@visactor/vrender-core 0.17.20-alpha.6 → 0.17.20-alpha.7

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Files changed (109) hide show
  1. package/cjs/canvas/empty-context.d.ts +4 -1
  2. package/cjs/canvas/empty-context.js +5 -1
  3. package/cjs/canvas/empty-context.js.map +1 -1
  4. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js +4 -4
  5. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  6. package/cjs/core/contributions/window/base-contribution.d.ts +8 -2
  7. package/cjs/core/contributions/window/base-contribution.js +15 -2
  8. package/cjs/core/contributions/window/base-contribution.js.map +1 -1
  9. package/cjs/core/graphic-utils.js +10 -6
  10. package/cjs/core/graphic-utils.js.map +1 -1
  11. package/cjs/core/layer.d.ts +0 -1
  12. package/cjs/core/layer.js +5 -23
  13. package/cjs/core/layer.js.map +1 -1
  14. package/cjs/core/stage.d.ts +5 -11
  15. package/cjs/core/stage.js +57 -66
  16. package/cjs/core/stage.js.map +1 -1
  17. package/cjs/core/window.d.ts +9 -2
  18. package/cjs/core/window.js +40 -4
  19. package/cjs/core/window.js.map +1 -1
  20. package/cjs/event/event-manager.js +1 -1
  21. package/cjs/event/event-manager.js.map +1 -1
  22. package/cjs/event/event-system.d.ts +3 -2
  23. package/cjs/event/event-system.js +12 -8
  24. package/cjs/event/event-system.js.map +1 -1
  25. package/cjs/graphic/config.js +1 -1
  26. package/cjs/graphic/config.js.map +1 -1
  27. package/cjs/graphic/richtext.d.ts +44 -1
  28. package/cjs/graphic/richtext.js +13 -2
  29. package/cjs/graphic/richtext.js.map +1 -1
  30. package/cjs/interface/context.d.ts +1 -0
  31. package/cjs/interface/context.js.map +1 -1
  32. package/cjs/interface/event.d.ts +3 -9
  33. package/cjs/interface/event.js.map +1 -1
  34. package/cjs/interface/graphic/richText.js.map +1 -1
  35. package/cjs/interface/layer.d.ts +5 -10
  36. package/cjs/interface/layer.js.map +1 -1
  37. package/cjs/interface/picker.d.ts +0 -1
  38. package/cjs/interface/picker.js.map +1 -1
  39. package/cjs/interface/render.d.ts +2 -5
  40. package/cjs/interface/render.js.map +1 -1
  41. package/cjs/interface/stage.d.ts +2 -1
  42. package/cjs/interface/stage.js.map +1 -1
  43. package/cjs/interface/window.d.ts +14 -3
  44. package/cjs/interface/window.js.map +1 -1
  45. package/cjs/picker/picker-service.js +6 -14
  46. package/cjs/picker/picker-service.js.map +1 -1
  47. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js +2 -4
  48. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
  49. package/cjs/render/contributions/render/area-render.js +2 -4
  50. package/cjs/render/contributions/render/area-render.js.map +1 -1
  51. package/cjs/render/contributions/render/draw-contribution.js +17 -23
  52. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  53. package/cjs/render/contributions/render/incremental-draw-contribution.js +11 -19
  54. package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  55. package/es/canvas/empty-context.d.ts +4 -1
  56. package/es/canvas/empty-context.js +4 -1
  57. package/es/canvas/empty-context.js.map +1 -1
  58. package/es/core/contributions/layerHandler/offscreen2d-contribution.js +4 -4
  59. package/es/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  60. package/es/core/contributions/window/base-contribution.d.ts +8 -2
  61. package/es/core/contributions/window/base-contribution.js +15 -1
  62. package/es/core/contributions/window/base-contribution.js.map +1 -1
  63. package/es/core/graphic-utils.js +10 -6
  64. package/es/core/graphic-utils.js.map +1 -1
  65. package/es/core/layer.d.ts +0 -1
  66. package/es/core/layer.js +5 -23
  67. package/es/core/layer.js.map +1 -1
  68. package/es/core/stage.d.ts +5 -11
  69. package/es/core/stage.js +58 -67
  70. package/es/core/stage.js.map +1 -1
  71. package/es/core/window.d.ts +9 -2
  72. package/es/core/window.js +40 -4
  73. package/es/core/window.js.map +1 -1
  74. package/es/event/event-manager.js +1 -1
  75. package/es/event/event-manager.js.map +1 -1
  76. package/es/event/event-system.d.ts +3 -2
  77. package/es/event/event-system.js +13 -9
  78. package/es/event/event-system.js.map +1 -1
  79. package/es/graphic/config.js +1 -1
  80. package/es/graphic/config.js.map +1 -1
  81. package/es/graphic/richtext.d.ts +44 -1
  82. package/es/graphic/richtext.js +13 -2
  83. package/es/graphic/richtext.js.map +1 -1
  84. package/es/interface/context.d.ts +1 -0
  85. package/es/interface/context.js.map +1 -1
  86. package/es/interface/event.d.ts +3 -9
  87. package/es/interface/event.js.map +1 -1
  88. package/es/interface/graphic/richText.js.map +1 -1
  89. package/es/interface/layer.d.ts +5 -10
  90. package/es/interface/layer.js.map +1 -1
  91. package/es/interface/picker.d.ts +0 -1
  92. package/es/interface/picker.js.map +1 -1
  93. package/es/interface/render.d.ts +2 -5
  94. package/es/interface/render.js.map +1 -1
  95. package/es/interface/stage.d.ts +2 -1
  96. package/es/interface/stage.js.map +1 -1
  97. package/es/interface/window.d.ts +14 -3
  98. package/es/interface/window.js.map +1 -1
  99. package/es/picker/picker-service.js +7 -15
  100. package/es/picker/picker-service.js.map +1 -1
  101. package/es/plugins/builtin-plugin/incremental-auto-render-plugin.js +2 -4
  102. package/es/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
  103. package/es/render/contributions/render/area-render.js +2 -4
  104. package/es/render/contributions/render/area-render.js.map +1 -1
  105. package/es/render/contributions/render/draw-contribution.js +17 -23
  106. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  107. package/es/render/contributions/render/incremental-draw-contribution.js +11 -19
  108. package/es/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  109. package/package.json +3 -3
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/render.ts"],"names":[],"mappings":"","file":"render.js","sourcesContent":["import type { IAABBBounds, IBounds, IMatrixLike } from '@visactor/vutils';\nimport type { IColor } from './color';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IMarkAttribute, IThemeAttribute } from './graphic/creator';\nimport type { IFullThemeSpec } from './graphic/theme';\nimport type { ILayer } from './layer';\nimport type { IStage } from './stage';\nimport type { IGroup } from './graphic/group';\nimport type { MaybePromise } from './common';\nimport type { ISyncHook } from './sync-hook';\n\n// 用于绘制的参数,提供context\n// TODO: 考虑是否可以隐藏上下文类型\nexport interface IRenderServiceDrawParams {\n context?: IContext2d;\n\n // 绘制的区域以及是否需要清屏\n clear?: string | IColor | boolean;\n width: number;\n height: number;\n x: number;\n y: number;\n // 是否使用当前的Matrix,不用重新初始化matrix\n keepMatrix?: boolean;\n stage: IStage;\n layer: ILayer;\n renderService: IRenderService;\n updateBounds: boolean;\n renderStyle?: string;\n}\n\nexport interface IRenderService {\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n prepare: (updateBounds: boolean) => void;\n prepareRenderList: () => void;\n beforeDraw: (params: IRenderServiceDrawParams) => void;\n draw: (params: IRenderServiceDrawParams) => void;\n afterDraw: (params: IRenderServiceDrawParams) => void;\n render: (groups: IGroup[], params: IRenderServiceDrawParams) => MaybePromise<void>;\n}\n\nexport interface IDrawContext extends IRenderServiceDrawParams {\n startAtId?: number;\n break?: boolean;\n restartIncremental?: boolean;\n // multi图元开始的位置\n multiGraphicOptions?: {\n startAtIdx: number;\n length: number;\n };\n in3dInterceptor?: boolean;\n drawContribution?: IDrawContribution;\n // hack内容\n hack_pieFace?: 'inside' | 'bottom' | 'top' | 'outside';\n}\n\nexport interface IDrawContribution {\n hooks?: {\n completeDraw: ISyncHook<[]>;\n };\n dirtyBounds?: IAABBBounds;\n backupDirtyBounds?: IAABBBounds;\n rendering?: boolean;\n currentRenderMap: Map<number, IGraphicRender>;\n defaultRenderMap: Map<number, IGraphicRender>;\n styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n afterDraw?: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;\n renderGroup: (group: IGroup, drawContext: IDrawContext, matrix: IMatrixLike, skipSort?: boolean) => void;\n renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;\n}\n\nexport interface IGraphicRenderDrawParams {\n beforeDrawCb?: () => void;\n afterDrawCb?: () => void;\n drawingCb?: () => void;\n skipDraw?: boolean;\n theme?: IFullThemeSpec;\n}\n\nexport interface IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n style?: string;\n z?: number;\n draw: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) => void;\n drawShape?: (\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) => void;\n}\n\nexport interface IBeforeRenderConstribution {\n apply: (renderService: IRenderService) => MaybePromise<void>;\n}\n\nexport interface IRenderSelector {\n selector: (graphic: IGraphic) => IGraphicRender | null;\n}\n\nexport interface IDrawItemInterceptorContribution {\n order: number;\n beforeDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n afterDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/render.ts"],"names":[],"mappings":"","file":"render.js","sourcesContent":["import type { IAABBBounds, IBounds, IMatrix, IMatrixLike } from '@visactor/vutils';\nimport type { IColor } from './color';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IMarkAttribute, IThemeAttribute } from './graphic/creator';\nimport type { IFullThemeSpec } from './graphic/theme';\nimport type { ILayer } from './layer';\nimport type { IStage } from './stage';\nimport type { IGroup } from './graphic/group';\nimport type { MaybePromise } from './common';\nimport type { ISyncHook } from './sync-hook';\n\n// 用于绘制的参数,提供context\n// TODO: 考虑是否可以隐藏上下文类型\nexport interface IRenderServiceDrawParams {\n context?: IContext2d;\n\n // 绘制的区域以及是否需要清屏\n clear?: string | IColor | boolean;\n viewBox: IBounds;\n transMatrix?: IMatrixLike;\n stage: IStage;\n layer: ILayer;\n renderService: IRenderService;\n updateBounds: boolean;\n renderStyle?: string;\n}\n\nexport interface IRenderService {\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n prepare: (updateBounds: boolean) => void;\n prepareRenderList: () => void;\n beforeDraw: (params: IRenderServiceDrawParams) => void;\n draw: (params: IRenderServiceDrawParams) => void;\n afterDraw: (params: IRenderServiceDrawParams) => void;\n render: (groups: IGroup[], params: IRenderServiceDrawParams) => MaybePromise<void>;\n}\n\nexport interface IDrawContext extends IRenderServiceDrawParams {\n startAtId?: number;\n break?: boolean;\n restartIncremental?: boolean;\n // multi图元开始的位置\n multiGraphicOptions?: {\n startAtIdx: number;\n length: number;\n };\n in3dInterceptor?: boolean;\n drawContribution?: IDrawContribution;\n // hack内容\n hack_pieFace?: 'inside' | 'bottom' | 'top' | 'outside';\n}\n\nexport interface IDrawContribution {\n hooks?: {\n completeDraw: ISyncHook<[]>;\n };\n dirtyBounds?: IAABBBounds;\n backupDirtyBounds?: IAABBBounds;\n rendering?: boolean;\n currentRenderMap: Map<number, IGraphicRender>;\n defaultRenderMap: Map<number, IGraphicRender>;\n styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n afterDraw?: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;\n renderGroup: (group: IGroup, drawContext: IDrawContext, matrix: IMatrixLike, skipSort?: boolean) => void;\n renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;\n}\n\nexport interface IGraphicRenderDrawParams {\n beforeDrawCb?: () => void;\n afterDrawCb?: () => void;\n drawingCb?: () => void;\n skipDraw?: boolean;\n theme?: IFullThemeSpec;\n}\n\nexport interface IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n style?: string;\n z?: number;\n draw: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) => void;\n drawShape?: (\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) => void;\n}\n\nexport interface IBeforeRenderConstribution {\n apply: (renderService: IRenderService) => MaybePromise<void>;\n}\n\nexport interface IRenderSelector {\n selector: (graphic: IGraphic) => IGraphicRender | null;\n}\n\nexport interface IDrawItemInterceptorContribution {\n order: number;\n beforeDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n afterDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n}\n"]}
@@ -40,7 +40,6 @@ export interface IStageParams {
40
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  event?: EventConfig;
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  supportsTouchEvents?: boolean;
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  supportsPointerEvents?: boolean;
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- renderKeepMatrix?: boolean;
44
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  }
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  export type EventConfig = {
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  autoPreventDefault?: boolean;
@@ -147,6 +146,8 @@ export interface IStage extends INode {
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  clearViewBox: (color?: string) => void;
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  release: () => void;
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  setStage: (stage?: IStage) => void;
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+ pauseRender: () => void;
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+ resumeRender: () => void;
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  setCursor: (mode?: string) => void;
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  getTheme: () => IFullThemeSpec;
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  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPlugin, IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\nimport type { IFullThemeSpec } from './graphic/theme';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n /**\n * 事件系统相关配置\n */\n event?: EventConfig;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n /**\n * Render的时候使用原来的矩阵,不清除\n */\n renderKeepMatrix?: boolean;\n}\n\nexport type EventConfig = {\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n [key: string]: any;\n};\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n // 跳过图元在区间外的判断\n // 不存在dirtyBounds的时候,根据该配置判断是否关闭图元的超出边界判定\n // 如果有dirtyBounds那么该配置不生效\n disableCheckGraphicWidthOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n getPluginsByName: (name: string) => IPlugin[];\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n\n getTheme: () => IFullThemeSpec;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
1
+ {"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPlugin, IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\nimport type { IFullThemeSpec } from './graphic/theme';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n /**\n * 事件系统相关配置\n */\n event?: EventConfig;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n}\n\nexport type EventConfig = {\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n [key: string]: any;\n};\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n // 跳过图元在区间外的判断\n // 不存在dirtyBounds的时候,根据该配置判断是否关闭图元的超出边界判定\n // 如果有dirtyBounds那么该配置不生效\n disableCheckGraphicWidthOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n getPluginsByName: (name: string) => IPlugin[];\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n pauseRender: () => void;\n resumeRender: () => void;\n\n setCursor: (mode?: string) => void;\n\n getTheme: () => IFullThemeSpec;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
@@ -1,4 +1,4 @@
1
- import type { IBoundsLike } from '@visactor/vutils';
1
+ import type { IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';
2
2
  import type { ICanvas } from './canvas';
3
3
  import type { IContext2d } from './context';
4
4
  import type { IDomRectLike, IEventElement, Releaseable } from './common';
@@ -10,6 +10,7 @@ export interface IWindowParams {
10
10
  offscreen?: boolean;
11
11
  width?: number;
12
12
  height?: number;
13
+ viewBox?: IBoundsLike;
13
14
  x?: number;
14
15
  y?: number;
15
16
  dpr: number;
@@ -41,7 +42,13 @@ export interface IWindow extends Releaseable, Omit<IEventElement, 'on' | 'off' |
41
42
  getNativeHandler: () => ICanvas;
42
43
  getContainer: () => HTMLElement | any;
43
44
  getImageBuffer: (type?: string) => any;
44
- clearViewBox: (viewBox: IBoundsLike, color?: string) => void;
45
+ clearViewBox: (color?: string) => void;
46
+ setViewBox: (vb: IBoundsLike) => void;
47
+ getViewBox: () => IBounds;
48
+ setViewBoxTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
49
+ getViewBoxTransform: () => IMatrix;
50
+ hasSubView: () => boolean;
51
+ pointTransform: (x: number, y: number) => IPointLike;
45
52
  getBoundingClientRect: () => IDomRectLike;
46
53
  isVisible: (bbox?: IBoundsLike) => boolean;
47
54
  onVisibleChange: (cb: (currentVisible: boolean) => void) => void;
@@ -74,7 +81,11 @@ export interface IWindowHandlerContribution extends IContribution<IWindow>, Omit
74
81
  getStyle: () => CSSStyleDeclaration | Record<string, any>;
75
82
  setStyle: (s: CSSStyleDeclaration | Record<string, any>) => void;
76
83
  getBoundingClientRect: () => IDomRectLike;
77
- clearViewBox: (vb: IBoundsLike, color?: string) => void;
84
+ clearViewBox: (color?: string) => void;
85
+ setViewBox: (vb: IBoundsLike) => void;
86
+ getViewBox: () => IBounds;
87
+ setViewBoxTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
88
+ getViewBoxTransform: () => IMatrix;
78
89
  isVisible: (bbox?: IBoundsLike) => boolean;
79
90
  onVisibleChange: (cb: (currentVisible: boolean) => void) => void;
80
91
  getTopLeft: (baseWindow?: boolean) => {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/window.ts"],"names":[],"mappings":"","file":"window.js","sourcesContent":["// window为内部对象,属性均为stage传入\n\nimport type { IBoundsLike } from '@visactor/vutils';\nimport type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IDomRectLike, IEventElement, Releaseable } from './common';\nimport type { ISyncHook } from './sync-hook';\nimport type { IContribution } from './contribution';\nimport type { IGlobal } from './global';\n\n// TODO: 参数考虑动态注入,比如CreateWindow是native的专用接口\nexport interface IWindowParams {\n canvas?: string | HTMLCanvasElement;\n offscreen?: boolean;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n dpr: number;\n container?: string | HTMLElement;\n canvasControled: boolean;\n title: string;\n CreateWindow?: (w: number, h: number, title: string) => void;\n}\n\nexport interface IWindow\n extends Releaseable,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n hooks: {\n onChange: ISyncHook<[number, number, number, number]>;\n };\n // 窗口的大小\n width: number;\n height: number;\n // // 窗口的位置\n // x: number;\n // y: number;\n // 窗口操作配置\n resizable: boolean;\n minHeight: number;\n minWidth: number;\n maxHeight: number;\n maxWidth: number;\n // 窗口配置\n title: string;\n dpr: number;\n style: CSSStyleDeclaration | Record<string, any>;\n\n create: (options: IWindowParams) => void;\n setWindowHandler: (handler: IWindowHandlerContribution) => void;\n setDpr: (dpr: number) => void;\n resize: (w: number, h: number) => void;\n configure: () => void;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getContainer: () => HTMLElement | any;\n getImageBuffer: (type?: string) => any;\n\n clearViewBox: (viewBox: IBoundsLike, color?: string) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n\n isVisible: (bbox?: IBoundsLike) => boolean;\n\n onVisibleChange: (cb: (currentVisible: boolean) => void) => void;\n\n getTopLeft: (baseWindow?: boolean) => { top: number; left: number };\n}\n\nexport interface IWindowHandlerContribution\n extends IContribution<IWindow>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n container?: any;\n\n configure: (window: IWindow, global: IGlobal) => void;\n createWindow: (params: IWindowParams) => void;\n releaseWindow: () => void;\n resizeWindow: (width: number, height: number) => void;\n setDpr: (dpr: number) => void;\n getDpr: () => number;\n getWH: () => { width: number; height: number };\n getXY: () => { x: number; y: number };\n getTitle: () => string;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getImageBuffer?: (type?: string) => any;\n release: (...params: any) => void;\n\n getStyle: () => CSSStyleDeclaration | Record<string, any>;\n setStyle: (s: CSSStyleDeclaration | Record<string, any>) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n clearViewBox: (vb: IBoundsLike, color?: string) => void;\n isVisible: (bbox?: IBoundsLike) => boolean;\n\n onVisibleChange: (cb: (currentVisible: boolean) => void) => void;\n getTopLeft: (baseWindow?: boolean) => { top: number; left: number };\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/window.ts"],"names":[],"mappings":"","file":"window.js","sourcesContent":["// window为内部对象,属性均为stage传入\n\nimport type { IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IDomRectLike, IEventElement, Releaseable } from './common';\nimport type { ISyncHook } from './sync-hook';\nimport type { IContribution } from './contribution';\nimport type { IGlobal } from './global';\n\n// TODO: 参数考虑动态注入,比如CreateWindow是native的专用接口\nexport interface IWindowParams {\n canvas?: string | HTMLCanvasElement;\n offscreen?: boolean;\n width?: number;\n height?: number;\n viewBox?: IBoundsLike;\n x?: number;\n y?: number;\n dpr: number;\n container?: string | HTMLElement;\n canvasControled: boolean;\n title: string;\n CreateWindow?: (w: number, h: number, title: string) => void;\n}\n\nexport interface IWindow\n extends Releaseable,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n hooks: {\n onChange: ISyncHook<[number, number, number, number]>;\n };\n // 窗口的大小\n width: number;\n height: number;\n // // 窗口的位置\n // x: number;\n // y: number;\n // 窗口操作配置\n resizable: boolean;\n minHeight: number;\n minWidth: number;\n maxHeight: number;\n maxWidth: number;\n // 窗口配置\n title: string;\n dpr: number;\n style: CSSStyleDeclaration | Record<string, any>;\n\n create: (options: IWindowParams) => void;\n setWindowHandler: (handler: IWindowHandlerContribution) => void;\n setDpr: (dpr: number) => void;\n resize: (w: number, h: number) => void;\n configure: () => void;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getContainer: () => HTMLElement | any;\n getImageBuffer: (type?: string) => any;\n\n clearViewBox: (color?: string) => void;\n setViewBox: (vb: IBoundsLike) => void;\n getViewBox: () => IBounds;\n setViewBoxTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => void;\n getViewBoxTransform: () => IMatrix;\n hasSubView: () => boolean;\n pointTransform: (x: number, y: number) => IPointLike;\n\n getBoundingClientRect: () => IDomRectLike;\n\n isVisible: (bbox?: IBoundsLike) => boolean;\n\n onVisibleChange: (cb: (currentVisible: boolean) => void) => void;\n\n getTopLeft: (baseWindow?: boolean) => { top: number; left: number };\n}\n\nexport interface IWindowHandlerContribution\n extends IContribution<IWindow>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n container?: any;\n\n configure: (window: IWindow, global: IGlobal) => void;\n createWindow: (params: IWindowParams) => void;\n releaseWindow: () => void;\n resizeWindow: (width: number, height: number) => void;\n setDpr: (dpr: number) => void;\n getDpr: () => number;\n getWH: () => { width: number; height: number };\n getXY: () => { x: number; y: number };\n getTitle: () => string;\n\n // 获取上下文和canvas,可以是2d也可以是GL\n getContext: () => IContext2d;\n getNativeHandler: () => ICanvas;\n getImageBuffer?: (type?: string) => any;\n release: (...params: any) => void;\n\n getStyle: () => CSSStyleDeclaration | Record<string, any>;\n setStyle: (s: CSSStyleDeclaration | Record<string, any>) => void;\n\n getBoundingClientRect: () => IDomRectLike;\n clearViewBox: (color?: string) => void;\n setViewBox: (vb: IBoundsLike) => void;\n getViewBox: () => IBounds;\n setViewBoxTransform: (a: number, b: number, c: number, d: number, e: number, f: number) => void;\n getViewBoxTransform: () => IMatrix;\n isVisible: (bbox?: IBoundsLike) => boolean;\n\n onVisibleChange: (cb: (currentVisible: boolean) => void) => void;\n getTopLeft: (baseWindow?: boolean) => { top: number; left: number };\n}\n"]}
@@ -32,23 +32,15 @@ let DefaultPickService = class {
32
32
  group: null
33
33
  };
34
34
  params.pickerService = this;
35
- let offsetX = 0, offsetY = 0;
36
- if (params && params.bounds) {
37
- if (!params.bounds.contains(point.x, point.y)) return result;
38
- offsetX = params.bounds.x1, offsetY = params.bounds.y1;
39
- }
40
- if (this.pickContext) if (params.keepMatrix) {
41
- if (this.pickContext.nativeContext && this.pickContext.nativeContext.getTransform) {
42
- const t = this.pickContext.nativeContext.getTransform();
43
- this.pickContext.setTransformFromMatrix(t, !0, 1);
44
- }
45
- } else this.pickContext.inuse = !0, this.pickContext.clearMatrix(!0, 1);
46
- params.pickContext = this.pickContext;
47
- const parentMatrix = new vutils_1.Matrix(1, 0, 0, 1, offsetX, offsetY);
35
+ const w = params.bounds.width(), h = params.bounds.height();
36
+ if (!(new vutils_1.AABBBounds).setValue(0, 0, w, h).containsPoint(point)) return result;
37
+ this.pickContext && (this.pickContext.inuse = !0), params.pickContext = this.pickContext,
38
+ this.pickContext && this.pickContext.clearMatrix(!0, 1);
39
+ const parentMatrix = new vutils_1.Matrix(1, 0, 0, 1, 0, 0);
48
40
  let group;
49
41
  for (let i = graphics.length - 1; i >= 0 && (result = graphics[i].isContainer ? this.pickGroup(graphics[i], point, parentMatrix, params) : this.pickItem(graphics[i], point, parentMatrix, params),
50
42
  !result.graphic); i--) group || (group = result.group);
51
- if (result.graphic || (result.group = group), this.pickContext && !params.keepMatrix && (this.pickContext.inuse = !1),
43
+ if (result.graphic || (result.group = group), this.pickContext && (this.pickContext.inuse = !1),
52
44
  result.graphic) {
53
45
  let g = result.graphic;
54
46
  for (;g.parent; ) g = g.parent;
@@ -1 +1 @@
1
- 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type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable, named } from '../common/inversify-lite';\nimport { foreach } from '../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult,\n IPickItemInterceptorContribution,\n IContributionProvider\n} from '../interface';\nimport { DefaultAttribute, getTheme, mat3Tomat4, multiplyMat4Mat4 } from '../graphic';\nimport { mat4Allocate, matrixAllocate } from '../allocator/matrix-allocate';\nimport { PickItemInterceptor } from './pick-interceptor';\nimport { application } from '../application';\n\n@injectable()\nexport abstract class DefaultPickService implements IPickerService {\n type: string = 'default';\n declare pickerMap: Map<number, IGraphicPicker>;\n declare pickContext?: IContext2d;\n declare InterceptorContributions: IPickItemInterceptorContribution[];\n declare global: IGlobal;\n\n constructor(\n // 拦截器\n @inject(ContributionProvider)\n @named(PickItemInterceptor)\n protected readonly pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>\n ) {\n this.global = application.global;\n }\n\n protected _init() {\n this.InterceptorContributions = this.pickItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n abstract configure(global: IGlobal, env: EnvType): void;\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPoint, params: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n params.pickerService = this;\n let offsetX = 0;\n let offsetY = 0;\n if (params && params.bounds) {\n if (!params.bounds.contains(point.x, point.y)) {\n return result;\n }\n offsetX = params.bounds.x1;\n offsetY = params.bounds.y1;\n }\n if (this.pickContext) {\n if (params.keepMatrix) {\n if (this.pickContext.nativeContext && this.pickContext.nativeContext.getTransform) {\n const t = this.pickContext.nativeContext.getTransform();\n this.pickContext.setTransformFromMatrix(t, true, 1);\n }\n } else {\n this.pickContext.inuse = true;\n this.pickContext.clearMatrix(true, 1);\n }\n }\n params.pickContext = this.pickContext;\n\n const parentMatrix = new Matrix(1, 0, 0, 1, offsetX, offsetY);\n let group: IGroup;\n for (let i = graphics.length - 1; i >= 0; i--) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n result = this.pickItem(graphics[i], point, parentMatrix, params);\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n if (this.pickContext && !params.keepMatrix) {\n this.pickContext.inuse = false;\n }\n\n // 判断是否有shadow-dom\n if (result.graphic) {\n let g = result.graphic;\n while (g.parent) {\n g = g.parent;\n }\n if (g.shadowHost) {\n result.params = {\n shadowTarget: result.graphic\n };\n result.graphic = g.shadowHost;\n }\n }\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params ?? { pickContext: this.pickContext, pickerService: this })\n ?.graphic;\n }\n\n // TODO: 支持3d模式的拾取和自定义path的拾取\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n const context = params.pickContext;\n const lastMatrix = context.modelMatrix;\n // 如果是3d,那么需要生成modelMatrix\n if (context.camera) {\n const m = group.transMatrix;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n if (lastMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastMatrix, matrix);\n mat4Allocate.free(matrix);\n }\n } else {\n // 转化context的matrix为lastMatrix\n mat3Tomat4(matrix, group.globalTransMatrix);\n context.modelMatrix = matrix;\n }\n }\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforePickItem) {\n const result = drawContribution.beforePickItem(group, this, point, params, { parentMatrix });\n if (result) {\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n return result;\n }\n }\n }\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // todo: 支持带有path的group的选中\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过(如果是3d模式,那么继续)\n if (!insideGroup && !group.stage.camera) {\n return result;\n }\n // pickGroup,Group目前只支持拦截模式(用于shadow节点)\n const pickedItem = this.pickItem(group, newPoint.clone(), parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n if (group.attribute.childrenPickable !== false && !(pickedItem && pickedItem.graphic)) {\n foreach(\n group,\n DefaultAttribute.zIndex,\n (graphic: IGraphic) => {\n if (graphic.isContainer) {\n // 偏移scrollX和scrollY\n const newPoint: IPoint = new Point(point.x, point.y);\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n result = this.pickGroup(graphic as IGroup, newPoint, currentGroupMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // 偏移scrollX和scrollY\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n const pickedItem = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n }\n return !!result.graphic || !!result.group;\n },\n true,\n !!context.camera\n );\n }\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n\n if (!result.graphic && !result.group && groupPicked && !group.stage.camera) {\n result.group = group;\n }\n matrixAllocate.free(currentGroupMatrix);\n return result;\n }\n\n // todo: switch统一改为数字map\n abstract pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params: IPickParams\n ): PickResult | null;\n\n protected selectPicker(graphic: IGraphic): IGraphicPicker | null {\n const picker = this.pickerMap.get(graphic.numberType);\n if (!picker) {\n return null;\n }\n return picker;\n }\n}\n"]}
1
+ 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type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { AABBBounds, Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable, named } from '../common/inversify-lite';\nimport { foreach } from '../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult,\n IPickItemInterceptorContribution,\n IContributionProvider\n} from '../interface';\nimport { DefaultAttribute, getTheme, mat3Tomat4, multiplyMat4Mat4 } from '../graphic';\nimport { mat4Allocate, matrixAllocate } from '../allocator/matrix-allocate';\nimport { PickItemInterceptor } from './pick-interceptor';\nimport { application } from '../application';\n\n@injectable()\nexport abstract class DefaultPickService implements IPickerService {\n type: string = 'default';\n declare pickerMap: Map<number, IGraphicPicker>;\n declare pickContext?: IContext2d;\n declare InterceptorContributions: IPickItemInterceptorContribution[];\n declare global: IGlobal;\n\n constructor(\n // 拦截器\n // @ts-ignore\n @inject(ContributionProvider)\n @named(PickItemInterceptor)\n protected readonly pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>\n ) {\n this.global = application.global;\n }\n\n protected _init() {\n this.InterceptorContributions = this.pickItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n abstract configure(global: IGlobal, env: EnvType): void;\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPoint, params: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n // point变换\n params.pickerService = this;\n\n const w = params.bounds.width();\n const h = params.bounds.height();\n if (!new AABBBounds().setValue(0, 0, w, h).containsPoint(point)) {\n return result;\n }\n if (this.pickContext) {\n this.pickContext.inuse = true;\n }\n params.pickContext = this.pickContext;\n this.pickContext && this.pickContext.clearMatrix(true, 1);\n\n const parentMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n let group: IGroup;\n for (let i = graphics.length - 1; i >= 0; i--) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n result = this.pickItem(graphics[i], point, parentMatrix, params);\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n if (this.pickContext) {\n this.pickContext.inuse = false;\n }\n\n // 判断是否有shadow-dom\n if (result.graphic) {\n let g = result.graphic;\n while (g.parent) {\n g = g.parent;\n }\n if (g.shadowHost) {\n result.params = {\n shadowTarget: result.graphic\n };\n result.graphic = g.shadowHost;\n }\n }\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params ?? { pickContext: this.pickContext, pickerService: this })\n ?.graphic;\n }\n\n // TODO: 支持3d模式的拾取和自定义path的拾取\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n const context = params.pickContext;\n const lastMatrix = context.modelMatrix;\n // 如果是3d,那么需要生成modelMatrix\n if (context.camera) {\n const m = group.transMatrix;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n if (lastMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastMatrix, matrix);\n mat4Allocate.free(matrix);\n }\n } else {\n // 转化context的matrix为lastMatrix\n mat3Tomat4(matrix, group.globalTransMatrix);\n context.modelMatrix = matrix;\n }\n }\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforePickItem) {\n const result = drawContribution.beforePickItem(group, this, point, params, { parentMatrix });\n if (result) {\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n return result;\n }\n }\n }\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // todo: 支持带有path的group的选中\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过(如果是3d模式,那么继续)\n if (!insideGroup && !group.stage.camera) {\n return result;\n }\n // pickGroup,Group目前只支持拦截模式(用于shadow节点)\n const pickedItem = this.pickItem(group, newPoint.clone(), parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n if (group.attribute.childrenPickable !== false && !(pickedItem && pickedItem.graphic)) {\n foreach(\n group,\n DefaultAttribute.zIndex,\n (graphic: IGraphic) => {\n if (graphic.isContainer) {\n // 偏移scrollX和scrollY\n const newPoint: IPoint = new Point(point.x, point.y);\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n result = this.pickGroup(graphic as IGroup, newPoint, currentGroupMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // 偏移scrollX和scrollY\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n const pickedItem = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n }\n return !!result.graphic || !!result.group;\n },\n true,\n !!context.camera\n );\n }\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n\n if (!result.graphic && !result.group && groupPicked && !group.stage.camera) {\n result.group = group;\n }\n matrixAllocate.free(currentGroupMatrix);\n return result;\n }\n\n // todo: switch统一改为数字map\n abstract pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params: IPickParams\n ): PickResult | null;\n\n protected selectPicker(graphic: IGraphic): IGraphicPicker | null {\n const picker = this.pickerMap.get(graphic.numberType);\n if (!picker) {\n return null;\n }\n return picker;\n }\n}\n"]}
@@ -38,12 +38,10 @@ class IncrementalAutoRenderPlugin {
38
38
  if (!layer || !group.layer.subLayers) return;
39
39
  const subLayer = group.layer.subLayers.get(group._uid);
40
40
  subLayer && subLayer.drawContribution && subLayer.drawContribution.draw(stage.renderService, Object.assign({
41
- x: stage.x,
42
- y: stage.y,
43
- width: layer.viewWidth,
44
- height: layer.viewHeight,
45
41
  stage: stage,
46
42
  layer: layer,
43
+ viewBox: stage.window.getViewBox(),
44
+ transMatrix: stage.window.getViewBoxTransform(),
47
45
  clear: "transparent",
48
46
  renderService: stage.renderService,
49
47
  updateBounds: !1,
@@ -1 +1 @@
1
- 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type { IGroup, IPlugin, IPluginService, IDrawContext } from '../../interface';\nimport { application } from '../../application';\nimport { Generator } from '../../common/generator';\n\nexport class IncrementalAutoRenderPlugin implements IPlugin {\n name: 'IncrementalAutoRenderPlugin' = 'IncrementalAutoRenderPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n protected nextFrameRenderGroupSet: Set<IGroup> = new Set();\n protected willNextFrameRender: boolean = false;\n nextUserParams: Partial<IDrawContext> = {};\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n application.graphicService.hooks.onAddIncremental.tap(this.key, (graphic, group, stage) => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (graphic.stage === context.stage && graphic.stage != null) {\n this.nextUserParams.startAtId = group._uid;\n this.renderNextFrame(group);\n }\n });\n application.graphicService.hooks.onClearIncremental.tap(this.key, (group, stage) => {\n if (group.stage === context.stage && group.stage != null) {\n this.nextUserParams.startAtId = group._uid;\n this.nextUserParams.restartIncremental = true;\n this.renderNextFrame(group);\n }\n });\n }\n deactivate(context: IPluginService): void {\n application.graphicService.hooks.onAddIncremental.taps =\n application.graphicService.hooks.onAddIncremental.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.onClearIncremental.taps =\n application.graphicService.hooks.onClearIncremental.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n\n renderNextFrame(group: IGroup): void {\n this.nextFrameRenderGroupSet.add(group);\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n application.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame();\n this.willNextFrameRender = false;\n });\n }\n }\n\n _doRenderInThisFrame() {\n const stage = this.pluginService.stage;\n if (this.nextFrameRenderGroupSet.size) {\n this.nextFrameRenderGroupSet.forEach(group => {\n const layer = group.layer;\n if (!layer || !group.layer.subLayers) {\n return;\n }\n const subLayer = group.layer.subLayers.get(group._uid);\n if (!subLayer || !subLayer.drawContribution) {\n return;\n }\n subLayer.drawContribution.draw(stage.renderService, {\n x: stage.x,\n y: stage.y,\n width: layer.viewWidth,\n height: layer.viewHeight,\n stage,\n layer,\n // TODO: 多图层时不应该再用默认background\n clear: 'transparent',\n renderService: stage.renderService,\n updateBounds: false,\n startAtId: group._uid,\n context: subLayer.layer.getNativeHandler().getContext(),\n ...this.nextUserParams\n });\n });\n this.nextUserParams = {};\n this.nextFrameRenderGroupSet.clear();\n }\n }\n}\n"]}
1
+ 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type { IGroup, IPlugin, IPluginService, IDrawContext } from '../../interface';\nimport { application } from '../../application';\nimport { Generator } from '../../common/generator';\n\nexport class IncrementalAutoRenderPlugin implements IPlugin {\n name: 'IncrementalAutoRenderPlugin' = 'IncrementalAutoRenderPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n protected nextFrameRenderGroupSet: Set<IGroup> = new Set();\n protected willNextFrameRender: boolean = false;\n nextUserParams: Partial<IDrawContext> = {};\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n application.graphicService.hooks.onAddIncremental.tap(this.key, (graphic, group, stage) => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (graphic.stage === context.stage && graphic.stage != null) {\n this.nextUserParams.startAtId = group._uid;\n this.renderNextFrame(group);\n }\n });\n application.graphicService.hooks.onClearIncremental.tap(this.key, (group, stage) => {\n if (group.stage === context.stage && group.stage != null) {\n this.nextUserParams.startAtId = group._uid;\n this.nextUserParams.restartIncremental = true;\n this.renderNextFrame(group);\n }\n });\n }\n deactivate(context: IPluginService): void {\n application.graphicService.hooks.onAddIncremental.taps =\n application.graphicService.hooks.onAddIncremental.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.onClearIncremental.taps =\n application.graphicService.hooks.onClearIncremental.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n\n renderNextFrame(group: IGroup): void {\n this.nextFrameRenderGroupSet.add(group);\n if (!this.willNextFrameRender) {\n this.willNextFrameRender = true;\n application.global.getRequestAnimationFrame()(() => {\n this._doRenderInThisFrame();\n this.willNextFrameRender = false;\n });\n }\n }\n\n _doRenderInThisFrame() {\n const stage = this.pluginService.stage;\n if (this.nextFrameRenderGroupSet.size) {\n this.nextFrameRenderGroupSet.forEach(group => {\n const layer = group.layer;\n if (!layer || !group.layer.subLayers) {\n return;\n }\n const subLayer = group.layer.subLayers.get(group._uid);\n if (!subLayer || !subLayer.drawContribution) {\n return;\n }\n subLayer.drawContribution.draw(stage.renderService, {\n stage,\n layer,\n viewBox: stage.window.getViewBox(),\n transMatrix: stage.window.getViewBoxTransform(),\n // TODO: 多图层时不应该再用默认background\n clear: 'transparent',\n renderService: stage.renderService,\n updateBounds: false,\n startAtId: group._uid,\n context: subLayer.layer.getNativeHandler().getContext(),\n ...this.nextUserParams\n });\n });\n this.nextUserParams = {};\n this.nextFrameRenderGroupSet.clear();\n }\n }\n}\n"]}
@@ -55,10 +55,8 @@ let DefaultCanvasAreaRender = class extends base_render_1.BaseRender {
55
55
  }
56
56
  drawLinearAreaHighPerformance(area, context, fill, stroke, fillOpacity, strokeOpacity, offsetX, offsetY, areaAttribute, drawContext, params, fillCb, strokeCb) {
57
57
  var _a, _b, _c, _d, _e;
58
- const {points: points} = area.attribute;
59
- if (points.length < 2) return;
60
58
  context.beginPath();
61
- const z = null !== (_a = this.z) && void 0 !== _a ? _a : 0, startP = points[0];
59
+ const z = null !== (_a = this.z) && void 0 !== _a ? _a : 0, {points: points} = area.attribute, startP = points[0];
62
60
  context.moveTo(startP.x + offsetX, startP.y + offsetY, z);
63
61
  for (let i = 1; i < points.length; i++) {
64
62
  const p = points[i];
@@ -191,7 +189,6 @@ let DefaultCanvasAreaRender = class extends base_render_1.BaseRender {
191
189
  }
192
190
  _drawSegmentItem(context, cache, fill, fillOpacity, stroke, strokeOpacity, attribute, defaultAttribute, clipRange, offsetX, offsetY, offsetZ, area, drawContext, connect, fillCb, strokeCb) {
193
191
  var _a, _b, _c, _d;
194
- if (!(cache && cache.top && cache.bottom && cache.top.curves && cache.top.curves.length && cache.bottom.curves && cache.bottom.curves.length)) return;
195
192
  let {connectedType: connectedType, connectedX: connectedX, connectedY: connectedY, connectedStyle: connectedStyle} = attribute;
196
193
  const da = [];
197
194
  if (connect && ((0, vutils_1.isArray)(defaultAttribute) ? (connectedType = null !== (_a = null != connectedType ? connectedType : defaultAttribute[0].connectedType) && void 0 !== _a ? _a : defaultAttribute[1].connectedType,
@@ -203,6 +200,7 @@ let DefaultCanvasAreaRender = class extends base_render_1.BaseRender {
203
200
  "connect" !== connectedType && "zero" !== connectedType && (connectedType = "none"),
204
201
  (0, vutils_1.isArray)(defaultAttribute) ? defaultAttribute.forEach((i => da.push(i))) : da.push(defaultAttribute),
205
202
  da.push(attribute)), connect && "none" === connectedType) return !1;
203
+ if (!cache) return;
206
204
  context.beginPath();
207
205
  const {points: points, segments: segments} = area.attribute;
208
206
  let endP, startP, direction = enums_1.Direction.ROW;
@@ -1 +1 @@
1
- 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type { IPointLike } from '@visactor/vutils';\nimport { abs, isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n ICurveType,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IDirection,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IStrokeType\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport {\n genLinearSegments,\n genBasisSegments,\n genMonotoneXSegments,\n genMonotoneYSegments,\n genStepSegments,\n genLinearClosedSegments\n} from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime, Direction } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\nimport { BaseRender } from './base-render';\nimport {\n defaultAreaBackgroundRenderContribution,\n defaultAreaTextureRenderContribution\n} from './contributions/area-contribution-render';\nimport { segments } from '../../../common/shape/arc';\n\nfunction calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { direction?: IDirection; startPoint?: IPointLike }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n\n@injectable()\nexport class DefaultCanvasAreaRender extends BaseRender<IArea> implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultAreaTextureRenderContribution, defaultAreaBackgroundRenderContribution];\n this.init(areaRenderContribitions);\n }\n\n drawLinearAreaHighPerformance(\n area: IArea,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n areaAttribute: Required<IAreaGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { points } = area.attribute;\n if (points.length < 2) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, area.attribute, areaAttribute);\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n\n const { x: originX = 0, x: originY = 0 } = area.attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, area.attribute, areaAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.fill();\n }\n }\n\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n\n if (stroke) {\n const { stroke = areaAttribute && areaAttribute.stroke } = area.attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n if (stroke[0]) {\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n } else if (stroke[2]) {\n const endP = points[points.length - 1];\n context.moveTo(endP.x + offsetX, endP.y + offsetY, z);\n for (let i = points.length - 2; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n }\n }\n if (strokeCb) {\n strokeCb(context, area.attribute, areaAttribute);\n } else {\n context.setStrokeStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.stroke();\n }\n }\n }\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n stroke = areaAttribute.stroke,\n fillOpacity = areaAttribute.fillOpacity,\n z = areaAttribute.z,\n strokeOpacity = areaAttribute.strokeOpacity\n } = area.attribute;\n\n const data = this.valid(area, areaAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { doFill, doStroke } = data;\n\n const { clipRange = areaAttribute.clipRange, closePath, points, segments } = area.attribute;\n let { curveType = areaAttribute.curveType } = area.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearAreaHighPerformance(\n area,\n context,\n !!fill,\n doStroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n areaAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: { endX: number; endY: number };\n const topCaches = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] && (lastTopSeg = { endX: seg.points[0].x, endY: seg.points[0].y });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n const data = calcLineCache(seg.points, curveType, {\n startPoint\n });\n lastTopSeg = data;\n return data;\n })\n .filter(item => !!item);\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n if (bottomPoints.length > 1) {\n lastBottomSeg = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n bottomCaches.unshift(lastBottomSeg);\n }\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType);\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cacheArea = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n const segments = area.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const areaAttribute = getTheme(area, params?.theme).area;\n this._draw(area, areaAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n let ret = false;\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n false,\n fillCb,\n strokeCb\n );\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n true,\n fillCb,\n strokeCb\n );\n return ret;\n }\n\n protected _drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n connect: boolean,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ) {\n if (\n !(\n cache &&\n cache.top &&\n cache.bottom &&\n cache.top.curves &&\n cache.top.curves.length &&\n cache.bottom.curves &&\n cache.bottom.curves.length\n )\n ) {\n return;\n }\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n const da = [];\n if (connect) {\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n }\n\n if (connect && connectedType === 'none') {\n return false;\n }\n\n context.beginPath();\n\n const ret: boolean = false;\n const { points, segments } = area.attribute;\n let direction = Direction.ROW;\n let endP: IPointLike;\n let startP: IPointLike;\n if (segments) {\n const endSeg = segments[segments.length - 1];\n const startSeg = segments[0];\n startP = startSeg.points[0];\n endP = endSeg.points[endSeg.points.length - 1];\n } else {\n startP = points[0];\n endP = points[points.length - 1];\n }\n const xTotalLength = abs(endP.x - startP.x);\n const yTotalLength = abs(endP.y - startP.y);\n direction = xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN;\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ,\n direction,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.fill();\n }\n }\n\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke = defaultAttribute && defaultAttribute[1] && defaultAttribute[1].stroke } = attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n drawSegments(\n context.camera ? context : context.nativeContext,\n stroke[0] ? cache.top : cache.bottom,\n clipRange,\n direction === Direction.ROW ? 'x' : 'y',\n {\n offsetX,\n offsetY,\n offsetZ,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n }\n );\n }\n context.setStrokeStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.stroke();\n }\n }\n\n return ret;\n }\n}\n"]}
1
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type { IPointLike } from '@visactor/vutils';\nimport { abs, isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n ICurveType,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IDirection,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IStrokeType\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport {\n genLinearSegments,\n genBasisSegments,\n genMonotoneXSegments,\n genMonotoneYSegments,\n genStepSegments,\n genLinearClosedSegments\n} from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime, Direction } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\nimport { BaseRender } from './base-render';\nimport {\n defaultAreaBackgroundRenderContribution,\n defaultAreaTextureRenderContribution\n} from './contributions/area-contribution-render';\nimport { segments } from '../../../common/shape/arc';\n\nfunction calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { direction?: IDirection; startPoint?: IPointLike }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n\n@injectable()\nexport class DefaultCanvasAreaRender extends BaseRender<IArea> implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultAreaTextureRenderContribution, defaultAreaBackgroundRenderContribution];\n this.init(areaRenderContribitions);\n }\n\n drawLinearAreaHighPerformance(\n area: IArea,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n areaAttribute: Required<IAreaGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n context.beginPath();\n\n const z = this.z ?? 0;\n const { points } = area.attribute;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, area.attribute, areaAttribute);\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n\n const { x: originX = 0, x: originY = 0 } = area.attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, area.attribute, areaAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.fill();\n }\n }\n\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n\n if (stroke) {\n const { stroke = areaAttribute && areaAttribute.stroke } = area.attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n if (stroke[0]) {\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n } else if (stroke[2]) {\n const endP = points[points.length - 1];\n context.moveTo(endP.x + offsetX, endP.y + offsetY, z);\n for (let i = points.length - 2; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n }\n }\n if (strokeCb) {\n strokeCb(context, area.attribute, areaAttribute);\n } else {\n context.setStrokeStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.stroke();\n }\n }\n }\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n stroke = areaAttribute.stroke,\n fillOpacity = areaAttribute.fillOpacity,\n z = areaAttribute.z,\n strokeOpacity = areaAttribute.strokeOpacity\n } = area.attribute;\n\n const data = this.valid(area, areaAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { doFill, doStroke } = data;\n\n const { clipRange = areaAttribute.clipRange, closePath, points, segments } = area.attribute;\n let { curveType = areaAttribute.curveType } = area.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearAreaHighPerformance(\n area,\n context,\n !!fill,\n doStroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n areaAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: { endX: number; endY: number };\n const topCaches = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] && (lastTopSeg = { endX: seg.points[0].x, endY: seg.points[0].y });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n const data = calcLineCache(seg.points, curveType, {\n startPoint\n });\n lastTopSeg = data;\n return data;\n })\n .filter(item => !!item);\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n if (bottomPoints.length > 1) {\n lastBottomSeg = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n bottomCaches.unshift(lastBottomSeg);\n }\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType);\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cacheArea = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n const segments = area.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const areaAttribute = getTheme(area, params?.theme).area;\n this._draw(area, areaAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n let ret = false;\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n false,\n fillCb,\n strokeCb\n );\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n true,\n fillCb,\n strokeCb\n );\n return ret;\n }\n\n protected _drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n connect: boolean,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ) {\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n const da = [];\n if (connect) {\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n }\n\n if (connect && connectedType === 'none') {\n return false;\n }\n\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const ret: boolean = false;\n const { points, segments } = area.attribute;\n let direction = Direction.ROW;\n let endP: IPointLike;\n let startP: IPointLike;\n if (segments) {\n const endSeg = segments[segments.length - 1];\n const startSeg = segments[0];\n startP = startSeg.points[0];\n endP = endSeg.points[endSeg.points.length - 1];\n } else {\n startP = points[0];\n endP = points[points.length - 1];\n }\n const xTotalLength = abs(endP.x - startP.x);\n const yTotalLength = abs(endP.y - startP.y);\n direction = xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN;\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ,\n direction,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.fill();\n }\n }\n\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke = defaultAttribute && defaultAttribute[1] && defaultAttribute[1].stroke } = attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n drawSegments(\n context.camera ? context : context.nativeContext,\n stroke[0] ? cache.top : cache.bottom,\n clipRange,\n direction === Direction.ROW ? 'x' : 'y',\n {\n offsetX,\n offsetY,\n offsetZ,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n }\n );\n }\n context.setStrokeStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.stroke();\n }\n }\n\n return ret;\n }\n}\n"]}