@visactor/vrender-core 0.17.0-alpha.7 → 0.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/allocator/bounds-allocate.d.ts +13 -0
- package/cjs/allocator/bounds-allocate.js +38 -0
- package/cjs/allocator/bounds-allocate.js.map +1 -0
- package/cjs/allocator/canvas-allocate.d.ts +4 -0
- package/cjs/allocator/canvas-allocate.js +19 -6
- package/cjs/allocator/canvas-allocate.js.map +1 -1
- package/cjs/allocator/graphic-allocate.d.ts +56 -1
- package/cjs/allocator/graphic-allocate.js +163 -1
- package/cjs/allocator/graphic-allocate.js.map +1 -1
- package/cjs/animate/Ticker/default-ticker.js +3 -3
- package/cjs/animate/Ticker/default-ticker.js.map +1 -1
- package/cjs/animate/animate.js +1 -1
- package/cjs/animate/animate.js.map +1 -1
- package/cjs/animate/config.js +1 -2
- package/cjs/animate/custom-animate.d.ts +12 -3
- package/cjs/animate/custom-animate.js +92 -2
- package/cjs/animate/custom-animate.js.map +1 -1
- package/cjs/canvas/contributions/base-canvas.js +4 -2
- package/cjs/canvas/contributions/base-canvas.js.map +1 -1
- package/cjs/common/Reflect-metadata.js +349 -359
- package/cjs/common/Reflect-metadata.js.map +1 -1
- package/cjs/common/bezier-utils.js +2 -1
- package/cjs/common/inversify/annotation/inject.d.ts +1 -0
- package/cjs/common/inversify/annotation/inject.js +10 -0
- package/cjs/common/inversify/annotation/inject.js.map +1 -0
- package/cjs/common/inversify/annotation/inject_base.d.ts +14 -0
- package/cjs/common/inversify/annotation/inject_base.js +39 -0
- package/cjs/common/inversify/annotation/inject_base.js.map +1 -0
- package/cjs/common/inversify/annotation/injectable.d.ts +1 -0
- package/cjs/common/{inversify-lite/annotation/post_construct.js → inversify/annotation/injectable.js} +15 -5
- package/cjs/common/inversify/annotation/injectable.js.map +1 -0
- package/cjs/common/inversify/annotation/multi_inject.d.ts +1 -0
- package/cjs/common/inversify/annotation/multi_inject.js +10 -0
- package/cjs/common/inversify/annotation/multi_inject.js.map +1 -0
- package/cjs/common/inversify/annotation/named.d.ts +1 -0
- package/cjs/common/inversify/annotation/named.js +14 -0
- package/cjs/common/inversify/annotation/named.js.map +1 -0
- package/cjs/common/inversify/binding.d.ts +18 -0
- package/cjs/common/inversify/binding.js +26 -0
- package/cjs/common/inversify/binding.js.map +1 -0
- package/cjs/common/inversify/container.d.ts +28 -0
- package/cjs/common/inversify/container.js +155 -0
- package/cjs/common/inversify/container.js.map +1 -0
- package/cjs/common/inversify/cotainer-module.d.ts +6 -0
- package/cjs/common/inversify/cotainer-module.js +16 -0
- package/cjs/common/inversify/cotainer-module.js.map +1 -0
- package/cjs/common/inversify/index.d.ts +7 -0
- package/cjs/common/inversify/index.js +75 -0
- package/cjs/common/inversify/index.js.map +1 -0
- package/cjs/common/inversify/interfaces.d.ts +218 -0
- package/cjs/common/inversify/interfaces.js +6 -0
- package/cjs/common/inversify/interfaces.js.map +1 -0
- package/cjs/common/inversify/literal_types.d.ts +5 -0
- package/cjs/common/inversify/literal_types.js +34 -0
- package/cjs/common/inversify/literal_types.js.map +1 -0
- package/cjs/common/inversify/meta-data.d.ts +6 -0
- package/cjs/common/inversify/meta-data.js +19 -0
- package/cjs/common/inversify/meta-data.js.map +1 -0
- package/cjs/common/inversify/metadata_keys.d.ts +12 -0
- package/cjs/common/inversify/metadata_keys.js +15 -0
- package/cjs/common/inversify/metadata_keys.js.map +1 -0
- package/cjs/common/inversify/metadata_reader.d.ts +6 -0
- package/cjs/common/inversify/metadata_reader.js +28 -0
- package/cjs/common/inversify/metadata_reader.js.map +1 -0
- package/cjs/common/inversify/syntax/binding_in_syntax.d.ts +10 -0
- package/cjs/common/inversify/syntax/binding_in_syntax.js +29 -0
- package/cjs/common/inversify/syntax/binding_in_syntax.js.map +1 -0
- package/cjs/common/inversify/syntax/binding_to_syntax.d.ts +12 -0
- package/cjs/common/inversify/syntax/binding_to_syntax.js +40 -0
- package/cjs/common/inversify/syntax/binding_to_syntax.js.map +1 -0
- package/cjs/common/inversify/syntax/constraint_helpers.d.ts +2 -0
- package/cjs/common/inversify/syntax/constraint_helpers.js +20 -0
- package/cjs/common/inversify/syntax/constraint_helpers.js.map +1 -0
- package/cjs/common/inversify-lite/container/container.js +1 -3
- package/cjs/common/inversify-lite/container/container.js.map +1 -1
- package/cjs/common/inversify-lite/index.d.ts +1 -8
- package/cjs/common/inversify-lite/index.js +1 -64
- package/cjs/common/inversify-lite/index.js.map +1 -1
- package/cjs/common/inversify-lite/interfaces/interfaces.d.ts +0 -2
- package/cjs/common/inversify-lite/interfaces/interfaces.js.map +1 -1
- package/cjs/common/inversify-lite/planning/queryable_string.d.ts +0 -2
- package/cjs/common/inversify-lite/planning/queryable_string.js +0 -10
- package/cjs/common/inversify-lite/planning/queryable_string.js.map +1 -1
- package/cjs/common/inversify-lite/resolution/resolver.js.map +1 -1
- package/cjs/common/shape/rect.js +2 -1
- package/cjs/common/shape/rect.js.map +1 -1
- package/cjs/common/sort.js +1 -2
- package/cjs/common/split-path.js +2 -1
- package/cjs/core/contributions/layerHandler/canvas2d-contribution.d.ts +2 -2
- package/cjs/core/contributions/layerHandler/canvas2d-contribution.js +4 -9
- package/cjs/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
- package/cjs/core/contributions/layerHandler/empty-contribution.d.ts +2 -2
- package/cjs/core/contributions/layerHandler/empty-contribution.js +4 -9
- package/cjs/core/contributions/layerHandler/empty-contribution.js.map +1 -1
- package/cjs/core/contributions/layerHandler/offscreen2d-contribution.d.ts +2 -2
- package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js +4 -9
- package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
- package/cjs/core/contributions/textMeasure/AtextMeasure.d.ts +14 -2
- package/cjs/core/contributions/textMeasure/AtextMeasure.js +99 -13
- package/cjs/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
- package/cjs/core/contributions/textMeasure/layout.d.ts +2 -2
- package/cjs/core/contributions/textMeasure/layout.js +4 -4
- package/cjs/core/contributions/textMeasure/layout.js.map +1 -1
- package/cjs/core/contributions/textMeasure/modules.js +1 -2
- package/cjs/core/contributions/textMeasure/modules.js.map +1 -1
- package/cjs/core/core-modules.js +5 -6
- package/cjs/core/core-modules.js.map +1 -1
- package/cjs/core/global.d.ts +4 -0
- package/cjs/core/global.js +8 -5
- package/cjs/core/global.js.map +1 -1
- package/cjs/core/graphic-utils.d.ts +7 -4
- package/cjs/core/graphic-utils.js +18 -14
- package/cjs/core/graphic-utils.js.map +1 -1
- package/cjs/core/layer-service.d.ts +5 -2
- package/cjs/core/layer-service.js +13 -13
- package/cjs/core/layer-service.js.map +1 -1
- package/cjs/core/stage.d.ts +7 -4
- package/cjs/core/stage.js +38 -34
- package/cjs/core/stage.js.map +1 -1
- package/cjs/core/window.d.ts +2 -2
- package/cjs/core/window.js +7 -12
- package/cjs/core/window.js.map +1 -1
- package/cjs/event/event-manager.d.ts +5 -1
- package/cjs/event/event-manager.js +28 -22
- package/cjs/event/event-manager.js.map +1 -1
- package/cjs/event/event-system.js +12 -11
- package/cjs/event/event-system.js.map +1 -1
- package/cjs/event/federated-event/base-event.d.ts +5 -6
- package/cjs/event/federated-event/base-event.js +14 -5
- package/cjs/event/federated-event/base-event.js.map +1 -1
- package/cjs/event/federated-event/mouse-event.d.ts +6 -6
- package/cjs/event/federated-event/mouse-event.js +17 -3
- package/cjs/event/federated-event/mouse-event.js.map +1 -1
- package/cjs/graphic/area.js +1 -0
- package/cjs/graphic/area.js.map +1 -1
- package/cjs/graphic/config.js +8 -3
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/graphic-service/arc-contribution.d.ts +1 -5
- package/cjs/graphic/graphic-service/arc-contribution.js +0 -18
- package/cjs/graphic/graphic-service/arc-contribution.js.map +1 -1
- package/cjs/graphic/graphic-service/area-contribution.d.ts +1 -1
- package/cjs/graphic/graphic-service/area-contribution.js +1 -4
- package/cjs/graphic/graphic-service/area-contribution.js.map +1 -1
- package/cjs/graphic/graphic-service/circle-contribution.d.ts +1 -5
- package/cjs/graphic/graphic-service/circle-contribution.js +0 -18
- package/cjs/graphic/graphic-service/circle-contribution.js.map +1 -1
- package/cjs/graphic/graphic-service/common-contribution.js +2 -11
- package/cjs/graphic/graphic-service/common-contribution.js.map +1 -1
- package/cjs/graphic/graphic-service/graphic-module.js +2 -17
- package/cjs/graphic/graphic-service/graphic-module.js.map +1 -1
- package/cjs/graphic/graphic-service/graphic-service.d.ts +5 -9
- package/cjs/graphic/graphic-service/graphic-service.js +43 -32
- package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
- package/cjs/graphic/graphic-service/path-contribution.d.ts +1 -5
- package/cjs/graphic/graphic-service/path-contribution.js +0 -18
- package/cjs/graphic/graphic-service/path-contribution.js.map +1 -1
- package/cjs/graphic/graphic-service/rect-contribution.d.ts +1 -5
- package/cjs/graphic/graphic-service/rect-contribution.js +0 -18
- package/cjs/graphic/graphic-service/rect-contribution.js.map +1 -1
- package/cjs/graphic/graphic-service/symbol-contribution.d.ts +0 -1
- package/cjs/graphic/graphic-service/symbol-contribution.js +4 -13
- package/cjs/graphic/graphic-service/symbol-contribution.js.map +1 -1
- package/cjs/graphic/graphic.js +5 -3
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/group.d.ts +1 -0
- package/cjs/graphic/group.js +7 -3
- package/cjs/graphic/group.js.map +1 -1
- package/cjs/graphic/line.js +1 -0
- package/cjs/graphic/line.js.map +1 -1
- package/cjs/graphic/node-tree.js +1 -1
- package/cjs/graphic/node-tree.js.map +1 -1
- package/cjs/graphic/rect.d.ts +2 -3
- package/cjs/graphic/rect.js +3 -5
- package/cjs/graphic/rect.js.map +1 -1
- package/cjs/graphic/richtext.d.ts +3 -3
- package/cjs/graphic/richtext.js.map +1 -1
- package/cjs/graphic/symbol.js +8 -7
- package/cjs/graphic/symbol.js.map +1 -1
- package/cjs/graphic/text.js +8 -8
- package/cjs/graphic/text.js.map +1 -1
- package/cjs/graphic/theme.d.ts +4 -4
- package/cjs/graphic/theme.js +26 -27
- package/cjs/graphic/theme.js.map +1 -1
- package/cjs/index.d.ts +2 -0
- package/cjs/index.js +1 -0
- package/cjs/index.js.map +1 -1
- package/cjs/interface/allocator.d.ts +1 -0
- package/cjs/interface/allocator.js.map +1 -1
- package/cjs/interface/event.d.ts +15 -44
- package/cjs/interface/event.js.map +1 -1
- package/cjs/interface/global.d.ts +1 -0
- package/cjs/interface/global.js.map +1 -1
- package/cjs/interface/graphic/rect.d.ts +2 -0
- package/cjs/interface/graphic/rect.js.map +1 -1
- package/cjs/interface/graphic/text.d.ts +1 -0
- package/cjs/interface/graphic/text.js.map +1 -1
- package/cjs/interface/graphic.d.ts +1 -1
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/render.d.ts +2 -2
- package/cjs/interface/render.js.map +1 -1
- package/cjs/interface/stage.d.ts +8 -1
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/interface/text.d.ts +2 -2
- package/cjs/interface/text.js.map +1 -1
- package/cjs/modules.d.ts +1 -2
- package/cjs/modules.js +8 -8
- package/cjs/modules.js.map +1 -1
- package/cjs/picker/global-picker-service.d.ts +2 -2
- package/cjs/picker/global-picker-service.js +4 -9
- package/cjs/picker/global-picker-service.js.map +1 -1
- package/cjs/picker/pick-interceptor.js +2 -1
- package/cjs/picker/pick-interceptor.js.map +1 -1
- package/cjs/picker/pick-modules.js +2 -4
- package/cjs/picker/pick-modules.js.map +1 -1
- package/cjs/picker/picker-service.d.ts +2 -2
- package/cjs/picker/picker-service.js +6 -6
- package/cjs/picker/picker-service.js.map +1 -1
- package/cjs/plugins/plugin-modules.js +1 -2
- package/cjs/plugins/plugin-modules.js.map +1 -1
- package/cjs/render/contributions/render/arc-render.js +2 -1
- package/cjs/render/contributions/render/arc-render.js.map +1 -1
- package/cjs/render/contributions/render/area-render.d.ts +1 -0
- package/cjs/render/contributions/render/area-render.js +44 -6
- package/cjs/render/contributions/render/area-render.js.map +1 -1
- package/cjs/render/contributions/render/base-render.d.ts +1 -1
- package/cjs/render/contributions/render/base-render.js +15 -18
- package/cjs/render/contributions/render/base-render.js.map +1 -1
- package/cjs/render/contributions/render/circle-render.js +2 -1
- package/cjs/render/contributions/render/circle-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/arc-contribution-render.d.ts +3 -7
- package/cjs/render/contributions/render/contributions/arc-contribution-render.js +7 -30
- package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/area-contribution-render.d.ts +3 -4
- package/cjs/render/contributions/render/contributions/area-contribution-render.js +7 -21
- package/cjs/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/base-contribution-render.d.ts +4 -0
- package/cjs/render/contributions/render/contributions/base-contribution-render.js +18 -11
- package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/circle-contribution-render.d.ts +3 -7
- package/cjs/render/contributions/render/contributions/circle-contribution-render.js +7 -30
- package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/constants.d.ts +1 -0
- package/cjs/render/contributions/render/contributions/constants.js +2 -2
- package/cjs/render/contributions/render/contributions/constants.js.map +1 -1
- package/cjs/render/contributions/render/contributions/group-contribution-render.d.ts +1 -0
- package/cjs/render/contributions/render/contributions/group-contribution-render.js +8 -14
- package/cjs/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.d.ts +1 -0
- package/cjs/render/contributions/render/contributions/image-contribution-render.js +8 -15
- package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/path-contribution-render.d.ts +2 -9
- package/cjs/render/contributions/render/contributions/path-contribution-render.js +4 -25
- package/cjs/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/polygon-contribution-render.d.ts +2 -9
- package/cjs/render/contributions/render/contributions/polygon-contribution-render.js +4 -25
- package/cjs/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/rect-contribution-render.d.ts +5 -7
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js +17 -37
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +3 -7
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +6 -27
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/text-contribution-render.d.ts +8 -1
- package/cjs/render/contributions/render/contributions/text-contribution-render.js +25 -1
- package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/draw-contribution.d.ts +7 -6
- package/cjs/render/contributions/render/draw-contribution.js +37 -25
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/draw-interceptor.d.ts +9 -1
- package/cjs/render/contributions/render/draw-interceptor.js +41 -27
- package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
- package/cjs/render/contributions/render/group-render.js +3 -2
- package/cjs/render/contributions/render/group-render.js.map +1 -1
- package/cjs/render/contributions/render/image-render.js +4 -2
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/render/contributions/render/incremental-draw-contribution.d.ts +2 -6
- package/cjs/render/contributions/render/incremental-draw-contribution.js +8 -11
- package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/line-render.d.ts +1 -0
- package/cjs/render/contributions/render/line-render.js +21 -6
- package/cjs/render/contributions/render/line-render.js.map +1 -1
- package/cjs/render/contributions/render/module.js +32 -87
- package/cjs/render/contributions/render/module.js.map +1 -1
- package/cjs/render/contributions/render/path-render.d.ts +2 -1
- package/cjs/render/contributions/render/path-render.js +8 -5
- package/cjs/render/contributions/render/path-render.js.map +1 -1
- package/cjs/render/contributions/render/polygon-render.js +2 -1
- package/cjs/render/contributions/render/polygon-render.js.map +1 -1
- package/cjs/render/contributions/render/rect-render.d.ts +2 -1
- package/cjs/render/contributions/render/rect-render.js +11 -5
- package/cjs/render/contributions/render/rect-render.js.map +1 -1
- package/cjs/render/contributions/render/render-slector.d.ts +1 -4
- package/cjs/render/contributions/render/render-slector.js +0 -20
- package/cjs/render/contributions/render/render-slector.js.map +1 -1
- package/cjs/render/contributions/render/richtext-render.d.ts +1 -0
- package/cjs/render/contributions/render/richtext-render.js +12 -7
- package/cjs/render/contributions/render/richtext-render.js.map +1 -1
- package/cjs/render/contributions/render/symbol-render.js +22 -5
- package/cjs/render/contributions/render/symbol-render.js.map +1 -1
- package/cjs/render/contributions/render/text-render.js +12 -9
- package/cjs/render/contributions/render/text-render.js.map +1 -1
- package/cjs/render/contributions/render/utils.js +2 -2
- package/cjs/render/contributions/render/utils.js.map +1 -1
- package/cjs/render/render-modules.js +1 -1
- package/cjs/render/render-modules.js.map +1 -1
- package/cjs/render/render-service.js +1 -1
- package/cjs/render/render-service.js.map +1 -1
- package/dist/index.js +5903 -6437
- package/dist/index.min.js +1 -1
- package/es/allocator/bounds-allocate.d.ts +13 -0
- package/es/allocator/bounds-allocate.js +32 -0
- package/es/allocator/bounds-allocate.js.map +1 -0
- package/es/allocator/canvas-allocate.d.ts +4 -0
- package/es/allocator/canvas-allocate.js +19 -6
- package/es/allocator/canvas-allocate.js.map +1 -1
- package/es/allocator/graphic-allocate.d.ts +56 -1
- package/es/allocator/graphic-allocate.js +155 -1
- package/es/allocator/graphic-allocate.js.map +1 -1
- package/es/animate/Ticker/default-ticker.js +4 -2
- package/es/animate/Ticker/default-ticker.js.map +1 -1
- package/es/animate/animate.js +2 -2
- package/es/animate/animate.js.map +1 -1
- package/es/animate/config.js +1 -2
- package/es/animate/custom-animate.d.ts +12 -3
- package/es/animate/custom-animate.js +96 -2
- package/es/animate/custom-animate.js.map +1 -1
- package/es/canvas/contributions/base-canvas.js +4 -2
- package/es/canvas/contributions/base-canvas.js.map +1 -1
- package/es/common/Reflect-metadata.js +349 -359
- package/es/common/Reflect-metadata.js.map +1 -1
- package/es/common/bezier-utils.js +2 -1
- package/es/common/inversify/annotation/inject.d.ts +1 -0
- package/es/common/inversify/annotation/inject.js +6 -0
- package/es/common/inversify/annotation/inject.js.map +1 -0
- package/es/common/inversify/annotation/inject_base.d.ts +14 -0
- package/es/common/inversify/annotation/inject_base.js +29 -0
- package/es/common/inversify/annotation/inject_base.js.map +1 -0
- package/es/common/inversify/annotation/injectable.d.ts +1 -0
- package/es/common/inversify/annotation/injectable.js +10 -0
- package/es/common/inversify/annotation/injectable.js.map +1 -0
- package/es/common/inversify/annotation/multi_inject.d.ts +1 -0
- package/es/common/inversify/annotation/multi_inject.js +6 -0
- package/es/common/inversify/annotation/multi_inject.js.map +1 -0
- package/es/common/inversify/annotation/named.d.ts +1 -0
- package/es/common/inversify/annotation/named.js +10 -0
- package/es/common/inversify/annotation/named.js.map +1 -0
- package/es/common/inversify/binding.d.ts +18 -0
- package/es/common/inversify/binding.js +22 -0
- package/es/common/inversify/binding.js.map +1 -0
- package/es/common/inversify/container.d.ts +28 -0
- package/es/common/inversify/container.js +155 -0
- package/es/common/inversify/container.js.map +1 -0
- package/es/common/inversify/cotainer-module.d.ts +6 -0
- package/es/common/inversify/cotainer-module.js +8 -0
- package/es/common/inversify/cotainer-module.js.map +1 -0
- package/es/common/inversify/index.d.ts +7 -0
- package/es/common/inversify/index.js +14 -0
- package/es/common/inversify/index.js.map +1 -0
- package/es/common/inversify/interfaces.d.ts +218 -0
- package/es/common/inversify/interfaces.js +2 -0
- package/es/common/inversify/interfaces.js.map +1 -0
- package/es/common/inversify/literal_types.d.ts +5 -0
- package/es/common/inversify/literal_types.js +20 -0
- package/es/common/inversify/literal_types.js.map +1 -0
- package/es/common/inversify/meta-data.d.ts +6 -0
- package/es/common/inversify/meta-data.js +11 -0
- package/es/common/inversify/meta-data.js.map +1 -0
- package/es/common/inversify/metadata_keys.d.ts +12 -0
- package/es/common/inversify/metadata_keys.js +28 -0
- package/es/common/inversify/metadata_keys.js.map +1 -0
- package/es/common/inversify/metadata_reader.d.ts +6 -0
- package/es/common/inversify/metadata_reader.js +18 -0
- package/es/common/inversify/metadata_reader.js.map +1 -0
- package/es/common/inversify/syntax/binding_in_syntax.d.ts +10 -0
- package/es/common/inversify/syntax/binding_in_syntax.js +24 -0
- package/es/common/inversify/syntax/binding_in_syntax.js.map +1 -0
- package/es/common/inversify/syntax/binding_to_syntax.d.ts +12 -0
- package/es/common/inversify/syntax/binding_to_syntax.js +36 -0
- package/es/common/inversify/syntax/binding_to_syntax.js.map +1 -0
- package/es/common/inversify/syntax/constraint_helpers.d.ts +2 -0
- package/es/common/inversify/syntax/constraint_helpers.js +18 -0
- package/es/common/inversify/syntax/constraint_helpers.js.map +1 -0
- package/es/common/inversify-lite/container/container.js +2 -4
- package/es/common/inversify-lite/container/container.js.map +1 -1
- package/es/common/inversify-lite/index.d.ts +1 -8
- package/es/common/inversify-lite/index.js +1 -15
- package/es/common/inversify-lite/index.js.map +1 -1
- package/es/common/inversify-lite/interfaces/interfaces.d.ts +0 -2
- package/es/common/inversify-lite/interfaces/interfaces.js.map +1 -1
- package/es/common/inversify-lite/planning/queryable_string.d.ts +0 -2
- package/es/common/inversify-lite/planning/queryable_string.js +0 -10
- package/es/common/inversify-lite/planning/queryable_string.js.map +1 -1
- package/es/common/inversify-lite/resolution/resolver.js.map +1 -1
- package/es/common/shape/rect.js +2 -1
- package/es/common/shape/rect.js.map +1 -1
- package/es/common/sort.js +1 -2
- package/es/common/split-path.js +2 -1
- package/es/core/contributions/layerHandler/canvas2d-contribution.d.ts +2 -2
- package/es/core/contributions/layerHandler/canvas2d-contribution.js +5 -9
- package/es/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
- package/es/core/contributions/layerHandler/empty-contribution.d.ts +2 -2
- package/es/core/contributions/layerHandler/empty-contribution.js +5 -9
- package/es/core/contributions/layerHandler/empty-contribution.js.map +1 -1
- package/es/core/contributions/layerHandler/offscreen2d-contribution.d.ts +2 -2
- package/es/core/contributions/layerHandler/offscreen2d-contribution.js +5 -9
- package/es/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
- package/es/core/contributions/textMeasure/AtextMeasure.d.ts +14 -2
- package/es/core/contributions/textMeasure/AtextMeasure.js +99 -13
- package/es/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
- package/es/core/contributions/textMeasure/layout.d.ts +2 -2
- package/es/core/contributions/textMeasure/layout.js +4 -4
- package/es/core/contributions/textMeasure/layout.js.map +1 -1
- package/es/core/contributions/textMeasure/modules.js +1 -1
- package/es/core/contributions/textMeasure/modules.js.map +1 -1
- package/es/core/core-modules.js +4 -6
- package/es/core/core-modules.js.map +1 -1
- package/es/core/global.d.ts +4 -0
- package/es/core/global.js +8 -4
- package/es/core/global.js.map +1 -1
- package/es/core/graphic-utils.d.ts +7 -4
- package/es/core/graphic-utils.js +20 -15
- package/es/core/graphic-utils.js.map +1 -1
- package/es/core/layer-service.d.ts +5 -2
- package/es/core/layer-service.js +14 -13
- package/es/core/layer-service.js.map +1 -1
- package/es/core/stage.d.ts +7 -4
- package/es/core/stage.js +42 -36
- package/es/core/stage.js.map +1 -1
- package/es/core/window.d.ts +2 -2
- package/es/core/window.js +8 -12
- package/es/core/window.js.map +1 -1
- package/es/event/event-manager.d.ts +5 -1
- package/es/event/event-manager.js +29 -23
- package/es/event/event-manager.js.map +1 -1
- package/es/event/event-system.js +8 -6
- package/es/event/event-system.js.map +1 -1
- package/es/event/federated-event/base-event.d.ts +5 -6
- package/es/event/federated-event/base-event.js +14 -5
- package/es/event/federated-event/base-event.js.map +1 -1
- package/es/event/federated-event/mouse-event.d.ts +6 -6
- package/es/event/federated-event/mouse-event.js +16 -4
- package/es/event/federated-event/mouse-event.js.map +1 -1
- package/es/graphic/area.js +1 -0
- package/es/graphic/area.js.map +1 -1
- package/es/graphic/config.js +9 -4
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/graphic-service/arc-contribution.d.ts +1 -5
- package/es/graphic/graphic-service/arc-contribution.js +0 -15
- package/es/graphic/graphic-service/arc-contribution.js.map +1 -1
- package/es/graphic/graphic-service/area-contribution.d.ts +1 -1
- package/es/graphic/graphic-service/area-contribution.js +2 -1
- package/es/graphic/graphic-service/area-contribution.js.map +1 -1
- package/es/graphic/graphic-service/circle-contribution.d.ts +1 -5
- package/es/graphic/graphic-service/circle-contribution.js +0 -15
- package/es/graphic/graphic-service/circle-contribution.js.map +1 -1
- package/es/graphic/graphic-service/common-contribution.js +2 -14
- package/es/graphic/graphic-service/common-contribution.js.map +1 -1
- package/es/graphic/graphic-service/graphic-module.js +1 -23
- package/es/graphic/graphic-service/graphic-module.js.map +1 -1
- package/es/graphic/graphic-service/graphic-service.d.ts +5 -9
- package/es/graphic/graphic-service/graphic-service.js +44 -34
- package/es/graphic/graphic-service/graphic-service.js.map +1 -1
- package/es/graphic/graphic-service/path-contribution.d.ts +1 -5
- package/es/graphic/graphic-service/path-contribution.js +0 -15
- package/es/graphic/graphic-service/path-contribution.js.map +1 -1
- package/es/graphic/graphic-service/rect-contribution.d.ts +1 -5
- package/es/graphic/graphic-service/rect-contribution.js +0 -15
- package/es/graphic/graphic-service/rect-contribution.js.map +1 -1
- package/es/graphic/graphic-service/symbol-contribution.d.ts +0 -1
- package/es/graphic/graphic-service/symbol-contribution.js +2 -16
- package/es/graphic/graphic-service/symbol-contribution.js.map +1 -1
- package/es/graphic/graphic.js +5 -3
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/group.d.ts +1 -0
- package/es/graphic/group.js +8 -1
- package/es/graphic/group.js.map +1 -1
- package/es/graphic/line.js +1 -0
- package/es/graphic/line.js.map +1 -1
- package/es/graphic/node-tree.js +2 -2
- package/es/graphic/node-tree.js.map +1 -1
- package/es/graphic/rect.d.ts +2 -3
- package/es/graphic/rect.js +3 -7
- package/es/graphic/rect.js.map +1 -1
- package/es/graphic/richtext.d.ts +3 -3
- package/es/graphic/richtext.js.map +1 -1
- package/es/graphic/symbol.js +7 -7
- package/es/graphic/symbol.js.map +1 -1
- package/es/graphic/text.js +8 -8
- package/es/graphic/text.js.map +1 -1
- package/es/graphic/theme.d.ts +4 -4
- package/es/graphic/theme.js +27 -28
- package/es/graphic/theme.js.map +1 -1
- package/es/index.d.ts +2 -0
- package/es/index.js +4 -0
- package/es/index.js.map +1 -1
- package/es/interface/allocator.d.ts +1 -0
- package/es/interface/allocator.js.map +1 -1
- package/es/interface/event.d.ts +15 -44
- package/es/interface/event.js.map +1 -1
- package/es/interface/global.d.ts +1 -0
- package/es/interface/global.js.map +1 -1
- package/es/interface/graphic/rect.d.ts +2 -0
- package/es/interface/graphic/rect.js.map +1 -1
- package/es/interface/graphic/text.d.ts +1 -0
- package/es/interface/graphic/text.js.map +1 -1
- package/es/interface/graphic.d.ts +1 -1
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/render.d.ts +2 -2
- package/es/interface/render.js.map +1 -1
- package/es/interface/stage.d.ts +8 -1
- package/es/interface/stage.js.map +1 -1
- package/es/interface/text.d.ts +2 -2
- package/es/interface/text.js.map +1 -1
- package/es/modules.d.ts +1 -2
- package/es/modules.js +0 -4
- package/es/modules.js.map +1 -1
- package/es/picker/global-picker-service.d.ts +2 -2
- package/es/picker/global-picker-service.js +5 -9
- package/es/picker/global-picker-service.js.map +1 -1
- package/es/picker/pick-interceptor.js +2 -1
- package/es/picker/pick-interceptor.js.map +1 -1
- package/es/picker/pick-modules.js +1 -4
- package/es/picker/pick-modules.js.map +1 -1
- package/es/picker/picker-service.d.ts +2 -2
- package/es/picker/picker-service.js +5 -5
- package/es/picker/picker-service.js.map +1 -1
- package/es/plugins/plugin-modules.js +1 -2
- package/es/plugins/plugin-modules.js.map +1 -1
- package/es/render/contributions/render/arc-render.js +3 -0
- package/es/render/contributions/render/arc-render.js.map +1 -1
- package/es/render/contributions/render/area-render.d.ts +1 -0
- package/es/render/contributions/render/area-render.js +45 -5
- package/es/render/contributions/render/area-render.js.map +1 -1
- package/es/render/contributions/render/base-render.d.ts +1 -1
- package/es/render/contributions/render/base-render.js +15 -22
- package/es/render/contributions/render/base-render.js.map +1 -1
- package/es/render/contributions/render/circle-render.js +3 -0
- package/es/render/contributions/render/circle-render.js.map +1 -1
- package/es/render/contributions/render/contributions/arc-contribution-render.d.ts +3 -7
- package/es/render/contributions/render/contributions/arc-contribution-render.js +6 -32
- package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/area-contribution-render.d.ts +3 -4
- package/es/render/contributions/render/contributions/area-contribution-render.js +5 -23
- package/es/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/base-contribution-render.d.ts +4 -0
- package/es/render/contributions/render/contributions/base-contribution-render.js +15 -12
- package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/circle-contribution-render.d.ts +3 -7
- package/es/render/contributions/render/contributions/circle-contribution-render.js +6 -32
- package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/constants.d.ts +1 -0
- package/es/render/contributions/render/contributions/constants.js +2 -0
- package/es/render/contributions/render/contributions/constants.js.map +1 -1
- package/es/render/contributions/render/contributions/group-contribution-render.d.ts +1 -0
- package/es/render/contributions/render/contributions/group-contribution-render.js +5 -15
- package/es/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.d.ts +1 -0
- package/es/render/contributions/render/contributions/image-contribution-render.js +6 -17
- package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/path-contribution-render.d.ts +2 -9
- package/es/render/contributions/render/contributions/path-contribution-render.js +3 -29
- package/es/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/polygon-contribution-render.d.ts +2 -9
- package/es/render/contributions/render/contributions/polygon-contribution-render.js +3 -29
- package/es/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/rect-contribution-render.d.ts +5 -7
- package/es/render/contributions/render/contributions/rect-contribution-render.js +19 -46
- package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +3 -7
- package/es/render/contributions/render/contributions/symbol-contribution-render.js +6 -24
- package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/text-contribution-render.d.ts +8 -1
- package/es/render/contributions/render/contributions/text-contribution-render.js +24 -1
- package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
- package/es/render/contributions/render/draw-contribution.d.ts +7 -6
- package/es/render/contributions/render/draw-contribution.js +42 -28
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/render/contributions/render/draw-interceptor.d.ts +9 -1
- package/es/render/contributions/render/draw-interceptor.js +38 -35
- package/es/render/contributions/render/draw-interceptor.js.map +1 -1
- package/es/render/contributions/render/group-render.js +4 -1
- package/es/render/contributions/render/group-render.js.map +1 -1
- package/es/render/contributions/render/image-render.js +5 -2
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/render/contributions/render/incremental-draw-contribution.d.ts +2 -6
- package/es/render/contributions/render/incremental-draw-contribution.js +5 -11
- package/es/render/contributions/render/incremental-draw-contribution.js.map +1 -1
- package/es/render/contributions/render/line-render.d.ts +1 -0
- package/es/render/contributions/render/line-render.js +21 -6
- package/es/render/contributions/render/line-render.js.map +1 -1
- package/es/render/contributions/render/module.js +29 -83
- package/es/render/contributions/render/module.js.map +1 -1
- package/es/render/contributions/render/path-render.d.ts +2 -1
- package/es/render/contributions/render/path-render.js +8 -4
- package/es/render/contributions/render/path-render.js.map +1 -1
- package/es/render/contributions/render/polygon-render.js +3 -0
- package/es/render/contributions/render/polygon-render.js.map +1 -1
- package/es/render/contributions/render/rect-render.d.ts +2 -1
- package/es/render/contributions/render/rect-render.js +11 -3
- package/es/render/contributions/render/rect-render.js.map +1 -1
- package/es/render/contributions/render/render-slector.d.ts +1 -4
- package/es/render/contributions/render/render-slector.js +0 -15
- package/es/render/contributions/render/render-slector.js.map +1 -1
- package/es/render/contributions/render/richtext-render.d.ts +1 -0
- package/es/render/contributions/render/richtext-render.js +12 -6
- package/es/render/contributions/render/richtext-render.js.map +1 -1
- package/es/render/contributions/render/symbol-render.js +23 -4
- package/es/render/contributions/render/symbol-render.js.map +1 -1
- package/es/render/contributions/render/text-render.js +13 -9
- package/es/render/contributions/render/text-render.js.map +1 -1
- package/es/render/contributions/render/utils.js +2 -2
- package/es/render/contributions/render/utils.js.map +1 -1
- package/es/render/render-modules.js +1 -1
- package/es/render/render-modules.js.map +1 -1
- package/es/render/render-service.js +1 -1
- package/es/render/render-service.js.map +1 -1
- package/package.json +6 -4
- package/cjs/common/inversify-lite/annotation/post_construct.d.ts +0 -4
- package/cjs/common/inversify-lite/annotation/post_construct.js.map +0 -1
- package/es/common/inversify-lite/annotation/post_construct.d.ts +0 -4
- package/es/common/inversify-lite/annotation/post_construct.js +0 -10
- package/es/common/inversify-lite/annotation/post_construct.js.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/animate/animate.ts"],"names":[],"mappings":";;;AAaA,2CAAmG;AACnG,qCAAkC;AAClC,6CAAuC;AACvC,yCAA6C;AAC7C,mDAAgD;AA2BhD,MAAsB,cAAc;IAgBlC,YAAY,IAAO,EAAE,EAAK,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAY;QAC5E,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACvB,CAAC;IAED,IAAI,CAAC,MAAsB,EAAE,MAAmB;QAC9C,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAGD,MAAM;QACJ,OAAO;IACT,CAAC;IAGD,UAAU;QACR,OAAO;IACT,CAAC;IAGD,OAAO;QACL,OAAO;IACT,CAAC;IAGD,KAAK;QACH,OAAO;IACT,CAAC;IAED,WAAW;QACT,OAAO;IACT,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED,iBAAiB;;QACf,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QACxC,IAAI,YAAY,EAAE;YAChB,IAAI,IAAI,CAAC,SAAS,KAAK,YAAY,EAAE;gBACnC,OAAO,IAAI,CAAC,eAAe,CAAC;aAC7B;YACD,IAAI,CAAC,SAAS,GAAG,YAAY,CAAC;YAC9B,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,MAAA,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,mCAAI,EAAE,EAAE,YAAY,CAAC,CAAC;YAC5F,OAAO;SACR;QACD,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,YAAY,CAAC;IACvE,CAAC;IAOD,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC1D,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;YAC1B,IAAI,CAAC,UAAU,EAAE,CAAC;YAElB,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACvC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBAC7B,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;oBACxC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;iBACnB;YACH,CAAC,CAAC,CAAC;SACJ;QACD,IAAI,CAAC,WAAW,IAAI,CAAC,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;QAC/B,IAAI,GAAG,EAAE;YACP,IAAI,CAAC,KAAK,EAAE,CAAC;SACd;IACH,CAAC;CACF;AA9FD,wCA8FC;AAED,MAAa,SAAU,SAAQ,cAAoB;IAGjD,YAAY,EAAc;QACxB,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;QAC/B,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC5D,OAAO;IACT,CAAC;IAED,OAAO;QACL,IAAI,CAAC,EAAE,EAAE,CAAC;IACZ,CAAC;CACF;AAfD,8BAeC;AAWD,MAAa,OAAO;IA6BlB,YAAY,KAAsB,qBAAS,CAAC,kBAAkB,EAAE,EAAE,WAAsB,0BAAe;QACrG,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,qBAAa,CAAC,OAAO,CAAC;QACpC,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACtC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IACjC,CAAC;IAED,WAAW,CAAC,QAAmB;QAC7B,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;YAC9B,OAAO;SACR;QACD,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACzC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IAC5B,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,UAAU,EAAE,EAAE,CAAC,CAAC,GAAG,UAAU,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;IACrF,CAAC;IAED,KAAK,CAAC,OAAiB;QACrB,MAAM,CAAC,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QAChC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,QAAQ,CAAC,IAAgB;QACvB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;QACrB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACf,IAAI,GAAG,IAAA,YAAG,EAAC,CAAC,CAAC,WAAW,EAAE,EAAE,IAAI,CAAC,CAAC;QACpC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,QAAQ,CAAC,OAAiB;QACxB,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC;QACzC,OAAO,IAAI,CAAC;IACd,CAAC;IAED,MAAM,CAAC,cAAc,CAAC,IAAY,EAAE,EAAmB;QACrD,OAAO,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;IACvC,CAAC;IAED,IAAI,CAAC,aAA6B;QAChC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAErC,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,QAAQ,KAAK,aAAa,CAAC,QAAQ,EAAE;YACzF,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,YAAY,EAAE,EAAE,aAAa,CAAC,IAAI,CAAC,CAAC;SACxE;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,eAAe,CAAC,IAAgC,EAAE,OAAoB,OAAO,CAAC,IAAI;QAChF,IAAI,IAAI,IAAI,IAAI,GAAG,mBAAW,CAAC,oBAAoB,EAAE;YAClD,IAAI,CAAC,MAAc,CAAC,aAAa;gBAC/B,IAAI,CAAC,MAAc,CAAC,aAAa,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,IAAI,EAAE,2BAAmB,CAAC,YAAY,EAAE,CAAC,CAAC;SAC/F;IACH,CAAC;IAED,KAAK,CAAC,EAAsC;QAE1C,MAAM,aAAa,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;YACvC,EAAE,CAAC,IAAI,EAAE,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACpC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrC,OAAO,IAAI,CAAC;IACd,CAAC;IAQD,iBAAiB,CACf,GAAW,EACX,KAAa,EACb,IAAS,EACT,EAAO,EACP,MAAsB,EACtB,GAAwB;QAExB,MAAM,IAAI,GAAG,OAAO,CAAC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,OAAO,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC/E,IAAI,CAAC,IAAI,EAAE;YACT,OAAO,KAAK,CAAC;SACd;QACD,OAAO,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;IACjD,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,MAAM,KAAK,qBAAa,CAAC,OAAO,EAAE;YACzC,IAAI,CAAC,MAAM,GAAG,qBAAa,CAAC,MAAM,CAAC;SACpC;IACH,CAAC;IAED,MAAM;QACJ,IAAI,IAAI,CAAC,MAAM,KAAK,qBAAa,CAAC,MAAM,EAAE;YACxC,IAAI,CAAC,MAAM,GAAG,qBAAa,CAAC,OAAO,CAAC;SACrC;IACH,CAAC;IAED,EAAE,CAAC,KAA0B,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAoB;QACvF,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAGrD,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QAID,OAAO,IAAI,CAAC;IACd,CAAC;IACD,IAAI,CAAC,KAA0B,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAoB;QACzF,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAEvD,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,IAAI,CAAC,QAAgB;QACnB,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEhC,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,OAAO,CAAC,CAAS;QACf,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAE5B,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAI,CAAC,CAAS;QACZ,IAAI,CAAC,WAAW,CAAC,IAAI,GAAG,CAAC,CAAC;QAE1B,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,QAAQ,CAAC,CAAU;QACjB,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,CAAC,CAAC;QAE9B,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,MAAM,CAAC,CAAU;QACf,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;QAE5B,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,UAAU;QACR,MAAM,EAAE,GAAG,IAAI,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAClD,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;QACtB,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1B,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,aAAa;QACX,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,aAAa,EAAE,CAAC;IAC7C,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,CAAC;IACxC,CAAC;IAED,aAAa,CAAC,GAAW;QACvB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IACjC,CAAC;IACD,WAAW,CAAC,GAAW;QACrB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,IAAI,CAAC,aAAa,GAAG,IAAI,GAAG,EAAE,CAAC;SAChC;QACD,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,CAAC;IACD,YAAY,CAAC,IAAc;QACzB,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC;IAC7C,CAAC;IACD,SAAS,CAAC,GAAW;QACnB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO,IAAI,CAAC;SACb;QACD,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACtC,CAAC;IAED,IAAI,CAAC,MAAsB;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE;YAC7B,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;SACjC;QAED,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE;YAC5B,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClB,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACd,CAAC;IAED,OAAO,CAAC,KAAa;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,EAAE;YACtC,IAAI,IAAI,CAAC,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE;gBAC/D,IAAI,CAAC,WAAW,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC3C,OAAO;aACR;YACD,KAAK,GAAG,IAAI,CAAC,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;YACpE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;SACpC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,qBAAa,CAAC,OAAO,EAAE;YACzC,IAAI,CAAC,MAAM,GAAG,qBAAa,CAAC,OAAO,CAAC;YACpC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;SACpD;QACD,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,IAAI,CAAC,MAAM,KAAK,qBAAa,CAAC,OAAO,EAAE;YAChD,IAAI,CAAC,MAAM,GAAG,qBAAa,CAAC,GAAG,CAAC;YAChC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;SAChD;IACH,CAAC;IAED,WAAW,CAAC,WAAmB;QAC7B,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,EAA0B,CAAC;QAC/B,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QACpC,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;QAE5E,IAAI,WAAW,GAAG,CAAC,EAAE;YACnB,WAAW,GAAG,CAAC,CAAC;SACjB;QAED,MAAM,GAAG,GAAG,WAAW,IAAI,SAAS,CAAC;QAErC,IAAI,GAAG,EAAE;YACP,WAAW,GAAG,SAAS,CAAC;SACzB;QAED,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,OAAO,GAAG,CAAC;SACZ;QAGD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAChD,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,GAAG,EAAE,CAAC,aAAa,IAAI,WAAW,EAAE;gBACvC,MAAM;aACP;iBAAM;gBACL,CAAC,IAAI,EAAE,CAAC,aAAa,CAAC;gBACtB,EAAE,GAAG,SAAS,CAAC;aAChB;SACF;QACD,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,EAAE,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAEhC,OAAO,GAAG,CAAC;IACb,CAAC;IAED,OAAO,CAAC,EAAc;QACpB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;SACpB;QACD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACzB,CAAC;IACD,KAAK,CAAC,EAAc;QAClB,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAChB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;SAClB;QACD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACvB,CAAC;IACD,QAAQ,CAAC,EAAc;QACrB,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACnB,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;SACrB;QACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IACD,OAAO,CAAC,EAAwC;QAC9C,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;SACpB;QACD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACzB,CAAC;IACD,OAAO;QACL,IAAI,CAAC,MAAM,GAAG,qBAAa,CAAC,GAAG,CAAC;QAChC,OAAO;IACT,CAAC;IAED,IAAI,CAAC,OAA+C;QAClD,IAAI,CAAC,OAAO,EAAE;YACZ,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;SACtB;QACD,IAAI,OAAO,KAAK,OAAO,EAAE;YACvB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC;SAC1C;aAAM,IAAI,OAAO,KAAK,KAAK,EAAE;YAC5B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;SACxC;aAAM;YACL,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;SAC7B;QACD,IAAI,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;;AA7WH,0BA8WC;AA7WQ,YAAI,GAAgB,mBAAW,CAAC,MAAM,CAAC;AA0BvC,sBAAc,GAAiC,IAAI,GAAG,EAAE,CAAC;AAuVlE,MAAa,UAAU;IAyBrB,IAAI,aAAa;QACf,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC7C,CAAC;IAED,YAAY,OAAiB,EAAE,cAA2B;QACxD,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QACd,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,cAAc,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,cAAc,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;SAClF;aAAM;YACL,IAAI,CAAC,QAAQ,GAAG,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;SACpC;QACD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;IACpB,CAAC;IAGS,QAAQ;QAChB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,OAAO;SACR;QAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;IACxD,CAAC;IAED,IAAI,CAAC,MAAsB;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAI,CAAC,aAA6B;QAChC,IAAI,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;QACtC,IAAI,QAAQ,IAAI,IAAI,IAAI,QAAQ,GAAG,CAAC,EAAE;YACpC,QAAQ,GAAG,CAAC,CAAC;SACd;QACD,MAAM,MAAM,GAAG,aAAa,CAAC,MAAM,CAAC;QACpC,MAAM,UAAU,GAAG,OAAO,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,eAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;QACxE,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;QACvD,IAAI,CAAC,IAAI,GAAG,uBAAe,CAAC,aAAa,CAAC;QAC1C,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,WAAW,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5D,IAAI,CAAC,oBAAoB,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QAC/C,OAAO,IAAI,CAAC;IACd,CAAC;IAOD,EAAE,CAAC,KAA0B,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAoB;QACvF,IAAI,QAAQ,IAAI,IAAI,IAAI,QAAQ,GAAG,CAAC,EAAE;YACpC,QAAQ,GAAG,CAAC,CAAC;SACd;QAED,MAAM,UAAU,GAAG,OAAO,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,eAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;QAExE,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;QACvD,IAAI,CAAC,IAAI,GAAG,uBAAe,CAAC,EAAE,CAAC;QAC/B,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAGlE,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,CAAC,MAAM,IAAI,MAAM,CAAC,cAAc,CAAC,EAAE;YACtC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBAC/B,IAAI,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE;oBAC5B,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;iBAC/B;YACH,CAAC,CAAC,CAAC;SACJ;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAI,CAAC,KAA0B,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAoB;QACzF,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE;YAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;SAC3D;QACD,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACjC,OAAO,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACxD,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,uBAAe,CAAC,IAAI,CAAC;IAC5C,CAAC;IAED,OAAO,CAAC,CAAS;QACf,IAAI,CAAC,GAAG,CAAC,EAAE;YACT,CAAC,GAAG,CAAC,CAAC;SACP;QACD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,aAAa;;QACX,OAAO,MAAA,IAAI,CAAC,QAAQ,0CAAE,KAAK,CAAC;IAC9B,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;IAC7B,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAED,IAAI,CAAC,QAAgB;QACnB,IAAI,QAAQ,GAAG,CAAC,EAAE;YAChB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;YAE5C,IAAI,CAAC,IAAI,GAAG,uBAAe,CAAC,IAAI,CAAC;YAEjC,IAAI,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;gBAC3B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,CAAC;aACpD;iBAAM;gBACL,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC;aAC9B;YACD,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBACzB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;aAC7B;SAEF;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAES,QAAQ,CAAC,QAAgB,EAAE,KAAU,EAAE,UAA2B;QAC1E,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,UAAU,CAAC,CAAC;QAClE,IAAI,CAAC,QAAQ,IAAI,QAAQ,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC3B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,OAAO,IAAI,CAAC;IACd,CAAC;IAES,YAAY,CAAC,KAAU,EAAE,IAAU,EAAE,SAAmB;QAChE,IAAI,SAAS,EAAE;YACb,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;SACpB;aAAM;YAEL,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;SACvC;QACD,IAAI,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;QACzB,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;QAE1B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACxB,IAAI,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,EAAE;gBAC/B,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;aACpD;QACH,CAAC,CAAC,CAAC;QAEH,OAAO,QAAQ,CAAC,IAAI,EAAE;YACpB,IAAI,QAAQ,CAAC,KAAK,EAAE;gBAClB,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE;oBACtB,QAAQ,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;iBACjD;gBACD,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;oBAC9B,IAAI,MAAM,CAAC,GAAG,CAAC,KAAK,SAAS,EAAE;wBAC7B,MAAM,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;qBACnC;gBACH,CAAC,CAAC,CAAC;aACJ;YAED,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACxC,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC;SAC1B;QAGD,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;QACtC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACrC;QACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC1B,IAAI,SAAS,CAAC,GAAG,CAAC,KAAK,SAAS,EAAE;gBAChC,MAAM,sBAAsB,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;gBAC5D,SAAS,CAAC,GAAG,CAAC,GAAG,sBAAsB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;aACtF;QACH,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;YACzB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;SAC7B;IACH,CAAC;IAES,oBAAoB,CAAC,aAA6B,EAAE,IAAU;QACtE,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,aAAa,CAAC,IAAI,GAAG,IAAI,CAAC;QAC1B,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IACxC,CAAC;IAED,WAAW,CAAC,WAAmB;;QAC7B,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QACxB,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC;QAC5B,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QACpC,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,IAAI,IAAY,CAAC;QACjB,IAAI,QAAgB,CAAC;QACrB,MAAM,OAAO,GAAG,MAAA,IAAI,CAAC,QAAQ,mCAAI,CAAC,CAAC;QAEnC,IAAI,WAAW,GAAG,CAAC,EAAE;YACnB,WAAW,GAAG,CAAC,CAAC;SACjB;QACD,IAAI,WAAW,GAAG,OAAO,EAAE;YACzB,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;YAC/B,OAAO,KAAK,CAAC;SACd;QACD,WAAW,GAAG,WAAW,GAAG,OAAO,CAAC;QACpC,IAAI,CAAC,IAAI,CAAC,EAAE;YAEV,GAAG,GAAG,IAAI,CAAC;YACX,OAAO,GAAG,CAAC;SACZ;QACD,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QACnC,QAAQ,GAAG,WAAW,GAAG,IAAI,GAAG,CAAC,CAAC;QAGlC,GAAG,GAAG,WAAW,IAAI,SAAS,GAAG,CAAC,GAAG,CAAC,CAAC;QAEvC,IAAI,GAAG,EAAE;YACP,QAAQ,GAAG,CAAC,CAAC;YACb,IAAI,GAAG,SAAS,CAAC;YACjB,WAAW,GAAG,QAAQ,GAAG,IAAI,GAAG,CAAC,CAAC;SACnC;QAED,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,OAAO,GAAG,CAAC;SACZ;QAGD,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,QAAQ,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,GAAG,CAAC,CAAC,CAAC;QAC1D,IAAI,GAAG,EAAE;YACP,QAAQ,GAAG,CAAC,GAAG,QAAQ,CAAC;SACzB;QAED,IAAI,CAAC,cAAc,GAAG,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/C,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,WAAW,GAAG,OAAO,CAAC;QAEzC,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAE9B,OAAO,GAAG,CAAC;IACb,CAAC;IAES,cAAc,CAAC,GAAY,EAAE,GAAY;QACjD,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,OAAO;SACR;QACD,IAAI,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;QAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,EAAE;YACvB,IAAI,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;YACzB,OAAO,QAAQ,IAAI,QAAQ,CAAC,QAAQ,IAAI,QAAQ,EAAE;gBAChD,IAAI,GAAG,QAAQ,CAAC;gBAChB,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;aACtB;YACD,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC1G,IAAI,IAAI,CAAC,MAAM,EAAE;gBACf,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;aAC5B;YAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;YA0BvG,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;YACpC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YAEtB,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;SAC/E;IACH,CAAC;IAGD,6BAA6B,CAAC,IAAW,EAAE,QAAe,EAAE,GAAY;QACtE,IAAI,IAAI,KAAK,QAAQ,EAAE;YACrB,OAAO;SACR;QACD,IAAI,GAAG,EAAE;YACP,IAAI,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC;YAC1B,OAAO,KAAK,IAAI,KAAK,KAAK,IAAI,EAAE;gBAC9B,IAAI,KAAK,CAAC,aAAa,EAAE;oBACvB,KAAK,CAAC,aAAa,CAAC,OAAO,IAAI,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;oBAC7D,KAAK,CAAC,aAAa,CAAC,KAAK,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;iBAC1D;gBACD,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC;aACnB;YAED,IAAI,QAAQ,IAAI,QAAQ,CAAC,aAAa,EAAE;gBACtC,QAAQ,CAAC,aAAa,CAAC,KAAK,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;aAChE;YACD,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,EAAE;gBAC9B,IAAI,CAAC,aAAa,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;aAC5D;SACF;aAAM;YACL,IAAI,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC;YAC1B,OAAO,KAAK,IAAI,KAAK,KAAK,IAAI,EAAE;gBAC9B,IAAI,KAAK,CAAC,aAAa,EAAE;oBACvB,KAAK,CAAC,aAAa,CAAC,OAAO,IAAI,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;oBAC7D,KAAK,CAAC,aAAa,CAAC,KAAK,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;iBAC1D;gBACD,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC;aACpB;YAED,IAAI,QAAQ,IAAI,QAAQ,CAAC,aAAa,EAAE;gBACtC,QAAQ,CAAC,aAAa,CAAC,KAAK,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;aAChE;YACD,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,EAAE;gBAC9B,IAAI,CAAC,aAAa,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;aAC5D;SACF;IACH,CAAC;IAQD,iBAAiB,CAAC,IAAY,EAAE,IAAU;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;QACzB,OAAO,QAAQ,EAAE;YACf,IAAI,QAAQ,CAAC,KAAK,IAAI,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE;gBACxD,OAAO,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;aAC7B;iBAAM,IAAI,QAAQ,CAAC,aAAa,EAAE;gBACjC,MAAM,GAAG,GAAG,QAAQ,CAAC,aAAa,CAAC,WAAW,EAAE,CAAC,IAAI,CAAC,CAAC;gBACvD,IAAI,GAAG,KAAK,SAAS,EAAE;oBACrB,OAAO,GAAG,CAAC;iBACZ;aACF;YACD,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC;SAC1B;QAED,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAChC,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAES,YAAY,CAAC,IAAU,EAAE,KAAa,EAAE,GAAY;QAC5D,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,EAAE;YACpD,OAAO;SACR;QACD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;IAC3D,CAAC;CACF;AA5YD,gCA4YC;AAmUD,MAAM,IAAI;IAiBR,YAAY,QAAgB,EAAE,QAAgB,EAAE,KAAW,EAAE,MAAuB;QAClF,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAED,MAAM,CAAC,IAAU;QACf,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACtB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,YAAY;QACV,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrB,OAAO,IAAI,EAAE;YACX,IAAI,IAAI,CAAC,KAAK,EAAE;gBACd,OAAO,IAAI,CAAC,KAAK,CAAC;aACnB;iBAAM,IAAI,IAAI,CAAC,aAAa,EAAE;gBAC7B,OAAO,IAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,CAAC;aAC/C;YACD,IAAI,GAAG,IAAI,CAAC,IAAW,CAAC;SACzB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;CACF","file":"animate.js","sourcesContent":["import type {\n EasingType,\n EasingTypeFunc,\n IAnimate,\n IAnimateStepType,\n IAnimateTarget,\n ICustomAnimate,\n IGraphic,\n IStep,\n IStepConfig,\n ISubAnimate,\n ITimeline\n} from '../interface';\nimport { AnimateMode, AnimateStatus, AnimateStepType, AttributeUpdateType } from '../common/enums';\nimport { Easing } from './easing';\nimport { max } from '@visactor/vutils';\nimport { defaultTimeline } from './timeline';\nimport { Generator } from '../common/generator';\n\n// 参考TweenJS\n// https://github.com/CreateJS/TweenJS/tree/master/src/tweenjs\n/**\n * The MIT License (MIT)\n\n Copyright (c) 2014 gskinner.com, inc.\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in all\n copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n SOFTWARE.\n */\nexport abstract class ACustomAnimate<T> implements ICustomAnimate {\n declare from: T;\n declare to: T;\n declare duration: number;\n declare easing: EasingType;\n declare params: any;\n declare target: IAnimateTarget;\n declare updateCount: number;\n declare subAnimate: ISubAnimate;\n declare step?: IStep;\n declare mode?: AnimateMode;\n\n // 用于判断是否一致\n declare _endProps?: any;\n declare _mergedEndProps?: any;\n\n constructor(from: T, to: T, duration: number, easing: EasingType, params?: any) {\n this.from = from;\n this.to = to;\n this.duration = duration;\n this.easing = easing;\n this.params = params;\n this.updateCount = 0;\n }\n\n bind(target: IAnimateTarget, subAni: ISubAnimate) {\n this.target = target;\n this.subAnimate = subAni;\n this.onBind();\n }\n\n // 在第一次调用的时候触发\n onBind() {\n return;\n }\n\n // 第一次执行的时候调用\n onFirstRun() {\n return;\n }\n\n // 开始执行的时候调用(如果有循环,那每个周期都会调用)\n onStart() {\n return;\n }\n\n // 结束执行的时候调用(如果有循环,那每个周期都会调用)\n onEnd() {\n return;\n }\n\n getEndProps(): Record<string, any> | void {\n return;\n }\n\n getFromProps(): Record<string, any> | void {\n return this.from;\n }\n\n getMergedEndProps(): Record<string, any> | void {\n const thisEndProps = this.getEndProps();\n if (thisEndProps) {\n if (this._endProps === thisEndProps) {\n return this._mergedEndProps;\n }\n this._endProps = thisEndProps;\n this._mergedEndProps = Object.assign({}, this.step.prev.getLastProps() ?? {}, thisEndProps);\n return;\n }\n return this.step.prev ? this.step.prev.getLastProps() : thisEndProps;\n }\n\n // abstract getFromValue(key: string): any;\n // abstract getToValue(key: string): any;\n\n abstract onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n if (this.updateCount === 0) {\n this.onFirstRun();\n // out添加之前的props\n const props = this.step.getLastProps();\n Object.keys(props).forEach(k => {\n if (this.subAnimate.animate.validAttr(k)) {\n out[k] = props[k];\n }\n });\n }\n this.updateCount += 1;\n this.onUpdate(end, ratio, out);\n if (end) {\n this.onEnd();\n }\n }\n}\n\nexport class CbAnimate extends ACustomAnimate<null> {\n cb: () => void;\n\n constructor(cb: () => void) {\n super(null, null, 0, 'linear');\n this.cb = cb;\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n return;\n }\n\n onStart(): void {\n this.cb();\n }\n}\n\ntype InterpolateFunc = (\n key: string,\n ratio: number,\n from: any,\n to: any,\n target: IAnimateTarget,\n out: Record<string, any>\n) => boolean;\n\nexport class Animate implements IAnimate {\n static mode: AnimateMode = AnimateMode.NORMAL;\n declare target: IAnimateTarget;\n declare timeline: ITimeline;\n declare nextAnimate?: IAnimate;\n declare prevAnimate?: IAnimate;\n // 当前Animate的状态,正常,暂停,结束\n declare status: AnimateStatus;\n declare readonly id: string | number;\n // 开始时间\n protected declare _startTime: number;\n protected declare _duringTime: number;\n declare subAnimates: SubAnimate[];\n declare tailAnimate: SubAnimate;\n\n // 绝对的位置\n declare rawPosition: number;\n // 时间倍速缩放\n declare timeScale: number;\n\n declare interpolateFunc: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n\n declare _onStart?: (() => void)[];\n declare _onFrame?: ((step: IStep, ratio: number) => void)[];\n declare _onEnd?: (() => void)[];\n declare _onRemove?: (() => void)[];\n declare _preventAttrs?: Set<string>;\n static interpolateMap: Map<string, InterpolateFunc> = new Map();\n\n constructor(id: string | number = Generator.GenAutoIncrementId(), timeline: ITimeline = defaultTimeline) {\n this.id = id;\n this.timeline = timeline;\n this.status = AnimateStatus.INITIAL;\n this.tailAnimate = new SubAnimate(this);\n this.subAnimates = [this.tailAnimate];\n this.timeScale = 1;\n this.rawPosition = -1;\n this._startTime = 0;\n this._duringTime = 0;\n this.timeline.addAnimate(this);\n }\n\n setTimeline(timeline: ITimeline) {\n if (timeline === this.timeline) {\n return;\n }\n this.timeline.removeAnimate(this, false);\n timeline.addAnimate(this);\n }\n\n getStartTime(): number {\n return this._startTime;\n }\n\n getDuration(): number {\n return this.subAnimates.reduce((t, subAnimate) => t + subAnimate.totalDuration, 0);\n }\n\n after(animate: IAnimate) {\n const t = animate.getDuration();\n this._startTime = t;\n return this;\n }\n\n afterAll(list: IAnimate[]) {\n let maxT = -Infinity;\n list.forEach(a => {\n maxT = max(a.getDuration(), maxT);\n });\n this._startTime = maxT;\n return this;\n }\n\n parallel(animate: IAnimate) {\n this._startTime = animate.getStartTime();\n return this;\n }\n\n static AddInterpolate(name: string, cb: InterpolateFunc) {\n Animate.interpolateMap.set(name, cb);\n }\n\n play(customAnimate: ICustomAnimate) {\n this.tailAnimate.play(customAnimate);\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n if (this.subAnimates.length === 1 && this.tailAnimate.duration === customAnimate.duration) {\n this.trySetAttribute(customAnimate.getFromProps(), customAnimate.mode);\n }\n return this;\n }\n\n trySetAttribute(attr: Record<string, any> | void, mode: AnimateMode = Animate.mode) {\n if (attr && mode & AnimateMode.SET_ATTR_IMMEDIATELY) {\n (this.target as any).setAttributes &&\n (this.target as any).setAttributes(attr, false, { type: AttributeUpdateType.ANIMATE_PLAY });\n }\n }\n\n runCb(cb: (a: IAnimate, step: IStep) => void) {\n // this.tailAnimate.runCb(cb);\n const customAnimate = new CbAnimate(() => {\n cb(this, customAnimate.step.prev);\n });\n this.tailAnimate.play(customAnimate);\n return this;\n }\n\n /**\n * 自定义插值,返回false表示没有匹配上\n * @param key\n * @param from\n * @param to\n */\n customInterpolate(\n key: string,\n ratio: number,\n from: any,\n to: any,\n target: IAnimateTarget,\n ret: Record<string, any>\n ): boolean {\n const func = Animate.interpolateMap.get(key) || Animate.interpolateMap.get('');\n if (!func) {\n return false;\n }\n return func(key, ratio, from, to, target, ret);\n }\n\n pause() {\n if (this.status === AnimateStatus.RUNNING) {\n this.status = AnimateStatus.PAUSED;\n }\n }\n\n resume() {\n if (this.status === AnimateStatus.PAUSED) {\n this.status = AnimateStatus.RUNNING;\n }\n }\n\n to(props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) {\n this.tailAnimate.to(props, duration, easing, params);\n // 默认开始动画\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n // if (this.subAnimates.length === 1 && this.tailAnimate.duration === duration) {\n // this.trySetAttribute(props);\n // }\n return this;\n }\n from(props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) {\n this.tailAnimate.from(props, duration, easing, params);\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n return this;\n }\n wait(duration: number) {\n this.tailAnimate.wait(duration);\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n return this;\n }\n startAt(t: number) {\n this.tailAnimate.startAt(t);\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n return this;\n }\n\n loop(l: number) {\n this.tailAnimate.loop = l;\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n return this;\n }\n\n reversed(r: boolean) {\n this.tailAnimate.reversed = r;\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n return this;\n }\n\n bounce(b: boolean) {\n this.tailAnimate.bounce = b;\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n return this;\n }\n\n subAnimate() {\n const sa = new SubAnimate(this, this.tailAnimate);\n this.tailAnimate = sa;\n this.subAnimates.push(sa);\n sa.bind(this.target);\n return this;\n }\n\n getStartProps(): Record<string, any> {\n return this.subAnimates[0].getStartProps();\n }\n\n getEndProps(): Record<string, any> {\n return this.tailAnimate.getEndProps();\n }\n\n depreventAttr(key: string) {\n if (!this._preventAttrs) {\n return;\n }\n this._preventAttrs.delete(key);\n }\n preventAttr(key: string) {\n if (!this._preventAttrs) {\n this._preventAttrs = new Set();\n }\n this._preventAttrs.add(key);\n }\n preventAttrs(keys: string[]) {\n keys.forEach(key => this.preventAttr(key));\n }\n validAttr(key: string): boolean {\n if (!this._preventAttrs) {\n return true;\n }\n return !this._preventAttrs.has(key);\n }\n\n bind(target: IAnimateTarget) {\n this.target = target;\n\n if (this.target.onAnimateBind) {\n this.target.onAnimateBind(this);\n }\n\n this.subAnimates.forEach(sa => {\n sa.bind(target);\n });\n return this;\n }\n\n advance(delta: number) {\n // startTime之前的时间不计入耗时\n if (this._duringTime < this._startTime) {\n if (this._duringTime + delta * this.timeScale < this._startTime) {\n this._duringTime += delta * this.timeScale;\n return;\n }\n delta = this._duringTime + delta * this.timeScale - this._startTime;\n this._duringTime = this._startTime;\n }\n // 执行advance\n if (this.status === AnimateStatus.INITIAL) {\n this.status = AnimateStatus.RUNNING;\n this._onStart && this._onStart.forEach(cb => cb());\n }\n const end = this.setPosition(this.rawPosition + delta * this.timeScale);\n if (end && this.status === AnimateStatus.RUNNING) {\n this.status = AnimateStatus.END;\n this._onEnd && this._onEnd.forEach(cb => cb());\n }\n }\n\n setPosition(rawPosition: number): boolean {\n let d = 0;\n let sa: SubAnimate | undefined;\n const prevRawPos = this.rawPosition;\n const maxRawPos = this.subAnimates.reduce((a, b) => a + b.totalDuration, 0);\n\n if (rawPosition < 0) {\n rawPosition = 0;\n }\n\n const end = rawPosition >= maxRawPos;\n\n if (end) {\n rawPosition = maxRawPos;\n }\n\n if (rawPosition === prevRawPos) {\n return end;\n }\n\n // 查找对应的subAnimate\n for (let i = 0; i < this.subAnimates.length; i++) {\n sa = this.subAnimates[i];\n if (d + sa.totalDuration >= rawPosition) {\n break;\n } else {\n d += sa.totalDuration;\n sa = undefined;\n }\n }\n this.rawPosition = rawPosition;\n sa.setPosition(rawPosition - d);\n\n return end;\n }\n\n onStart(cb: () => void) {\n if (!this._onStart) {\n this._onStart = [];\n }\n this._onStart.push(cb);\n }\n onEnd(cb: () => void) {\n if (!this._onEnd) {\n this._onEnd = [];\n }\n this._onEnd.push(cb);\n }\n onRemove(cb: () => void) {\n if (!this._onRemove) {\n this._onRemove = [];\n }\n this._onRemove.push(cb);\n }\n onFrame(cb: (step: IStep, ratio: number) => void) {\n if (!this._onFrame) {\n this._onFrame = [];\n }\n this._onFrame.push(cb);\n }\n release() {\n this.status = AnimateStatus.END;\n return;\n }\n\n stop(nextVal?: 'start' | 'end' | Record<string, any>) {\n if (!nextVal) {\n this.target.onStop();\n }\n if (nextVal === 'start') {\n this.target.onStop(this.getStartProps());\n } else if (nextVal === 'end') {\n this.target.onStop(this.getEndProps());\n } else {\n this.target.onStop(nextVal);\n }\n this.release();\n }\n}\n\n// Animate.mode |= AnimateMode.SET_ATTR_IMMEDIATELY;\n\nexport class SubAnimate implements ISubAnimate {\n declare target: IAnimateTarget;\n declare animate: IAnimate;\n // 默认的初始step,一定存在,且stepHead的props一定保存整个subAnimate阶段所有属性的最初\n protected declare stepHead: Step;\n protected declare stepTail: Step;\n // 结束时反转动画\n declare bounce: boolean;\n // 是否reverse\n declare reversed: boolean;\n // 循环次数,0为执行一次,1为执行两次,Infinity为无限循环\n declare loop: number;\n // 持续时间,不包括循环\n declare duration: number;\n // 位置,在[0, duration]之间\n declare position: number;\n // 绝对的位置,在[0, loops * duration]之间\n declare rawPosition: number;\n declare dirty: boolean;\n\n declare _totalDuration: number;\n declare _startAt: number;\n declare _lastStep: IStep;\n declare _deltaPosition: number;\n\n get totalDuration(): number {\n this.calcAttr();\n return this._totalDuration + this._startAt;\n }\n\n constructor(animate: IAnimate, lastSubAnimate?: SubAnimate) {\n this.rawPosition = -1;\n this.position = 0;\n this.loop = 0;\n this.duration = 0;\n this.animate = animate;\n if (lastSubAnimate) {\n this.stepHead = new Step(0, 0, Object.assign({}, lastSubAnimate.stepTail.props));\n } else {\n this.stepHead = new Step(0, 0, {});\n }\n this.stepTail = this.stepHead;\n this.dirty = true;\n this._startAt = 0;\n }\n\n // 计算按需计算的属性\n protected calcAttr() {\n if (!this.dirty) {\n return;\n }\n\n this._totalDuration = this.duration * (this.loop + 1);\n }\n\n bind(target: IAnimateTarget) {\n this.target = target;\n return this;\n }\n\n play(customAnimate: ICustomAnimate) {\n let duration = customAnimate.duration;\n if (duration == null || duration < 0) {\n duration = 0;\n }\n const easing = customAnimate.easing;\n const easingFunc = typeof easing === 'string' ? Easing[easing] : easing;\n const step = this._addStep(duration, null, easingFunc);\n step.type = AnimateStepType.customAnimate;\n this._appendProps(customAnimate.getEndProps(), step, false);\n this._appendCustomAnimate(customAnimate, step);\n return this;\n }\n\n // _appendPlayProps(step: IStep) {\n\n // return;\n // }\n\n to(props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) {\n if (duration == null || duration < 0) {\n duration = 0;\n }\n\n const easingFunc = typeof easing === 'string' ? Easing[easing] : easing;\n\n const step = this._addStep(duration, null, easingFunc);\n step.type = AnimateStepType.to;\n this._appendProps(props, step, params ? params.tempProps : false);\n // this._appendPlayProps(step);\n\n if (!step.propKeys) {\n step.propKeys = Object.keys(step.props);\n }\n if (!(params && params.noPreventAttrs)) {\n this.target.animates.forEach(a => {\n if (a.id !== this.animate.id) {\n a.preventAttrs(step.propKeys);\n }\n });\n }\n return this;\n }\n\n from(props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) {\n this.to(props, 0, easing, params);\n const toProps = {};\n if (!this.stepTail.propKeys) {\n this.stepTail.propKeys = Object.keys(this.stepTail.props);\n }\n this.stepTail.propKeys.forEach(k => {\n toProps[k] = this.getLastPropByName(k, this.stepTail);\n });\n this.to(toProps, duration, easing, params);\n this.stepTail.type = AnimateStepType.from;\n }\n\n startAt(t: number) {\n if (t < 0) {\n t = 0;\n }\n this._startAt = t;\n return this;\n }\n\n getStartProps() {\n return this.stepHead?.props;\n }\n\n getEndProps() {\n return this.stepTail.props;\n }\n\n getLastStep() {\n return this._lastStep;\n }\n\n wait(duration: number) {\n if (duration > 0) {\n const step = this._addStep(+duration, null);\n\n step.type = AnimateStepType.wait;\n // TODO 这里如果跳帧的话会存在bug\n if (step.prev.customAnimate) {\n step.props = step.prev.customAnimate.getEndProps();\n } else {\n step.props = step.prev.props;\n }\n if (this.target.onAddStep) {\n this.target.onAddStep(step);\n }\n // this._appendPlayProps(step);\n }\n return this;\n }\n\n protected _addStep(duration: number, props: any, easingFunc?: EasingTypeFunc) {\n const step = new Step(this.duration, duration, props, easingFunc);\n this.duration += duration;\n this.stepTail.append(step);\n this.stepTail = step;\n return step;\n }\n\n protected _appendProps(props: any, step: Step, tempProps?: boolean) {\n if (tempProps) {\n step.props = props;\n } else {\n // todo: 是否需要深拷贝props\n step.props = Object.assign({}, props);\n }\n let lastStep = step.prev;\n const _props = step.props;\n // 将undefined的属性设置到默认值\n if (!step.propKeys) {\n step.propKeys = Object.keys(step.props);\n }\n step.propKeys.forEach(k => {\n if (step.props[k] === undefined) {\n step.props[k] = this.target.getDefaultAttribute(k);\n }\n });\n // 拷贝之前的step阶段属性\n while (lastStep.prev) {\n if (lastStep.props) {\n if (!lastStep.propKeys) {\n lastStep.propKeys = Object.keys(lastStep.props);\n }\n lastStep.propKeys.forEach(key => {\n if (_props[key] === undefined) {\n _props[key] = lastStep.props[key];\n }\n });\n }\n // 重置propKeys\n step.propKeys = Object.keys(step.props);\n lastStep = lastStep.prev;\n }\n\n // 设置最初的props属性\n const initProps = this.stepHead.props;\n if (!step.propKeys) {\n step.propKeys = Object.keys(_props);\n }\n step.propKeys.forEach(key => {\n if (initProps[key] === undefined) {\n const parentAnimateInitProps = this.animate.getStartProps();\n initProps[key] = parentAnimateInitProps[key] = this.target.getComputedAttribute(key);\n }\n });\n\n if (this.target.onAddStep) {\n this.target.onAddStep(step);\n }\n }\n\n protected _appendCustomAnimate(customAnimate: ICustomAnimate, step: Step) {\n step.customAnimate = customAnimate;\n customAnimate.step = step;\n customAnimate.bind(this.target, this);\n }\n\n setPosition(rawPosition: number) {\n const d = this.duration;\n const loopCount = this.loop;\n const prevRawPos = this.rawPosition;\n let end = false;\n let loop: number; // 当前是第几次循环\n let position: number; // 当前周期的时间\n const startAt = this._startAt ?? 0;\n\n if (rawPosition < 0) {\n rawPosition = 0;\n }\n if (rawPosition < startAt) {\n this.rawPosition = rawPosition;\n return false;\n }\n rawPosition = rawPosition - startAt;\n if (d <= 0) {\n // 如果不用执行,跳过\n end = true;\n return end;\n }\n loop = Math.floor(rawPosition / d);\n position = rawPosition - loop * d;\n\n // 计算rawPosition\n end = rawPosition >= loopCount * d + d;\n // 如果结束,跳过\n if (end) {\n position = d;\n loop = loopCount;\n rawPosition = position * loop + d;\n }\n\n if (rawPosition === prevRawPos) {\n return end;\n }\n\n // reverse动画\n const rev = !this.reversed !== !(this.bounce && loop % 2);\n if (rev) {\n position = d - position;\n }\n\n this._deltaPosition = position - this.position;\n this.position = position;\n this.rawPosition = rawPosition + startAt;\n\n this.updatePosition(end, rev);\n\n return end;\n }\n\n protected updatePosition(end: boolean, rev: boolean) {\n if (!this.stepHead) {\n return;\n }\n let step = this.stepHead.next;\n const position = this.position;\n const duration = this.duration;\n if (this.target && step) {\n let stepNext = step.next;\n while (stepNext && stepNext.position <= position) {\n step = stepNext;\n stepNext = step.next;\n }\n let ratio = end ? (duration === 0 ? 1 : position / duration) : (position - step.position) / step.duration; // TODO: revisit this.\n if (step.easing) {\n ratio = step.easing(ratio);\n }\n // 判断这次和上次过程中是否经历了自定义step,如果跳过了自定义step那么执行自定义step的onEnd\n this.tryCallCustomAnimateLifeCycle(step, this._lastStep || (rev ? this.stepTail : this.stepHead), rev);\n // if (step !== this._lastStep) {\n // if (this._deltaPosition > 0) {\n // let _step = step.prev;\n // while (_step && _step !== this._lastStep) {\n // if (_step.customAnimate) {\n // _step.customAnimate.onEnd();\n // }\n // _step = _step.prev;\n // }\n // if (_step && _step.customAnimate) {\n // _step.customAnimate.onEnd();\n // }\n // } else if (this._deltaPosition < 0) {\n // let _step = step.next;\n // while (_step && _step !== this._lastStep) {\n // if (_step.customAnimate) {\n // _step.customAnimate.onEnd();\n // }\n // _step = _step.next;\n // }\n // if (_step && _step.customAnimate) {\n // _step.customAnimate.onEnd();\n // }\n // }\n // }\n this.updateTarget(step, ratio, end);\n this._lastStep = step;\n\n this.animate._onFrame && this.animate._onFrame.forEach(cb => cb(step, ratio));\n }\n }\n\n // 如果动画卡顿跳过了自定义动画,那么尝试执行自定义动画的生命周期\n tryCallCustomAnimateLifeCycle(step: IStep, lastStep: IStep, rev: boolean) {\n if (step === lastStep) {\n return;\n }\n if (rev) {\n let _step = lastStep.prev;\n while (_step && _step !== step) {\n if (_step.customAnimate) {\n _step.customAnimate.onStart && _step.customAnimate.onStart();\n _step.customAnimate.onEnd && _step.customAnimate.onEnd();\n }\n _step = step.prev;\n }\n // 执行lastStep的onEnd和currentStep的onStart\n if (lastStep && lastStep.customAnimate) {\n lastStep.customAnimate.onEnd && lastStep.customAnimate.onEnd();\n }\n if (step && step.customAnimate) {\n step.customAnimate.onStart && step.customAnimate.onStart();\n }\n } else {\n let _step = lastStep.next;\n while (_step && _step !== step) {\n if (_step.customAnimate) {\n _step.customAnimate.onStart && _step.customAnimate.onStart();\n _step.customAnimate.onEnd && _step.customAnimate.onEnd();\n }\n _step = _step.next;\n }\n // 执行lastStep的onEnd和currentStep的onStart\n if (lastStep && lastStep.customAnimate) {\n lastStep.customAnimate.onEnd && lastStep.customAnimate.onEnd();\n }\n if (step && step.customAnimate) {\n step.customAnimate.onStart && step.customAnimate.onStart();\n }\n }\n }\n\n /**\n * 获取这个属性的上一个值\n * @param name\n * @param step\n * @returns\n */\n getLastPropByName(name: string, step: Step): any {\n let lastStep = step.prev;\n while (lastStep) {\n if (lastStep.props && lastStep.props[name] !== undefined) {\n return lastStep.props[name];\n } else if (lastStep.customAnimate) {\n const val = lastStep.customAnimate.getEndProps()[name];\n if (val !== undefined) {\n return val;\n }\n }\n lastStep = lastStep.prev;\n }\n\n console.warn('未知错误,step中找不到属性');\n return step.props[name];\n }\n\n protected updateTarget(step: Step, ratio: number, end: boolean) {\n if (step.props == null && step.customAnimate == null) {\n return;\n }\n this.target.onStep(this, this.animate, step, ratio, end);\n }\n}\n\n// export class Animate implements IAnimate {\n// declare target: IAnimateTarget;\n// declare timeline: ITimeline;\n// protected declare stepHead: Step;\n// protected declare stepTail: Step;\n// declare nextAnimate?: Animate;\n// declare prevAnimate?: Animate;\n// // 结束时反转动画\n// declare bounce: boolean;\n// // 是否reverse\n// declare reversed: boolean;\n// // 循环次数,0为执行一次,1为执行两次,Infinity为无限循环\n// declare loop: number;\n// // 持续时间,不包括循环\n// declare duration: number;\n// // 当前Animate的状态,正常,暂停,结束\n// declare status: AnimateStatus;\n// // 位置,在[0, duration]之间\n// declare position: number;\n// // 绝对的位置,在[0, loops * duration]之间\n// declare rawPosition: number;\n// // 开始时间\n// protected declare _startAt: number;\n// // 时间的缩放,例如2表示2倍速\n// declare timeScale: number;\n// declare props: Record<string, any>;\n// declare readonly id: string | number;\n\n// protected declare _onStart?: (() => void)[];\n// protected declare _onFrame?: ((step: IStep, ratio: number) => void)[];\n// protected declare _onEnd?: (() => void)[];\n// declare _onRemove?: (() => void)[];\n// declare _preventAttrs?: Set<string>;\n\n// constructor(id: string | number = Generator.GenAutoIncrementId(), timeline: ITimeline = defaultTimeline) {\n// this.timeline = timeline;\n// this.status = AnimateStatus.INITIAL;\n// this.rawPosition = -1;\n// this.position = 0;\n// this.loop = 0;\n// this.timeline.addAnimate(this);\n// this.timeScale = 1;\n// this.id = id;\n// this.props = {};\n// this.stepHead = new Step(0, 0, {});\n// this.stepTail = this.stepHead;\n// }\n\n// preventAttr(key: string) {\n// if (!this._preventAttrs) {\n// this._preventAttrs = new Set();\n// }\n// this._preventAttrs.add(key);\n// }\n// preventAttrs(keys: string[]) {\n// keys.forEach(key => this.preventAttr(key));\n// }\n// validAttr(key: string): boolean {\n// if (!this._preventAttrs) {\n// return true;\n// }\n// return !this._preventAttrs.has(key);\n// }\n\n// getLastPropByName(name: string, step: Step): any {\n// let lastStep = step.prev;\n// while (lastStep) {\n// if (lastStep.props && lastStep.props[name] !== undefined) {\n// return lastStep.props[name];\n// }\n// lastStep = lastStep.prev;\n// }\n// let val = this.props[name];\n// if (!val) {\n// console.warn('未知错误,step中找不到属性');\n// val = this.target.getComputedAttribute(name);\n// this.props[name] = val;\n// }\n\n// return val;\n// }\n\n// bind(target: IAnimateTarget) {\n// this.target = target;\n// this.duration = 0;\n// return this;\n// }\n\n// startAt(t: number) {\n// if (t < 0) {\n// return this;\n// }\n// this._startAt = t;\n// return this;\n// }\n\n// to(props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) {\n// if (duration == null || duration < 0) {\n// duration = 0;\n// }\n\n// const easingFunc = typeof easing === 'string' ? Easing[easing] : easing;\n\n// const step = this._addStep(duration, null, easingFunc);\n// this._appendProps(props, step, params ? params.tempProps : false);\n// return this;\n// }\n\n// wait(duration: number) {\n// if (duration > 0) {\n// const step = this._addStep(+duration, null);\n// if (step.prev) {\n// step.props = step.prev.props;\n// }\n// if (this.target.onAddStep) {\n// this.target.onAddStep(step);\n// }\n// }\n// return this;\n// }\n\n// protected _addStep(duration: number, props: any, easingFunc?: EasingTypeFunc) {\n// const step = new Step(this.duration, duration, props, easingFunc);\n// this.duration += duration;\n// this.stepTail.append(step);\n// this.stepTail = step;\n// return step;\n// }\n\n// protected _appendProps(props: any, step: Step, tempProps?: boolean) {\n// if (tempProps) {\n// step.props = props;\n// } else {\n// // todo: 是否需要深拷贝props\n// step.props = Object.assign({}, props);\n// }\n// let lastStep = step.prev;\n// const _props = step.props;\n// // 拷贝之前的step阶段属性\n// while (lastStep.prev) {\n// if (lastStep.props) {\n// if (!lastStep.propKeys) {\n// lastStep.propKeys = Object.keys(lastStep.props);\n// }\n// lastStep.propKeys.forEach(key => {\n// if (_props[key] === undefined) {\n// _props[key] = lastStep.props[key];\n// }\n// });\n// }\n// lastStep = lastStep.prev;\n// }\n\n// // 设置最初的props属性\n// const initProps = this.stepHead.props;\n// if (!step.propKeys) {\n// step.propKeys = Object.keys(_props);\n// step.propKeys.forEach(key => {\n// initProps[key] = this.target.getComputedAttribute(key);\n// });\n// }\n\n// if (this.target.onAddStep) {\n// this.target.onAddStep(step);\n// }\n// }\n\n// advance(delta: number) {\n// if (this.status === AnimateStatus.INITIAL) {\n// this.status = AnimateStatus.RUNNING;\n// this._onStart && this._onStart.forEach(cb => cb());\n// }\n// const end = this.setPosition(this.rawPosition + delta * this.timeScale);\n// if (end && this.status === AnimateStatus.RUNNING) {\n// this.status = AnimateStatus.END;\n// this._onEnd && this._onEnd.forEach(cb => cb());\n// }\n// }\n\n// setPosition(rawPosition: number) {\n// const d = this.duration;\n// const loopCount = this.loop;\n// const prevRawPos = this.rawPosition;\n// let end = false;\n// let loop: number; // 当前是第几次循环\n// let position: number; // 当前周期的时间\n// const startAt = this._startAt ?? 0;\n\n// if (rawPosition < 0) {\n// rawPosition = 0;\n// }\n// if (rawPosition < startAt) {\n// this.rawPosition = rawPosition;\n// return false;\n// }\n// rawPosition = rawPosition - startAt;\n// if (d <= 0) {\n// // 如果不用执行,跳过\n// end = true;\n// return end;\n// }\n// loop = Math.floor(rawPosition / d);\n// position = rawPosition - loop * d;\n\n// // 计算rawPosition\n// end = rawPosition >= loopCount * d + d;\n// // 如果结束,跳过\n// if (end) {\n// position = d;\n// loop = loopCount;\n// rawPosition = position * loop + d;\n// }\n\n// if (rawPosition === prevRawPos) {\n// return end;\n// }\n\n// // reverse动画\n// const rev = !this.reversed !== !(this.bounce && loop % 2);\n// if (rev) {\n// position = d - position;\n// }\n\n// this.position = position;\n// this.rawPosition = rawPosition + startAt;\n\n// this.updatePosition(end);\n\n// return end;\n// }\n\n// protected updatePosition(end: boolean) {\n// if (!this.stepHead) {\n// return;\n// }\n// let step = this.stepHead;\n// const position = this.position;\n// const duration = this.duration;\n// if (this.target && step) {\n// let stepNext = step.next;\n// while (stepNext && stepNext.position <= position) {\n// step = step.next;\n// stepNext = step.next;\n// }\n// let ratio = end ? (duration === 0 ? 1 : position / duration) : (position - step.position) / step.duration; // TODO: revisit this.\n// if (step.easing) {\n// ratio = step.easing(ratio);\n// }\n// this.updateTarget(step, ratio, end);\n// this._onFrame && this._onFrame.forEach(cb => cb(step, ratio));\n// }\n// }\n\n// protected updateTarget(step: Step, ratio: number, end: boolean) {\n// if (step.props == null) {\n// return;\n// }\n// this.target.onStep(this, step, ratio, end);\n// }\n\n// onStart(cb: () => void) {\n// if (!this._onStart) {\n// this._onStart = [];\n// }\n// this._onStart.push(cb);\n// }\n// onEnd(cb: () => void) {\n// if (!this._onEnd) {\n// this._onEnd = [];\n// }\n// this._onEnd.push(cb);\n// }\n// onRemove(cb: () => void) {\n// if (!this._onRemove) {\n// this._onRemove = [];\n// }\n// this._onRemove.push(cb);\n// }\n// onFrame(cb: (step: IStep, ratio: number) => void) {\n// if (!this._onFrame) {\n// this._onFrame = [];\n// }\n// this._onFrame.push(cb);\n// }\n\n// getStartProps() {\n// return this.stepHead?.props;\n// }\n\n// getEndProps(target: Record<string, any> = {}) {\n// let step = this.stepHead;\n// while (step) {\n// if (step.props) {\n// Object.assign(target, step.props);\n// }\n// step = step.next;\n// }\n\n// return target;\n// }\n\n// stop(nextVal?: 'start' | 'end' | Record<string, any>) {\n// this.status = AnimateStatus.END;\n// if (!nextVal) {\n// this.target.onStop();\n// }\n// if (nextVal === 'start') {\n// this.target.onStop(this.getStartProps());\n// } else if (nextVal === 'end') {\n// this.target.onStop(this.getEndProps());\n// } else {\n// this.target.onStop(nextVal);\n// }\n// }\n\n// release() {\n// this.status = AnimateStatus.END;\n// return;\n// }\n// }\n\nclass Step implements IStep {\n declare prev?: Step;\n // 持续时间\n declare duration: number;\n // 在animate中的位置\n declare position: number;\n declare next?: Step;\n declare props: any;\n // 保存解析后的props,用于性能优化\n declare parsedProps?: any;\n declare propKeys?: string[];\n declare easing?: EasingTypeFunc;\n declare customAnimate?: ICustomAnimate;\n // passive: boolean;\n // index: number;\n type: IAnimateStepType;\n\n constructor(position: number, duration: number, props?: any, easing?: EasingTypeFunc) {\n this.duration = duration;\n this.position = position;\n this.props = props;\n this.easing = easing;\n }\n\n append(step: Step) {\n step.prev = this;\n step.next = this.next;\n this.next = step;\n }\n\n getLastProps() {\n let step = this.prev;\n while (step) {\n if (step.props) {\n return step.props;\n } else if (step.customAnimate) {\n return step.customAnimate.getMergedEndProps();\n }\n step = step.prev as any;\n }\n return null;\n }\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/animate/animate.ts"],"names":[],"mappings":";;;AAaA,2CAAmG;AACnG,qCAAkC;AAClC,6CAA+C;AAC/C,yCAA6C;AAC7C,mDAAgD;AA2BhD,MAAsB,cAAc;IAgBlC,YAAY,IAAO,EAAE,EAAK,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAY;QAC5E,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACvB,CAAC;IAED,IAAI,CAAC,MAAsB,EAAE,MAAmB;QAC9C,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAGD,MAAM;QACJ,OAAO;IACT,CAAC;IAGD,UAAU;QACR,OAAO;IACT,CAAC;IAGD,OAAO;QACL,OAAO;IACT,CAAC;IAGD,KAAK;QACH,OAAO;IACT,CAAC;IAED,WAAW;QACT,OAAO;IACT,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED,iBAAiB;;QACf,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QACxC,IAAI,YAAY,EAAE;YAChB,IAAI,IAAI,CAAC,SAAS,KAAK,YAAY,EAAE;gBACnC,OAAO,IAAI,CAAC,eAAe,CAAC;aAC7B;YACD,IAAI,CAAC,SAAS,GAAG,YAAY,CAAC;YAC9B,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,MAAA,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,mCAAI,EAAE,EAAE,YAAY,CAAC,CAAC;YAC5F,OAAO;SACR;QACD,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,YAAY,CAAC;IACvE,CAAC;IAOD,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC1D,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;YAC1B,IAAI,CAAC,UAAU,EAAE,CAAC;YAElB,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACvC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBAC7B,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;oBACxC,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;iBACnB;YACH,CAAC,CAAC,CAAC;SACJ;QACD,IAAI,CAAC,WAAW,IAAI,CAAC,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;QAC/B,IAAI,GAAG,EAAE;YACP,IAAI,CAAC,KAAK,EAAE,CAAC;SACd;IACH,CAAC;CACF;AA9FD,wCA8FC;AAED,MAAa,SAAU,SAAQ,cAAoB;IAGjD,YAAY,EAAc;QACxB,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;QAC/B,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC5D,OAAO;IACT,CAAC;IAED,OAAO;QACL,IAAI,CAAC,EAAE,EAAE,CAAC;IACZ,CAAC;CACF;AAfD,8BAeC;AAWD,MAAa,OAAO;IA6BlB,YAAY,KAAsB,qBAAS,CAAC,kBAAkB,EAAE,EAAE,WAAsB,0BAAe;QACrG,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,qBAAa,CAAC,OAAO,CAAC;QACpC,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACtC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACnB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IACjC,CAAC;IAED,WAAW,CAAC,QAAmB;QAC7B,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;YAC9B,OAAO;SACR;QACD,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACzC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IAC5B,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,UAAU,EAAE,EAAE,CAAC,CAAC,GAAG,UAAU,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;IACrF,CAAC;IAED,KAAK,CAAC,OAAiB;QACrB,MAAM,CAAC,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QAChC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,QAAQ,CAAC,IAAgB;QACvB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;QACrB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACf,IAAI,GAAG,IAAA,YAAG,EAAC,CAAC,CAAC,WAAW,EAAE,EAAE,IAAI,CAAC,CAAC;QACpC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,QAAQ,CAAC,OAAiB;QACxB,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC;QACzC,OAAO,IAAI,CAAC;IACd,CAAC;IAED,MAAM,CAAC,cAAc,CAAC,IAAY,EAAE,EAAmB;QACrD,OAAO,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;IACvC,CAAC;IAED,IAAI,CAAC,aAA6B;QAChC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAErC,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,QAAQ,KAAK,aAAa,CAAC,QAAQ,EAAE;YACzF,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,YAAY,EAAE,EAAE,aAAa,CAAC,IAAI,CAAC,CAAC;SACxE;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,eAAe,CAAC,IAAgC,EAAE,OAAoB,OAAO,CAAC,IAAI;QAChF,IAAI,IAAI,IAAI,IAAI,GAAG,mBAAW,CAAC,oBAAoB,EAAE;YAClD,IAAI,CAAC,MAAc,CAAC,aAAa;gBAC/B,IAAI,CAAC,MAAc,CAAC,aAAa,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,IAAI,EAAE,2BAAmB,CAAC,YAAY,EAAE,CAAC,CAAC;SAC/F;IACH,CAAC;IAED,KAAK,CAAC,EAAsC;QAE1C,MAAM,aAAa,GAAG,IAAI,SAAS,CAAC,GAAG,EAAE;YACvC,EAAE,CAAC,IAAI,EAAE,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACpC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrC,OAAO,IAAI,CAAC;IACd,CAAC;IAQD,iBAAiB,CACf,GAAW,EACX,KAAa,EACb,IAAS,EACT,EAAO,EACP,MAAsB,EACtB,GAAwB;QAExB,MAAM,IAAI,GAAG,OAAO,CAAC,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,OAAO,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC/E,IAAI,CAAC,IAAI,EAAE;YACT,OAAO,KAAK,CAAC;SACd;QACD,OAAO,IAAI,CAAC,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;IACjD,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,MAAM,KAAK,qBAAa,CAAC,OAAO,EAAE;YACzC,IAAI,CAAC,MAAM,GAAG,qBAAa,CAAC,MAAM,CAAC;SACpC;IACH,CAAC;IAED,MAAM;QACJ,IAAI,IAAI,CAAC,MAAM,KAAK,qBAAa,CAAC,MAAM,EAAE;YACxC,IAAI,CAAC,MAAM,GAAG,qBAAa,CAAC,OAAO,CAAC;SACrC;IACH,CAAC;IAED,EAAE,CAAC,KAA0B,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAoB;QACvF,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAGrD,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QAID,OAAO,IAAI,CAAC;IACd,CAAC;IACD,IAAI,CAAC,KAA0B,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAoB;QACzF,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAEvD,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,IAAI,CAAC,QAAgB;QACnB,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEhC,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IACD,OAAO,CAAC,CAAS;QACf,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAE5B,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAI,CAAC,CAAS;QACZ,IAAI,CAAC,WAAW,CAAC,IAAI,GAAG,CAAC,CAAC;QAE1B,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,QAAQ,CAAC,CAAU;QACjB,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,CAAC,CAAC;QAE9B,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,MAAM,CAAC,CAAU;QACf,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;QAE5B,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,MAAM,KAAK,GAAI,IAAI,CAAC,MAAmB,CAAC,KAAK,CAAC;YAC9C,KAAK,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;SAClC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,UAAU;QACR,MAAM,EAAE,GAAG,IAAI,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAClD,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;QACtB,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1B,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACrB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,aAAa;QACX,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,aAAa,EAAE,CAAC;IAC7C,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,CAAC;IACxC,CAAC;IAED,aAAa,CAAC,GAAW;QACvB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO;SACR;QACD,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IACjC,CAAC;IACD,WAAW,CAAC,GAAW;QACrB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,IAAI,CAAC,aAAa,GAAG,IAAI,GAAG,EAAE,CAAC;SAChC;QACD,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC9B,CAAC;IACD,YAAY,CAAC,IAAc;QACzB,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC;IAC7C,CAAC;IACD,SAAS,CAAC,GAAW;QACnB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO,IAAI,CAAC;SACb;QACD,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACtC,CAAC;IAED,IAAI,CAAC,MAAsB;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE;YAC7B,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;SACjC;QAED,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE;YAC5B,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClB,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACd,CAAC;IAED,OAAO,CAAC,KAAa;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,EAAE;YACtC,IAAI,IAAI,CAAC,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,EAAE;gBAC/D,IAAI,CAAC,WAAW,IAAI,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC3C,OAAO;aACR;YACD,KAAK,GAAG,IAAI,CAAC,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;YACpE,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;SACpC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,qBAAa,CAAC,OAAO,EAAE;YACzC,IAAI,CAAC,MAAM,GAAG,qBAAa,CAAC,OAAO,CAAC;YACpC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;SACpD;QACD,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,IAAI,CAAC,MAAM,KAAK,qBAAa,CAAC,OAAO,EAAE;YAChD,IAAI,CAAC,MAAM,GAAG,qBAAa,CAAC,GAAG,CAAC;YAChC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;SAChD;IACH,CAAC;IAED,WAAW,CAAC,WAAmB;QAC7B,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,EAA0B,CAAC;QAC/B,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QACpC,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;QAE5E,IAAI,WAAW,GAAG,CAAC,EAAE;YACnB,WAAW,GAAG,CAAC,CAAC;SACjB;QAED,MAAM,GAAG,GAAG,WAAW,IAAI,SAAS,CAAC;QAErC,IAAI,GAAG,EAAE;YACP,WAAW,GAAG,SAAS,CAAC;SACzB;QAED,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,OAAO,GAAG,CAAC;SACZ;QAGD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAChD,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YACzB,IAAI,CAAC,GAAG,EAAE,CAAC,aAAa,IAAI,WAAW,EAAE;gBACvC,MAAM;aACP;iBAAM;gBACL,CAAC,IAAI,EAAE,CAAC,aAAa,CAAC;gBACtB,EAAE,GAAG,SAAS,CAAC;aAChB;SACF;QACD,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,EAAE,CAAC,WAAW,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QAEhC,OAAO,GAAG,CAAC;IACb,CAAC;IAED,OAAO,CAAC,EAAc;QACpB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;SACpB;QACD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACzB,CAAC;IACD,KAAK,CAAC,EAAc;QAClB,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAChB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;SAClB;QACD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACvB,CAAC;IACD,QAAQ,CAAC,EAAc;QACrB,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACnB,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;SACrB;QACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,CAAC;IACD,OAAO,CAAC,EAAwC;QAC9C,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;SACpB;QACD,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACzB,CAAC;IACD,OAAO;QACL,IAAI,CAAC,MAAM,GAAG,qBAAa,CAAC,GAAG,CAAC;QAChC,OAAO;IACT,CAAC;IAED,IAAI,CAAC,OAA+C;QAClD,IAAI,CAAC,OAAO,EAAE;YACZ,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;SACtB;QACD,IAAI,OAAO,KAAK,OAAO,EAAE;YACvB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC;SAC1C;aAAM,IAAI,OAAO,KAAK,KAAK,EAAE;YAC5B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;SACxC;aAAM;YACL,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;SAC7B;QACD,IAAI,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;;AA7WH,0BA8WC;AA7WQ,YAAI,GAAgB,mBAAW,CAAC,MAAM,CAAC;AA0BvC,sBAAc,GAAiC,IAAI,GAAG,EAAE,CAAC;AAuVlE,MAAa,UAAU;IAyBrB,IAAI,aAAa;QACf,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC7C,CAAC;IAED,YAAY,OAAiB,EAAE,cAA2B;QACxD,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QACd,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,cAAc,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,cAAc,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;SAClF;aAAM;YACL,IAAI,CAAC,QAAQ,GAAG,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;SACpC;QACD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;IACpB,CAAC;IAGS,QAAQ;QAChB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,OAAO;SACR;QAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;IACxD,CAAC;IAED,IAAI,CAAC,MAAsB;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAI,CAAC,aAA6B;QAChC,IAAI,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;QACtC,IAAI,QAAQ,IAAI,IAAI,IAAI,QAAQ,GAAG,CAAC,EAAE;YACpC,QAAQ,GAAG,CAAC,CAAC;SACd;QACD,MAAM,MAAM,GAAG,aAAa,CAAC,MAAM,CAAC;QACpC,MAAM,UAAU,GAAG,OAAO,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,eAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;QACxE,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;QACvD,IAAI,CAAC,IAAI,GAAG,uBAAe,CAAC,aAAa,CAAC;QAC1C,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC,WAAW,EAAE,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5D,IAAI,CAAC,oBAAoB,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QAC/C,OAAO,IAAI,CAAC;IACd,CAAC;IAOD,EAAE,CAAC,KAA0B,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAoB;QACvF,IAAI,QAAQ,IAAI,IAAI,IAAI,QAAQ,GAAG,CAAC,EAAE;YACpC,QAAQ,GAAG,CAAC,CAAC;SACd;QAED,MAAM,UAAU,GAAG,OAAO,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,eAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;QAExE,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;QACvD,IAAI,CAAC,IAAI,GAAG,uBAAe,CAAC,EAAE,CAAC;QAC/B,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAGlE,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,CAAC,MAAM,IAAI,MAAM,CAAC,cAAc,CAAC,EAAE;YACtC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBAC/B,IAAI,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE;oBAC5B,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;iBAC/B;YACH,CAAC,CAAC,CAAC;SACJ;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAI,CAAC,KAA0B,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAoB;QACzF,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE;YAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;SAC3D;QACD,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACjC,OAAO,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QACxD,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC3C,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,uBAAe,CAAC,IAAI,CAAC;IAC5C,CAAC;IAED,OAAO,CAAC,CAAS;QACf,IAAI,CAAC,GAAG,CAAC,EAAE;YACT,CAAC,GAAG,CAAC,CAAC;SACP;QACD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,aAAa;;QACX,OAAO,MAAA,IAAI,CAAC,QAAQ,0CAAE,KAAK,CAAC;IAC9B,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;IAC7B,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAED,IAAI,CAAC,QAAgB;QACnB,IAAI,QAAQ,GAAG,CAAC,EAAE;YAChB,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;YAE5C,IAAI,CAAC,IAAI,GAAG,uBAAe,CAAC,IAAI,CAAC;YAEjC,IAAI,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;gBAC3B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,CAAC;aACpD;iBAAM;gBACL,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC;aAC9B;YACD,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;gBACzB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;aAC7B;SAEF;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAES,QAAQ,CAAC,QAAgB,EAAE,KAAU,EAAE,UAA2B;QAC1E,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,UAAU,CAAC,CAAC;QAClE,IAAI,CAAC,QAAQ,IAAI,QAAQ,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC3B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,OAAO,IAAI,CAAC;IACd,CAAC;IAES,YAAY,CAAC,KAAU,EAAE,IAAU,EAAE,SAAmB;QAChE,IAAI,SAAS,EAAE;YACb,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;SACpB;aAAM;YAEL,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;SACvC;QACD,IAAI,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;QACzB,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;QAE1B,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACxB,IAAI,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,SAAS,EAAE;gBAC/B,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;aACpD;QACH,CAAC,CAAC,CAAC;QAEH,OAAO,QAAQ,CAAC,IAAI,EAAE;YACpB,IAAI,QAAQ,CAAC,KAAK,EAAE;gBAClB,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE;oBACtB,QAAQ,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;iBACjD;gBACD,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;oBAC9B,IAAI,MAAM,CAAC,GAAG,CAAC,KAAK,SAAS,EAAE;wBAC7B,MAAM,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;qBACnC;gBACH,CAAC,CAAC,CAAC;aACJ;YAED,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACxC,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC;SAC1B;QAGD,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC;QACtC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACrC;QACD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC1B,IAAI,SAAS,CAAC,GAAG,CAAC,KAAK,SAAS,EAAE;gBAChC,MAAM,sBAAsB,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;gBAC5D,SAAS,CAAC,GAAG,CAAC,GAAG,sBAAsB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;aACtF;QACH,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE;YACzB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;SAC7B;IACH,CAAC;IAES,oBAAoB,CAAC,aAA6B,EAAE,IAAU;QACtE,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,aAAa,CAAC,IAAI,GAAG,IAAI,CAAC;QAC1B,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IACxC,CAAC;IAED,WAAW,CAAC,WAAmB;;QAC7B,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QACxB,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC;QAC5B,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QACpC,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,IAAI,IAAY,CAAC;QACjB,IAAI,QAAgB,CAAC;QACrB,MAAM,OAAO,GAAG,MAAA,IAAI,CAAC,QAAQ,mCAAI,CAAC,CAAC;QAEnC,IAAI,WAAW,GAAG,CAAC,EAAE;YACnB,WAAW,GAAG,CAAC,CAAC;SACjB;QACD,IAAI,WAAW,GAAG,OAAO,EAAE;YACzB,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;YAC/B,OAAO,KAAK,CAAC;SACd;QACD,WAAW,GAAG,WAAW,GAAG,OAAO,CAAC;QACpC,IAAI,CAAC,IAAI,CAAC,EAAE;YAEV,GAAG,GAAG,IAAI,CAAC;YACX,OAAO,GAAG,CAAC;SACZ;QACD,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;QACnC,QAAQ,GAAG,WAAW,GAAG,IAAI,GAAG,CAAC,CAAC;QAGlC,GAAG,GAAG,WAAW,IAAI,SAAS,GAAG,CAAC,GAAG,CAAC,CAAC;QAEvC,IAAI,GAAG,EAAE;YACP,QAAQ,GAAG,CAAC,CAAC;YACb,IAAI,GAAG,SAAS,CAAC;YACjB,WAAW,GAAG,QAAQ,GAAG,IAAI,GAAG,CAAC,CAAC;SACnC;QAED,IAAI,WAAW,KAAK,UAAU,EAAE;YAC9B,OAAO,GAAG,CAAC;SACZ;QAGD,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,QAAQ,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,GAAG,CAAC,CAAC,CAAC;QAC1D,IAAI,GAAG,EAAE;YACP,QAAQ,GAAG,CAAC,GAAG,QAAQ,CAAC;SACzB;QAED,IAAI,CAAC,cAAc,GAAG,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/C,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,WAAW,GAAG,OAAO,CAAC;QAEzC,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAE9B,OAAO,GAAG,CAAC;IACb,CAAC;IAES,cAAc,CAAC,GAAY,EAAE,GAAY;QACjD,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,OAAO;SACR;QACD,IAAI,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC;QAC9B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,EAAE;YACvB,IAAI,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;YACzB,OAAO,QAAQ,IAAI,QAAQ,CAAC,QAAQ,IAAI,QAAQ,EAAE;gBAChD,IAAI,GAAG,QAAQ,CAAC;gBAChB,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;aACtB;YACD,IAAI,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC1G,IAAI,IAAI,CAAC,MAAM,EAAE;gBACf,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;aAC5B;YAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;YA0BvG,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;YACpC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YAEtB,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;SAC/E;IACH,CAAC;IAGD,6BAA6B,CAAC,IAAW,EAAE,QAAe,EAAE,GAAY;QACtE,IAAI,IAAI,KAAK,QAAQ,EAAE;YACrB,OAAO;SACR;QACD,IAAI,GAAG,EAAE;YACP,IAAI,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC;YAC1B,OAAO,KAAK,IAAI,KAAK,KAAK,IAAI,EAAE;gBAC9B,IAAI,KAAK,CAAC,aAAa,EAAE;oBACvB,KAAK,CAAC,aAAa,CAAC,OAAO,IAAI,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;oBAC7D,KAAK,CAAC,aAAa,CAAC,KAAK,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;iBAC1D;gBACD,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC;aACnB;YAED,IAAI,QAAQ,IAAI,QAAQ,CAAC,aAAa,EAAE;gBACtC,QAAQ,CAAC,aAAa,CAAC,KAAK,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;aAChE;YACD,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,EAAE;gBAC9B,IAAI,CAAC,aAAa,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;aAC5D;SACF;aAAM;YACL,IAAI,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC;YAC1B,OAAO,KAAK,IAAI,KAAK,KAAK,IAAI,EAAE;gBAC9B,IAAI,KAAK,CAAC,aAAa,EAAE;oBACvB,KAAK,CAAC,aAAa,CAAC,OAAO,IAAI,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;oBAC7D,KAAK,CAAC,aAAa,CAAC,KAAK,IAAI,KAAK,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;iBAC1D;gBACD,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC;aACpB;YAED,IAAI,QAAQ,IAAI,QAAQ,CAAC,aAAa,EAAE;gBACtC,QAAQ,CAAC,aAAa,CAAC,KAAK,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,EAAE,CAAC;aAChE;YACD,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,EAAE;gBAC9B,IAAI,CAAC,aAAa,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;aAC5D;SACF;IACH,CAAC;IAQD,iBAAiB,CAAC,IAAY,EAAE,IAAU;QACxC,IAAI,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;QACzB,OAAO,QAAQ,EAAE;YACf,IAAI,QAAQ,CAAC,KAAK,IAAI,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE;gBACxD,OAAO,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;aAC7B;iBAAM,IAAI,QAAQ,CAAC,aAAa,EAAE;gBACjC,MAAM,GAAG,GAAG,QAAQ,CAAC,aAAa,CAAC,WAAW,EAAE,CAAC,IAAI,CAAC,CAAC;gBACvD,IAAI,GAAG,KAAK,SAAS,EAAE;oBACrB,OAAO,GAAG,CAAC;iBACZ;aACF;YACD,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC;SAC1B;QAED,eAAM,CAAC,WAAW,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7C,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAES,YAAY,CAAC,IAAU,EAAE,KAAa,EAAE,GAAY;QAC5D,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,EAAE;YACpD,OAAO;SACR;QACD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,CAAC,CAAC;IAC3D,CAAC;CACF;AA5YD,gCA4YC;AAmUD,MAAM,IAAI;IAiBR,YAAY,QAAgB,EAAE,QAAgB,EAAE,KAAW,EAAE,MAAuB;QAClF,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAED,MAAM,CAAC,IAAU;QACf,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACtB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,YAAY;QACV,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrB,OAAO,IAAI,EAAE;YACX,IAAI,IAAI,CAAC,KAAK,EAAE;gBACd,OAAO,IAAI,CAAC,KAAK,CAAC;aACnB;iBAAM,IAAI,IAAI,CAAC,aAAa,EAAE;gBAC7B,OAAO,IAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,CAAC;aAC/C;YACD,IAAI,GAAG,IAAI,CAAC,IAAW,CAAC;SACzB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;CACF","file":"animate.js","sourcesContent":["import type {\n EasingType,\n EasingTypeFunc,\n IAnimate,\n IAnimateStepType,\n IAnimateTarget,\n ICustomAnimate,\n IGraphic,\n IStep,\n IStepConfig,\n ISubAnimate,\n ITimeline\n} from '../interface';\nimport { AnimateMode, AnimateStatus, AnimateStepType, AttributeUpdateType } from '../common/enums';\nimport { Easing } from './easing';\nimport { Logger, max } from '@visactor/vutils';\nimport { defaultTimeline } from './timeline';\nimport { Generator } from '../common/generator';\n\n// 参考TweenJS\n// https://github.com/CreateJS/TweenJS/tree/master/src/tweenjs\n/**\n * The MIT License (MIT)\n\n Copyright (c) 2014 gskinner.com, inc.\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in all\n copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n SOFTWARE.\n */\nexport abstract class ACustomAnimate<T> implements ICustomAnimate {\n declare from: T;\n declare to: T;\n declare duration: number;\n declare easing: EasingType;\n declare params: any;\n declare target: IAnimateTarget;\n declare updateCount: number;\n declare subAnimate: ISubAnimate;\n declare step?: IStep;\n declare mode?: AnimateMode;\n\n // 用于判断是否一致\n declare _endProps?: any;\n declare _mergedEndProps?: any;\n\n constructor(from: T, to: T, duration: number, easing: EasingType, params?: any) {\n this.from = from;\n this.to = to;\n this.duration = duration;\n this.easing = easing;\n this.params = params;\n this.updateCount = 0;\n }\n\n bind(target: IAnimateTarget, subAni: ISubAnimate) {\n this.target = target;\n this.subAnimate = subAni;\n this.onBind();\n }\n\n // 在第一次调用的时候触发\n onBind() {\n return;\n }\n\n // 第一次执行的时候调用\n onFirstRun() {\n return;\n }\n\n // 开始执行的时候调用(如果有循环,那每个周期都会调用)\n onStart() {\n return;\n }\n\n // 结束执行的时候调用(如果有循环,那每个周期都会调用)\n onEnd() {\n return;\n }\n\n getEndProps(): Record<string, any> | void {\n return;\n }\n\n getFromProps(): Record<string, any> | void {\n return this.from;\n }\n\n getMergedEndProps(): Record<string, any> | void {\n const thisEndProps = this.getEndProps();\n if (thisEndProps) {\n if (this._endProps === thisEndProps) {\n return this._mergedEndProps;\n }\n this._endProps = thisEndProps;\n this._mergedEndProps = Object.assign({}, this.step.prev.getLastProps() ?? {}, thisEndProps);\n return;\n }\n return this.step.prev ? this.step.prev.getLastProps() : thisEndProps;\n }\n\n // abstract getFromValue(key: string): any;\n // abstract getToValue(key: string): any;\n\n abstract onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n if (this.updateCount === 0) {\n this.onFirstRun();\n // out添加之前的props\n const props = this.step.getLastProps();\n Object.keys(props).forEach(k => {\n if (this.subAnimate.animate.validAttr(k)) {\n out[k] = props[k];\n }\n });\n }\n this.updateCount += 1;\n this.onUpdate(end, ratio, out);\n if (end) {\n this.onEnd();\n }\n }\n}\n\nexport class CbAnimate extends ACustomAnimate<null> {\n cb: () => void;\n\n constructor(cb: () => void) {\n super(null, null, 0, 'linear');\n this.cb = cb;\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n return;\n }\n\n onStart(): void {\n this.cb();\n }\n}\n\ntype InterpolateFunc = (\n key: string,\n ratio: number,\n from: any,\n to: any,\n target: IAnimateTarget,\n out: Record<string, any>\n) => boolean;\n\nexport class Animate implements IAnimate {\n static mode: AnimateMode = AnimateMode.NORMAL;\n declare target: IAnimateTarget;\n declare timeline: ITimeline;\n declare nextAnimate?: IAnimate;\n declare prevAnimate?: IAnimate;\n // 当前Animate的状态,正常,暂停,结束\n declare status: AnimateStatus;\n declare readonly id: string | number;\n // 开始时间\n protected declare _startTime: number;\n protected declare _duringTime: number;\n declare subAnimates: SubAnimate[];\n declare tailAnimate: SubAnimate;\n\n // 绝对的位置\n declare rawPosition: number;\n // 时间倍速缩放\n declare timeScale: number;\n\n declare interpolateFunc: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n\n declare _onStart?: (() => void)[];\n declare _onFrame?: ((step: IStep, ratio: number) => void)[];\n declare _onEnd?: (() => void)[];\n declare _onRemove?: (() => void)[];\n declare _preventAttrs?: Set<string>;\n static interpolateMap: Map<string, InterpolateFunc> = new Map();\n\n constructor(id: string | number = Generator.GenAutoIncrementId(), timeline: ITimeline = defaultTimeline) {\n this.id = id;\n this.timeline = timeline;\n this.status = AnimateStatus.INITIAL;\n this.tailAnimate = new SubAnimate(this);\n this.subAnimates = [this.tailAnimate];\n this.timeScale = 1;\n this.rawPosition = -1;\n this._startTime = 0;\n this._duringTime = 0;\n this.timeline.addAnimate(this);\n }\n\n setTimeline(timeline: ITimeline) {\n if (timeline === this.timeline) {\n return;\n }\n this.timeline.removeAnimate(this, false);\n timeline.addAnimate(this);\n }\n\n getStartTime(): number {\n return this._startTime;\n }\n\n getDuration(): number {\n return this.subAnimates.reduce((t, subAnimate) => t + subAnimate.totalDuration, 0);\n }\n\n after(animate: IAnimate) {\n const t = animate.getDuration();\n this._startTime = t;\n return this;\n }\n\n afterAll(list: IAnimate[]) {\n let maxT = -Infinity;\n list.forEach(a => {\n maxT = max(a.getDuration(), maxT);\n });\n this._startTime = maxT;\n return this;\n }\n\n parallel(animate: IAnimate) {\n this._startTime = animate.getStartTime();\n return this;\n }\n\n static AddInterpolate(name: string, cb: InterpolateFunc) {\n Animate.interpolateMap.set(name, cb);\n }\n\n play(customAnimate: ICustomAnimate) {\n this.tailAnimate.play(customAnimate);\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n if (this.subAnimates.length === 1 && this.tailAnimate.duration === customAnimate.duration) {\n this.trySetAttribute(customAnimate.getFromProps(), customAnimate.mode);\n }\n return this;\n }\n\n trySetAttribute(attr: Record<string, any> | void, mode: AnimateMode = Animate.mode) {\n if (attr && mode & AnimateMode.SET_ATTR_IMMEDIATELY) {\n (this.target as any).setAttributes &&\n (this.target as any).setAttributes(attr, false, { type: AttributeUpdateType.ANIMATE_PLAY });\n }\n }\n\n runCb(cb: (a: IAnimate, step: IStep) => void) {\n // this.tailAnimate.runCb(cb);\n const customAnimate = new CbAnimate(() => {\n cb(this, customAnimate.step.prev);\n });\n this.tailAnimate.play(customAnimate);\n return this;\n }\n\n /**\n * 自定义插值,返回false表示没有匹配上\n * @param key\n * @param from\n * @param to\n */\n customInterpolate(\n key: string,\n ratio: number,\n from: any,\n to: any,\n target: IAnimateTarget,\n ret: Record<string, any>\n ): boolean {\n const func = Animate.interpolateMap.get(key) || Animate.interpolateMap.get('');\n if (!func) {\n return false;\n }\n return func(key, ratio, from, to, target, ret);\n }\n\n pause() {\n if (this.status === AnimateStatus.RUNNING) {\n this.status = AnimateStatus.PAUSED;\n }\n }\n\n resume() {\n if (this.status === AnimateStatus.PAUSED) {\n this.status = AnimateStatus.RUNNING;\n }\n }\n\n to(props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) {\n this.tailAnimate.to(props, duration, easing, params);\n // 默认开始动画\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n // if (this.subAnimates.length === 1 && this.tailAnimate.duration === duration) {\n // this.trySetAttribute(props);\n // }\n return this;\n }\n from(props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) {\n this.tailAnimate.from(props, duration, easing, params);\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n return this;\n }\n wait(duration: number) {\n this.tailAnimate.wait(duration);\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n return this;\n }\n startAt(t: number) {\n this.tailAnimate.startAt(t);\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n return this;\n }\n\n loop(l: number) {\n this.tailAnimate.loop = l;\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n return this;\n }\n\n reversed(r: boolean) {\n this.tailAnimate.reversed = r;\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n return this;\n }\n\n bounce(b: boolean) {\n this.tailAnimate.bounce = b;\n // todo: 考虑使用绑定的ticker执行\n if (this.target) {\n const stage = (this.target as IGraphic).stage;\n stage && stage.renderNextFrame();\n }\n return this;\n }\n\n subAnimate() {\n const sa = new SubAnimate(this, this.tailAnimate);\n this.tailAnimate = sa;\n this.subAnimates.push(sa);\n sa.bind(this.target);\n return this;\n }\n\n getStartProps(): Record<string, any> {\n return this.subAnimates[0].getStartProps();\n }\n\n getEndProps(): Record<string, any> {\n return this.tailAnimate.getEndProps();\n }\n\n depreventAttr(key: string) {\n if (!this._preventAttrs) {\n return;\n }\n this._preventAttrs.delete(key);\n }\n preventAttr(key: string) {\n if (!this._preventAttrs) {\n this._preventAttrs = new Set();\n }\n this._preventAttrs.add(key);\n }\n preventAttrs(keys: string[]) {\n keys.forEach(key => this.preventAttr(key));\n }\n validAttr(key: string): boolean {\n if (!this._preventAttrs) {\n return true;\n }\n return !this._preventAttrs.has(key);\n }\n\n bind(target: IAnimateTarget) {\n this.target = target;\n\n if (this.target.onAnimateBind) {\n this.target.onAnimateBind(this);\n }\n\n this.subAnimates.forEach(sa => {\n sa.bind(target);\n });\n return this;\n }\n\n advance(delta: number) {\n // startTime之前的时间不计入耗时\n if (this._duringTime < this._startTime) {\n if (this._duringTime + delta * this.timeScale < this._startTime) {\n this._duringTime += delta * this.timeScale;\n return;\n }\n delta = this._duringTime + delta * this.timeScale - this._startTime;\n this._duringTime = this._startTime;\n }\n // 执行advance\n if (this.status === AnimateStatus.INITIAL) {\n this.status = AnimateStatus.RUNNING;\n this._onStart && this._onStart.forEach(cb => cb());\n }\n const end = this.setPosition(this.rawPosition + delta * this.timeScale);\n if (end && this.status === AnimateStatus.RUNNING) {\n this.status = AnimateStatus.END;\n this._onEnd && this._onEnd.forEach(cb => cb());\n }\n }\n\n setPosition(rawPosition: number): boolean {\n let d = 0;\n let sa: SubAnimate | undefined;\n const prevRawPos = this.rawPosition;\n const maxRawPos = this.subAnimates.reduce((a, b) => a + b.totalDuration, 0);\n\n if (rawPosition < 0) {\n rawPosition = 0;\n }\n\n const end = rawPosition >= maxRawPos;\n\n if (end) {\n rawPosition = maxRawPos;\n }\n\n if (rawPosition === prevRawPos) {\n return end;\n }\n\n // 查找对应的subAnimate\n for (let i = 0; i < this.subAnimates.length; i++) {\n sa = this.subAnimates[i];\n if (d + sa.totalDuration >= rawPosition) {\n break;\n } else {\n d += sa.totalDuration;\n sa = undefined;\n }\n }\n this.rawPosition = rawPosition;\n sa.setPosition(rawPosition - d);\n\n return end;\n }\n\n onStart(cb: () => void) {\n if (!this._onStart) {\n this._onStart = [];\n }\n this._onStart.push(cb);\n }\n onEnd(cb: () => void) {\n if (!this._onEnd) {\n this._onEnd = [];\n }\n this._onEnd.push(cb);\n }\n onRemove(cb: () => void) {\n if (!this._onRemove) {\n this._onRemove = [];\n }\n this._onRemove.push(cb);\n }\n onFrame(cb: (step: IStep, ratio: number) => void) {\n if (!this._onFrame) {\n this._onFrame = [];\n }\n this._onFrame.push(cb);\n }\n release() {\n this.status = AnimateStatus.END;\n return;\n }\n\n stop(nextVal?: 'start' | 'end' | Record<string, any>) {\n if (!nextVal) {\n this.target.onStop();\n }\n if (nextVal === 'start') {\n this.target.onStop(this.getStartProps());\n } else if (nextVal === 'end') {\n this.target.onStop(this.getEndProps());\n } else {\n this.target.onStop(nextVal);\n }\n this.release();\n }\n}\n\n// Animate.mode |= AnimateMode.SET_ATTR_IMMEDIATELY;\n\nexport class SubAnimate implements ISubAnimate {\n declare target: IAnimateTarget;\n declare animate: IAnimate;\n // 默认的初始step,一定存在,且stepHead的props一定保存整个subAnimate阶段所有属性的最初\n protected declare stepHead: Step;\n protected declare stepTail: Step;\n // 结束时反转动画\n declare bounce: boolean;\n // 是否reverse\n declare reversed: boolean;\n // 循环次数,0为执行一次,1为执行两次,Infinity为无限循环\n declare loop: number;\n // 持续时间,不包括循环\n declare duration: number;\n // 位置,在[0, duration]之间\n declare position: number;\n // 绝对的位置,在[0, loops * duration]之间\n declare rawPosition: number;\n declare dirty: boolean;\n\n declare _totalDuration: number;\n declare _startAt: number;\n declare _lastStep: IStep;\n declare _deltaPosition: number;\n\n get totalDuration(): number {\n this.calcAttr();\n return this._totalDuration + this._startAt;\n }\n\n constructor(animate: IAnimate, lastSubAnimate?: SubAnimate) {\n this.rawPosition = -1;\n this.position = 0;\n this.loop = 0;\n this.duration = 0;\n this.animate = animate;\n if (lastSubAnimate) {\n this.stepHead = new Step(0, 0, Object.assign({}, lastSubAnimate.stepTail.props));\n } else {\n this.stepHead = new Step(0, 0, {});\n }\n this.stepTail = this.stepHead;\n this.dirty = true;\n this._startAt = 0;\n }\n\n // 计算按需计算的属性\n protected calcAttr() {\n if (!this.dirty) {\n return;\n }\n\n this._totalDuration = this.duration * (this.loop + 1);\n }\n\n bind(target: IAnimateTarget) {\n this.target = target;\n return this;\n }\n\n play(customAnimate: ICustomAnimate) {\n let duration = customAnimate.duration;\n if (duration == null || duration < 0) {\n duration = 0;\n }\n const easing = customAnimate.easing;\n const easingFunc = typeof easing === 'string' ? Easing[easing] : easing;\n const step = this._addStep(duration, null, easingFunc);\n step.type = AnimateStepType.customAnimate;\n this._appendProps(customAnimate.getEndProps(), step, false);\n this._appendCustomAnimate(customAnimate, step);\n return this;\n }\n\n // _appendPlayProps(step: IStep) {\n\n // return;\n // }\n\n to(props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) {\n if (duration == null || duration < 0) {\n duration = 0;\n }\n\n const easingFunc = typeof easing === 'string' ? Easing[easing] : easing;\n\n const step = this._addStep(duration, null, easingFunc);\n step.type = AnimateStepType.to;\n this._appendProps(props, step, params ? params.tempProps : false);\n // this._appendPlayProps(step);\n\n if (!step.propKeys) {\n step.propKeys = Object.keys(step.props);\n }\n if (!(params && params.noPreventAttrs)) {\n this.target.animates.forEach(a => {\n if (a.id !== this.animate.id) {\n a.preventAttrs(step.propKeys);\n }\n });\n }\n return this;\n }\n\n from(props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) {\n this.to(props, 0, easing, params);\n const toProps = {};\n if (!this.stepTail.propKeys) {\n this.stepTail.propKeys = Object.keys(this.stepTail.props);\n }\n this.stepTail.propKeys.forEach(k => {\n toProps[k] = this.getLastPropByName(k, this.stepTail);\n });\n this.to(toProps, duration, easing, params);\n this.stepTail.type = AnimateStepType.from;\n }\n\n startAt(t: number) {\n if (t < 0) {\n t = 0;\n }\n this._startAt = t;\n return this;\n }\n\n getStartProps() {\n return this.stepHead?.props;\n }\n\n getEndProps() {\n return this.stepTail.props;\n }\n\n getLastStep() {\n return this._lastStep;\n }\n\n wait(duration: number) {\n if (duration > 0) {\n const step = this._addStep(+duration, null);\n\n step.type = AnimateStepType.wait;\n // TODO 这里如果跳帧的话会存在bug\n if (step.prev.customAnimate) {\n step.props = step.prev.customAnimate.getEndProps();\n } else {\n step.props = step.prev.props;\n }\n if (this.target.onAddStep) {\n this.target.onAddStep(step);\n }\n // this._appendPlayProps(step);\n }\n return this;\n }\n\n protected _addStep(duration: number, props: any, easingFunc?: EasingTypeFunc) {\n const step = new Step(this.duration, duration, props, easingFunc);\n this.duration += duration;\n this.stepTail.append(step);\n this.stepTail = step;\n return step;\n }\n\n protected _appendProps(props: any, step: Step, tempProps?: boolean) {\n if (tempProps) {\n step.props = props;\n } else {\n // todo: 是否需要深拷贝props\n step.props = Object.assign({}, props);\n }\n let lastStep = step.prev;\n const _props = step.props;\n // 将undefined的属性设置到默认值\n if (!step.propKeys) {\n step.propKeys = Object.keys(step.props);\n }\n step.propKeys.forEach(k => {\n if (step.props[k] === undefined) {\n step.props[k] = this.target.getDefaultAttribute(k);\n }\n });\n // 拷贝之前的step阶段属性\n while (lastStep.prev) {\n if (lastStep.props) {\n if (!lastStep.propKeys) {\n lastStep.propKeys = Object.keys(lastStep.props);\n }\n lastStep.propKeys.forEach(key => {\n if (_props[key] === undefined) {\n _props[key] = lastStep.props[key];\n }\n });\n }\n // 重置propKeys\n step.propKeys = Object.keys(step.props);\n lastStep = lastStep.prev;\n }\n\n // 设置最初的props属性\n const initProps = this.stepHead.props;\n if (!step.propKeys) {\n step.propKeys = Object.keys(_props);\n }\n step.propKeys.forEach(key => {\n if (initProps[key] === undefined) {\n const parentAnimateInitProps = this.animate.getStartProps();\n initProps[key] = parentAnimateInitProps[key] = this.target.getComputedAttribute(key);\n }\n });\n\n if (this.target.onAddStep) {\n this.target.onAddStep(step);\n }\n }\n\n protected _appendCustomAnimate(customAnimate: ICustomAnimate, step: Step) {\n step.customAnimate = customAnimate;\n customAnimate.step = step;\n customAnimate.bind(this.target, this);\n }\n\n setPosition(rawPosition: number) {\n const d = this.duration;\n const loopCount = this.loop;\n const prevRawPos = this.rawPosition;\n let end = false;\n let loop: number; // 当前是第几次循环\n let position: number; // 当前周期的时间\n const startAt = this._startAt ?? 0;\n\n if (rawPosition < 0) {\n rawPosition = 0;\n }\n if (rawPosition < startAt) {\n this.rawPosition = rawPosition;\n return false;\n }\n rawPosition = rawPosition - startAt;\n if (d <= 0) {\n // 如果不用执行,跳过\n end = true;\n return end;\n }\n loop = Math.floor(rawPosition / d);\n position = rawPosition - loop * d;\n\n // 计算rawPosition\n end = rawPosition >= loopCount * d + d;\n // 如果结束,跳过\n if (end) {\n position = d;\n loop = loopCount;\n rawPosition = position * loop + d;\n }\n\n if (rawPosition === prevRawPos) {\n return end;\n }\n\n // reverse动画\n const rev = !this.reversed !== !(this.bounce && loop % 2);\n if (rev) {\n position = d - position;\n }\n\n this._deltaPosition = position - this.position;\n this.position = position;\n this.rawPosition = rawPosition + startAt;\n\n this.updatePosition(end, rev);\n\n return end;\n }\n\n protected updatePosition(end: boolean, rev: boolean) {\n if (!this.stepHead) {\n return;\n }\n let step = this.stepHead.next;\n const position = this.position;\n const duration = this.duration;\n if (this.target && step) {\n let stepNext = step.next;\n while (stepNext && stepNext.position <= position) {\n step = stepNext;\n stepNext = step.next;\n }\n let ratio = end ? (duration === 0 ? 1 : position / duration) : (position - step.position) / step.duration; // TODO: revisit this.\n if (step.easing) {\n ratio = step.easing(ratio);\n }\n // 判断这次和上次过程中是否经历了自定义step,如果跳过了自定义step那么执行自定义step的onEnd\n this.tryCallCustomAnimateLifeCycle(step, this._lastStep || (rev ? this.stepTail : this.stepHead), rev);\n // if (step !== this._lastStep) {\n // if (this._deltaPosition > 0) {\n // let _step = step.prev;\n // while (_step && _step !== this._lastStep) {\n // if (_step.customAnimate) {\n // _step.customAnimate.onEnd();\n // }\n // _step = _step.prev;\n // }\n // if (_step && _step.customAnimate) {\n // _step.customAnimate.onEnd();\n // }\n // } else if (this._deltaPosition < 0) {\n // let _step = step.next;\n // while (_step && _step !== this._lastStep) {\n // if (_step.customAnimate) {\n // _step.customAnimate.onEnd();\n // }\n // _step = _step.next;\n // }\n // if (_step && _step.customAnimate) {\n // _step.customAnimate.onEnd();\n // }\n // }\n // }\n this.updateTarget(step, ratio, end);\n this._lastStep = step;\n\n this.animate._onFrame && this.animate._onFrame.forEach(cb => cb(step, ratio));\n }\n }\n\n // 如果动画卡顿跳过了自定义动画,那么尝试执行自定义动画的生命周期\n tryCallCustomAnimateLifeCycle(step: IStep, lastStep: IStep, rev: boolean) {\n if (step === lastStep) {\n return;\n }\n if (rev) {\n let _step = lastStep.prev;\n while (_step && _step !== step) {\n if (_step.customAnimate) {\n _step.customAnimate.onStart && _step.customAnimate.onStart();\n _step.customAnimate.onEnd && _step.customAnimate.onEnd();\n }\n _step = step.prev;\n }\n // 执行lastStep的onEnd和currentStep的onStart\n if (lastStep && lastStep.customAnimate) {\n lastStep.customAnimate.onEnd && lastStep.customAnimate.onEnd();\n }\n if (step && step.customAnimate) {\n step.customAnimate.onStart && step.customAnimate.onStart();\n }\n } else {\n let _step = lastStep.next;\n while (_step && _step !== step) {\n if (_step.customAnimate) {\n _step.customAnimate.onStart && _step.customAnimate.onStart();\n _step.customAnimate.onEnd && _step.customAnimate.onEnd();\n }\n _step = _step.next;\n }\n // 执行lastStep的onEnd和currentStep的onStart\n if (lastStep && lastStep.customAnimate) {\n lastStep.customAnimate.onEnd && lastStep.customAnimate.onEnd();\n }\n if (step && step.customAnimate) {\n step.customAnimate.onStart && step.customAnimate.onStart();\n }\n }\n }\n\n /**\n * 获取这个属性的上一个值\n * @param name\n * @param step\n * @returns\n */\n getLastPropByName(name: string, step: Step): any {\n let lastStep = step.prev;\n while (lastStep) {\n if (lastStep.props && lastStep.props[name] !== undefined) {\n return lastStep.props[name];\n } else if (lastStep.customAnimate) {\n const val = lastStep.customAnimate.getEndProps()[name];\n if (val !== undefined) {\n return val;\n }\n }\n lastStep = lastStep.prev;\n }\n\n Logger.getInstance().warn('未知错误,step中找不到属性');\n return step.props[name];\n }\n\n protected updateTarget(step: Step, ratio: number, end: boolean) {\n if (step.props == null && step.customAnimate == null) {\n return;\n }\n this.target.onStep(this, this.animate, step, ratio, end);\n }\n}\n\n// export class Animate implements IAnimate {\n// declare target: IAnimateTarget;\n// declare timeline: ITimeline;\n// protected declare stepHead: Step;\n// protected declare stepTail: Step;\n// declare nextAnimate?: Animate;\n// declare prevAnimate?: Animate;\n// // 结束时反转动画\n// declare bounce: boolean;\n// // 是否reverse\n// declare reversed: boolean;\n// // 循环次数,0为执行一次,1为执行两次,Infinity为无限循环\n// declare loop: number;\n// // 持续时间,不包括循环\n// declare duration: number;\n// // 当前Animate的状态,正常,暂停,结束\n// declare status: AnimateStatus;\n// // 位置,在[0, duration]之间\n// declare position: number;\n// // 绝对的位置,在[0, loops * duration]之间\n// declare rawPosition: number;\n// // 开始时间\n// protected declare _startAt: number;\n// // 时间的缩放,例如2表示2倍速\n// declare timeScale: number;\n// declare props: Record<string, any>;\n// declare readonly id: string | number;\n\n// protected declare _onStart?: (() => void)[];\n// protected declare _onFrame?: ((step: IStep, ratio: number) => void)[];\n// protected declare _onEnd?: (() => void)[];\n// declare _onRemove?: (() => void)[];\n// declare _preventAttrs?: Set<string>;\n\n// constructor(id: string | number = Generator.GenAutoIncrementId(), timeline: ITimeline = defaultTimeline) {\n// this.timeline = timeline;\n// this.status = AnimateStatus.INITIAL;\n// this.rawPosition = -1;\n// this.position = 0;\n// this.loop = 0;\n// this.timeline.addAnimate(this);\n// this.timeScale = 1;\n// this.id = id;\n// this.props = {};\n// this.stepHead = new Step(0, 0, {});\n// this.stepTail = this.stepHead;\n// }\n\n// preventAttr(key: string) {\n// if (!this._preventAttrs) {\n// this._preventAttrs = new Set();\n// }\n// this._preventAttrs.add(key);\n// }\n// preventAttrs(keys: string[]) {\n// keys.forEach(key => this.preventAttr(key));\n// }\n// validAttr(key: string): boolean {\n// if (!this._preventAttrs) {\n// return true;\n// }\n// return !this._preventAttrs.has(key);\n// }\n\n// getLastPropByName(name: string, step: Step): any {\n// let lastStep = step.prev;\n// while (lastStep) {\n// if (lastStep.props && lastStep.props[name] !== undefined) {\n// return lastStep.props[name];\n// }\n// lastStep = lastStep.prev;\n// }\n// let val = this.props[name];\n// if (!val) {\n// console.warn('未知错误,step中找不到属性');\n// val = this.target.getComputedAttribute(name);\n// this.props[name] = val;\n// }\n\n// return val;\n// }\n\n// bind(target: IAnimateTarget) {\n// this.target = target;\n// this.duration = 0;\n// return this;\n// }\n\n// startAt(t: number) {\n// if (t < 0) {\n// return this;\n// }\n// this._startAt = t;\n// return this;\n// }\n\n// to(props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) {\n// if (duration == null || duration < 0) {\n// duration = 0;\n// }\n\n// const easingFunc = typeof easing === 'string' ? Easing[easing] : easing;\n\n// const step = this._addStep(duration, null, easingFunc);\n// this._appendProps(props, step, params ? params.tempProps : false);\n// return this;\n// }\n\n// wait(duration: number) {\n// if (duration > 0) {\n// const step = this._addStep(+duration, null);\n// if (step.prev) {\n// step.props = step.prev.props;\n// }\n// if (this.target.onAddStep) {\n// this.target.onAddStep(step);\n// }\n// }\n// return this;\n// }\n\n// protected _addStep(duration: number, props: any, easingFunc?: EasingTypeFunc) {\n// const step = new Step(this.duration, duration, props, easingFunc);\n// this.duration += duration;\n// this.stepTail.append(step);\n// this.stepTail = step;\n// return step;\n// }\n\n// protected _appendProps(props: any, step: Step, tempProps?: boolean) {\n// if (tempProps) {\n// step.props = props;\n// } else {\n// // todo: 是否需要深拷贝props\n// step.props = Object.assign({}, props);\n// }\n// let lastStep = step.prev;\n// const _props = step.props;\n// // 拷贝之前的step阶段属性\n// while (lastStep.prev) {\n// if (lastStep.props) {\n// if (!lastStep.propKeys) {\n// lastStep.propKeys = Object.keys(lastStep.props);\n// }\n// lastStep.propKeys.forEach(key => {\n// if (_props[key] === undefined) {\n// _props[key] = lastStep.props[key];\n// }\n// });\n// }\n// lastStep = lastStep.prev;\n// }\n\n// // 设置最初的props属性\n// const initProps = this.stepHead.props;\n// if (!step.propKeys) {\n// step.propKeys = Object.keys(_props);\n// step.propKeys.forEach(key => {\n// initProps[key] = this.target.getComputedAttribute(key);\n// });\n// }\n\n// if (this.target.onAddStep) {\n// this.target.onAddStep(step);\n// }\n// }\n\n// advance(delta: number) {\n// if (this.status === AnimateStatus.INITIAL) {\n// this.status = AnimateStatus.RUNNING;\n// this._onStart && this._onStart.forEach(cb => cb());\n// }\n// const end = this.setPosition(this.rawPosition + delta * this.timeScale);\n// if (end && this.status === AnimateStatus.RUNNING) {\n// this.status = AnimateStatus.END;\n// this._onEnd && this._onEnd.forEach(cb => cb());\n// }\n// }\n\n// setPosition(rawPosition: number) {\n// const d = this.duration;\n// const loopCount = this.loop;\n// const prevRawPos = this.rawPosition;\n// let end = false;\n// let loop: number; // 当前是第几次循环\n// let position: number; // 当前周期的时间\n// const startAt = this._startAt ?? 0;\n\n// if (rawPosition < 0) {\n// rawPosition = 0;\n// }\n// if (rawPosition < startAt) {\n// this.rawPosition = rawPosition;\n// return false;\n// }\n// rawPosition = rawPosition - startAt;\n// if (d <= 0) {\n// // 如果不用执行,跳过\n// end = true;\n// return end;\n// }\n// loop = Math.floor(rawPosition / d);\n// position = rawPosition - loop * d;\n\n// // 计算rawPosition\n// end = rawPosition >= loopCount * d + d;\n// // 如果结束,跳过\n// if (end) {\n// position = d;\n// loop = loopCount;\n// rawPosition = position * loop + d;\n// }\n\n// if (rawPosition === prevRawPos) {\n// return end;\n// }\n\n// // reverse动画\n// const rev = !this.reversed !== !(this.bounce && loop % 2);\n// if (rev) {\n// position = d - position;\n// }\n\n// this.position = position;\n// this.rawPosition = rawPosition + startAt;\n\n// this.updatePosition(end);\n\n// return end;\n// }\n\n// protected updatePosition(end: boolean) {\n// if (!this.stepHead) {\n// return;\n// }\n// let step = this.stepHead;\n// const position = this.position;\n// const duration = this.duration;\n// if (this.target && step) {\n// let stepNext = step.next;\n// while (stepNext && stepNext.position <= position) {\n// step = step.next;\n// stepNext = step.next;\n// }\n// let ratio = end ? (duration === 0 ? 1 : position / duration) : (position - step.position) / step.duration; // TODO: revisit this.\n// if (step.easing) {\n// ratio = step.easing(ratio);\n// }\n// this.updateTarget(step, ratio, end);\n// this._onFrame && this._onFrame.forEach(cb => cb(step, ratio));\n// }\n// }\n\n// protected updateTarget(step: Step, ratio: number, end: boolean) {\n// if (step.props == null) {\n// return;\n// }\n// this.target.onStep(this, step, ratio, end);\n// }\n\n// onStart(cb: () => void) {\n// if (!this._onStart) {\n// this._onStart = [];\n// }\n// this._onStart.push(cb);\n// }\n// onEnd(cb: () => void) {\n// if (!this._onEnd) {\n// this._onEnd = [];\n// }\n// this._onEnd.push(cb);\n// }\n// onRemove(cb: () => void) {\n// if (!this._onRemove) {\n// this._onRemove = [];\n// }\n// this._onRemove.push(cb);\n// }\n// onFrame(cb: (step: IStep, ratio: number) => void) {\n// if (!this._onFrame) {\n// this._onFrame = [];\n// }\n// this._onFrame.push(cb);\n// }\n\n// getStartProps() {\n// return this.stepHead?.props;\n// }\n\n// getEndProps(target: Record<string, any> = {}) {\n// let step = this.stepHead;\n// while (step) {\n// if (step.props) {\n// Object.assign(target, step.props);\n// }\n// step = step.next;\n// }\n\n// return target;\n// }\n\n// stop(nextVal?: 'start' | 'end' | Record<string, any>) {\n// this.status = AnimateStatus.END;\n// if (!nextVal) {\n// this.target.onStop();\n// }\n// if (nextVal === 'start') {\n// this.target.onStop(this.getStartProps());\n// } else if (nextVal === 'end') {\n// this.target.onStop(this.getEndProps());\n// } else {\n// this.target.onStop(nextVal);\n// }\n// }\n\n// release() {\n// this.status = AnimateStatus.END;\n// return;\n// }\n// }\n\nclass Step implements IStep {\n declare prev?: Step;\n // 持续时间\n declare duration: number;\n // 在animate中的位置\n declare position: number;\n declare next?: Step;\n declare props: any;\n // 保存解析后的props,用于性能优化\n declare parsedProps?: any;\n declare propKeys?: string[];\n declare easing?: EasingTypeFunc;\n declare customAnimate?: ICustomAnimate;\n // passive: boolean;\n // index: number;\n type: IAnimateStepType;\n\n constructor(position: number, duration: number, props?: any, easing?: EasingTypeFunc) {\n this.duration = duration;\n this.position = position;\n this.props = props;\n this.easing = easing;\n }\n\n append(step: Step) {\n step.prev = this;\n step.next = this.next;\n this.next = step;\n }\n\n getLastProps() {\n let step = this.prev;\n while (step) {\n if (step.props) {\n return step.props;\n } else if (step.customAnimate) {\n return step.customAnimate.getMergedEndProps();\n }\n step = step.prev as any;\n }\n return null;\n }\n}\n"]}
|
package/cjs/animate/config.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import type { IPoint, IPointLike } from '@visactor/vutils';
|
|
2
|
-
import
|
|
3
|
-
import type { EasingType, IGraphic, IGroup, ILinearGradient, IRect, IRectAttribute, IShadowRoot } from '../interface';
|
|
2
|
+
import { CustomPath2D } from '../common/custom-path2d';
|
|
3
|
+
import type { EasingType, IArea, ICurve, ICustomPath2D, IGraphic, IGroup, ILine, ILineAttribute, ILinearGradient, IRect, IRectAttribute, IShadowRoot } from '../interface';
|
|
4
4
|
import { ACustomAnimate } from './animate';
|
|
5
5
|
export declare class IncreaseCount extends ACustomAnimate<{
|
|
6
6
|
text: string | number;
|
|
@@ -60,15 +60,24 @@ export declare class StreamLight extends ACustomAnimate<any> {
|
|
|
60
60
|
valid: boolean;
|
|
61
61
|
target: IGraphic;
|
|
62
62
|
rect: IRect;
|
|
63
|
+
line: ILine;
|
|
64
|
+
area: IArea;
|
|
63
65
|
constructor(from: any, to: any, duration: number, easing: EasingType, params?: {
|
|
64
|
-
attribute?: Partial<IRectAttribute>;
|
|
66
|
+
attribute?: Partial<IRectAttribute | ILineAttribute>;
|
|
65
67
|
streamLength?: number;
|
|
66
68
|
});
|
|
67
69
|
getEndProps(): Record<string, any>;
|
|
68
70
|
onStart(): void;
|
|
71
|
+
onStartLineOrArea(type: 'line' | 'area'): void;
|
|
72
|
+
onStartRect(): void;
|
|
69
73
|
onBind(): void;
|
|
70
74
|
onEnd(): void;
|
|
71
75
|
onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
|
|
76
|
+
protected onUpdateRect(end: boolean, ratio: number, out: Record<string, any>): void;
|
|
77
|
+
protected onUpdateLineOrArea(end: boolean, ratio: number, out: Record<string, any>): void;
|
|
78
|
+
protected _onUpdateLineOrAreaWithCache(customPath: ICustomPath2D, g: ILine | IArea, end: boolean, ratio: number, out: Record<string, any>): void;
|
|
79
|
+
protected _updateCurves(customPath: ICustomPath2D, curves: ICurve<IPoint>[], totalLen: number, ratio: number): void;
|
|
80
|
+
protected _onUpdateLineWithoutCache(customPath: ICustomPath2D, line: ILine, end: boolean, ratio: number, out: Record<string, any>): void;
|
|
72
81
|
}
|
|
73
82
|
export declare class Meteor extends ACustomAnimate<any> {
|
|
74
83
|
size: number;
|
|
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
4
4
|
value: !0
|
|
5
5
|
}), exports.AnimateGroup1 = exports.AnimateGroup = exports.AttributeAnimate = exports.GroupFadeOut = exports.GroupFadeIn = exports.RotateBySphereAnimate = exports.ClipDirectionAnimate = exports.ClipRadiusAnimate = exports.ClipAngleAnimate = exports.ClipGraphicAnimate = exports.GraphicAnimate = exports.TagPointsUpdate = exports.MotionPath = exports.Meteor = exports.StreamLight = exports.InputText = exports.FadeInPlus = exports.IncreaseCount = void 0;
|
|
6
6
|
|
|
7
|
-
const vutils_1 = require("@visactor/vutils"), application_1 = require("../application"), enums_1 = require("../common/enums"), animate_1 = require("./animate"), easing_1 = require("./easing"), utils_1 = require("../common/utils");
|
|
7
|
+
const vutils_1 = require("@visactor/vutils"), application_1 = require("../application"), enums_1 = require("../common/enums"), custom_path2d_1 = require("../common/custom-path2d"), animate_1 = require("./animate"), easing_1 = require("./easing"), utils_1 = require("../common/utils"), cubic_bezier_1 = require("../common/segment/curve/cubic-bezier");
|
|
8
8
|
|
|
9
9
|
class IncreaseCount extends animate_1.ACustomAnimate {
|
|
10
10
|
constructor(from, to, duration, easing, params) {
|
|
@@ -192,6 +192,14 @@ class StreamLight extends animate_1.ACustomAnimate {
|
|
|
192
192
|
return {};
|
|
193
193
|
}
|
|
194
194
|
onStart() {
|
|
195
|
+
this.target && ("rect" === this.target.type ? this.onStartRect() : "line" === this.target.type ? this.onStartLineOrArea("line") : "area" === this.target.type && this.onStartLineOrArea("area"));
|
|
196
|
+
}
|
|
197
|
+
onStartLineOrArea(type) {
|
|
198
|
+
var _a;
|
|
199
|
+
const root = this.target.attachShadow(), line = application_1.application.graphicService.creator[type](Object.assign({}, null === (_a = this.params) || void 0 === _a ? void 0 : _a.attribute));
|
|
200
|
+
this[type] = line, line.pathProxy = new custom_path2d_1.CustomPath2D, root.add(line);
|
|
201
|
+
}
|
|
202
|
+
onStartRect() {
|
|
195
203
|
var _a;
|
|
196
204
|
const root = this.target.attachShadow(), height = this.target.AABBBounds.height(), rect = application_1.application.graphicService.creator.rect(Object.assign(Object.assign({
|
|
197
205
|
height: height,
|
|
@@ -210,6 +218,9 @@ class StreamLight extends animate_1.ACustomAnimate {
|
|
|
210
218
|
this.target.detachShadow();
|
|
211
219
|
}
|
|
212
220
|
onUpdate(end, ratio, out) {
|
|
221
|
+
return this.rect ? this.onUpdateRect(end, ratio, out) : this.line || this.area ? this.onUpdateLineOrArea(end, ratio, out) : void 0;
|
|
222
|
+
}
|
|
223
|
+
onUpdateRect(end, ratio, out) {
|
|
213
224
|
var _a, _b, _c, _d, _e, _f;
|
|
214
225
|
const parentWidth = null !== (_a = this.target.attribute.width) && void 0 !== _a ? _a : 250, streamLength = null !== (_c = null === (_b = this.params) || void 0 === _b ? void 0 : _b.streamLength) && void 0 !== _c ? _c : parentWidth, maxLength = null !== (_f = null === (_e = null === (_d = this.params) || void 0 === _d ? void 0 : _d.attribute) || void 0 === _e ? void 0 : _e.width) && void 0 !== _f ? _f : 60, startX = -maxLength, currentX = startX + (streamLength - startX) * ratio, x = Math.max(currentX, 0), w = Math.min(Math.min(currentX + maxLength, maxLength), streamLength - currentX), width = w + x > parentWidth ? Math.max(parentWidth - x, 0) : w;
|
|
215
226
|
this.rect.setAttributes({
|
|
@@ -223,6 +234,84 @@ class StreamLight extends animate_1.ACustomAnimate {
|
|
|
223
234
|
}
|
|
224
235
|
});
|
|
225
236
|
}
|
|
237
|
+
onUpdateLineOrArea(end, ratio, out) {
|
|
238
|
+
const target = this.line || this.area;
|
|
239
|
+
if (!target) return;
|
|
240
|
+
const customPath = target.pathProxy, targetLine = this.target;
|
|
241
|
+
targetLine.cache || targetLine.cacheArea ? this._onUpdateLineOrAreaWithCache(customPath, targetLine, end, ratio, out) : this._onUpdateLineWithoutCache(customPath, targetLine, end, ratio, out);
|
|
242
|
+
const targetAttrs = targetLine.attribute;
|
|
243
|
+
target.setAttributes(Object.assign({
|
|
244
|
+
stroke: targetAttrs.stroke
|
|
245
|
+
}, target.attribute)), target.addUpdateBoundTag();
|
|
246
|
+
}
|
|
247
|
+
_onUpdateLineOrAreaWithCache(customPath, g, end, ratio, out) {
|
|
248
|
+
if (customPath.clear(), "line" === g.type) {
|
|
249
|
+
let cache = g.cache;
|
|
250
|
+
Array.isArray(cache) || (cache = [ cache ]);
|
|
251
|
+
const totalLen = cache.reduce(((l, c) => l + c.getLength()), 0), curves = [];
|
|
252
|
+
return cache.forEach((c => {
|
|
253
|
+
c.curves.forEach((ci => curves.push(ci)));
|
|
254
|
+
})), this._updateCurves(customPath, curves, totalLen, ratio);
|
|
255
|
+
}
|
|
256
|
+
if ("area" === g.type) {
|
|
257
|
+
const cache = g.cacheArea, totalLen = cache.top.curves.reduce(((a, b) => a + b.getLength()), 0);
|
|
258
|
+
return this._updateCurves(customPath, cache.top.curves, totalLen, ratio);
|
|
259
|
+
}
|
|
260
|
+
}
|
|
261
|
+
_updateCurves(customPath, curves, totalLen, ratio) {
|
|
262
|
+
var _a, _b;
|
|
263
|
+
const startLen = totalLen * ratio, endLen = Math.min(null !== (_b = startLen + (null === (_a = this.params) || void 0 === _a ? void 0 : _a.streamLength)) && void 0 !== _b ? _b : 10, totalLen);
|
|
264
|
+
let lastLen = 0, start = !1;
|
|
265
|
+
for (let i = 0; i < curves.length; i++) {
|
|
266
|
+
const curveItem = curves[i], len = curveItem.getLength(), startPercent = 1 - (lastLen + len - startLen) / len;
|
|
267
|
+
let curveForStart, endPercent = 1 - (lastLen + len - endLen) / len;
|
|
268
|
+
if (lastLen < startLen && lastLen + len > startLen) if (start = !0, curveItem.p2 && curveItem.p3) {
|
|
269
|
+
const [_, curve2] = (0, cubic_bezier_1.divideCubic)(curveItem, startPercent);
|
|
270
|
+
customPath.moveTo(curve2.p0.x, curve2.p0.y), curveForStart = curve2;
|
|
271
|
+
} else {
|
|
272
|
+
const p = curveItem.getPointAt(startPercent);
|
|
273
|
+
customPath.moveTo(p.x, p.y);
|
|
274
|
+
}
|
|
275
|
+
if (lastLen < endLen && lastLen + len > endLen) {
|
|
276
|
+
if (curveItem.p2 && curveItem.p3) {
|
|
277
|
+
curveForStart && (endPercent = (endLen - startLen) / curveForStart.getLength());
|
|
278
|
+
const [curve1] = (0, cubic_bezier_1.divideCubic)(curveForStart || curveItem, endPercent);
|
|
279
|
+
customPath.bezierCurveTo(curve1.p1.x, curve1.p1.y, curve1.p2.x, curve1.p2.y, curve1.p3.x, curve1.p3.y);
|
|
280
|
+
} else {
|
|
281
|
+
const p = curveItem.getPointAt(endPercent);
|
|
282
|
+
customPath.lineTo(p.x, p.y);
|
|
283
|
+
}
|
|
284
|
+
break;
|
|
285
|
+
}
|
|
286
|
+
if (start) if (curveItem.p2 && curveItem.p3) {
|
|
287
|
+
const curve = curveForStart || curveItem;
|
|
288
|
+
customPath.bezierCurveTo(curve.p1.x, curve.p1.y, curve.p2.x, curve.p2.y, curve.p3.x, curve.p3.y);
|
|
289
|
+
} else customPath.lineTo(curveItem.p1.x, curveItem.p1.y);
|
|
290
|
+
lastLen += len;
|
|
291
|
+
}
|
|
292
|
+
}
|
|
293
|
+
_onUpdateLineWithoutCache(customPath, line, end, ratio, out) {
|
|
294
|
+
var _a, _b;
|
|
295
|
+
const {points: points, curveType: curveType} = line.attribute;
|
|
296
|
+
if (!points || points.length < 2 || "linear" !== curveType) return;
|
|
297
|
+
let totalLen = 0;
|
|
298
|
+
for (let i = 1; i < points.length; i++) totalLen += vutils_1.PointService.distancePP(points[i], points[i - 1]);
|
|
299
|
+
const startLen = totalLen * ratio, endLen = Math.min(null !== (_b = startLen + (null === (_a = this.params) || void 0 === _a ? void 0 : _a.streamLength)) && void 0 !== _b ? _b : 10, totalLen), nextPoints = [];
|
|
300
|
+
let lastLen = 0;
|
|
301
|
+
for (let i = 1; i < points.length; i++) {
|
|
302
|
+
const len = vutils_1.PointService.distancePP(points[i], points[i - 1]);
|
|
303
|
+
if (lastLen < startLen && lastLen + len > startLen && nextPoints.push(vutils_1.PointService.pointAtPP(points[i - 1], points[i], 1 - (lastLen + len - startLen) / len)),
|
|
304
|
+
lastLen < endLen && lastLen + len > endLen) {
|
|
305
|
+
nextPoints.push(vutils_1.PointService.pointAtPP(points[i - 1], points[i], 1 - (lastLen + len - endLen) / len));
|
|
306
|
+
break;
|
|
307
|
+
}
|
|
308
|
+
nextPoints.length && nextPoints.push(points[i]), lastLen += len;
|
|
309
|
+
}
|
|
310
|
+
if (nextPoints.length && !(nextPoints.length < 2)) {
|
|
311
|
+
customPath.clear(), customPath.moveTo(nextPoints[0].x, nextPoints[0].y);
|
|
312
|
+
for (let i = 1; i < nextPoints.length; i++) customPath.lineTo(nextPoints[i].x, nextPoints[i].y);
|
|
313
|
+
}
|
|
314
|
+
}
|
|
226
315
|
}
|
|
227
316
|
|
|
228
317
|
exports.StreamLight = StreamLight;
|
|
@@ -645,4 +734,5 @@ class AnimateGroup1 extends animate_1.ACustomAnimate {
|
|
|
645
734
|
}
|
|
646
735
|
}
|
|
647
736
|
|
|
648
|
-
exports.AnimateGroup1 = AnimateGroup1;
|
|
737
|
+
exports.AnimateGroup1 = AnimateGroup1;
|
|
738
|
+
//# sourceMappingURL=custom-animate.js.map
|