@visactor/vrender-core 0.16.0-alpha.0 → 0.16.0-alpha.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (269) hide show
  1. package/cjs/animate/animate.js +8 -2
  2. package/cjs/animate/animate.js.map +1 -1
  3. package/cjs/core/application.js +1 -1
  4. package/cjs/core/camera.js +1 -1
  5. package/cjs/core/constants.d.ts +3 -0
  6. package/cjs/core/constants.js +5 -3
  7. package/cjs/core/constants.js.map +1 -1
  8. package/cjs/core/contributions/layerHandler/canvas2d-contribution.d.ts +3 -1
  9. package/cjs/core/contributions/layerHandler/canvas2d-contribution.js +1 -1
  10. package/cjs/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
  11. package/cjs/core/contributions/layerHandler/empty-contribution.d.ts +24 -0
  12. package/cjs/core/contributions/layerHandler/empty-contribution.js +57 -0
  13. package/cjs/core/contributions/layerHandler/empty-contribution.js.map +1 -0
  14. package/cjs/core/contributions/layerHandler/modules.js +4 -2
  15. package/cjs/core/contributions/layerHandler/modules.js.map +1 -1
  16. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.d.ts +3 -1
  17. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js +1 -1
  18. package/cjs/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  19. package/cjs/core/core-modules.js +1 -1
  20. package/cjs/core/global-module.js +2 -0
  21. package/cjs/core/layer-service.d.ts +5 -2
  22. package/cjs/core/layer-service.js +23 -3
  23. package/cjs/core/layer-service.js.map +1 -1
  24. package/cjs/core/layer.d.ts +4 -3
  25. package/cjs/core/layer.js +13 -8
  26. package/cjs/core/layer.js.map +1 -1
  27. package/cjs/core/stage.d.ts +8 -7
  28. package/cjs/core/stage.js +33 -34
  29. package/cjs/core/stage.js.map +1 -1
  30. package/cjs/event/constant.js +1 -1
  31. package/cjs/event/event-manager.js +1 -1
  32. package/cjs/event/event-system.js +1 -1
  33. package/cjs/event/event-target.js +1 -1
  34. package/cjs/event/index.js +1 -1
  35. package/cjs/graphic/config.d.ts +2 -1
  36. package/cjs/graphic/config.js +13 -6
  37. package/cjs/graphic/config.js.map +1 -1
  38. package/cjs/graphic/graphic-service/common-contribution.js +1 -1
  39. package/cjs/graphic/graphic-service/common-contribution.js.map +1 -1
  40. package/cjs/graphic/graphic-service/graphic-service.d.ts +2 -0
  41. package/cjs/graphic/graphic-service/graphic-service.js +4 -0
  42. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  43. package/cjs/graphic/graphic-service/symbol-contribution.js +1 -1
  44. package/cjs/graphic/graphic-service/symbol-contribution.js.map +1 -1
  45. package/cjs/graphic/graphic.d.ts +3 -0
  46. package/cjs/graphic/graphic.js +48 -21
  47. package/cjs/graphic/graphic.js.map +1 -1
  48. package/cjs/graphic/node-tree.d.ts +1 -1
  49. package/cjs/graphic/node-tree.js +2 -2
  50. package/cjs/graphic/node-tree.js.map +1 -1
  51. package/cjs/graphic/text.d.ts +12 -0
  52. package/cjs/graphic/text.js +31 -5
  53. package/cjs/graphic/text.js.map +1 -1
  54. package/cjs/interface/context.d.ts +2 -1
  55. package/cjs/interface/context.js.map +1 -1
  56. package/cjs/interface/core.d.ts +2 -1
  57. package/cjs/interface/core.js.map +1 -1
  58. package/cjs/interface/event.d.ts +1 -0
  59. package/cjs/interface/event.js.map +1 -1
  60. package/cjs/interface/graphic/text.d.ts +3 -0
  61. package/cjs/interface/graphic/text.js.map +1 -1
  62. package/cjs/interface/graphic-service.d.ts +2 -0
  63. package/cjs/interface/graphic-service.js.map +1 -1
  64. package/cjs/interface/graphic.d.ts +9 -2
  65. package/cjs/interface/graphic.js.map +1 -1
  66. package/cjs/interface/layer.d.ts +9 -2
  67. package/cjs/interface/layer.js.map +1 -1
  68. package/cjs/interface/picker.d.ts +5 -5
  69. package/cjs/interface/picker.js.map +1 -1
  70. package/cjs/interface/render.d.ts +1 -1
  71. package/cjs/interface/render.js.map +1 -1
  72. package/cjs/interface/stage.d.ts +6 -10
  73. package/cjs/interface/stage.js.map +1 -1
  74. package/cjs/picker/global-picker-service.d.ts +1 -1
  75. package/cjs/picker/global-picker-service.js +14 -4
  76. package/cjs/picker/global-picker-service.js.map +1 -1
  77. package/cjs/picker/pick-interceptor.d.ts +9 -3
  78. package/cjs/picker/pick-interceptor.js +26 -5
  79. package/cjs/picker/pick-interceptor.js.map +1 -1
  80. package/cjs/picker/pick-modules.js +2 -0
  81. package/cjs/picker/pick-modules.js.map +1 -1
  82. package/cjs/picker/picker-service.d.ts +1 -1
  83. package/cjs/picker/picker-service.js +5 -4
  84. package/cjs/picker/picker-service.js.map +1 -1
  85. package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
  86. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +7 -0
  87. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  88. package/cjs/render/contributions/render/arc-render.js +2 -2
  89. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  90. package/cjs/render/contributions/render/arc3d-render.js +2 -2
  91. package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
  92. package/cjs/render/contributions/render/area-render.js +1 -1
  93. package/cjs/render/contributions/render/area-render.js.map +1 -1
  94. package/cjs/render/contributions/render/base-render.js.map +1 -1
  95. package/cjs/render/contributions/render/circle-render.js +1 -1
  96. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  97. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +2 -2
  98. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  99. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +2 -2
  100. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  101. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +2 -2
  102. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  103. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
  104. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  105. package/cjs/render/contributions/render/draw-contribution.js +11 -2
  106. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  107. package/cjs/render/contributions/render/draw-interceptor.d.ts +15 -1
  108. package/cjs/render/contributions/render/draw-interceptor.js +82 -1
  109. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  110. package/cjs/render/contributions/render/group-render.js +1 -1
  111. package/cjs/render/contributions/render/group-render.js.map +1 -1
  112. package/cjs/render/contributions/render/image-render.js +3 -2
  113. package/cjs/render/contributions/render/image-render.js.map +1 -1
  114. package/cjs/render/contributions/render/incremental-area-render.js +1 -1
  115. package/cjs/render/contributions/render/incremental-area-render.js.map +1 -1
  116. package/cjs/render/contributions/render/incremental-line-render.js +1 -1
  117. package/cjs/render/contributions/render/incremental-line-render.js.map +1 -1
  118. package/cjs/render/contributions/render/line-render.js +1 -1
  119. package/cjs/render/contributions/render/line-render.js.map +1 -1
  120. package/cjs/render/contributions/render/module.js +4 -0
  121. package/cjs/render/contributions/render/module.js.map +1 -1
  122. package/cjs/render/contributions/render/path-render.js +1 -1
  123. package/cjs/render/contributions/render/path-render.js.map +1 -1
  124. package/cjs/render/contributions/render/polygon-render.js +2 -2
  125. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  126. package/cjs/render/contributions/render/rect-render.js +1 -1
  127. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  128. package/cjs/render/contributions/render/symbol-render.js +1 -1
  129. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  130. package/cjs/render/contributions/render/text-render.js +11 -4
  131. package/cjs/render/contributions/render/text-render.js.map +1 -1
  132. package/cjs/render/contributions/render/utils.js +2 -2
  133. package/cjs/render/contributions/render/utils.js.map +1 -1
  134. package/dist/index.js +945 -2430
  135. package/dist/index.min.js +1 -1
  136. package/es/animate/animate.js +8 -2
  137. package/es/animate/animate.js.map +1 -1
  138. package/es/core/application.js +1 -1
  139. package/es/core/camera.js +1 -1
  140. package/es/core/constants.d.ts +3 -0
  141. package/es/core/constants.js +7 -1
  142. package/es/core/constants.js.map +1 -1
  143. package/es/core/contributions/layerHandler/canvas2d-contribution.d.ts +3 -1
  144. package/es/core/contributions/layerHandler/canvas2d-contribution.js +1 -1
  145. package/es/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
  146. package/es/core/contributions/layerHandler/empty-contribution.d.ts +24 -0
  147. package/es/core/contributions/layerHandler/empty-contribution.js +53 -0
  148. package/es/core/contributions/layerHandler/empty-contribution.js.map +1 -0
  149. package/es/core/contributions/layerHandler/modules.js +6 -2
  150. package/es/core/contributions/layerHandler/modules.js.map +1 -1
  151. package/es/core/contributions/layerHandler/offscreen2d-contribution.d.ts +3 -1
  152. package/es/core/contributions/layerHandler/offscreen2d-contribution.js +1 -1
  153. package/es/core/contributions/layerHandler/offscreen2d-contribution.js.map +1 -1
  154. package/es/core/core-modules.js +1 -1
  155. package/es/core/global-module.js +2 -0
  156. package/es/core/layer-service.d.ts +5 -2
  157. package/es/core/layer-service.js +26 -2
  158. package/es/core/layer-service.js.map +1 -1
  159. package/es/core/layer.d.ts +4 -3
  160. package/es/core/layer.js +11 -7
  161. package/es/core/layer.js.map +1 -1
  162. package/es/core/stage.d.ts +8 -7
  163. package/es/core/stage.js +33 -34
  164. package/es/core/stage.js.map +1 -1
  165. package/es/event/constant.js +1 -1
  166. package/es/event/event-manager.js +1 -1
  167. package/es/event/event-system.js +1 -1
  168. package/es/event/event-target.js +1 -1
  169. package/es/event/index.js +1 -1
  170. package/es/graphic/config.d.ts +2 -1
  171. package/es/graphic/config.js +12 -4
  172. package/es/graphic/config.js.map +1 -1
  173. package/es/graphic/graphic-service/common-contribution.js +1 -1
  174. package/es/graphic/graphic-service/common-contribution.js.map +1 -1
  175. package/es/graphic/graphic-service/graphic-service.d.ts +2 -0
  176. package/es/graphic/graphic-service/graphic-service.js +4 -0
  177. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  178. package/es/graphic/graphic-service/symbol-contribution.js +1 -1
  179. package/es/graphic/graphic-service/symbol-contribution.js.map +1 -1
  180. package/es/graphic/graphic.d.ts +3 -0
  181. package/es/graphic/graphic.js +47 -21
  182. package/es/graphic/graphic.js.map +1 -1
  183. package/es/graphic/node-tree.d.ts +1 -1
  184. package/es/graphic/node-tree.js +2 -2
  185. package/es/graphic/node-tree.js.map +1 -1
  186. package/es/graphic/text.d.ts +12 -0
  187. package/es/graphic/text.js +31 -5
  188. package/es/graphic/text.js.map +1 -1
  189. package/es/interface/context.d.ts +2 -1
  190. package/es/interface/context.js.map +1 -1
  191. package/es/interface/core.d.ts +2 -1
  192. package/es/interface/core.js.map +1 -1
  193. package/es/interface/event.d.ts +1 -0
  194. package/es/interface/event.js.map +1 -1
  195. package/es/interface/graphic/text.d.ts +3 -0
  196. package/es/interface/graphic/text.js.map +1 -1
  197. package/es/interface/graphic-service.d.ts +2 -0
  198. package/es/interface/graphic-service.js.map +1 -1
  199. package/es/interface/graphic.d.ts +9 -2
  200. package/es/interface/graphic.js.map +1 -1
  201. package/es/interface/layer.d.ts +9 -2
  202. package/es/interface/layer.js.map +1 -1
  203. package/es/interface/picker.d.ts +5 -5
  204. package/es/interface/picker.js.map +1 -1
  205. package/es/interface/render.d.ts +1 -1
  206. package/es/interface/render.js.map +1 -1
  207. package/es/interface/stage.d.ts +6 -10
  208. package/es/interface/stage.js.map +1 -1
  209. package/es/picker/global-picker-service.d.ts +1 -1
  210. package/es/picker/global-picker-service.js +14 -4
  211. package/es/picker/global-picker-service.js.map +1 -1
  212. package/es/picker/pick-interceptor.d.ts +9 -3
  213. package/es/picker/pick-interceptor.js +26 -4
  214. package/es/picker/pick-interceptor.js.map +1 -1
  215. package/es/picker/pick-modules.js +2 -1
  216. package/es/picker/pick-modules.js.map +1 -1
  217. package/es/picker/picker-service.d.ts +1 -1
  218. package/es/picker/picker-service.js +4 -4
  219. package/es/picker/picker-service.js.map +1 -1
  220. package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
  221. package/es/plugins/builtin-plugin/html-attribute-plugin.js +7 -0
  222. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  223. package/es/render/contributions/render/arc-render.js +2 -2
  224. package/es/render/contributions/render/arc-render.js.map +1 -1
  225. package/es/render/contributions/render/arc3d-render.js +2 -2
  226. package/es/render/contributions/render/arc3d-render.js.map +1 -1
  227. package/es/render/contributions/render/area-render.js +1 -1
  228. package/es/render/contributions/render/area-render.js.map +1 -1
  229. package/es/render/contributions/render/base-render.js.map +1 -1
  230. package/es/render/contributions/render/circle-render.js +1 -1
  231. package/es/render/contributions/render/circle-render.js.map +1 -1
  232. package/es/render/contributions/render/contributions/arc-contribution-render.js +2 -2
  233. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  234. package/es/render/contributions/render/contributions/circle-contribution-render.js +2 -2
  235. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  236. package/es/render/contributions/render/contributions/rect-contribution-render.js +2 -2
  237. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  238. package/es/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
  239. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  240. package/es/render/contributions/render/draw-contribution.js +11 -2
  241. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  242. package/es/render/contributions/render/draw-interceptor.d.ts +15 -1
  243. package/es/render/contributions/render/draw-interceptor.js +84 -1
  244. package/es/render/contributions/render/draw-interceptor.js.map +1 -1
  245. package/es/render/contributions/render/group-render.js +1 -1
  246. package/es/render/contributions/render/group-render.js.map +1 -1
  247. package/es/render/contributions/render/image-render.js +3 -2
  248. package/es/render/contributions/render/image-render.js.map +1 -1
  249. package/es/render/contributions/render/incremental-area-render.js +1 -1
  250. package/es/render/contributions/render/incremental-area-render.js.map +1 -1
  251. package/es/render/contributions/render/incremental-line-render.js +1 -1
  252. package/es/render/contributions/render/incremental-line-render.js.map +1 -1
  253. package/es/render/contributions/render/line-render.js +1 -1
  254. package/es/render/contributions/render/line-render.js.map +1 -1
  255. package/es/render/contributions/render/module.js +3 -1
  256. package/es/render/contributions/render/module.js.map +1 -1
  257. package/es/render/contributions/render/path-render.js +1 -1
  258. package/es/render/contributions/render/path-render.js.map +1 -1
  259. package/es/render/contributions/render/polygon-render.js +2 -2
  260. package/es/render/contributions/render/polygon-render.js.map +1 -1
  261. package/es/render/contributions/render/rect-render.js +1 -1
  262. package/es/render/contributions/render/rect-render.js.map +1 -1
  263. package/es/render/contributions/render/symbol-render.js +1 -1
  264. package/es/render/contributions/render/symbol-render.js.map +1 -1
  265. package/es/render/contributions/render/text-render.js +11 -4
  266. package/es/render/contributions/render/text-render.js.map +1 -1
  267. package/es/render/contributions/render/utils.js +2 -2
  268. package/es/render/contributions/render/utils.js.map +1 -1
  269. package/package.json +3 -3
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number, number];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IGraphicAttribute = IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -7,11 +7,13 @@ import type { IStage } from './stage';
7
7
  import type { Releaseable } from './common';
8
8
  import type { IContext2d } from './context';
9
9
  import type { IWindow } from './window';
10
+ export type LayerMode = 'static' | 'dynamic' | 'virtual';
10
11
  export interface ILayerParams {
11
12
  main: boolean;
12
13
  zIndex?: number;
14
+ layerMode: LayerMode;
15
+ layerHandler: ILayerHandlerContribution;
13
16
  canvasId?: string;
14
- virtual?: boolean;
15
17
  }
16
18
  export interface ILayerDrawParams {
17
19
  renderService: IRenderService;
@@ -35,7 +37,8 @@ export interface ILayer extends IGroup {
35
37
  height: number;
36
38
  viewWidth: number;
37
39
  viewHeight: number;
38
- readonly virtual: boolean;
40
+ readonly layerMode: LayerMode;
41
+ renderCount: number;
39
42
  offscreen: boolean;
40
43
  subLayers: Map<number, {
41
44
  layer: ILayer;
@@ -86,6 +89,9 @@ export interface ILayerHandlerInitParams {
86
89
  dpr?: number;
87
90
  }
88
91
  export interface ILayerHandlerContribution extends Releaseable {
92
+ secondaryHandlers?: ILayerHandlerContribution[];
93
+ mainHandler?: ILayerHandlerContribution;
94
+ type: LayerMode;
89
95
  init: (layer: ILayer, window: IWindow, params: ILayerHandlerInitParams) => void;
90
96
  resize: (w: number, h: number) => void;
91
97
  resizeView: (w: number, h: number) => void;
@@ -96,4 +102,5 @@ export interface ILayerHandlerContribution extends Releaseable {
96
102
  merge: (layerHandlers: ILayerHandlerContribution[]) => void;
97
103
  getContext: () => IContext2d;
98
104
  offscreen: boolean;
105
+ layer: ILayer;
99
106
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/layer.ts"],"names":[],"mappings":"","file":"layer.js","sourcesContent":["import type { IAABBBounds, IBounds, IBoundsLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IDrawContext, IDrawContribution, IRenderService, IRenderServiceDrawParams } from './render';\nimport type { IStage } from './stage';\nimport type { Releaseable } from './common';\nimport type { IContext2d } from './context';\nimport type { IWindow } from './window';\n\nexport interface ILayerParams {\n main: boolean;\n zIndex?: number;\n canvasId?: string;\n virtual?: boolean;\n}\n\nexport interface ILayerDrawParams {\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\nexport interface IDrawToParams {\n x?: number;\n y?: number;\n width?: number;\n height?: number;\n clear?: boolean;\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\n// 不建议用户操作layer,尽量都通过stage实现\nexport interface ILayer extends IGroup {\n parent: any;\n // rootNode: IStage;\n main: boolean;\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n\n readonly virtual: boolean;\n\n offscreen: boolean;\n subLayers: Map<number, { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }>;\n\n // mode: 'dynamic' | 'static';\n readonly dirtyBound: IAABBBounds;\n background: string;\n dpr: number;\n opacity: number;\n canvasId?: string;\n imageData?: ImageData;\n blendMode?: string;\n // TODO: getElementById\n pickable: boolean;\n pick: (x: number, y: number) => { graphic?: IGraphic; group?: IGroup } | false;\n render: (params: ILayerDrawParams, userParams?: Partial<IDrawContext>) => void;\n afterDraw: (cb: (l: this) => void) => void;\n\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n getNativeHandler: () => ILayerHandlerContribution;\n combineSubLayer: (removeIncrementalKey?: boolean) => void;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n prepare: (dirtyBounds: IBounds, params: ILayerHandlerDrawParams) => void;\n drawTo: (target: IWindow, params: IDrawToParams) => void;\n combineTo: (target: IWindow, params: IDrawToParams) => void;\n // 考虑操作回放\n}\n\nexport interface ILayerHandlerDrawParams extends ILayerDrawParams {\n x: number;\n y: number;\n width: number;\n height: number;\n layer: ILayer;\n stage: IStage;\n updateBounds: boolean;\n}\n\nexport interface ILayerHandlerInitParams {\n main: boolean;\n canvasId?: string;\n width: number;\n height: number;\n zIndex: number;\n dpr?: number;\n}\n\n// TODO: layer在resize的时候需要判断是否需要resize window对应的canvas\n\n// 具体的Layer实现\n// Canvas2d的Layer可以对应一个Canvas或者ImageData\nexport interface ILayerHandlerContribution extends Releaseable {\n init: (layer: ILayer, window: IWindow, params: ILayerHandlerInitParams) => void;\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n render: (group: IGroup[], params: ILayerHandlerDrawParams, userParams?: Partial<IDrawContext>) => void;\n prepare: (dirtyBounds: IBoundsLike, params: IRenderServiceDrawParams) => void;\n drawTo: (target: IWindow, group: IGroup[], params: IDrawToParams & ILayerHandlerDrawParams) => void;\n merge: (layerHandlers: ILayerHandlerContribution[]) => void;\n getContext: () => IContext2d;\n offscreen: boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/layer.ts"],"names":[],"mappings":"","file":"layer.js","sourcesContent":["import type { IAABBBounds, IBounds, IBoundsLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IDrawContext, IDrawContribution, IRenderService, IRenderServiceDrawParams } from './render';\nimport type { IStage } from './stage';\nimport type { Releaseable } from './common';\nimport type { IContext2d } from './context';\nimport type { IWindow } from './window';\nimport { ICanvasLike } from './canvas';\n\nexport type LayerMode = 'static' | 'dynamic' | 'virtual';\nexport interface ILayerParams {\n main: boolean;\n zIndex?: number;\n layerMode: LayerMode;\n layerHandler: ILayerHandlerContribution;\n canvasId?: string;\n}\n\nexport interface ILayerDrawParams {\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\nexport interface IDrawToParams {\n x?: number;\n y?: number;\n width?: number;\n height?: number;\n clear?: boolean;\n renderService: IRenderService;\n background?: string | IColor;\n updateBounds: boolean;\n}\n\n// 不建议用户操作layer,尽量都通过stage实现\nexport interface ILayer extends IGroup {\n parent: any;\n // rootNode: IStage;\n main: boolean;\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n\n readonly layerMode: LayerMode;\n renderCount: number;\n\n offscreen: boolean;\n subLayers: Map<number, { layer: ILayer; group?: IGroup; zIndex: number; drawContribution?: IDrawContribution }>;\n\n // mode: 'dynamic' | 'static';\n readonly dirtyBound: IAABBBounds;\n background: string;\n dpr: number;\n opacity: number;\n canvasId?: string;\n imageData?: ImageData;\n blendMode?: string;\n // TODO: getElementById\n pickable: boolean;\n pick: (x: number, y: number) => { graphic?: IGraphic; group?: IGroup } | false;\n render: (params: ILayerDrawParams, userParams?: Partial<IDrawContext>) => void;\n afterDraw: (cb: (l: this) => void) => void;\n\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n getNativeHandler: () => ILayerHandlerContribution;\n combineSubLayer: (removeIncrementalKey?: boolean) => void;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n prepare: (dirtyBounds: IBounds, params: ILayerHandlerDrawParams) => void;\n drawTo: (target: IWindow, params: IDrawToParams) => void;\n combineTo: (target: IWindow, params: IDrawToParams) => void;\n // 考虑操作回放\n}\n\nexport interface ILayerHandlerDrawParams extends ILayerDrawParams {\n x: number;\n y: number;\n width: number;\n height: number;\n layer: ILayer;\n stage: IStage;\n updateBounds: boolean;\n}\n\nexport interface ILayerHandlerInitParams {\n main: boolean;\n canvasId?: string;\n width: number;\n height: number;\n zIndex: number;\n dpr?: number;\n}\n\n// TODO: layer在resize的时候需要判断是否需要resize window对应的canvas\n\n// 具体的Layer实现\n// Canvas2d的Layer可以对应一个Canvas或者ImageData\nexport interface ILayerHandlerContribution extends Releaseable {\n // 所绑定的副layer handler\n secondaryHandlers?: ILayerHandlerContribution[];\n // 所依赖的主layer handler\n mainHandler?: ILayerHandlerContribution;\n type: LayerMode;\n init: (layer: ILayer, window: IWindow, params: ILayerHandlerInitParams) => void;\n resize: (w: number, h: number) => void;\n resizeView: (w: number, h: number) => void;\n setDpr: (dpr: number) => void;\n render: (group: IGroup[], params: ILayerHandlerDrawParams, userParams?: Partial<IDrawContext>) => void;\n prepare: (dirtyBounds: IBoundsLike, params: IRenderServiceDrawParams) => void;\n drawTo: (target: IWindow, group: IGroup[], params: IDrawToParams & ILayerHandlerDrawParams) => void;\n merge: (layerHandlers: ILayerHandlerContribution[]) => void;\n getContext: () => IContext2d;\n offscreen: boolean;\n layer: ILayer;\n}\n"]}
@@ -5,8 +5,8 @@ import type { EnvType, IGlobal } from './global';
5
5
  import type { IGroup } from './graphic/group';
6
6
  import type { IDrawContribution } from './render';
7
7
  export type PickResult = {
8
- graphic: IGraphic | null;
9
- group: IGroup | null;
8
+ graphic?: IGraphic | null;
9
+ group?: IGroup | null;
10
10
  params?: {
11
11
  shadowTarget?: IGraphic;
12
12
  };
@@ -32,7 +32,7 @@ export interface IPickerService {
32
32
  configure: (global: IGlobal, env: EnvType) => void;
33
33
  pick: (group: IGraphic[], point: IPoint, params?: IPickParams) => PickResult;
34
34
  pickGroup: (group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams) => PickResult;
35
- pickItem: (graphic: IGraphic, point: IPointLike, parentMatrix: IMatrix | null, params?: IPickParams) => IGraphic | null;
35
+ pickItem: (graphic: IGraphic, point: IPointLike, parentMatrix: IMatrix | null, params?: IPickParams) => PickResult | null;
36
36
  containsPoint: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;
37
37
  drawContribution?: IDrawContribution;
38
38
  }
@@ -42,12 +42,12 @@ export interface IPickItemInterceptorContribution {
42
42
  in3dInterceptor?: boolean;
43
43
  }, params?: {
44
44
  parentMatrix: IMatrix;
45
- }) => boolean | PickResult | null;
45
+ }) => PickResult | null;
46
46
  afterPickItem?: (graphic: IGraphic, pickerService: IPickerService, point: IPointLike, drawContext: {
47
47
  in3dInterceptor?: boolean;
48
48
  }, params?: {
49
49
  parentMatrix: IMatrix;
50
- }) => boolean | PickResult | null;
50
+ }) => PickResult | null;
51
51
  }
52
52
  export interface IBoundsPicker {
53
53
  type: string;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/picker.ts"],"names":[],"mappings":"","file":"picker.js","sourcesContent":["import type { IBounds, IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IContext2d } from './context';\nimport type { EnvType, IGlobal } from './global';\nimport type { IGroup } from './graphic/group';\nimport type { IDrawContribution } from './render';\n\nexport type PickResult = {\n graphic: IGraphic | null;\n group: IGroup | null;\n params?: {\n shadowTarget?: IGraphic;\n };\n};\n\nexport interface IGraphicPicker {\n type: string;\n numberType: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n\nexport interface IPickParams {\n group?: boolean;\n graphic?: boolean;\n bounds?: IBounds;\n pickContext?: IContext2d;\n pickerService?: IPickerService;\n // 内部设置\n in3dInterceptor?: boolean;\n hack_pieFace?: string;\n}\n\nexport interface IPickerService {\n type: string;\n\n pickContext?: IContext2d;\n pickerMap: Map<number, IGraphicPicker>;\n configure: (global: IGlobal, env: EnvType) => void;\n pick: (group: IGraphic[], point: IPoint, params?: IPickParams) => PickResult;\n pickGroup: (group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams) => PickResult;\n pickItem: (\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params?: IPickParams\n ) => IGraphic | null;\n containsPoint: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n drawContribution?: IDrawContribution;\n}\n\nexport interface IPickItemInterceptorContribution {\n order: number;\n // null代表没匹配到,boolean代表是否pick中\n beforePickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => boolean | PickResult | null;\n\n afterPickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => boolean | PickResult | null;\n // afterPickItem?: (\n // graphic: IGraphic,\n // pickerService: IPickerService,\n // ) => boolean;\n}\n\nexport interface IBoundsPicker {\n type: string;\n numberType?: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/picker.ts"],"names":[],"mappings":"","file":"picker.js","sourcesContent":["import type { IBounds, IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport type { IGraphic } from './graphic';\nimport type { IContext2d } from './context';\nimport type { EnvType, IGlobal } from './global';\nimport type { IGroup } from './graphic/group';\nimport type { IDrawContribution } from './render';\n\nexport type PickResult = {\n graphic?: IGraphic | null;\n group?: IGroup | null;\n params?: {\n shadowTarget?: IGraphic;\n };\n};\n\nexport interface IGraphicPicker {\n type: string;\n numberType: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n\nexport interface IPickParams {\n group?: boolean;\n graphic?: boolean;\n bounds?: IBounds;\n pickContext?: IContext2d;\n pickerService?: IPickerService;\n // 内部设置\n in3dInterceptor?: boolean;\n hack_pieFace?: string;\n}\n\nexport interface IPickerService {\n type: string;\n\n pickContext?: IContext2d;\n pickerMap: Map<number, IGraphicPicker>;\n configure: (global: IGlobal, env: EnvType) => void;\n pick: (group: IGraphic[], point: IPoint, params?: IPickParams) => PickResult;\n pickGroup: (group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams) => PickResult;\n pickItem: (\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params?: IPickParams\n ) => PickResult | null;\n containsPoint: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n drawContribution?: IDrawContribution;\n}\n\nexport interface IPickItemInterceptorContribution {\n order: number;\n // null代表没匹配到,boolean代表是否pick中\n beforePickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n\n afterPickItem?: (\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n drawContext: {\n in3dInterceptor?: boolean;\n },\n params?: {\n parentMatrix: IMatrix;\n }\n ) => PickResult | null;\n // afterPickItem?: (\n // graphic: IGraphic,\n // pickerService: IPickerService,\n // ) => boolean;\n}\n\nexport interface IBoundsPicker {\n type: string;\n numberType?: number;\n\n contains: (graphic: IGraphic, point: IPointLike, params?: IPickParams) => boolean;\n}\n"]}
@@ -11,7 +11,7 @@ import type { MaybePromise } from './common';
11
11
  import type { ISyncHook } from './sync-hook';
12
12
  export interface IRenderServiceDrawParams {
13
13
  context?: IContext2d;
14
- clear?: string | IColor;
14
+ clear?: string | IColor | boolean;
15
15
  width: number;
16
16
  height: number;
17
17
  x: number;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/render.ts"],"names":[],"mappings":"","file":"render.js","sourcesContent":["import type { IAABBBounds, IBounds } from '@visactor/vutils';\nimport type { IColor } from './color';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IMarkAttribute, IThemeAttribute } from './graphic/creator';\nimport type { IFullThemeSpec } from './graphic/theme';\nimport type { ILayer } from './layer';\nimport type { IStage } from './stage';\nimport type { IGroup } from './graphic/group';\nimport type { MaybePromise } from './common';\nimport type { ISyncHook } from './sync-hook';\n\n// 用于绘制的参数,提供context\n// TODO: 考虑是否可以隐藏上下文类型\nexport interface IRenderServiceDrawParams {\n context?: IContext2d;\n\n // 绘制的区域以及是否需要清屏\n clear?: string | IColor;\n width: number;\n height: number;\n x: number;\n y: number;\n stage: IStage;\n layer: ILayer;\n renderService: IRenderService;\n updateBounds: boolean;\n renderStyle?: string;\n}\n\nexport interface IRenderService {\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n prepare: (updateBounds: boolean) => void;\n prepareRenderList: () => void;\n beforeDraw: (params: IRenderServiceDrawParams) => void;\n draw: (params: IRenderServiceDrawParams) => void;\n afterDraw: (params: IRenderServiceDrawParams) => void;\n render: (groups: IGroup[], params: IRenderServiceDrawParams) => MaybePromise<void>;\n}\n\nexport interface IDrawContext extends IRenderServiceDrawParams {\n startAtId?: number;\n break?: boolean;\n restartIncremental?: boolean;\n // multi图元开始的位置\n multiGraphicOptions?: {\n startAtIdx: number;\n length: number;\n };\n in3dInterceptor?: boolean;\n drawContribution?: IDrawContribution;\n // hack内容\n hack_pieFace?: 'inside' | 'bottom' | 'top' | 'outside';\n}\n\nexport interface IDrawContribution {\n hooks?: {\n completeDraw: ISyncHook<[]>;\n };\n dirtyBounds?: IAABBBounds;\n backupDirtyBounds?: IAABBBounds;\n rendering?: boolean;\n currentRenderMap: Map<number, IGraphicRender>;\n defaultRenderMap: Map<number, IGraphicRender>;\n styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n afterDraw?: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;\n renderGroup: (group: IGroup, drawContext: IDrawContext, skipSort?: boolean) => void;\n renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;\n}\n\nexport interface IGraphicRenderDrawParams {\n beforeDrawCb?: () => void;\n afterDrawCb?: () => void;\n drawingCb?: () => void;\n skipDraw?: boolean;\n theme?: IFullThemeSpec;\n}\n\nexport interface IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n style?: string;\n z?: number;\n draw: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) => void;\n drawShape?: (\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) => void;\n}\n\nexport interface IBeforeRenderConstribution {\n apply: (renderService: IRenderService) => MaybePromise<void>;\n}\n\nexport interface IRenderSelector {\n selector: (graphic: IGraphic) => IGraphicRender | null;\n}\n\nexport interface IDrawItemInterceptorContribution {\n order: number;\n beforeDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n afterDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/render.ts"],"names":[],"mappings":"","file":"render.js","sourcesContent":["import type { IAABBBounds, IBounds } from '@visactor/vutils';\nimport type { IColor } from './color';\nimport type { IContext2d } from './context';\nimport type { IGraphic, IGraphicAttribute } from './graphic';\nimport type { IMarkAttribute, IThemeAttribute } from './graphic/creator';\nimport type { IFullThemeSpec } from './graphic/theme';\nimport type { ILayer } from './layer';\nimport type { IStage } from './stage';\nimport type { IGroup } from './graphic/group';\nimport type { MaybePromise } from './common';\nimport type { ISyncHook } from './sync-hook';\n\n// 用于绘制的参数,提供context\n// TODO: 考虑是否可以隐藏上下文类型\nexport interface IRenderServiceDrawParams {\n context?: IContext2d;\n\n // 绘制的区域以及是否需要清屏\n clear?: string | IColor | boolean;\n width: number;\n height: number;\n x: number;\n y: number;\n stage: IStage;\n layer: ILayer;\n renderService: IRenderService;\n updateBounds: boolean;\n renderStyle?: string;\n}\n\nexport interface IRenderService {\n dirtyBounds: IBounds;\n renderTreeRoots: IGraphic[]; // 此次render的数组\n renderLists: IGraphic[];\n drawParams: IRenderServiceDrawParams;\n\n prepare: (updateBounds: boolean) => void;\n prepareRenderList: () => void;\n beforeDraw: (params: IRenderServiceDrawParams) => void;\n draw: (params: IRenderServiceDrawParams) => void;\n afterDraw: (params: IRenderServiceDrawParams) => void;\n render: (groups: IGroup[], params: IRenderServiceDrawParams) => MaybePromise<void>;\n}\n\nexport interface IDrawContext extends IRenderServiceDrawParams {\n startAtId?: number;\n break?: boolean;\n restartIncremental?: boolean;\n // multi图元开始的位置\n multiGraphicOptions?: {\n startAtIdx: number;\n length: number;\n };\n in3dInterceptor?: boolean;\n drawContribution?: IDrawContribution;\n // hack内容\n hack_pieFace?: 'inside' | 'bottom' | 'top' | 'outside';\n}\n\nexport interface IDrawContribution {\n hooks?: {\n completeDraw: ISyncHook<[]>;\n };\n dirtyBounds?: IAABBBounds;\n backupDirtyBounds?: IAABBBounds;\n rendering?: boolean;\n currentRenderMap: Map<number, IGraphicRender>;\n defaultRenderMap: Map<number, IGraphicRender>;\n styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n draw: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n afterDraw?: (renderService: IRenderService, drawParams: IDrawContext) => MaybePromise<void>;\n getRenderContribution: (graphic: IGraphic) => IGraphicRender | null;\n renderGroup: (group: IGroup, drawContext: IDrawContext, skipSort?: boolean) => void;\n renderItem: (graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) => void;\n}\n\nexport interface IGraphicRenderDrawParams {\n beforeDrawCb?: () => void;\n afterDrawCb?: () => void;\n drawingCb?: () => void;\n skipDraw?: boolean;\n theme?: IFullThemeSpec;\n}\n\nexport interface IGraphicRender {\n type: string; // 图元类型\n numberType: number;\n style?: string;\n z?: number;\n draw: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) => void;\n drawShape?: (\n graphic: IGraphic,\n ctx: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) => void;\n}\n\nexport interface IBeforeRenderConstribution {\n apply: (renderService: IRenderService) => MaybePromise<void>;\n}\n\nexport interface IRenderSelector {\n selector: (graphic: IGraphic) => IGraphicRender | null;\n}\n\nexport interface IDrawItemInterceptorContribution {\n order: number;\n beforeDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n afterDrawItem?: (\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) => boolean;\n}\n"]}
@@ -1,7 +1,5 @@
1
1
  import type { INode } from './node-tree';
2
- import type { ILayer } from './layer';
3
- import type { IGraphic } from './graphic';
4
- import type { IGroup } from './graphic/group';
2
+ import type { ILayer, LayerMode } from './layer';
5
3
  import type { IColor } from './color';
6
4
  import type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';
7
5
  import type { ICamera } from './camera';
@@ -10,7 +8,7 @@ import type { IDirectionLight } from './light';
10
8
  import type { ISyncHook } from './sync-hook';
11
9
  import type { IDrawContext, IRenderService } from './render';
12
10
  import type { ITicker, ITimeline } from './animate';
13
- import type { IPickerService } from './picker';
11
+ import type { IPickerService, PickResult } from './picker';
14
12
  import type { IPluginService } from './plugin';
15
13
  import type { IWindow } from './window';
16
14
  import type { ILayerService } from './core';
@@ -30,6 +28,7 @@ export interface IStageParams {
30
28
  disableDirtyBounds: boolean;
31
29
  interactiveLayer: boolean;
32
30
  enableHtmlAttribute: string | boolean | HTMLElement;
31
+ enableScroll: boolean;
33
32
  poptip: boolean;
34
33
  beforeRender: (stage: IStage) => void;
35
34
  afterRender: (stage: IStage) => void;
@@ -95,13 +94,13 @@ export interface IStage extends INode {
95
94
  readonly pickerService: IPickerService;
96
95
  readonly pluginService: IPluginService;
97
96
  readonly layerService: ILayerService;
98
- createLayer: (canvasId?: string) => ILayer;
97
+ createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;
99
98
  getLayer: (name: string) => ILayer;
100
99
  sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;
101
100
  removeLayer: (layerId: number) => ILayer | false;
102
101
  getTimeline: () => ITimeline;
103
102
  render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;
104
- renderNextFrame: (layers?: ILayer[]) => void;
103
+ renderNextFrame: (layers?: ILayer[], force?: boolean) => void;
105
104
  tryInitInteractiveLayer: () => void;
106
105
  resize: (w: number, h: number, rerender?: boolean) => void;
107
106
  resizeWindow: (w: number, h: number, rerender?: boolean) => void;
@@ -110,10 +109,7 @@ export interface IStage extends INode {
110
109
  setDpr: (dpr: number, rerender?: boolean) => void;
111
110
  setOrigin: (x: number, y: number) => void;
112
111
  export: (type: IExportType) => HTMLCanvasElement | ImageData;
113
- pick: (x: number, y: number) => {
114
- graphic: IGraphic | null;
115
- group: IGroup | null;
116
- } | false;
112
+ pick: (x: number, y: number) => PickResult | false;
117
113
  startAnimate: (t: number) => void;
118
114
  setToFrame: (t: number) => void;
119
115
  dirty: (b: IBounds, matrix?: IMatrix) => void;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer } from './layer';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n}\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n renderNextFrame: (layers?: ILayer[]) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => { graphic: IGraphic | null; group: IGroup | null } | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
1
+ {"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n}\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
@@ -9,5 +9,5 @@ export declare class DefaultGlobalPickerService implements IPickerService {
9
9
  pick(graphics: IGraphic[], point: IPointLike, params?: IPickParams): PickResult;
10
10
  containsPoint(graphic: IGraphic, point: IPointLike, params?: IPickParams): boolean;
11
11
  pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params?: IPickParams): PickResult;
12
- pickItem(graphic: IGraphic, point: IPointLike, parentMatrix: IMatrix | null, params?: IPickParams): IGraphic | null;
12
+ pickItem(graphic: IGraphic, point: IPointLike, parentMatrix: IMatrix | null, params?: IPickParams): PickResult | null;
13
13
  }
@@ -30,8 +30,14 @@ let DefaultGlobalPickerService = class {
30
30
  };
31
31
  const parentMatrix = new Matrix(1, 0, 0, 1, 0, 0);
32
32
  let group;
33
- for (let i = 0; i < graphics.length && (graphics[i].isContainer ? result = this.pickGroup(graphics[i], point, parentMatrix, params) : result.graphic = this.pickItem(graphics[i], point, parentMatrix, params),
34
- !result.graphic); i++) group || (group = result.group);
33
+ for (let i = 0; i < graphics.length; i++) {
34
+ if (graphics[i].isContainer) result = this.pickGroup(graphics[i], point, parentMatrix, params); else {
35
+ const data = this.pickItem(graphics[i], point, parentMatrix, params);
36
+ data && (result.graphic = data.graphic, result.params = data.params);
37
+ }
38
+ if (result.graphic) break;
39
+ group || (group = result.group);
40
+ }
35
41
  if (result.graphic || (result.group = group), result.graphic) {
36
42
  let g = result.graphic;
37
43
  for (;g.parent; ) g = g.parent;
@@ -59,13 +65,17 @@ let DefaultGlobalPickerService = class {
59
65
  !1 !== group.attribute.childrenPickable && group.forEachChildren((graphic => {
60
66
  if (graphic.isContainer) result = this.pickGroup(graphic, point, parentMatrix, params); else {
61
67
  const newPoint = new Point(point.x, point.y);
62
- parentMatrix.transformPoint(newPoint, newPoint), result.graphic = this.pickItem(graphic, newPoint, parentMatrix, params);
68
+ parentMatrix.transformPoint(newPoint, newPoint);
69
+ const data = this.pickItem(graphic, newPoint, parentMatrix, params);
70
+ data && (result.graphic = data.graphic, result.params = data.params);
63
71
  }
64
72
  return !!result.graphic || !!result.group;
65
73
  })), result.graphic || result.group || !groupPicked || (result.group = group), result;
66
74
  }
67
75
  pickItem(graphic, point, parentMatrix, params) {
68
- return !1 === graphic.attribute.pickable ? null : graphic.AABBBounds.containsPoint(point) ? graphic : null;
76
+ return !1 === graphic.attribute.pickable ? null : graphic.AABBBounds.containsPoint(point) ? {
77
+ graphic: graphic
78
+ } : null;
69
79
  }
70
80
  };
71
81
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/picker/global-picker-service.ts"],"names":[],"mappings":";;;;;;;;;;;;AACA,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAW9D,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAKhC,IAAM,0BAA0B,GAAhC,MAAM,0BAA0B;IAKrC,YAImC,MAAe;QAAf,WAAM,GAAN,MAAM,CAAS;QAEhD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,uBAAuB,EAAE,CAAC,OAAO,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE;YAC/E,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAC/C,CAAC;IAED,SAAS,CAAC,MAAe,EAAE,GAAY;IAKvC,CAAC;IAID,IAAI,CAAC,QAAoB,EAAE,KAAiB,EAAE,MAAoB;QAChE,IAAI,MAAM,GAAe;YACvB,OAAO,EAAE,IAAI;YACb,KAAK,EAAE,IAAI;SACZ,CAAC;QACF,MAAM,YAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClD,IAAI,KAAa,CAAC;QAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACxC,IAAI,QAAQ,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE;gBAC3B,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAW,EAAE,KAAK,EAAE,YAAY,EAAE,MAAM,CAAC,CAAC;aAC7E;iBAAM;gBACL,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,YAAY,EAAE,MAAM,CAAC,CAAC;aAC1E;YACD,IAAI,MAAM,CAAC,OAAO,EAAE;gBAClB,MAAM;aACP;YACD,IAAI,CAAC,KAAK,EAAE;gBACV,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;aACtB;SACF;QACD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE;YACnB,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;SACtB;QAED,IAAI,MAAM,CAAC,OAAO,EAAE;YAClB,IAAI,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC;YACvB,OAAO,CAAC,CAAC,MAAM,EAAE;gBACf,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC;aACd;YACD,IAAI,CAAC,CAAC,UAAU,EAAE;gBAChB,MAAM,CAAC,MAAM,GAAG;oBACd,YAAY,EAAE,MAAM,CAAC,OAAO;iBAC7B,CAAC;gBACF,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC,UAAU,CAAC;aAC/B;SACF;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,aAAa,CAAC,OAAiB,EAAE,KAAiB,EAAE,MAAoB;QACtE,OAAO,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;IACvD,CAAC;IAED,SAAS,CAAC,KAAa,EAAE,KAAiB,EAAE,YAAqB,EAAE,MAAoB;QACrF,IAAI,MAAM,GAAe;YACvB,KAAK,EAAE,IAAI;YACX,OAAO,EAAE,IAAI;SACd,CAAC;QACF,IAAI,KAAK,CAAC,SAAS,CAAC,UAAU,KAAK,KAAK,EAAE;YACxC,OAAO,MAAM,CAAC;SACf;QAED,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;QAEtC,MAAM,QAAQ,GAAW,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACrD,YAAY,CAAC,cAAc,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QAChD,MAAM,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QAE7D,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,MAAM,CAAC;SACf;QAED,MAAM,WAAW,GAAG,KAAK,CAAC,SAAS,CAAC,QAAQ,KAAK,KAAK,IAAI,WAAW,CAAC;QAEtE,YAAY,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;QAEhH,IAAI,KAAK,CAAC,SAAS,CAAC,gBAAgB,KAAK,KAAK,EAAE;YAC9C,KAAK,CAAC,eAAe,CAAC,CAAC,OAAiB,EAAE,EAAE;gBAC1C,IAAI,OAAO,CAAC,WAAW,EAAE;oBACvB,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,OAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,MAAM,CAAC,CAAC;iBACzE;qBAAM;oBACL,MAAM,QAAQ,GAAW,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;oBACrD,YAAY,CAAC,cAAc,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;oBAChD,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,CAAC,CAAC;iBACzE;gBACD,OAAO,CAAC,CAAC,MAAM,CAAC,OAAO,IAAI,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC;YAC5C,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,MAAM,CAAC,OAAO,IAAI,CAAC,MAAM,CAAC,KAAK,IAAI,WAAW,EAAE;YACnD,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;SACtB;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;IAGD,QAAQ,CAAC,OAAiB,EAAE,KAAiB,EAAE,YAA4B,EAAE,MAAoB;QAC/F,IAAI,OAAO,CAAC,SAAS,CAAC,QAAQ,KAAK,KAAK,EAAE;YACxC,OAAO,IAAI,CAAC;SACb;QACD,IAAI,OAAO,CAAC,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;YAC3C,OAAO,OAAO,CAAC;SAChB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;CACF,CAAA;AA1HY,0BAA0B;IADtC,UAAU,EAAE;IAUR,WAAA,MAAM,CAAC,OAAO,CAAC,CAAA;;GATP,0BAA0B,CA0HtC;SA1HY,0BAA0B","file":"global-picker-service.js","sourcesContent":["import type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable } from '../common/inversify-lite';\nimport type {\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult\n} from '../interface';\nimport { VGlobal } from '../constants';\n\n// 默认的pick-service,提供基本的最优选中策略,尽量不需要用户自己实现contribution\n// 用户可以写plugin\n@injectable()\nexport class DefaultGlobalPickerService implements IPickerService {\n type: 'global';\n\n declare pickerMap: Map<number, IGraphicPicker>;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(PickerContribution)\n // protected readonly contributions: ContributionProvider<IPickerContribution>,\n @inject(VGlobal) public readonly global: IGlobal\n ) {\n this.global.hooks.onSetEnv.tap('global-picker-service', (lastEnv, env, global) => {\n this.configure(global, env);\n });\n this.configure(this.global, this.global.env);\n }\n\n configure(global: IGlobal, env: EnvType) {\n // if (!this.global.env) return;\n // this.contributions.getContributions().forEach(handlerContribution => {\n // handlerContribution.configure(this, this.global);\n // });\n }\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPointLike, params?: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n const parentMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n let group: IGroup;\n for (let i = 0; i < graphics.length; i++) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n result.graphic = this.pickItem(graphics[i], point, parentMatrix, params);\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n // 判断是否有shadow-dom\n if (result.graphic) {\n let g = result.graphic;\n while (g.parent) {\n g = g.parent;\n }\n if (g.shadowHost) {\n result.params = {\n shadowTarget: result.graphic\n };\n result.graphic = g.shadowHost;\n }\n }\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params?: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params);\n }\n\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params?: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n\n const newPoint: IPoint = new Point(point.x, point.y);\n parentMatrix.transformPoint(newPoint, newPoint);\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过\n if (!insideGroup) {\n return result;\n }\n // todo: 支持带有path的group的选中\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n parentMatrix.multiply(transMatrix.a, transMatrix.b, transMatrix.c, transMatrix.d, transMatrix.e, transMatrix.f);\n\n if (group.attribute.childrenPickable !== false) {\n group.forEachChildren((graphic: IGraphic) => {\n if (graphic.isContainer) {\n result = this.pickGroup(graphic as IGroup, point, parentMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n parentMatrix.transformPoint(newPoint, newPoint);\n result.graphic = this.pickItem(graphic, newPoint, parentMatrix, params);\n }\n return !!result.graphic || !!result.group;\n });\n }\n\n if (!result.graphic && !result.group && groupPicked) {\n result.group = group;\n }\n\n return result;\n }\n\n // todo: switch统一改为数字map\n pickItem(graphic: IGraphic, point: IPointLike, parentMatrix: IMatrix | null, params?: IPickParams): IGraphic | null {\n if (graphic.attribute.pickable === false) {\n return null;\n }\n if (graphic.AABBBounds.containsPoint(point)) {\n return graphic;\n }\n return null;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/picker/global-picker-service.ts"],"names":[],"mappings":";;;;;;;;;;;;AACA,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAW9D,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAKhC,IAAM,0BAA0B,GAAhC,MAAM,0BAA0B;IAKrC,YAImC,MAAe;QAAf,WAAM,GAAN,MAAM,CAAS;QAEhD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,uBAAuB,EAAE,CAAC,OAAO,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE;YAC/E,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAC/C,CAAC;IAED,SAAS,CAAC,MAAe,EAAE,GAAY;IAKvC,CAAC;IAID,IAAI,CAAC,QAAoB,EAAE,KAAiB,EAAE,MAAoB;QAChE,IAAI,MAAM,GAAe;YACvB,OAAO,EAAE,IAAI;YACb,KAAK,EAAE,IAAI;SACZ,CAAC;QACF,MAAM,YAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClD,IAAI,KAAa,CAAC;QAClB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACxC,IAAI,QAAQ,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE;gBAC3B,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAW,EAAE,KAAK,EAAE,YAAY,EAAE,MAAM,CAAC,CAAC;aAC7E;iBAAM;gBACL,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,YAAY,EAAE,MAAM,CAAC,CAAC;gBACrE,IAAI,IAAI,EAAE;oBACR,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;oBAC9B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;iBAC7B;aACF;YACD,IAAI,MAAM,CAAC,OAAO,EAAE;gBAClB,MAAM;aACP;YACD,IAAI,CAAC,KAAK,EAAE;gBACV,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;aACtB;SACF;QACD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE;YACnB,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;SACtB;QAED,IAAI,MAAM,CAAC,OAAO,EAAE;YAClB,IAAI,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC;YACvB,OAAO,CAAC,CAAC,MAAM,EAAE;gBACf,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC;aACd;YACD,IAAI,CAAC,CAAC,UAAU,EAAE;gBAChB,MAAM,CAAC,MAAM,GAAG;oBACd,YAAY,EAAE,MAAM,CAAC,OAAO;iBAC7B,CAAC;gBACF,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC,UAAU,CAAC;aAC/B;SACF;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,aAAa,CAAC,OAAiB,EAAE,KAAiB,EAAE,MAAoB;QACtE,OAAO,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;IACvD,CAAC;IAED,SAAS,CAAC,KAAa,EAAE,KAAiB,EAAE,YAAqB,EAAE,MAAoB;QACrF,IAAI,MAAM,GAAe;YACvB,KAAK,EAAE,IAAI;YACX,OAAO,EAAE,IAAI;SACd,CAAC;QACF,IAAI,KAAK,CAAC,SAAS,CAAC,UAAU,KAAK,KAAK,EAAE;YACxC,OAAO,MAAM,CAAC;SACf;QAED,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC;QAEtC,MAAM,QAAQ,GAAW,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACrD,YAAY,CAAC,cAAc,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QAChD,MAAM,WAAW,GAAG,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QAE7D,IAAI,CAAC,WAAW,EAAE;YAChB,OAAO,MAAM,CAAC;SACf;QAED,MAAM,WAAW,GAAG,KAAK,CAAC,SAAS,CAAC,QAAQ,KAAK,KAAK,IAAI,WAAW,CAAC;QAEtE,YAAY,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;QAEhH,IAAI,KAAK,CAAC,SAAS,CAAC,gBAAgB,KAAK,KAAK,EAAE;YAC9C,KAAK,CAAC,eAAe,CAAC,CAAC,OAAiB,EAAE,EAAE;gBAC1C,IAAI,OAAO,CAAC,WAAW,EAAE;oBACvB,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,OAAiB,EAAE,KAAK,EAAE,YAAY,EAAE,MAAM,CAAC,CAAC;iBACzE;qBAAM;oBACL,MAAM,QAAQ,GAAW,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;oBACrD,YAAY,CAAC,cAAc,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;oBAChD,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,CAAC,CAAC;oBACpE,IAAI,IAAI,EAAE;wBACR,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;wBAC9B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;qBAC7B;iBACF;gBACD,OAAO,CAAC,CAAC,MAAM,CAAC,OAAO,IAAI,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC;YAC5C,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,MAAM,CAAC,OAAO,IAAI,CAAC,MAAM,CAAC,KAAK,IAAI,WAAW,EAAE;YACnD,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;SACtB;QAED,OAAO,MAAM,CAAC;IAChB,CAAC;IAGD,QAAQ,CACN,OAAiB,EACjB,KAAiB,EACjB,YAA4B,EAC5B,MAAoB;QAEpB,IAAI,OAAO,CAAC,SAAS,CAAC,QAAQ,KAAK,KAAK,EAAE;YACxC,OAAO,IAAI,CAAC;SACb;QACD,IAAI,OAAO,CAAC,UAAU,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;YAC3C,OAAO;gBACL,OAAO,EAAE,OAAO;aACjB,CAAC;SACH;QACD,OAAO,IAAI,CAAC;IACd,CAAC;CACF,CAAA;AAzIY,0BAA0B;IADtC,UAAU,EAAE;IAUR,WAAA,MAAM,CAAC,OAAO,CAAC,CAAA;;GATP,0BAA0B,CAyItC;SAzIY,0BAA0B","file":"global-picker-service.js","sourcesContent":["import type { IMatrix, IPoint, IPointLike } from '@visactor/vutils';\nimport { Matrix, Point } from '@visactor/vutils';\nimport { inject, injectable } from '../common/inversify-lite';\nimport type {\n IGraphic,\n IGroup,\n EnvType,\n IGlobal,\n IPickerService,\n IGraphicPicker,\n IPickParams,\n PickResult\n} from '../interface';\nimport { VGlobal } from '../constants';\n\n// 默认的pick-service,提供基本的最优选中策略,尽量不需要用户自己实现contribution\n// 用户可以写plugin\n@injectable()\nexport class DefaultGlobalPickerService implements IPickerService {\n type: 'global';\n\n declare pickerMap: Map<number, IGraphicPicker>;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(PickerContribution)\n // protected readonly contributions: ContributionProvider<IPickerContribution>,\n @inject(VGlobal) public readonly global: IGlobal\n ) {\n this.global.hooks.onSetEnv.tap('global-picker-service', (lastEnv, env, global) => {\n this.configure(global, env);\n });\n this.configure(this.global, this.global.env);\n }\n\n configure(global: IGlobal, env: EnvType) {\n // if (!this.global.env) return;\n // this.contributions.getContributions().forEach(handlerContribution => {\n // handlerContribution.configure(this, this.global);\n // });\n }\n\n // todo: params支持\n // todo: 性能优化\n pick(graphics: IGraphic[], point: IPointLike, params?: IPickParams): PickResult {\n let result: PickResult = {\n graphic: null,\n group: null\n };\n const parentMatrix = new Matrix(1, 0, 0, 1, 0, 0);\n let group: IGroup;\n for (let i = 0; i < graphics.length; i++) {\n if (graphics[i].isContainer) {\n result = this.pickGroup(graphics[i] as IGroup, point, parentMatrix, params);\n } else {\n const data = this.pickItem(graphics[i], point, parentMatrix, params);\n if (data) {\n result.graphic = data.graphic;\n result.params = data.params;\n }\n }\n if (result.graphic) {\n break;\n }\n if (!group) {\n group = result.group;\n }\n }\n if (!result.graphic) {\n result.group = group;\n }\n // 判断是否有shadow-dom\n if (result.graphic) {\n let g = result.graphic;\n while (g.parent) {\n g = g.parent;\n }\n if (g.shadowHost) {\n result.params = {\n shadowTarget: result.graphic\n };\n result.graphic = g.shadowHost;\n }\n }\n return result;\n }\n\n containsPoint(graphic: IGraphic, point: IPointLike, params?: IPickParams): boolean {\n return !!this.pickItem(graphic, point, null, params);\n }\n\n pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params?: IPickParams): PickResult {\n let result: PickResult = {\n group: null,\n graphic: null\n };\n if (group.attribute.visibleAll === false) {\n return result;\n }\n // 转换坐标空间\n const transMatrix = group.transMatrix;\n\n const newPoint: IPoint = new Point(point.x, point.y);\n parentMatrix.transformPoint(newPoint, newPoint);\n const insideGroup = group.AABBBounds.containsPoint(newPoint);\n // 如果group没有被选中,直接跳过\n if (!insideGroup) {\n return result;\n }\n // todo: 支持带有path的group的选中\n const groupPicked = group.attribute.pickable !== false && insideGroup;\n\n parentMatrix.multiply(transMatrix.a, transMatrix.b, transMatrix.c, transMatrix.d, transMatrix.e, transMatrix.f);\n\n if (group.attribute.childrenPickable !== false) {\n group.forEachChildren((graphic: IGraphic) => {\n if (graphic.isContainer) {\n result = this.pickGroup(graphic as IGroup, point, parentMatrix, params);\n } else {\n const newPoint: IPoint = new Point(point.x, point.y);\n parentMatrix.transformPoint(newPoint, newPoint);\n const data = this.pickItem(graphic, newPoint, parentMatrix, params);\n if (data) {\n result.graphic = data.graphic;\n result.params = data.params;\n }\n }\n return !!result.graphic || !!result.group;\n });\n }\n\n if (!result.graphic && !result.group && groupPicked) {\n result.group = group;\n }\n\n return result;\n }\n\n // todo: switch统一改为数字map\n pickItem(\n graphic: IGraphic,\n point: IPointLike,\n parentMatrix: IMatrix | null,\n params?: IPickParams\n ): PickResult | null {\n if (graphic.attribute.pickable === false) {\n return null;\n }\n if (graphic.AABBBounds.containsPoint(point)) {\n return {\n graphic: graphic\n };\n }\n return null;\n }\n}\n"]}
@@ -5,13 +5,19 @@ export declare class ShadowRootPickItemInterceptorContribution implements IPickI
5
5
  order: number;
6
6
  afterPickItem(graphic: IGraphic, pickerService: IPickerService, point: IPointLike, pickParams: IPickParams, params?: {
7
7
  parentMatrix: IMatrix;
8
- }): boolean | PickResult;
8
+ }): null | PickResult;
9
9
  beforePickItem(graphic: IGraphic, pickerService: IPickerService, point: IPointLike, pickParams: IPickParams, params?: {
10
10
  parentMatrix: IMatrix;
11
- }): boolean | PickResult;
11
+ }): null | PickResult;
12
12
  protected _pickItem(graphic: IGraphic, pickerService: IPickerService, point: IPointLike, pickParams: IPickParams, params?: {
13
13
  parentMatrix: IMatrix;
14
- }): boolean | PickResult;
14
+ }): PickResult | null;
15
+ }
16
+ export declare class InteractivePickItemInterceptorContribution implements IPickItemInterceptorContribution {
17
+ order: number;
18
+ beforePickItem(graphic: IGraphic, pickerService: IPickerService, point: IPointLike, pickParams: IPickParams, params?: {
19
+ parentMatrix: IMatrix;
20
+ }): null | PickResult;
15
21
  }
16
22
  export declare class Canvas3DPickItemInterceptor implements IPickItemInterceptorContribution {
17
23
  order: number;
@@ -19,15 +19,15 @@ let ShadowRootPickItemInterceptorContribution = class {
19
19
  this.order = 1;
20
20
  }
21
21
  afterPickItem(graphic, pickerService, point, pickParams, params) {
22
- return (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) && this._pickItem(graphic, pickerService, point, pickParams, params);
22
+ return graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx ? this._pickItem(graphic, pickerService, point, pickParams, params) : null;
23
23
  }
24
24
  beforePickItem(graphic, pickerService, point, pickParams, params) {
25
- return graphic.attribute.shadowRootIdx < 0 && this._pickItem(graphic, pickerService, point, pickParams, params);
25
+ return graphic.attribute.shadowRootIdx < 0 ? this._pickItem(graphic, pickerService, point, pickParams, params) : null;
26
26
  }
27
27
  _pickItem(graphic, pickerService, point, pickParams, params) {
28
- if (!graphic.shadowRoot) return !1;
28
+ if (!graphic.shadowRoot) return null;
29
29
  const {parentMatrix: parentMatrix} = params || {};
30
- if (!parentMatrix) return !1;
30
+ if (!parentMatrix) return null;
31
31
  const context = pickerService.pickContext;
32
32
  context.highPerformanceSave();
33
33
  const g = graphic.shadowRoot, currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix), newPoint = new Point(point.x, point.y);
@@ -43,6 +43,28 @@ ShadowRootPickItemInterceptorContribution = __decorate([ injectable() ], ShadowR
43
43
 
44
44
  export { ShadowRootPickItemInterceptorContribution };
45
45
 
46
+ let InteractivePickItemInterceptorContribution = class {
47
+ constructor() {
48
+ this.order = 1;
49
+ }
50
+ beforePickItem(graphic, pickerService, point, pickParams, params) {
51
+ const originGraphic = graphic.baseGraphic;
52
+ if (originGraphic && originGraphic.parent) {
53
+ const newPoint = new Point(point.x, point.y), context = pickerService.pickContext;
54
+ context.highPerformanceSave();
55
+ const parentMatrix = originGraphic.parent.globalTransMatrix;
56
+ parentMatrix.transformPoint(newPoint, newPoint);
57
+ const result = originGraphic.isContainer ? pickerService.pickGroup(originGraphic, newPoint.clone(), parentMatrix, pickParams) : pickerService.pickItem(originGraphic, newPoint.clone(), parentMatrix, pickParams);
58
+ return context.highPerformanceRestore(), result;
59
+ }
60
+ return null;
61
+ }
62
+ };
63
+
64
+ InteractivePickItemInterceptorContribution = __decorate([ injectable() ], InteractivePickItemInterceptorContribution);
65
+
66
+ export { InteractivePickItemInterceptorContribution };
67
+
46
68
  let Canvas3DPickItemInterceptor = class {
47
69
  constructor() {
48
70
  this.order = 1;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/picker/pick-interceptor.ts"],"names":[],"mappings":";;;;;;AACA,OAAO,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAWzD,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAG9D,MAAM,CAAC,MAAM,mBAAmB,GAAG,MAAM,CAAC,GAAG,CAAC,qBAAqB,CAAC,CAAC;AAM9D,IAAM,yCAAyC,GAA/C,MAAM,yCAAyC;IAA/C;QACL,UAAK,GAAW,CAAC,CAAC;IAuEpB,CAAC;IAtEC,aAAa,CACX,OAAiB,EACjB,aAA6B,EAC7B,KAAiB,EACjB,UAAuB,EACvB,MAEC;QAED,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,aAAa,EAAE;YAC3E,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;SAC1E;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,KAAiB,EACjB,UAAuB,EACvB,MAEC;QAED,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,GAAG,CAAC,EAAE;YACvC,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;SAC1E;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAES,SAAS,CACjB,OAAiB,EACjB,aAA6B,EAC7B,KAAiB,EACjB,UAAuB,EACvB,MAEC;QAED,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;YACvB,OAAO,KAAK,CAAC;SACd;QACD,MAAM,EAAE,YAAY,EAAE,GAAG,MAAM,IAAI,EAAE,CAAC;QACtC,IAAI,CAAC,YAAY,EAAE;YACjB,OAAO,KAAK,CAAC;SACd;QAED,MAAM,OAAO,GAAG,aAAa,CAAC,WAAW,CAAC;QAC1C,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAE9B,MAAM,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC;QAC7B,MAAM,kBAAkB,GAAG,cAAc,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC;QACtE,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC7C,YAAY,CAAC,cAAc,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QAChD,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;QACxC,kBAAkB,CAAC,QAAQ,CACzB,WAAW,CAAC,CAAC,EACb,WAAW,CAAC,CAAC,EACb,WAAW,CAAC,CAAC,EACb,WAAW,CAAC,CAAC,EACb,WAAW,CAAC,CAAC,EACb,WAAW,CAAC,CAAC,CACd,CAAC;QAEF,MAAM,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,EAAE,kBAAkB,EAAE,UAAU,CAAC,CAAC;QAE5F,OAAO,CAAC,sBAAsB,EAAE,CAAC;QAEjC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF,CAAA;AAxEY,yCAAyC;IADrD,UAAU,EAAE;GACA,yCAAyC,CAwErD;SAxEY,yCAAyC;AA8E/C,IAAM,2BAA2B,GAAjC,MAAM,2BAA2B;IAAjC;QAEL,UAAK,GAAW,CAAC,CAAC;IAmJpB,CAAC;IAjJC,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,KAAiB,EACjB,UAAuB,EACvB,MAEC;QAED,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,UAAU,CAAC,eAAe,EAAE;YACnD,OAAO,IAAI,CAAC;SACb;QAED,MAAM,OAAO,GAAG,aAAa,CAAC,WAAW,CAAC;QAC1C,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,CAAC,OAAO,IAAI,KAAK,CAAC,EAAE;YACvB,OAAO,IAAI,CAAC;SACb;QACD,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;QAGlC,OAAO,CAAC,IAAI,EAAE,CAAC;QACf,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC5B,OAAO,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAG9B,IAAI,OAAO,CAAC,WAAW,EAAE;YAEvB,IAAI,KAAK,GAAY,KAAK,CAAC;YAC3B,IAAI,IAAI,GAAY,KAAK,CAAC;YAC1B,OAAO,CAAC,eAAe,CAAC,CAAC,CAAW,EAAE,EAAE;gBACtC,KAAK,GAAG,CAAC,CAAC,UAAU,KAAK,iBAAiB,CAAC;gBAC3C,OAAO,CAAC,KAAK,CAAC;YAChB,CAAC,CAAC,CAAC;YACH,OAAO,CAAC,eAAe,CAAC,CAAC,CAAW,EAAE,EAAE;gBACtC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBACpB,OAAO,CAAC,IAAI,CAAC;YACf,CAAC,CAAC,CAAC;YAEH,IAAI,MAAkB,CAAC;YACvB,IAAI,KAAK,EAAE;gBACT,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAY,CAAC;gBASjD,MAAM,cAAc,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;gBACrC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;;oBAC3B,IAAI,MAAM,GAAG,CAAC,MAAA,MAAA,CAAC,CAAC,SAAS,CAAC,UAAU,mCAAI,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,QAAQ,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC;oBAC3E,IAAI,MAAM,GAAG,CAAC,MAAA,MAAA,CAAC,CAAC,SAAS,CAAC,UAAU,mCAAI,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,QAAQ,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC;oBAC3E,OAAO,MAAM,GAAG,CAAC,EAAE;wBACjB,MAAM,IAAI,GAAG,CAAC;qBACf;oBACD,OAAO,MAAM,GAAG,CAAC,EAAE;wBACjB,MAAM,IAAI,GAAG,CAAC;qBACf;oBACD,OAAO,MAAM,GAAG,MAAM,CAAC;gBACzB,CAAC,CAAC,CAAC;gBACH,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACzB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACf,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACzB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACzB,CAAC,CAAC,CAAC;gBACH,UAAU,CAAC,YAAY,GAAG,SAAS,CAAC;gBACpC,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,OAAiB,EAAE,KAAK,EAAE,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;gBAC5F,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE;oBAEnB,UAAU,CAAC,YAAY,GAAG,QAAQ,CAAC;oBACnC,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,OAAiB,EAAE,KAAK,EAAE,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;iBAC7F;gBACD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE;oBAEnB,UAAU,CAAC,YAAY,GAAG,KAAK,CAAC;oBAChC,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,OAAiB,EAAE,KAAK,EAAE,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;iBAC7F;gBACD,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACf,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,CAAC,CAAC,CAAC;gBACH,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACzB,CAAC,CAAC,CAAC;aACJ;iBAAM,IAAI,IAAI,EAAE;gBAEf,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAgB,CAAC;gBACrD,MAAM,SAAS,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;oBACjC,MAAM,MAAM,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC;oBAC5B,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;oBAEjC,MAAM,cAAc,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;;wBACtC,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,MAAA,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,mCAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAChE,CAAC,CAAC,CAAC;oBACH,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;oBACxD,OAAO;wBACL,KAAK;wBACL,CAAC;qBACF,CAAC;gBACJ,CAAC,CAAC,CAAC;gBACH,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;gBAC5C,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACpB,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACjB,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACnB,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACpB,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnB,CAAC,CAAC,CAAC;gBAEH,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,OAAiB,EAAE,KAAK,EAAE,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;gBAE5F,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACf,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACjB,CAAC,CAAC,CAAC;aACJ;iBAAM;gBACL,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,OAAiB,EAAE,KAAK,EAAE,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;aAC7F;YAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;YAEtB,UAAU,CAAC,eAAe,GAAG,KAAK,CAAC;YACnC,OAAO,MAAM,CAAC;SACf;QACD,OAAO,CAAC,OAAO,EAAE,CAAC;QAClB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,aAAa,CAAC,OAAmB;QAC/B,OAAO,CAAC,sBAAsB,EAAE,CAAC;IACnC,CAAC;CACF,CAAA;AArJY,2BAA2B;IADvC,UAAU,EAAE;GACA,2BAA2B,CAqJvC;SArJY,2BAA2B","file":"pick-interceptor.js","sourcesContent":["import type { IMatrix, IPointLike } from '@visactor/vutils';\nimport { Point, pi2 } from '@visactor/vutils';\nimport { injectable } from '../common/inversify-lite';\nimport { ARC3D_NUMBER_TYPE } from '../graphic/constants';\nimport type {\n IArc,\n IContext2d,\n IGraphic,\n IGroup,\n IPickItemInterceptorContribution,\n IPickParams,\n IPickerService,\n PickResult\n} from '../interface';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\n\n// 拦截器\nexport const PickItemInterceptor = Symbol.for('PickItemInterceptor');\n\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootPickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n afterPickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): boolean | PickResult {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return false;\n }\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): boolean | PickResult {\n if (graphic.attribute.shadowRootIdx < 0) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return false;\n }\n\n protected _pickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): boolean | PickResult {\n if (!graphic.shadowRoot) {\n return false;\n }\n const { parentMatrix } = params || {};\n if (!parentMatrix) {\n return false;\n }\n\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n\n const g = graphic.shadowRoot;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint = new Point(point.x, point.y);\n parentMatrix.transformPoint(newPoint, newPoint);\n const transMatrix = graphic.transMatrix;\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n\n const result = pickerService.pickGroup(g, newPoint.clone(), currentGroupMatrix, pickParams);\n\n context.highPerformanceRestore();\n\n return result;\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DPickItemInterceptor implements IPickItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ) {\n if (!graphic.in3dMode || pickParams.in3dInterceptor) {\n return null;\n }\n\n const context = pickerService.pickContext;\n const stage = graphic.stage;\n if (!(context && stage)) {\n return null;\n }\n pickParams.in3dInterceptor = true;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n\n let result: PickResult;\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = (a.attribute.startAngle ?? 0 + a.attribute.endAngle ?? 0) / 2;\n let angle2 = (b.attribute.startAngle ?? 0 + b.attribute.endAngle ?? 0) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n pickParams.hack_pieFace = 'outside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n if (!result.graphic) {\n // 绘制内部\n pickParams.hack_pieFace = 'inside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n if (!result.graphic) {\n // 绘制顶部\n pickParams.hack_pieFace = 'top';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n\n context.camera = null;\n\n pickParams.in3dInterceptor = false;\n return result;\n }\n context.restore();\n return null;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/picker/pick-interceptor.ts"],"names":[],"mappings":";;;;;;AACA,OAAO,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAWzD,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAG9D,MAAM,CAAC,MAAM,mBAAmB,GAAG,MAAM,CAAC,GAAG,CAAC,qBAAqB,CAAC,CAAC;AAM9D,IAAM,yCAAyC,GAA/C,MAAM,yCAAyC;IAA/C;QACL,UAAK,GAAW,CAAC,CAAC;IAuEpB,CAAC;IAtEC,aAAa,CACX,OAAiB,EACjB,aAA6B,EAC7B,KAAiB,EACjB,UAAuB,EACvB,MAEC;QAED,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,aAAa,EAAE;YAC3E,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;SAC1E;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,KAAiB,EACjB,UAAuB,EACvB,MAEC;QAED,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,GAAG,CAAC,EAAE;YACvC,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;SAC1E;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAES,SAAS,CACjB,OAAiB,EACjB,aAA6B,EAC7B,KAAiB,EACjB,UAAuB,EACvB,MAEC;QAED,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;YACvB,OAAO,IAAI,CAAC;SACb;QACD,MAAM,EAAE,YAAY,EAAE,GAAG,MAAM,IAAI,EAAE,CAAC;QACtC,IAAI,CAAC,YAAY,EAAE;YACjB,OAAO,IAAI,CAAC;SACb;QAED,MAAM,OAAO,GAAG,aAAa,CAAC,WAAW,CAAC;QAC1C,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAE9B,MAAM,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC;QAC7B,MAAM,kBAAkB,GAAG,cAAc,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC;QACtE,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC7C,YAAY,CAAC,cAAc,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;QAChD,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;QACxC,kBAAkB,CAAC,QAAQ,CACzB,WAAW,CAAC,CAAC,EACb,WAAW,CAAC,CAAC,EACb,WAAW,CAAC,CAAC,EACb,WAAW,CAAC,CAAC,EACb,WAAW,CAAC,CAAC,EACb,WAAW,CAAC,CAAC,CACd,CAAC;QAEF,MAAM,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,EAAE,kBAAkB,EAAE,UAAU,CAAC,CAAC;QAE5F,OAAO,CAAC,sBAAsB,EAAE,CAAC;QAEjC,OAAO,MAAM,CAAC;IAChB,CAAC;CACF,CAAA;AAxEY,yCAAyC;IADrD,UAAU,EAAE;GACA,yCAAyC,CAwErD;SAxEY,yCAAyC;AA2E/C,IAAM,0CAA0C,GAAhD,MAAM,0CAA0C;IAAhD;QACL,UAAK,GAAW,CAAC,CAAC;IA2BpB,CAAC;IAzBC,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,KAAiB,EACjB,UAAuB,EACvB,MAEC;QAED,MAAM,aAAa,GAAG,OAAO,CAAC,WAAW,CAAC;QAC1C,IAAI,aAAa,IAAI,aAAa,CAAC,MAAM,EAAE;YACzC,MAAM,QAAQ,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7C,MAAM,OAAO,GAAG,aAAa,CAAC,WAAW,CAAC;YAC1C,OAAO,CAAC,mBAAmB,EAAE,CAAC;YAC9B,MAAM,YAAY,GAAG,aAAa,CAAC,MAAM,CAAC,iBAAiB,CAAC;YAC5D,YAAY,CAAC,cAAc,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YAEhD,MAAM,MAAM,GAAG,aAAa,CAAC,WAAW;gBACtC,CAAC,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,EAAE,QAAQ,CAAC,KAAK,EAAE,EAAE,YAAY,EAAE,UAAU,CAAC;gBACpF,CAAC,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,QAAQ,CAAC,KAAK,EAAE,EAAE,YAAY,EAAE,UAAU,CAAC,CAAC;YACtF,OAAO,CAAC,sBAAsB,EAAE,CAAC;YACjC,OAAO,MAAM,CAAC;SACf;QACD,OAAO,IAAI,CAAC;IACd,CAAC;CACF,CAAA;AA5BY,0CAA0C;IADtD,UAAU,EAAE;GACA,0CAA0C,CA4BtD;SA5BY,0CAA0C;AAkChD,IAAM,2BAA2B,GAAjC,MAAM,2BAA2B;IAAjC;QAEL,UAAK,GAAW,CAAC,CAAC;IAmJpB,CAAC;IAjJC,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,KAAiB,EACjB,UAAuB,EACvB,MAEC;QAED,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,UAAU,CAAC,eAAe,EAAE;YACnD,OAAO,IAAI,CAAC;SACb;QAED,MAAM,OAAO,GAAG,aAAa,CAAC,WAAW,CAAC;QAC1C,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,CAAC,OAAO,IAAI,KAAK,CAAC,EAAE;YACvB,OAAO,IAAI,CAAC;SACb;QACD,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;QAGlC,OAAO,CAAC,IAAI,EAAE,CAAC;QACf,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC5B,OAAO,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAG9B,IAAI,OAAO,CAAC,WAAW,EAAE;YAEvB,IAAI,KAAK,GAAY,KAAK,CAAC;YAC3B,IAAI,IAAI,GAAY,KAAK,CAAC;YAC1B,OAAO,CAAC,eAAe,CAAC,CAAC,CAAW,EAAE,EAAE;gBACtC,KAAK,GAAG,CAAC,CAAC,UAAU,KAAK,iBAAiB,CAAC;gBAC3C,OAAO,CAAC,KAAK,CAAC;YAChB,CAAC,CAAC,CAAC;YACH,OAAO,CAAC,eAAe,CAAC,CAAC,CAAW,EAAE,EAAE;gBACtC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBACpB,OAAO,CAAC,IAAI,CAAC;YACf,CAAC,CAAC,CAAC;YAEH,IAAI,MAAkB,CAAC;YACvB,IAAI,KAAK,EAAE;gBACT,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAY,CAAC;gBASjD,MAAM,cAAc,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;gBACrC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;;oBAC3B,IAAI,MAAM,GAAG,CAAC,MAAA,MAAA,CAAC,CAAC,SAAS,CAAC,UAAU,mCAAI,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,QAAQ,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC;oBAC3E,IAAI,MAAM,GAAG,CAAC,MAAA,MAAA,CAAC,CAAC,SAAS,CAAC,UAAU,mCAAI,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,QAAQ,mCAAI,CAAC,CAAC,GAAG,CAAC,CAAC;oBAC3E,OAAO,MAAM,GAAG,CAAC,EAAE;wBACjB,MAAM,IAAI,GAAG,CAAC;qBACf;oBACD,OAAO,MAAM,GAAG,CAAC,EAAE;wBACjB,MAAM,IAAI,GAAG,CAAC;qBACf;oBACD,OAAO,MAAM,GAAG,MAAM,CAAC;gBACzB,CAAC,CAAC,CAAC;gBACH,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACzB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACf,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACzB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACzB,CAAC,CAAC,CAAC;gBACH,UAAU,CAAC,YAAY,GAAG,SAAS,CAAC;gBACpC,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,OAAiB,EAAE,KAAK,EAAE,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;gBAC5F,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE;oBAEnB,UAAU,CAAC,YAAY,GAAG,QAAQ,CAAC;oBACnC,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,OAAiB,EAAE,KAAK,EAAE,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;iBAC7F;gBACD,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE;oBAEnB,UAAU,CAAC,YAAY,GAAG,KAAK,CAAC;oBAChC,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,OAAiB,EAAE,KAAK,EAAE,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;iBAC7F;gBACD,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACf,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,CAAC,CAAC,CAAC;gBACH,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACzB,CAAC,CAAC,CAAC;aACJ;iBAAM,IAAI,IAAI,EAAE;gBAEf,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAgB,CAAC;gBACrD,MAAM,SAAS,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;oBACjC,MAAM,MAAM,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC;oBAC5B,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;oBAEjC,MAAM,cAAc,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;;wBACtC,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,MAAA,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,mCAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAChE,CAAC,CAAC,CAAC;oBACH,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;oBACxD,OAAO;wBACL,KAAK;wBACL,CAAC;qBACF,CAAC;gBACJ,CAAC,CAAC,CAAC;gBACH,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;gBAC5C,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACpB,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACjB,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACnB,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACpB,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnB,CAAC,CAAC,CAAC;gBAEH,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,OAAiB,EAAE,KAAK,EAAE,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;gBAE5F,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACf,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACjB,CAAC,CAAC,CAAC;aACJ;iBAAM;gBACL,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,OAAiB,EAAE,KAAK,EAAE,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;aAC7F;YAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;YAEtB,UAAU,CAAC,eAAe,GAAG,KAAK,CAAC;YACnC,OAAO,MAAM,CAAC;SACf;QACD,OAAO,CAAC,OAAO,EAAE,CAAC;QAClB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,aAAa,CAAC,OAAmB;QAC/B,OAAO,CAAC,sBAAsB,EAAE,CAAC;IACnC,CAAC;CACF,CAAA;AArJY,2BAA2B;IADvC,UAAU,EAAE;GACA,2BAA2B,CAqJvC;SArJY,2BAA2B","file":"pick-interceptor.js","sourcesContent":["import type { IMatrix, IPointLike } from '@visactor/vutils';\nimport { Point, pi2 } from '@visactor/vutils';\nimport { injectable } from '../common/inversify-lite';\nimport { ARC3D_NUMBER_TYPE } from '../graphic/constants';\nimport type {\n IArc,\n IContext2d,\n IGraphic,\n IGroup,\n IPickItemInterceptorContribution,\n IPickParams,\n IPickerService,\n PickResult\n} from '../interface';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\n\n// 拦截器\nexport const PickItemInterceptor = Symbol.for('PickItemInterceptor');\n\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootPickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n afterPickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx < 0) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n protected _pickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): PickResult | null {\n if (!graphic.shadowRoot) {\n return null;\n }\n const { parentMatrix } = params || {};\n if (!parentMatrix) {\n return null;\n }\n\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n\n const g = graphic.shadowRoot;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint = new Point(point.x, point.y);\n parentMatrix.transformPoint(newPoint, newPoint);\n const transMatrix = graphic.transMatrix;\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n\n const result = pickerService.pickGroup(g, newPoint.clone(), currentGroupMatrix, pickParams);\n\n context.highPerformanceRestore();\n\n return result;\n }\n}\n\n@injectable()\nexport class InteractivePickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n const originGraphic = graphic.baseGraphic;\n if (originGraphic && originGraphic.parent) {\n const newPoint = new Point(point.x, point.y);\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n const parentMatrix = originGraphic.parent.globalTransMatrix;\n parentMatrix.transformPoint(newPoint, newPoint);\n\n const result = originGraphic.isContainer\n ? pickerService.pickGroup(originGraphic, newPoint.clone(), parentMatrix, pickParams)\n : pickerService.pickItem(originGraphic, newPoint.clone(), parentMatrix, pickParams);\n context.highPerformanceRestore();\n return result;\n }\n return null;\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DPickItemInterceptor implements IPickItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ) {\n if (!graphic.in3dMode || pickParams.in3dInterceptor) {\n return null;\n }\n\n const context = pickerService.pickContext;\n const stage = graphic.stage;\n if (!(context && stage)) {\n return null;\n }\n pickParams.in3dInterceptor = true;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n\n let result: PickResult;\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = (a.attribute.startAngle ?? 0 + a.attribute.endAngle ?? 0) / 2;\n let angle2 = (b.attribute.startAngle ?? 0 + b.attribute.endAngle ?? 0) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n pickParams.hack_pieFace = 'outside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n if (!result.graphic) {\n // 绘制内部\n pickParams.hack_pieFace = 'inside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n if (!result.graphic) {\n // 绘制顶部\n pickParams.hack_pieFace = 'top';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n\n context.camera = null;\n\n pickParams.in3dInterceptor = false;\n return result;\n }\n context.restore();\n return null;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
@@ -4,7 +4,7 @@ import { PickerService, GlobalPickerService } from "./constants";
4
4
 
5
5
  import { DefaultGlobalPickerService } from "./global-picker-service";
6
6
 
7
- import { Canvas3DPickItemInterceptor, PickItemInterceptor, ShadowRootPickItemInterceptorContribution } from "./pick-interceptor";
7
+ import { Canvas3DPickItemInterceptor, InteractivePickItemInterceptorContribution, PickItemInterceptor, ShadowRootPickItemInterceptorContribution } from "./pick-interceptor";
8
8
 
9
9
  import { bindContributionProvider } from "../common/contribution-provider";
10
10
 
@@ -13,6 +13,7 @@ export default new ContainerModule((bind => {
13
13
  bind(GlobalPickerService).toService(DefaultGlobalPickerService), bind(Canvas3DPickItemInterceptor).toSelf().inSingletonScope(),
14
14
  bind(PickItemInterceptor).toService(Canvas3DPickItemInterceptor), bind(ShadowRootPickItemInterceptorContribution).toSelf().inSingletonScope(),
15
15
  bind(PickItemInterceptor).toService(ShadowRootPickItemInterceptorContribution),
16
+ bind(InteractivePickItemInterceptorContribution).toSelf().inSingletonScope(), bind(PickItemInterceptor).toService(InteractivePickItemInterceptorContribution),
16
17
  bindContributionProvider(bind, PickItemInterceptor);
17
18
  }));
18
19
  //# sourceMappingURL=pick-modules.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/picker/pick-modules.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AACjE,OAAO,EAAE,0BAA0B,EAAE,MAAM,yBAAyB,CAAC;AAGrE,OAAO,EACL,2BAA2B,EAC3B,mBAAmB,EACnB,yCAAyC,EAC1C,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,wBAAwB,EAAE,MAAM,iCAAiC,CAAC;AAE3E,eAAe,IAAI,eAAe,CAAC,IAAI,CAAC,EAAE;IACxC,IAAI,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;IAEnD,IAAI,CAAC,0BAA0B,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC7D,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC;IAGhE,IAAI,CAAC,2BAA2B,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC9D,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC;IAEjE,IAAI,CAAC,yCAAyC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC5E,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,yCAAyC,CAAC,CAAC;IAC/E,wBAAwB,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;AACtD,CAAC,CAAC,CAAC","file":"pick-modules.js","sourcesContent":["import { ContainerModule } from '../common/inversify-lite';\nimport { PickerService, GlobalPickerService } from './constants';\nimport { DefaultGlobalPickerService } from './global-picker-service';\n// import { DefaultCanvasPickerService } from './canvas-picker-service';\n// import { DefaultMathPickerService } from './math-picker-service';\nimport {\n Canvas3DPickItemInterceptor,\n PickItemInterceptor,\n ShadowRootPickItemInterceptorContribution\n} from './pick-interceptor';\nimport { bindContributionProvider } from '../common/contribution-provider';\n\nexport default new ContainerModule(bind => {\n bind(PickerService).toService(GlobalPickerService);\n\n bind(DefaultGlobalPickerService).toSelf().inSingletonScope();\n bind(GlobalPickerService).toService(DefaultGlobalPickerService);\n\n // interceptor\n bind(Canvas3DPickItemInterceptor).toSelf().inSingletonScope();\n bind(PickItemInterceptor).toService(Canvas3DPickItemInterceptor);\n\n bind(ShadowRootPickItemInterceptorContribution).toSelf().inSingletonScope();\n bind(PickItemInterceptor).toService(ShadowRootPickItemInterceptorContribution);\n bindContributionProvider(bind, PickItemInterceptor);\n});\n"]}
1
+ {"version":3,"sources":["../src/picker/pick-modules.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AACjE,OAAO,EAAE,0BAA0B,EAAE,MAAM,yBAAyB,CAAC;AAGrE,OAAO,EACL,2BAA2B,EAC3B,0CAA0C,EAC1C,mBAAmB,EACnB,yCAAyC,EAC1C,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,wBAAwB,EAAE,MAAM,iCAAiC,CAAC;AAE3E,eAAe,IAAI,eAAe,CAAC,IAAI,CAAC,EAAE;IACxC,IAAI,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;IAEnD,IAAI,CAAC,0BAA0B,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC7D,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC;IAGhE,IAAI,CAAC,2BAA2B,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC9D,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC;IAGjE,IAAI,CAAC,yCAAyC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC5E,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,yCAAyC,CAAC,CAAC;IAG/E,IAAI,CAAC,0CAA0C,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC7E,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,0CAA0C,CAAC,CAAC;IAChF,wBAAwB,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;AACtD,CAAC,CAAC,CAAC","file":"pick-modules.js","sourcesContent":["import { ContainerModule } from '../common/inversify-lite';\nimport { PickerService, GlobalPickerService } from './constants';\nimport { DefaultGlobalPickerService } from './global-picker-service';\n// import { DefaultCanvasPickerService } from './canvas-picker-service';\n// import { DefaultMathPickerService } from './math-picker-service';\nimport {\n Canvas3DPickItemInterceptor,\n InteractivePickItemInterceptorContribution,\n PickItemInterceptor,\n ShadowRootPickItemInterceptorContribution\n} from './pick-interceptor';\nimport { bindContributionProvider } from '../common/contribution-provider';\n\nexport default new ContainerModule(bind => {\n bind(PickerService).toService(GlobalPickerService);\n\n bind(DefaultGlobalPickerService).toSelf().inSingletonScope();\n bind(GlobalPickerService).toService(DefaultGlobalPickerService);\n\n // interceptor\n bind(Canvas3DPickItemInterceptor).toSelf().inSingletonScope();\n bind(PickItemInterceptor).toService(Canvas3DPickItemInterceptor);\n\n // shadow root\n bind(ShadowRootPickItemInterceptorContribution).toSelf().inSingletonScope();\n bind(PickItemInterceptor).toService(ShadowRootPickItemInterceptorContribution);\n\n // interactive\n bind(InteractivePickItemInterceptorContribution).toSelf().inSingletonScope();\n bind(PickItemInterceptor).toService(InteractivePickItemInterceptorContribution);\n bindContributionProvider(bind, PickItemInterceptor);\n});\n"]}
@@ -13,6 +13,6 @@ export declare abstract class DefaultPickService implements IPickerService {
13
13
  pick(graphics: IGraphic[], point: IPoint, params: IPickParams): PickResult;
14
14
  containsPoint(graphic: IGraphic, point: IPointLike, params: IPickParams): boolean;
15
15
  pickGroup(group: IGroup, point: IPointLike, parentMatrix: IMatrix, params: IPickParams): PickResult;
16
- abstract pickItem(graphic: IGraphic, point: IPointLike, parentMatrix: IMatrix | null, params: IPickParams): IGraphic | null;
16
+ abstract pickItem(graphic: IGraphic, point: IPointLike, parentMatrix: IMatrix | null, params: IPickParams): PickResult | null;
17
17
  protected selectPicker(graphic: IGraphic): IGraphicPicker | null;
18
18
  }