 @@ export interface IWindowParams {
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offscreen?: boolean;
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width?: number;
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height?: number;
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viewBox?: IBoundsLike;
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x?: number;
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y?: number;
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dpr: number;
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@@ -41,7 +42,13 @@ export interface IWindow extends Releaseable, Omit<IEventElement, 'on' | 'off' |
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getNativeHandler: () => ICanvas;
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getContainer: () => HTMLElement | any;
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getImageBuffer: (type?: string) => any;
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clearViewBox: (
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clearViewBox: (color?: string) => void;
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setViewBox: (vb: IBoundsLike) => void;
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getViewBox: () => IBounds;
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setViewBoxTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
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getViewBoxTransform: () => IMatrix;
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hasSubView: () => boolean;
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pointTransform: (x: number, y: number) => IPointLike;
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getBoundingClientRect: () => IDomRectLike;
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isVisible: (bbox?: IBoundsLike) => boolean;
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onVisibleChange: (cb: (currentVisible: boolean) => void) => void;
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@@ -74,7 +81,11 @@ export interface IWindowHandlerContribution extends IContribution<IWindow>, Omit
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getStyle: () => CSSStyleDeclaration | Record<string, any>;
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setStyle: (s: CSSStyleDeclaration | Record<string, any>) => void;
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getBoundingClientRect: () => IDomRectLike;
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clearViewBox: (
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clearViewBox: (color?: string) => void;
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setViewBox: (vb: IBoundsLike) => void;
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getViewBox: () => IBounds;
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setViewBoxTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
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getViewBoxTransform: () => IMatrix;
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isVisible: (bbox?: IBoundsLike) => boolean;
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onVisibleChange: (cb: (currentVisible: boolean) => void) => void;
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getTopLeft: (baseWindow?: boolean) => {
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@@ -1 +1 @@
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{"version":3,"sources":["../src/interface/window.ts"],"names":[],"mappings":"","file":"window.js","sourcesContent":["// window为内部对象,属性均为stage传入\n\nimport type { IBoundsLike } from '@visactor/vutils';\nimport type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IDomRectLike, IEventElement, Releaseable } from './common';\nimport type { ISyncHook } from './sync-hook';\nimport type { IContribution } from './contribution';\nimport type { IGlobal } from './global';\n\n// TODO: 参数考虑动态注入,比如CreateWindow是native的专用接口\nexport interface IWindowParams {\n canvas?: string | HTMLCanvasElement;\n offscreen?: boolean;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n dpr: number;\n container?: string | HTMLElement;\n canvasControled: boolean;\n title: string;\n CreateWindow?: (w: number, h: number, title: string) => void;\n}\n\nexport interface IWindow\n extends Releaseable,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n hooks: {\n onChange: ISyncHook<[number, number, number, number]>;\n };\n // 窗口的大小\n width: number;\n height: number;\n // // 窗口的位置\n // x: number;\n // y: number;\n // 窗口操作配置\n resizable: boolean;\n minHeight: number;\n minWidth: number;\n maxHeight: number;\n maxWidth: number;\n // 窗口配置\n title: string;\n dpr: number;\n style: CSSStyleDeclaration | Record<string, any>;\n\n create: (options: IWindowParams) => void;\n setWindowHandler: (handler: IWindowHandlerContribution) => void;\n setDpr: (dpr: number) => void;\n resize: (w: number, h: number) => void;\n configure: () => void;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getContainer: () => HTMLElement | any;\n getImageBuffer: (type?: string) => any;\n\n clearViewBox: (
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{"version":3,"sources":["../src/interface/window.ts"],"names":[],"mappings":"","file":"window.js","sourcesContent":["// window为内部对象,属性均为stage传入\n\nimport type { IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IDomRectLike, IEventElement, Releaseable } from './common';\nimport type { ISyncHook } from './sync-hook';\nimport type { IContribution } from './contribution';\nimport type { IGlobal } from './global';\n\n// TODO: 参数考虑动态注入,比如CreateWindow是native的专用接口\nexport interface IWindowParams {\n canvas?: string | HTMLCanvasElement;\n offscreen?: boolean;\n width?: number;\n height?: number;\n viewBox?: IBoundsLike;\n x?: number;\n y?: number;\n dpr: number;\n container?: string | HTMLElement;\n canvasControled: boolean;\n title: string;\n CreateWindow?: (w: number, h: number, title: string) => void;\n}\n\nexport interface IWindow\n extends Releaseable,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n hooks: {\n onChange: ISyncHook<[number, number, number, number]>;\n };\n // 窗口的大小\n width: number;\n height: number;\n // // 窗口的位置\n // x: number;\n // y: number;\n // 窗口操作配置\n resizable: boolean;\n minHeight: number;\n minWidth: number;\n maxHeight: number;\n maxWidth: number;\n // 窗口配置\n title: string;\n dpr: number;\n style: CSSStyleDeclaration | Record<string, any>;\n\n create: (options: IWindowParams) => void;\n setWindowHandler: (handler: IWindowHandlerContribution) => void;\n setDpr: (dpr: number) => void;\n resize: (w: number, h: number) => void;\n configure: () => void;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getContainer: () => HTMLElement | any;\n getImageBuffer: (type?: string) => any;\n\n clearViewBox: (color?: string) => void;\n setViewBox: (vb: IBoundsLike) => void;\n getViewBox: () => IBounds;\n setViewBoxTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => void;\n getViewBoxTransform: () => IMatrix;\n hasSubView: () => boolean;\n pointTransform: (x: number, y: number) => IPointLike;\n\n getBoundingClientRect: () => IDomRectLike;\n\n isVisible: (bbox?: IBoundsLike) => boolean;\n\n onVisibleChange: (cb: (currentVisible: boolean) => void) => void;\n\n getTopLeft: (baseWindow?: boolean) => { top: number; left: number };\n}\n\nexport interface IWindowHandlerContribution\n extends IContribution<IWindow>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n container?: any;\n\n configure: (window: IWindow, global: IGlobal) => void;\n createWindow: (params: IWindowParams) => void;\n releaseWindow: () => void;\n resizeWindow: (width: number, height: number) => void;\n setDpr: (dpr: number) => void;\n getDpr: () => number;\n getWH: () => { width: number; height: number };\n getXY: () => { x: number; y: number };\n getTitle: () => string;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getImageBuffer?: (type?: string) => any;\n release: (...params: any) => void;\n\n getStyle: () => CSSStyleDeclaration | Record<string, any>;\n setStyle: (s: CSSStyleDeclaration | Record<string, any>) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n clearViewBox: (color?: string) => void;\n setViewBox: (vb: IBoundsLike) => void;\n getViewBox: () => IBounds;\n setViewBoxTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => void;\n getViewBoxTransform: () => IMatrix;\n isVisible: (bbox?: IBoundsLike) => boolean;\n\n onVisibleChange: (cb: (currentVisible: boolean) => void) => void;\n getTopLeft: (baseWindow?: boolean) => { top: number; left: number };\n}\n"]}
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