@visactor/vrender-core 0.17.21 → 0.17.22-alpha.0

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Files changed (51) hide show
  1. package/cjs/graphic/config.js +1 -1
  2. package/cjs/graphic/config.js.map +1 -1
  3. package/cjs/graphic/graphic.d.ts +0 -1
  4. package/cjs/graphic/graphic.js +1 -2
  5. package/cjs/graphic/graphic.js.map +1 -1
  6. package/cjs/graphic/group.d.ts +1 -1
  7. package/cjs/graphic/group.js +2 -2
  8. package/cjs/graphic/group.js.map +1 -1
  9. package/cjs/graphic/node-tree.d.ts +1 -1
  10. package/cjs/graphic/node-tree.js +2 -3
  11. package/cjs/graphic/node-tree.js.map +1 -1
  12. package/cjs/graphic/richtext.d.ts +1 -44
  13. package/cjs/graphic/richtext.js +2 -13
  14. package/cjs/graphic/richtext.js.map +1 -1
  15. package/cjs/graphic/theme.js +1 -1
  16. package/cjs/graphic/theme.js.map +1 -1
  17. package/cjs/interface/graphic/richText.js.map +1 -1
  18. package/cjs/interface/graphic.d.ts +0 -1
  19. package/cjs/interface/graphic.js.map +1 -1
  20. package/cjs/interface/node-tree.d.ts +1 -1
  21. package/cjs/interface/node-tree.js.map +1 -1
  22. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +20 -24
  23. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  24. package/cjs/render/contributions/render/draw-contribution.js +3 -5
  25. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  26. package/es/graphic/config.js +1 -1
  27. package/es/graphic/config.js.map +1 -1
  28. package/es/graphic/graphic.d.ts +0 -1
  29. package/es/graphic/graphic.js +1 -2
  30. package/es/graphic/graphic.js.map +1 -1
  31. package/es/graphic/group.d.ts +1 -1
  32. package/es/graphic/group.js +2 -2
  33. package/es/graphic/group.js.map +1 -1
  34. package/es/graphic/node-tree.d.ts +1 -1
  35. package/es/graphic/node-tree.js +2 -3
  36. package/es/graphic/node-tree.js.map +1 -1
  37. package/es/graphic/richtext.d.ts +1 -44
  38. package/es/graphic/richtext.js +2 -13
  39. package/es/graphic/richtext.js.map +1 -1
  40. package/es/graphic/theme.js +1 -1
  41. package/es/graphic/theme.js.map +1 -1
  42. package/es/interface/graphic/richText.js.map +1 -1
  43. package/es/interface/graphic.d.ts +0 -1
  44. package/es/interface/graphic.js.map +1 -1
  45. package/es/interface/node-tree.d.ts +1 -1
  46. package/es/interface/node-tree.js.map +1 -1
  47. package/es/plugins/builtin-plugin/html-attribute-plugin.js +20 -24
  48. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  49. package/es/render/contributions/render/draw-contribution.js +3 -5
  50. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  51. package/package.json +1 -1
@@ -1 +1 @@
1
- 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{ Logger, clone } from '@visactor/vutils';\nimport type { IGraphicAttribute, IFullThemeSpec, IGraphic, IGroup, ITheme, IThemeSpec } from '../interface';\nimport {\n DefaultArcAttribute,\n DefaultAreaAttribute,\n DefaultCircleAttribute,\n DefaultGlyphAttribute,\n DefaultGroupAttribute,\n DefaultImageAttribute,\n DefaultLineAttribute,\n DefaultPathAttribute,\n DefaultPolygonAttribute,\n DefaultRect3dAttribute,\n DefaultRectAttribute,\n DefaultSymbolAttribute,\n DefaultTextAttribute,\n DefaultRichTextAttribute,\n DefaultRichTextIconAttribute\n} from './config';\n\nconst defaultThemeObj = {\n arc: DefaultArcAttribute,\n area: DefaultAreaAttribute,\n circle: DefaultCircleAttribute,\n line: DefaultLineAttribute,\n path: DefaultPathAttribute,\n symbol: DefaultSymbolAttribute,\n text: DefaultTextAttribute,\n rect: DefaultRectAttribute,\n rect3d: DefaultRect3dAttribute,\n polygon: DefaultPolygonAttribute,\n richtext: DefaultRichTextAttribute,\n richtextIcon: DefaultRichTextIconAttribute,\n image: DefaultImageAttribute,\n group: DefaultGroupAttribute,\n glyph: DefaultGlyphAttribute\n};\n\nconst themeKeys = Object.keys(defaultThemeObj);\n\nexport function newThemeObj(): IFullThemeSpec {\n return {\n arc: Object.assign({}, defaultThemeObj.arc),\n area: Object.assign({}, defaultThemeObj.area),\n circle: Object.assign({}, defaultThemeObj.circle),\n line: Object.assign({}, defaultThemeObj.line),\n path: Object.assign({}, defaultThemeObj.path),\n symbol: Object.assign({}, defaultThemeObj.symbol),\n text: Object.assign({}, defaultThemeObj.text),\n rect: Object.assign({}, defaultThemeObj.rect),\n rect3d: Object.assign({}, defaultThemeObj.rect3d),\n polygon: Object.assign({}, defaultThemeObj.polygon),\n richtext: Object.assign({}, defaultThemeObj.richtext),\n richtextIcon: Object.assign({}, defaultThemeObj.richtextIcon),\n image: Object.assign({}, defaultThemeObj.image),\n group: Object.assign({}, defaultThemeObj.group),\n glyph: Object.assign({}, defaultThemeObj.glyph)\n };\n}\n\n// /**\n// * 将t合并到out中\n// * @param out\n// * @param t\n// * @param rewrite 是否重写out的属性\n// * @returns\n// */\n// function combineTheme(out: IThemeSpec, t: IThemeSpec, rewrite: boolean = true) {\n// if (!t) {\n// return;\n// }\n// if (rewrite) {\n// Object.keys(t).forEach(k => {\n// if (out[k]) {\n// Object.assign(out[k], t[k]);\n// } else {\n// out[k] = t[k];\n// }\n// });\n// } else {\n// Object.keys(t).forEach(k => {\n// if (out[k]) {\n// // Object.assign(out[k], t[k]);\n// const outItem = out[k];\n// const tItem = t[k];\n// Object.keys(t[k]).forEach(kItem => {\n// if (outItem[kItem] === undefined) {\n// outItem[kItem] = tItem[kItem];\n// }\n// });\n// } else {\n// out[k] = t[k];\n// }\n// });\n// }\n// }\n\nfunction combine(out: Record<string, any>, t: Record<string, any>) {\n Object.keys(t).forEach(k => {\n out[k] = t[k];\n });\n}\n\nconst globalThemeObj = newThemeObj();\n\n// // 性能优化,没有修改的theme都使用这个\n// const defaultCommontTheme = newThemeObj();\n\n// function combineTheme(out: IThemeSpec, userTheme: IThemeSpec, defaultTheme: IFullThemeSpec) {\n\n// }\n\n// 优先级:\n// 1. userTheme\n// 2. commonTheme\n// 3. parentTheme\n// 4. defaultTheme\n\n// 使用原型链来保存主题,避免大量的merge操作\nexport class Theme implements ITheme {\n // 当前的总theme,最终合并后的theme\n combinedTheme: IFullThemeSpec;\n // 记录累计应用的所有用户设置上的theme\n userTheme?: IThemeSpec;\n\n protected _defaultTheme: IFullThemeSpec;\n\n dirty: boolean;\n\n constructor() {\n this.initTheme();\n this.dirty = false;\n }\n\n initTheme() {\n this._defaultTheme = {} as any;\n themeKeys.forEach(key => {\n this._defaultTheme[key] = Object.create(globalThemeObj[key]);\n });\n this.combinedTheme = this._defaultTheme;\n }\n\n /**\n * 获取group上应该有的主题配置\n * @param group\n * @returns\n */\n getTheme(group?: IGroup) {\n if (!group) {\n return this.combinedTheme;\n }\n if (!this.dirty) {\n return this.combinedTheme;\n }\n let parentTheme = {};\n const parentGroup = this.getParentWithTheme(group);\n if (parentGroup) {\n parentTheme = parentGroup.theme;\n }\n this.applyTheme(group, parentTheme);\n return this.combinedTheme;\n }\n\n // 获取具有主题的parent\n getParentWithTheme(group: IGroup) {\n while (group.parent) {\n group = group.parent;\n if (group.theme) {\n return group;\n }\n }\n return null;\n }\n\n // 应用主题,从根节点一直触发到当前节点(如果上层节点需要的话)\n applyTheme(group: IGroup, pt: IThemeSpec, force: boolean = false): IThemeSpec {\n if (this.dirty) {\n const parentGroup = this.getParentWithTheme(group);\n if (parentGroup) {\n const parentTheme = parentGroup.theme;\n if (parentTheme.dirty || force) {\n // 强制apply所有的上层\n parentTheme.applyTheme(parentGroup, pt, true);\n }\n }\n // 如果当前节点没有userTheme的话,直接复用上层的combinedTheme\n // 或者直接用默认的theme\n if (!this.userTheme) {\n if (parentGroup) {\n this.combinedTheme = parentGroup.theme.combinedTheme;\n } else {\n this.combinedTheme = this._defaultTheme;\n Logger.getInstance().warn('未知错误,走到不应该走的区域里');\n }\n this.dirty = false;\n } else {\n this.doCombine(parentGroup && parentGroup.theme.combinedTheme);\n }\n }\n\n return this.combinedTheme;\n }\n\n // 合并userTheme到combinedTheme\n protected doCombine(parentCombinedTheme?: IThemeSpec) {\n const userTheme = this.userTheme;\n const combinedTheme = this.combinedTheme;\n\n // 1. userTheme\n // 2. combinedTheme\n // 3. parentCombinedTheme\n // 4. defaultTheme\n themeKeys.forEach(k => {\n // init defaultTheme\n const obj = Object.create(globalThemeObj[k]);\n // merge parentCombinedTheme\n if (parentCombinedTheme && parentCombinedTheme[k]) {\n combine(obj, parentCombinedTheme[k]);\n }\n // merge combinedTheme\n if (combinedTheme[k]) {\n combine(obj, combinedTheme[k]);\n }\n // merge userTheme\n if (userTheme[k]) {\n combine(obj, userTheme[k]);\n }\n this.combinedTheme[k] = obj;\n });\n if (userTheme.common) {\n themeKeys.forEach(k => {\n combine(this.combinedTheme[k], userTheme.common);\n });\n }\n this.dirty = false;\n }\n\n setTheme(t: IThemeSpec, g: IGroup) {\n // 设置自己的nextTheme\n let userTheme = this.userTheme;\n if (userTheme) {\n Object.keys(t).forEach(k => {\n if (userTheme[k]) {\n Object.assign(userTheme[k], t[k]);\n } else {\n // todo,这里调用次数不多,应该问题不大\n userTheme[k] = Object.assign({}, t[k]);\n }\n });\n } else {\n userTheme = t;\n }\n this.userTheme = userTheme;\n // 设置自己和子节点的theme都为dirty\n this.dirty = true;\n this.dirtyChildren(g);\n }\n\n resetTheme(t: IThemeSpec, g: IGroup) {\n this.userTheme = t;\n // 设置自己和子节点的theme都为dirty\n this.dirty = true;\n this.dirtyChildren(g);\n }\n\n dirtyChildren(g: IGroup) {\n g.forEachChildren(item => {\n if ((item as IGroup).isContainer) {\n if ((item as IGroup).theme) {\n (item as IGroup).theme.dirty = true;\n }\n this.dirtyChildren(item as IGroup);\n }\n });\n }\n}\n\nexport const globalTheme = new Theme();\n\nexport function getTheme(graphic: IGraphic, theme?: IFullThemeSpec): IFullThemeSpec {\n if (graphic.glyphHost) {\n return getTheme(graphic.glyphHost);\n }\n if (theme) {\n if (graphic.isContainer) {\n // 暂时不支持Group\n return theme;\n }\n return theme;\n }\n\n return (\n getThemeFromGroup(graphic) ||\n (graphic.attachedThemeGraphic && getTheme(graphic.attachedThemeGraphic)) ||\n globalTheme.getTheme()\n );\n}\n\nexport function getThemeFromGroup(graphic: IGraphic): IFullThemeSpec | null {\n let g: IGroup;\n if (graphic.isContainer) {\n // 找到存在theme的group\n g = graphic as IGroup;\n } else {\n g = graphic.parent;\n }\n\n if (g) {\n while (g) {\n if (g.theme) {\n break;\n }\n g = g.parent;\n }\n if (!g) {\n return globalTheme.getTheme();\n }\n if (!g.theme) {\n g.createTheme();\n }\n return g.theme.getTheme(g as IGroup);\n }\n return null;\n}\n"]}
1
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{ Logger, clone } from '@visactor/vutils';\nimport type { IGraphicAttribute, IFullThemeSpec, IGraphic, IGroup, ITheme, IThemeSpec } from '../interface';\nimport {\n DefaultArcAttribute,\n DefaultAreaAttribute,\n DefaultCircleAttribute,\n DefaultGlyphAttribute,\n DefaultGroupAttribute,\n DefaultImageAttribute,\n DefaultLineAttribute,\n DefaultPathAttribute,\n DefaultPolygonAttribute,\n DefaultRect3dAttribute,\n DefaultRectAttribute,\n DefaultSymbolAttribute,\n DefaultTextAttribute,\n DefaultRichTextAttribute,\n DefaultRichTextIconAttribute\n} from './config';\n\nconst defaultThemeObj = {\n arc: DefaultArcAttribute,\n area: DefaultAreaAttribute,\n circle: DefaultCircleAttribute,\n line: DefaultLineAttribute,\n path: DefaultPathAttribute,\n symbol: DefaultSymbolAttribute,\n text: DefaultTextAttribute,\n rect: DefaultRectAttribute,\n rect3d: DefaultRect3dAttribute,\n polygon: DefaultPolygonAttribute,\n richtext: DefaultRichTextAttribute,\n richtextIcon: DefaultRichTextIconAttribute,\n image: DefaultImageAttribute,\n group: DefaultGroupAttribute,\n glyph: DefaultGlyphAttribute\n};\n\nconst themeKeys = Object.keys(defaultThemeObj);\n\nexport function newThemeObj(): IFullThemeSpec {\n return {\n arc: Object.assign({}, defaultThemeObj.arc),\n area: Object.assign({}, defaultThemeObj.area),\n circle: Object.assign({}, defaultThemeObj.circle),\n line: Object.assign({}, defaultThemeObj.line),\n path: Object.assign({}, defaultThemeObj.path),\n symbol: Object.assign({}, defaultThemeObj.symbol),\n text: Object.assign({}, defaultThemeObj.text),\n rect: Object.assign({}, defaultThemeObj.rect),\n rect3d: Object.assign({}, defaultThemeObj.rect3d),\n polygon: Object.assign({}, defaultThemeObj.polygon),\n richtext: Object.assign({}, defaultThemeObj.richtext),\n richtextIcon: Object.assign({}, defaultThemeObj.richtextIcon),\n image: Object.assign({}, defaultThemeObj.image),\n group: Object.assign({}, defaultThemeObj.group),\n glyph: Object.assign({}, defaultThemeObj.glyph)\n 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parentGroup.theme;\n }\n this.applyTheme(group, parentTheme);\n return this.combinedTheme;\n }\n\n // 获取具有主题的parent\n getParentWithTheme(group: IGroup) {\n while (group.parent) {\n group = group.parent;\n if (group.theme) {\n return group;\n }\n }\n return null;\n }\n\n // 应用主题,从根节点一直触发到当前节点(如果上层节点需要的话)\n applyTheme(group: IGroup, pt: IThemeSpec, force: boolean = false): IThemeSpec {\n if (this.dirty) {\n const parentGroup = this.getParentWithTheme(group);\n if (parentGroup) {\n const parentTheme = parentGroup.theme;\n if (parentTheme.dirty || force) {\n // 强制apply所有的上层\n parentTheme.applyTheme(parentGroup, pt, true);\n }\n }\n // 如果当前节点没有userTheme的话,直接复用上层的combinedTheme\n // 或者直接用默认的theme\n if (!this.userTheme) {\n if (parentGroup) {\n this.combinedTheme = parentGroup.theme.combinedTheme;\n } else {\n this.combinedTheme = this._defaultTheme;\n Logger.getInstance().warn('未知错误,走到不应该走的区域里');\n }\n this.dirty = false;\n } else {\n this.doCombine(parentGroup && parentGroup.theme.combinedTheme);\n }\n }\n\n return this.combinedTheme;\n }\n\n // 合并userTheme到combinedTheme\n protected doCombine(parentCombinedTheme?: IThemeSpec) {\n const userTheme = this.userTheme;\n const combinedTheme = this.combinedTheme;\n\n // 1. userTheme\n // 2. combinedTheme\n // 3. parentCombinedTheme\n // 4. defaultTheme\n themeKeys.forEach(k => {\n // init defaultTheme\n const obj = Object.create(globalThemeObj[k]);\n // merge parentCombinedTheme\n if (parentCombinedTheme && parentCombinedTheme[k]) {\n combine(obj, parentCombinedTheme[k]);\n }\n // merge combinedTheme\n if (combinedTheme[k]) {\n combine(obj, combinedTheme[k]);\n }\n // merge userTheme\n if (userTheme[k]) {\n combine(obj, userTheme[k]);\n }\n this.combinedTheme[k] = obj;\n });\n if (userTheme.common) {\n themeKeys.forEach(k => {\n combine(this.combinedTheme[k], userTheme.common);\n });\n }\n this.dirty = false;\n }\n\n setTheme(t: IThemeSpec, g: IGroup) {\n // 设置自己的nextTheme\n let userTheme = 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theme;\n }\n return theme;\n }\n\n return getThemeFromGroup(graphic) || globalTheme.getTheme();\n}\n\nexport function getThemeFromGroup(graphic: IGraphic): IFullThemeSpec | null {\n let g: IGroup;\n if (graphic.isContainer) {\n // 找到存在theme的group\n g = graphic as IGroup;\n } else {\n g = graphic.parent;\n }\n\n if (g) {\n while (g) {\n if (g.theme) {\n break;\n }\n g = g.parent;\n }\n if (!g) {\n return globalTheme.getTheme();\n }\n if (!g.theme) {\n g.createTheme();\n }\n return g.theme.getTheme(g as IGroup);\n }\n return null;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\nimport type { ITextGraphicAttribute } from './text';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string | number;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: () => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right' | 'start' | 'end';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string | number;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: () => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right' | 'start' | 'end';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
@@ -182,7 +182,6 @@ export interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphi
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  shadowRoot?: IShadowRoot;
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  glyphHost?: IGraphic<IGlyphGraphicAttribute>;
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  backgroundImg?: boolean;
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- attachedThemeGraphic?: IGraphic<any>;
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  bindDom?: Map<string | HTMLElement, {
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  container: HTMLElement | string;
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  dom: HTMLElement;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\nimport { ITheme } from './graphic/theme';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n opacity: number;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n attachedThemeGraphic?: IGraphic<any>;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport type IGraphicStyle = ILayout &\n IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n opacity: number;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -24,7 +24,7 @@ export interface INode extends Releaseable, IEventElement {
24
24
  add: (node: INode, highPerformance?: boolean) => INode | null;
25
25
  delete: () => void;
26
26
  removeChild: (node: INode, highPerformance?: boolean) => INode | null;
27
- removeAllChild: (deep?: boolean) => void;
27
+ removeAllChild: () => void;
28
28
  isChildOf: (node: INode) => boolean;
29
29
  isParentOf: (node: INode) => boolean;
30
30
  isDescendantsOf: (node: INode) => boolean;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/node-tree.ts"],"names":[],"mappings":"","file":"node-tree.js","sourcesContent":["import type { IEventElement, Releaseable } from './common';\n\nexport interface INode extends Releaseable, IEventElement {\n _prev?: INode;\n _next?: INode;\n /**\n * 内部图形的唯一标识\n */\n _uid: number;\n\n /**\n * 用户配置的图形唯一标识\n */\n id?: number | string;\n /** 图形名称标识 */\n name?: string;\n /**\n * 图形类型\n */\n type?: string;\n parent: INode | null;\n // dirty: boolean; // 脏位,标记当前节点和子节点是否有修改\n count: number;\n childrenCount: number;\n firstChild: INode | null;\n lastChild: INode | null;\n /**\n * 获取子节点数组\n */\n getChildren: () => INode[];\n /**\n * 获取某个idx的节点\n */\n getChildAt: (idx: number) => INode | null;\n at: (idx: number) => INode | null;\n\n insertBefore: (newNode: INode, referenceNode: INode) => INode | null;\n insertAfter: (newNode: INode, referenceNode: INode) => INode | null;\n\n /**\n * 向某个位置插入\n */\n insertInto: (ele: INode, idx: number) => INode | null;\n\n insertIntoKeepIdx: (ele: INode, idx: number) => INode | null;\n /**\n * 遍历子节点\n * @param cb 返回true则停止遍历\n */\n forEachChildren: (cb: (n: INode, i: number) => void | boolean, reverse?: boolean) => void;\n forEachChildrenAsync: (\n cb: (n: INode, i: number) => Promise<void | boolean> | void | boolean,\n reverse?: boolean\n ) => Promise<void>;\n /**\n * 添加子节点\n * @param node\n * @param highPerformance 是否高性能模式(不检查是否合法)\n */\n appendChild: (node: INode, highPerformance?: boolean) => INode | null;\n /**\n * 添加子节点\n * @param node\n * @param highPerformance 是否高性能模式(不检查是否合法)\n */\n add: (node: INode, highPerformance?: boolean) => INode | null;\n /**\n * 从当前节点的父节点删除当前节点\n */\n delete: () => void;\n /**\n * 删除节点\n * @param node\n * @param highPerformance 是否高性能模式(不检查是否合法)\n */\n removeChild: (node: INode, highPerformance?: boolean) => INode | null;\n /**\n * 移除所有节点\n */\n removeAllChild: (deep?: boolean) => void;\n /**\n * 判断该节点是否是node的子节点\n * @param node\n */\n isChildOf: (node: INode) => boolean;\n /**\n * 判断该节点是否是node的父节点\n * @param node\n */\n isParentOf: (node: INode) => boolean;\n /**\n * 判断节点是否是node的后代节点\n * @param node\n */\n isDescendantsOf: (node: INode) => boolean;\n /**\n * 判断节点是否是node的祖先节点\n * @param node\n */\n isAncestorsOf: (node: INode) => boolean;\n\n // 事件相关的别名\n /**\n * Dispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.\n * */\n dispatchEvent: (event: Event) => boolean;\n\n /**\n * 返回的是一个布尔值,来表示传入的节点是否为该节点的后代节点。\n * @param node 判断是否包含的节点\n */\n containNode: (node: INode) => boolean;\n\n /**\n * 设置该节点的所有后代节点某个属性\n * @param propsName 属性名\n * @param propsValue 属性值\n */\n setAllDescendantsProps: (propsName: string, propsValue: any) => any;\n\n // 查找相关的接口\n /**\n * 根据自定义逻辑查找元素,返回单一图形元素\n * @param callback 自定义查找过滤器\n * @param deep 是否进行深度查找,默认为 false\n * @returns 返回匹配的图形元素\n */\n find: (callback: (node: INode, index: number) => boolean, deep: boolean) => INode | null;\n /**\n * 根据自定义逻辑查找元素,返回匹配的元素集合\n * @param callback 自定义查找过滤器\n * @param deep 是否进行深度查找,默认为 false\n * @returns 返回匹配的图形元素集合\n */\n findAll: (callback: (node: INode, index: number) => boolean, deep: boolean) => INode[];\n /**\n * 通过用户设置的 id 查找对应的图形元素\n * @param id 子节点的 id\n */\n getElementById: (id: string | number) => INode | null;\n /**\n * @alias getElementById\n * 通过用户设置的 id 查找对应的图形元素\n * @param id 子节点的 id\n */\n findChildById: (id: string | number) => INode | null;\n /**\n * 通过内部生成的节点 id:_uid 查找对应的图形元素\n * @param id 子节点的key\n */\n findChildByUid: (uid: number) => INode | null;\n /**\n * 根据用户传入的 name 查找元素,返回匹配的元素集合\n * @param name 用户设置的图形名称\n * @returns 匹配 name 的元素集合\n */\n getElementsByName: (name: string) => INode[];\n /**\n * @alias getElementsByName\n * 根据用户传入的 name 查找元素,返回匹配的元素集合\n * @param name 用户设置的图形名称\n * @returns 匹配 name 的元素集合\n */\n findChildrenByName: (name: string) => INode[];\n /**\n * 根据用户传入的 name 查找元素,返回匹配的元素集合\n * @param name 用户设置的图形名称\n * @returns 匹配 name 的元素集合\n */\n getElementsByType: (type: string) => INode[];\n // 其他不常用\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/node-tree.ts"],"names":[],"mappings":"","file":"node-tree.js","sourcesContent":["import type { IEventElement, Releaseable } from './common';\n\nexport interface INode extends Releaseable, IEventElement {\n _prev?: INode;\n _next?: INode;\n /**\n * 内部图形的唯一标识\n */\n _uid: number;\n\n /**\n * 用户配置的图形唯一标识\n */\n id?: number | string;\n /** 图形名称标识 */\n name?: string;\n /**\n * 图形类型\n */\n type?: string;\n parent: INode | null;\n // dirty: boolean; // 脏位,标记当前节点和子节点是否有修改\n count: number;\n childrenCount: number;\n firstChild: INode | null;\n lastChild: INode | null;\n /**\n * 获取子节点数组\n */\n getChildren: () => INode[];\n /**\n * 获取某个idx的节点\n */\n getChildAt: (idx: number) => INode | null;\n at: (idx: number) => INode | null;\n\n insertBefore: (newNode: INode, referenceNode: INode) => INode | null;\n insertAfter: (newNode: INode, referenceNode: INode) => INode | null;\n\n /**\n * 向某个位置插入\n */\n insertInto: (ele: INode, idx: number) => INode | null;\n\n insertIntoKeepIdx: (ele: INode, idx: number) => INode | null;\n /**\n * 遍历子节点\n * @param cb 返回true则停止遍历\n */\n forEachChildren: (cb: (n: INode, i: number) => void | boolean, reverse?: boolean) => void;\n forEachChildrenAsync: (\n cb: (n: INode, i: number) => Promise<void | boolean> | void | boolean,\n reverse?: boolean\n ) => Promise<void>;\n /**\n * 添加子节点\n * @param node\n * @param highPerformance 是否高性能模式(不检查是否合法)\n */\n appendChild: (node: INode, highPerformance?: boolean) => INode | null;\n /**\n * 添加子节点\n * @param node\n * @param highPerformance 是否高性能模式(不检查是否合法)\n */\n add: (node: INode, highPerformance?: boolean) => INode | null;\n /**\n * 从当前节点的父节点删除当前节点\n */\n delete: () => void;\n /**\n * 删除节点\n * @param node\n * @param highPerformance 是否高性能模式(不检查是否合法)\n */\n removeChild: (node: INode, highPerformance?: boolean) => INode | null;\n /**\n * 移除所有节点\n */\n removeAllChild: () => void;\n /**\n * 判断该节点是否是node的子节点\n * @param node\n */\n isChildOf: (node: INode) => boolean;\n /**\n * 判断该节点是否是node的父节点\n * @param node\n */\n isParentOf: (node: INode) => boolean;\n /**\n * 判断节点是否是node的后代节点\n * @param node\n */\n isDescendantsOf: (node: INode) => boolean;\n /**\n * 判断节点是否是node的祖先节点\n * @param node\n */\n isAncestorsOf: (node: INode) => boolean;\n\n // 事件相关的别名\n /**\n * Dispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.\n * */\n dispatchEvent: (event: Event) => boolean;\n\n /**\n * 返回的是一个布尔值,来表示传入的节点是否为该节点的后代节点。\n * @param node 判断是否包含的节点\n */\n containNode: (node: INode) => boolean;\n\n /**\n * 设置该节点的所有后代节点某个属性\n * @param propsName 属性名\n * @param propsValue 属性值\n */\n setAllDescendantsProps: (propsName: string, propsValue: any) => any;\n\n // 查找相关的接口\n /**\n * 根据自定义逻辑查找元素,返回单一图形元素\n * @param callback 自定义查找过滤器\n * @param deep 是否进行深度查找,默认为 false\n * @returns 返回匹配的图形元素\n */\n find: (callback: (node: INode, index: number) => boolean, deep: boolean) => INode | null;\n /**\n * 根据自定义逻辑查找元素,返回匹配的元素集合\n * @param callback 自定义查找过滤器\n * @param deep 是否进行深度查找,默认为 false\n * @returns 返回匹配的图形元素集合\n */\n findAll: (callback: (node: INode, index: number) => boolean, deep: boolean) => INode[];\n /**\n * 通过用户设置的 id 查找对应的图形元素\n * @param id 子节点的 id\n */\n getElementById: (id: string | number) => INode | null;\n /**\n * @alias getElementById\n * 通过用户设置的 id 查找对应的图形元素\n * @param id 子节点的 id\n */\n findChildById: (id: string | number) => INode | null;\n /**\n * 通过内部生成的节点 id:_uid 查找对应的图形元素\n * @param id 子节点的key\n */\n findChildByUid: (uid: number) => INode | null;\n /**\n * 根据用户传入的 name 查找元素,返回匹配的元素集合\n * @param name 用户设置的图形名称\n * @returns 匹配 name 的元素集合\n */\n getElementsByName: (name: string) => INode[];\n /**\n * @alias getElementsByName\n * 根据用户传入的 name 查找元素,返回匹配的元素集合\n * @param name 用户设置的图形名称\n * @returns 匹配 name 的元素集合\n */\n findChildrenByName: (name: string) => INode[];\n /**\n * 根据用户传入的 name 查找元素,返回匹配的元素集合\n * @param name 用户设置的图形名称\n * @returns 匹配 name 的元素集合\n */\n getElementsByType: (type: string) => INode[];\n // 其他不常用\n}\n"]}
@@ -14,8 +14,6 @@ class HtmlAttributePlugin {
14
14
  activate(context) {
15
15
  this.pluginService = context, context.stage.hooks.afterRender.tap(this.key, (stage => {
16
16
  stage && stage === this.pluginService.stage && this.drawHTML(context.stage.renderService);
17
- })), application_1.application.graphicService.hooks.onRemove.tap(this.key, (graphic => {
18
- this.removeDom(graphic);
19
17
  })), application_1.application.graphicService.hooks.onRelease.tap(this.key, (graphic => {
20
18
  this.removeDom(graphic);
21
19
  }));
@@ -51,28 +49,26 @@ class HtmlAttributePlugin {
51
49
  const {dom: dom, container: container, width: width, height: height, style: style, anchorType: anchorType = "boundsLeftTop"} = html;
52
50
  graphic.bindDom || (graphic.bindDom = new Map);
53
51
  const lastDom = graphic.bindDom.get(dom);
54
- let wrapGroup, nativeContainer;
55
- if (!lastDom || container && container !== lastDom.container) {
56
- let nativeDom;
57
- graphic.bindDom.forEach((({wrapGroup: wrapGroup}) => {
58
- application_1.application.global.removeDom(wrapGroup);
59
- })), "string" == typeof dom ? (nativeDom = (new DOMParser).parseFromString(dom, "text/html").firstChild,
60
- nativeDom.lastChild && (nativeDom = nativeDom.lastChild.firstChild)) : nativeDom = dom;
61
- const _container = container || (!0 === stage.params.enableHtmlAttribute ? null : stage.params.enableHtmlAttribute);
62
- nativeContainer = _container ? "string" == typeof _container ? application_1.application.global.getElementById(_container) : _container : graphic.stage.window.getContainer(),
63
- wrapGroup = application_1.application.global.createDom({
64
- tagName: "div",
65
- width: width,
66
- height: height,
67
- style: style,
68
- parent: nativeContainer
69
- }), wrapGroup && (wrapGroup.appendChild(nativeDom), graphic.bindDom.set(dom, {
70
- dom: nativeDom,
71
- container: container,
72
- wrapGroup: wrapGroup
73
- }));
74
- } else wrapGroup = lastDom.wrapGroup, nativeContainer = wrapGroup.parentNode;
75
- wrapGroup.style.pointerEvents = "none", wrapGroup.style.position || (wrapGroup.style.position = "absolute",
52
+ if (lastDom && (!container || container === lastDom.container)) return;
53
+ let nativeDom, nativeContainer;
54
+ graphic.bindDom.forEach((({wrapGroup: wrapGroup}) => {
55
+ application_1.application.global.removeDom(wrapGroup);
56
+ })), "string" == typeof dom ? (nativeDom = (new DOMParser).parseFromString(dom, "text/html").firstChild,
57
+ nativeDom.lastChild && (nativeDom = nativeDom.lastChild.firstChild)) : nativeDom = dom;
58
+ const _container = container || (!0 === stage.params.enableHtmlAttribute ? null : stage.params.enableHtmlAttribute);
59
+ nativeContainer = _container ? "string" == typeof _container ? application_1.application.global.getElementById(_container) : _container : graphic.stage.window.getContainer();
60
+ const wrapGroup = application_1.application.global.createDom({
61
+ tagName: "div",
62
+ width: width,
63
+ height: height,
64
+ style: style,
65
+ parent: nativeContainer
66
+ });
67
+ wrapGroup && (wrapGroup.appendChild(nativeDom), graphic.bindDom.set(dom, {
68
+ dom: nativeDom,
69
+ container: container,
70
+ wrapGroup: wrapGroup
71
+ })), wrapGroup.style.pointerEvents = "none", wrapGroup.style.position || (wrapGroup.style.position = "absolute",
76
72
  nativeContainer.style.position = "relative");
77
73
  let left = 0, top = 0;
78
74
  const b = graphic.globalAABBBounds;
@@ -1 +1 @@
1
- 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{ Generator } from '../../common/generator';\nimport type { IGraphic, IPlugin, IPluginService, IRenderService, IDrawContext, IGroup } from '../../interface';\nimport { application } from '../../application';\nimport { DefaultAttribute } from '../../graphic';\n\nexport class HtmlAttributePlugin implements IPlugin {\n name: 'HtmlAttributePlugin' = 'HtmlAttributePlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n context.stage.hooks.afterRender.tap(this.key, stage => {\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n\n this.drawHTML(context.stage.renderService);\n });\n application.graphicService.hooks.onRemove.tap(this.key, graphic => {\n this.removeDom(graphic);\n });\n application.graphicService.hooks.onRelease.tap(this.key, graphic => {\n this.removeDom(graphic);\n });\n }\n deactivate(context: IPluginService): void {\n context.stage.hooks.afterRender.taps = context.stage.hooks.afterRender.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n\n protected drawHTML(renderService: IRenderService) {\n if (application.global.env === 'browser') {\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroupHTML(group as IGroup);\n });\n }\n }\n\n renderGroupHTML(group: IGroup) {\n this.renderGraphicHTML(group);\n group.forEachChildren((g: IGraphic) => {\n if (g.isContainer) {\n this.renderGroupHTML(g as IGroup);\n } else {\n this.renderGraphicHTML(g);\n }\n });\n }\n\n removeDom(graphic: IGraphic) {\n if (graphic.bindDom && graphic.bindDom.size) {\n // 删除dom\n graphic.bindDom.forEach(item => {\n item.dom && item.dom.parentElement.removeChild(item.dom);\n });\n graphic.bindDom.clear();\n }\n }\n\n renderGraphicHTML(graphic: IGraphic) {\n const { html } = graphic.attribute;\n if (!html) {\n if (graphic.bindDom && graphic.bindDom.size) {\n // 删除dom\n graphic.bindDom.forEach(item => {\n item.dom && item.dom.parentElement.removeChild(item.dom);\n });\n graphic.bindDom.clear();\n }\n return;\n }\n const stage = graphic.stage;\n if (!stage) {\n return;\n }\n const { dom, container, width, height, style, anchorType = 'boundsLeftTop' } = html;\n if (!graphic.bindDom) {\n graphic.bindDom = new Map();\n }\n const lastDom = graphic.bindDom.get(dom);\n\n let wrapGroup;\n // 获取container的dom,默认为window的container\n let nativeContainer;\n // 如果存在了(dom存在,且container没有变化),就不做事情\n if (lastDom && !(container && container !== lastDom.container)) {\n wrapGroup = lastDom.wrapGroup;\n nativeContainer = wrapGroup.parentNode;\n } else {\n // 清除上一次的dom\n graphic.bindDom.forEach(({ wrapGroup }) => {\n application.global.removeDom(wrapGroup);\n });\n // 转化这个dom为nativeDOM\n let nativeDom: HTMLElement;\n if (typeof dom === 'string') {\n nativeDom = new DOMParser().parseFromString(dom, 'text/html').firstChild as any;\n if ((nativeDom as any).lastChild) {\n nativeDom = (nativeDom as any).lastChild.firstChild;\n }\n } else {\n nativeDom = dom;\n }\n\n const _container =\n container || (stage.params.enableHtmlAttribute === true ? null : stage.params.enableHtmlAttribute);\n if (_container) {\n if (typeof _container === 'string') {\n nativeContainer = application.global.getElementById(_container);\n } else {\n nativeContainer = _container;\n }\n } else {\n // nativeContainer = application.global.getRootElement();\n nativeContainer = graphic.stage.window.getContainer();\n }\n // 创建wrapGroup\n wrapGroup = application.global.createDom({ tagName: 'div', width, height, style, parent: nativeContainer });\n if (wrapGroup) {\n wrapGroup.appendChild(nativeDom);\n graphic.bindDom.set(dom, { dom: nativeDom, container, wrapGroup: wrapGroup as any });\n }\n }\n\n // 事件穿透\n wrapGroup.style.pointerEvents = 'none';\n // 定位wrapGroup\n if (!wrapGroup.style.position) {\n wrapGroup.style.position = 'absolute';\n nativeContainer.style.position = 'relative';\n }\n let left: number = 0;\n let top: number = 0;\n const b = graphic.globalAABBBounds;\n if (anchorType === 'position' || b.empty()) {\n const matrix = graphic.globalTransMatrix;\n left = matrix.e;\n top = matrix.f;\n } else {\n left = b.x1;\n top = b.y1;\n }\n // 查看wrapGroup的位置\n // const wrapGroupTL = application.global.getElementTopLeft(wrapGroup, false);\n const containerTL = application.global.getElementTopLeft(nativeContainer, false);\n const windowTL = stage.window.getTopLeft(false);\n const offsetX = left + windowTL.left - containerTL.left;\n const offsetTop = top + windowTL.top - containerTL.top;\n // wrapGroup.style.transform = `translate(${offsetX}px, ${offsetTop}px)`;\n wrapGroup.style.left = `${offsetX}px`;\n wrapGroup.style.top = `${offsetTop}px`;\n }\n}\n"]}
1
+ 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cesContent":["import { Generator } from '../../common/generator';\nimport type { IGraphic, IPlugin, IPluginService, IRenderService, IDrawContext, IGroup } from '../../interface';\nimport { application } from '../../application';\nimport { DefaultAttribute } from '../../graphic';\n\nexport class HtmlAttributePlugin implements IPlugin {\n name: 'HtmlAttributePlugin' = 'HtmlAttributePlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n context.stage.hooks.afterRender.tap(this.key, stage => {\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n\n this.drawHTML(context.stage.renderService);\n });\n application.graphicService.hooks.onRelease.tap(this.key, graphic => {\n this.removeDom(graphic);\n });\n }\n deactivate(context: IPluginService): void {\n context.stage.hooks.afterRender.taps = context.stage.hooks.afterRender.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n\n protected drawHTML(renderService: IRenderService) {\n if (application.global.env === 'browser') {\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroupHTML(group as IGroup);\n });\n }\n }\n\n renderGroupHTML(group: IGroup) {\n this.renderGraphicHTML(group);\n group.forEachChildren((g: IGraphic) => {\n if (g.isContainer) {\n this.renderGroupHTML(g as IGroup);\n } else {\n this.renderGraphicHTML(g);\n }\n });\n }\n\n removeDom(graphic: IGraphic) {\n if (graphic.bindDom && graphic.bindDom.size) {\n // 删除dom\n graphic.bindDom.forEach(item => {\n item.dom && item.dom.parentElement.removeChild(item.dom);\n });\n graphic.bindDom.clear();\n }\n }\n\n renderGraphicHTML(graphic: IGraphic) {\n const { html } = graphic.attribute;\n if (!html) {\n if (graphic.bindDom && graphic.bindDom.size) {\n // 删除dom\n graphic.bindDom.forEach(item => {\n item.dom && item.dom.parentElement.removeChild(item.dom);\n });\n graphic.bindDom.clear();\n }\n return;\n }\n const stage = graphic.stage;\n if (!stage) {\n return;\n }\n const { dom, container, width, height, style, anchorType = 'boundsLeftTop' } = html;\n if (!graphic.bindDom) {\n graphic.bindDom = new Map();\n }\n const lastDom = graphic.bindDom.get(dom);\n // 如果存在了(dom存在,且container没有变化),就跳过\n if (lastDom && !(container && container !== lastDom.container)) {\n return;\n }\n // 清除上一次的dom\n graphic.bindDom.forEach(({ wrapGroup }) => {\n application.global.removeDom(wrapGroup);\n });\n // 转化这个dom为nativeDOM\n let nativeDom: HTMLElement;\n if (typeof dom === 'string') {\n nativeDom = new DOMParser().parseFromString(dom, 'text/html').firstChild as any;\n if ((nativeDom as any).lastChild) {\n nativeDom = (nativeDom as any).lastChild.firstChild;\n }\n } else {\n nativeDom = dom;\n }\n // 获取container的dom,默认为window的container\n let nativeContainer;\n const _container =\n container || (stage.params.enableHtmlAttribute === true ? null : stage.params.enableHtmlAttribute);\n if (_container) {\n if (typeof _container === 'string') {\n nativeContainer = application.global.getElementById(_container);\n } else {\n nativeContainer = _container;\n }\n } else {\n // nativeContainer = application.global.getRootElement();\n nativeContainer = graphic.stage.window.getContainer();\n }\n // 创建wrapGroup\n const wrapGroup = application.global.createDom({ tagName: 'div', width, height, style, parent: nativeContainer });\n if (wrapGroup) {\n wrapGroup.appendChild(nativeDom);\n graphic.bindDom.set(dom, { dom: nativeDom, container, wrapGroup: wrapGroup as any });\n }\n // 事件穿透\n wrapGroup.style.pointerEvents = 'none';\n // 定位wrapGroup\n if (!wrapGroup.style.position) {\n wrapGroup.style.position = 'absolute';\n nativeContainer.style.position = 'relative';\n }\n let left: number = 0;\n let top: number = 0;\n const b = graphic.globalAABBBounds;\n if (anchorType === 'position' || b.empty()) {\n const matrix = graphic.globalTransMatrix;\n left = matrix.e;\n top = matrix.f;\n } else {\n left = b.x1;\n top = b.y1;\n }\n // 查看wrapGroup的位置\n // const wrapGroupTL = application.global.getElementTopLeft(wrapGroup, false);\n const containerTL = application.global.getElementTopLeft(nativeContainer, false);\n const windowTL = stage.window.getTopLeft(false);\n const offsetX = left + windowTL.left - containerTL.left;\n const offsetTop = top + windowTL.top - containerTL.top;\n // wrapGroup.style.transform = `translate(${offsetX}px, ${offsetTop}px)`;\n wrapGroup.style.left = `${offsetX}px`;\n wrapGroup.style.top = `${offsetTop}px`;\n }\n}\n"]}
@@ -62,9 +62,8 @@ let DefaultDrawContribution = class {
62
62
  const drawInArea = dirtyBounds.width() * context.dpr < context.canvas.width || dirtyBounds.height() * context.dpr < context.canvas.height;
63
63
  context.save(), context.translate(x, y, !0), drawInArea && (context.beginPath(),
64
64
  context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height()),
65
- context.clip()), stage.camera && (this.dirtyBounds.setValue(-1 / 0, -1 / 0, 1 / 0, 1 / 0),
66
- this.backupDirtyBounds.setValue(-1 / 0, -1 / 0, 1 / 0, 1 / 0)), this.clearScreen(renderService, context, drawContext),
67
- context.save(), renderService.renderTreeRoots.sort(((a, b) => {
65
+ context.clip()), stage.camera && (this.dirtyBounds.clear(), this.backupDirtyBounds.clear()),
66
+ this.clearScreen(renderService, context, drawContext), context.save(), renderService.renderTreeRoots.sort(((a, b) => {
68
67
  var _a, _b;
69
68
  return (null !== (_a = a.attribute.zIndex) && void 0 !== _a ? _a : graphic_1.DefaultAttribute.zIndex) - (null !== (_b = b.attribute.zIndex) && void 0 !== _b ? _b : graphic_1.DefaultAttribute.zIndex);
70
69
  })).forEach((group => {
@@ -116,8 +115,7 @@ let DefaultDrawContribution = class {
116
115
  group: group
117
116
  }, subLayers.set(group._uid, incrementalLayer));
118
117
  const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext(), idc = incrementalLayer.drawContribution || container_1.container.get(symbol_1.IncrementalDrawContribution);
119
- idc.dirtyBounds.setValue(-1 / 0, -1 / 0, 1 / 0, 1 / 0), idc.backupDirtyBounds.setValue(-1 / 0, -1 / 0, 1 / 0, 1 / 0),
120
- idc.draw(this.currentRenderService, Object.assign(Object.assign({}, drawContext), {
118
+ idc.dirtyBounds.clear(), idc.backupDirtyBounds.clear(), idc.draw(this.currentRenderService, Object.assign(Object.assign({}, drawContext), {
121
119
  drawContribution: idc,
122
120
  clear: "transparent",
123
121
  layer: incrementalLayer.layer,
@@ -1 +1 @@
1
- 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{ injectable, inject, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n MaybePromise,\n IGraphic,\n IGroup,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IDrawItemInterceptorContribution,\n IDrawContribution,\n IRenderSelector,\n IGlobal\n} from '../../../interface';\nimport { findNextGraphic, foreach } from '../../../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultAttribute } from '../../../graphic';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix, IMatrixLike } from '@visactor/vutils';\nimport { Bounds, Logger, getRectIntersect, isRectIntersect, last } from '@visactor/vutils';\nimport { LayerService } from '../../../core/constants';\nimport { container } from '../../../container';\nimport { GraphicRender, IncrementalDrawContribution, RenderSelector } from './symbol';\nimport { DrawItemInterceptor } from './draw-interceptor';\nimport { createColor } from '../../../common/canvas-utils';\nimport type { ILayerService } from '../../../interface/core';\nimport { boundsAllocate } from '../../../allocator/bounds-allocate';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { application } from '../../../application';\n\n/**\n * 默认的渲染contribution,基于树状结构针对图元的渲染\n */\n@injectable()\nexport class DefaultDrawContribution implements IDrawContribution {\n declare currentRenderMap: Map<number, IGraphicRender>;\n declare defaultRenderMap: Map<number, IGraphicRender>;\n declare styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n declare dirtyBounds: IBounds;\n declare backupDirtyBounds: IBounds;\n // 是否使用dirtyBounds\n declare useDirtyBounds: boolean;\n declare currentRenderService: IRenderService;\n declare InterceptorContributions: IDrawItemInterceptorContribution[];\n\n declare global: IGlobal;\n declare layerService: ILayerService;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n // @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n this.currentRenderMap = new Map();\n this.defaultRenderMap = new Map();\n this.styleRenderMap = new Map();\n this.dirtyBounds = new Bounds();\n this.backupDirtyBounds = new Bounds();\n this.global = application.global;\n this.layerService = application.layerService;\n this.init();\n }\n\n init() {\n this.contributions.forEach(item => {\n if (item.style) {\n const map = this.styleRenderMap.get(item.style) || new Map();\n map.set(item.numberType, item);\n this.styleRenderMap.set(item.style, map);\n } else {\n this.defaultRenderMap.set(item.numberType, item);\n }\n });\n this.InterceptorContributions = this.drawItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n prepareForDraw(renderService: IRenderService, drawContext: IDrawContext) {\n // 有dirtyBounds用dirtyBounds\n if (drawContext.updateBounds) {\n this.useDirtyBounds = true;\n } else {\n // 没有的话,看看是否需要跳过outRange的渲染\n this.useDirtyBounds = !drawContext.stage.params.optimize.disableCheckGraphicWidthOutRange;\n }\n }\n\n draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void> {\n this.prepareForDraw(renderService, drawContext);\n drawContext.drawContribution = this;\n this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap;\n // this.startAtId = drawParams.startAtId;\n this.currentRenderService = renderService;\n // this.drawParams = drawParams;\n const { context, stage, x = 0, y = 0, width, height } = drawContext;\n\n if (!context) {\n return;\n }\n // 设置context的transform\n if (drawContext.keepMatrix) {\n if (context.nativeContext && context.nativeContext.getTransform) {\n const t = context.nativeContext.getTransform();\n context.setTransformFromMatrix(t, true, 1);\n }\n } else {\n context.inuse = true;\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n }\n\n const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(0, 0, width, height);\n if (stage.dirtyBounds && !stage.dirtyBounds.empty()) {\n const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n dirtyBounds.x1 = Math.floor(b.x1);\n dirtyBounds.y1 = Math.floor(b.y1);\n dirtyBounds.x2 = Math.ceil(b.x2);\n dirtyBounds.y2 = Math.ceil(b.y2);\n }\n // 如果dpr不是整数或者.5的小数,需要格式化dirtyBounds\n const d = context.dpr % 1;\n if (d || d !== 0.5) {\n dirtyBounds.x1 = Math.floor(dirtyBounds.x1 * context.dpr) / context.dpr;\n dirtyBounds.y1 = Math.floor(dirtyBounds.y1 * context.dpr) / context.dpr;\n dirtyBounds.x2 = Math.ceil(dirtyBounds.x2 * context.dpr) / context.dpr;\n dirtyBounds.y2 = Math.ceil(dirtyBounds.y2 * context.dpr) / context.dpr;\n }\n this.backupDirtyBounds.copy(dirtyBounds);\n\n const drawInArea =\n dirtyBounds.width() * context.dpr < context.canvas.width ||\n dirtyBounds.height() * context.dpr < context.canvas.height;\n context.save();\n\n // 设置translate\n context.translate(x, y, true);\n if (drawInArea) {\n context.beginPath();\n context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n context.clip();\n }\n\n // 如果存在3d视角,那么不使用dirtyBounds\n if (stage.camera) {\n this.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n this.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n }\n\n this.clearScreen(renderService, context, drawContext);\n // // 渲染的时候图元的起始位置就是x,y\n // this.backupDirtyBounds.translate(-x, -y);\n // this.dirtyBounds.translate(-x, -y);\n\n // // 设置translate\n // context.translate(x, y, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n group.isContainer\n ? this.renderGroup(group as IGroup, drawContext, matrixAllocate.allocate(1, 0, 0, 1, 0, 0))\n : this.renderItem(group as IGraphic, drawContext);\n });\n\n context.restore();\n context.restore();\n context.draw();\n // this.break = false;\n if (!drawContext.keepMatrix) {\n context.inuse = false;\n }\n }\n\n doRegister() {\n throw new Error('暂不支持');\n }\n\n // 找到下一个graphic\n protected _findNextGraphic(group: IGroup): IGraphic | null {\n let parent = group.parent;\n let id = group._uid;\n while (parent) {\n const g = findNextGraphic(parent, id, DefaultAttribute.zIndex);\n if (g) {\n return g;\n }\n id = parent._uid;\n parent = parent.parent;\n }\n return null;\n }\n\n renderGroup(group: IGroup, drawContext: IDrawContext, parentMatrix: IMatrix, skipSort?: boolean) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && (drawContext.startAtId == null || drawContext.startAtId === group._uid)) {\n drawContext.break = true;\n this._increaseRender(group, drawContext);\n return;\n }\n\n if (this.useDirtyBounds && !isRectIntersect(group.AABBBounds, this.dirtyBounds, false)) {\n return;\n }\n\n let nextM: IMatrix = parentMatrix;\n let tempBounds: IBounds;\n\n if (this.useDirtyBounds) {\n tempBounds = boundsAllocate.allocateByObj(this.dirtyBounds);\n // 变换dirtyBounds\n const gm = group.transMatrix;\n nextM = matrixAllocate.allocateByObj(parentMatrix).multiply(gm.a, gm.b, gm.c, gm.d, gm.e, gm.f);\n // const m = group.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(nextM.getInverse());\n }\n\n this.renderItem(group, drawContext, {\n drawingCb: () => {\n skipSort\n ? group.forEachChildren((item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n })\n : foreach(\n group,\n DefaultAttribute.zIndex,\n (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n },\n false,\n !!drawContext.context?.camera\n );\n }\n });\n\n if (this.useDirtyBounds) {\n this.dirtyBounds.copy(tempBounds);\n boundsAllocate.free(tempBounds);\n matrixAllocate.free(nextM);\n }\n }\n\n protected _increaseRender(group: IGroup, drawContext: IDrawContext) {\n const { layer, stage } = drawContext;\n const { subLayers } = layer;\n // 获取渐进渲染层\n let incrementalLayer = subLayers.get(group._uid);\n if (!incrementalLayer) {\n incrementalLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size,\n group\n };\n subLayers.set(group._uid, incrementalLayer);\n }\n // 渲染\n const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext();\n const idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);\n idc.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n idc.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n (idc as any).draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: incrementalLayer.layer,\n context: incrementalContext,\n startAtId: group._uid,\n break: false\n });\n incrementalLayer.drawContribution = idc;\n // this.draw(this.currentRenderService, {...this.drawParams, startAtId: group._uid})\n // this.draw(this.currentRenderService, {...this.drawParams, clear: 'transparent', layer: incrementalContext.layer, context: incrementalContext, startAtId: group._uid})\n const nextGraphic = this._findNextGraphic(group);\n if (nextGraphic) {\n // 如果是下一个渐进渲染层,那就再来一次\n if (nextGraphic.isContainer && nextGraphic.incremental) {\n this._increaseRender(nextGraphic as IGroup, drawContext);\n } else {\n // 如果不是渐进渲染层,那就默认图层渲染\n let afterLayer = subLayers.get(nextGraphic._uid);\n if (!afterLayer) {\n afterLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size\n };\n subLayers.set(nextGraphic._uid, afterLayer);\n }\n const afterContext = afterLayer.layer.getNativeHandler().getContext();\n this.draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: afterLayer.layer,\n context: afterContext,\n startAtId: nextGraphic._uid,\n break: false\n });\n }\n }\n }\n\n getRenderContribution(graphic: IGraphic): IGraphicRender | null {\n // let renderer = this.renderSelector.selector(graphic);\n let renderer;\n if (!renderer) {\n renderer = this.selectRenderByNumberType(graphic.numberType);\n }\n if (!renderer) {\n renderer = this.selectRenderByType(graphic.type);\n }\n return renderer;\n }\n\n renderItem(graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (\n drawContribution.beforeDrawItem &&\n drawContribution.beforeDrawItem(graphic, this.currentRenderService, drawContext, this, params)\n ) {\n return;\n }\n }\n }\n\n const renderer = this.getRenderContribution(graphic);\n if (!renderer) {\n return;\n }\n\n let retrans: boolean = false;\n let tempBounds: IAABBBounds;\n\n if (graphic.parent) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n retrans = !!(scrollX || scrollY);\n if (retrans) {\n tempBounds = this.dirtyBounds.clone();\n // 变换dirtyBounds\n const m = graphic.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m);\n this.dirtyBounds.translate(-scrollX, -scrollY);\n }\n }\n\n if (this.useDirtyBounds && !(graphic.isContainer || isRectIntersect(graphic.AABBBounds, this.dirtyBounds, false))) {\n retrans && this.dirtyBounds.copy(tempBounds);\n return;\n }\n\n const skipDraw = drawContext.startAtId != null && graphic._uid !== drawContext.startAtId;\n if (graphic._uid === drawContext.startAtId) {\n drawContext.startAtId = null;\n }\n params && (params.skipDraw = skipDraw);\n if (skipDraw) {\n graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params);\n } else {\n renderer.draw(graphic, this.currentRenderService, drawContext, params);\n }\n\n retrans && this.dirtyBounds.copy(tempBounds);\n\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.afterDrawItem) {\n if (drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) {\n return;\n }\n }\n }\n }\n }\n // 根据type选择对应的render\n protected selectRenderByType(type?: string): IGraphicRender | null {\n Logger.getInstance().warn('未知错误,不应该走到这里');\n return null;\n }\n // 根据type选择对应的render\n protected selectRenderByNumberType(type?: number): IGraphicRender | null {\n return this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);\n }\n\n protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext) {\n const { clear } = drawContext;\n if (clear) {\n const canvas = context.getCanvas();\n const { width = canvas.width, height = canvas.height } = drawContext;\n const x = 0;\n const y = 0;\n context.clearRect(x, y, width, height);\n const stage = renderService.drawParams?.stage;\n stage && (context.globalAlpha = (stage as any).attribute.opacity ?? 1);\n if (stage && (stage as any).backgroundImg && (stage as any).resources) {\n const res = (stage as any).resources.get(clear);\n if (res && res.state === 'success' && res.data) {\n context.drawImage(res.data, x, y, width, height);\n }\n } else {\n context.fillStyle = createColor(\n context,\n clear,\n {\n AABBBounds: { x1: x, y1: y, x2: x + width, y2: y + height }\n },\n 0,\n 0\n );\n context.fillRect(x, y, width, height);\n }\n }\n }\n\n afterDraw(renderService: IRenderService, drawParams: IDrawContext) {\n return;\n }\n}\n"]}
1
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{ injectable, inject, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n MaybePromise,\n IGraphic,\n IGroup,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IDrawItemInterceptorContribution,\n IDrawContribution,\n IRenderSelector,\n IGlobal\n} from '../../../interface';\nimport { findNextGraphic, foreach } from '../../../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultAttribute } from '../../../graphic';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix, IMatrixLike } from '@visactor/vutils';\nimport { Bounds, Logger, getRectIntersect, isRectIntersect, last } from '@visactor/vutils';\nimport { LayerService } from '../../../core/constants';\nimport { container } from '../../../container';\nimport { GraphicRender, IncrementalDrawContribution, RenderSelector } from './symbol';\nimport { DrawItemInterceptor } from './draw-interceptor';\nimport { createColor } from '../../../common/canvas-utils';\nimport type { ILayerService } from '../../../interface/core';\nimport { boundsAllocate } from '../../../allocator/bounds-allocate';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { application } from '../../../application';\n\n/**\n * 默认的渲染contribution,基于树状结构针对图元的渲染\n */\n@injectable()\nexport class DefaultDrawContribution implements IDrawContribution {\n declare currentRenderMap: Map<number, IGraphicRender>;\n declare defaultRenderMap: Map<number, IGraphicRender>;\n declare styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n declare dirtyBounds: IBounds;\n declare backupDirtyBounds: IBounds;\n // 是否使用dirtyBounds\n declare useDirtyBounds: boolean;\n declare currentRenderService: IRenderService;\n declare InterceptorContributions: IDrawItemInterceptorContribution[];\n\n declare global: IGlobal;\n declare layerService: ILayerService;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n // @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n this.currentRenderMap = new Map();\n this.defaultRenderMap = new Map();\n this.styleRenderMap = new Map();\n this.dirtyBounds = new Bounds();\n this.backupDirtyBounds = new Bounds();\n this.global = application.global;\n this.layerService = application.layerService;\n this.init();\n }\n\n init() {\n this.contributions.forEach(item => {\n if (item.style) {\n const map = this.styleRenderMap.get(item.style) || new Map();\n map.set(item.numberType, item);\n this.styleRenderMap.set(item.style, map);\n } else {\n this.defaultRenderMap.set(item.numberType, item);\n }\n });\n this.InterceptorContributions = this.drawItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n prepareForDraw(renderService: IRenderService, drawContext: IDrawContext) {\n // 有dirtyBounds用dirtyBounds\n if (drawContext.updateBounds) {\n this.useDirtyBounds = true;\n } else {\n // 没有的话,看看是否需要跳过outRange的渲染\n this.useDirtyBounds = !drawContext.stage.params.optimize.disableCheckGraphicWidthOutRange;\n }\n }\n\n draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void> {\n this.prepareForDraw(renderService, drawContext);\n drawContext.drawContribution = this;\n this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap;\n // this.startAtId = drawParams.startAtId;\n this.currentRenderService = renderService;\n // this.drawParams = drawParams;\n const { context, stage, x = 0, y = 0, width, height } = drawContext;\n\n if (!context) {\n return;\n }\n // 设置context的transform\n if (drawContext.keepMatrix) {\n if (context.nativeContext && context.nativeContext.getTransform) {\n const t = context.nativeContext.getTransform();\n context.setTransformFromMatrix(t, true, 1);\n }\n } else {\n context.inuse = true;\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n }\n\n const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(0, 0, width, height);\n if (stage.dirtyBounds && !stage.dirtyBounds.empty()) {\n const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n dirtyBounds.x1 = Math.floor(b.x1);\n dirtyBounds.y1 = Math.floor(b.y1);\n dirtyBounds.x2 = Math.ceil(b.x2);\n dirtyBounds.y2 = Math.ceil(b.y2);\n }\n // 如果dpr不是整数或者.5的小数,需要格式化dirtyBounds\n const d = context.dpr % 1;\n if (d || d !== 0.5) {\n dirtyBounds.x1 = Math.floor(dirtyBounds.x1 * context.dpr) / context.dpr;\n dirtyBounds.y1 = Math.floor(dirtyBounds.y1 * context.dpr) / context.dpr;\n dirtyBounds.x2 = Math.ceil(dirtyBounds.x2 * context.dpr) / context.dpr;\n dirtyBounds.y2 = Math.ceil(dirtyBounds.y2 * context.dpr) / context.dpr;\n }\n this.backupDirtyBounds.copy(dirtyBounds);\n\n const drawInArea =\n dirtyBounds.width() * context.dpr < context.canvas.width ||\n dirtyBounds.height() * context.dpr < context.canvas.height;\n context.save();\n\n // 设置translate\n context.translate(x, y, true);\n if (drawInArea) {\n context.beginPath();\n context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n context.clip();\n }\n\n // 如果存在3d视角,那么不使用dirtyBounds\n if (stage.camera) {\n this.dirtyBounds.clear();\n this.backupDirtyBounds.clear();\n }\n\n this.clearScreen(renderService, context, drawContext);\n // // 渲染的时候图元的起始位置就是x,y\n // this.backupDirtyBounds.translate(-x, -y);\n // this.dirtyBounds.translate(-x, -y);\n\n // // 设置translate\n // context.translate(x, y, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n group.isContainer\n ? this.renderGroup(group as IGroup, drawContext, matrixAllocate.allocate(1, 0, 0, 1, 0, 0))\n : this.renderItem(group as IGraphic, drawContext);\n });\n\n context.restore();\n context.restore();\n context.draw();\n // this.break = false;\n if (!drawContext.keepMatrix) {\n context.inuse = false;\n }\n }\n\n doRegister() {\n throw new Error('暂不支持');\n }\n\n // 找到下一个graphic\n protected _findNextGraphic(group: IGroup): IGraphic | null {\n let parent = group.parent;\n let id = group._uid;\n while (parent) {\n const g = findNextGraphic(parent, id, DefaultAttribute.zIndex);\n if (g) {\n return g;\n }\n id = parent._uid;\n parent = parent.parent;\n }\n return null;\n }\n\n renderGroup(group: IGroup, drawContext: IDrawContext, parentMatrix: IMatrix, skipSort?: boolean) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && (drawContext.startAtId == null || drawContext.startAtId === group._uid)) {\n drawContext.break = true;\n this._increaseRender(group, drawContext);\n return;\n }\n\n if (this.useDirtyBounds && !isRectIntersect(group.AABBBounds, this.dirtyBounds, false)) {\n return;\n }\n\n let nextM: IMatrix = parentMatrix;\n let tempBounds: IBounds;\n\n if (this.useDirtyBounds) {\n tempBounds = boundsAllocate.allocateByObj(this.dirtyBounds);\n // 变换dirtyBounds\n const gm = group.transMatrix;\n nextM = matrixAllocate.allocateByObj(parentMatrix).multiply(gm.a, gm.b, gm.c, gm.d, gm.e, gm.f);\n // const m = group.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(nextM.getInverse());\n }\n\n this.renderItem(group, drawContext, {\n drawingCb: () => {\n skipSort\n ? group.forEachChildren((item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n })\n : foreach(\n group,\n DefaultAttribute.zIndex,\n (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n },\n false,\n !!drawContext.context?.camera\n );\n }\n });\n\n if (this.useDirtyBounds) {\n this.dirtyBounds.copy(tempBounds);\n boundsAllocate.free(tempBounds);\n matrixAllocate.free(nextM);\n }\n }\n\n protected _increaseRender(group: IGroup, drawContext: IDrawContext) {\n const { layer, stage } = drawContext;\n const { subLayers } = layer;\n // 获取渐进渲染层\n let incrementalLayer = subLayers.get(group._uid);\n if (!incrementalLayer) {\n incrementalLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size,\n group\n };\n subLayers.set(group._uid, incrementalLayer);\n }\n // 渲染\n const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext();\n const idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);\n idc.dirtyBounds.clear();\n idc.backupDirtyBounds.clear();\n (idc as any).draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: incrementalLayer.layer,\n context: incrementalContext,\n startAtId: group._uid,\n break: false\n });\n incrementalLayer.drawContribution = idc;\n // this.draw(this.currentRenderService, {...this.drawParams, startAtId: group._uid})\n // this.draw(this.currentRenderService, {...this.drawParams, clear: 'transparent', layer: incrementalContext.layer, context: incrementalContext, startAtId: group._uid})\n const nextGraphic = this._findNextGraphic(group);\n if (nextGraphic) {\n // 如果是下一个渐进渲染层,那就再来一次\n if (nextGraphic.isContainer && nextGraphic.incremental) {\n this._increaseRender(nextGraphic as IGroup, drawContext);\n } else {\n // 如果不是渐进渲染层,那就默认图层渲染\n let afterLayer = subLayers.get(nextGraphic._uid);\n if (!afterLayer) {\n afterLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size\n };\n subLayers.set(nextGraphic._uid, afterLayer);\n }\n const afterContext = afterLayer.layer.getNativeHandler().getContext();\n this.draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: afterLayer.layer,\n context: afterContext,\n startAtId: nextGraphic._uid,\n break: false\n });\n }\n }\n }\n\n getRenderContribution(graphic: IGraphic): IGraphicRender | null {\n // let renderer = this.renderSelector.selector(graphic);\n let renderer;\n if (!renderer) {\n renderer = this.selectRenderByNumberType(graphic.numberType);\n }\n if (!renderer) {\n renderer = this.selectRenderByType(graphic.type);\n }\n return renderer;\n }\n\n renderItem(graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (\n drawContribution.beforeDrawItem &&\n drawContribution.beforeDrawItem(graphic, this.currentRenderService, drawContext, this, params)\n ) {\n return;\n }\n }\n }\n\n const renderer = this.getRenderContribution(graphic);\n if (!renderer) {\n return;\n }\n\n let retrans: boolean = false;\n let tempBounds: IAABBBounds;\n\n if (graphic.parent) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n retrans = !!(scrollX || scrollY);\n if (retrans) {\n tempBounds = this.dirtyBounds.clone();\n // 变换dirtyBounds\n const m = graphic.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m);\n this.dirtyBounds.translate(-scrollX, -scrollY);\n }\n }\n\n if (this.useDirtyBounds && !(graphic.isContainer || isRectIntersect(graphic.AABBBounds, this.dirtyBounds, false))) {\n retrans && this.dirtyBounds.copy(tempBounds);\n return;\n }\n\n const skipDraw = drawContext.startAtId != null && graphic._uid !== drawContext.startAtId;\n if (graphic._uid === drawContext.startAtId) {\n drawContext.startAtId = null;\n }\n params && (params.skipDraw = skipDraw);\n if (skipDraw) {\n graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params);\n } else {\n renderer.draw(graphic, this.currentRenderService, drawContext, params);\n }\n\n retrans && this.dirtyBounds.copy(tempBounds);\n\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.afterDrawItem) {\n if (drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) {\n return;\n }\n }\n }\n }\n }\n // 根据type选择对应的render\n protected selectRenderByType(type?: string): IGraphicRender | null {\n Logger.getInstance().warn('未知错误,不应该走到这里');\n return null;\n }\n // 根据type选择对应的render\n protected selectRenderByNumberType(type?: number): IGraphicRender | null {\n return this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);\n }\n\n protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext) {\n const { clear } = drawContext;\n if (clear) {\n const canvas = context.getCanvas();\n const { width = canvas.width, height = canvas.height } = drawContext;\n const x = 0;\n const y = 0;\n context.clearRect(x, y, width, height);\n const stage = renderService.drawParams?.stage;\n stage && (context.globalAlpha = (stage as any).attribute.opacity ?? 1);\n if (stage && (stage as any).backgroundImg && (stage as any).resources) {\n const res = (stage as any).resources.get(clear);\n if (res && res.state === 'success' && res.data) {\n context.drawImage(res.data, x, y, width, height);\n }\n } else {\n context.fillStyle = createColor(\n context,\n clear,\n {\n AABBBounds: { x1: x, y1: y, x2: x + width, y2: y + height }\n },\n 0,\n 0\n );\n context.fillRect(x, y, width, height);\n }\n }\n }\n\n afterDraw(renderService: IRenderService, drawParams: IDrawContext) {\n return;\n }\n}\n"]}
@@ -244,7 +244,7 @@ export const DefaultTextAttribute = Object.assign(Object.assign(Object.assign({}
244
244
  keepDirIn3d: !0
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  });
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247
- export const DefaultRichTextAttribute = Object.assign(Object.assign(Object.assign({}, DefaultAttribute), DefaultTextStyle), {
247
+ export const DefaultRichTextAttribute = Object.assign(Object.assign({}, DefaultAttribute), {
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  width: 300,
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249
  height: 300,
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250
  ellipsis: !0,