@visactor/vrender-core 0.17.19-alpha.1 → 0.18.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/common/canvas-utils.js +2 -2
- package/cjs/common/canvas-utils.js.map +1 -1
- package/cjs/common/render-area.js +15 -3
- package/cjs/common/render-area.js.map +1 -1
- package/cjs/common/render-curve.js +16 -4
- package/cjs/common/render-curve.js.map +1 -1
- package/cjs/common/segment/basis.js +3 -2
- package/cjs/common/segment/basis.js.map +1 -1
- package/cjs/common/segment/common.d.ts +1 -4
- package/cjs/common/segment/common.js +3 -13
- package/cjs/common/segment/common.js.map +1 -1
- package/cjs/common/segment/linear-closed.d.ts +16 -2
- package/cjs/common/segment/linear-closed.js +34 -3
- package/cjs/common/segment/linear-closed.js.map +1 -1
- package/cjs/common/segment/linear.d.ts +1 -1
- package/cjs/common/segment/linear.js +3 -2
- package/cjs/common/segment/linear.js.map +1 -1
- package/cjs/common/segment/monotone.d.ts +2 -2
- package/cjs/common/segment/monotone.js +12 -10
- package/cjs/common/segment/monotone.js.map +1 -1
- package/cjs/common/sort.js +1 -2
- package/cjs/common/split-path.js +2 -2
- package/cjs/common/split-path.js.map +1 -1
- package/cjs/core/application.js +1 -1
- package/cjs/core/camera.js +1 -1
- package/cjs/core/constants.js +1 -1
- package/cjs/core/stage.js +1 -4
- package/cjs/core/stage.js.map +1 -1
- package/cjs/env-check.js +17 -17
- package/cjs/env-check.js.map +1 -1
- package/cjs/event/event-system.js +3 -3
- package/cjs/event/event-system.js.map +1 -1
- package/cjs/graphic/arc.js +1 -1
- package/cjs/graphic/arc.js.map +1 -1
- package/cjs/graphic/arc3d.js +1 -1
- package/cjs/graphic/arc3d.js.map +1 -1
- package/cjs/graphic/area.js +1 -1
- package/cjs/graphic/area.js.map +1 -1
- package/cjs/graphic/bounds.d.ts +2 -2
- package/cjs/graphic/bounds.js +1 -1
- package/cjs/graphic/bounds.js.map +1 -1
- package/cjs/graphic/circle.js +1 -1
- package/cjs/graphic/circle.js.map +1 -1
- package/cjs/graphic/config.js +0 -4
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/glyph.js +1 -1
- package/cjs/graphic/glyph.js.map +1 -1
- package/cjs/graphic/graphic-service/graphic-service.js +11 -13
- package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
- package/cjs/graphic/graphic.js +4 -5
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/group.js +1 -1
- package/cjs/graphic/group.js.map +1 -1
- package/cjs/graphic/image.d.ts +1 -3
- package/cjs/graphic/image.js +1 -7
- package/cjs/graphic/image.js.map +1 -1
- package/cjs/graphic/line.js +1 -1
- package/cjs/graphic/line.js.map +1 -1
- package/cjs/graphic/node-tree.js +1 -4
- package/cjs/graphic/node-tree.js.map +1 -1
- package/cjs/graphic/path.js +1 -1
- package/cjs/graphic/path.js.map +1 -1
- package/cjs/graphic/polygon.js +1 -1
- package/cjs/graphic/polygon.js.map +1 -1
- package/cjs/graphic/pyramid3d.js +1 -1
- package/cjs/graphic/pyramid3d.js.map +1 -1
- package/cjs/graphic/rect.js +7 -4
- package/cjs/graphic/rect.js.map +1 -1
- package/cjs/graphic/richtext.d.ts +1 -1
- package/cjs/graphic/richtext.js +6 -10
- package/cjs/graphic/richtext.js.map +1 -1
- package/cjs/graphic/symbol.js +1 -1
- package/cjs/graphic/symbol.js.map +1 -1
- package/cjs/graphic/text.js +4 -4
- package/cjs/graphic/text.js.map +1 -1
- package/cjs/interface/event.d.ts +0 -2
- package/cjs/interface/event.js.map +1 -1
- package/cjs/interface/graphic/richText.d.ts +1 -1
- package/cjs/interface/graphic/richText.js.map +1 -1
- package/cjs/interface/graphic/symbol.d.ts +1 -1
- package/cjs/interface/graphic/symbol.js.map +1 -1
- package/cjs/interface/graphic.d.ts +1 -14
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/stage.d.ts +0 -4
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/modules.d.ts +0 -3
- package/cjs/modules.js +10 -9
- package/cjs/modules.js.map +1 -1
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +7 -6
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
- package/cjs/render/contributions/render/area-render.js +5 -5
- package/cjs/render/contributions/render/area-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/arc-contribution-render.d.ts +1 -1
- package/cjs/render/contributions/render/contributions/arc-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/area-contribution-render.d.ts +9 -1
- package/cjs/render/contributions/render/contributions/area-contribution-render.js +55 -3
- package/cjs/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/base-contribution-render.d.ts +20 -2
- package/cjs/render/contributions/render/contributions/base-contribution-render.js +125 -25
- package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/circle-contribution-render.d.ts +1 -1
- package/cjs/render/contributions/render/contributions/circle-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/group-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -3
- package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/index.d.ts +0 -2
- package/cjs/render/contributions/render/contributions/index.js +1 -2
- package/cjs/render/contributions/render/contributions/index.js.map +1 -1
- package/cjs/render/contributions/render/contributions/path-contribution-render.d.ts +1 -1
- package/cjs/render/contributions/render/contributions/path-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/polygon-contribution-render.d.ts +1 -1
- package/cjs/render/contributions/render/contributions/polygon-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/rect-contribution-render.d.ts +1 -1
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -1
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/text-contribution-render.js +8 -23
- package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/draw-contribution.js +7 -6
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/image-render.js +2 -4
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/render/contributions/render/incremental-draw-contribution.d.ts +1 -0
- package/cjs/render/contributions/render/incremental-draw-contribution.js +5 -1
- package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/index.d.ts +0 -1
- package/cjs/render/contributions/render/index.js +1 -2
- package/cjs/render/contributions/render/index.js.map +1 -1
- package/cjs/render/contributions/render/utils.d.ts +1 -1
- package/cjs/render/contributions/render/utils.js.map +1 -1
- package/cjs/resource-loader/loader.d.ts +0 -5
- package/cjs/resource-loader/loader.js +15 -56
- package/cjs/resource-loader/loader.js.map +1 -1
- package/dist/index.js +27707 -0
- package/dist/index.min.js +1 -0
- package/es/common/canvas-utils.js +1 -3
- package/es/common/canvas-utils.js.map +1 -1
- package/es/common/render-area.js +12 -2
- package/es/common/render-area.js.map +1 -1
- package/es/common/render-curve.js +15 -2
- package/es/common/render-curve.js.map +1 -1
- package/es/common/segment/basis.js +8 -2
- package/es/common/segment/basis.js.map +1 -1
- package/es/common/segment/common.d.ts +1 -4
- package/es/common/segment/common.js +0 -11
- package/es/common/segment/common.js.map +1 -1
- package/es/common/segment/linear-closed.d.ts +16 -2
- package/es/common/segment/linear-closed.js +38 -4
- package/es/common/segment/linear-closed.js.map +1 -1
- package/es/common/segment/linear.d.ts +1 -1
- package/es/common/segment/linear.js +8 -2
- package/es/common/segment/linear.js.map +1 -1
- package/es/common/segment/monotone.d.ts +2 -2
- package/es/common/segment/monotone.js +13 -7
- package/es/common/segment/monotone.js.map +1 -1
- package/es/common/sort.js +1 -2
- package/es/common/split-path.js +1 -3
- package/es/common/split-path.js.map +1 -1
- package/es/core/application.js +1 -1
- package/es/core/camera.js +1 -1
- package/es/core/constants.js +1 -1
- package/es/core/stage.js +1 -4
- package/es/core/stage.js.map +1 -1
- package/es/env-check.js +13 -12
- package/es/env-check.js.map +1 -1
- package/es/event/event-system.js +3 -3
- package/es/event/event-system.js.map +1 -1
- package/es/graphic/arc.js +1 -1
- package/es/graphic/arc.js.map +1 -1
- package/es/graphic/arc3d.js +1 -1
- package/es/graphic/arc3d.js.map +1 -1
- package/es/graphic/area.js +1 -1
- package/es/graphic/area.js.map +1 -1
- package/es/graphic/bounds.d.ts +2 -2
- package/es/graphic/bounds.js +1 -1
- package/es/graphic/bounds.js.map +1 -1
- package/es/graphic/circle.js +1 -1
- package/es/graphic/circle.js.map +1 -1
- package/es/graphic/config.js +0 -4
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/glyph.js +1 -1
- package/es/graphic/glyph.js.map +1 -1
- package/es/graphic/graphic-service/graphic-service.js +11 -13
- package/es/graphic/graphic-service/graphic-service.js.map +1 -1
- package/es/graphic/graphic.js +5 -6
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/group.js +1 -1
- package/es/graphic/group.js.map +1 -1
- package/es/graphic/image.d.ts +1 -3
- package/es/graphic/image.js +1 -7
- package/es/graphic/image.js.map +1 -1
- package/es/graphic/line.js +1 -1
- package/es/graphic/line.js.map +1 -1
- package/es/graphic/node-tree.js +1 -4
- package/es/graphic/node-tree.js.map +1 -1
- package/es/graphic/path.js +1 -1
- package/es/graphic/path.js.map +1 -1
- package/es/graphic/polygon.js +1 -1
- package/es/graphic/polygon.js.map +1 -1
- package/es/graphic/pyramid3d.js +1 -1
- package/es/graphic/pyramid3d.js.map +1 -1
- package/es/graphic/rect.js +7 -4
- package/es/graphic/rect.js.map +1 -1
- package/es/graphic/richtext.d.ts +1 -1
- package/es/graphic/richtext.js +5 -11
- package/es/graphic/richtext.js.map +1 -1
- package/es/graphic/symbol.js +1 -1
- package/es/graphic/symbol.js.map +1 -1
- package/es/graphic/text.js +4 -4
- package/es/graphic/text.js.map +1 -1
- package/es/interface/event.d.ts +0 -2
- package/es/interface/event.js.map +1 -1
- package/es/interface/graphic/richText.d.ts +1 -1
- package/es/interface/graphic/richText.js.map +1 -1
- package/es/interface/graphic/symbol.d.ts +1 -1
- package/es/interface/graphic/symbol.js.map +1 -1
- package/es/interface/graphic.d.ts +1 -14
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/stage.d.ts +0 -4
- package/es/interface/stage.js.map +1 -1
- package/es/modules.d.ts +0 -3
- package/es/modules.js +6 -4
- package/es/modules.js.map +1 -1
- package/es/plugins/builtin-plugin/html-attribute-plugin.js +7 -6
- package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
- package/es/render/contributions/render/area-render.js +5 -5
- package/es/render/contributions/render/area-render.js.map +1 -1
- package/es/render/contributions/render/contributions/arc-contribution-render.d.ts +1 -1
- package/es/render/contributions/render/contributions/arc-contribution-render.js +1 -3
- package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/area-contribution-render.d.ts +9 -1
- package/es/render/contributions/render/contributions/area-contribution-render.js +51 -2
- package/es/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/base-contribution-render.d.ts +20 -2
- package/es/render/contributions/render/contributions/base-contribution-render.js +123 -23
- package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/circle-contribution-render.d.ts +1 -1
- package/es/render/contributions/render/contributions/circle-contribution-render.js +1 -3
- package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/group-contribution-render.js +2 -2
- package/es/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.js +2 -3
- package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/index.d.ts +0 -2
- package/es/render/contributions/render/contributions/index.js +0 -4
- package/es/render/contributions/render/contributions/index.js.map +1 -1
- package/es/render/contributions/render/contributions/path-contribution-render.d.ts +1 -1
- package/es/render/contributions/render/contributions/path-contribution-render.js +1 -3
- package/es/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/polygon-contribution-render.d.ts +1 -1
- package/es/render/contributions/render/contributions/polygon-contribution-render.js +1 -3
- package/es/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/rect-contribution-render.d.ts +1 -1
- package/es/render/contributions/render/contributions/rect-contribution-render.js +1 -3
- package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -1
- package/es/render/contributions/render/contributions/symbol-contribution-render.js +1 -3
- package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/text-contribution-render.js +7 -28
- package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
- package/es/render/contributions/render/draw-contribution.js +7 -6
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/render/contributions/render/image-render.js +2 -6
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/render/contributions/render/incremental-draw-contribution.d.ts +1 -0
- package/es/render/contributions/render/incremental-draw-contribution.js +5 -1
- package/es/render/contributions/render/incremental-draw-contribution.js.map +1 -1
- package/es/render/contributions/render/index.d.ts +0 -1
- package/es/render/contributions/render/index.js +0 -2
- package/es/render/contributions/render/index.js.map +1 -1
- package/es/render/contributions/render/utils.d.ts +1 -1
- package/es/render/contributions/render/utils.js.map +1 -1
- package/es/resource-loader/loader.d.ts +0 -5
- package/es/resource-loader/loader.js +14 -56
- package/es/resource-loader/loader.js.map +1 -1
- package/package.json +4 -6
- package/cjs/common/color-utils.d.ts +0 -9
- package/cjs/common/color-utils.js +0 -231
- package/cjs/common/color-utils.js.map +0 -1
- package/cjs/common/rect-utils.d.ts +0 -7
- package/cjs/common/rect-utils.js +0 -27
- package/cjs/common/rect-utils.js.map +0 -1
- package/cjs/common/render-utils.d.ts +0 -10
- package/cjs/common/render-utils.js +0 -22
- package/cjs/common/render-utils.js.map +0 -1
- package/cjs/render/contributions/render/contributions/area-texture-contribution-render.d.ts +0 -9
- package/cjs/render/contributions/render/contributions/area-texture-contribution-render.js +0 -26
- package/cjs/render/contributions/render/contributions/area-texture-contribution-render.js.map +0 -1
- package/cjs/render/contributions/render/contributions/base-texture-contribution-render.d.ts +0 -21
- package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +0 -128
- package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +0 -1
- package/es/common/color-utils.d.ts +0 -9
- package/es/common/color-utils.js +0 -224
- package/es/common/color-utils.js.map +0 -1
- package/es/common/rect-utils.d.ts +0 -7
- package/es/common/rect-utils.js +0 -20
- package/es/common/rect-utils.js.map +0 -1
- package/es/common/render-utils.d.ts +0 -10
- package/es/common/render-utils.js +0 -14
- package/es/common/render-utils.js.map +0 -1
- package/es/render/contributions/render/contributions/area-texture-contribution-render.d.ts +0 -9
- package/es/render/contributions/render/contributions/area-texture-contribution-render.js +0 -18
- package/es/render/contributions/render/contributions/area-texture-contribution-render.js.map +0 -1
- package/es/render/contributions/render/contributions/base-texture-contribution-render.d.ts +0 -21
- package/es/render/contributions/render/contributions/base-texture-contribution-render.js +0 -124
- package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +0 -1
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type { IColor, IConicalGradient, ILinearGradient, IRadialGradient } from '../interface/color';\nimport type { IContext2d, ITransform } from '../interface';\nimport { ICommonStyleParams } from '../interface';\nimport type { IBoundsLike } from '@visactor/vutils';\nimport { IMatrix, isArray } from '@visactor/vutils';\nimport { GradientParser } from './color-utils';\n\nexport function getScaledStroke(context: IContext2d, width: number, dpr: number) {\n let strokeWidth = width;\n const { a, b, c, d } = context.currentMatrix;\n const scaleX = Math.sign(a) * Math.sqrt(a * a + b * b);\n const scaleY = Math.sign(d) * Math.sqrt(c * c + d * d);\n // 如果没有scaleX和scaleY,那么认为什么都不用绘制\n if (scaleX + scaleY === 0) {\n return 0;\n }\n strokeWidth = (strokeWidth / Math.abs(scaleX + scaleY)) * 2 * dpr;\n return strokeWidth;\n}\n\nexport function createColor(\n context: IContext2d,\n c: string | IColor | Array<string | IColor> | boolean,\n params: { AABBBounds?: IBoundsLike; attribute?: Partial<ITransform> },\n offsetX: number,\n offsetY: number\n): string | CanvasGradient {\n if (!c || c === true) {\n return 'black';\n }\n let result: string | CanvasGradient | undefined;\n let color: string | IColor;\n if (isArray(c)) {\n for (let i = 0; i < c.length; i++) {\n color = c[i];\n if (color) {\n break;\n }\n }\n } else {\n color = c;\n }\n color = GradientParser.Parse(color);\n if (typeof color === 'string') {\n return color;\n }\n // TODO 不同scaleCenter有问题\n if (color.gradient === 'linear') {\n result = createLinearGradient(context, color, params, offsetX, offsetY);\n } else if (color.gradient === 'conical') {\n result = createConicGradient(context, color, params, offsetX, offsetY);\n } else if (color.gradient === 'radial') {\n result = createRadialGradient(context, color, params, offsetX, offsetY);\n }\n return result || 'orange';\n}\n\nfunction createLinearGradient(\n context: IContext2d,\n color: ILinearGradient,\n params: { AABBBounds?: IBoundsLike; attribute?: Partial<ITransform> },\n offsetX: number = 0,\n offsetY: number = 0\n) {\n const bounds = params.AABBBounds;\n if (!bounds) {\n return;\n }\n let w = bounds.x2 - bounds.x1;\n let h = bounds.y2 - bounds.y1;\n let x = bounds.x1 - offsetX;\n let y = bounds.y1 - offsetY;\n if (params.attribute) {\n const { scaleX = 1, scaleY = 1 } = params.attribute;\n if (scaleX * scaleY === 0) {\n return;\n }\n w /= scaleX;\n h /= scaleY;\n x /= scaleX;\n y /= scaleY;\n }\n\n const canvasGradient = context.createLinearGradient(\n x + (color.x0 ?? 0) * w,\n y + (color.y0 ?? 0) * h,\n x + (color.x1 ?? 1) * w,\n y + (color.y1 ?? 0) * h\n );\n color.stops.forEach(stop => {\n canvasGradient.addColorStop(stop.offset, stop.color);\n });\n return canvasGradient;\n}\n\nfunction createRadialGradient(\n context: IContext2d,\n color: IRadialGradient,\n params: { AABBBounds?: IBoundsLike; attribute?: Partial<ITransform> },\n offsetX: number = 0,\n offsetY: number = 0\n) {\n const bounds = params.AABBBounds;\n if (!bounds) {\n return;\n }\n let w = bounds.x2 - bounds.x1;\n let h = bounds.y2 - bounds.y1;\n let x = bounds.x1 - offsetX;\n let y = bounds.y1 - offsetY;\n if (params.attribute) {\n const { scaleX = 1, scaleY = 1 } = params.attribute;\n if (scaleX * scaleY === 0) {\n return;\n }\n x /= scaleX;\n y /= scaleY;\n w /= scaleX;\n h /= scaleY;\n }\n const canvasGradient = context.createRadialGradient(\n x + (color.x0 ?? 0.5) * w,\n y + (color.y0 ?? 0.5) * h,\n Math.max(w, h) * (color.r0 ?? 0),\n x + (color.x1 ?? 0.5) * w,\n y + (color.y1 ?? 0.5) * h,\n Math.max(w, h) * (color.r1 ?? 0.5)\n );\n color.stops.forEach(stop => {\n canvasGradient.addColorStop(stop.offset, stop.color);\n });\n return canvasGradient;\n}\n\nfunction createConicGradient(\n context: IContext2d,\n color: IConicalGradient,\n params: { AABBBounds?: IBoundsLike; attribute?: Partial<ITransform> },\n offsetX: number = 0,\n offsetY: number = 0\n) {\n const bounds = params.AABBBounds;\n if (!bounds) {\n return;\n }\n let w = bounds.x2 - bounds.x1;\n let h = bounds.y2 - bounds.y1;\n let x = bounds.x1 - offsetX;\n let y = bounds.y1 - offsetY;\n if (params.attribute) {\n const { scaleX = 1, scaleY = 1 } = params.attribute;\n if (scaleX * scaleY === 0) {\n return;\n }\n w /= scaleX;\n h /= scaleY;\n x /= scaleX;\n y /= scaleY;\n }\n\n const canvasGradient = context.createConicGradient(\n x + (color.x ?? 0) * w,\n y + (color.y ?? 0) * h,\n color.startAngle,\n color.endAngle\n );\n color.stops.forEach(stop => {\n canvasGradient.addColorStop(stop.offset, stop.color);\n });\n\n let deltaAngle;\n return (canvasGradient as any).GetPattern(w + x, h + y, deltaAngle);\n}\n"]}
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type { IColor, IConicalGradient, ILinearGradient, IRadialGradient } from '../interface/color';\nimport type { IContext2d, ITransform } from '../interface';\nimport { ICommonStyleParams } from '../interface';\nimport type { IBoundsLike } from '@visactor/vutils';\nimport { IMatrix, isArray } from '@visactor/vutils';\n\nexport function getScaledStroke(context: IContext2d, width: number, dpr: number) {\n let strokeWidth = width;\n const { a, b, c, d } = context.currentMatrix;\n const scaleX = Math.sign(a) * Math.sqrt(a * a + b * b);\n const scaleY = Math.sign(d) * Math.sqrt(c * c + d * d);\n // 如果没有scaleX和scaleY,那么认为什么都不用绘制\n if (scaleX + scaleY === 0) {\n return 0;\n }\n strokeWidth = (strokeWidth / Math.abs(scaleX + scaleY)) * 2 * dpr;\n return strokeWidth;\n}\n\nexport function createColor(\n context: IContext2d,\n c: string | IColor | Array<string | IColor> | boolean,\n params: { AABBBounds?: IBoundsLike; attribute?: Partial<ITransform> },\n offsetX: number,\n offsetY: number\n): string | CanvasGradient {\n if (!c || c === true) {\n return 'black';\n }\n let result: string | CanvasGradient | undefined;\n let color: string | IColor;\n if (isArray(c)) {\n for (let i = 0; i < c.length; i++) {\n color = c[i];\n if (color) {\n break;\n }\n }\n } else {\n color = c;\n }\n if (typeof color === 'string') {\n return color;\n }\n if (color.gradient === 'linear') {\n result = createLinearGradient(context, color, params, offsetX, offsetY);\n } else if (color.gradient === 'conical') {\n result = createConicGradient(context, color, params, offsetX, offsetY);\n } else if (color.gradient === 'radial') {\n result = createRadialGradient(context, color, params, offsetX, offsetY);\n }\n return result || 'orange';\n}\n\nfunction createLinearGradient(\n context: IContext2d,\n color: ILinearGradient,\n params: { AABBBounds?: IBoundsLike; attribute?: Partial<ITransform> },\n offsetX: number = 0,\n offsetY: number = 0\n) {\n const bounds = params.AABBBounds;\n if (!bounds) {\n return;\n }\n let w = bounds.x2 - bounds.x1;\n let h = bounds.y2 - bounds.y1;\n let x = bounds.x1 - offsetX;\n let y = bounds.y1 - offsetY;\n if (params.attribute) {\n const { scaleX = 1, scaleY = 1 } = params.attribute;\n if (scaleX * scaleY === 0) {\n return;\n }\n w /= scaleX;\n h /= scaleY;\n x /= scaleX;\n y /= scaleY;\n }\n\n const canvasGradient = context.createLinearGradient(\n x + (color.x0 ?? 0) * w,\n y + (color.y0 ?? 0) * h,\n x + (color.x1 ?? 1) * w,\n y + (color.y1 ?? 0) * h\n );\n color.stops.forEach(stop => {\n canvasGradient.addColorStop(stop.offset, stop.color);\n });\n return canvasGradient;\n}\n\nfunction createRadialGradient(\n context: IContext2d,\n color: IRadialGradient,\n params: { AABBBounds?: IBoundsLike; attribute?: Partial<ITransform> },\n offsetX: number = 0,\n offsetY: number = 0\n) {\n const bounds = params.AABBBounds;\n if (!bounds) {\n return;\n }\n let w = bounds.x2 - bounds.x1;\n let h = bounds.y2 - bounds.y1;\n let x = bounds.x1 - offsetX;\n let y = bounds.y1 - offsetY;\n if (params.attribute) {\n const { scaleX = 1, scaleY = 1 } = params.attribute;\n if (scaleX * scaleY === 0) {\n return;\n }\n x /= scaleX;\n y /= scaleY;\n w /= scaleX;\n h /= scaleY;\n }\n const canvasGradient = context.createRadialGradient(\n x + (color.x0 ?? 0.5) * w,\n y + (color.y0 ?? 0.5) * h,\n Math.max(w, h) * (color.r0 ?? 0),\n x + (color.x1 ?? 0.5) * w,\n y + (color.y1 ?? 0.5) * h,\n Math.max(w, h) * (color.r1 ?? 0.5)\n );\n color.stops.forEach(stop => {\n canvasGradient.addColorStop(stop.offset, stop.color);\n });\n return canvasGradient;\n}\n\nfunction createConicGradient(\n context: IContext2d,\n color: IConicalGradient,\n params: { AABBBounds?: IBoundsLike; attribute?: Partial<ITransform> },\n offsetX: number = 0,\n offsetY: number = 0\n) {\n const bounds = params.AABBBounds;\n if (!bounds) {\n return;\n }\n let w = bounds.x2 - bounds.x1;\n let h = bounds.y2 - bounds.y1;\n let x = bounds.x1 - offsetX;\n let y = bounds.y1 - offsetY;\n if (params.attribute) {\n const { scaleX = 1, scaleY = 1 } = params.attribute;\n if (scaleX * scaleY === 0) {\n return;\n }\n w /= scaleX;\n h /= scaleY;\n x /= scaleX;\n y /= scaleY;\n }\n\n const canvasGradient = context.createConicGradient(\n x + (color.x ?? 0) * w,\n y + (color.y ?? 0) * h,\n color.startAngle,\n color.endAngle\n );\n color.stops.forEach(stop => {\n canvasGradient.addColorStop(stop.offset, stop.color);\n });\n\n let deltaAngle;\n return (canvasGradient as any).GetPattern(w + x, h + y, deltaAngle);\n}\n"]}
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@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.drawAreaSegments = void 0;
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const vutils_1 = require("@visactor/vutils"), enums_1 = require("./enums"), cubic_bezier_1 = require("./segment/curve/cubic-bezier"), line_1 = require("./segment/curve/line")
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7
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+
const vutils_1 = require("@visactor/vutils"), enums_1 = require("./enums"), cubic_bezier_1 = require("./segment/curve/cubic-bezier"), line_1 = require("./segment/curve/line");
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function drawAreaSegments(path, segPath, percent, params) {
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var _a;
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@@ -111,15 +111,27 @@ function drawAreaBlock(path, topList, bottomList, params) {
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let needMoveTo = !0;
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topList.forEach((curve => {
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curve.defined ? (needMoveTo && path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ),
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drawSegItem(path, curve, 1, params), needMoveTo = !1) : needMoveTo = !0;
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})), needMoveTo = !0;
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for (let i = bottomList.length - 1; i >= 0; i--) {
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const curve = bottomList[i];
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curve.defined ? (needMoveTo && path.lineTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ),
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drawSegItem(path, curve, 1, params), needMoveTo = !1) : needMoveTo = !0;
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}
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path.closePath();
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}
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function drawSegItem(ctx, curve, endPercent, params) {
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if (!curve.p1) return;
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const {offsetX: offsetX = 0, offsetY: offsetY = 0, offsetZ: offsetZ = 0} = params || {};
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if (1 === endPercent) curve.p2 && curve.p3 ? ctx.bezierCurveTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetX + curve.p2.x, offsetY + curve.p2.y, offsetX + curve.p3.x, offsetY + curve.p3.y, offsetZ) : ctx.lineTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetZ); else if (curve.p2 && curve.p3) {
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const [curve1] = (0, cubic_bezier_1.divideCubic)(curve, endPercent);
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ctx.bezierCurveTo(offsetX + curve1.p1.x, offsetY + curve1.p1.y, offsetX + curve1.p2.x, offsetY + curve1.p2.y, offsetX + curve1.p3.x, offsetY + curve1.p3.y, offsetZ);
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} else {
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const p = curve.getPointAt(endPercent);
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ctx.lineTo(offsetX + p.x, offsetY + p.y, offsetZ);
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}
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}
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//# sourceMappingURL=render-area.js.map
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exports.drawAreaSegments = drawAreaSegments;
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@@ -1 +1 @@
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1
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-
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"file":"render-area.js","sourcesContent":["import type { IPoint } from '@visactor/vutils';\nimport { abs } from '@visactor/vutils';\nimport type { IAreaCacheItem, ICubicBezierCurve, ICurve, IDirection, ILineCurve, IPath2D } from '../interface';\nimport { Direction } from './enums';\nimport { divideCubic } from './segment/curve/cubic-bezier';\nimport { divideLinear } from './segment/curve/line';\nimport { drawSegItem } from './render-utils';\n\n/**\n * 绘制连续的线段\n * 绘制长度为总长度percent的path,drawDirection为绘制的方向,也就是percent的方向\n * @param path\n * @param segPath\n * @param percent\n * @param drawDirection 绘制的方向,用于使用percent绘制\n * @param line 用于获取line相关属性\n */\nexport function drawAreaSegments(\n path: IPath2D,\n segPath: IAreaCacheItem,\n percent: number,\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n direction?: IDirection;\n drawConnect?: boolean; // 是否是绘制connect区域的效果\n mode?: 'none' | 'connect' | 'zero';\n zeroX?: number;\n zeroY?: number;\n }\n) {\n const { drawConnect = false, mode = 'none' } = params || {};\n if (drawConnect && mode === 'none') {\n return;\n }\n // let needMoveTo: boolean = true;\n const { top, bottom } = segPath;\n // 如果top和bottom的curves数量不同,那么就跳过\n if (top.curves.length !== bottom.curves.length) {\n return;\n }\n if (percent >= 1) {\n const topList: ICurve<IPoint>[] = [];\n const bottomList: ICurve<IPoint>[] = [];\n let lastDefined: boolean = true;\n if (drawConnect) {\n let defined0 = true;\n let lastCurve: ICurve<IPoint>;\n let lastBottomCurve: ICurve<IPoint>;\n const n = top.curves.length;\n top.curves.forEach((curve, i) => {\n // step的逻辑\n const bototmCurve = bottom.curves[n - i - 1];\n let currentTopCurve = curve;\n let currentBottomCurve = bototmCurve;\n if (curve.originP1 === curve.originP2) {\n lastCurve = curve;\n lastBottomCurve = bototmCurve;\n return;\n }\n if (lastCurve && lastCurve.originP1 === lastCurve.originP2) {\n currentTopCurve = lastCurve;\n currentBottomCurve = lastBottomCurve;\n }\n if (curve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n topList.push(currentTopCurve);\n bottomList.push(currentBottomCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = curve;\n let validTopCurve: ICurve<IPoint>;\n let validBottomCurve: ICurve<IPoint>;\n if (originP1 && originP1.defined !== false) {\n validTopCurve = currentTopCurve;\n validBottomCurve = currentBottomCurve;\n } else if (originP1 && originP2.defined !== false) {\n validTopCurve = curve;\n validBottomCurve = bototmCurve;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n topList.push(validTopCurve || curve);\n bottomList.push(validBottomCurve || bototmCurve);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validTopCurve) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n topList.push(validTopCurve || curve);\n bottomList.push(validBottomCurve || bototmCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n }\n }\n }\n lastCurve = curve;\n });\n drawAreaConnectBlock(path, topList, bottomList, params);\n } else {\n for (let i = 0, n = top.curves.length; i < n; i++) {\n const topCurve = top.curves[i];\n if (lastDefined !== topCurve.defined) {\n if (lastDefined) {\n drawAreaBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n } else {\n topList.push(topCurve);\n bottomList.push(bottom.curves[n - i - 1]);\n }\n lastDefined = !lastDefined;\n } else {\n if (lastDefined) {\n topList.push(topCurve);\n bottomList.push(bottom.curves[n - i - 1]);\n }\n }\n }\n drawAreaBlock(path, topList, bottomList, params);\n }\n\n return;\n }\n if (percent <= 0) {\n return;\n }\n\n let { direction } = params || {};\n const { curves: topCurves } = top;\n const endP = topCurves[topCurves.length - 1].p3 ?? topCurves[topCurves.length - 1].p1;\n const xTotalLength = abs(endP.x - topCurves[0].p0.x);\n const yTotalLength = abs(endP.y - topCurves[0].p0.y);\n direction = direction ?? (xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN);\n if (!Number.isFinite(xTotalLength)) {\n direction = Direction.COLUMN;\n }\n if (!Number.isFinite(yTotalLength)) {\n direction = Direction.ROW;\n }\n\n // x和y必须始终保持同方向\n // 整个线段的总长度(基于水平、垂直方向)\n const totalLength: number = direction === Direction.ROW ? xTotalLength : yTotalLength;\n\n // 总需要绘制的长度\n const totalDrawLength = percent * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let lastDefined: boolean = true;\n const topList: ICurve<IPoint>[] = [];\n const bottomList: ICurve<IPoint>[] = [];\n let defined0 = true;\n let lastTopCurve: ICurve<IPoint>;\n let lastBottomCurve: ICurve<IPoint>;\n for (let i = 0, n = top.curves.length; i < n; i++) {\n const topCurve = top.curves[i];\n const curCurveLength = topCurve.getLength(direction);\n const percent = (totalDrawLength - drawedLengthUntilLast) / curCurveLength;\n if (percent < 0) {\n break;\n }\n drawedLengthUntilLast += curCurveLength;\n\n if (drawConnect) {\n // step的逻辑\n const bototmCurve = bottom.curves[n - i - 1];\n let currentTopCurve = topCurve;\n let currentBottomCurve = bototmCurve;\n if (topCurve.originP1 === topCurve.originP2) {\n lastTopCurve = topCurve;\n lastBottomCurve = bototmCurve;\n continue;\n }\n if (lastTopCurve && lastTopCurve.originP1 === lastTopCurve.originP2) {\n currentTopCurve = lastTopCurve;\n currentBottomCurve = lastBottomCurve;\n }\n if (topCurve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n topList.push(currentTopCurve);\n bottomList.push(currentBottomCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = topCurve;\n let validTopCurve: ICurve<IPoint>;\n let validBottomCurve: ICurve<IPoint>;\n if (originP1 && originP1.defined !== false) {\n validTopCurve = currentTopCurve;\n validBottomCurve = currentBottomCurve;\n } else if (originP1 && originP2.defined !== false) {\n validTopCurve = topCurve;\n validBottomCurve = bototmCurve;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n topList.push(validTopCurve || topCurve);\n bottomList.push(validBottomCurve || bototmCurve);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validTopCurve) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n topList.push(validTopCurve || topCurve);\n bottomList.push(validBottomCurve || bototmCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n }\n }\n }\n lastTopCurve = topCurve;\n // drawAreaBlock(path, topList, bottomList, params);\n } else {\n let tc: ICurve<IPoint> | null = null;\n let bc: ICurve<IPoint> | null = null;\n if (lastDefined !== topCurve.defined) {\n if (lastDefined) {\n drawAreaBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n } else {\n tc = topCurve;\n bc = bottom.curves[n - i - 1];\n }\n lastDefined = !lastDefined;\n } else {\n if (lastDefined) {\n tc = topCurve;\n bc = bottom.curves[n - i - 1];\n }\n }\n\n if (tc && bc) {\n if (percent < 1) {\n if (tc.p2 && tc.p3) {\n tc = divideCubic(tc as ICubicBezierCurve, percent)[0];\n } else {\n tc = divideLinear(tc as ILineCurve, percent)[0];\n }\n if (bc.p2 && bc.p3) {\n bc = divideCubic(bc as ICubicBezierCurve, 1 - percent)[1];\n } else {\n bc = divideLinear(bc as ILineCurve, 1 - percent)[1];\n }\n }\n tc.defined = lastDefined;\n bc.defined = lastDefined;\n topList.push(tc);\n bottomList.push(bc);\n }\n\n tc = null;\n bc = null;\n }\n }\n\n if (drawConnect) {\n drawAreaConnectBlock(path, topList, bottomList, params);\n } else {\n drawAreaBlock(path, topList, bottomList, params);\n }\n\n // const totalLength = segPath.tryUpdateLength();\n\n // // 直到上次绘制的长度\n // let drawedLengthUntilLast = 0;\n // for (let i = 0, n = curves.length; i < n; i++) {\n // const curve = curves[i];\n // const curCurveLength = curve.getLength();\n // const _p = (totalDrawLength - drawedLengthUntilLast) / curCurveLength;\n // drawedLengthUntilLast += curCurveLength;\n // if (_p < 0) {\n // break;\n // }\n\n // // 跳过这个点\n // if (!curve.defined()) {\n // needMoveTo = true;\n // continue;\n // }\n // if (needMoveTo) {\n // path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY);\n // }\n // drawSegItem(path, curve, min(_p, 1), params);\n // needMoveTo = false;\n // }\n}\n\nfunction drawAreaConnectBlock(\n path: IPath2D,\n topList: ICurve<IPoint>[],\n bottomList: ICurve<IPoint>[],\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n mode?: 'none' | 'connect' | 'zero';\n zeroX?: number;\n zeroY?: number;\n }\n) {\n if (topList.length < 2) {\n return;\n }\n const { offsetX = 0, offsetY = 0, offsetZ = 0, mode } = params || {};\n let curve = topList[0];\n // mode不支持zero\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n curve = topList[topList.length - 1];\n let end = curve.p3 || curve.p1;\n path.lineTo(end.x + offsetX, end.y + offsetY, offsetZ);\n\n curve = bottomList[bottomList.length - 1];\n path.lineTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n curve = bottomList[0];\n end = curve.p3 || curve.p1;\n path.lineTo(end.x + offsetX, end.y + offsetY, offsetZ);\n\n path.closePath();\n}\n\nfunction drawAreaBlock(\n path: IPath2D,\n topList: ICurve<IPoint>[],\n bottomList: ICurve<IPoint>[],\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n }\n) {\n const { offsetX = 0, offsetY = 0, offsetZ = 0 } = params || {};\n let needMoveTo = true;\n topList.forEach(curve => {\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n return;\n }\n if (needMoveTo) {\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, 1, params);\n needMoveTo = false;\n });\n needMoveTo = true;\n for (let i = bottomList.length - 1; i >= 0; i--) {\n const curve = bottomList[i];\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n continue;\n }\n if (needMoveTo) {\n // bottom需要直接line绘制\n path.lineTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, 1, params);\n needMoveTo = false;\n }\n path.closePath();\n}\n"]}
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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs } from '@visactor/vutils';\nimport type { IAreaCacheItem, ICubicBezierCurve, ICurve, IDirection, ILineCurve, IPath2D } from '../interface';\nimport { Direction } from './enums';\nimport { divideCubic } from './segment/curve/cubic-bezier';\nimport { divideLinear } from './segment/curve/line';\n\n/**\n * 绘制连续的线段\n * 绘制长度为总长度percent的path,drawDirection为绘制的方向,也就是percent的方向\n * @param path\n * @param segPath\n * @param percent\n * @param drawDirection 绘制的方向,用于使用percent绘制\n * @param line 用于获取line相关属性\n */\nexport function drawAreaSegments(\n path: IPath2D,\n segPath: IAreaCacheItem,\n percent: number,\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n direction?: IDirection;\n drawConnect?: boolean; // 是否是绘制connect区域的效果\n mode?: 'none' | 'connect' | 'zero';\n zeroX?: number;\n zeroY?: number;\n }\n) {\n const { drawConnect = false, mode = 'none' } = params || {};\n if (drawConnect && mode === 'none') {\n return;\n }\n // let needMoveTo: boolean = true;\n const { top, bottom } = segPath;\n // 如果top和bottom的curves数量不同,那么就跳过\n if (top.curves.length !== bottom.curves.length) {\n return;\n }\n if (percent >= 1) {\n const topList: ICurve<IPoint>[] = [];\n const bottomList: ICurve<IPoint>[] = [];\n let lastDefined: boolean = true;\n if (drawConnect) {\n let defined0 = true;\n let lastCurve: ICurve<IPoint>;\n let lastBottomCurve: ICurve<IPoint>;\n const n = top.curves.length;\n top.curves.forEach((curve, i) => {\n // step的逻辑\n const bototmCurve = bottom.curves[n - i - 1];\n let currentTopCurve = curve;\n let currentBottomCurve = bototmCurve;\n if (curve.originP1 === curve.originP2) {\n lastCurve = curve;\n lastBottomCurve = bototmCurve;\n return;\n }\n if (lastCurve && lastCurve.originP1 === lastCurve.originP2) {\n currentTopCurve = lastCurve;\n currentBottomCurve = lastBottomCurve;\n }\n if (curve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n topList.push(currentTopCurve);\n bottomList.push(currentBottomCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = curve;\n let validTopCurve: ICurve<IPoint>;\n let validBottomCurve: ICurve<IPoint>;\n if (originP1 && originP1.defined !== false) {\n validTopCurve = currentTopCurve;\n validBottomCurve = currentBottomCurve;\n } else if (originP1 && originP2.defined !== false) {\n validTopCurve = curve;\n validBottomCurve = bototmCurve;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n topList.push(validTopCurve || curve);\n bottomList.push(validBottomCurve || bototmCurve);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validTopCurve) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n topList.push(validTopCurve || curve);\n bottomList.push(validBottomCurve || bototmCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n }\n }\n }\n lastCurve = curve;\n });\n drawAreaConnectBlock(path, topList, bottomList, params);\n } else {\n for (let i = 0, n = top.curves.length; i < n; i++) {\n const topCurve = top.curves[i];\n if (lastDefined !== topCurve.defined) {\n if (lastDefined) {\n drawAreaBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n } else {\n topList.push(topCurve);\n bottomList.push(bottom.curves[n - i - 1]);\n }\n lastDefined = !lastDefined;\n } else {\n if (lastDefined) {\n topList.push(topCurve);\n bottomList.push(bottom.curves[n - i - 1]);\n }\n }\n }\n drawAreaBlock(path, topList, bottomList, params);\n }\n\n return;\n }\n if (percent <= 0) {\n return;\n }\n\n let { direction } = params || {};\n const { curves: topCurves } = top;\n const endP = topCurves[topCurves.length - 1].p3 ?? topCurves[topCurves.length - 1].p1;\n const xTotalLength = abs(endP.x - topCurves[0].p0.x);\n const yTotalLength = abs(endP.y - 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(xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN);\n if (!Number.isFinite(xTotalLength)) {\n direction = Direction.COLUMN;\n }\n if (!Number.isFinite(yTotalLength)) {\n direction = Direction.ROW;\n }\n\n // x和y必须始终保持同方向\n // 整个线段的总长度(基于水平、垂直方向)\n const totalLength: number = direction === Direction.ROW ? xTotalLength : yTotalLength;\n\n // 总需要绘制的长度\n const totalDrawLength = percent * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let lastDefined: boolean = true;\n const topList: ICurve<IPoint>[] = [];\n const bottomList: ICurve<IPoint>[] = [];\n let defined0 = true;\n let lastTopCurve: ICurve<IPoint>;\n let lastBottomCurve: ICurve<IPoint>;\n for (let i = 0, n = top.curves.length; i < n; i++) {\n const topCurve = top.curves[i];\n const curCurveLength = topCurve.getLength(direction);\n const percent = (totalDrawLength - drawedLengthUntilLast) / curCurveLength;\n if (percent < 0) {\n break;\n }\n drawedLengthUntilLast += curCurveLength;\n\n if (drawConnect) {\n // step的逻辑\n const bototmCurve = bottom.curves[n - i - 1];\n let currentTopCurve = topCurve;\n let currentBottomCurve = bototmCurve;\n if (topCurve.originP1 === topCurve.originP2) {\n lastTopCurve = topCurve;\n lastBottomCurve = bototmCurve;\n continue;\n }\n if (lastTopCurve && lastTopCurve.originP1 === lastTopCurve.originP2) {\n currentTopCurve = lastTopCurve;\n currentBottomCurve = lastBottomCurve;\n }\n if (topCurve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n topList.push(currentTopCurve);\n bottomList.push(currentBottomCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = topCurve;\n let validTopCurve: ICurve<IPoint>;\n let validBottomCurve: ICurve<IPoint>;\n if (originP1 && originP1.defined !== false) {\n validTopCurve = currentTopCurve;\n validBottomCurve = currentBottomCurve;\n } else if (originP1 && originP2.defined !== false) {\n validTopCurve = topCurve;\n validBottomCurve = bototmCurve;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n topList.push(validTopCurve || topCurve);\n bottomList.push(validBottomCurve || bototmCurve);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validTopCurve) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n topList.push(validTopCurve || topCurve);\n bottomList.push(validBottomCurve || bototmCurve);\n drawAreaConnectBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n }\n }\n }\n lastTopCurve = topCurve;\n // drawAreaBlock(path, topList, bottomList, params);\n } else {\n let tc: ICurve<IPoint> | null = null;\n let bc: ICurve<IPoint> | null = null;\n if (lastDefined !== topCurve.defined) {\n if (lastDefined) {\n drawAreaBlock(path, topList, bottomList, params);\n topList.length = 0;\n bottomList.length = 0;\n } else {\n tc = topCurve;\n bc = bottom.curves[n - i - 1];\n }\n lastDefined = !lastDefined;\n } else {\n if (lastDefined) {\n tc = topCurve;\n bc = bottom.curves[n - i - 1];\n }\n }\n\n if (tc && bc) {\n if (percent < 1) {\n if (tc.p2 && tc.p3) {\n tc = divideCubic(tc as ICubicBezierCurve, percent)[0];\n } else {\n tc = divideLinear(tc as ILineCurve, percent)[0];\n }\n if (bc.p2 && bc.p3) {\n bc = divideCubic(bc as ICubicBezierCurve, 1 - percent)[1];\n } else {\n bc = divideLinear(bc as ILineCurve, 1 - percent)[1];\n }\n }\n tc.defined = lastDefined;\n bc.defined = lastDefined;\n topList.push(tc);\n bottomList.push(bc);\n }\n\n tc = null;\n bc = null;\n }\n }\n\n if (drawConnect) {\n drawAreaConnectBlock(path, topList, bottomList, params);\n } else {\n drawAreaBlock(path, topList, bottomList, params);\n }\n\n // const totalLength = segPath.tryUpdateLength();\n\n // // 直到上次绘制的长度\n // let drawedLengthUntilLast = 0;\n // for (let i = 0, n = curves.length; i < n; i++) {\n // const curve = curves[i];\n // const curCurveLength = curve.getLength();\n // const _p = (totalDrawLength - drawedLengthUntilLast) / curCurveLength;\n // drawedLengthUntilLast += curCurveLength;\n // if (_p < 0) {\n // break;\n // }\n\n // // 跳过这个点\n // if (!curve.defined()) {\n // needMoveTo = true;\n // continue;\n // }\n // if (needMoveTo) {\n // path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY);\n // }\n // drawSegItem(path, curve, min(_p, 1), params);\n // needMoveTo = false;\n // }\n}\n\nfunction drawAreaConnectBlock(\n path: IPath2D,\n topList: ICurve<IPoint>[],\n bottomList: ICurve<IPoint>[],\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n mode?: 'none' | 'connect' | 'zero';\n zeroX?: number;\n zeroY?: number;\n }\n) {\n if (topList.length < 2) {\n return;\n }\n const { offsetX = 0, offsetY = 0, offsetZ = 0, mode } = params || {};\n let curve = topList[0];\n // mode不支持zero\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n curve = topList[topList.length - 1];\n let end = curve.p3 || curve.p1;\n path.lineTo(end.x + offsetX, end.y + offsetY, offsetZ);\n\n curve = bottomList[bottomList.length - 1];\n path.lineTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n curve = bottomList[0];\n end = curve.p3 || curve.p1;\n path.lineTo(end.x + offsetX, end.y + offsetY, offsetZ);\n\n path.closePath();\n}\n\nfunction drawAreaBlock(\n path: IPath2D,\n topList: ICurve<IPoint>[],\n bottomList: ICurve<IPoint>[],\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n }\n) {\n const { offsetX = 0, offsetY = 0, offsetZ = 0 } = params || {};\n let needMoveTo = true;\n topList.forEach(curve => {\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n return;\n }\n if (needMoveTo) {\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, 1, params);\n needMoveTo = false;\n });\n needMoveTo = true;\n for (let i = bottomList.length - 1; i >= 0; i--) {\n const curve = bottomList[i];\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n continue;\n }\n if (needMoveTo) {\n // bottom需要直接line绘制\n path.lineTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, 1, params);\n needMoveTo = false;\n }\n path.closePath();\n}\n\n/**\n * 绘制某个segment\n * @param ctx\n * @param seg\n * @param t 绘制这个segment的比例,t > 0从start到end,t < 0从end到start\n */\nfunction drawSegItem(\n ctx: IPath2D,\n curve: ICurve<IPoint>,\n endPercent: number,\n params?: {\n startLenPercent?: number;\n endLenPercent?: number;\n start?: number;\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n }\n) {\n if (!curve.p1) {\n return;\n }\n const { offsetX = 0, offsetY = 0, offsetZ = 0 } = params || {};\n\n // 完全绘制\n if (endPercent === 1) {\n if (curve.p2 && curve.p3) {\n ctx.bezierCurveTo(\n offsetX + curve.p1.x,\n offsetY + curve.p1.y,\n offsetX + curve.p2.x,\n offsetY + curve.p2.y,\n offsetX + curve.p3.x,\n offsetY + curve.p3.y,\n offsetZ\n );\n } else {\n // linear的线段\n ctx.lineTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetZ);\n }\n } else {\n // 绘制一部分\n if (curve.p2 && curve.p3) {\n const [curve1] = divideCubic(curve as ICubicBezierCurve, endPercent);\n ctx.bezierCurveTo(\n offsetX + curve1.p1.x,\n offsetY + curve1.p1.y,\n offsetX + curve1.p2.x,\n offsetY + curve1.p2.y,\n offsetX + curve1.p3.x,\n offsetY + curve1.p3.y,\n offsetZ\n );\n } else {\n // linear的线段\n const p = curve.getPointAt(endPercent);\n ctx.lineTo(offsetX + p.x, offsetY + p.y, offsetZ);\n }\n }\n}\n"]}
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@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
|
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4
4
|
value: !0
|
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5
5
|
}), exports.drawIncrementalAreaSegments = exports.drawIncrementalSegments = exports.drawSegments = void 0;
|
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6
6
|
|
|
7
|
-
const vutils_1 = require("@visactor/vutils"), enums_1 = require("./enums"),
|
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7
|
+
const vutils_1 = require("@visactor/vutils"), enums_1 = require("./enums"), cubic_bezier_1 = require("./segment/curve/cubic-bezier");
|
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8
8
|
|
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9
9
|
function drawSegments(path, segPath, percent, clipRangeByDimension, params) {
|
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10
10
|
var _a;
|
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@@ -37,7 +37,7 @@ function drawSegments(path, segPath, percent, clipRangeByDimension, params) {
|
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|
37
37
|
}));
|
|
38
38
|
} else curves.forEach((curve => {
|
|
39
39
|
curve.defined ? (needMoveTo && path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ),
|
|
40
|
-
|
|
40
|
+
drawSegItem(path, curve, 1, params), needMoveTo = !1) : needMoveTo = !0;
|
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41
41
|
}));
|
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42
42
|
return;
|
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43
43
|
}
|
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@@ -74,8 +74,7 @@ function drawSegments(path, segPath, percent, clipRangeByDimension, params) {
|
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74
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continue;
|
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75
75
|
}
|
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76
|
needMoveTo && path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ),
|
|
77
|
-
|
|
78
|
-
needMoveTo = !1;
|
|
77
|
+
drawSegItem(path, curve, (0, vutils_1.min)(_p, 1), params), needMoveTo = !1;
|
|
79
78
|
}
|
|
80
79
|
}
|
|
81
80
|
}
|
|
@@ -107,5 +106,18 @@ function drawIncrementalAreaSegments(path, lastSeg, segments, params) {
|
|
|
107
106
|
}));
|
|
108
107
|
}
|
|
109
108
|
|
|
109
|
+
function drawSegItem(ctx, curve, endPercent, params) {
|
|
110
|
+
if (!curve.p1) return;
|
|
111
|
+
const {offsetX: offsetX = 0, offsetY: offsetY = 0, offsetZ: offsetZ = 0} = params || {};
|
|
112
|
+
if (1 === endPercent) curve.p2 && curve.p3 ? ctx.bezierCurveTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetX + curve.p2.x, offsetY + curve.p2.y, offsetX + curve.p3.x, offsetY + curve.p3.y, offsetZ) : ctx.lineTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetZ); else if (curve.p2 && curve.p3) {
|
|
113
|
+
const [curve1] = (0, cubic_bezier_1.divideCubic)(curve, endPercent);
|
|
114
|
+
ctx.bezierCurveTo(offsetX + curve1.p1.x, offsetY + curve1.p1.y, offsetX + curve1.p2.x, offsetY + curve1.p2.y, offsetX + curve1.p3.x, offsetY + curve1.p3.y, offsetZ);
|
|
115
|
+
} else {
|
|
116
|
+
const p = curve.getPointAt(endPercent);
|
|
117
|
+
ctx.lineTo(offsetX + p.x, offsetY + p.y, offsetZ);
|
|
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|
+
}
|
|
119
|
+
}
|
|
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|
+
|
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|
+
//# sourceMappingURL=render-curve.js.map
|
|
110
122
|
exports.drawSegments = drawSegments, exports.drawIncrementalSegments = drawIncrementalSegments,
|
|
111
123
|
exports.drawIncrementalAreaSegments = drawIncrementalAreaSegments;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { min } from '@visactor/vutils';\nimport type {\n IAreaSegment,\n IClipRangeByDimensionType,\n ICurve,\n IDirection,\n IPath2D,\n ISegment,\n ISegPath2D\n} from '../interface';\nimport { Direction } from './enums';\nimport { drawSegItem } from './render-utils';\n\n/**\n * 绘制连续的线段\n * 绘制长度为总长度percent的path,drawDirection为绘制的方向,也就是percent的方向\n * @param path\n * @param segPath\n * @param percent\n * @param drawDirection 绘制的方向,用于使用percent绘制\n * @param line 用于获取line相关属性\n */\nexport function drawSegments(\n path: IPath2D,\n segPath: ISegPath2D,\n percent: number,\n clipRangeByDimension: IClipRangeByDimensionType,\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n drawConnect?: boolean; // 是否是绘制connect区域的效果\n mode?: 'none' | 'connect' | 'zero';\n zeroX?: number;\n zeroY?: number;\n }\n) {\n const {\n offsetX = 0,\n offsetY = 0,\n offsetZ = 0,\n mode = 'none',\n drawConnect = false,\n zeroX = 0,\n zeroY = 0\n } = params || {};\n // none的connect不需要draw\n if (drawConnect && mode === 'none') {\n return;\n }\n if (!segPath) {\n return;\n }\n let needMoveTo: boolean = true;\n const { curves } = segPath;\n if (percent >= 1) {\n if (drawConnect) {\n // return;\n let defined0 = true;\n let lastCurve: ICurve<IPoint>;\n curves.forEach((curve, i) => {\n // step的逻辑\n let p0 = curve.p0;\n if (curve.originP1 === curve.originP2) {\n lastCurve = curve;\n return;\n }\n if (lastCurve && lastCurve.originP1 === lastCurve.originP2) {\n p0 = lastCurve.p0;\n }\n if (curve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n path.lineTo(p0.x + offsetX, p0.y + offsetY, offsetZ);\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = curve;\n let validP: IPointLike;\n if (originP1 && originP1.defined !== false) {\n validP = p0;\n } else if (originP1 && originP2.defined !== false) {\n validP = curve.p3 ?? curve.p1;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n const x = validP ? validP.x : curve.p0.x;\n const y = validP ? validP.y : curve.p0.y;\n path.moveTo(x + offsetX, y + offsetY, offsetZ);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validP) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n path.lineTo(validP.x + offsetX, validP.y + offsetY, offsetZ);\n }\n }\n }\n\n lastCurve = curve;\n });\n } else {\n curves.forEach(curve => {\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n return;\n }\n if (needMoveTo) {\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, 1, params);\n needMoveTo = false;\n });\n }\n\n return;\n }\n if (percent <= 0) {\n return;\n }\n\n let direction: IDirection | undefined;\n\n if (clipRangeByDimension === 'x') {\n direction = Direction.ROW;\n } else if (clipRangeByDimension === 'y') {\n direction = Direction.COLUMN;\n } else if (clipRangeByDimension === 'auto') {\n direction = segPath.direction;\n }\n\n // 整个线段的总长度\n const totalLength = segPath.tryUpdateLength(direction);\n // 总需要绘制的长度\n const totalDrawLength = percent * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let defined0 = true;\n let lastCurve: ICurve<IPoint> = null;\n for (let i = 0, n = curves.length; i < n; i++) {\n const curve = curves[i];\n const curCurveLength = curve.getLength(direction);\n const _p = (totalDrawLength - drawedLengthUntilLast) / curCurveLength;\n drawedLengthUntilLast += curCurveLength;\n if (_p < 0) {\n break;\n }\n\n if (drawConnect) {\n // step的逻辑\n let p0 = curve.p0;\n if (curve.originP1 === curve.originP2) {\n lastCurve = curve;\n continue;\n }\n if (lastCurve && lastCurve.originP1 === lastCurve.originP2) {\n p0 = lastCurve.p0;\n }\n if (curve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n path.lineTo(p0.x + offsetX, p0.y + offsetY, offsetZ);\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = curve;\n let validP: IPointLike;\n if (originP1 && originP1.defined !== false) {\n validP = p0;\n } else if (originP1 && originP2.defined !== false) {\n validP = curve.p3 ?? curve.p1;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n const x = validP ? validP.x : curve.p0.x;\n const y = validP ? validP.y : curve.p0.y;\n path.moveTo(x + offsetX, y + offsetY, offsetZ);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validP) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n path.lineTo(validP.x + offsetX, validP.y + offsetY, offsetZ);\n }\n }\n }\n\n lastCurve = curve;\n } else {\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n continue;\n }\n if (needMoveTo) {\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, min(_p, 1), params);\n needMoveTo = false;\n }\n }\n}\n\nexport function drawIncrementalSegments(\n path: IPath2D,\n lastSeg: ISegment,\n segments: ISegment,\n params?: {\n offsetX?: number;\n offsetY?: number;\n }\n) {\n const { offsetX = 0, offsetY = 0 } = params || {};\n const startP = lastSeg ? lastSeg.points[lastSeg.points.length - 1] : segments.points[0];\n path.moveTo(startP.x + offsetX, startP.y + offsetY);\n segments.points.forEach(p => {\n if (p.defined === false) {\n path.moveTo(p.x + offsetX, p.y + offsetY);\n return;\n }\n path.lineTo(p.x + offsetX, p.y + offsetY);\n });\n}\n\nexport function drawIncrementalAreaSegments(\n path: IPath2D,\n lastSeg: IAreaSegment,\n segments: IAreaSegment,\n params?: {\n offsetX?: number;\n offsetY?: number;\n }\n) {\n const { offsetX = 0, offsetY = 0 } = params || {};\n const { points } = segments;\n // 分段\n const definedPointsList: IPointLike[][] = [];\n let lastIdx = 0;\n for (let i = 0; i < points.length; i++) {\n if (points[i].defined === false) {\n if (lastIdx + 1 !== i) {\n definedPointsList.slice(lastIdx, i);\n }\n lastIdx = i;\n }\n }\n definedPointsList.length === 0;\n definedPointsList.push(points);\n definedPointsList.forEach((points, i) => {\n const startP = lastSeg && i === 0 ? lastSeg.points[lastSeg.points.length - 1] : points[0];\n path.moveTo(startP.x + offsetX, startP.y + offsetY);\n // 绘制上层\n points.forEach(p => {\n if (p.defined === false) {\n path.moveTo(p.x + offsetX, p.y + offsetY);\n return;\n }\n path.lineTo(p.x + offsetX, p.y + offsetY);\n });\n // 绘制下层\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n path.lineTo(p.x1 ?? p.x, p.y1 ?? p.y);\n }\n path.lineTo(startP.x1 ?? startP.x, startP.y1 ?? startP.y);\n path.closePath();\n });\n}\n"]}
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+
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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { last, min } from '@visactor/vutils';\n\nimport type {\n IAreaSegment,\n IClipRangeByDimensionType,\n ICubicBezierCurve,\n ICurve,\n IDirection,\n IPath2D,\n ISegment,\n ISegPath2D\n} from '../interface';\nimport { Direction } from './enums';\nimport { divideCubic } from './segment/curve/cubic-bezier';\n\n/**\n * 绘制连续的线段\n * 绘制长度为总长度percent的path,drawDirection为绘制的方向,也就是percent的方向\n * @param path\n * @param segPath\n * @param percent\n * @param drawDirection 绘制的方向,用于使用percent绘制\n * @param line 用于获取line相关属性\n */\nexport function drawSegments(\n path: IPath2D,\n segPath: ISegPath2D,\n percent: number,\n clipRangeByDimension: IClipRangeByDimensionType,\n params?: {\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n drawConnect?: boolean; // 是否是绘制connect区域的效果\n mode?: 'none' | 'connect' | 'zero';\n zeroX?: number;\n zeroY?: number;\n }\n) {\n const {\n offsetX = 0,\n offsetY = 0,\n offsetZ = 0,\n mode = 'none',\n drawConnect = false,\n zeroX = 0,\n zeroY = 0\n } = params || {};\n // none的connect不需要draw\n if (drawConnect && mode === 'none') {\n return;\n }\n if (!segPath) {\n return;\n }\n let needMoveTo: boolean = true;\n const { curves } = segPath;\n if (percent >= 1) {\n if (drawConnect) {\n // return;\n let defined0 = true;\n let lastCurve: ICurve<IPoint>;\n curves.forEach((curve, i) => {\n // step的逻辑\n let p0 = curve.p0;\n if (curve.originP1 === curve.originP2) {\n lastCurve = curve;\n return;\n }\n if (lastCurve && lastCurve.originP1 === lastCurve.originP2) {\n p0 = lastCurve.p0;\n }\n if (curve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n path.lineTo(p0.x + offsetX, p0.y + offsetY, offsetZ);\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = curve;\n let validP: IPointLike;\n if (originP1 && originP1.defined !== false) {\n validP = p0;\n } else if (originP1 && originP2.defined !== false) {\n validP = curve.p3 ?? curve.p1;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n const x = validP ? validP.x : curve.p0.x;\n const y = validP ? validP.y : curve.p0.y;\n path.moveTo(x + offsetX, y + offsetY, offsetZ);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validP) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n path.lineTo(validP.x + offsetX, validP.y + offsetY, offsetZ);\n }\n }\n }\n\n lastCurve = curve;\n });\n } else {\n curves.forEach(curve => {\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n return;\n }\n if (needMoveTo) {\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, 1, params);\n needMoveTo = false;\n });\n }\n\n return;\n }\n if (percent <= 0) {\n return;\n }\n\n let direction: IDirection | undefined;\n\n if (clipRangeByDimension === 'x') {\n direction = Direction.ROW;\n } else if (clipRangeByDimension === 'y') {\n direction = Direction.COLUMN;\n } else if (clipRangeByDimension === 'auto') {\n direction = segPath.direction;\n }\n\n // 整个线段的总长度\n const totalLength = segPath.tryUpdateLength(direction);\n // 总需要绘制的长度\n const totalDrawLength = percent * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let defined0 = true;\n let lastCurve: ICurve<IPoint> = null;\n for (let i = 0, n = curves.length; i < n; i++) {\n const curve = curves[i];\n const curCurveLength = curve.getLength(direction);\n const _p = (totalDrawLength - drawedLengthUntilLast) / curCurveLength;\n drawedLengthUntilLast += curCurveLength;\n if (_p < 0) {\n break;\n }\n\n if (drawConnect) {\n // step的逻辑\n let p0 = curve.p0;\n if (curve.originP1 === curve.originP2) {\n lastCurve = curve;\n continue;\n }\n if (lastCurve && lastCurve.originP1 === lastCurve.originP2) {\n p0 = lastCurve.p0;\n }\n if (curve.defined) {\n // 非法变合法需要lineTo,合法变非法需要moveTo,初始非法需要moveTo\n if (!defined0) {\n path.lineTo(p0.x + offsetX, p0.y + offsetY, offsetZ);\n defined0 = !defined0;\n }\n } else {\n // 找到合法的点\n const { originP1, originP2 } = curve;\n let validP: IPointLike;\n if (originP1 && originP1.defined !== false) {\n validP = p0;\n } else if (originP1 && originP2.defined !== false) {\n validP = curve.p3 ?? curve.p1;\n }\n // 合法/(初始)变非法,moveTo\n if (defined0) {\n defined0 = !defined0;\n const x = validP ? validP.x : curve.p0.x;\n const y = validP ? validP.y : curve.p0.y;\n path.moveTo(x + offsetX, y + offsetY, offsetZ);\n } else {\n // 非法变非法/合法,看情况要不要lineTo\n if (validP) {\n // 非法变合法,需要lineTo\n defined0 = !defined0;\n path.lineTo(validP.x + offsetX, validP.y + offsetY, offsetZ);\n }\n }\n }\n\n lastCurve = curve;\n } else {\n // 跳过这个点\n if (!curve.defined) {\n needMoveTo = true;\n continue;\n }\n if (needMoveTo) {\n path.moveTo(curve.p0.x + offsetX, curve.p0.y + offsetY, offsetZ);\n }\n drawSegItem(path, curve, min(_p, 1), params);\n needMoveTo = false;\n }\n }\n}\n\nexport function drawIncrementalSegments(\n path: IPath2D,\n lastSeg: ISegment,\n segments: ISegment,\n params?: {\n offsetX?: number;\n offsetY?: number;\n }\n) {\n const { offsetX = 0, offsetY = 0 } = params || {};\n const startP = lastSeg ? lastSeg.points[lastSeg.points.length - 1] : segments.points[0];\n path.moveTo(startP.x + offsetX, startP.y + offsetY);\n segments.points.forEach(p => {\n if (p.defined === false) {\n path.moveTo(p.x + offsetX, p.y + offsetY);\n return;\n }\n path.lineTo(p.x + offsetX, p.y + offsetY);\n });\n}\n\nexport function drawIncrementalAreaSegments(\n path: IPath2D,\n lastSeg: IAreaSegment,\n segments: IAreaSegment,\n params?: {\n offsetX?: number;\n offsetY?: number;\n }\n) {\n const { offsetX = 0, offsetY = 0 } = params || {};\n const { points } = segments;\n // 分段\n const definedPointsList: IPointLike[][] = [];\n let lastIdx = 0;\n for (let i = 0; i < points.length; i++) {\n if (points[i].defined === false) {\n if (lastIdx + 1 !== i) {\n definedPointsList.slice(lastIdx, i);\n }\n lastIdx = i;\n }\n }\n definedPointsList.length === 0;\n definedPointsList.push(points);\n definedPointsList.forEach((points, i) => {\n const startP = lastSeg && i === 0 ? lastSeg.points[lastSeg.points.length - 1] : points[0];\n path.moveTo(startP.x + offsetX, startP.y + offsetY);\n // 绘制上层\n points.forEach(p => {\n if (p.defined === false) {\n path.moveTo(p.x + offsetX, p.y + offsetY);\n return;\n }\n path.lineTo(p.x + offsetX, p.y + offsetY);\n });\n // 绘制下层\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n path.lineTo(p.x1 ?? p.x, p.y1 ?? p.y);\n }\n path.lineTo(startP.x1 ?? startP.x, startP.y1 ?? startP.y);\n path.closePath();\n });\n}\n\n/**\n * 绘制某个segment\n * @param ctx\n * @param seg\n * @param t 绘制这个segment的比例,t > 0从start到end,t < 0从end到start\n */\nfunction drawSegItem(\n ctx: IPath2D,\n curve: ICurve<IPoint>,\n endPercent: number,\n params?: {\n startLenPercent?: number;\n endLenPercent?: number;\n start?: number;\n offsetX?: number;\n offsetY?: number;\n offsetZ?: number;\n }\n) {\n if (!curve.p1) {\n return;\n }\n const { offsetX = 0, offsetY = 0, offsetZ = 0 } = params || {};\n\n // 完全绘制\n if (endPercent === 1) {\n if (curve.p2 && curve.p3) {\n ctx.bezierCurveTo(\n offsetX + curve.p1.x,\n offsetY + curve.p1.y,\n offsetX + curve.p2.x,\n offsetY + curve.p2.y,\n offsetX + curve.p3.x,\n offsetY + curve.p3.y,\n offsetZ\n );\n } else {\n // linear的线段\n ctx.lineTo(offsetX + curve.p1.x, offsetY + curve.p1.y, offsetZ);\n }\n } else {\n // 绘制一部分\n if (curve.p2 && curve.p3) {\n const [curve1] = divideCubic(curve as ICubicBezierCurve, endPercent);\n ctx.bezierCurveTo(\n offsetX + curve1.p1.x,\n offsetY + curve1.p1.y,\n offsetX + curve1.p2.x,\n offsetY + curve1.p2.y,\n offsetX + curve1.p3.x,\n offsetY + curve1.p3.y,\n offsetZ\n );\n } else {\n // linear的线段\n const p = curve.getPointAt(endPercent);\n ctx.lineTo(offsetX + p.x, offsetY + p.y, offsetZ);\n }\n }\n}\n"]}
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const linear_1 = require("./linear"), common_1 = require("./common");
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const vutils_1 = require("@visactor/vutils"), linear_1 = require("./linear"), common_1 = require("./common"), seg_context_1 = require("../seg-context"), enums_1 = require("../enums");
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function point(curveClass, x, y, defined, p) {
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curveClass.context.bezierCurveTo((2 * curveClass._x0 + curveClass._x1) / 3, (2 * curveClass._y0 + curveClass._y1) / 3, (curveClass._x0 + 2 * curveClass._x1) / 3, (curveClass._y0 + 2 * curveClass._y1) / 3, (curveClass._x0 + 4 * curveClass._x1 + x) / 6, (curveClass._y0 + 4 * curveClass._y1 + y) / 6, defined, curveClass.lastPoint1);
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if (points.length < 2 - Number(!!startPoint)) return null;
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const segContext =
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const segContext = new seg_context_1.SegContext("basis", null != direction ? direction : (0,
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vutils_1.abs)(points[points.length - 1].x - points[0].x) > (0, vutils_1.abs)(points[points.length - 1].y - points[0].y) ? enums_1.Direction.ROW : enums_1.Direction.COLUMN);
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return genBasisTypeSegments(new Basis(segContext, startPoint), points), segContext;
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{"version":3,"sources":["../src/common/segment/basis.ts"],"names":[],"mappings":";;;AACA,qCAA6C;AAC7C,
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{"version":3,"sources":["../src/common/segment/basis.ts"],"names":[],"mappings":";;;AACA,6CAAuC;AACvC,qCAA6C;AAC7C,qCAA4C;AAC5C,gDAA4C;AAC5C,oCAAqC;AAsBrC,SAAgB,KAAK,CAAC,UAAiB,EAAE,CAAS,EAAE,CAAS,EAAE,OAAgB,EAAE,CAAa;IAC5F,UAAU,CAAC,OAAO,CAAC,aAAa,CAC9B,CAAC,CAAC,GAAG,UAAU,CAAC,GAAG,GAAG,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,EACzC,CAAC,CAAC,GAAG,UAAU,CAAC,GAAG,GAAG,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,EACzC,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,EACzC,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,GAAG,CAAC,EACzC,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,GAAG,UAAU,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,EAC7C,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,GAAG,UAAU,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,EAC7C,OAAO,EACP,UAAU,CAAC,UAAU,CACtB,CAAC;AACJ,CAAC;AAXD,sBAWC;AAED,MAAa,KAAK;IAShB,YAAY,OAAmB,EAAE,UAAuB;QACtD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IAC/B,CAAC;IAUD,SAAS;QACP,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IACjB,CAAC;IACD,OAAO;QACL,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IACnB,CAAC;IACD,SAAS;QACP,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QAChD,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IACD,OAAO;QACL,QAAQ,IAAI,CAAC,MAAM,EAAE;YACnB,KAAK,CAAC;gBACJ,KAAK,CACH,IAAI,EACJ,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EACxC,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EACxC,IAAI,CAAC,aAAa,KAAK,KAAK,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAC5D,IAAI,CAAC,UAAU,CAChB,CAAC;SAEL;QACD,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE;YACzD,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;SAC1B;QACD,IAAI,CAAC,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;IAC9B,CAAC;IACD,KAAK,CAAC,CAAa;QACjB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACd,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACd,QAAQ,IAAI,CAAC,MAAM,EAAE;YACnB,KAAK,CAAC;gBACJ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;gBAChB,IAAI,CAAC,KAAK;oBACR,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,aAAa,KAAK,KAAK,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE,CAAC,CAAC;oBAC5F,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACjC,MAAM;YACR,KAAK,CAAC;gBACJ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;gBAChB,MAAM;YAER;gBACE,KAAK,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,aAAa,KAAK,KAAK,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE,CAAC,CAAC,CAAC;gBACnF,MAAM;SACT;QACD,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACtC,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;IACtB,CAAC;IAED,eAAe;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;IACxC,CAAC;CACF;AA/ED,sBA+EC;AAED,SAAgB,oBAAoB,CAAC,IAAoB,EAAE,MAAoB;IAC7E,OAAO,IAAA,yBAAgB,EAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;AAC3C,CAAC;AAFD,oDAEC;AAED,SAAgB,gBAAgB,CAAC,MAAoB,EAAE,SAA4B,EAAE;IACnF,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,MAAM,CAAC;IACzC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,EAAE;QAC5C,OAAO,IAAI,CAAC;KACb;IACD,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,EAAE;QAC5C,OAAO,IAAA,0BAAiB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;KAC1C;IACD,MAAM,UAAU,GAAG,IAAI,wBAAU,CAC/B,OAAO,EACP,SAAS,aAAT,SAAS,cAAT,SAAS,GACP,CAAC,IAAA,YAAG,EAAC,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAA,YAAG,EAAC,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,CAAC,CAAC,iBAAS,CAAC,GAAG;QACf,CAAC,CAAC,iBAAS,CAAC,MAAM,CAAC,CACxB,CAAC;IACF,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;IAEhD,oBAAoB,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAEpC,OAAO,UAAU,CAAC;AACpB,CAAC;AApBD,4CAoBC","file":"basis.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport { abs } from '@visactor/vutils';\nimport { genLinearSegments } from './linear';\nimport { genCurveSegments } from './common';\nimport { SegContext } from '../seg-context';\nimport { Direction } from '../enums';\nimport type { ICurvedSegment, IGenSegmentParams, ILinearSegment, ISegPath2D } from '../../interface/curve';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape重构\n// https://github.com/d3/d3-shape/blob/main/src/curve/basis.js\nexport function point(curveClass: Basis, x: number, y: number, defined: boolean, p: IPointLike) {\n curveClass.context.bezierCurveTo(\n (2 * curveClass._x0 + curveClass._x1) / 3,\n (2 * curveClass._y0 + curveClass._y1) / 3,\n (curveClass._x0 + 2 * curveClass._x1) / 3,\n (curveClass._y0 + 2 * curveClass._y1) / 3,\n (curveClass._x0 + 4 * curveClass._x1 + x) / 6,\n (curveClass._y0 + 4 * curveClass._y1 + y) / 6,\n defined,\n curveClass.lastPoint1\n );\n}\n\nexport class Basis implements ICurvedSegment {\n private _lastDefined1?: boolean;\n private _lastDefined2?: boolean;\n declare context: ISegPath2D;\n\n protected startPoint?: IPointLike;\n lastPoint0?: IPointLike;\n lastPoint1?: IPointLike;\n\n constructor(context: ISegPath2D, startPoint?: IPointLike) {\n this.context = context;\n this.startPoint = startPoint;\n }\n _x: number;\n _y: number;\n _x0: number;\n _x1: number;\n _y0: number;\n _y1: number;\n _line: number;\n _point: number;\n\n areaStart() {\n this._line = 0;\n }\n areaEnd() {\n this._line = NaN;\n }\n lineStart() {\n this._x0 = this._x1 = this._y0 = this._y1 = NaN;\n this._point = 0;\n this.startPoint && this.point(this.startPoint);\n }\n lineEnd() {\n switch (this._point) {\n case 2:\n point(\n this,\n this._x1 * 6 - (this._x0 + 4 * this._x1),\n this._y1 * 6 - (this._y0 + 4 * this._y1),\n this._lastDefined1 !== false && this._lastDefined2 !== false,\n this.lastPoint1\n ); // falls through\n // case 2: this.context.lineTo(this._x1, this._y1); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) {\n this.context.closePath();\n }\n this._line = 1 - this._line;\n }\n point(p: IPointLike): void {\n const x = p.x;\n const y = p.y;\n switch (this._point) {\n case 0:\n this._point = 1;\n this._line\n ? this.context.lineTo(x, y, this._lastDefined1 !== false && this._lastDefined2 !== false, p)\n : this.context.moveTo(x, y, p);\n break;\n case 1:\n this._point = 2;\n break;\n // case 2: this._point = 3; this.context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6, i, defined1, defined2); // falls through\n default:\n point(this, x, y, this._lastDefined1 !== false && this._lastDefined2 !== false, p);\n break;\n }\n (this._x0 = this._x1), (this._x1 = x);\n (this._y0 = this._y1), (this._y1 = y);\n this._lastDefined1 = this._lastDefined2;\n this._lastDefined2 = p.defined;\n this.lastPoint0 = this.lastPoint1;\n this.lastPoint1 = p;\n }\n\n tryUpdateLength(): number {\n return this.context.tryUpdateLength();\n }\n}\n\nexport function genBasisTypeSegments(path: ILinearSegment, points: IPointLike[]): void {\n return genCurveSegments(path, points, 2);\n}\n\nexport function genBasisSegments(points: IPointLike[], params: IGenSegmentParams = {}): ISegPath2D | null {\n const { direction, startPoint } = params;\n if (points.length < 2 - Number(!!startPoint)) {\n return null;\n }\n if (points.length < 3 - Number(!!startPoint)) {\n return genLinearSegments(points, params);\n }\n const segContext = new SegContext(\n 'basis',\n direction ??\n (abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y)\n ? Direction.ROW\n : Direction.COLUMN)\n );\n const basis = new Basis(segContext, startPoint);\n\n genBasisTypeSegments(basis, points);\n\n return segContext;\n}\n"]}
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import {
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import { SegContext } from '../seg-context';
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export declare function genSegContext(curveType: ICurveType, direction: IDirection, points: IPointLike[]): SegContext;
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const vutils_1 = require("@visactor/vutils"), seg_context_1 = require("../seg-context"), enums_1 = require("../enums");
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function genCurveSegments(path, points, step = 1) {
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{"version":3,"sources":["../src/common/segment/common.ts"],"names":[],"mappings":";;;
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+
{"version":3,"sources":["../src/common/segment/common.ts"],"names":[],"mappings":";;;AA0BA,SAAgB,gBAAgB,CAAC,IAAoB,EAAE,MAAoB,EAAE,OAAe,CAAC;IAC3F,IAAI,QAAQ,GAAG,KAAK,CAAC;IACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;QAC9C,IAAI,CAAC,IAAI,CAAC,KAAK,QAAQ,EAAE;YACvB,IAAI,CAAC,QAAQ,GAAG,CAAC,QAAQ,CAAC,EAAE;gBAC1B,IAAI,CAAC,SAAS,EAAE,CAAC;aAClB;iBAAM;gBACL,IAAI,CAAC,OAAO,EAAE,CAAC;aAChB;SACF;QACD,IAAI,QAAQ,EAAE;YACZ,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;SACvB;KACF;AACH,CAAC;AAdD,4CAcC","file":"common.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { ILinearSegment } from '../../interface/curve';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n/**\n * 公用的绘制curve的方法\n * @param path\n * @param points\n * @param step\n */\nexport function genCurveSegments(path: ILinearSegment, points: IPointLike[], step: number = 1): void {\n let defined0 = false;\n for (let i = 0, n = points.length; i <= n; i++) {\n if (i >= n === defined0) {\n if ((defined0 = !defined0)) {\n path.lineStart();\n } else {\n path.lineEnd();\n }\n }\n if (defined0) {\n path.point(points[i]);\n }\n }\n}\n"]}
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@@ -1,10 +1,24 @@
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1
1
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import type { IPointLike } from '@visactor/vutils';
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2
2
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import type { IGenSegmentParams, ILinearSegment, ISegPath2D } from '../../interface/curve';
|
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3
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-
|
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4
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-
export declare class LinearClosed extends Linear implements ILinearSegment {
|
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3
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+
export declare class LinearClosed implements ILinearSegment {
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5
4
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context: ISegPath2D;
|
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5
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+
private _lastDefined?;
|
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6
6
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protected startPoint?: IPointLike;
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7
|
+
constructor(context: ISegPath2D, startPoint?: IPointLike);
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8
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+
_x: number;
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9
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+
_y: number;
|
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10
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+
_x0: number;
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11
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+
_x1: number;
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12
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+
_y0: number;
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13
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+
_y1: number;
|
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14
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+
_line: number;
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15
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+
_point: number;
|
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16
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+
areaStart(): void;
|
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17
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+
areaEnd(): void;
|
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18
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+
lineStart(): void;
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7
19
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lineEnd(): void;
|
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20
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+
point(p: IPointLike): void;
|
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21
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+
tryUpdateLength(): number;
|
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8
22
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}
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9
23
|
export declare function genLinearClosedSegments(points: IPointLike[], params?: IGenSegmentParams): ISegPath2D | null;
|
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10
24
|
export declare function genLinearClosedTypeSegments(path: ILinearSegment, points: IPointLike[]): void;
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@@ -4,18 +4,49 @@ Object.defineProperty(exports, "__esModule", {
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4
4
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value: !0
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5
5
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}), exports.genLinearClosedTypeSegments = exports.genLinearClosedSegments = exports.LinearClosed = void 0;
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6
6
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7
|
-
const common_1 = require("./common"),
|
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7
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+
const vutils_1 = require("@visactor/vutils"), seg_context_1 = require("../seg-context"), common_1 = require("./common"), enums_1 = require("../enums");
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8
8
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9
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-
class LinearClosed
|
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9
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+
class LinearClosed {
|
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10
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+
constructor(context, startPoint) {
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11
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+
this.context = context, startPoint && (this.startPoint = startPoint);
|
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12
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+
}
|
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13
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+
areaStart() {
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14
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+
this._line = 0;
|
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15
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+
}
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16
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areaEnd() {
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17
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this._line = NaN;
|
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18
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+
}
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19
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+
lineStart() {
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20
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+
this._point = 0, this.startPoint && this.point(this.startPoint);
|
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21
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+
}
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10
22
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lineEnd() {
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11
23
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this.context.closePath();
|
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12
24
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}
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25
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+
point(p) {
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26
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+
const x = p.x, y = p.y;
|
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27
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+
switch (this._point) {
|
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28
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+
case 0:
|
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29
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+
this._point = 1, this._line ? this.context.lineTo(x, y, !1 !== this._lastDefined && !1 !== p.defined, p) : this.context.moveTo(x, y, p);
|
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30
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+
break;
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31
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+
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case 1:
|
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33
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+
this._point = 2;
|
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34
|
+
|
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35
|
+
default:
|
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36
|
+
this.context.lineTo(x, y, !1 !== this._lastDefined && !1 !== p.defined, p);
|
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37
|
+
}
|
|
38
|
+
this._lastDefined = p.defined;
|
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39
|
+
}
|
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40
|
+
tryUpdateLength() {
|
|
41
|
+
return this.context.tryUpdateLength();
|
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42
|
+
}
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13
43
|
}
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14
44
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15
45
|
function genLinearClosedSegments(points, params = {}) {
|
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16
46
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const {direction: direction, startPoint: startPoint} = params;
|
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17
47
|
if (points.length < 2 - Number(!!startPoint)) return null;
|
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18
|
-
const segContext =
|
|
48
|
+
const segContext = new seg_context_1.SegContext("linear", null != direction ? direction : (0,
|
|
49
|
+
vutils_1.abs)(points[points.length - 1].x - points[0].x) > (0, vutils_1.abs)(points[points.length - 1].y - points[0].y) ? enums_1.Direction.ROW : enums_1.Direction.COLUMN);
|
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19
50
|
return genLinearClosedTypeSegments(new LinearClosed(segContext, startPoint), points),
|
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20
51
|
segContext;
|
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21
52
|
}
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../src/common/segment/linear-closed.ts"],"names":[],"mappings":";;;AACA,
|
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1
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+
{"version":3,"sources":["../src/common/segment/linear-closed.ts"],"names":[],"mappings":";;;AACA,6CAAuC;AACvC,gDAA4C;AAC5C,qCAA4C;AAC5C,oCAAqC;AAsBrC,MAAa,YAAY;IAMvB,YAAY,OAAmB,EAAE,UAAuB;QACtD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC,CAAC;IAC/C,CAAC;IAUD,SAAS;QACP,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IACjB,CAAC;IACD,OAAO;QACL,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IACnB,CAAC;IACD,SAAS;QACP,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IACD,OAAO;QACL,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;IAC3B,CAAC;IACD,KAAK,CAAC,CAAa;QACjB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACd,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACd,QAAQ,IAAI,CAAC,MAAM,EAAE;YACnB,KAAK,CAAC;gBACJ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;gBAChB,IAAI,CAAC,KAAK;oBACR,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,YAAY,KAAK,KAAK,IAAI,CAAC,CAAC,OAAO,KAAK,KAAK,EAAE,CAAC,CAAC;oBAClF,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACjC,MAAM;YACR,KAAK,CAAC;gBACJ,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YAClB;gBACE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,YAAY,KAAK,KAAK,IAAI,CAAC,CAAC,OAAO,KAAK,KAAK,EAAE,CAAC,CAAC,CAAC;gBACjF,MAAM;SACT;QAED,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,OAAO,CAAC;IAChC,CAAC;IAED,eAAe;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;IACxC,CAAC;CACF;AAvDD,oCAuDC;AAED,SAAgB,uBAAuB,CAAC,MAAoB,EAAE,SAA4B,EAAE;IAC1F,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,MAAM,CAAC;IACzC,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,EAAE;QAC5C,OAAO,IAAI,CAAC;KACb;IAED,MAAM,UAAU,GAAG,IAAI,wBAAU,CAC/B,QAAQ,EACR,SAAS,aAAT,SAAS,cAAT,SAAS,GACP,CAAC,IAAA,YAAG,EAAC,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAA,YAAG,EAAC,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9F,CAAC,CAAC,iBAAS,CAAC,GAAG;QACf,CAAC,CAAC,iBAAS,CAAC,MAAM,CAAC,CACxB,CAAC;IACF,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;IAExD,2BAA2B,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAE5C,OAAO,UAAU,CAAC;AACpB,CAAC;AAlBD,0DAkBC;AAED,SAAgB,2BAA2B,CAAC,IAAoB,EAAE,MAAoB;IACpF,OAAO,IAAA,yBAAgB,EAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;AAC3C,CAAC;AAFD,kEAEC","file":"linear-closed.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport { abs } from '@visactor/vutils';\nimport { SegContext } from '../seg-context';\nimport { genCurveSegments } from './common';\nimport { Direction } from '../enums';\nimport type { IGenSegmentParams, ILinearSegment, ISegPath2D } from '../../interface/curve';\n\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n// 基于d3-shape重构,定义绘制线段的方法\n// https://github.com/d3/d3-shape/blob/main/src/curve/linear.js\nexport class LinearClosed implements ILinearSegment {\n declare context: ISegPath2D;\n private _lastDefined?: boolean;\n\n protected startPoint?: IPointLike;\n\n constructor(context: ISegPath2D, startPoint?: IPointLike) {\n this.context = context;\n startPoint && (this.startPoint = startPoint);\n }\n _x: number;\n _y: number;\n _x0: number;\n _x1: number;\n _y0: number;\n _y1: number;\n _line: number;\n _point: number;\n\n areaStart() {\n this._line = 0;\n }\n areaEnd() {\n this._line = NaN;\n }\n lineStart() {\n this._point = 0;\n this.startPoint && this.point(this.startPoint);\n }\n lineEnd() {\n this.context.closePath();\n }\n point(p: IPointLike): void {\n const x = p.x;\n const y = p.y;\n switch (this._point) {\n case 0:\n this._point = 1;\n this._line\n ? this.context.lineTo(x, y, this._lastDefined !== false && p.defined !== false, p)\n : this.context.moveTo(x, y, p);\n break;\n case 1:\n this._point = 2; // falls through\n default:\n this.context.lineTo(x, y, this._lastDefined !== false && p.defined !== false, p);\n break;\n }\n\n this._lastDefined = p.defined;\n }\n\n tryUpdateLength(): number {\n return this.context.tryUpdateLength();\n }\n}\n\nexport function genLinearClosedSegments(points: IPointLike[], params: IGenSegmentParams = {}): ISegPath2D | null {\n const { direction, startPoint } = params;\n if (points.length < 2 - Number(!!startPoint)) {\n return null;\n }\n\n const segContext = new SegContext(\n 'linear',\n direction ??\n (abs(points[points.length - 1].x - points[0].x) > abs(points[points.length - 1].y - points[0].y)\n ? Direction.ROW\n : Direction.COLUMN)\n );\n const linear = new LinearClosed(segContext, startPoint);\n\n genLinearClosedTypeSegments(linear, points);\n\n return segContext;\n}\n\nexport function genLinearClosedTypeSegments(path: ILinearSegment, points: IPointLike[]): void {\n return genCurveSegments(path, points, 1);\n}\n"]}
|
|
@@ -2,7 +2,7 @@ import type { IPointLike } from '@visactor/vutils';
|
|
|
2
2
|
import type { IGenSegmentParams, ILinearSegment, ISegPath2D } from '../../interface/curve';
|
|
3
3
|
export declare class Linear implements ILinearSegment {
|
|
4
4
|
context: ISegPath2D;
|
|
5
|
-
|
|
5
|
+
private _lastDefined?;
|
|
6
6
|
protected startPoint?: IPointLike;
|
|
7
7
|
constructor(context: ISegPath2D, startPoint?: IPointLike);
|
|
8
8
|
_x: number;
|