@visactor/vrender-core 0.18.11 → 0.19.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/core/stage.js +1 -2
- package/cjs/core/stage.js.map +1 -1
- package/cjs/event/event-manager.js +12 -8
- package/cjs/event/event-manager.js.map +1 -1
- package/cjs/event/event-target.js +2 -0
- package/cjs/event/event-target.js.map +1 -1
- package/cjs/interface/animate.d.ts +0 -1
- package/cjs/interface/animate.js.map +1 -1
- package/cjs/interface/event.d.ts +3 -0
- package/cjs/interface/event.js.map +1 -1
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +1 -3
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/cjs/render/render-service.js +1 -1
- package/cjs/render/render-service.js.map +1 -1
- package/es/core/stage.js +1 -2
- package/es/core/stage.js.map +1 -1
- package/es/event/event-manager.js +12 -8
- package/es/event/event-manager.js.map +1 -1
- package/es/event/event-target.js +2 -0
- package/es/event/event-target.js.map +1 -1
- package/es/interface/animate.d.ts +0 -1
- package/es/interface/animate.js.map +1 -1
- package/es/interface/event.d.ts +3 -0
- package/es/interface/event.js.map +1 -1
- package/es/plugins/builtin-plugin/flex-layout-plugin.js +1 -3
- package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/es/render/render-service.js +1 -1
- package/es/render/render-service.js.map +1 -1
- package/package.json +1 -1
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{"version":3,"sources":["../src/interface/animate.ts"],"names":[],"mappings":"","file":"animate.js","sourcesContent":["import type { AnimateMode, AnimateStatus, AnimateStepType } from '../common/enums';\nimport type { Releaseable } from './common';\nimport type { IGraphic } from './graphic';\n\n// export type EasingType = (...args: any) => any;\n\nexport declare class Easing {\n static linear(t: number): number;\n static none(): typeof Easing.linear;\n /**\n * 获取缓动函数,amount指示这个缓动函数的插值方式\n * @param amount\n * @returns\n */\n static get(amount: number): (t: number) => number;\n static getPowIn(pow: number): (t: number) => number;\n static getPowOut(pow: number): (t: number) => number;\n static getPowInOut(pow: number): (t: number) => number;\n static quadIn: (t: number) => number;\n static quadOut: (t: number) => number;\n static quadInOut: (t: number) => number;\n static cubicIn: (t: number) => number;\n static cubicOut: (t: number) => number;\n static cubicInOut: (t: number) => number;\n static quartIn: (t: number) => number;\n static quartOut: (t: number) => number;\n static quartInOut: (t: number) => number;\n static quintIn: (t: number) => number;\n static quintOut: (t: number) => number;\n static quintInOut: (t: number) => number;\n static getBackIn(amount: number): (t: number) => number;\n static getBackOut(amount: number): (t: number) => number;\n static getBackInOut(amount: number): (t: number) => number;\n static backIn: (t: number) => number;\n static backOut: (t: number) => number;\n static backInOut: (t: number) => number;\n static circIn(t: number): number;\n static circOut(t: number): number;\n static circInOut(t: number): number;\n static bounceOut(t: number): number;\n static bounceIn(t: number): number;\n static bounceInOut(t: number): number;\n static getElasticIn(amplitude: number, period: number): (t: number) => number;\n static getElasticOut(amplitude: number, period: number): (t: number) => number;\n static getElasticInOut(amplitude: number, period: number): (t: number) => number;\n static elasticIn: (t: number) => number;\n static elasticOut: (t: number) => number;\n static elasticInOut: (t: number) => number;\n}\n\n// timeline管理一堆的animate,多个timeline互不影响\n// timeline主要作用是基于layer层面的整体管理\n// 每个layer默认带有一个timeline\nexport interface Timeline {\n AnimateList: IAnimate[];\n}\n\ntype IStopType = 'end' | 'start' | 'current';\n\n// TODO: 提供options配置可序列化\ninterface AnimateSpecItem {\n type: 'to' | 'delay' | 'stop' | 'any';\n params: any[];\n}\n\nexport type EasingTypeStr =\n | 'linear'\n | 'quadIn'\n | 'quadOut'\n | 'quadInOut'\n | 'quadInOut'\n | 'cubicIn'\n | 'cubicOut'\n | 'cubicInOut'\n | 'quartIn'\n | 'quartOut'\n | 'quartInOut'\n | 'quintIn'\n | 'quintOut'\n | 'quintInOut'\n | 'backIn'\n | 'backOut'\n | 'backInOut'\n | 'circIn'\n | 'circOut'\n | 'circInOut'\n | 'bounceOut'\n | 'bounceIn'\n | 'bounceInOut'\n | 'elasticIn'\n | 'elasticOut'\n | 'elasticInOut'\n | 'sineIn'\n | 'sineOut'\n | 'sineInOut'\n | 'expoIn'\n | 'expoOut'\n | 'expoInOut'\n | '';\nexport type EasingTypeFunc = (t: number) => number;\n\nexport type EasingType = EasingTypeStr | EasingTypeFunc;\n\nexport type IAnimateStepType = keyof typeof AnimateStepType;\n\nexport interface IStep {\n type: IAnimateStepType;\n prev?: IStep;\n // 持续时间\n duration: number;\n // 在animate中的位置\n position: number;\n next?: IStep;\n props?: any;\n parsedProps?: any;\n propKeys?: string[];\n easing?: EasingTypeFunc;\n customAnimate?: ICustomAnimate;\n\n append: (step: IStep) => void;\n getLastProps: () => any;\n}\n\nexport interface IStepConfig {\n tempProps?: boolean; // props为临时props,可以直接使用不用拷贝\n noPreventAttrs?: boolean;\n}\n\nexport interface IAnimateTarget {\n onAnimateBind?: (animte: IAnimate | ISubAnimate) => void;\n // 添加动画step的时候调用\n onAddStep?: (step: IStep) => void;\n // step时调用\n onStep: (subAnimate: ISubAnimate, animate: IAnimate, step: IStep, ratio: number, end: boolean) => void;\n // 插值函数\n stepInterpolate: (\n subAnimate: ISubAnimate,\n animate: IAnimate,\n nextAttributes: Record<string, any>,\n step: IStep,\n ratio: number,\n end: boolean,\n nextProps: Record<string, any>,\n lastProps?: Record<string, any>,\n nextParsedProps?: any,\n propKeys?: string[]\n ) => void;\n // 获取属性\n getComputedAttribute: (name: string) => any;\n // 获取默认属性\n getDefaultAttribute: (name: string) => any;\n onStop: (props?: Record<string, any>) => void;\n animates: Map<string | number, IAnimate>;\n [key: string]: any;\n}\n\nexport interface ICustomAnimate {\n duration: number;\n easing: EasingType;\n step?: IStep;\n mode?: AnimateMode;\n\n bind: (target: IAnimateTarget, subAni: ISubAnimate) => void;\n // 在第一次调用的时候触发\n onBind: () => void;\n // 第一次执行的时候调用\n onFirstRun: () => void;\n // 开始执行的时候调用(如果有循环,那每个周期都会调用)\n onStart: () => void;\n // 结束执行的时候调用(如果有循环,那每个周期都会调用)\n onEnd: () => void;\n onUpdate: (end: boolean, ratio: number, out: Record<string, any>) => void;\n update: (end: boolean, ratio: number, out: Record<string, any>) => void;\n getEndProps: () => Record<string, any> | void;\n getFromProps: () => Record<string, any> | void;\n getMergedEndProps: () => Record<string, any> | void;\n}\n\n// 每一个animate绑定一个graphic,用于描述这个graphic的动画内容\n// 在timeline层面,animate相当于是一段timeslice\nexport interface IAnimate {\n readonly id: string | number;\n status: AnimateStatus;\n\n interpolateFunc: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n\n _onStart?: (() => void)[];\n _onFrame?: ((step: IStep, ratio: number) => void)[];\n _onEnd?: (() => void)[];\n _onRemove?: (() => void)[];\n\n getStartProps: () => Record<string, any>;\n getEndProps: () => Record<string, any>;\n\n setTimeline: (timeline: ITimeline) => void;\n\n bind: (target: IAnimateTarget) => this;\n to: (props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) => this;\n from: (props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) => this;\n pause: () => void;\n resume: () => void;\n onStart: (cb: () => void) => void;\n onEnd: (cb: () => void) => void;\n onFrame: (cb: (step: IStep, ratio: number) => void) => void;\n // 屏蔽属性\n preventAttr: (key: string) => void;\n // 屏蔽属性\n preventAttrs: (key: string[]) => void;\n // 属性是否合法\n validAttr: (key: string) => boolean;\n\n runCb: (cb: (a: IAnimate, step: IStep) => void) => IAnimate;\n\n // 自定义插值,返回false表示没有匹配上\n customInterpolate: (\n key: string,\n ratio: number,\n from: any,\n to: any,\n target: IAnimateTarget,\n ret: Record<string, any>\n ) => boolean;\n //\n play: (customAnimate: ICustomAnimate) => this;\n\n // 获取该属性的上一个值\n // getLastPropByName: (name: string, step: IStep) => any;\n // delay: (duration: number) => IAnimate;\n stop: (type?: 'start' | 'end' | Record<string, any>) => void;\n /** 打上END标志,下一帧被删除 */\n release: () => void;\n // 获取持续的时长\n getDuration: () => number;\n // 获取动画开始时间(注意并不是子动画的startAt)\n getStartTime: () => number;\n // done: (cb: (_: any) => any) => IAnimate;\n // pause: () => IAnimate;\n // spec: (spec: AnimateSpecItem[]) => IAnimate;\n // start: () => void; // 有start方法,避免动画提前开始(VGrammar需要时间处理数据)\n wait: (delay: number) => this;\n\n // // 编排\n afterAll: (list: IAnimate[]) => this;\n after: (animate: IAnimate) => this;\n parallel: (animate: IAnimate) => this;\n\n // // timislice (getter)\n // startTime: number;\n // endTime: number;\n // startTimes: number[];\n // endTimes: number[];\n\n // // 高级参数,frame到frameEnd之间可以进行reverse,loop,bounce效果\n // frame: () => IAnimate;\n // frameEnd: () => IAnimate;\n reversed: (r: boolean) => IAnimate;\n loop: (n: number) => IAnimate;\n bounce: (b: boolean) => IAnimate;\n\n nextAnimate?: IAnimate;\n prevAnimate?: IAnimate;\n\n advance: (delta: number) => void;\n\n startAt: (t: number) => IAnimate;\n\n // // 语法糖\n // create: (duration: number) => IAnimate;\n // fadeIn: (duration: number) => IAnimate;\n}\n\nexport interface ISubAnimate {\n getLastStep: () => IStep;\n animate: IAnimate;\n // 获取该属性的上一个值\n getLastPropByName: (name: string, step: IStep) => any;\n}\n\n// rect.animate().abc().to({}, 1000).delay(1000).frame().to().delay().to().frameEnd().loop().bounce()\n\nexport interface BaseAnimateConfig {\n id?: number | string;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n}\n\n// VGrammar和 vrender命名不一致,好尴尬\nexport interface MorphingAnimateConfig extends Omit<BaseAnimateConfig, 'interpolate'> {\n duration?: number;\n easing?: EasingType; // 统一到easing\n delay?: number;\n}\n\nexport interface MultiMorphingAnimateConfig extends MorphingAnimateConfig {\n splitPath?: 'clone' | ((graphic: IGraphic, count: number, needAppend?: boolean) => IGraphic[]);\n individualDelay?: (index: number, count: number, fromGraphic: IGraphic, toGraphic: IGraphic) => number;\n}\n\nexport interface ITimeline {\n id: number;\n animateCount: number;\n addAnimate: (animate: IAnimate) => void;\n removeAnimate: (animate: IAnimate, release?: boolean) => void;\n tick: (delta: number) => void;\n clear: () => void;\n pause: () => void;\n resume: () => void;\n}\n\nexport interface ITickHandler extends Releaseable {\n avaliable: () => boolean;\n /**\n * 开始执行tick\n * @param interval 延时 ms\n * @param cb 执行的回调\n */\n tick: (interval: number, cb: (handler: ITickHandler) => void) => void; // 开始\n tickTo?: (t: number, cb: (handler: ITickHandler, params?: { once: boolean }) => void) => void;\n getTime: () => number; // 获取时间\n}\n\nexport interface ITickerHandlerStatic {\n Avaliable: () => boolean;\n new (): ITickHandler;\n}\n\nexport interface ITicker {\n setFPS?: (fps: number) => void;\n setInterval?: (interval: number) => void;\n getFPS?: () => number;\n getInterval?: () => number;\n tick: (interval: number) => void;\n tickAt?: (time: number) => void;\n pause: () => boolean;\n resume: () => boolean;\n /**\n * 开启tick,force为true强制开启,否则如果timeline为空则不开启\n */\n start: (force?: boolean) => boolean;\n stop: () => void;\n addTimeline: (timeline: ITimeline) => void;\n remTimeline: (timeline: ITimeline) => void;\n}\n"]}
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{"version":3,"sources":["../src/interface/animate.ts"],"names":[],"mappings":"","file":"animate.js","sourcesContent":["import type { AnimateMode, AnimateStatus, AnimateStepType } from '../common/enums';\nimport type { Releaseable } from './common';\nimport type { IGraphic } from './graphic';\n\n// export type EasingType = (...args: any) => any;\n\nexport declare class Easing {\n static linear(t: number): number;\n static none(): typeof Easing.linear;\n /**\n * 获取缓动函数,amount指示这个缓动函数的插值方式\n * @param amount\n * @returns\n */\n static get(amount: number): (t: number) => number;\n static getPowIn(pow: number): (t: number) => number;\n static getPowOut(pow: number): (t: number) => number;\n static getPowInOut(pow: number): (t: number) => number;\n static quadIn: (t: number) => number;\n static quadOut: (t: number) => number;\n static quadInOut: (t: number) => number;\n static cubicIn: (t: number) => number;\n static cubicOut: (t: number) => number;\n static cubicInOut: (t: number) => number;\n static quartIn: (t: number) => number;\n static quartOut: (t: number) => number;\n static quartInOut: (t: number) => number;\n static quintIn: (t: number) => number;\n static quintOut: (t: number) => number;\n static quintInOut: (t: number) => number;\n static getBackIn(amount: number): (t: number) => number;\n static getBackOut(amount: number): (t: number) => number;\n static getBackInOut(amount: number): (t: number) => number;\n static backIn: (t: number) => number;\n static backOut: (t: number) => number;\n static backInOut: (t: number) => number;\n static circIn(t: number): number;\n static circOut(t: number): number;\n static circInOut(t: number): number;\n static bounceOut(t: number): number;\n static bounceIn(t: number): number;\n static bounceInOut(t: number): number;\n static getElasticIn(amplitude: number, period: number): (t: number) => number;\n static getElasticOut(amplitude: number, period: number): (t: number) => number;\n static getElasticInOut(amplitude: number, period: number): (t: number) => number;\n static elasticIn: (t: number) => number;\n static elasticOut: (t: number) => number;\n static elasticInOut: (t: number) => number;\n}\n\n// timeline管理一堆的animate,多个timeline互不影响\n// timeline主要作用是基于layer层面的整体管理\n// 每个layer默认带有一个timeline\nexport interface Timeline {\n AnimateList: IAnimate[];\n}\n\ntype IStopType = 'end' | 'start' | 'current';\n\n// TODO: 提供options配置可序列化\ninterface AnimateSpecItem {\n type: 'to' | 'delay' | 'stop' | 'any';\n params: any[];\n}\n\nexport type EasingTypeStr =\n | 'linear'\n | 'quadIn'\n | 'quadOut'\n | 'quadInOut'\n | 'quadInOut'\n | 'cubicIn'\n | 'cubicOut'\n | 'cubicInOut'\n | 'quartIn'\n | 'quartOut'\n | 'quartInOut'\n | 'quintIn'\n | 'quintOut'\n | 'quintInOut'\n | 'backIn'\n | 'backOut'\n | 'backInOut'\n | 'circIn'\n | 'circOut'\n | 'circInOut'\n | 'bounceOut'\n | 'bounceIn'\n | 'bounceInOut'\n | 'elasticIn'\n | 'elasticOut'\n | 'elasticInOut'\n | 'sineIn'\n | 'sineOut'\n | 'sineInOut'\n | 'expoIn'\n | 'expoOut'\n | 'expoInOut'\n | '';\nexport type EasingTypeFunc = (t: number) => number;\n\nexport type EasingType = EasingTypeStr | EasingTypeFunc;\n\nexport type IAnimateStepType = keyof typeof AnimateStepType;\n\nexport interface IStep {\n type: IAnimateStepType;\n prev?: IStep;\n // 持续时间\n duration: number;\n // 在animate中的位置\n position: number;\n next?: IStep;\n props?: any;\n parsedProps?: any;\n propKeys?: string[];\n easing?: EasingTypeFunc;\n customAnimate?: ICustomAnimate;\n\n append: (step: IStep) => void;\n getLastProps: () => any;\n}\n\nexport interface IStepConfig {\n tempProps?: boolean; // props为临时props,可以直接使用不用拷贝\n noPreventAttrs?: boolean;\n}\n\nexport interface IAnimateTarget {\n onAnimateBind?: (animte: IAnimate | ISubAnimate) => void;\n // 添加动画step的时候调用\n onAddStep?: (step: IStep) => void;\n // step时调用\n onStep: (subAnimate: ISubAnimate, animate: IAnimate, step: IStep, ratio: number, end: boolean) => void;\n // 插值函数\n stepInterpolate: (\n subAnimate: ISubAnimate,\n animate: IAnimate,\n nextAttributes: Record<string, any>,\n step: IStep,\n ratio: number,\n end: boolean,\n nextProps: Record<string, any>,\n lastProps?: Record<string, any>,\n nextParsedProps?: any,\n propKeys?: string[]\n ) => void;\n // 获取属性\n getComputedAttribute: (name: string) => any;\n // 获取默认属性\n getDefaultAttribute: (name: string) => any;\n onStop: (props?: Record<string, any>) => void;\n animates: Map<string | number, IAnimate>;\n [key: string]: any;\n}\n\nexport interface ICustomAnimate {\n duration: number;\n easing: EasingType;\n step?: IStep;\n mode?: AnimateMode;\n\n bind: (target: IAnimateTarget, subAni: ISubAnimate) => void;\n // 在第一次调用的时候触发\n onBind: () => void;\n // 第一次执行的时候调用\n onFirstRun: () => void;\n // 开始执行的时候调用(如果有循环,那每个周期都会调用)\n onStart: () => void;\n // 结束执行的时候调用(如果有循环,那每个周期都会调用)\n onEnd: () => void;\n onUpdate: (end: boolean, ratio: number, out: Record<string, any>) => void;\n update: (end: boolean, ratio: number, out: Record<string, any>) => void;\n getEndProps: () => Record<string, any> | void;\n getFromProps: () => Record<string, any> | void;\n getMergedEndProps: () => Record<string, any> | void;\n}\n\n// 每一个animate绑定一个graphic,用于描述这个graphic的动画内容\n// 在timeline层面,animate相当于是一段timeslice\nexport interface IAnimate {\n readonly id: string | number;\n status: AnimateStatus;\n\n interpolateFunc: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n\n _onStart?: (() => void)[];\n _onFrame?: ((step: IStep, ratio: number) => void)[];\n _onEnd?: (() => void)[];\n _onRemove?: (() => void)[];\n\n getStartProps: () => Record<string, any>;\n getEndProps: () => Record<string, any>;\n\n setTimeline: (timeline: ITimeline) => void;\n\n bind: (target: IAnimateTarget) => this;\n to: (props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) => this;\n from: (props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) => this;\n pause: () => void;\n resume: () => void;\n onStart: (cb: () => void) => void;\n onEnd: (cb: () => void) => void;\n onFrame: (cb: (step: IStep, ratio: number) => void) => void;\n // 屏蔽属性\n preventAttr: (key: string) => void;\n // 屏蔽属性\n preventAttrs: (key: string[]) => void;\n // 属性是否合法\n validAttr: (key: string) => boolean;\n\n runCb: (cb: (a: IAnimate, step: IStep) => void) => IAnimate;\n\n // 自定义插值,返回false表示没有匹配上\n customInterpolate: (\n key: string,\n ratio: number,\n from: any,\n to: any,\n target: IAnimateTarget,\n ret: Record<string, any>\n ) => boolean;\n //\n play: (customAnimate: ICustomAnimate) => this;\n\n // 获取该属性的上一个值\n // getLastPropByName: (name: string, step: IStep) => any;\n // delay: (duration: number) => IAnimate;\n stop: (type?: 'start' | 'end' | Record<string, any>) => void;\n /** 打上END标志,下一帧被删除 */\n release: () => void;\n // 获取持续的时长\n getDuration: () => number;\n // 获取动画开始时间(注意并不是子动画的startAt)\n getStartTime: () => number;\n // done: (cb: (_: any) => any) => IAnimate;\n // pause: () => IAnimate;\n // spec: (spec: AnimateSpecItem[]) => IAnimate;\n // start: () => void; // 有start方法,避免动画提前开始(VGrammar需要时间处理数据)\n wait: (delay: number) => this;\n\n // // 编排\n afterAll: (list: IAnimate[]) => this;\n after: (animate: IAnimate) => this;\n parallel: (animate: IAnimate) => this;\n\n // // timislice (getter)\n // startTime: number;\n // endTime: number;\n // startTimes: number[];\n // endTimes: number[];\n\n // // 高级参数,frame到frameEnd之间可以进行reverse,loop,bounce效果\n // frame: () => IAnimate;\n // frameEnd: () => IAnimate;\n reversed: (r: boolean) => IAnimate;\n loop: (n: number) => IAnimate;\n bounce: (b: boolean) => IAnimate;\n\n nextAnimate?: IAnimate;\n prevAnimate?: IAnimate;\n\n advance: (delta: number) => void;\n\n startAt: (t: number) => IAnimate;\n\n // // 语法糖\n // create: (duration: number) => IAnimate;\n // fadeIn: (duration: number) => IAnimate;\n}\n\nexport interface ISubAnimate {\n getLastStep: () => IStep;\n animate: IAnimate;\n // 获取该属性的上一个值\n getLastPropByName: (name: string, step: IStep) => any;\n}\n\n// rect.animate().abc().to({}, 1000).delay(1000).frame().to().delay().to().frameEnd().loop().bounce()\n\nexport interface BaseAnimateConfig {\n id?: number | string;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n}\n\n// VGrammar和 vrender命名不一致,好尴尬\nexport interface MorphingAnimateConfig extends Omit<BaseAnimateConfig, 'interpolate'> {\n duration?: number;\n easing?: EasingType; // 统一到easing\n delay?: number;\n}\n\nexport interface MultiMorphingAnimateConfig extends MorphingAnimateConfig {\n splitPath?: 'clone' | ((graphic: IGraphic, count: number, needAppend?: boolean) => IGraphic[]);\n individualDelay?: (index: number, count: number, fromGraphic: IGraphic, toGraphic: IGraphic) => number;\n}\n\nexport interface ITimeline {\n id: number;\n animateCount: number;\n addAnimate: (animate: IAnimate) => void;\n removeAnimate: (animate: IAnimate, release?: boolean) => void;\n tick: (delta: number) => void;\n clear: () => void;\n pause: () => void;\n resume: () => void;\n}\n\nexport interface ITickHandler extends Releaseable {\n avaliable: () => boolean;\n /**\n * 开始执行tick\n * @param interval 延时 ms\n * @param cb 执行的回调\n */\n tick: (interval: number, cb: (handler: ITickHandler) => void) => void; // 开始\n tickTo?: (t: number, cb: (handler: ITickHandler, params?: { once: boolean }) => void) => void;\n getTime: () => number; // 获取时间\n}\n\nexport interface ITickerHandlerStatic {\n Avaliable: () => boolean;\n new (): ITickHandler;\n}\n\nexport interface ITicker {\n setFPS?: (fps: number) => void;\n setInterval?: (interval: number) => void;\n getFPS?: () => number;\n getInterval?: () => number;\n tick: (interval: number) => void;\n tickAt?: (time: number) => void;\n pause: () => boolean;\n resume: () => boolean;\n /**\n * 开启tick,force为true强制开启,否则如果timeline为空则不开启\n */\n start: (force?: boolean) => boolean;\n stop: () => void;\n addTimeline: (timeline: ITimeline) => void;\n}\n"]}
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package/es/interface/event.d.ts
CHANGED
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@@ -119,8 +119,11 @@ export interface IFederatedPointerEvent extends IFederatedMouseEvent {
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clone: () => IFederatedPointerEvent;
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}
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export interface IEventTarget extends INode {
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pickable: boolean;
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parent: IEventTarget | null;
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visible: boolean;
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children?: IEventTarget[];
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childrenPickable?: boolean;
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attribute?: Partial<IGraphicAttribute>;
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emit: (eventName: any, data: Dict<any>) => boolean;
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getCursor: () => string;
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@@ -1 +1 @@
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{"version":3,"sources":["../src/interface/event.ts"],"names":[],"mappings":"","file":"event.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { Dict, IBounds } from '@visactor/vutils';\nimport type { Cursor, IGraphicAttribute } from './graphic';\nimport type { IDomRectLike, IEventElement } from './common';\nimport type { ICanvas } from './canvas';\nimport type { IGlobal } from './global';\nimport type { IWindow } from './window';\n\nexport type EventPoint = {\n x: number;\n y: number;\n};\n\nexport interface IEventManager {\n rootTarget: IEventTarget;\n dispatch: any;\n cursor: Cursor | string;\n addEventMapping: (type: string, fn: (e: IFederatedEvent, target: IEventTarget) => void) => void;\n dispatchEvent: (e: IFederatedEvent, type?: string) => void;\n mapEvent: (e: IFederatedEvent) => void;\n propagate: (e: IFederatedEvent, type?: string) => void;\n propagationPath: (target: IEventTarget) => IEventTarget[];\n copyWheelData: (from: IFederatedWheelEvent, to: IFederatedWheelEvent) => void;\n copyPointerData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyMouseData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n}\n\nexport interface IFederatedEvent<N = Event> {\n bubbles: boolean;\n cancelBubble: boolean;\n cancelable: boolean;\n composed: boolean;\n currentTarget: IEventTarget | null;\n defaultPrevented: boolean;\n eventPhase: number;\n isTrusted: boolean;\n returnValue: boolean;\n srcElement: IEventTarget;\n target: IEventTarget | null;\n timeStamp: number;\n type: string;\n nativeEvent: N;\n originalEvent: IFederatedEvent<N> | null;\n propagationStopped: boolean;\n propagationImmediatelyStopped: boolean;\n path: IEventTarget[];\n manager?: IEventManager;\n detail: any;\n view: any;\n layer: EventPoint;\n get layerX(): number;\n get layerY(): number;\n page: EventPoint;\n get pageX(): number;\n get pageY(): number;\n canvas: EventPoint;\n get x(): number;\n get y(): number;\n get canvasX(): number;\n get canvasY(): number;\n viewport: EventPoint;\n get viewX(): number;\n get viewY(): number;\n composedPath: () => IEventTarget[];\n preventDefault: () => void;\n stopImmediatePropagation: () => void;\n stopPropagation: () => void;\n initEvent: () => void;\n initUIEvent: () => void;\n clone: () => void;\n which: number;\n}\n\nexport interface IFederatedMouseEvent extends IFederatedEvent {\n altKey: boolean;\n button: number;\n buttons: number;\n ctrlKey: boolean;\n metaKey: boolean;\n relatedTarget: EventTarget | null;\n shiftKey: boolean;\n client: EventPoint;\n get clientX(): number;\n get clientY(): number;\n detail: number;\n movement: EventPoint;\n get movementX(): number;\n get movementY(): number;\n offset: EventPoint;\n get offsetX(): number;\n get offsetY(): number;\n global: EventPoint;\n get globalX(): number;\n get globalY(): number;\n screen: EventPoint;\n get screenX(): number;\n get screenY(): number;\n getModifierState: (key: string) => boolean;\n initMouseEvent: (\n _typeArg: string,\n _canBubbleArg: boolean,\n _cancelableArg: boolean,\n _viewArg: Window,\n _detailArg: number,\n _screenXArg: number,\n _screenYArg: number,\n _clientXArg: number,\n _clientYArg: number,\n _ctrlKeyArg: boolean,\n _altKeyArg: boolean,\n _shiftKeyArg: boolean,\n _metaKeyArg: boolean,\n _buttonArg: number,\n _relatedTargetArg: EventTarget\n ) => void;\n}\n\nexport interface IFederatedWheelEvent extends IFederatedMouseEvent {\n deltaMode: number;\n deltaX: number;\n deltaY: number;\n deltaZ: number;\n clone: () => IFederatedWheelEvent;\n}\n\nexport interface IFederatedPointerEvent extends IFederatedMouseEvent {\n pointerId: number;\n width: number;\n height: number;\n isPrimary: boolean;\n pointerType: string;\n pressure: number;\n tangentialPressure: number;\n tiltX: number;\n tiltY: number;\n twist: number;\n detail: number;\n getCoalescedEvents: () => PointerEvent[];\n getPredictedEvents: () => PointerEvent[];\n clone: () => IFederatedPointerEvent;\n}\n\n/**\n * 代码参考自 https://github.com/pixijs/pixijs\n * The MIT License\n\n Copyright (c) 2013-2023 Mathew Groves, Chad Engler\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nexport interface IEventTarget extends INode {\n /** The parent of this event target. */\n parent: IEventTarget | null;\n\n /** The children of this event target. */\n children?: IEventTarget[];\n\n attribute?: Partial<IGraphicAttribute>;\n\n emit: (eventName: any, data: Dict<any>) => boolean;\n\n getCursor: () => string;\n setCursor: (c?: string) => void;\n}\n\nexport interface IRender {\n visualCanvas: {\n getCanvas: () => HTMLElement;\n };\n pickEvent: (position: [number, number], children: IEventTarget[], geoPick?: boolean) => IEventTarget | null;\n [key: string]: any;\n}\n\n// 事件系统扩展接口\nexport interface IEventExtension {\n /**\n * bind events\n */\n initEvents: () => void;\n /**\n * unbind events\n */\n removeEvents: () => void;\n /**\n * release\n */\n release: () => void;\n}\n\nexport type LooseFunction = (...args: any[]) => any;\n\nexport type IElementLike = Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> & {\n style: CSSStyleDeclaration | Record<string, any>;\n getNativeHandler?: () => ICanvas;\n getBoundingClientRect: () => IDomRectLike;\n};\n\nexport type RenderConfig = {\n /**\n * 事件绑定的元素\n */\n targetElement: IWindow;\n /**\n * 环境分辨率\n */\n resolution: number;\n /**\n * 场景树根节点\n */\n rootNode: IEventTarget;\n global: IGlobal;\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n};\n\nexport type NativeEvent = MouseEvent | PointerEvent | TouchEvent;\n\nexport type GraphicEventType =\n | 'pointerdown'\n | 'pointerup'\n // 指针抬起与按下的图形不同时触发\n | 'pointerupoutside'\n | 'pointertap'\n | 'pointerover'\n | 'pointerenter'\n | 'pointerleave'\n | 'pointerout'\n | 'mousedown'\n | 'mouseup'\n | 'mouseupoutside'\n // 右键操作\n | 'rightdown'\n | 'rightup'\n | 'rightupoutside'\n | 'click'\n // 双击\n | 'dblclick'\n | 'mousemove'\n | 'mouseover'\n | 'mouseout'\n // 不会冒泡\n | 'mouseenter'\n // 不会冒泡\n | 'mouseleave'\n | 'wheel'\n | 'tap'\n | 'touchstart'\n | 'touchend'\n | 'touchendoutside'\n | 'touchmove'\n | 'touchcancel'\n // dragNdrop\n | 'dragstart'\n | 'drag'\n | 'dragenter'\n | 'dragleave'\n | 'dragover'\n | 'dragend'\n | 'drop'\n // gesture\n | 'pan'\n | 'panstart'\n | 'panend'\n | 'press'\n | 'pressup'\n | 'pressend'\n | 'pinch'\n | 'pinchstart'\n | 'pinchend'\n | 'swipe';\n"]}
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1
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+
{"version":3,"sources":["../src/interface/event.ts"],"names":[],"mappings":"","file":"event.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { Dict, IBounds } from '@visactor/vutils';\nimport type { Cursor, IGraphicAttribute } from './graphic';\nimport type { IDomRectLike, IEventElement } from './common';\nimport type { ICanvas } from './canvas';\nimport type { IGlobal } from './global';\nimport type { IWindow } from './window';\n\nexport type EventPoint = {\n x: number;\n y: number;\n};\n\nexport interface IEventManager {\n rootTarget: IEventTarget;\n dispatch: any;\n cursor: Cursor | string;\n addEventMapping: (type: string, fn: (e: IFederatedEvent, target: IEventTarget) => void) => void;\n dispatchEvent: (e: IFederatedEvent, type?: string) => void;\n mapEvent: (e: IFederatedEvent) => void;\n propagate: (e: IFederatedEvent, type?: string) => void;\n propagationPath: (target: IEventTarget) => IEventTarget[];\n copyWheelData: (from: IFederatedWheelEvent, to: IFederatedWheelEvent) => void;\n copyPointerData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyMouseData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n}\n\nexport interface IFederatedEvent<N = Event> {\n bubbles: boolean;\n cancelBubble: boolean;\n cancelable: boolean;\n composed: boolean;\n currentTarget: IEventTarget | null;\n defaultPrevented: boolean;\n eventPhase: number;\n isTrusted: boolean;\n returnValue: boolean;\n srcElement: IEventTarget;\n target: IEventTarget | null;\n timeStamp: number;\n type: string;\n nativeEvent: N;\n originalEvent: IFederatedEvent<N> | null;\n propagationStopped: boolean;\n propagationImmediatelyStopped: boolean;\n path: IEventTarget[];\n manager?: IEventManager;\n detail: any;\n view: any;\n layer: EventPoint;\n get layerX(): number;\n get layerY(): number;\n page: EventPoint;\n get pageX(): number;\n get pageY(): number;\n canvas: EventPoint;\n get x(): number;\n get y(): number;\n get canvasX(): number;\n get canvasY(): number;\n viewport: EventPoint;\n get viewX(): number;\n get viewY(): number;\n composedPath: () => IEventTarget[];\n preventDefault: () => void;\n stopImmediatePropagation: () => void;\n stopPropagation: () => void;\n initEvent: () => void;\n initUIEvent: () => void;\n clone: () => void;\n which: number;\n}\n\nexport interface IFederatedMouseEvent extends IFederatedEvent {\n altKey: boolean;\n button: number;\n buttons: number;\n ctrlKey: boolean;\n metaKey: boolean;\n relatedTarget: EventTarget | null;\n shiftKey: boolean;\n client: EventPoint;\n get clientX(): number;\n get clientY(): number;\n detail: number;\n movement: EventPoint;\n get movementX(): number;\n get movementY(): number;\n offset: EventPoint;\n get offsetX(): number;\n get offsetY(): number;\n global: EventPoint;\n get globalX(): number;\n get globalY(): number;\n screen: EventPoint;\n get screenX(): number;\n get screenY(): number;\n getModifierState: (key: string) => boolean;\n initMouseEvent: (\n _typeArg: string,\n _canBubbleArg: boolean,\n _cancelableArg: boolean,\n _viewArg: Window,\n _detailArg: number,\n _screenXArg: number,\n _screenYArg: number,\n _clientXArg: number,\n _clientYArg: number,\n _ctrlKeyArg: boolean,\n _altKeyArg: boolean,\n _shiftKeyArg: boolean,\n _metaKeyArg: boolean,\n _buttonArg: number,\n _relatedTargetArg: EventTarget\n ) => void;\n}\n\nexport interface IFederatedWheelEvent extends IFederatedMouseEvent {\n deltaMode: number;\n deltaX: number;\n deltaY: number;\n deltaZ: number;\n clone: () => IFederatedWheelEvent;\n}\n\nexport interface IFederatedPointerEvent extends IFederatedMouseEvent {\n pointerId: number;\n width: number;\n height: number;\n isPrimary: boolean;\n pointerType: string;\n pressure: number;\n tangentialPressure: number;\n tiltX: number;\n tiltY: number;\n twist: number;\n detail: number;\n getCoalescedEvents: () => PointerEvent[];\n getPredictedEvents: () => PointerEvent[];\n clone: () => IFederatedPointerEvent;\n}\n\n/**\n * 代码参考自 https://github.com/pixijs/pixijs\n * The MIT License\n\n Copyright (c) 2013-2023 Mathew Groves, Chad Engler\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nexport interface IEventTarget extends INode {\n /** Whether this event target should fire UI events. */\n pickable: boolean;\n /** The parent of this event target. */\n parent: IEventTarget | null;\n /** Whether this event target should be visible. */\n visible: boolean;\n\n /** The children of this event target. */\n children?: IEventTarget[];\n\n /** Whether this event target has any children that need UI events. This can be used optimize event propagation. */\n childrenPickable?: boolean;\n\n attribute?: Partial<IGraphicAttribute>;\n\n emit: (eventName: any, data: Dict<any>) => boolean;\n\n getCursor: () => string;\n setCursor: (c?: string) => void;\n}\n\nexport interface IRender {\n visualCanvas: {\n getCanvas: () => HTMLElement;\n };\n pickEvent: (position: [number, number], children: IEventTarget[], geoPick?: boolean) => IEventTarget | null;\n [key: string]: any;\n}\n\n// 事件系统扩展接口\nexport interface IEventExtension {\n /**\n * bind events\n */\n initEvents: () => void;\n /**\n * unbind events\n */\n removeEvents: () => void;\n /**\n * release\n */\n release: () => void;\n}\n\nexport type LooseFunction = (...args: any[]) => any;\n\nexport type IElementLike = Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> & {\n style: CSSStyleDeclaration | Record<string, any>;\n getNativeHandler?: () => ICanvas;\n getBoundingClientRect: () => IDomRectLike;\n};\n\nexport type RenderConfig = {\n /**\n * 事件绑定的元素\n */\n targetElement: IWindow;\n /**\n * 环境分辨率\n */\n resolution: number;\n /**\n * 场景树根节点\n */\n rootNode: IEventTarget;\n global: IGlobal;\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n};\n\nexport type NativeEvent = MouseEvent | PointerEvent | TouchEvent;\n\nexport type GraphicEventType =\n | 'pointerdown'\n | 'pointerup'\n // 指针抬起与按下的图形不同时触发\n | 'pointerupoutside'\n | 'pointertap'\n | 'pointerover'\n | 'pointerenter'\n | 'pointerleave'\n | 'pointerout'\n | 'mousedown'\n | 'mouseup'\n | 'mouseupoutside'\n // 右键操作\n | 'rightdown'\n | 'rightup'\n | 'rightupoutside'\n | 'click'\n // 双击\n | 'dblclick'\n | 'mousemove'\n | 'mouseover'\n | 'mouseout'\n // 不会冒泡\n | 'mouseenter'\n // 不会冒泡\n | 'mouseleave'\n | 'wheel'\n | 'tap'\n | 'touchstart'\n | 'touchend'\n | 'touchendoutside'\n | 'touchmove'\n | 'touchcancel'\n // dragNdrop\n | 'dragstart'\n | 'drag'\n | 'dragenter'\n | 'dragleave'\n | 'dragover'\n | 'dragend'\n | 'drop'\n // gesture\n | 'pan'\n | 'panstart'\n | 'panend'\n | 'press'\n | 'pressup'\n | 'pressend'\n | 'pinch'\n | 'pinchstart'\n | 'pinchend'\n | 'swipe';\n"]}
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@@ -39,9 +39,7 @@ export class FlexLayoutPlugin {
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})), !isFinite(boundsLegal)) return;
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width = childrenWidth, height = childrenHeight;
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null == p.attribute.height ? p.attribute.height = height : height = p.attribute.height,
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this.tempBounds.copy(p._AABBBounds);
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+
p.attribute.width = width, p.attribute.height = height, this.tempBounds.copy(p._AABBBounds);
|
|
45
43
|
const result = {
|
|
46
44
|
main: {
|
|
47
45
|
len: width,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { IGraphic, IGroup, IGroupAttribute, IStage } from '../../interface';\nimport { getTheme } from '../../graphic';\nimport type { IPlugin, IPluginService } from '../../interface';\nimport { Generator } from '../../common/generator';\nimport { isNumber } from '../../canvas/util';\nimport { parsePadding } from '../../common/utils';\nimport type { IAABBBounds } from '@visactor/vutils';\nimport { AABBBounds, isArray } from '@visactor/vutils';\nimport { application } from '../../application';\n\nconst _tempBounds = new AABBBounds();\n\ntype IAnchorPosMap = {\n 'flex-start': number;\n 'flex-end': number;\n center: number;\n};\n\nexport class FlexLayoutPlugin implements IPlugin {\n name: 'FlexLayoutPlugin' = 'FlexLayoutPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n id: number = Generator.GenAutoIncrementId();\n key: string = this.name + this.id;\n tempBounds: AABBBounds = new AABBBounds();\n pause: boolean;\n skipBoundsTrigger: boolean;\n\n pauseLayout(p: boolean) {\n this.pause = p;\n }\n\n tryLayoutChildren(graphic: IGraphic) {\n if (graphic.firstChild) {\n this.tryLayout(graphic.firstChild as IGraphic);\n }\n }\n\n tryLayout(graphic: IGraphic, force: boolean = true) {\n if (this.pause) {\n return;\n }\n const p = graphic.parent;\n if (!(force || (p && graphic.needUpdateLayout()))) {\n return;\n }\n const theme = getTheme(p).group;\n const { display = theme.display } = p.attribute;\n if (display !== 'flex') {\n return;\n }\n const {\n // width,\n // height,\n flexDirection = theme.flexDirection,\n flexWrap = theme.flexWrap,\n alignItems = theme.alignItems,\n clip = theme.clip\n } = p.attribute;\n const { alignContent = alignItems ?? theme.alignContent } = p.attribute;\n // if (!(width && height)) {\n // return;\n // }\n\n let { width, height, justifyContent = theme.justifyContent } = p.attribute;\n const children = p.getChildren() as IGraphic[];\n if (width == null || height == null) {\n // 计算子节点flex排列后的宽高\n let childrenWidth = 0;\n let childrenHeight = 0;\n let boundsLegal = 0;\n children.forEach((child: IGraphic) => {\n const bounds = this.getAABBBounds(child);\n if (bounds.empty()) {\n return;\n }\n if (flexDirection === 'column' || flexDirection === 'column-reverse') {\n childrenHeight += bounds.height();\n childrenWidth = Math.max(childrenWidth, bounds.width());\n } else {\n childrenWidth += bounds.width();\n childrenHeight = Math.max(childrenHeight, bounds.height());\n }\n boundsLegal += bounds.x1;\n boundsLegal += bounds.y1;\n boundsLegal += bounds.x2;\n boundsLegal += bounds.y2;\n });\n // judgement children bounds legal\n if (!isFinite(boundsLegal)) {\n return;\n }\n width = childrenWidth;\n height = childrenHeight;\n }\n\n if (p.attribute.width == null) {\n p.attribute.width = width;\n } else {\n width = p.attribute.width;\n }\n if (p.attribute.height == null) {\n p.attribute.height = height;\n } else {\n height = p.attribute.height;\n }\n\n // 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// 布局main\n let lastIdx: number = 0;\n mainList.forEach(s => {\n this.layoutMain(p, children, justifyContent, main, mianLenArray, lastIdx, s);\n lastIdx = s.idx + 1;\n });\n\n crossLen = mainList.reduce((a, b) => a + b.crossLen, 0);\n\n // 布局cross\n\n if (mainList.length === 1) {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': 0,\n 'flex-end': cross.len,\n center: cross.len / 2\n };\n this.layoutCross(children, alignItems, cross, anchorPosMap, mianLenArray, mainList[0], 0);\n } else {\n if (alignContent === 'flex-start') {\n lastIdx = 0;\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'flex-start', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'center') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'center', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'space-around') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / mainList.length / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'flex-start', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n } else if (alignContent === 'space-between') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / (mainList.length * 2 - 2));\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'flex-start', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n }\n }\n\n // update children\n children.forEach((child, idx) => {\n child.addUpdateBoundTag();\n child.addUpdatePositionTag();\n child.clearUpdateLayoutTag();\n });\n\n p.addUpdateLayoutTag();\n // 更新父级元素的layout,直到存在clip\n const b = this.getAABBBounds(p);\n if (!clip && !this.tempBounds.equals(b)) {\n // 判断父元素包围盒是否发生变化\n this.tryLayout(p, false);\n }\n }\n\n // 避免获取bounds的时候递归进行布局\n getAABBBounds(graphic: IGraphic) {\n this.skipBoundsTrigger = true;\n const b = graphic.AABBBounds;\n this.skipBoundsTrigger = false;\n return b;\n }\n\n // 锚点并不一定总在左上角,根据位置和bounds的偏移进行定位\n private updateChildPos(posBaseLeftTop: number, lastP: number | undefined, lastBP: number): number {\n return posBaseLeftTop + (lastP ?? 0) - lastBP;\n }\n\n layoutMain(\n p: IGroup,\n children: IGraphic[],\n justifyContent: IGroupAttribute['justifyContent'],\n main: { len: number; field: string },\n mianLenArray: { mainLen: number; crossLen: number }[],\n lastIdx: number,\n currSeg: { idx: number; mainLen: number; crossLen: number }\n ) {\n if (justifyContent === 'flex-start') {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n } else if (justifyContent === 'flex-end') {\n let pos = main.len;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n pos -= mianLenArray[i].mainLen;\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n }\n } else if (justifyContent === 'space-around') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / size / 2;\n let pos = padding;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n } else if (justifyContent === 'space-between') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / (size * 2 - 2);\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n } else if (justifyContent === 'center') {\n let pos = (main.len - currSeg.mainLen) / 2;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n }\n }\n\n layoutCross(\n children: IGraphic[],\n alignItem: IGroupAttribute['alignItems'],\n cross: { len: number; field: string },\n anchorPosMap: IAnchorPosMap,\n lenArray: { mainLen: number; crossLen: number }[],\n currSeg: { idx: number; mainLen: number; crossLen: number },\n lastIdx: number\n ) {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const child = children[i];\n let { alignSelf } = child.attribute;\n if (!alignSelf || alignSelf === 'auto') {\n alignSelf = alignItem;\n }\n const b = this.getAABBBounds(child);\n const anchorPos = anchorPosMap[alignSelf] ?? anchorPosMap['flex-start'];\n if (alignSelf === 'flex-end') {\n !b.empty() &&\n (child.attribute[cross.field] = this.updateChildPos(\n anchorPos - lenArray[i].crossLen + getPadding(child, cross.field),\n child.attribute[cross.field],\n b[`${cross.field}1`]\n ));\n } else if (alignSelf === 'center') {\n !b.empty() &&\n (child.attribute[cross.field] = this.updateChildPos(\n anchorPos - lenArray[i].crossLen / 2 + getPadding(child, cross.field),\n child.attribute[cross.field],\n b[`${cross.field}1`]\n ));\n } else {\n !b.empty() &&\n (child.attribute[cross.field] = this.updateChildPos(\n anchorPos + getPadding(child, cross.field),\n child.attribute[cross.field],\n b[`${cross.field}1`]\n ));\n }\n }\n // if (alignItem === 'flex-end') {\n // for (let i = lastIdx; i <= currSeg.idx; i++) {\n // children[i].attribute[cross.field] = this.updateChildPos(\n // anchorPos - lenArray[i].crossLen + getPadding(children[i], cross.field),\n // children[i].attribute[cross.field],\n // children[i].AABBBounds[`${cross.field}1`]\n // );\n // }\n // } else if (alignItem === 'center') {\n // for (let i = lastIdx; i <= currSeg.idx; i++) {\n // children[i].attribute[cross.field] = this.updateChildPos(\n // anchorPos - lenArray[i].crossLen / 2 + getPadding(children[i], cross.field),\n // children[i].attribute[cross.field],\n // children[i].AABBBounds[`${cross.field}1`]\n // );\n // }\n // } else {\n // for (let i = lastIdx; i <= currSeg.idx; i++) {\n // children[i].attribute[cross.field] = this.updateChildPos(\n // anchorPos + getPadding(children[i], cross.field),\n // children[i].attribute[cross.field],\n // children[i].AABBBounds[`${cross.field}1`]\n // );\n // }\n // }\n }\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n // 属性更新\n application.graphicService.hooks.onAttributeUpdate.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (!(graphic.stage && graphic.stage === this.pluginService.stage)) {\n return;\n }\n this.tryLayout(graphic, false);\n });\n // 包围盒更新(如果包围盒发生变化,就重新布局\n application.graphicService.hooks.beforeUpdateAABBBounds.tap(\n this.key,\n (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n if (!graphic.isContainer || this.skipBoundsTrigger) {\n return;\n }\n _tempBounds.copy(bounds);\n }\n );\n application.graphicService.hooks.afterUpdateAABBBounds.tap(\n this.key,\n (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => {\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n if (!graphic.isContainer || this.skipBoundsTrigger) {\n return;\n }\n if (!_tempBounds.equals(bounds)) {\n this.tryLayout(graphic, false);\n }\n }\n );\n // 添加到场景树\n application.graphicService.hooks.onSetStage.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n this.tryLayout(graphic, false);\n });\n }\n deactivate(context: IPluginService): void {\n application.graphicService.hooks.onAttributeUpdate.taps =\n application.graphicService.hooks.onAttributeUpdate.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.beforeUpdateAABBBounds.taps =\n application.graphicService.hooks.beforeUpdateAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.afterUpdateAABBBounds.taps =\n application.graphicService.hooks.afterUpdateAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.onSetStage.taps = application.graphicService.hooks.onSetStage.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n}\n\nfunction getPadding(graphic: IGraphic, field: string): number {\n // if (!graphic.attribute.boundsPadding) {\n // return 0;\n // } else if (isNumber(graphic.attribute.boundsPadding)) {\n // return graphic.attribute.boundsPadding as number;\n // } else if (isArray(graphic.attribute.boundsPadding) && graphic.attribute.boundsPadding.length === 1) {\n // return graphic.attribute.boundsPadding[0];\n // }\n // const paddingArray = parsePadding(graphic.attribute.boundsPadding);\n // if (field === 'x') {\n // return paddingArray[3];\n // } else if (field === 'y') {\n // return paddingArray[0];\n // }\n return 0;\n}\n"]}
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1
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+
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type { IGraphic, IGroup, IGroupAttribute, IStage } from '../../interface';\nimport { getTheme } from '../../graphic';\nimport type { IPlugin, IPluginService } from '../../interface';\nimport { Generator } from '../../common/generator';\nimport { isNumber } from '../../canvas/util';\nimport { parsePadding } from '../../common/utils';\nimport type { IAABBBounds } from '@visactor/vutils';\nimport { AABBBounds, isArray } from '@visactor/vutils';\nimport { application } from '../../application';\n\nconst _tempBounds = new AABBBounds();\n\ntype IAnchorPosMap = {\n 'flex-start': number;\n 'flex-end': number;\n center: number;\n};\n\nexport class FlexLayoutPlugin implements IPlugin {\n name: 'FlexLayoutPlugin' = 'FlexLayoutPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n id: number = Generator.GenAutoIncrementId();\n key: string = this.name + this.id;\n tempBounds: AABBBounds = new AABBBounds();\n pause: boolean;\n skipBoundsTrigger: boolean;\n\n pauseLayout(p: boolean) {\n this.pause = p;\n }\n\n tryLayoutChildren(graphic: IGraphic) {\n if (graphic.firstChild) {\n this.tryLayout(graphic.firstChild as IGraphic);\n }\n }\n\n tryLayout(graphic: IGraphic, force: boolean = true) {\n if (this.pause) {\n return;\n }\n const p = graphic.parent;\n if (!(force || (p && graphic.needUpdateLayout()))) {\n return;\n }\n const theme = getTheme(p).group;\n const { display = theme.display } = p.attribute;\n if (display !== 'flex') {\n return;\n }\n const {\n // width,\n // height,\n flexDirection = theme.flexDirection,\n flexWrap = theme.flexWrap,\n alignItems = theme.alignItems,\n clip = theme.clip\n } = p.attribute;\n const { alignContent = alignItems ?? theme.alignContent } = p.attribute;\n // if (!(width && height)) {\n // return;\n // }\n\n let { width, height, justifyContent = theme.justifyContent } = p.attribute;\n const children = p.getChildren() as IGraphic[];\n if (width == null || height == null) {\n // 计算子节点flex排列后的宽高\n let childrenWidth = 0;\n let childrenHeight = 0;\n let boundsLegal = 0;\n children.forEach((child: IGraphic) => {\n const bounds = this.getAABBBounds(child);\n if (bounds.empty()) {\n return;\n }\n if (flexDirection === 'column' || flexDirection === 'column-reverse') {\n childrenHeight += bounds.height();\n childrenWidth = Math.max(childrenWidth, bounds.width());\n } else {\n childrenWidth += bounds.width();\n childrenHeight = Math.max(childrenHeight, bounds.height());\n }\n boundsLegal += bounds.x1;\n boundsLegal += bounds.y1;\n boundsLegal += bounds.x2;\n boundsLegal += bounds.y2;\n });\n // judgement children bounds legal\n if (!isFinite(boundsLegal)) {\n return;\n }\n width = childrenWidth;\n height = childrenHeight;\n }\n\n p.attribute.width = width;\n p.attribute.height = height;\n\n // 这里使用p._AABBBounds可能会将非布局造成的bounds更新也会触发重新布局\n // TODO: 增加layout前预处理,在非递归布局前将子节点及其全部父节点_AABBBounds更新\n this.tempBounds.copy(p._AABBBounds);\n const result = {\n main: { len: width, field: 'x' },\n cross: { len: height, field: 'y' }\n };\n const main = result.main;\n const cross = result.cross;\n if (flexDirection === 'column' || flexDirection === 'column-reverse') {\n main.len = height;\n cross.len = width;\n main.field = 'y';\n cross.field = 'x';\n }\n if (flexDirection === 'row-reverse' || flexDirection === 'column-reverse') {\n if (justifyContent === 'flex-start') {\n justifyContent = 'flex-end';\n } else if (justifyContent === 'flex-end') {\n justifyContent = 'flex-start';\n } else {\n children.reverse();\n }\n }\n\n // 计算宽度\n let mainLen = 0;\n let crossLen = 0;\n const mianLenArray: { mainLen: number; crossLen: number }[] = [];\n children.forEach((c: IGraphic) => {\n const b = this.getAABBBounds(c);\n if (b.empty()) {\n return;\n }\n const ml = main.field === 'x' ? b.width() : b.height();\n const cl = cross.field === 'x' ? b.width() : b.height();\n mianLenArray.push({ mainLen: ml, crossLen: cl });\n mainLen += ml;\n crossLen = Math.max(crossLen, cl);\n });\n // 解析main\n const mainList: { idx: number; mainLen: number; crossLen: number }[] = [];\n if (mainLen > main.len && flexWrap === 'wrap') {\n let tempMainL = 0;\n let tempCrossL = 0;\n mianLenArray.forEach(({ mainLen, crossLen }, i) => {\n if (tempMainL + mainLen > main.len) {\n if (tempMainL === 0) {\n mainList.push({ idx: i, mainLen: tempMainL + mainLen, crossLen });\n tempMainL = 0;\n tempCrossL = 0;\n } else {\n mainList.push({ idx: i - 1, mainLen: tempMainL, crossLen });\n tempMainL = mainLen;\n tempCrossL = crossLen;\n }\n } else {\n tempMainL += mainLen;\n tempCrossL = Math.max(tempCrossL, crossLen);\n }\n });\n mainList.push({ idx: mianLenArray.length - 1, mainLen: tempMainL, crossLen: tempCrossL });\n } else {\n mainList.push({ idx: mianLenArray.length - 1, mainLen: mainLen, crossLen });\n }\n\n // 布局main\n let lastIdx: number = 0;\n mainList.forEach(s => {\n this.layoutMain(p, children, justifyContent, main, mianLenArray, lastIdx, s);\n lastIdx = s.idx + 1;\n });\n\n crossLen = 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s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'center', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'space-around') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / mainList.length / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'flex-start', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n } else if (alignContent === 'space-between') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / (mainList.length * 2 - 2));\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n const anchorPosMap: IAnchorPosMap = {\n 'flex-start': anchorPos,\n 'flex-end': anchorPos + s.crossLen,\n center: anchorPos + s.crossLen / 2\n };\n this.layoutCross(children, 'flex-start', cross, anchorPosMap, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n }\n }\n\n // update children\n children.forEach((child, idx) => {\n child.addUpdateBoundTag();\n child.addUpdatePositionTag();\n child.clearUpdateLayoutTag();\n });\n\n p.addUpdateLayoutTag();\n // 更新父级元素的layout,直到存在clip\n const b = this.getAABBBounds(p);\n if (!clip && !this.tempBounds.equals(b)) {\n // 判断父元素包围盒是否发生变化\n this.tryLayout(p, false);\n }\n }\n\n // 避免获取bounds的时候递归进行布局\n getAABBBounds(graphic: IGraphic) {\n this.skipBoundsTrigger = true;\n const b = graphic.AABBBounds;\n this.skipBoundsTrigger = false;\n return b;\n }\n\n // 锚点并不一定总在左上角,根据位置和bounds的偏移进行定位\n private updateChildPos(posBaseLeftTop: number, lastP: number | undefined, lastBP: number): number {\n return posBaseLeftTop + (lastP ?? 0) - lastBP;\n }\n\n layoutMain(\n p: IGroup,\n children: IGraphic[],\n justifyContent: IGroupAttribute['justifyContent'],\n main: { len: number; field: string },\n mianLenArray: { mainLen: number; crossLen: number }[],\n lastIdx: number,\n currSeg: { idx: number; mainLen: number; crossLen: number }\n ) {\n if (justifyContent === 'flex-start') {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n } else if (justifyContent === 'flex-end') {\n let pos = main.len;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n pos -= mianLenArray[i].mainLen;\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n }\n } else if (justifyContent === 'space-around') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / size / 2;\n let pos = padding;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n } else if (justifyContent === 'space-between') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / (size * 2 - 2);\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n } else if (justifyContent === 'center') {\n let pos = (main.len - currSeg.mainLen) / 2;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const posBaseLeftTop = pos + getPadding(children[i], main.field);\n const b = this.getAABBBounds(children[i]);\n !b.empty() &&\n (children[i].attribute[main.field] = this.updateChildPos(\n posBaseLeftTop,\n children[i].attribute[main.field],\n b[`${main.field}1`]\n ));\n pos += mianLenArray[i].mainLen;\n }\n }\n }\n\n layoutCross(\n children: IGraphic[],\n alignItem: IGroupAttribute['alignItems'],\n cross: { len: number; field: string },\n anchorPosMap: IAnchorPosMap,\n lenArray: { mainLen: number; crossLen: number }[],\n currSeg: { idx: number; mainLen: number; crossLen: number },\n lastIdx: number\n ) {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n const child = children[i];\n let { alignSelf } = child.attribute;\n if (!alignSelf || alignSelf === 'auto') {\n alignSelf = alignItem;\n }\n const b = this.getAABBBounds(child);\n const anchorPos = anchorPosMap[alignSelf] ?? anchorPosMap['flex-start'];\n if (alignSelf === 'flex-end') {\n !b.empty() &&\n (child.attribute[cross.field] = this.updateChildPos(\n anchorPos - lenArray[i].crossLen + getPadding(child, cross.field),\n child.attribute[cross.field],\n b[`${cross.field}1`]\n ));\n } else if (alignSelf === 'center') {\n !b.empty() &&\n (child.attribute[cross.field] = this.updateChildPos(\n anchorPos - lenArray[i].crossLen / 2 + getPadding(child, cross.field),\n child.attribute[cross.field],\n b[`${cross.field}1`]\n ));\n } else {\n !b.empty() &&\n (child.attribute[cross.field] = this.updateChildPos(\n anchorPos + getPadding(child, cross.field),\n child.attribute[cross.field],\n b[`${cross.field}1`]\n ));\n }\n }\n // if (alignItem === 'flex-end') {\n // for (let i = lastIdx; i <= currSeg.idx; i++) {\n // children[i].attribute[cross.field] = this.updateChildPos(\n // anchorPos - lenArray[i].crossLen + getPadding(children[i], cross.field),\n // children[i].attribute[cross.field],\n // children[i].AABBBounds[`${cross.field}1`]\n // );\n // }\n // } else if (alignItem === 'center') {\n // for (let i = lastIdx; i <= currSeg.idx; i++) {\n // children[i].attribute[cross.field] = this.updateChildPos(\n // anchorPos - lenArray[i].crossLen / 2 + getPadding(children[i], cross.field),\n // children[i].attribute[cross.field],\n // children[i].AABBBounds[`${cross.field}1`]\n // );\n // }\n // } else {\n // for (let i = lastIdx; i <= currSeg.idx; i++) {\n // children[i].attribute[cross.field] = this.updateChildPos(\n // anchorPos + getPadding(children[i], cross.field),\n // children[i].attribute[cross.field],\n // children[i].AABBBounds[`${cross.field}1`]\n // );\n // }\n // }\n }\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n // 属性更新\n application.graphicService.hooks.onAttributeUpdate.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (!(graphic.stage && graphic.stage === this.pluginService.stage)) {\n return;\n }\n this.tryLayout(graphic, false);\n });\n // 包围盒更新(如果包围盒发生变化,就重新布局\n application.graphicService.hooks.beforeUpdateAABBBounds.tap(\n this.key,\n (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n if (!graphic.isContainer || this.skipBoundsTrigger) {\n return;\n }\n _tempBounds.copy(bounds);\n }\n );\n application.graphicService.hooks.afterUpdateAABBBounds.tap(\n this.key,\n (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => {\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n if (!graphic.isContainer || this.skipBoundsTrigger) {\n return;\n }\n if (!_tempBounds.equals(bounds)) {\n this.tryLayout(graphic, false);\n }\n }\n );\n // 添加到场景树\n application.graphicService.hooks.onSetStage.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n this.tryLayout(graphic, false);\n });\n }\n deactivate(context: IPluginService): void {\n application.graphicService.hooks.onAttributeUpdate.taps =\n application.graphicService.hooks.onAttributeUpdate.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.beforeUpdateAABBBounds.taps =\n application.graphicService.hooks.beforeUpdateAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.afterUpdateAABBBounds.taps =\n application.graphicService.hooks.afterUpdateAABBBounds.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.onSetStage.taps = application.graphicService.hooks.onSetStage.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n}\n\nfunction getPadding(graphic: IGraphic, field: string): number {\n // if (!graphic.attribute.boundsPadding) {\n // return 0;\n // } else if (isNumber(graphic.attribute.boundsPadding)) {\n // return graphic.attribute.boundsPadding as number;\n // } else if (isArray(graphic.attribute.boundsPadding) && graphic.attribute.boundsPadding.length === 1) {\n // return graphic.attribute.boundsPadding[0];\n // }\n // const paddingArray = parsePadding(graphic.attribute.boundsPadding);\n // if (field === 'x') {\n // return paddingArray[3];\n // } else if (field === 'y') {\n // return paddingArray[0];\n // }\n return 0;\n}\n"]}
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@@ -47,7 +47,7 @@ let DefaultRenderService = class {
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47
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this.renderTreeRoots = groups, this.drawParams = params;
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48
48
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const updateBounds = params.updateBounds;
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49
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this.prepare(updateBounds), this.prepareRenderList(), this.beforeDraw(params), this.draw(params),
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50
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-
this.afterDraw(params)
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50
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+
this.afterDraw(params);
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51
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}
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};
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@@ -1 +1 @@
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1
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-
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1
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+
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