@visactor/vrender-core 0.17.19-alpha.1 → 0.17.20-alpha.1

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Files changed (83) hide show
  1. package/cjs/core/stage.d.ts +2 -1
  2. package/cjs/core/stage.js +8 -4
  3. package/cjs/core/stage.js.map +1 -1
  4. package/cjs/graphic/graphic.js +3 -3
  5. package/cjs/graphic/graphic.js.map +1 -1
  6. package/cjs/graphic/node-tree.js +1 -4
  7. package/cjs/graphic/node-tree.js.map +1 -1
  8. package/cjs/graphic/richtext/frame.d.ts +2 -2
  9. package/cjs/graphic/richtext/frame.js +1 -12
  10. package/cjs/graphic/richtext/frame.js.map +1 -1
  11. package/cjs/graphic/richtext/line.js +1 -12
  12. package/cjs/graphic/richtext/line.js.map +1 -1
  13. package/cjs/graphic/richtext/paragraph.js +2 -2
  14. package/cjs/graphic/richtext/paragraph.js.map +1 -1
  15. package/cjs/interface/graphic/richText.d.ts +1 -1
  16. package/cjs/interface/graphic/richText.js.map +1 -1
  17. package/cjs/interface/graphic.d.ts +2 -2
  18. package/cjs/interface/graphic.js.map +1 -1
  19. package/cjs/interface/picker.d.ts +1 -0
  20. package/cjs/interface/picker.js.map +1 -1
  21. package/cjs/interface/render.d.ts +1 -0
  22. package/cjs/interface/render.js.map +1 -1
  23. package/cjs/interface/stage.d.ts +3 -1
  24. package/cjs/interface/stage.js.map +1 -1
  25. package/cjs/picker/picker-service.js +8 -3
  26. package/cjs/picker/picker-service.js.map +1 -1
  27. package/cjs/plugins/builtin-plugin/flex-layout-plugin.d.ts +14 -3
  28. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +126 -65
  29. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  30. package/cjs/render/contributions/render/draw-contribution.js +13 -6
  31. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  32. package/cjs/render/contributions/render/image-render.js +2 -4
  33. package/cjs/render/contributions/render/image-render.js.map +1 -1
  34. package/cjs/render/contributions/render/incremental-draw-contribution.js +18 -10
  35. package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  36. package/cjs/render/contributions/render/index.d.ts +0 -1
  37. package/cjs/render/contributions/render/index.js +1 -2
  38. package/cjs/render/contributions/render/index.js.map +1 -1
  39. package/cjs/resource-loader/loader.d.ts +0 -5
  40. package/cjs/resource-loader/loader.js +15 -56
  41. package/cjs/resource-loader/loader.js.map +1 -1
  42. package/es/core/stage.d.ts +2 -1
  43. package/es/core/stage.js +8 -4
  44. package/es/core/stage.js.map +1 -1
  45. package/es/graphic/graphic.js +4 -4
  46. package/es/graphic/graphic.js.map +1 -1
  47. package/es/graphic/node-tree.js +1 -4
  48. package/es/graphic/node-tree.js.map +1 -1
  49. package/es/graphic/richtext/frame.d.ts +2 -2
  50. package/es/graphic/richtext/frame.js +1 -12
  51. package/es/graphic/richtext/frame.js.map +1 -1
  52. package/es/graphic/richtext/line.js +1 -12
  53. package/es/graphic/richtext/line.js.map +1 -1
  54. package/es/graphic/richtext/paragraph.js +2 -2
  55. package/es/graphic/richtext/paragraph.js.map +1 -1
  56. package/es/interface/graphic/richText.d.ts +1 -1
  57. package/es/interface/graphic/richText.js.map +1 -1
  58. package/es/interface/graphic.d.ts +2 -2
  59. package/es/interface/graphic.js.map +1 -1
  60. package/es/interface/picker.d.ts +1 -0
  61. package/es/interface/picker.js.map +1 -1
  62. package/es/interface/render.d.ts +1 -0
  63. package/es/interface/render.js.map +1 -1
  64. package/es/interface/stage.d.ts +3 -1
  65. package/es/interface/stage.js.map +1 -1
  66. package/es/picker/picker-service.js +8 -3
  67. package/es/picker/picker-service.js.map +1 -1
  68. package/es/plugins/builtin-plugin/flex-layout-plugin.d.ts +14 -3
  69. package/es/plugins/builtin-plugin/flex-layout-plugin.js +126 -69
  70. package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  71. package/es/render/contributions/render/draw-contribution.js +13 -6
  72. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  73. package/es/render/contributions/render/image-render.js +2 -6
  74. package/es/render/contributions/render/image-render.js.map +1 -1
  75. package/es/render/contributions/render/incremental-draw-contribution.js +18 -10
  76. package/es/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  77. package/es/render/contributions/render/index.d.ts +0 -1
  78. package/es/render/contributions/render/index.js +0 -2
  79. package/es/render/contributions/render/index.js.map +1 -1
  80. package/es/resource-loader/loader.d.ts +0 -5
  81. package/es/resource-loader/loader.js +14 -56
  82. package/es/resource-loader/loader.js.map +1 -1
  83. package/package.json +1 -1
@@ -9,7 +9,7 @@ import type { ISyncHook } from './sync-hook';
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  import type { IDrawContext, IRenderService } from './render';
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  import type { ITicker, ITimeline } from './animate';
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  import type { IPickerService, PickResult } from './picker';
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- import type { IPluginService } from './plugin';
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+ import type { IPlugin, IPluginService } from './plugin';
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  import type { IWindow } from './window';
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  import type { ILayerService } from './core';
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  import type { IFullThemeSpec } from './graphic/theme';
@@ -40,6 +40,7 @@ export interface IStageParams {
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  event?: EventConfig;
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  supportsTouchEvents?: boolean;
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  supportsPointerEvents?: boolean;
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+ renderKeepMatrix?: boolean;
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  }
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  export type EventConfig = {
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  autoPreventDefault?: boolean;
@@ -142,6 +143,7 @@ export interface IStage extends INode {
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  disableDirtyBounds: () => void;
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  enableView3dTransform: () => void;
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  disableView3dTranform: () => void;
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+ getPluginsByName: (name: string) => IPlugin[];
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  clearViewBox: (color?: string) => void;
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  release: () => void;
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  setStage: (stage?: IStage) => void;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\nimport type { IFullThemeSpec } from './graphic/theme';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n /**\n * 事件系统相关配置\n */\n event?: EventConfig;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n}\n\nexport type EventConfig = {\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n [key: string]: any;\n};\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n // 跳过图元在区间外的判断\n // 不存在dirtyBounds的时候,根据该配置判断是否关闭图元的超出边界判定\n // 如果有dirtyBounds那么该配置不生效\n disableCheckGraphicWidthOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n\n getTheme: () => IFullThemeSpec;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
1
+ {"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPlugin, IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\nimport type { IFullThemeSpec } from './graphic/theme';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n /**\n * 事件系统相关配置\n */\n event?: EventConfig;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n /**\n * Render的时候使用原来的矩阵,不清除\n */\n renderKeepMatrix?: boolean;\n}\n\nexport type EventConfig = {\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n [key: string]: any;\n};\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n // 跳过图元在区间外的判断\n // 不存在dirtyBounds的时候,根据该配置判断是否关闭图元的超出边界判定\n // 如果有dirtyBounds那么该配置不生效\n disableCheckGraphicWidthOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n getPluginsByName: (name: string) => IPlugin[];\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n\n getTheme: () => IFullThemeSpec;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
@@ -37,13 +37,18 @@ let DefaultPickService = class {
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  if (!params.bounds.contains(point.x, point.y)) return result;
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  offsetX = params.bounds.x1, offsetY = params.bounds.y1;
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  }
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- this.pickContext && (this.pickContext.inuse = !0), params.pickContext = this.pickContext,
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- this.pickContext && this.pickContext.clearMatrix(!0, 1);
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+ if (this.pickContext) if (params.keepMatrix) {
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+ if (this.pickContext.nativeContext && this.pickContext.nativeContext.getTransform) {
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+ const t = this.pickContext.nativeContext.getTransform();
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+ this.pickContext.setTransformFromMatrix(t, !0, 1);
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+ }
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+ } else this.pickContext.inuse = !0, this.pickContext.clearMatrix(!0, 1);
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+ params.pickContext = this.pickContext;
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  const parentMatrix = new vutils_1.Matrix(1, 0, 0, 1, offsetX, offsetY);
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  let group;
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  for (let i = graphics.length - 1; i >= 0 && (result = graphics[i].isContainer ? this.pickGroup(graphics[i], point, parentMatrix, params) : this.pickItem(graphics[i], point, parentMatrix, params),
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  !result.graphic); i--) group || (group = result.group);
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- if (result.graphic || (result.group = group), this.pickContext && (this.pickContext.inuse = !1),
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+ if (result.graphic || (result.group = group), this.pickContext && !params.keepMatrix && (this.pickContext.inuse = !1),
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  result.graphic) {
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  let g = result.graphic;
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  for (;g.parent; ) g = g.parent;
@@ -1 +1 @@
1
- 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type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable, named } from '../common/inversify-lite';\nimport { foreach } from '../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult,\n IPickItemInterceptorContribution,\n IContributionProvider\n} from '../interface';\nimport { DefaultAttribute, getTheme, mat3Tomat4, multiplyMat4Mat4 } from '../graphic';\nimport { mat4Allocate, matrixAllocate } from '../allocator/matrix-allocate';\nimport { PickItemInterceptor } from './pick-interceptor';\nimport { application } from '../application';\n\n@injectable()\nexport abstract class DefaultPickService implements IPickerService {\n type: string = 'default';\n declare pickerMap: Map<number, IGraphicPicker>;\n declare pickContext?: IContext2d;\n declare InterceptorContributions: IPickItemInterceptorContribution[];\n declare global: IGlobal;\n\n constructor(\n // 拦截器\n @inject(ContributionProvider)\n @named(PickItemInterceptor)\n protected readonly pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>\n ) {\n this.global = application.global;\n }\n\n protected _init() {\n this.InterceptorContributions = this.pickItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n abstract configure(global: IGlobal, env: EnvType): void;\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPoint, params: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n params.pickerService = this;\n let offsetX = 0;\n let offsetY = 0;\n if (params && params.bounds) {\n if (!params.bounds.contains(point.x, point.y)) {\n return result;\n }\n offsetX = params.bounds.x1;\n offsetY = params.bounds.y1;\n }\n if (this.pickContext) {\n this.pickContext.inuse = true;\n }\n params.pickContext = this.pickContext;\n this.pickContext && this.pickContext.clearMatrix(true, 1);\n\n const parentMatrix = new Matrix(1, 0, 0, 1, offsetX, offsetY);\n let group: IGroup;\n for (let i = graphics.length - 1; i >= 0; i--) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n result = this.pickItem(graphics[i], point, parentMatrix, params);\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n if (this.pickContext) {\n this.pickContext.inuse = false;\n }\n\n // 判断是否有shadow-dom\n if (result.graphic) {\n let g = result.graphic;\n while (g.parent) {\n g = g.parent;\n }\n if (g.shadowHost) {\n result.params = {\n shadowTarget: result.graphic\n };\n result.graphic = g.shadowHost;\n }\n }\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params ?? { pickContext: this.pickContext, pickerService: this })\n ?.graphic;\n }\n\n // TODO: 支持3d模式的拾取和自定义path的拾取\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n const context = params.pickContext;\n const lastMatrix = context.modelMatrix;\n // 如果是3d,那么需要生成modelMatrix\n if (context.camera) {\n const m = group.transMatrix;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n if (lastMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastMatrix, matrix);\n mat4Allocate.free(matrix);\n }\n } else {\n // 转化context的matrix为lastMatrix\n mat3Tomat4(matrix, group.globalTransMatrix);\n context.modelMatrix = matrix;\n }\n }\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforePickItem) {\n const result = drawContribution.beforePickItem(group, this, point, params, { parentMatrix });\n if (result) {\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n return result;\n }\n }\n }\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // todo: 支持带有path的group的选中\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过(如果是3d模式,那么继续)\n if (!insideGroup && !group.stage.camera) {\n return result;\n }\n // pickGroup,Group目前只支持拦截模式(用于shadow节点)\n const pickedItem = this.pickItem(group, newPoint.clone(), parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n if (group.attribute.childrenPickable !== false && !(pickedItem && pickedItem.graphic)) {\n foreach(\n group,\n DefaultAttribute.zIndex,\n (graphic: IGraphic) => {\n if (graphic.isContainer) {\n // 偏移scrollX和scrollY\n const newPoint: IPoint = new Point(point.x, point.y);\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n result = this.pickGroup(graphic as IGroup, newPoint, currentGroupMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // 偏移scrollX和scrollY\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n const pickedItem = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n }\n return !!result.graphic || !!result.group;\n },\n true,\n !!context.camera\n );\n }\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n\n if (!result.graphic && !result.group && groupPicked && !group.stage.camera) {\n result.group = group;\n }\n matrixAllocate.free(currentGroupMatrix);\n return result;\n }\n\n // todo: switch统一改为数字map\n abstract pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params: IPickParams\n ): PickResult | null;\n\n protected selectPicker(graphic: IGraphic): IGraphicPicker | null {\n const picker = this.pickerMap.get(graphic.numberType);\n if (!picker) {\n return null;\n }\n return picker;\n }\n}\n"]}
1
+ 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type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable, named } from '../common/inversify-lite';\nimport { foreach } from '../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult,\n IPickItemInterceptorContribution,\n IContributionProvider\n} from '../interface';\nimport { DefaultAttribute, getTheme, mat3Tomat4, multiplyMat4Mat4 } from '../graphic';\nimport { mat4Allocate, matrixAllocate } from '../allocator/matrix-allocate';\nimport { PickItemInterceptor } from './pick-interceptor';\nimport { application } from '../application';\n\n@injectable()\nexport abstract class DefaultPickService implements IPickerService {\n type: string = 'default';\n declare pickerMap: Map<number, IGraphicPicker>;\n declare pickContext?: IContext2d;\n declare InterceptorContributions: IPickItemInterceptorContribution[];\n declare global: IGlobal;\n\n constructor(\n // 拦截器\n @inject(ContributionProvider)\n @named(PickItemInterceptor)\n protected readonly pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>\n ) {\n this.global = application.global;\n }\n\n protected _init() {\n this.InterceptorContributions = this.pickItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n abstract configure(global: IGlobal, env: EnvType): void;\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPoint, params: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n params.pickerService = this;\n let offsetX = 0;\n let offsetY = 0;\n if (params && params.bounds) {\n if (!params.bounds.contains(point.x, point.y)) {\n return result;\n }\n offsetX = params.bounds.x1;\n offsetY = params.bounds.y1;\n }\n if (this.pickContext) {\n if (params.keepMatrix) {\n if (this.pickContext.nativeContext && this.pickContext.nativeContext.getTransform) {\n const t = this.pickContext.nativeContext.getTransform();\n this.pickContext.setTransformFromMatrix(t, true, 1);\n }\n } else {\n this.pickContext.inuse = true;\n this.pickContext.clearMatrix(true, 1);\n }\n }\n params.pickContext = this.pickContext;\n\n const parentMatrix = new Matrix(1, 0, 0, 1, offsetX, offsetY);\n let group: IGroup;\n for (let i = graphics.length - 1; i >= 0; i--) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n result = this.pickItem(graphics[i], point, parentMatrix, params);\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n if (this.pickContext && !params.keepMatrix) {\n this.pickContext.inuse = false;\n }\n\n // 判断是否有shadow-dom\n if (result.graphic) {\n let g = result.graphic;\n while (g.parent) {\n g = g.parent;\n }\n if (g.shadowHost) {\n result.params = {\n shadowTarget: result.graphic\n };\n result.graphic = g.shadowHost;\n }\n }\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params ?? { pickContext: this.pickContext, pickerService: this })\n ?.graphic;\n }\n\n // TODO: 支持3d模式的拾取和自定义path的拾取\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n const context = params.pickContext;\n const lastMatrix = context.modelMatrix;\n // 如果是3d,那么需要生成modelMatrix\n if (context.camera) {\n const m = group.transMatrix;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n if (lastMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastMatrix, matrix);\n mat4Allocate.free(matrix);\n }\n } else {\n // 转化context的matrix为lastMatrix\n mat3Tomat4(matrix, group.globalTransMatrix);\n context.modelMatrix = matrix;\n }\n }\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforePickItem) {\n const result = drawContribution.beforePickItem(group, this, point, params, { parentMatrix });\n if (result) {\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n return result;\n }\n }\n }\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // todo: 支持带有path的group的选中\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过(如果是3d模式,那么继续)\n if (!insideGroup && !group.stage.camera) {\n return result;\n }\n // pickGroup,Group目前只支持拦截模式(用于shadow节点)\n const pickedItem = this.pickItem(group, newPoint.clone(), parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n if (group.attribute.childrenPickable !== false && !(pickedItem && pickedItem.graphic)) {\n foreach(\n group,\n DefaultAttribute.zIndex,\n (graphic: IGraphic) => {\n if (graphic.isContainer) {\n // 偏移scrollX和scrollY\n const newPoint: IPoint = new Point(point.x, point.y);\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n result = this.pickGroup(graphic as IGroup, newPoint, currentGroupMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // 偏移scrollX和scrollY\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n const pickedItem = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n }\n return !!result.graphic || !!result.group;\n },\n true,\n !!context.camera\n );\n }\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n\n if (!result.graphic && !result.group && groupPicked && !group.stage.camera) {\n result.group = group;\n }\n matrixAllocate.free(currentGroupMatrix);\n return result;\n }\n\n // todo: switch统一改为数字map\n abstract pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params: IPickParams\n ): PickResult | null;\n\n protected selectPicker(graphic: IGraphic): IGraphicPicker | null {\n const picker = this.pickerMap.get(graphic.numberType);\n if (!picker) {\n return null;\n }\n return picker;\n }\n}\n"]}
@@ -1,6 +1,11 @@
1
1
  import type { IGraphic, IGroup, IGroupAttribute } from '../../interface';
2
2
  import type { IPlugin, IPluginService } from '../../interface';
3
3
  import { AABBBounds } from '@visactor/vutils';
4
+ type IAnchorPosMap = {
5
+ 'flex-start': number;
6
+ 'flex-end': number;
7
+ center: number;
8
+ };
4
9
  export declare class FlexLayoutPlugin implements IPlugin {
5
10
  name: 'FlexLayoutPlugin';
6
11
  activeEvent: 'onRegister';
@@ -8,8 +13,13 @@ export declare class FlexLayoutPlugin implements IPlugin {
8
13
  id: number;
9
14
  key: string;
10
15
  tempBounds: AABBBounds;
11
- layouting: boolean;
12
- tryLayout(graphic: IGraphic): void;
16
+ pause: boolean;
17
+ skipBoundsTrigger: boolean;
18
+ pauseLayout(p: boolean): void;
19
+ tryLayoutChildren(graphic: IGraphic): void;
20
+ tryLayout(graphic: IGraphic, force?: boolean): void;
21
+ getAABBBounds(graphic: IGraphic): import("@visactor/vutils").IBounds;
22
+ private updateChildPos;
13
23
  layoutMain(p: IGroup, children: IGraphic[], justifyContent: IGroupAttribute['justifyContent'], main: {
14
24
  len: number;
15
25
  field: string;
@@ -24,7 +34,7 @@ export declare class FlexLayoutPlugin implements IPlugin {
24
34
  layoutCross(children: IGraphic[], alignItem: IGroupAttribute['alignItems'], cross: {
25
35
  len: number;
26
36
  field: string;
27
- }, anchorPos: number, lenArray: {
37
+ }, anchorPosMap: IAnchorPosMap, lenArray: {
28
38
  mainLen: number;
29
39
  crossLen: number;
30
40
  }[], currSeg: {
@@ -35,3 +45,4 @@ export declare class FlexLayoutPlugin implements IPlugin {
35
45
  activate(context: IPluginService): void;
36
46
  deactivate(context: IPluginService): void;
37
47
  }
48
+ export {};
@@ -4,32 +4,40 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.FlexLayoutPlugin = void 0;
6
6
 
7
- const graphic_1 = require("../../graphic"), generator_1 = require("../../common/generator"), util_1 = require("../../canvas/util"), utils_1 = require("../../common/utils"), vutils_1 = require("@visactor/vutils"), application_1 = require("../../application"), _tempBounds = new vutils_1.AABBBounds;
7
+ const graphic_1 = require("../../graphic"), generator_1 = require("../../common/generator"), vutils_1 = require("@visactor/vutils"), application_1 = require("../../application"), _tempBounds = new vutils_1.AABBBounds;
8
8
 
9
9
  class FlexLayoutPlugin {
10
10
  constructor() {
11
11
  this.name = "FlexLayoutPlugin", this.activeEvent = "onRegister", this.id = generator_1.Generator.GenAutoIncrementId(),
12
12
  this.key = this.name + this.id, this.tempBounds = new vutils_1.AABBBounds;
13
13
  }
14
- tryLayout(graphic) {
15
- if (this.layouting) return;
16
- this.layouting = !0;
14
+ pauseLayout(p) {
15
+ this.pause = p;
16
+ }
17
+ tryLayoutChildren(graphic) {
18
+ graphic.firstChild && this.tryLayout(graphic.firstChild);
19
+ }
20
+ tryLayout(graphic, force = !0) {
21
+ if (this.pause) return;
17
22
  const p = graphic.parent;
18
- if (!p || !graphic.needUpdateLayout()) return;
23
+ if (!(force || p && graphic.needUpdateLayout())) return;
19
24
  const theme = (0, graphic_1.getTheme)(p).group, {display: display = theme.display} = p.attribute;
20
25
  if ("flex" !== display) return;
21
- const {flexDirection: flexDirection = theme.flexDirection, flexWrap: flexWrap = theme.flexWrap, justifyContent: justifyContent = theme.justifyContent, alignItems: alignItems = theme.alignItems, alignContent: alignContent = theme.alignContent, clip: clip = theme.clip} = p.attribute;
22
- let childrenWidth = 0, childrenHeight = 0, boundsLegal = 0;
23
- if (p.forEachChildren((child => {
24
- const bounds = child.AABBBounds;
25
- "column" === flexDirection || "column-reverse" === flexDirection ? (childrenHeight += bounds.height(),
26
- childrenWidth = Math.max(childrenWidth, bounds.width())) : (childrenWidth += bounds.width(),
27
- childrenHeight = Math.max(childrenHeight, bounds.height())), boundsLegal += bounds.x1,
28
- boundsLegal += bounds.y1, boundsLegal += bounds.x2, boundsLegal += bounds.y2;
29
- })), !isFinite(boundsLegal)) return;
30
- const width = p.attribute.width || childrenWidth, height = p.attribute.height || childrenHeight;
31
- p.attribute.width || (p.attribute.width = 0), p.attribute.height || (p.attribute.height = 0),
32
- this.tempBounds.copy(p._AABBBounds);
26
+ const {flexDirection: flexDirection = theme.flexDirection, flexWrap: flexWrap = theme.flexWrap, alignItems: alignItems = theme.alignItems, clip: clip = theme.clip} = p.attribute, {alignContent: alignContent = (null != alignItems ? alignItems : theme.alignContent)} = p.attribute;
27
+ let {width: width, height: height, justifyContent: justifyContent = theme.justifyContent} = p.attribute;
28
+ const children = p.getChildren();
29
+ if (null == width || null == height) {
30
+ let childrenWidth = 0, childrenHeight = 0, boundsLegal = 0;
31
+ if (children.forEach((child => {
32
+ const bounds = this.getAABBBounds(child);
33
+ bounds.empty() || ("column" === flexDirection || "column-reverse" === flexDirection ? (childrenHeight += bounds.height(),
34
+ childrenWidth = Math.max(childrenWidth, bounds.width())) : (childrenWidth += bounds.width(),
35
+ childrenHeight = Math.max(childrenHeight, bounds.height())), boundsLegal += bounds.x1,
36
+ boundsLegal += bounds.y1, boundsLegal += bounds.x2, boundsLegal += bounds.y2);
37
+ })), !isFinite(boundsLegal)) return;
38
+ width = childrenWidth, height = childrenHeight;
39
+ }
40
+ p.attribute.width = width, p.attribute.height = height, this.tempBounds.copy(p._AABBBounds);
33
41
  const result = {
34
42
  main: {
35
43
  len: width,
@@ -38,16 +46,16 @@ class FlexLayoutPlugin {
38
46
  cross: {
39
47
  len: height,
40
48
  field: "y"
41
- },
42
- dir: 1
49
+ }
43
50
  }, main = result.main, cross = result.cross;
44
- "row-reverse" === flexDirection ? result.dir = -1 : "column" === flexDirection ? (main.len = height,
45
- cross.len = width, main.field = "y", cross.field = "x") : "column-reverse" === flexDirection && (main.len = height,
46
- cross.len = width, main.field = "y", cross.field = "x", result.dir = -1);
51
+ "column" !== flexDirection && "column-reverse" !== flexDirection || (main.len = height,
52
+ cross.len = width, main.field = "y", cross.field = "x"), "row-reverse" !== flexDirection && "column-reverse" !== flexDirection || ("flex-start" === justifyContent ? justifyContent = "flex-end" : "flex-end" === justifyContent ? justifyContent = "flex-start" : children.reverse());
47
53
  let mainLen = 0, crossLen = 0;
48
54
  const mianLenArray = [];
49
- p.forEachChildren((c => {
50
- const b = c.AABBBounds, ml = "x" === main.field ? b.width() : b.height(), cl = "x" === cross.field ? b.width() : b.height();
55
+ children.forEach((c => {
56
+ const b = this.getAABBBounds(c);
57
+ if (b.empty()) return;
58
+ const ml = "x" === main.field ? b.width() : b.height(), cl = "x" === cross.field ? b.width() : b.height();
51
59
  mianLenArray.push({
52
60
  mainLen: ml,
53
61
  crossLen: cl
@@ -76,30 +84,38 @@ class FlexLayoutPlugin {
76
84
  mainLen: mainLen,
77
85
  crossLen: crossLen
78
86
  });
79
- const children = p.getChildren();
80
87
  let lastIdx = 0;
81
88
  if (mainList.forEach((s => {
82
89
  this.layoutMain(p, children, justifyContent, main, mianLenArray, lastIdx, s), lastIdx = s.idx + 1;
83
- })), crossLen = mainList.reduce(((a, b) => a + b.crossLen), 0), 1 === mainList.length) if ("flex-end" === alignItems) {
84
- const anchorPos = cross.len;
85
- this.layoutCross(children, alignItems, cross, anchorPos, mianLenArray, mainList[0], 0);
86
- } else if ("center" === alignItems) {
87
- const anchorPos = cross.len / 2;
88
- this.layoutCross(children, alignItems, cross, anchorPos, mianLenArray, mainList[0], 0);
89
- } else children.forEach((child => {
90
- child.attribute[cross.field] = getPadding(child, cross.field);
91
- })); else if ("flex-start" === alignContent) {
90
+ })), crossLen = mainList.reduce(((a, b) => a + b.crossLen), 0), 1 === mainList.length) {
91
+ const anchorPosMap = {
92
+ "flex-start": 0,
93
+ "flex-end": cross.len,
94
+ center: cross.len / 2
95
+ };
96
+ this.layoutCross(children, alignItems, cross, anchorPosMap, mianLenArray, mainList[0], 0);
97
+ } else if ("flex-start" === alignContent) {
92
98
  lastIdx = 0;
93
99
  let anchorPos = 0;
94
100
  mainList.forEach(((s, i) => {
95
- this.layoutCross(children, "flex-start", cross, anchorPos, mianLenArray, mainList[i], lastIdx),
101
+ const anchorPosMap = {
102
+ "flex-start": anchorPos,
103
+ "flex-end": anchorPos + s.crossLen,
104
+ center: anchorPos + s.crossLen / 2
105
+ };
106
+ this.layoutCross(children, "flex-start", cross, anchorPosMap, mianLenArray, mainList[i], lastIdx),
96
107
  lastIdx = s.idx + 1, anchorPos += s.crossLen;
97
108
  }));
98
109
  } else if ("center" === alignContent) {
99
110
  lastIdx = 0;
100
111
  let anchorPos = Math.max(0, (cross.len - crossLen) / 2);
101
112
  mainList.forEach(((s, i) => {
102
- this.layoutCross(children, "center", cross, anchorPos + s.crossLen / 2, mianLenArray, mainList[i], lastIdx),
113
+ const anchorPosMap = {
114
+ "flex-start": anchorPos,
115
+ "flex-end": anchorPos + s.crossLen,
116
+ center: anchorPos + s.crossLen / 2
117
+ };
118
+ this.layoutCross(children, "center", cross, anchorPosMap, mianLenArray, mainList[i], lastIdx),
103
119
  lastIdx = s.idx + 1, anchorPos += s.crossLen;
104
120
  }));
105
121
  } else if ("space-around" === alignContent) {
@@ -107,7 +123,12 @@ class FlexLayoutPlugin {
107
123
  const padding = Math.max(0, (cross.len - crossLen) / mainList.length / 2);
108
124
  let anchorPos = padding;
109
125
  mainList.forEach(((s, i) => {
110
- this.layoutCross(children, "flex-start", cross, anchorPos, mianLenArray, mainList[i], lastIdx),
126
+ const anchorPosMap = {
127
+ "flex-start": anchorPos,
128
+ "flex-end": anchorPos + s.crossLen,
129
+ center: anchorPos + s.crossLen / 2
130
+ };
131
+ this.layoutCross(children, "flex-start", cross, anchorPosMap, mianLenArray, mainList[i], lastIdx),
111
132
  lastIdx = s.idx + 1, anchorPos += s.crossLen + 2 * padding;
112
133
  }));
113
134
  } else if ("space-between" === alignContent) {
@@ -115,74 +136,114 @@ class FlexLayoutPlugin {
115
136
  const padding = Math.max(0, (cross.len - crossLen) / (2 * mainList.length - 2));
116
137
  let anchorPos = 0;
117
138
  mainList.forEach(((s, i) => {
118
- this.layoutCross(children, "flex-start", cross, anchorPos, mianLenArray, mainList[i], lastIdx),
139
+ const anchorPosMap = {
140
+ "flex-start": anchorPos,
141
+ "flex-end": anchorPos + s.crossLen,
142
+ center: anchorPos + s.crossLen / 2
143
+ };
144
+ this.layoutCross(children, "flex-start", cross, anchorPosMap, mianLenArray, mainList[i], lastIdx),
119
145
  lastIdx = s.idx + 1, anchorPos += s.crossLen + 2 * padding;
120
146
  }));
121
147
  }
122
148
  children.forEach(((child, idx) => {
123
149
  child.addUpdateBoundTag(), child.addUpdatePositionTag(), child.clearUpdateLayoutTag();
124
- })), p.addUpdateLayoutTag(), clip || this.tempBounds.equals(p.AABBBounds) || (this.tryLayout(p),
125
- this.layouting = !1);
150
+ })), p.addUpdateLayoutTag();
151
+ const b = this.getAABBBounds(p);
152
+ clip || this.tempBounds.equals(b) || this.tryLayout(p, !1);
153
+ }
154
+ getAABBBounds(graphic) {
155
+ this.skipBoundsTrigger = !0;
156
+ const b = graphic.AABBBounds;
157
+ return this.skipBoundsTrigger = !1, b;
158
+ }
159
+ updateChildPos(posBaseLeftTop, lastP, lastBP) {
160
+ return posBaseLeftTop + (null != lastP ? lastP : 0) - lastBP;
126
161
  }
127
162
  layoutMain(p, children, justifyContent, main, mianLenArray, lastIdx, currSeg) {
128
163
  if ("flex-start" === justifyContent) {
129
164
  let pos = 0;
130
- for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos + getPadding(children[i], main.field),
131
- pos += mianLenArray[i].mainLen;
165
+ for (let i = lastIdx; i <= currSeg.idx; i++) {
166
+ const posBaseLeftTop = pos + getPadding(children[i], main.field), b = this.getAABBBounds(children[i]);
167
+ !b.empty() && (children[i].attribute[main.field] = this.updateChildPos(posBaseLeftTop, children[i].attribute[main.field], b[`${main.field}1`])),
168
+ pos += mianLenArray[i].mainLen;
169
+ }
132
170
  } else if ("flex-end" === justifyContent) {
133
171
  let pos = main.len;
134
- for (let i = lastIdx; i <= currSeg.idx; i++) pos -= mianLenArray[i].mainLen, children[i].attribute[main.field] = pos + getPadding(children[i], main.field);
172
+ for (let i = lastIdx; i <= currSeg.idx; i++) {
173
+ pos -= mianLenArray[i].mainLen;
174
+ const posBaseLeftTop = pos + getPadding(children[i], main.field), b = this.getAABBBounds(children[i]);
175
+ !b.empty() && (children[i].attribute[main.field] = this.updateChildPos(posBaseLeftTop, children[i].attribute[main.field], b[`${main.field}1`]));
176
+ }
135
177
  } else if ("space-around" === justifyContent) if (currSeg.mainLen >= main.len) {
136
178
  let pos = 0;
137
- for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos + getPadding(children[i], main.field),
138
- pos += mianLenArray[i].mainLen;
179
+ for (let i = lastIdx; i <= currSeg.idx; i++) {
180
+ const posBaseLeftTop = pos + getPadding(children[i], main.field), b = this.getAABBBounds(children[i]);
181
+ !b.empty() && (children[i].attribute[main.field] = this.updateChildPos(posBaseLeftTop, children[i].attribute[main.field], b[`${main.field}1`])),
182
+ pos += mianLenArray[i].mainLen;
183
+ }
139
184
  } else {
140
185
  const size = currSeg.idx - lastIdx + 1, padding = (main.len - currSeg.mainLen) / size / 2;
141
186
  let pos = padding;
142
- for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos + getPadding(children[i], main.field),
143
- pos += mianLenArray[i].mainLen + 2 * padding;
187
+ for (let i = lastIdx; i <= currSeg.idx; i++) {
188
+ const posBaseLeftTop = pos + getPadding(children[i], main.field), b = this.getAABBBounds(children[i]);
189
+ !b.empty() && (children[i].attribute[main.field] = this.updateChildPos(posBaseLeftTop, children[i].attribute[main.field], b[`${main.field}1`])),
190
+ pos += mianLenArray[i].mainLen + 2 * padding;
191
+ }
144
192
  } else if ("space-between" === justifyContent) if (currSeg.mainLen >= main.len) {
145
193
  let pos = 0;
146
- for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos + getPadding(children[i], main.field),
147
- pos += mianLenArray[i].mainLen;
194
+ for (let i = lastIdx; i <= currSeg.idx; i++) {
195
+ const posBaseLeftTop = pos + getPadding(children[i], main.field), b = this.getAABBBounds(children[i]);
196
+ !b.empty() && (children[i].attribute[main.field] = this.updateChildPos(posBaseLeftTop, children[i].attribute[main.field], b[`${main.field}1`])),
197
+ pos += mianLenArray[i].mainLen;
198
+ }
148
199
  } else {
149
200
  const size = currSeg.idx - lastIdx + 1, padding = (main.len - currSeg.mainLen) / (2 * size - 2);
150
201
  let pos = 0;
151
- for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos + getPadding(children[i], main.field),
152
- pos += mianLenArray[i].mainLen + 2 * padding;
202
+ for (let i = lastIdx; i <= currSeg.idx; i++) {
203
+ const posBaseLeftTop = pos + getPadding(children[i], main.field), b = this.getAABBBounds(children[i]);
204
+ !b.empty() && (children[i].attribute[main.field] = this.updateChildPos(posBaseLeftTop, children[i].attribute[main.field], b[`${main.field}1`])),
205
+ pos += mianLenArray[i].mainLen + 2 * padding;
206
+ }
153
207
  } else if ("center" === justifyContent) {
154
208
  let pos = (main.len - currSeg.mainLen) / 2;
155
- for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[main.field] = pos + getPadding(children[i], main.field),
156
- pos += mianLenArray[i].mainLen;
209
+ for (let i = lastIdx; i <= currSeg.idx; i++) {
210
+ const posBaseLeftTop = pos + getPadding(children[i], main.field), b = this.getAABBBounds(children[i]);
211
+ !b.empty() && (children[i].attribute[main.field] = this.updateChildPos(posBaseLeftTop, children[i].attribute[main.field], b[`${main.field}1`])),
212
+ pos += mianLenArray[i].mainLen;
213
+ }
157
214
  }
158
215
  }
159
- layoutCross(children, alignItem, cross, anchorPos, lenArray, currSeg, lastIdx) {
160
- if ("flex-end" === alignItem) for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen + getPadding(children[i], cross.field); else if ("center" === alignItem) for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen / 2 + getPadding(children[i], cross.field); else for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[cross.field] = anchorPos + getPadding(children[i], cross.field);
216
+ layoutCross(children, alignItem, cross, anchorPosMap, lenArray, currSeg, lastIdx) {
217
+ var _a;
218
+ for (let i = lastIdx; i <= currSeg.idx; i++) {
219
+ const child = children[i];
220
+ let {alignSelf: alignSelf} = child.attribute;
221
+ alignSelf && "auto" !== alignSelf || (alignSelf = alignItem);
222
+ const b = this.getAABBBounds(child), anchorPos = null !== (_a = anchorPosMap[alignSelf]) && void 0 !== _a ? _a : anchorPosMap["flex-start"];
223
+ "flex-end" === alignSelf ? !b.empty() && (child.attribute[cross.field] = this.updateChildPos(anchorPos - lenArray[i].crossLen + getPadding(child, cross.field), child.attribute[cross.field], b[`${cross.field}1`])) : "center" === alignSelf ? !b.empty() && (child.attribute[cross.field] = this.updateChildPos(anchorPos - lenArray[i].crossLen / 2 + getPadding(child, cross.field), child.attribute[cross.field], b[`${cross.field}1`])) : !b.empty() && (child.attribute[cross.field] = this.updateChildPos(anchorPos + getPadding(child, cross.field), child.attribute[cross.field], b[`${cross.field}1`]));
224
+ }
161
225
  }
162
226
  activate(context) {
163
227
  this.pluginService = context, application_1.application.graphicService.hooks.onAttributeUpdate.tap(this.key, (graphic => {
164
- graphic.glyphHost && (graphic = graphic.glyphHost), this.tryLayout(graphic), this.layouting = !1;
228
+ graphic.glyphHost && (graphic = graphic.glyphHost), graphic.stage && graphic.stage === this.pluginService.stage && this.tryLayout(graphic, !1);
165
229
  })), application_1.application.graphicService.hooks.beforeUpdateAABBBounds.tap(this.key, ((graphic, stage, willUpdate, bounds) => {
166
- graphic.glyphHost && (graphic = graphic.glyphHost), stage && stage === this.pluginService.stage && graphic.isContainer && _tempBounds.copy(bounds);
230
+ graphic.glyphHost && (graphic = graphic.glyphHost), stage && stage === this.pluginService.stage && graphic.isContainer && !this.skipBoundsTrigger && _tempBounds.copy(bounds);
167
231
  })), application_1.application.graphicService.hooks.afterUpdateAABBBounds.tap(this.key, ((graphic, stage, bounds, params, selfChange) => {
168
- stage && stage === this.pluginService.stage && graphic.isContainer && (_tempBounds.equals(bounds) || (this.tryLayout(graphic),
169
- this.layouting = !1));
232
+ stage && stage === this.pluginService.stage && graphic.isContainer && !this.skipBoundsTrigger && (_tempBounds.equals(bounds) || this.tryLayout(graphic, !1));
170
233
  })), application_1.application.graphicService.hooks.onSetStage.tap(this.key, (graphic => {
171
- graphic.glyphHost && (graphic = graphic.glyphHost), this.tryLayout(graphic), this.layouting = !1;
234
+ graphic.glyphHost && (graphic = graphic.glyphHost), this.tryLayout(graphic, !1);
172
235
  }));
173
236
  }
174
237
  deactivate(context) {
175
238
  application_1.application.graphicService.hooks.onAttributeUpdate.taps = application_1.application.graphicService.hooks.onAttributeUpdate.taps.filter((item => item.name !== this.key)),
239
+ application_1.application.graphicService.hooks.beforeUpdateAABBBounds.taps = application_1.application.graphicService.hooks.beforeUpdateAABBBounds.taps.filter((item => item.name !== this.key)),
240
+ application_1.application.graphicService.hooks.afterUpdateAABBBounds.taps = application_1.application.graphicService.hooks.afterUpdateAABBBounds.taps.filter((item => item.name !== this.key)),
176
241
  application_1.application.graphicService.hooks.onSetStage.taps = application_1.application.graphicService.hooks.onSetStage.taps.filter((item => item.name !== this.key));
177
242
  }
178
243
  }
179
244
 
180
245
  function getPadding(graphic, field) {
181
- if (!graphic.attribute.boundsPadding) return 0;
182
- if ((0, util_1.isNumber)(graphic.attribute.boundsPadding)) return graphic.attribute.boundsPadding;
183
- if ((0, vutils_1.isArray)(graphic.attribute.boundsPadding) && 1 === graphic.attribute.boundsPadding.length) return graphic.attribute.boundsPadding[0];
184
- const paddingArray = (0, utils_1.parsePadding)(graphic.attribute.boundsPadding);
185
- return "x" === field ? paddingArray[3] : "y" === field ? paddingArray[0] : 0;
246
+ return 0;
186
247
  }
187
248
 
188
249
  exports.FlexLayoutPlugin = FlexLayoutPlugin;