@visactor/vrender-components 1.1.10 → 1.1.11-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/cjs/axis/constant.js +1 -2
  2. package/cjs/axis/util.js +2 -1
  3. package/cjs/brush/brush.js +1 -1
  4. package/cjs/brush/brush.js.map +1 -1
  5. package/cjs/crosshair/base.js +1 -1
  6. package/cjs/crosshair/circle.js +1 -1
  7. package/cjs/crosshair/index.js +1 -1
  8. package/cjs/crosshair/line.js +1 -1
  9. package/cjs/crosshair/polygon-sector.js +1 -2
  10. package/cjs/crosshair/polygon.js +1 -1
  11. package/cjs/crosshair/rect.js +1 -1
  12. package/cjs/crosshair/register.js +1 -1
  13. package/cjs/crosshair/sector.js +1 -1
  14. package/cjs/crosshair/type.js +1 -1
  15. package/cjs/data-zoom/register.js +2 -1
  16. package/cjs/empty-tip/register.js +1 -2
  17. package/cjs/index.d.ts +1 -1
  18. package/cjs/index.js +1 -1
  19. package/cjs/index.js.map +1 -1
  20. package/cjs/jsx/index.js +1 -1
  21. package/cjs/label/arc.js +1 -1
  22. package/cjs/label/base.js +1 -1
  23. package/cjs/label/data-label-register.js +1 -1
  24. package/cjs/label/dataLabel.js +1 -1
  25. package/cjs/label/index.js +1 -1
  26. package/cjs/label-item/index.js +1 -1
  27. package/cjs/label-item/label-item.js +2 -1
  28. package/cjs/label-item/register.js +1 -1
  29. package/cjs/label-item/type.js +1 -1
  30. package/dist/index.es.js +56 -18
  31. package/es/axis/constant.js +1 -2
  32. package/es/axis/util.js +2 -1
  33. package/es/brush/brush.js +1 -1
  34. package/es/brush/brush.js.map +1 -1
  35. package/es/crosshair/base.js +1 -1
  36. package/es/crosshair/circle.js +1 -1
  37. package/es/crosshair/index.js +1 -1
  38. package/es/crosshair/line.js +1 -1
  39. package/es/crosshair/polygon-sector.js +1 -2
  40. package/es/crosshair/polygon.js +1 -1
  41. package/es/crosshair/rect.js +1 -1
  42. package/es/crosshair/register.js +1 -1
  43. package/es/crosshair/sector.js +1 -1
  44. package/es/crosshair/type.js +1 -1
  45. package/es/data-zoom/register.js +2 -1
  46. package/es/empty-tip/register.js +1 -2
  47. package/es/index.d.ts +1 -1
  48. package/es/index.js +1 -1
  49. package/es/index.js.map +1 -1
  50. package/es/jsx/index.js +1 -1
  51. package/es/label/arc.js +1 -1
  52. package/es/label/base.js +1 -1
  53. package/es/label/data-label-register.js +1 -1
  54. package/es/label/dataLabel.js +1 -1
  55. package/es/label/index.js +1 -1
  56. package/es/label-item/index.js +1 -1
  57. package/es/label-item/label-item.js +2 -1
  58. package/es/label-item/register.js +1 -1
  59. package/es/label-item/type.js +1 -1
  60. package/package.json +6 -6
@@ -24,5 +24,4 @@ function(AxisStateValue) {
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  [AxisStateValue.selected]: {},
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  [AxisStateValue.hover]: {},
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  [AxisStateValue.hoverReverse]: {}
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- }, exports.TopZIndex = 999;
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- //# sourceMappingURL=constant.js.map
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+ }, exports.TopZIndex = 999;
package/cjs/axis/util.js CHANGED
@@ -104,4 +104,5 @@ exports.getAxisBreakSymbolAttrs = getAxisBreakSymbolAttrs, exports.getElMap = ge
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  exports.getVerticalCoord = getVerticalCoord, exports.getCircleVerticalVector = getCircleVerticalVector,
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  exports.angleLabelOrientAttribute = angleLabelOrientAttribute, exports.getPolarAngleLabelPosition = getPolarAngleLabelPosition,
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  exports.getCirclePoints = getCirclePoints, exports.getPolygonPath = getPolygonPath,
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- exports.textIntersect = textIntersect, exports.hasOverlap = hasOverlap;
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+ exports.textIntersect = textIntersect, exports.hasOverlap = hasOverlap;
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+ //# sourceMappingURL=util.js.map
@@ -176,7 +176,7 @@ class Brush extends base_1.AbstractComponent {
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  _addBrushMask() {
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  var _a;
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  const {brushStyle: brushStyle, hasMask: hasMask} = this.attribute, brushMask = graphic_creator_1.graphicCreator.polygon(Object.assign(Object.assign({
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- points: (0, vutils_1.cloneDeep)(this._cacheDrawPoints),
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+ points: this._computeMaskPoints(),
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  cursor: "move",
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  pickable: !1
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  }, brushStyle), {
@@ -1 +1 @@
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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, ILayer, IPolygon, IStage } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { graphicCreator } from '../util/graphic-creator';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { array, cloneDeep, debounce, isEmpty, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\n// eslint-disable-next-line no-duplicate-imports\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeBrushState = false; // 用于标记激活状态\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n private _brushEventStage: IStage | null = null;\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n private _firstUpdate = true; // 用于标记第一次更新\n private _startPos!: IPointLike; // 用于标记开始绘制的位置\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n // 绑定前先解绑, 确保事件不会重复绑定\n this.releaseBrushEvents();\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const stage = this.stage;\n if (!stage) {\n return;\n }\n this._brushEventStage = stage;\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.addEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.addEventListener(t, this._onBrushClear as EventListener));\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n const {\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n brushMoved = true\n } = this.attribute as BrushAttributes;\n const stage = this.stage;\n if (!stage) {\n return;\n }\n array(updateTrigger).forEach(t => stage.addEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.addEventListener(t, this._onBrushEnd as EventListener));\n\n e.stopPropagation();\n this._firstUpdate = true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n this._startPos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [this._startPos];\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n if (this._firstUpdate) {\n this._activeDrawState && this._initDraw(e);\n this._activeMoveState && this._initMove(e);\n this._firstUpdate = false;\n } else {\n this._activeDrawState && this._drawing(e);\n this._activeMoveState && this._moving(e);\n }\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n this._releaseBrushUpdateEvents();\n e.preventDefault();\n this._activeDrawState && this._drawEnd(e);\n this._activeMoveState && this._moveEnd(e);\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n private _onBrushClear = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n e.preventDefault();\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n\n this._cacheDrawPoints.push(pos);\n brushMode === 'single' && this._clearMask();\n this._addBrushMask();\n this._dispatchBrushEvent(IOperateType.drawStart, e);\n this._activeBrushState = false;\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchBrushEvent(IOperateType.moveStart, e);\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const pos = this.eventPosToStagePos(e);\n const { brushType, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 绘制大小超过阈值, 才激活brush\n if (Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold) {\n // 无论是多选,还是单选\n // 如果这是第一个brush mask\n // 证明这第一次绘制, 则触发brushActive事件\n if (Object.keys(this._brushMaskAABBBoundsDict).length === 1 && !this._activeBrushState) {\n this._activeBrushState = true;\n this._dispatchBrushEvent(IOperateType.brushActive, e);\n } else {\n this._dispatchBrushEvent(IOperateType.drawing, e);\n }\n }\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.moving, e);\n }\n\n private _drawEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { removeOnClick = true, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n } else {\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 1. 无效绘制: 单击\n if (Math.abs(x2 - x1) <= 1 && Math.abs(y2 - y1) <= 1 && removeOnClick) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n }\n // 2. 无效绘制: 绘制了mask但没有超过阈值, 仅清空当前操作的mask\n else if (Math.abs(x2 - x1) < sizeThreshold && Math.abs(y1 - y2) < sizeThreshold) {\n delete this._brushMaskAABBBoundsDict[this._operatingMask.name];\n this._container.setAttributes({}); // hack逻辑, 待优化: removeChild后, vrender 无法 autoRender, setAttr手动触发render\n this._container.removeChild(this._operatingMask);\n if (this._isEmptyMask()) {\n // 说明是最后一个mask被清空了, 要抛出clear事件, 重置图元状态\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n } else {\n // 说明还有其他mask, 这次无效绘制不会重置状态\n // do nothing\n }\n }\n // 3. 有效绘制\n else {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.drawEnd, e);\n }\n }\n }\n\n private _moveEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n this._dispatchBrushEvent(IOperateType.moveEnd, e);\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n if (this._brushEventStage && this._brushEventStage !== stage) {\n this.releaseBrushEvents();\n }\n super.setStage(stage, layer);\n }\n\n release(all?: boolean) {\n this.releaseBrushEvents();\n super.release(all);\n }\n\n releaseBrushEvents(): void {\n const stage = this._brushEventStage ?? this.stage;\n if (!stage) {\n return;\n }\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.removeEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.removeEventListener(t, this._onBrushClear as EventListener));\n this._releaseBrushUpdateEvents(stage);\n this._brushEventStage = null;\n }\n\n private _releaseBrushUpdateEvents(stage: IStage = this._brushEventStage ?? this.stage): void {\n if (!stage) {\n return;\n }\n const { updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger } =\n this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => stage.removeEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.removeEventListener(t, this._onBrushEnd as EventListener));\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n /**\n * 添加brushMask\n */\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n /**\n * 遍历_container的所有子元素,判断鼠标是否在子元素的范围内\n */\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 判断鼠标是否在交互范围内\n */\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /**\n * 触发框选前事件\n * @returns 返回 false 表示中断后续逻辑,返回 true 或 undefined 表示继续执行\n */\n private _beforeBrushEvent(e: FederatedPointerEvent): void | boolean {\n return this.attribute.beforeBrushChange?.(e);\n }\n\n /**\n * 根据操作类型触发对应的事件\n */\n private _dispatchBrushEvent(operateType: IOperateType, e: any) {\n this._dispatchEvent(operateType, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 重置brush状态\n */\n private _clearMask() {\n this._brushMaskAABBBoundsDict = {};\n this._container.removeAllChild();\n this._operatingMask = null;\n }\n\n /**\n * 判断当前画布中,是否存在有效mask\n */\n private _isEmptyMask() {\n return (\n isEmpty(this._brushMaskAABBBoundsDict) ||\n Object.keys(this._brushMaskAABBBoundsDict).every(key => this._brushMaskAABBBoundsDict[key].empty())\n );\n }\n}\n"]}
1
+ 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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, ILayer, IPolygon, IStage } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { graphicCreator } from '../util/graphic-creator';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { array, cloneDeep, debounce, isEmpty, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\n// eslint-disable-next-line no-duplicate-imports\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeBrushState = false; // 用于标记激活状态\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n private _brushEventStage: IStage | null = null;\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n private _firstUpdate = true; // 用于标记第一次更新\n private _startPos!: IPointLike; // 用于标记开始绘制的位置\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n // 绑定前先解绑, 确保事件不会重复绑定\n this.releaseBrushEvents();\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const stage = this.stage;\n if (!stage) {\n return;\n }\n this._brushEventStage = stage;\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.addEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.addEventListener(t, this._onBrushClear as EventListener));\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n const {\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n brushMoved = true\n } = this.attribute as BrushAttributes;\n const stage = this.stage;\n if (!stage) {\n return;\n }\n array(updateTrigger).forEach(t => stage.addEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.addEventListener(t, this._onBrushEnd as EventListener));\n\n e.stopPropagation();\n this._firstUpdate = true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n this._startPos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [this._startPos];\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n if (this._firstUpdate) {\n this._activeDrawState && this._initDraw(e);\n this._activeMoveState && this._initMove(e);\n this._firstUpdate = false;\n } else {\n this._activeDrawState && this._drawing(e);\n this._activeMoveState && this._moving(e);\n }\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n this._releaseBrushUpdateEvents();\n e.preventDefault();\n this._activeDrawState && this._drawEnd(e);\n this._activeMoveState && this._moveEnd(e);\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n private _onBrushClear = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n e.preventDefault();\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n\n this._cacheDrawPoints.push(pos);\n brushMode === 'single' && this._clearMask();\n this._addBrushMask();\n this._dispatchBrushEvent(IOperateType.drawStart, e);\n this._activeBrushState = false;\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchBrushEvent(IOperateType.moveStart, e);\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const pos = this.eventPosToStagePos(e);\n const { brushType, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 绘制大小超过阈值, 才激活brush\n if (Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold) {\n // 无论是多选,还是单选\n // 如果这是第一个brush mask\n // 证明这第一次绘制, 则触发brushActive事件\n if (Object.keys(this._brushMaskAABBBoundsDict).length === 1 && !this._activeBrushState) {\n this._activeBrushState = true;\n this._dispatchBrushEvent(IOperateType.brushActive, e);\n } else {\n this._dispatchBrushEvent(IOperateType.drawing, e);\n }\n }\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.moving, e);\n }\n\n private _drawEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { removeOnClick = true, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n } else {\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 1. 无效绘制: 单击\n if (Math.abs(x2 - x1) <= 1 && Math.abs(y2 - y1) <= 1 && removeOnClick) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n }\n // 2. 无效绘制: 绘制了mask但没有超过阈值, 仅清空当前操作的mask\n else if (Math.abs(x2 - x1) < sizeThreshold && Math.abs(y1 - y2) < sizeThreshold) {\n delete this._brushMaskAABBBoundsDict[this._operatingMask.name];\n this._container.setAttributes({}); // hack逻辑, 待优化: removeChild后, vrender 无法 autoRender, setAttr手动触发render\n this._container.removeChild(this._operatingMask);\n if (this._isEmptyMask()) {\n // 说明是最后一个mask被清空了, 要抛出clear事件, 重置图元状态\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n } else {\n // 说明还有其他mask, 这次无效绘制不会重置状态\n // do nothing\n }\n }\n // 3. 有效绘制\n else {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.drawEnd, e);\n }\n }\n }\n\n private _moveEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n this._dispatchBrushEvent(IOperateType.moveEnd, e);\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n if (this._brushEventStage && this._brushEventStage !== stage) {\n this.releaseBrushEvents();\n }\n super.setStage(stage, layer);\n }\n\n release(all?: boolean) {\n this.releaseBrushEvents();\n super.release(all);\n }\n\n releaseBrushEvents(): void {\n const stage = this._brushEventStage ?? this.stage;\n if (!stage) {\n return;\n }\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.removeEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.removeEventListener(t, this._onBrushClear as EventListener));\n this._releaseBrushUpdateEvents(stage);\n this._brushEventStage = null;\n }\n\n private _releaseBrushUpdateEvents(stage: IStage = this._brushEventStage ?? this.stage): void {\n if (!stage) {\n return;\n }\n const { updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger } =\n this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => stage.removeEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.removeEventListener(t, this._onBrushEnd as EventListener));\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n /**\n * 添加brushMask\n */\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: this._computeMaskPoints(),\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n /**\n * 遍历_container的所有子元素,判断鼠标是否在子元素的范围内\n */\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 判断鼠标是否在交互范围内\n */\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /**\n * 触发框选前事件\n * @returns 返回 false 表示中断后续逻辑,返回 true 或 undefined 表示继续执行\n */\n private _beforeBrushEvent(e: FederatedPointerEvent): void | boolean {\n return this.attribute.beforeBrushChange?.(e);\n }\n\n /**\n * 根据操作类型触发对应的事件\n */\n private _dispatchBrushEvent(operateType: IOperateType, e: any) {\n this._dispatchEvent(operateType, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 重置brush状态\n */\n private _clearMask() {\n this._brushMaskAABBBoundsDict = {};\n this._container.removeAllChild();\n this._operatingMask = null;\n }\n\n /**\n * 判断当前画布中,是否存在有效mask\n */\n private _isEmptyMask() {\n return (\n isEmpty(this._brushMaskAABBBoundsDict) ||\n Object.keys(this._brushMaskAABBBoundsDict).every(key => this._brushMaskAABBBoundsDict[key].empty())\n );\n }\n}\n"]}
@@ -16,4 +16,4 @@ class CrosshairBase extends base_1.AbstractComponent {
16
16
  }
17
17
 
18
18
  exports.CrosshairBase = CrosshairBase;
19
- //# sourceMappingURL=base.js.map
19
+ //# sourceMappingURL=base.js.map
@@ -31,4 +31,4 @@ exports.CircleCrosshair = CircleCrosshair, CircleCrosshair.defaultAttributes = {
31
31
  lineDash: [ 2 ]
32
32
  }
33
33
  };
34
- //# sourceMappingURL=circle.js.map
34
+ //# sourceMappingURL=circle.js.map
@@ -21,4 +21,4 @@ Object.defineProperty(exports, "__esModule", {
21
21
  __exportStar(require("./circle"), exports), __exportStar(require("./sector"), exports),
22
22
  __exportStar(require("./polygon"), exports), __exportStar(require("./polygon-sector"), exports),
23
23
  __exportStar(require("./type"), exports);
24
- //# sourceMappingURL=index.js.map
24
+ //# sourceMappingURL=index.js.map
@@ -34,4 +34,4 @@ exports.LineCrosshair = LineCrosshair, LineCrosshair.defaultAttributes = {
34
34
  lineDash: [ 2 ]
35
35
  }
36
36
  };
37
- //# sourceMappingURL=line.js.map
37
+ //# sourceMappingURL=line.js.map
@@ -38,5 +38,4 @@ exports.PolygonSectorCrosshair = PolygonSectorCrosshair, PolygonSectorCrosshair.
38
38
  fill: "#b2bacf",
39
39
  opacity: .2
40
40
  }
41
- };
42
- //# sourceMappingURL=polygon-sector.js.map
41
+ };
@@ -37,4 +37,4 @@ exports.PolygonCrosshair = PolygonCrosshair, PolygonCrosshair.defaultAttributes
37
37
  lineDash: [ 2 ]
38
38
  }
39
39
  };
40
- //# sourceMappingURL=polygon.js.map
40
+ //# sourceMappingURL=polygon.js.map
@@ -36,4 +36,4 @@ exports.RectCrosshair = RectCrosshair, RectCrosshair.defaultAttributes = {
36
36
  opacity: .2
37
37
  }
38
38
  };
39
- //# sourceMappingURL=rect.js.map
39
+ //# sourceMappingURL=rect.js.map
@@ -33,4 +33,4 @@ function loadPolygonSectorCrosshairComponent() {
33
33
  exports.loadLineCrosshairComponent = loadLineCrosshairComponent, exports.loadCircleCrosshairComponent = loadCircleCrosshairComponent,
34
34
  exports.loadPolygonCrosshairComponent = loadPolygonCrosshairComponent, exports.loadRectCrosshairComponent = loadRectCrosshairComponent,
35
35
  exports.loadSectorCrosshairComponent = loadSectorCrosshairComponent, exports.loadPolygonSectorCrosshairComponent = loadPolygonSectorCrosshairComponent;
36
- //# sourceMappingURL=register.js.map
36
+ //# sourceMappingURL=register.js.map
@@ -37,4 +37,4 @@ exports.SectorCrosshair = SectorCrosshair, SectorCrosshair.defaultAttributes = {
37
37
  opacity: .2
38
38
  }
39
39
  };
40
- //# sourceMappingURL=sector.js.map
40
+ //# sourceMappingURL=sector.js.map
@@ -3,4 +3,4 @@
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  });
6
- //# sourceMappingURL=type.js.map
6
+ //# sourceMappingURL=type.js.map
@@ -11,4 +11,5 @@ function loadDataZoomComponent() {
11
11
  (0, register_area_1.registerArea)(), (0, register_line_1.registerLine)();
12
12
  }
13
13
 
14
- exports.loadDataZoomComponent = loadDataZoomComponent;
14
+ exports.loadDataZoomComponent = loadDataZoomComponent;
15
+ //# sourceMappingURL=register.js.map
@@ -11,5 +11,4 @@ function loadEmptyTipComponent() {
11
11
  register_image_1.registerImage)();
12
12
  }
13
13
 
14
- exports.loadEmptyTipComponent = loadEmptyTipComponent;
15
- //# sourceMappingURL=register.js.map
14
+ exports.loadEmptyTipComponent = loadEmptyTipComponent;
package/cjs/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- export declare const version = "1.1.10";
1
+ export declare const version = "1.1.11-alpha.1";
2
2
  export * from './core/base';
3
3
  export { AbstractComponent } from './core/base';
4
4
  export * from './core/type';
package/cjs/index.js CHANGED
@@ -18,7 +18,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
20
  }), exports.labelSmartInvert = exports.IOperateType = exports.Brush = exports.PlayerEventEnum = exports.ContinuousPlayer = exports.DiscretePlayer = exports.Indicator = exports.Title = exports.SizeContinuousLegend = exports.ColorContinuousLegend = exports.registerMarkPointAnimate = exports.MarkPoint = exports.registerMarkArcAreaAnimate = exports.MarkArcArea = exports.registerMarkArcLineAnimate = exports.MarkArcLine = exports.registerMarkAreaAnimate = exports.MarkArea = exports.registerMarkLineAnimate = exports.MarkLine = exports.DataZoom = exports.Segment = exports.CircleAxisGrid = exports.LineAxisGrid = exports.polarAngleAxisDiscreteTicks = exports.continuousTicks = exports.CircleAxis = exports.LineAxis = exports.registerSymbolDataLabel = exports.DataLabel = exports.PolygonCrosshair = exports.SectorCrosshair = exports.CircleCrosshair = exports.LineCrosshair = exports.loadPoptip = exports.loadScrollbar = exports.ScrollBar = exports.AbstractComponent = exports.version = void 0,
21
- exports.version = "1.1.10", __exportStar(require("./core/base"), exports);
21
+ exports.version = "1.1.11-alpha.1", __exportStar(require("./core/base"), exports);
22
22
 
23
23
  var base_1 = require("./core/base");
24
24
 
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,gBAAgB,CAAC;AAExC,8CAA4B;AAC5B,oCAAgD;AAAvC,yGAAA,iBAAiB,OAAA;AAC1B,8CAA4B;AAC5B,8CAA4B;AAC5B,mDAAkD;AAAzC,sGAAA,SAAS,OAAA;AAClB,6CAAmD;AAA1C,uGAAA,aAAa,OAAA;AACtB,wCAAsB;AACtB,2CAAyB;AACzB,0CAA6C;AAApC,oGAAA,UAAU,OAAA;AACnB,8CAA4B;AAC5B,yCAAiD;AAAxC,qGAAA,aAAa,OAAA;AACtB,6CAAqD;AAA5C,yGAAA,eAAe,OAAA;AACxB,6CAAqD;AAA5C,yGAAA,eAAe,OAAA;AACxB,+CAAuD;AAA9C,2GAAA,gBAAgB,OAAA;AACzB,0CAAwB;AACxB,+CAA8C;AAArC,sGAAA,SAAS,OAAA;AAClB,yCAAyD;AAAhD,iHAAA,uBAAuB,OAAA;AAChC,yCAAuB;AACvB,oCAAuC;AAA9B,gGAAA,QAAQ,OAAA;AACjB,wCAA2C;AAAlC,oGAAA,UAAU,OAAA;AACnB,0DAA8D;AAArD,6GAAA,eAAe,OAAA;AACxB,qEAAoF;AAA3E,0HAAA,2BAA2B,OAAA;AACpC,8CAA4B;AAC5B,yCAAgD;AAAvC,oGAAA,YAAY,OAAA;AACrB,6CAAoD;AAA3C,wGAAA,cAAc,OAAA;AACvB,4CAA0B;AAC1B,6CAA4C;AAAnC,kGAAA,OAAO,OAAA;AAChB,8CAA4B;AAC5B,mDAAiD;AAAxC,qGAAA,QAAQ,OAAA;AACjB,2CAAyB;AACzB,sCAAkE;AAAzD,gGAAA,QAAQ,OAAA;AAAE,+GAAA,uBAAuB,OAAA;AAC1C,sCAAkE;AAAzD,gGAAA,QAAQ,OAAA;AAAE,+GAAA,uBAAuB,OAAA;AAC1C,8CAA4E;AAAnE,uGAAA,WAAW,OAAA;AAAE,sHAAA,0BAA0B,OAAA;AAChD,8CAA4E;AAAnE,uGAAA,WAAW,OAAA;AAAE,sHAAA,0BAA0B,OAAA;AAChD,wCAAqE;AAA5D,kGAAA,SAAS,OAAA;AAAE,iHAAA,wBAAwB,OAAA;AAC5C,0CAAwB;AACxB,2CAAyB;AACzB,8CAA6D;AAApD,8GAAA,qBAAqB,OAAA;AAC9B,2CAA0D;AAAjD,4GAAA,oBAAoB,OAAA;AAC7B,0CAAwB;AACxB,uCAAsC;AAA7B,8FAAA,KAAK,OAAA;AACd,8CAA4B;AAC5B,mDAAkD;AAAzC,sGAAA,SAAS,OAAA;AAClB,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,4DAA0D;AAAjD,iHAAA,cAAc,OAAA;AACvB,gEAA8D;AAArD,qHAAA,gBAAgB,OAAA;AACzB,6CAAsD;AAA7C,wGAAA,eAAe,OAAA;AACxB,0CAAwB;AACxB,uCAAsC;AAA7B,8FAAA,KAAK,OAAA;AACd,qCAA4C;AAAnC,oGAAA,YAAY,OAAA;AACrB,4CAA0B;AAC1B,6CAA2B;AAC3B,8CAA4B;AAC5B,wCAAsB;AACtB,6CAA2B;AAC3B,0CAAwB;AACxB,8CAA4B;AAC5B,4CAA0B;AAC1B,yCAAuB;AACvB,8DAA4D;AAAnD,qHAAA,gBAAgB,OAAA;AACzB,2CAAyB;AACzB,+CAA6B;AAC7B,wDAAsC","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"1.1.11-alpha.1\";\n\nexport * from './core/base';\nexport { AbstractComponent } from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport { ScrollBar } from './scrollbar/scrollbar';\nexport { loadScrollbar } from './scrollbar/module';\nexport * from './tag';\nexport * from './poptip';\nexport { loadPoptip } from './poptip/module';\nexport * from './crosshair';\nexport { LineCrosshair } from './crosshair/line';\nexport { CircleCrosshair } from './crosshair/circle';\nexport { SectorCrosshair } from './crosshair/sector';\nexport { PolygonCrosshair } from './crosshair/polygon';\nexport * from './label';\nexport { DataLabel } from './label/dataLabel';\nexport { registerSymbolDataLabel } from './label/symbol';\nexport * from './axis';\nexport { LineAxis } from './axis/line';\nexport { CircleAxis } from './axis/circle';\nexport { continuousTicks } from './axis/tick-data/continuous';\nexport { polarAngleAxisDiscreteTicks } from './axis/tick-data/discrete/polar-angle';\nexport * from './axis/grid';\nexport { LineAxisGrid } from './axis/grid/line';\nexport { CircleAxisGrid } from './axis/grid/circle';\nexport * from './segment';\nexport { Segment } from './segment/segment';\nexport * from './data-zoom';\nexport { DataZoom } from './data-zoom/data-zoom';\nexport * from './marker';\nexport { MarkLine, registerMarkLineAnimate } from './marker/line';\nexport { MarkArea, registerMarkAreaAnimate } from './marker/area';\nexport { MarkArcLine, registerMarkArcLineAnimate } from './marker/arc-line';\nexport { MarkArcArea, registerMarkArcAreaAnimate } from './marker/arc-area';\nexport { MarkPoint, registerMarkPointAnimate } from './marker/point';\nexport * from './pager';\nexport * from './legend';\nexport { ColorContinuousLegend } from './legend/color/color';\nexport { SizeContinuousLegend } from './legend/size/size';\nexport * from './title';\nexport { Title } from './title/title';\nexport * from './indicator';\nexport { Indicator } from './indicator/indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport { DiscretePlayer } from './player/discrete-player';\nexport { ContinuousPlayer } from './player/continuous-player';\nexport { PlayerEventEnum } from './player/type/event';\nexport * from './brush';\nexport { Brush } from './brush/brush';\nexport { IOperateType } from './brush/type';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\nexport { labelSmartInvert } from './util/label-smartInvert';\nexport * from './switch';\nexport * from './label-item';\nexport * from './table-series-number';\n"]}
package/cjs/jsx/index.js CHANGED
@@ -18,4 +18,4 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
20
  }), __exportStar(require("./component-type"), exports);
21
- //# sourceMappingURL=index.js.map
21
+ //# sourceMappingURL=index.js.map
package/cjs/label/arc.js CHANGED
@@ -521,4 +521,4 @@ const registerArcDataLabel = () => {
521
521
  };
522
522
 
523
523
  exports.registerArcDataLabel = registerArcDataLabel;
524
- //# sourceMappingURL=arc.js.map
524
+ //# sourceMappingURL=arc.js.map
package/cjs/label/base.js CHANGED
@@ -634,4 +634,4 @@ exports.LabelBase = LabelBase, LabelBase.defaultAttributes = {
634
634
  offset: 0,
635
635
  pickable: !1
636
636
  };
637
- //# sourceMappingURL=base.js.map
637
+ //# sourceMappingURL=base.js.map
@@ -13,4 +13,4 @@ exports.registerLabelComponent = registerLabelComponent;
13
13
  const getLabelComponent = type => labelComponentMap[type];
14
14
 
15
15
  exports.getLabelComponent = getLabelComponent;
16
- //# sourceMappingURL=data-label-register.js.map
16
+ //# sourceMappingURL=data-label-register.js.map
@@ -110,4 +110,4 @@ class DataLabel extends base_1.AbstractComponent {
110
110
  exports.DataLabel = DataLabel, DataLabel.defaultAttributes = {
111
111
  pickable: !1
112
112
  };
113
- //# sourceMappingURL=dataLabel.js.map
113
+ //# sourceMappingURL=dataLabel.js.map
@@ -21,4 +21,4 @@ Object.defineProperty(exports, "__esModule", {
21
21
  __exportStar(require("./rect"), exports), __exportStar(require("./line"), exports),
22
22
  __exportStar(require("./base"), exports), __exportStar(require("./arc"), exports),
23
23
  __exportStar(require("./dataLabel"), exports);
24
- //# sourceMappingURL=index.js.map
24
+ //# sourceMappingURL=index.js.map
@@ -18,4 +18,4 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
20
  }), __exportStar(require("./label-item"), exports), __exportStar(require("./type"), exports);
21
- //# sourceMappingURL=index.js.map
21
+ //# sourceMappingURL=index.js.map
@@ -159,4 +159,5 @@ exports.StoryLabelItem = StoryLabelItem, StoryLabelItem.defaultAttributes = {
159
159
  cornerRadius: 3
160
160
  },
161
161
  theme: "default"
162
- };
162
+ };
163
+ //# sourceMappingURL=label-item.js.map
@@ -12,4 +12,4 @@ function loadLabelItemComponent() {
12
12
  }
13
13
 
14
14
  exports.loadLabelItemComponent = loadLabelItemComponent;
15
- //# sourceMappingURL=register.js.map
15
+ //# sourceMappingURL=register.js.map
@@ -3,4 +3,4 @@
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  });
6
- //# sourceMappingURL=type.js.map
6
+ //# sourceMappingURL=type.js.map
package/dist/index.es.js CHANGED
@@ -4434,7 +4434,7 @@ function deepMerge(base, value) {
4434
4434
  class StateEngine {
4435
4435
  constructor(options) {
4436
4436
  var _a;
4437
- this._activeStates = [], this._effectiveStates = [], this._suppressed = [], this._resolvedPatch = {}, this.resolverPatchCache = new Map(), this.resolverCacheKey = "", this.resolverCacheValid = !1, this.baseAttributes = {}, this.compiledDefinitions = options.compiledDefinitions, this.stateSort = options.stateSort, this.mergeMode = null !== (_a = options.mergeMode) && void 0 !== _a ? _a : "shallow";
4437
+ this._activeStates = [], this._effectiveStates = [], this._suppressed = [], this._resolvedPatch = {}, this.resolverPatchCache = new Map(), this.resolverCacheKey = "", this.resolverCacheValid = !1, this.baseAttributes = {}, this.compiledDefinitions = options.compiledDefinitions, this.stateSort = options.stateSort, this.stateOrder = options.stateOrder, this.mergeMode = null !== (_a = options.mergeMode) && void 0 !== _a ? _a : "shallow";
4438
4438
  }
4439
4439
  get activeStates() {
4440
4440
  return this._activeStates;
@@ -4510,6 +4510,7 @@ class StateEngine {
4510
4510
  return !!this._activeStates.length && (null == stateName || this._activeStates.includes(stateName));
4511
4511
  }
4512
4512
  sortStates(states) {
4513
+ if ("input" === this.stateOrder) return this.stateSort ? states.sort(this.stateSort) : states;
4513
4514
  const withDefinition = [],
4514
4515
  withoutDefinition = [];
4515
4516
  return states.forEach(stateName => {
@@ -4592,6 +4593,8 @@ const ATTRIBUTE_CATEGORY = {
4592
4593
  shadowColor: UpdateCategory.PAINT,
4593
4594
  x: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
4594
4595
  y: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
4596
+ dx: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
4597
+ dy: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
4595
4598
  scaleX: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
4596
4599
  scaleY: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
4597
4600
  angle: UpdateCategory.TRANSFORM | UpdateCategory.BOUNDS,
@@ -4944,7 +4947,7 @@ class Graphic extends Node {
4944
4947
  var _a, _b;
4945
4948
  return this.localStateDefinitionsSource !== this.states && (this.localStateDefinitionsSource = this.states, this.localStateDefinitionsVersion = (null !== (_a = this.localStateDefinitionsVersion) && void 0 !== _a ? _a : 0) + 1), null !== (_b = this.localStateDefinitionsVersion) && void 0 !== _b ? _b : 0;
4946
4949
  }
4947
- resolveEffectiveCompiledDefinitions() {
4950
+ resolveEffectiveCompiledDefinitions(_stateNames) {
4948
4951
  this.syncSharedStateScopeBindingFromTree(!1);
4949
4952
  const boundScope = this.boundSharedStateScope;
4950
4953
  boundScope && (ensureSharedStateScopeFresh(boundScope), this.boundSharedStateRevision = boundScope.revision);
@@ -5063,7 +5066,21 @@ class Graphic extends Node {
5063
5066
  commitInternalBaseAttributes(params, context) {
5064
5067
  params && Object.keys(params).length && (this.canCommitBaseAttributesByTouchedKeys() ? this.commitBaseAttributesByTouchedKeys(params, !1, context) : (this.detachAttributeFromBaseAttributes(), this.applyBaseAttributes(params), this.commitBaseAttributeMutation(!1, context)));
5065
5068
  }
5069
+ commitBaseAttributesByCategory(params, forceUpdateTag = !1, context) {
5070
+ const base = this.getBaseAttributesStorage();
5071
+ let category = UpdateCategory.NONE,
5072
+ hasKeys = !1;
5073
+ for (const key in params) {
5074
+ if (!Object.prototype.hasOwnProperty.call(params, key)) continue;
5075
+ hasKeys = !0;
5076
+ const prev = base[key],
5077
+ next = params[key];
5078
+ prev !== next && (category = this.mergeAttributeDeltaCategory(category, key, prev, next)), base[key] = next;
5079
+ }
5080
+ hasKeys && (this.attribute = base, this._baseAttributes = void 0, this.attributeMayContainTransientAttrs = !1, this.valid = this.isValid(), this.submitUpdateByCategory(category, forceUpdateTag), this.onAttributeUpdate(context));
5081
+ }
5066
5082
  commitBaseAttributesByTouchedKeys(params, forceUpdateTag = !1, context) {
5083
+ if (this.glyphHost) return void this.commitBaseAttributesByCategory(params, forceUpdateTag, context);
5067
5084
  const source = params,
5068
5085
  baseAttributes = this.getBaseAttributesStorage();
5069
5086
  let hasKeys = !1,
@@ -5444,6 +5461,9 @@ class Graphic extends Node {
5444
5461
  }
5445
5462
  "background" === key ? this.loadImage(value, !0) : "texture" === key && isExternalTexture(value) ? this.loadImage(value, !1) : "shadowGraphic" === key && this.setShadowGraphic(value);
5446
5463
  }
5464
+ static needsShapeUpdate(graphic, key) {
5465
+ return graphic.needUpdateTag(key);
5466
+ }
5447
5467
  needUpdateTags(keys, k = GRAPHIC_UPDATE_TAG_KEY) {
5448
5468
  for (let i = 0; i < k.length; i++) {
5449
5469
  const attrKey = k[i];
@@ -5569,8 +5589,17 @@ class Graphic extends Node {
5569
5589
  skewTo(b, c) {
5570
5590
  return this;
5571
5591
  }
5592
+ static bindGlyphAttributes(graphic, inherited) {
5593
+ Object.getPrototypeOf(graphic.attribute) !== inherited && Object.setPrototypeOf(graphic.attribute, inherited), graphic._baseAttributes && Object.getPrototypeOf(graphic._baseAttributes) !== inherited && Object.setPrototypeOf(graphic._baseAttributes, inherited);
5594
+ }
5595
+ static commitDerivedAttributePatch(graphic, patch, removedKeys, context) {
5596
+ if (!(null == removedKeys ? void 0 : removedKeys.length)) return void graphic.setAttributes(patch, !1, context);
5597
+ graphic.detachAttributeFromBaseAttributes();
5598
+ const base = graphic.getBaseAttributesStorage();
5599
+ removedKeys.forEach(key => delete base[key]), graphic.applyBaseAttributes(patch), graphic.commitBaseAttributeMutation(!1, context);
5600
+ }
5572
5601
  onAttributeUpdate(context) {
5573
- context && context.skipUpdateCallback || (this.getGraphicService().onAttributeUpdate(this), this._emitCustomEvent("afterAttributeUpdate", context));
5602
+ this.glyphHost && Graphic.bindGlyphAttributes(this, this.glyphHost.attribute), context && context.skipUpdateCallback || (this.getGraphicService().onAttributeUpdate(this), this._emitCustomEvent("afterAttributeUpdate", context));
5574
5603
  }
5575
5604
  update(d) {
5576
5605
  d ? (d.bounds && this.tryUpdateAABBBounds(), d.trans && this.tryUpdateLocalTransMatrix()) : (this.tryUpdateAABBBounds(), this.tryUpdateLocalTransMatrix());
@@ -5594,15 +5623,19 @@ class Graphic extends Node {
5594
5623
  var _a;
5595
5624
  return null === (_a = this.stateEngine) || void 0 === _a || _a.setResolveContext(this, stateResolveBaseAttrs), stateResolveBaseAttrs;
5596
5625
  }
5597
- ensureStateEngine(stateResolveBaseAttrs = this.getStateResolveBaseAttrs()) {
5626
+ ensureStateEngine(stateResolveBaseAttrs, stateNames) {
5627
+ var _a;
5628
+ void 0 === stateResolveBaseAttrs && (stateResolveBaseAttrs = this.getStateResolveBaseAttrs()), void 0 === stateNames && (stateNames = null !== (_a = this.currentStates) && void 0 !== _a ? _a : EMPTY_STATE_NAMES);
5598
5629
  const {
5599
- compiledDefinitions: compiledDefinitions
5600
- } = this.resolveEffectiveCompiledDefinitions();
5601
- return this.compiledStateDefinitions = compiledDefinitions, compiledDefinitions ? this.stateEngine && this.stateEngineCompiledDefinitions === compiledDefinitions && this.stateEngineStateSort === this.stateSort && this.stateEngineMergeMode === this.stateMergeMode || (this.stateEngine = new StateEngine({
5630
+ compiledDefinitions: compiledDefinitions,
5631
+ stateOrder: stateOrder
5632
+ } = this.resolveEffectiveCompiledDefinitions(stateNames);
5633
+ return this.compiledStateDefinitions = compiledDefinitions, compiledDefinitions ? this.stateEngine && this.stateEngineCompiledDefinitions === compiledDefinitions && this.stateEngineStateSort === this.stateSort && this.stateEngineStateOrder === stateOrder && this.stateEngineMergeMode === this.stateMergeMode || (this.stateEngine = new StateEngine({
5602
5634
  compiledDefinitions: compiledDefinitions,
5603
5635
  stateSort: this.stateSort,
5636
+ stateOrder: stateOrder,
5604
5637
  mergeMode: this.stateMergeMode
5605
- }), this.stateEngineCompiledDefinitions = compiledDefinitions, this.stateEngineStateSort = this.stateSort, this.stateEngineMergeMode = this.stateMergeMode) : (this.stateEngine = void 0, this.stateEngineCompiledDefinitions = void 0), this.syncStateResolveContext(stateResolveBaseAttrs), this.stateEngine && this.currentStates && !this.sameStateNames(this.stateEngine.activeStates, this.currentStates) && this.stateEngine.applyStates(this.currentStates), this.stateEngine;
5638
+ }), this.stateEngineCompiledDefinitions = compiledDefinitions, this.stateEngineStateSort = this.stateSort, this.stateEngineStateOrder = stateOrder, this.stateEngineMergeMode = this.stateMergeMode) : (this.stateEngine = void 0, this.stateEngineCompiledDefinitions = void 0), this.syncStateResolveContext(stateResolveBaseAttrs), this.stateEngine && this.currentStates && !this.sameStateNames(this.stateEngine.activeStates, this.currentStates) && this.stateEngine.applyStates(this.currentStates), this.stateEngine;
5606
5639
  }
5607
5640
  toGraphicStateTransition(result) {
5608
5641
  return {
@@ -5632,7 +5665,7 @@ class Graphic extends Node {
5632
5665
  };
5633
5666
  }
5634
5667
  resolveUseStatesTransition(states, stateResolveBaseAttrs = this.getStateResolveBaseAttrs()) {
5635
- const stateEngine = this.ensureStateEngine(stateResolveBaseAttrs);
5668
+ const stateEngine = this.ensureStateEngine(stateResolveBaseAttrs, states);
5636
5669
  return stateEngine ? this.toGraphicStateTransition(stateEngine.applyStates(states)) : this.resolveLocalUseStatesTransition(states);
5637
5670
  }
5638
5671
  resolveClearStatesTransition() {
@@ -5641,7 +5674,7 @@ class Graphic extends Node {
5641
5674
  }
5642
5675
  resolveAddStateTransition(stateName, keepCurrentStates) {
5643
5676
  var _a;
5644
- const stateEngine = this.ensureStateEngine();
5677
+ const stateEngine = this.ensureStateEngine(void 0, [stateName]);
5645
5678
  if (stateEngine) return this.toGraphicStateTransition(stateEngine.addState(stateName, keepCurrentStates));
5646
5679
  if (this.currentStates && this.currentStates.includes(stateName) && (keepCurrentStates || 1 === this.currentStates.length)) return {
5647
5680
  changed: !1,
@@ -5665,7 +5698,7 @@ class Graphic extends Node {
5665
5698
  } : this.resolveLocalUseStatesTransition(nextStates);
5666
5699
  }
5667
5700
  resolveToggleStateTransition(stateName) {
5668
- const stateEngine = this.ensureStateEngine();
5701
+ const stateEngine = this.ensureStateEngine(void 0, [stateName]);
5669
5702
  if (stateEngine) return this.toGraphicStateTransition(stateEngine.toggleState(stateName));
5670
5703
  if (this.hasState(stateName)) return this.resolveRemoveStateTransition(stateName);
5671
5704
  const nextStates = this.currentStates ? this.currentStates.slice() : [];
@@ -5674,7 +5707,7 @@ class Graphic extends Node {
5674
5707
  resolveGraphicStateTransition(states, forceResolverRefresh = !1) {
5675
5708
  var _a;
5676
5709
  const stateResolveBaseAttrs = this.getStateResolveBaseAttrs(),
5677
- stateEngine = this.ensureStateEngine(stateResolveBaseAttrs);
5710
+ stateEngine = this.ensureStateEngine(stateResolveBaseAttrs, states);
5678
5711
  forceResolverRefresh && (null == stateEngine || stateEngine.invalidateResolverCache());
5679
5712
  const transition = stateEngine ? this.toGraphicStateTransition(stateEngine.applyStates(states)) : this.resolveLocalUseStatesTransition(states),
5680
5713
  resolvedStateAttrs = this.stateEngine && this.compiledStateDefinitions ? Object.assign({}, this.stateEngine.resolvedPatch) : {};
@@ -5761,7 +5794,7 @@ class Graphic extends Node {
5761
5794
  shouldSkipStateTransitionDefaultAttribute(_key, _targetAttrs) {
5762
5795
  return !1;
5763
5796
  }
5764
- stopStateAnimates(type = "end") {
5797
+ stopStateAnimates(type) {
5765
5798
  const stopAnimationState = this.stopAnimationState;
5766
5799
  if ("function" == typeof stopAnimationState) return void stopAnimationState.call(this, "state", type);
5767
5800
  if (!this.mayHaveTrackedAnimates()) return;
@@ -27817,6 +27850,11 @@ class RAFTickHandler {
27817
27850
  }
27818
27851
  }
27819
27852
  class DefaultTicker extends EventEmitter {
27853
+ pushFrameTime(time) {
27854
+ this.frameTimeHistory.push(time);
27855
+ const overflow = this.frameTimeHistory.length - 600;
27856
+ overflow > 0 && this.frameTimeHistory.splice(0, overflow);
27857
+ }
27820
27858
  constructor(stage) {
27821
27859
  super(), this.timelines = [], this.frameTimeHistory = [], this.handleTick = (handler, params) => {
27822
27860
  const {
@@ -27824,10 +27862,10 @@ class DefaultTicker extends EventEmitter {
27824
27862
  } = null != params ? params : {};
27825
27863
  if (this.ifCanStop()) return this.stop(), !1;
27826
27864
  const currentTime = handler.getTime();
27827
- this._lastTickTime = currentTime, this.lastFrameTime < 0 && (this.lastFrameTime = currentTime - this.interval + this.timeOffset, this.frameTimeHistory.push(this.lastFrameTime));
27865
+ this._lastTickTime = currentTime, this.lastFrameTime < 0 && (this.lastFrameTime = currentTime - this.interval + this.timeOffset, this.pushFrameTime(this.lastFrameTime));
27828
27866
  const delta = currentTime - this.lastFrameTime,
27829
27867
  skip = this.checkSkip(delta);
27830
- return skip || (this._handlerTick(delta), this.lastFrameTime = currentTime, this.frameTimeHistory.push(this.lastFrameTime)), once || handler.tick(this.interval, this.handleTick), !skip;
27868
+ return skip || (this._handlerTick(delta), this.lastFrameTime = currentTime, this.pushFrameTime(this.lastFrameTime)), once || handler.tick(this.interval, this.handleTick), !skip;
27831
27869
  }, this._handlerTick = delta => {
27832
27870
  this.status === STATUS$1.RUNNING && (this.tickCounts++, this.timelines.forEach(timeline => {
27833
27871
  timeline.tick(delta);
@@ -27916,7 +27954,7 @@ class DefaultTicker extends EventEmitter {
27916
27954
  }
27917
27955
  release() {
27918
27956
  var _a;
27919
- this.stop(), this.timelines = [], null === (_a = this.tickerHandler) || void 0 === _a || _a.release(), this.tickerHandler = null, this.lastFrameTime = -1, application.global.hooks.onSetEnv.unTap("graph-ticker", this._handleGraphTick);
27957
+ this.stop(), this.timelines = [], this.frameTimeHistory.length = 0, null === (_a = this.tickerHandler) || void 0 === _a || _a.release(), this.tickerHandler = null, this.lastFrameTime = -1, application.global.hooks.onSetEnv.unTap("graph-ticker", this._handleGraphTick);
27920
27958
  }
27921
27959
  checkSkip(delta) {
27922
27960
  var _a, _b, _c;
@@ -34387,7 +34425,7 @@ class Brush extends AbstractComponent {
34387
34425
  _addBrushMask() {
34388
34426
  var _a;
34389
34427
  const { brushStyle, hasMask } = this.attribute;
34390
- const brushMask = graphicCreator.polygon(Object.assign(Object.assign({ points: cloneDeep(this._cacheDrawPoints), cursor: 'move', pickable: false }, brushStyle), { opacity: hasMask ? (_a = brushStyle.opacity) !== null && _a !== void 0 ? _a : 1 : 0 }));
34428
+ const brushMask = graphicCreator.polygon(Object.assign(Object.assign({ points: this._computeMaskPoints(), cursor: 'move', pickable: false }, brushStyle), { opacity: hasMask ? (_a = brushStyle.opacity) !== null && _a !== void 0 ? _a : 1 : 0 }));
34391
34429
  brushMask.name = `brush-${Date.now()}`;
34392
34430
  this._operatingMask = brushMask;
34393
34431
  this._container.add(brushMask);
@@ -36929,6 +36967,6 @@ TableSeriesNumber.defaultAttributes = {
36929
36967
  select: true
36930
36968
  };
36931
36969
 
36932
- const version = "1.1.10";
36970
+ const version = "1.1.11-alpha.1";
36933
36971
 
36934
36972
  export { AXIS_ELEMENT_NAME, AbstractComponent, ArcInfo, ArcLabel, ArcSegment, AxisStateValue, BasePlayer, Brush, CheckBox, CircleAxis, CircleAxisGrid, CircleCrosshair, ColorContinuousLegend, ContinuousPlayer, DEFAULT_ITEM_SPACE_COL, DEFAULT_ITEM_SPACE_ROW, DEFAULT_LABEL_SPACE, DEFAULT_PAGER_SPACE, DEFAULT_SHAPE_SIZE, DEFAULT_SHAPE_SPACE, DEFAULT_STATES$1 as DEFAULT_STATES, DEFAULT_TITLE_SPACE, DEFAULT_VALUE_SPACE, DataLabel, DataZoom, DataZoomActiveTag, DirectionEnum, DiscreteLegend, DiscretePlayer, EmptyTip, GroupTransition, IDataZoomEvent, IDataZoomInteractiveEvent, IMarkAreaLabelPosition, IMarkCommonArcLabelPosition, IMarkLineLabelPosition, IMarkPointItemPosition, IOperateType, Indicator, LEGEND_ELEMENT_NAME, LabelBase, LegendEvent, LegendStateValue, LineAxis, LineAxisGrid, LineCrosshair, LineLabel, LinkPath, MarkArcArea, MarkArcLine, MarkArea, MarkLine, MarkPoint, Pager, PlayerEventEnum, PolygonCrosshair, PolygonSectorCrosshair, PopTip, Radio, RectCrosshair, RectLabel, SLIDER_ELEMENT_NAME, ScrollBar, SectorCrosshair, Segment, SeriesNumberCellStateValue, SeriesNumberEvent, SizeContinuousLegend, Slider, StoryLabelItem, Switch, SymbolLabel, TableSeriesNumber, Tag, Timeline, Title, Tooltip, TopZIndex, VTag, WeatherBox, alignTextInLine, angle, angleLabelOrientAttribute, angleTo, cartesianTicks, clampRadian, computeOffsetForlimit, continuousTicks, contrastAccessibilityChecker, convertDomainToTickData, createTextGraphicByType, deltaXYToAngle, fuzzyEqualNumber, getAxisBreakSymbolAttrs, getCircleLabelPosition, getCirclePoints, getCircleVerticalVector, getElMap, getHorizontalPath, getMarksByName, getNoneGroupMarksByName, getPolarAngleLabelPosition, getPolygonPath, getSizeHandlerPath, getTextAlignAttrOfVerticalDir, getTextType, getVerticalCoord, getVerticalPath, hasOverlap, htmlAttributeTransform, initTextMeasure, installPoptipToApp, installScrollbarToApp, isInRange, isPostiveXAxis, isRichText, isVisible, labelSmartInvert, length, limitShapeInBounds, linearDiscreteTicks, loadPoptip, loadScrollbar, measureTextSize, normalize, polarAngleAxisDiscreteTicks, polarTicks, reactAttributeTransform, registerArcDataLabel, registerLineDataLabel, registerMarkArcAreaAnimate, registerMarkArcLineAnimate, registerMarkAreaAnimate, registerMarkLineAnimate, registerMarkPointAnimate, registerRectDataLabel, registerSymbolDataLabel, removeRepeatPoint, richTextAttributeTransform, scale, setPoptipTheme, smartInvertStrategy, tan2AngleToAngle, textIntersect, ticks, traverseGroup, version };
@@ -26,5 +26,4 @@ export const DEFAULT_STATES = {
26
26
  [AxisStateValue.hoverReverse]: {}
27
27
  };
28
28
 
29
- export const TopZIndex = 999;
30
- //# sourceMappingURL=constant.js.map
29
+ export const TopZIndex = 999;
package/es/axis/util.js CHANGED
@@ -98,4 +98,5 @@ export function hasOverlap(items, pad) {
98
98
  for (let b, i = 1, n = items.length, a = items[0]; i < n; a = b, ++i) if (b = items[i],
99
99
  textIntersect(a, b, pad)) return !0;
100
100
  return !1;
101
- }
101
+ }
102
+ //# sourceMappingURL=util.js.map
package/es/brush/brush.js CHANGED
@@ -181,7 +181,7 @@ export class Brush extends AbstractComponent {
181
181
  _addBrushMask() {
182
182
  var _a;
183
183
  const {brushStyle: brushStyle, hasMask: hasMask} = this.attribute, brushMask = graphicCreator.polygon(Object.assign(Object.assign({
184
- points: cloneDeep(this._cacheDrawPoints),
184
+ points: this._computeMaskPoints(),
185
185
  cursor: "move",
186
186
  pickable: !1
187
187
  }, brushStyle), {
@@ -1 +1 @@
1
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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, ILayer, IPolygon, IStage } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { graphicCreator } from '../util/graphic-creator';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { array, cloneDeep, debounce, isEmpty, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\n// eslint-disable-next-line no-duplicate-imports\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeBrushState = false; // 用于标记激活状态\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n private _brushEventStage: IStage | null = null;\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n private _firstUpdate = true; // 用于标记第一次更新\n private _startPos!: IPointLike; // 用于标记开始绘制的位置\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n // 绑定前先解绑, 确保事件不会重复绑定\n this.releaseBrushEvents();\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const stage = this.stage;\n if (!stage) {\n return;\n }\n this._brushEventStage = stage;\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.addEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.addEventListener(t, this._onBrushClear as EventListener));\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n const {\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n brushMoved = true\n } = this.attribute as BrushAttributes;\n const stage = this.stage;\n if (!stage) {\n return;\n }\n array(updateTrigger).forEach(t => stage.addEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.addEventListener(t, this._onBrushEnd as EventListener));\n\n e.stopPropagation();\n this._firstUpdate = true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n this._startPos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [this._startPos];\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n if (this._firstUpdate) {\n this._activeDrawState && this._initDraw(e);\n this._activeMoveState && this._initMove(e);\n this._firstUpdate = false;\n } else {\n this._activeDrawState && this._drawing(e);\n this._activeMoveState && this._moving(e);\n }\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n this._releaseBrushUpdateEvents();\n e.preventDefault();\n this._activeDrawState && this._drawEnd(e);\n this._activeMoveState && this._moveEnd(e);\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n private _onBrushClear = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n e.preventDefault();\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n\n this._cacheDrawPoints.push(pos);\n brushMode === 'single' && this._clearMask();\n this._addBrushMask();\n this._dispatchBrushEvent(IOperateType.drawStart, e);\n this._activeBrushState = false;\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchBrushEvent(IOperateType.moveStart, e);\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const pos = this.eventPosToStagePos(e);\n const { brushType, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 绘制大小超过阈值, 才激活brush\n if (Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold) {\n // 无论是多选,还是单选\n // 如果这是第一个brush mask\n // 证明这第一次绘制, 则触发brushActive事件\n if (Object.keys(this._brushMaskAABBBoundsDict).length === 1 && !this._activeBrushState) {\n this._activeBrushState = true;\n this._dispatchBrushEvent(IOperateType.brushActive, e);\n } else {\n this._dispatchBrushEvent(IOperateType.drawing, e);\n }\n }\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.moving, e);\n }\n\n private _drawEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { removeOnClick = true, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n } else {\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 1. 无效绘制: 单击\n if (Math.abs(x2 - x1) <= 1 && Math.abs(y2 - y1) <= 1 && removeOnClick) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n }\n // 2. 无效绘制: 绘制了mask但没有超过阈值, 仅清空当前操作的mask\n else if (Math.abs(x2 - x1) < sizeThreshold && Math.abs(y1 - y2) < sizeThreshold) {\n delete this._brushMaskAABBBoundsDict[this._operatingMask.name];\n this._container.setAttributes({}); // hack逻辑, 待优化: removeChild后, vrender 无法 autoRender, setAttr手动触发render\n this._container.removeChild(this._operatingMask);\n if (this._isEmptyMask()) {\n // 说明是最后一个mask被清空了, 要抛出clear事件, 重置图元状态\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n } else {\n // 说明还有其他mask, 这次无效绘制不会重置状态\n // do nothing\n }\n }\n // 3. 有效绘制\n else {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.drawEnd, e);\n }\n }\n }\n\n private _moveEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n this._dispatchBrushEvent(IOperateType.moveEnd, e);\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n if (this._brushEventStage && this._brushEventStage !== stage) {\n this.releaseBrushEvents();\n }\n super.setStage(stage, layer);\n }\n\n release(all?: boolean) {\n this.releaseBrushEvents();\n super.release(all);\n }\n\n releaseBrushEvents(): void {\n const stage = this._brushEventStage ?? this.stage;\n if (!stage) {\n return;\n }\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.removeEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.removeEventListener(t, this._onBrushClear as EventListener));\n this._releaseBrushUpdateEvents(stage);\n this._brushEventStage = null;\n }\n\n private _releaseBrushUpdateEvents(stage: IStage = this._brushEventStage ?? this.stage): void {\n if (!stage) {\n return;\n }\n const { updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger } =\n this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => stage.removeEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.removeEventListener(t, this._onBrushEnd as EventListener));\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n /**\n * 添加brushMask\n */\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n /**\n * 遍历_container的所有子元素,判断鼠标是否在子元素的范围内\n */\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 判断鼠标是否在交互范围内\n */\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /**\n * 触发框选前事件\n * @returns 返回 false 表示中断后续逻辑,返回 true 或 undefined 表示继续执行\n */\n private _beforeBrushEvent(e: FederatedPointerEvent): void | boolean {\n return this.attribute.beforeBrushChange?.(e);\n }\n\n /**\n * 根据操作类型触发对应的事件\n */\n private _dispatchBrushEvent(operateType: IOperateType, e: any) {\n this._dispatchEvent(operateType, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 重置brush状态\n */\n private _clearMask() {\n this._brushMaskAABBBoundsDict = {};\n this._container.removeAllChild();\n this._operatingMask = null;\n }\n\n /**\n * 判断当前画布中,是否存在有效mask\n */\n private _isEmptyMask() {\n return (\n isEmpty(this._brushMaskAABBBoundsDict) ||\n Object.keys(this._brushMaskAABBBoundsDict).every(key => this._brushMaskAABBBoundsDict[key].empty())\n );\n }\n}\n"]}
1
+ 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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, ILayer, IPolygon, IStage } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { graphicCreator } from '../util/graphic-creator';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { array, cloneDeep, debounce, isEmpty, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\n// eslint-disable-next-line no-duplicate-imports\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeBrushState = false; // 用于标记激活状态\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n private _brushEventStage: IStage | null = null;\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n private _firstUpdate = true; // 用于标记第一次更新\n private _startPos!: IPointLike; // 用于标记开始绘制的位置\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n // 绑定前先解绑, 确保事件不会重复绑定\n this.releaseBrushEvents();\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const stage = this.stage;\n if (!stage) {\n return;\n }\n this._brushEventStage = stage;\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.addEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.addEventListener(t, this._onBrushClear as EventListener));\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n const {\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n brushMoved = true\n } = this.attribute as BrushAttributes;\n const stage = this.stage;\n if (!stage) {\n return;\n }\n array(updateTrigger).forEach(t => stage.addEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.addEventListener(t, this._onBrushEnd as EventListener));\n\n e.stopPropagation();\n this._firstUpdate = true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n this._startPos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [this._startPos];\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n if (this._firstUpdate) {\n this._activeDrawState && this._initDraw(e);\n this._activeMoveState && this._initMove(e);\n this._firstUpdate = false;\n } else {\n this._activeDrawState && this._drawing(e);\n this._activeMoveState && this._moving(e);\n }\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n this._releaseBrushUpdateEvents();\n e.preventDefault();\n this._activeDrawState && this._drawEnd(e);\n this._activeMoveState && this._moveEnd(e);\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n private _onBrushClear = (e: FederatedPointerEvent) => {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n e.preventDefault();\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n\n this._cacheDrawPoints.push(pos);\n brushMode === 'single' && this._clearMask();\n this._addBrushMask();\n this._dispatchBrushEvent(IOperateType.drawStart, e);\n this._activeBrushState = false;\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchBrushEvent(IOperateType.moveStart, e);\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const pos = this.eventPosToStagePos(e);\n const { brushType, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 绘制大小超过阈值, 才激活brush\n if (Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold) {\n // 无论是多选,还是单选\n // 如果这是第一个brush mask\n // 证明这第一次绘制, 则触发brushActive事件\n if (Object.keys(this._brushMaskAABBBoundsDict).length === 1 && !this._activeBrushState) {\n this._activeBrushState = true;\n this._dispatchBrushEvent(IOperateType.brushActive, e);\n } else {\n this._dispatchBrushEvent(IOperateType.drawing, e);\n }\n }\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.moving, e);\n }\n\n private _drawEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n const { removeOnClick = true, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n } else {\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 1. 无效绘制: 单击\n if (Math.abs(x2 - x1) <= 1 && Math.abs(y2 - y1) <= 1 && removeOnClick) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n }\n // 2. 无效绘制: 绘制了mask但没有超过阈值, 仅清空当前操作的mask\n else if (Math.abs(x2 - x1) < sizeThreshold && Math.abs(y1 - y2) < sizeThreshold) {\n delete this._brushMaskAABBBoundsDict[this._operatingMask.name];\n this._container.setAttributes({}); // hack逻辑, 待优化: removeChild后, vrender 无法 autoRender, setAttr手动触发render\n this._container.removeChild(this._operatingMask);\n if (this._isEmptyMask()) {\n // 说明是最后一个mask被清空了, 要抛出clear事件, 重置图元状态\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n } else {\n // 说明还有其他mask, 这次无效绘制不会重置状态\n // do nothing\n }\n }\n // 3. 有效绘制\n else {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.drawEnd, e);\n }\n }\n }\n\n private _moveEnd(e: FederatedPointerEvent) {\n if (this.attribute.interactive === false) {\n return;\n }\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n this._dispatchBrushEvent(IOperateType.moveEnd, e);\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n setStage(stage?: IStage, layer?: ILayer) {\n if (this._brushEventStage && this._brushEventStage !== stage) {\n this.releaseBrushEvents();\n }\n super.setStage(stage, layer);\n }\n\n release(all?: boolean) {\n this.releaseBrushEvents();\n super.release(all);\n }\n\n releaseBrushEvents(): void {\n const stage = this._brushEventStage ?? this.stage;\n if (!stage) {\n return;\n }\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => stage.removeEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => stage.removeEventListener(t, this._onBrushClear as EventListener));\n this._releaseBrushUpdateEvents(stage);\n this._brushEventStage = null;\n }\n\n private _releaseBrushUpdateEvents(stage: IStage = this._brushEventStage ?? this.stage): void {\n if (!stage) {\n return;\n }\n const { updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger } =\n this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => stage.removeEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => stage.removeEventListener(t, this._onBrushEnd as EventListener));\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n /**\n * 添加brushMask\n */\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: this._computeMaskPoints(),\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n /**\n * 遍历_container的所有子元素,判断鼠标是否在子元素的范围内\n */\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 判断鼠标是否在交互范围内\n */\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /**\n * 触发框选前事件\n * @returns 返回 false 表示中断后续逻辑,返回 true 或 undefined 表示继续执行\n */\n private _beforeBrushEvent(e: FederatedPointerEvent): void | boolean {\n return this.attribute.beforeBrushChange?.(e);\n }\n\n /**\n * 根据操作类型触发对应的事件\n */\n private _dispatchBrushEvent(operateType: IOperateType, e: any) {\n this._dispatchEvent(operateType, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 重置brush状态\n */\n private _clearMask() {\n this._brushMaskAABBBoundsDict = {};\n this._container.removeAllChild();\n this._operatingMask = null;\n }\n\n /**\n * 判断当前画布中,是否存在有效mask\n */\n private _isEmptyMask() {\n return (\n isEmpty(this._brushMaskAABBBoundsDict) ||\n Object.keys(this._brushMaskAABBBoundsDict).every(key => this._brushMaskAABBBoundsDict[key].empty())\n );\n }\n}\n"]}
@@ -8,4 +8,4 @@ export class CrosshairBase extends AbstractComponent {
8
8
  this.renderCrosshair(this);
9
9
  }
10
10
  }
11
- //# sourceMappingURL=base.js.map
11
+ //# sourceMappingURL=base.js.map
@@ -29,4 +29,4 @@ CircleCrosshair.defaultAttributes = {
29
29
  lineDash: [ 2 ]
30
30
  }
31
31
  };
32
- //# sourceMappingURL=circle.js.map
32
+ //# sourceMappingURL=circle.js.map
@@ -11,4 +11,4 @@ export * from "./polygon";
11
11
  export * from "./polygon-sector";
12
12
 
13
13
  export * from "./type";
14
- //# sourceMappingURL=index.js.map
14
+ //# sourceMappingURL=index.js.map
@@ -32,4 +32,4 @@ LineCrosshair.defaultAttributes = {
32
32
  lineDash: [ 2 ]
33
33
  }
34
34
  };
35
- //# sourceMappingURL=line.js.map
35
+ //# sourceMappingURL=line.js.map
@@ -37,5 +37,4 @@ PolygonSectorCrosshair.defaultAttributes = {
37
37
  fill: "#b2bacf",
38
38
  opacity: .2
39
39
  }
40
- };
41
- //# sourceMappingURL=polygon-sector.js.map
40
+ };
@@ -35,4 +35,4 @@ PolygonCrosshair.defaultAttributes = {
35
35
  lineDash: [ 2 ]
36
36
  }
37
37
  };
38
- //# sourceMappingURL=polygon.js.map
38
+ //# sourceMappingURL=polygon.js.map
@@ -34,4 +34,4 @@ RectCrosshair.defaultAttributes = {
34
34
  opacity: .2
35
35
  }
36
36
  };
37
- //# sourceMappingURL=rect.js.map
37
+ //# sourceMappingURL=rect.js.map
@@ -31,4 +31,4 @@ export function loadSectorCrosshairComponent() {
31
31
  export function loadPolygonSectorCrosshairComponent() {
32
32
  registerGroup(), registerPath();
33
33
  }
34
- //# sourceMappingURL=register.js.map
34
+ //# sourceMappingURL=register.js.map
@@ -36,4 +36,4 @@ SectorCrosshair.defaultAttributes = {
36
36
  opacity: .2
37
37
  }
38
38
  };
39
- //# sourceMappingURL=sector.js.map
39
+ //# sourceMappingURL=sector.js.map
@@ -1,2 +1,2 @@
1
1
  export { };
2
- //# sourceMappingURL=type.js.map
2
+ //# sourceMappingURL=type.js.map
@@ -10,4 +10,5 @@ import { loadTagComponent } from "../tag/register";
10
10
 
11
11
  export function loadDataZoomComponent() {
12
12
  loadTagComponent(), registerRect(), registerSymbol(), registerArea(), registerLine();
13
- }
13
+ }
14
+ //# sourceMappingURL=register.js.map
@@ -6,5 +6,4 @@ import { registerText } from "@visactor/vrender-kits/register/register-text";
6
6
 
7
7
  export function loadEmptyTipComponent() {
8
8
  registerGroup(), registerText(), registerImage();
9
- }
10
- //# sourceMappingURL=register.js.map
9
+ }
package/es/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- export declare const version = "1.1.10";
1
+ export declare const version = "1.1.11-alpha.1";
2
2
  export * from './core/base';
3
3
  export { AbstractComponent } from './core/base';
4
4
  export * from './core/type';
package/es/index.js CHANGED
@@ -1,4 +1,4 @@
1
- export const version = "1.1.10";
1
+ export const version = "1.1.11-alpha.1";
2
2
 
3
3
  export * from "./core/base";
4
4
 
package/es/index.js.map CHANGED
@@ -1 +1 @@
1
- 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导出版本号\nexport const version = \"1.1.10\";\n\nexport * from './core/base';\nexport { AbstractComponent } from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport { ScrollBar } from './scrollbar/scrollbar';\nexport { loadScrollbar } from './scrollbar/module';\nexport * from './tag';\nexport * from './poptip';\nexport { loadPoptip } from './poptip/module';\nexport * from './crosshair';\nexport { LineCrosshair } from './crosshair/line';\nexport { CircleCrosshair } from './crosshair/circle';\nexport { SectorCrosshair } from './crosshair/sector';\nexport { PolygonCrosshair } from './crosshair/polygon';\nexport * from './label';\nexport { DataLabel } from './label/dataLabel';\nexport { registerSymbolDataLabel } from './label/symbol';\nexport * from './axis';\nexport { LineAxis } from './axis/line';\nexport { CircleAxis } from './axis/circle';\nexport { continuousTicks } from './axis/tick-data/continuous';\nexport { polarAngleAxisDiscreteTicks } from './axis/tick-data/discrete/polar-angle';\nexport * from './axis/grid';\nexport { LineAxisGrid } from './axis/grid/line';\nexport { CircleAxisGrid } from './axis/grid/circle';\nexport * from './segment';\nexport { Segment } from './segment/segment';\nexport * from './data-zoom';\nexport { DataZoom } from './data-zoom/data-zoom';\nexport * from './marker';\nexport { MarkLine, registerMarkLineAnimate } from './marker/line';\nexport { MarkArea, registerMarkAreaAnimate } from './marker/area';\nexport { MarkArcLine, registerMarkArcLineAnimate } from './marker/arc-line';\nexport { MarkArcArea, registerMarkArcAreaAnimate } from './marker/arc-area';\nexport { MarkPoint, registerMarkPointAnimate } from './marker/point';\nexport * from './pager';\nexport * from './legend';\nexport { ColorContinuousLegend } from './legend/color/color';\nexport { SizeContinuousLegend } from './legend/size/size';\nexport * from './title';\nexport { Title } from './title/title';\nexport * from './indicator';\nexport { Indicator } from './indicator/indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport { DiscretePlayer } from './player/discrete-player';\nexport { ContinuousPlayer } from './player/continuous-player';\nexport { PlayerEventEnum } from './player/type/event';\nexport * from './brush';\nexport { Brush } from './brush/brush';\nexport { IOperateType } from './brush/type';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\nexport { labelSmartInvert } from './util/label-smartInvert';\nexport * from './switch';\nexport * from './label-item';\nexport * from './table-series-number';\n"]}
1
+ 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导出版本号\nexport const version = \"1.1.11-alpha.1\";\n\nexport * from './core/base';\nexport { AbstractComponent } from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport { ScrollBar } from './scrollbar/scrollbar';\nexport { loadScrollbar } from './scrollbar/module';\nexport * from './tag';\nexport * from './poptip';\nexport { loadPoptip } from './poptip/module';\nexport * from './crosshair';\nexport { LineCrosshair } from './crosshair/line';\nexport { CircleCrosshair } from './crosshair/circle';\nexport { SectorCrosshair } from './crosshair/sector';\nexport { PolygonCrosshair } from './crosshair/polygon';\nexport * from './label';\nexport { DataLabel } from './label/dataLabel';\nexport { registerSymbolDataLabel } from './label/symbol';\nexport * from './axis';\nexport { LineAxis } from './axis/line';\nexport { CircleAxis } from './axis/circle';\nexport { continuousTicks } from './axis/tick-data/continuous';\nexport { polarAngleAxisDiscreteTicks } from './axis/tick-data/discrete/polar-angle';\nexport * from './axis/grid';\nexport { LineAxisGrid } from './axis/grid/line';\nexport { CircleAxisGrid } from './axis/grid/circle';\nexport * from './segment';\nexport { Segment } from './segment/segment';\nexport * from './data-zoom';\nexport { DataZoom } from './data-zoom/data-zoom';\nexport * from './marker';\nexport { MarkLine, registerMarkLineAnimate } from './marker/line';\nexport { MarkArea, registerMarkAreaAnimate } from './marker/area';\nexport { MarkArcLine, registerMarkArcLineAnimate } from './marker/arc-line';\nexport { MarkArcArea, registerMarkArcAreaAnimate } from './marker/arc-area';\nexport { MarkPoint, registerMarkPointAnimate } from './marker/point';\nexport * from './pager';\nexport * from './legend';\nexport { ColorContinuousLegend } from './legend/color/color';\nexport { SizeContinuousLegend } from './legend/size/size';\nexport * from './title';\nexport { Title } from './title/title';\nexport * from './indicator';\nexport { Indicator } from './indicator/indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport { DiscretePlayer } from './player/discrete-player';\nexport { ContinuousPlayer } from './player/continuous-player';\nexport { PlayerEventEnum } from './player/type/event';\nexport * from './brush';\nexport { Brush } from './brush/brush';\nexport { IOperateType } from './brush/type';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\nexport { labelSmartInvert } from './util/label-smartInvert';\nexport * from './switch';\nexport * from './label-item';\nexport * from './table-series-number';\n"]}
package/es/jsx/index.js CHANGED
@@ -1,2 +1,2 @@
1
1
  export * from "./component-type";
2
- //# sourceMappingURL=index.js.map
2
+ //# sourceMappingURL=index.js.map
package/es/label/arc.js CHANGED
@@ -508,4 +508,4 @@ ArcLabel.defaultAttributes = {
508
508
  export const registerArcDataLabel = () => {
509
509
  registerLabelComponent("arc", ArcLabel);
510
510
  };
511
- //# sourceMappingURL=arc.js.map
511
+ //# sourceMappingURL=arc.js.map
package/es/label/base.js CHANGED
@@ -648,4 +648,4 @@ LabelBase.defaultAttributes = {
648
648
  offset: 0,
649
649
  pickable: !1
650
650
  };
651
- //# sourceMappingURL=base.js.map
651
+ //# sourceMappingURL=base.js.map
@@ -5,4 +5,4 @@ export const registerLabelComponent = (type, LabelClass) => {
5
5
  };
6
6
 
7
7
  export const getLabelComponent = type => labelComponentMap[type];
8
- //# sourceMappingURL=data-label-register.js.map
8
+ //# sourceMappingURL=data-label-register.js.map
@@ -113,4 +113,4 @@ export class DataLabel extends AbstractComponent {
113
113
  DataLabel.defaultAttributes = {
114
114
  pickable: !1
115
115
  };
116
- //# sourceMappingURL=dataLabel.js.map
116
+ //# sourceMappingURL=dataLabel.js.map
package/es/label/index.js CHANGED
@@ -11,4 +11,4 @@ export * from "./base";
11
11
  export * from "./arc";
12
12
 
13
13
  export * from "./dataLabel";
14
- //# sourceMappingURL=index.js.map
14
+ //# sourceMappingURL=index.js.map
@@ -1,4 +1,4 @@
1
1
  export * from "./label-item";
2
2
 
3
3
  export * from "./type";
4
- //# sourceMappingURL=index.js.map
4
+ //# sourceMappingURL=index.js.map
@@ -155,4 +155,5 @@ StoryLabelItem.defaultAttributes = {
155
155
  cornerRadius: 3
156
156
  },
157
157
  theme: "default"
158
- };
158
+ };
159
+ //# sourceMappingURL=label-item.js.map
@@ -9,4 +9,4 @@ import { registerText } from "@visactor/vrender-kits/register/register-text";
9
9
  export function loadLabelItemComponent() {
10
10
  registerGroup(), registerText(), registerSymbol(), registerLine();
11
11
  }
12
- //# sourceMappingURL=register.js.map
12
+ //# sourceMappingURL=register.js.map
@@ -1,2 +1,2 @@
1
1
  export { };
2
- //# sourceMappingURL=type.js.map
2
+ //# sourceMappingURL=type.js.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-components",
3
- "version": "1.1.10",
3
+ "version": "1.1.11-alpha.1",
4
4
  "description": "components library for dp visualization",
5
5
  "sideEffects": false,
6
6
  "main": "cjs/index.js",
@@ -129,9 +129,9 @@
129
129
  "dependencies": {
130
130
  "@visactor/vutils": "~1.0.12",
131
131
  "@visactor/vscale": "~1.0.12",
132
- "@visactor/vrender-core": "1.1.10",
133
- "@visactor/vrender-kits": "1.1.10",
134
- "@visactor/vrender-animate": "1.1.10"
132
+ "@visactor/vrender-core": "1.1.11-alpha.1",
133
+ "@visactor/vrender-kits": "1.1.11-alpha.1",
134
+ "@visactor/vrender-animate": "1.1.11-alpha.1"
135
135
  },
136
136
  "devDependencies": {
137
137
  "@rushstack/eslint-patch": "~1.1.4",
@@ -145,9 +145,9 @@
145
145
  "vite": "3.2.6",
146
146
  "typescript": "4.9.5",
147
147
  "cross-env": "^7.0.3",
148
+ "@internal/bundler": "0.0.1",
148
149
  "@internal/eslint-config": "0.0.1",
149
- "@internal/ts-config": "0.0.1",
150
- "@internal/bundler": "0.0.1"
150
+ "@internal/ts-config": "0.0.1"
151
151
  },
152
152
  "keywords": [
153
153
  "VisActor",