@visactor/vrender-core 0.16.0 → 0.16.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate/animate.js +1 -1
- package/cjs/animate/animate.js.map +1 -1
- package/cjs/event/federated-event/base-event.js +1 -0
- package/cjs/event/federated-event/base-event.js.map +1 -1
- package/cjs/graphic/graphic.js +2 -2
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/richtext/line.d.ts +1 -0
- package/cjs/graphic/richtext/line.js +6 -3
- package/cjs/graphic/richtext/line.js.map +1 -1
- package/cjs/graphic/richtext/utils.js +2 -1
- package/cjs/graphic/richtext/utils.js.map +1 -1
- package/cjs/graphic/richtext.js +11 -2
- package/cjs/graphic/richtext.js.map +1 -1
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +9 -5
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/cjs/render/contributions/render/draw-interceptor.js +2 -1
- package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
- package/cjs/render/contributions/render/glyph-render.d.ts +1 -2
- package/cjs/render/contributions/render/glyph-render.js +13 -8
- package/cjs/render/contributions/render/glyph-render.js.map +1 -1
- package/dist/index.js +88 -23
- package/dist/index.min.js +1 -1
- package/es/animate/animate.js +1 -1
- package/es/animate/animate.js.map +1 -1
- package/es/event/federated-event/base-event.js +1 -0
- package/es/event/federated-event/base-event.js.map +1 -1
- package/es/graphic/graphic.js +2 -2
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/richtext/line.d.ts +1 -0
- package/es/graphic/richtext/line.js +6 -4
- package/es/graphic/richtext/line.js.map +1 -1
- package/es/graphic/richtext/utils.js +2 -1
- package/es/graphic/richtext/utils.js.map +1 -1
- package/es/graphic/richtext.js +11 -2
- package/es/graphic/richtext.js.map +1 -1
- package/es/plugins/builtin-plugin/flex-layout-plugin.js +12 -6
- package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/es/render/contributions/render/draw-interceptor.js +2 -1
- package/es/render/contributions/render/draw-interceptor.js.map +1 -1
- package/es/render/contributions/render/glyph-render.d.ts +1 -2
- package/es/render/contributions/render/glyph-render.js +12 -9
- package/es/render/contributions/render/glyph-render.js.map +1 -1
- package/package.json +3 -3
package/cjs/graphic/richtext.js
CHANGED
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@@ -127,9 +127,18 @@ class RichText extends graphic_1.Graphic {
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127
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const textParts = textConfig[i].text.split("\n");
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for (let j = 0; j < textParts.length; j++) paragraphs.push(new paragraph_1.default(textParts[j], 0 !== j, textConfig[i]));
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} else paragraphs.push(new paragraph_1.default(textConfig[i].text, !1, textConfig[i]));
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-
const
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130
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+
const maxWidthFinite = "number" == typeof maxWidth && Number.isFinite(maxWidth) && maxWidth > 0, maxHeightFinite = "number" == typeof maxHeight && Number.isFinite(maxHeight) && maxHeight > 0, richTextWidthEnable = "number" == typeof width && Number.isFinite(width) && width > 0 && (!maxWidthFinite || width <= maxWidth), richTextHeightEnable = "number" == typeof height && Number.isFinite(height) && height > 0 && (!maxHeightFinite || height <= maxHeight), frameWidth = richTextWidthEnable ? width : maxWidthFinite ? maxWidth : 0, frameHeight = richTextHeightEnable ? height : maxHeightFinite ? maxHeight : 0, frame = new frame_1.default(0, 0, frameWidth || 0, frameHeight || 0, ellipsis, wordBreak, verticalDirection, textAlign, textBaseline, layoutDirection || "horizontal", !richTextWidthEnable && maxWidthFinite, !richTextHeightEnable && maxHeightFinite, singleLine || !1, null === (_a = this._frameCache) || void 0 === _a ? void 0 : _a.icons), wrapper = new wrapper_1.default(frame);
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for (let i = 0; i < paragraphs.length; i++) wrapper.deal(paragraphs[i]);
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-
wrapper.send()
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+
wrapper.send();
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if (!("horizontal" === frame.layoutDirection ? richTextWidthEnable : richTextHeightEnable)) {
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const frameSize = frame.getActualSizeWidthEllipsis();
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let offsetSize = "horizontal" === frame.layoutDirection ? frameSize.width : frameSize.height;
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("horizontal" === frame.layoutDirection ? maxWidthFinite : maxHeightFinite) && (offsetSize = Math.min(offsetSize, "horizontal" === frame.layoutDirection ? maxWidth : maxHeight)),
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frame.lines.forEach((function(l) {
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l.calcOffset(offsetSize, !1);
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}));
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}
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this._frameCache = frame;
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}
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clone() {
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return new RichText(Object.assign({}, this.attribute));
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@@ -1 +1 @@
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1
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-
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type { AABBBounds, IPoint, OBBBounds } from '@visactor/vutils';\nimport type {\n IRichText,\n IRichTextCharacter,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n RichTextVerticalDirection,\n RichTextWordBreak,\n IRichTextGraphicAttribute,\n IRichTextImageCharacter,\n IRichTextParagraphCharacter,\n IStage,\n ILayer,\n IRichTextIcon\n} from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { DefaultRichTextAttribute } from './config';\nimport Frame from './richtext/frame';\nimport Paragraph from './richtext/paragraph';\nimport Wrapper from './richtext/wrapper';\nimport { getTheme } from './theme';\nimport { RichTextIcon } from './richtext/icon';\nimport type { FederatedMouseEvent } from '../event';\nimport { application } from '../application';\nimport { parsePadding } from '../common/utils';\nimport { RICHTEXT_NUMBER_TYPE } from './constants';\n\nconst RICHTEXT_UPDATE_TAG_KEY = [\n 'width',\n 'height',\n 'ellipsis',\n 'wordBreak',\n 'verticalDirection',\n 'maxHeight',\n 'maxWidth',\n 'textAlign',\n 'textBaseline',\n 'textConfig',\n 'layoutDirection',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class RichText extends Graphic<IRichTextGraphicAttribute> implements IRichText {\n type: 'richtext' = 'richtext';\n\n _frameCache: Frame; // 富文本布局画布\n _currentHoverIcon: IRichTextIcon | null = null;\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n verticalDirection: 1,\n textAlign: 1,\n textBaseline: 1,\n textConfig: 1,\n layoutDirection: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n constructor(params?: IRichTextGraphicAttribute) {\n super(params);\n this.numberType = RICHTEXT_NUMBER_TYPE;\n }\n\n get width(): number {\n return this.attribute.width ?? DefaultRichTextAttribute.width;\n }\n set width(w: number) {\n if (this.attribute.width === w) {\n return;\n }\n this.attribute.width = w;\n this.addUpdateShapeAndBoundsTag();\n }\n get height(): number {\n return this.attribute.height ?? DefaultRichTextAttribute.height;\n }\n set height(h: number) {\n if (this.attribute.height === h) {\n return;\n }\n this.attribute.height = h;\n this.addUpdateShapeAndBoundsTag();\n }\n get maxWidth(): number | undefined {\n return this.attribute.maxWidth;\n }\n set maxWidth(mw: number | undefined) {\n if (this.attribute.maxWidth === mw) {\n return;\n }\n this.attribute.maxWidth = mw;\n this.addUpdateShapeAndBoundsTag();\n }\n get maxHeight(): number | undefined {\n return this.attribute.maxHeight;\n }\n set maxHeight(mh: number | undefined) {\n if (this.attribute.maxHeight === mh) {\n return;\n }\n this.attribute.maxHeight = mh;\n this.addUpdateShapeAndBoundsTag();\n }\n get ellipsis(): boolean | string {\n return this.attribute.ellipsis ?? DefaultRichTextAttribute.ellipsis;\n }\n set ellipsis(e: boolean | string) {\n if (this.attribute.ellipsis === e) {\n return;\n }\n this.attribute.ellipsis = e;\n this.addUpdateShapeAndBoundsTag();\n }\n get wordBreak(): RichTextWordBreak {\n return this.attribute.wordBreak ?? DefaultRichTextAttribute.wordBreak;\n }\n set wordBreak(wb: RichTextWordBreak) {\n if (this.attribute.wordBreak === wb) {\n return;\n }\n this.attribute.wordBreak = wb;\n this.addUpdateShapeAndBoundsTag();\n }\n get verticalDirection(): RichTextVerticalDirection {\n return this.attribute.verticalDirection ?? DefaultRichTextAttribute.verticalDirection;\n }\n set verticalDirection(vd: RichTextVerticalDirection) {\n if (this.attribute.verticalDirection === vd) {\n return;\n }\n this.attribute.verticalDirection = vd;\n this.addUpdateShapeAndBoundsTag();\n }\n get textAlign(): RichTextGlobalAlignType {\n return this.attribute.textAlign ?? DefaultRichTextAttribute.textAlign;\n }\n set textAlign(align: RichTextGlobalAlignType) {\n if (this.attribute.textAlign === align) {\n return;\n }\n this.attribute.textAlign = align;\n this.addUpdateShapeAndBoundsTag();\n }\n get textBaseline(): RichTextGlobalBaselineType {\n return this.attribute.textBaseline ?? DefaultRichTextAttribute.textBaseline;\n }\n set textBaseline(baseline: RichTextGlobalBaselineType) {\n if (this.attribute.textBaseline === baseline) {\n return;\n }\n this.attribute.textBaseline = baseline;\n this.addUpdateShapeAndBoundsTag();\n }\n get textConfig(): IRichTextCharacter[] {\n return this.attribute.textConfig ?? DefaultRichTextAttribute.textConfig;\n }\n set textConfig(config: IRichTextCharacter[]) {\n this.attribute.textConfig = config;\n this.addUpdateShapeAndBoundsTag();\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const richTextTheme = getTheme(this).richtext;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateRichTextAABBBounds(\n attribute,\n getTheme(this).richtext,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = richTextTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n return DefaultRichTextAttribute[name];\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, RICHTEXT_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, RICHTEXT_UPDATE_TAG_KEY);\n }\n getFrameCache(): Frame {\n if (this.shouldUpdateShape()) {\n this.doUpdateFrameCache();\n this.clearUpdateShapeTag();\n }\n return this._frameCache;\n }\n doUpdateFrameCache() {\n // 1. 测量,生成paragraph\n const {\n textConfig,\n maxWidth,\n maxHeight,\n width,\n height,\n ellipsis,\n wordBreak,\n verticalDirection,\n textAlign,\n textBaseline,\n layoutDirection,\n singleLine\n } = this.attribute;\n const paragraphs: (Paragraph | RichTextIcon)[] = [];\n for (let i = 0; i < textConfig.length; i++) {\n if ('image' in textConfig[i]) {\n const config = textConfig[i] as IRichTextImageCharacter;\n // 直接创建icon Mark\n const iconCache =\n config.id && this._frameCache && this._frameCache.icons && this._frameCache.icons.get(config.id);\n if (iconCache) {\n paragraphs.push(iconCache as RichTextIcon);\n } else {\n const icon = new RichTextIcon(config);\n icon.successCallback = () => {\n this.addUpdateBoundTag();\n this.stage?.renderNextFrame();\n };\n icon.richtextId = config.id;\n paragraphs.push(icon);\n }\n } else if ((textConfig[i] as IRichTextParagraphCharacter).text.includes('\\n')) {\n // 如果有文字内有换行符,将该段文字切为多段,并在后一段加入newLine标记\n const textParts = (textConfig[i] as IRichTextParagraphCharacter).text.split('\\n');\n for (let j = 0; j < textParts.length; j++) {\n paragraphs.push(new Paragraph(textParts[j], j !== 0, textConfig[i] as IRichTextParagraphCharacter));\n }\n } else {\n paragraphs.push(\n new Paragraph(\n (textConfig[i] as IRichTextParagraphCharacter).text,\n false,\n textConfig[i] as IRichTextParagraphCharacter\n )\n );\n }\n }\n\n // 2. 布局,生成frame\n const frameHeight =\n typeof maxHeight === 'number' && (!height || height > maxHeight) // height = 0或height>maxHeight,使用maxHeight布局\n ? maxHeight\n : height;\n const frameWidth =\n typeof maxWidth === 'number' && (!width || width > maxWidth) // height = 0或height>maxWidth,使用maxWidth布局\n ? maxWidth\n : width;\n\n const frame = new Frame(\n 0,\n 0,\n frameWidth || 0,\n frameHeight || 0,\n ellipsis,\n wordBreak,\n verticalDirection,\n textAlign,\n textBaseline,\n layoutDirection || 'horizontal',\n typeof maxWidth === 'number' && (!width || width > maxWidth),\n typeof maxHeight === 'number' && (!height || height > maxHeight),\n singleLine || false,\n this._frameCache?.icons\n );\n const wrapper = new Wrapper(frame);\n for (let i = 0; i < paragraphs.length; i++) {\n wrapper.deal(paragraphs[i]);\n }\n\n wrapper.send(); // 最后一行手动输出\n\n this._frameCache = frame;\n\n // this.bindIconEvent();\n }\n\n clone() {\n return new RichText({ ...this.attribute });\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n super.setStage(stage, layer);\n const frameCache = this.getFrameCache();\n // for (let i = 0; i < frameCache.icons.length; i++) {\n // const icon = frameCache.icons[i];\n // icon.setStage(stage, layer);\n // }\n frameCache.icons.forEach(icon => {\n icon.setStage(stage, layer);\n });\n }\n\n // richtext绑定icon交互事件,供外部调用\n bindIconEvent() {\n this.addEventListener('pointermove', (e: FederatedMouseEvent) => {\n const pickedIcon = this.pickIcon(e.global);\n if (pickedIcon && pickedIcon === this._currentHoverIcon) {\n // do nothing\n } else if (pickedIcon) {\n this._currentHoverIcon?.setHoverState(false);\n this._currentHoverIcon = pickedIcon;\n this._currentHoverIcon.setHoverState(true);\n this.stage?.setCursor(pickedIcon.attribute.cursor);\n this.stage?.renderNextFrame();\n } else if (!pickedIcon && this._currentHoverIcon) {\n this._currentHoverIcon.setHoverState(false);\n this._currentHoverIcon = null;\n this.stage?.setCursor();\n // console.log('setCursor()');\n\n this.stage?.renderNextFrame();\n }\n });\n\n this.addEventListener('pointerleave', (e: FederatedMouseEvent) => {\n if (this._currentHoverIcon) {\n this._currentHoverIcon.setHoverState(false);\n this._currentHoverIcon = null;\n this.stage?.setCursor();\n this.stage?.renderNextFrame();\n }\n });\n }\n\n pickIcon(point: IPoint): IRichTextIcon | undefined {\n const frameCache = this.getFrameCache();\n const { e: x, f: y } = this.globalTransMatrix;\n // for (let i = 0; i < frameCache.icons.length; i++) {\n // const icon = frameCache.icons[i];\n // if (icon.containsPoint(point.x - x, point.y - y)) {\n // return icon;\n // }\n // }\n let pickIcon: IRichTextIcon | undefined;\n frameCache.icons.forEach(icon => {\n if (icon.AABBBounds.containsPoint({ x: point.x - x, y: point.y - y })) {\n pickIcon = icon;\n\n pickIcon.globalX = (pickIcon.attribute.x ?? 0) + x;\n pickIcon.globalY = (pickIcon.attribute.y ?? 0) + y;\n }\n });\n\n return pickIcon;\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return RichText.NOWORK_ANIMATE_ATTR;\n }\n}\n"]}
|
|
1
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+
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type { AABBBounds, IPoint, OBBBounds } from '@visactor/vutils';\nimport type {\n IRichText,\n IRichTextCharacter,\n RichTextGlobalAlignType,\n RichTextGlobalBaselineType,\n RichTextVerticalDirection,\n RichTextWordBreak,\n IRichTextGraphicAttribute,\n IRichTextImageCharacter,\n IRichTextParagraphCharacter,\n IStage,\n ILayer,\n IRichTextIcon\n} from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { DefaultRichTextAttribute } from './config';\nimport Frame from './richtext/frame';\nimport Paragraph from './richtext/paragraph';\nimport Wrapper from './richtext/wrapper';\nimport { getTheme } from './theme';\nimport { RichTextIcon } from './richtext/icon';\nimport type { FederatedMouseEvent } from '../event';\nimport { application } from '../application';\nimport { parsePadding } from '../common/utils';\nimport { RICHTEXT_NUMBER_TYPE } from './constants';\n\nconst RICHTEXT_UPDATE_TAG_KEY = [\n 'width',\n 'height',\n 'ellipsis',\n 'wordBreak',\n 'verticalDirection',\n 'maxHeight',\n 'maxWidth',\n 'textAlign',\n 'textBaseline',\n 'textConfig',\n 'layoutDirection',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class RichText extends Graphic<IRichTextGraphicAttribute> implements IRichText {\n type: 'richtext' = 'richtext';\n\n _frameCache: Frame; // 富文本布局画布\n _currentHoverIcon: IRichTextIcon | null = null;\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n verticalDirection: 1,\n textAlign: 1,\n textBaseline: 1,\n textConfig: 1,\n layoutDirection: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n constructor(params?: IRichTextGraphicAttribute) {\n super(params);\n this.numberType = RICHTEXT_NUMBER_TYPE;\n }\n\n get width(): number {\n return this.attribute.width ?? DefaultRichTextAttribute.width;\n }\n set width(w: number) {\n if (this.attribute.width === w) {\n return;\n }\n this.attribute.width = w;\n this.addUpdateShapeAndBoundsTag();\n }\n get height(): number {\n return this.attribute.height ?? DefaultRichTextAttribute.height;\n }\n set height(h: number) {\n if (this.attribute.height === h) {\n return;\n }\n this.attribute.height = h;\n this.addUpdateShapeAndBoundsTag();\n }\n get maxWidth(): number | undefined {\n return this.attribute.maxWidth;\n }\n set maxWidth(mw: number | undefined) {\n if (this.attribute.maxWidth === mw) {\n return;\n }\n this.attribute.maxWidth = mw;\n this.addUpdateShapeAndBoundsTag();\n }\n get maxHeight(): number | undefined {\n return this.attribute.maxHeight;\n }\n set maxHeight(mh: number | undefined) {\n if (this.attribute.maxHeight === mh) {\n return;\n }\n this.attribute.maxHeight = mh;\n this.addUpdateShapeAndBoundsTag();\n }\n get ellipsis(): boolean | string {\n return this.attribute.ellipsis ?? DefaultRichTextAttribute.ellipsis;\n }\n set ellipsis(e: boolean | string) {\n if (this.attribute.ellipsis === e) {\n return;\n }\n this.attribute.ellipsis = e;\n this.addUpdateShapeAndBoundsTag();\n }\n get wordBreak(): RichTextWordBreak {\n return this.attribute.wordBreak ?? DefaultRichTextAttribute.wordBreak;\n }\n set wordBreak(wb: RichTextWordBreak) {\n if (this.attribute.wordBreak === wb) {\n return;\n }\n this.attribute.wordBreak = wb;\n this.addUpdateShapeAndBoundsTag();\n }\n get verticalDirection(): RichTextVerticalDirection {\n return this.attribute.verticalDirection ?? DefaultRichTextAttribute.verticalDirection;\n }\n set verticalDirection(vd: RichTextVerticalDirection) {\n if (this.attribute.verticalDirection === vd) {\n return;\n }\n this.attribute.verticalDirection = vd;\n this.addUpdateShapeAndBoundsTag();\n }\n get textAlign(): RichTextGlobalAlignType {\n return this.attribute.textAlign ?? DefaultRichTextAttribute.textAlign;\n }\n set textAlign(align: RichTextGlobalAlignType) {\n if (this.attribute.textAlign === align) {\n return;\n }\n this.attribute.textAlign = align;\n this.addUpdateShapeAndBoundsTag();\n }\n get textBaseline(): RichTextGlobalBaselineType {\n return this.attribute.textBaseline ?? DefaultRichTextAttribute.textBaseline;\n }\n set textBaseline(baseline: RichTextGlobalBaselineType) {\n if (this.attribute.textBaseline === baseline) {\n return;\n }\n this.attribute.textBaseline = baseline;\n this.addUpdateShapeAndBoundsTag();\n }\n get textConfig(): IRichTextCharacter[] {\n return this.attribute.textConfig ?? DefaultRichTextAttribute.textConfig;\n }\n set textConfig(config: IRichTextCharacter[]) {\n this.attribute.textConfig = config;\n this.addUpdateShapeAndBoundsTag();\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const richTextTheme = getTheme(this).richtext;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateRichTextAABBBounds(\n attribute,\n getTheme(this).richtext,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = richTextTheme.boundsPadding } = attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n return DefaultRichTextAttribute[name];\n }\n\n protected needUpdateTags(keys: string[]): boolean {\n return super.needUpdateTags(keys, RICHTEXT_UPDATE_TAG_KEY);\n }\n protected needUpdateTag(key: string): boolean {\n return super.needUpdateTag(key, RICHTEXT_UPDATE_TAG_KEY);\n }\n getFrameCache(): Frame {\n if (this.shouldUpdateShape()) {\n this.doUpdateFrameCache();\n this.clearUpdateShapeTag();\n }\n return this._frameCache;\n }\n doUpdateFrameCache() {\n // 1. 测量,生成paragraph\n const {\n textConfig,\n maxWidth,\n maxHeight,\n width,\n height,\n ellipsis,\n wordBreak,\n verticalDirection,\n textAlign,\n textBaseline,\n layoutDirection,\n singleLine\n } = this.attribute;\n const paragraphs: (Paragraph | RichTextIcon)[] = [];\n for (let i = 0; i < textConfig.length; i++) {\n if ('image' in textConfig[i]) {\n const config = textConfig[i] as IRichTextImageCharacter;\n // 直接创建icon Mark\n const iconCache =\n config.id && this._frameCache && this._frameCache.icons && this._frameCache.icons.get(config.id);\n if (iconCache) {\n paragraphs.push(iconCache as RichTextIcon);\n } else {\n const icon = new RichTextIcon(config);\n icon.successCallback = () => {\n this.addUpdateBoundTag();\n this.stage?.renderNextFrame();\n };\n icon.richtextId = config.id;\n paragraphs.push(icon);\n }\n } else if ((textConfig[i] as IRichTextParagraphCharacter).text.includes('\\n')) {\n // 如果有文字内有换行符,将该段文字切为多段,并在后一段加入newLine标记\n const textParts = (textConfig[i] as IRichTextParagraphCharacter).text.split('\\n');\n for (let j = 0; j < textParts.length; j++) {\n paragraphs.push(new Paragraph(textParts[j], j !== 0, textConfig[i] as IRichTextParagraphCharacter));\n }\n } else {\n paragraphs.push(\n new Paragraph(\n (textConfig[i] as IRichTextParagraphCharacter).text,\n false,\n textConfig[i] as IRichTextParagraphCharacter\n )\n );\n }\n }\n\n // 2. 布局,生成frame\n // const frameHeight =\n // typeof maxHeight === 'number' && (!height || height > maxHeight) // height = 0或height>maxHeight,使用maxHeight布局\n // ? maxHeight\n // : height;\n // const frameWidth =\n // typeof maxWidth === 'number' && (!width || width > maxWidth) // height = 0或height>maxWidth,使用maxWidth布局\n // ? maxWidth\n // : width;\n\n const maxWidthFinite = typeof maxWidth === 'number' && Number.isFinite(maxWidth) && maxWidth > 0;\n const maxHeightFinite = typeof maxHeight === 'number' && Number.isFinite(maxHeight) && maxHeight > 0;\n\n const richTextWidthEnable =\n typeof width === 'number' &&\n Number.isFinite(width) &&\n width > 0 &&\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n (!maxWidthFinite || width <= maxWidth);\n const richTextHeightEnable =\n typeof height === 'number' &&\n Number.isFinite(height) &&\n height > 0 &&\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n (!maxHeightFinite || height <= maxHeight);\n\n const frameWidth = richTextWidthEnable ? width : maxWidthFinite ? maxWidth : 0;\n const frameHeight = richTextHeightEnable ? height : maxHeightFinite ? maxHeight : 0;\n\n const frame = new Frame(\n 0,\n 0,\n frameWidth || 0,\n frameHeight || 0,\n ellipsis,\n wordBreak,\n verticalDirection,\n textAlign,\n textBaseline,\n layoutDirection || 'horizontal',\n // typeof maxWidth === 'number' && (!width || width > maxWidth),\n // typeof maxHeight === 'number' && (!height || height > maxHeight),\n !richTextWidthEnable && maxWidthFinite,\n !richTextHeightEnable && maxHeightFinite,\n singleLine || false,\n this._frameCache?.icons\n );\n const wrapper = new Wrapper(frame);\n for (let i = 0; i < paragraphs.length; i++) {\n wrapper.deal(paragraphs[i]);\n }\n\n wrapper.send(); // 最后一行手动输出\n\n // 如果对应的配置宽度不可用,那么需要额外进行一次对齐\n const directionEnable = frame.layoutDirection === 'horizontal' ? richTextWidthEnable : richTextHeightEnable;\n if (!directionEnable) {\n // 使用实际宽度\n const frameSize = frame.getActualSizeWidthEllipsis();\n let offsetSize = frame.layoutDirection === 'horizontal' ? frameSize.width : frameSize.height;\n // 如果最大值可用\n if (frame.layoutDirection === 'horizontal' ? maxWidthFinite : maxHeightFinite) {\n // 取2者中的较小值\n offsetSize = Math.min(\n offsetSize,\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n frame.layoutDirection === 'horizontal' ? maxWidth : maxHeight\n );\n }\n\n frame.lines.forEach(function (l) {\n l.calcOffset(offsetSize, false);\n });\n }\n\n this._frameCache = frame;\n\n // this.bindIconEvent();\n }\n\n clone() {\n return new RichText({ ...this.attribute });\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n super.setStage(stage, layer);\n const frameCache = this.getFrameCache();\n // for (let i = 0; i < frameCache.icons.length; i++) {\n // const icon = frameCache.icons[i];\n // icon.setStage(stage, layer);\n // }\n frameCache.icons.forEach(icon => {\n icon.setStage(stage, layer);\n });\n }\n\n // richtext绑定icon交互事件,供外部调用\n bindIconEvent() {\n this.addEventListener('pointermove', (e: FederatedMouseEvent) => {\n const pickedIcon = this.pickIcon(e.global);\n if (pickedIcon && pickedIcon === this._currentHoverIcon) {\n // do nothing\n } else if (pickedIcon) {\n this._currentHoverIcon?.setHoverState(false);\n this._currentHoverIcon = pickedIcon;\n this._currentHoverIcon.setHoverState(true);\n this.stage?.setCursor(pickedIcon.attribute.cursor);\n this.stage?.renderNextFrame();\n } else if (!pickedIcon && this._currentHoverIcon) {\n this._currentHoverIcon.setHoverState(false);\n this._currentHoverIcon = null;\n this.stage?.setCursor();\n // console.log('setCursor()');\n\n this.stage?.renderNextFrame();\n }\n });\n\n this.addEventListener('pointerleave', (e: FederatedMouseEvent) => {\n if (this._currentHoverIcon) {\n this._currentHoverIcon.setHoverState(false);\n this._currentHoverIcon = null;\n this.stage?.setCursor();\n this.stage?.renderNextFrame();\n }\n });\n }\n\n pickIcon(point: IPoint): IRichTextIcon | undefined {\n const frameCache = this.getFrameCache();\n const { e: x, f: y } = this.globalTransMatrix;\n // for (let i = 0; i < frameCache.icons.length; i++) {\n // const icon = frameCache.icons[i];\n // if (icon.containsPoint(point.x - x, point.y - y)) {\n // return icon;\n // }\n // }\n let pickIcon: IRichTextIcon | undefined;\n frameCache.icons.forEach(icon => {\n if (icon.AABBBounds.containsPoint({ x: point.x - x, y: point.y - y })) {\n pickIcon = icon;\n\n pickIcon.globalX = (pickIcon.attribute.x ?? 0) + x;\n pickIcon.globalY = (pickIcon.attribute.y ?? 0) + y;\n }\n });\n\n return pickIcon;\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return RichText.NOWORK_ANIMATE_ATTR;\n }\n}\n"]}
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@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.FlexLayoutPlugin = void 0;
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-
const graphic_1 = require("../../graphic"),
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const graphic_1 = require("../../graphic"), generator_1 = require("../../common/generator"), util_1 = require("../../canvas/util"), utils_1 = require("../../common/utils"), vutils_1 = require("@visactor/vutils"), application_1 = require("../../application"), _tempBounds = new vutils_1.AABBBounds;
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class FlexLayoutPlugin {
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constructor() {
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if ("flex-end" === alignItem) for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen + getPadding(children[i], cross.field); else if ("center" === alignItem) for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen / 2 + getPadding(children[i], cross.field); else for (let i = lastIdx; i <= currSeg.idx; i++) children[i].attribute[cross.field] = anchorPos + getPadding(children[i], cross.field);
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}
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activate(context) {
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-
this.pluginService = context,
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+
this.pluginService = context, application_1.application.graphicService.hooks.onAttributeUpdate.tap(this.key, (graphic => {
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157
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graphic.glyphHost && (graphic = graphic.glyphHost), this.tryLayout(graphic);
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-
})),
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+
})), application_1.application.graphicService.hooks.beforeUpdateAABBBounds.tap(this.key, ((graphic, stage, willUpdate, bounds) => {
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graphic.glyphHost && (graphic = graphic.glyphHost), stage && stage === this.pluginService.stage && stage.renderCount && _tempBounds.copy(bounds);
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})), application_1.application.graphicService.hooks.afterUpdateAABBBounds.tap(this.key, ((graphic, stage, bounds, params, selfChange) => {
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stage && stage === this.pluginService.stage && stage.renderCount && (_tempBounds.equals(bounds) || this.tryLayout(graphic));
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})), application_1.application.graphicService.hooks.onSetStage.tap(this.key, (graphic => {
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graphic.glyphHost && (graphic = graphic.glyphHost), this.tryLayout(graphic);
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}
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application_1.application.graphicService.hooks.onAttributeUpdate.taps = application_1.application.graphicService.hooks.onAttributeUpdate.taps.filter((item => item.name !== this.key)),
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application_1.application.graphicService.hooks.onSetStage.taps = application_1.application.graphicService.hooks.onSetStage.taps.filter((item => item.name !== this.key));
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}
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-
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type { IGraphic, IGroup, IGroupAttribute, IStage } from '../../interface';\nimport { getTheme } from '../../graphic';\nimport { graphicService } from '../../modules';\nimport type { IPlugin, IPluginService } from '../../interface';\nimport { Generator } from '../../common/generator';\nimport { isNumber } from '../../canvas/util';\nimport { parsePadding } from '../../common/utils';\nimport { AABBBounds, isArray } from '@visactor/vutils';\n\nexport class FlexLayoutPlugin implements IPlugin {\n name: 'FlexLayoutPlugin' = 'FlexLayoutPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n id: number = Generator.GenAutoIncrementId();\n key: string = this.name + this.id;\n tempBounds: AABBBounds = new AABBBounds();\n\n tryLayout(graphic: IGraphic) {\n const p = graphic.parent;\n if (!p || !graphic.needUpdateLayout()) {\n return;\n }\n const theme = getTheme(p).group;\n const { display = theme.display } = p.attribute;\n if (display !== 'flex') {\n return;\n }\n const {\n // width,\n // height,\n flexDirection = theme.flexDirection,\n flexWrap = theme.flexWrap,\n justifyContent = theme.justifyContent,\n alignItems = theme.alignItems,\n alignContent = theme.alignContent,\n clip = theme.clip\n } = p.attribute;\n // if (!(width && height)) {\n // return;\n // }\n\n let childrenWidth = 0;\n let childrenHeight = 0;\n let boundsLegal = 0;\n p.forEachChildren((child: IGraphic) => {\n const bounds = child.AABBBounds;\n if (flexDirection === 'column' || flexDirection === 'column-reverse') {\n childrenHeight += bounds.height();\n childrenWidth = Math.max(childrenWidth, bounds.width());\n } else {\n childrenWidth += bounds.width();\n childrenHeight = Math.max(childrenHeight, bounds.height());\n }\n boundsLegal += bounds.x1;\n boundsLegal += bounds.y1;\n boundsLegal += bounds.x2;\n boundsLegal += bounds.y2;\n });\n // judgement children bounds legal\n if (!isFinite(boundsLegal)) {\n return;\n }\n const width = p.attribute.width || childrenWidth;\n const height = p.attribute.height || childrenHeight;\n if (!p.attribute.width) {\n p.attribute.width = 0;\n }\n if (!p.attribute.height) {\n p.attribute.height = 0;\n }\n\n // 这里使用p._AABBBounds可能会将非布局造成的bounds更新也会触发重新布局\n // TODO: 增加layout前预处理,在非递归布局前将子节点及其全部父节点_AABBBounds更新\n this.tempBounds.copy(p._AABBBounds);\n const result = {\n main: { len: width, field: 'x' },\n cross: { len: height, field: 'y' },\n dir: 1\n };\n const main = result.main;\n const cross = result.cross;\n if (flexDirection === 'row-reverse') {\n result.dir = -1;\n } else if (flexDirection === 'column') {\n main.len = height;\n cross.len = width;\n main.field = 'y';\n cross.field = 'x';\n } else if (flexDirection === 'column-reverse') {\n main.len = height;\n cross.len = width;\n main.field = 'y';\n cross.field = 'x';\n result.dir = -1;\n }\n\n // 计算宽度\n let mainLen = 0;\n let crossLen = 0;\n const mianLenArray: { mainLen: number; crossLen: number }[] = [];\n p.forEachChildren((c: IGraphic) => {\n const b = c.AABBBounds;\n const ml = main.field === 'x' ? b.width() : b.height();\n const cl = cross.field === 'x' ? b.width() : b.height();\n mianLenArray.push({ mainLen: ml, crossLen: cl });\n mainLen += ml;\n crossLen = Math.max(crossLen, cl);\n });\n // 解析main\n const mainList: { idx: number; mainLen: number; crossLen: number }[] = [];\n if (mainLen > main.len && flexWrap === 'wrap') {\n let tempMainL = 0;\n let tempCrossL = 0;\n mianLenArray.forEach(({ mainLen, crossLen }, i) => {\n if (tempMainL + mainLen > main.len) {\n if (tempMainL === 0) {\n mainList.push({ idx: i, mainLen: tempMainL + mainLen, crossLen });\n tempMainL = 0;\n tempCrossL = 0;\n } else {\n mainList.push({ idx: i - 1, mainLen: tempMainL, crossLen });\n tempMainL = mainLen;\n tempCrossL = crossLen;\n }\n } else {\n tempMainL += mainLen;\n tempCrossL = Math.max(tempCrossL, crossLen);\n }\n });\n mainList.push({ idx: mianLenArray.length - 1, mainLen: tempMainL, crossLen: tempCrossL });\n } else {\n mainList.push({ idx: mianLenArray.length - 1, mainLen: mainLen, crossLen });\n }\n\n const children = p.getChildren() as IGraphic[];\n\n // 布局main\n let lastIdx: number = 0;\n mainList.forEach(s => {\n this.layoutMain(p, children, justifyContent, main, mianLenArray, lastIdx, s);\n lastIdx = s.idx + 1;\n });\n\n crossLen = mainList.reduce((a, b) => a + b.crossLen, 0);\n\n // 布局cross\n if (mainList.length === 1) {\n if (alignItems === 'flex-end') {\n const anchorPos = cross.len;\n this.layoutCross(children, alignItems, cross, anchorPos, mianLenArray, mainList[0], 0);\n } else if (alignItems === 'center') {\n const anchorPos = cross.len / 2;\n this.layoutCross(children, alignItems, cross, anchorPos, mianLenArray, mainList[0], 0);\n } else {\n children.forEach(child => {\n child.attribute[cross.field] = getPadding(child, cross.field);\n });\n }\n } else {\n if (alignContent === 'flex-start') {\n lastIdx = 0;\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'flex-start', cross, anchorPos, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'center') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'center', cross, anchorPos + s.crossLen / 2, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'space-around') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / mainList.length / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'flex-start', cross, anchorPos, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n } else if (alignContent === 'space-between') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / (mainList.length * 2 - 2));\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'flex-start', cross, anchorPos, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n }\n }\n\n // update children\n children.forEach((child, idx) => {\n child.addUpdateBoundTag();\n child.addUpdatePositionTag();\n child.clearUpdateLayoutTag();\n });\n\n p.addUpdateLayoutTag();\n // 更新父级元素的layout,直到存在clip\n if (!clip && !this.tempBounds.equals(p.AABBBounds)) {\n // 判断父元素包围盒是否发生变化\n this.tryLayout(p);\n }\n }\n\n layoutMain(\n p: IGroup,\n children: IGraphic[],\n justifyContent: IGroupAttribute['justifyContent'],\n main: { len: number; field: string },\n mianLenArray: { mainLen: number; crossLen: number }[],\n lastIdx: number,\n currSeg: { idx: number; mainLen: number; crossLen: number }\n ) {\n if (justifyContent === 'flex-start') {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen;\n }\n } else if (justifyContent === 'flex-end') {\n let pos = main.len;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n pos -= mianLenArray[i].mainLen;\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n }\n } else if (justifyContent === 'space-around') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / size / 2;\n let pos = padding;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n } else if (justifyContent === 'space-between') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / (size * 2 - 2);\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n }\n }\n\n layoutCross(\n children: IGraphic[],\n alignItem: IGroupAttribute['alignItems'],\n cross: { len: number; field: string },\n anchorPos: number,\n lenArray: { mainLen: number; crossLen: number }[],\n currSeg: { idx: number; mainLen: number; crossLen: number },\n lastIdx: number\n ) {\n if (alignItem === 'flex-end') {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen + getPadding(children[i], cross.field);\n }\n } else if (alignItem === 'center') {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[cross.field] =\n anchorPos - lenArray[i].crossLen / 2 + getPadding(children[i], cross.field);\n }\n } else {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[cross.field] = anchorPos + getPadding(children[i], cross.field);\n }\n }\n }\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n graphicService.hooks.onAttributeUpdate.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n this.tryLayout(graphic);\n });\n graphicService.hooks.onSetStage.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n this.tryLayout(graphic);\n });\n }\n deactivate(context: IPluginService): void {\n graphicService.hooks.onAttributeUpdate.taps = graphicService.hooks.onAttributeUpdate.taps.filter(item => {\n return item.name !== this.key;\n });\n graphicService.hooks.onSetStage.taps = graphicService.hooks.onSetStage.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n}\n\nfunction getPadding(graphic: IGraphic, field: string): number {\n if (!graphic.attribute.boundsPadding) {\n return 0;\n } else if (isNumber(graphic.attribute.boundsPadding)) {\n return graphic.attribute.boundsPadding as number;\n } else if (isArray(graphic.attribute.boundsPadding) && graphic.attribute.boundsPadding.length === 1) {\n return graphic.attribute.boundsPadding[0];\n }\n const paddingArray = parsePadding(graphic.attribute.boundsPadding);\n if (field === 'x') {\n return paddingArray[3];\n } else if (field === 'y') {\n return paddingArray[0];\n }\n return 0;\n}\n"]}
|
|
1
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+
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type { IGraphic, IGroup, IGroupAttribute, IStage } from '../../interface';\nimport { getTheme } from '../../graphic';\nimport type { IPlugin, IPluginService } from '../../interface';\nimport { Generator } from '../../common/generator';\nimport { isNumber } from '../../canvas/util';\nimport { parsePadding } from '../../common/utils';\nimport type { IAABBBounds } from '@visactor/vutils';\nimport { AABBBounds, isArray } from '@visactor/vutils';\nimport { application } from '../../application';\n\nconst _tempBounds = new AABBBounds();\n\nexport class FlexLayoutPlugin implements IPlugin {\n name: 'FlexLayoutPlugin' = 'FlexLayoutPlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n id: number = Generator.GenAutoIncrementId();\n key: string = this.name + this.id;\n tempBounds: AABBBounds = new AABBBounds();\n\n tryLayout(graphic: IGraphic) {\n const p = graphic.parent;\n if (!p || !graphic.needUpdateLayout()) {\n return;\n }\n const theme = getTheme(p).group;\n const { display = theme.display } = p.attribute;\n if (display !== 'flex') {\n return;\n }\n const {\n // width,\n // height,\n flexDirection = theme.flexDirection,\n flexWrap = theme.flexWrap,\n justifyContent = theme.justifyContent,\n alignItems = theme.alignItems,\n alignContent = theme.alignContent,\n clip = theme.clip\n } = p.attribute;\n // if (!(width && height)) {\n // return;\n // }\n\n let childrenWidth = 0;\n let childrenHeight = 0;\n let boundsLegal = 0;\n p.forEachChildren((child: IGraphic) => {\n const bounds = child.AABBBounds;\n if (flexDirection === 'column' || flexDirection === 'column-reverse') {\n childrenHeight += bounds.height();\n childrenWidth = Math.max(childrenWidth, bounds.width());\n } else {\n childrenWidth += bounds.width();\n childrenHeight = Math.max(childrenHeight, bounds.height());\n }\n boundsLegal += bounds.x1;\n boundsLegal += bounds.y1;\n boundsLegal += bounds.x2;\n boundsLegal += bounds.y2;\n });\n // judgement children bounds legal\n if (!isFinite(boundsLegal)) {\n return;\n }\n const width = p.attribute.width || childrenWidth;\n const height = p.attribute.height || childrenHeight;\n if (!p.attribute.width) {\n p.attribute.width = 0;\n }\n if (!p.attribute.height) {\n p.attribute.height = 0;\n }\n\n // 这里使用p._AABBBounds可能会将非布局造成的bounds更新也会触发重新布局\n // TODO: 增加layout前预处理,在非递归布局前将子节点及其全部父节点_AABBBounds更新\n this.tempBounds.copy(p._AABBBounds);\n const result = {\n main: { len: width, field: 'x' },\n cross: { len: height, field: 'y' },\n dir: 1\n };\n const main = result.main;\n const cross = result.cross;\n if (flexDirection === 'row-reverse') {\n result.dir = -1;\n } else if (flexDirection === 'column') {\n main.len = height;\n cross.len = width;\n main.field = 'y';\n cross.field = 'x';\n } else if (flexDirection === 'column-reverse') {\n main.len = height;\n cross.len = width;\n main.field = 'y';\n cross.field = 'x';\n result.dir = -1;\n }\n\n // 计算宽度\n let mainLen = 0;\n let crossLen = 0;\n const mianLenArray: { mainLen: number; crossLen: number }[] = [];\n p.forEachChildren((c: IGraphic) => {\n const b = c.AABBBounds;\n const ml = main.field === 'x' ? b.width() : b.height();\n const cl = cross.field === 'x' ? b.width() : b.height();\n mianLenArray.push({ mainLen: ml, crossLen: cl });\n mainLen += ml;\n crossLen = Math.max(crossLen, cl);\n });\n // 解析main\n const mainList: { idx: number; mainLen: number; crossLen: number }[] = [];\n if (mainLen > main.len && flexWrap === 'wrap') {\n let tempMainL = 0;\n let tempCrossL = 0;\n mianLenArray.forEach(({ mainLen, crossLen }, i) => {\n if (tempMainL + mainLen > main.len) {\n if (tempMainL === 0) {\n mainList.push({ idx: i, mainLen: tempMainL + mainLen, crossLen });\n tempMainL = 0;\n tempCrossL = 0;\n } else {\n mainList.push({ idx: i - 1, mainLen: tempMainL, crossLen });\n tempMainL = mainLen;\n tempCrossL = crossLen;\n }\n } else {\n tempMainL += mainLen;\n tempCrossL = Math.max(tempCrossL, crossLen);\n }\n });\n mainList.push({ idx: mianLenArray.length - 1, mainLen: tempMainL, crossLen: tempCrossL });\n } else {\n mainList.push({ idx: mianLenArray.length - 1, mainLen: mainLen, crossLen });\n }\n\n const children = p.getChildren() as IGraphic[];\n\n // 布局main\n let lastIdx: number = 0;\n mainList.forEach(s => {\n this.layoutMain(p, children, justifyContent, main, mianLenArray, lastIdx, s);\n lastIdx = s.idx + 1;\n });\n\n crossLen = mainList.reduce((a, b) => a + b.crossLen, 0);\n\n // 布局cross\n if (mainList.length === 1) {\n if (alignItems === 'flex-end') {\n const anchorPos = cross.len;\n this.layoutCross(children, alignItems, cross, anchorPos, mianLenArray, mainList[0], 0);\n } else if (alignItems === 'center') {\n const anchorPos = cross.len / 2;\n this.layoutCross(children, alignItems, cross, anchorPos, mianLenArray, mainList[0], 0);\n } else {\n children.forEach(child => {\n child.attribute[cross.field] = getPadding(child, cross.field);\n });\n }\n } else {\n if (alignContent === 'flex-start') {\n lastIdx = 0;\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'flex-start', cross, anchorPos, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'center') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'center', cross, anchorPos + s.crossLen / 2, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen;\n });\n } else if (alignContent === 'space-around') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / mainList.length / 2);\n let anchorPos = padding;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'flex-start', cross, anchorPos, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n } else if (alignContent === 'space-between') {\n lastIdx = 0;\n const padding = Math.max(0, (cross.len - crossLen) / (mainList.length * 2 - 2));\n let anchorPos = 0;\n mainList.forEach((s, i) => {\n this.layoutCross(children, 'flex-start', cross, anchorPos, mianLenArray, mainList[i], lastIdx);\n lastIdx = s.idx + 1;\n anchorPos += s.crossLen + padding * 2;\n });\n }\n }\n\n // update children\n children.forEach((child, idx) => {\n child.addUpdateBoundTag();\n child.addUpdatePositionTag();\n child.clearUpdateLayoutTag();\n });\n\n p.addUpdateLayoutTag();\n // 更新父级元素的layout,直到存在clip\n if (!clip && !this.tempBounds.equals(p.AABBBounds)) {\n // 判断父元素包围盒是否发生变化\n this.tryLayout(p);\n }\n }\n\n layoutMain(\n p: IGroup,\n children: IGraphic[],\n justifyContent: IGroupAttribute['justifyContent'],\n main: { len: number; field: string },\n mianLenArray: { mainLen: number; crossLen: number }[],\n lastIdx: number,\n currSeg: { idx: number; mainLen: number; crossLen: number }\n ) {\n if (justifyContent === 'flex-start') {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen;\n }\n } else if (justifyContent === 'flex-end') {\n let pos = main.len;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n pos -= mianLenArray[i].mainLen;\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n }\n } else if (justifyContent === 'space-around') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / size / 2;\n let pos = padding;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n } else if (justifyContent === 'space-between') {\n if (currSeg.mainLen >= main.len) {\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen;\n }\n } else {\n const size = currSeg.idx - lastIdx + 1;\n const padding = (main.len - currSeg.mainLen) / (size * 2 - 2);\n let pos = 0;\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[main.field] = pos + getPadding(children[i], main.field);\n pos += mianLenArray[i].mainLen + padding * 2;\n }\n }\n }\n }\n\n layoutCross(\n children: IGraphic[],\n alignItem: IGroupAttribute['alignItems'],\n cross: { len: number; field: string },\n anchorPos: number,\n lenArray: { mainLen: number; crossLen: number }[],\n currSeg: { idx: number; mainLen: number; crossLen: number },\n lastIdx: number\n ) {\n if (alignItem === 'flex-end') {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[cross.field] = anchorPos - lenArray[i].crossLen + getPadding(children[i], cross.field);\n }\n } else if (alignItem === 'center') {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[cross.field] =\n anchorPos - lenArray[i].crossLen / 2 + getPadding(children[i], cross.field);\n }\n } else {\n for (let i = lastIdx; i <= currSeg.idx; i++) {\n children[i].attribute[cross.field] = anchorPos + getPadding(children[i], cross.field);\n }\n }\n }\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n application.graphicService.hooks.onAttributeUpdate.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n this.tryLayout(graphic);\n });\n application.graphicService.hooks.beforeUpdateAABBBounds.tap(\n this.key,\n (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n if (!(stage && stage === this.pluginService.stage && stage.renderCount)) {\n return;\n }\n _tempBounds.copy(bounds);\n }\n );\n application.graphicService.hooks.afterUpdateAABBBounds.tap(\n this.key,\n (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => {\n if (!(stage && stage === this.pluginService.stage && stage.renderCount)) {\n return;\n }\n if (!_tempBounds.equals(bounds)) {\n this.tryLayout(graphic);\n }\n }\n );\n application.graphicService.hooks.onSetStage.tap(this.key, graphic => {\n if (graphic.glyphHost) {\n graphic = graphic.glyphHost;\n }\n this.tryLayout(graphic);\n });\n }\n deactivate(context: IPluginService): void {\n application.graphicService.hooks.onAttributeUpdate.taps =\n application.graphicService.hooks.onAttributeUpdate.taps.filter(item => {\n return item.name !== this.key;\n });\n application.graphicService.hooks.onSetStage.taps = application.graphicService.hooks.onSetStage.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n}\n\nfunction getPadding(graphic: IGraphic, field: string): number {\n if (!graphic.attribute.boundsPadding) {\n return 0;\n } else if (isNumber(graphic.attribute.boundsPadding)) {\n return graphic.attribute.boundsPadding as number;\n } else if (isArray(graphic.attribute.boundsPadding) && graphic.attribute.boundsPadding.length === 1) {\n return graphic.attribute.boundsPadding[0];\n }\n const paddingArray = parsePadding(graphic.attribute.boundsPadding);\n if (field === 'x') {\n return paddingArray[3];\n } else if (field === 'y') {\n return paddingArray[0];\n }\n return 0;\n}\n"]}
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|
@@ -61,7 +61,8 @@ let CommonDrawItemInterceptorContribution = class {
|
|
|
61
61
|
drawItem(graphic, renderService, drawContext, drawContribution, params) {
|
|
62
62
|
if (!graphic.attribute._debug_bounds) return !1;
|
|
63
63
|
const {context: context} = drawContext;
|
|
64
|
-
context.highPerformanceSave(), context.setTransformFromMatrix(graphic.parent.globalTransMatrix, !0)
|
|
64
|
+
context.highPerformanceSave(), graphic.parent && context.setTransformFromMatrix(graphic.parent.globalTransMatrix, !0),
|
|
65
|
+
graphic.glyphHost && graphic.glyphHost.parent && context.setTransformFromMatrix(graphic.glyphHost.parent.globalTransMatrix, !0);
|
|
65
66
|
const b = graphic.AABBBounds;
|
|
66
67
|
return !0 !== graphic.attribute._debug_bounds && graphic.attribute._debug_bounds(context, graphic),
|
|
67
68
|
context.strokeRect(b.x1, b.y1, b.width(), b.height()), context.highPerformanceRestore(),
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ injectable } from '../../../common/inversify-lite';\nimport { AABBBounds, pi2 } from '@visactor/vutils';\nimport { createGroup, mat3Tomat4, multiplyMat4Mat4 } from '../../../graphic';\nimport type {\n IArc,\n IContext2d,\n IDrawContext,\n IDrawContribution,\n IDrawItemInterceptorContribution,\n IGraphic,\n IGraphicAttribute,\n IGraphicRenderDrawParams,\n IGroup,\n ILayer,\n IRenderService\n} from '../../../interface';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { ARC3D_NUMBER_TYPE } from '../../../graphic/constants';\n\n// 拦截器\nexport const DrawItemInterceptor = Symbol.for('DrawItemInterceptor');\n\n// @injectable()\n// export class DefaultDrawItemInterceptor implements IDrawItemInterceptor {\n// drawItem(graphic: IGraphic, renderService: IRenderService, params?: IGraphicRenderDrawParams): boolean {\n// return false;\n// }\n// }\n\nconst tempDirtyBounds = new AABBBounds();\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx < 0) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.shadowRoot) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.transformFromMatrix(graphic.transMatrix, true);\n\n // 变换dirtyBounds\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n tempDirtyBounds.copy(drawContribution.dirtyBounds);\n const m = graphic.globalTransMatrix.getInverse();\n drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m);\n }\n\n // 设置context的transform到上一个节点\n drawContribution.renderGroup(graphic.shadowRoot, drawContext);\n\n context.highPerformanceRestore();\n\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n drawContribution.dirtyBounds.copy(tempDirtyBounds);\n }\n\n return true;\n }\n}\n\n@injectable()\nexport class CommonDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx < 0) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.attribute._debug_bounds) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n\n const b = graphic.AABBBounds;\n\n if (graphic.attribute._debug_bounds !== true) {\n graphic.attribute._debug_bounds(context, graphic);\n }\n context.strokeRect(b.x1, b.y1, b.width(), b.height());\n\n context.highPerformanceRestore();\n\n return true;\n }\n}\n\n/**\n * 交互层节点拦截器,用于支持交互层图元\n */\n@injectable()\nexport class InteractiveDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n processing: boolean;\n // afterDrawItem(\n // graphic: IGraphic,\n // renderService: IRenderService,\n // drawContext: IDrawContext,\n // drawContribution: IDrawContribution,\n // params?: IGraphicRenderDrawParams\n // ): boolean {\n\n // if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n // this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n // }\n // return false;\n // }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (this.processing) {\n return false;\n }\n // 判断是否在交互层\n if (graphic.baseGraphic) {\n return this.beforeDrawInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n return this.beforeSetInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n\n /**\n * 用于提升interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeSetInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n let interactiveGraphic: IGraphic = graphic.interactiveGraphic;\n if (graphic.attribute.globalZIndex) {\n if (!interactiveGraphic) {\n interactiveGraphic = graphic.clone();\n graphic.interactiveGraphic = interactiveGraphic;\n interactiveGraphic.baseGraphic = graphic;\n }\n // 设置位置\n // const m = graphic.globalTransMatrix;\n interactiveGraphic.setAttributes(\n {\n globalZIndex: 0,\n zIndex: graphic.attribute.globalZIndex\n },\n false,\n { skipUpdateCallback: true }\n );\n // 添加到交互层中\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.add(interactiveGraphic);\n }\n return true;\n } else if (interactiveGraphic) {\n // 从交互层中删除\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(interactiveGraphic);\n }\n graphic.interactiveGraphic = null;\n interactiveGraphic.baseGraphic = null;\n }\n return false;\n }\n\n /**\n * 用于绘制interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeDrawInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 默认使用原始的图元\n const baseGraphic = graphic.baseGraphic as IGraphic;\n if (baseGraphic) {\n this.processing = true;\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.setTransformFromMatrix(baseGraphic.parent.globalTransMatrix, true);\n // context.fillRect(0, 0, 100, 100);\n // 设置context的transform到上一个节点\n baseGraphic.isContainer\n ? drawContribution.renderGroup(baseGraphic as IGroup, drawContext)\n : drawContribution.renderItem(baseGraphic, drawContext);\n\n context.highPerformanceRestore();\n this.processing = false;\n\n return true;\n }\n return false;\n }\n getShadowRoot(interactiveLayer: ILayer) {\n // 获取绑定影子节点的group\n let group = interactiveLayer.getElementById('_interactive_group') as IGroup;\n if (!group) {\n group = createGroup({});\n group.id = '_interactive_group';\n interactiveLayer.add(group);\n }\n return group.shadowRoot ?? group.attachShadow();\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) {\n if (!graphic.in3dMode || drawContext.in3dInterceptor) {\n return false;\n }\n\n drawContext.in3dInterceptor = true;\n const { context, stage } = renderService.drawParams;\n const canvas = context.canvas;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 将三维矩阵换成四维矩阵\n const m = context.currentMatrix;\n m.a /= context.dpr;\n m.b /= context.dpr;\n m.c /= context.dpr;\n m.d /= context.dpr;\n m.e /= context.dpr;\n m.f /= context.dpr;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n const lastModelMatrix = context.modelMatrix;\n if (lastModelMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n }\n } else {\n context.modelMatrix = matrix;\n }\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = ((a.attribute.startAngle ?? 0) + (a.attribute.endAngle ?? 0)) / 2;\n let angle2 = ((b.attribute.startAngle ?? 0) + (b.attribute.endAngle ?? 0)) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n drawContext.hack_pieFace = 'outside';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制内部\n drawContext.hack_pieFace = 'inside';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制顶部\n drawContext.hack_pieFace = 'top';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n drawContribution.renderGroup(graphic as IGroup, drawContext, true);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n }\n } else {\n drawContribution.renderItem(graphic, drawContext);\n }\n context.camera = null;\n context.restore();\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n drawContext.in3dInterceptor = false;\n return true;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
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{ injectable } from '../../../common/inversify-lite';\nimport { AABBBounds, pi2 } from '@visactor/vutils';\nimport { createGroup, mat3Tomat4, multiplyMat4Mat4 } from '../../../graphic';\nimport type {\n IArc,\n IContext2d,\n IDrawContext,\n IDrawContribution,\n IDrawItemInterceptorContribution,\n IGraphic,\n IGraphicAttribute,\n IGraphicRenderDrawParams,\n IGroup,\n ILayer,\n IRenderService\n} from '../../../interface';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { ARC3D_NUMBER_TYPE } from '../../../graphic/constants';\n\n// 拦截器\nexport const DrawItemInterceptor = Symbol.for('DrawItemInterceptor');\n\n// @injectable()\n// export class DefaultDrawItemInterceptor implements IDrawItemInterceptor {\n// drawItem(graphic: IGraphic, renderService: IRenderService, params?: IGraphicRenderDrawParams): boolean {\n// return false;\n// }\n// }\n\nconst tempDirtyBounds = new AABBBounds();\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx < 0) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.shadowRoot) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.transformFromMatrix(graphic.transMatrix, true);\n\n // 变换dirtyBounds\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n tempDirtyBounds.copy(drawContribution.dirtyBounds);\n const m = graphic.globalTransMatrix.getInverse();\n drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m);\n }\n\n // 设置context的transform到上一个节点\n drawContribution.renderGroup(graphic.shadowRoot, drawContext);\n\n context.highPerformanceRestore();\n\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n drawContribution.dirtyBounds.copy(tempDirtyBounds);\n }\n\n return true;\n }\n}\n\n@injectable()\nexport class CommonDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx < 0) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.attribute._debug_bounds) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n graphic.parent && context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n graphic.glyphHost &&\n graphic.glyphHost.parent &&\n context.setTransformFromMatrix(graphic.glyphHost.parent.globalTransMatrix, true);\n\n const b = graphic.AABBBounds;\n\n if (graphic.attribute._debug_bounds !== true) {\n graphic.attribute._debug_bounds(context, graphic);\n }\n context.strokeRect(b.x1, b.y1, b.width(), b.height());\n\n context.highPerformanceRestore();\n\n return true;\n }\n}\n\n/**\n * 交互层节点拦截器,用于支持交互层图元\n */\n@injectable()\nexport class InteractiveDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n processing: boolean;\n // afterDrawItem(\n // graphic: IGraphic,\n // renderService: IRenderService,\n // drawContext: IDrawContext,\n // drawContribution: IDrawContribution,\n // params?: IGraphicRenderDrawParams\n // ): boolean {\n\n // if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n // this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n // }\n // return false;\n // }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (this.processing) {\n return false;\n }\n // 判断是否在交互层\n if (graphic.baseGraphic) {\n return this.beforeDrawInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n return this.beforeSetInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n\n /**\n * 用于提升interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeSetInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n let interactiveGraphic: IGraphic = graphic.interactiveGraphic;\n if (graphic.attribute.globalZIndex) {\n if (!interactiveGraphic) {\n interactiveGraphic = graphic.clone();\n graphic.interactiveGraphic = interactiveGraphic;\n interactiveGraphic.baseGraphic = graphic;\n }\n // 设置位置\n // const m = graphic.globalTransMatrix;\n interactiveGraphic.setAttributes(\n {\n globalZIndex: 0,\n zIndex: graphic.attribute.globalZIndex\n },\n false,\n { skipUpdateCallback: true }\n );\n // 添加到交互层中\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.add(interactiveGraphic);\n }\n return true;\n } else if (interactiveGraphic) {\n // 从交互层中删除\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(interactiveGraphic);\n }\n graphic.interactiveGraphic = null;\n interactiveGraphic.baseGraphic = null;\n }\n return false;\n }\n\n /**\n * 用于绘制interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeDrawInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 默认使用原始的图元\n const baseGraphic = graphic.baseGraphic as IGraphic;\n if (baseGraphic) {\n this.processing = true;\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.setTransformFromMatrix(baseGraphic.parent.globalTransMatrix, true);\n // context.fillRect(0, 0, 100, 100);\n // 设置context的transform到上一个节点\n baseGraphic.isContainer\n ? drawContribution.renderGroup(baseGraphic as IGroup, drawContext)\n : drawContribution.renderItem(baseGraphic, drawContext);\n\n context.highPerformanceRestore();\n this.processing = false;\n\n return true;\n }\n return false;\n }\n getShadowRoot(interactiveLayer: ILayer) {\n // 获取绑定影子节点的group\n let group = interactiveLayer.getElementById('_interactive_group') as IGroup;\n if (!group) {\n group = createGroup({});\n group.id = '_interactive_group';\n interactiveLayer.add(group);\n }\n return group.shadowRoot ?? group.attachShadow();\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) {\n if (!graphic.in3dMode || drawContext.in3dInterceptor) {\n return false;\n }\n\n drawContext.in3dInterceptor = true;\n const { context, stage } = renderService.drawParams;\n const canvas = context.canvas;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 将三维矩阵换成四维矩阵\n const m = context.currentMatrix;\n m.a /= context.dpr;\n m.b /= context.dpr;\n m.c /= context.dpr;\n m.d /= context.dpr;\n m.e /= context.dpr;\n m.f /= context.dpr;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n const lastModelMatrix = context.modelMatrix;\n if (lastModelMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n }\n } else {\n context.modelMatrix = matrix;\n }\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = ((a.attribute.startAngle ?? 0) + (a.attribute.endAngle ?? 0)) / 2;\n let angle2 = ((b.attribute.startAngle ?? 0) + (b.attribute.endAngle ?? 0)) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n drawContext.hack_pieFace = 'outside';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制内部\n drawContext.hack_pieFace = 'inside';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制顶部\n drawContext.hack_pieFace = 'top';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n drawContribution.renderGroup(graphic as IGroup, drawContext, true);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n }\n } else {\n drawContribution.renderItem(graphic, drawContext);\n }\n context.camera = null;\n context.restore();\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n drawContext.in3dInterceptor = false;\n return true;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
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@@ -1,6 +1,5 @@
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import type { IGraphicAttribute, IContext2d, IGlyph, IMarkAttribute, IThemeAttribute, IDrawContext, IRenderService, IGraphicRender, IGraphicRenderDrawParams } from '../../../interface';
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export declare class DefaultCanvasGlyphRender extends BaseRender<IGlyph> implements IGraphicRender {
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export declare class DefaultCanvasGlyphRender implements IGraphicRender {
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type: 'glyph';
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numberType: number;
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drawShape(glyph: IGlyph, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
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@@ -10,23 +10,28 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.DefaultCanvasGlyphRender = void 0;
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const inversify_lite_1 = require("../../../common/inversify-lite"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants")
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const inversify_lite_1 = require("../../../common/inversify-lite"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants");
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let DefaultCanvasGlyphRender = class
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let DefaultCanvasGlyphRender = class {
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constructor() {
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this.numberType = constants_1.GLYPH_NUMBER_TYPE;
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}
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drawShape(glyph, context, x, y, drawContext, params, fillCb, strokeCb) {
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drawContext.drawContribution && glyph.getSubGraphic().forEach((item => {
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const renderer = drawContext.drawContribution.getRenderContribution(item);
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renderer && renderer.drawShape && renderer.drawShape(item, context, x, y, drawContext, params, fillCb, strokeCb);
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}));
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}
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draw(glyph, renderService, drawContext, params) {
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const {context: context} = drawContext;
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if (!context) return;
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if (context.highPerformanceSave(), !drawContext.drawContribution) return;
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const glyphTheme = (0, theme_1.getTheme)(glyph), subGraphic = glyph.getSubGraphic();
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subGraphic.length && subGraphic.forEach((g => {
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drawContext.drawContribution.renderItem(g, drawContext, {
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theme: glyphTheme
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});
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}));
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}
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draw(glyph, renderService, drawContext, params) {
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const glyphAttr = (0, theme_1.getTheme)(glyph).glyph;
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this._draw(glyph, glyphAttr, !1, drawContext, params);
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})), context.highPerformanceRestore();
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}
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{"version":3,"sources":["../src/render/contributions/render/glyph-render.ts"],"names":[],"mappings":";;;;;;;;;AAAA,mEAA4D;AAC5D,kDAAkD;AAClD,0DAA+D;
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{"version":3,"sources":["../src/render/contributions/render/glyph-render.ts"],"names":[],"mappings":";;;;;;;;;AAAA,mEAA4D;AAC5D,kDAAkD;AAClD,0DAA+D;AAcxD,IAAM,wBAAwB,GAA9B,MAAM,wBAAwB;IAA9B;QAEL,eAAU,GAAW,6BAAiB,CAAC;IAqDzC,CAAC;IAjDC,SAAS,CACP,KAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;QAEZ,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE;YACjC,OAAO;SACR;QACD,KAAK,CAAC,aAAa,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACnC,MAAM,QAAQ,GAAG,WAAW,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YAC1E,IAAI,QAAQ,IAAI,QAAQ,CAAC,SAAS,EAAE;gBAClC,QAAQ,CAAC,SAAS,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;aAChF;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAED,IAAI,CAAC,KAAa,EAAE,aAA6B,EAAE,WAAyB,EAAE,MAAiC;QAC7G,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,OAAO,EAAE;YACZ,OAAO;SACR;QAED,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAE9B,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE;YACjC,OAAO;SACR;QACD,MAAM,UAAU,GAAG,IAAA,gBAAQ,EAAC,KAAK,CAAC,CAAC;QACnC,MAAM,UAAU,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;QACzC,UAAU,CAAC,MAAM;YACf,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACrB,WAAW,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,EAAE,WAAW,EAAE,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC,CAAC;YACjF,CAAC,CAAC,CAAC;QAEL,OAAO,CAAC,sBAAsB,EAAE,CAAC;IACnC,CAAC;CACF,CAAA;AAvDY,wBAAwB;IADpC,IAAA,2BAAU,GAAE;GACA,wBAAwB,CAuDpC;AAvDY,4DAAwB","file":"glyph-render.js","sourcesContent":["import { injectable } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { GLYPH_NUMBER_TYPE } from '../../../graphic/constants';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGlyph,\n IMarkAttribute,\n IThemeAttribute,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams\n} from '../../../interface';\n\n@injectable()\nexport class DefaultCanvasGlyphRender implements IGraphicRender {\n type: 'glyph';\n numberType: number = GLYPH_NUMBER_TYPE;\n\n // constructor() {}\n\n drawShape(\n glyph: IGlyph,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (!drawContext.drawContribution) {\n return;\n }\n glyph.getSubGraphic().forEach(item => {\n const renderer = drawContext.drawContribution.getRenderContribution(item);\n if (renderer && renderer.drawShape) {\n renderer.drawShape(item, context, x, y, drawContext, params, fillCb, strokeCb);\n }\n });\n }\n\n draw(glyph: IGlyph, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n if (!drawContext.drawContribution) {\n return;\n }\n const glyphTheme = getTheme(glyph);\n const subGraphic = glyph.getSubGraphic();\n subGraphic.length &&\n subGraphic.forEach(g => {\n drawContext.drawContribution.renderItem(g, drawContext, { theme: glyphTheme });\n });\n\n context.highPerformanceRestore();\n }\n}\n"]}
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