@visactor/vrender-core 0.16.0-alpha.0 → 0.16.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (155) hide show
  1. package/cjs/animate/animate.js +8 -2
  2. package/cjs/animate/animate.js.map +1 -1
  3. package/cjs/core/constants.d.ts +3 -0
  4. package/cjs/core/constants.js +4 -2
  5. package/cjs/core/constants.js.map +1 -1
  6. package/cjs/core/contributions/layerHandler/canvas2d-contribution.d.ts +3 -1
  7. package/cjs/core/contributions/layerHandler/canvas2d-contribution.js +1 -1
  8. package/cjs/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
  9. package/cjs/core/contributions/layerHandler/empty-contribution.d.ts +24 -0
  10. package/cjs/core/contributions/layerHandler/empty-contribution.js +57 -0
  11. package/cjs/core/contributions/layerHandler/empty-contribution.js.map +1 -0
  12. package/cjs/core/contributions/layerHandler/modules.js +4 -2
  13. package/cjs/core/contributions/layerHandler/modules.js.map +1 -1
  14. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.d.ts +3 -1
  15. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js +1 -1
  16. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  17. package/cjs/core/layer-service.d.ts +5 -2
  18. package/cjs/core/layer-service.js +22 -3
  19. package/cjs/core/layer-service.js.map +1 -1
  20. package/cjs/core/layer.d.ts +4 -3
  21. package/cjs/core/layer.js +13 -8
  22. package/cjs/core/layer.js.map +1 -1
  23. package/cjs/core/stage.d.ts +8 -7
  24. package/cjs/core/stage.js +30 -36
  25. package/cjs/core/stage.js.map +1 -1
  26. package/cjs/graphic/config.d.ts +2 -1
  27. package/cjs/graphic/config.js +11 -6
  28. package/cjs/graphic/config.js.map +1 -1
  29. package/cjs/graphic/graphic-service/graphic-service.d.ts +2 -0
  30. package/cjs/graphic/graphic-service/graphic-service.js +4 -0
  31. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  32. package/cjs/graphic/graphic.js +3 -2
  33. package/cjs/graphic/graphic.js.map +1 -1
  34. package/cjs/graphic/node-tree.d.ts +1 -1
  35. package/cjs/graphic/node-tree.js +2 -2
  36. package/cjs/graphic/node-tree.js.map +1 -1
  37. package/cjs/graphic/text.d.ts +12 -0
  38. package/cjs/graphic/text.js +31 -5
  39. package/cjs/graphic/text.js.map +1 -1
  40. package/cjs/interface/core.d.ts +2 -1
  41. package/cjs/interface/core.js.map +1 -1
  42. package/cjs/interface/graphic/text.d.ts +3 -0
  43. package/cjs/interface/graphic/text.js.map +1 -1
  44. package/cjs/interface/graphic-service.d.ts +2 -0
  45. package/cjs/interface/graphic-service.js.map +1 -1
  46. package/cjs/interface/graphic.d.ts +6 -1
  47. package/cjs/interface/graphic.js.map +1 -1
  48. package/cjs/interface/layer.d.ts +9 -2
  49. package/cjs/interface/layer.js.map +1 -1
  50. package/cjs/interface/picker.d.ts +5 -5
  51. package/cjs/interface/picker.js.map +1 -1
  52. package/cjs/interface/render.d.ts +1 -1
  53. package/cjs/interface/render.js.map +1 -1
  54. package/cjs/interface/stage.d.ts +3 -8
  55. package/cjs/interface/stage.js.map +1 -1
  56. package/cjs/picker/global-picker-service.d.ts +1 -1
  57. package/cjs/picker/global-picker-service.js +14 -4
  58. package/cjs/picker/global-picker-service.js.map +1 -1
  59. package/cjs/picker/pick-interceptor.d.ts +3 -3
  60. package/cjs/picker/pick-interceptor.js +4 -4
  61. package/cjs/picker/pick-interceptor.js.map +1 -1
  62. package/cjs/picker/picker-service.d.ts +1 -1
  63. package/cjs/picker/picker-service.js +5 -4
  64. package/cjs/picker/picker-service.js.map +1 -1
  65. package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
  66. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +7 -0
  67. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  68. package/cjs/render/contributions/render/draw-interceptor.d.ts +10 -0
  69. package/cjs/render/contributions/render/draw-interceptor.js +63 -1
  70. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  71. package/cjs/render/contributions/render/module.js +4 -0
  72. package/cjs/render/contributions/render/module.js.map +1 -1
  73. package/cjs/render/contributions/render/text-render.js +9 -2
  74. package/cjs/render/contributions/render/text-render.js.map +1 -1
  75. package/cjs/render/contributions/render/utils.js +1 -1
  76. package/cjs/render/contributions/render/utils.js.map +1 -1
  77. package/dist/index.js +351 -66
  78. package/dist/index.min.js +1 -1
  79. package/es/animate/animate.js +8 -2
  80. package/es/animate/animate.js.map +1 -1
  81. package/es/core/constants.d.ts +3 -0
  82. package/es/core/constants.js +6 -0
  83. package/es/core/constants.js.map +1 -1
  84. package/es/core/contributions/layerHandler/canvas2d-contribution.d.ts +3 -1
  85. package/es/core/contributions/layerHandler/canvas2d-contribution.js +1 -1
  86. package/es/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
  87. package/es/core/contributions/layerHandler/empty-contribution.d.ts +24 -0
  88. package/es/core/contributions/layerHandler/empty-contribution.js +53 -0
  89. package/es/core/contributions/layerHandler/empty-contribution.js.map +1 -0
  90. package/es/core/contributions/layerHandler/modules.js +6 -2
  91. package/es/core/contributions/layerHandler/modules.js.map +1 -1
  92. package/es/core/contributions/layerHandler/offscreen2d-contribution.d.ts +3 -1
  93. package/es/core/contributions/layerHandler/offscreen2d-contribution.js +1 -1
  94. package/es/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  95. package/es/core/layer-service.d.ts +5 -2
  96. package/es/core/layer-service.js +25 -2
  97. package/es/core/layer-service.js.map +1 -1
  98. package/es/core/layer.d.ts +4 -3
  99. package/es/core/layer.js +11 -7
  100. package/es/core/layer.js.map +1 -1
  101. package/es/core/stage.d.ts +8 -7
  102. package/es/core/stage.js +30 -36
  103. package/es/core/stage.js.map +1 -1
  104. package/es/graphic/config.d.ts +2 -1
  105. package/es/graphic/config.js +10 -4
  106. package/es/graphic/config.js.map +1 -1
  107. package/es/graphic/graphic-service/graphic-service.d.ts +2 -0
  108. package/es/graphic/graphic-service/graphic-service.js +4 -0
  109. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  110. package/es/graphic/graphic.js +3 -2
  111. package/es/graphic/graphic.js.map +1 -1
  112. package/es/graphic/node-tree.d.ts +1 -1
  113. package/es/graphic/node-tree.js +2 -2
  114. package/es/graphic/node-tree.js.map +1 -1
  115. package/es/graphic/text.d.ts +12 -0
  116. package/es/graphic/text.js +31 -5
  117. package/es/graphic/text.js.map +1 -1
  118. package/es/interface/core.d.ts +2 -1
  119. package/es/interface/core.js.map +1 -1
  120. package/es/interface/graphic/text.d.ts +3 -0
  121. package/es/interface/graphic/text.js.map +1 -1
  122. package/es/interface/graphic-service.d.ts +2 -0
  123. package/es/interface/graphic-service.js.map +1 -1
  124. package/es/interface/graphic.d.ts +6 -1
  125. package/es/interface/graphic.js.map +1 -1
  126. package/es/interface/layer.d.ts +9 -2
  127. package/es/interface/layer.js.map +1 -1
  128. package/es/interface/picker.d.ts +5 -5
  129. package/es/interface/picker.js.map +1 -1
  130. package/es/interface/render.d.ts +1 -1
  131. package/es/interface/render.js.map +1 -1
  132. package/es/interface/stage.d.ts +3 -8
  133. package/es/interface/stage.js.map +1 -1
  134. package/es/picker/global-picker-service.d.ts +1 -1
  135. package/es/picker/global-picker-service.js +14 -4
  136. package/es/picker/global-picker-service.js.map +1 -1
  137. package/es/picker/pick-interceptor.d.ts +3 -3
  138. package/es/picker/pick-interceptor.js +4 -4
  139. package/es/picker/pick-interceptor.js.map +1 -1
  140. package/es/picker/picker-service.d.ts +1 -1
  141. package/es/picker/picker-service.js +4 -4
  142. package/es/picker/picker-service.js.map +1 -1
  143. package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
  144. package/es/plugins/builtin-plugin/html-attribute-plugin.js +7 -0
  145. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  146. package/es/render/contributions/render/draw-interceptor.d.ts +10 -0
  147. package/es/render/contributions/render/draw-interceptor.js +64 -0
  148. package/es/render/contributions/render/draw-interceptor.js.map +1 -1
  149. package/es/render/contributions/render/module.js +3 -1
  150. package/es/render/contributions/render/module.js.map +1 -1
  151. package/es/render/contributions/render/text-render.js +9 -2
  152. package/es/render/contributions/render/text-render.js.map +1 -1
  153. package/es/render/contributions/render/utils.js +1 -1
  154. package/es/render/contributions/render/utils.js.map +1 -1
  155. package/package.json +3 -3
@@ -53,6 +53,18 @@ export declare class Text extends Graphic<ITextGraphicAttribute> implements ITex
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  updateSingallineAABBBounds(text: number | string): AABBBounds;
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  updateMultilineAABBBounds(text: (number | string)[]): AABBBounds;
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  updateHorizontalSinglelineAABBBounds(text: number | string): AABBBounds;
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+ getBaselineMapAlign(): Record<string, string>;
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+ getAlignMapBaseline(): Record<string, string>;
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+ static baselineMapAlign: {
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+ top: string;
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+ bottom: string;
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+ middle: string;
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+ };
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+ static alignMapBaseline: {
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+ left: string;
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+ right: string;
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+ center: string;
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+ };
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  updateVerticalSinglelineAABBBounds(text: number | string): AABBBounds;
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  updateHorizontalMultilineAABBBounds(text: (number | string)[]): AABBBounds;
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  updateVerticalMultilineAABBBounds(text: (number | string)[]): AABBBounds;
@@ -111,11 +111,23 @@ export class Text extends Graphic {
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  return this._AABBBounds.set(dx, dy, dx + width, dy + lh), stroke && this._AABBBounds.expand(lineWidth / 2),
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  this._AABBBounds;
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  }
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+ getBaselineMapAlign() {
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+ return Text.baselineMapAlign;
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+ }
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+ getAlignMapBaseline() {
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+ return Text.alignMapBaseline;
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+ }
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  updateVerticalSinglelineAABBBounds(text) {
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- var _a;
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+ var _a, _b, _c;
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  const textTheme = getTheme(this).text, textMeasure = application.graphicUtil.textMeasure;
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  let width;
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- const attribute = this.attribute, {ignoreBuf: ignoreBuf = textTheme.ignoreBuf} = attribute, buf = ignoreBuf ? 0 : 2, {maxLineWidth: maxLineWidth = textTheme.maxLineWidth, ellipsis: ellipsis = textTheme.ellipsis, textAlign: textAlign = textTheme.textAlign, textBaseline: textBaseline = textTheme.textBaseline, fontSize: fontSize = textTheme.fontSize, fontWeight: fontWeight = textTheme.fontWeight, fontFamily: fontFamily = textTheme.fontFamily, stroke: stroke = textTheme.stroke, lineHeight: lineHeight = (null !== (_a = attribute.lineHeight) && void 0 !== _a ? _a : (attribute.fontSize || textTheme.fontSize) + buf), lineWidth: lineWidth = textTheme.lineWidth, wordBreak: wordBreak = textTheme.wordBreak} = attribute;
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+ const attribute = this.attribute, {ignoreBuf: ignoreBuf = textTheme.ignoreBuf} = attribute, buf = ignoreBuf ? 0 : 2, {maxLineWidth: maxLineWidth = textTheme.maxLineWidth, ellipsis: ellipsis = textTheme.ellipsis, fontSize: fontSize = textTheme.fontSize, fontWeight: fontWeight = textTheme.fontWeight, fontFamily: fontFamily = textTheme.fontFamily, stroke: stroke = textTheme.stroke, lineHeight: lineHeight = (null !== (_a = attribute.lineHeight) && void 0 !== _a ? _a : (attribute.fontSize || textTheme.fontSize) + buf), lineWidth: lineWidth = textTheme.lineWidth, verticalMode: verticalMode = textTheme.verticalMode} = attribute;
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+ let {textAlign: textAlign = textTheme.textAlign, textBaseline: textBaseline = textTheme.textBaseline} = attribute;
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+ if (!verticalMode) {
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+ const t = textAlign;
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+ textAlign = null !== (_b = Text.baselineMapAlign[textBaseline]) && void 0 !== _b ? _b : "left",
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+ textBaseline = null !== (_c = Text.alignMapBaseline[t]) && void 0 !== _c ? _c : "top";
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+ }
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  if (!this.shouldUpdateShape() && this.cache) {
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  width = this.cache.clipedWidth;
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  const dx = textDrawOffsetX(textAlign, width), dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);
@@ -170,10 +182,16 @@ export class Text extends Graphic {
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  stroke && this._AABBBounds.expand(lineWidth / 2), this._AABBBounds;
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  }
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  updateVerticalMultilineAABBBounds(text) {
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- var _a;
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+ var _a, _b, _c;
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  const textTheme = getTheme(this).text, textMeasure = application.graphicUtil.textMeasure;
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  let width;
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- const attribute = this.attribute, {ignoreBuf: ignoreBuf = textTheme.ignoreBuf} = attribute, buf = ignoreBuf ? 0 : 2, {maxLineWidth: maxLineWidth = textTheme.maxLineWidth, ellipsis: ellipsis = textTheme.ellipsis, textAlign: textAlign = textTheme.textAlign, textBaseline: textBaseline = textTheme.textBaseline, fontFamily: fontFamily = textTheme.fontFamily, fontSize: fontSize = textTheme.fontSize, fontWeight: fontWeight = textTheme.fontWeight, stroke: stroke = textTheme.stroke, lineHeight: lineHeight = (null !== (_a = attribute.lineHeight) && void 0 !== _a ? _a : (attribute.fontSize || textTheme.fontSize) + buf), lineWidth: lineWidth = textTheme.lineWidth, wordBreak: wordBreak = textTheme.wordBreak} = attribute;
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+ const attribute = this.attribute, {ignoreBuf: ignoreBuf = textTheme.ignoreBuf} = attribute, buf = ignoreBuf ? 0 : 2, {maxLineWidth: maxLineWidth = textTheme.maxLineWidth, ellipsis: ellipsis = textTheme.ellipsis, fontFamily: fontFamily = textTheme.fontFamily, fontSize: fontSize = textTheme.fontSize, fontWeight: fontWeight = textTheme.fontWeight, stroke: stroke = textTheme.stroke, lineHeight: lineHeight = (null !== (_a = attribute.lineHeight) && void 0 !== _a ? _a : (attribute.fontSize || textTheme.fontSize) + buf), lineWidth: lineWidth = textTheme.lineWidth, verticalMode: verticalMode = textTheme.verticalMode} = attribute;
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+ let {textAlign: textAlign = textTheme.textAlign, textBaseline: textBaseline = textTheme.textBaseline} = attribute;
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+ if (!verticalMode) {
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+ const t = textAlign;
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+ textAlign = null !== (_b = Text.baselineMapAlign[textBaseline]) && void 0 !== _b ? _b : "left",
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+ textBaseline = null !== (_c = Text.alignMapBaseline[t]) && void 0 !== _c ? _c : "top";
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+ }
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  if (width = 0, !this.shouldUpdateShape() && this.cache) {
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  this.cache.verticalList.forEach((item => {
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  const w = item.reduce(((a, b) => a + b.width), 0);
@@ -243,5 +261,13 @@ Text.NOWORK_ANIMATE_ATTR = Object.assign({
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  textBaseline: 1,
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  fontFamily: 1,
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  fontWeight: 1
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- }, NOWORK_ANIMATE_ATTR);
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+ }, NOWORK_ANIMATE_ATTR), Text.baselineMapAlign = {
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+ top: "left",
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+ bottom: "right",
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+ middle: "center"
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+ }, Text.alignMapBaseline = {
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+ left: "top",
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+ right: "bottom",
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+ center: "middle"
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+ };
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  //# sourceMappingURL=text.js.map
@@ -1 +1 @@
1
- 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{ max, type AABBBounds, type OBBBounds } from '@visactor/vutils';\nimport { getContextFont, textDrawOffsetX, textLayoutOffsetY } from '../common/text';\nimport { CanvasTextLayout } from '../core/contributions/textMeasure/layout';\nimport { application } from '../application';\nimport type { IText, ITextCache, ITextGraphicAttribute, LayoutType } from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { getTheme } from './theme';\nimport { parsePadding } from '../common/utils';\nimport { TEXT_NUMBER_TYPE } from './constants';\nimport { TextDirection, verticalLayout } from './tools';\n\nconst TEXT_UPDATE_TAG_KEY = [\n 'text',\n 'maxLineWidth',\n // 'textAlign',\n // 'textBaseline',\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'ellipsis',\n 'lineHeight',\n 'direction',\n 'wordBreak',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class Text extends Graphic<ITextGraphicAttribute> implements IText {\n type: 'text' = 'text';\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n direction: 1,\n textAlign: 1,\n textBaseline: 1,\n fontFamily: 1,\n fontWeight: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n cache: ITextCache;\n _font: string;\n\n get font(): string {\n const textTheme = getTheme(this).text;\n if (!this._font) {\n this._font = getContextFont(this.attribute, textTheme);\n }\n return this._font as string;\n }\n\n get clipedText(): string | undefined {\n const attribute = this.attribute;\n const textTheme = getTheme(this).text;\n if (Array.isArray(attribute.text)) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return (attribute.text ?? textTheme.text).toString();\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedText;\n }\n get clipedWidth(): number | undefined {\n if (Array.isArray(this.attribute.text)) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedWidth;\n }\n get cliped(): boolean | undefined {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n if (Array.isArray(attribute.text)) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return false;\n }\n this.tryUpdateAABBBounds();\n return this.clipedText !== attribute.text.toString();\n }\n get multilineLayout(): LayoutType | undefined {\n if (!Array.isArray(this.attribute.text)) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.layoutData;\n }\n\n constructor(params: ITextGraphicAttribute = { text: '', fontSize: 16 }) {\n super(params);\n this.numberType = TEXT_NUMBER_TYPE;\n this.cache = {};\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n protected _isValid(): boolean {\n const { text } = this.attribute;\n return text != null && text !== '';\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const textTheme = getTheme(this).text;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateTextAABBBounds(\n attribute,\n textTheme,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = textTheme.boundsPadding } = this.attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateSingallineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalSinglelineAABBBounds(text)\n : this.updateVerticalSinglelineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalMultilineAABBBounds(text)\n : this.updateVerticalMultilineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateHorizontalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak,\n ignoreBuf = textTheme.ignoreBuf\n } = attribute;\n const buf = ignoreBuf ? 0 : Math.max(2, fontSize * 0.075);\n const { lineHeight = attribute.lineHeight ?? (attribute.fontSize || textTheme.fontSize) + buf } = attribute;\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth ?? 0;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffix(\n text.toString(),\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false\n );\n str = data.str;\n width = data.width;\n } else {\n const data = textMeasure.clipText(text.toString(), { fontSize, fontWeight, fontFamily }, maxLineWidth, false);\n str = data.str;\n width = data.width;\n }\n this.cache.clipedText = str;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = textMeasure.measureTextWidth(text.toString(), { fontSize, fontWeight, fontFamily });\n this.cache.clipedText = text.toString();\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n let lh = lineHeight;\n if (application.global && application.global.isSafari()) {\n // 如果是safari,那么需要额外增加高度\n lh += fontSize * 0.2;\n }\n const dy = textLayoutOffsetY(textBaseline, lh, fontSize, buf);\n this._AABBBounds.set(dx, dy, dx + width, dy + lh);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算垂直布局的单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n fontFamily = textTheme.fontFamily,\n stroke = textTheme.stroke,\n lineHeight = attribute.lineHeight ?? (attribute.fontSize || textTheme.fontSize) + buf,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak\n } = attribute;\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n let verticalList: { text: string; width?: number; direction: TextDirection }[][] = [\n verticalLayout(text.toString())\n ];\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false\n );\n verticalList = [data.verticalList];\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalList = [data.verticalList];\n width = data.width;\n }\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalList[0].forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * @param text\n */\n updateHorizontalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n lineHeight = attribute.lineHeight || attribute.fontSize || textTheme.fontSize,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak\n } = attribute;\n\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure);\n const layoutData = layoutObj.GetLayoutByLines(\n text,\n textAlign,\n textBaseline as any,\n lineHeight,\n ellipsis === true ? (textTheme.ellipsis as string) : ellipsis || undefined,\n false,\n maxLineWidth\n );\n const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算垂直布局的多行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineHeight = attribute.lineHeight ?? (attribute.fontSize || textTheme.fontSize) + buf,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak\n } = attribute;\n width = 0;\n if (!this.shouldUpdateShape() && this.cache) {\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const verticalLists: { text: string; width?: number; direction: TextDirection }[][] = text.map(str => {\n return verticalLayout(str.toString());\n });\n verticalLists.forEach((verticalData, i) => {\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n }\n // this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalData.forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n }\n });\n this.cache.verticalList = verticalLists;\n this.clearUpdateShapeTag();\n\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const textTheme = getTheme(this).text;\n return textTheme[name];\n }\n\n protected needUpdateTags(keys: string[], k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTags(keys, k);\n }\n protected needUpdateTag(key: string, k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTag(key, k);\n }\n\n clone(): Text {\n return new Text({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Text.NOWORK_ANIMATE_ATTR;\n }\n}\n\n// addAttributeToPrototype(DefaultLineStyle, Text, PURE_STYLE_KEY);\n"]}
1
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{ max, type AABBBounds, type OBBBounds } from '@visactor/vutils';\nimport { getContextFont, textDrawOffsetX, textLayoutOffsetY } from '../common/text';\nimport { CanvasTextLayout } from '../core/contributions/textMeasure/layout';\nimport { application } from '../application';\nimport type { IText, ITextCache, ITextGraphicAttribute, LayoutType } from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { getTheme } from './theme';\nimport { parsePadding } from '../common/utils';\nimport { TEXT_NUMBER_TYPE } from './constants';\nimport { TextDirection, verticalLayout } from './tools';\n\nconst TEXT_UPDATE_TAG_KEY = [\n 'text',\n 'maxLineWidth',\n // 'textAlign',\n // 'textBaseline',\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'ellipsis',\n 'lineHeight',\n 'direction',\n 'wordBreak',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class Text extends Graphic<ITextGraphicAttribute> implements IText {\n type: 'text' = 'text';\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n direction: 1,\n textAlign: 1,\n textBaseline: 1,\n fontFamily: 1,\n fontWeight: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n cache: ITextCache;\n _font: string;\n\n get font(): string {\n const textTheme = getTheme(this).text;\n if (!this._font) {\n this._font = getContextFont(this.attribute, textTheme);\n }\n return this._font as string;\n }\n\n get clipedText(): string | undefined {\n const attribute = this.attribute;\n const textTheme = getTheme(this).text;\n if (Array.isArray(attribute.text)) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return (attribute.text ?? textTheme.text).toString();\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedText;\n }\n get clipedWidth(): number | undefined {\n if (Array.isArray(this.attribute.text)) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedWidth;\n }\n get cliped(): boolean | undefined {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n if (Array.isArray(attribute.text)) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return false;\n }\n this.tryUpdateAABBBounds();\n return this.clipedText !== attribute.text.toString();\n }\n get multilineLayout(): LayoutType | undefined {\n if (!Array.isArray(this.attribute.text)) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.layoutData;\n }\n\n constructor(params: ITextGraphicAttribute = { text: '', fontSize: 16 }) {\n super(params);\n this.numberType = TEXT_NUMBER_TYPE;\n this.cache = {};\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n protected _isValid(): boolean {\n const { text } = this.attribute;\n return text != null && text !== '';\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const textTheme = getTheme(this).text;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateTextAABBBounds(\n attribute,\n textTheme,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = textTheme.boundsPadding } = this.attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateSingallineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalSinglelineAABBBounds(text)\n : this.updateVerticalSinglelineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalMultilineAABBBounds(text)\n : this.updateVerticalMultilineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateHorizontalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak,\n ignoreBuf = textTheme.ignoreBuf\n } = attribute;\n const buf = ignoreBuf ? 0 : Math.max(2, fontSize * 0.075);\n const { lineHeight = attribute.lineHeight ?? (attribute.fontSize || textTheme.fontSize) + buf } = attribute;\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth ?? 0;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffix(\n text.toString(),\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false\n );\n str = data.str;\n width = data.width;\n } else {\n const data = textMeasure.clipText(text.toString(), { fontSize, fontWeight, fontFamily }, maxLineWidth, false);\n str = data.str;\n width = data.width;\n }\n this.cache.clipedText = str;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = textMeasure.measureTextWidth(text.toString(), { fontSize, fontWeight, fontFamily });\n this.cache.clipedText = text.toString();\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n let lh = lineHeight;\n if (application.global && application.global.isSafari()) {\n // 如果是safari,那么需要额外增加高度\n lh += fontSize * 0.2;\n }\n const dy = textLayoutOffsetY(textBaseline, lh, fontSize, buf);\n this._AABBBounds.set(dx, dy, dx + width, dy + lh);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n getBaselineMapAlign(): Record<string, string> {\n return Text.baselineMapAlign;\n }\n\n getAlignMapBaseline(): Record<string, string> {\n return Text.alignMapBaseline;\n }\n\n static baselineMapAlign = {\n top: 'left',\n bottom: 'right',\n middle: 'center'\n };\n\n static alignMapBaseline = {\n left: 'top',\n right: 'bottom',\n center: 'middle'\n };\n\n /**\n * 计算垂直布局的单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n fontFamily = textTheme.fontFamily,\n stroke = textTheme.stroke,\n lineHeight = attribute.lineHeight ?? (attribute.fontSize || textTheme.fontSize) + buf,\n lineWidth = textTheme.lineWidth,\n verticalMode = textTheme.verticalMode\n } = attribute;\n\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n let verticalList: { text: string; width?: number; direction: TextDirection }[][] = [\n verticalLayout(text.toString())\n ];\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false\n );\n verticalList = [data.verticalList];\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalList = [data.verticalList];\n width = data.width;\n }\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalList[0].forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * @param text\n */\n updateHorizontalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n lineHeight = attribute.lineHeight || attribute.fontSize || textTheme.fontSize,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak\n } = attribute;\n\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure);\n const layoutData = layoutObj.GetLayoutByLines(\n text,\n textAlign,\n textBaseline as any,\n lineHeight,\n ellipsis === true ? (textTheme.ellipsis as string) : ellipsis || undefined,\n false,\n maxLineWidth\n );\n const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算垂直布局的多行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineHeight = attribute.lineHeight ?? (attribute.fontSize || textTheme.fontSize) + buf,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n verticalMode = textTheme.verticalMode\n } = attribute;\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n width = 0;\n if (!this.shouldUpdateShape() && this.cache) {\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const verticalLists: { text: string; width?: number; direction: TextDirection }[][] = text.map(str => {\n return verticalLayout(str.toString());\n });\n verticalLists.forEach((verticalData, i) => {\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n }\n // this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalData.forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n }\n });\n this.cache.verticalList = verticalLists;\n this.clearUpdateShapeTag();\n\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const textTheme = getTheme(this).text;\n return textTheme[name];\n }\n\n protected needUpdateTags(keys: string[], k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTags(keys, k);\n }\n protected needUpdateTag(key: string, k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTag(key, k);\n }\n\n clone(): Text {\n return new Text({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Text.NOWORK_ANIMATE_ATTR;\n }\n}\n\n// addAttributeToPrototype(DefaultLineStyle, Text, PURE_STYLE_KEY);\n"]}
@@ -28,7 +28,8 @@ export interface ITransformUtil {
28
28
  translate: (dx: number, dy: number) => ITransformUtil;
29
29
  }
30
30
  export interface ILayerService {
31
- createLayer: (stage: IStage, options?: ILayerParams) => ILayer;
31
+ createLayer: (stage: IStage, options?: Partial<ILayerParams>) => ILayer;
32
+ prepareStageLayer: (stage: IStage) => void;
32
33
  releaseLayer: (stage: IStage, layer: ILayer) => void;
33
34
  restLayerCount: (stage: IStage) => number;
34
35
  getStageLayer: (stage: IStage) => ILayer[];
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/core.ts"],"names":[],"mappings":"","file":"core.js","sourcesContent":["import type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IGraphicAttribute } from './graphic';\nimport type { ITextAttribute } from './graphic/text';\nimport type { ILayer, ILayerParams } from './layer';\nimport type { IStage } from './stage';\nimport type { ITextMeasure, TextOptionsType } from './text';\nimport type { IMatrix, IPointLike, ITextMeasureOption, TextMeasure } from '@visactor/vutils';\n\nexport interface IGraphicUtil {\n canvas?: ICanvas;\n context?: IContext2d | null;\n textMeasure: ITextMeasure;\n measureText: (text: string, tc: TextOptionsType) => { width: number; height: number };\n bindTextMeasure: (tm: ITextMeasure) => void;\n createTextMeasureInstance: (\n textSpec?: Partial<ITextAttribute>,\n option?: Partial<ITextMeasureOption>,\n getCanvasForMeasure?: () => any\n ) => TextMeasure<ITextAttribute>;\n}\n\nexport type TransformType = Pick<IGraphicAttribute, 'x' | 'y' | 'scaleX' | 'scaleY' | 'angle' | 'dx' | 'dy'> & {\n anchor?: IGraphicAttribute['anchor'];\n};\nexport interface ITransformUtil {\n init: (origin: TransformType) => ITransformUtil;\n fromMatrix: (source: IMatrix, target: IMatrix) => ITransformUtil;\n scale: (sx: number, sy: number, center?: IPointLike) => ITransformUtil;\n rotate: (angle: number, center?: IPointLike) => ITransformUtil;\n translate: (dx: number, dy: number) => ITransformUtil;\n}\n\nexport interface ILayerService {\n createLayer: (stage: IStage, options?: ILayerParams) => ILayer;\n releaseLayer: (stage: IStage, layer: ILayer) => void;\n restLayerCount: (stage: IStage) => number;\n getStageLayer: (stage: IStage) => ILayer[];\n layerCount: (stage: IStage) => number;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/core.ts"],"names":[],"mappings":"","file":"core.js","sourcesContent":["import type { ICanvas } from './canvas';\nimport type { IContext2d } from './context';\nimport type { IGraphicAttribute } from './graphic';\nimport type { ITextAttribute } from './graphic/text';\nimport type { ILayer, ILayerParams } from './layer';\nimport type { IStage } from './stage';\nimport type { ITextMeasure, TextOptionsType } from './text';\nimport type { IMatrix, IPointLike, ITextMeasureOption, TextMeasure } from '@visactor/vutils';\n\nexport interface IGraphicUtil {\n canvas?: ICanvas;\n context?: IContext2d | null;\n textMeasure: ITextMeasure;\n measureText: (text: string, tc: TextOptionsType) => { width: number; height: number };\n bindTextMeasure: (tm: ITextMeasure) => void;\n createTextMeasureInstance: (\n textSpec?: Partial<ITextAttribute>,\n option?: Partial<ITextMeasureOption>,\n getCanvasForMeasure?: () => any\n ) => TextMeasure<ITextAttribute>;\n}\n\nexport type TransformType = Pick<IGraphicAttribute, 'x' | 'y' | 'scaleX' | 'scaleY' | 'angle' | 'dx' | 'dy'> & {\n anchor?: IGraphicAttribute['anchor'];\n};\nexport interface ITransformUtil {\n init: (origin: TransformType) => ITransformUtil;\n fromMatrix: (source: IMatrix, target: IMatrix) => ITransformUtil;\n scale: (sx: number, sy: number, center?: IPointLike) => ITransformUtil;\n rotate: (angle: number, center?: IPointLike) => ITransformUtil;\n translate: (dx: number, dy: number) => ITransformUtil;\n}\n\nexport interface ILayerService {\n createLayer: (stage: IStage, options?: Partial<ILayerParams>) => ILayer;\n // stage绘制前调用\n prepareStageLayer: (stage: IStage) => void;\n releaseLayer: (stage: IStage, layer: ILayer) => void;\n restLayerCount: (stage: IStage) => number;\n getStageLayer: (stage: IStage) => ILayer[];\n layerCount: (stage: IStage) => number;\n}\n"]}
@@ -41,6 +41,7 @@ export type ITextAttribute = {
41
41
  lineThrough: number;
42
42
  scaleIn3d: boolean;
43
43
  direction: 'horizontal' | 'vertical';
44
+ verticalMode: number;
44
45
  wordBreak: 'break-word' | 'break-all';
45
46
  ignoreBuf: boolean;
46
47
  };
@@ -66,6 +67,8 @@ export interface IText extends IGraphic<ITextGraphicAttribute> {
66
67
  multilineLayout?: LayoutType;
67
68
  font?: string;
68
69
  cache?: ITextCache;
70
+ getBaselineMapAlign: () => Record<string, string>;
71
+ getAlignMapBaseline: () => Record<string, string>;
69
72
  updateMultilineAABBBounds: (text: (number | string)[]) => IAABBBounds;
70
73
  updateSingallineAABBBounds: (text: number | string) => IAABBBounds;
71
74
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport interface TextLayoutBBox {\n width: number; // 包围盒的宽度\n height: number; // 包围盒的高度\n xOffset: number;\n yOffset: number;\n}\n\nexport interface LayoutItemType {\n str: string; // 这行的字符串\n leftOffset?: number; // 该行距离左侧的偏移\n topOffset?: number; // 该行距离右侧的偏移\n width: number;\n}\n\nexport interface SimplifyLayoutType {\n lines: LayoutItemType[];\n}\n\nexport interface LayoutType {\n bbox: TextLayoutBBox;\n lines: LayoutItemType[];\n fontFamily: string;\n fontSize: number;\n fontWeight?: string | number;\n lineHeight: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n}\n\nexport type ITextAttribute = {\n text: string | number | string[] | number[];\n maxLineWidth: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n fontSize: number;\n fontFamily: string;\n fontWeight: string | number;\n ellipsis: boolean | string;\n fontVariant: string;\n fontStyle: string;\n lineHeight: number;\n underline: number;\n lineThrough: number;\n scaleIn3d: boolean;\n direction: 'horizontal' | 'vertical';\n wordBreak: 'break-word' | 'break-all';\n ignoreBuf: boolean;\n // textDecoration: number;\n // textDecorationWidth: number;\n // padding?: number | number[];\n};\nexport type ITextCache = {\n // 单行文本的时候缓存用\n clipedText?: string;\n clipedWidth?: number;\n // 多行文本的布局缓存\n layoutData?: LayoutType;\n verticalList?: { text: string; width?: number; direction: number }[][];\n};\n\nexport type ITextGraphicAttribute = Partial<IGraphicAttribute> & Partial<ITextAttribute>;\n\nexport type IWrapTextGraphicAttribute = ITextGraphicAttribute & {\n heightLimit?: number;\n lineClamp?: number;\n};\n\nexport interface IText extends IGraphic<ITextGraphicAttribute> {\n // 判断是否被ellipisised\n clipedText?: string;\n clipedWidth?: number;\n cliped?: boolean;\n multilineLayout?: LayoutType;\n font?: string;\n cache?: ITextCache;\n\n updateMultilineAABBBounds: (text: (number | string)[]) => IAABBBounds;\n updateSingallineAABBBounds: (text: number | string) => IAABBBounds;\n}\n\nexport type TextAlignType = 'left' | 'right' | 'center' | 'start' | 'end';\nexport type TextBaselineType = 'top' | 'middle' | 'bottom' | 'alphabetic';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic/text.ts"],"names":[],"mappings":"","file":"text.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport interface TextLayoutBBox {\n width: number; // 包围盒的宽度\n height: number; // 包围盒的高度\n xOffset: number;\n yOffset: number;\n}\n\nexport interface LayoutItemType {\n str: string; // 这行的字符串\n leftOffset?: number; // 该行距离左侧的偏移\n topOffset?: number; // 该行距离右侧的偏移\n width: number;\n}\n\nexport interface SimplifyLayoutType {\n lines: LayoutItemType[];\n}\n\nexport interface LayoutType {\n bbox: TextLayoutBBox;\n lines: LayoutItemType[];\n fontFamily: string;\n fontSize: number;\n fontWeight?: string | number;\n lineHeight: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n}\n\nexport type ITextAttribute = {\n text: string | number | string[] | number[];\n maxLineWidth: number;\n textAlign: TextAlignType;\n textBaseline: TextBaselineType;\n fontSize: number;\n fontFamily: string;\n fontWeight: string | number;\n ellipsis: boolean | string;\n fontVariant: string;\n fontStyle: string;\n lineHeight: number;\n underline: number;\n lineThrough: number;\n scaleIn3d: boolean;\n direction: 'horizontal' | 'vertical';\n verticalMode: number; // 垂直布局的模式,0代表默认(横向textAlign,纵向textBaseline),1代表特殊(横向textBaseline,纵向textAlign)\n wordBreak: 'break-word' | 'break-all';\n ignoreBuf: boolean;\n // textDecoration: number;\n // textDecorationWidth: number;\n // padding?: number | number[];\n};\nexport type ITextCache = {\n // 单行文本的时候缓存用\n clipedText?: string;\n clipedWidth?: number;\n // 多行文本的布局缓存\n layoutData?: LayoutType;\n verticalList?: { text: string; width?: number; direction: number }[][];\n};\n\nexport type ITextGraphicAttribute = Partial<IGraphicAttribute> & Partial<ITextAttribute>;\n\nexport type IWrapTextGraphicAttribute = ITextGraphicAttribute & {\n heightLimit?: number;\n lineClamp?: number;\n};\n\nexport interface IText extends IGraphic<ITextGraphicAttribute> {\n // 判断是否被ellipisised\n clipedText?: string;\n clipedWidth?: number;\n cliped?: boolean;\n multilineLayout?: LayoutType;\n font?: string;\n cache?: ITextCache;\n\n getBaselineMapAlign: () => Record<string, string>;\n getAlignMapBaseline: () => Record<string, string>;\n\n updateMultilineAABBBounds: (text: (number | string)[]) => IAABBBounds;\n updateSingallineAABBBounds: (text: number | string) => IAABBBounds;\n}\n\nexport type TextAlignType = 'left' | 'right' | 'center' | 'start' | 'end';\nexport type TextBaselineType = 'top' | 'middle' | 'bottom' | 'alphabetic';\n"]}
@@ -7,12 +7,14 @@ export interface IGraphicService {
7
7
  onAttributeUpdate: (graphic: IGraphic) => void;
8
8
  onSetStage: (graphic: IGraphic, stage: IStage) => void;
9
9
  onRemove: (graphic: IGraphic) => void;
10
+ onRelease: (graphic: IGraphic) => void;
10
11
  onAddIncremental: (graphic: IGraphic, group: IGroup, stage: IStage) => void;
11
12
  onClearIncremental: (group: IGroup, stage: IStage) => void;
12
13
  hooks: {
13
14
  onAttributeUpdate: ISyncHook<[IGraphic]>;
14
15
  onSetStage: ISyncHook<[IGraphic, IStage]>;
15
16
  onRemove: ISyncHook<[IGraphic]>;
17
+ onRelease: ISyncHook<[IGraphic]>;
16
18
  onAddIncremental: ISyncHook<[IGraphic, IGroup, IStage]>;
17
19
  onClearIncremental: ISyncHook<[IGroup, IStage]>;
18
20
  beforeUpdateAABBBounds: ISyncHook<[IGraphic, IStage, boolean, IAABBBounds]>;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic-service.ts"],"names":[],"mappings":"","file":"graphic-service.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\n\nimport type { ISyncHook } from './sync-hook';\nimport type { IGraphic } from './graphic';\nimport type { IStage } from './stage';\nimport type {\n IRectGraphicAttribute,\n IGroup,\n IGroupGraphicAttribute,\n IGlyphGraphicAttribute,\n ISymbolGraphicAttribute,\n ICircleGraphicAttribute,\n ICircle,\n IGlyph,\n ISymbol,\n IArcGraphicAttribute,\n IArc,\n IArc3dGraphicAttribute,\n IAreaGraphicAttribute,\n IArc3d,\n IArea,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n ILine,\n IPath,\n IPolygonGraphicAttribute,\n IPolygon,\n IPyramid3dGraphicAttribute,\n IPyramid3d,\n ITextGraphicAttribute,\n IText,\n IRichTextGraphicAttribute,\n IRichText,\n IImageGraphicAttribute,\n IImage,\n IRect3dGraphicAttribute,\n IRect,\n IRect3d,\n IShadowRoot,\n IWrapTextGraphicAttribute\n} from './graphic/index';\n\nexport interface IGraphicService {\n // themeService: IThemeService;\n onAttributeUpdate: (graphic: IGraphic) => void;\n onSetStage: (graphic: IGraphic, stage: IStage) => void;\n onRemove: (graphic: IGraphic) => void;\n onAddIncremental: (graphic: IGraphic, group: IGroup, stage: IStage) => void;\n onClearIncremental: (group: IGroup, stage: IStage) => void;\n hooks: {\n onAttributeUpdate: ISyncHook<[IGraphic]>;\n onSetStage: ISyncHook<[IGraphic, IStage]>;\n onRemove: ISyncHook<[IGraphic]>;\n onAddIncremental: ISyncHook<[IGraphic, IGroup, IStage]>;\n onClearIncremental: ISyncHook<[IGroup, IStage]>;\n beforeUpdateAABBBounds: ISyncHook<[IGraphic, IStage, boolean, IAABBBounds]>;\n afterUpdateAABBBounds: ISyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>;\n };\n beforeUpdateAABBBounds: (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => void;\n afterUpdateAABBBounds: (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => void;\n\n creator: IGraphicCreator;\n\n updateRectAABBBounds: (\n attribute: IRectGraphicAttribute,\n rectTheme: Required<IRectGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n\n updateGroupAABBBounds: (\n attribute: IGroupGraphicAttribute,\n groupTheme: Required<IGroupGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGroup\n ) => IAABBBounds;\n\n updateGlyphAABBBounds: (\n attribute: IGlyphGraphicAttribute,\n groupTheme: Required<IGlyphGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGlyph\n ) => IAABBBounds;\n\n updateSymbolAABBBounds: (\n attribute: ISymbolGraphicAttribute,\n symbolTheme: Required<ISymbolGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean,\n graphic?: ISymbol\n ) => IAABBBounds;\n\n updateCircleAABBBounds: (\n attribute: ICircleGraphicAttribute,\n circleTheme: Required<ICircleGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean,\n graphic?: ICircle\n ) => IAABBBounds;\n\n updateArcAABBBounds: (\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean,\n graphic?: IArc\n ) => IAABBBounds;\n\n updateArc3dAABBBounds: (\n attribute: IArc3dGraphicAttribute,\n arcTheme: Required<IArc3dGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IArc3d\n ) => IAABBBounds;\n\n updateAreaAABBBounds: (\n attribute: IAreaGraphicAttribute,\n areaTheme: Required<IAreaGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IArea\n ) => IAABBBounds;\n\n updateLineAABBBounds: (\n attribute: ILineGraphicAttribute,\n lineTheme: Required<ILineGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: ILine\n ) => IAABBBounds;\n\n updatePathAABBBounds: (\n attribute: IPathGraphicAttribute,\n pathTheme: Required<IPathGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IPath\n ) => IAABBBounds;\n\n updatePolygonAABBBounds: (\n attribute: IPolygonGraphicAttribute,\n polygonTheme: Required<IPolygonGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IPolygon\n ) => IAABBBounds;\n\n updatePyramid3dAABBBounds: (\n attribute: IPyramid3dGraphicAttribute,\n polygonTheme: Required<IPyramid3dGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IPyramid3d\n ) => IAABBBounds;\n\n updateTextAABBBounds: (\n attribute: ITextGraphicAttribute,\n textTheme: Required<ITextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IText\n ) => IAABBBounds;\n\n updateRichTextAABBBounds: (\n attribute: IRichTextGraphicAttribute,\n textTheme: Required<IRichTextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IRichText\n ) => IAABBBounds;\n\n updateImageAABBBounds: (\n attribute: IImageGraphicAttribute,\n textTheme: Required<IImageGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IImage\n ) => IAABBBounds;\n}\n\nexport type IGraphicCreator = {\n arc: (attributes: IArcGraphicAttribute) => IArc;\n area: (attributes: IAreaGraphicAttribute) => IArea;\n circle: (attributes: ICircleGraphicAttribute) => ICircle;\n group: (attributes: IGroupGraphicAttribute) => IGroup;\n image: (attributes: IImageGraphicAttribute) => IImage;\n line: (attributes: ILineGraphicAttribute) => ILine;\n path: (attributes: IPathGraphicAttribute) => IPath;\n rect: (attributes: IRectGraphicAttribute) => IRect;\n rect3d: (attributes: IRect3dGraphicAttribute) => IRect3d;\n symbol: (attributes: ISymbolGraphicAttribute) => ISymbol;\n text: (attributes: ITextGraphicAttribute) => IText;\n richtext: (attributes: IRichTextGraphicAttribute) => IRichText;\n polygon: (attributes: IPolygonGraphicAttribute) => IPolygon;\n shadowRoot: (graphic?: IGraphic) => IShadowRoot;\n wrapText: (attributes: IWrapTextGraphicAttribute) => IText;\n};\n\nexport interface IArcBoundsContribution {\n updateBounds: (\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IAreaBoundsContribution {\n updateBounds: (\n attribute: IAreaGraphicAttribute,\n arcTheme: Required<IAreaGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface ICircleBoundsContribution {\n updateBounds: (\n attribute: ICircleGraphicAttribute,\n circleTheme: Required<ICircleGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IPathBoundsContribution {\n updateBounds: (\n attribute: IPathGraphicAttribute,\n pathTheme: Required<IPathGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IRectBoundsContribution {\n updateBounds: (\n attribute: IRectGraphicAttribute,\n rectTheme: Required<IRectGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface ISymbolBoundsContribution {\n updateBounds: (\n attribute: ISymbolGraphicAttribute,\n SymbolTheme: Required<ISymbolGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic-service.ts"],"names":[],"mappings":"","file":"graphic-service.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\n\nimport type { ISyncHook } from './sync-hook';\nimport type { IGraphic } from './graphic';\nimport type { IStage } from './stage';\nimport type {\n IRectGraphicAttribute,\n IGroup,\n IGroupGraphicAttribute,\n IGlyphGraphicAttribute,\n ISymbolGraphicAttribute,\n ICircleGraphicAttribute,\n ICircle,\n IGlyph,\n ISymbol,\n IArcGraphicAttribute,\n IArc,\n IArc3dGraphicAttribute,\n IAreaGraphicAttribute,\n IArc3d,\n IArea,\n ILineGraphicAttribute,\n IPathGraphicAttribute,\n ILine,\n IPath,\n IPolygonGraphicAttribute,\n IPolygon,\n IPyramid3dGraphicAttribute,\n IPyramid3d,\n ITextGraphicAttribute,\n IText,\n IRichTextGraphicAttribute,\n IRichText,\n IImageGraphicAttribute,\n IImage,\n IRect3dGraphicAttribute,\n IRect,\n IRect3d,\n IShadowRoot,\n IWrapTextGraphicAttribute\n} from './graphic/index';\n\nexport interface IGraphicService {\n // themeService: IThemeService;\n onAttributeUpdate: (graphic: IGraphic) => void;\n onSetStage: (graphic: IGraphic, stage: IStage) => void;\n onRemove: (graphic: IGraphic) => void;\n onRelease: (graphic: IGraphic) => void;\n onAddIncremental: (graphic: IGraphic, group: IGroup, stage: IStage) => void;\n onClearIncremental: (group: IGroup, stage: IStage) => void;\n hooks: {\n onAttributeUpdate: ISyncHook<[IGraphic]>;\n onSetStage: ISyncHook<[IGraphic, IStage]>;\n onRemove: ISyncHook<[IGraphic]>;\n onRelease: ISyncHook<[IGraphic]>;\n onAddIncremental: ISyncHook<[IGraphic, IGroup, IStage]>;\n onClearIncremental: ISyncHook<[IGroup, IStage]>;\n beforeUpdateAABBBounds: ISyncHook<[IGraphic, IStage, boolean, IAABBBounds]>;\n afterUpdateAABBBounds: ISyncHook<[IGraphic, IStage, IAABBBounds, { globalAABBBounds: IAABBBounds }, boolean]>;\n };\n beforeUpdateAABBBounds: (graphic: IGraphic, stage: IStage, willUpdate: boolean, bounds: IAABBBounds) => void;\n afterUpdateAABBBounds: (\n graphic: IGraphic,\n stage: IStage,\n bounds: IAABBBounds,\n params: { globalAABBBounds: IAABBBounds },\n selfChange: boolean\n ) => void;\n\n creator: IGraphicCreator;\n\n updateRectAABBBounds: (\n attribute: IRectGraphicAttribute,\n rectTheme: Required<IRectGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n\n updateGroupAABBBounds: (\n attribute: IGroupGraphicAttribute,\n groupTheme: Required<IGroupGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGroup\n ) => IAABBBounds;\n\n updateGlyphAABBBounds: (\n attribute: IGlyphGraphicAttribute,\n groupTheme: Required<IGlyphGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGlyph\n ) => IAABBBounds;\n\n updateSymbolAABBBounds: (\n attribute: ISymbolGraphicAttribute,\n symbolTheme: Required<ISymbolGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean,\n graphic?: ISymbol\n ) => IAABBBounds;\n\n updateCircleAABBBounds: (\n attribute: ICircleGraphicAttribute,\n circleTheme: Required<ICircleGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean,\n graphic?: ICircle\n ) => IAABBBounds;\n\n updateArcAABBBounds: (\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds,\n full?: boolean,\n graphic?: IArc\n ) => IAABBBounds;\n\n updateArc3dAABBBounds: (\n attribute: IArc3dGraphicAttribute,\n arcTheme: Required<IArc3dGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IArc3d\n ) => IAABBBounds;\n\n updateAreaAABBBounds: (\n attribute: IAreaGraphicAttribute,\n areaTheme: Required<IAreaGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IArea\n ) => IAABBBounds;\n\n updateLineAABBBounds: (\n attribute: ILineGraphicAttribute,\n lineTheme: Required<ILineGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: ILine\n ) => IAABBBounds;\n\n updatePathAABBBounds: (\n attribute: IPathGraphicAttribute,\n pathTheme: Required<IPathGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IPath\n ) => IAABBBounds;\n\n updatePolygonAABBBounds: (\n attribute: IPolygonGraphicAttribute,\n polygonTheme: Required<IPolygonGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IPolygon\n ) => IAABBBounds;\n\n updatePyramid3dAABBBounds: (\n attribute: IPyramid3dGraphicAttribute,\n polygonTheme: Required<IPyramid3dGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IPyramid3d\n ) => IAABBBounds;\n\n updateTextAABBBounds: (\n attribute: ITextGraphicAttribute,\n textTheme: Required<ITextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IText\n ) => IAABBBounds;\n\n updateRichTextAABBBounds: (\n attribute: IRichTextGraphicAttribute,\n textTheme: Required<IRichTextGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IRichText\n ) => IAABBBounds;\n\n updateImageAABBBounds: (\n attribute: IImageGraphicAttribute,\n textTheme: Required<IImageGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IImage\n ) => IAABBBounds;\n}\n\nexport type IGraphicCreator = {\n arc: (attributes: IArcGraphicAttribute) => IArc;\n area: (attributes: IAreaGraphicAttribute) => IArea;\n circle: (attributes: ICircleGraphicAttribute) => ICircle;\n group: (attributes: IGroupGraphicAttribute) => IGroup;\n image: (attributes: IImageGraphicAttribute) => IImage;\n line: (attributes: ILineGraphicAttribute) => ILine;\n path: (attributes: IPathGraphicAttribute) => IPath;\n rect: (attributes: IRectGraphicAttribute) => IRect;\n rect3d: (attributes: IRect3dGraphicAttribute) => IRect3d;\n symbol: (attributes: ISymbolGraphicAttribute) => ISymbol;\n text: (attributes: ITextGraphicAttribute) => IText;\n richtext: (attributes: IRichTextGraphicAttribute) => IRichText;\n polygon: (attributes: IPolygonGraphicAttribute) => IPolygon;\n shadowRoot: (graphic?: IGraphic) => IShadowRoot;\n wrapText: (attributes: IWrapTextGraphicAttribute) => IText;\n};\n\nexport interface IArcBoundsContribution {\n updateBounds: (\n attribute: IArcGraphicAttribute,\n arcTheme: Required<IArcGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IAreaBoundsContribution {\n updateBounds: (\n attribute: IAreaGraphicAttribute,\n arcTheme: Required<IAreaGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface ICircleBoundsContribution {\n updateBounds: (\n attribute: ICircleGraphicAttribute,\n circleTheme: Required<ICircleGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IPathBoundsContribution {\n updateBounds: (\n attribute: IPathGraphicAttribute,\n pathTheme: Required<IPathGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface IRectBoundsContribution {\n updateBounds: (\n attribute: IRectGraphicAttribute,\n rectTheme: Required<IRectGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n\nexport interface ISymbolBoundsContribution {\n updateBounds: (\n attribute: ISymbolGraphicAttribute,\n SymbolTheme: Required<ISymbolGraphicAttribute>,\n aabbBounds: IAABBBounds,\n graphic?: IGraphic\n ) => IAABBBounds;\n}\n"]}
@@ -112,7 +112,10 @@ export type IGraphicStyle = IFillStyle & IStrokeStyle & {
112
112
  anchorType?: 'position' | 'boundsLeftTop';
113
113
  } | null;
114
114
  };
115
- export type IGraphicAttribute = IGraphicStyle & ITransform & {
115
+ export type IDebugType = {
116
+ _debug_bounds: boolean | ((c: any, g: any) => void);
117
+ };
118
+ export type IGraphicAttribute = IDebugType & IGraphicStyle & ITransform & {
116
119
  strokeSeg: IStrokeSeg | null;
117
120
  boundsPadding: number | number[];
118
121
  pickMode: 'accurate' | 'imprecise' | 'custom';
@@ -125,6 +128,7 @@ export type IGraphicAttribute = IGraphicStyle & ITransform & {
125
128
  layout: any;
126
129
  keepDirIn3d?: boolean;
127
130
  shadowRootIdx: number;
131
+ interactive: boolean;
128
132
  };
129
133
  export interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {
130
134
  attribute: Partial<T>;
@@ -141,6 +145,7 @@ export type ISetAttributeContext = {
141
145
  ratio?: number;
142
146
  end?: boolean;
143
147
  };
148
+ skipUpdateCallback?: boolean;
144
149
  };
145
150
  export type IGraphicAnimateParams = {
146
151
  id?: number | string;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number, number];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number, number];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n interactive: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -7,11 +7,13 @@ import type { IStage } from './stage';
7
7
  import type { Releaseable } from './common';
8
8
  import type { IContext2d } from './context';
9
9
  import type { IWindow } from './window';
10
+ export type LayerMode = 'static' | 'dynamic' | 'virtual';
10
11
  export interface ILayerParams {
11
12
  main: boolean;
12
13
  zIndex?: number;
14
+ layerMode: LayerMode;
15
+ layerHandler: ILayerHandlerContribution;
13
16
  canvasId?: string;
14
- virtual?: boolean;
15
17
  }
16
18
  export interface ILayerDrawParams {
17
19
  renderService: IRenderService;
@@ -35,7 +37,8 @@ export interface ILayer extends IGroup {
35
37
  height: number;
36
38
  viewWidth: number;
37
39
  viewHeight: number;
38
- readonly virtual: boolean;
40
+ readonly layerMode: LayerMode;
41
+ renderCount: number;
39
42
  offscreen: boolean;
40
43
  subLayers: Map<number, {
41
44
  layer: ILayer;
@@ -86,6 +89,9 @@ export interface ILayerHandlerInitParams {
86
89
  dpr?: number;
87
90
  }
88
91
  export interface ILayerHandlerContribution extends Releaseable {
92
+ secondaryHandlers?: ILayerHandlerContribution[];
93
+ mainHandler?: ILayerHandlerContribution;
94
+ type: LayerMode;
89
95
  init: (layer: ILayer, window: IWindow, params: ILayerHandlerInitParams) => void;
90
96
  resize: (w: number, h: number) => void;
91
97
  resizeView: (w: number, h: number) => void;
@@ -96,4 +102,5 @@ export interface ILayerHandlerContribution extends Releaseable {
96
102
  merge: (layerHandlers: ILayerHandlerContribution[]) => void;
97
103
  getContext: () => IContext2d;
98
104
  offscreen: boolean;
105
+ layer: ILayer;
99
106
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/layer.ts"],"names":[],"mappings":"","file":"layer.js","sourcesContent":["import type { IAABBBounds, IBounds, IBoundsLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IDrawContext, IDrawContribution, IRenderService, IRenderServiceDrawParams } from './render';\nimport type { IStage } from './stage';\nimport type { Releaseable } from './common';\nimport type { IContext2d } from './context';\nimport type { IWindow } from './window';\n\nexport interface ILayerParams {\n main: boolean;\n zIndex?: number;\n canvasId?: string;\n virtual?: boolean;\n}\n\nexport interface ILayerDrawParams {\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\nexport interface IDrawToParams {\n x?: number;\n y?: number;\n width?: number;\n height?: number;\n clear?: boolean;\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\n// 不建议用户操作layer,尽量都通过stage实现\nexport interface ILayer extends IGroup {\n parent: any;\n // rootNode: IStage;\n main: boolean;\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n\n readonly virtual: boolean;\n\n offscreen: boolean;\n subLayers: Map<number, { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }>;\n\n // mode: 'dynamic' | 'static';\n readonly dirtyBound: IAABBBounds;\n background: string;\n dpr: number;\n opacity: number;\n canvasId?: string;\n imageData?: ImageData;\n blendMode?: string;\n // TODO: getElementById\n pickable: boolean;\n pick: (x: number, y: number) => { graphic?: IGraphic; group?: IGroup } | false;\n render: (params: ILayerDrawParams, userParams?: Partial<IDrawContext>) => void;\n afterDraw: (cb: (l: this) => void) => void;\n\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n getNativeHandler: () => ILayerHandlerContribution;\n combineSubLayer: (removeIncrementalKey?: boolean) => void;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n prepare: (dirtyBounds: IBounds, params: ILayerHandlerDrawParams) => void;\n drawTo: (target: IWindow, params: IDrawToParams) => void;\n combineTo: (target: IWindow, params: IDrawToParams) => void;\n // 考虑操作回放\n}\n\nexport interface ILayerHandlerDrawParams extends ILayerDrawParams {\n x: number;\n y: number;\n width: number;\n height: number;\n layer: ILayer;\n stage: IStage;\n updateBounds: boolean;\n}\n\nexport interface ILayerHandlerInitParams {\n main: boolean;\n canvasId?: string;\n width: number;\n height: number;\n zIndex: number;\n dpr?: number;\n}\n\n// TODO: layer在resize的时候需要判断是否需要resize window对应的canvas\n\n// 具体的Layer实现\n// Canvas2d的Layer可以对应一个Canvas或者ImageData\nexport interface ILayerHandlerContribution extends Releaseable {\n init: (layer: ILayer, window: IWindow, params: ILayerHandlerInitParams) => void;\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n render: (group: IGroup[], params: ILayerHandlerDrawParams, userParams?: Partial<IDrawContext>) => void;\n prepare: (dirtyBounds: IBoundsLike, params: IRenderServiceDrawParams) => void;\n drawTo: (target: IWindow, group: IGroup[], params: IDrawToParams & ILayerHandlerDrawParams) => void;\n merge: (layerHandlers: ILayerHandlerContribution[]) => void;\n getContext: () => IContext2d;\n offscreen: boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/layer.ts"],"names":[],"mappings":"","file":"layer.js","sourcesContent":["import type { IAABBBounds, IBounds, IBoundsLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IDrawContext, IDrawContribution, IRenderService, IRenderServiceDrawParams } from './render';\nimport type { IStage } from './stage';\nimport type { Releaseable } from './common';\nimport type { IContext2d } from './context';\nimport type { IWindow } from './window';\nimport { ICanvasLike } from './canvas';\n\nexport type LayerMode = 'static' | 'dynamic' | 'virtual';\nexport interface ILayerParams {\n main: boolean;\n zIndex?: number;\n layerMode: LayerMode;\n layerHandler: ILayerHandlerContribution;\n canvasId?: string;\n}\n\nexport interface ILayerDrawParams {\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\nexport interface IDrawToParams {\n x?: number;\n y?: number;\n width?: number;\n height?: number;\n clear?: boolean;\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\n// 不建议用户操作layer,尽量都通过stage实现\nexport interface ILayer extends IGroup {\n parent: any;\n // rootNode: IStage;\n main: boolean;\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n\n readonly layerMode: LayerMode;\n renderCount: number;\n\n offscreen: boolean;\n subLayers: Map<number, { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }>;\n\n // mode: 'dynamic' | 'static';\n readonly dirtyBound: IAABBBounds;\n background: string;\n dpr: number;\n opacity: number;\n canvasId?: string;\n imageData?: ImageData;\n blendMode?: string;\n // TODO: getElementById\n pickable: boolean;\n pick: (x: number, y: number) => { graphic?: IGraphic; group?: IGroup } | false;\n render: (params: ILayerDrawParams, userParams?: Partial<IDrawContext>) => void;\n afterDraw: (cb: (l: this) => void) => void;\n\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n getNativeHandler: () => ILayerHandlerContribution;\n combineSubLayer: (removeIncrementalKey?: boolean) => void;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n prepare: (dirtyBounds: IBounds, params: ILayerHandlerDrawParams) => void;\n drawTo: (target: IWindow, params: IDrawToParams) => void;\n combineTo: (target: IWindow, params: IDrawToParams) => void;\n // 考虑操作回放\n}\n\nexport interface ILayerHandlerDrawParams extends ILayerDrawParams {\n x: number;\n y: number;\n width: number;\n height: number;\n layer: ILayer;\n stage: IStage;\n updateBounds: boolean;\n}\n\nexport interface ILayerHandlerInitParams {\n main: boolean;\n canvasId?: string;\n width: number;\n height: number;\n zIndex: number;\n dpr?: number;\n}\n\n// TODO: layer在resize的时候需要判断是否需要resize window对应的canvas\n\n// 具体的Layer实现\n// Canvas2d的Layer可以对应一个Canvas或者ImageData\nexport interface ILayerHandlerContribution extends Releaseable {\n // 所绑定的副layer handler\n secondaryHandlers?: ILayerHandlerContribution[];\n // 所依赖的主layer handler\n mainHandler?: ILayerHandlerContribution;\n type: LayerMode;\n init: (layer: ILayer, window: IWindow, params: ILayerHandlerInitParams) => void;\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n render: (group: IGroup[], params: ILayerHandlerDrawParams, userParams?: Partial<IDrawContext>) => void;\n prepare: (dirtyBounds: IBoundsLike, params: IRenderServiceDrawParams) => void;\n drawTo: (target: IWindow, group: IGroup[], params: IDrawToParams & ILayerHandlerDrawParams) => void;\n merge: (layerHandlers: ILayerHandlerContribution[]) => void;\n getContext: () => IContext2d;\n offscreen: boolean;\n layer: ILayer;\n}\n"]}
@@ -5,8 +5,8 @@ import type { EnvType, IGlobal } from './global';
5
5
  import type { IGroup } from './graphic/group';
6
6
  import type { IDrawContribution } from './render';
7
7
  export type PickResult = {
8
- graphic: IGraphic | null;
9
- group: IGroup | null;
8
+ graphic?: IGraphic | null;
9
+ group?: IGroup | null;
10
10
  params?: {
11
11
  shadowTarget?: IGraphic;
12
12
  };
@@ -32,7 +32,7 @@ export interface IPickerService {
32
32
  configure: (global: IGlobal, env: EnvType) => void;
33
33
  pick: (group: IGraphic[], point: IPoint, params?: IPickParams) => PickResult;
34
34
  pickGroup: (group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams) => PickResult;
35
- pickItem: (graphic: IGraphic, point: IPointLike, parentMatrix: IMatrix | null, params?: IPickParams) => IGraphic | null;
35
+ pickItem: (graphic: IGraphic, point: IPointLike, parentMatrix: IMatrix | null, params?: IPickParams) => PickResult | null;
36
36
  containsPoint: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;
37
37
  drawContribution?: IDrawContribution;
38
38
  }
@@ -42,12 +42,12 @@ export interface IPickItemInterceptorContribution {
42
42
  in3dInterceptor?: boolean;
43
43
  }, params?: {
44
44
  parentMatrix: IMatrix;
45
- }) => boolean | PickResult | null;
45
+ }) => PickResult | null;
46
46
  afterPickItem?: (graphic: IGraphic, pickerService: IPickerService, point: IPointLike, drawContext: {
47
47
  in3dInterceptor?: boolean;
48
48
  }, params?: {
49
49
  parentMatrix: IMatrix;
50
- }) => boolean | PickResult | null;
50
+ }) => PickResult | null;
51
51
  }
52
52
  export interface IBoundsPicker {
53
53
  type: string;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/picker.ts"],"names":[],"mappings":"","file":"picker.js","sourcesContent":["import type { IBounds, IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IContext2d } from './context';\nimport type { EnvType, IGlobal } from './global';\nimport type { IGroup } from './graphic/group';\nimport type { IDrawContribution } from './render';\n\nexport type PickResult = {\n graphic: IGraphic | null;\n group: IGroup | null;\n params?: {\n shadowTarget?: IGraphic;\n };\n};\n\nexport interface IGraphicPicker {\n type: string;\n numberType: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n\nexport interface IPickParams {\n group?: boolean;\n graphic?: boolean;\n bounds?: IBounds;\n pickContext?: IContext2d;\n pickerService?: IPickerService;\n // 内部设置\n in3dInterceptor?: boolean;\n hack_pieFace?: string;\n}\n\nexport interface IPickerService {\n type: string;\n\n pickContext?: IContext2d;\n pickerMap: Map<number, IGraphicPicker>;\n configure: (global: IGlobal, env: EnvType) => void;\n pick: (group: IGraphic[], point: IPoint, params?: IPickParams) => PickResult;\n pickGroup: (group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams) => PickResult;\n pickItem: (\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params?: IPickParams\n ) => IGraphic | null;\n containsPoint: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n drawContribution?: IDrawContribution;\n}\n\nexport interface IPickItemInterceptorContribution {\n order: number;\n // null代表没匹配到,boolean代表是否pick中\n beforePickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => boolean | PickResult | null;\n\n afterPickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => boolean | PickResult | null;\n // afterPickItem?: (\n // graphic: IGraphic,\n // pickerService: IPickerService,\n // ) => boolean;\n}\n\nexport interface IBoundsPicker {\n type: string;\n numberType?: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/picker.ts"],"names":[],"mappings":"","file":"picker.js","sourcesContent":["import type { IBounds, IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IContext2d } from './context';\nimport type { EnvType, IGlobal } from './global';\nimport type { IGroup } from './graphic/group';\nimport type { IDrawContribution } from './render';\n\nexport type PickResult = {\n graphic?: IGraphic | null;\n group?: IGroup | null;\n params?: {\n shadowTarget?: IGraphic;\n };\n};\n\nexport interface IGraphicPicker {\n type: string;\n numberType: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n\nexport interface IPickParams {\n group?: boolean;\n graphic?: boolean;\n bounds?: IBounds;\n pickContext?: IContext2d;\n pickerService?: IPickerService;\n // 内部设置\n in3dInterceptor?: boolean;\n hack_pieFace?: string;\n}\n\nexport interface IPickerService {\n type: string;\n\n pickContext?: IContext2d;\n pickerMap: Map<number, IGraphicPicker>;\n configure: (global: IGlobal, env: EnvType) => void;\n pick: (group: IGraphic[], point: IPoint, params?: IPickParams) => PickResult;\n pickGroup: (group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams) => PickResult;\n pickItem: (\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params?: IPickParams\n ) => PickResult | null;\n containsPoint: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n drawContribution?: IDrawContribution;\n}\n\nexport interface IPickItemInterceptorContribution {\n order: number;\n // null代表没匹配到,boolean代表是否pick中\n beforePickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n\n afterPickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n // afterPickItem?: (\n // graphic: IGraphic,\n // pickerService: IPickerService,\n // ) => boolean;\n}\n\nexport interface IBoundsPicker {\n type: string;\n numberType?: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n"]}
@@ -11,7 +11,7 @@ import type { MaybePromise } from './common';
11
11
  import type { ISyncHook } from './sync-hook';
12
12
  export interface IRenderServiceDrawParams {
13
13
  context?: IContext2d;
14
- clear?: string | IColor;
14
+ clear?: string | IColor | boolean;
15
15
  width: number;
16
16
  height: number;
17
17
  x: number;