@visactor/vrender-core 0.17.18-alpha.1 → 0.17.19-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/graphic/arc.js +1 -1
- package/cjs/graphic/arc.js.map +1 -1
- package/cjs/graphic/arc3d.js +1 -1
- package/cjs/graphic/arc3d.js.map +1 -1
- package/cjs/graphic/area.js +1 -1
- package/cjs/graphic/area.js.map +1 -1
- package/cjs/graphic/circle.js +1 -1
- package/cjs/graphic/circle.js.map +1 -1
- package/cjs/graphic/config.js +1 -0
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/glyph.js +1 -1
- package/cjs/graphic/glyph.js.map +1 -1
- package/cjs/graphic/graphic-service/graphic-service.js +13 -11
- package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
- package/cjs/graphic/group.js +1 -1
- package/cjs/graphic/group.js.map +1 -1
- package/cjs/graphic/image.js +1 -1
- package/cjs/graphic/image.js.map +1 -1
- package/cjs/graphic/line.js +1 -1
- package/cjs/graphic/line.js.map +1 -1
- package/cjs/graphic/path.js +1 -1
- package/cjs/graphic/path.js.map +1 -1
- package/cjs/graphic/polygon.js +1 -1
- package/cjs/graphic/polygon.js.map +1 -1
- package/cjs/graphic/pyramid3d.js +1 -1
- package/cjs/graphic/pyramid3d.js.map +1 -1
- package/cjs/graphic/rect.js +1 -1
- package/cjs/graphic/rect.js.map +1 -1
- package/cjs/graphic/richtext.d.ts +1 -1
- package/cjs/graphic/richtext.js +10 -6
- package/cjs/graphic/richtext.js.map +1 -1
- package/cjs/graphic/symbol.js +1 -1
- package/cjs/graphic/symbol.js.map +1 -1
- package/cjs/graphic/text.js +2 -2
- package/cjs/graphic/text.js.map +1 -1
- package/cjs/interface/graphic/richText.d.ts +1 -1
- package/cjs/interface/graphic/richText.js.map +1 -1
- package/cjs/interface/graphic.d.ts +1 -0
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/render/contributions/render/contributions/text-contribution-render.js +7 -4
- package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/draw-contribution.js +3 -5
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/graphic/arc.js +1 -1
- package/es/graphic/arc.js.map +1 -1
- package/es/graphic/arc3d.js +1 -1
- package/es/graphic/arc3d.js.map +1 -1
- package/es/graphic/area.js +1 -1
- package/es/graphic/area.js.map +1 -1
- package/es/graphic/circle.js +1 -1
- package/es/graphic/circle.js.map +1 -1
- package/es/graphic/config.js +1 -0
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/glyph.js +1 -1
- package/es/graphic/glyph.js.map +1 -1
- package/es/graphic/graphic-service/graphic-service.js +13 -11
- package/es/graphic/graphic-service/graphic-service.js.map +1 -1
- package/es/graphic/group.js +1 -1
- package/es/graphic/group.js.map +1 -1
- package/es/graphic/image.js +1 -1
- package/es/graphic/image.js.map +1 -1
- package/es/graphic/line.js +1 -1
- package/es/graphic/line.js.map +1 -1
- package/es/graphic/path.js +1 -1
- package/es/graphic/path.js.map +1 -1
- package/es/graphic/polygon.js +1 -1
- package/es/graphic/polygon.js.map +1 -1
- package/es/graphic/pyramid3d.js +1 -1
- package/es/graphic/pyramid3d.js.map +1 -1
- package/es/graphic/rect.js +1 -1
- package/es/graphic/rect.js.map +1 -1
- package/es/graphic/richtext.d.ts +1 -1
- package/es/graphic/richtext.js +11 -5
- package/es/graphic/richtext.js.map +1 -1
- package/es/graphic/symbol.js +1 -1
- package/es/graphic/symbol.js.map +1 -1
- package/es/graphic/text.js +2 -2
- package/es/graphic/text.js.map +1 -1
- package/es/interface/graphic/richText.d.ts +1 -1
- package/es/interface/graphic/richText.js.map +1 -1
- package/es/interface/graphic.d.ts +1 -0
- package/es/interface/graphic.js.map +1 -1
- package/es/render/contributions/render/contributions/text-contribution-render.js +8 -3
- package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
- package/es/render/contributions/render/draw-contribution.js +3 -5
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/package.json +1 -1
package/es/graphic/text.js.map
CHANGED
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-
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{ max, type AABBBounds, type OBBBounds, isArray } from '@visactor/vutils';\nimport { getContextFont, textDrawOffsetX, textLayoutOffsetY } from '../common/text';\nimport { CanvasTextLayout } from '../core/contributions/textMeasure/layout';\nimport { application } from '../application';\nimport type { IText, ITextCache, ITextGraphicAttribute, LayoutItemType, LayoutType } from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { getTheme } from './theme';\nimport { calculateLineHeight, parsePadding } from '../common/utils';\nimport { TEXT_NUMBER_TYPE } from './constants';\nimport { TextDirection, verticalLayout } from './tools';\n\nconst TEXT_UPDATE_TAG_KEY = [\n 'text',\n 'maxLineWidth',\n // 'textAlign',\n // 'textBaseline',\n 'heightLimit',\n 'lineClamp',\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'ellipsis',\n 'lineHeight',\n 'direction',\n 'wordBreak',\n 'heightLimit',\n 'lineClamp',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class Text extends Graphic<ITextGraphicAttribute> implements IText {\n type: 'text' = 'text';\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n direction: 1,\n textAlign: 1,\n textBaseline: 1,\n fontFamily: 1,\n fontWeight: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n cache: ITextCache;\n _font: string;\n\n get font(): string {\n const textTheme = getTheme(this).text;\n if (!this._font) {\n this._font = getContextFont(this.attribute, textTheme);\n }\n return this._font as string;\n }\n\n get clipedText(): string | undefined {\n const attribute = this.attribute;\n const textTheme = getTheme(this).text;\n if (!this.isSimplify()) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return (attribute.text ?? textTheme.text).toString();\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedText;\n }\n get clipedWidth(): number | undefined {\n if (!this.isSimplify()) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedWidth;\n }\n get cliped(): boolean | undefined {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n if (this.isMultiLine) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return false;\n }\n this.tryUpdateAABBBounds();\n if (attribute.direction === 'vertical' && this.cache.verticalList && this.cache.verticalList[0]) {\n return this.cache.verticalList[0].map(item => item.text).join('') !== attribute.text.toString();\n }\n if (this.clipedText == null) {\n return false;\n }\n return this.clipedText !== attribute.text.toString();\n }\n get multilineLayout(): LayoutType | undefined {\n if (!this.isMultiLine) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.layoutData;\n }\n\n // 是否是简单文字\n // 单行,横排\n private isSimplify(): boolean {\n return !this.isMultiLine && this.attribute.direction !== 'vertical';\n }\n get isMultiLine(): boolean {\n return Array.isArray(this.attribute.text) || this.attribute.whiteSpace === 'normal';\n }\n\n constructor(params: ITextGraphicAttribute = { text: '', fontSize: 16 }) {\n super(params);\n this.numberType = TEXT_NUMBER_TYPE;\n this.cache = {};\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n protected _isValid(): boolean {\n const { text } = this.attribute;\n if (isArray(text)) {\n return !(text as any[]).every((t: any) => t == null || t === '');\n }\n return text != null && text !== '';\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const textTheme = getTheme(this).text;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateTextAABBBounds(\n attribute,\n textTheme,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = textTheme.boundsPadding } = this.attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * 自动折行params.text是数组,因此只重新updateMultilineAABBBounds\n * @param text\n */\n updateWrapAABBBounds(text: (number | string) | (number | string)[]) {\n const textTheme = getTheme(this).text;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak,\n fontWeight = textTheme.fontWeight,\n // widthLimit,\n ignoreBuf = textTheme.ignoreBuf,\n suffixPosition = textTheme.suffixPosition,\n heightLimit = 0,\n lineClamp\n } = this.attribute;\n const lineHeight =\n calculateLineHeight(this.attribute.lineHeight, this.attribute.fontSize || textTheme.fontSize) ??\n (this.attribute.fontSize || textTheme.fontSize);\n const buf = ignoreBuf ? 0 : 2;\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure as any) as any;\n\n // layoutObj内逻辑\n const lines = isArray(text) ? (text.map(l => l.toString()) as string[]) : [text.toString()];\n const linesLayout: LayoutItemType[] = [];\n const bboxWH: [number, number] = [0, 0];\n\n let lineCountLimit = Infinity;\n if (heightLimit > 0) {\n lineCountLimit = Math.max(Math.floor(heightLimit / lineHeight), 1);\n }\n if (lineClamp) {\n // 处理行数限制\n lineCountLimit = Math.min(lineCountLimit, lineClamp);\n }\n\n if (typeof maxLineWidth === 'number' && maxLineWidth !== Infinity) {\n // widthLimit > 0\n if (maxLineWidth > 0) {\n for (let i = 0; i < lines.length; i++) {\n const str = lines[i] as string;\n let needCut = true;\n // // 测量当前行宽度\n // width = Math.min(\n // layoutObj.textMeasure.measureTextWidth(str, layoutObj.textOptions),\n // maxLineWidth\n // );\n\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n break; // 不处理后续行\n }\n\n // 测量截断位置\n const clip = layoutObj.textMeasure.clipText(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n wordBreak === 'break-word'\n );\n if (str !== '' && clip.str === '') {\n if (ellipsis) {\n const clipEllipsis = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n clip.str = clipEllipsis.str ?? '';\n clip.width = clipEllipsis.width ?? 0;\n } else {\n // 宽度限制不足一个字符,不显示\n clip.str = '';\n clip.width = 0;\n }\n needCut = false;\n }\n\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n if (clip.str.length === str.length) {\n // 不需要截断\n } else if (needCut) {\n const newStr = str.substring(clip.str.length);\n lines.splice(i + 1, 0, newStr);\n }\n }\n }\n // bboxWH[0] = maxLineWidth;\n let maxWidth = 0;\n linesLayout.forEach(layout => {\n maxWidth = Math.max(maxWidth, layout.width);\n });\n bboxWH[0] = maxWidth;\n } else {\n // 使用所有行中最长的作为lineWidth\n let lineWidth = 0;\n let width: number;\n let text: string;\n for (let i = 0, len = lines.length; i < len; i++) {\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n lines[i],\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n lineWidth = Math.max(lineWidth, clip.width);\n break; // 不处理后续行\n }\n\n text = lines[i] as string;\n width = layoutObj.textMeasure.measureTextWidth(text, layoutObj.textOptions, wordBreak === 'break-word');\n lineWidth = Math.max(lineWidth, width);\n linesLayout.push({ str: text, width });\n }\n bboxWH[0] = lineWidth;\n }\n bboxWH[1] = linesLayout.length * (lineHeight + buf);\n\n const bbox = {\n xOffset: 0,\n yOffset: 0,\n width: bboxWH[0],\n height: bboxWH[1]\n };\n\n layoutObj.LayoutBBox(bbox, textAlign, textBaseline as any);\n\n const layoutData = layoutObj.layoutWithBBox(bbox, linesLayout, textAlign, textBaseline as any, lineHeight);\n\n // const layoutData = layoutObj.GetLayoutByLines(\n // text,\n // textAlign,\n // textBaseline as any,\n // lineHeight,\n // ellipsis === true ? (DefaultTextAttribute.ellipsis as string) : ellipsis || undefined,\n // maxLineWidth\n // );\n // const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateSingallineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalSinglelineAABBBounds(text)\n : this.updateVerticalSinglelineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalMultilineAABBBounds(text)\n : this.updateVerticalMultilineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateHorizontalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { wrap = textTheme.wrap } = this.attribute;\n if (wrap) {\n return this.updateWrapAABBBounds([text]);\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n ignoreBuf = textTheme.ignoreBuf,\n whiteSpace = textTheme.whiteSpace,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n if (whiteSpace === 'normal') {\n return this.updateWrapAABBBounds(text);\n }\n const buf = ignoreBuf ? 0 : Math.max(2, fontSize * 0.075);\n const textFontSize = attribute.fontSize || textTheme.fontSize;\n const lineHeight = calculateLineHeight(attribute.lineHeight, textFontSize) ?? textFontSize + buf;\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth ?? 0;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffix(\n text.toString(),\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n str = data.str;\n width = data.width;\n } else {\n const data = textMeasure.clipText(text.toString(), { fontSize, fontWeight, fontFamily }, maxLineWidth, false);\n str = data.str;\n width = data.width;\n }\n this.cache.clipedText = str;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = textMeasure.measureTextWidth(text.toString(), { fontSize, fontWeight, fontFamily });\n this.cache.clipedText = text.toString();\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n let lh = lineHeight;\n if (application.global && application.global.isSafari()) {\n // 如果是safari,那么需要额外增加高度\n lh += fontSize * 0.2;\n }\n const dy = textLayoutOffsetY(textBaseline, lh, fontSize, buf);\n this._AABBBounds.set(dx, dy, dx + width, dy + lh);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n getBaselineMapAlign(): Record<string, string> {\n return Text.baselineMapAlign;\n }\n\n getAlignMapBaseline(): Record<string, string> {\n return Text.alignMapBaseline;\n }\n\n static baselineMapAlign = {\n top: 'left',\n bottom: 'right',\n middle: 'center'\n };\n\n static alignMapBaseline = {\n left: 'top',\n right: 'bottom',\n center: 'middle'\n };\n\n /**\n * 计算垂直布局的单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n fontFamily = textTheme.fontFamily,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n verticalMode = textTheme.verticalMode,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize) + buf;\n\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n let verticalList: { text: string; width?: number; direction: TextDirection }[][] = [\n verticalLayout(text.toString())\n ];\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n verticalList = [data.verticalList];\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalList = [data.verticalList];\n width = data.width;\n }\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalList[0].forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * @param text\n */\n updateHorizontalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { wrap = textTheme.wrap } = this.attribute;\n if (wrap) {\n return this.updateWrapAABBBounds(text);\n }\n\n const attribute = this.attribute;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n whiteSpace = textTheme.whiteSpace,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize);\n if (whiteSpace === 'normal') {\n return this.updateWrapAABBBounds(text);\n }\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure);\n const layoutData = layoutObj.GetLayoutByLines(\n text,\n textAlign,\n textBaseline as any,\n lineHeight,\n ellipsis === true ? (textTheme.ellipsis as string) : ellipsis || undefined,\n false,\n maxLineWidth,\n suffixPosition\n );\n const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算垂直布局的多行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n verticalMode = textTheme.verticalMode,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize) + buf;\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n width = 0;\n if (!this.shouldUpdateShape() && this.cache) {\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const verticalLists: { text: string; width?: number; direction: TextDirection }[][] = text.map(str => {\n return verticalLayout(str.toString());\n });\n verticalLists.forEach((verticalData, i) => {\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n }\n // this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalData.forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n }\n });\n this.cache.verticalList = verticalLists;\n this.clearUpdateShapeTag();\n\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const textTheme = getTheme(this).text;\n return textTheme[name];\n }\n\n protected needUpdateTags(keys: string[], k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTags(keys, k);\n }\n protected needUpdateTag(key: string, k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTag(key, k);\n }\n\n clone(): Text {\n return new Text({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Text.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createText(attributes: ITextGraphicAttribute): IText {\n return new Text(attributes);\n}\n\n// addAttributeToPrototype(DefaultLineStyle, Text, PURE_STYLE_KEY);\n"]}
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1
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+
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{ max, type AABBBounds, type OBBBounds, isArray } from '@visactor/vutils';\nimport { getContextFont, textDrawOffsetX, textLayoutOffsetY } from '../common/text';\nimport { CanvasTextLayout } from '../core/contributions/textMeasure/layout';\nimport { application } from '../application';\nimport type { IText, ITextCache, ITextGraphicAttribute, LayoutItemType, LayoutType } from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { getTheme } from './theme';\nimport { calculateLineHeight, parsePadding } from '../common/utils';\nimport { TEXT_NUMBER_TYPE } from './constants';\nimport { TextDirection, verticalLayout } from './tools';\n\nconst TEXT_UPDATE_TAG_KEY = [\n 'text',\n 'maxLineWidth',\n // 多行文本要用到\n 'textAlign',\n 'textBaseline',\n 'heightLimit',\n 'lineClamp',\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'ellipsis',\n 'lineHeight',\n 'direction',\n 'wordBreak',\n 'heightLimit',\n 'lineClamp',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class Text extends Graphic<ITextGraphicAttribute> implements IText {\n type: 'text' = 'text';\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n direction: 1,\n textAlign: 1,\n textBaseline: 1,\n fontFamily: 1,\n fontWeight: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n cache: ITextCache;\n _font: string;\n\n get font(): string {\n const textTheme = getTheme(this).text;\n if (!this._font) {\n this._font = getContextFont(this.attribute, textTheme);\n }\n return this._font as string;\n }\n\n get clipedText(): string | undefined {\n const attribute = this.attribute;\n const textTheme = getTheme(this).text;\n if (!this.isSimplify()) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return (attribute.text ?? textTheme.text).toString();\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedText;\n }\n get clipedWidth(): number | undefined {\n if (!this.isSimplify()) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedWidth;\n }\n get cliped(): boolean | undefined {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n if (this.isMultiLine) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return false;\n }\n this.tryUpdateAABBBounds();\n if (attribute.direction === 'vertical' && this.cache.verticalList && this.cache.verticalList[0]) {\n return this.cache.verticalList[0].map(item => item.text).join('') !== attribute.text.toString();\n }\n if (this.clipedText == null) {\n return false;\n }\n return this.clipedText !== attribute.text.toString();\n }\n get multilineLayout(): LayoutType | undefined {\n if (!this.isMultiLine) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.layoutData;\n }\n\n // 是否是简单文字\n // 单行,横排\n private isSimplify(): boolean {\n return !this.isMultiLine && this.attribute.direction !== 'vertical';\n }\n get isMultiLine(): boolean {\n return Array.isArray(this.attribute.text) || this.attribute.whiteSpace === 'normal';\n }\n\n constructor(params: ITextGraphicAttribute = { text: '', fontSize: 16 }) {\n super(params);\n this.numberType = TEXT_NUMBER_TYPE;\n this.cache = {};\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n protected _isValid(): boolean {\n const { text } = this.attribute;\n if (isArray(text)) {\n return !(text as any[]).every((t: any) => t == null || t === '');\n }\n return text != null && text !== '';\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const textTheme = getTheme(this).text;\n this._AABBBounds.clear();\n const attribute = this.attribute;\n const bounds = application.graphicService.updateTextAABBBounds(\n attribute,\n textTheme,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = textTheme.boundsPadding } = this.attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * 自动折行params.text是数组,因此只重新updateMultilineAABBBounds\n * @param text\n */\n updateWrapAABBBounds(text: (number | string) | (number | string)[]) {\n const textTheme = getTheme(this).text;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak,\n fontWeight = textTheme.fontWeight,\n // widthLimit,\n ignoreBuf = textTheme.ignoreBuf,\n suffixPosition = textTheme.suffixPosition,\n heightLimit = 0,\n lineClamp\n } = this.attribute;\n const lineHeight =\n calculateLineHeight(this.attribute.lineHeight, this.attribute.fontSize || textTheme.fontSize) ??\n (this.attribute.fontSize || textTheme.fontSize);\n const buf = ignoreBuf ? 0 : 2;\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure as any) as any;\n\n // layoutObj内逻辑\n const lines = isArray(text) ? (text.map(l => l.toString()) as string[]) : [text.toString()];\n const linesLayout: LayoutItemType[] = [];\n const bboxWH: [number, number] = [0, 0];\n\n let lineCountLimit = Infinity;\n if (heightLimit > 0) {\n lineCountLimit = Math.max(Math.floor(heightLimit / lineHeight), 1);\n }\n if (lineClamp) {\n // 处理行数限制\n lineCountLimit = Math.min(lineCountLimit, lineClamp);\n }\n\n if (typeof maxLineWidth === 'number' && maxLineWidth !== Infinity) {\n // widthLimit > 0\n if (maxLineWidth > 0) {\n for (let i = 0; i < lines.length; i++) {\n const str = lines[i] as string;\n let needCut = true;\n // // 测量当前行宽度\n // width = Math.min(\n // layoutObj.textMeasure.measureTextWidth(str, layoutObj.textOptions),\n // maxLineWidth\n // );\n\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n break; // 不处理后续行\n }\n\n // 测量截断位置\n const clip = layoutObj.textMeasure.clipText(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n wordBreak === 'break-word'\n );\n if (str !== '' && clip.str === '') {\n if (ellipsis) {\n const clipEllipsis = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n clip.str = clipEllipsis.str ?? '';\n clip.width = clipEllipsis.width ?? 0;\n } else {\n // 宽度限制不足一个字符,不显示\n clip.str = '';\n clip.width = 0;\n }\n needCut = false;\n }\n\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n if (clip.str.length === str.length) {\n // 不需要截断\n } else if (needCut) {\n const newStr = str.substring(clip.str.length);\n lines.splice(i + 1, 0, newStr);\n }\n }\n }\n // bboxWH[0] = maxLineWidth;\n let maxWidth = 0;\n linesLayout.forEach(layout => {\n maxWidth = Math.max(maxWidth, layout.width);\n });\n bboxWH[0] = maxWidth;\n } else {\n // 使用所有行中最长的作为lineWidth\n let lineWidth = 0;\n let width: number;\n let text: string;\n for (let i = 0, len = lines.length; i < len; i++) {\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n lines[i],\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n lineWidth = Math.max(lineWidth, clip.width);\n break; // 不处理后续行\n }\n\n text = lines[i] as string;\n width = layoutObj.textMeasure.measureTextWidth(text, layoutObj.textOptions, wordBreak === 'break-word');\n lineWidth = Math.max(lineWidth, width);\n linesLayout.push({ str: text, width });\n }\n bboxWH[0] = lineWidth;\n }\n bboxWH[1] = linesLayout.length * (lineHeight + buf);\n\n const bbox = {\n xOffset: 0,\n yOffset: 0,\n width: bboxWH[0],\n height: bboxWH[1]\n };\n\n layoutObj.LayoutBBox(bbox, textAlign, textBaseline as any);\n\n const layoutData = layoutObj.layoutWithBBox(bbox, linesLayout, textAlign, textBaseline as any, lineHeight);\n\n // const layoutData = layoutObj.GetLayoutByLines(\n // text,\n // textAlign,\n // textBaseline as any,\n // lineHeight,\n // ellipsis === true ? (DefaultTextAttribute.ellipsis as string) : ellipsis || undefined,\n // maxLineWidth\n // );\n // const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateSingallineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalSinglelineAABBBounds(text)\n : this.updateVerticalSinglelineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalMultilineAABBBounds(text)\n : this.updateVerticalMultilineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateHorizontalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { wrap = textTheme.wrap } = this.attribute;\n if (wrap) {\n return this.updateWrapAABBBounds([text]);\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n ignoreBuf = textTheme.ignoreBuf,\n whiteSpace = textTheme.whiteSpace,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n if (whiteSpace === 'normal') {\n return this.updateWrapAABBBounds(text);\n }\n const buf = ignoreBuf ? 0 : Math.max(2, fontSize * 0.075);\n const textFontSize = attribute.fontSize || textTheme.fontSize;\n const lineHeight = calculateLineHeight(attribute.lineHeight, textFontSize) ?? textFontSize + buf;\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth ?? 0;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffix(\n text.toString(),\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n str = data.str;\n width = data.width;\n } else {\n const data = textMeasure.clipText(text.toString(), { fontSize, fontWeight, fontFamily }, maxLineWidth, false);\n str = data.str;\n width = data.width;\n }\n this.cache.clipedText = str;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = textMeasure.measureTextWidth(text.toString(), { fontSize, fontWeight, fontFamily });\n this.cache.clipedText = text.toString();\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n let lh = lineHeight;\n if (application.global && application.global.isSafari()) {\n // 如果是safari,那么需要额外增加高度\n lh += fontSize * 0.2;\n }\n const dy = textLayoutOffsetY(textBaseline, lh, fontSize, buf);\n this._AABBBounds.set(dx, dy, dx + width, dy + lh);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n getBaselineMapAlign(): Record<string, string> {\n return Text.baselineMapAlign;\n }\n\n getAlignMapBaseline(): Record<string, string> {\n return Text.alignMapBaseline;\n }\n\n static baselineMapAlign = {\n top: 'left',\n bottom: 'right',\n middle: 'center'\n };\n\n static alignMapBaseline = {\n left: 'top',\n right: 'bottom',\n center: 'middle'\n };\n\n /**\n * 计算垂直布局的单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n fontFamily = textTheme.fontFamily,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n verticalMode = textTheme.verticalMode,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize) + buf;\n\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n let verticalList: { text: string; width?: number; direction: TextDirection }[][] = [\n verticalLayout(text.toString())\n ];\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n verticalList = [data.verticalList];\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalList = [data.verticalList];\n width = data.width;\n }\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalList[0].forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * @param text\n */\n updateHorizontalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { wrap = textTheme.wrap } = this.attribute;\n if (wrap) {\n return this.updateWrapAABBBounds(text);\n }\n\n const attribute = this.attribute;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n // ignoreBuf = textTheme.ignoreBuf,\n lineWidth = textTheme.lineWidth,\n whiteSpace = textTheme.whiteSpace,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n // const buf = ignoreBuf ? 0 : Math.max(2, fontSize * 0.075);\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize);\n if (whiteSpace === 'normal') {\n return this.updateWrapAABBBounds(text);\n }\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure);\n const layoutData = layoutObj.GetLayoutByLines(\n text,\n textAlign,\n textBaseline as any,\n lineHeight,\n ellipsis === true ? (textTheme.ellipsis as string) : ellipsis || undefined,\n false,\n maxLineWidth,\n suffixPosition\n );\n const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算垂直布局的多行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n verticalMode = textTheme.verticalMode,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize) + buf;\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n width = 0;\n if (!this.shouldUpdateShape() && this.cache) {\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const verticalLists: { text: string; width?: number; direction: TextDirection }[][] = text.map(str => {\n return verticalLayout(str.toString());\n });\n verticalLists.forEach((verticalData, i) => {\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n }\n // this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalData.forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n }\n });\n this.cache.verticalList = verticalLists;\n this.clearUpdateShapeTag();\n\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const textTheme = getTheme(this).text;\n return textTheme[name];\n }\n\n protected needUpdateTags(keys: string[], k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTags(keys, k);\n }\n protected needUpdateTag(key: string, k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTag(key, k);\n }\n\n clone(): Text {\n return new Text({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Text.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createText(attributes: ITextGraphicAttribute): IText {\n return new Text(attributes);\n}\n\n// addAttributeToPrototype(DefaultLineStyle, Text, PURE_STYLE_KEY);\n"]}
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@@ -32,7 +32,7 @@ export type IRichTextBasicCharacter = {
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direction?: RichTextLayoutDirectionType;
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};
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export type IRichTextParagraphCharacter = IRichTextBasicCharacter & {
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text: string;
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text: string | number;
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fontSize?: number;
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fontFamily?: string;
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fill?: IColor | boolean;
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@@ -1 +1 @@
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{"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: () => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
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{"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string | number;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: () => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n opacity: number;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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{"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n opacity: number;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
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@@ -6,6 +6,8 @@ import { DefaultBaseBackgroundRenderContribution } from "./base-contribution-ren
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import { boundsAllocate } from "../../../../allocator/bounds-allocate";
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import { createRectPath } from "../../../../common/shape/rect";
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export class DefaultTextBackgroundRenderContribution extends DefaultBaseBackgroundRenderContribution {
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constructor() {
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super(...arguments), this.time = BaseRenderContributionTime.beforeFillStroke;
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@@ -30,9 +32,12 @@ export class DefaultTextBackgroundRenderContribution extends DefaultBaseBackgrou
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context.highPerformanceSave(), onlyTranslate && context.setTransformFromMatrix(graphic.parent.globalTransMatrix, !0),
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context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute), this.doDrawImage(context, res.data, b, backgroundMode, backgroundFit),
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context.highPerformanceRestore(), context.setTransformForCurrent();
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} else {
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const {backgroundCornerRadius: backgroundCornerRadius} = graphic.attribute;
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context.highPerformanceSave(), context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute),
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context.fillStyle = background, backgroundCornerRadius ? (createRectPath(context, b.x1, b.y1, b.width(), b.height(), backgroundCornerRadius),
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context.fill()) : context.fillRect(b.x1, b.y1, b.width(), b.height()), context.highPerformanceRestore();
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}
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shouldReCalBounds && boundsAllocate.free(b);
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1
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+
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type { IAABBBounds } from '@visactor/vutils';\nimport { isObject } from '@visactor/vutils';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport type {\n IContext2d,\n IDrawContext,\n IGraphicAttribute,\n IText,\n ITextRenderContribution,\n IThemeAttribute\n} from '../../../../interface';\nimport { DefaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { boundsAllocate } from '../../../../allocator/bounds-allocate';\nimport { getTextBounds } from '../../../../graphic';\nimport { createRectPath } from '../../../../common/shape/rect';\n\nexport class DefaultTextBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements ITextRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n\n drawShape(\n graphic: IText,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean\n ) {\n const { backgroundMode = graphicAttribute.backgroundMode, backgroundFit = graphicAttribute.backgroundFit } =\n graphic.attribute;\n let { background } = graphic.attribute;\n if (!background) {\n return;\n }\n let b: IAABBBounds;\n const shouldReCalBounds = isObject(background) && (background as any).background;\n const onlyTranslate = graphic.transMatrix.onlyTranslate();\n if (shouldReCalBounds) {\n const _b = graphic.AABBBounds;\n const x = ((background as any).x ?? _b.x1) + ((background as any).dx ?? 0);\n const y = ((background as any).y ?? _b.y1) + ((background as any).dy ?? 0);\n const w = (background as any).width ?? _b.width();\n const h = (background as any).height ?? _b.height();\n b = boundsAllocate.allocate(x, y, x + w, y + h);\n background = (background as any).background;\n if (!onlyTranslate) {\n const w = b.width();\n const h = b.height();\n b.set(\n ((background as any).x ?? 0) + ((background as any).dx ?? 0),\n ((background as any).y ?? 0) + ((background as any).dy ?? 0),\n w,\n h\n );\n }\n } else {\n b = graphic.AABBBounds;\n if (!onlyTranslate) {\n b.set(0, 0, b.width(), b.height());\n }\n }\n\n if (graphic.backgroundImg && graphic.resources) {\n const res = graphic.resources.get(background as any);\n if (res.state !== 'success' || !res.data) {\n return;\n }\n\n context.highPerformanceSave();\n // 默认应用旋转\n if (!onlyTranslate) {\n // TODO 性能优化\n // const _b = getTextBounds({ ...graphic.attribute, angle: 0, scaleX: 1, scaleY: 1, x: 0, y: 0, dx: 0, dy: 0 });\n // b.copy(_b);\n } else {\n context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n }\n\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n this.doDrawImage(context, res.data, b, backgroundMode, backgroundFit);\n context.highPerformanceRestore();\n context.setTransformForCurrent();\n } else {\n const { backgroundCornerRadius } = graphic.attribute;\n context.highPerformanceSave();\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n context.fillStyle = background as string;\n if (backgroundCornerRadius) {\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, b.x1, b.y1, b.width(), b.height(), backgroundCornerRadius);\n context.fill();\n } else {\n context.fillRect(b.x1, b.y1, b.width(), b.height());\n }\n context.highPerformanceRestore();\n }\n\n if (shouldReCalBounds) {\n boundsAllocate.free(b);\n }\n }\n}\n\nexport const defaultTextBackgroundRenderContribution = new DefaultTextBackgroundRenderContribution();\n\n// @injectable()\n// export class DefaultTextPopTipRenderContribution\n// extends DefaultBasePopTipRenderContribution\n// implements ITextRenderContribution\n// {\n// time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n// }\n"]}
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@@ -72,9 +72,8 @@ let DefaultDrawContribution = class {
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72
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const drawInArea = dirtyBounds.width() * context.dpr < context.canvas.width || dirtyBounds.height() * context.dpr < context.canvas.height;
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context.save(), context.translate(x, y, !0), drawInArea && (context.beginPath(),
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context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height()),
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-
context.clip()), stage.camera && (this.dirtyBounds.
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-
this.
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-
context.save(), renderService.renderTreeRoots.sort(((a, b) => {
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75
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+
context.clip()), stage.camera && (this.dirtyBounds.clear(), this.backupDirtyBounds.clear()),
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76
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+
this.clearScreen(renderService, context, drawContext), context.save(), renderService.renderTreeRoots.sort(((a, b) => {
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var _a, _b;
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return (null !== (_a = a.attribute.zIndex) && void 0 !== _a ? _a : DefaultAttribute.zIndex) - (null !== (_b = b.attribute.zIndex) && void 0 !== _b ? _b : DefaultAttribute.zIndex);
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80
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})).forEach((group => {
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@@ -126,8 +125,7 @@ let DefaultDrawContribution = class {
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group: group
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}, subLayers.set(group._uid, incrementalLayer));
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const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext(), idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);
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129
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-
idc.dirtyBounds.
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130
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-
idc.draw(this.currentRenderService, Object.assign(Object.assign({}, drawContext), {
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128
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+
idc.dirtyBounds.clear(), idc.backupDirtyBounds.clear(), idc.draw(this.currentRenderService, Object.assign(Object.assign({}, drawContext), {
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drawContribution: idc,
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clear: "transparent",
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layer: incrementalLayer.layer,
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