@visactor/vrender-core 0.17.20-alpha.1 → 0.17.20-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (165) hide show
  1. package/cjs/canvas/empty-context.d.ts +4 -1
  2. package/cjs/canvas/empty-context.js +5 -1
  3. package/cjs/canvas/empty-context.js.map +1 -1
  4. package/cjs/common/custom-path2d.d.ts +1 -0
  5. package/cjs/common/custom-path2d.js +5 -1
  6. package/cjs/common/custom-path2d.js.map +1 -1
  7. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js +4 -4
  8. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  9. package/cjs/core/contributions/window/base-contribution.d.ts +8 -2
  10. package/cjs/core/contributions/window/base-contribution.js +15 -2
  11. package/cjs/core/contributions/window/base-contribution.js.map +1 -1
  12. package/cjs/core/graphic-utils.js +10 -6
  13. package/cjs/core/graphic-utils.js.map +1 -1
  14. package/cjs/core/layer.d.ts +0 -1
  15. package/cjs/core/layer.js +5 -23
  16. package/cjs/core/layer.js.map +1 -1
  17. package/cjs/core/stage.d.ts +5 -11
  18. package/cjs/core/stage.js +57 -66
  19. package/cjs/core/stage.js.map +1 -1
  20. package/cjs/core/window.d.ts +9 -2
  21. package/cjs/core/window.js +40 -4
  22. package/cjs/core/window.js.map +1 -1
  23. package/cjs/event/event-manager.js +5 -3
  24. package/cjs/event/event-manager.js.map +1 -1
  25. package/cjs/event/event-system.d.ts +3 -2
  26. package/cjs/event/event-system.js +12 -8
  27. package/cjs/event/event-system.js.map +1 -1
  28. package/cjs/graphic/config.js +1 -0
  29. package/cjs/graphic/config.js.map +1 -1
  30. package/cjs/graphic/graphic.d.ts +1 -0
  31. package/cjs/graphic/graphic.js +4 -3
  32. package/cjs/graphic/graphic.js.map +1 -1
  33. package/cjs/graphic/group.d.ts +1 -1
  34. package/cjs/graphic/group.js +2 -2
  35. package/cjs/graphic/group.js.map +1 -1
  36. package/cjs/graphic/node-tree.d.ts +1 -1
  37. package/cjs/graphic/node-tree.js +6 -2
  38. package/cjs/graphic/node-tree.js.map +1 -1
  39. package/cjs/graphic/richtext.js +2 -2
  40. package/cjs/graphic/richtext.js.map +1 -1
  41. package/cjs/graphic/theme.js +1 -1
  42. package/cjs/graphic/theme.js.map +1 -1
  43. package/cjs/interface/context.d.ts +1 -0
  44. package/cjs/interface/context.js.map +1 -1
  45. package/cjs/interface/event.d.ts +3 -9
  46. package/cjs/interface/event.js.map +1 -1
  47. package/cjs/interface/graphic.d.ts +2 -0
  48. package/cjs/interface/graphic.js.map +1 -1
  49. package/cjs/interface/layer.d.ts +5 -10
  50. package/cjs/interface/layer.js.map +1 -1
  51. package/cjs/interface/node-tree.d.ts +1 -1
  52. package/cjs/interface/node-tree.js.map +1 -1
  53. package/cjs/interface/picker.d.ts +0 -1
  54. package/cjs/interface/picker.js.map +1 -1
  55. package/cjs/interface/render.d.ts +2 -5
  56. package/cjs/interface/render.js.map +1 -1
  57. package/cjs/interface/stage.d.ts +2 -1
  58. package/cjs/interface/stage.js.map +1 -1
  59. package/cjs/interface/window.d.ts +14 -3
  60. package/cjs/interface/window.js.map +1 -1
  61. package/cjs/picker/picker-service.js +6 -14
  62. package/cjs/picker/picker-service.js.map +1 -1
  63. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +24 -20
  64. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  65. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js +2 -4
  66. package/cjs/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
  67. package/cjs/render/contributions/render/area-render.js +4 -2
  68. package/cjs/render/contributions/render/area-render.js.map +1 -1
  69. package/cjs/render/contributions/render/draw-contribution.d.ts +1 -1
  70. package/cjs/render/contributions/render/draw-contribution.js +25 -26
  71. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  72. package/cjs/render/contributions/render/image-render.js +4 -2
  73. package/cjs/render/contributions/render/image-render.js.map +1 -1
  74. package/cjs/render/contributions/render/incremental-draw-contribution.js +11 -19
  75. package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  76. package/cjs/render/contributions/render/index.d.ts +1 -0
  77. package/cjs/render/contributions/render/index.js +2 -1
  78. package/cjs/render/contributions/render/index.js.map +1 -1
  79. package/cjs/render/contributions/render/module.js.map +1 -1
  80. package/cjs/resource-loader/loader.d.ts +5 -0
  81. package/cjs/resource-loader/loader.js +56 -15
  82. package/cjs/resource-loader/loader.js.map +1 -1
  83. package/es/canvas/empty-context.d.ts +4 -1
  84. package/es/canvas/empty-context.js +4 -1
  85. package/es/canvas/empty-context.js.map +1 -1
  86. package/es/common/custom-path2d.d.ts +1 -0
  87. package/es/common/custom-path2d.js +5 -1
  88. package/es/common/custom-path2d.js.map +1 -1
  89. package/es/core/contributions/layerHandler/offscreen2d-contribution.js +4 -4
  90. package/es/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  91. package/es/core/contributions/window/base-contribution.d.ts +8 -2
  92. package/es/core/contributions/window/base-contribution.js +15 -1
  93. package/es/core/contributions/window/base-contribution.js.map +1 -1
  94. package/es/core/graphic-utils.js +10 -6
  95. package/es/core/graphic-utils.js.map +1 -1
  96. package/es/core/layer.d.ts +0 -1
  97. package/es/core/layer.js +5 -23
  98. package/es/core/layer.js.map +1 -1
  99. package/es/core/stage.d.ts +5 -11
  100. package/es/core/stage.js +58 -67
  101. package/es/core/stage.js.map +1 -1
  102. package/es/core/window.d.ts +9 -2
  103. package/es/core/window.js +40 -4
  104. package/es/core/window.js.map +1 -1
  105. package/es/event/event-manager.js +5 -3
  106. package/es/event/event-manager.js.map +1 -1
  107. package/es/event/event-system.d.ts +3 -2
  108. package/es/event/event-system.js +13 -9
  109. package/es/event/event-system.js.map +1 -1
  110. package/es/graphic/config.js +1 -0
  111. package/es/graphic/config.js.map +1 -1
  112. package/es/graphic/graphic.d.ts +1 -0
  113. package/es/graphic/graphic.js +5 -4
  114. package/es/graphic/graphic.js.map +1 -1
  115. package/es/graphic/group.d.ts +1 -1
  116. package/es/graphic/group.js +2 -2
  117. package/es/graphic/group.js.map +1 -1
  118. package/es/graphic/node-tree.d.ts +1 -1
  119. package/es/graphic/node-tree.js +6 -2
  120. package/es/graphic/node-tree.js.map +1 -1
  121. package/es/graphic/richtext.js +2 -2
  122. package/es/graphic/richtext.js.map +1 -1
  123. package/es/graphic/theme.js +1 -1
  124. package/es/graphic/theme.js.map +1 -1
  125. package/es/interface/context.d.ts +1 -0
  126. package/es/interface/context.js.map +1 -1
  127. package/es/interface/event.d.ts +3 -9
  128. package/es/interface/event.js.map +1 -1
  129. package/es/interface/graphic.d.ts +2 -0
  130. package/es/interface/graphic.js.map +1 -1
  131. package/es/interface/layer.d.ts +5 -10
  132. package/es/interface/layer.js.map +1 -1
  133. package/es/interface/node-tree.d.ts +1 -1
  134. package/es/interface/node-tree.js.map +1 -1
  135. package/es/interface/picker.d.ts +0 -1
  136. package/es/interface/picker.js.map +1 -1
  137. package/es/interface/render.d.ts +2 -5
  138. package/es/interface/render.js.map +1 -1
  139. package/es/interface/stage.d.ts +2 -1
  140. package/es/interface/stage.js.map +1 -1
  141. package/es/interface/window.d.ts +14 -3
  142. package/es/interface/window.js.map +1 -1
  143. package/es/picker/picker-service.js +7 -15
  144. package/es/picker/picker-service.js.map +1 -1
  145. package/es/plugins/builtin-plugin/html-attribute-plugin.js +24 -20
  146. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  147. package/es/plugins/builtin-plugin/incremental-auto-render-plugin.js +2 -4
  148. package/es/plugins/builtin-plugin/incremental-auto-render-plugin.js.map +1 -1
  149. package/es/render/contributions/render/area-render.js +4 -2
  150. package/es/render/contributions/render/area-render.js.map +1 -1
  151. package/es/render/contributions/render/draw-contribution.d.ts +1 -1
  152. package/es/render/contributions/render/draw-contribution.js +25 -26
  153. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  154. package/es/render/contributions/render/image-render.js +6 -2
  155. package/es/render/contributions/render/image-render.js.map +1 -1
  156. package/es/render/contributions/render/incremental-draw-contribution.js +11 -19
  157. package/es/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  158. package/es/render/contributions/render/index.d.ts +1 -0
  159. package/es/render/contributions/render/index.js +2 -0
  160. package/es/render/contributions/render/index.js.map +1 -1
  161. package/es/render/contributions/render/module.js.map +1 -1
  162. package/es/resource-loader/loader.d.ts +5 -0
  163. package/es/resource-loader/loader.js +56 -14
  164. package/es/resource-loader/loader.js.map +1 -1
  165. package/package.json +3 -3
@@ -64,25 +64,17 @@ let DefaultIncrementalDrawContribution = class extends draw_contribution_1.Defau
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  const skipDraw = yield this.checkingForDrawPromise;
65
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  if (this.checkingForDrawPromise = null, skipDraw) return;
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  this.currentRenderService = renderService;
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- const {context: context, x: x = 0, y: y = 0} = drawContext;
68
- if (context) {
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- if (drawContext.keepMatrix) {
70
- if (context.nativeContext && context.nativeContext.getTransform) {
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- const t = context.nativeContext.getTransform();
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- context.setTransformFromMatrix(t, !0, 1);
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- }
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- } else context.inuse = !0, context.clearMatrix();
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- context.setTransformForCurrent(!0), context.save(), drawContext.restartIncremental && this.clearScreen(this.currentRenderService, context, drawContext),
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- context.translate(x, y, !0), context.save(), renderService.renderTreeRoots.sort(((a, b) => {
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- var _a, _b;
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- return (null !== (_a = a.attribute.zIndex) && void 0 !== _a ? _a : graphic_1.DefaultAttribute.zIndex) - (null !== (_b = b.attribute.zIndex) && void 0 !== _b ? _b : graphic_1.DefaultAttribute.zIndex);
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- })).forEach((group => {
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- this.renderGroup(group, drawContext);
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- })), this.hooks.completeDraw.tap("top-draw", (() => {
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- context.restore(), context.restore(), context.draw(), drawContext.keepMatrix || (context.inuse = !1),
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- this.rendering = !1;
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- }));
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- }
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+ const {context: context, viewBox: viewBox} = drawContext;
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+ context && (context.inuse = !0, context.clearMatrix(), context.setTransformForCurrent(!0),
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+ context.save(), drawContext.restartIncremental && this.clearScreen(this.currentRenderService, context, drawContext),
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+ context.translate(viewBox.x1, viewBox.y1, !0), context.save(), renderService.renderTreeRoots.sort(((a, b) => {
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+ var _a, _b;
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+ return (null !== (_a = a.attribute.zIndex) && void 0 !== _a ? _a : graphic_1.DefaultAttribute.zIndex) - (null !== (_b = b.attribute.zIndex) && void 0 !== _b ? _b : graphic_1.DefaultAttribute.zIndex);
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+ })).forEach((group => {
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+ this.renderGroup(group, drawContext);
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+ })), this.hooks.completeDraw.tap("top-draw", (() => {
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+ context.restore(), context.restore(), context.draw(), context.inuse = !1, this.rendering = !1;
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+ })));
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  }));
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  }
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  _increaseRender(group, drawContext) {
@@ -1 +1 @@
1
- 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{ injectable, inject, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IGraphic,\n IGroup,\n IGlobal,\n IRenderService,\n IDrawContext,\n IDrawContribution,\n IGraphicRender,\n IRenderSelector,\n IDrawItemInterceptorContribution,\n IContributionProvider\n} from '../../../interface';\nimport { DefaultAttribute } from '../../../graphic';\nimport { LayerService } from '../../../core/constants';\nimport { DefaultDrawContribution } from './draw-contribution';\nimport { SyncHook } from '../../../tapable';\nimport { GraphicRender, RenderSelector } from './symbol';\nimport { DefaultIncrementalCanvasLineRender } from './incremental-line-render';\nimport { DefaultIncrementalCanvasAreaRender } from './incremental-area-render';\nimport { DrawItemInterceptor } from './draw-interceptor';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { foreachAsync } from '../../../common/sort';\n\nenum STATUS {\n NORMAL = 0,\n STOP = 1\n}\n\n/**\n * 增量渲染的contribution,基于树状结构针对图元的渲染\n * 不是单例模式\n */\n@injectable()\nexport class DefaultIncrementalDrawContribution extends DefaultDrawContribution implements IDrawContribution {\n rendering: boolean = false;\n protected currFrameStartAt: number = 0;\n protected currentIdx: number = 0;\n protected status: STATUS = STATUS.NORMAL;\n protected checkingForDrawPromise: Promise<any> | null = null;\n hooks = {\n completeDraw: new SyncHook<[]>([])\n };\n protected lastRenderService: IRenderService;\n protected lastDrawContext: IDrawContext;\n protected count: number;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n // @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n @inject(DefaultIncrementalCanvasLineRender) protected readonly lineRender: IGraphicRender, // 默认的lineRender\n @inject(DefaultIncrementalCanvasAreaRender) protected readonly areaRender: IGraphicRender, // 默认的lineRender\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n super(contributions, drawItemInterceptorContributions);\n this.defaultRenderMap.set(this.lineRender.numberType, this.lineRender);\n this.defaultRenderMap.set(this.areaRender.numberType, this.areaRender);\n }\n\n /**\n *\n * @param renderService\n * @param drawContext restartIncremental为true表示重新执行增量渲染,为false表示不执行增量渲染\n * @returns\n */\n async draw(renderService: IRenderService, drawContext: IDrawContext): Promise<void> {\n // 入口检查是否需要重新绘制\n if (this.checkingForDrawPromise) {\n return;\n }\n this.lastRenderService = renderService;\n this.lastDrawContext = drawContext;\n\n this.checkingForDrawPromise = this.checkForDraw(drawContext);\n const skipDraw = await this.checkingForDrawPromise;\n this.checkingForDrawPromise = null;\n if (skipDraw) {\n return;\n }\n\n this.currentRenderService = renderService;\n const { context, x = 0, y = 0 } = drawContext;\n\n if (!context) {\n return;\n }\n // 增量渲染不需要dirtyBounds\n // const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(x, y, x + width, y + height);\n // if (stage.dirtyBounds) {\n // const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n // dirtyBounds.x1 = Math.floor(b.x1);\n // dirtyBounds.y1 = Math.floor(b.y1);\n // dirtyBounds.x2 = Math.ceil(b.x2);\n // dirtyBounds.y2 = Math.ceil(b.y2);\n // }\n if (drawContext.keepMatrix) {\n if (context.nativeContext && context.nativeContext.getTransform) {\n const t = context.nativeContext.getTransform();\n context.setTransformFromMatrix(t, true, 1);\n }\n } else {\n context.inuse = true;\n // 初始化context\n context.clearMatrix();\n }\n context.setTransformForCurrent(true);\n\n // const drawInArea =\n // dirtyBounds.width() * context.dpr !== context.canvas.width ||\n // dirtyBounds.height() * context.dpr !== context.canvas.height;\n context.save();\n\n // if (drawInArea) {\n // context.beginPath();\n // context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n // context.clip();\n // }\n\n // this.clearScreen(renderService, context, drawContext);\n\n // 绘制之前需要清空画布\n drawContext.restartIncremental && this.clearScreen(this.currentRenderService, context, drawContext);\n // 设置translate\n context.translate(x, y, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroup(group as IGroup, drawContext);\n });\n\n this.hooks.completeDraw.tap('top-draw', () => {\n context.restore();\n context.restore();\n context.draw();\n if (!drawContext.keepMatrix) {\n context.inuse = false;\n }\n this.rendering = false;\n });\n }\n\n protected async _increaseRender(group: IGroup, drawContext: IDrawContext) {\n this.rendering = true;\n await this._renderIncrementalGroup(group, drawContext);\n return;\n }\n\n // 默认group后只有一层节点,也就是group是叶子结点的父节点\n protected async _renderIncrementalGroup(group: IGroup, drawContext: IDrawContext) {\n this.count = group.count;\n await new Promise(resolve => {\n this.renderItem(group, drawContext, {\n drawingCb: async () => {\n // 增量图元只支持一个,线段和面积图\n if (group.count === 2) {\n const graphic = group.getChildAt(0) as IGraphic;\n if (graphic.incremental && (graphic.attribute as any).segments) {\n if (!graphic.incrementalAt) {\n graphic.incrementalAt = 0;\n }\n while (graphic.incrementalAt < (graphic.attribute as any).segments.length) {\n drawContext.multiGraphicOptions = {\n startAtIdx: graphic.incrementalAt,\n length: graphic.incremental\n };\n this.renderItem(graphic, drawContext);\n graphic.incrementalAt += graphic.incremental;\n await this.waitToNextFrame();\n }\n } else {\n this.renderItem(graphic, drawContext);\n }\n resolve(false);\n return;\n }\n await foreachAsync(group, DefaultAttribute.zIndex, (item: IGraphic, i: number) => {\n if (this.status === STATUS.STOP) {\n return true;\n }\n if (item.isContainer) {\n // 增量渲染group下不应该有其他的group节点\n return false;\n }\n // 如果小于currentIdx,说明还没到当前的位置,那就直接跳过\n if (i < this.currentIdx) {\n return false;\n }\n const frameTail = this.currFrameStartAt + group.incremental;\n // 绘制 currentIdx到this.lastFrameIdx + group.incremental的内容\n if (i < frameTail) {\n this.currentIdx = i + 1;\n this.renderItem(item, drawContext);\n }\n // 下一帧\n if (i === frameTail - 1) {\n this.currFrameStartAt = this.currentIdx;\n // this.lastFrameIdx = this.currentIdx;\n return this.waitToNextFrame();\n }\n\n return false;\n });\n resolve(false);\n }\n });\n });\n this.hooks.completeDraw.call();\n }\n\n protected async waitToNextFrame(): Promise<boolean> {\n return new Promise(resolve => {\n this.global.getRequestAnimationFrame()(() => {\n resolve(false);\n });\n });\n }\n\n /**\n * 检查这次绘制是否跳过,以及执行一些准备\n * 增量渲染有自己的绘制逻辑流程,外部每次触发draw,该图层不一定会执行\n * @returns 返回true代表跳过绘制,false代表进行绘制\n */\n protected async checkForDraw(drawContext: IDrawContext): Promise<boolean> {\n let skip = this.rendering;\n if (drawContext.restartIncremental) {\n skip = false;\n await this.forceStop();\n this.resetToInit();\n }\n return skip;\n }\n\n protected async forceStop() {\n if (this.rendering) {\n this.status = STATUS.STOP;\n await new Promise(resolve => {\n this.hooks.completeDraw.tap('stopCb', () => {\n this.status = STATUS.NORMAL;\n this.hooks.completeDraw.taps = this.hooks.completeDraw.taps.filter(item => {\n return item.name !== 'stopCb';\n });\n resolve(false);\n });\n });\n }\n }\n\n protected resetToInit() {\n this.currFrameStartAt = 0;\n this.currentIdx = 0;\n }\n\n async renderGroup(group: IGroup, drawContext: IDrawContext) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && drawContext.startAtId === group._uid) {\n await this._increaseRender(group, drawContext);\n drawContext.break = true;\n return;\n }\n\n await new Promise(resolve => {\n this.renderItem(group, drawContext, {\n drawingCb: async () => {\n await foreachAsync(group, DefaultAttribute.zIndex, async (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n await this.renderGroup(item as IGroup, drawContext);\n } else {\n // 增量渲染不管非_increaseRender的内容\n return;\n }\n });\n resolve(false);\n }\n });\n });\n }\n\n // /**\n // * 一个每一帧都执行的脚本,用于检查和触发执行draw\n // */\n // protected autoRunner() {\n\n // }\n}\n"]}
1
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{ injectable, inject, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IGraphic,\n IGroup,\n IGlobal,\n IRenderService,\n IDrawContext,\n IDrawContribution,\n IGraphicRender,\n IRenderSelector,\n IDrawItemInterceptorContribution,\n IContributionProvider\n} from '../../../interface';\nimport { DefaultAttribute } from '../../../graphic';\nimport { LayerService } from '../../../core/constants';\nimport { DefaultDrawContribution } from './draw-contribution';\nimport { SyncHook } from '../../../tapable';\nimport { GraphicRender, RenderSelector } from './symbol';\nimport { DefaultIncrementalCanvasLineRender } from './incremental-line-render';\nimport { DefaultIncrementalCanvasAreaRender } from './incremental-area-render';\nimport { DrawItemInterceptor } from './draw-interceptor';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { foreachAsync } from '../../../common/sort';\n\nenum STATUS {\n NORMAL = 0,\n STOP = 1\n}\n\n/**\n * 增量渲染的contribution,基于树状结构针对图元的渲染\n * 不是单例模式\n */\n@injectable()\nexport class DefaultIncrementalDrawContribution extends DefaultDrawContribution implements IDrawContribution {\n rendering: boolean = false;\n protected currFrameStartAt: number = 0;\n protected currentIdx: number = 0;\n protected status: STATUS = STATUS.NORMAL;\n protected checkingForDrawPromise: Promise<any> | null = null;\n hooks = {\n completeDraw: new SyncHook<[]>([])\n };\n protected lastRenderService: IRenderService;\n protected lastDrawContext: IDrawContext;\n protected count: number;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n // @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n @inject(DefaultIncrementalCanvasLineRender) protected readonly lineRender: IGraphicRender, // 默认的lineRender\n @inject(DefaultIncrementalCanvasAreaRender) protected readonly areaRender: IGraphicRender, // 默认的lineRender\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n super(contributions, drawItemInterceptorContributions);\n this.defaultRenderMap.set(this.lineRender.numberType, this.lineRender);\n this.defaultRenderMap.set(this.areaRender.numberType, this.areaRender);\n }\n\n /**\n *\n * @param renderService\n * @param drawContext restartIncremental为true表示重新执行增量渲染,为false表示不执行增量渲染\n * @returns\n */\n async draw(renderService: IRenderService, drawContext: IDrawContext): Promise<void> {\n // 入口检查是否需要重新绘制\n if (this.checkingForDrawPromise) {\n return;\n }\n this.lastRenderService = renderService;\n this.lastDrawContext = drawContext;\n\n this.checkingForDrawPromise = this.checkForDraw(drawContext);\n const skipDraw = await this.checkingForDrawPromise;\n this.checkingForDrawPromise = null;\n if (skipDraw) {\n return;\n }\n\n this.currentRenderService = renderService;\n const { context, viewBox } = drawContext;\n\n if (!context) {\n return;\n }\n // 增量渲染不需要dirtyBounds\n // const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(x, y, x + width, y + height);\n // if (stage.dirtyBounds) {\n // const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n // dirtyBounds.x1 = Math.floor(b.x1);\n // dirtyBounds.y1 = Math.floor(b.y1);\n // dirtyBounds.x2 = Math.ceil(b.x2);\n // dirtyBounds.y2 = Math.ceil(b.y2);\n // }\n context.inuse = true;\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n\n // const drawInArea =\n // dirtyBounds.width() * context.dpr !== context.canvas.width ||\n // dirtyBounds.height() * context.dpr !== context.canvas.height;\n context.save();\n\n // if (drawInArea) {\n // context.beginPath();\n // context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n // context.clip();\n // }\n\n // this.clearScreen(renderService, context, drawContext);\n\n // 绘制之前需要清空画布\n drawContext.restartIncremental && this.clearScreen(this.currentRenderService, context, drawContext);\n // 设置translate\n context.translate(viewBox.x1, viewBox.y1, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroup(group as IGroup, drawContext);\n });\n\n this.hooks.completeDraw.tap('top-draw', () => {\n context.restore();\n context.restore();\n context.draw();\n context.inuse = false;\n this.rendering = false;\n });\n }\n\n protected async _increaseRender(group: IGroup, drawContext: IDrawContext) {\n this.rendering = true;\n await this._renderIncrementalGroup(group, drawContext);\n return;\n }\n\n // 默认group后只有一层节点,也就是group是叶子结点的父节点\n protected async _renderIncrementalGroup(group: IGroup, drawContext: IDrawContext) {\n this.count = group.count;\n await new Promise(resolve => {\n this.renderItem(group, drawContext, {\n drawingCb: async () => {\n // 增量图元只支持一个,线段和面积图\n if (group.count === 2) {\n const graphic = group.getChildAt(0) as IGraphic;\n if (graphic.incremental && (graphic.attribute as any).segments) {\n if (!graphic.incrementalAt) {\n graphic.incrementalAt = 0;\n }\n while (graphic.incrementalAt < (graphic.attribute as any).segments.length) {\n drawContext.multiGraphicOptions = {\n startAtIdx: graphic.incrementalAt,\n length: graphic.incremental\n };\n this.renderItem(graphic, drawContext);\n graphic.incrementalAt += graphic.incremental;\n await this.waitToNextFrame();\n }\n } else {\n this.renderItem(graphic, drawContext);\n }\n resolve(false);\n return;\n }\n await foreachAsync(group, DefaultAttribute.zIndex, (item: IGraphic, i: number) => {\n if (this.status === STATUS.STOP) {\n return true;\n }\n if (item.isContainer) {\n // 增量渲染group下不应该有其他的group节点\n return false;\n }\n // 如果小于currentIdx,说明还没到当前的位置,那就直接跳过\n if (i < this.currentIdx) {\n return false;\n }\n const frameTail = this.currFrameStartAt + group.incremental;\n // 绘制 currentIdx到this.lastFrameIdx + group.incremental的内容\n if (i < frameTail) {\n this.currentIdx = i + 1;\n this.renderItem(item, drawContext);\n }\n // 下一帧\n if (i === frameTail - 1) {\n this.currFrameStartAt = this.currentIdx;\n // this.lastFrameIdx = this.currentIdx;\n return this.waitToNextFrame();\n }\n\n return false;\n });\n resolve(false);\n }\n });\n });\n this.hooks.completeDraw.call();\n }\n\n protected async waitToNextFrame(): Promise<boolean> {\n return new Promise(resolve => {\n this.global.getRequestAnimationFrame()(() => {\n resolve(false);\n });\n });\n }\n\n /**\n * 检查这次绘制是否跳过,以及执行一些准备\n * 增量渲染有自己的绘制逻辑流程,外部每次触发draw,该图层不一定会执行\n * @returns 返回true代表跳过绘制,false代表进行绘制\n */\n protected async checkForDraw(drawContext: IDrawContext): Promise<boolean> {\n let skip = this.rendering;\n if (drawContext.restartIncremental) {\n skip = false;\n await this.forceStop();\n this.resetToInit();\n }\n return skip;\n }\n\n protected async forceStop() {\n if (this.rendering) {\n this.status = STATUS.STOP;\n await new Promise(resolve => {\n this.hooks.completeDraw.tap('stopCb', () => {\n this.status = STATUS.NORMAL;\n this.hooks.completeDraw.taps = this.hooks.completeDraw.taps.filter(item => {\n return item.name !== 'stopCb';\n });\n resolve(false);\n });\n });\n }\n }\n\n protected resetToInit() {\n this.currFrameStartAt = 0;\n this.currentIdx = 0;\n }\n\n async renderGroup(group: IGroup, drawContext: IDrawContext) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && drawContext.startAtId === group._uid) {\n await this._increaseRender(group, drawContext);\n drawContext.break = true;\n return;\n }\n\n await new Promise(resolve => {\n this.renderItem(group, drawContext, {\n drawingCb: async () => {\n await foreachAsync(group, DefaultAttribute.zIndex, async (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n await this.renderGroup(item as IGroup, drawContext);\n } else {\n // 增量渲染不管非_increaseRender的内容\n return;\n }\n });\n resolve(false);\n }\n });\n });\n }\n\n // /**\n // * 一个每一帧都执行的脚本,用于检查和触发执行draw\n // */\n // protected autoRunner() {\n\n // }\n}\n"]}
@@ -12,3 +12,4 @@ export * from './image-render';
12
12
  export * from './symbol';
13
13
  export * from './contributions';
14
14
  export * from './utils';
15
+ export * from './draw-interceptor';
@@ -23,5 +23,6 @@ __exportStar(require("./path-render"), exports), __exportStar(require("./rect-re
23
23
  __exportStar(require("./symbol-render"), exports), __exportStar(require("./text-render"), exports),
24
24
  __exportStar(require("./graphic-render"), exports), __exportStar(require("./polygon-render"), exports),
25
25
  __exportStar(require("./image-render"), exports), __exportStar(require("./symbol"), exports),
26
- __exportStar(require("./contributions"), exports), __exportStar(require("./utils"), exports);
26
+ __exportStar(require("./contributions"), exports), __exportStar(require("./utils"), exports),
27
+ __exportStar(require("./draw-interceptor"), exports);
27
28
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,+CAA6B;AAC7B,kDAAgC;AAChC,gDAA8B;AAC9B,gDAA8B;AAC9B,gDAA8B;AAC9B,gDAA8B;AAC9B,kDAAgC;AAChC,gDAA8B;AAC9B,mDAAiC;AACjC,mDAAiC;AACjC,iDAA+B;AAC/B,2CAAyB;AACzB,kDAAgC;AAChC,0CAAwB","file":"index.js","sourcesContent":["export * from './arc-render';\nexport * from './circle-render';\nexport * from './line-render';\nexport * from './area-render';\nexport * from './path-render';\nexport * from './rect-render';\nexport * from './symbol-render';\nexport * from './text-render';\nexport * from './graphic-render';\nexport * from './polygon-render';\nexport * from './image-render';\nexport * from './symbol';\nexport * from './contributions';\nexport * from './utils';\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,+CAA6B;AAC7B,kDAAgC;AAChC,gDAA8B;AAC9B,gDAA8B;AAC9B,gDAA8B;AAC9B,gDAA8B;AAC9B,kDAAgC;AAChC,gDAA8B;AAC9B,mDAAiC;AACjC,mDAAiC;AACjC,iDAA+B;AAC/B,2CAAyB;AACzB,kDAAgC;AAChC,0CAAwB;AACxB,qDAAmC","file":"index.js","sourcesContent":["export * from './arc-render';\nexport * from './circle-render';\nexport * from './line-render';\nexport * from './area-render';\nexport * from './path-render';\nexport * from './rect-render';\nexport * from './symbol-render';\nexport * from './text-render';\nexport * from './graphic-render';\nexport * from './polygon-render';\nexport * from './image-render';\nexport * from './symbol';\nexport * from './contributions';\nexport * from './utils';\nexport * from './draw-interceptor';\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/module.ts"],"names":[],"mappings":";;AAAA,mEAAiE;AACjE,iFAAiF;AACjF,2DAA8D;AAC9D,iDAA0D;AAC1D,mFAAqF;AACrF,qCAAqG;AACrG,yDAAgG;AAChG,yDAAsG;AACtG,mDAIyB;AAEzB,kBAAe,IAAI,gCAAe,CAAC,IAAI,CAAC,EAAE;IACxC,IAAI,CAAC,uDAAuC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC1E,IAAI,CAAC,oDAAoC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAEvE,IAAI,CAAC,yBAAgB,CAAC,CAAC,EAAE,CAAC,2CAAuB,CAAC,CAAC;IACnD,IAAI,CAAC,oCAA2B,CAAC,CAAC,EAAE,CAAC,kEAAkC,CAAC,CAAC;IAKzE,IAAI,CAAC,oBAAW,CAAC,CAAC,EAAE,CAAC,uCAAwB,CAAC,CAAC,gBAAgB,EAAE,CAAC;IAClE,IAAI,CAAC,sBAAa,CAAC,CAAC,SAAS,CAAC,oBAAW,CAAC,CAAC;IAG3C,IAAA,gDAAwB,EAAC,IAAI,EAAE,mCAAuB,CAAC,CAAC;IAGxD,IAAI,CAAC,wDAAwC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC3E,IAAA,gDAAwB,EAAC,IAAI,EAAE,4CAAgC,CAAC,CAAC;IACjE,IAAA,gDAAwB,EAAC,IAAI,EAAE,sBAAa,CAAC,CAAC;IAK9C,IAAI,CAAC,wDAAqC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACxE,IAAI,CAAC,sCAAmB,CAAC,CAAC,SAAS,CAAC,wDAAqC,CAAC,CAAC;IAK3E,IAAA,gDAAwB,EAAC,IAAI,EAAE,sCAAmB,CAAC,CAAC;AACtD,CAAC,CAAC,CAAC","file":"module.js","sourcesContent":["import { ContainerModule } from '../../../common/inversify-lite';\nimport { bindContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultDrawContribution } from './draw-contribution';\nimport { DefaultCanvasGroupRender } from './group-render';\nimport { DefaultIncrementalDrawContribution } from './incremental-draw-contribution';\nimport { DrawContribution, GraphicRender, GroupRender, IncrementalDrawContribution } from './symbol';\nimport { CommonDrawItemInterceptorContribution, DrawItemInterceptor } from './draw-interceptor';\nimport { GroupRenderContribution, InteractiveSubRenderContribution } from './contributions/constants';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseInteractiveRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './contributions';\n\nexport default new ContainerModule(bind => {\n bind(DefaultBaseBackgroundRenderContribution).toSelf().inSingletonScope();\n bind(DefaultBaseTextureRenderContribution).toSelf().inSingletonScope();\n\n bind(DrawContribution).to(DefaultDrawContribution);\n bind(IncrementalDrawContribution).to(DefaultIncrementalDrawContribution);\n\n // bind(RenderSelector).to(DefaultRenderSelector).inSingletonScope();\n\n // group渲染器\n bind(GroupRender).to(DefaultCanvasGroupRender).inSingletonScope();\n bind(GraphicRender).toService(GroupRender);\n\n // group 渲染器注入contributions\n bindContributionProvider(bind, GroupRenderContribution);\n\n // 绑定通用interactive contribution\n bind(DefaultBaseInteractiveRenderContribution).toSelf().inSingletonScope();\n bindContributionProvider(bind, InteractiveSubRenderContribution);\n bindContributionProvider(bind, GraphicRender);\n\n // interceptor\n // bind(ShadowRootDrawItemInterceptorContribution).toSelf().inSingletonScope();\n // bind(DrawItemInterceptor).toService(ShadowRootDrawItemInterceptorContribution);\n bind(CommonDrawItemInterceptorContribution).toSelf().inSingletonScope();\n bind(DrawItemInterceptor).toService(CommonDrawItemInterceptorContribution);\n // bind(Canvas3DDrawItemInterceptor).toSelf().inSingletonScope();\n // bind(DrawItemInterceptor).toService(Canvas3DDrawItemInterceptor);\n // bind(InteractiveDrawItemInterceptorContribution).toSelf().inSingletonScope();\n // bind(DrawItemInterceptor).toService(InteractiveDrawItemInterceptorContribution);\n bindContributionProvider(bind, DrawItemInterceptor);\n});\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/module.ts"],"names":[],"mappings":";;AAAA,mEAAiE;AACjE,iFAAiF;AACjF,2DAA8D;AAC9D,iDAA0D;AAC1D,mFAAqF;AACrF,qCAAqH;AACrH,yDAAgG;AAChG,yDAAsG;AACtG,mDAIyB;AAEzB,kBAAe,IAAI,gCAAe,CAAC,IAAI,CAAC,EAAE;IACxC,IAAI,CAAC,uDAAuC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC1E,IAAI,CAAC,oDAAoC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAEvE,IAAI,CAAC,yBAAgB,CAAC,CAAC,EAAE,CAAC,2CAAuB,CAAC,CAAC;IACnD,IAAI,CAAC,oCAA2B,CAAC,CAAC,EAAE,CAAC,kEAAkC,CAAC,CAAC;IAKzE,IAAI,CAAC,oBAAW,CAAC,CAAC,EAAE,CAAC,uCAAwB,CAAC,CAAC,gBAAgB,EAAE,CAAC;IAClE,IAAI,CAAC,sBAAa,CAAC,CAAC,SAAS,CAAC,oBAAW,CAAC,CAAC;IAG3C,IAAA,gDAAwB,EAAC,IAAI,EAAE,mCAAuB,CAAC,CAAC;IAGxD,IAAI,CAAC,wDAAwC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC3E,IAAA,gDAAwB,EAAC,IAAI,EAAE,4CAAgC,CAAC,CAAC;IACjE,IAAA,gDAAwB,EAAC,IAAI,EAAE,sBAAa,CAAC,CAAC;IAK9C,IAAI,CAAC,wDAAqC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACxE,IAAI,CAAC,sCAAmB,CAAC,CAAC,SAAS,CAAC,wDAAqC,CAAC,CAAC;IAM3E,IAAA,gDAAwB,EAAC,IAAI,EAAE,sCAAmB,CAAC,CAAC;AACtD,CAAC,CAAC,CAAC","file":"module.js","sourcesContent":["import { ContainerModule } from '../../../common/inversify-lite';\nimport { bindContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultDrawContribution } from './draw-contribution';\nimport { DefaultCanvasGroupRender } from './group-render';\nimport { DefaultIncrementalDrawContribution } from './incremental-draw-contribution';\nimport { DrawContribution, GraphicRender, GroupRender, IncrementalDrawContribution, RenderSelector } from './symbol';\nimport { CommonDrawItemInterceptorContribution, DrawItemInterceptor } from './draw-interceptor';\nimport { GroupRenderContribution, InteractiveSubRenderContribution } from './contributions/constants';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseInteractiveRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './contributions';\n\nexport default new ContainerModule(bind => {\n bind(DefaultBaseBackgroundRenderContribution).toSelf().inSingletonScope();\n bind(DefaultBaseTextureRenderContribution).toSelf().inSingletonScope();\n\n bind(DrawContribution).to(DefaultDrawContribution);\n bind(IncrementalDrawContribution).to(DefaultIncrementalDrawContribution);\n\n // bind(RenderSelector).to(DefaultRenderSelector).inSingletonScope();\n\n // group渲染器\n bind(GroupRender).to(DefaultCanvasGroupRender).inSingletonScope();\n bind(GraphicRender).toService(GroupRender);\n\n // group 渲染器注入contributions\n bindContributionProvider(bind, GroupRenderContribution);\n\n // 绑定通用interactive contribution\n bind(DefaultBaseInteractiveRenderContribution).toSelf().inSingletonScope();\n bindContributionProvider(bind, InteractiveSubRenderContribution);\n bindContributionProvider(bind, GraphicRender);\n\n // interceptor\n // bind(ShadowRootDrawItemInterceptorContribution).toSelf().inSingletonScope();\n // bind(DrawItemInterceptor).toService(ShadowRootDrawItemInterceptorContribution);\n bind(CommonDrawItemInterceptorContribution).toSelf().inSingletonScope();\n bind(DrawItemInterceptor).toService(CommonDrawItemInterceptorContribution);\n // bind(RenderSelector).toService()\n // bind(Canvas3DDrawItemInterceptor).toSelf().inSingletonScope();\n // bind(DrawItemInterceptor).toService(Canvas3DDrawItemInterceptor);\n // bind(InteractiveDrawItemInterceptorContribution).toSelf().inSingletonScope();\n // bind(DrawItemInterceptor).toService(InteractiveDrawItemInterceptorContribution);\n bindContributionProvider(bind, DrawItemInterceptor);\n});\n"]}
@@ -1,9 +1,14 @@
1
1
  import type { IImage, ImagePayload } from '../interface';
2
2
  export declare class ResourceLoader {
3
3
  private static cache;
4
+ private static isLoading;
5
+ private static toLoadAueue;
4
6
  static GetImage(url: string, mark: ImagePayload): void;
5
7
  static GetSvg(svgStr: string, mark: IImage): void;
6
8
  static GetFile(url: string, type: 'json' | 'arrayBuffer' | 'blob'): Promise<HTMLImageElement | ImageData | ArrayBuffer | Blob | ImageBitmap | OffscreenCanvas | {
7
9
  [id: string]: any;
8
10
  }>;
11
+ static loading(): void;
12
+ static loadImage(url: string, mark: ImagePayload): void;
13
+ static improveImageLoading(url: string): void;
9
14
  }
@@ -4,26 +4,15 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.ResourceLoader = void 0;
6
6
 
7
- const application_1 = require("../application");
7
+ const application_1 = require("../application"), PARALLEL_NUMBER = 10;
8
8
 
9
9
  class ResourceLoader {
10
10
  static GetImage(url, mark) {
11
11
  var _a;
12
- let data = ResourceLoader.cache.get(url);
12
+ const data = ResourceLoader.cache.get(url);
13
13
  data ? "fail" === data.loadState ? application_1.application.global.getRequestAnimationFrame()((() => {
14
14
  mark.imageLoadFail(url);
15
- })) : "init" === data.loadState || "loading" === data.loadState ? null === (_a = data.waitingMark) || void 0 === _a || _a.push(mark) : mark && mark.imageLoadSuccess(url, data.data) : (data = {
16
- type: "image",
17
- loadState: "init"
18
- }, ResourceLoader.cache.set(url, data), data.dataPromise = application_1.application.global.loadImage(url),
19
- data.dataPromise ? (data.waitingMark = [ mark ], data.dataPromise.then((res => {
20
- var _a;
21
- data.loadState = (null == res ? void 0 : res.data) ? "success" : "fail", data.data = null == res ? void 0 : res.data,
22
- null === (_a = data.waitingMark) || void 0 === _a || _a.map(((mark, index) => {
23
- (null == res ? void 0 : res.data) ? (data.loadState = "success", data.data = res.data,
24
- mark.imageLoadSuccess(url, res.data)) : (data.loadState = "fail", mark.imageLoadFail(url));
25
- }));
26
- }))) : (data.loadState = "fail", mark.imageLoadFail(url)));
15
+ })) : "init" === data.loadState || "loading" === data.loadState ? null === (_a = data.waitingMark) || void 0 === _a || _a.push(mark) : mark && mark.imageLoadSuccess(url, data.data) : ResourceLoader.loadImage(url, mark);
27
16
  }
28
17
  static GetSvg(svgStr, mark) {
29
18
  var _a;
@@ -53,7 +42,59 @@ class ResourceLoader {
53
42
  }, ResourceLoader.cache.set(url, data), "arrayBuffer" === type ? data.dataPromise = application_1.application.global.loadArrayBuffer(url) : "blob" === type ? data.dataPromise = application_1.application.global.loadBlob(url) : "json" === type && (data.dataPromise = application_1.application.global.loadJson(url)),
54
43
  data.dataPromise.then((data => data.data)));
55
44
  }
45
+ static loading() {
46
+ setTimeout((() => {
47
+ if (!ResourceLoader.isLoading && ResourceLoader.toLoadAueue.length) {
48
+ ResourceLoader.isLoading = !0;
49
+ const tasks = ResourceLoader.toLoadAueue.splice(0, 10), promises = [];
50
+ tasks.forEach((task => {
51
+ const {url: url, marks: marks} = task, data = {
52
+ type: "image",
53
+ loadState: "init"
54
+ };
55
+ if (ResourceLoader.cache.set(url, data), data.dataPromise = application_1.application.global.loadImage(url),
56
+ data.dataPromise) {
57
+ data.waitingMark = marks;
58
+ const end = data.dataPromise.then((res => {
59
+ var _a;
60
+ data.loadState = (null == res ? void 0 : res.data) ? "success" : "fail", data.data = null == res ? void 0 : res.data,
61
+ null === (_a = data.waitingMark) || void 0 === _a || _a.map(((mark, index) => {
62
+ (null == res ? void 0 : res.data) ? (data.loadState = "success", data.data = res.data,
63
+ mark.imageLoadSuccess(url, res.data)) : (data.loadState = "fail", mark.imageLoadFail(url));
64
+ }));
65
+ }));
66
+ promises.push(end);
67
+ } else data.loadState = "fail", marks.forEach((mark => mark.imageLoadFail(url)));
68
+ })), Promise.all(promises).then((() => {
69
+ ResourceLoader.isLoading = !1, ResourceLoader.loading();
70
+ })).catch((error => {
71
+ console.error(error), ResourceLoader.isLoading = !1, ResourceLoader.loading();
72
+ }));
73
+ }
74
+ }), 0);
75
+ }
76
+ static loadImage(url, mark) {
77
+ const index = getIndex(url, ResourceLoader.toLoadAueue);
78
+ if (-1 !== index) return ResourceLoader.toLoadAueue[index].marks.push(mark), void ResourceLoader.loading();
79
+ ResourceLoader.toLoadAueue.push({
80
+ url: url,
81
+ marks: [ mark ]
82
+ }), ResourceLoader.loading();
83
+ }
84
+ static improveImageLoading(url) {
85
+ const index = getIndex(url, ResourceLoader.toLoadAueue);
86
+ if (-1 !== index) {
87
+ const elememt = ResourceLoader.toLoadAueue.splice(index, 1);
88
+ ResourceLoader.toLoadAueue.unshift(elememt[0]);
89
+ }
90
+ }
91
+ }
92
+
93
+ function getIndex(url, arr) {
94
+ for (let i = 0; i < arr.length; i++) if (arr[i].url === url) return i;
95
+ return -1;
56
96
  }
57
97
 
58
- exports.ResourceLoader = ResourceLoader, ResourceLoader.cache = new Map;
98
+ exports.ResourceLoader = ResourceLoader, ResourceLoader.cache = new Map, ResourceLoader.isLoading = !1,
99
+ ResourceLoader.toLoadAueue = [];
59
100
  //# sourceMappingURL=loader.js.map
@@ -1 +1 @@
1
- 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type { IImage, ImagePayload, ResourceData } from '../interface';\nimport { application } from '../application';\n\nexport class ResourceLoader {\n private static cache: Map<string, ResourceData> = new Map();\n\n static GetImage(url: string, mark: ImagePayload) {\n let data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(url);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(url, data.data as HTMLImageElement);\n }\n } else {\n data = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n data.dataPromise = application.global.loadImage(url);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n mark.imageLoadFail(url);\n } else {\n // 资源padding队列加入mark信息\n data.waitingMark = [mark];\n\n data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(url);\n }\n });\n });\n }\n }\n }\n\n static GetSvg(svgStr: string, mark: IImage) {\n let data = ResourceLoader.cache.get(svgStr);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(svgStr);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadSuccess(svgStr, data.data as HTMLImageElement);\n });\n }\n } else {\n data = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(svgStr, data);\n\n data.dataPromise = application.global.loadSvg(svgStr);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n } else {\n // 资源padding队列加入mark信息\n data.waitingMark = [mark];\n\n data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n mark.imageLoadSuccess(svgStr, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n }\n });\n });\n }\n }\n }\n\n static GetFile(url: string, type: 'json' | 'arrayBuffer' | 'blob') {\n let data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'init' || data.loadState === 'fail') {\n return Promise.reject();\n } else if (data.loadState === 'loading') {\n return data.dataPromise.then(data => data.data);\n }\n return Promise.resolve(data.data);\n }\n data = { type, loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n if (type === 'arrayBuffer') {\n data.dataPromise = application.global.loadArrayBuffer(url);\n } else if (type === 'blob') {\n data.dataPromise = application.global.loadBlob(url);\n } else if (type === 'json') {\n data.dataPromise = application.global.loadJson(url);\n }\n\n return data.dataPromise.then(data => data.data);\n }\n}\n"]}
1
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type { IImage, ImagePayload, ResourceData } from '../interface';\nimport { application } from '../application';\n\nconst PARALLEL_NUMBER = 10;\nexport class ResourceLoader {\n private static cache: Map<string, ResourceData> = new Map();\n private static isLoading: boolean = false;\n private static toLoadAueue: { url: string; marks: ImagePayload[] }[] = [];\n\n static GetImage(url: string, mark: ImagePayload) {\n const data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(url);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n mark.imageLoadSuccess(url, data.data as HTMLImageElement);\n }\n } else {\n ResourceLoader.loadImage(url, mark);\n // data = { type: 'image', loadState: 'init' };\n // ResourceLoader.cache.set(url, data);\n\n // data.dataPromise = application.global.loadImage(url);\n // if (!data.dataPromise) {\n // // 无法获取资源,修改缓存和mark状态\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // } else {\n // // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n\n // data.dataPromise.then(res => {\n // data.loadState = res?.data ? 'success' : 'fail';\n // data.data = res?.data;\n // // 遍历资源padding队列,更新mark信息\n // data.waitingMark?.map((mark: IImage, index) => {\n // if (res?.data) {\n // data.loadState = 'success';\n // data.data = res.data;\n // mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n // } else {\n // data.loadState = 'fail';\n // mark.imageLoadFail(url);\n // }\n // });\n // });\n // }\n }\n }\n\n static GetSvg(svgStr: string, mark: IImage) {\n let data = ResourceLoader.cache.get(svgStr);\n if (data) {\n // 存在缓存\n if (data.loadState === 'fail') {\n // 资源请求失败,修改mark状态\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadFail(svgStr);\n });\n } else if (data.loadState === 'init' || data.loadState === 'loading') {\n // 资源padding队列加入mark信息\n data.waitingMark?.push(mark);\n } else if (mark) {\n application.global.getRequestAnimationFrame()(() => {\n mark.imageLoadSuccess(svgStr, data.data as HTMLImageElement);\n });\n }\n } else {\n data = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(svgStr, data);\n\n data.dataPromise = application.global.loadSvg(svgStr);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n } else {\n // 资源padding队列加入mark信息\n data.waitingMark = [mark];\n\n data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n mark.imageLoadSuccess(svgStr, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(svgStr);\n }\n });\n });\n }\n }\n }\n\n static GetFile(url: string, type: 'json' | 'arrayBuffer' | 'blob') {\n let data = ResourceLoader.cache.get(url);\n if (data) {\n // 存在缓存\n if (data.loadState === 'init' || data.loadState === 'fail') {\n return Promise.reject();\n } else if (data.loadState === 'loading') {\n return data.dataPromise.then(data => data.data);\n }\n return Promise.resolve(data.data);\n }\n data = { type, loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n if (type === 'arrayBuffer') {\n data.dataPromise = application.global.loadArrayBuffer(url);\n } else if (type === 'blob') {\n data.dataPromise = application.global.loadBlob(url);\n } else if (type === 'json') {\n data.dataPromise = application.global.loadJson(url);\n }\n\n return data.dataPromise.then(data => data.data);\n }\n\n static loading() {\n setTimeout(() => {\n if (!ResourceLoader.isLoading && ResourceLoader.toLoadAueue.length) {\n ResourceLoader.isLoading = true;\n const tasks = ResourceLoader.toLoadAueue.splice(0, PARALLEL_NUMBER);\n const promises: Promise<void>[] = [];\n tasks.forEach(task => {\n const { url, marks } = task;\n const data: ResourceData = { type: 'image', loadState: 'init' };\n ResourceLoader.cache.set(url, data);\n\n data.dataPromise = application.global.loadImage(url);\n if (!data.dataPromise) {\n // 无法获取资源,修改缓存和mark状态\n data.loadState = 'fail';\n // mark.imageLoadFail(url);\n marks.forEach(mark => mark.imageLoadFail(url));\n } else {\n // 资源padding队列加入mark信息\n // data.waitingMark = [mark];\n data.waitingMark = marks;\n\n const end = data.dataPromise.then(res => {\n data.loadState = res?.data ? 'success' : 'fail';\n data.data = res?.data;\n // 遍历资源padding队列,更新mark信息\n data.waitingMark?.map((mark: IImage, index) => {\n if (res?.data) {\n data.loadState = 'success';\n data.data = res.data;\n // console.log(mark.attribute.y)\n mark.imageLoadSuccess(url, res.data as HTMLImageElement);\n } else {\n data.loadState = 'fail';\n mark.imageLoadFail(url);\n }\n });\n });\n\n promises.push(end);\n }\n });\n\n Promise.all(promises)\n .then(() => {\n ResourceLoader.isLoading = false;\n ResourceLoader.loading();\n })\n .catch(error => {\n console.error(error);\n ResourceLoader.isLoading = false;\n ResourceLoader.loading();\n });\n }\n }, 0);\n }\n\n static loadImage(url: string, mark: ImagePayload) {\n // find url in toLoadAueue\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n // add mark to aueue\n ResourceLoader.toLoadAueue[index].marks.push(mark);\n ResourceLoader.loading();\n return;\n }\n\n // add task to aueue\n ResourceLoader.toLoadAueue.push({ url, marks: [mark] });\n ResourceLoader.loading();\n }\n\n static improveImageLoading(url: string) {\n const index = getIndex(url, ResourceLoader.toLoadAueue);\n if (index !== -1) {\n const elememt = ResourceLoader.toLoadAueue.splice(index, 1);\n ResourceLoader.toLoadAueue.unshift(elememt[0]);\n }\n }\n}\n\nfunction getIndex(url: string, arr: { url: string; marks: ImagePayload[] }[]) {\n for (let i = 0; i < arr.length; i++) {\n if (arr[i].url === url) {\n return i;\n }\n }\n return -1;\n}\n"]}
@@ -1,3 +1,4 @@
1
+ import type { IMatrix } from '@visactor/vutils';
1
2
  import { Matrix } from '@visactor/vutils';
2
3
  import type { ICanvas, ICommonStyleParams, IContext2d, ISetCommonStyleParams, ISetStrokeStyleParams, IStrokeStyleParams, IConicalGradientData, ITextStyleParams } from '../interface';
3
4
  import { CustomPath2D } from '../common/custom-path2d';
@@ -23,13 +24,14 @@ export declare class EmptyContext2d implements IContext2d {
23
24
  textAlign: string;
24
25
  textBaseline: string;
25
26
  dpr: number;
27
+ _clearMatrix: IMatrix;
26
28
  get nativeContext(): any;
27
29
  constructor(canvas: any, dpr: number);
28
30
  getCanvas(): ICanvas;
29
31
  getContext(): void;
30
32
  setTransformForCurrent(force?: boolean): void;
31
33
  get currentMatrix(): Matrix;
32
- cloneMatrix(m: Matrix): import("@visactor/vutils").IMatrix;
34
+ cloneMatrix(m: Matrix): IMatrix;
33
35
  clear(): void;
34
36
  restore(): void;
35
37
  highPerformanceRestore(): void;
@@ -92,6 +94,7 @@ export declare class EmptyContext2d implements IContext2d {
92
94
  setTextStyle(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams): void;
93
95
  draw(): void;
94
96
  clearMatrix(setTransform?: boolean, dpr?: number): void;
97
+ setClearMatrix(a: number, b: number, c: number, d: number, e: number, f: number): void;
95
98
  onlyTranslate(dpr?: number): boolean;
96
99
  release(...params: any): void;
97
100
  }
@@ -29,7 +29,7 @@ let EmptyContext2d = class {
29
29
  }
30
30
  constructor(canvas, dpr) {
31
31
  this.matrix = new Matrix(1, 0, 0, 1, 0, 0), this.stack = [], this.dpr = dpr, this.applyedMatrix = new Matrix(1, 0, 0, 1, 0, 0),
32
- this.path = new CustomPath2D;
32
+ this.path = new CustomPath2D, this._clearMatrix = new Matrix(1, 0, 0, 1, 0, 0);
33
33
  }
34
34
  getCanvas() {
35
35
  throw new Error("不支持getCanvas");
@@ -202,6 +202,9 @@ let EmptyContext2d = class {
202
202
  clearMatrix(setTransform = !0, dpr = this.dpr) {
203
203
  this.setTransformFromMatrix(initMatrix, setTransform, dpr);
204
204
  }
205
+ setClearMatrix(a, b, c, d, e, f) {
206
+ this._clearMatrix.setValue(a, b, c, d, e, f);
207
+ }
205
208
  onlyTranslate(dpr = this.dpr) {
206
209
  return this.matrix.a === dpr && 0 === this.matrix.b && 0 === this.matrix.c && this.matrix.d === dpr;
207
210
  }
@@ -1 +1 @@
1
- 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{ Matrix } from '@visactor/vutils';\nimport { injectable } from '../common/inversify-lite';\nimport type {\n ICanvas,\n ICommonStyleParams,\n IContext2d,\n ISetCommonStyleParams,\n ISetStrokeStyleParams,\n IStrokeStyleParams,\n IConicalGradientData,\n ITextStyleParams\n} from '../interface';\nimport { contain, containStroke } from './util';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { getScaledStroke } from '../common/canvas-utils';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\n/**\n * 部分源码参考konva\n * MIT License\n\n Original work Copyright (C) 2011 - 2013 by Eric Rowell (KineticJS)\n Modified work Copyright (C) 2014 - present by Anton Lavrenov (Konva)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in all\n copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n SOFTWARE.\n */\n\n// https://github.com/konvajs/konva/blob/master/src/Context.ts\nconst initMatrix = new Matrix(1, 0, 0, 1, 0, 0);\nconst globalPoint = { x: 0, y: 0 };\n\n@injectable()\nexport class EmptyContext2d implements IContext2d {\n path: CustomPath2D;\n canvas: null;\n stack: Matrix[];\n protected matrix: Matrix;\n protected applyedMatrix?: Matrix; // 被应用的matrix\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n textAlign: string;\n textBaseline: string;\n dpr: number;\n\n get nativeContext(): any {\n return this.path;\n }\n\n constructor(canvas: any, dpr: number) {\n this.matrix = new Matrix(1, 0, 0, 1, 0, 0);\n this.stack = [];\n this.dpr = dpr;\n this.applyedMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n this.path = new CustomPath2D();\n }\n\n getCanvas(): ICanvas {\n throw new Error('不支持getCanvas');\n }\n\n getContext() {\n throw new Error('不支持getContext');\n }\n /**\n * 设置当前ctx 的transform信息\n */\n setTransformForCurrent(force: boolean = false) {\n // 只作简单判断\n if (!force && this.applyedMatrix.equalToMatrix(this.matrix)) {\n return;\n }\n\n this.applyedMatrix = this.cloneMatrix(this.matrix);\n return;\n }\n /**\n * 获取当前矩阵信息\n */\n get currentMatrix() {\n return this.matrix;\n }\n\n cloneMatrix(m: Matrix) {\n return matrixAllocate.allocateByObj(m);\n }\n\n /**\n * 清空画布\n */\n clear() {\n this.save();\n this.resetTransform();\n this.restore();\n }\n\n restore() {\n if (this.stack.length > 0) {\n matrixAllocate.free(this.matrix);\n this.matrix = this.stack.pop() as Matrix;\n this.setTransformForCurrent();\n }\n }\n highPerformanceRestore() {\n if (this.stack.length > 0) {\n matrixAllocate.free(this.matrix);\n this.matrix = this.stack.pop() as Matrix;\n }\n }\n\n /**\n *\n * @param angle 弧度数\n */\n rotate(rad: number, setTransform: boolean = true) {\n this.matrix.rotate(rad);\n setTransform && this.setTransformForCurrent();\n }\n\n save() {\n const matrix = this.cloneMatrix(this.matrix);\n this.stack.push(matrix);\n }\n highPerformanceSave() {\n const matrix = this.cloneMatrix(this.matrix);\n this.stack.push(matrix);\n }\n\n /**\n * 基于当前matrix再次scale\n * @param sx\n * @param sy\n * @param setTransform 是否设置transform到context中\n */\n scale(sx: number, sy: number, setTransform: boolean = true) {\n this.matrix.scale(sx, sy);\n setTransform && this.setTransformForCurrent();\n }\n setScale(sx: number, sy: number, setTransform: boolean = true): void {\n this.matrix.setScale(sx, sy);\n setTransform && this.setTransformForCurrent();\n }\n /**\n * 基于某个点进行缩放\n * @param sx\n * @param sy\n * @param px\n * @param py\n */\n scalePoint(sx: number, sy: number, px: number, py: number, setTransform: boolean = true) {\n this.translate(px, py, false);\n this.scale(sx, sy, false);\n this.translate(-px, -py, false);\n setTransform && this.setTransformForCurrent();\n }\n /**\n *\n * @param a\n * @param b\n * @param c\n * @param d\n * @param e\n * @param f\n * @param setTransform\n */\n setTransform(\n a: number,\n b: number,\n c: number,\n d: number,\n e: number,\n f: number,\n setTransform: boolean = true,\n dpr: number = this.dpr\n ) {\n this.matrix.setValue(dpr * a, dpr * b, dpr * c, dpr * d, dpr * e, dpr * f);\n setTransform && this.setTransformForCurrent();\n }\n\n setTransformFromMatrix(matrix: Matrix, setTransform: boolean = true, dpr: number = this.dpr) {\n this.matrix.setValue(\n matrix.a * dpr,\n matrix.b * dpr,\n matrix.c * dpr,\n matrix.d * dpr,\n matrix.e * dpr,\n matrix.f * dpr\n );\n setTransform && this.setTransformForCurrent();\n }\n\n resetTransform(setTransform: boolean = true, dpr: number = this.dpr) {\n this.setTransform(dpr, 0, 0, dpr, 0, 0);\n setTransform && this.setTransformForCurrent();\n }\n\n // transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void;\n transform(a: number, b: number, c: number, d: number, e: number, f: number, setTransform: boolean = true) {\n this.matrix.multiply(a, b, c, d, e, f);\n setTransform && this.setTransformForCurrent();\n }\n transformFromMatrix(matrix: Matrix, setTransform?: boolean): void {\n this.matrix.multiply(matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f);\n setTransform && this.setTransformForCurrent();\n }\n\n translate(x: number, y: number, setTransform: boolean = true) {\n this.matrix.translate(x, y);\n setTransform && this.setTransformForCurrent();\n }\n /**\n * 旋转角度,自动转换为弧度\n * @param deg 角度数\n */\n rotateDegrees(deg: number, setTransform: boolean = true) {\n const rad = (deg * Math.PI) / 180;\n this.rotate(rad, setTransform);\n }\n\n /**\n * 绕点旋转\n * @param rad 弧度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateAbout(rad: number, x: number, y: number, setTransform: boolean = true) {\n this.translate(x, y, false);\n this.rotate(rad, false);\n this.translate(-x, -y, false);\n setTransform && this.setTransformForCurrent();\n }\n\n /**\n * 绕点旋转\n * @param deg 旋转角度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateDegreesAbout(deg: number, x: number, y: number, setTransform: boolean = true) {\n this.translate(x, y, false);\n this.rotateDegrees(deg, false);\n this.translate(-x, -y, false);\n setTransform && this.setTransformForCurrent();\n }\n\n // /**\n // * 全局坐标 -> 当前矩阵的局部坐标\n // * @param x x\n // * @param y y\n // */\n // transformPoint(x: number, y: number): Point {\n // const inverseMatrix = this.matrix.getInverse();\n // // dpr\n // x = x * this.dpr;\n // y = y * this.dpr;\n // return new Point(\n // x * inverseMatrix.a + y * inverseMatrix.c + inverseMatrix.e,\n // x * inverseMatrix.b + y * inverseMatrix.d + inverseMatrix.f\n // );\n // }\n\n // /**\n // * 坐标转换\n // * @param x x\n // * @param y y\n // */\n // transformPoint2(x: number, y: number): Point {\n // const inverseMatrix = this.matrix;\n // return new Point(\n // x * inverseMatrix.a + y * inverseMatrix.c + inverseMatrix.e,\n // x * inverseMatrix.b + y * inverseMatrix.d + inverseMatrix.f\n // );\n // }\n\n // transformPoint3(x: number, y: number, matrix: Matrix): Point {\n // // dpr\n // x = x * this.dpr;\n // y = y * this.dpr;\n // return new Point(x * matrix.a + y * matrix.c + matrix.e, x * matrix.b + y * matrix.d + matrix.f);\n // }\n\n //////// 代理方法\n // isPointInStroke ,drawFocusIfNeeded 方法没有代理,如有需要再添加\n\n beginPath() {\n this.path.clear();\n }\n\n clip(fillRule?: CanvasFillRule): void;\n clip(path: Path2D, fillRule?: CanvasFillRule): void;\n clip(path?: Path2D | CanvasFillRule, fillRule?: CanvasFillRule) {\n return;\n }\n\n arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean) {\n this.path.arc(x, y, radius, startAngle, endAngle, anticlockwise);\n }\n\n arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void;\n arcTo(x1: number, y1: number, x2: number, y2: number, radiusX: number) {\n this.path.arcTo(x1, y1, x2, y2, radiusX);\n }\n\n bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) {\n this.path.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);\n }\n\n closePath() {\n this.path.closePath();\n }\n\n ellipse(\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) {\n return;\n }\n lineTo(x: number, y: number) {\n this.path.lineTo(x, y);\n }\n\n moveTo(x: number, y: number) {\n this.path.moveTo(x, y);\n }\n\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number) {\n this.path.quadraticCurveTo(cpx, cpy, x, y);\n }\n\n rect(x: number, y: number, w: number, h: number) {\n this.path.rect(x, y, w, h);\n }\n\n createImageData(imageDataOrSw: number | ImageData, sh?: number): ImageData {\n return null;\n }\n\n createLinearGradient(x0: number, y0: number, x1: number, y1: number): CanvasGradient {\n throw new Error('不支持createLinearGradient');\n }\n\n createPattern(image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement, repetition: string): CanvasPattern {\n throw new Error('不支持createPattern');\n }\n\n createRadialGradient(x0: number, y0: number, r0: number, x1: number, y1: number, r1: number): CanvasGradient {\n throw new Error('不支持createRadialGradient');\n }\n\n createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradientData {\n return null;\n }\n\n // createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradient | null {\n // // let edit = false;\n // // let pattern: CanvasPattern | null;\n // // // eslint-disable-next-line @typescript-eslint/no-this-alias\n // // const ctx = this;\n // // const obj: IConicalGradient = {\n // // stops: [],\n // // addColorStop(offset: number, color: string) {\n // // this.stops.push([offset, color]);\n // // edit = true;\n // // },\n // // GetPattern(minW: number, minH: number, deltaAngle?: number): CanvasPattern | null {\n // // if (edit) {\n // // if (!deltaAngle) deltaAngle = endAngle - startAngle;\n // // pattern = createConicalGradient(ctx, this.stops, x, y, deltaAngle, startAngle, endAngle, minW, minH);\n // // edit = false;\n // // }\n // // return pattern;\n // // }\n // // };\n // // return obj;\n // }\n\n // fill(fillRule?: CanvasFillRule): void;\n // fill(path?: Path2D, fillRule?: CanvasFillRule): void;\n fill(path?: Path2D, fillRule?: CanvasFillRule) {\n return;\n }\n\n fillRect(x: number, y: number, width: number, height: number) {\n this.path.rect(x, y, width, height);\n }\n\n clearRect(x: number, y: number, w: number, h: number) {\n return;\n }\n\n fillText(text: string, x: number, y: number) {\n return;\n }\n\n getImageData(sx: number, sy: number, sw: number, sh: number): ImageData {\n return null;\n }\n\n getLineDash(): number[] {\n return [];\n }\n\n isPointInPath(x: number, y: number) {\n this.matrix.transformPoint({ x, y }, globalPoint);\n return contain(this.path.commandList, globalPoint.x, globalPoint.y);\n }\n\n isPointInStroke(x: number, y: number) {\n if (!this.lineWidth) {\n return false;\n }\n this.matrix.transformPoint({ x, y }, globalPoint);\n const lineWidth = getScaledStroke(this, this.lineWidth, this.dpr);\n return containStroke(this.path.commandList, lineWidth, globalPoint.x, globalPoint.y);\n }\n\n measureText(text: string): { width: number } {\n throw new Error('不支持measureText');\n }\n\n putImageData(imagedata: ImageData, dx: number, dy: number) {\n throw new Error('不支持measureText');\n }\n\n setLineDash(segments: number[]) {\n return;\n }\n\n stroke(path?: Path2D) {\n return;\n }\n\n strokeRect(x: number, y: number, width: number, height: number) {\n this.path.rect(x, y, width, height);\n }\n\n strokeText(text: string, x: number, y: number) {\n return;\n }\n\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n dstX: number,\n dstY: number\n ): void;\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ): void;\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ): void;\n\n drawImage() {\n return;\n }\n\n setCommonStyle(\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n offsetX: number,\n offsetY: number,\n defaultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) {\n return;\n }\n\n _setCommonStyle(params: ISetCommonStyleParams, offsetX: number, offsetY: number, defaultParams?: ICommonStyleParams) {\n return;\n }\n\n setStrokeStyle(\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n offsetX: number,\n offsetY: number,\n defaultParams?: IStrokeStyleParams | IStrokeStyleParams[]\n ) {\n return;\n }\n _setStrokeStyle(params: ISetStrokeStyleParams, offsetX: number, offsetY: number, defaultParams?: IStrokeStyleParams) {\n return;\n }\n setTextStyleWithoutAlignBaseline(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams) {\n return;\n }\n setTextStyle(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams) {\n return;\n }\n\n draw() {\n return;\n }\n\n clearMatrix(setTransform: boolean = true, dpr: number = this.dpr) {\n this.setTransformFromMatrix(initMatrix, setTransform, dpr);\n }\n\n onlyTranslate(dpr: number = this.dpr): boolean {\n return this.matrix.a === dpr && this.matrix.b === 0 && this.matrix.c === 0 && this.matrix.d === dpr;\n }\n\n release(...params: any): void {\n this.stack.forEach(m => matrixAllocate.free(m));\n this.stack.length = 0;\n return;\n }\n}\n"]}
1
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t type { IMatrix } from '@visactor/vutils';\nimport { Matrix } from '@visactor/vutils';\nimport { injectable } from '../common/inversify-lite';\nimport type {\n ICanvas,\n ICommonStyleParams,\n IContext2d,\n ISetCommonStyleParams,\n ISetStrokeStyleParams,\n IStrokeStyleParams,\n IConicalGradientData,\n ITextStyleParams\n} from '../interface';\nimport { contain, containStroke } from './util';\nimport { CustomPath2D } from '../common/custom-path2d';\nimport { getScaledStroke } from '../common/canvas-utils';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\n/**\n * 部分源码参考konva\n * MIT License\n\n Original work Copyright (C) 2011 - 2013 by Eric Rowell (KineticJS)\n Modified work Copyright (C) 2014 - present by Anton Lavrenov (Konva)\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in all\n copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n SOFTWARE.\n */\n\n// https://github.com/konvajs/konva/blob/master/src/Context.ts\nconst initMatrix = new Matrix(1, 0, 0, 1, 0, 0);\nconst globalPoint = { x: 0, y: 0 };\n\n@injectable()\nexport class EmptyContext2d implements IContext2d {\n declare path: CustomPath2D;\n declare canvas: null;\n declare stack: Matrix[];\n protected declare matrix: Matrix;\n protected declare applyedMatrix?: Matrix; // 被应用的matrix\n // 属性代理\n declare fillStyle: string | CanvasGradient | CanvasPattern;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n declare font: string;\n declare globalAlpha: number;\n declare lineCap: string;\n declare lineDashOffset: number;\n declare lineJoin: string;\n declare lineWidth: number;\n declare miterLimit: number;\n declare shadowBlur: number;\n declare shadowColor: string;\n declare shadowOffsetX: number;\n declare shadowOffsetY: number;\n declare strokeStyle: string | CanvasGradient | CanvasPattern;\n declare textAlign: string;\n declare textBaseline: string;\n declare dpr: number;\n declare _clearMatrix: IMatrix;\n\n get nativeContext(): any {\n return this.path;\n }\n\n constructor(canvas: any, dpr: number) {\n this.matrix = new Matrix(1, 0, 0, 1, 0, 0);\n this.stack = [];\n this.dpr = dpr;\n this.applyedMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n this.path = new CustomPath2D();\n this._clearMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n }\n\n getCanvas(): ICanvas {\n throw new Error('不支持getCanvas');\n }\n\n getContext() {\n throw new Error('不支持getContext');\n }\n /**\n * 设置当前ctx 的transform信息\n */\n setTransformForCurrent(force: boolean = false) {\n // 只作简单判断\n if (!force && this.applyedMatrix.equalToMatrix(this.matrix)) {\n return;\n }\n\n this.applyedMatrix = this.cloneMatrix(this.matrix);\n return;\n }\n /**\n * 获取当前矩阵信息\n */\n get currentMatrix() {\n return this.matrix;\n }\n\n cloneMatrix(m: Matrix) {\n return matrixAllocate.allocateByObj(m);\n }\n\n /**\n * 清空画布\n */\n clear() {\n this.save();\n this.resetTransform();\n this.restore();\n }\n\n restore() {\n if (this.stack.length > 0) {\n matrixAllocate.free(this.matrix);\n this.matrix = this.stack.pop() as Matrix;\n this.setTransformForCurrent();\n }\n }\n highPerformanceRestore() {\n if (this.stack.length > 0) {\n matrixAllocate.free(this.matrix);\n this.matrix = this.stack.pop() as Matrix;\n }\n }\n\n /**\n *\n * @param angle 弧度数\n */\n rotate(rad: number, setTransform: boolean = true) {\n this.matrix.rotate(rad);\n setTransform && this.setTransformForCurrent();\n }\n\n save() {\n const matrix = this.cloneMatrix(this.matrix);\n this.stack.push(matrix);\n }\n highPerformanceSave() {\n const matrix = this.cloneMatrix(this.matrix);\n this.stack.push(matrix);\n }\n\n /**\n * 基于当前matrix再次scale\n * @param sx\n * @param sy\n * @param setTransform 是否设置transform到context中\n */\n scale(sx: number, sy: number, setTransform: boolean = true) {\n this.matrix.scale(sx, sy);\n setTransform && this.setTransformForCurrent();\n }\n setScale(sx: number, sy: number, setTransform: boolean = true): void {\n this.matrix.setScale(sx, sy);\n setTransform && this.setTransformForCurrent();\n }\n /**\n * 基于某个点进行缩放\n * @param sx\n * @param sy\n * @param px\n * @param py\n */\n scalePoint(sx: number, sy: number, px: number, py: number, setTransform: boolean = true) {\n this.translate(px, py, false);\n this.scale(sx, sy, false);\n this.translate(-px, -py, false);\n setTransform && this.setTransformForCurrent();\n }\n /**\n *\n * @param a\n * @param b\n * @param c\n * @param d\n * @param e\n * @param f\n * @param setTransform\n */\n setTransform(\n a: number,\n b: number,\n c: number,\n d: number,\n e: number,\n f: number,\n setTransform: boolean = true,\n dpr: number = this.dpr\n ) {\n this.matrix.setValue(dpr * a, dpr * b, dpr * c, dpr * d, dpr * e, dpr * f);\n setTransform && this.setTransformForCurrent();\n }\n\n setTransformFromMatrix(matrix: Matrix, setTransform: boolean = true, dpr: number = this.dpr) {\n this.matrix.setValue(\n matrix.a * dpr,\n matrix.b * dpr,\n matrix.c * dpr,\n matrix.d * dpr,\n matrix.e * dpr,\n matrix.f * dpr\n );\n setTransform && this.setTransformForCurrent();\n }\n\n resetTransform(setTransform: boolean = true, dpr: number = this.dpr) {\n this.setTransform(dpr, 0, 0, dpr, 0, 0);\n setTransform && this.setTransformForCurrent();\n }\n\n // transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void;\n transform(a: number, b: number, c: number, d: number, e: number, f: number, setTransform: boolean = true) {\n this.matrix.multiply(a, b, c, d, e, f);\n setTransform && this.setTransformForCurrent();\n }\n transformFromMatrix(matrix: Matrix, setTransform?: boolean): void {\n this.matrix.multiply(matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f);\n setTransform && this.setTransformForCurrent();\n }\n\n translate(x: number, y: number, setTransform: boolean = true) {\n this.matrix.translate(x, y);\n setTransform && this.setTransformForCurrent();\n }\n /**\n * 旋转角度,自动转换为弧度\n * @param deg 角度数\n */\n rotateDegrees(deg: number, setTransform: boolean = true) {\n const rad = (deg * Math.PI) / 180;\n this.rotate(rad, setTransform);\n }\n\n /**\n * 绕点旋转\n * @param rad 弧度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateAbout(rad: number, x: number, y: number, setTransform: boolean = true) {\n this.translate(x, y, false);\n this.rotate(rad, false);\n this.translate(-x, -y, false);\n setTransform && this.setTransformForCurrent();\n }\n\n /**\n * 绕点旋转\n * @param deg 旋转角度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateDegreesAbout(deg: number, x: number, y: number, setTransform: boolean = true) {\n this.translate(x, y, false);\n this.rotateDegrees(deg, false);\n this.translate(-x, -y, false);\n setTransform && this.setTransformForCurrent();\n }\n\n // /**\n // * 全局坐标 -> 当前矩阵的局部坐标\n // * @param x x\n // * @param y y\n // */\n // transformPoint(x: number, y: number): Point {\n // const inverseMatrix = this.matrix.getInverse();\n // // dpr\n // x = x * this.dpr;\n // y = y * this.dpr;\n // return new Point(\n // x * inverseMatrix.a + y * inverseMatrix.c + inverseMatrix.e,\n // x * inverseMatrix.b + y * inverseMatrix.d + inverseMatrix.f\n // );\n // }\n\n // /**\n // * 坐标转换\n // * @param x x\n // * @param y y\n // */\n // transformPoint2(x: number, y: number): Point {\n // const inverseMatrix = this.matrix;\n // return new Point(\n // x * inverseMatrix.a + y * inverseMatrix.c + inverseMatrix.e,\n // x * inverseMatrix.b + y * inverseMatrix.d + inverseMatrix.f\n // );\n // }\n\n // transformPoint3(x: number, y: number, matrix: Matrix): Point {\n // // dpr\n // x = x * this.dpr;\n // y = y * this.dpr;\n // return new Point(x * matrix.a + y * matrix.c + matrix.e, x * matrix.b + y * matrix.d + matrix.f);\n // }\n\n //////// 代理方法\n // isPointInStroke ,drawFocusIfNeeded 方法没有代理,如有需要再添加\n\n beginPath() {\n this.path.clear();\n }\n\n clip(fillRule?: CanvasFillRule): void;\n clip(path: Path2D, fillRule?: CanvasFillRule): void;\n clip(path?: Path2D | CanvasFillRule, fillRule?: CanvasFillRule) {\n return;\n }\n\n arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean) {\n this.path.arc(x, y, radius, startAngle, endAngle, anticlockwise);\n }\n\n arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void;\n arcTo(x1: number, y1: number, x2: number, y2: number, radiusX: number) {\n this.path.arcTo(x1, y1, x2, y2, radiusX);\n }\n\n bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) {\n this.path.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);\n }\n\n closePath() {\n this.path.closePath();\n }\n\n ellipse(\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) {\n return;\n }\n lineTo(x: number, y: number) {\n this.path.lineTo(x, y);\n }\n\n moveTo(x: number, y: number) {\n this.path.moveTo(x, y);\n }\n\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number) {\n this.path.quadraticCurveTo(cpx, cpy, x, y);\n }\n\n rect(x: number, y: number, w: number, h: number) {\n this.path.rect(x, y, w, h);\n }\n\n createImageData(imageDataOrSw: number | ImageData, sh?: number): ImageData {\n return null;\n }\n\n createLinearGradient(x0: number, y0: number, x1: number, y1: number): CanvasGradient {\n throw new Error('不支持createLinearGradient');\n }\n\n createPattern(image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement, repetition: string): CanvasPattern {\n throw new Error('不支持createPattern');\n }\n\n createRadialGradient(x0: number, y0: number, r0: number, x1: number, y1: number, r1: number): CanvasGradient {\n throw new Error('不支持createRadialGradient');\n }\n\n createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradientData {\n return null;\n }\n\n // createConicGradient(x: number, y: number, startAngle: number, endAngle: number): IConicalGradient | null {\n // // let edit = false;\n // // let pattern: CanvasPattern | null;\n // // // eslint-disable-next-line @typescript-eslint/no-this-alias\n // // const ctx = this;\n // // const obj: IConicalGradient = {\n // // stops: [],\n // // addColorStop(offset: number, color: string) {\n // // this.stops.push([offset, color]);\n // // edit = true;\n // // },\n // // GetPattern(minW: number, minH: number, deltaAngle?: number): CanvasPattern | null {\n // // if (edit) {\n // // if (!deltaAngle) deltaAngle = endAngle - startAngle;\n // // pattern = createConicalGradient(ctx, this.stops, x, y, deltaAngle, startAngle, endAngle, minW, minH);\n // // edit = false;\n // // }\n // // return pattern;\n // // }\n // // };\n // // return obj;\n // }\n\n // fill(fillRule?: CanvasFillRule): void;\n // fill(path?: Path2D, fillRule?: CanvasFillRule): void;\n fill(path?: Path2D, fillRule?: CanvasFillRule) {\n return;\n }\n\n fillRect(x: number, y: number, width: number, height: number) {\n this.path.rect(x, y, width, height);\n }\n\n clearRect(x: number, y: number, w: number, h: number) {\n return;\n }\n\n fillText(text: string, x: number, y: number) {\n return;\n }\n\n getImageData(sx: number, sy: number, sw: number, sh: number): ImageData {\n return null;\n }\n\n getLineDash(): number[] {\n return [];\n }\n\n isPointInPath(x: number, y: number) {\n this.matrix.transformPoint({ x, y }, globalPoint);\n return contain(this.path.commandList, globalPoint.x, globalPoint.y);\n }\n\n isPointInStroke(x: number, y: number) {\n if (!this.lineWidth) {\n return false;\n }\n this.matrix.transformPoint({ x, y }, globalPoint);\n const lineWidth = getScaledStroke(this, this.lineWidth, this.dpr);\n return containStroke(this.path.commandList, lineWidth, globalPoint.x, globalPoint.y);\n }\n\n measureText(text: string): { width: number } {\n throw new Error('不支持measureText');\n }\n\n putImageData(imagedata: ImageData, dx: number, dy: number) {\n throw new Error('不支持measureText');\n }\n\n setLineDash(segments: number[]) {\n return;\n }\n\n stroke(path?: Path2D) {\n return;\n }\n\n strokeRect(x: number, y: number, width: number, height: number) {\n this.path.rect(x, y, width, height);\n }\n\n strokeText(text: string, x: number, y: number) {\n return;\n }\n\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n dstX: number,\n dstY: number\n ): void;\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ): void;\n drawImage(\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ): void;\n\n drawImage() {\n return;\n }\n\n setCommonStyle(\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n offsetX: number,\n offsetY: number,\n defaultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) {\n return;\n }\n\n _setCommonStyle(params: ISetCommonStyleParams, offsetX: number, offsetY: number, defaultParams?: ICommonStyleParams) {\n return;\n }\n\n setStrokeStyle(\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n offsetX: number,\n offsetY: number,\n defaultParams?: IStrokeStyleParams | IStrokeStyleParams[]\n ) {\n return;\n }\n _setStrokeStyle(params: ISetStrokeStyleParams, offsetX: number, offsetY: number, defaultParams?: IStrokeStyleParams) {\n return;\n }\n setTextStyleWithoutAlignBaseline(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams) {\n return;\n }\n setTextStyle(params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams) {\n return;\n }\n\n draw() {\n return;\n }\n\n clearMatrix(setTransform: boolean = true, dpr: number = this.dpr) {\n this.setTransformFromMatrix(initMatrix, setTransform, dpr);\n }\n\n setClearMatrix(a: number, b: number, c: number, d: number, e: number, f: number) {\n this._clearMatrix.setValue(a, b, c, d, e, f);\n }\n\n onlyTranslate(dpr: number = this.dpr): boolean {\n return this.matrix.a === dpr && this.matrix.b === 0 && this.matrix.c === 0 && this.matrix.d === dpr;\n }\n\n release(...params: any): void {\n this.stack.forEach(m => matrixAllocate.free(m));\n this.stack.length = 0;\n return;\n }\n}\n"]}
@@ -21,6 +21,7 @@ export declare class CustomPath2D extends CurvePath implements ICustomPath2D {
21
21
  closePath(): this;
22
22
  addCurve(curve: ICurve<IPoint>): void;
23
23
  clear(): void;
24
+ beginPath(): void;
24
25
  toString(): string;
25
26
  fromString(str: string, x?: number, y?: number, sX?: number, sY?: number): this;
26
27
  fromLine(line: ILine): void;
@@ -65,6 +65,9 @@ export class CustomPath2D extends CurvePath {
65
65
  clear() {
66
66
  this.transformCbList = null, this.commandList.length = 0, this.curves.length = 0;
67
67
  }
68
+ beginPath() {
69
+ this.clear();
70
+ }
68
71
  toString() {
69
72
  if (!this.toStringCbList) {
70
73
  const list = [];
@@ -76,7 +79,8 @@ export class CustomPath2D extends CurvePath {
76
79
  let path = "";
77
80
  for (let i = 0; i < bezierPathList.length; i += 6) path += `C${bezierPathList[i]} ${bezierPathList[i + 1]} ${bezierPathList[i + 2]} ${bezierPathList[i + 3]} ${bezierPathList[i + 4]} ${bezierPathList[i + 5]}`;
78
81
  return path;
79
- }, list[enumCommandMap.Z] = cmd => "Z", this.toStringCbList = list;
82
+ }, list[enumCommandMap.R] = cmd => `M${cmd[1]} ${cmd[2]} h${cmd[3]} v${cmd[4]} H${cmd[1]}Z`,
83
+ list[enumCommandMap.Z] = cmd => "Z", this.toStringCbList = list;
80
84
  }
81
85
  const list = this.toStringCbList;
82
86
  let path = "";