@visactor/vrender-core 0.17.0-alpha.1 → 0.17.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/cjs/allocator/canvas-allocate.d.ts +2 -0
  2. package/cjs/allocator/canvas-allocate.js +12 -6
  3. package/cjs/allocator/canvas-allocate.js.map +1 -1
  4. package/cjs/common/inversify/annotation/inject.d.ts +1 -0
  5. package/cjs/common/inversify/annotation/inject.js +10 -0
  6. package/cjs/common/inversify/annotation/inject.js.map +1 -0
  7. package/cjs/common/inversify/annotation/inject_base.d.ts +14 -0
  8. package/cjs/common/inversify/annotation/inject_base.js +39 -0
  9. package/cjs/common/inversify/annotation/inject_base.js.map +1 -0
  10. package/cjs/common/inversify/annotation/injectable.d.ts +1 -0
  11. package/cjs/common/{inversify-lite/annotation/post_construct.js → inversify/annotation/injectable.js} +15 -5
  12. package/cjs/common/inversify/annotation/injectable.js.map +1 -0
  13. package/cjs/common/inversify/annotation/multi_inject.d.ts +1 -0
  14. package/cjs/common/inversify/annotation/multi_inject.js +10 -0
  15. package/cjs/common/inversify/annotation/multi_inject.js.map +1 -0
  16. package/cjs/common/inversify/annotation/named.d.ts +1 -0
  17. package/cjs/common/inversify/annotation/named.js +14 -0
  18. package/cjs/common/inversify/annotation/named.js.map +1 -0
  19. package/cjs/common/inversify/binding.d.ts +18 -0
  20. package/cjs/common/inversify/binding.js +26 -0
  21. package/cjs/common/inversify/binding.js.map +1 -0
  22. package/cjs/common/inversify/container.d.ts +28 -0
  23. package/cjs/common/inversify/container.js +155 -0
  24. package/cjs/common/inversify/container.js.map +1 -0
  25. package/cjs/common/inversify/cotainer-module.d.ts +6 -0
  26. package/cjs/common/inversify/cotainer-module.js +16 -0
  27. package/cjs/common/inversify/cotainer-module.js.map +1 -0
  28. package/cjs/common/inversify/index.d.ts +7 -0
  29. package/cjs/common/inversify/index.js +75 -0
  30. package/cjs/common/inversify/index.js.map +1 -0
  31. package/cjs/common/inversify/interfaces.d.ts +218 -0
  32. package/cjs/common/inversify/interfaces.js +6 -0
  33. package/cjs/common/inversify/interfaces.js.map +1 -0
  34. package/cjs/common/inversify/literal_types.d.ts +5 -0
  35. package/cjs/common/inversify/literal_types.js +34 -0
  36. package/cjs/common/inversify/literal_types.js.map +1 -0
  37. package/cjs/common/inversify/meta-data.d.ts +6 -0
  38. package/cjs/common/inversify/meta-data.js +19 -0
  39. package/cjs/common/inversify/meta-data.js.map +1 -0
  40. package/cjs/common/inversify/metadata_keys.d.ts +12 -0
  41. package/cjs/common/inversify/metadata_keys.js +15 -0
  42. package/cjs/common/inversify/metadata_keys.js.map +1 -0
  43. package/cjs/common/inversify/metadata_reader.d.ts +6 -0
  44. package/cjs/common/inversify/metadata_reader.js +28 -0
  45. package/cjs/common/inversify/metadata_reader.js.map +1 -0
  46. package/cjs/common/inversify/syntax/binding_in_syntax.d.ts +10 -0
  47. package/cjs/common/inversify/syntax/binding_in_syntax.js +29 -0
  48. package/cjs/common/inversify/syntax/binding_in_syntax.js.map +1 -0
  49. package/cjs/common/inversify/syntax/binding_to_syntax.d.ts +12 -0
  50. package/cjs/common/inversify/syntax/binding_to_syntax.js +40 -0
  51. package/cjs/common/inversify/syntax/binding_to_syntax.js.map +1 -0
  52. package/cjs/common/inversify/syntax/constraint_helpers.d.ts +2 -0
  53. package/cjs/common/inversify/syntax/constraint_helpers.js +18 -0
  54. package/cjs/common/inversify/syntax/constraint_helpers.js.map +1 -0
  55. package/cjs/common/inversify-lite/index.d.ts +1 -8
  56. package/cjs/common/inversify-lite/index.js +1 -64
  57. package/cjs/common/inversify-lite/index.js.map +1 -1
  58. package/cjs/common/utils.d.ts +1 -0
  59. package/cjs/common/utils.js +10 -1
  60. package/cjs/common/utils.js.map +1 -1
  61. package/cjs/core/global.d.ts +2 -0
  62. package/cjs/core/global.js +4 -3
  63. package/cjs/core/global.js.map +1 -1
  64. package/cjs/core/graphic-utils.d.ts +5 -2
  65. package/cjs/core/graphic-utils.js +14 -4
  66. package/cjs/core/graphic-utils.js.map +1 -1
  67. package/cjs/core/stage.d.ts +4 -1
  68. package/cjs/core/stage.js +26 -22
  69. package/cjs/core/stage.js.map +1 -1
  70. package/cjs/core/window.js +2 -2
  71. package/cjs/core/window.js.map +1 -1
  72. package/cjs/graphic/builtin-symbol/index.d.ts +1 -0
  73. package/cjs/graphic/builtin-symbol/index.js +8 -2
  74. package/cjs/graphic/builtin-symbol/index.js.map +1 -1
  75. package/cjs/graphic/config.js +4 -1
  76. package/cjs/graphic/config.js.map +1 -1
  77. package/cjs/graphic/richtext/paragraph.js +12 -11
  78. package/cjs/graphic/richtext/paragraph.js.map +1 -1
  79. package/cjs/graphic/symbol.js +3 -2
  80. package/cjs/graphic/symbol.js.map +1 -1
  81. package/cjs/graphic/text.d.ts +1 -0
  82. package/cjs/graphic/text.js +93 -7
  83. package/cjs/graphic/text.js.map +1 -1
  84. package/cjs/graphic/wrap-text.js +6 -5
  85. package/cjs/graphic/wrap-text.js.map +1 -1
  86. package/cjs/interface/global.d.ts +1 -0
  87. package/cjs/interface/global.js.map +1 -1
  88. package/cjs/interface/graphic/richText.d.ts +1 -1
  89. package/cjs/interface/graphic/richText.js.map +1 -1
  90. package/cjs/interface/graphic/text.d.ts +4 -1
  91. package/cjs/interface/graphic/text.js.map +1 -1
  92. package/cjs/render/contributions/render/draw-contribution.d.ts +2 -0
  93. package/cjs/render/contributions/render/draw-contribution.js +18 -9
  94. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  95. package/cjs/render/contributions/render/line-render.d.ts +1 -0
  96. package/cjs/render/contributions/render/line-render.js +21 -6
  97. package/cjs/render/contributions/render/line-render.js.map +1 -1
  98. package/cjs/render/contributions/render/text-render.js +12 -10
  99. package/cjs/render/contributions/render/text-render.js.map +1 -1
  100. package/dist/index.js +611 -1515
  101. package/dist/index.min.js +1 -1
  102. package/es/allocator/canvas-allocate.d.ts +2 -0
  103. package/es/allocator/canvas-allocate.js +12 -6
  104. package/es/allocator/canvas-allocate.js.map +1 -1
  105. package/es/common/inversify/annotation/inject.d.ts +1 -0
  106. package/es/common/inversify/annotation/inject.js +6 -0
  107. package/es/common/inversify/annotation/inject.js.map +1 -0
  108. package/es/common/inversify/annotation/inject_base.d.ts +14 -0
  109. package/es/common/inversify/annotation/inject_base.js +29 -0
  110. package/es/common/inversify/annotation/inject_base.js.map +1 -0
  111. package/es/common/inversify/annotation/injectable.d.ts +1 -0
  112. package/es/common/inversify/annotation/injectable.js +10 -0
  113. package/es/common/inversify/annotation/injectable.js.map +1 -0
  114. package/es/common/inversify/annotation/multi_inject.d.ts +1 -0
  115. package/es/common/inversify/annotation/multi_inject.js +6 -0
  116. package/es/common/inversify/annotation/multi_inject.js.map +1 -0
  117. package/es/common/inversify/annotation/named.d.ts +1 -0
  118. package/es/common/inversify/annotation/named.js +10 -0
  119. package/es/common/inversify/annotation/named.js.map +1 -0
  120. package/es/common/inversify/binding.d.ts +18 -0
  121. package/es/common/inversify/binding.js +22 -0
  122. package/es/common/inversify/binding.js.map +1 -0
  123. package/es/common/inversify/container.d.ts +28 -0
  124. package/es/common/inversify/container.js +155 -0
  125. package/es/common/inversify/container.js.map +1 -0
  126. package/es/common/inversify/cotainer-module.d.ts +6 -0
  127. package/es/common/inversify/cotainer-module.js +8 -0
  128. package/es/common/inversify/cotainer-module.js.map +1 -0
  129. package/es/common/inversify/index.d.ts +7 -0
  130. package/es/common/inversify/index.js +14 -0
  131. package/es/common/inversify/index.js.map +1 -0
  132. package/es/common/inversify/interfaces.d.ts +218 -0
  133. package/es/common/inversify/interfaces.js +2 -0
  134. package/es/common/inversify/interfaces.js.map +1 -0
  135. package/es/common/inversify/literal_types.d.ts +5 -0
  136. package/es/common/inversify/literal_types.js +20 -0
  137. package/es/common/inversify/literal_types.js.map +1 -0
  138. package/es/common/inversify/meta-data.d.ts +6 -0
  139. package/es/common/inversify/meta-data.js +11 -0
  140. package/es/common/inversify/meta-data.js.map +1 -0
  141. package/es/common/inversify/metadata_keys.d.ts +12 -0
  142. package/es/common/inversify/metadata_keys.js +28 -0
  143. package/es/common/inversify/metadata_keys.js.map +1 -0
  144. package/es/common/inversify/metadata_reader.d.ts +6 -0
  145. package/es/common/inversify/metadata_reader.js +18 -0
  146. package/es/common/inversify/metadata_reader.js.map +1 -0
  147. package/es/common/inversify/syntax/binding_in_syntax.d.ts +10 -0
  148. package/es/common/inversify/syntax/binding_in_syntax.js +24 -0
  149. package/es/common/inversify/syntax/binding_in_syntax.js.map +1 -0
  150. package/es/common/inversify/syntax/binding_to_syntax.d.ts +12 -0
  151. package/es/common/inversify/syntax/binding_to_syntax.js +36 -0
  152. package/es/common/inversify/syntax/binding_to_syntax.js.map +1 -0
  153. package/es/common/inversify/syntax/constraint_helpers.d.ts +2 -0
  154. package/es/common/inversify/syntax/constraint_helpers.js +16 -0
  155. package/es/common/inversify/syntax/constraint_helpers.js.map +1 -0
  156. package/es/common/inversify-lite/index.d.ts +1 -8
  157. package/es/common/inversify-lite/index.js +1 -15
  158. package/es/common/inversify-lite/index.js.map +1 -1
  159. package/es/common/utils.d.ts +1 -0
  160. package/es/common/utils.js +8 -1
  161. package/es/common/utils.js.map +1 -1
  162. package/es/core/global.d.ts +2 -0
  163. package/es/core/global.js +4 -2
  164. package/es/core/global.js.map +1 -1
  165. package/es/core/graphic-utils.d.ts +5 -2
  166. package/es/core/graphic-utils.js +14 -4
  167. package/es/core/graphic-utils.js.map +1 -1
  168. package/es/core/stage.d.ts +4 -1
  169. package/es/core/stage.js +27 -23
  170. package/es/core/stage.js.map +1 -1
  171. package/es/core/window.js +3 -3
  172. package/es/core/window.js.map +1 -1
  173. package/es/graphic/builtin-symbol/index.d.ts +1 -0
  174. package/es/graphic/builtin-symbol/index.js +8 -0
  175. package/es/graphic/builtin-symbol/index.js.map +1 -1
  176. package/es/graphic/config.js +4 -1
  177. package/es/graphic/config.js.map +1 -1
  178. package/es/graphic/richtext/paragraph.js +5 -2
  179. package/es/graphic/richtext/paragraph.js.map +1 -1
  180. package/es/graphic/symbol.js +4 -3
  181. package/es/graphic/symbol.js.map +1 -1
  182. package/es/graphic/text.d.ts +1 -0
  183. package/es/graphic/text.js +90 -9
  184. package/es/graphic/text.js.map +1 -1
  185. package/es/graphic/wrap-text.js +6 -4
  186. package/es/graphic/wrap-text.js.map +1 -1
  187. package/es/interface/global.d.ts +1 -0
  188. package/es/interface/global.js.map +1 -1
  189. package/es/interface/graphic/richText.d.ts +1 -1
  190. package/es/interface/graphic/richText.js.map +1 -1
  191. package/es/interface/graphic/text.d.ts +4 -1
  192. package/es/interface/graphic/text.js.map +1 -1
  193. package/es/render/contributions/render/draw-contribution.d.ts +2 -0
  194. package/es/render/contributions/render/draw-contribution.js +18 -9
  195. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  196. package/es/render/contributions/render/line-render.d.ts +1 -0
  197. package/es/render/contributions/render/line-render.js +21 -6
  198. package/es/render/contributions/render/line-render.js.map +1 -1
  199. package/es/render/contributions/render/text-render.js +13 -9
  200. package/es/render/contributions/render/text-render.js.map +1 -1
  201. package/package.json +6 -4
  202. package/cjs/common/inversify-lite/annotation/post_construct.d.ts +0 -4
  203. package/cjs/common/inversify-lite/annotation/post_construct.js.map +0 -1
  204. package/es/common/inversify-lite/annotation/post_construct.d.ts +0 -4
  205. package/es/common/inversify-lite/annotation/post_construct.js +0 -10
  206. package/es/common/inversify-lite/annotation/post_construct.js.map +0 -1
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1
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{ isArray } from '@visactor/vutils';\nimport { CanvasTextLayout } from '../core/contributions/textMeasure/layout';\nimport type { IWrapTextGraphicAttribute, LayoutItemType } from '../interface';\nimport { application } from '../application';\nimport { Text } from './text';\nimport { getTheme } from './theme';\n\nconst WRAP_TEXT_UPDATE_TAG_KEY = ['heightLimit', 'lineClamp'];\n\n/* WrapText功能\n * 1. 按照宽度限制自动折行或显示省略号(maxLineWidth)\n * 2. 高度限制控制显示内容及省略号(heightLimit)\n * 3. 按照行数限制显示内容及省略号(lineClamp)\n */\nexport class WrapText extends Text {\n declare attribute: IWrapTextGraphicAttribute;\n\n protected _isValid(): boolean {\n const { text } = this.attribute;\n if (isArray(text)) {\n return !(text as any[]).every((t: any) => t == null || t === '');\n }\n return text != null && text !== '';\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * 自动折行params.text是数组,因此只重新updateMultilineAABBBounds\n * @param text\n */\n updateMultilineAABBBounds(text: (number | string)[]) {\n const textTheme = getTheme(this).text;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n lineHeight = this.attribute.lineHeight || this.attribute.fontSize || textTheme.fontSize,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak,\n fontWeight = textTheme.fontWeight,\n // widthLimit,\n ignoreBuf = textTheme.ignoreBuf,\n heightLimit = 0,\n lineClamp\n } = this.attribute;\n const buf = ignoreBuf ? 0 : 2;\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure as any) as any;\n\n // layoutObj内逻辑\n const lines = text.map(l => l.toString()) as string[];\n const linesLayout: LayoutItemType[] = [];\n const bboxWH: [number, number] = [0, 0];\n\n let lineCountLimit = Infinity;\n if (heightLimit > 0) {\n lineCountLimit = Math.max(Math.floor(heightLimit / lineHeight), 1);\n }\n if (lineClamp) {\n // 处理行数限制\n lineCountLimit = Math.min(lineCountLimit, lineClamp);\n }\n\n if (typeof maxLineWidth === 'number' && maxLineWidth !== Infinity) {\n // widthLimit > 0\n if (maxLineWidth > 0) {\n for (let i = 0; i < lines.length; i++) {\n const str = lines[i] as string;\n let needCut = true;\n // // 测量当前行宽度\n // width = Math.min(\n // layoutObj.textMeasure.measureTextWidth(str, layoutObj.textOptions),\n // maxLineWidth\n // );\n\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n break; // 不处理后续行\n }\n\n // 测量截断位置\n const clip = layoutObj.textMeasure.clipText(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n wordBreak === 'break-word'\n );\n if (str !== '' && clip.str === '') {\n if (ellipsis) {\n const clipEllipsis = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false\n );\n clip.str = clipEllipsis.str ?? '';\n clip.width = clipEllipsis.width ?? 0;\n } else {\n // 宽度限制不足一个字符,不显示\n clip.str = '';\n clip.width = 0;\n }\n needCut = false;\n }\n\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n if (clip.str.length === str.length) {\n // 不需要截断\n } else if (needCut) {\n const newStr = str.substring(clip.str.length);\n lines.splice(i + 1, 0, newStr);\n }\n }\n }\n // bboxWH[0] = maxLineWidth;\n let maxWidth = 0;\n linesLayout.forEach(layout => {\n maxWidth = Math.max(maxWidth, layout.width);\n });\n bboxWH[0] = maxWidth;\n } else {\n // 使用所有行中最长的作为lineWidth\n let lineWidth = 0;\n let width: number;\n let text: string;\n for (let i = 0, len = lines.length; i < len; i++) {\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n lines[i],\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n lineWidth = Math.max(lineWidth, clip.width);\n break; // 不处理后续行\n }\n\n text = lines[i] as string;\n width = layoutObj.textMeasure.measureTextWidth(text, layoutObj.textOptions, wordBreak === 'break-word');\n lineWidth = Math.max(lineWidth, width);\n linesLayout.push({ str: text, width });\n }\n bboxWH[0] = lineWidth;\n }\n bboxWH[1] = linesLayout.length * (lineHeight + buf);\n\n const bbox = {\n xOffset: 0,\n yOffset: 0,\n width: bboxWH[0],\n height: bboxWH[1]\n };\n\n layoutObj.LayoutBBox(bbox, textAlign, textBaseline as any);\n\n const layoutData = layoutObj.layoutWithBBox(bbox, linesLayout, textAlign, textBaseline as any, lineHeight);\n\n // const layoutData = layoutObj.GetLayoutByLines(\n // text,\n // textAlign,\n // textBaseline as any,\n // lineHeight,\n // ellipsis === true ? (DefaultTextAttribute.ellipsis as string) : ellipsis || undefined,\n // maxLineWidth\n // );\n // const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n for (let i = 0; i < WRAP_TEXT_UPDATE_TAG_KEY.length; i++) {\n const attrKey = WRAP_TEXT_UPDATE_TAG_KEY[i];\n if (keys.indexOf(attrKey) !== -1) {\n return true;\n }\n }\n return super.needUpdateTags(keys);\n }\n\n protected needUpdateTag(key: string): boolean {\n for (let i = 0; i < WRAP_TEXT_UPDATE_TAG_KEY.length; i++) {\n const attrKey = WRAP_TEXT_UPDATE_TAG_KEY[i];\n if (key === attrKey) {\n return true;\n }\n }\n return super.needUpdateTag(key);\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return WrapText.NOWORK_ANIMATE_ATTR;\n }\n}\n"]}
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{ isArray } from '@visactor/vutils';\nimport { CanvasTextLayout } from '../core/contributions/textMeasure/layout';\nimport type { IWrapTextGraphicAttribute, LayoutItemType } from '../interface';\nimport { application } from '../application';\nimport { Text } from './text';\nimport { getTheme } from './theme';\nimport { calculateLineHeight } from '../common/utils';\n\nconst WRAP_TEXT_UPDATE_TAG_KEY = ['heightLimit', 'lineClamp'];\n\n/* WrapText功能\n * 1. 按照宽度限制自动折行或显示省略号(maxLineWidth)\n * 2. 高度限制控制显示内容及省略号(heightLimit)\n * 3. 按照行数限制显示内容及省略号(lineClamp)\n */\nexport class WrapText extends Text {\n declare attribute: IWrapTextGraphicAttribute;\n\n protected _isValid(): boolean {\n const { text } = this.attribute;\n if (isArray(text)) {\n return !(text as any[]).every((t: any) => t == null || t === '');\n }\n return text != null && text !== '';\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * 自动折行params.text是数组,因此只重新updateMultilineAABBBounds\n * @param text\n */\n updateMultilineAABBBounds(text: (number | string)[]) {\n const textTheme = getTheme(this).text;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak,\n fontWeight = textTheme.fontWeight,\n // widthLimit,\n ignoreBuf = textTheme.ignoreBuf,\n heightLimit = 0,\n lineClamp\n } = this.attribute;\n const lineHeight =\n calculateLineHeight(this.attribute.lineHeight, this.attribute.fontSize || textTheme.fontSize) ??\n (this.attribute.fontSize || textTheme.fontSize);\n const buf = ignoreBuf ? 0 : 2;\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n 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);\n\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n break; // 不处理后续行\n }\n\n // 测量截断位置\n const clip = layoutObj.textMeasure.clipText(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n wordBreak === 'break-word'\n );\n if (str !== '' && clip.str === '') {\n if (ellipsis) {\n const clipEllipsis = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false\n );\n clip.str = clipEllipsis.str ?? '';\n clip.width = clipEllipsis.width ?? 0;\n } else {\n // 宽度限制不足一个字符,不显示\n clip.str = '';\n clip.width = 0;\n }\n needCut = false;\n }\n\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n if (clip.str.length === str.length) {\n // 不需要截断\n } else if (needCut) {\n const newStr = str.substring(clip.str.length);\n lines.splice(i + 1, 0, newStr);\n }\n }\n }\n // bboxWH[0] = maxLineWidth;\n let maxWidth = 0;\n linesLayout.forEach(layout => {\n maxWidth = Math.max(maxWidth, layout.width);\n });\n bboxWH[0] = maxWidth;\n } else {\n // 使用所有行中最长的作为lineWidth\n let lineWidth = 0;\n let width: number;\n let text: string;\n for (let i = 0, len = lines.length; i < len; i++) {\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n lines[i],\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n lineWidth = Math.max(lineWidth, clip.width);\n break; // 不处理后续行\n }\n\n text = lines[i] as string;\n width = layoutObj.textMeasure.measureTextWidth(text, layoutObj.textOptions, wordBreak === 'break-word');\n lineWidth = Math.max(lineWidth, width);\n linesLayout.push({ str: text, width });\n }\n bboxWH[0] = lineWidth;\n }\n bboxWH[1] = linesLayout.length * (lineHeight + buf);\n\n const bbox = {\n xOffset: 0,\n yOffset: 0,\n width: bboxWH[0],\n height: bboxWH[1]\n };\n\n layoutObj.LayoutBBox(bbox, textAlign, textBaseline as any);\n\n const layoutData = layoutObj.layoutWithBBox(bbox, linesLayout, textAlign, textBaseline as any, lineHeight);\n\n // const layoutData = layoutObj.GetLayoutByLines(\n // text,\n // textAlign,\n // textBaseline as any,\n // lineHeight,\n // ellipsis === true ? (DefaultTextAttribute.ellipsis as string) : ellipsis || undefined,\n // maxLineWidth\n // );\n // const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n for (let i = 0; i < WRAP_TEXT_UPDATE_TAG_KEY.length; i++) {\n const attrKey = WRAP_TEXT_UPDATE_TAG_KEY[i];\n if (keys.indexOf(attrKey) !== -1) {\n return true;\n }\n }\n return super.needUpdateTags(keys);\n }\n\n protected needUpdateTag(key: string): boolean {\n for (let i = 0; i < WRAP_TEXT_UPDATE_TAG_KEY.length; i++) {\n const attrKey = WRAP_TEXT_UPDATE_TAG_KEY[i];\n if (key === attrKey) {\n return true;\n }\n }\n return super.needUpdateTag(key);\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return WrapText.NOWORK_ANIMATE_ATTR;\n }\n}\n"]}
@@ -103,6 +103,7 @@ export interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'em
103
103
  envParams?: any;
104
104
  supportEvent: boolean;
105
105
  optimizeVisible: boolean;
106
+ optmizeSkipCheckBoundariesThreshold: number;
106
107
  setEnv: (env: EnvType, params?: IEnvParamsMap[EnvType]) => void;
107
108
  setActiveEnvContribution: (contribution: IEnvContribution) => void;
108
109
  createCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/global.ts"],"names":[],"mappings":"","file":"global.js","sourcesContent":["import type { Dict, IAABBBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICanvasLike } from './canvas';\nimport type { IEventElement } from './common';\nimport type { IContribution } from './contribution';\nimport type { ISyncHook } from './sync-hook';\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\n// 环境定义\nexport type EnvType = 'browser' | 'feishu' | 'tt' | 'taro' | 'node' | 'native' | 'lynx' | 'wx';\n\n// 创建canvas需要的参数\nexport interface ICreateCanvasParams {\n id?: string;\n // 像素宽\n width?: number;\n // 像素高\n height?: number;\n dpr?: number;\n}\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\nexport interface IEnvContribution\n extends IContribution<IGlobal>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n type: EnvType;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 开始配置环境,相当于init\n configure: (global: IGlobal, ...p: any) => void;\n\n // 创建销毁\n createCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n releaseCanvas: (canvas: ICanvasLike | string | any) => void;\n\n getNativeAABBBounds: (dom: string | HTMLElement | any) => IAABBBoundsLike;\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n\n /**\n * 获取动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n /**\n * 获取静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n // 设备信息\n getDevicePixelRatio: () => number;\n\n // 通用接口\n getRequestAnimationFrame: () => (callback: FrameRequestCallback) => number;\n getCancelAnimationFrame: () => (h: number) => void;\n\n // DOM接口\n getElementById?: (str: string) => HTMLElement | null;\n getRootElement?: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument?: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint?: (event: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n}\n\nexport type IMiniAppEnvParams = {\n /** dom 容器对象 */\n domref?: Dict<any>;\n /**\n * 强行设置env,如果env重复设置也设置\n */\n force?: boolean;\n /**\n * 可用的canvas列表\n */\n canvasIdLists?: (string | number)[];\n /**\n * 表示可以自由使用的canvas索引\n */\n freeCanvasIdx?: string | number;\n /** taro 环境使用 */\n taro?: any;\n pixelRatio?: number;\n [key: string]: any;\n};\n\nexport interface IEnvParamsMap {\n readonly taro: IMiniAppEnvParams;\n readonly feishu: IMiniAppEnvParams;\n readonly tt: IMiniAppEnvParams;\n readonly browser: any;\n readonly node: any;\n readonly native: any;\n readonly lynx: any;\n readonly wx: any;\n}\n\nexport type CreateDOMParamsType = {\n tagName?: string;\n width?: number;\n height?: number;\n style?: string | Record<string, any>;\n parent?: string | HTMLElement;\n};\nexport interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n env: EnvType;\n\n // 设备的dpr\n devicePixelRatio: number;\n\n // 当设置env的时候被调用\n hooks: {\n onSetEnv: ISyncHook<[EnvType | undefined, EnvType, IGlobal]>;\n };\n\n // 设置env的时候传入的参数\n // node环境需要传入整个node-canvas包\n // 小程序环境需要传入小程序要用到的参数\n envParams?: any;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 是否在不显示canvas的时候停止绘图操作,默认false\n optimizeVisible: boolean;\n\n setEnv: (env: EnvType, params?: IEnvParamsMap[EnvType]) => void;\n setActiveEnvContribution: (contribution: IEnvContribution) => void;\n createCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n releaseCanvas: (canvas: HTMLCanvasElement | string | any) => void;\n\n /**\n * 获取环境中最大动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n isChrome: () => boolean;\n isSafari: () => boolean;\n\n /**\n * 获取环境中最大静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n /* 浏览器环境 - dom tree */\n getElementById: (str: string) => HTMLElement | null;\n getRootElement: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n /**\n * 测量文字的方法\n */\n measureTextMethod: 'native' | 'simple' | 'quick';\n\n getRequestAnimationFrame: () => null | ((callback: FrameRequestCallback) => number);\n getCancelAnimationFrame: () => null | ((h: number) => void);\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint: (nativeEvent: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/global.ts"],"names":[],"mappings":"","file":"global.js","sourcesContent":["import type { Dict, IAABBBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICanvasLike } from './canvas';\nimport type { IEventElement } from './common';\nimport type { IContribution } from './contribution';\nimport type { ISyncHook } from './sync-hook';\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\n// 环境定义\nexport type EnvType = 'browser' | 'feishu' | 'tt' | 'taro' | 'node' | 'native' | 'lynx' | 'wx';\n\n// 创建canvas需要的参数\nexport interface ICreateCanvasParams {\n id?: string;\n // 像素宽\n width?: number;\n // 像素高\n height?: number;\n dpr?: number;\n}\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\nexport interface IEnvContribution\n extends IContribution<IGlobal>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n type: EnvType;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 开始配置环境,相当于init\n configure: (global: IGlobal, ...p: any) => void;\n\n // 创建销毁\n createCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n releaseCanvas: (canvas: ICanvasLike | string | any) => void;\n\n getNativeAABBBounds: (dom: string | HTMLElement | any) => IAABBBoundsLike;\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n\n /**\n * 获取动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n /**\n * 获取静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n // 设备信息\n getDevicePixelRatio: () => number;\n\n // 通用接口\n getRequestAnimationFrame: () => (callback: FrameRequestCallback) => number;\n getCancelAnimationFrame: () => (h: number) => void;\n\n // DOM接口\n getElementById?: (str: string) => HTMLElement | null;\n getRootElement?: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument?: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint?: (event: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n}\n\nexport type IMiniAppEnvParams = {\n /** dom 容器对象 */\n domref?: Dict<any>;\n /**\n * 强行设置env,如果env重复设置也设置\n */\n force?: boolean;\n /**\n * 可用的canvas列表\n */\n canvasIdLists?: (string | number)[];\n /**\n * 表示可以自由使用的canvas索引\n */\n freeCanvasIdx?: string | number;\n /** taro 环境使用 */\n taro?: any;\n pixelRatio?: number;\n [key: string]: any;\n};\n\nexport interface IEnvParamsMap {\n readonly taro: IMiniAppEnvParams;\n readonly feishu: IMiniAppEnvParams;\n readonly tt: IMiniAppEnvParams;\n readonly browser: any;\n readonly node: any;\n readonly native: any;\n readonly lynx: any;\n readonly wx: any;\n}\n\nexport type CreateDOMParamsType = {\n tagName?: string;\n width?: number;\n height?: number;\n style?: string | Record<string, any>;\n parent?: string | HTMLElement;\n};\nexport interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n env: EnvType;\n\n // 设备的dpr\n devicePixelRatio: number;\n\n // 当设置env的时候被调用\n hooks: {\n onSetEnv: ISyncHook<[EnvType | undefined, EnvType, IGlobal]>;\n };\n\n // 设置env的时候传入的参数\n // node环境需要传入整个node-canvas包\n // 小程序环境需要传入小程序要用到的参数\n envParams?: any;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 是否在不显示canvas的时候停止绘图操作,默认false\n optimizeVisible: boolean;\n // 在场景树小于某个数的情况下,不进行图元超出边界判断,默认300\n optmizeSkipCheckBoundariesThreshold: number;\n\n setEnv: (env: EnvType, params?: IEnvParamsMap[EnvType]) => void;\n setActiveEnvContribution: (contribution: IEnvContribution) => void;\n createCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n releaseCanvas: (canvas: HTMLCanvasElement | string | any) => void;\n\n /**\n * 获取环境中最大动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n isChrome: () => boolean;\n isSafari: () => boolean;\n\n /**\n * 获取环境中最大静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n /* 浏览器环境 - dom tree */\n getElementById: (str: string) => HTMLElement | null;\n getRootElement: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n /**\n * 测量文字的方法\n */\n measureTextMethod: 'native' | 'simple' | 'quick';\n\n getRequestAnimationFrame: () => null | ((callback: FrameRequestCallback) => number);\n getCancelAnimationFrame: () => null | ((h: number) => void);\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint: (nativeEvent: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n}\n"]}
@@ -26,7 +26,7 @@ export type RichTextFontStyle = 'normal' | 'italic' | 'oblique';
26
26
  export type RichTextTextDecoration = 'none' | 'underline' | 'line-through';
27
27
  export type RichTextScript = 'normal' | 'sub' | 'super';
28
28
  export type IRichTextBasicCharacter = {
29
- lineHeight?: number;
29
+ lineHeight?: number | string;
30
30
  textAlign?: CanvasTextAlign;
31
31
  textBaseline?: CanvasTextBaseline;
32
32
  direction?: RichTextLayoutDirectionType;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: () => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: () => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
@@ -36,7 +36,7 @@ export type ITextAttribute = {
36
36
  ellipsis: boolean | string;
37
37
  fontVariant: string;
38
38
  fontStyle: string;
39
- lineHeight: number;
39
+ lineHeight: number | string;
40
40
  underline: number;
41
41
  lineThrough: number;
42
42
  scaleIn3d: boolean;
@@ -44,6 +44,9 @@ export type ITextAttribute = {
44
44
  verticalMode: number;
45
45
  wordBreak: 'break-word' | 'break-all';
46
46
  ignoreBuf: boolean;
47
+ whiteSpace: 'normal' | 'no-wrap';
48
+ heightLimit?: number;
49
+ lineClamp?: number;
47
50
  };
48
51
  export type ITextCache = {
49
52
  clipedText?: string;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport interface TextLayoutBBox {\n width: number; // 包围盒的宽度\n height: number; // 包围盒的高度\n xOffset: number;\n yOffset: number;\n}\n\nexport interface LayoutItemType {\n str: string; // 这行的字符串\n leftOffset?: number; // 该行距离左侧的偏移\n topOffset?: number; // 该行距离右侧的偏移\n width: number;\n}\n\nexport interface SimplifyLayoutType {\n lines: LayoutItemType[];\n}\n\nexport interface LayoutType {\n bbox: TextLayoutBBox;\n lines: LayoutItemType[];\n fontFamily: string;\n fontSize: number;\n fontWeight?: string | number;\n lineHeight: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n}\n\nexport type ITextAttribute = {\n text: string | number | string[] | number[];\n maxLineWidth: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n fontSize: number;\n fontFamily: string;\n fontWeight: string | number;\n ellipsis: boolean | string;\n fontVariant: string;\n fontStyle: string;\n lineHeight: number;\n underline: number;\n lineThrough: number;\n scaleIn3d: boolean;\n direction: 'horizontal' | 'vertical';\n verticalMode: number; // 垂直布局的模式,0代表默认(横向textAlign,纵向textBaseline),1代表特殊(横向textBaseline,纵向textAlign)\n wordBreak: 'break-word' | 'break-all';\n ignoreBuf: boolean;\n // textDecoration: number;\n // textDecorationWidth: number;\n // padding?: number | number[];\n};\nexport type ITextCache = {\n // 单行文本的时候缓存用\n clipedText?: string;\n clipedWidth?: number;\n // 多行文本的布局缓存\n layoutData?: LayoutType;\n verticalList?: { text: string; width?: number; direction: number }[][];\n};\n\nexport type ITextGraphicAttribute = Partial<IGraphicAttribute> & Partial<ITextAttribute>;\n\nexport type IWrapTextGraphicAttribute = ITextGraphicAttribute & {\n heightLimit?: number;\n lineClamp?: number;\n};\n\nexport interface IText extends IGraphic<ITextGraphicAttribute> {\n // 判断是否被ellipisised\n clipedText?: string;\n clipedWidth?: number;\n cliped?: boolean;\n multilineLayout?: LayoutType;\n font?: string;\n cache?: ITextCache;\n\n getBaselineMapAlign: () => Record<string, string>;\n getAlignMapBaseline: () => Record<string, string>;\n\n updateMultilineAABBBounds: (text: (number | string)[]) => IAABBBounds;\n updateSingallineAABBBounds: (text: number | string) => IAABBBounds;\n}\n\nexport type TextAlignType = 'left' | 'right' | 'center' | 'start' | 'end';\nexport type TextBaselineType = 'top' | 'middle' | 'bottom' | 'alphabetic';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport interface TextLayoutBBox {\n width: number; // 包围盒的宽度\n height: number; // 包围盒的高度\n xOffset: number;\n yOffset: number;\n}\n\nexport interface LayoutItemType {\n str: string; // 这行的字符串\n leftOffset?: number; // 该行距离左侧的偏移\n topOffset?: number; // 该行距离右侧的偏移\n width: number;\n}\n\nexport interface SimplifyLayoutType {\n lines: LayoutItemType[];\n}\n\nexport interface LayoutType {\n bbox: TextLayoutBBox;\n lines: LayoutItemType[];\n fontFamily: string;\n fontSize: number;\n fontWeight?: string | number;\n lineHeight: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n}\n\nexport type ITextAttribute = {\n text: string | number | string[] | number[];\n maxLineWidth: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n fontSize: number;\n fontFamily: string;\n fontWeight: string | number;\n ellipsis: boolean | string;\n fontVariant: string;\n fontStyle: string;\n lineHeight: number | string;\n underline: number;\n lineThrough: number;\n scaleIn3d: boolean;\n direction: 'horizontal' | 'vertical';\n verticalMode: number; // 垂直布局的模式,0代表默认(横向textAlign,纵向textBaseline),1代表特殊(横向textBaseline,纵向textAlign)\n wordBreak: 'break-word' | 'break-all';\n ignoreBuf: boolean;\n whiteSpace: 'normal' | 'no-wrap';\n heightLimit?: number;\n lineClamp?: number;\n // textDecoration: number;\n // textDecorationWidth: number;\n // padding?: number | number[];\n};\nexport type ITextCache = {\n // 单行文本的时候缓存用\n clipedText?: string;\n clipedWidth?: number;\n // 多行文本的布局缓存\n layoutData?: LayoutType;\n verticalList?: { text: string; width?: number; direction: number }[][];\n};\n\nexport type ITextGraphicAttribute = Partial<IGraphicAttribute> & Partial<ITextAttribute>;\n\nexport type IWrapTextGraphicAttribute = ITextGraphicAttribute & {\n heightLimit?: number;\n lineClamp?: number;\n};\n\nexport interface IText extends IGraphic<ITextGraphicAttribute> {\n // 判断是否被ellipisised\n clipedText?: string;\n clipedWidth?: number;\n cliped?: boolean;\n multilineLayout?: LayoutType;\n font?: string;\n cache?: ITextCache;\n\n getBaselineMapAlign: () => Record<string, string>;\n getAlignMapBaseline: () => Record<string, string>;\n\n updateMultilineAABBBounds: (text: (number | string)[]) => IAABBBounds;\n updateSingallineAABBBounds: (text: number | string) => IAABBBounds;\n}\n\nexport type TextAlignType = 'left' | 'right' | 'center' | 'start' | 'end';\nexport type TextBaselineType = 'top' | 'middle' | 'bottom' | 'alphabetic';\n"]}
@@ -9,12 +9,14 @@ export declare class DefaultDrawContribution implements IDrawContribution {
9
9
  styleRenderMap: Map<string, Map<number, IGraphicRender>>;
10
10
  dirtyBounds: IBounds;
11
11
  backupDirtyBounds: IBounds;
12
+ useDirtyBounds: boolean;
12
13
  currentRenderService: IRenderService;
13
14
  InterceptorContributions: IDrawItemInterceptorContribution[];
14
15
  global: IGlobal;
15
16
  layerService: ILayerService;
16
17
  constructor(contributions: IGraphicRender[], drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>);
17
18
  init(): void;
19
+ prepareForDraw(renderService: IRenderService, drawContext: IDrawContext): void;
18
20
  draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void>;
19
21
  doRegister(): void;
20
22
  protected _findNextGraphic(group: IGroup): IGraphic | null;
@@ -23,7 +23,8 @@ let DefaultDrawContribution = class {
23
23
  this.contributions = contributions, this.drawItemInterceptorContributions = drawItemInterceptorContributions,
24
24
  this.currentRenderMap = new Map, this.defaultRenderMap = new Map, this.styleRenderMap = new Map,
25
25
  this.dirtyBounds = new vutils_1.Bounds, this.backupDirtyBounds = new vutils_1.Bounds,
26
- this.global = application_1.application.global, this.layerService = application_1.application.layerService;
26
+ this.global = application_1.application.global, this.layerService = application_1.application.layerService,
27
+ this.init();
27
28
  }
28
29
  init() {
29
30
  this.contributions.forEach((item => {
@@ -33,8 +34,12 @@ let DefaultDrawContribution = class {
33
34
  } else this.defaultRenderMap.set(item.numberType, item);
34
35
  })), this.InterceptorContributions = this.drawItemInterceptorContributions.getContributions().sort(((a, b) => a.order - b.order));
35
36
  }
37
+ prepareForDraw(renderService, drawContext) {
38
+ renderService.renderTreeRoots.reduce(((a, b) => a + b.count), 0) < this.global.optmizeSkipCheckBoundariesThreshold ? this.useDirtyBounds = !1 : this.useDirtyBounds = !0;
39
+ }
36
40
  draw(renderService, drawContext) {
37
- drawContext.drawContribution = this, this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap,
41
+ this.prepareForDraw(renderService, drawContext), drawContext.drawContribution = this,
42
+ this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap,
38
43
  this.currentRenderService = renderService;
39
44
  const {context: context, stage: stage, x: x = 0, y: y = 0, width: width, height: height} = drawContext;
40
45
  if (!context) return;
@@ -74,9 +79,14 @@ let DefaultDrawContribution = class {
74
79
  if (drawContext.break || !1 === group.attribute.visibleAll) return;
75
80
  if (group.incremental && (null == drawContext.startAtId || drawContext.startAtId === group._uid)) return drawContext.break = !0,
76
81
  void this._increaseRender(group, drawContext);
77
- if (!(0, vutils_1.isRectIntersect)(group.AABBBounds, this.dirtyBounds, !1)) return;
78
- const tempBounds = bounds_allocate_1.boundsAllocate.allocateByObj(this.dirtyBounds), gm = group.transMatrix, nextM = matrix_allocate_1.matrixAllocate.allocateByObj(parentMatrix).multiply(gm.a, gm.b, gm.c, gm.d, gm.e, gm.f);
79
- this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(nextM.getInverse()),
82
+ if (this.useDirtyBounds && !(0, vutils_1.isRectIntersect)(group.AABBBounds, this.dirtyBounds, !1)) return;
83
+ let nextM, tempBounds;
84
+ if (this.useDirtyBounds) {
85
+ tempBounds = bounds_allocate_1.boundsAllocate.allocateByObj(this.dirtyBounds);
86
+ const gm = group.transMatrix;
87
+ nextM = matrix_allocate_1.matrixAllocate.allocateByObj(parentMatrix).multiply(gm.a, gm.b, gm.c, gm.d, gm.e, gm.f),
88
+ this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(nextM.getInverse());
89
+ }
80
90
  this.renderItem(group, drawContext, {
81
91
  drawingCb: () => {
82
92
  var _a;
@@ -86,8 +96,8 @@ let DefaultDrawContribution = class {
86
96
  drawContext.break || (item.isContainer ? this.renderGroup(item, drawContext, nextM) : this.renderItem(item, drawContext));
87
97
  }), !1, !!(null === (_a = drawContext.context) || void 0 === _a ? void 0 : _a.camera));
88
98
  }
89
- }), this.dirtyBounds.copy(tempBounds), bounds_allocate_1.boundsAllocate.free(tempBounds),
90
- matrix_allocate_1.matrixAllocate.free(nextM);
99
+ }), this.useDirtyBounds && (this.dirtyBounds.copy(tempBounds), bounds_allocate_1.boundsAllocate.free(tempBounds),
100
+ matrix_allocate_1.matrixAllocate.free(nextM));
91
101
  }
92
102
  _increaseRender(group, drawContext) {
93
103
  const {layer: layer, stage: stage} = drawContext, {subLayers: subLayers} = layer;
@@ -146,7 +156,7 @@ let DefaultDrawContribution = class {
146
156
  this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m), this.dirtyBounds.translate(-scrollX, -scrollY);
147
157
  }
148
158
  }
149
- if (!graphic.isContainer && !(0, vutils_1.isRectIntersect)(graphic.AABBBounds, this.dirtyBounds, !1)) return void (retrans && this.dirtyBounds.copy(tempBounds));
159
+ if (this.useDirtyBounds && !graphic.isContainer && !(0, vutils_1.isRectIntersect)(graphic.AABBBounds, this.dirtyBounds, !1)) return void (retrans && this.dirtyBounds.copy(tempBounds));
150
160
  const skipDraw = null != drawContext.startAtId && graphic._uid !== drawContext.startAtId;
151
161
  if (graphic._uid === drawContext.startAtId && (drawContext.startAtId = null), params && (params.skipDraw = skipDraw),
152
162
  skipDraw ? graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params) : renderer.draw(graphic, this.currentRenderService, drawContext, params),
@@ -184,7 +194,6 @@ let DefaultDrawContribution = class {
184
194
  afterDraw(renderService, drawParams) {}
185
195
  };
186
196
 
187
- __decorate([ (0, inversify_lite_1.postConstruct)(), __metadata("design:type", Function), __metadata("design:paramtypes", []), __metadata("design:returntype", void 0) ], DefaultDrawContribution.prototype, "init", null),
188
197
  DefaultDrawContribution = __decorate([ (0, inversify_lite_1.injectable)(), __param(0, (0,
189
198
  inversify_lite_1.multiInject)(symbol_1.GraphicRender)), __param(1, (0, inversify_lite_1.inject)(contribution_provider_1.ContributionProvider)), __param(1, (0,
190
199
  inversify_lite_1.named)(draw_interceptor_1.DrawItemInterceptor)), __metadata("design:paramtypes", [ Array, Object ]) ], DefaultDrawContribution),
@@ -1 +1 @@
1
- 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{ injectable, inject, postConstruct, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n MaybePromise,\n IGraphic,\n IGroup,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IDrawItemInterceptorContribution,\n IDrawContribution,\n IRenderSelector,\n IGlobal\n} from '../../../interface';\nimport { findNextGraphic, foreach } from '../../../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultAttribute } from '../../../graphic';\nimport type { IAABBBounds, IBounds, IMatrixLike } from '@visactor/vutils';\nimport { Bounds, getRectIntersect, isRectIntersect, last } from '@visactor/vutils';\nimport { container } from '../../../container';\nimport { GraphicRender, IncrementalDrawContribution, RenderSelector } from './symbol';\nimport { DrawItemInterceptor } from './draw-interceptor';\nimport { createColor } from '../../../common/canvas-utils';\nimport type { ILayerService } from '../../../interface/core';\nimport { boundsAllocate } from '../../../allocator/bounds-allocate';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { application } from '../../../application';\n\n/**\n * 默认的渲染contribution,基于树状结构针对图元的渲染\n */\n@injectable()\nexport class DefaultDrawContribution implements IDrawContribution {\n declare currentRenderMap: Map<number, IGraphicRender>;\n declare defaultRenderMap: Map<number, IGraphicRender>;\n declare styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n declare dirtyBounds: IBounds;\n declare backupDirtyBounds: IBounds;\n declare currentRenderService: IRenderService;\n declare InterceptorContributions: IDrawItemInterceptorContribution[];\n\n declare global: IGlobal;\n declare layerService: ILayerService;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n // @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n this.currentRenderMap = new Map();\n this.defaultRenderMap = new Map();\n this.styleRenderMap = new Map();\n this.dirtyBounds = new Bounds();\n this.backupDirtyBounds = new Bounds();\n this.global = application.global;\n this.layerService = application.layerService;\n }\n\n @postConstruct()\n init() {\n this.contributions.forEach(item => {\n if (item.style) {\n const map = this.styleRenderMap.get(item.style) || new Map();\n map.set(item.numberType, item);\n this.styleRenderMap.set(item.style, map);\n } else {\n this.defaultRenderMap.set(item.numberType, item);\n }\n });\n this.InterceptorContributions = this.drawItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void> {\n drawContext.drawContribution = this;\n this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap;\n // this.startAtId = drawParams.startAtId;\n this.currentRenderService = renderService;\n // this.drawParams = drawParams;\n const { context, stage, x = 0, y = 0, width, height } = drawContext;\n\n if (!context) {\n return;\n }\n // if (context.drawPromise) {\n // return;\n // }\n const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(0, 0, width, height);\n if (stage.dirtyBounds && !stage.dirtyBounds.empty()) {\n const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n dirtyBounds.x1 = Math.floor(b.x1);\n dirtyBounds.y1 = Math.floor(b.y1);\n dirtyBounds.x2 = Math.ceil(b.x2);\n dirtyBounds.y2 = Math.ceil(b.y2);\n }\n this.backupDirtyBounds.copy(dirtyBounds);\n context.inuse = true;\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n\n const drawInArea =\n dirtyBounds.width() * context.dpr !== context.canvas.width ||\n dirtyBounds.height() * context.dpr !== context.canvas.height;\n context.save();\n\n // 设置translate\n context.translate(x, y, true);\n if (drawInArea) {\n context.beginPath();\n context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n context.clip();\n }\n\n // 如果存在3d视角,那么不使用dirtyBounds\n if (stage.camera) {\n this.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n this.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n }\n\n this.clearScreen(renderService, context, drawContext);\n // // 渲染的时候图元的起始位置就是x,y\n // this.backupDirtyBounds.translate(-x, -y);\n // this.dirtyBounds.translate(-x, -y);\n\n // // 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DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroup(group as IGroup, drawContext, matrixAllocate.allocate(1, 0, 0, 1, 0, 0));\n });\n\n context.restore();\n context.restore();\n context.draw();\n // this.break = false;\n context.inuse = false;\n }\n\n doRegister() {\n throw new Error('暂不支持');\n }\n\n // 找到下一个graphic\n protected _findNextGraphic(group: IGroup): IGraphic | null {\n let parent = group.parent;\n let id = group._uid;\n while (parent) {\n const g = findNextGraphic(parent, id, DefaultAttribute.zIndex);\n if (g) {\n return g;\n }\n id = parent._uid;\n parent = parent.parent;\n }\n return null;\n }\n\n renderGroup(group: IGroup, drawContext: IDrawContext, parentMatrix: IMatrixLike, skipSort?: boolean) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && (drawContext.startAtId == null || drawContext.startAtId === group._uid)) {\n drawContext.break = true;\n this._increaseRender(group, drawContext);\n return;\n }\n\n if (!isRectIntersect(group.AABBBounds, this.dirtyBounds, false)) {\n return;\n }\n\n const tempBounds = boundsAllocate.allocateByObj(this.dirtyBounds);\n\n // 变换dirtyBounds\n const gm = group.transMatrix;\n const nextM = matrixAllocate.allocateByObj(parentMatrix).multiply(gm.a, gm.b, gm.c, gm.d, gm.e, gm.f);\n // const m = group.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(nextM.getInverse());\n\n this.renderItem(group, drawContext, {\n drawingCb: () => {\n skipSort\n ? group.forEachChildren((item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n })\n : foreach(\n group,\n DefaultAttribute.zIndex,\n (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n },\n false,\n !!drawContext.context?.camera\n );\n }\n });\n\n this.dirtyBounds.copy(tempBounds);\n boundsAllocate.free(tempBounds);\n matrixAllocate.free(nextM);\n }\n\n protected _increaseRender(group: IGroup, drawContext: IDrawContext) {\n const { layer, stage } = drawContext;\n const { subLayers } = layer;\n // 获取渐进渲染层\n let incrementalLayer = subLayers.get(group._uid);\n if (!incrementalLayer) {\n incrementalLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size,\n group\n };\n subLayers.set(group._uid, incrementalLayer);\n }\n // 渲染\n const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext();\n const idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);\n idc.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n idc.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n (idc as any).draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: incrementalLayer.layer,\n context: incrementalContext,\n startAtId: group._uid,\n break: false\n });\n incrementalLayer.drawContribution = idc;\n // this.draw(this.currentRenderService, {...this.drawParams, startAtId: group._uid})\n // this.draw(this.currentRenderService, {...this.drawParams, clear: 'transparent', layer: incrementalContext.layer, context: incrementalContext, startAtId: group._uid})\n const nextGraphic = this._findNextGraphic(group);\n if (nextGraphic) {\n // 如果是下一个渐进渲染层,那就再来一次\n if (nextGraphic.isContainer && nextGraphic.incremental) {\n this._increaseRender(nextGraphic as IGroup, drawContext);\n } else {\n // 如果不是渐进渲染层,那就默认图层渲染\n let afterLayer = subLayers.get(nextGraphic._uid);\n if (!afterLayer) {\n afterLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size\n };\n subLayers.set(nextGraphic._uid, afterLayer);\n }\n const afterContext = afterLayer.layer.getNativeHandler().getContext();\n this.draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: afterLayer.layer,\n context: afterContext,\n startAtId: nextGraphic._uid,\n break: false\n });\n }\n }\n }\n\n getRenderContribution(graphic: IGraphic): IGraphicRender | null {\n // let renderer = this.renderSelector.selector(graphic);\n let renderer;\n if (!renderer) {\n renderer = this.selectRenderByNumberType(graphic.numberType);\n }\n if (!renderer) {\n renderer = this.selectRenderByType(graphic.type);\n }\n return renderer;\n }\n\n renderItem(graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforeDrawItem) {\n if (drawContribution.beforeDrawItem(graphic, this.currentRenderService, drawContext, this, params)) {\n return;\n }\n }\n }\n }\n\n const renderer = this.getRenderContribution(graphic);\n if (!renderer) {\n return;\n }\n\n let retrans: boolean = false;\n let tempBounds: IAABBBounds;\n\n if (graphic.parent) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n retrans = !!(scrollX || scrollY);\n if (retrans) {\n tempBounds = this.dirtyBounds.clone();\n // 变换dirtyBounds\n const m = graphic.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m);\n this.dirtyBounds.translate(-scrollX, -scrollY);\n }\n }\n\n if (!(graphic.isContainer || isRectIntersect(graphic.AABBBounds, this.dirtyBounds, false))) {\n retrans && this.dirtyBounds.copy(tempBounds);\n return;\n }\n\n const skipDraw = drawContext.startAtId != null && graphic._uid !== drawContext.startAtId;\n if (graphic._uid === drawContext.startAtId) {\n drawContext.startAtId = null;\n }\n params && (params.skipDraw = skipDraw);\n if (skipDraw) {\n graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params);\n } else {\n renderer.draw(graphic, this.currentRenderService, drawContext, params);\n }\n\n retrans && this.dirtyBounds.copy(tempBounds);\n\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.afterDrawItem) {\n if (drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) {\n return;\n }\n }\n }\n }\n }\n // 根据type选择对应的render\n protected selectRenderByType(type?: string): IGraphicRender | null {\n console.warn('未知错误,不应该走到这里');\n return null;\n }\n // 根据type选择对应的render\n protected selectRenderByNumberType(type?: number): IGraphicRender | null {\n return this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);\n }\n\n protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext) {\n const { clear } = drawContext;\n if (clear) {\n const canvas = context.getCanvas();\n const { width = canvas.width, height = canvas.height } = drawContext;\n const x = 0;\n const y = 0;\n context.clearRect(x, y, width, height);\n const stage = renderService.drawParams?.stage;\n if (stage && (stage as any).backgroundImg && (stage as any).resources) {\n const res = (stage as any).resources.get(clear);\n if (res && res.state === 'success' && res.data) {\n context.drawImage(res.data, x, y, width, height);\n }\n } else {\n context.fillStyle = createColor(\n context,\n clear,\n {\n AABBBounds: { x1: x, y1: y, x2: x + width, y2: y + height }\n },\n 0,\n 0\n );\n context.fillRect(x, y, width, height);\n }\n }\n }\n\n afterDraw(renderService: IRenderService, drawParams: IDrawContext) {\n return;\n }\n}\n"]}
1
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{ injectable, inject, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n MaybePromise,\n IGraphic,\n IGroup,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IDrawItemInterceptorContribution,\n IDrawContribution,\n IRenderSelector,\n IGlobal\n} from '../../../interface';\nimport { findNextGraphic, foreach } from '../../../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultAttribute } from '../../../graphic';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix, IMatrixLike } from '@visactor/vutils';\nimport { Bounds, getRectIntersect, isRectIntersect, last } from '@visactor/vutils';\nimport { container } from '../../../container';\nimport { GraphicRender, IncrementalDrawContribution, RenderSelector } from './symbol';\nimport { DrawItemInterceptor } from './draw-interceptor';\nimport { createColor } from '../../../common/canvas-utils';\nimport type { ILayerService } from '../../../interface/core';\nimport { boundsAllocate } from '../../../allocator/bounds-allocate';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { application } from '../../../application';\n\n/**\n * 默认的渲染contribution,基于树状结构针对图元的渲染\n */\n@injectable()\nexport class DefaultDrawContribution implements IDrawContribution {\n declare currentRenderMap: Map<number, IGraphicRender>;\n declare defaultRenderMap: Map<number, IGraphicRender>;\n declare styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n declare dirtyBounds: IBounds;\n declare backupDirtyBounds: IBounds;\n // 是否使用dirtyBounds\n declare useDirtyBounds: boolean;\n declare currentRenderService: IRenderService;\n declare InterceptorContributions: IDrawItemInterceptorContribution[];\n\n declare global: IGlobal;\n declare layerService: ILayerService;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n // @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n this.currentRenderMap = new Map();\n this.defaultRenderMap = new Map();\n this.styleRenderMap = new Map();\n this.dirtyBounds = new Bounds();\n this.backupDirtyBounds = new Bounds();\n this.global = application.global;\n this.layerService = application.layerService;\n this.init();\n }\n\n init() {\n this.contributions.forEach(item => {\n if (item.style) {\n const map = this.styleRenderMap.get(item.style) || new Map();\n map.set(item.numberType, item);\n this.styleRenderMap.set(item.style, map);\n } else {\n this.defaultRenderMap.set(item.numberType, item);\n }\n });\n this.InterceptorContributions = this.drawItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n prepareForDraw(renderService: IRenderService, drawContext: IDrawContext) {\n const count = renderService.renderTreeRoots.reduce((a, b) => a + b.count, 0);\n // 小于500个元素就不用计算dirtyBounds了\n if (count < this.global.optmizeSkipCheckBoundariesThreshold) {\n this.useDirtyBounds = false;\n } else {\n this.useDirtyBounds = true;\n }\n }\n\n draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void> {\n this.prepareForDraw(renderService, drawContext);\n drawContext.drawContribution = this;\n this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap;\n // this.startAtId = drawParams.startAtId;\n this.currentRenderService = renderService;\n // this.drawParams = drawParams;\n const { context, stage, x = 0, y = 0, width, height } = drawContext;\n\n if (!context) {\n return;\n }\n // if (context.drawPromise) {\n // return;\n // }\n const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(0, 0, width, height);\n if (stage.dirtyBounds && !stage.dirtyBounds.empty()) {\n const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n dirtyBounds.x1 = Math.floor(b.x1);\n dirtyBounds.y1 = Math.floor(b.y1);\n dirtyBounds.x2 = Math.ceil(b.x2);\n dirtyBounds.y2 = Math.ceil(b.y2);\n }\n this.backupDirtyBounds.copy(dirtyBounds);\n context.inuse = true;\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n\n const drawInArea =\n dirtyBounds.width() * context.dpr !== context.canvas.width ||\n dirtyBounds.height() * context.dpr !== context.canvas.height;\n context.save();\n\n // 设置translate\n context.translate(x, y, true);\n if (drawInArea) {\n context.beginPath();\n context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n context.clip();\n }\n\n // 如果存在3d视角,那么不使用dirtyBounds\n if (stage.camera) {\n this.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n this.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n }\n\n this.clearScreen(renderService, context, drawContext);\n // // 渲染的时候图元的起始位置就是x,y\n // this.backupDirtyBounds.translate(-x, -y);\n // this.dirtyBounds.translate(-x, -y);\n\n // // 设置translate\n // context.translate(x, y, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroup(group as IGroup, drawContext, matrixAllocate.allocate(1, 0, 0, 1, 0, 0));\n });\n\n context.restore();\n context.restore();\n context.draw();\n // this.break = false;\n context.inuse = false;\n }\n\n doRegister() {\n throw new Error('暂不支持');\n }\n\n // 找到下一个graphic\n protected _findNextGraphic(group: IGroup): IGraphic | null {\n let parent = group.parent;\n let id = group._uid;\n while (parent) {\n const g = findNextGraphic(parent, id, DefaultAttribute.zIndex);\n if (g) {\n return g;\n }\n id = parent._uid;\n parent = parent.parent;\n }\n return null;\n }\n\n renderGroup(group: IGroup, drawContext: IDrawContext, parentMatrix: IMatrixLike, skipSort?: boolean) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && (drawContext.startAtId == null || drawContext.startAtId === group._uid)) {\n drawContext.break = true;\n this._increaseRender(group, drawContext);\n return;\n }\n\n if (this.useDirtyBounds && !isRectIntersect(group.AABBBounds, this.dirtyBounds, false)) {\n return;\n }\n\n let nextM: IMatrix;\n let tempBounds: IBounds;\n\n if (this.useDirtyBounds) {\n tempBounds = boundsAllocate.allocateByObj(this.dirtyBounds);\n // 变换dirtyBounds\n const gm = group.transMatrix;\n nextM = matrixAllocate.allocateByObj(parentMatrix).multiply(gm.a, gm.b, gm.c, gm.d, gm.e, gm.f);\n // const m = group.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(nextM.getInverse());\n }\n\n this.renderItem(group, drawContext, {\n drawingCb: () => {\n skipSort\n ? group.forEachChildren((item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n })\n : foreach(\n group,\n DefaultAttribute.zIndex,\n (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n },\n false,\n !!drawContext.context?.camera\n );\n }\n });\n\n if (this.useDirtyBounds) {\n this.dirtyBounds.copy(tempBounds);\n boundsAllocate.free(tempBounds);\n matrixAllocate.free(nextM);\n }\n }\n\n protected _increaseRender(group: IGroup, drawContext: IDrawContext) {\n const { layer, stage } = drawContext;\n const { subLayers } = layer;\n // 获取渐进渲染层\n let incrementalLayer = subLayers.get(group._uid);\n if (!incrementalLayer) {\n incrementalLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size,\n group\n };\n subLayers.set(group._uid, incrementalLayer);\n }\n // 渲染\n const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext();\n const idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);\n idc.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n idc.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n (idc as any).draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: incrementalLayer.layer,\n context: incrementalContext,\n startAtId: group._uid,\n break: false\n });\n incrementalLayer.drawContribution = idc;\n // this.draw(this.currentRenderService, {...this.drawParams, startAtId: group._uid})\n // this.draw(this.currentRenderService, {...this.drawParams, clear: 'transparent', layer: incrementalContext.layer, context: incrementalContext, startAtId: group._uid})\n const nextGraphic = this._findNextGraphic(group);\n if (nextGraphic) {\n // 如果是下一个渐进渲染层,那就再来一次\n if (nextGraphic.isContainer && nextGraphic.incremental) {\n this._increaseRender(nextGraphic as IGroup, drawContext);\n } else {\n // 如果不是渐进渲染层,那就默认图层渲染\n let afterLayer = subLayers.get(nextGraphic._uid);\n if (!afterLayer) {\n afterLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size\n };\n subLayers.set(nextGraphic._uid, afterLayer);\n }\n const afterContext = afterLayer.layer.getNativeHandler().getContext();\n this.draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: afterLayer.layer,\n context: afterContext,\n startAtId: nextGraphic._uid,\n break: false\n });\n }\n }\n }\n\n getRenderContribution(graphic: IGraphic): IGraphicRender | null {\n // let renderer = this.renderSelector.selector(graphic);\n let renderer;\n if (!renderer) {\n renderer = this.selectRenderByNumberType(graphic.numberType);\n }\n if (!renderer) {\n renderer = this.selectRenderByType(graphic.type);\n }\n return renderer;\n }\n\n renderItem(graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforeDrawItem) {\n if (drawContribution.beforeDrawItem(graphic, this.currentRenderService, drawContext, this, params)) {\n return;\n }\n }\n }\n }\n\n const renderer = this.getRenderContribution(graphic);\n if (!renderer) {\n return;\n }\n\n let retrans: boolean = false;\n let tempBounds: IAABBBounds;\n\n if (graphic.parent) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n retrans = !!(scrollX || scrollY);\n if (retrans) {\n tempBounds = this.dirtyBounds.clone();\n // 变换dirtyBounds\n const m = graphic.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m);\n this.dirtyBounds.translate(-scrollX, -scrollY);\n }\n }\n\n if (this.useDirtyBounds && !(graphic.isContainer || isRectIntersect(graphic.AABBBounds, this.dirtyBounds, false))) {\n retrans && this.dirtyBounds.copy(tempBounds);\n return;\n }\n\n const skipDraw = drawContext.startAtId != null && graphic._uid !== drawContext.startAtId;\n if (graphic._uid === drawContext.startAtId) {\n drawContext.startAtId = null;\n }\n params && (params.skipDraw = skipDraw);\n if (skipDraw) {\n graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params);\n } else {\n renderer.draw(graphic, this.currentRenderService, drawContext, params);\n }\n\n retrans && this.dirtyBounds.copy(tempBounds);\n\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.afterDrawItem) {\n if (drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) {\n return;\n }\n }\n }\n }\n }\n // 根据type选择对应的render\n protected selectRenderByType(type?: string): IGraphicRender | null {\n console.warn('未知错误,不应该走到这里');\n return null;\n }\n // 根据type选择对应的render\n protected selectRenderByNumberType(type?: number): IGraphicRender | null {\n return this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);\n }\n\n protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext) {\n const { clear } = drawContext;\n if (clear) {\n const canvas = context.getCanvas();\n const { width = canvas.width, height = canvas.height } = drawContext;\n const x = 0;\n const y = 0;\n context.clearRect(x, y, width, height);\n const stage = renderService.drawParams?.stage;\n if (stage && (stage as any).backgroundImg && (stage as any).resources) {\n const res = (stage as any).resources.get(clear);\n if (res && res.state === 'success' && res.data) {\n context.drawImage(res.data, x, y, width, height);\n }\n } else {\n context.fillStyle = createColor(\n context,\n clear,\n {\n AABBBounds: { x1: x, y1: y, x2: x + width, y2: y + height }\n },\n 0,\n 0\n );\n context.fillRect(x, y, width, height);\n }\n }\n }\n\n afterDraw(renderService: IRenderService, drawParams: IDrawContext) {\n return;\n }\n}\n"]}
@@ -6,5 +6,6 @@ export declare class DefaultCanvasLineRender extends BaseRender<ILine> implement
6
6
  z: number;
7
7
  draw(line: ILine, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
8
8
  protected drawSegmentItem(context: IContext2d, cache: ISegPath2D, fill: boolean, stroke: boolean, fillOpacity: number, strokeOpacity: number, attribute: Partial<ILineGraphicAttribute>, defaultAttribute: Required<ILineGraphicAttribute> | Partial<ILineGraphicAttribute>[], clipRange: number, clipRangeByDimension: IClipRangeByDimensionType, offsetX: number, offsetY: number, line: ILine, fillCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute | IThemeAttribute[]) => boolean, strokeCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute | IThemeAttribute[]) => boolean): boolean;
9
+ drawLinearLineHighPerformance(line: ILine, context: IContext2d, fill: boolean, stroke: boolean, fillOpacity: number, strokeOpacity: number, offsetX: number, offsetY: number, lineAttribute: Required<ILineGraphicAttribute>, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
9
10
  drawShape(line: ILine, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
11
  }
@@ -61,14 +61,30 @@ let DefaultCanvasLineRender = class extends base_render_1.BaseRender {
61
61
  }
62
62
  return !1;
63
63
  }
64
+ drawLinearLineHighPerformance(line, context, fill, stroke, fillOpacity, strokeOpacity, offsetX, offsetY, lineAttribute, drawContext, params, fillCb, strokeCb) {
65
+ var _a;
66
+ context.beginPath();
67
+ const z = null !== (_a = this.z) && void 0 !== _a ? _a : 0, {points: points} = line.attribute, startP = points[0];
68
+ context.moveTo(startP.x, startP.y, z);
69
+ for (let i = 1; i < points.length; i++) {
70
+ const p = points[i];
71
+ context.lineTo(p.x, p.y, z);
72
+ }
73
+ context.setShadowBlendStyle && context.setShadowBlendStyle(line, line.attribute, lineAttribute);
74
+ const {x: originX = 0, x: originY = 0} = line.attribute;
75
+ !1 !== fill && (fillCb ? fillCb(context, line.attribute, lineAttribute) : fillOpacity && (context.setCommonStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute),
76
+ context.fill())), !1 !== stroke && (strokeCb ? strokeCb(context, line.attribute, lineAttribute) : strokeOpacity && (context.setStrokeStyle(line, line.attribute, originX - offsetX, originY - offsetY, lineAttribute),
77
+ context.stroke()));
78
+ }
64
79
  drawShape(line, context, x, y, drawContext, params, fillCb, strokeCb) {
65
- const lineAttribute = (0, theme_1.getTheme)(line, null == params ? void 0 : params.theme).line, {fill: fill = lineAttribute.fill, stroke: stroke = lineAttribute.stroke, fillOpacity: fillOpacity = lineAttribute.fillOpacity, strokeOpacity: strokeOpacity = lineAttribute.strokeOpacity} = line.attribute;
80
+ const lineAttribute = (0, theme_1.getTheme)(line, null == params ? void 0 : params.theme).line, {fill: fill = lineAttribute.fill, stroke: stroke = lineAttribute.stroke, fillOpacity: fillOpacity = lineAttribute.fillOpacity, strokeOpacity: strokeOpacity = lineAttribute.strokeOpacity, segments: segments, points: points, closePath: closePath} = line.attribute;
66
81
  if (!this.valid(line, lineAttribute, fillCb, strokeCb)) return;
82
+ let {curveType: curveType = lineAttribute.curveType} = line.attribute;
83
+ closePath && "linear" === curveType && (curveType = "linearClosed");
84
+ const {clipRange: clipRange = lineAttribute.clipRange, clipRangeByDimension: clipRangeByDimension = lineAttribute.clipRangeByDimension} = line.attribute;
85
+ if (1 === clipRange && !segments && !points.some((p => !1 === p.defined)) && "linear" === curveType) return this.drawLinearLineHighPerformance(line, context, !!fill, !!stroke, fillOpacity, strokeOpacity, x, y, lineAttribute, drawContext, params, fillCb, strokeCb);
67
86
  if (line.shouldUpdateShape()) {
68
- const {points: points, segments: segments, closePath: closePath} = line.attribute;
69
- let {curveType: curveType = lineAttribute.curveType} = line.attribute;
70
- closePath && "linear" === curveType && (curveType = "linearClosed");
71
- const _points = points;
87
+ const {points: points, segments: segments} = line.attribute, _points = points;
72
88
  if (segments && segments.length) {
73
89
  let startPoint, lastSeg;
74
90
  if (line.cache = segments.map(((seg, index) => {
@@ -106,7 +122,6 @@ let DefaultCanvasLineRender = class extends base_render_1.BaseRender {
106
122
  }
107
123
  line.clearUpdateShapeTag();
108
124
  }
109
- const {clipRange: clipRange = lineAttribute.clipRange, clipRangeByDimension: clipRangeByDimension = lineAttribute.clipRangeByDimension} = line.attribute;
110
125
  if (Array.isArray(line.cache)) {
111
126
  const segments = line.attribute.segments.filter((item => item.points.length));
112
127
  if (1 === segments[0].points.length && segments.shift(), 1 === clipRange) {