@visactor/vrender-core 0.17.9 → 0.17.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/cjs/common/render-area.js +3 -15
  2. package/cjs/common/render-area.js.map +1 -1
  3. package/cjs/common/render-curve.js +6 -17
  4. package/cjs/common/render-curve.js.map +1 -1
  5. package/cjs/common/render-utils.d.ts +10 -0
  6. package/cjs/common/render-utils.js +22 -0
  7. package/cjs/common/render-utils.js.map +1 -0
  8. package/cjs/common/seg-context.js +1 -2
  9. package/cjs/common/segment/basis.js +2 -3
  10. package/cjs/common/segment/basis.js.map +1 -1
  11. package/cjs/common/segment/common.d.ts +4 -1
  12. package/cjs/common/segment/common.js +13 -3
  13. package/cjs/common/segment/common.js.map +1 -1
  14. package/cjs/common/segment/linear-closed.d.ts +2 -16
  15. package/cjs/common/segment/linear-closed.js +3 -34
  16. package/cjs/common/segment/linear-closed.js.map +1 -1
  17. package/cjs/common/segment/linear.d.ts +1 -1
  18. package/cjs/common/segment/linear.js +2 -3
  19. package/cjs/common/segment/linear.js.map +1 -1
  20. package/cjs/common/segment/monotone.d.ts +2 -2
  21. package/cjs/common/segment/monotone.js +10 -12
  22. package/cjs/common/segment/monotone.js.map +1 -1
  23. package/cjs/common/sort.js +2 -1
  24. package/cjs/core/constants.js +1 -1
  25. package/cjs/core/stage.js +2 -1
  26. package/cjs/core/stage.js.map +1 -1
  27. package/cjs/graphic/config.js +2 -0
  28. package/cjs/graphic/config.js.map +1 -1
  29. package/cjs/interface/graphic.d.ts +2 -0
  30. package/cjs/interface/graphic.js.map +1 -1
  31. package/cjs/render/contributions/render/area-render.js +16 -11
  32. package/cjs/render/contributions/render/area-render.js.map +1 -1
  33. package/cjs/render/contributions/render/contributions/arc-contribution-render.d.ts +1 -1
  34. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +2 -2
  35. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  36. package/cjs/render/contributions/render/contributions/area-contribution-render.d.ts +1 -9
  37. package/cjs/render/contributions/render/contributions/area-contribution-render.js +3 -55
  38. package/cjs/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
  39. package/cjs/render/contributions/render/contributions/area-texture-contribution-render.d.ts +9 -0
  40. package/cjs/render/contributions/render/contributions/area-texture-contribution-render.js +26 -0
  41. package/cjs/render/contributions/render/contributions/area-texture-contribution-render.js.map +1 -0
  42. package/cjs/render/contributions/render/contributions/base-contribution-render.d.ts +1 -19
  43. package/cjs/render/contributions/render/contributions/base-contribution-render.js +2 -120
  44. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  45. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.d.ts +21 -0
  46. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +128 -0
  47. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -0
  48. package/cjs/render/contributions/render/contributions/circle-contribution-render.d.ts +1 -1
  49. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +2 -2
  50. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  51. package/cjs/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
  52. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  53. package/cjs/render/contributions/render/contributions/index.d.ts +2 -0
  54. package/cjs/render/contributions/render/contributions/index.js +2 -1
  55. package/cjs/render/contributions/render/contributions/index.js.map +1 -1
  56. package/cjs/render/contributions/render/contributions/path-contribution-render.d.ts +1 -1
  57. package/cjs/render/contributions/render/contributions/path-contribution-render.js +2 -2
  58. package/cjs/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
  59. package/cjs/render/contributions/render/contributions/polygon-contribution-render.d.ts +1 -1
  60. package/cjs/render/contributions/render/contributions/polygon-contribution-render.js +2 -2
  61. package/cjs/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
  62. package/cjs/render/contributions/render/contributions/rect-contribution-render.d.ts +1 -1
  63. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +2 -2
  64. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  65. package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -1
  66. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
  67. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  68. package/cjs/render/contributions/render/line-render.js +2 -2
  69. package/cjs/render/contributions/render/line-render.js.map +1 -1
  70. package/dist/index.js +92 -172
  71. package/dist/index.min.js +1 -1
  72. package/es/common/render-area.js +2 -12
  73. package/es/common/render-area.js.map +1 -1
  74. package/es/common/render-curve.js +1 -13
  75. package/es/common/render-curve.js.map +1 -1
  76. package/es/common/render-utils.d.ts +10 -0
  77. package/es/common/render-utils.js +14 -0
  78. package/es/common/render-utils.js.map +1 -0
  79. package/es/common/seg-context.js +1 -2
  80. package/es/common/segment/basis.js +2 -8
  81. package/es/common/segment/basis.js.map +1 -1
  82. package/es/common/segment/common.d.ts +4 -1
  83. package/es/common/segment/common.js +11 -0
  84. package/es/common/segment/common.js.map +1 -1
  85. package/es/common/segment/linear-closed.d.ts +2 -16
  86. package/es/common/segment/linear-closed.js +4 -38
  87. package/es/common/segment/linear-closed.js.map +1 -1
  88. package/es/common/segment/linear.d.ts +1 -1
  89. package/es/common/segment/linear.js +2 -8
  90. package/es/common/segment/linear.js.map +1 -1
  91. package/es/common/segment/monotone.d.ts +2 -2
  92. package/es/common/segment/monotone.js +7 -13
  93. package/es/common/segment/monotone.js.map +1 -1
  94. package/es/common/sort.js +2 -1
  95. package/es/core/constants.js +1 -1
  96. package/es/core/stage.js +2 -1
  97. package/es/core/stage.js.map +1 -1
  98. package/es/graphic/config.js +2 -0
  99. package/es/graphic/config.js.map +1 -1
  100. package/es/interface/graphic.d.ts +2 -0
  101. package/es/interface/graphic.js.map +1 -1
  102. package/es/render/contributions/render/area-render.js +16 -11
  103. package/es/render/contributions/render/area-render.js.map +1 -1
  104. package/es/render/contributions/render/contributions/arc-contribution-render.d.ts +1 -1
  105. package/es/render/contributions/render/contributions/arc-contribution-render.js +3 -1
  106. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  107. package/es/render/contributions/render/contributions/area-contribution-render.d.ts +1 -9
  108. package/es/render/contributions/render/contributions/area-contribution-render.js +2 -51
  109. package/es/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
  110. package/es/render/contributions/render/contributions/area-texture-contribution-render.d.ts +9 -0
  111. package/es/render/contributions/render/contributions/area-texture-contribution-render.js +18 -0
  112. package/es/render/contributions/render/contributions/area-texture-contribution-render.js.map +1 -0
  113. package/es/render/contributions/render/contributions/base-contribution-render.d.ts +1 -19
  114. package/es/render/contributions/render/contributions/base-contribution-render.js +0 -120
  115. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  116. package/es/render/contributions/render/contributions/base-texture-contribution-render.d.ts +21 -0
  117. package/es/render/contributions/render/contributions/base-texture-contribution-render.js +124 -0
  118. package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -0
  119. package/es/render/contributions/render/contributions/circle-contribution-render.d.ts +1 -1
  120. package/es/render/contributions/render/contributions/circle-contribution-render.js +3 -1
  121. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  122. package/es/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
  123. package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  124. package/es/render/contributions/render/contributions/index.d.ts +2 -0
  125. package/es/render/contributions/render/contributions/index.js +4 -0
  126. package/es/render/contributions/render/contributions/index.js.map +1 -1
  127. package/es/render/contributions/render/contributions/path-contribution-render.d.ts +1 -1
  128. package/es/render/contributions/render/contributions/path-contribution-render.js +3 -1
  129. package/es/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
  130. package/es/render/contributions/render/contributions/polygon-contribution-render.d.ts +1 -1
  131. package/es/render/contributions/render/contributions/polygon-contribution-render.js +3 -1
  132. package/es/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
  133. package/es/render/contributions/render/contributions/rect-contribution-render.d.ts +1 -1
  134. package/es/render/contributions/render/contributions/rect-contribution-render.js +3 -1
  135. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  136. package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -1
  137. package/es/render/contributions/render/contributions/symbol-contribution-render.js +3 -1
  138. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  139. package/es/render/contributions/render/line-render.js +2 -2
  140. package/es/render/contributions/render/line-render.js.map +1 -1
  141. package/package.json +3 -3
@@ -6,6 +6,8 @@ import { divideCubic } from "./segment/curve/cubic-bezier";
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  import { divideLinear } from "./segment/curve/line";
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+ import { drawSegItem } from "./render-utils";
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+
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  export function drawAreaSegments(path, segPath, percent, params) {
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  var _a;
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  const {drawConnect: drawConnect = !1, mode: mode = "none"} = params || {};
@@ -119,16 +121,4 @@ function drawAreaBlock(path, topList, bottomList, params) {
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  }
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  path.closePath();
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  }
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-
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- function drawSegItem(ctx, curve, endPercent, params) {
124
- if (!curve.p1) return;
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- const {offsetX: offsetX = 0, offsetY: offsetY = 0, offsetZ: offsetZ = 0} = params || {};
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- if (1 === endPercent) curve.p2 && curve.p3 ? ctx.bezierCurveTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetX + curve.p2.x, offsetY + curve.p2.y, offsetX + curve.p3.x, offsetY + curve.p3.y, offsetZ) : ctx.lineTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetZ); else if (curve.p2 && curve.p3) {
127
- const [curve1] = divideCubic(curve, endPercent);
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- ctx.bezierCurveTo(offsetX + curve1.p1.x, offsetY + curve1.p1.y, offsetX + curve1.p2.x, offsetY + curve1.p2.y, offsetX + curve1.p3.x, offsetY + curve1.p3.y, offsetZ);
129
- } else {
130
- const p = curve.getPointAt(endPercent);
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- ctx.lineTo(offsetX + p.x, offsetY + p.y, offsetZ);
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- }
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- }
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  //# sourceMappingURL=render-area.js.map
@@ -1 +1 @@
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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs } from '@visactor/vutils';\nimport type { IAreaCacheItem, ICubicBezierCurve, ICurve, IDirection, ILineCurve, IPath2D } from '../interface';\nimport { Direction } from './enums';\nimport { divideCubic } from './segment/curve/cubic-bezier';\nimport { divideLinear } from './segment/curve/line';\n\n/**\n * 绘制连续的线段\n * 绘制长度为总长度percent的path,drawDirection为绘制的方向,也就是percent的方向\n * @param path\n * @param segPath\n * @param percent\n * @param drawDirection 绘制的方向,用于使用percent绘制\n * @param line 用于获取line相关属性\n */\nexport function drawAreaSegments(\n path: IPath2D,\n segPath: IAreaCacheItem,\n percent: number,\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n direction?: IDirection;\n drawConnect?: boolean; // 是否是绘制connect区域的效果\n mode?: 'none' | 'connect' | 'zero';\n zeroX?: number;\n zeroY?: number;\n }\n) {\n const { drawConnect = false, mode = 'none' } = params || {};\n if (drawConnect && mode === 'none') {\n return;\n }\n // let needMoveTo: boolean = true;\n const { top, bottom } = segPath;\n // 如果top和bottom的curves数量不同,那么就跳过\n if (top.curves.length !== bottom.curves.length) {\n return;\n }\n if (percent >= 1) {\n const topList: ICurve<IPoint>[] = [];\n const bottomList: ICurve<IPoint>[] = [];\n let lastDefined: boolean = true;\n if (drawConnect) {\n let defined0 = true;\n let lastCurve: ICurve<IPoint>;\n let lastBottomCurve: ICurve<IPoint>;\n const n = top.curves.length;\n top.curves.forEach((curve, i) => {\n // step的逻辑\n const bototmCurve = bottom.curves[n - i - 1];\n let currentTopCurve = curve;\n let currentBottomCurve = bototmCurve;\n if (curve.originP1 === curve.originP2) {\n lastCurve = curve;\n lastBottomCurve = bototmCurve;\n return;\n }\n if (lastCurve && lastCurve.originP1 === lastCurve.originP2) {\n currentTopCurve = lastCurve;\n currentBottomCurve = lastBottomCurve;\n }\n if (curve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n topList.push(currentTopCurve);\n bottomList.push(currentBottomCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = curve;\n let validTopCurve: ICurve<IPoint>;\n let validBottomCurve: ICurve<IPoint>;\n if (originP1 && originP1.defined !== false) {\n validTopCurve = currentTopCurve;\n validBottomCurve = currentBottomCurve;\n } else if (originP1 && originP2.defined !== false) {\n validTopCurve = curve;\n validBottomCurve = bototmCurve;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n topList.push(validTopCurve || curve);\n bottomList.push(validBottomCurve || bototmCurve);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validTopCurve) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n topList.push(validTopCurve || curve);\n bottomList.push(validBottomCurve || bototmCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n }\n }\n }\n lastCurve = curve;\n });\n drawAreaConnectBlock(path, topList, bottomList, params);\n } else {\n for (let i = 0, n = top.curves.length; i < n; i++) {\n const topCurve = top.curves[i];\n if (lastDefined !== topCurve.defined) {\n if (lastDefined) {\n drawAreaBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n } else {\n topList.push(topCurve);\n bottomList.push(bottom.curves[n - i - 1]);\n }\n lastDefined = !lastDefined;\n } else {\n if (lastDefined) {\n topList.push(topCurve);\n bottomList.push(bottom.curves[n - i - 1]);\n }\n }\n }\n drawAreaBlock(path, topList, bottomList, params);\n }\n\n return;\n }\n if (percent <= 0) {\n return;\n }\n\n let { direction } = params || {};\n const { curves: topCurves } = top;\n const endP = topCurves[topCurves.length - 1].p3 ?? topCurves[topCurves.length - 1].p1;\n const xTotalLength = abs(endP.x - topCurves[0].p0.x);\n const yTotalLength = abs(endP.y - 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i < n; i++) {\n // const curve = curves[i];\n // const curCurveLength = curve.getLength();\n // const _p = (totalDrawLength - drawedLengthUntilLast) / curCurveLength;\n // drawedLengthUntilLast += curCurveLength;\n // if (_p < 0) {\n // break;\n // }\n\n // // 跳过这个点\n // if (!curve.defined()) {\n // needMoveTo = true;\n // continue;\n // }\n // if (needMoveTo) {\n // path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY);\n // }\n // drawSegItem(path, curve, min(_p, 1), params);\n // needMoveTo = false;\n // }\n}\n\nfunction drawAreaConnectBlock(\n path: IPath2D,\n topList: ICurve<IPoint>[],\n bottomList: ICurve<IPoint>[],\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n mode?: 'none' | 'connect' | 'zero';\n zeroX?: number;\n zeroY?: number;\n }\n) {\n if (topList.length < 2) {\n return;\n }\n const { offsetX = 0, offsetY = 0, offsetZ = 0, mode } = params || {};\n let curve = topList[0];\n // mode不支持zero\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n curve = topList[topList.length - 1];\n let end = curve.p3 || curve.p1;\n path.lineTo(end.x + offsetX, end.y + offsetY, offsetZ);\n\n curve = bottomList[bottomList.length - 1];\n path.lineTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n curve = bottomList[0];\n end = curve.p3 || curve.p1;\n path.lineTo(end.x + offsetX, end.y + offsetY, offsetZ);\n\n path.closePath();\n}\n\nfunction drawAreaBlock(\n path: IPath2D,\n topList: ICurve<IPoint>[],\n bottomList: ICurve<IPoint>[],\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n }\n) {\n const { offsetX = 0, offsetY = 0, offsetZ = 0 } = params || {};\n let needMoveTo = true;\n topList.forEach(curve => {\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n return;\n }\n if (needMoveTo) {\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, 1, params);\n needMoveTo = false;\n });\n needMoveTo = true;\n for (let i = bottomList.length - 1; i >= 0; i--) {\n const curve = bottomList[i];\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n continue;\n }\n if (needMoveTo) {\n // bottom需要直接line绘制\n path.lineTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, 1, params);\n needMoveTo = false;\n }\n path.closePath();\n}\n\n/**\n * 绘制某个segment\n * @param ctx\n * @param seg\n * @param t 绘制这个segment的比例,t > 0从start到end,t < 0从end到start\n */\nfunction drawSegItem(\n ctx: IPath2D,\n curve: ICurve<IPoint>,\n endPercent: number,\n params?: {\n startLenPercent?: number;\n endLenPercent?: number;\n start?: number;\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n }\n) {\n if (!curve.p1) {\n return;\n }\n const { offsetX = 0, offsetY = 0, offsetZ = 0 } = params || {};\n\n // 完全绘制\n if (endPercent === 1) {\n if (curve.p2 && curve.p3) {\n ctx.bezierCurveTo(\n offsetX + curve.p1.x,\n offsetY + curve.p1.y,\n offsetX + curve.p2.x,\n offsetY + curve.p2.y,\n offsetX + curve.p3.x,\n offsetY + curve.p3.y,\n offsetZ\n );\n } else {\n // linear的线段\n ctx.lineTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetZ);\n }\n } else {\n // 绘制一部分\n if (curve.p2 && curve.p3) {\n const [curve1] = divideCubic(curve as ICubicBezierCurve, endPercent);\n ctx.bezierCurveTo(\n offsetX + curve1.p1.x,\n offsetY + curve1.p1.y,\n offsetX + curve1.p2.x,\n offsetY + curve1.p2.y,\n offsetX + curve1.p3.x,\n offsetY + curve1.p3.y,\n offsetZ\n );\n } else {\n // linear的线段\n const p = curve.getPointAt(endPercent);\n ctx.lineTo(offsetX + p.x, offsetY + p.y, offsetZ);\n }\n }\n}\n"]}
1
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type { IPoint } from '@visactor/vutils';\nimport { abs } from '@visactor/vutils';\nimport type { IAreaCacheItem, ICubicBezierCurve, ICurve, IDirection, ILineCurve, IPath2D } from '../interface';\nimport { Direction } from './enums';\nimport { divideCubic } from './segment/curve/cubic-bezier';\nimport { divideLinear } from './segment/curve/line';\nimport { drawSegItem } from './render-utils';\n\n/**\n * 绘制连续的线段\n * 绘制长度为总长度percent的path,drawDirection为绘制的方向,也就是percent的方向\n * @param path\n * @param segPath\n * @param percent\n * @param drawDirection 绘制的方向,用于使用percent绘制\n * @param line 用于获取line相关属性\n */\nexport function drawAreaSegments(\n path: IPath2D,\n segPath: IAreaCacheItem,\n percent: number,\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n direction?: IDirection;\n drawConnect?: boolean; // 是否是绘制connect区域的效果\n mode?: 'none' | 'connect' | 'zero';\n zeroX?: number;\n zeroY?: number;\n }\n) {\n const { drawConnect = false, mode = 'none' } = params || {};\n if (drawConnect && mode === 'none') {\n return;\n }\n // let needMoveTo: boolean = true;\n const { top, bottom } = segPath;\n // 如果top和bottom的curves数量不同,那么就跳过\n if (top.curves.length !== bottom.curves.length) {\n return;\n }\n if (percent >= 1) {\n const topList: ICurve<IPoint>[] = [];\n const bottomList: ICurve<IPoint>[] = [];\n let lastDefined: boolean = true;\n if (drawConnect) {\n let defined0 = true;\n let lastCurve: ICurve<IPoint>;\n let lastBottomCurve: ICurve<IPoint>;\n const n = top.curves.length;\n top.curves.forEach((curve, i) => {\n // step的逻辑\n const bototmCurve = bottom.curves[n - i - 1];\n let currentTopCurve = curve;\n let currentBottomCurve = bototmCurve;\n if (curve.originP1 === curve.originP2) {\n lastCurve = curve;\n lastBottomCurve = bototmCurve;\n return;\n }\n if (lastCurve && lastCurve.originP1 === lastCurve.originP2) {\n currentTopCurve = lastCurve;\n currentBottomCurve = lastBottomCurve;\n }\n if (curve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n topList.push(currentTopCurve);\n bottomList.push(currentBottomCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = curve;\n let validTopCurve: ICurve<IPoint>;\n let validBottomCurve: ICurve<IPoint>;\n if (originP1 && originP1.defined !== false) {\n validTopCurve = currentTopCurve;\n validBottomCurve = currentBottomCurve;\n } else if (originP1 && originP2.defined !== false) {\n validTopCurve = curve;\n validBottomCurve = bototmCurve;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n topList.push(validTopCurve || curve);\n bottomList.push(validBottomCurve || bototmCurve);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validTopCurve) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n topList.push(validTopCurve || curve);\n bottomList.push(validBottomCurve || bototmCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n }\n }\n }\n lastCurve = curve;\n });\n drawAreaConnectBlock(path, topList, bottomList, params);\n } else {\n for (let i = 0, n = top.curves.length; i < n; i++) {\n const topCurve = top.curves[i];\n if (lastDefined !== topCurve.defined) {\n if (lastDefined) {\n drawAreaBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n } else {\n topList.push(topCurve);\n bottomList.push(bottom.curves[n - i - 1]);\n }\n lastDefined = !lastDefined;\n } else {\n if (lastDefined) {\n topList.push(topCurve);\n bottomList.push(bottom.curves[n - i - 1]);\n }\n }\n }\n drawAreaBlock(path, topList, bottomList, params);\n }\n\n return;\n }\n if (percent <= 0) {\n return;\n }\n\n let { direction } = params || {};\n const { curves: topCurves } = top;\n const endP = topCurves[topCurves.length - 1].p3 ?? topCurves[topCurves.length - 1].p1;\n const xTotalLength = abs(endP.x - topCurves[0].p0.x);\n const yTotalLength = abs(endP.y - topCurves[0].p0.y);\n direction = direction ?? (xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN);\n if (!Number.isFinite(xTotalLength)) {\n direction = Direction.COLUMN;\n }\n if (!Number.isFinite(yTotalLength)) {\n direction = Direction.ROW;\n }\n\n // x和y必须始终保持同方向\n // 整个线段的总长度(基于水平、垂直方向)\n const totalLength: number = direction === Direction.ROW ? xTotalLength : yTotalLength;\n\n // 总需要绘制的长度\n const totalDrawLength = percent * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let lastDefined: boolean = true;\n const topList: ICurve<IPoint>[] = [];\n const bottomList: ICurve<IPoint>[] = [];\n let defined0 = true;\n let lastTopCurve: ICurve<IPoint>;\n let lastBottomCurve: ICurve<IPoint>;\n for (let i = 0, n = top.curves.length; i < n; i++) {\n const topCurve = top.curves[i];\n const curCurveLength = topCurve.getLength(direction);\n const percent = (totalDrawLength - drawedLengthUntilLast) / curCurveLength;\n if (percent < 0) {\n break;\n }\n drawedLengthUntilLast += curCurveLength;\n\n if (drawConnect) {\n // step的逻辑\n const bototmCurve = bottom.curves[n - i - 1];\n let currentTopCurve = topCurve;\n let currentBottomCurve = bototmCurve;\n if (topCurve.originP1 === topCurve.originP2) {\n lastTopCurve = topCurve;\n lastBottomCurve = bototmCurve;\n continue;\n }\n if (lastTopCurve && lastTopCurve.originP1 === lastTopCurve.originP2) {\n currentTopCurve = lastTopCurve;\n currentBottomCurve = lastBottomCurve;\n }\n if (topCurve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n topList.push(currentTopCurve);\n bottomList.push(currentBottomCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = topCurve;\n let validTopCurve: ICurve<IPoint>;\n let validBottomCurve: ICurve<IPoint>;\n if (originP1 && originP1.defined !== false) {\n validTopCurve = currentTopCurve;\n validBottomCurve = currentBottomCurve;\n } else if (originP1 && originP2.defined !== false) {\n validTopCurve = topCurve;\n validBottomCurve = bototmCurve;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n topList.push(validTopCurve || topCurve);\n bottomList.push(validBottomCurve || bototmCurve);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validTopCurve) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n topList.push(validTopCurve || topCurve);\n bottomList.push(validBottomCurve || bototmCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n }\n }\n }\n lastTopCurve = topCurve;\n // drawAreaBlock(path, topList, bottomList, params);\n } else {\n let tc: ICurve<IPoint> | null = null;\n let bc: ICurve<IPoint> | null = null;\n if (lastDefined !== topCurve.defined) {\n if (lastDefined) {\n drawAreaBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n } else {\n tc = topCurve;\n bc = bottom.curves[n - i - 1];\n }\n lastDefined = !lastDefined;\n } else {\n if (lastDefined) {\n tc = topCurve;\n bc = bottom.curves[n - i - 1];\n }\n }\n\n if (tc && bc) {\n if (percent < 1) {\n if (tc.p2 && tc.p3) {\n tc = divideCubic(tc as ICubicBezierCurve, percent)[0];\n } else {\n tc = divideLinear(tc as ILineCurve, percent)[0];\n }\n if (bc.p2 && bc.p3) {\n bc = divideCubic(bc as ICubicBezierCurve, 1 - percent)[1];\n } else {\n bc = divideLinear(bc as ILineCurve, 1 - percent)[1];\n }\n }\n tc.defined = lastDefined;\n bc.defined = lastDefined;\n topList.push(tc);\n bottomList.push(bc);\n }\n\n tc = null;\n bc = null;\n }\n }\n\n if (drawConnect) {\n drawAreaConnectBlock(path, topList, bottomList, params);\n } else {\n drawAreaBlock(path, topList, bottomList, params);\n }\n\n // const totalLength = segPath.tryUpdateLength();\n\n // // 直到上次绘制的长度\n // let drawedLengthUntilLast = 0;\n // for (let i = 0, n = curves.length; i < n; i++) {\n // const curve = curves[i];\n // const curCurveLength = curve.getLength();\n // const _p = (totalDrawLength - drawedLengthUntilLast) / curCurveLength;\n // drawedLengthUntilLast += curCurveLength;\n // if (_p < 0) {\n // break;\n // }\n\n // // 跳过这个点\n // if (!curve.defined()) {\n // needMoveTo = true;\n // continue;\n // }\n // if (needMoveTo) {\n // path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY);\n // }\n // drawSegItem(path, curve, min(_p, 1), params);\n // needMoveTo = false;\n // }\n}\n\nfunction drawAreaConnectBlock(\n path: IPath2D,\n topList: ICurve<IPoint>[],\n bottomList: ICurve<IPoint>[],\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n mode?: 'none' | 'connect' | 'zero';\n zeroX?: number;\n zeroY?: number;\n }\n) {\n if (topList.length < 2) {\n return;\n }\n const { offsetX = 0, offsetY = 0, offsetZ = 0, mode } = params || {};\n let curve = topList[0];\n // mode不支持zero\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n curve = topList[topList.length - 1];\n let end = curve.p3 || curve.p1;\n path.lineTo(end.x + offsetX, end.y + offsetY, offsetZ);\n\n curve = bottomList[bottomList.length - 1];\n path.lineTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n curve = bottomList[0];\n end = curve.p3 || curve.p1;\n path.lineTo(end.x + offsetX, end.y + offsetY, offsetZ);\n\n path.closePath();\n}\n\nfunction drawAreaBlock(\n path: IPath2D,\n topList: ICurve<IPoint>[],\n bottomList: ICurve<IPoint>[],\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n }\n) {\n const { offsetX = 0, offsetY = 0, offsetZ = 0 } = params || {};\n let needMoveTo = true;\n topList.forEach(curve => {\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n return;\n }\n if (needMoveTo) {\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, 1, params);\n needMoveTo = false;\n });\n needMoveTo = true;\n for (let i = bottomList.length - 1; i >= 0; i--) {\n const curve = bottomList[i];\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n continue;\n }\n if (needMoveTo) {\n // bottom需要直接line绘制\n path.lineTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, 1, params);\n needMoveTo = false;\n }\n path.closePath();\n}\n"]}
@@ -2,7 +2,7 @@ import { min } from "@visactor/vutils";
2
2
 
3
3
  import { Direction } from "./enums";
4
4
 
5
- import { divideCubic } from "./segment/curve/cubic-bezier";
5
+ import { drawSegItem } from "./render-utils";
6
6
 
7
7
  export function drawSegments(path, segPath, percent, clipRangeByDimension, params) {
8
8
  var _a;
@@ -103,16 +103,4 @@ export function drawIncrementalAreaSegments(path, lastSeg, segments, params) {
103
103
  path.closePath();
104
104
  }));
105
105
  }
106
-
107
- function drawSegItem(ctx, curve, endPercent, params) {
108
- if (!curve.p1) return;
109
- const {offsetX: offsetX = 0, offsetY: offsetY = 0, offsetZ: offsetZ = 0} = params || {};
110
- if (1 === endPercent) curve.p2 && curve.p3 ? ctx.bezierCurveTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetX + curve.p2.x, offsetY + curve.p2.y, offsetX + curve.p3.x, offsetY + curve.p3.y, offsetZ) : ctx.lineTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetZ); else if (curve.p2 && curve.p3) {
111
- const [curve1] = divideCubic(curve, endPercent);
112
- ctx.bezierCurveTo(offsetX + curve1.p1.x, offsetY + curve1.p1.y, offsetX + curve1.p2.x, offsetY + curve1.p2.y, offsetX + curve1.p3.x, offsetY + curve1.p3.y, offsetZ);
113
- } else {
114
- const p = curve.getPointAt(endPercent);
115
- ctx.lineTo(offsetX + p.x, offsetY + p.y, offsetZ);
116
- }
117
- }
118
106
  //# sourceMappingURL=render-curve.js.map
@@ -1 +1 @@
1
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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { last, min } from '@visactor/vutils';\n\nimport type {\n IAreaSegment,\n IClipRangeByDimensionType,\n ICubicBezierCurve,\n ICurve,\n IDirection,\n IPath2D,\n ISegment,\n ISegPath2D\n} from '../interface';\nimport { Direction } from './enums';\nimport { divideCubic } from './segment/curve/cubic-bezier';\n\n/**\n * 绘制连续的线段\n * 绘制长度为总长度percent的path,drawDirection为绘制的方向,也就是percent的方向\n * @param path\n * @param segPath\n * @param percent\n * @param drawDirection 绘制的方向,用于使用percent绘制\n * @param line 用于获取line相关属性\n */\nexport function drawSegments(\n path: IPath2D,\n segPath: ISegPath2D,\n percent: number,\n clipRangeByDimension: IClipRangeByDimensionType,\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n drawConnect?: boolean; // 是否是绘制connect区域的效果\n mode?: 'none' | 'connect' | 'zero';\n zeroX?: number;\n zeroY?: number;\n }\n) {\n const {\n offsetX = 0,\n offsetY = 0,\n offsetZ = 0,\n mode = 'none',\n drawConnect = false,\n zeroX = 0,\n zeroY = 0\n } = params || {};\n // none的connect不需要draw\n if (drawConnect && mode === 'none') {\n return;\n }\n if (!segPath) {\n return;\n }\n let needMoveTo: boolean = true;\n const { curves } = segPath;\n if (percent >= 1) {\n if (drawConnect) {\n // return;\n let defined0 = true;\n let lastCurve: ICurve<IPoint>;\n curves.forEach((curve, i) => {\n // step的逻辑\n let p0 = curve.p0;\n if (curve.originP1 === curve.originP2) {\n lastCurve = curve;\n return;\n }\n if (lastCurve && lastCurve.originP1 === lastCurve.originP2) {\n p0 = lastCurve.p0;\n }\n if (curve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n path.lineTo(p0.x + offsetX, p0.y + offsetY, offsetZ);\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = curve;\n let validP: IPointLike;\n if (originP1 && originP1.defined !== false) {\n validP = p0;\n } else if (originP1 && originP2.defined !== false) {\n validP = curve.p3 ?? curve.p1;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n const x = validP ? validP.x : curve.p0.x;\n const y = validP ? validP.y : curve.p0.y;\n path.moveTo(x + offsetX, y + offsetY, offsetZ);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validP) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n path.lineTo(validP.x + offsetX, validP.y + offsetY, offsetZ);\n }\n }\n }\n\n lastCurve = curve;\n });\n } else {\n curves.forEach(curve => {\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n return;\n }\n if (needMoveTo) {\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, 1, params);\n needMoveTo = false;\n });\n }\n\n return;\n }\n if (percent <= 0) {\n return;\n }\n\n let direction: IDirection | undefined;\n\n if (clipRangeByDimension === 'x') {\n direction = Direction.ROW;\n } else if (clipRangeByDimension === 'y') {\n direction = Direction.COLUMN;\n } else if (clipRangeByDimension === 'auto') {\n direction = segPath.direction;\n }\n\n // 整个线段的总长度\n const totalLength = segPath.tryUpdateLength(direction);\n // 总需要绘制的长度\n const totalDrawLength = percent * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let defined0 = true;\n let lastCurve: ICurve<IPoint> = null;\n for (let i = 0, n = curves.length; i < n; i++) {\n const curve = curves[i];\n const curCurveLength = curve.getLength(direction);\n const _p = (totalDrawLength - drawedLengthUntilLast) / curCurveLength;\n drawedLengthUntilLast += curCurveLength;\n if (_p < 0) {\n break;\n }\n\n if (drawConnect) {\n // step的逻辑\n let p0 = curve.p0;\n if (curve.originP1 === curve.originP2) {\n lastCurve = curve;\n continue;\n }\n if (lastCurve && lastCurve.originP1 === lastCurve.originP2) {\n p0 = lastCurve.p0;\n }\n if (curve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n path.lineTo(p0.x + offsetX, p0.y + offsetY, offsetZ);\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = curve;\n let validP: IPointLike;\n if (originP1 && originP1.defined !== false) {\n validP = p0;\n } else if (originP1 && originP2.defined !== false) {\n validP = curve.p3 ?? curve.p1;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n const x = validP ? validP.x : curve.p0.x;\n const y = validP ? validP.y : curve.p0.y;\n path.moveTo(x + offsetX, y + offsetY, offsetZ);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validP) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n path.lineTo(validP.x + offsetX, validP.y + offsetY, offsetZ);\n }\n }\n }\n\n lastCurve = curve;\n } else {\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n continue;\n }\n if (needMoveTo) {\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, min(_p, 1), params);\n needMoveTo = false;\n }\n }\n}\n\nexport function drawIncrementalSegments(\n path: IPath2D,\n lastSeg: ISegment,\n segments: ISegment,\n params?: {\n offsetX?: number;\n offsetY?: number;\n }\n) {\n const { offsetX = 0, offsetY = 0 } = params || {};\n const startP = lastSeg ? lastSeg.points[lastSeg.points.length - 1] : segments.points[0];\n path.moveTo(startP.x + offsetX, startP.y + offsetY);\n segments.points.forEach(p => {\n if (p.defined === false) {\n path.moveTo(p.x + offsetX, p.y + offsetY);\n return;\n }\n path.lineTo(p.x + offsetX, p.y + offsetY);\n });\n}\n\nexport function drawIncrementalAreaSegments(\n path: IPath2D,\n lastSeg: IAreaSegment,\n segments: IAreaSegment,\n params?: {\n offsetX?: number;\n offsetY?: number;\n }\n) {\n const { offsetX = 0, offsetY = 0 } = params || {};\n const { points } = segments;\n // 分段\n const definedPointsList: IPointLike[][] = [];\n let lastIdx = 0;\n for (let i = 0; i < points.length; i++) {\n if (points[i].defined === false) {\n if (lastIdx + 1 !== i) {\n definedPointsList.slice(lastIdx, i);\n }\n lastIdx = i;\n }\n }\n definedPointsList.length === 0;\n definedPointsList.push(points);\n definedPointsList.forEach((points, i) => {\n const startP = lastSeg && i === 0 ? lastSeg.points[lastSeg.points.length - 1] : points[0];\n path.moveTo(startP.x + offsetX, startP.y + offsetY);\n // 绘制上层\n points.forEach(p => {\n if (p.defined === false) {\n path.moveTo(p.x + offsetX, p.y + offsetY);\n return;\n }\n path.lineTo(p.x + offsetX, p.y + offsetY);\n });\n // 绘制下层\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n path.lineTo(p.x1 ?? p.x, p.y1 ?? p.y);\n }\n path.lineTo(startP.x1 ?? startP.x, startP.y1 ?? startP.y);\n path.closePath();\n });\n}\n\n/**\n * 绘制某个segment\n * @param ctx\n * @param seg\n * @param t 绘制这个segment的比例,t > 0从start到end,t < 0从end到start\n */\nfunction drawSegItem(\n ctx: IPath2D,\n curve: ICurve<IPoint>,\n endPercent: number,\n params?: {\n startLenPercent?: number;\n endLenPercent?: number;\n start?: number;\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n }\n) {\n if (!curve.p1) {\n return;\n }\n const { offsetX = 0, offsetY = 0, offsetZ = 0 } = params || {};\n\n // 完全绘制\n if (endPercent === 1) {\n if (curve.p2 && curve.p3) {\n ctx.bezierCurveTo(\n offsetX + curve.p1.x,\n offsetY + curve.p1.y,\n offsetX + curve.p2.x,\n offsetY + curve.p2.y,\n offsetX + curve.p3.x,\n offsetY + curve.p3.y,\n offsetZ\n );\n } else {\n // linear的线段\n ctx.lineTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetZ);\n }\n } else {\n // 绘制一部分\n if (curve.p2 && curve.p3) {\n const [curve1] = divideCubic(curve as ICubicBezierCurve, endPercent);\n ctx.bezierCurveTo(\n offsetX + curve1.p1.x,\n offsetY + curve1.p1.y,\n offsetX + curve1.p2.x,\n offsetY + curve1.p2.y,\n offsetX + curve1.p3.x,\n offsetY + curve1.p3.y,\n offsetZ\n );\n } else {\n // linear的线段\n const p = curve.getPointAt(endPercent);\n ctx.lineTo(offsetX + p.x, offsetY + p.y, offsetZ);\n }\n }\n}\n"]}
1
+ 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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { min } from '@visactor/vutils';\nimport type {\n IAreaSegment,\n IClipRangeByDimensionType,\n ICurve,\n IDirection,\n IPath2D,\n ISegment,\n ISegPath2D\n} from '../interface';\nimport { Direction } from './enums';\nimport { drawSegItem } from './render-utils';\n\n/**\n * 绘制连续的线段\n * 绘制长度为总长度percent的path,drawDirection为绘制的方向,也就是percent的方向\n * @param path\n * @param segPath\n * @param percent\n * @param drawDirection 绘制的方向,用于使用percent绘制\n * @param line 用于获取line相关属性\n */\nexport function drawSegments(\n path: IPath2D,\n segPath: ISegPath2D,\n percent: number,\n clipRangeByDimension: IClipRangeByDimensionType,\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n drawConnect?: boolean; // 是否是绘制connect区域的效果\n mode?: 'none' | 'connect' | 'zero';\n zeroX?: number;\n zeroY?: number;\n }\n) {\n const {\n offsetX = 0,\n offsetY = 0,\n offsetZ = 0,\n mode = 'none',\n drawConnect = false,\n zeroX = 0,\n zeroY = 0\n } = params || {};\n // none的connect不需要draw\n if (drawConnect && mode === 'none') {\n return;\n }\n if (!segPath) {\n return;\n }\n let needMoveTo: boolean = true;\n const { curves } = segPath;\n if (percent >= 1) {\n if (drawConnect) {\n // return;\n let defined0 = true;\n let lastCurve: ICurve<IPoint>;\n curves.forEach((curve, i) => {\n // step的逻辑\n let p0 = curve.p0;\n if (curve.originP1 === curve.originP2) {\n lastCurve = curve;\n return;\n }\n if (lastCurve && lastCurve.originP1 === lastCurve.originP2) {\n p0 = lastCurve.p0;\n }\n if (curve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n path.lineTo(p0.x + offsetX, p0.y + offsetY, offsetZ);\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = curve;\n let validP: IPointLike;\n if (originP1 && originP1.defined !== false) {\n validP = p0;\n } else if (originP1 && originP2.defined !== false) {\n validP = curve.p3 ?? curve.p1;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n const x = validP ? validP.x : curve.p0.x;\n const y = validP ? validP.y : curve.p0.y;\n path.moveTo(x + offsetX, y + offsetY, offsetZ);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validP) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n path.lineTo(validP.x + offsetX, validP.y + offsetY, offsetZ);\n }\n }\n }\n\n lastCurve = curve;\n });\n } else {\n curves.forEach(curve => {\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n return;\n }\n if (needMoveTo) {\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, 1, params);\n needMoveTo = false;\n });\n }\n\n return;\n }\n if (percent <= 0) {\n return;\n }\n\n let direction: IDirection | undefined;\n\n if (clipRangeByDimension === 'x') {\n direction = Direction.ROW;\n } else if (clipRangeByDimension === 'y') {\n direction = Direction.COLUMN;\n } else if (clipRangeByDimension === 'auto') {\n direction = segPath.direction;\n }\n\n // 整个线段的总长度\n const totalLength = segPath.tryUpdateLength(direction);\n // 总需要绘制的长度\n const totalDrawLength = percent * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let defined0 = true;\n let lastCurve: ICurve<IPoint> = null;\n for (let i = 0, n = curves.length; i < n; i++) {\n const curve = curves[i];\n const curCurveLength = curve.getLength(direction);\n const _p = (totalDrawLength - drawedLengthUntilLast) / curCurveLength;\n drawedLengthUntilLast += curCurveLength;\n if (_p < 0) {\n break;\n }\n\n if (drawConnect) {\n // step的逻辑\n let p0 = curve.p0;\n if (curve.originP1 === curve.originP2) {\n lastCurve = curve;\n continue;\n }\n if (lastCurve && lastCurve.originP1 === lastCurve.originP2) {\n p0 = lastCurve.p0;\n }\n if (curve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n path.lineTo(p0.x + offsetX, p0.y + offsetY, offsetZ);\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = curve;\n let validP: IPointLike;\n if (originP1 && originP1.defined !== false) {\n validP = p0;\n } else if (originP1 && originP2.defined !== false) {\n validP = curve.p3 ?? curve.p1;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n const x = validP ? validP.x : curve.p0.x;\n const y = validP ? validP.y : curve.p0.y;\n path.moveTo(x + offsetX, y + offsetY, offsetZ);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validP) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n path.lineTo(validP.x + offsetX, validP.y + offsetY, offsetZ);\n }\n }\n }\n\n lastCurve = curve;\n } else {\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n continue;\n }\n if (needMoveTo) {\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, min(_p, 1), params);\n needMoveTo = false;\n }\n }\n}\n\nexport function drawIncrementalSegments(\n path: IPath2D,\n lastSeg: ISegment,\n segments: ISegment,\n params?: {\n offsetX?: number;\n offsetY?: number;\n }\n) {\n const { offsetX = 0, offsetY = 0 } = params || {};\n const startP = lastSeg ? lastSeg.points[lastSeg.points.length - 1] : segments.points[0];\n path.moveTo(startP.x + offsetX, startP.y + offsetY);\n segments.points.forEach(p => {\n if (p.defined === false) {\n path.moveTo(p.x + offsetX, p.y + offsetY);\n return;\n }\n path.lineTo(p.x + offsetX, p.y + offsetY);\n });\n}\n\nexport function drawIncrementalAreaSegments(\n path: IPath2D,\n lastSeg: IAreaSegment,\n segments: IAreaSegment,\n params?: {\n offsetX?: number;\n offsetY?: number;\n }\n) {\n const { offsetX = 0, offsetY = 0 } = params || {};\n const { points } = segments;\n // 分段\n const definedPointsList: IPointLike[][] = [];\n let lastIdx = 0;\n for (let i = 0; i < points.length; i++) {\n if (points[i].defined === false) {\n if (lastIdx + 1 !== i) {\n definedPointsList.slice(lastIdx, i);\n }\n lastIdx = i;\n }\n }\n definedPointsList.length === 0;\n definedPointsList.push(points);\n definedPointsList.forEach((points, i) => {\n const startP = lastSeg && i === 0 ? lastSeg.points[lastSeg.points.length - 1] : points[0];\n path.moveTo(startP.x + offsetX, startP.y + offsetY);\n // 绘制上层\n points.forEach(p => {\n if (p.defined === false) {\n path.moveTo(p.x + offsetX, p.y + offsetY);\n return;\n }\n path.lineTo(p.x + offsetX, p.y + offsetY);\n });\n // 绘制下层\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n path.lineTo(p.x1 ?? p.x, p.y1 ?? p.y);\n }\n path.lineTo(startP.x1 ?? startP.x, startP.y1 ?? startP.y);\n path.closePath();\n });\n}\n"]}
@@ -0,0 +1,10 @@
1
+ import type { IPoint } from '@visactor/vutils';
2
+ import type { ICurve, IPath2D } from '../interface';
3
+ export declare function drawSegItem(ctx: IPath2D, curve: ICurve<IPoint>, endPercent: number, params?: {
4
+ startLenPercent?: number;
5
+ endLenPercent?: number;
6
+ start?: number;
7
+ offsetX?: number;
8
+ offsetY?: number;
9
+ offsetZ?: number;
10
+ }): void;
@@ -0,0 +1,14 @@
1
+ import { divideCubic } from "./segment/curve/cubic-bezier";
2
+
3
+ export function drawSegItem(ctx, curve, endPercent, params) {
4
+ if (!curve.p1) return;
5
+ const {offsetX: offsetX = 0, offsetY: offsetY = 0, offsetZ: offsetZ = 0} = params || {};
6
+ if (1 === endPercent) curve.p2 && curve.p3 ? ctx.bezierCurveTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetX + curve.p2.x, offsetY + curve.p2.y, offsetX + curve.p3.x, offsetY + curve.p3.y, offsetZ) : ctx.lineTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetZ); else if (curve.p2 && curve.p3) {
7
+ const [curve1] = divideCubic(curve, endPercent);
8
+ ctx.bezierCurveTo(offsetX + curve1.p1.x, offsetY + curve1.p1.y, offsetX + curve1.p2.x, offsetY + curve1.p2.y, offsetX + curve1.p3.x, offsetY + curve1.p3.y, offsetZ);
9
+ } else {
10
+ const p = curve.getPointAt(endPercent);
11
+ ctx.lineTo(offsetX + p.x, offsetY + p.y, offsetZ);
12
+ }
13
+ }
14
+ //# sourceMappingURL=render-utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/common/render-utils.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAQ3D,MAAM,UAAU,WAAW,CACzB,GAAY,EACZ,KAAqB,EACrB,UAAkB,EAClB,MAOC;IAED,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE;QACb,OAAO;KACR;IACD,MAAM,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,GAAG,MAAM,IAAI,EAAE,CAAC;IAG/D,IAAI,UAAU,KAAK,CAAC,EAAE;QACpB,IAAI,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,EAAE,EAAE;YACxB,GAAG,CAAC,aAAa,CACf,OAAO,GAAG,KAAK,CAAC,EAAE,CAAC,CAAC,EACpB,OAAO,GAAG,KAAK,CAAC,EAAE,CAAC,CAAC,EACpB,OAAO,GAAG,KAAK,CAAC,EAAE,CAAC,CAAC,EACpB,OAAO,GAAG,KAAK,CAAC,EAAE,CAAC,CAAC,EACpB,OAAO,GAAG,KAAK,CAAC,EAAE,CAAC,CAAC,EACpB,OAAO,GAAG,KAAK,CAAC,EAAE,CAAC,CAAC,EACpB,OAAO,CACR,CAAC;SACH;aAAM;YAEL,GAAG,CAAC,MAAM,CAAC,OAAO,GAAG,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,GAAG,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;SACjE;KACF;SAAM;QAEL,IAAI,KAAK,CAAC,EAAE,IAAI,KAAK,CAAC,EAAE,EAAE;YACxB,MAAM,CAAC,MAAM,CAAC,GAAG,WAAW,CAAC,KAA0B,EAAE,UAAU,CAAC,CAAC;YACrE,GAAG,CAAC,aAAa,CACf,OAAO,GAAG,MAAM,CAAC,EAAE,CAAC,CAAC,EACrB,OAAO,GAAG,MAAM,CAAC,EAAE,CAAC,CAAC,EACrB,OAAO,GAAG,MAAM,CAAC,EAAE,CAAC,CAAC,EACrB,OAAO,GAAG,MAAM,CAAC,EAAE,CAAC,CAAC,EACrB,OAAO,GAAG,MAAM,CAAC,EAAE,CAAC,CAAC,EACrB,OAAO,GAAG,MAAM,CAAC,EAAE,CAAC,CAAC,EACrB,OAAO,CACR,CAAC;SACH;aAAM;YAEL,MAAM,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;YACvC,GAAG,CAAC,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;SACnD;KACF;AACH,CAAC","file":"render-utils.js","sourcesContent":["import type { IPoint } from '@visactor/vutils';\nimport type { ICubicBezierCurve, ICurve, IPath2D } from '../interface';\nimport { divideCubic } from './segment/curve/cubic-bezier';\n\n/**\n * 绘制某个segment\n * @param ctx\n * @param seg\n * @param t 绘制这个segment的比例,t > 0从start到end,t < 0从end到start\n */\nexport function drawSegItem(\n ctx: IPath2D,\n curve: ICurve<IPoint>,\n endPercent: number,\n params?: {\n startLenPercent?: number;\n endLenPercent?: number;\n start?: number;\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n }\n) {\n if (!curve.p1) {\n return;\n }\n const { offsetX = 0, offsetY = 0, offsetZ = 0 } = params || {};\n\n // 完全绘制\n if (endPercent === 1) {\n if (curve.p2 && curve.p3) {\n ctx.bezierCurveTo(\n offsetX + curve.p1.x,\n offsetY + curve.p1.y,\n offsetX + curve.p2.x,\n offsetY + curve.p2.y,\n offsetX + curve.p3.x,\n offsetY + curve.p3.y,\n offsetZ\n );\n } else {\n // linear的线段\n ctx.lineTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetZ);\n }\n } else {\n // 绘制一部分\n if (curve.p2 && curve.p3) {\n const [curve1] = divideCubic(curve as ICubicBezierCurve, endPercent);\n ctx.bezierCurveTo(\n offsetX + curve1.p1.x,\n offsetY + curve1.p1.y,\n offsetX + curve1.p2.x,\n offsetY + curve1.p2.y,\n offsetX + curve1.p3.x,\n offsetY + curve1.p3.y,\n offsetZ\n );\n } else {\n // linear的线段\n const p = curve.getPointAt(endPercent);\n ctx.lineTo(offsetX + p.x, offsetY + p.y, offsetZ);\n }\n }\n}\n"]}
@@ -90,5 +90,4 @@ export class ReflectSegContext extends SegContext {
90
90
  clear() {
91
91
  return super.clear();
92
92
  }
93
- }
94
- //# sourceMappingURL=seg-context.js.map
93
+ }
@@ -1,12 +1,6 @@
1
- import { abs } from "@visactor/vutils";
2
-
3
1
  import { genLinearSegments } from "./linear";
4
2
 
5
- import { genCurveSegments } from "./common";
6
-
7
- import { SegContext } from "../seg-context";
8
-
9
- import { Direction } from "../enums";
3
+ import { genCurveSegments, genSegContext } from "./common";
10
4
 
11
5
  export function point(curveClass, x, y, defined, p) {
12
6
  curveClass.context.bezierCurveTo((2 * curveClass._x0 + curveClass._x1) / 3, (2 * curveClass._y0 + curveClass._y1) / 3, (curveClass._x0 + 2 * curveClass._x1) / 3, (curveClass._y0 + 2 * curveClass._y1) / 3, (curveClass._x0 + 4 * curveClass._x1 + x) / 6, (curveClass._y0 + 4 * curveClass._y1 + y) / 6, defined, curveClass.lastPoint1);
@@ -60,7 +54,7 @@ export function genBasisSegments(points, params = {}) {
60
54
  const {direction: direction, startPoint: startPoint} = params;
61
55
  if (points.length < 2 - Number(!!startPoint)) return null;
62
56
  if (points.length < 3 - Number(!!startPoint)) return genLinearSegments(points, params);
63
- const segContext = new SegContext("basis", null != direction ? direction : abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y) ? Direction.ROW : Direction.COLUMN);
57
+ const segContext = genSegContext("basis", direction, points);
64
58
  return genBasisTypeSegments(new Basis(segContext, startPoint), points), segContext;
65
59
  }
66
60
  //# sourceMappingURL=basis.js.map
@@ -1 +1 @@
1
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape重构\n// https://github.com/d3/d3-shape/blob/main/src/curve/basis.js\nexport function point(curveClass: Basis, x: number, y: number, defined: boolean, p: IPointLike) {\n curveClass.context.bezierCurveTo(\n (2 * curveClass._x0 + curveClass._x1) / 3,\n (2 * curveClass._y0 + curveClass._y1) / 3,\n (curveClass._x0 + 2 * curveClass._x1) / 3,\n (curveClass._y0 + 2 * curveClass._y1) / 3,\n (curveClass._x0 + 4 * curveClass._x1 + x) / 6,\n (curveClass._y0 + 4 * curveClass._y1 + y) / 6,\n defined,\n curveClass.lastPoint1\n );\n}\n\nexport class Basis implements ICurvedSegment {\n private _lastDefined1?: boolean;\n private _lastDefined2?: boolean;\n declare context: ISegPath2D;\n\n protected startPoint?: IPointLike;\n lastPoint0?: IPointLike;\n lastPoint1?: IPointLike;\n\n constructor(context: ISegPath2D, startPoint?: IPointLike) {\n this.context = context;\n this.startPoint = startPoint;\n }\n _x: number;\n _y: number;\n _x0: number;\n _x1: number;\n _y0: number;\n _y1: number;\n _line: number;\n _point: number;\n\n areaStart() {\n this._line = 0;\n }\n areaEnd() {\n this._line = NaN;\n }\n lineStart() {\n this._x0 = this._x1 = this._y0 = this._y1 = NaN;\n this._point = 0;\n this.startPoint && this.point(this.startPoint);\n }\n lineEnd() {\n switch (this._point) {\n case 2:\n point(\n this,\n this._x1 * 6 - (this._x0 + 4 * this._x1),\n this._y1 * 6 - (this._y0 + 4 * this._y1),\n this._lastDefined1 !== false && this._lastDefined2 !== false,\n this.lastPoint1\n ); // falls through\n // case 2: this.context.lineTo(this._x1, this._y1); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) {\n this.context.closePath();\n }\n this._line = 1 - this._line;\n }\n point(p: IPointLike): void {\n const x = p.x;\n const y = p.y;\n switch (this._point) {\n case 0:\n this._point = 1;\n this._line\n ? this.context.lineTo(x, y, this._lastDefined1 !== false && this._lastDefined2 !== false, p)\n : this.context.moveTo(x, y, p);\n break;\n case 1:\n this._point = 2;\n break;\n // case 2: this._point = 3; this.context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6, i, defined1, defined2); // falls through\n default:\n point(this, x, y, this._lastDefined1 !== false && this._lastDefined2 !== false, p);\n break;\n }\n (this._x0 = this._x1), (this._x1 = x);\n (this._y0 = this._y1), (this._y1 = y);\n this._lastDefined1 = this._lastDefined2;\n this._lastDefined2 = p.defined;\n this.lastPoint0 = this.lastPoint1;\n this.lastPoint1 = p;\n }\n\n tryUpdateLength(): number {\n return this.context.tryUpdateLength();\n }\n}\n\nexport function genBasisTypeSegments(path: ILinearSegment, points: IPointLike[]): void {\n return genCurveSegments(path, points, 2);\n}\n\nexport function genBasisSegments(points: IPointLike[], params: IGenSegmentParams = {}): ISegPath2D | null {\n const { direction, startPoint } = params;\n if (points.length < 2 - Number(!!startPoint)) {\n return null;\n }\n if (points.length < 3 - Number(!!startPoint)) {\n return genLinearSegments(points, params);\n }\n const segContext = new SegContext(\n 'basis',\n direction ??\n (abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y)\n ? Direction.ROW\n : Direction.COLUMN)\n );\n const basis = new Basis(segContext, startPoint);\n\n genBasisTypeSegments(basis, points);\n\n return segContext;\n}\n"]}
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape重构\n// https://github.com/d3/d3-shape/blob/main/src/curve/basis.js\nexport function point(curveClass: Basis, x: number, y: number, defined: boolean, p: IPointLike) {\n curveClass.context.bezierCurveTo(\n (2 * curveClass._x0 + curveClass._x1) / 3,\n (2 * curveClass._y0 + curveClass._y1) / 3,\n (curveClass._x0 + 2 * curveClass._x1) / 3,\n (curveClass._y0 + 2 * curveClass._y1) / 3,\n (curveClass._x0 + 4 * curveClass._x1 + x) / 6,\n (curveClass._y0 + 4 * curveClass._y1 + y) / 6,\n defined,\n curveClass.lastPoint1\n );\n}\n\nexport class Basis implements ICurvedSegment {\n private _lastDefined1?: boolean;\n private _lastDefined2?: boolean;\n declare context: ISegPath2D;\n\n protected startPoint?: IPointLike;\n lastPoint0?: IPointLike;\n lastPoint1?: IPointLike;\n\n constructor(context: ISegPath2D, startPoint?: IPointLike) {\n this.context = context;\n this.startPoint = startPoint;\n }\n _x: number;\n _y: number;\n _x0: number;\n _x1: number;\n _y0: number;\n _y1: number;\n _line: number;\n _point: number;\n\n areaStart() {\n this._line = 0;\n }\n areaEnd() {\n this._line = NaN;\n }\n lineStart() {\n this._x0 = this._x1 = this._y0 = this._y1 = NaN;\n this._point = 0;\n this.startPoint && this.point(this.startPoint);\n }\n lineEnd() {\n switch (this._point) {\n case 2:\n point(\n this,\n this._x1 * 6 - (this._x0 + 4 * this._x1),\n this._y1 * 6 - (this._y0 + 4 * this._y1),\n this._lastDefined1 !== false && this._lastDefined2 !== false,\n this.lastPoint1\n ); // falls through\n // case 2: this.context.lineTo(this._x1, this._y1); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) {\n this.context.closePath();\n }\n this._line = 1 - this._line;\n }\n point(p: IPointLike): void {\n const x = p.x;\n const y = p.y;\n switch (this._point) {\n case 0:\n this._point = 1;\n this._line\n ? this.context.lineTo(x, y, this._lastDefined1 !== false && this._lastDefined2 !== false, p)\n : this.context.moveTo(x, y, p);\n break;\n case 1:\n this._point = 2;\n break;\n // case 2: this._point = 3; this.context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6, i, defined1, defined2); // falls through\n default:\n point(this, x, y, this._lastDefined1 !== false && this._lastDefined2 !== false, p);\n break;\n }\n (this._x0 = this._x1), (this._x1 = x);\n (this._y0 = this._y1), (this._y1 = y);\n this._lastDefined1 = this._lastDefined2;\n this._lastDefined2 = p.defined;\n this.lastPoint0 = this.lastPoint1;\n this.lastPoint1 = p;\n }\n\n tryUpdateLength(): number {\n return this.context.tryUpdateLength();\n }\n}\n\nexport function genBasisTypeSegments(path: ILinearSegment, points: IPointLike[]): void {\n return genCurveSegments(path, points, 2);\n}\n\nexport function genBasisSegments(points: IPointLike[], params: IGenSegmentParams = {}): ISegPath2D | null {\n const { direction, startPoint } = params;\n if (points.length < 2 - Number(!!startPoint)) {\n return null;\n }\n if (points.length < 3 - Number(!!startPoint)) {\n return genLinearSegments(points, params);\n }\n\n const segContext = genSegContext('basis', direction, points);\n\n const basis = new Basis(segContext, startPoint);\n\n genBasisTypeSegments(basis, points);\n\n return segContext;\n}\n"]}
@@ -1,3 +1,6 @@
1
- import type { IPointLike } from '@visactor/vutils';
1
+ import { type IPointLike } from '@visactor/vutils';
2
2
  import type { ILinearSegment } from '../../interface/curve';
3
+ import type { ICurveType, IDirection } from '../../interface';
4
+ import { SegContext } from '../seg-context';
3
5
  export declare function genCurveSegments(path: ILinearSegment, points: IPointLike[], step?: number): void;
6
+ export declare function genSegContext(curveType: ICurveType, direction: IDirection, points: IPointLike[]): SegContext;
@@ -1,6 +1,17 @@
1
+ import { abs } from "@visactor/vutils";
2
+
3
+ import { ReflectSegContext, SegContext } from "../seg-context";
4
+
5
+ import { Direction } from "../enums";
6
+
1
7
  export function genCurveSegments(path, points, step = 1) {
2
8
  let defined0 = !1;
3
9
  for (let i = 0, n = points.length; i <= n; i++) i >= n === defined0 && ((defined0 = !defined0) ? path.lineStart() : path.lineEnd()),
4
10
  defined0 && path.point(points[i]);
5
11
  }
12
+
13
+ export function genSegContext(curveType, direction, points) {
14
+ const curveDirection = null != direction ? direction : abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y) ? Direction.ROW : Direction.COLUMN;
15
+ return "monotoneY" === curveType ? new ReflectSegContext(curveType, curveDirection) : new SegContext(curveType, curveDirection);
16
+ }
6
17
  //# sourceMappingURL=common.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/common.ts"],"names":[],"mappings":"AA0BA,MAAM,UAAU,gBAAgB,CAAC,IAAoB,EAAE,MAAoB,EAAE,OAAe,CAAC;IAC3F,IAAI,QAAQ,GAAG,KAAK,CAAC;IACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;QAC9C,IAAI,CAAC,IAAI,CAAC,KAAK,QAAQ,EAAE;YACvB,IAAI,CAAC,QAAQ,GAAG,CAAC,QAAQ,CAAC,EAAE;gBAC1B,IAAI,CAAC,SAAS,EAAE,CAAC;aAClB;iBAAM;gBACL,IAAI,CAAC,OAAO,EAAE,CAAC;aAChB;SACF;QACD,IAAI,QAAQ,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;SACvB;KACF;AACH,CAAC","file":"common.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { ILinearSegment } from '../../interface/curve';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n/**\n * 公用的绘制curve的方法\n * @param path\n * @param points\n * @param step\n */\nexport function genCurveSegments(path: ILinearSegment, points: IPointLike[], step: number = 1): void {\n let defined0 = false;\n for (let i = 0, n = points.length; i <= n; i++) {\n if (i >= n === defined0) {\n if ((defined0 = !defined0)) {\n path.lineStart();\n } else {\n path.lineEnd();\n }\n }\n if (defined0) {\n path.point(points[i]);\n }\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAmB,MAAM,kBAAkB,CAAC;AAGxD,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAC/D,OAAO,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAyBrC,MAAM,UAAU,gBAAgB,CAAC,IAAoB,EAAE,MAAoB,EAAE,OAAe,CAAC;IAC3F,IAAI,QAAQ,GAAG,KAAK,CAAC;IACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;QAC9C,IAAI,CAAC,IAAI,CAAC,KAAK,QAAQ,EAAE;YACvB,IAAI,CAAC,QAAQ,GAAG,CAAC,QAAQ,CAAC,EAAE;gBAC1B,IAAI,CAAC,SAAS,EAAE,CAAC;aAClB;iBAAM;gBACL,IAAI,CAAC,OAAO,EAAE,CAAC;aAChB;SACF;QACD,IAAI,QAAQ,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;SACvB;KACF;AACH,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,SAAqB,EAAE,SAAqB,EAAE,MAAoB;IAC9F,MAAM,cAAc,GAClB,SAAS,aAAT,SAAS,cAAT,SAAS,GACT,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,CAAC,CAAC,SAAS,CAAC,GAAG;QACf,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IAExB,IAAI,SAAS,KAAK,WAAW,EAAE;QAC7B,OAAO,IAAI,iBAAiB,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;KACzD;IAED,OAAO,IAAI,UAAU,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;AACnD,CAAC","file":"common.js","sourcesContent":["import { abs, type IPointLike } from '@visactor/vutils';\nimport type { ILinearSegment } from '../../interface/curve';\nimport type { ICurveType, IDirection } from '../../interface';\nimport { ReflectSegContext, SegContext } from '../seg-context';\nimport { Direction } from '../enums';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n/**\n * 公用的绘制curve的方法\n * @param path\n * @param points\n * @param step\n */\nexport function genCurveSegments(path: ILinearSegment, points: IPointLike[], step: number = 1): void {\n let defined0 = false;\n for (let i = 0, n = points.length; i <= n; i++) {\n if (i >= n === defined0) {\n if ((defined0 = !defined0)) {\n path.lineStart();\n } else {\n path.lineEnd();\n }\n }\n if (defined0) {\n path.point(points[i]);\n }\n }\n}\n\nexport function genSegContext(curveType: ICurveType, direction: IDirection, points: IPointLike[]) {\n const curveDirection =\n direction ??\n (abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y)\n ? Direction.ROW\n : Direction.COLUMN);\n\n if (curveType === 'monotoneY') {\n return new ReflectSegContext(curveType, curveDirection);\n }\n\n return new SegContext(curveType, curveDirection);\n}\n"]}
@@ -1,24 +1,10 @@
1
1
  import type { IPointLike } from '@visactor/vutils';
2
2
  import type { IGenSegmentParams, ILinearSegment, ISegPath2D } from '../../interface/curve';
3
- export declare class LinearClosed implements ILinearSegment {
3
+ import { Linear } from './linear';
4
+ export declare class LinearClosed extends Linear implements ILinearSegment {
4
5
  context: ISegPath2D;
5
- private _lastDefined?;
6
6
  protected startPoint?: IPointLike;
7
- constructor(context: ISegPath2D, startPoint?: IPointLike);
8
- _x: number;
9
- _y: number;
10
- _x0: number;
11
- _x1: number;
12
- _y0: number;
13
- _y1: number;
14
- _line: number;
15
- _point: number;
16
- areaStart(): void;
17
- areaEnd(): void;
18
- lineStart(): void;
19
7
  lineEnd(): void;
20
- point(p: IPointLike): void;
21
- tryUpdateLength(): number;
22
8
  }
23
9
  export declare function genLinearClosedSegments(points: IPointLike[], params?: IGenSegmentParams): ISegPath2D | null;
24
10
  export declare function genLinearClosedTypeSegments(path: ILinearSegment, points: IPointLike[]): void;
@@ -1,51 +1,17 @@
1
- import { abs } from "@visactor/vutils";
1
+ import { genCurveSegments, genSegContext } from "./common";
2
2
 
3
- import { SegContext } from "../seg-context";
3
+ import { Linear } from "./linear";
4
4
 
5
- import { genCurveSegments } from "./common";
6
-
7
- import { Direction } from "../enums";
8
-
9
- export class LinearClosed {
10
- constructor(context, startPoint) {
11
- this.context = context, startPoint && (this.startPoint = startPoint);
12
- }
13
- areaStart() {
14
- this._line = 0;
15
- }
16
- areaEnd() {
17
- this._line = NaN;
18
- }
19
- lineStart() {
20
- this._point = 0, this.startPoint && this.point(this.startPoint);
21
- }
5
+ export class LinearClosed extends Linear {
22
6
  lineEnd() {
23
7
  this.context.closePath();
24
8
  }
25
- point(p) {
26
- const x = p.x, y = p.y;
27
- switch (this._point) {
28
- case 0:
29
- this._point = 1, this._line ? this.context.lineTo(x, y, !1 !== this._lastDefined && !1 !== p.defined, p) : this.context.moveTo(x, y, p);
30
- break;
31
-
32
- case 1:
33
- this._point = 2;
34
-
35
- default:
36
- this.context.lineTo(x, y, !1 !== this._lastDefined && !1 !== p.defined, p);
37
- }
38
- this._lastDefined = p.defined;
39
- }
40
- tryUpdateLength() {
41
- return this.context.tryUpdateLength();
42
- }
43
9
  }
44
10
 
45
11
  export function genLinearClosedSegments(points, params = {}) {
46
12
  const {direction: direction, startPoint: startPoint} = params;
47
13
  if (points.length < 2 - Number(!!startPoint)) return null;
48
- const segContext = new SegContext("linear", null != direction ? direction : abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y) ? Direction.ROW : Direction.COLUMN);
14
+ const segContext = genSegContext("linear", direction, points);
49
15
  return genLinearClosedTypeSegments(new LinearClosed(segContext, startPoint), points),
50
16
  segContext;
51
17
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/linear-closed.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AACvC,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAC5C,OAAO,EAAE,gBAAgB,EAAE,MAAM,UAAU,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAsBrC,MAAM,OAAO,YAAY;IAMvB,YAAY,OAAmB,EAAE,UAAuB;QACtD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC,CAAC;IAC/C,CAAC;IAUD,SAAS;QACP,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IACjB,CAAC;IACD,OAAO;QACL,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IACnB,CAAC;IACD,SAAS;QACP,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IACD,OAAO;QACL,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;IAC3B,CAAC;IACD,KAAK,CAAC,CAAa;QACjB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACd,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACd,QAAQ,IAAI,CAAC,MAAM,EAAE;YACnB,KAAK,CAAC;gBACJ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;gBAChB,IAAI,CAAC,KAAK;oBACR,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,YAAY,KAAK,KAAK,IAAI,CAAC,CAAC,OAAO,KAAK,KAAK,EAAE,CAAC,CAAC;oBAClF,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACjC,MAAM;YACR,KAAK,CAAC;gBACJ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YAClB;gBACE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,YAAY,KAAK,KAAK,IAAI,CAAC,CAAC,OAAO,KAAK,KAAK,EAAE,CAAC,CAAC,CAAC;gBACjF,MAAM;SACT;QAED,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,OAAO,CAAC;IAChC,CAAC;IAED,eAAe;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;IACxC,CAAC;CACF;AAED,MAAM,UAAU,uBAAuB,CAAC,MAAoB,EAAE,SAA4B,EAAE;IAC1F,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,MAAM,CAAC;IACzC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,EAAE;QAC5C,OAAO,IAAI,CAAC;KACb;IAED,MAAM,UAAU,GAAG,IAAI,UAAU,CAC/B,QAAQ,EACR,SAAS,aAAT,SAAS,cAAT,SAAS,GACP,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,CAAC,CAAC,SAAS,CAAC,GAAG;QACf,CAAC,CAAC,SAAS,CAAC,MAAM,CAAC,CACxB,CAAC;IACF,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;IAExD,2BAA2B,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAE5C,OAAO,UAAU,CAAC;AACpB,CAAC;AAED,MAAM,UAAU,2BAA2B,CAAC,IAAoB,EAAE,MAAoB;IACpF,OAAO,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;AAC3C,CAAC","file":"linear-closed.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport { abs } from '@visactor/vutils';\nimport { SegContext } from '../seg-context';\nimport { genCurveSegments } from './common';\nimport { Direction } from '../enums';\nimport type { IGenSegmentParams, ILinearSegment, ISegPath2D } from '../../interface/curve';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape重构,定义绘制线段的方法\n// https://github.com/d3/d3-shape/blob/main/src/curve/linear.js\nexport class LinearClosed implements ILinearSegment {\n declare context: ISegPath2D;\n private _lastDefined?: boolean;\n\n protected startPoint?: IPointLike;\n\n constructor(context: ISegPath2D, startPoint?: IPointLike) {\n this.context = context;\n startPoint && (this.startPoint = startPoint);\n }\n _x: number;\n _y: number;\n _x0: number;\n _x1: number;\n _y0: number;\n _y1: number;\n _line: number;\n _point: number;\n\n areaStart() {\n this._line = 0;\n }\n areaEnd() {\n this._line = NaN;\n }\n lineStart() {\n this._point = 0;\n this.startPoint && this.point(this.startPoint);\n }\n lineEnd() {\n this.context.closePath();\n }\n point(p: IPointLike): void {\n const x = p.x;\n const y = p.y;\n switch (this._point) {\n case 0:\n this._point = 1;\n this._line\n ? this.context.lineTo(x, y, this._lastDefined !== false && p.defined !== false, p)\n : this.context.moveTo(x, y, p);\n break;\n case 1:\n this._point = 2; // falls through\n default:\n this.context.lineTo(x, y, this._lastDefined !== false && p.defined !== false, p);\n break;\n }\n\n this._lastDefined = p.defined;\n }\n\n tryUpdateLength(): number {\n return this.context.tryUpdateLength();\n }\n}\n\nexport function genLinearClosedSegments(points: IPointLike[], params: IGenSegmentParams = {}): ISegPath2D | null {\n const { direction, startPoint } = params;\n if (points.length < 2 - Number(!!startPoint)) {\n return null;\n }\n\n const segContext = new SegContext(\n 'linear',\n direction ??\n (abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y)\n ? Direction.ROW\n : Direction.COLUMN)\n );\n const linear = new LinearClosed(segContext, startPoint);\n\n genLinearClosedTypeSegments(linear, points);\n\n return segContext;\n}\n\nexport function genLinearClosedTypeSegments(path: ILinearSegment, points: IPointLike[]): void {\n return genCurveSegments(path, points, 1);\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/linear-closed.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AAE3D,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAqBlC,MAAM,OAAO,YAAa,SAAQ,MAAM;IAKtC,OAAO;QACL,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;IAC3B,CAAC;CACF;AAED,MAAM,UAAU,uBAAuB,CAAC,MAAoB,EAAE,SAA4B,EAAE;IAC1F,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,MAAM,CAAC;IACzC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,EAAE;QAC5C,OAAO,IAAI,CAAC;KACb;IAED,MAAM,UAAU,GAAG,aAAa,CAAC,QAAQ,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;IAE9D,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;IAExD,2BAA2B,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAE5C,OAAO,UAAU,CAAC;AACpB,CAAC;AAED,MAAM,UAAU,2BAA2B,CAAC,IAAoB,EAAE,MAAoB;IACpF,OAAO,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;AAC3C,CAAC","file":"linear-closed.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport { genCurveSegments, genSegContext } from './common';\nimport type { IGenSegmentParams, ILinearSegment, ISegPath2D } from '../../interface/curve';\nimport { Linear } from './linear';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape重构,定义绘制线段的方法\n// https://github.com/d3/d3-shape/blob/main/src/curve/linear.js\nexport class LinearClosed extends Linear implements ILinearSegment {\n declare context: ISegPath2D;\n\n protected startPoint?: IPointLike;\n\n lineEnd() {\n this.context.closePath();\n }\n}\n\nexport function genLinearClosedSegments(points: IPointLike[], params: IGenSegmentParams = {}): ISegPath2D | null {\n const { direction, startPoint } = params;\n if (points.length < 2 - Number(!!startPoint)) {\n return null;\n }\n\n const segContext = genSegContext('linear', direction, points);\n\n const linear = new LinearClosed(segContext, startPoint);\n\n genLinearClosedTypeSegments(linear, points);\n\n return segContext;\n}\n\nexport function genLinearClosedTypeSegments(path: ILinearSegment, points: IPointLike[]): void {\n return genCurveSegments(path, points, 1);\n}\n"]}
@@ -2,7 +2,7 @@ import type { IPointLike } from '@visactor/vutils';
2
2
  import type { IGenSegmentParams, ILinearSegment, ISegPath2D } from '../../interface/curve';
3
3
  export declare class Linear implements ILinearSegment {
4
4
  context: ISegPath2D;
5
- private _lastDefined?;
5
+ protected _lastDefined?: boolean;
6
6
  protected startPoint?: IPointLike;
7
7
  constructor(context: ISegPath2D, startPoint?: IPointLike);
8
8
  _x: number;
@@ -1,10 +1,4 @@
1
- import { abs } from "@visactor/vutils";
2
-
3
- import { SegContext } from "../seg-context";
4
-
5
- import { genCurveSegments } from "./common";
6
-
7
- import { Direction } from "../enums";
1
+ import { genCurveSegments, genSegContext } from "./common";
8
2
 
9
3
  export class Linear {
10
4
  constructor(context, startPoint) {
@@ -46,7 +40,7 @@ export class Linear {
46
40
  export function genLinearSegments(points, params = {}) {
47
41
  const {direction: direction, startPoint: startPoint} = params;
48
42
  if (points.length < 2 - Number(!!startPoint)) return null;
49
- const segContext = new SegContext("linear", null != direction ? direction : abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y) ? Direction.ROW : Direction.COLUMN);
43
+ const segContext = genSegContext("linear", direction, points);
50
44
  return genLinearTypeSegments(new Linear(segContext, startPoint), points), segContext;
51
45
  }
52
46
 
@@ -1 +1 @@
1
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape重构,定义绘制线段的方法\n// https://github.com/d3/d3-shape/blob/main/src/curve/linear.js\nexport class Linear implements ILinearSegment {\n declare context: ISegPath2D;\n private _lastDefined?: boolean;\n\n protected startPoint?: IPointLike;\n\n constructor(context: ISegPath2D, startPoint?: IPointLike) {\n this.context = context;\n startPoint && (this.startPoint = startPoint);\n }\n _x: number;\n _y: number;\n _x0: number;\n _x1: number;\n _y0: number;\n _y1: number;\n _line: number;\n _point: number;\n\n areaStart() {\n this._line = 0;\n }\n areaEnd() {\n this._line = NaN;\n }\n lineStart() {\n this._point = 0;\n this.startPoint && this.point(this.startPoint);\n }\n lineEnd() {\n if (this._line || (this._line !== 0 && this._point === 1)) {\n this.context.closePath();\n }\n this._line = 1 - this._line;\n }\n point(p: IPointLike): void {\n const x = p.x;\n const y = p.y;\n switch (this._point) {\n case 0:\n this._point = 1;\n this._line\n ? this.context.lineTo(x, y, this._lastDefined !== false && p.defined !== false, p)\n : this.context.moveTo(x, y, p);\n break;\n case 1:\n this._point = 2; // falls through\n default:\n this.context.lineTo(x, y, this._lastDefined !== false && p.defined !== false, p);\n break;\n }\n\n this._lastDefined = p.defined;\n }\n\n tryUpdateLength(): number {\n return this.context.tryUpdateLength();\n }\n}\n\nexport function genLinearSegments(points: IPointLike[], params: IGenSegmentParams = {}): ISegPath2D | null {\n const { direction, startPoint } = params;\n if (points.length < 2 - Number(!!startPoint)) {\n return null;\n }\n\n const segContext = new SegContext(\n 'linear',\n direction ??\n (abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y)\n ? Direction.ROW\n : Direction.COLUMN)\n );\n const linear = new Linear(segContext, startPoint);\n\n genLinearTypeSegments(linear, points);\n\n return segContext;\n}\n\nexport function genLinearTypeSegments(path: ILinearSegment, points: IPointLike[]): void {\n return genCurveSegments(path, points, 1);\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/linear.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AAsB3D,MAAM,OAAO,MAAM;IAMjB,YAAY,OAAmB,EAAE,UAAuB;QACtD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC,CAAC;IAC/C,CAAC;IAUD,SAAS;QACP,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IACjB,CAAC;IACD,OAAO;QACL,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IACnB,CAAC;IACD,SAAS;QACP,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IACD,OAAO;QACL,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE;YACzD,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;SAC1B;QACD,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;IAC9B,CAAC;IACD,KAAK,CAAC,CAAa;QACjB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACd,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACd,QAAQ,IAAI,CAAC,MAAM,EAAE;YACnB,KAAK,CAAC;gBACJ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;gBAChB,IAAI,CAAC,KAAK;oBACR,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,YAAY,KAAK,KAAK,IAAI,CAAC,CAAC,OAAO,KAAK,KAAK,EAAE,CAAC,CAAC;oBAClF,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACjC,MAAM;YACR,KAAK,CAAC;gBACJ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YAClB;gBACE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,YAAY,KAAK,KAAK,IAAI,CAAC,CAAC,OAAO,KAAK,KAAK,EAAE,CAAC,CAAC,CAAC;gBACjF,MAAM;SACT;QAED,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,OAAO,CAAC;IAChC,CAAC;IAED,eAAe;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;IACxC,CAAC;CACF;AAED,MAAM,UAAU,iBAAiB,CAAC,MAAoB,EAAE,SAA4B,EAAE;IACpF,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,MAAM,CAAC;IACzC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,EAAE;QAC5C,OAAO,IAAI,CAAC;KACb;IAED,MAAM,UAAU,GAAG,aAAa,CAAC,QAAQ,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;IAE9D,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;IAElD,qBAAqB,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAEtC,OAAO,UAAU,CAAC;AACpB,CAAC;AAED,MAAM,UAAU,qBAAqB,CAAC,IAAoB,EAAE,MAAoB;IAC9E,OAAO,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;AAC3C,CAAC","file":"linear.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport { genCurveSegments, genSegContext } from './common';\nimport type { IGenSegmentParams, ILinearSegment, ISegPath2D } from '../../interface/curve';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape重构,定义绘制线段的方法\n// https://github.com/d3/d3-shape/blob/main/src/curve/linear.js\nexport class Linear implements ILinearSegment {\n declare context: ISegPath2D;\n protected _lastDefined?: boolean;\n\n protected startPoint?: IPointLike;\n\n constructor(context: ISegPath2D, startPoint?: IPointLike) {\n this.context = context;\n startPoint && (this.startPoint = startPoint);\n }\n _x: number;\n _y: number;\n _x0: number;\n _x1: number;\n _y0: number;\n _y1: number;\n _line: number;\n _point: number;\n\n areaStart() {\n this._line = 0;\n }\n areaEnd() {\n this._line = NaN;\n }\n lineStart() {\n this._point = 0;\n this.startPoint && this.point(this.startPoint);\n }\n lineEnd() {\n if (this._line || (this._line !== 0 && this._point === 1)) {\n this.context.closePath();\n }\n this._line = 1 - this._line;\n }\n point(p: IPointLike): void {\n const x = p.x;\n const y = p.y;\n switch (this._point) {\n case 0:\n this._point = 1;\n this._line\n ? this.context.lineTo(x, y, this._lastDefined !== false && p.defined !== false, p)\n : this.context.moveTo(x, y, p);\n break;\n case 1:\n this._point = 2; // falls through\n default:\n this.context.lineTo(x, y, this._lastDefined !== false && p.defined !== false, p);\n break;\n }\n\n this._lastDefined = p.defined;\n }\n\n tryUpdateLength(): number {\n return this.context.tryUpdateLength();\n }\n}\n\nexport function genLinearSegments(points: IPointLike[], params: IGenSegmentParams = {}): ISegPath2D | null {\n const { direction, startPoint } = params;\n if (points.length < 2 - Number(!!startPoint)) {\n return null;\n }\n\n const segContext = genSegContext('linear', direction, points);\n\n const linear = new Linear(segContext, startPoint);\n\n genLinearTypeSegments(linear, points);\n\n return segContext;\n}\n\nexport function genLinearTypeSegments(path: ILinearSegment, points: IPointLike[]): void {\n return genCurveSegments(path, points, 1);\n}\n"]}
@@ -30,7 +30,7 @@ export declare class MonotoneY extends MonotoneX {
30
30
  constructor(context: ISegPath2D, startPoint?: IPointLike);
31
31
  point(p: IPointLike): void;
32
32
  }
33
- export declare function genMonotpneXTypeSegments(path: MonotoneX, points: IPointLike[]): void;
33
+ export declare function genMonotoneXTypeSegments(path: MonotoneX, points: IPointLike[]): void;
34
34
  export declare function genMonotoneXSegments(points: IPointLike[], params?: IGenSegmentParams): ISegPath2D | null;
35
- export declare function genMonotpneYTypeSegments(path: MonotoneX, points: IPointLike[]): void;
35
+ export declare function genMonotoneYTypeSegments(path: MonotoneX, points: IPointLike[]): void;
36
36
  export declare function genMonotoneYSegments(points: IPointLike[], params?: IGenSegmentParams): ISegPath2D | null;