@visactor/vrender-core 0.16.2 → 0.16.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/common/segment/monotone.js +2 -2
- package/cjs/common/segment/monotone.js.map +1 -1
- package/cjs/core/global.d.ts +5 -0
- package/cjs/core/global.js +15 -0
- package/cjs/core/global.js.map +1 -1
- package/cjs/event/event-manager.js +3 -3
- package/cjs/event/event-manager.js.map +1 -1
- package/cjs/interface/graphic.d.ts +2 -1
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/picker/picker-service.js +5 -1
- package/cjs/picker/picker-service.js.map +1 -1
- package/dist/index.js +39 -7
- package/dist/index.min.js +1 -1
- package/es/common/segment/monotone.js +2 -2
- package/es/common/segment/monotone.js.map +1 -1
- package/es/core/global.d.ts +5 -0
- package/es/core/global.js +15 -0
- package/es/core/global.js.map +1 -1
- package/es/event/event-manager.js +3 -3
- package/es/event/event-manager.js.map +1 -1
- package/es/interface/graphic.d.ts +2 -1
- package/es/interface/graphic.js.map +1 -1
- package/es/picker/picker-service.js +5 -1
- package/es/picker/picker-service.js.map +1 -1
- package/package.json +2 -2
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type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { Matrix, Point, IBounds } from '@visactor/vutils';\nimport { inject, injectable, named } from '../common/inversify-lite';\nimport { foreach } from '../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult,\n IPickItemInterceptorContribution,\n IContributionProvider\n} from '../interface';\nimport { DefaultAttribute, getTheme, mat3Tomat4, multiplyMat4Mat4 } from '../graphic';\nimport { mat4Allocate, matrixAllocate } from '../allocator/matrix-allocate';\nimport { PickItemInterceptor } from './pick-interceptor';\nimport { VGlobal } from '../constants';\n\n@injectable()\nexport abstract class DefaultPickService implements IPickerService {\n type: string = 'default';\n declare pickerMap: Map<number, IGraphicPicker>;\n declare pickContext?: IContext2d;\n declare InterceptorContributions: IPickItemInterceptorContribution[];\n\n constructor(\n @inject(VGlobal) public readonly global: IGlobal,\n // 拦截器\n @inject(ContributionProvider)\n @named(PickItemInterceptor)\n protected readonly pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>\n ) {}\n\n protected _init() {\n this.InterceptorContributions = this.pickItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n abstract configure(global: IGlobal, env: EnvType): void;\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPoint, params: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n params.pickerService = this;\n let offsetX = 0;\n let offsetY = 0;\n if (params && params.bounds) {\n if (!params.bounds.contains(point.x, point.y)) {\n return result;\n }\n offsetX = params.bounds.x1;\n offsetY = params.bounds.y1;\n }\n if (this.pickContext) {\n this.pickContext.inuse = true;\n }\n params.pickContext = this.pickContext;\n this.pickContext && this.pickContext.clearMatrix(true, 1);\n\n const parentMatrix = new Matrix(1, 0, 0, 1, offsetX, offsetY);\n let group: IGroup;\n for (let i = graphics.length - 1; i >= 0; i--) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n result = this.pickItem(graphics[i], point, parentMatrix, params);\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n if (this.pickContext) {\n this.pickContext.inuse = false;\n }\n\n // 判断是否有shadow-dom\n if (result.graphic) {\n let g = result.graphic;\n while (g.parent) {\n g = g.parent;\n }\n if (g.shadowHost) {\n result.params = {\n shadowTarget: result.graphic\n };\n result.graphic = g.shadowHost;\n }\n }\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params);\n }\n\n // TODO: 支持3d模式的拾取和自定义path的拾取\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n const context = params.pickContext;\n const lastMatrix = context.modelMatrix;\n // 如果是3d,那么需要生成modelMatrix\n if (context.camera) {\n const m = group.transMatrix;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n if (lastMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastMatrix, matrix);\n mat4Allocate.free(matrix);\n }\n } else {\n // 转化context的matrix为lastMatrix\n mat3Tomat4(matrix, group.globalTransMatrix);\n context.modelMatrix = matrix;\n }\n }\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforePickItem) {\n const result = drawContribution.beforePickItem(group, this, point, params, { parentMatrix });\n if (result) {\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n return result;\n }\n }\n }\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // todo: 支持带有path的group的选中\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过(如果是3d模式,那么继续)\n if (!insideGroup && !group.stage.camera) {\n return result;\n }\n // pickGroup,Group目前只支持拦截模式(用于shadow节点)\n const pickedItem = this.pickItem(group, newPoint.clone(), parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n if (group.attribute.childrenPickable !== false && !(pickedItem && pickedItem.graphic)) {\n foreach(\n group,\n DefaultAttribute.zIndex,\n (graphic: IGraphic) => {\n if (graphic.isContainer) {\n // 偏移scrollX和scrollY\n const newPoint: IPoint = new Point(point.x, point.y);\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n result = this.pickGroup(graphic as IGroup, newPoint, currentGroupMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // 偏移scrollX和scrollY\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n const pickedItem = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n }\n return !!result.graphic || !!result.group;\n },\n true,\n !!context.camera\n );\n }\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n\n if (!result.graphic && !result.group && groupPicked && !group.stage.camera) {\n result.group = group;\n }\n matrixAllocate.free(currentGroupMatrix);\n return result;\n }\n\n // todo: switch统一改为数字map\n abstract pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params: IPickParams\n ): PickResult | null;\n\n protected selectPicker(graphic: IGraphic): IGraphicPicker | null {\n const picker = this.pickerMap.get(graphic.numberType);\n if (!picker) {\n return null;\n }\n return picker;\n }\n}\n"]}
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type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable, named } from '../common/inversify-lite';\nimport { foreach } from '../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport type {\n IContext2d,\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult,\n IPickItemInterceptorContribution,\n IContributionProvider\n} from '../interface';\nimport { DefaultAttribute, getTheme, mat3Tomat4, multiplyMat4Mat4 } from '../graphic';\nimport { mat4Allocate, matrixAllocate } from '../allocator/matrix-allocate';\nimport { PickItemInterceptor } from './pick-interceptor';\nimport { VGlobal } from '../constants';\n\n@injectable()\nexport abstract class DefaultPickService implements IPickerService {\n type: string = 'default';\n declare pickerMap: Map<number, IGraphicPicker>;\n declare pickContext?: IContext2d;\n declare InterceptorContributions: IPickItemInterceptorContribution[];\n\n constructor(\n @inject(VGlobal) public readonly global: IGlobal,\n // 拦截器\n @inject(ContributionProvider)\n @named(PickItemInterceptor)\n protected readonly pickItemInterceptorContributions: IContributionProvider<IPickItemInterceptorContribution>\n ) {}\n\n protected _init() {\n this.InterceptorContributions = this.pickItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n abstract configure(global: IGlobal, env: EnvType): void;\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPoint, params: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n params.pickerService = this;\n let offsetX = 0;\n let offsetY = 0;\n if (params && params.bounds) {\n if (!params.bounds.contains(point.x, point.y)) {\n return result;\n }\n offsetX = params.bounds.x1;\n offsetY = params.bounds.y1;\n }\n if (this.pickContext) {\n this.pickContext.inuse = true;\n }\n params.pickContext = this.pickContext;\n this.pickContext && this.pickContext.clearMatrix(true, 1);\n\n const parentMatrix = new Matrix(1, 0, 0, 1, offsetX, offsetY);\n let group: IGroup;\n for (let i = graphics.length - 1; i >= 0; i--) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n result = this.pickItem(graphics[i], point, parentMatrix, params);\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n if (this.pickContext) {\n this.pickContext.inuse = false;\n }\n\n // 判断是否有shadow-dom\n if (result.graphic) {\n let g = result.graphic;\n while (g.parent) {\n g = g.parent;\n }\n if (g.shadowHost) {\n result.params = {\n shadowTarget: result.graphic\n };\n result.graphic = g.shadowHost;\n }\n }\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params ?? { pickContext: this.pickContext, pickerService: this })\n ?.graphic;\n }\n\n // TODO: 支持3d模式的拾取和自定义path的拾取\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n const context = params.pickContext;\n const lastMatrix = context.modelMatrix;\n // 如果是3d,那么需要生成modelMatrix\n if (context.camera) {\n const m = group.transMatrix;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n if (lastMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastMatrix, matrix);\n mat4Allocate.free(matrix);\n }\n } else {\n // 转化context的matrix为lastMatrix\n mat3Tomat4(matrix, group.globalTransMatrix);\n context.modelMatrix = matrix;\n }\n }\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforePickItem) {\n const result = drawContribution.beforePickItem(group, this, point, params, { parentMatrix });\n if (result) {\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n return result;\n }\n }\n }\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // todo: 支持带有path的group的选中\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过(如果是3d模式,那么继续)\n if (!insideGroup && !group.stage.camera) {\n return result;\n }\n // pickGroup,Group目前只支持拦截模式(用于shadow节点)\n const pickedItem = this.pickItem(group, newPoint.clone(), parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n if (group.attribute.childrenPickable !== false && !(pickedItem && pickedItem.graphic)) {\n foreach(\n group,\n DefaultAttribute.zIndex,\n (graphic: IGraphic) => {\n if (graphic.isContainer) {\n // 偏移scrollX和scrollY\n const newPoint: IPoint = new Point(point.x, point.y);\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n result = this.pickGroup(graphic as IGroup, newPoint, currentGroupMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n currentGroupMatrix.transformPoint(newPoint, newPoint);\n // 偏移scrollX和scrollY\n const theme = getTheme(group).group;\n const { scrollX = theme.scrollX, scrollY = theme.scrollY } = group.attribute;\n newPoint.x -= scrollX;\n newPoint.y -= scrollY;\n const pickedItem = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (pickedItem && pickedItem.graphic) {\n result.graphic = pickedItem.graphic;\n result.params = pickedItem.params;\n }\n }\n return !!result.graphic || !!result.group;\n },\n true,\n !!context.camera\n );\n }\n if (context.modelMatrix !== lastMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastMatrix;\n\n if (!result.graphic && !result.group && groupPicked && !group.stage.camera) {\n result.group = group;\n }\n matrixAllocate.free(currentGroupMatrix);\n return result;\n }\n\n // todo: switch统一改为数字map\n abstract pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params: IPickParams\n ): PickResult | null;\n\n protected selectPicker(graphic: IGraphic): IGraphicPicker | null {\n const picker = this.pickerMap.get(graphic.numberType);\n if (!picker) {\n return null;\n }\n return picker;\n }\n}\n"]}
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package/dist/index.js
CHANGED
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}
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return this.envContribution.supportEvent;
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}
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set supportEvent(support) {
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this.setEnv(defaultEnv);
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}
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this.envContribution.supportEvent = support;
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}
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get supportsTouchEvents() {
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if (!this._env) {
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this.setEnv(defaultEnv);
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return this.envContribution.supportsTouchEvents;
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}
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set supportsTouchEvents(support) {
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this.setEnv(defaultEnv);
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this.envContribution.supportsTouchEvents = support;
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}
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get supportsPointerEvents() {
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set supportsPointerEvents(support) {
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this.envContribution.supportsPointerEvents = support;
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}
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get supportsMouseEvents() {
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|
}
|
|
2348
|
+
set supportsMouseEvents(support) {
|
|
2349
|
+
if (!this._env) {
|
|
2350
|
+
this.setEnv(defaultEnv);
|
|
2351
|
+
}
|
|
2352
|
+
this.envContribution.supportsMouseEvents = support;
|
|
2353
|
+
}
|
|
2330
2354
|
get applyStyles() {
|
|
2331
2355
|
if (!this._env) {
|
|
2332
2356
|
this.setEnv(defaultEnv);
|
|
2333
2357
|
}
|
|
2334
2358
|
return this.envContribution.applyStyles;
|
|
2335
2359
|
}
|
|
2360
|
+
set applyStyles(support) {
|
|
2361
|
+
if (!this._env) {
|
|
2362
|
+
this.setEnv(defaultEnv);
|
|
2363
|
+
}
|
|
2364
|
+
this.envContribution.applyStyles = support;
|
|
2365
|
+
}
|
|
2336
2366
|
constructor(contributions) {
|
|
2337
2367
|
this.contributions = contributions;
|
|
2338
2368
|
this.hooks = {
|
|
@@ -3425,10 +3455,10 @@
|
|
|
3425
3455
|
lineEnd() {
|
|
3426
3456
|
switch (this._point) {
|
|
3427
3457
|
case 2:
|
|
3428
|
-
this.context.lineTo(this._x1, this._y1, this._lastDefined2 !== false, this.lastPoint1);
|
|
3458
|
+
this.context.lineTo(this._x1, this._y1, this._lastDefined1 !== false && this._lastDefined2 !== false, this.lastPoint1);
|
|
3429
3459
|
break;
|
|
3430
3460
|
case 3:
|
|
3431
|
-
point$1(this, this._t0, slope2(this, this._t0), this._lastDefined2 !== false, this.lastPoint1);
|
|
3461
|
+
point$1(this, this._t0, slope2(this, this._t0), this._lastDefined1 !== false && this._lastDefined2 !== false, this.lastPoint1);
|
|
3432
3462
|
break;
|
|
3433
3463
|
}
|
|
3434
3464
|
if (this._line || (this._line !== 0 && this._point === 1)) {
|
|
@@ -6839,7 +6869,7 @@
|
|
|
6839
6869
|
this.dispatch.emit(type || e.type, e);
|
|
6840
6870
|
}
|
|
6841
6871
|
mapEvent(e) {
|
|
6842
|
-
var _a, _b, _c, _d, _e;
|
|
6872
|
+
var _a, _b, _c, _d, _e, _f, _g;
|
|
6843
6873
|
if (!this.rootTarget) {
|
|
6844
6874
|
return;
|
|
6845
6875
|
}
|
|
@@ -6847,8 +6877,9 @@
|
|
|
6847
6877
|
let target;
|
|
6848
6878
|
const cacheKey = `${e.canvasX}-${e.canvasY}`;
|
|
6849
6879
|
if (((_a = this._prePointTargetCache) === null || _a === void 0 ? void 0 : _a[cacheKey]) &&
|
|
6850
|
-
((_c = (_b = this._prePointTargetCache) === null || _b === void 0 ? void 0 : _b[cacheKey]) === null || _c === void 0 ? void 0 : _c.stage
|
|
6851
|
-
|
|
6880
|
+
((_c = (_b = this._prePointTargetCache) === null || _b === void 0 ? void 0 : _b[cacheKey]) === null || _c === void 0 ? void 0 : _c.stage) &&
|
|
6881
|
+
((_e = (_d = this._prePointTargetCache) === null || _d === void 0 ? void 0 : _d[cacheKey]) === null || _e === void 0 ? void 0 : _e.stage.renderCount) ===
|
|
6882
|
+
((_f = this._prePointTargetCache) === null || _f === void 0 ? void 0 : _f.stageRenderCount)) {
|
|
6852
6883
|
target = this._prePointTargetCache[cacheKey];
|
|
6853
6884
|
}
|
|
6854
6885
|
else {
|
|
@@ -6856,7 +6887,7 @@
|
|
|
6856
6887
|
if (!e.pickParams) {
|
|
6857
6888
|
this._prePointTargetCache = {
|
|
6858
6889
|
[cacheKey]: target,
|
|
6859
|
-
stageRenderCount: (
|
|
6890
|
+
stageRenderCount: (_g = target === null || target === void 0 ? void 0 : target.stage.renderCount) !== null && _g !== void 0 ? _g : -1
|
|
6860
6891
|
};
|
|
6861
6892
|
}
|
|
6862
6893
|
}
|
|
@@ -27114,7 +27145,8 @@
|
|
|
27114
27145
|
return result;
|
|
27115
27146
|
}
|
|
27116
27147
|
containsPoint(graphic, point, params) {
|
|
27117
|
-
|
|
27148
|
+
var _a;
|
|
27149
|
+
return !!((_a = this.pickItem(graphic, point, null, params !== null && params !== void 0 ? params : { pickContext: this.pickContext, pickerService: this })) === null || _a === void 0 ? void 0 : _a.graphic);
|
|
27118
27150
|
}
|
|
27119
27151
|
pickGroup(group, point, parentMatrix, params) {
|
|
27120
27152
|
let result = {
|