@visactor/vrender-core 0.18.3 → 0.18.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (97) hide show
  1. package/cjs/allocator/allocator-modules.js +2 -0
  2. package/cjs/animate/config.js +2 -1
  3. package/cjs/canvas/empty-context.d.ts +4 -1
  4. package/cjs/canvas/empty-context.js +5 -1
  5. package/cjs/canvas/empty-context.js.map +1 -1
  6. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js +4 -4
  7. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  8. package/cjs/core/contributions/window/base-contribution.d.ts +8 -2
  9. package/cjs/core/contributions/window/base-contribution.js +15 -2
  10. package/cjs/core/contributions/window/base-contribution.js.map +1 -1
  11. package/cjs/core/graphic-utils.js +10 -6
  12. package/cjs/core/graphic-utils.js.map +1 -1
  13. package/cjs/core/layer.d.ts +0 -1
  14. package/cjs/core/layer.js +5 -23
  15. package/cjs/core/layer.js.map +1 -1
  16. package/cjs/core/stage.d.ts +5 -11
  17. package/cjs/core/stage.js +57 -66
  18. package/cjs/core/stage.js.map +1 -1
  19. package/cjs/core/window.d.ts +9 -2
  20. package/cjs/core/window.js +42 -5
  21. package/cjs/core/window.js.map +1 -1
  22. package/cjs/event/event-manager.js +5 -3
  23. package/cjs/event/event-manager.js.map +1 -1
  24. package/cjs/event/event-system.d.ts +3 -2
  25. package/cjs/event/event-system.js +12 -8
  26. package/cjs/event/event-system.js.map +1 -1
  27. package/cjs/interface/context.d.ts +1 -0
  28. package/cjs/interface/context.js.map +1 -1
  29. package/cjs/interface/event.d.ts +3 -9
  30. package/cjs/interface/event.js.map +1 -1
  31. package/cjs/interface/layer.d.ts +5 -10
  32. package/cjs/interface/layer.js.map +1 -1
  33. package/cjs/interface/picker.d.ts +0 -1
  34. package/cjs/interface/picker.js.map +1 -1
  35. package/cjs/interface/render.d.ts +2 -5
  36. package/cjs/interface/render.js.map +1 -1
  37. package/cjs/interface/stage.d.ts +2 -1
  38. package/cjs/interface/stage.js.map +1 -1
  39. package/cjs/interface/window.d.ts +14 -3
  40. package/cjs/interface/window.js.map +1 -1
  41. package/cjs/picker/picker-service.js +6 -14
  42. package/cjs/picker/picker-service.js.map +1 -1
  43. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js +2 -4
  44. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
  45. package/cjs/render/contributions/render/draw-contribution.js +17 -23
  46. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  47. package/cjs/render/contributions/render/incremental-draw-contribution.js +11 -19
  48. package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  49. package/es/allocator/allocator-modules.js +2 -0
  50. package/es/animate/config.js +2 -1
  51. package/es/canvas/empty-context.d.ts +4 -1
  52. package/es/canvas/empty-context.js +4 -1
  53. package/es/canvas/empty-context.js.map +1 -1
  54. package/es/core/contributions/layerHandler/offscreen2d-contribution.js +4 -4
  55. package/es/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  56. package/es/core/contributions/window/base-contribution.d.ts +8 -2
  57. package/es/core/contributions/window/base-contribution.js +15 -1
  58. package/es/core/contributions/window/base-contribution.js.map +1 -1
  59. package/es/core/graphic-utils.js +10 -6
  60. package/es/core/graphic-utils.js.map +1 -1
  61. package/es/core/layer.d.ts +0 -1
  62. package/es/core/layer.js +5 -23
  63. package/es/core/layer.js.map +1 -1
  64. package/es/core/stage.d.ts +5 -11
  65. package/es/core/stage.js +58 -67
  66. package/es/core/stage.js.map +1 -1
  67. package/es/core/window.d.ts +9 -2
  68. package/es/core/window.js +42 -5
  69. package/es/core/window.js.map +1 -1
  70. package/es/event/event-manager.js +5 -3
  71. package/es/event/event-manager.js.map +1 -1
  72. package/es/event/event-system.d.ts +3 -2
  73. package/es/event/event-system.js +13 -9
  74. package/es/event/event-system.js.map +1 -1
  75. package/es/interface/context.d.ts +1 -0
  76. package/es/interface/context.js.map +1 -1
  77. package/es/interface/event.d.ts +3 -9
  78. package/es/interface/event.js.map +1 -1
  79. package/es/interface/layer.d.ts +5 -10
  80. package/es/interface/layer.js.map +1 -1
  81. package/es/interface/picker.d.ts +0 -1
  82. package/es/interface/picker.js.map +1 -1
  83. package/es/interface/render.d.ts +2 -5
  84. package/es/interface/render.js.map +1 -1
  85. package/es/interface/stage.d.ts +2 -1
  86. package/es/interface/stage.js.map +1 -1
  87. package/es/interface/window.d.ts +14 -3
  88. package/es/interface/window.js.map +1 -1
  89. package/es/picker/picker-service.js +7 -15
  90. package/es/picker/picker-service.js.map +1 -1
  91. package/es/plugins/builtin-plugin/incremental-auto-render-plugin.js +2 -4
  92. package/es/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
  93. package/es/render/contributions/render/draw-contribution.js +17 -23
  94. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  95. package/es/render/contributions/render/incremental-draw-contribution.js +11 -19
  96. package/es/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  97. package/package.json +1 -1
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1
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{ Matrix } from '@visactor/vutils';\nimport { injectable } from '../common/inversify-lite';\nimport type {\n ICanvas,\n ICommonStyleParams,\n IContext2d,\n ISetCommonStyleParams,\n ISetStrokeStyleParams,\n IStrokeStyleParams,\n IConicalGradientData,\n ITextStyleParams\n} from '../interface';\nimport { contain, containStroke } from './util';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { getScaledStroke } from '../common/canvas-utils';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\n/**\n * 部分源码参考konva\n * MIT License\n\n Original work Copyright (C) 2011 - 2013 by Eric Rowell (KineticJS)\n Modified work Copyright (C) 2014 - present by Anton Lavrenov (Konva)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in all\n copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n SOFTWARE.\n */\n\n// https://github.com/konvajs/konva/blob/master/src/Context.ts\nconst initMatrix = new Matrix(1, 0, 0, 1, 0, 0);\nconst globalPoint = { x: 0, y: 0 };\n\n@injectable()\nexport class EmptyContext2d implements IContext2d {\n path: CustomPath2D;\n canvas: null;\n stack: Matrix[];\n protected matrix: Matrix;\n protected applyedMatrix?: Matrix; // 被应用的matrix\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n textAlign: string;\n textBaseline: string;\n dpr: number;\n\n get nativeContext(): any {\n return this.path;\n }\n\n constructor(canvas: any, dpr: number) {\n this.matrix = new Matrix(1, 0, 0, 1, 0, 0);\n this.stack = [];\n this.dpr = dpr;\n this.applyedMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n this.path = new CustomPath2D();\n }\n\n getCanvas(): ICanvas {\n throw new Error('不支持getCanvas');\n }\n\n getContext() {\n throw new Error('不支持getContext');\n }\n /**\n * 设置当前ctx 的transform信息\n */\n setTransformForCurrent(force: boolean = false) {\n // 只作简单判断\n if (!force && this.applyedMatrix.equalToMatrix(this.matrix)) {\n return;\n }\n\n this.applyedMatrix = this.cloneMatrix(this.matrix);\n return;\n }\n /**\n * 获取当前矩阵信息\n */\n get currentMatrix() {\n return this.matrix;\n }\n\n cloneMatrix(m: Matrix) {\n return matrixAllocate.allocateByObj(m);\n }\n\n /**\n * 清空画布\n */\n clear() {\n this.save();\n this.resetTransform();\n this.restore();\n }\n\n restore() {\n if (this.stack.length > 0) {\n matrixAllocate.free(this.matrix);\n this.matrix = this.stack.pop() as Matrix;\n this.setTransformForCurrent();\n }\n }\n highPerformanceRestore() {\n if (this.stack.length > 0) {\n matrixAllocate.free(this.matrix);\n this.matrix = this.stack.pop() as Matrix;\n }\n }\n\n /**\n *\n * @param angle 弧度数\n */\n rotate(rad: number, setTransform: boolean = true) {\n this.matrix.rotate(rad);\n setTransform && this.setTransformForCurrent();\n }\n\n save() {\n const matrix = this.cloneMatrix(this.matrix);\n this.stack.push(matrix);\n }\n highPerformanceSave() {\n const matrix = this.cloneMatrix(this.matrix);\n this.stack.push(matrix);\n }\n\n /**\n * 基于当前matrix再次scale\n * @param sx\n * @param sy\n * @param setTransform 是否设置transform到context中\n */\n scale(sx: number, sy: number, setTransform: boolean = true) {\n this.matrix.scale(sx, sy);\n setTransform && this.setTransformForCurrent();\n }\n setScale(sx: number, sy: number, setTransform: boolean = true): void {\n this.matrix.setScale(sx, sy);\n setTransform && this.setTransformForCurrent();\n }\n /**\n * 基于某个点进行缩放\n * @param sx\n * @param sy\n * @param px\n * @param py\n */\n scalePoint(sx: number, sy: number, px: number, py: number, setTransform: boolean = true) {\n this.translate(px, py, false);\n this.scale(sx, sy, false);\n this.translate(-px, -py, false);\n setTransform && this.setTransformForCurrent();\n }\n /**\n *\n * @param a\n * @param b\n * @param c\n * @param d\n * @param e\n * @param f\n * @param setTransform\n */\n setTransform(\n a: number,\n b: number,\n c: number,\n d: number,\n e: number,\n f: number,\n setTransform: boolean = true,\n dpr: number = this.dpr\n ) {\n this.matrix.setValue(dpr * a, dpr * b, dpr * c, dpr * d, dpr * e, dpr * f);\n setTransform && this.setTransformForCurrent();\n }\n\n setTransformFromMatrix(matrix: Matrix, setTransform: boolean = true, dpr: number = this.dpr) {\n this.matrix.setValue(\n matrix.a * dpr,\n matrix.b * dpr,\n matrix.c * dpr,\n matrix.d * dpr,\n matrix.e * dpr,\n matrix.f * dpr\n );\n setTransform && this.setTransformForCurrent();\n }\n\n resetTransform(setTransform: boolean = true, dpr: number = this.dpr) {\n this.setTransform(dpr, 0, 0, dpr, 0, 0);\n setTransform && this.setTransformForCurrent();\n }\n\n // transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void;\n transform(a: number, b: number, c: number, d: number, e: number, f: number, setTransform: boolean = true) {\n this.matrix.multiply(a, b, c, d, e, f);\n setTransform && this.setTransformForCurrent();\n }\n transformFromMatrix(matrix: Matrix, setTransform?: boolean): void {\n this.matrix.multiply(matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f);\n setTransform && this.setTransformForCurrent();\n }\n\n translate(x: number, y: number, setTransform: boolean = true) {\n this.matrix.translate(x, y);\n setTransform && this.setTransformForCurrent();\n }\n /**\n * 旋转角度,自动转换为弧度\n * @param deg 角度数\n */\n rotateDegrees(deg: number, setTransform: boolean = true) {\n const rad = (deg * Math.PI) / 180;\n this.rotate(rad, setTransform);\n }\n\n /**\n * 绕点旋转\n * @param rad 弧度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateAbout(rad: number, x: number, y: number, setTransform: boolean = true) {\n this.translate(x, y, false);\n this.rotate(rad, false);\n this.translate(-x, -y, false);\n setTransform && this.setTransformForCurrent();\n }\n\n /**\n * 绕点旋转\n * @param deg 旋转角度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateDegreesAbout(deg: number, x: number, y: number, setTransform: boolean = true) {\n this.translate(x, y, false);\n this.rotateDegrees(deg, false);\n this.translate(-x, -y, false);\n setTransform && this.setTransformForCurrent();\n }\n\n // /**\n // * 全局坐标 -> 当前矩阵的局部坐标\n // * @param x x\n // * @param y y\n // */\n // transformPoint(x: number, y: number): Point {\n // const inverseMatrix = this.matrix.getInverse();\n // // dpr\n // x = x * this.dpr;\n // y = y * this.dpr;\n // return new Point(\n // x * inverseMatrix.a + y * inverseMatrix.c + inverseMatrix.e,\n // x * inverseMatrix.b + y * inverseMatrix.d + inverseMatrix.f\n // );\n // }\n\n // /**\n // * 坐标转换\n // * @param x x\n // * @param y y\n // */\n // transformPoint2(x: number, y: number): Point {\n // const inverseMatrix = this.matrix;\n // return new Point(\n // x * inverseMatrix.a + y * inverseMatrix.c + inverseMatrix.e,\n // x * inverseMatrix.b + y * inverseMatrix.d + inverseMatrix.f\n // );\n // }\n\n // transformPoint3(x: number, y: number, matrix: Matrix): Point {\n // // dpr\n // x = x * this.dpr;\n // y = y * this.dpr;\n // return new Point(x * matrix.a + y * matrix.c + matrix.e, x * matrix.b + y * matrix.d + matrix.f);\n // }\n\n //////// 代理方法\n // isPointInStroke ,drawFocusIfNeeded 方法没有代理,如有需要再添加\n\n beginPath() {\n this.path.clear();\n }\n\n clip(fillRule?: CanvasFillRule): void;\n clip(path: Path2D, fillRule?: CanvasFillRule): void;\n clip(path?: Path2D | CanvasFillRule, fillRule?: CanvasFillRule) {\n return;\n }\n\n arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean) {\n this.path.arc(x, y, radius, startAngle, endAngle, anticlockwise);\n }\n\n arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void;\n arcTo(x1: number, y1: number, x2: number, y2: number, radiusX: number) {\n this.path.arcTo(x1, y1, x2, y2, radiusX);\n }\n\n bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) {\n this.path.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);\n }\n\n closePath() {\n this.path.closePath();\n }\n\n ellipse(\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) {\n return;\n }\n lineTo(x: number, y: number) {\n this.path.lineTo(x, y);\n }\n\n moveTo(x: number, y: number) {\n this.path.moveTo(x, y);\n }\n\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number) {\n this.path.quadraticCurveTo(cpx, cpy, x, y);\n }\n\n rect(x: number, y: number, w: number, h: number) {\n this.path.rect(x, y, w, h);\n }\n\n createImageData(imageDataOrSw: number | ImageData, sh?: number): ImageData {\n return null;\n }\n\n createLinearGradient(x0: number, y0: number, x1: number, y1: number): CanvasGradient {\n throw new Error('不支持createLinearGradient');\n }\n\n createPattern(image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement, repetition: string): CanvasPattern {\n throw new Error('不支持createPattern');\n }\n\n createRadialGradient(x0: number, y0: number, r0: number, x1: number, y1: number, r1: number): CanvasGradient {\n throw new Error('不支持createRadialGradient');\n }\n\n createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradientData {\n return null;\n }\n\n // createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradient | null {\n // // let edit = false;\n // // let pattern: CanvasPattern | null;\n // // // eslint-disable-next-line @typescript-eslint/no-this-alias\n // // const ctx = this;\n // // const obj: IConicalGradient = {\n // // stops: [],\n // // addColorStop(offset: number, color: string) {\n // // this.stops.push([offset, color]);\n // // edit = true;\n // // },\n // // GetPattern(minW: number, minH: number, deltaAngle?: number): CanvasPattern | null {\n // // if (edit) {\n // // if (!deltaAngle) deltaAngle = endAngle - startAngle;\n // // pattern = createConicalGradient(ctx, this.stops, x, y, deltaAngle, startAngle, endAngle, minW, minH);\n // // edit = false;\n // // }\n // // return pattern;\n // // }\n // // };\n // // return obj;\n // }\n\n // fill(fillRule?: CanvasFillRule): void;\n // fill(path?: Path2D, fillRule?: CanvasFillRule): void;\n fill(path?: Path2D, fillRule?: CanvasFillRule) {\n return;\n }\n\n fillRect(x: number, y: number, width: number, height: number) {\n this.path.rect(x, y, width, height);\n }\n\n clearRect(x: number, y: number, w: number, h: number) {\n return;\n }\n\n fillText(text: string, x: number, y: number) {\n return;\n }\n\n getImageData(sx: number, sy: number, sw: number, sh: number): ImageData {\n return null;\n }\n\n getLineDash(): number[] {\n return [];\n }\n\n isPointInPath(x: number, y: number) {\n this.matrix.transformPoint({ x, y }, globalPoint);\n return contain(this.path.commandList, globalPoint.x, globalPoint.y);\n }\n\n isPointInStroke(x: number, y: number) {\n if (!this.lineWidth) {\n return false;\n }\n this.matrix.transformPoint({ x, y }, globalPoint);\n const lineWidth = getScaledStroke(this, this.lineWidth, this.dpr);\n return containStroke(this.path.commandList, lineWidth, globalPoint.x, globalPoint.y);\n }\n\n measureText(text: string): { width: number } {\n throw new Error('不支持measureText');\n }\n\n putImageData(imagedata: ImageData, dx: number, dy: number) {\n throw new Error('不支持measureText');\n }\n\n setLineDash(segments: number[]) {\n return;\n }\n\n stroke(path?: Path2D) {\n return;\n }\n\n strokeRect(x: number, y: number, width: number, height: number) {\n this.path.rect(x, y, width, height);\n }\n\n strokeText(text: string, x: number, y: number) {\n return;\n }\n\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n dstX: number,\n dstY: number\n ): void;\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ): void;\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ): void;\n\n drawImage() {\n return;\n }\n\n setCommonStyle(\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n offsetX: number,\n offsetY: number,\n defaultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) {\n return;\n }\n\n _setCommonStyle(params: ISetCommonStyleParams, offsetX: number, offsetY: number, defaultParams?: ICommonStyleParams) {\n return;\n }\n\n setStrokeStyle(\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n offsetX: number,\n offsetY: number,\n defaultParams?: IStrokeStyleParams | IStrokeStyleParams[]\n ) {\n return;\n }\n _setStrokeStyle(params: ISetStrokeStyleParams, offsetX: number, offsetY: number, defaultParams?: IStrokeStyleParams) {\n return;\n }\n setTextStyleWithoutAlignBaseline(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams) {\n return;\n }\n setTextStyle(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams) {\n return;\n }\n\n draw() {\n return;\n }\n\n clearMatrix(setTransform: boolean = true, dpr: number = this.dpr) {\n this.setTransformFromMatrix(initMatrix, setTransform, dpr);\n }\n\n onlyTranslate(dpr: number = this.dpr): boolean {\n return this.matrix.a === dpr && this.matrix.b === 0 && this.matrix.c === 0 && this.matrix.d === dpr;\n }\n\n release(...params: any): void {\n this.stack.forEach(m => matrixAllocate.free(m));\n this.stack.length = 0;\n return;\n }\n}\n"]}
1
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t type { IMatrix } from '@visactor/vutils';\nimport { Matrix } from '@visactor/vutils';\nimport { injectable } from '../common/inversify-lite';\nimport type {\n ICanvas,\n ICommonStyleParams,\n IContext2d,\n ISetCommonStyleParams,\n ISetStrokeStyleParams,\n IStrokeStyleParams,\n IConicalGradientData,\n ITextStyleParams\n} from '../interface';\nimport { contain, containStroke } from './util';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { getScaledStroke } from '../common/canvas-utils';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\n/**\n * 部分源码参考konva\n * MIT License\n\n Original work Copyright (C) 2011 - 2013 by Eric Rowell (KineticJS)\n Modified work Copyright (C) 2014 - present by Anton Lavrenov (Konva)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in all\n copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n SOFTWARE.\n */\n\n// https://github.com/konvajs/konva/blob/master/src/Context.ts\nconst initMatrix = new Matrix(1, 0, 0, 1, 0, 0);\nconst globalPoint = { x: 0, y: 0 };\n\n@injectable()\nexport class EmptyContext2d implements IContext2d {\n declare path: CustomPath2D;\n declare canvas: null;\n declare stack: Matrix[];\n protected declare matrix: Matrix;\n protected declare applyedMatrix?: Matrix; // 被应用的matrix\n // 属性代理\n declare fillStyle: string | CanvasGradient | CanvasPattern;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n declare font: string;\n declare globalAlpha: number;\n declare lineCap: string;\n declare lineDashOffset: number;\n declare lineJoin: string;\n declare lineWidth: number;\n declare miterLimit: number;\n declare shadowBlur: number;\n declare shadowColor: string;\n declare shadowOffsetX: number;\n declare shadowOffsetY: number;\n declare strokeStyle: string | CanvasGradient | CanvasPattern;\n declare textAlign: string;\n declare textBaseline: string;\n declare dpr: number;\n declare _clearMatrix: IMatrix;\n\n get nativeContext(): any {\n return this.path;\n }\n\n constructor(canvas: any, dpr: number) {\n this.matrix = new Matrix(1, 0, 0, 1, 0, 0);\n this.stack = [];\n this.dpr = dpr;\n this.applyedMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n this.path = new CustomPath2D();\n this._clearMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n }\n\n getCanvas(): ICanvas {\n throw new Error('不支持getCanvas');\n }\n\n getContext() {\n throw new Error('不支持getContext');\n }\n /**\n * 设置当前ctx 的transform信息\n */\n setTransformForCurrent(force: boolean = false) {\n // 只作简单判断\n if (!force && this.applyedMatrix.equalToMatrix(this.matrix)) {\n return;\n }\n\n this.applyedMatrix = this.cloneMatrix(this.matrix);\n return;\n }\n /**\n * 获取当前矩阵信息\n */\n get currentMatrix() {\n return this.matrix;\n }\n\n cloneMatrix(m: Matrix) {\n return matrixAllocate.allocateByObj(m);\n }\n\n /**\n * 清空画布\n */\n clear() {\n this.save();\n this.resetTransform();\n this.restore();\n }\n\n restore() {\n if (this.stack.length > 0) {\n matrixAllocate.free(this.matrix);\n this.matrix = this.stack.pop() as Matrix;\n this.setTransformForCurrent();\n }\n }\n highPerformanceRestore() {\n if (this.stack.length > 0) {\n matrixAllocate.free(this.matrix);\n this.matrix = this.stack.pop() as Matrix;\n }\n }\n\n /**\n *\n * @param angle 弧度数\n */\n rotate(rad: number, setTransform: boolean = true) {\n this.matrix.rotate(rad);\n setTransform && this.setTransformForCurrent();\n }\n\n save() {\n const matrix = this.cloneMatrix(this.matrix);\n this.stack.push(matrix);\n }\n highPerformanceSave() {\n const matrix = this.cloneMatrix(this.matrix);\n this.stack.push(matrix);\n }\n\n /**\n * 基于当前matrix再次scale\n * @param sx\n * @param sy\n * @param setTransform 是否设置transform到context中\n */\n scale(sx: number, sy: number, setTransform: boolean = true) {\n this.matrix.scale(sx, sy);\n setTransform && this.setTransformForCurrent();\n }\n setScale(sx: number, sy: number, setTransform: boolean = true): void {\n this.matrix.setScale(sx, sy);\n setTransform && this.setTransformForCurrent();\n }\n /**\n * 基于某个点进行缩放\n * @param sx\n * @param sy\n * @param px\n * @param py\n */\n scalePoint(sx: number, sy: number, px: number, py: number, setTransform: boolean = true) {\n this.translate(px, py, false);\n this.scale(sx, sy, false);\n this.translate(-px, -py, false);\n setTransform && this.setTransformForCurrent();\n }\n /**\n *\n * @param a\n * @param b\n * @param c\n * @param d\n * @param e\n * @param f\n * @param setTransform\n */\n setTransform(\n a: number,\n b: number,\n c: number,\n d: number,\n e: number,\n f: number,\n setTransform: boolean = true,\n dpr: number = this.dpr\n ) {\n this.matrix.setValue(dpr * a, dpr * b, dpr * c, dpr * d, dpr * e, dpr * f);\n setTransform && this.setTransformForCurrent();\n }\n\n setTransformFromMatrix(matrix: Matrix, setTransform: boolean = true, dpr: number = this.dpr) {\n this.matrix.setValue(\n matrix.a * dpr,\n matrix.b * dpr,\n matrix.c * dpr,\n matrix.d * dpr,\n matrix.e * dpr,\n matrix.f * dpr\n );\n setTransform && this.setTransformForCurrent();\n }\n\n resetTransform(setTransform: boolean = true, dpr: number = this.dpr) {\n this.setTransform(dpr, 0, 0, dpr, 0, 0);\n setTransform && this.setTransformForCurrent();\n }\n\n // transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void;\n transform(a: number, b: number, c: number, d: number, e: number, f: number, setTransform: boolean = true) {\n this.matrix.multiply(a, b, c, d, e, f);\n setTransform && this.setTransformForCurrent();\n }\n transformFromMatrix(matrix: Matrix, setTransform?: boolean): void {\n this.matrix.multiply(matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f);\n setTransform && this.setTransformForCurrent();\n }\n\n translate(x: number, y: number, setTransform: boolean = true) {\n this.matrix.translate(x, y);\n setTransform && this.setTransformForCurrent();\n }\n /**\n * 旋转角度,自动转换为弧度\n * @param deg 角度数\n */\n rotateDegrees(deg: number, setTransform: boolean = true) {\n const rad = (deg * Math.PI) / 180;\n this.rotate(rad, setTransform);\n }\n\n /**\n * 绕点旋转\n * @param rad 弧度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateAbout(rad: number, x: number, y: number, setTransform: boolean = true) {\n this.translate(x, y, false);\n this.rotate(rad, false);\n this.translate(-x, -y, false);\n setTransform && this.setTransformForCurrent();\n }\n\n /**\n * 绕点旋转\n * @param deg 旋转角度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateDegreesAbout(deg: number, x: number, y: number, setTransform: boolean = true) {\n this.translate(x, y, false);\n this.rotateDegrees(deg, false);\n this.translate(-x, -y, false);\n setTransform && this.setTransformForCurrent();\n }\n\n // /**\n // * 全局坐标 -> 当前矩阵的局部坐标\n // * @param x x\n // * @param y y\n // */\n // transformPoint(x: number, y: number): Point {\n // const inverseMatrix = this.matrix.getInverse();\n // // dpr\n // x = x * this.dpr;\n // y = y * this.dpr;\n // return new Point(\n // x * inverseMatrix.a + y * inverseMatrix.c + inverseMatrix.e,\n // x * inverseMatrix.b + y * inverseMatrix.d + inverseMatrix.f\n // );\n // }\n\n // /**\n // * 坐标转换\n // * @param x x\n // * @param y y\n // */\n // transformPoint2(x: number, y: number): Point {\n // const inverseMatrix = this.matrix;\n // return new Point(\n // x * inverseMatrix.a + y * inverseMatrix.c + inverseMatrix.e,\n // x * inverseMatrix.b + y * inverseMatrix.d + inverseMatrix.f\n // );\n // }\n\n // transformPoint3(x: number, y: number, matrix: Matrix): Point {\n // // dpr\n // x = x * this.dpr;\n // y = y * this.dpr;\n // return new Point(x * matrix.a + y * matrix.c + matrix.e, x * matrix.b + y * matrix.d + matrix.f);\n // }\n\n //////// 代理方法\n // isPointInStroke ,drawFocusIfNeeded 方法没有代理,如有需要再添加\n\n beginPath() {\n this.path.clear();\n }\n\n clip(fillRule?: CanvasFillRule): void;\n clip(path: Path2D, fillRule?: CanvasFillRule): void;\n clip(path?: Path2D | CanvasFillRule, fillRule?: CanvasFillRule) {\n return;\n }\n\n arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean) {\n this.path.arc(x, y, radius, startAngle, endAngle, anticlockwise);\n }\n\n arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void;\n arcTo(x1: number, y1: number, x2: number, y2: number, radiusX: number) {\n this.path.arcTo(x1, y1, x2, y2, radiusX);\n }\n\n bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) {\n this.path.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);\n }\n\n closePath() {\n this.path.closePath();\n }\n\n ellipse(\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) {\n return;\n }\n lineTo(x: number, y: number) {\n this.path.lineTo(x, y);\n }\n\n moveTo(x: number, y: number) {\n this.path.moveTo(x, y);\n }\n\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number) {\n this.path.quadraticCurveTo(cpx, cpy, x, y);\n }\n\n rect(x: number, y: number, w: number, h: number) {\n this.path.rect(x, y, w, h);\n }\n\n createImageData(imageDataOrSw: number | ImageData, sh?: number): ImageData {\n return null;\n }\n\n createLinearGradient(x0: number, y0: number, x1: number, y1: number): CanvasGradient {\n throw new Error('不支持createLinearGradient');\n }\n\n createPattern(image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement, repetition: string): CanvasPattern {\n throw new Error('不支持createPattern');\n }\n\n createRadialGradient(x0: number, y0: number, r0: number, x1: number, y1: number, r1: number): CanvasGradient {\n throw new Error('不支持createRadialGradient');\n }\n\n createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradientData {\n return null;\n }\n\n // createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradient | null {\n // // let edit = false;\n // // let pattern: CanvasPattern | null;\n // // // eslint-disable-next-line @typescript-eslint/no-this-alias\n // // const ctx = this;\n // // const obj: IConicalGradient = {\n // // stops: [],\n // // addColorStop(offset: number, color: string) {\n // // this.stops.push([offset, color]);\n // // edit = true;\n // // },\n // // GetPattern(minW: number, minH: number, deltaAngle?: number): CanvasPattern | null {\n // // if (edit) {\n // // if (!deltaAngle) deltaAngle = endAngle - startAngle;\n // // pattern = createConicalGradient(ctx, this.stops, x, y, deltaAngle, startAngle, endAngle, minW, minH);\n // // edit = false;\n // // }\n // // return pattern;\n // // }\n // // };\n // // return obj;\n // }\n\n // fill(fillRule?: CanvasFillRule): void;\n // fill(path?: Path2D, fillRule?: CanvasFillRule): void;\n fill(path?: Path2D, fillRule?: CanvasFillRule) {\n return;\n }\n\n fillRect(x: number, y: number, width: number, height: number) {\n this.path.rect(x, y, width, height);\n }\n\n clearRect(x: number, y: number, w: number, h: number) {\n return;\n }\n\n fillText(text: string, x: number, y: number) {\n return;\n }\n\n getImageData(sx: number, sy: number, sw: number, sh: number): ImageData {\n return null;\n }\n\n getLineDash(): number[] {\n return [];\n }\n\n isPointInPath(x: number, y: number) {\n this.matrix.transformPoint({ x, y }, globalPoint);\n return contain(this.path.commandList, globalPoint.x, globalPoint.y);\n }\n\n isPointInStroke(x: number, y: number) {\n if (!this.lineWidth) {\n return false;\n }\n this.matrix.transformPoint({ x, y }, globalPoint);\n const lineWidth = getScaledStroke(this, this.lineWidth, this.dpr);\n return containStroke(this.path.commandList, lineWidth, globalPoint.x, globalPoint.y);\n }\n\n measureText(text: string): { width: number } {\n throw new Error('不支持measureText');\n }\n\n putImageData(imagedata: ImageData, dx: number, dy: number) {\n throw new Error('不支持measureText');\n }\n\n setLineDash(segments: number[]) {\n return;\n }\n\n stroke(path?: Path2D) {\n return;\n }\n\n strokeRect(x: number, y: number, width: number, height: number) {\n this.path.rect(x, y, width, height);\n }\n\n strokeText(text: string, x: number, y: number) {\n return;\n }\n\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n dstX: number,\n dstY: number\n ): void;\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ): void;\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ): void;\n\n drawImage() {\n return;\n }\n\n setCommonStyle(\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n offsetX: number,\n offsetY: number,\n defaultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) {\n return;\n }\n\n _setCommonStyle(params: ISetCommonStyleParams, offsetX: number, offsetY: number, defaultParams?: ICommonStyleParams) {\n return;\n }\n\n setStrokeStyle(\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n offsetX: number,\n offsetY: number,\n defaultParams?: IStrokeStyleParams | IStrokeStyleParams[]\n ) {\n return;\n }\n _setStrokeStyle(params: ISetStrokeStyleParams, offsetX: number, offsetY: number, defaultParams?: IStrokeStyleParams) {\n return;\n }\n setTextStyleWithoutAlignBaseline(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams) {\n return;\n }\n setTextStyle(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams) {\n return;\n }\n\n draw() {\n return;\n }\n\n clearMatrix(setTransform: boolean = true, dpr: number = this.dpr) {\n this.setTransformFromMatrix(initMatrix, setTransform, dpr);\n }\n\n setClearMatrix(a: number, b: number, c: number, d: number, e: number, f: number) {\n this._clearMatrix.setValue(a, b, c, d, e, f);\n }\n\n onlyTranslate(dpr: number = this.dpr): boolean {\n return this.matrix.a === dpr && this.matrix.b === 0 && this.matrix.c === 0 && this.matrix.d === dpr;\n }\n\n release(...params: any): void {\n this.stack.forEach(m => matrixAllocate.free(m));\n this.stack.length = 0;\n return;\n }\n}\n"]}
@@ -43,10 +43,10 @@ let OffscreenLayerHandlerContribution = class {
43
43
  render(group, params) {
44
44
  var _a;
45
45
  params.renderService.render(group, Object.assign(Object.assign({
46
- context: this.context
46
+ context: this.context,
47
+ viewBox: params.stage.window.getViewBox(),
48
+ transMatrix: params.stage.window.getViewBoxTransform()
47
49
  }, params), {
48
- x: 0,
49
- y: 0,
50
50
  clear: null !== (_a = params.background) && void 0 !== _a ? _a : "#ffffff"
51
51
  }));
52
52
  }
@@ -58,7 +58,7 @@ let OffscreenLayerHandlerContribution = class {
58
58
  return this.context;
59
59
  }
60
60
  drawTo(target, group, params) {
61
- const context = target.getContext(), targetDpr = target.dpr, {x: x = 0, y: y = 0, width: width = this.layer.viewWidth, height: height = this.layer.viewHeight} = params;
61
+ const context = target.getContext(), targetDpr = target.dpr, {viewBox: viewBox} = params, x = viewBox.x1, y = viewBox.y1, width = viewBox.width(), height = viewBox.height();
62
62
  context.nativeContext.save(), context.nativeContext.setTransform(targetDpr, 0, 0, targetDpr, 0, 0),
63
63
  params.clear && context.clearRect(x, y, width, height), context.drawImage(this.canvas.nativeCanvas, 0, 0, this.canvas.width, this.canvas.height, x, y, width, height),
64
64
  context.nativeContext.restore();
@@ -1 +1 @@
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'#ffffff'\n });\n }\n\n prepare(dirtyBounds: IBoundsLike, params: ILayerHandlerDrawParams) {\n return;\n }\n\n release() {\n this.canvas.release();\n }\n\n getContext(): IContext2d {\n return this.context;\n }\n\n drawTo(target: IWindow, group: IGroup[], params: IDrawToParams & ILayerHandlerDrawParams) {\n const context = target.getContext();\n const targetDpr = target.dpr;\n\n const { x = 0, y = 0, width = this.layer.viewWidth, height = this.layer.viewHeight } = params;\n // 这个context可能是外部的,不要使用内置的状态,直接用原生的context\n context.nativeContext.save();\n context.nativeContext.setTransform(targetDpr, 0, 0, targetDpr, 0, 0);\n if (params.clear) {\n context.clearRect(x, y, width, height);\n }\n context.drawImage(this.canvas.nativeCanvas, 0, 0, this.canvas.width, this.canvas.height, x, y, width, height);\n context.nativeContext.restore();\n }\n\n merge(layerHandlers: ILayerHandlerContribution[]) {\n return;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/core/contributions/layerHandler/offscreen2d-contribution.ts"],"names":[],"mappings":";;;;;;;;;AAAA,OAAO,EAAU,UAAU,EAAE,MAAM,gCAAgC,CAAC;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAelD,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAG5C,IAAM,iCAAiC,GAAvC,MAAM,iCAAiC;IAU5C;QACE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QACtB,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;IACnC,CAAC;IAED,MAAM,CAAC,GAAW;QAChB,IAAI,CAAC,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;QACtB,OAAO;IACT,CAAC;IAED,IAAI,CAAC,KAAa,EAAE,MAAe,EAAE,MAA+B;QAClE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,MAAM,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC;YACrD,KAAK,EAAE,MAAM,CAAC,KAAK;YACnB,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,GAAG,EAAE,MAAM,CAAC,GAAG;SAChB,CAAC,CAAC;QACH,MAAM,MAAM,GAAG,UAAU,CAAC;YACxB,YAAY;YACZ,KAAK,EAAE,MAAM,CAAC,KAAK;YACnB,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,GAAG,EAAE,MAAM,CAAC,GAAG;YACf,eAAe,EAAE,IAAI;SACtB,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;IACrC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QACzB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzB,OAAO;IACT,CAAC;IACD,UAAU,CAAC,CAAS,EAAE,CAAS;QAC7B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzB,OAAO;IACT,CAAC;IAED,MAAM,CAAC,KAAe,EAAE,MAA+B;;QACrD,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,KAAK,gCAC/B,OAAO,EAAE,IAAI,CAAC,OAAO,EACrB,OAAO,EAAE,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,UAAU,EAAE,EACzC,WAAW,EAAE,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,mBAAmB,EAAE,IACnD,MAAM,KACT,KAAK,EAAE,MAAA,MAAM,CAAC,UAAU,mCAAI,SAAS,IACrC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,WAAwB,EAAE,MAA+B;QAC/D,OAAO;IACT,CAAC;IAED,OAAO;QACL,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;IAED,UAAU;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,MAAM,CAAC,MAAe,EAAE,KAAe,EAAE,MAA+C;QACtF,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACpC,MAAM,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC;QAE7B,MAAM,EAAE,OAAO,EAAE,GAAG,MAAM,CAAC;QAC3B,MAAM,CAAC,GAAG,OAAO,CAAC,EAAE,CAAC;QACrB,MAAM,CAAC,GAAG,OAAO,CAAC,EAAE,CAAC;QACrB,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC;QAC9B,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC;QAEhC,OAAO,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC;QAC7B,OAAO,CAAC,aAAa,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrE,IAAI,MAAM,CAAC,KAAK,EAAE;YAChB,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;SACxC;QACD,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAC9G,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;IAClC,CAAC;IAED,KAAK,CAAC,aAA0C;QAC9C,OAAO;IACT,CAAC;CACF,CAAA;AA7FY,iCAAiC;IAD7C,UAAU,EAAE;;GACA,iCAAiC,CA6F7C;SA7FY,iCAAiC","file":"offscreen2d-contribution.js","sourcesContent":["import { inject, injectable } from '../../../common/inversify-lite';\nimport { wrapCanvas } from '../../../canvas/util';\nimport type {\n IGlobal,\n ICanvas,\n IContext2d,\n IDrawToParams,\n IGroup,\n ILayer,\n ILayerHandlerContribution,\n ILayerHandlerInitParams,\n IWindow,\n ILayerHandlerDrawParams,\n LayerMode\n} from '../../../interface';\nimport type { IBoundsLike } from '@visactor/vutils';\nimport { application } from '../../../application';\n\n@injectable()\nexport class OffscreenLayerHandlerContribution implements ILayerHandlerContribution {\n declare layer: ILayer;\n declare canvas: ICanvas;\n declare context: IContext2d;\n declare offscreen: boolean;\n declare type: LayerMode;\n // 所绑定的副layer handler\n declare secondaryHandlers: ILayerHandlerContribution[];\n declare global: IGlobal;\n\n constructor() {\n this.offscreen = true;\n this.type = 'dynamic';\n this.global = application.global;\n }\n\n setDpr(dpr: number) {\n this.canvas.dpr = dpr;\n return;\n }\n\n init(layer: ILayer, window: IWindow, params: ILayerHandlerInitParams): void {\n this.layer = layer;\n const nativeCanvas = this.global.createOffscreenCanvas({\n width: params.width,\n height: params.height,\n dpr: window.dpr\n });\n const canvas = wrapCanvas({\n nativeCanvas,\n width: params.width,\n height: params.height,\n dpr: window.dpr,\n canvasControled: true\n });\n\n this.canvas = canvas;\n this.context = canvas.getContext();\n }\n\n resize(w: number, h: number) {\n this.canvas.resize(w, h);\n return;\n }\n resizeView(w: number, h: number) {\n this.canvas.resize(w, h);\n return;\n }\n\n render(group: IGroup[], params: ILayerHandlerDrawParams): void {\n params.renderService.render(group, {\n context: this.context,\n viewBox: params.stage.window.getViewBox(),\n transMatrix: params.stage.window.getViewBoxTransform(),\n ...params,\n clear: params.background ?? '#ffffff'\n });\n }\n\n prepare(dirtyBounds: IBoundsLike, params: ILayerHandlerDrawParams) {\n return;\n }\n\n release() {\n this.canvas.release();\n }\n\n getContext(): IContext2d {\n return this.context;\n }\n\n drawTo(target: IWindow, group: IGroup[], params: IDrawToParams & ILayerHandlerDrawParams) {\n const context = target.getContext();\n const targetDpr = target.dpr;\n\n const { viewBox } = params;\n const x = viewBox.x1;\n const y = viewBox.y1;\n const width = viewBox.width();\n const height = viewBox.height();\n // 这个context可能是外部的,不要使用内置的状态,直接用原生的context\n context.nativeContext.save();\n context.nativeContext.setTransform(targetDpr, 0, 0, targetDpr, 0, 0);\n if (params.clear) {\n context.clearRect(x, y, width, height);\n }\n context.drawImage(this.canvas.nativeCanvas, 0, 0, this.canvas.width, this.canvas.height, x, y, width, height);\n context.nativeContext.restore();\n }\n\n merge(layerHandlers: ILayerHandlerContribution[]) {\n return;\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import type { ICanvas, IContext2d, IDomRectLike, EnvType, IGlobal, IWindowHandlerContribution, IWindow, IWindowParams } from '../../../interface';
2
- import type { IBoundsLike } from '@visactor/vutils';
2
+ import { type IBounds, type IBoundsLike, type IMatrix } from '@visactor/vutils';
3
3
  type OnchangeCbType = (params?: {
4
4
  x?: number;
5
5
  y?: number;
@@ -9,6 +9,8 @@ type OnchangeCbType = (params?: {
9
9
  export declare abstract class BaseWindowHandlerContribution implements IWindowHandlerContribution {
10
10
  type: EnvType;
11
11
  _uid: number;
12
+ protected viewBox: IBounds;
13
+ protected modelMatrix: IMatrix;
12
14
  constructor();
13
15
  protected _onChangeCb?: OnchangeCbType;
14
16
  onChange(cb: OnchangeCbType): void;
@@ -30,7 +32,7 @@ export declare abstract class BaseWindowHandlerContribution implements IWindowHa
30
32
  };
31
33
  abstract getNativeHandler(): ICanvas | any;
32
34
  abstract getDpr(): number;
33
- abstract clearViewBox(vb: IBoundsLike, color?: string): void;
35
+ abstract clearViewBox(color?: string): void;
34
36
  abstract addEventListener<K extends keyof DocumentEventMap>(type: K, listener: (this: Document, ev: DocumentEventMap[K]) => any, options?: boolean | AddEventListenerOptions): void;
35
37
  abstract addEventListener(type: string, listener: EventListenerOrEventListenerObject, options?: boolean | AddEventListenerOptions): void;
36
38
  abstract removeEventListener<K extends keyof DocumentEventMap>(type: K, listener: (this: Document, ev: DocumentEventMap[K]) => any, options?: boolean | EventListenerOptions): void;
@@ -45,5 +47,9 @@ export declare abstract class BaseWindowHandlerContribution implements IWindowHa
45
47
  top: number;
46
48
  left: number;
47
49
  };
50
+ setViewBox(vb: IBoundsLike): void;
51
+ getViewBox(): IBounds;
52
+ setViewBoxTransform(a: number, b: number, c: number, d: number, e: number, f: number): void;
53
+ getViewBoxTransform(): IMatrix;
48
54
  }
49
55
  export {};
@@ -10,9 +10,11 @@ import { injectable } from "../../../common/inversify-lite";
10
10
 
11
11
  import { Generator } from "../../../common/generator";
12
12
 
13
+ import { AABBBounds, Matrix } from "@visactor/vutils";
14
+
13
15
  let BaseWindowHandlerContribution = class {
14
16
  constructor() {
15
- this._uid = Generator.GenAutoIncrementId();
17
+ this._uid = Generator.GenAutoIncrementId(), this.viewBox = new AABBBounds, this.modelMatrix = new Matrix(1, 0, 0, 1, 0, 0);
16
18
  }
17
19
  onChange(cb) {
18
20
  this._onChangeCb = cb;
@@ -33,6 +35,18 @@ let BaseWindowHandlerContribution = class {
33
35
  left: 0
34
36
  };
35
37
  }
38
+ setViewBox(vb) {
39
+ this.viewBox.setValue(vb.x1, vb.y1, vb.x2, vb.y2);
40
+ }
41
+ getViewBox() {
42
+ return this.viewBox;
43
+ }
44
+ setViewBoxTransform(a, b, c, d, e, f) {
45
+ this.modelMatrix.setValue(a, b, c, d, e, f);
46
+ }
47
+ getViewBoxTransform() {
48
+ return this.modelMatrix;
49
+ }
36
50
  };
37
51
 
38
52
  BaseWindowHandlerContribution = __decorate([ injectable(), __metadata("design:paramtypes", []) ], BaseWindowHandlerContribution);
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/core/contributions/window/base-contribution.ts"],"names":[],"mappings":";;;;;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,gCAAgC,CAAC;AAC5D,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AAgB/C,IAAe,6BAA6B,GAA5C,MAAe,6BAA6B;IAKjD;QACE,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,kBAAkB,EAAE,CAAC;IAC7C,CAAC;IAID,QAAQ,CAAC,EAAkB;QACzB,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;IACxB,CAAC;IAED,SAAS,CAAC,MAAe,EAAE,MAAe;QACxC,IAAI,MAAM,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE;YAC5B,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;SAC/B;IACH,CAAC;IACD,OAAO,CAAC,GAAG,MAAW;QACpB,IAAI,CAAC,aAAa,EAAE,CAAC;IACvB,CAAC;IAsCD,SAAS,CAAC,IAAkB;QAC1B,OAAO,IAAI,CAAC;IACd,CAAC;IAED,eAAe,CAAC,EAAqC;QACnD,OAAO;IACT,CAAC;IAED,UAAU,CAAC,UAAoB;QAC7B,OAAO;YACL,GAAG,EAAE,CAAC;YACN,IAAI,EAAE,CAAC;SACR,CAAC;IACJ,CAAC;CACF,CAAA;AA1EqB,6BAA6B;IADlD,UAAU,EAAE;;GACS,6BAA6B,CA0ElD;SA1EqB,6BAA6B","file":"base-contribution.js","sourcesContent":["import { injectable } from '../../../common/inversify-lite';\nimport { Generator } from '../../../common/generator';\nimport type {\n ICanvas,\n IContext2d,\n IDomRectLike,\n EnvType,\n IGlobal,\n IWindowHandlerContribution,\n IWindow,\n IWindowParams\n} from '../../../interface';\nimport type { IBoundsLike } from '@visactor/vutils';\n\ntype OnchangeCbType = (params?: { x?: number; y?: number; width?: number; height?: number }) => void;\n\n@injectable()\nexport abstract class BaseWindowHandlerContribution implements IWindowHandlerContribution {\n declare type: EnvType;\n\n declare _uid: number;\n\n constructor() {\n this._uid = Generator.GenAutoIncrementId();\n }\n\n protected declare _onChangeCb?: OnchangeCbType;\n\n onChange(cb: OnchangeCbType) {\n this._onChangeCb = cb;\n }\n\n configure(window: IWindow, global: IGlobal) {\n if (global.env === this.type) {\n window.setWindowHandler(this);\n }\n }\n release(...params: any) {\n this.releaseWindow();\n }\n abstract createWindow(params: IWindowParams): void;\n abstract releaseWindow(): void;\n abstract setDpr(dpr: number): void;\n abstract resizeWindow(width: number, height: number): void;\n abstract getContext(): IContext2d;\n abstract getWH(): { width: number; height: number };\n abstract getTitle(): string;\n abstract getXY(): { x: number; y: number };\n abstract getNativeHandler(): ICanvas | any;\n abstract getDpr(): number;\n abstract clearViewBox(vb: IBoundsLike, color?: string): void;\n abstract addEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n ): void;\n abstract addEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions\n ): void;\n abstract removeEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | EventListenerOptions\n ): void;\n abstract removeEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions\n ): void;\n abstract dispatchEvent(event: any): boolean;\n\n abstract getStyle(): CSSStyleDeclaration | Record<string, any>;\n abstract setStyle(style: CSSStyleDeclaration | Record<string, any>): void;\n abstract getBoundingClientRect(): IDomRectLike;\n\n isVisible(bbox?: IBoundsLike) {\n return true;\n }\n\n onVisibleChange(cb: (currentVisible: boolean) => void) {\n return;\n }\n\n getTopLeft(baseWindow?: boolean): { top: number; left: number } {\n return {\n top: 0,\n left: 0\n };\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/core/contributions/window/base-contribution.ts"],"names":[],"mappings":";;;;;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,gCAAgC,CAAC;AAC5D,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AAWtD,OAAO,EAAE,UAAU,EAAE,MAAM,EAAgD,MAAM,kBAAkB,CAAC;AAK7F,IAAe,6BAA6B,GAA5C,MAAe,6BAA6B;IAOjD;QACE,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,kBAAkB,EAAE,CAAC;QAC3C,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,EAAE,CAAC;QAChC,IAAI,CAAC,WAAW,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAClD,CAAC;IAID,QAAQ,CAAC,EAAkB;QACzB,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;IACxB,CAAC;IAED,SAAS,CAAC,MAAe,EAAE,MAAe;QACxC,IAAI,MAAM,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE;YAC5B,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;SAC/B;IACH,CAAC;IACD,OAAO,CAAC,GAAG,MAAW;QACpB,IAAI,CAAC,aAAa,EAAE,CAAC;IACvB,CAAC;IAsCD,SAAS,CAAC,IAAkB;QAC1B,OAAO,IAAI,CAAC;IACd,CAAC;IAED,eAAe,CAAC,EAAqC;QACnD,OAAO;IACT,CAAC;IAED,UAAU,CAAC,UAAoB;QAC7B,OAAO;YACL,GAAG,EAAE,CAAC;YACN,IAAI,EAAE,CAAC;SACR,CAAC;IACJ,CAAC;IAED,UAAU,CAAC,EAAe;QACxB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC;IACpD,CAAC;IACD,UAAU;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IACD,mBAAmB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QAClF,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC9C,CAAC;IACD,mBAAmB;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;CACF,CAAA;AA3FqB,6BAA6B;IADlD,UAAU,EAAE;;GACS,6BAA6B,CA2FlD;SA3FqB,6BAA6B","file":"base-contribution.js","sourcesContent":["import { injectable } from '../../../common/inversify-lite';\nimport { Generator } from '../../../common/generator';\nimport type {\n ICanvas,\n IContext2d,\n IDomRectLike,\n EnvType,\n IGlobal,\n IWindowHandlerContribution,\n IWindow,\n IWindowParams\n} from '../../../interface';\nimport { AABBBounds, Matrix, type IBounds, type IBoundsLike, type IMatrix } from '@visactor/vutils';\n\ntype OnchangeCbType = (params?: { x?: number; y?: number; width?: number; height?: number }) => void;\n\n@injectable()\nexport abstract class BaseWindowHandlerContribution implements IWindowHandlerContribution {\n declare type: EnvType;\n\n declare _uid: number;\n protected viewBox: IBounds;\n protected modelMatrix: IMatrix;\n\n constructor() {\n this._uid = Generator.GenAutoIncrementId();\n this.viewBox = new AABBBounds();\n this.modelMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n }\n\n protected declare _onChangeCb?: OnchangeCbType;\n\n onChange(cb: OnchangeCbType) {\n this._onChangeCb = cb;\n }\n\n configure(window: IWindow, global: IGlobal) {\n if (global.env === this.type) {\n window.setWindowHandler(this);\n }\n }\n release(...params: any) {\n this.releaseWindow();\n }\n abstract createWindow(params: IWindowParams): void;\n abstract releaseWindow(): void;\n abstract setDpr(dpr: number): void;\n abstract resizeWindow(width: number, height: number): void;\n abstract getContext(): IContext2d;\n abstract getWH(): { width: number; height: number };\n abstract getTitle(): string;\n abstract getXY(): { x: number; y: number };\n abstract getNativeHandler(): ICanvas | any;\n abstract getDpr(): number;\n abstract clearViewBox(color?: string): void;\n abstract addEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n ): void;\n abstract addEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | AddEventListenerOptions\n ): void;\n abstract removeEventListener<K extends keyof DocumentEventMap>(\n type: K,\n listener: (this: Document, ev: DocumentEventMap[K]) => any,\n options?: boolean | EventListenerOptions\n ): void;\n abstract removeEventListener(\n type: string,\n listener: EventListenerOrEventListenerObject,\n options?: boolean | EventListenerOptions\n ): void;\n abstract dispatchEvent(event: any): boolean;\n\n abstract getStyle(): CSSStyleDeclaration | Record<string, any>;\n abstract setStyle(style: CSSStyleDeclaration | Record<string, any>): void;\n abstract getBoundingClientRect(): IDomRectLike;\n\n isVisible(bbox?: IBoundsLike) {\n return true;\n }\n\n onVisibleChange(cb: (currentVisible: boolean) => void) {\n return;\n }\n\n getTopLeft(baseWindow?: boolean): { top: number; left: number } {\n return {\n top: 0,\n left: 0\n };\n }\n\n setViewBox(vb: IBoundsLike) {\n this.viewBox.setValue(vb.x1, vb.y1, vb.x2, vb.y2);\n }\n getViewBox() {\n return this.viewBox;\n }\n setViewBoxTransform(a: number, b: number, c: number, d: number, e: number, f: number) {\n this.modelMatrix.setValue(a, b, c, d, e, f);\n }\n getViewBoxTransform(): IMatrix {\n return this.modelMatrix;\n }\n}\n"]}
@@ -82,8 +82,14 @@ let DefaultGraphicUtil = class {
82
82
  }
83
83
  drawGraphicToCanvas(graphic, stage, canvas) {
84
84
  if (!stage.defaultLayer) return null;
85
- const window = container.get(VWindow), bounds = graphic.AABBBounds, width = bounds.width(), height = bounds.height();
85
+ const window = container.get(VWindow), bounds = graphic.AABBBounds, width = bounds.width(), height = bounds.height(), x1 = -bounds.x1, y1 = -bounds.y1;
86
86
  window.create({
87
+ viewBox: {
88
+ x1: x1,
89
+ y1: y1,
90
+ x2: bounds.x2,
91
+ y2: bounds.y2
92
+ },
87
93
  width: width,
88
94
  height: height,
89
95
  canvas: canvas,
@@ -92,12 +98,10 @@ let DefaultGraphicUtil = class {
92
98
  offscreen: !0,
93
99
  title: ""
94
100
  });
95
- const x = -bounds.x1, y = -bounds.y1, disableCheckGraphicWidthOutRange = stage.params.optimize.disableCheckGraphicWidthOutRange;
101
+ const disableCheckGraphicWidthOutRange = stage.params.optimize.disableCheckGraphicWidthOutRange;
96
102
  stage.params.optimize.disableCheckGraphicWidthOutRange = !0, stage.defaultLayer.getNativeHandler().drawTo(window, [ graphic ], {
97
- x: x,
98
- y: y,
99
- width: width,
100
- height: height,
103
+ transMatrix: window.getViewBoxTransform(),
104
+ viewBox: window.getViewBox(),
101
105
  stage: stage,
102
106
  layer: stage.defaultLayer,
103
107
  renderService: stage.renderService,
@@ -1 +1 @@
1
- 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{ injectable, inject, named } from '../common/inversify-lite';\nimport type {\n ICanvas,\n IContext2d,\n EnvType,\n IGlobal,\n ITextAttribute,\n IContributionProvider,\n IGraphic,\n IGraphicAttribute,\n IStage,\n IWindow\n} from '../interface';\nimport type { ITextMeasure, TextOptionsType } from '../interface/text';\nimport { TextMeasureContribution } from './contributions/textMeasure/textMeasure-contribution';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport { DefaultTextStyle } from '../graphic/config';\nimport type { IMatrix, IPointLike, ITextMeasureOption } from '@visactor/vutils';\nimport { Matrix, TextMeasure } from '@visactor/vutils';\nimport type { IGraphicUtil, ITransformUtil, TransformType } from '../interface/core';\nimport { canvasAllocate } from '../allocator/canvas-allocate';\nimport { application } from '../application';\nimport { container } from 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configure(global: IGlobal, env: EnvType) {\n if (this.configured) {\n return;\n }\n this.contributions.getContributions().forEach(contribution => {\n contribution.configure(this, env);\n });\n this.configured = true;\n }\n\n tryInitCanvas() {\n if (!this._canvas) {\n const canvas = canvasAllocate.shareCanvas();\n this._canvas = canvas;\n this._context = canvas.getContext('2d');\n }\n }\n\n bindTextMeasure(tm: ITextMeasure) {\n this._textMeasure = tm;\n }\n\n measureText(\n text: string,\n tc: TextOptionsType,\n method: 'native' | 'simple' | 'quick' = 'native'\n ): { width: number; height: number } {\n this.configure(this.global, this.global.env);\n const m = this.global.measureTextMethod;\n this.global.measureTextMethod = method;\n const data = {\n width: this._textMeasure.measureTextWidth(text, tc),\n height: tc.fontSize ?? DefaultTextStyle.fontSize\n };\n this.global.measureTextMethod = m;\n return data;\n }\n\n createTextMeasureInstance(\n textSpec?: Partial<ITextAttribute>,\n option?: Partial<ITextMeasureOption>,\n getCanvasForMeasure?: () => any\n ) {\n this.configure(this.global, this.global.env);\n return new TextMeasure<ITextAttribute>(\n {\n defaultFontParams: {\n fontFamily: DefaultTextStyle.fontFamily,\n fontSize: DefaultTextStyle.fontSize\n },\n getCanvasForMeasure: getCanvasForMeasure || (() => this.canvas),\n getTextBounds: undefined,\n specialCharSet: '-/: .,@%\\'\"~' + TextMeasure.ALPHABET_CHAR_SET + TextMeasure.ALPHABET_CHAR_SET.toUpperCase(),\n ...(option ?? {})\n },\n textSpec\n );\n }\n\n drawGraphicToCanvas(\n graphic: IGraphic<Partial<IGraphicAttribute>>,\n stage: IStage,\n canvas?: HTMLCanvasElement\n ): HTMLCanvasElement | null | Promise<HTMLCanvasElement> {\n if (!stage.defaultLayer) {\n return null;\n }\n const window = container.get<IWindow>(VWindow);\n const bounds = graphic.AABBBounds;\n const width = bounds.width();\n const height = bounds.height();\n window.create({\n width,\n height,\n canvas,\n dpr: stage.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n\n const x = -bounds.x1;\n const y = -bounds.y1;\n const disableCheckGraphicWidthOutRange = stage.params.optimize.disableCheckGraphicWidthOutRange;\n // 关掉dirtyBounds检测\n stage.params.optimize.disableCheckGraphicWidthOutRange = true;\n stage.defaultLayer.getNativeHandler().drawTo(window, [graphic as any], {\n x,\n y,\n width,\n height,\n stage,\n layer: stage.defaultLayer,\n renderService: stage.renderService,\n background: 'transparent',\n clear: true, // 第一个layer需要clear\n updateBounds: false\n });\n stage.params.optimize.disableCheckGraphicWidthOutRange = disableCheckGraphicWidthOutRange;\n\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n}\n\nenum TransformMode {\n transform = 0,\n matrix = 1\n}\n\nconst _matrix = new Matrix();\n\n@injectable()\nexport class DefaultTransformUtil implements ITransformUtil {\n private matrix: IMatrix;\n private originTransform: TransformType;\n\n private outSourceMatrix: IMatrix;\n private outTargetMatrix: IMatrix;\n\n private mode: TransformMode;\n constructor() {\n this.matrix = new Matrix();\n }\n init(origin: TransformType): this {\n this.mode = TransformMode.transform;\n this.originTransform = origin;\n this.matrix.reset();\n return this;\n }\n fromMatrix(source: IMatrix, target: IMatrix): this {\n this.mode = TransformMode.matrix;\n this.outSourceMatrix = source;\n this.outTargetMatrix = target;\n return this;\n }\n\n // translate: (x: number, y: number) => Transform;\n // translateTo: (x: number, y: number) => Transform;\n private scaleMatrix(sx: number, sy: number, center?: IPointLike): this {\n // if (this.outSourceMatrix !== this.outTargetMatrix) {\n // // copy\n // const m = this.outSourceMatrix;\n // this.outTargetMatrix.setValue(m.a, m.b, m.c, m.d, m.e, m.f);\n // }\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n if (center) {\n const { x, y } = center;\n this.outTargetMatrix.translate(x, y);\n this.outTargetMatrix.scale(sx, sy);\n this.outTargetMatrix.translate(-x, -y);\n } else {\n this.outTargetMatrix.scale(sx, sy);\n }\n\n // _matrix.reset();\n // if (center) {\n // const { x, y } = center;\n // _matrix.translate(x, y);\n // _matrix.scale(sx, sy);\n // _matrix.translate(-x, -y);\n // } else {\n // _matrix.scale(sx, sy);\n // }\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n\n private rotateMatrix(angle: number, center?: IPointLike): this {\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n if (center) {\n const { x, y } = center;\n this.outTargetMatrix.translate(x, y);\n this.outTargetMatrix.rotate(angle);\n this.outTargetMatrix.translate(-x, -y);\n } else {\n this.outTargetMatrix.rotate(angle);\n }\n\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n scale(sx: number, sy: number, center?: IPointLike): this {\n if (this.mode === TransformMode.matrix) {\n return this.scaleMatrix(sx, sy, center);\n }\n return this;\n }\n rotate(angle: number, center?: IPointLike): this {\n if (this.mode === TransformMode.matrix) {\n return this.rotateMatrix(angle, center);\n }\n return this;\n }\n private translateMatrix(dx: number, dy: number): this {\n // if (this.outSourceMatrix !== this.outTargetMatrix) {\n // // copy\n // const m = this.outSourceMatrix;\n // this.outTargetMatrix.setValue(m.a, m.b, m.c, m.d, m.e, m.f);\n // }\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n this.outTargetMatrix.translate(dx, dy);\n\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n translate(dx: number, dy: number): this {\n if (this.mode === TransformMode.matrix) {\n return this.translateMatrix(dx, dy);\n }\n return this;\n }\n // scaleTo: (sx: number, sy: number, center: IPointLike) => Transform;\n // rotate: (rx: number, ry: number, center: IPointLike) => Transform;\n // rotateTo: (rx: number, ry: number, center: IPointLike) => Transform;\n // 语法糖\n // interactive: (dx: number, dy: number, dsx: number, dsy: number, drx: number, dry: number) => Transform;\n // // 扩展padding像素,用于外描边,内描边\n // extend: (origin: TransformType, padding: number) => Transform;\n // 将所有的transform生成为一次的transform\n simplify(target: TransformType): this {\n if (this.mode === TransformMode.matrix) {\n return this.simplifyMatrix(target);\n }\n return this;\n }\n private simplifyMatrix(target: TransformType): this {\n // let { a, b, c, d, e, f } = this.outTargetMatrix;\n // if (a === 0 || d === 0) return this;\n // const { dx=0, dy=0 } = target;\n // // 不处理dx和dy\n // e -= dx;\n // f -= dy;\n // const tanTheta = b / a;\n // const angle = Math.atan(tanTheta);\n // const cosTheta = cos(angle);\n // const sinTheta = sin(angle);\n // const sx = cosTheta !== 0 ? (a / cosTheta) : (b / sinTheta);\n // const sy = sinTheta !== 0 ? (-c / sinTheta) : (d / cosTheta);\n // const x = e;\n // const y = f;\n // target.x = x;\n // target.y = y;\n // target.dx = dx;\n return this;\n }\n}\n"]}
1
+ 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this.global.env);\n }\n return this._textMeasure;\n }\n\n configure(global: IGlobal, env: EnvType) {\n if (this.configured) {\n return;\n }\n this.contributions.getContributions().forEach(contribution => {\n contribution.configure(this, env);\n });\n this.configured = true;\n }\n\n tryInitCanvas() {\n if (!this._canvas) {\n const canvas = canvasAllocate.shareCanvas();\n this._canvas = canvas;\n this._context = canvas.getContext('2d');\n }\n }\n\n bindTextMeasure(tm: ITextMeasure) {\n this._textMeasure = tm;\n }\n\n measureText(\n text: string,\n tc: TextOptionsType,\n method: 'native' | 'simple' | 'quick' = 'native'\n ): { width: number; height: number } {\n this.configure(this.global, this.global.env);\n const m = this.global.measureTextMethod;\n this.global.measureTextMethod = method;\n const data = {\n width: this._textMeasure.measureTextWidth(text, tc),\n height: tc.fontSize ?? DefaultTextStyle.fontSize\n };\n this.global.measureTextMethod = m;\n return data;\n }\n\n createTextMeasureInstance(\n textSpec?: Partial<ITextAttribute>,\n option?: Partial<ITextMeasureOption>,\n getCanvasForMeasure?: () => any\n ) {\n this.configure(this.global, this.global.env);\n return new TextMeasure<ITextAttribute>(\n {\n defaultFontParams: {\n fontFamily: DefaultTextStyle.fontFamily,\n fontSize: DefaultTextStyle.fontSize\n },\n getCanvasForMeasure: getCanvasForMeasure || (() => this.canvas),\n getTextBounds: undefined,\n specialCharSet: '-/: .,@%\\'\"~' + TextMeasure.ALPHABET_CHAR_SET + TextMeasure.ALPHABET_CHAR_SET.toUpperCase(),\n ...(option ?? {})\n },\n textSpec\n );\n }\n\n drawGraphicToCanvas(\n graphic: IGraphic<Partial<IGraphicAttribute>>,\n stage: IStage,\n canvas?: HTMLCanvasElement\n ): HTMLCanvasElement | null | Promise<HTMLCanvasElement> {\n if (!stage.defaultLayer) {\n return null;\n }\n const window = container.get<IWindow>(VWindow);\n const bounds = graphic.AABBBounds;\n const width = bounds.width();\n const height = bounds.height();\n const x1 = -bounds.x1;\n const y1 = -bounds.y1;\n window.create({\n viewBox: { x1, y1, x2: bounds.x2, y2: bounds.y2 },\n width,\n height,\n canvas,\n dpr: stage.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n\n const disableCheckGraphicWidthOutRange = stage.params.optimize.disableCheckGraphicWidthOutRange;\n // 关掉dirtyBounds检测\n stage.params.optimize.disableCheckGraphicWidthOutRange = true;\n stage.defaultLayer.getNativeHandler().drawTo(window, [graphic as any], {\n transMatrix: window.getViewBoxTransform(),\n viewBox: window.getViewBox(),\n stage,\n layer: stage.defaultLayer,\n renderService: stage.renderService,\n background: 'transparent',\n clear: true, // 第一个layer需要clear\n updateBounds: false\n });\n stage.params.optimize.disableCheckGraphicWidthOutRange = disableCheckGraphicWidthOutRange;\n\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n}\n\nenum TransformMode {\n transform = 0,\n matrix = 1\n}\n\nconst _matrix = new Matrix();\n\n@injectable()\nexport class DefaultTransformUtil implements ITransformUtil {\n private matrix: IMatrix;\n private originTransform: TransformType;\n\n private outSourceMatrix: IMatrix;\n private outTargetMatrix: IMatrix;\n\n private mode: TransformMode;\n constructor() {\n this.matrix = new Matrix();\n }\n init(origin: TransformType): this {\n this.mode = TransformMode.transform;\n this.originTransform = origin;\n this.matrix.reset();\n return this;\n }\n fromMatrix(source: IMatrix, target: IMatrix): this {\n this.mode = TransformMode.matrix;\n this.outSourceMatrix = source;\n this.outTargetMatrix = target;\n return this;\n }\n\n // translate: (x: number, y: number) => Transform;\n // translateTo: (x: number, y: number) => Transform;\n private scaleMatrix(sx: number, sy: number, center?: IPointLike): this {\n // if (this.outSourceMatrix !== this.outTargetMatrix) {\n // // copy\n // const m = this.outSourceMatrix;\n // this.outTargetMatrix.setValue(m.a, m.b, m.c, m.d, m.e, m.f);\n // }\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n if (center) {\n const { x, y } = center;\n this.outTargetMatrix.translate(x, y);\n this.outTargetMatrix.scale(sx, sy);\n this.outTargetMatrix.translate(-x, -y);\n } else {\n this.outTargetMatrix.scale(sx, sy);\n }\n\n // _matrix.reset();\n // if (center) {\n // const { x, y } = center;\n // _matrix.translate(x, y);\n // _matrix.scale(sx, sy);\n // _matrix.translate(-x, -y);\n // } else {\n // _matrix.scale(sx, sy);\n // }\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n\n private rotateMatrix(angle: number, center?: IPointLike): this {\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n if (center) {\n const { x, y } = center;\n this.outTargetMatrix.translate(x, y);\n this.outTargetMatrix.rotate(angle);\n this.outTargetMatrix.translate(-x, -y);\n } else {\n this.outTargetMatrix.rotate(angle);\n }\n\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n scale(sx: number, sy: number, center?: IPointLike): this {\n if (this.mode === TransformMode.matrix) {\n return this.scaleMatrix(sx, sy, center);\n }\n return this;\n }\n rotate(angle: number, center?: IPointLike): this {\n if (this.mode === TransformMode.matrix) {\n return this.rotateMatrix(angle, center);\n }\n return this;\n }\n private translateMatrix(dx: number, dy: number): this {\n // if (this.outSourceMatrix !== this.outTargetMatrix) {\n // // copy\n // const m = this.outSourceMatrix;\n // this.outTargetMatrix.setValue(m.a, m.b, m.c, m.d, m.e, m.f);\n // }\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n this.outTargetMatrix.translate(dx, dy);\n\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n translate(dx: number, dy: number): this {\n if (this.mode === TransformMode.matrix) {\n return this.translateMatrix(dx, dy);\n }\n return this;\n }\n // scaleTo: (sx: number, sy: number, center: IPointLike) => Transform;\n // rotate: (rx: number, ry: number, center: IPointLike) => Transform;\n // rotateTo: (rx: number, ry: number, center: IPointLike) => Transform;\n // 语法糖\n // interactive: (dx: number, dy: number, dsx: number, dsy: number, drx: number, dry: number) => Transform;\n // // 扩展padding像素,用于外描边,内描边\n // extend: (origin: TransformType, padding: number) => Transform;\n // 将所有的transform生成为一次的transform\n simplify(target: TransformType): this {\n if (this.mode === TransformMode.matrix) {\n return this.simplifyMatrix(target);\n }\n return this;\n }\n private simplifyMatrix(target: TransformType): this {\n // let { a, b, c, d, e, f } = this.outTargetMatrix;\n // if (a === 0 || d === 0) return this;\n // const { dx=0, dy=0 } = target;\n // // 不处理dx和dy\n // e -= dx;\n // f -= dy;\n // const tanTheta = b / a;\n // const angle = Math.atan(tanTheta);\n // const cosTheta = cos(angle);\n // const sinTheta = sin(angle);\n // const sx = cosTheta !== 0 ? (a / cosTheta) : (b / sinTheta);\n // const sy = sinTheta !== 0 ? (-c / sinTheta) : (d / cosTheta);\n // const x = e;\n // const y = f;\n // target.x = x;\n // target.y = y;\n // target.dx = dx;\n return this;\n }\n}\n"]}
@@ -49,7 +49,6 @@ export declare class Layer extends Group implements ILayer {
49
49
  startAnimate(t: number): void;
50
50
  setToFrame(t: number): void;
51
51
  prepare(dirtyBounds: IBoundsLike, params: ILayerHandlerDrawParams): void;
52
- combineTo(target: IWindow, params: IDrawToParams): void;
53
52
  release(): void;
54
53
  drawTo(target: IWindow, params: IDrawToParams): void;
55
54
  }
package/es/core/layer.js CHANGED
@@ -66,15 +66,12 @@ export class Layer extends Group {
66
66
  }
67
67
  render(params, userParams) {
68
68
  var _a;
69
- const stage = this.stage;
70
69
  this.layerHandler.render([ this ], {
71
70
  renderService: params.renderService,
72
- x: stage.x,
73
- y: stage.y,
74
- width: this.viewWidth,
75
- height: this.viewHeight,
76
71
  stage: this.stage,
77
72
  layer: this,
73
+ viewBox: params.viewBox,
74
+ transMatrix: params.transMatrix,
78
75
  background: null !== (_a = params.background) && void 0 !== _a ? _a : this.background,
79
76
  updateBounds: params.updateBounds
80
77
  }, userParams), this.afterDrawCbs.forEach((c => c(this))), this.tryRenderSecondaryLayer(params, userParams);
@@ -98,33 +95,18 @@ export class Layer extends Group {
98
95
  throw new Error("暂不支持");
99
96
  }
100
97
  prepare(dirtyBounds, params) {}
101
- combineTo(target, params) {
102
- var _a, _b, _c;
103
- this.offscreen && (this.layerHandler.drawTo(target, [ this ], Object.assign({
104
- background: null !== (_a = params.background) && void 0 !== _a ? _a : this.background,
105
- renderService: params.renderService,
106
- x: null !== (_b = params.x) && void 0 !== _b ? _b : this.stage.x,
107
- y: null !== (_c = params.y) && void 0 !== _c ? _c : this.stage.y,
108
- width: this.viewWidth,
109
- height: this.viewHeight,
110
- stage: this.stage,
111
- layer: this
112
- }, params)), this.afterDrawCbs.forEach((c => c(this))));
113
- }
114
98
  release() {
115
99
  super.release(), this.layerHandler.release(), this.subLayers && this.subLayers.forEach((l => {
116
100
  application.layerService.releaseLayer(this.stage, l.layer);
117
101
  }));
118
102
  }
119
103
  drawTo(target, params) {
120
- var _a, _b, _c;
104
+ var _a;
121
105
  this.layerHandler.drawTo(target, [ this ], Object.assign({
122
106
  background: null !== (_a = params.background) && void 0 !== _a ? _a : this.background,
123
107
  renderService: params.renderService,
124
- x: null !== (_b = params.x) && void 0 !== _b ? _b : this.stage.x,
125
- y: null !== (_c = params.y) && void 0 !== _c ? _c : this.stage.y,
126
- width: this.viewWidth,
127
- height: this.viewHeight,
108
+ viewBox: params.viewBox,
109
+ transMatrix: params.transMatrix,
128
110
  stage: this.stage,
129
111
  layer: this
130
112
  }, params)), this.afterDrawCbs.forEach((c => c(this)));
@@ -1 +1 @@
1
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type { AABBBounds, IBoundsLike } from '@visactor/vutils';\nimport { application } from '../application';\nimport { container } from '../container';\nimport type {\n IDrawToParams,\n IGraphic,\n IGroup,\n ILayer,\n ILayerDrawParams,\n IStage,\n IGlobal,\n ILayerHandlerContribution,\n IDrawContext,\n ILayerHandlerDrawParams,\n IDrawContribution,\n IWindow,\n ILayerParams,\n LayerMode\n} from '../interface';\nimport { Theme } from '../graphic/theme';\nimport { Group } from '../graphic/group';\n\ntype BlendMode = 'normal';\n\n// layer需要有多个,对于Canvas来说,layer可以绑定一个canvas或一个ImageData\n// 对于WebGL来说,layer对应一个FrameBuffer\n// 对于Native来说,layer保留一个FrameBufferHandler\nexport class Layer extends Group implements ILayer {\n declare parent: any;\n\n declare _dpr: number;\n declare main: boolean;\n declare renderCount: number;\n\n declare afterDrawCbs: ((l: this) => void)[];\n\n declare imageData?: ImageData;\n // 混合模式,用于多图层混合\n declare blendMode: BlendMode;\n\n declare background: string;\n declare opacity: number;\n\n declare layer: this;\n declare subLayers: Map<\n number,\n { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }\n >;\n\n get offscreen(): boolean {\n return this.layerHandler.offscreen;\n }\n\n get layerMode(): LayerMode {\n return this.layerHandler.type;\n }\n\n // stage控制\n // width: number;\n // height: number;\n get width(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.width;\n }\n get height(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.height;\n }\n get viewWidth(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.viewWidth;\n }\n get viewHeight(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.viewHeight;\n }\n declare pickable: boolean;\n\n get dirtyBound(): AABBBounds {\n // this.getRootNode<any>();\n throw new Error('暂不支持');\n }\n\n get dpr(): number {\n return this._dpr;\n }\n\n declare stage?: IStage;\n protected declare global: IGlobal;\n protected declare window: IWindow;\n protected declare layerHandler: ILayerHandlerContribution;\n\n constructor(stage: IStage, global: IGlobal, window: IWindow, params: ILayerParams) {\n super({});\n this.stage = stage;\n this.global = global;\n this.window = window;\n this.main = params.main;\n this.layerHandler = params.layerHandler;\n // this.layerHandler = container.get<ILayerHandlerContribution>(LayerHandlerContribution);\n this.layerHandler.init(this, window, {\n main: params.main,\n canvasId: params.canvasId,\n width: this.viewWidth,\n height: this.viewHeight,\n zIndex: params.zIndex ?? 0\n });\n this.layer = this;\n this.subLayers = new Map();\n this.theme = new Theme();\n this.background = 'rgba(0, 0, 0, 0)';\n this.afterDrawCbs = [];\n }\n\n combineSubLayer(removeIncrementalKey: boolean = true) {\n const subLayers = Array.from(this.subLayers.values()).sort((a, b) => {\n return a.zIndex - b.zIndex;\n });\n this.layerHandler.merge(\n subLayers.map(l => {\n if (l.layer.subLayers.size) {\n l.layer.combineSubLayer(removeIncrementalKey);\n }\n return l.layer.getNativeHandler();\n })\n );\n if (removeIncrementalKey) {\n subLayers.forEach(l => {\n l.group && (l.group.incremental = 0);\n });\n }\n subLayers.forEach(l => {\n // l.layer.release();\n application.layerService.releaseLayer(this.stage, l.layer);\n });\n this.subLayers.clear();\n }\n\n getNativeHandler(): ILayerHandlerContribution {\n return this.layerHandler;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n super.setStage(stage, this);\n }\n\n // 选中图层中的节点\n pick(x: number, y: number): { graphic?: IGraphic; group?: IGroup } | false {\n throw new Error('暂不支持');\n }\n // 绘制依赖的副layer\n protected tryRenderSecondaryLayer(params: ILayerDrawParams, userParams?: Partial<IDrawContext>) {\n if (this.layerHandler.secondaryHandlers && this.layerHandler.secondaryHandlers.length) {\n this.layerHandler.secondaryHandlers.forEach(h => {\n h.layer.renderCount = this.renderCount;\n h.layer.render(params, userParams);\n });\n }\n }\n // 绘制图层\n render(params: ILayerDrawParams, userParams?: Partial<IDrawContext>) {\n const stage = this.stage;\n this.layerHandler.render(\n [this],\n {\n renderService: params.renderService,\n x: stage.x,\n y: stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n updateBounds: params.updateBounds\n },\n userParams\n );\n this.afterDrawCbs.forEach(c => c(this));\n this.tryRenderSecondaryLayer(params, userParams);\n }\n resize(w: number, h: number) {\n this.layerHandler.resize(w, h);\n }\n resizeView(w: number, h: number) {\n this.layerHandler.resizeView(w, h);\n }\n setDpr(dpr: number) {\n this.layerHandler.setDpr(dpr);\n }\n afterDraw(cb: (l: this) => void) {\n this.afterDrawCbs.push(cb);\n }\n\n // 动画相关\n startAnimate(t: number) {\n throw new Error('暂不支持');\n }\n\n setToFrame(t: number) {\n throw new Error('暂不支持');\n }\n\n prepare(dirtyBounds: IBoundsLike, params: ILayerHandlerDrawParams) {\n return;\n }\n\n // 合并到某个target上\n combineTo(target: IWindow, params: IDrawToParams) {\n if (this.offscreen) {\n this.layerHandler.drawTo(target, [this], {\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n renderService: params.renderService,\n x: params.x ?? this.stage.x,\n y: params.y ?? this.stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n ...params\n });\n this.afterDrawCbs.forEach(c => c(this));\n }\n }\n\n release(): void {\n super.release();\n this.layerHandler.release();\n if (this.subLayers) {\n this.subLayers.forEach(l => {\n // l.layer.release();\n application.layerService.releaseLayer(this.stage, l.layer);\n });\n }\n }\n\n drawTo(target: IWindow, params: IDrawToParams) {\n this.layerHandler.drawTo(target, [this], {\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n renderService: params.renderService,\n x: params.x ?? this.stage.x,\n y: params.y ?? this.stage.y,\n width: this.viewWidth,\n height: this.viewHeight,\n stage: this.stage,\n layer: this,\n ...params\n });\n this.afterDrawCbs.forEach(c => c(this));\n }\n}\n"]}
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type { AABBBounds, IBoundsLike } from '@visactor/vutils';\nimport { application } from '../application';\nimport { container } from '../container';\nimport type {\n IDrawToParams,\n IGraphic,\n IGroup,\n ILayer,\n ILayerDrawParams,\n IStage,\n IGlobal,\n ILayerHandlerContribution,\n IDrawContext,\n ILayerHandlerDrawParams,\n IDrawContribution,\n IWindow,\n ILayerParams,\n LayerMode\n} from '../interface';\nimport { Theme } from '../graphic/theme';\nimport { Group } from '../graphic/group';\n\ntype BlendMode = 'normal';\n\n// layer需要有多个,对于Canvas来说,layer可以绑定一个canvas或一个ImageData\n// 对于WebGL来说,layer对应一个FrameBuffer\n// 对于Native来说,layer保留一个FrameBufferHandler\nexport class Layer extends Group implements ILayer {\n declare parent: any;\n\n declare _dpr: number;\n declare main: boolean;\n declare renderCount: number;\n\n declare afterDrawCbs: ((l: this) => void)[];\n\n declare imageData?: ImageData;\n // 混合模式,用于多图层混合\n declare blendMode: BlendMode;\n\n declare background: string;\n declare opacity: number;\n\n declare layer: this;\n declare subLayers: Map<\n number,\n { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }\n >;\n\n get offscreen(): boolean {\n return this.layerHandler.offscreen;\n }\n\n get layerMode(): LayerMode {\n return this.layerHandler.type;\n }\n\n // stage控制\n // width: number;\n // height: number;\n get width(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.width;\n }\n get height(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.height;\n }\n get viewWidth(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.viewWidth;\n }\n get viewHeight(): number {\n if (!this.stage) {\n return 0;\n }\n return this.stage.viewHeight;\n }\n declare pickable: boolean;\n\n get dirtyBound(): AABBBounds {\n // this.getRootNode<any>();\n throw new Error('暂不支持');\n }\n\n get dpr(): number {\n return this._dpr;\n }\n\n declare stage?: IStage;\n protected declare global: IGlobal;\n protected declare window: IWindow;\n protected declare layerHandler: ILayerHandlerContribution;\n\n constructor(stage: IStage, global: IGlobal, window: IWindow, params: ILayerParams) {\n super({});\n this.stage = stage;\n this.global = global;\n this.window = window;\n this.main = params.main;\n this.layerHandler = params.layerHandler;\n // this.layerHandler = container.get<ILayerHandlerContribution>(LayerHandlerContribution);\n this.layerHandler.init(this, window, {\n main: params.main,\n canvasId: params.canvasId,\n width: this.viewWidth,\n height: this.viewHeight,\n zIndex: params.zIndex ?? 0\n });\n this.layer = this;\n this.subLayers = new Map();\n this.theme = new Theme();\n this.background = 'rgba(0, 0, 0, 0)';\n this.afterDrawCbs = [];\n }\n\n combineSubLayer(removeIncrementalKey: boolean = true) {\n const subLayers = Array.from(this.subLayers.values()).sort((a, b) => {\n return a.zIndex - b.zIndex;\n });\n this.layerHandler.merge(\n subLayers.map(l => {\n if (l.layer.subLayers.size) {\n l.layer.combineSubLayer(removeIncrementalKey);\n }\n return l.layer.getNativeHandler();\n })\n );\n if (removeIncrementalKey) {\n subLayers.forEach(l => {\n l.group && (l.group.incremental = 0);\n });\n }\n subLayers.forEach(l => {\n // l.layer.release();\n application.layerService.releaseLayer(this.stage, l.layer);\n });\n this.subLayers.clear();\n }\n\n getNativeHandler(): ILayerHandlerContribution {\n return this.layerHandler;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n super.setStage(stage, this);\n }\n\n // 选中图层中的节点\n pick(x: number, y: number): { graphic?: IGraphic; group?: IGroup } | false {\n throw new Error('暂不支持');\n }\n // 绘制依赖的副layer\n protected tryRenderSecondaryLayer(params: ILayerDrawParams, userParams?: Partial<IDrawContext>) {\n if (this.layerHandler.secondaryHandlers && this.layerHandler.secondaryHandlers.length) {\n this.layerHandler.secondaryHandlers.forEach(h => {\n h.layer.renderCount = this.renderCount;\n h.layer.render(params, userParams);\n });\n }\n }\n // 绘制图层\n render(params: ILayerDrawParams, userParams?: Partial<IDrawContext>) {\n this.layerHandler.render(\n [this],\n {\n renderService: params.renderService,\n stage: this.stage,\n layer: this,\n viewBox: params.viewBox,\n transMatrix: params.transMatrix,\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n updateBounds: params.updateBounds\n },\n userParams\n );\n this.afterDrawCbs.forEach(c => c(this));\n this.tryRenderSecondaryLayer(params, userParams);\n }\n resize(w: number, h: number) {\n this.layerHandler.resize(w, h);\n }\n resizeView(w: number, h: number) {\n this.layerHandler.resizeView(w, h);\n }\n setDpr(dpr: number) {\n this.layerHandler.setDpr(dpr);\n }\n afterDraw(cb: (l: this) => void) {\n this.afterDrawCbs.push(cb);\n }\n\n // 动画相关\n startAnimate(t: number) {\n throw new Error('暂不支持');\n }\n\n setToFrame(t: number) {\n throw new Error('暂不支持');\n }\n\n prepare(dirtyBounds: IBoundsLike, params: ILayerHandlerDrawParams) {\n return;\n }\n\n // // 合并到某个target上\n // combineTo(target: IWindow, params: IDrawToParams) {\n // if (this.offscreen) {\n // this.layerHandler.drawTo(target, [this], {\n // // TODO: 多图层时不应该再用默认background\n // background: params.background ?? this.background,\n // renderService: params.renderService,\n // stage: this.stage,\n // layer: this,\n // ...params\n // });\n // this.afterDrawCbs.forEach(c => c(this));\n // }\n // }\n\n release(): void {\n super.release();\n this.layerHandler.release();\n if (this.subLayers) {\n this.subLayers.forEach(l => {\n // l.layer.release();\n application.layerService.releaseLayer(this.stage, l.layer);\n });\n }\n }\n\n drawTo(target: IWindow, params: IDrawToParams) {\n this.layerHandler.drawTo(target, [this], {\n // TODO: 多图层时不应该再用默认background\n background: params.background ?? this.background,\n renderService: params.renderService,\n viewBox: params.viewBox,\n transMatrix: params.transMatrix,\n stage: 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@@ -1,5 +1,4 @@
1
- import type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';
2
- import { AABBBounds } from '@visactor/vutils';
1
+ import type { IAABBBounds, IBounds, IBoundsLike, IMatrix, AABBBounds } from '@visactor/vutils';
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  import type { IExportType, IStage, IStageParams, ILayer, IColor, IOption3D, ICamera, vec3, IDirectionLight, ITicker, IRenderService, IPickerService, IPluginService, ISyncHook, IDrawContext, IWindow, ILayerService, ITimeline, IOptimizeType, LayerMode, PickResult, IPlugin } from '../interface';
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3
  import type { Layer } from './layer';
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4
  import { Group } from '../graphic';
@@ -7,9 +6,7 @@ type IStageState = 'rendering' | 'normal';
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6
  export declare class Stage extends Group implements IStage {
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7
  parent: IStage | null;
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8
  state: IStageState;
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- protected _viewBox: AABBBounds;
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9
  private _background;
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- private _subView;
13
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  protected nextFrameRenderLayerSet: Set<Layer>;
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11
  protected willNextFrameRender: boolean;
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  protected _cursor: string;
@@ -24,7 +21,7 @@ export declare class Stage extends Group implements IStage {
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21
  afterRender: ISyncHook<[IStage]>;
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22
  };
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23
  set viewBox(b: IBoundsLike);
27
- get viewBox(): AABBBounds;
24
+ get viewBox(): IAABBBounds;
28
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  get x(): number;
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  set x(x: number);
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  get y(): number;
@@ -66,6 +63,8 @@ export declare class Stage extends Group implements IStage {
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  protected timeline: ITimeline;
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64
  params: Partial<IStageParams>;
68
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  constructor(params?: Partial<IStageParams>);
66
+ pauseRender(): void;
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+ resumeRender(): void;
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68
  protected tryInitEventSystem(): void;
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69
  preventRender(prevent: boolean): void;
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  optmize(params: IOptimizeType): void;
@@ -140,12 +139,7 @@ export declare class Stage extends Group implements IStage {
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  setStage(stage?: IStage): void;
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  dirty(b: IBounds, matrix?: IMatrix): void;
142
141
  getLayer(name: string): undefined | ILayer;
143
- renderTo(window: IWindow, params: {
144
- x: number;
145
- y: number;
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- width: number;
147
- height: number;
148
- }): void;
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+ renderTo(window: IWindow): void;
149
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  renderToNewWindow(fullImage?: boolean, viewBox?: IAABBBounds): IWindow;
150
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  toCanvas(fullImage?: boolean, viewBox?: IAABBBounds): HTMLCanvasElement | null;
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  setCursor(mode?: string): void;