@visactor/vrender-core 0.17.9 → 0.17.11-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (145) hide show
  1. package/cjs/common/render-area.js +3 -15
  2. package/cjs/common/render-area.js.map +1 -1
  3. package/cjs/common/render-curve.js +6 -17
  4. package/cjs/common/render-curve.js.map +1 -1
  5. package/cjs/common/render-utils.d.ts +10 -0
  6. package/cjs/common/render-utils.js +22 -0
  7. package/cjs/common/render-utils.js.map +1 -0
  8. package/cjs/common/seg-context.js +1 -2
  9. package/cjs/common/segment/basis.js +2 -3
  10. package/cjs/common/segment/basis.js.map +1 -1
  11. package/cjs/common/segment/common.d.ts +4 -1
  12. package/cjs/common/segment/common.js +13 -3
  13. package/cjs/common/segment/common.js.map +1 -1
  14. package/cjs/common/segment/linear-closed.d.ts +2 -16
  15. package/cjs/common/segment/linear-closed.js +3 -34
  16. package/cjs/common/segment/linear-closed.js.map +1 -1
  17. package/cjs/common/segment/linear.d.ts +1 -1
  18. package/cjs/common/segment/linear.js +2 -3
  19. package/cjs/common/segment/linear.js.map +1 -1
  20. package/cjs/common/segment/monotone.d.ts +2 -2
  21. package/cjs/common/segment/monotone.js +10 -12
  22. package/cjs/common/segment/monotone.js.map +1 -1
  23. package/cjs/common/sort.js +2 -1
  24. package/cjs/core/constants.js +1 -1
  25. package/cjs/core/stage.js +2 -1
  26. package/cjs/core/stage.js.map +1 -1
  27. package/cjs/graphic/config.js +2 -0
  28. package/cjs/graphic/config.js.map +1 -1
  29. package/cjs/graphic/text.js +2 -2
  30. package/cjs/graphic/text.js.map +1 -1
  31. package/cjs/interface/graphic.d.ts +2 -0
  32. package/cjs/interface/graphic.js.map +1 -1
  33. package/cjs/render/contributions/render/area-render.js +16 -11
  34. package/cjs/render/contributions/render/area-render.js.map +1 -1
  35. package/cjs/render/contributions/render/contributions/arc-contribution-render.d.ts +1 -1
  36. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +2 -2
  37. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  38. package/cjs/render/contributions/render/contributions/area-contribution-render.d.ts +1 -9
  39. package/cjs/render/contributions/render/contributions/area-contribution-render.js +3 -55
  40. package/cjs/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
  41. package/cjs/render/contributions/render/contributions/area-texture-contribution-render.d.ts +9 -0
  42. package/cjs/render/contributions/render/contributions/area-texture-contribution-render.js +26 -0
  43. package/cjs/render/contributions/render/contributions/area-texture-contribution-render.js.map +1 -0
  44. package/cjs/render/contributions/render/contributions/base-contribution-render.d.ts +1 -19
  45. package/cjs/render/contributions/render/contributions/base-contribution-render.js +2 -120
  46. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  47. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.d.ts +21 -0
  48. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +128 -0
  49. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -0
  50. package/cjs/render/contributions/render/contributions/circle-contribution-render.d.ts +1 -1
  51. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +2 -2
  52. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  53. package/cjs/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
  54. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  55. package/cjs/render/contributions/render/contributions/index.d.ts +2 -0
  56. package/cjs/render/contributions/render/contributions/index.js +2 -1
  57. package/cjs/render/contributions/render/contributions/index.js.map +1 -1
  58. package/cjs/render/contributions/render/contributions/path-contribution-render.d.ts +1 -1
  59. package/cjs/render/contributions/render/contributions/path-contribution-render.js +2 -2
  60. package/cjs/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
  61. package/cjs/render/contributions/render/contributions/polygon-contribution-render.d.ts +1 -1
  62. package/cjs/render/contributions/render/contributions/polygon-contribution-render.js +2 -2
  63. package/cjs/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
  64. package/cjs/render/contributions/render/contributions/rect-contribution-render.d.ts +1 -1
  65. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +2 -2
  66. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  67. package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -1
  68. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
  69. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  70. package/cjs/render/contributions/render/line-render.js +2 -2
  71. package/cjs/render/contributions/render/line-render.js.map +1 -1
  72. package/dist/index.js +96 -173
  73. package/dist/index.min.js +1 -1
  74. package/es/common/render-area.js +2 -12
  75. package/es/common/render-area.js.map +1 -1
  76. package/es/common/render-curve.js +1 -13
  77. package/es/common/render-curve.js.map +1 -1
  78. package/es/common/render-utils.d.ts +10 -0
  79. package/es/common/render-utils.js +14 -0
  80. package/es/common/render-utils.js.map +1 -0
  81. package/es/common/seg-context.js +1 -2
  82. package/es/common/segment/basis.js +2 -8
  83. package/es/common/segment/basis.js.map +1 -1
  84. package/es/common/segment/common.d.ts +4 -1
  85. package/es/common/segment/common.js +11 -0
  86. package/es/common/segment/common.js.map +1 -1
  87. package/es/common/segment/linear-closed.d.ts +2 -16
  88. package/es/common/segment/linear-closed.js +4 -38
  89. package/es/common/segment/linear-closed.js.map +1 -1
  90. package/es/common/segment/linear.d.ts +1 -1
  91. package/es/common/segment/linear.js +2 -8
  92. package/es/common/segment/linear.js.map +1 -1
  93. package/es/common/segment/monotone.d.ts +2 -2
  94. package/es/common/segment/monotone.js +7 -13
  95. package/es/common/segment/monotone.js.map +1 -1
  96. package/es/common/sort.js +2 -1
  97. package/es/core/constants.js +1 -1
  98. package/es/core/stage.js +2 -1
  99. package/es/core/stage.js.map +1 -1
  100. package/es/graphic/config.js +2 -0
  101. package/es/graphic/config.js.map +1 -1
  102. package/es/graphic/text.js +2 -2
  103. package/es/graphic/text.js.map +1 -1
  104. package/es/interface/graphic.d.ts +2 -0
  105. package/es/interface/graphic.js.map +1 -1
  106. package/es/render/contributions/render/area-render.js +16 -11
  107. package/es/render/contributions/render/area-render.js.map +1 -1
  108. package/es/render/contributions/render/contributions/arc-contribution-render.d.ts +1 -1
  109. package/es/render/contributions/render/contributions/arc-contribution-render.js +3 -1
  110. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  111. package/es/render/contributions/render/contributions/area-contribution-render.d.ts +1 -9
  112. package/es/render/contributions/render/contributions/area-contribution-render.js +2 -51
  113. package/es/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
  114. package/es/render/contributions/render/contributions/area-texture-contribution-render.d.ts +9 -0
  115. package/es/render/contributions/render/contributions/area-texture-contribution-render.js +18 -0
  116. package/es/render/contributions/render/contributions/area-texture-contribution-render.js.map +1 -0
  117. package/es/render/contributions/render/contributions/base-contribution-render.d.ts +1 -19
  118. package/es/render/contributions/render/contributions/base-contribution-render.js +0 -120
  119. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  120. package/es/render/contributions/render/contributions/base-texture-contribution-render.d.ts +21 -0
  121. package/es/render/contributions/render/contributions/base-texture-contribution-render.js +124 -0
  122. package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -0
  123. package/es/render/contributions/render/contributions/circle-contribution-render.d.ts +1 -1
  124. package/es/render/contributions/render/contributions/circle-contribution-render.js +3 -1
  125. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  126. package/es/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
  127. package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  128. package/es/render/contributions/render/contributions/index.d.ts +2 -0
  129. package/es/render/contributions/render/contributions/index.js +4 -0
  130. package/es/render/contributions/render/contributions/index.js.map +1 -1
  131. package/es/render/contributions/render/contributions/path-contribution-render.d.ts +1 -1
  132. package/es/render/contributions/render/contributions/path-contribution-render.js +3 -1
  133. package/es/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
  134. package/es/render/contributions/render/contributions/polygon-contribution-render.d.ts +1 -1
  135. package/es/render/contributions/render/contributions/polygon-contribution-render.js +3 -1
  136. package/es/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
  137. package/es/render/contributions/render/contributions/rect-contribution-render.d.ts +1 -1
  138. package/es/render/contributions/render/contributions/rect-contribution-render.js +3 -1
  139. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  140. package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -1
  141. package/es/render/contributions/render/contributions/symbol-contribution-render.js +3 -1
  142. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  143. package/es/render/contributions/render/line-render.js +2 -2
  144. package/es/render/contributions/render/line-render.js.map +1 -1
  145. package/package.json +2 -2
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{ max, type AABBBounds, type OBBBounds, isArray } from '@visactor/vutils';\nimport { getContextFont, textDrawOffsetX, textLayoutOffsetY } from '../common/text';\nimport { CanvasTextLayout } from '../core/contributions/textMeasure/layout';\nimport { application } from '../application';\nimport type { IText, ITextCache, ITextGraphicAttribute, LayoutItemType, LayoutType } from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { getTheme } from './theme';\nimport { calculateLineHeight, parsePadding } from '../common/utils';\nimport { TEXT_NUMBER_TYPE } from './constants';\nimport { TextDirection, verticalLayout } from './tools';\n\nconst TEXT_UPDATE_TAG_KEY = [\n 'text',\n 'maxLineWidth',\n // 'textAlign',\n // 'textBaseline',\n 'heightLimit',\n 'lineClamp',\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'ellipsis',\n 'lineHeight',\n 'direction',\n 'wordBreak',\n 'heightLimit',\n 'lineClamp',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class Text extends Graphic<ITextGraphicAttribute> implements IText {\n type: 'text' = 'text';\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n direction: 1,\n textAlign: 1,\n textBaseline: 1,\n fontFamily: 1,\n fontWeight: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n cache: ITextCache;\n _font: string;\n\n get font(): string {\n const textTheme = getTheme(this).text;\n if (!this._font) {\n this._font = getContextFont(this.attribute, textTheme);\n }\n return this._font as string;\n }\n\n get clipedText(): string | undefined {\n const attribute = this.attribute;\n const textTheme = getTheme(this).text;\n if (!this.isSimplify()) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return (attribute.text ?? textTheme.text).toString();\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedText;\n }\n get clipedWidth(): number | undefined {\n if (!this.isSimplify()) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedWidth;\n }\n get cliped(): boolean | undefined {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n if (!this.isSimplify()) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return false;\n }\n this.tryUpdateAABBBounds();\n if (this.clipedText == null) {\n return false;\n }\n return this.clipedText !== attribute.text.toString();\n }\n get multilineLayout(): LayoutType | undefined {\n if (!this.isMultiLine) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.layoutData;\n }\n\n // 是否是简单文字\n // 单行,横排\n private isSimplify(): boolean {\n return !this.isMultiLine && this.attribute.direction !== 'vertical';\n }\n get isMultiLine(): boolean {\n return Array.isArray(this.attribute.text) || this.attribute.whiteSpace === 'normal';\n }\n\n constructor(params: ITextGraphicAttribute = { text: '', fontSize: 16 }) {\n super(params);\n this.numberType = TEXT_NUMBER_TYPE;\n this.cache = {};\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n protected _isValid(): boolean {\n const { text } = this.attribute;\n if (isArray(text)) {\n return !(text as any[]).every((t: any) => t == null || t === '');\n }\n return text != null && text !== '';\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const textTheme = getTheme(this).text;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateTextAABBBounds(\n attribute,\n textTheme,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = textTheme.boundsPadding } = this.attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n /**\n * 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this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure as any) as any;\n\n // layoutObj内逻辑\n const lines = isArray(text) ? (text.map(l => l.toString()) as string[]) : [text.toString()];\n const linesLayout: LayoutItemType[] = [];\n const bboxWH: [number, number] = [0, 0];\n\n let lineCountLimit = Infinity;\n if (heightLimit > 0) {\n lineCountLimit = Math.max(Math.floor(heightLimit / lineHeight), 1);\n }\n if (lineClamp) {\n // 处理行数限制\n lineCountLimit = Math.min(lineCountLimit, lineClamp);\n }\n\n if (typeof maxLineWidth === 'number' && maxLineWidth !== Infinity) {\n // widthLimit > 0\n if (maxLineWidth > 0) {\n for (let i = 0; i < lines.length; i++) {\n const str = lines[i] as string;\n let needCut = true;\n // // 测量当前行宽度\n // width = Math.min(\n // layoutObj.textMeasure.measureTextWidth(str, layoutObj.textOptions),\n // maxLineWidth\n // );\n\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n break; // 不处理后续行\n }\n\n // 测量截断位置\n const clip = layoutObj.textMeasure.clipText(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n wordBreak === 'break-word'\n );\n if (str !== '' && clip.str === '') {\n if (ellipsis) {\n const clipEllipsis = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n clip.str = clipEllipsis.str ?? '';\n clip.width = clipEllipsis.width ?? 0;\n } else {\n // 宽度限制不足一个字符,不显示\n clip.str = '';\n clip.width = 0;\n }\n needCut = false;\n }\n\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n if (clip.str.length === str.length) {\n // 不需要截断\n } else if (needCut) {\n const newStr = str.substring(clip.str.length);\n lines.splice(i + 1, 0, newStr);\n }\n }\n }\n // bboxWH[0] = maxLineWidth;\n let maxWidth = 0;\n linesLayout.forEach(layout => {\n maxWidth = Math.max(maxWidth, layout.width);\n });\n bboxWH[0] = maxWidth;\n } else {\n // 使用所有行中最长的作为lineWidth\n let lineWidth = 0;\n let width: number;\n let text: string;\n for (let i = 0, len = lines.length; i < len; i++) {\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n lines[i],\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n lineWidth = Math.max(lineWidth, clip.width);\n break; // 不处理后续行\n }\n\n text = lines[i] as string;\n width = layoutObj.textMeasure.measureTextWidth(text, layoutObj.textOptions, wordBreak === 'break-word');\n lineWidth = Math.max(lineWidth, width);\n linesLayout.push({ str: text, width });\n }\n bboxWH[0] = lineWidth;\n }\n bboxWH[1] = linesLayout.length * (lineHeight + buf);\n\n const bbox = {\n xOffset: 0,\n yOffset: 0,\n width: bboxWH[0],\n height: bboxWH[1]\n };\n\n layoutObj.LayoutBBox(bbox, textAlign, textBaseline as any);\n\n const layoutData = layoutObj.layoutWithBBox(bbox, linesLayout, textAlign, textBaseline as any, lineHeight);\n\n // const layoutData = layoutObj.GetLayoutByLines(\n // text,\n // textAlign,\n // textBaseline as any,\n // lineHeight,\n // ellipsis === true ? (DefaultTextAttribute.ellipsis as string) : ellipsis || undefined,\n // maxLineWidth\n // );\n // const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateSingallineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalSinglelineAABBBounds(text)\n : this.updateVerticalSinglelineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalMultilineAABBBounds(text)\n : this.updateVerticalMultilineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateHorizontalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { wrap = textTheme.wrap } = this.attribute;\n if (wrap) {\n return this.updateWrapAABBBounds([text]);\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n ignoreBuf = textTheme.ignoreBuf,\n whiteSpace = textTheme.whiteSpace,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n if (whiteSpace === 'normal') {\n return this.updateWrapAABBBounds(text);\n }\n const buf = ignoreBuf ? 0 : Math.max(2, fontSize * 0.075);\n const textFontSize = attribute.fontSize || textTheme.fontSize;\n const lineHeight = calculateLineHeight(attribute.lineHeight, textFontSize) ?? textFontSize + buf;\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth ?? 0;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffix(\n text.toString(),\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n str = data.str;\n width = data.width;\n } else {\n const data = textMeasure.clipText(text.toString(), { fontSize, fontWeight, fontFamily }, maxLineWidth, false);\n str = data.str;\n width = data.width;\n }\n this.cache.clipedText = str;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = textMeasure.measureTextWidth(text.toString(), { fontSize, fontWeight, fontFamily });\n this.cache.clipedText = text.toString();\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n let lh = lineHeight;\n if (application.global && application.global.isSafari()) {\n // 如果是safari,那么需要额外增加高度\n lh += fontSize * 0.2;\n }\n const dy = textLayoutOffsetY(textBaseline, lh, fontSize, buf);\n this._AABBBounds.set(dx, dy, dx + width, dy + lh);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n getBaselineMapAlign(): Record<string, string> {\n return Text.baselineMapAlign;\n }\n\n getAlignMapBaseline(): Record<string, string> {\n return Text.alignMapBaseline;\n }\n\n static baselineMapAlign = {\n top: 'left',\n bottom: 'right',\n middle: 'center'\n };\n\n static alignMapBaseline = {\n left: 'top',\n right: 'bottom',\n center: 'middle'\n };\n\n /**\n * 计算垂直布局的单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n fontFamily = textTheme.fontFamily,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n verticalMode = textTheme.verticalMode,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize) + buf;\n\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n let verticalList: { text: string; width?: number; direction: TextDirection }[][] = [\n verticalLayout(text.toString())\n ];\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n verticalList = [data.verticalList];\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalList = [data.verticalList];\n width = data.width;\n }\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalList[0].forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * @param text\n */\n updateHorizontalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { wrap = textTheme.wrap } = this.attribute;\n if (wrap) {\n return this.updateWrapAABBBounds(text);\n }\n\n const attribute = this.attribute;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n whiteSpace = textTheme.whiteSpace,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize);\n if (whiteSpace === 'normal') {\n return this.updateWrapAABBBounds(text);\n }\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure);\n const layoutData = layoutObj.GetLayoutByLines(\n text,\n textAlign,\n textBaseline as any,\n lineHeight,\n ellipsis === true ? (textTheme.ellipsis as string) : ellipsis || undefined,\n false,\n maxLineWidth,\n suffixPosition\n );\n const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算垂直布局的多行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n verticalMode = textTheme.verticalMode,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize) + buf;\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n width = 0;\n if (!this.shouldUpdateShape() && this.cache) {\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const verticalLists: { text: string; width?: number; direction: TextDirection }[][] = text.map(str => {\n return verticalLayout(str.toString());\n });\n verticalLists.forEach((verticalData, i) => {\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n }\n // this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalData.forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n }\n });\n this.cache.verticalList = verticalLists;\n this.clearUpdateShapeTag();\n\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const textTheme = getTheme(this).text;\n return textTheme[name];\n }\n\n protected needUpdateTags(keys: string[], k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTags(keys, k);\n }\n protected needUpdateTag(key: string, k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTag(key, k);\n }\n\n clone(): Text {\n return new Text({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Text.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createText(attributes: ITextGraphicAttribute): IText {\n return new Text(attributes);\n}\n\n// addAttributeToPrototype(DefaultLineStyle, Text, PURE_STYLE_KEY);\n"]}
1
+ 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{ max, type AABBBounds, type OBBBounds, isArray } from '@visactor/vutils';\nimport { getContextFont, textDrawOffsetX, textLayoutOffsetY } from '../common/text';\nimport { CanvasTextLayout } from '../core/contributions/textMeasure/layout';\nimport { application } from '../application';\nimport type { IText, ITextCache, ITextGraphicAttribute, LayoutItemType, LayoutType } from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { getTheme } from './theme';\nimport { calculateLineHeight, parsePadding } from '../common/utils';\nimport { TEXT_NUMBER_TYPE } from './constants';\nimport { TextDirection, verticalLayout } from './tools';\n\nconst TEXT_UPDATE_TAG_KEY = [\n 'text',\n 'maxLineWidth',\n // 'textAlign',\n // 'textBaseline',\n 'heightLimit',\n 'lineClamp',\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'ellipsis',\n 'lineHeight',\n 'direction',\n 'wordBreak',\n 'heightLimit',\n 'lineClamp',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class Text extends Graphic<ITextGraphicAttribute> implements IText {\n type: 'text' = 'text';\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n direction: 1,\n textAlign: 1,\n textBaseline: 1,\n fontFamily: 1,\n fontWeight: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n cache: ITextCache;\n _font: string;\n\n get font(): string {\n const textTheme = getTheme(this).text;\n if (!this._font) {\n this._font = getContextFont(this.attribute, textTheme);\n }\n return this._font as string;\n }\n\n get clipedText(): string | undefined {\n const attribute = this.attribute;\n const textTheme = getTheme(this).text;\n if (!this.isSimplify()) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return (attribute.text ?? textTheme.text).toString();\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedText;\n }\n get clipedWidth(): number | undefined {\n if (!this.isSimplify()) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedWidth;\n }\n get cliped(): boolean | undefined {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n if (this.isMultiLine) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return false;\n }\n this.tryUpdateAABBBounds();\n if (attribute.direction === 'vertical' && this.cache.verticalList && this.cache.verticalList[0]) {\n return this.cache.verticalList[0].map(item => item.text).join('') !== attribute.text.toString();\n }\n if (this.clipedText == null) {\n return false;\n }\n return this.clipedText !== attribute.text.toString();\n }\n get multilineLayout(): LayoutType | undefined {\n if (!this.isMultiLine) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.layoutData;\n }\n\n // 是否是简单文字\n // 单行,横排\n private isSimplify(): boolean {\n return !this.isMultiLine && this.attribute.direction !== 'vertical';\n }\n get isMultiLine(): boolean {\n return Array.isArray(this.attribute.text) || this.attribute.whiteSpace === 'normal';\n }\n\n constructor(params: ITextGraphicAttribute = { text: '', fontSize: 16 }) {\n super(params);\n this.numberType = TEXT_NUMBER_TYPE;\n this.cache = {};\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n protected _isValid(): boolean {\n const { text } = this.attribute;\n if (isArray(text)) {\n return !(text as any[]).every((t: any) => t == null || t === '');\n }\n return text != null && text !== '';\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const textTheme = getTheme(this).text;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateTextAABBBounds(\n attribute,\n textTheme,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = textTheme.boundsPadding } = this.attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * 自动折行params.text是数组,因此只重新updateMultilineAABBBounds\n * @param text\n */\n updateWrapAABBBounds(text: (number | string) | (number | string)[]) {\n const textTheme = getTheme(this).text;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak,\n fontWeight = textTheme.fontWeight,\n // widthLimit,\n ignoreBuf = textTheme.ignoreBuf,\n suffixPosition = textTheme.suffixPosition,\n heightLimit = 0,\n lineClamp\n } = this.attribute;\n const lineHeight =\n calculateLineHeight(this.attribute.lineHeight, this.attribute.fontSize || textTheme.fontSize) ??\n (this.attribute.fontSize || textTheme.fontSize);\n const buf = ignoreBuf ? 0 : 2;\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure as any) as any;\n\n // layoutObj内逻辑\n const lines = isArray(text) ? (text.map(l => l.toString()) as string[]) : [text.toString()];\n const linesLayout: LayoutItemType[] = [];\n const bboxWH: [number, number] = [0, 0];\n\n let lineCountLimit = Infinity;\n if (heightLimit > 0) {\n lineCountLimit = Math.max(Math.floor(heightLimit / lineHeight), 1);\n }\n if (lineClamp) {\n // 处理行数限制\n lineCountLimit = Math.min(lineCountLimit, lineClamp);\n }\n\n if (typeof maxLineWidth === 'number' && maxLineWidth !== Infinity) {\n // widthLimit > 0\n if (maxLineWidth > 0) {\n for (let i = 0; i < lines.length; i++) {\n const str = lines[i] as string;\n let needCut = true;\n // // 测量当前行宽度\n // width = Math.min(\n // layoutObj.textMeasure.measureTextWidth(str, layoutObj.textOptions),\n // maxLineWidth\n // );\n\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n break; // 不处理后续行\n }\n\n // 测量截断位置\n const clip = layoutObj.textMeasure.clipText(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n wordBreak === 'break-word'\n );\n if (str !== '' && clip.str === '') {\n if (ellipsis) {\n const clipEllipsis = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n clip.str = clipEllipsis.str ?? '';\n clip.width = clipEllipsis.width ?? 0;\n } else {\n // 宽度限制不足一个字符,不显示\n clip.str = '';\n clip.width = 0;\n }\n needCut = false;\n }\n\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n if (clip.str.length === str.length) {\n // 不需要截断\n } else if (needCut) {\n const newStr = str.substring(clip.str.length);\n lines.splice(i + 1, 0, newStr);\n }\n }\n }\n // bboxWH[0] = maxLineWidth;\n let maxWidth = 0;\n linesLayout.forEach(layout => {\n maxWidth = Math.max(maxWidth, layout.width);\n });\n bboxWH[0] = maxWidth;\n } else {\n // 使用所有行中最长的作为lineWidth\n let lineWidth = 0;\n let width: number;\n let text: string;\n for (let i = 0, len = lines.length; i < len; i++) {\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n lines[i],\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n lineWidth = Math.max(lineWidth, clip.width);\n break; // 不处理后续行\n }\n\n text = lines[i] as string;\n width = layoutObj.textMeasure.measureTextWidth(text, layoutObj.textOptions, wordBreak === 'break-word');\n lineWidth = Math.max(lineWidth, width);\n linesLayout.push({ str: text, width });\n }\n bboxWH[0] = lineWidth;\n }\n bboxWH[1] = linesLayout.length * (lineHeight + buf);\n\n const bbox = {\n xOffset: 0,\n yOffset: 0,\n width: bboxWH[0],\n height: bboxWH[1]\n };\n\n layoutObj.LayoutBBox(bbox, textAlign, textBaseline as any);\n\n const layoutData = layoutObj.layoutWithBBox(bbox, linesLayout, textAlign, textBaseline as any, lineHeight);\n\n // const layoutData = layoutObj.GetLayoutByLines(\n // text,\n // textAlign,\n // textBaseline as any,\n // lineHeight,\n // ellipsis === true ? (DefaultTextAttribute.ellipsis as string) : ellipsis || undefined,\n // maxLineWidth\n // );\n // const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateSingallineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalSinglelineAABBBounds(text)\n : this.updateVerticalSinglelineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalMultilineAABBBounds(text)\n : this.updateVerticalMultilineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateHorizontalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { wrap = textTheme.wrap } = this.attribute;\n if (wrap) {\n return this.updateWrapAABBBounds([text]);\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n ignoreBuf = textTheme.ignoreBuf,\n whiteSpace = textTheme.whiteSpace,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n if (whiteSpace === 'normal') {\n return this.updateWrapAABBBounds(text);\n }\n const buf = ignoreBuf ? 0 : Math.max(2, fontSize * 0.075);\n const textFontSize = attribute.fontSize || textTheme.fontSize;\n const lineHeight = calculateLineHeight(attribute.lineHeight, textFontSize) ?? textFontSize + buf;\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth ?? 0;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffix(\n text.toString(),\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n str = data.str;\n width = data.width;\n } else {\n const data = textMeasure.clipText(text.toString(), { fontSize, fontWeight, fontFamily }, maxLineWidth, false);\n str = data.str;\n width = data.width;\n }\n this.cache.clipedText = str;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = textMeasure.measureTextWidth(text.toString(), { fontSize, fontWeight, fontFamily });\n this.cache.clipedText = text.toString();\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n let lh = lineHeight;\n if (application.global && application.global.isSafari()) {\n // 如果是safari,那么需要额外增加高度\n lh += fontSize * 0.2;\n }\n const dy = textLayoutOffsetY(textBaseline, lh, fontSize, buf);\n this._AABBBounds.set(dx, dy, dx + width, dy + lh);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n getBaselineMapAlign(): Record<string, string> {\n return Text.baselineMapAlign;\n }\n\n getAlignMapBaseline(): Record<string, string> {\n return Text.alignMapBaseline;\n }\n\n static baselineMapAlign = {\n top: 'left',\n bottom: 'right',\n middle: 'center'\n };\n\n static alignMapBaseline = {\n left: 'top',\n right: 'bottom',\n center: 'middle'\n };\n\n /**\n * 计算垂直布局的单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n fontFamily = textTheme.fontFamily,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n verticalMode = textTheme.verticalMode,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize) + buf;\n\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n let verticalList: { text: string; width?: number; direction: TextDirection }[][] = [\n verticalLayout(text.toString())\n ];\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n verticalList = [data.verticalList];\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalList = [data.verticalList];\n width = data.width;\n }\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalList[0].forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * @param text\n */\n updateHorizontalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { wrap = textTheme.wrap } = this.attribute;\n if (wrap) {\n return this.updateWrapAABBBounds(text);\n }\n\n const attribute = this.attribute;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n whiteSpace = textTheme.whiteSpace,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize);\n if (whiteSpace === 'normal') {\n return this.updateWrapAABBBounds(text);\n }\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure);\n const layoutData = layoutObj.GetLayoutByLines(\n text,\n textAlign,\n textBaseline as any,\n lineHeight,\n ellipsis === true ? (textTheme.ellipsis as string) : ellipsis || undefined,\n false,\n maxLineWidth,\n suffixPosition\n );\n const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算垂直布局的多行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n verticalMode = textTheme.verticalMode,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize) + buf;\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n width = 0;\n if (!this.shouldUpdateShape() && this.cache) {\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const verticalLists: { text: string; width?: number; direction: TextDirection }[][] = text.map(str => {\n return verticalLayout(str.toString());\n });\n verticalLists.forEach((verticalData, i) => {\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n }\n // this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalData.forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n }\n });\n this.cache.verticalList = verticalLists;\n this.clearUpdateShapeTag();\n\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const textTheme = getTheme(this).text;\n return textTheme[name];\n }\n\n protected needUpdateTags(keys: string[], k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTags(keys, k);\n }\n protected needUpdateTag(key: string, k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTag(key, k);\n }\n\n clone(): Text {\n return new Text({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Text.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createText(attributes: ITextGraphicAttribute): IText {\n return new Text(attributes);\n}\n\n// addAttributeToPrototype(DefaultLineStyle, Text, PURE_STYLE_KEY);\n"]}
@@ -126,6 +126,8 @@ export type IGraphicAttribute = IDebugType & IGraphicStyle & ITransform & {
126
126
  boundsMode: 'accurate' | 'imprecise';
127
127
  customPickShape: () => boolean | null;
128
128
  pickable: boolean;
129
+ fillPickable: boolean;
130
+ strokePickable: boolean;
129
131
  childrenPickable: boolean;
130
132
  visible: boolean;
131
133
  zIndex: number;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n opacity: number;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n opacity: number;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -57,37 +57,42 @@ let DefaultCanvasAreaRender = class extends base_render_1.BaseRender {
57
57
  var _a, _b, _c, _d, _e;
58
58
  context.beginPath();
59
59
  const z = null !== (_a = this.z) && void 0 !== _a ? _a : 0, {points: points} = area.attribute, startP = points[0];
60
- context.moveTo(startP.x, startP.y, z);
60
+ context.moveTo(startP.x + offsetX, startP.y + offsetY, z);
61
61
  for (let i = 1; i < points.length; i++) {
62
62
  const p = points[i];
63
- context.lineTo(p.x, p.y, z);
63
+ context.lineTo(p.x + offsetX, p.y + offsetY, z);
64
64
  }
65
65
  for (let i = points.length - 1; i >= 0; i--) {
66
66
  const p = points[i];
67
- context.lineTo(null !== (_b = p.x1) && void 0 !== _b ? _b : p.x, null !== (_c = p.y1) && void 0 !== _c ? _c : p.y, z);
67
+ context.lineTo((null !== (_b = p.x1) && void 0 !== _b ? _b : p.x) + offsetX, (null !== (_c = p.y1) && void 0 !== _c ? _c : p.y) + offsetY, z);
68
68
  }
69
- context.closePath(), context.setShadowBlendStyle && context.setShadowBlendStyle(area, area.attribute, areaAttribute);
69
+ context.closePath(), context.setShadowBlendStyle && context.setShadowBlendStyle(area, area.attribute, areaAttribute),
70
+ this.beforeRenderStep(area, context, offsetX, offsetY, !!fillOpacity, !1, fill, !1, areaAttribute, drawContext, fillCb, null, {
71
+ attribute: area.attribute
72
+ });
70
73
  const {x: originX = 0, x: originY = 0} = area.attribute;
71
74
  if (!1 !== fill && (fillCb ? fillCb(context, area.attribute, areaAttribute) : fillOpacity && (context.setCommonStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute),
72
- context.fill())), stroke) {
75
+ context.fill())), this.afterRenderStep(area, context, offsetX, offsetY, !!fillOpacity, !1, fill, !1, areaAttribute, drawContext, fillCb, null, {
76
+ attribute: area.attribute
77
+ }), stroke) {
73
78
  const {stroke: stroke = areaAttribute && areaAttribute.stroke} = area.attribute;
74
79
  if ((0, vutils_1.isArray)(stroke) && (stroke[0] || stroke[2]) && !1 === stroke[1]) if (context.beginPath(),
75
80
  stroke[0]) {
76
- context.moveTo(startP.x, startP.y, z);
81
+ context.moveTo(startP.x + offsetX, startP.y + offsetY, z);
77
82
  for (let i = 1; i < points.length; i++) {
78
83
  const p = points[i];
79
- context.lineTo(p.x, p.y, z);
84
+ context.lineTo(p.x + offsetX, p.y + offsetY, z);
80
85
  }
81
86
  } else if (stroke[2]) {
82
87
  const endP = points[points.length - 1];
83
- context.moveTo(endP.x, endP.y, z);
88
+ context.moveTo(endP.x + offsetX, endP.y + offsetY, z);
84
89
  for (let i = points.length - 2; i >= 0; i--) {
85
90
  const p = points[i];
86
- context.lineTo(null !== (_d = p.x1) && void 0 !== _d ? _d : p.x, null !== (_e = p.y1) && void 0 !== _e ? _e : p.y, z);
91
+ context.lineTo((null !== (_d = p.x1) && void 0 !== _d ? _d : p.x) + offsetX, (null !== (_e = p.y1) && void 0 !== _e ? _e : p.y) + offsetY, z);
87
92
  }
88
93
  }
89
- context.setStrokeStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute),
90
- context.stroke();
94
+ strokeCb ? strokeCb(context, area.attribute, areaAttribute) : (context.setStrokeStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute),
95
+ context.stroke());
91
96
  }
92
97
  }
93
98
  drawShape(area, context, x, y, drawContext, params, fillCb, strokeCb) {
@@ -1 +1 @@
1
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type { IPointLike } from '@visactor/vutils';\nimport { abs, isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n ICurveType,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IDirection,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IStrokeType\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport {\n genLinearSegments,\n genBasisSegments,\n genMonotoneXSegments,\n genMonotoneYSegments,\n genStepSegments,\n genLinearClosedSegments\n} from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime, Direction } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\nimport { BaseRender } from './base-render';\nimport {\n defaultAreaBackgroundRenderContribution,\n defaultAreaTextureRenderContribution\n} from './contributions/area-contribution-render';\nimport { segments } from '../../../common/shape/arc';\n\nfunction calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { direction?: IDirection; startPoint?: IPointLike }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n\n@injectable()\nexport class DefaultCanvasAreaRender extends BaseRender<IArea> implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultAreaTextureRenderContribution, defaultAreaBackgroundRenderContribution];\n this.init(areaRenderContribitions);\n }\n\n drawLinearAreaHighPerformance(\n area: IArea,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n areaAttribute: Required<IAreaGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n context.beginPath();\n\n const z = this.z ?? 0;\n const { points } = area.attribute;\n const startP = points[0];\n\n context.moveTo(startP.x, startP.y, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x, p.y, z);\n }\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n context.lineTo(p.x1 ?? p.x, p.y1 ?? p.y, z);\n }\n context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, area.attribute, areaAttribute);\n\n const { x: originX = 0, x: originY = 0 } = area.attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, area.attribute, areaAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.fill();\n }\n }\n\n if (stroke) {\n const { stroke = areaAttribute && areaAttribute.stroke } = area.attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n if (stroke[0]) {\n context.moveTo(startP.x, startP.y, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x, p.y, z);\n }\n } else if (stroke[2]) {\n const endP = points[points.length - 1];\n context.moveTo(endP.x, endP.y, z);\n for (let i = points.length - 2; i >= 0; i--) {\n const p = points[i];\n context.lineTo(p.x1 ?? p.x, p.y1 ?? p.y, z);\n }\n }\n }\n context.setStrokeStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.stroke();\n }\n }\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n stroke = areaAttribute.stroke,\n fillOpacity = areaAttribute.fillOpacity,\n z = areaAttribute.z,\n strokeOpacity = areaAttribute.strokeOpacity\n } = area.attribute;\n\n const data = this.valid(area, areaAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { doFill, doStroke } = data;\n\n const { clipRange = areaAttribute.clipRange, closePath, points, segments } = area.attribute;\n let { curveType = areaAttribute.curveType } = area.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearAreaHighPerformance(\n area,\n context,\n !!fill,\n doStroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n areaAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: { endX: number; endY: number };\n const topCaches = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] && (lastTopSeg = { endX: seg.points[0].x, endY: seg.points[0].y });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n const data = calcLineCache(seg.points, curveType, {\n startPoint\n });\n lastTopSeg = data;\n return data;\n })\n .filter(item => !!item);\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n if (bottomPoints.length > 1) {\n lastBottomSeg = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n bottomCaches.unshift(lastBottomSeg);\n }\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType);\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cacheArea = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n const segments = area.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const areaAttribute = getTheme(area, params?.theme).area;\n this._draw(area, areaAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n let ret = false;\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n false,\n fillCb,\n strokeCb\n );\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n true,\n fillCb,\n strokeCb\n );\n return ret;\n }\n\n protected _drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n connect: boolean,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ) {\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n const da = [];\n if (connect) {\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n }\n\n if (connect && connectedType === 'none') {\n return false;\n }\n\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const ret: boolean = false;\n const { points, segments } = area.attribute;\n let direction = Direction.ROW;\n let endP: IPointLike;\n let startP: IPointLike;\n if (segments) {\n const endSeg = segments[segments.length - 1];\n const startSeg = segments[0];\n startP = startSeg.points[0];\n endP = endSeg.points[endSeg.points.length - 1];\n } else {\n startP = points[0];\n endP = points[points.length - 1];\n }\n const xTotalLength = abs(endP.x - startP.x);\n const yTotalLength = abs(endP.y - startP.y);\n direction = xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN;\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ,\n direction,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.fill();\n }\n }\n\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke = defaultAttribute && defaultAttribute[1] && defaultAttribute[1].stroke } = attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n drawSegments(\n context.camera ? context : context.nativeContext,\n stroke[0] ? cache.top : cache.bottom,\n clipRange,\n direction === Direction.ROW ? 'x' : 'y',\n {\n offsetX,\n offsetY,\n offsetZ,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n }\n );\n }\n context.setStrokeStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.stroke();\n }\n }\n\n return ret;\n }\n}\n"]}
1
+ 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type { IPointLike } from '@visactor/vutils';\nimport { abs, isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n ICurveType,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IDirection,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IStrokeType\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport {\n genLinearSegments,\n genBasisSegments,\n genMonotoneXSegments,\n genMonotoneYSegments,\n genStepSegments,\n genLinearClosedSegments\n} from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime, Direction } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\nimport { BaseRender } from './base-render';\nimport {\n defaultAreaBackgroundRenderContribution,\n defaultAreaTextureRenderContribution\n} from './contributions/area-contribution-render';\nimport { segments } from '../../../common/shape/arc';\n\nfunction calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { direction?: IDirection; startPoint?: IPointLike }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n\n@injectable()\nexport class DefaultCanvasAreaRender extends BaseRender<IArea> implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultAreaTextureRenderContribution, defaultAreaBackgroundRenderContribution];\n this.init(areaRenderContribitions);\n }\n\n drawLinearAreaHighPerformance(\n area: IArea,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n areaAttribute: Required<IAreaGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n context.beginPath();\n\n const z = this.z ?? 0;\n const { points } = area.attribute;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, area.attribute, areaAttribute);\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n\n const { x: originX = 0, x: originY = 0 } = area.attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, area.attribute, areaAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.fill();\n }\n }\n\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n\n if (stroke) {\n const { stroke = areaAttribute && areaAttribute.stroke } = area.attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n if (stroke[0]) {\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n } else if (stroke[2]) {\n const endP = points[points.length - 1];\n context.moveTo(endP.x + offsetX, endP.y + offsetY, z);\n for (let i = points.length - 2; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n }\n }\n if (strokeCb) {\n strokeCb(context, area.attribute, areaAttribute);\n } else {\n context.setStrokeStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.stroke();\n }\n }\n }\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n stroke = areaAttribute.stroke,\n fillOpacity = areaAttribute.fillOpacity,\n z = areaAttribute.z,\n strokeOpacity = areaAttribute.strokeOpacity\n } = area.attribute;\n\n const data = this.valid(area, areaAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { doFill, doStroke } = data;\n\n const { clipRange = areaAttribute.clipRange, closePath, points, segments } = area.attribute;\n let { curveType = areaAttribute.curveType } = area.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearAreaHighPerformance(\n area,\n context,\n !!fill,\n doStroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n areaAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: { endX: number; endY: number };\n const topCaches = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] && (lastTopSeg = { endX: seg.points[0].x, endY: seg.points[0].y });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n const data = calcLineCache(seg.points, curveType, {\n startPoint\n });\n lastTopSeg = data;\n return data;\n })\n .filter(item => !!item);\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n if (bottomPoints.length > 1) {\n lastBottomSeg = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n bottomCaches.unshift(lastBottomSeg);\n }\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType);\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cacheArea = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n const segments = area.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const areaAttribute = getTheme(area, params?.theme).area;\n this._draw(area, areaAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n let ret = false;\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n false,\n fillCb,\n strokeCb\n );\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n true,\n fillCb,\n strokeCb\n );\n return ret;\n }\n\n protected _drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n connect: boolean,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ) {\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n const da = [];\n if (connect) {\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n }\n\n if (connect && connectedType === 'none') {\n return false;\n }\n\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const ret: boolean = false;\n const { points, segments } = area.attribute;\n let direction = Direction.ROW;\n let endP: IPointLike;\n let startP: IPointLike;\n if (segments) {\n const endSeg = segments[segments.length - 1];\n const startSeg = segments[0];\n startP = startSeg.points[0];\n endP = endSeg.points[endSeg.points.length - 1];\n } else {\n startP = points[0];\n endP = points[points.length - 1];\n }\n const xTotalLength = abs(endP.x - startP.x);\n const yTotalLength = abs(endP.y - startP.y);\n direction = xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN;\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ,\n direction,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.fill();\n }\n }\n\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke = defaultAttribute && defaultAttribute[1] && defaultAttribute[1].stroke } = attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n drawSegments(\n context.camera ? context : context.nativeContext,\n stroke[0] ? cache.top : cache.bottom,\n clipRange,\n direction === Direction.ROW ? 'x' : 'y',\n {\n offsetX,\n offsetY,\n offsetZ,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n }\n );\n }\n context.setStrokeStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.stroke();\n }\n }\n\n return ret;\n }\n}\n"]}
@@ -7,5 +7,5 @@ export declare class DefaultArcRenderContribution implements IArcRenderContribut
7
7
  drawShape(arc: IArc, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, arcAttribute: Required<IArcGraphicAttribute>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
8
8
  }
9
9
  export declare const defaultArcRenderContribution: DefaultArcRenderContribution;
10
- export declare const defaultArcTextureRenderContribution: import("./base-contribution-render").DefaultBaseTextureRenderContribution;
10
+ export declare const defaultArcTextureRenderContribution: import("./base-texture-contribution-render").DefaultBaseTextureRenderContribution;
11
11
  export declare const defaultArcBackgroundRenderContribution: import("./base-contribution-render").DefaultBaseBackgroundRenderContribution;
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.defaultArcBackgroundRenderContribution = exports.defaultArcTextureRenderContribution = exports.defaultArcRenderContribution = exports.DefaultArcRenderContribution = void 0;
6
6
 
7
- const canvas_utils_1 = require("../../../../common/canvas-utils"), base_contribution_render_1 = require("./base-contribution-render"), utils_1 = require("../utils"), enums_1 = require("../../../../common/enums");
7
+ const canvas_utils_1 = require("../../../../common/canvas-utils"), base_contribution_render_1 = require("./base-contribution-render"), utils_1 = require("../utils"), enums_1 = require("../../../../common/enums"), base_texture_contribution_render_1 = require("./base-texture-contribution-render");
8
8
 
9
9
  class DefaultArcRenderContribution {
10
10
  constructor() {
@@ -57,6 +57,6 @@ class DefaultArcRenderContribution {
57
57
  }
58
58
 
59
59
  exports.DefaultArcRenderContribution = DefaultArcRenderContribution, exports.defaultArcRenderContribution = new DefaultArcRenderContribution,
60
- exports.defaultArcTextureRenderContribution = base_contribution_render_1.defaultBaseTextureRenderContribution,
60
+ exports.defaultArcTextureRenderContribution = base_texture_contribution_render_1.defaultBaseTextureRenderContribution,
61
61
  exports.defaultArcBackgroundRenderContribution = base_contribution_render_1.defaultBaseBackgroundRenderContribution;
62
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  //# sourceMappingURL=arc-contribution-render.js.map