@visactor/vrender-components 1.1.11-alpha.0 → 1.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/cjs/axis/util.js CHANGED
@@ -104,5 +104,4 @@ exports.getAxisBreakSymbolAttrs = getAxisBreakSymbolAttrs, exports.getElMap = ge
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  exports.getVerticalCoord = getVerticalCoord, exports.getCircleVerticalVector = getCircleVerticalVector,
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  exports.angleLabelOrientAttribute = angleLabelOrientAttribute, exports.getPolarAngleLabelPosition = getPolarAngleLabelPosition,
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  exports.getCirclePoints = getCirclePoints, exports.getPolygonPath = getPolygonPath,
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- exports.textIntersect = textIntersect, exports.hasOverlap = hasOverlap;
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- //# sourceMappingURL=util.js.map
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+ exports.textIntersect = textIntersect, exports.hasOverlap = hasOverlap;
@@ -176,7 +176,7 @@ class Brush extends base_1.AbstractComponent {
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  _addBrushMask() {
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  var _a;
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  const {brushStyle: brushStyle, hasMask: hasMask} = this.attribute, brushMask = graphic_creator_1.graphicCreator.polygon(Object.assign(Object.assign({
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- points: (0, vutils_1.cloneDeep)(this._cacheDrawPoints),
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+ points: this._computeMaskPoints(),
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  cursor: "move",
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  pickable: !1
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  }, brushStyle), {
@@ -1 +1 @@
1
- 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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, ILayer, IPolygon, IStage } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { graphicCreator } from '../util/graphic-creator';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { array, cloneDeep, debounce, isEmpty, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\n// eslint-disable-next-line no-duplicate-imports\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeBrushState = false; // 用于标记激活状态\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n private _brushEventStage: IStage | null = null;\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n private _firstUpdate = true; // 用于标记第一次更新\n private _startPos!: IPointLike; // 用于标记开始绘制的位置\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n // 绑定前先解绑, 确保事件不会重复绑定\n this.releaseBrushEvents();\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const stage = this.stage;\n if (!stage) {\n return;\n }\n this._brushEventStage = stage;\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.addEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.addEventListener(t, this._onBrushClear as EventListener));\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n const {\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n brushMoved = true\n } = this.attribute as BrushAttributes;\n const stage = this.stage;\n if (!stage) {\n return;\n }\n array(updateTrigger).forEach(t => stage.addEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.addEventListener(t, this._onBrushEnd as EventListener));\n\n e.stopPropagation();\n this._firstUpdate = true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n this._startPos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [this._startPos];\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n if (this._firstUpdate) {\n this._activeDrawState && this._initDraw(e);\n this._activeMoveState && this._initMove(e);\n this._firstUpdate = false;\n } else {\n this._activeDrawState && this._drawing(e);\n this._activeMoveState && this._moving(e);\n }\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n this._releaseBrushUpdateEvents();\n e.preventDefault();\n this._activeDrawState && this._drawEnd(e);\n this._activeMoveState && this._moveEnd(e);\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n private _onBrushClear = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n e.preventDefault();\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n\n this._cacheDrawPoints.push(pos);\n brushMode === 'single' && this._clearMask();\n this._addBrushMask();\n this._dispatchBrushEvent(IOperateType.drawStart, e);\n this._activeBrushState = false;\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchBrushEvent(IOperateType.moveStart, e);\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const pos = this.eventPosToStagePos(e);\n const { brushType, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 绘制大小超过阈值, 才激活brush\n if (Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold) {\n // 无论是多选,还是单选\n // 如果这是第一个brush mask\n // 证明这第一次绘制, 则触发brushActive事件\n if (Object.keys(this._brushMaskAABBBoundsDict).length === 1 && !this._activeBrushState) {\n this._activeBrushState = true;\n this._dispatchBrushEvent(IOperateType.brushActive, e);\n } else {\n this._dispatchBrushEvent(IOperateType.drawing, e);\n }\n }\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.moving, e);\n }\n\n private _drawEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { removeOnClick = true, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n } else {\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 1. 无效绘制: 单击\n if (Math.abs(x2 - x1) <= 1 && Math.abs(y2 - y1) <= 1 && removeOnClick) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n }\n // 2. 无效绘制: 绘制了mask但没有超过阈值, 仅清空当前操作的mask\n else if (Math.abs(x2 - x1) < sizeThreshold && Math.abs(y1 - y2) < sizeThreshold) {\n delete this._brushMaskAABBBoundsDict[this._operatingMask.name];\n this._container.setAttributes({}); // hack逻辑, 待优化: removeChild后, vrender 无法 autoRender, setAttr手动触发render\n this._container.removeChild(this._operatingMask);\n if (this._isEmptyMask()) {\n // 说明是最后一个mask被清空了, 要抛出clear事件, 重置图元状态\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n } else {\n // 说明还有其他mask, 这次无效绘制不会重置状态\n // do nothing\n }\n }\n // 3. 有效绘制\n else {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.drawEnd, e);\n }\n }\n }\n\n private _moveEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n this._dispatchBrushEvent(IOperateType.moveEnd, e);\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n if (this._brushEventStage && this._brushEventStage !== stage) {\n this.releaseBrushEvents();\n }\n super.setStage(stage, layer);\n }\n\n release(all?: boolean) {\n this.releaseBrushEvents();\n super.release(all);\n }\n\n releaseBrushEvents(): void {\n const stage = this._brushEventStage ?? this.stage;\n if (!stage) {\n return;\n }\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.removeEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.removeEventListener(t, this._onBrushClear as EventListener));\n this._releaseBrushUpdateEvents(stage);\n this._brushEventStage = null;\n }\n\n private _releaseBrushUpdateEvents(stage: IStage = this._brushEventStage ?? this.stage): void {\n if (!stage) {\n return;\n }\n const { updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger } =\n this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => stage.removeEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.removeEventListener(t, this._onBrushEnd as EventListener));\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n /**\n * 添加brushMask\n */\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n /**\n * 遍历_container的所有子元素,判断鼠标是否在子元素的范围内\n */\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 判断鼠标是否在交互范围内\n */\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /**\n * 触发框选前事件\n * @returns 返回 false 表示中断后续逻辑,返回 true 或 undefined 表示继续执行\n */\n private _beforeBrushEvent(e: FederatedPointerEvent): void | boolean {\n return this.attribute.beforeBrushChange?.(e);\n }\n\n /**\n * 根据操作类型触发对应的事件\n */\n private _dispatchBrushEvent(operateType: IOperateType, e: any) {\n this._dispatchEvent(operateType, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 重置brush状态\n */\n private _clearMask() {\n this._brushMaskAABBBoundsDict = {};\n this._container.removeAllChild();\n this._operatingMask = null;\n }\n\n /**\n * 判断当前画布中,是否存在有效mask\n */\n private _isEmptyMask() {\n return (\n isEmpty(this._brushMaskAABBBoundsDict) ||\n Object.keys(this._brushMaskAABBBoundsDict).every(key => this._brushMaskAABBBoundsDict[key].empty())\n );\n }\n}\n"]}
1
+ 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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, ILayer, IPolygon, IStage } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { graphicCreator } from '../util/graphic-creator';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { array, cloneDeep, debounce, isEmpty, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\n// eslint-disable-next-line no-duplicate-imports\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeBrushState = false; // 用于标记激活状态\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n private _brushEventStage: IStage | null = null;\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n private _firstUpdate = true; // 用于标记第一次更新\n private _startPos!: IPointLike; // 用于标记开始绘制的位置\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n // 绑定前先解绑, 确保事件不会重复绑定\n this.releaseBrushEvents();\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const stage = this.stage;\n if (!stage) {\n return;\n }\n this._brushEventStage = stage;\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.addEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.addEventListener(t, this._onBrushClear as EventListener));\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n const {\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n brushMoved = true\n } = this.attribute as BrushAttributes;\n const stage = this.stage;\n if (!stage) {\n return;\n }\n array(updateTrigger).forEach(t => stage.addEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.addEventListener(t, this._onBrushEnd as EventListener));\n\n e.stopPropagation();\n this._firstUpdate = true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n this._startPos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [this._startPos];\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n if (this._firstUpdate) {\n this._activeDrawState && this._initDraw(e);\n this._activeMoveState && this._initMove(e);\n this._firstUpdate = false;\n } else {\n this._activeDrawState && this._drawing(e);\n this._activeMoveState && this._moving(e);\n }\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n this._releaseBrushUpdateEvents();\n e.preventDefault();\n this._activeDrawState && this._drawEnd(e);\n this._activeMoveState && this._moveEnd(e);\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n private _onBrushClear = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n e.preventDefault();\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n\n this._cacheDrawPoints.push(pos);\n brushMode === 'single' && this._clearMask();\n this._addBrushMask();\n this._dispatchBrushEvent(IOperateType.drawStart, e);\n this._activeBrushState = false;\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchBrushEvent(IOperateType.moveStart, e);\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const pos = this.eventPosToStagePos(e);\n const { brushType, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 绘制大小超过阈值, 才激活brush\n if (Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold) {\n // 无论是多选,还是单选\n // 如果这是第一个brush mask\n // 证明这第一次绘制, 则触发brushActive事件\n if (Object.keys(this._brushMaskAABBBoundsDict).length === 1 && !this._activeBrushState) {\n this._activeBrushState = true;\n this._dispatchBrushEvent(IOperateType.brushActive, e);\n } else {\n this._dispatchBrushEvent(IOperateType.drawing, e);\n }\n }\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.moving, e);\n }\n\n private _drawEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { removeOnClick = true, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n } else {\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 1. 无效绘制: 单击\n if (Math.abs(x2 - x1) <= 1 && Math.abs(y2 - y1) <= 1 && removeOnClick) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n }\n // 2. 无效绘制: 绘制了mask但没有超过阈值, 仅清空当前操作的mask\n else if (Math.abs(x2 - x1) < sizeThreshold && Math.abs(y1 - y2) < sizeThreshold) {\n delete this._brushMaskAABBBoundsDict[this._operatingMask.name];\n this._container.setAttributes({}); // hack逻辑, 待优化: removeChild后, vrender 无法 autoRender, setAttr手动触发render\n this._container.removeChild(this._operatingMask);\n if (this._isEmptyMask()) {\n // 说明是最后一个mask被清空了, 要抛出clear事件, 重置图元状态\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n } else {\n // 说明还有其他mask, 这次无效绘制不会重置状态\n // do nothing\n }\n }\n // 3. 有效绘制\n else {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.drawEnd, e);\n }\n }\n }\n\n private _moveEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n this._dispatchBrushEvent(IOperateType.moveEnd, e);\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n if (this._brushEventStage && this._brushEventStage !== stage) {\n this.releaseBrushEvents();\n }\n super.setStage(stage, layer);\n }\n\n release(all?: boolean) {\n this.releaseBrushEvents();\n super.release(all);\n }\n\n releaseBrushEvents(): void {\n const stage = this._brushEventStage ?? this.stage;\n if (!stage) {\n return;\n }\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.removeEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.removeEventListener(t, this._onBrushClear as EventListener));\n this._releaseBrushUpdateEvents(stage);\n this._brushEventStage = null;\n }\n\n private _releaseBrushUpdateEvents(stage: IStage = this._brushEventStage ?? this.stage): void {\n if (!stage) {\n return;\n }\n const { updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger } =\n this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => stage.removeEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.removeEventListener(t, this._onBrushEnd as EventListener));\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n /**\n * 添加brushMask\n */\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: this._computeMaskPoints(),\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n /**\n * 遍历_container的所有子元素,判断鼠标是否在子元素的范围内\n */\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 判断鼠标是否在交互范围内\n */\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /**\n * 触发框选前事件\n * @returns 返回 false 表示中断后续逻辑,返回 true 或 undefined 表示继续执行\n */\n private _beforeBrushEvent(e: FederatedPointerEvent): void | boolean {\n return this.attribute.beforeBrushChange?.(e);\n }\n\n /**\n * 根据操作类型触发对应的事件\n */\n private _dispatchBrushEvent(operateType: IOperateType, e: any) {\n this._dispatchEvent(operateType, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 重置brush状态\n */\n private _clearMask() {\n this._brushMaskAABBBoundsDict = {};\n this._container.removeAllChild();\n this._operatingMask = null;\n }\n\n /**\n * 判断当前画布中,是否存在有效mask\n */\n private _isEmptyMask() {\n return (\n isEmpty(this._brushMaskAABBBoundsDict) ||\n Object.keys(this._brushMaskAABBBoundsDict).every(key => this._brushMaskAABBBoundsDict[key].empty())\n );\n }\n}\n"]}
@@ -17,4 +17,5 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
17
17
 
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
- }), __exportStar(require("./checkbox"), exports), __exportStar(require("./type"), exports);
20
+ }), __exportStar(require("./checkbox"), exports), __exportStar(require("./type"), exports);
21
+ //# sourceMappingURL=index.js.map
@@ -38,5 +38,4 @@ exports.PolygonSectorCrosshair = PolygonSectorCrosshair, PolygonSectorCrosshair.
38
38
  fill: "#b2bacf",
39
39
  opacity: .2
40
40
  }
41
- };
42
- //# sourceMappingURL=polygon-sector.js.map
41
+ };
@@ -11,4 +11,5 @@ function loadDataZoomComponent() {
11
11
  (0, register_area_1.registerArea)(), (0, register_line_1.registerLine)();
12
12
  }
13
13
 
14
- exports.loadDataZoomComponent = loadDataZoomComponent;
14
+ exports.loadDataZoomComponent = loadDataZoomComponent;
15
+ //# sourceMappingURL=register.js.map
package/cjs/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- export declare const version = "1.1.11-alpha.0";
1
+ export declare const version = "1.1.11";
2
2
  export * from './core/base';
3
3
  export { AbstractComponent } from './core/base';
4
4
  export * from './core/type';
package/cjs/index.js CHANGED
@@ -18,7 +18,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
20
  }), exports.labelSmartInvert = exports.IOperateType = exports.Brush = exports.PlayerEventEnum = exports.ContinuousPlayer = exports.DiscretePlayer = exports.Indicator = exports.Title = exports.SizeContinuousLegend = exports.ColorContinuousLegend = exports.registerMarkPointAnimate = exports.MarkPoint = exports.registerMarkArcAreaAnimate = exports.MarkArcArea = exports.registerMarkArcLineAnimate = exports.MarkArcLine = exports.registerMarkAreaAnimate = exports.MarkArea = exports.registerMarkLineAnimate = exports.MarkLine = exports.DataZoom = exports.Segment = exports.CircleAxisGrid = exports.LineAxisGrid = exports.polarAngleAxisDiscreteTicks = exports.continuousTicks = exports.CircleAxis = exports.LineAxis = exports.registerSymbolDataLabel = exports.DataLabel = exports.PolygonCrosshair = exports.SectorCrosshair = exports.CircleCrosshair = exports.LineCrosshair = exports.loadPoptip = exports.loadScrollbar = exports.ScrollBar = exports.AbstractComponent = exports.version = void 0,
21
- exports.version = "1.1.11-alpha.0", __exportStar(require("./core/base"), exports);
21
+ exports.version = "1.1.11", __exportStar(require("./core/base"), exports);
22
22
 
23
23
  var base_1 = require("./core/base");
24
24
 
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,gBAAgB,CAAC;AAExC,8CAA4B;AAC5B,oCAAgD;AAAvC,yGAAA,iBAAiB,OAAA;AAC1B,8CAA4B;AAC5B,8CAA4B;AAC5B,mDAAkD;AAAzC,sGAAA,SAAS,OAAA;AAClB,6CAAmD;AAA1C,uGAAA,aAAa,OAAA;AACtB,wCAAsB;AACtB,2CAAyB;AACzB,0CAA6C;AAApC,oGAAA,UAAU,OAAA;AACnB,8CAA4B;AAC5B,yCAAiD;AAAxC,qGAAA,aAAa,OAAA;AACtB,6CAAqD;AAA5C,yGAAA,eAAe,OAAA;AACxB,6CAAqD;AAA5C,yGAAA,eAAe,OAAA;AACxB,+CAAuD;AAA9C,2GAAA,gBAAgB,OAAA;AACzB,0CAAwB;AACxB,+CAA8C;AAArC,sGAAA,SAAS,OAAA;AAClB,yCAAyD;AAAhD,iHAAA,uBAAuB,OAAA;AAChC,yCAAuB;AACvB,oCAAuC;AAA9B,gGAAA,QAAQ,OAAA;AACjB,wCAA2C;AAAlC,oGAAA,UAAU,OAAA;AACnB,0DAA8D;AAArD,6GAAA,eAAe,OAAA;AACxB,qEAAoF;AAA3E,0HAAA,2BAA2B,OAAA;AACpC,8CAA4B;AAC5B,yCAAgD;AAAvC,oGAAA,YAAY,OAAA;AACrB,6CAAoD;AAA3C,wGAAA,cAAc,OAAA;AACvB,4CAA0B;AAC1B,6CAA4C;AAAnC,kGAAA,OAAO,OAAA;AAChB,8CAA4B;AAC5B,mDAAiD;AAAxC,qGAAA,QAAQ,OAAA;AACjB,2CAAyB;AACzB,sCAAkE;AAAzD,gGAAA,QAAQ,OAAA;AAAE,+GAAA,uBAAuB,OAAA;AAC1C,sCAAkE;AAAzD,gGAAA,QAAQ,OAAA;AAAE,+GAAA,uBAAuB,OAAA;AAC1C,8CAA4E;AAAnE,uGAAA,WAAW,OAAA;AAAE,sHAAA,0BAA0B,OAAA;AAChD,8CAA4E;AAAnE,uGAAA,WAAW,OAAA;AAAE,sHAAA,0BAA0B,OAAA;AAChD,wCAAqE;AAA5D,kGAAA,SAAS,OAAA;AAAE,iHAAA,wBAAwB,OAAA;AAC5C,0CAAwB;AACxB,2CAAyB;AACzB,8CAA6D;AAApD,8GAAA,qBAAqB,OAAA;AAC9B,2CAA0D;AAAjD,4GAAA,oBAAoB,OAAA;AAC7B,0CAAwB;AACxB,uCAAsC;AAA7B,8FAAA,KAAK,OAAA;AACd,8CAA4B;AAC5B,mDAAkD;AAAzC,sGAAA,SAAS,OAAA;AAClB,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,4DAA0D;AAAjD,iHAAA,cAAc,OAAA;AACvB,gEAA8D;AAArD,qHAAA,gBAAgB,OAAA;AACzB,6CAAsD;AAA7C,wGAAA,eAAe,OAAA;AACxB,0CAAwB;AACxB,uCAAsC;AAA7B,8FAAA,KAAK,OAAA;AACd,qCAA4C;AAAnC,oGAAA,YAAY,OAAA;AACrB,4CAA0B;AAC1B,6CAA2B;AAC3B,8CAA4B;AAC5B,wCAAsB;AACtB,6CAA2B;AAC3B,0CAAwB;AACxB,8CAA4B;AAC5B,4CAA0B;AAC1B,yCAAuB;AACvB,8DAA4D;AAAnD,qHAAA,gBAAgB,OAAA;AACzB,2CAAyB;AACzB,+CAA6B;AAC7B,wDAAsC","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"1.1.11-alpha.0\";\n\nexport * from './core/base';\nexport { AbstractComponent } from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport { ScrollBar } from './scrollbar/scrollbar';\nexport { loadScrollbar } from './scrollbar/module';\nexport * from './tag';\nexport * from './poptip';\nexport { loadPoptip } from './poptip/module';\nexport * from './crosshair';\nexport { LineCrosshair } from './crosshair/line';\nexport { CircleCrosshair } from './crosshair/circle';\nexport { SectorCrosshair } from './crosshair/sector';\nexport { PolygonCrosshair } from './crosshair/polygon';\nexport * from './label';\nexport { DataLabel } from './label/dataLabel';\nexport { registerSymbolDataLabel } from './label/symbol';\nexport * from './axis';\nexport { LineAxis } from './axis/line';\nexport { CircleAxis } from './axis/circle';\nexport { continuousTicks } from './axis/tick-data/continuous';\nexport { polarAngleAxisDiscreteTicks } from './axis/tick-data/discrete/polar-angle';\nexport * from './axis/grid';\nexport { LineAxisGrid } from './axis/grid/line';\nexport { CircleAxisGrid } from './axis/grid/circle';\nexport * from './segment';\nexport { Segment } from './segment/segment';\nexport * from './data-zoom';\nexport { DataZoom } from './data-zoom/data-zoom';\nexport * from './marker';\nexport { MarkLine, registerMarkLineAnimate } from './marker/line';\nexport { MarkArea, registerMarkAreaAnimate } from './marker/area';\nexport { MarkArcLine, registerMarkArcLineAnimate } from './marker/arc-line';\nexport { MarkArcArea, registerMarkArcAreaAnimate } from './marker/arc-area';\nexport { MarkPoint, registerMarkPointAnimate } from './marker/point';\nexport * from './pager';\nexport * from './legend';\nexport { ColorContinuousLegend } from './legend/color/color';\nexport { SizeContinuousLegend } from './legend/size/size';\nexport * from './title';\nexport { Title } from './title/title';\nexport * from './indicator';\nexport { Indicator } from './indicator/indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport { DiscretePlayer } from './player/discrete-player';\nexport { ContinuousPlayer } from './player/continuous-player';\nexport { PlayerEventEnum } from './player/type/event';\nexport * from './brush';\nexport { Brush } from './brush/brush';\nexport { IOperateType } from './brush/type';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\nexport { labelSmartInvert } from './util/label-smartInvert';\nexport * from './switch';\nexport * from './label-item';\nexport * from './table-series-number';\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,QAAQ,CAAC;AAEhC,8CAA4B;AAC5B,oCAAgD;AAAvC,yGAAA,iBAAiB,OAAA;AAC1B,8CAA4B;AAC5B,8CAA4B;AAC5B,mDAAkD;AAAzC,sGAAA,SAAS,OAAA;AAClB,6CAAmD;AAA1C,uGAAA,aAAa,OAAA;AACtB,wCAAsB;AACtB,2CAAyB;AACzB,0CAA6C;AAApC,oGAAA,UAAU,OAAA;AACnB,8CAA4B;AAC5B,yCAAiD;AAAxC,qGAAA,aAAa,OAAA;AACtB,6CAAqD;AAA5C,yGAAA,eAAe,OAAA;AACxB,6CAAqD;AAA5C,yGAAA,eAAe,OAAA;AACxB,+CAAuD;AAA9C,2GAAA,gBAAgB,OAAA;AACzB,0CAAwB;AACxB,+CAA8C;AAArC,sGAAA,SAAS,OAAA;AAClB,yCAAyD;AAAhD,iHAAA,uBAAuB,OAAA;AAChC,yCAAuB;AACvB,oCAAuC;AAA9B,gGAAA,QAAQ,OAAA;AACjB,wCAA2C;AAAlC,oGAAA,UAAU,OAAA;AACnB,0DAA8D;AAArD,6GAAA,eAAe,OAAA;AACxB,qEAAoF;AAA3E,0HAAA,2BAA2B,OAAA;AACpC,8CAA4B;AAC5B,yCAAgD;AAAvC,oGAAA,YAAY,OAAA;AACrB,6CAAoD;AAA3C,wGAAA,cAAc,OAAA;AACvB,4CAA0B;AAC1B,6CAA4C;AAAnC,kGAAA,OAAO,OAAA;AAChB,8CAA4B;AAC5B,mDAAiD;AAAxC,qGAAA,QAAQ,OAAA;AACjB,2CAAyB;AACzB,sCAAkE;AAAzD,gGAAA,QAAQ,OAAA;AAAE,+GAAA,uBAAuB,OAAA;AAC1C,sCAAkE;AAAzD,gGAAA,QAAQ,OAAA;AAAE,+GAAA,uBAAuB,OAAA;AAC1C,8CAA4E;AAAnE,uGAAA,WAAW,OAAA;AAAE,sHAAA,0BAA0B,OAAA;AAChD,8CAA4E;AAAnE,uGAAA,WAAW,OAAA;AAAE,sHAAA,0BAA0B,OAAA;AAChD,wCAAqE;AAA5D,kGAAA,SAAS,OAAA;AAAE,iHAAA,wBAAwB,OAAA;AAC5C,0CAAwB;AACxB,2CAAyB;AACzB,8CAA6D;AAApD,8GAAA,qBAAqB,OAAA;AAC9B,2CAA0D;AAAjD,4GAAA,oBAAoB,OAAA;AAC7B,0CAAwB;AACxB,uCAAsC;AAA7B,8FAAA,KAAK,OAAA;AACd,8CAA4B;AAC5B,mDAAkD;AAAzC,sGAAA,SAAS,OAAA;AAClB,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,4DAA0D;AAAjD,iHAAA,cAAc,OAAA;AACvB,gEAA8D;AAArD,qHAAA,gBAAgB,OAAA;AACzB,6CAAsD;AAA7C,wGAAA,eAAe,OAAA;AACxB,0CAAwB;AACxB,uCAAsC;AAA7B,8FAAA,KAAK,OAAA;AACd,qCAA4C;AAAnC,oGAAA,YAAY,OAAA;AACrB,4CAA0B;AAC1B,6CAA2B;AAC3B,8CAA4B;AAC5B,wCAAsB;AACtB,6CAA2B;AAC3B,0CAAwB;AACxB,8CAA4B;AAC5B,4CAA0B;AAC1B,yCAAuB;AACvB,8DAA4D;AAAnD,qHAAA,gBAAgB,OAAA;AACzB,2CAAyB;AACzB,+CAA6B;AAC7B,wDAAsC","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"1.1.11\";\n\nexport * from './core/base';\nexport { AbstractComponent } from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport { ScrollBar } from './scrollbar/scrollbar';\nexport { loadScrollbar } from './scrollbar/module';\nexport * from './tag';\nexport * from './poptip';\nexport { loadPoptip } from './poptip/module';\nexport * from './crosshair';\nexport { LineCrosshair } from './crosshair/line';\nexport { CircleCrosshair } from './crosshair/circle';\nexport { SectorCrosshair } from './crosshair/sector';\nexport { PolygonCrosshair } from './crosshair/polygon';\nexport * from './label';\nexport { DataLabel } from './label/dataLabel';\nexport { registerSymbolDataLabel } from './label/symbol';\nexport * from './axis';\nexport { LineAxis } from './axis/line';\nexport { CircleAxis } from './axis/circle';\nexport { continuousTicks } from './axis/tick-data/continuous';\nexport { polarAngleAxisDiscreteTicks } from './axis/tick-data/discrete/polar-angle';\nexport * from './axis/grid';\nexport { LineAxisGrid } from './axis/grid/line';\nexport { CircleAxisGrid } from './axis/grid/circle';\nexport * from './segment';\nexport { Segment } from './segment/segment';\nexport * from './data-zoom';\nexport { DataZoom } from './data-zoom/data-zoom';\nexport * from './marker';\nexport { MarkLine, registerMarkLineAnimate } from './marker/line';\nexport { MarkArea, registerMarkAreaAnimate } from './marker/area';\nexport { MarkArcLine, registerMarkArcLineAnimate } from './marker/arc-line';\nexport { MarkArcArea, registerMarkArcAreaAnimate } from './marker/arc-area';\nexport { MarkPoint, registerMarkPointAnimate } from './marker/point';\nexport * from './pager';\nexport * from './legend';\nexport { ColorContinuousLegend } from './legend/color/color';\nexport { SizeContinuousLegend } from './legend/size/size';\nexport * from './title';\nexport { Title } from './title/title';\nexport * from './indicator';\nexport { Indicator } from './indicator/indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport { DiscretePlayer } from './player/discrete-player';\nexport { ContinuousPlayer } from './player/continuous-player';\nexport { PlayerEventEnum } from './player/type/event';\nexport * from './brush';\nexport { Brush } from './brush/brush';\nexport { IOperateType } from './brush/type';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\nexport { labelSmartInvert } from './util/label-smartInvert';\nexport * from './switch';\nexport * from './label-item';\nexport * from './table-series-number';\n"]}
package/dist/index.es.js CHANGED
@@ -4593,6 +4593,8 @@ const ATTRIBUTE_CATEGORY = {
4593
4593
  shadowColor: UpdateCategory.PAINT,
4594
4594
  x: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
4595
4595
  y: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
4596
+ dx: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
4597
+ dy: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
4596
4598
  scaleX: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
4597
4599
  scaleY: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
4598
4600
  angle: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
@@ -5459,6 +5461,9 @@ class Graphic extends Node {
5459
5461
  }
5460
5462
  "background" === key ? this.loadImage(value, !0) : "texture" === key && isExternalTexture(value) ? this.loadImage(value, !1) : "shadowGraphic" === key && this.setShadowGraphic(value);
5461
5463
  }
5464
+ static needsShapeUpdate(graphic, key) {
5465
+ return graphic.needUpdateTag(key);
5466
+ }
5462
5467
  needUpdateTags(keys, k = GRAPHIC_UPDATE_TAG_KEY) {
5463
5468
  for (let i = 0; i < k.length; i++) {
5464
5469
  const attrKey = k[i];
@@ -7916,23 +7921,21 @@ let Line$1 = class Line extends Graphic {
7916
7921
  }
7917
7922
  updateLineAABBBoundsByPoints(attribute, lineTheme, aabbBounds, graphic) {
7918
7923
  const {
7919
- points = lineTheme.points,
7920
- connectedType: connectedType
7924
+ points = lineTheme.points
7921
7925
  } = attribute,
7922
7926
  b = aabbBounds;
7923
7927
  return points.forEach(p => {
7924
- !1 === p.defined && "connect" !== connectedType || b.add(p.x, p.y);
7928
+ !1 !== p.defined && b.add(p.x, p.y);
7925
7929
  }), b;
7926
7930
  }
7927
7931
  updateLineAABBBoundsBySegments(attribute, lineTheme, aabbBounds, graphic) {
7928
7932
  const {
7929
- segments = lineTheme.segments,
7930
- connectedType: connectedType
7933
+ segments = lineTheme.segments
7931
7934
  } = attribute,
7932
7935
  b = aabbBounds;
7933
7936
  return segments.forEach(s => {
7934
7937
  s.points.forEach(p => {
7935
- !1 === p.defined && "connect" !== connectedType || b.add(p.x, p.y);
7938
+ !1 !== p.defined && b.add(p.x, p.y);
7936
7939
  });
7937
7940
  }), b;
7938
7941
  }
@@ -9234,7 +9237,7 @@ function createPath(attributes) {
9234
9237
  return new Path(attributes);
9235
9238
  }
9236
9239
 
9237
- const AREA_UPDATE_TAG_KEY = ["segments", "points", "curveType", "curveTension", ...GRAPHIC_UPDATE_TAG_KEY];
9240
+ const AREA_UPDATE_TAG_KEY = ["segments", "points", "curveType", "curveTension", "connectedType", ...GRAPHIC_UPDATE_TAG_KEY];
9238
9241
  class Area extends Graphic {
9239
9242
  constructor(params) {
9240
9243
  super(params), this.type = "area", this.numberType = AREA_NUMBER_TYPE;
@@ -9267,7 +9270,7 @@ class Area extends Graphic {
9267
9270
  b = aabbBounds;
9268
9271
  return points.forEach(p => {
9269
9272
  var _a, _b;
9270
- b.add(p.x, p.y), b.add(null !== (_a = p.x1) && void 0 !== _a ? _a : p.x, null !== (_b = p.y1) && void 0 !== _b ? _b : p.y);
9273
+ !1 !== p.defined && (b.add(p.x, p.y), b.add(null !== (_a = p.x1) && void 0 !== _a ? _a : p.x, null !== (_b = p.y1) && void 0 !== _b ? _b : p.y));
9271
9274
  }), b;
9272
9275
  }
9273
9276
  updateAreaAABBBoundsBySegments(attribute, areaTheme, aabbBounds, graphic) {
@@ -9278,7 +9281,7 @@ class Area extends Graphic {
9278
9281
  return segments.forEach(s => {
9279
9282
  s.points.forEach(p => {
9280
9283
  var _a, _b;
9281
- b.add(p.x, p.y), b.add(null !== (_a = p.x1) && void 0 !== _a ? _a : p.x, null !== (_b = p.y1) && void 0 !== _b ? _b : p.y);
9284
+ !1 !== p.defined && (b.add(p.x, p.y), b.add(null !== (_a = p.x1) && void 0 !== _a ? _a : p.x, null !== (_b = p.y1) && void 0 !== _b ? _b : p.y));
9282
9285
  });
9283
9286
  }), b;
9284
9287
  }
@@ -13846,6 +13849,113 @@ function drawSegItem(ctx, curve, endPercent, params) {
13846
13849
  }
13847
13850
  }
13848
13851
 
13852
+ function getAreaPointRuns(points, connectedType, startPoint) {
13853
+ const runs = [];
13854
+ if (!points.some(p => !1 === p.defined)) {
13855
+ const run = startPoint ? [startPoint, ...points] : points;
13856
+ return run.length && runs.push(run), {
13857
+ runs: runs,
13858
+ tail: run[run.length - 1]
13859
+ };
13860
+ }
13861
+ let run = startPoint ? [startPoint] : [];
13862
+ for (let i = 0; i < points.length; i++) {
13863
+ const point = points[i];
13864
+ !1 !== point.defined ? run.push(point) : "connect" !== connectedType && (run.length && runs.push(run), run = []);
13865
+ }
13866
+ return run.length && runs.push(run), {
13867
+ runs: runs,
13868
+ tail: run[run.length - 1]
13869
+ };
13870
+ }
13871
+ function joinAreaPaths(paths) {
13872
+ var _a;
13873
+ if (1 === paths.length) return paths[0];
13874
+ const curves = [];
13875
+ for (let i = 0; i < paths.length; i++) {
13876
+ const next = paths[i].curves;
13877
+ if (curves.length) {
13878
+ const previous = curves[curves.length - 1],
13879
+ gap = new LineCurve(null !== (_a = previous.p3) && void 0 !== _a ? _a : previous.p1, next[0].p0);
13880
+ gap.defined = !1, gap.originP1 = previous.originP2, gap.originP2 = next[0].originP1, curves.push(gap);
13881
+ }
13882
+ for (let j = 0; j < next.length; j++) curves.push(next[j]);
13883
+ }
13884
+ const path = paths[paths.length - 1];
13885
+ return path.curves = curves, path.length = NaN, path;
13886
+ }
13887
+ function compileAreaRuns(runs, curveType, curveTension, sourceSegmentIndex, topStart, bottomStart) {
13888
+ var _a, _b, _c, _d;
13889
+ const tops = [],
13890
+ bottoms = [],
13891
+ bottomType = "stepBefore" === curveType ? "stepAfter" : "stepAfter" === curveType ? "stepBefore" : curveType;
13892
+ for (let i = 0; i < runs.length; i++) {
13893
+ const points = runs[i],
13894
+ startPoint = 0 === i ? topStart : void 0;
13895
+ if (points.length < 2 - Number(!!startPoint)) continue;
13896
+ const bottomPoints = [];
13897
+ for (let j = points.length - 1; j >= 0; j--) {
13898
+ const p = points[j];
13899
+ bottomPoints.push({
13900
+ x: null !== (_a = p.x1) && void 0 !== _a ? _a : p.x,
13901
+ y: null !== (_b = p.y1) && void 0 !== _b ? _b : p.y
13902
+ });
13903
+ }
13904
+ 0 === i && bottomStart && bottomPoints.push({
13905
+ x: null !== (_c = bottomStart.x1) && void 0 !== _c ? _c : bottomStart.x,
13906
+ y: null !== (_d = bottomStart.y1) && void 0 !== _d ? _d : bottomStart.y
13907
+ });
13908
+ const top = calcLineCache(points, curveType, {
13909
+ startPoint: startPoint,
13910
+ curveTension: curveTension
13911
+ }),
13912
+ bottom = calcLineCache(bottomPoints, bottomType, {
13913
+ curveTension: curveTension
13914
+ });
13915
+ (null == top ? void 0 : top.curves.length) && (null == bottom ? void 0 : bottom.curves.length) && (tops.push(top), bottoms.push(bottom));
13916
+ }
13917
+ return tops.length ? {
13918
+ top: joinAreaPaths(tops),
13919
+ bottom: joinAreaPaths(bottoms.reverse()),
13920
+ sourceSegmentIndex: sourceSegmentIndex,
13921
+ direction: Direction.ROW
13922
+ } : null;
13923
+ }
13924
+ function calcAreaCache(points, segments, curveType, connectedType, curveTension) {
13925
+ var _a;
13926
+ const caches = [];
13927
+ let tail, topTail, first, last;
13928
+ const count = segments ? segments.length : 1;
13929
+ for (let i = 0; i < count; i++) {
13930
+ const segmentPoints = segments ? segments[i].points : null != points ? points : [],
13931
+ result = getAreaPointRuns(segmentPoints, connectedType),
13932
+ canContinue = "connect" === connectedType || !1 !== (null === (_a = segmentPoints[0]) || void 0 === _a ? void 0 : _a.defined);
13933
+ if (result.runs.length) {
13934
+ first = null != first ? first : result.runs[0][0];
13935
+ const lastRun = result.runs[result.runs.length - 1];
13936
+ last = lastRun[lastRun.length - 1];
13937
+ }
13938
+ const cache = compileAreaRuns(result.runs, curveType, curveTension, i, canContinue ? topTail : void 0, canContinue ? tail : void 0);
13939
+ if (cache && caches.push(cache), result.tail) {
13940
+ tail = result.tail;
13941
+ const lastRun = result.runs[result.runs.length - 1];
13942
+ topTail = cache && (1 === result.runs.length || lastRun.length > 1) ? {
13943
+ x: cache.top.endX,
13944
+ y: cache.top.endY
13945
+ } : tail;
13946
+ } else "connect" !== connectedType && segmentPoints.length && (tail = topTail = void 0);
13947
+ }
13948
+ if (!caches.length) return null;
13949
+ let direction = Direction.ROW;
13950
+ if (null != last.x1) {
13951
+ const dx = abs(last.x - first.x),
13952
+ dy = abs(last.y - first.y);
13953
+ (null == last.y1 || Number.isFinite(dx + dy) && dy >= dx) && (direction = Direction.COLUMN);
13954
+ }
13955
+ for (let i = 0; i < caches.length; i++) caches[i].direction = direction;
13956
+ return segments ? caches : caches[0];
13957
+ }
13958
+
13849
13959
  function drawEachCurve(path, curve, lastCurve, defined0, offsetX, offsetY, offsetZ) {
13850
13960
  var _a;
13851
13961
  let p0 = curve.p0,
@@ -13929,27 +14039,28 @@ function drawIncrementalSegments(path, lastSeg, segments, params) {
13929
14039
  });
13930
14040
  }
13931
14041
  function drawIncrementalAreaSegments(path, lastSeg, segments, params) {
14042
+ var _a, _b;
13932
14043
  const {
13933
14044
  offsetX = 0,
13934
- offsetY = 0
14045
+ offsetY = 0,
14046
+ connectedType = "none"
13935
14047
  } = params || {},
14048
+ startPoint = params && "startPoint" in params ? params.startPoint : lastSeg && getAreaPointRuns(lastSeg.points, connectedType).tail,
13936
14049
  {
13937
- points: points
13938
- } = segments,
13939
- definedPointsList = [];
13940
- for (let i = 0; i < points.length; i++) !1 === points[i].defined && (i);
13941
- definedPointsList.push(points), definedPointsList.forEach((points, i) => {
13942
- var _a, _b, _c, _d;
13943
- const startP = lastSeg && 0 === i ? lastSeg.points[lastSeg.points.length - 1] : points[0];
13944
- path.moveTo(startP.x + offsetX, startP.y + offsetY), points.forEach(p => {
13945
- !1 !== p.defined ? path.lineTo(p.x + offsetX, p.y + offsetY) : path.moveTo(p.x + offsetX, p.y + offsetY);
13946
- });
13947
- for (let i = points.length - 1; i >= 0; i--) {
13948
- const p = points[i];
13949
- path.lineTo(null !== (_a = p.x1) && void 0 !== _a ? _a : p.x, null !== (_b = p.y1) && void 0 !== _b ? _b : p.y);
14050
+ runs: runs
14051
+ } = getAreaPointRuns(segments.points, connectedType, startPoint);
14052
+ for (let i = 0; i < runs.length; i++) {
14053
+ const points = runs[i];
14054
+ if (!(points.length < 2)) {
14055
+ path.moveTo(points[0].x + offsetX, points[0].y + offsetY);
14056
+ for (let j = 1; j < points.length; j++) path.lineTo(points[j].x + offsetX, points[j].y + offsetY);
14057
+ for (let j = points.length - 1; j >= 0; j--) {
14058
+ const p = points[j];
14059
+ path.lineTo(null !== (_a = p.x1) && void 0 !== _a ? _a : p.x, null !== (_b = p.y1) && void 0 !== _b ? _b : p.y);
14060
+ }
14061
+ path.closePath();
13950
14062
  }
13951
- path.lineTo(null !== (_c = startP.x1) && void 0 !== _c ? _c : startP.x, null !== (_d = startP.y1) && void 0 !== _d ? _d : startP.y), path.closePath();
13952
- });
14063
+ }
13953
14064
  }
13954
14065
 
13955
14066
  class DefaultCanvasLineRender extends BaseRender {
@@ -14212,7 +14323,6 @@ class DefaultCanvasAreaRender extends BaseRender {
14212
14323
  })();
14213
14324
  }
14214
14325
  drawShape(area, context, x, y, drawContext, params, fillCb, strokeCb) {
14215
- var _a, _b, _c, _d, _e, _f;
14216
14326
  const areaAttribute = getTheme(area, null == params ? void 0 : params.theme).area,
14217
14327
  {
14218
14328
  fill = areaAttribute.fill,
@@ -14238,93 +14348,23 @@ class DefaultCanvasAreaRender extends BaseRender {
14238
14348
  let {
14239
14349
  curveType = areaAttribute.curveType
14240
14350
  } = area.attribute;
14241
- function parsePoint(points, connectedType) {
14242
- return "connect" !== connectedType ? points : points.filter(p => !1 !== p.defined);
14243
- }
14244
14351
  if (closePath && "linear" === curveType && (curveType = "linearClosed"), 1 === clipRange && !segments && !points.some(p => !1 === p.defined) && "linear" === curveType) return this.drawLinearAreaHighPerformance(area, context, !!fill, doStroke, fillOpacity, strokeOpacity, x, y, areaAttribute, drawContext, params, fillCb, strokeCb);
14245
- if (area.shouldUpdateShape()) {
14246
- if (segments && segments.length) {
14247
- let startPoint, lastTopSeg;
14248
- const topCaches = segments.map((seg, index) => {
14249
- if (seg.points.length <= 1 && 0 === index) return seg.points[0] && (lastTopSeg = {
14250
- endX: seg.points[0].x,
14251
- endY: seg.points[0].y
14252
- }), null;
14253
- 1 === index ? startPoint = {
14254
- x: lastTopSeg.endX,
14255
- y: lastTopSeg.endY
14256
- } : index > 1 && (startPoint.x = lastTopSeg.endX, startPoint.y = lastTopSeg.endY);
14257
- const data = calcLineCache(parsePoint(seg.points, connectedType), curveType, {
14258
- startPoint: startPoint,
14259
- curveTension: curveTension
14260
- });
14261
- return lastTopSeg = data, data;
14262
- }).filter(item => !!item);
14263
- let lastBottomSeg;
14264
- const bottomCaches = [];
14265
- for (let i = segments.length - 1; i >= 0; i--) {
14266
- const points = segments[i].points,
14267
- bottomPoints = [];
14268
- for (let i = points.length - 1; i >= 0; i--) bottomPoints.push({
14269
- x: null !== (_a = points[i].x1) && void 0 !== _a ? _a : points[i].x,
14270
- y: null !== (_b = points[i].y1) && void 0 !== _b ? _b : points[i].y
14271
- });
14272
- if (0 !== i) {
14273
- const lastSegmentPoints = segments[i - 1].points,
14274
- endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];
14275
- endPoint && bottomPoints.push({
14276
- x: null !== (_c = endPoint.x1) && void 0 !== _c ? _c : endPoint.x,
14277
- y: null !== (_d = endPoint.y1) && void 0 !== _d ? _d : endPoint.y
14278
- });
14279
- }
14280
- bottomPoints.length > 1 && (lastBottomSeg = calcLineCache(parsePoint(bottomPoints, connectedType), "stepBefore" === curveType ? "stepAfter" : "stepAfter" === curveType ? "stepBefore" : curveType, {
14281
- curveTension: curveTension
14282
- }), bottomCaches.unshift(lastBottomSeg));
14283
- }
14284
- area.cacheArea = bottomCaches.map((item, index) => ({
14285
- top: topCaches[index],
14286
- bottom: item
14287
- }));
14288
- } else {
14289
- if (!points || !points.length) return area.cacheArea = null, void area.clearUpdateShapeTag();
14290
- {
14291
- const topPoints = parsePoint(points, connectedType),
14292
- bottomPoints = [];
14293
- for (let i = topPoints.length - 1; i >= 0; i--) bottomPoints.push({
14294
- x: null !== (_e = topPoints[i].x1) && void 0 !== _e ? _e : topPoints[i].x,
14295
- y: null !== (_f = topPoints[i].y1) && void 0 !== _f ? _f : topPoints[i].y
14296
- });
14297
- const topCache = calcLineCache(topPoints, curveType, {
14298
- curveTension: curveTension
14299
- }),
14300
- bottomCache = calcLineCache(bottomPoints, "stepBefore" === curveType ? "stepAfter" : "stepAfter" === curveType ? "stepBefore" : curveType, {
14301
- curveTension: curveTension
14302
- });
14303
- area.cacheArea = {
14304
- top: topCache,
14305
- bottom: bottomCache
14306
- };
14307
- }
14308
- }
14309
- area.clearUpdateShapeTag();
14310
- }
14311
- if (Array.isArray(area.cacheArea)) {
14312
- const segments = area.attribute.segments.filter(item => item.points.length);
14313
- if (1 === segments[0].points.length && segments.shift(), 1 === clipRange) {
14352
+ if (area.shouldUpdateShape() && (area.cacheArea = calcAreaCache(points, segments, curveType, connectedType, curveTension), area.clearUpdateShapeTag()), area.cacheArea) if (Array.isArray(area.cacheArea)) {
14353
+ if (1 === clipRange) {
14314
14354
  let skip = !1;
14315
- area.cacheArea.forEach((cache, index) => {
14316
- skip || (skip = this.drawSegmentItem(context, cache, doFill, fillOpacity, doStroke, strokeOpacity, segments[index], [areaAttribute, area.attribute], clipRange, x, y, z, area, drawContext, fillCb, strokeCb));
14355
+ area.cacheArea.forEach(cache => {
14356
+ skip || (skip = this.drawSegmentItem(context, cache, doFill, fillOpacity, doStroke, strokeOpacity, segments[cache.sourceSegmentIndex], [areaAttribute, area.attribute], clipRange, x, y, z, area, drawContext, fillCb, strokeCb));
14317
14357
  });
14318
14358
  } else {
14319
14359
  const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0),
14320
14360
  totalDrawLength = clipRange * totalLength;
14321
14361
  let drawedLengthUntilLast = 0,
14322
14362
  skip = !1;
14323
- area.cacheArea.forEach((cache, index) => {
14363
+ area.cacheArea.forEach(cache => {
14324
14364
  if (skip) return;
14325
14365
  const curSegLength = cache.top.getLength(),
14326
14366
  _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;
14327
- drawedLengthUntilLast += curSegLength, _cr > 0 && (skip = this.drawSegmentItem(context, cache, doFill, fillOpacity, doStroke, strokeOpacity, segments[index], [areaAttribute, area.attribute], min(_cr, 1), x, y, z, area, drawContext, fillCb, strokeCb));
14367
+ drawedLengthUntilLast += curSegLength, _cr > 0 && (skip = this.drawSegmentItem(context, cache, doFill, fillOpacity, doStroke, strokeOpacity, segments[cache.sourceSegmentIndex], [areaAttribute, area.attribute], min(_cr, 1), x, y, z, area, drawContext, fillCb, strokeCb));
14328
14368
  });
14329
14369
  }
14330
14370
  } else this.drawSegmentItem(context, area.cacheArea, doFill, fillOpacity, doStroke, strokeOpacity, area.attribute, areaAttribute, clipRange, x, y, z, area, drawContext, fillCb, strokeCb);
@@ -14337,22 +14377,11 @@ class DefaultCanvasAreaRender extends BaseRender {
14337
14377
  return this._drawSegmentItem(context, cache, fill, fillOpacity, stroke, strokeOpacity, attribute, defaultAttribute, clipRange, offsetX, offsetY, offsetZ, area, drawContext, fillCb, strokeCb);
14338
14378
  }
14339
14379
  _drawSegmentItem(context, cache, fill, fillOpacity, stroke, strokeOpacity, attribute, defaultAttribute, clipRange, offsetX, offsetY, offsetZ, area, drawContext, fillCb, strokeCb) {
14380
+ var _a;
14340
14381
  if (!(cache && cache.top && cache.bottom && cache.top.curves && cache.top.curves.length && cache.bottom.curves && cache.bottom.curves.length)) return;
14341
14382
  context.beginPath();
14342
- const {
14343
- points: points,
14344
- segments: segments
14345
- } = area.attribute;
14346
- let endP,
14347
- startP,
14348
- direction = Direction.ROW;
14349
- if (segments) {
14350
- const endSeg = segments[segments.length - 1];
14351
- startP = segments[0].points[0], endP = endSeg.points[endSeg.points.length - 1];
14352
- } else startP = points[0], endP = points[points.length - 1];
14353
- const xTotalLength = abs(endP.x - startP.x),
14354
- yTotalLength = abs(endP.y - startP.y);
14355
- direction = null == endP.x1 ? Direction.ROW : null == endP.y1 ? Direction.COLUMN : Number.isFinite(xTotalLength + yTotalLength) ? xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN : Direction.ROW, drawAreaSegments(context, cache, clipRange, {
14383
+ const direction = null !== (_a = cache.direction) && void 0 !== _a ? _a : cache.top.direction;
14384
+ drawAreaSegments(context, cache, clipRange, {
14356
14385
  offsetX: offsetX,
14357
14386
  offsetY: offsetY,
14358
14387
  offsetZ: offsetZ,
@@ -15012,6 +15041,16 @@ class DefaultCanvasImageRender extends BaseRender {
15012
15041
  }
15013
15042
  }
15014
15043
 
15044
+ function previousPoint(segments, index, connectedType) {
15045
+ for (let i = index - 1; i >= 0; i--) {
15046
+ const points = segments[i].points;
15047
+ for (let j = points.length - 1; j >= 0; j--) {
15048
+ const point = points[j];
15049
+ if (!1 !== point.defined) return point;
15050
+ if ("connect" !== connectedType) return;
15051
+ }
15052
+ }
15053
+ }
15015
15054
  class DefaultIncrementalCanvasAreaRender extends DefaultCanvasAreaRender {
15016
15055
  constructor() {
15017
15056
  super(...arguments), this.numberType = AREA_NUMBER_TYPE;
@@ -15031,21 +15070,32 @@ class DefaultIncrementalCanvasAreaRender extends DefaultCanvasAreaRender {
15031
15070
  fill = areaAttribute.fill,
15032
15071
  fillOpacity = areaAttribute.fillOpacity,
15033
15072
  opacity = areaAttribute.opacity,
15034
- visible = areaAttribute.visible
15073
+ visible = areaAttribute.visible,
15074
+ connectedType = areaAttribute.connectedType
15035
15075
  } = area.attribute,
15036
15076
  fVisible = fillVisible(opacity, fillOpacity, fill),
15037
15077
  doFill = runFill(fill);
15038
15078
  if (!area.valid || !visible) return;
15039
15079
  if (!doFill) return;
15040
15080
  if (!fVisible && !fillCb) return;
15041
- for (let i = startAtIdx; i < startAtIdx + length; i++) this.drawIncreaseSegment(area, context, segments[i - 1], segments[i], area.attribute.segments[i], [areaAttribute, area.attribute], x, y);
15081
+ const endIndex = Math.min(startAtIdx + length, segments.length);
15082
+ for (let i = startAtIdx; i < endIndex; i++) segments[i].points.some(p => !1 !== p.defined) && this.drawIncreaseSegment(area, context, segments[i - 1], segments[i], area.attribute.segments[i], [areaAttribute, area.attribute], x, y, {
15083
+ connectedType: connectedType,
15084
+ startPoint: previousPoint(segments, i, connectedType)
15085
+ });
15042
15086
  } else super.drawShape(area, context, x, y, drawContext, params, fillCb);
15043
15087
  }
15044
- drawIncreaseSegment(area, context, lastSeg, seg, attribute, defaultAttribute, offsetX, offsetY) {
15045
- seg && (context.beginPath(), drawIncrementalAreaSegments(context.camera ? context : context.nativeContext, lastSeg, seg, {
15088
+ drawIncreaseSegment(area, context, lastSeg, seg, attribute, defaultAttribute, offsetX, offsetY, continuity) {
15089
+ var _a, _b;
15090
+ if (!seg) return;
15091
+ const connectedType = null !== (_b = null !== (_a = null == continuity ? void 0 : continuity.connectedType) && void 0 !== _a ? _a : area.attribute.connectedType) && void 0 !== _b ? _b : getTheme(area).area.connectedType,
15092
+ startPoint = continuity ? continuity.startPoint : lastSeg && getAreaPointRuns(lastSeg.points, connectedType).tail;
15093
+ context.beginPath(), drawIncrementalAreaSegments(context.camera ? context : context.nativeContext, lastSeg, seg, {
15046
15094
  offsetX: offsetX,
15047
- offsetY: offsetY
15048
- }), context.setShadowBlendStyle && context.setShadowBlendStyle(area, attribute, defaultAttribute), context.setCommonStyle(area, attribute, offsetX, offsetY, defaultAttribute), context.fill());
15095
+ offsetY: offsetY,
15096
+ connectedType: connectedType,
15097
+ startPoint: startPoint
15098
+ }), context.setShadowBlendStyle && context.setShadowBlendStyle(area, attribute, defaultAttribute), context.setCommonStyle(area, attribute, offsetX, offsetY, defaultAttribute), context.fill();
15049
15099
  }
15050
15100
  }
15051
15101
 
@@ -27845,6 +27895,11 @@ class RAFTickHandler {
27845
27895
  }
27846
27896
  }
27847
27897
  class DefaultTicker extends EventEmitter {
27898
+ pushFrameTime(time) {
27899
+ this.frameTimeHistory.push(time);
27900
+ const overflow = this.frameTimeHistory.length - 600;
27901
+ overflow > 0 && this.frameTimeHistory.splice(0, overflow);
27902
+ }
27848
27903
  constructor(stage) {
27849
27904
  super(), this.timelines = [], this.frameTimeHistory = [], this.handleTick = (handler, params) => {
27850
27905
  const {
@@ -27852,10 +27907,10 @@ class DefaultTicker extends EventEmitter {
27852
27907
  } = null != params ? params : {};
27853
27908
  if (this.ifCanStop()) return this.stop(), !1;
27854
27909
  const currentTime = handler.getTime();
27855
- this._lastTickTime = currentTime, this.lastFrameTime < 0 && (this.lastFrameTime = currentTime - this.interval + this.timeOffset, this.frameTimeHistory.push(this.lastFrameTime));
27910
+ this._lastTickTime = currentTime, this.lastFrameTime < 0 && (this.lastFrameTime = currentTime - this.interval + this.timeOffset, this.pushFrameTime(this.lastFrameTime));
27856
27911
  const delta = currentTime - this.lastFrameTime,
27857
27912
  skip = this.checkSkip(delta);
27858
- return skip || (this._handlerTick(delta), this.lastFrameTime = currentTime, this.frameTimeHistory.push(this.lastFrameTime)), once || handler.tick(this.interval, this.handleTick), !skip;
27913
+ return skip || (this._handlerTick(delta), this.lastFrameTime = currentTime, this.pushFrameTime(this.lastFrameTime)), once || handler.tick(this.interval, this.handleTick), !skip;
27859
27914
  }, this._handlerTick = delta => {
27860
27915
  this.status === STATUS$1.RUNNING && (this.tickCounts++, this.timelines.forEach(timeline => {
27861
27916
  timeline.tick(delta);
@@ -27944,7 +27999,7 @@ class DefaultTicker extends EventEmitter {
27944
27999
  }
27945
28000
  release() {
27946
28001
  var _a;
27947
- this.stop(), this.timelines = [], null === (_a = this.tickerHandler) || void 0 === _a || _a.release(), this.tickerHandler = null, this.lastFrameTime = -1, application.global.hooks.onSetEnv.unTap("graph-ticker", this._handleGraphTick);
28002
+ this.stop(), this.timelines = [], this.frameTimeHistory.length = 0, null === (_a = this.tickerHandler) || void 0 === _a || _a.release(), this.tickerHandler = null, this.lastFrameTime = -1, application.global.hooks.onSetEnv.unTap("graph-ticker", this._handleGraphTick);
27948
28003
  }
27949
28004
  checkSkip(delta) {
27950
28005
  var _a, _b, _c;
@@ -34415,7 +34470,7 @@ class Brush extends AbstractComponent {
34415
34470
  _addBrushMask() {
34416
34471
  var _a;
34417
34472
  const { brushStyle, hasMask } = this.attribute;
34418
- const brushMask = graphicCreator.polygon(Object.assign(Object.assign({ points: cloneDeep(this._cacheDrawPoints), cursor: 'move', pickable: false }, brushStyle), { opacity: hasMask ? (_a = brushStyle.opacity) !== null && _a !== void 0 ? _a : 1 : 0 }));
34473
+ const brushMask = graphicCreator.polygon(Object.assign(Object.assign({ points: this._computeMaskPoints(), cursor: 'move', pickable: false }, brushStyle), { opacity: hasMask ? (_a = brushStyle.opacity) !== null && _a !== void 0 ? _a : 1 : 0 }));
34419
34474
  brushMask.name = `brush-${Date.now()}`;
34420
34475
  this._operatingMask = brushMask;
34421
34476
  this._container.add(brushMask);
@@ -36957,6 +37012,6 @@ TableSeriesNumber.defaultAttributes = {
36957
37012
  select: true
36958
37013
  };
36959
37014
 
36960
- const version = "1.1.11-alpha.0";
37015
+ const version = "1.1.11";
36961
37016
 
36962
37017
  export { AXIS_ELEMENT_NAME, AbstractComponent, ArcInfo, ArcLabel, ArcSegment, AxisStateValue, BasePlayer, Brush, CheckBox, CircleAxis, CircleAxisGrid, CircleCrosshair, ColorContinuousLegend, ContinuousPlayer, DEFAULT_ITEM_SPACE_COL, DEFAULT_ITEM_SPACE_ROW, DEFAULT_LABEL_SPACE, DEFAULT_PAGER_SPACE, DEFAULT_SHAPE_SIZE, DEFAULT_SHAPE_SPACE, DEFAULT_STATES$1 as DEFAULT_STATES, DEFAULT_TITLE_SPACE, DEFAULT_VALUE_SPACE, DataLabel, DataZoom, DataZoomActiveTag, DirectionEnum, DiscreteLegend, DiscretePlayer, EmptyTip, GroupTransition, IDataZoomEvent, IDataZoomInteractiveEvent, IMarkAreaLabelPosition, IMarkCommonArcLabelPosition, IMarkLineLabelPosition, IMarkPointItemPosition, IOperateType, Indicator, LEGEND_ELEMENT_NAME, LabelBase, LegendEvent, LegendStateValue, LineAxis, LineAxisGrid, LineCrosshair, LineLabel, LinkPath, MarkArcArea, MarkArcLine, MarkArea, MarkLine, MarkPoint, Pager, PlayerEventEnum, PolygonCrosshair, PolygonSectorCrosshair, PopTip, Radio, RectCrosshair, RectLabel, SLIDER_ELEMENT_NAME, ScrollBar, SectorCrosshair, Segment, SeriesNumberCellStateValue, SeriesNumberEvent, SizeContinuousLegend, Slider, StoryLabelItem, Switch, SymbolLabel, TableSeriesNumber, Tag, Timeline, Title, Tooltip, TopZIndex, VTag, WeatherBox, alignTextInLine, angle, angleLabelOrientAttribute, angleTo, cartesianTicks, clampRadian, computeOffsetForlimit, continuousTicks, contrastAccessibilityChecker, convertDomainToTickData, createTextGraphicByType, deltaXYToAngle, fuzzyEqualNumber, getAxisBreakSymbolAttrs, getCircleLabelPosition, getCirclePoints, getCircleVerticalVector, getElMap, getHorizontalPath, getMarksByName, getNoneGroupMarksByName, getPolarAngleLabelPosition, getPolygonPath, getSizeHandlerPath, getTextAlignAttrOfVerticalDir, getTextType, getVerticalCoord, getVerticalPath, hasOverlap, htmlAttributeTransform, initTextMeasure, installPoptipToApp, installScrollbarToApp, isInRange, isPostiveXAxis, isRichText, isVisible, labelSmartInvert, length, limitShapeInBounds, linearDiscreteTicks, loadPoptip, loadScrollbar, measureTextSize, normalize, polarAngleAxisDiscreteTicks, polarTicks, reactAttributeTransform, registerArcDataLabel, registerLineDataLabel, registerMarkArcAreaAnimate, registerMarkArcLineAnimate, registerMarkAreaAnimate, registerMarkLineAnimate, registerMarkPointAnimate, registerRectDataLabel, registerSymbolDataLabel, removeRepeatPoint, richTextAttributeTransform, scale, setPoptipTheme, smartInvertStrategy, tan2AngleToAngle, textIntersect, ticks, traverseGroup, version };
package/es/axis/util.js CHANGED
@@ -98,5 +98,4 @@ export function hasOverlap(items, pad) {
98
98
  for (let b, i = 1, n = items.length, a = items[0]; i < n; a = b, ++i) if (b = items[i],
99
99
  textIntersect(a, b, pad)) return !0;
100
100
  return !1;
101
- }
102
- //# sourceMappingURL=util.js.map
101
+ }
package/es/brush/brush.js CHANGED
@@ -181,7 +181,7 @@ export class Brush extends AbstractComponent {
181
181
  _addBrushMask() {
182
182
  var _a;
183
183
  const {brushStyle: brushStyle, hasMask: hasMask} = this.attribute, brushMask = graphicCreator.polygon(Object.assign(Object.assign({
184
- points: cloneDeep(this._cacheDrawPoints),
184
+ points: this._computeMaskPoints(),
185
185
  cursor: "move",
186
186
  pickable: !1
187
187
  }, brushStyle), {
@@ -1 +1 @@
1
- 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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, ILayer, IPolygon, IStage } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { graphicCreator } from '../util/graphic-creator';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { array, cloneDeep, debounce, isEmpty, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\n// eslint-disable-next-line no-duplicate-imports\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeBrushState = false; // 用于标记激活状态\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n private _brushEventStage: IStage | null = null;\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n private _firstUpdate = true; // 用于标记第一次更新\n private _startPos!: IPointLike; // 用于标记开始绘制的位置\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n // 绑定前先解绑, 确保事件不会重复绑定\n this.releaseBrushEvents();\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const stage = this.stage;\n if (!stage) {\n return;\n }\n this._brushEventStage = stage;\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.addEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.addEventListener(t, this._onBrushClear as EventListener));\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n const {\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n brushMoved = true\n } = this.attribute as BrushAttributes;\n const stage = this.stage;\n if (!stage) {\n return;\n }\n array(updateTrigger).forEach(t => stage.addEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.addEventListener(t, this._onBrushEnd as EventListener));\n\n e.stopPropagation();\n this._firstUpdate = true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n this._startPos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [this._startPos];\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n if (this._firstUpdate) {\n this._activeDrawState && this._initDraw(e);\n this._activeMoveState && this._initMove(e);\n this._firstUpdate = false;\n } else {\n this._activeDrawState && this._drawing(e);\n this._activeMoveState && this._moving(e);\n }\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n this._releaseBrushUpdateEvents();\n e.preventDefault();\n this._activeDrawState && this._drawEnd(e);\n this._activeMoveState && this._moveEnd(e);\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n private _onBrushClear = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n e.preventDefault();\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n\n this._cacheDrawPoints.push(pos);\n brushMode === 'single' && this._clearMask();\n this._addBrushMask();\n this._dispatchBrushEvent(IOperateType.drawStart, e);\n this._activeBrushState = false;\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchBrushEvent(IOperateType.moveStart, e);\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const pos = this.eventPosToStagePos(e);\n const { brushType, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 绘制大小超过阈值, 才激活brush\n if (Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold) {\n // 无论是多选,还是单选\n // 如果这是第一个brush mask\n // 证明这第一次绘制, 则触发brushActive事件\n if (Object.keys(this._brushMaskAABBBoundsDict).length === 1 && !this._activeBrushState) {\n this._activeBrushState = true;\n this._dispatchBrushEvent(IOperateType.brushActive, e);\n } else {\n this._dispatchBrushEvent(IOperateType.drawing, e);\n }\n }\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.moving, e);\n }\n\n private _drawEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { removeOnClick = true, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n } else {\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 1. 无效绘制: 单击\n if (Math.abs(x2 - x1) <= 1 && Math.abs(y2 - y1) <= 1 && removeOnClick) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n }\n // 2. 无效绘制: 绘制了mask但没有超过阈值, 仅清空当前操作的mask\n else if (Math.abs(x2 - x1) < sizeThreshold && Math.abs(y1 - y2) < sizeThreshold) {\n delete this._brushMaskAABBBoundsDict[this._operatingMask.name];\n this._container.setAttributes({}); // hack逻辑, 待优化: removeChild后, vrender 无法 autoRender, setAttr手动触发render\n this._container.removeChild(this._operatingMask);\n if (this._isEmptyMask()) {\n // 说明是最后一个mask被清空了, 要抛出clear事件, 重置图元状态\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n } else {\n // 说明还有其他mask, 这次无效绘制不会重置状态\n // do nothing\n }\n }\n // 3. 有效绘制\n else {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.drawEnd, e);\n }\n }\n }\n\n private _moveEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n this._dispatchBrushEvent(IOperateType.moveEnd, e);\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n if (this._brushEventStage && this._brushEventStage !== stage) {\n this.releaseBrushEvents();\n }\n super.setStage(stage, layer);\n }\n\n release(all?: boolean) {\n this.releaseBrushEvents();\n super.release(all);\n }\n\n releaseBrushEvents(): void {\n const stage = this._brushEventStage ?? this.stage;\n if (!stage) {\n return;\n }\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.removeEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.removeEventListener(t, this._onBrushClear as EventListener));\n this._releaseBrushUpdateEvents(stage);\n this._brushEventStage = null;\n }\n\n private _releaseBrushUpdateEvents(stage: IStage = this._brushEventStage ?? this.stage): void {\n if (!stage) {\n return;\n }\n const { updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger } =\n this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => stage.removeEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.removeEventListener(t, this._onBrushEnd as EventListener));\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n /**\n * 添加brushMask\n */\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n /**\n * 遍历_container的所有子元素,判断鼠标是否在子元素的范围内\n */\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 判断鼠标是否在交互范围内\n */\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /**\n * 触发框选前事件\n * @returns 返回 false 表示中断后续逻辑,返回 true 或 undefined 表示继续执行\n */\n private _beforeBrushEvent(e: FederatedPointerEvent): void | boolean {\n return this.attribute.beforeBrushChange?.(e);\n }\n\n /**\n * 根据操作类型触发对应的事件\n */\n private _dispatchBrushEvent(operateType: IOperateType, e: any) {\n this._dispatchEvent(operateType, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 重置brush状态\n */\n private _clearMask() {\n this._brushMaskAABBBoundsDict = {};\n this._container.removeAllChild();\n this._operatingMask = null;\n }\n\n /**\n * 判断当前画布中,是否存在有效mask\n */\n private _isEmptyMask() {\n return (\n isEmpty(this._brushMaskAABBBoundsDict) ||\n Object.keys(this._brushMaskAABBBoundsDict).every(key => this._brushMaskAABBBoundsDict[key].empty())\n );\n }\n}\n"]}
1
+ 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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, ILayer, IPolygon, IStage } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { graphicCreator } from '../util/graphic-creator';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { array, cloneDeep, debounce, isEmpty, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\n// eslint-disable-next-line no-duplicate-imports\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeBrushState = false; // 用于标记激活状态\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n private _brushEventStage: IStage | null = null;\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n private _firstUpdate = true; // 用于标记第一次更新\n private _startPos!: IPointLike; // 用于标记开始绘制的位置\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n // 绑定前先解绑, 确保事件不会重复绑定\n this.releaseBrushEvents();\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const stage = this.stage;\n if (!stage) {\n return;\n }\n this._brushEventStage = stage;\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.addEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.addEventListener(t, this._onBrushClear as EventListener));\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n const {\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n brushMoved = true\n } = this.attribute as BrushAttributes;\n const stage = this.stage;\n if (!stage) {\n return;\n }\n array(updateTrigger).forEach(t => stage.addEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.addEventListener(t, this._onBrushEnd as EventListener));\n\n e.stopPropagation();\n this._firstUpdate = true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n this._startPos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [this._startPos];\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n if (this._firstUpdate) {\n this._activeDrawState && this._initDraw(e);\n this._activeMoveState && this._initMove(e);\n this._firstUpdate = false;\n } else {\n this._activeDrawState && this._drawing(e);\n this._activeMoveState && this._moving(e);\n }\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n this._releaseBrushUpdateEvents();\n e.preventDefault();\n this._activeDrawState && this._drawEnd(e);\n this._activeMoveState && this._moveEnd(e);\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n private _onBrushClear = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n e.preventDefault();\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n\n this._cacheDrawPoints.push(pos);\n brushMode === 'single' && this._clearMask();\n this._addBrushMask();\n this._dispatchBrushEvent(IOperateType.drawStart, e);\n this._activeBrushState = false;\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchBrushEvent(IOperateType.moveStart, e);\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const pos = this.eventPosToStagePos(e);\n const { brushType, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 绘制大小超过阈值, 才激活brush\n if (Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold) {\n // 无论是多选,还是单选\n // 如果这是第一个brush mask\n // 证明这第一次绘制, 则触发brushActive事件\n if (Object.keys(this._brushMaskAABBBoundsDict).length === 1 && !this._activeBrushState) {\n this._activeBrushState = true;\n this._dispatchBrushEvent(IOperateType.brushActive, e);\n } else {\n this._dispatchBrushEvent(IOperateType.drawing, e);\n }\n }\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.moving, e);\n }\n\n private _drawEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { removeOnClick = true, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n } else {\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 1. 无效绘制: 单击\n if (Math.abs(x2 - x1) <= 1 && Math.abs(y2 - y1) <= 1 && removeOnClick) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n }\n // 2. 无效绘制: 绘制了mask但没有超过阈值, 仅清空当前操作的mask\n else if (Math.abs(x2 - x1) < sizeThreshold && Math.abs(y1 - y2) < sizeThreshold) {\n delete this._brushMaskAABBBoundsDict[this._operatingMask.name];\n this._container.setAttributes({}); // hack逻辑, 待优化: removeChild后, vrender 无法 autoRender, setAttr手动触发render\n this._container.removeChild(this._operatingMask);\n if (this._isEmptyMask()) {\n // 说明是最后一个mask被清空了, 要抛出clear事件, 重置图元状态\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n } else {\n // 说明还有其他mask, 这次无效绘制不会重置状态\n // do nothing\n }\n }\n // 3. 有效绘制\n else {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.drawEnd, e);\n }\n }\n }\n\n private _moveEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n this._dispatchBrushEvent(IOperateType.moveEnd, e);\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n if (this._brushEventStage && this._brushEventStage !== stage) {\n this.releaseBrushEvents();\n }\n super.setStage(stage, layer);\n }\n\n release(all?: boolean) {\n this.releaseBrushEvents();\n super.release(all);\n }\n\n releaseBrushEvents(): void {\n const stage = this._brushEventStage ?? this.stage;\n if (!stage) {\n return;\n }\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.removeEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.removeEventListener(t, this._onBrushClear as EventListener));\n this._releaseBrushUpdateEvents(stage);\n this._brushEventStage = null;\n }\n\n private _releaseBrushUpdateEvents(stage: IStage = this._brushEventStage ?? this.stage): void {\n if (!stage) {\n return;\n }\n const { updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger } =\n this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => stage.removeEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.removeEventListener(t, this._onBrushEnd as EventListener));\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n /**\n * 添加brushMask\n */\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: this._computeMaskPoints(),\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n /**\n * 遍历_container的所有子元素,判断鼠标是否在子元素的范围内\n */\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 判断鼠标是否在交互范围内\n */\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /**\n * 触发框选前事件\n * @returns 返回 false 表示中断后续逻辑,返回 true 或 undefined 表示继续执行\n */\n private _beforeBrushEvent(e: FederatedPointerEvent): void | boolean {\n return this.attribute.beforeBrushChange?.(e);\n }\n\n /**\n * 根据操作类型触发对应的事件\n */\n private _dispatchBrushEvent(operateType: IOperateType, e: any) {\n this._dispatchEvent(operateType, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 重置brush状态\n */\n private _clearMask() {\n this._brushMaskAABBBoundsDict = {};\n this._container.removeAllChild();\n this._operatingMask = null;\n }\n\n /**\n * 判断当前画布中,是否存在有效mask\n */\n private _isEmptyMask() {\n return (\n isEmpty(this._brushMaskAABBBoundsDict) ||\n Object.keys(this._brushMaskAABBBoundsDict).every(key => this._brushMaskAABBBoundsDict[key].empty())\n );\n }\n}\n"]}
@@ -1,3 +1,4 @@
1
1
  export * from "./checkbox";
2
2
 
3
- export * from "./type";
3
+ export * from "./type";
4
+ //# sourceMappingURL=index.js.map
@@ -37,5 +37,4 @@ PolygonSectorCrosshair.defaultAttributes = {
37
37
  fill: "#b2bacf",
38
38
  opacity: .2
39
39
  }
40
- };
41
- //# sourceMappingURL=polygon-sector.js.map
40
+ };
@@ -10,4 +10,5 @@ import { loadTagComponent } from "../tag/register";
10
10
 
11
11
  export function loadDataZoomComponent() {
12
12
  loadTagComponent(), registerRect(), registerSymbol(), registerArea(), registerLine();
13
- }
13
+ }
14
+ //# sourceMappingURL=register.js.map
package/es/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- export declare const version = "1.1.11-alpha.0";
1
+ export declare const version = "1.1.11";
2
2
  export * from './core/base';
3
3
  export { AbstractComponent } from './core/base';
4
4
  export * from './core/type';
package/es/index.js CHANGED
@@ -1,4 +1,4 @@
1
- export const version = "1.1.11-alpha.0";
1
+ export const version = "1.1.11";
2
2
 
3
3
  export * from "./core/base";
4
4
 
package/es/index.js.map CHANGED
@@ -1 +1 @@
1
- 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导出版本号\nexport const version = \"1.1.11-alpha.0\";\n\nexport * from './core/base';\nexport { AbstractComponent } from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport { ScrollBar } from './scrollbar/scrollbar';\nexport { loadScrollbar } from './scrollbar/module';\nexport * from './tag';\nexport * from './poptip';\nexport { loadPoptip } from './poptip/module';\nexport * from './crosshair';\nexport { LineCrosshair } from './crosshair/line';\nexport { CircleCrosshair } from './crosshair/circle';\nexport { SectorCrosshair } from './crosshair/sector';\nexport { PolygonCrosshair } from './crosshair/polygon';\nexport * from './label';\nexport { DataLabel } from './label/dataLabel';\nexport { registerSymbolDataLabel } from './label/symbol';\nexport * from './axis';\nexport { LineAxis } from './axis/line';\nexport { CircleAxis } from './axis/circle';\nexport { continuousTicks } from './axis/tick-data/continuous';\nexport { polarAngleAxisDiscreteTicks } from './axis/tick-data/discrete/polar-angle';\nexport * from './axis/grid';\nexport { LineAxisGrid } from './axis/grid/line';\nexport { CircleAxisGrid } from './axis/grid/circle';\nexport * from './segment';\nexport { Segment } from './segment/segment';\nexport * from './data-zoom';\nexport { DataZoom } from './data-zoom/data-zoom';\nexport * from './marker';\nexport { MarkLine, registerMarkLineAnimate } from './marker/line';\nexport { MarkArea, registerMarkAreaAnimate } from './marker/area';\nexport { MarkArcLine, registerMarkArcLineAnimate } from './marker/arc-line';\nexport { MarkArcArea, registerMarkArcAreaAnimate } from './marker/arc-area';\nexport { MarkPoint, registerMarkPointAnimate } from './marker/point';\nexport * from './pager';\nexport * from './legend';\nexport { ColorContinuousLegend } from './legend/color/color';\nexport { SizeContinuousLegend } from './legend/size/size';\nexport * from './title';\nexport { Title } from './title/title';\nexport * from './indicator';\nexport { Indicator } from './indicator/indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport { DiscretePlayer } from './player/discrete-player';\nexport { ContinuousPlayer } from './player/continuous-player';\nexport { PlayerEventEnum } from './player/type/event';\nexport * from './brush';\nexport { Brush } from './brush/brush';\nexport { IOperateType } from './brush/type';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\nexport { labelSmartInvert } from './util/label-smartInvert';\nexport * from './switch';\nexport * from './label-item';\nexport * from './table-series-number';\n"]}
1
+ 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导出版本号\nexport const version = \"1.1.11\";\n\nexport * from './core/base';\nexport { AbstractComponent } from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport { ScrollBar } from './scrollbar/scrollbar';\nexport { loadScrollbar } from './scrollbar/module';\nexport * from './tag';\nexport * from './poptip';\nexport { loadPoptip } from './poptip/module';\nexport * from './crosshair';\nexport { LineCrosshair } from './crosshair/line';\nexport { CircleCrosshair } from './crosshair/circle';\nexport { SectorCrosshair } from './crosshair/sector';\nexport { PolygonCrosshair } from './crosshair/polygon';\nexport * from './label';\nexport { DataLabel } from './label/dataLabel';\nexport { registerSymbolDataLabel } from './label/symbol';\nexport * from './axis';\nexport { LineAxis } from './axis/line';\nexport { CircleAxis } from './axis/circle';\nexport { continuousTicks } from './axis/tick-data/continuous';\nexport { polarAngleAxisDiscreteTicks } from './axis/tick-data/discrete/polar-angle';\nexport * from './axis/grid';\nexport { LineAxisGrid } from './axis/grid/line';\nexport { CircleAxisGrid } from './axis/grid/circle';\nexport * from './segment';\nexport { Segment } from './segment/segment';\nexport * from './data-zoom';\nexport { DataZoom } from './data-zoom/data-zoom';\nexport * from './marker';\nexport { MarkLine, registerMarkLineAnimate } from './marker/line';\nexport { MarkArea, registerMarkAreaAnimate } from './marker/area';\nexport { MarkArcLine, registerMarkArcLineAnimate } from './marker/arc-line';\nexport { MarkArcArea, registerMarkArcAreaAnimate } from './marker/arc-area';\nexport { MarkPoint, registerMarkPointAnimate } from './marker/point';\nexport * from './pager';\nexport * from './legend';\nexport { ColorContinuousLegend } from './legend/color/color';\nexport { SizeContinuousLegend } from './legend/size/size';\nexport * from './title';\nexport { Title } from './title/title';\nexport * from './indicator';\nexport { Indicator } from './indicator/indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport { DiscretePlayer } from './player/discrete-player';\nexport { ContinuousPlayer } from './player/continuous-player';\nexport { PlayerEventEnum } from './player/type/event';\nexport * from './brush';\nexport { Brush } from './brush/brush';\nexport { IOperateType } from './brush/type';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\nexport { labelSmartInvert } from './util/label-smartInvert';\nexport * from './switch';\nexport * from './label-item';\nexport * from './table-series-number';\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-components",
3
- "version": "1.1.11-alpha.0",
3
+ "version": "1.1.11",
4
4
  "description": "components library for dp visualization",
5
5
  "sideEffects": false,
6
6
  "main": "cjs/index.js",
@@ -129,9 +129,9 @@
129
129
  "dependencies": {
130
130
  "@visactor/vutils": "~1.0.12",
131
131
  "@visactor/vscale": "~1.0.12",
132
- "@visactor/vrender-core": "1.1.11-alpha.0",
133
- "@visactor/vrender-kits": "1.1.11-alpha.0",
134
- "@visactor/vrender-animate": "1.1.11-alpha.0"
132
+ "@visactor/vrender-core": "1.1.11",
133
+ "@visactor/vrender-kits": "1.1.11",
134
+ "@visactor/vrender-animate": "1.1.11"
135
135
  },
136
136
  "devDependencies": {
137
137
  "@rushstack/eslint-patch": "~1.1.4",