@visactor/vrender-components 1.0.41-alpha.2 → 1.0.41-alpha.3

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- {"version":3,"sources":["../src/label/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type {\n EasingType,\n IGraphic,\n IGroupGraphicAttribute,\n ITextGraphicAttribute,\n IRichTextGraphicAttribute,\n IText,\n TextAlignType,\n TextBaselineType,\n ILineGraphicAttribute,\n IRichTextCharacter,\n IRichText,\n ILine,\n ICustomPath2D,\n IArc,\n IGroup\n} from '@visactor/vrender-core';\nimport type { BoundsAnchorType, IPointLike, InsideBoundsAnchorType } from '@visactor/vutils';\n\nexport type LabelItemStateStyle<T> = {\n hover?: T;\n hover_reverse?: T;\n selected?: T;\n selected_reverse?: T;\n [key: string]: T;\n};\n\nexport type LabelItem = {\n // 用于动画\n id?: string;\n // 原始数据\n data?: any;\n [key: string]: any;\n // 文本类型:text, rich, html (区分于图元类型)\n textType?: string;\n /**\n * 文本内容,如果需要进行换行,则使用数组形式,如 ['abc', '123']\n * 支持富文本内容, 如textConfig, html\n */\n text?: string | string[] | number | number[] | IRichTextCharacter[];\n /**\n * 兼容ITextGraphicAttribute与IRichTextGraphicAttribute的textAlign属性\n */\n textAlign?: 'left' | 'right' | 'center' | 'start' | 'end';\n textBaseline?: 'top' | 'middle' | 'bottom' | 'alphabetic';\n} & (\n | Omit<Partial<ITextGraphicAttribute>, 'textAlign' | 'textBaseline'>\n | Omit<Partial<IRichTextGraphicAttribute>, 'textAlign' | 'textBaseline'>\n);\n\nexport interface BaseLabelAttrs extends IGroupGraphicAttribute {\n type: string;\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n /**\n * @hack not recommend to use\n * @returns\n */\n getBaseMarks?: () => IGraphic[];\n /**\n * 是否开启选中交互\n * @default false\n */\n select?: boolean;\n /**\n * 是否开启 hover 交互\n * @default false\n */\n hover?: boolean;\n /**\n * 标签数据\n */\n data: LabelItem[];\n\n /** 文本样式,优先级低于 data */\n textStyle?: Partial<ITextGraphicAttribute>;\n\n /** 文本交互样式 */\n state?: LabelItemStateStyle<ITextGraphicAttribute>;\n\n /** 连接线样式 */\n line?: ILabelLineSpec;\n\n /** 连线的交互样式 */\n labelLineState?: LabelItemStateStyle<ILineGraphicAttribute>;\n\n syncState?: boolean;\n\n /** 标签默认位置 */\n position?: Functional<string>;\n\n /** 偏移量 */\n offset?: number;\n\n /** 是否开启防重叠\n * @default true\n */\n overlap?: OverlapAttrs | boolean;\n\n /** 智能反色 */\n smartInvert?: SmartInvertAttrs | boolean;\n\n /** 动画配置 */\n animation?: ILabelAnimation | boolean;\n /**\n * 新增标签动画\n */\n animationEnter?: ILabelUpdateAnimation | boolean;\n /**\n * 标签更新动画\n */\n animationUpdate?: ILabelUpdateAnimation | ILabelUpdateChannelAnimation[] | boolean;\n /**\n * 标签被删除的动画配置\n */\n animationExit?: ILabelExitAnimation | boolean;\n\n /**\n * 数据过滤自定义函数,可以用于 排序 or 删减\n */\n dataFilter?: (data: LabelItem[]) => LabelItem[];\n\n /** 自定义布局函数\n * @description 当配置了 customLayoutFunc 后,默认布局逻辑将不再生效。(position/offset不生效)\n */\n customLayoutFunc?: (\n item: LabelItem[],\n labels: (IText | IRichText)[],\n getRelatedGraphic: (data: LabelItem) => IGraphic,\n getRelatedPoint: ((data: LabelItem) => IPointLike) | null | undefined,\n labelComponent: IGroup\n ) => (IText | IRichText)[];\n\n /** 自定义标签躲避函数\n * @description 当配置了 customOverlapFunc 后,会根据 position 和 offset 进行初始布局。配置的防重叠逻辑(overlap)不生效。\n */\n customOverlapFunc?: (\n label: (IText | IRichText)[],\n getRelatedGraphic: (data: LabelItem) => IGraphic,\n getRelatedPoint: ((data: LabelItem) => IPointLike) | null | undefined,\n labelComponent: IGroup\n ) => (IText | IRichText)[];\n /**\n * 防重叠计算完成后的回调函数\n * @since 1.19.16\n */\n onAfterOverlapping?: (\n labels: (IText | IRichText)[],\n getRelatedGraphic: (data: LabelItem) => IGraphic,\n getRelatedPoint: ((data: LabelItem) => IPointLike) | null | undefined,\n labelComponent: IGroup\n ) => void;\n\n /**\n * 防重叠计算前的回调函数\n * 返回true的标签会被计算防重叠\n * 返回false的标签会被直接跳过防重叠计算\n * @since 1.19.16\n */\n filterBeforeOverlap?: (\n label: IText | IRichText,\n getRelatedGraphic: (data: LabelItem) => IGraphic,\n labelComponent: IGroup\n ) => boolean;\n\n /**\n * 关闭交互效果\n * @default false\n */\n disableTriggerEvent?: boolean;\n /** 唯一标志符 */\n id?: string;\n}\n\nexport interface OverlapAttrs {\n /**\n * 防重叠的区域大小\n */\n size?: {\n /**\n * 防重叠区域的宽度\n */\n width: number;\n /**\n * 防重叠区域的高度\n */\n height: number;\n };\n\n /**\n * 发生重叠后,是否隐藏标签\n * @default true\n */\n hideOnHit?: boolean;\n\n /**\n * 是否约束标签在指定 size 的范围内。开启后若标签被区域裁剪,会向内收缩。\n * @default true\n */\n clampForce?: boolean;\n\n /**\n * 标签是否超出区域裁剪\n * @default false\n */\n hideOnOverflow?: boolean;\n\n /**\n * 是否躲避基础图元\n * @default false\n */\n avoidBaseMark?: boolean;\n\n /**\n * 躲避指定图元\n * @default []\n */\n avoidMarks?: string[] | IGraphic[];\n\n /**\n * 发生重叠后的躲避策略\n * @since 0.20.10 支持全局 Y 方向偏移策略 'shiftY'。当标签发生重叠时,会保相对位置并在 Y 方向上散开。由于 'shiftY' 是全局布局策略,不与其他策略同时生效。\n */\n strategy?: Strategy[] | ShiftYStrategy;\n\n /**\n * 文字在防重叠计算中预留的边距。\n * @default 0\n */\n overlapPadding?: number;\n\n /**\n * 防重叠的顺序权重\n * @since 0.20.10\n * @param labelItem\n * @returns number 数值越大,权重越高。权重越高的标签越优先被布局。\n */\n priority?: (labelItem: LabelItem) => number;\n\n /**\n * 防重叠计算前的回调函数\n * 返回true的标签会被计算防重叠\n * 返回false的标签会被直接跳过防重叠计算\n * @since 1.0.24\n */\n filterBeforeOverlap?: (\n label: IText | IRichText,\n getRelatedGraphic: (data: LabelItem) => IGraphic,\n labelComponent: IGroup\n ) => boolean;\n}\n\nexport interface SmartInvertAttrs {\n /**\n * 对比度度量\n * 'WCAG' | 'lightness'\n * 默认使用'WCAG'\n */\n mode?: string;\n /**\n * 文本类型\n * 包含普通文本和大文本,对应不同的对比度标准,label默认为普通文本\n * 'normalText' | 'largeText'\n * @default 'normalText'\n */\n textType?: string;\n /**\n * 自定义对比度阈值\n */\n contrastRatiosThreshold?: number;\n /**\n * 自定义备选label颜色\n */\n alternativeColors?: string | string[];\n /**\n * fillStrategy四种策略:\n * - base(baseMark色),\n * - invertBase(执行智能反色),\n * - similarBase(智能反色的补色),\n * - null(不执行智能反色,保持fill设置的颜色)\n * @default 'invertBase'\n */\n fillStrategy?: 'base' | 'invertBase' | 'similarBase' | 'null';\n /**\n * strokeStrategy的四种策略:\n * - base(baseMark色),\n * - invertBase(执行智能反色),\n * - similarBase(智能反色的补色),\n * - null(不执行智能反色,保持stroke设置的颜色)\n * @default 'base'\n */\n strokeStrategy?: 'base' | 'invertBase' | 'similarBase' | 'null';\n /**\n * 前景色与亮色具有对比度时,similarSeries使用该色\n * @default '#ffffff'\n */\n brightColor?: string;\n /**\n * 前景色与暗色具有对比度时,similarSeries使用该色\n * @default '#000000'\n */\n darkColor?: string;\n /**\n * label超出mark范围,也以mark作为背景色进行反色\n */\n outsideEnable?: boolean;\n /**\n * 当标签和mark相交,但是没有完全在mark内部的时候,支持三种处理方式:\n *\n * * none:不做任何处理\n * * stroked:标签存在描边的时候,根据描边进行处理\n * * inside: 和标签完全在mark内部一样处理\n */\n interactInvertType?: 'none' | 'stroked' | 'inside';\n}\n\nexport type ShiftYStrategy = {\n /**\n * 将防重叠策略设置为 'shiftY'\n */\n type: 'shiftY';\n /**\n * 布局迭代次数\n * @default 10\n */\n iteration?: number;\n /**\n * 布局容差\n * @default 0.1\n */\n maxError?: number;\n /**\n * 散开后的间距\n * @default 1\n */\n padding?: number;\n};\n\nexport type PositionStrategy = {\n /**\n * 将防重叠的策略设置为'position',即可选位置策略。\n * 若默认位置没有足够的空间放置标签,则考虑 position 内的备选位置。\n */\n type: 'position';\n /**\n * 所有的备选位置\n */\n position?: Functional<LabelPosition[]>;\n /**\n * 当 position 内的备选位置依然无法放下标签时,标签是否放回原位。\n * 默认为 true,若为 false,则标签会被放在 position 数组的最后一个位置。\n * @since 0.20.18\n * @default true\n */\n restorePosition?: boolean;\n};\n\nexport type BoundStrategy = {\n /**\n * 将防重叠策略设置为'bound',当标签配置在图形内部时使用。\n * 当图形大小不足以放下标签,则考虑 position 内的备选位置。\n */\n type: 'bound';\n /**\n * 所有的备选位置\n */\n position?: Functional<LabelPosition[]>;\n /**\n * 当 position 内的备选位置依然无法放下标签时,标签是否放回原位。\n * 默认为 true,若为 false,则标签会被放在 position 数组的最后一个位置。\n * @since 0.20.18\n * @default true\n */\n restorePosition?: boolean;\n};\n\nexport type MoveYStrategy = {\n /**\n * 将防重叠策略设置为'moveY'\n * 若默认位置没有足够的空间放置标签,则根据 offset 在Y方向上寻找位置。\n */\n type: 'moveY';\n /**\n * Y方向上的尝试的位置偏移量\n */\n offset: Functional<number[]>;\n};\n\nexport type MoveXStrategy = {\n /**\n * 将防重叠策略设置为'moveX'\n * 若默认位置没有足够的空间放置标签,则根据 offset 在X方向上寻找位置。\n */\n type: 'moveX';\n /**\n * X方向上的尝试的位置偏移量\n */\n offset: Functional<number[]>;\n};\n\nexport type Strategy = PositionStrategy | BoundStrategy | MoveYStrategy | MoveXStrategy;\n\nexport type LabelPosition = SymbolLabelAttrs['position'] | RectLabelAttrs['position'];\n\nexport interface SymbolLabelAttrs extends BaseLabelAttrs {\n type: 'symbol';\n\n /**\n * 标签位置\n * @default 'top'\n */\n position?: Functional<BoundsAnchorType>;\n}\n\nexport interface RectLabelAttrs extends BaseLabelAttrs {\n type: 'rect';\n /**\n * 标签位置\n * @default 'top'\n */\n position?: Functional<InsideBoundsAnchorType | BoundsAnchorType>;\n}\n\nexport interface LineLabelAttrs extends BaseLabelAttrs {\n type: 'line';\n /**\n * 标签位置\n * @default 'end'\n */\n position?: Functional<'start' | 'end'>;\n}\n\nexport interface AreaLabelAttrs extends BaseLabelAttrs {\n type: 'area';\n /**\n * 标签位置\n * @default 'end'\n */\n position?: Functional<'start' | 'end'>;\n}\n\nexport interface LineDataLabelAttrs extends BaseLabelAttrs {\n type: 'line-data';\n\n /**\n * 标签位置\n * @default 'top'\n * @since 0.21.1 支持 'inside-middle' 在面积图元中显示在中间位置\n */\n position?: Functional<BoundsAnchorType | 'inside-middle'>;\n}\n\nexport interface PolygonLabelAttrs extends BaseLabelAttrs {\n type: 'polygon';\n /**\n * 标签位置\n * @default 'center'\n */\n position?: Functional<'center'>;\n}\n\nexport interface ArcLabelAttrs extends BaseLabelAttrs {\n type: 'arc';\n\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n\n /**\n * 标签位置\n * @default 'outside'\n * @since 0.20.1 support 'inside-center'\n */\n position?: 'inside' | 'outside' | 'inside-inner' | 'inside-outer' | 'inside-center';\n\n // 画布宽度\n width?: number;\n // 画布高度\n height?: number;\n\n /**\n * 是否允许标签重叠\n * @default false\n */\n coverEnable?: boolean;\n /**\n * 是否允许标签旋转\n * @default true\n */\n rotate?: boolean;\n\n /**\n * 文字与引导线间隔宽度\n * @default 5\n */\n spaceWidth?: number;\n /**\n * 标签旋转角度\n */\n angle?: number;\n /**\n * 标签旋转角度的偏移角度\n */\n offsetAngle?: number;\n /**\n * 标签相对于 `outerRadius` 的径向偏移,目前仅作用于 inside 标签\n */\n offsetRadius?: number;\n /**\n * 标签横向点对齐\n */\n textAlign?: TextAlignType;\n /**\n * 标签纵向点对齐\n */\n textBaseline?: TextBaselineType;\n /**\n * 扇区间标签的间隔\n * @default 6\n */\n layoutArcGap?: number;\n /** 标签引导线样式 */\n line?: IArcLabelLineSpec;\n /** 标签布局配置 */\n layout?: IArcLabelLayoutSpec;\n /** 标签引导线点集 */\n points?: IPoint[];\n /** 饼图扇区中心偏移 */\n centerOffset?: number;\n}\n\nexport interface ILabelLineSpec {\n /**\n * 是否显示引导线\n * @default true\n */\n visible?: boolean;\n /**\n * 自定义路径\n * @since 0.19.21\n */\n customShape?: (container: IGroup, attrs: Partial<ILineGraphicAttribute>, path: ICustomPath2D) => ICustomPath2D;\n /**\n * 引导线样式\n */\n style?: Partial<ILineGraphicAttribute>;\n}\n\nexport interface IArcLabelLineSpec extends ILabelLineSpec {\n /**\n * 引导线 line1 部分最小长度\n * @default 20\n */\n line1MinLength?: number;\n /**\n * 引导线 line2 部分最小长度\n * @default 10\n * @since 0.20.3 支持函数回调\n */\n line2MinLength?: number | ((texts: IGraphic[], arcs: IArc[], attrs: Partial<ArcLabelAttrs>) => number);\n /**\n * 引导线是否光滑\n * @default false\n */\n smooth?: boolean;\n}\n\nexport type ArcLabelAlignType = 'arc' | 'labelLine' | 'edge';\n\nexport type ArcLabelStrategyType = 'priority' | 'vertical' | 'none';\n\nexport interface IArcLabelLayoutSpec {\n /**\n * 标签对齐方式\n * @default 'arc'\n */\n textAlign?: ArcLabelAlignType;\n /** @deprecate 建议统一使用textAlign,后续将废除 */\n align?: ArcLabelAlignType;\n /**\n * 标签对齐的偏移量\n * @since 0.20.3\n */\n alignOffset?: number | ((texts: IGraphic[], arcs: IArc[], attrs: Partial<ArcLabelAttrs>) => number);\n /**\n * 标签布局策略\n * @default 'priority'\n */\n strategy?: ArcLabelStrategyType;\n /**\n * 是否启用切线约束\n * @default true\n */\n tangentConstraint?: boolean;\n}\n\nexport interface DataLabelAttrs extends IGroupGraphicAttribute {\n dataLabels: (RectLabelAttrs | SymbolLabelAttrs | ArcLabelAttrs | LineDataLabelAttrs)[];\n /**\n * 防重叠的区域大小\n */\n size: { width: number; height: number; padding?: { top?: number; left?: number; right?: number; bottom?: number } };\n}\n\nexport type Functional<T> = T | ((data: any) => T);\n\n/**\n * 标签的离场动画配置\n */\nexport interface ILabelExitAnimation {\n /**\n * 动画执行的时长\n */\n duration?: number;\n /**\n * 动画延迟的时长\n */\n delay?: number;\n /**\n * 动画的缓动函数\n */\n easing?: EasingType;\n}\n\n/**\n * 标签的入场动画配置\n */\nexport interface ILabelEnterAnimation extends ILabelExitAnimation {\n /**\n * 标签动画的模式,支持三种类型\n * - same-time:标签出现动画和关联图形的动画同时进行\n * - after:当关联动图的出场动画结束后,执行标签的出场动画\n * - after-all:当所有关联图元的出场动画结束后,执行标签的出场动画\n */\n mode?: 'same-time' | 'after' | 'after-all';\n}\n\n/**\n * 标签的更新动画配置\n */\nexport interface ILabelUpdateAnimation extends ILabelExitAnimation {\n /**\n * 是否开启 increaseCount 动画\n * @default true\n */\n increaseEffect?: boolean;\n}\n\n/**\n * 标签更新的时候,动画的通道配置\n */\nexport interface ILabelUpdateChannelAnimation extends ILabelUpdateAnimation {\n /**\n * 进行插值动画的视觉通道\n */\n channel?: string[];\n /**\n * 动画的配置\n */\n options?: {\n /**\n * 忽略的视觉通道\n */\n excludeChannels?: string[];\n };\n}\n\nexport interface ILabelAnimation extends ILabelEnterAnimation, ILabelExitAnimation, ILabelUpdateAnimation {}\n\nexport interface IPoint {\n x: number;\n y: number;\n}\n\nexport interface IPolarPoint {\n radius: number;\n angle: number;\n}\n\nexport type Quadrant = 1 | 2 | 3 | 4;\n\nexport type TextAlign = 'left' | 'right' | 'center';\n\nexport type LabelContent = {\n text: IText | IRichText;\n labelLine?: ILine;\n};\n"]}
1
+ {"version":3,"sources":["../src/label/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type {\n EasingType,\n IGraphic,\n IGroupGraphicAttribute,\n ITextGraphicAttribute,\n IRichTextGraphicAttribute,\n IText,\n TextAlignType,\n TextBaselineType,\n ILineGraphicAttribute,\n IRichTextCharacter,\n IRichText,\n ILine,\n ICustomPath2D,\n IArc,\n IGroup\n} from '@visactor/vrender-core';\nimport type { BoundsAnchorType, IPointLike, InsideBoundsAnchorType } from '@visactor/vutils';\n\nexport type LabelItemStateStyle<T> = {\n hover?: T;\n hover_reverse?: T;\n selected?: T;\n selected_reverse?: T;\n [key: string]: T;\n};\n\nexport type LabelItem = {\n // 用于动画\n id?: string;\n // 原始数据\n data?: any;\n [key: string]: any;\n // 文本类型:text, rich, html (区分于图元类型)\n textType?: string;\n /**\n * 文本内容,如果需要进行换行,则使用数组形式,如 ['abc', '123']\n * 支持富文本内容, 如textConfig, html\n */\n text?: string | string[] | number | number[] | IRichTextCharacter[];\n /**\n * 兼容ITextGraphicAttribute与IRichTextGraphicAttribute的textAlign属性\n */\n textAlign?: 'left' | 'right' | 'center' | 'start' | 'end';\n textBaseline?: 'top' | 'middle' | 'bottom' | 'alphabetic';\n} & (\n | Omit<Partial<ITextGraphicAttribute>, 'textAlign' | 'textBaseline'>\n | Omit<Partial<IRichTextGraphicAttribute>, 'textAlign' | 'textBaseline'>\n);\n\nexport interface BaseLabelAttrs extends IGroupGraphicAttribute {\n type: string;\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n /**\n * @hack not recommend to use\n * @returns\n */\n getBaseMarks?: () => IGraphic[];\n /**\n * 是否开启选中交互\n * @default false\n */\n select?: boolean;\n /**\n * 是否开启 hover 交互\n * @default false\n */\n hover?: boolean;\n /**\n * 标签数据\n */\n data: LabelItem[];\n\n /** 文本样式,优先级低于 data */\n textStyle?: Partial<ITextGraphicAttribute>;\n\n /** 文本交互样式 */\n state?: LabelItemStateStyle<ITextGraphicAttribute>;\n\n /** 连接线样式 */\n line?: ILabelLineSpec;\n\n /** 连线的交互样式 */\n labelLineState?: LabelItemStateStyle<ILineGraphicAttribute>;\n\n syncState?: boolean;\n\n /** 标签默认位置 */\n position?: Functional<string>;\n\n /** 偏移量 */\n offset?: number;\n\n /** 是否开启防重叠\n * @default true\n */\n overlap?: OverlapAttrs | boolean;\n\n /** 智能反色 */\n smartInvert?: SmartInvertAttrs | boolean;\n\n /** 动画配置 */\n animation?: ILabelAnimation | boolean;\n /**\n * 新增标签动画\n */\n animationEnter?: ILabelUpdateAnimation | boolean;\n /**\n * 标签更新动画\n */\n animationUpdate?: ILabelUpdateAnimation | ILabelUpdateChannelAnimation[] | boolean;\n /**\n * 标签被删除的动画配置\n */\n animationExit?: ILabelExitAnimation | boolean;\n\n /**\n * 数据过滤自定义函数,可以用于 排序 or 删减\n */\n dataFilter?: (data: LabelItem[]) => LabelItem[];\n\n /** 自定义布局函数\n * @description 当配置了 customLayoutFunc 后,默认布局逻辑将不再生效。(position/offset不生效)\n */\n customLayoutFunc?: (\n item: LabelItem[],\n labels: (IText | IRichText)[],\n getRelatedGraphic: (data: LabelItem) => IGraphic,\n getRelatedPoint: ((data: LabelItem) => IPointLike) | null | undefined,\n labelComponent: IGroup\n ) => (IText | IRichText)[];\n\n /** 自定义标签躲避函数\n * @description 当配置了 customOverlapFunc 后,会根据 position 和 offset 进行初始布局。配置的防重叠逻辑(overlap)不生效。\n */\n customOverlapFunc?: (\n label: (IText | IRichText)[],\n getRelatedGraphic: (data: LabelItem) => IGraphic,\n getRelatedPoint: ((data: LabelItem) => IPointLike) | null | undefined,\n labelComponent: IGroup\n ) => (IText | IRichText)[];\n /**\n * 防重叠计算完成后的回调函数\n * @since 1.19.16\n */\n onAfterOverlapping?: (\n labels: (IText | IRichText)[],\n getRelatedGraphic: (data: LabelItem) => IGraphic,\n getRelatedPoint: ((data: LabelItem) => IPointLike) | null | undefined,\n labelComponent: IGroup\n ) => void;\n\n /**\n * 防重叠计算前的回调函数\n * 返回true的标签会被计算防重叠\n * 返回false的标签会被直接跳过防重叠计算\n * @since 1.19.16\n */\n filterBeforeOverlap?: (\n label: IText | IRichText,\n getRelatedGraphic: (data: LabelItem) => IGraphic,\n labelComponent: IGroup\n ) => boolean;\n\n /**\n * 关闭交互效果\n * @default false\n */\n disableTriggerEvent?: boolean;\n /** 唯一标志符 */\n id?: string;\n}\n\nexport interface OverlapAttrs {\n /**\n * 防重叠的区域大小\n */\n size?: {\n /**\n * 防重叠区域的宽度\n */\n width: number;\n /**\n * 防重叠区域的高度\n */\n height: number;\n };\n\n /**\n * 发生重叠后,是否隐藏标签\n * @default true\n */\n hideOnHit?: boolean;\n\n /**\n * 是否约束标签在指定 size 的范围内。开启后若标签被区域裁剪,会向内收缩。\n * @default true\n */\n clampForce?: boolean;\n\n /**\n * 标签是否超出区域裁剪\n * @default false\n */\n hideOnOverflow?: boolean;\n\n /**\n * 是否躲避基础图元\n * @default false\n */\n avoidBaseMark?: boolean;\n\n /**\n * 躲避指定图元\n * @default []\n */\n avoidMarks?: string[] | IGraphic[];\n\n /**\n * 发生重叠后的躲避策略\n * @since 0.20.10 支持全局 Y 方向偏移策略 'shiftY'。当标签发生重叠时,会保相对位置并在 Y 方向上散开。由于 'shiftY' 是全局布局策略,不与其他策略同时生效。\n */\n strategy?: Strategy[] | ShiftYStrategy;\n\n /**\n * 文字在防重叠计算中预留的边距。\n * @default 0\n */\n overlapPadding?: number;\n\n /**\n * 防重叠的顺序权重\n * @since 0.20.10\n * @param labelItem\n * @returns number 数值越大,权重越高。权重越高的标签越优先被布局。\n */\n priority?: (labelItem: LabelItem) => number;\n\n /**\n * 防重叠计算前的回调函数\n * 返回true的标签会被计算防重叠\n * 返回false的标签会被直接跳过防重叠计算\n * @since 1.0.24\n */\n filterBeforeOverlap?: (\n label: IText | IRichText,\n getRelatedGraphic: (data: LabelItem) => IGraphic,\n labelComponent: IGroup\n ) => boolean;\n}\n\nexport interface SmartInvertAttrs {\n /**\n * 对比度度量\n * 'WCAG' | 'lightness'\n * 默认使用'WCAG'\n */\n mode?: string;\n /**\n * 文本类型\n * 包含普通文本和大文本,对应不同的对比度标准,label默认为普通文本\n * 'normalText' | 'largeText'\n * @default 'normalText'\n */\n textType?: string;\n /**\n * 自定义对比度阈值\n */\n contrastRatiosThreshold?: number;\n /**\n * 自定义备选label颜色\n */\n alternativeColors?: string | string[];\n /**\n * fillStrategy四种策略:\n * - base(baseMark色),\n * - invertBase(执行智能反色),\n * - similarBase(智能反色的补色),\n * - null(不执行智能反色,保持fill设置的颜色)\n * @default 'invertBase'\n */\n fillStrategy?: 'base' | 'invertBase' | 'similarBase' | 'null';\n /**\n * strokeStrategy的四种策略:\n * - base(baseMark色),\n * - invertBase(执行智能反色),\n * - similarBase(智能反色的补色),\n * - null(不执行智能反色,保持stroke设置的颜色)\n * @default 'base'\n */\n strokeStrategy?: 'base' | 'invertBase' | 'similarBase' | 'null';\n /**\n * 前景色与亮色具有对比度时,similarSeries使用该色\n * @default '#ffffff'\n */\n brightColor?: string;\n /**\n * 前景色与暗色具有对比度时,similarSeries使用该色\n * @default '#000000'\n */\n darkColor?: string;\n /**\n * label超出mark范围,也以mark作为背景色进行反色\n */\n outsideEnable?: boolean;\n /**\n * 当标签和mark相交,但是没有完全在mark内部的时候,支持四种处理方式:\n *\n * * none:不做任何处理\n * * stroked:标签存在描边的时候,根据描边进行处理\n * * inside: 和标签完全在mark内部一样处理\n * * background:关闭标签描边,并将标签背景色设置为 mark 的填充色\n */\n interactInvertType?: 'none' | 'stroked' | 'inside' | 'background';\n}\n\nexport type ShiftYStrategy = {\n /**\n * 将防重叠策略设置为 'shiftY'\n */\n type: 'shiftY';\n /**\n * 布局迭代次数\n * @default 10\n */\n iteration?: number;\n /**\n * 布局容差\n * @default 0.1\n */\n maxError?: number;\n /**\n * 散开后的间距\n * @default 1\n */\n padding?: number;\n};\n\nexport type PositionStrategy = {\n /**\n * 将防重叠的策略设置为'position',即可选位置策略。\n * 若默认位置没有足够的空间放置标签,则考虑 position 内的备选位置。\n */\n type: 'position';\n /**\n * 所有的备选位置\n */\n position?: Functional<LabelPosition[]>;\n /**\n * 当 position 内的备选位置依然无法放下标签时,标签是否放回原位。\n * 默认为 true,若为 false,则标签会被放在 position 数组的最后一个位置。\n * @since 0.20.18\n * @default true\n */\n restorePosition?: boolean;\n};\n\nexport type BoundStrategy = {\n /**\n * 将防重叠策略设置为'bound',当标签配置在图形内部时使用。\n * 当图形大小不足以放下标签,则考虑 position 内的备选位置。\n */\n type: 'bound';\n /**\n * 所有的备选位置\n */\n position?: Functional<LabelPosition[]>;\n /**\n * 当 position 内的备选位置依然无法放下标签时,标签是否放回原位。\n * 默认为 true,若为 false,则标签会被放在 position 数组的最后一个位置。\n * @since 0.20.18\n * @default true\n */\n restorePosition?: boolean;\n};\n\nexport type MoveYStrategy = {\n /**\n * 将防重叠策略设置为'moveY'\n * 若默认位置没有足够的空间放置标签,则根据 offset 在Y方向上寻找位置。\n */\n type: 'moveY';\n /**\n * Y方向上的尝试的位置偏移量\n */\n offset: Functional<number[]>;\n};\n\nexport type MoveXStrategy = {\n /**\n * 将防重叠策略设置为'moveX'\n * 若默认位置没有足够的空间放置标签,则根据 offset 在X方向上寻找位置。\n */\n type: 'moveX';\n /**\n * X方向上的尝试的位置偏移量\n */\n offset: Functional<number[]>;\n};\n\nexport type Strategy = PositionStrategy | BoundStrategy | MoveYStrategy | MoveXStrategy;\n\nexport type LabelPosition = SymbolLabelAttrs['position'] | RectLabelAttrs['position'];\n\nexport interface SymbolLabelAttrs extends BaseLabelAttrs {\n type: 'symbol';\n\n /**\n * 标签位置\n * @default 'top'\n */\n position?: Functional<BoundsAnchorType>;\n}\n\nexport interface RectLabelAttrs extends BaseLabelAttrs {\n type: 'rect';\n /**\n * 标签位置\n * @default 'top'\n */\n position?: Functional<InsideBoundsAnchorType | BoundsAnchorType>;\n}\n\nexport interface LineLabelAttrs extends BaseLabelAttrs {\n type: 'line';\n /**\n * 标签位置\n * @default 'end'\n */\n position?: Functional<'start' | 'end'>;\n}\n\nexport interface AreaLabelAttrs extends BaseLabelAttrs {\n type: 'area';\n /**\n * 标签位置\n * @default 'end'\n */\n position?: Functional<'start' | 'end'>;\n}\n\nexport interface LineDataLabelAttrs extends BaseLabelAttrs {\n type: 'line-data';\n\n /**\n * 标签位置\n * @default 'top'\n * @since 0.21.1 支持 'inside-middle' 在面积图元中显示在中间位置\n */\n position?: Functional<BoundsAnchorType | 'inside-middle'>;\n}\n\nexport interface PolygonLabelAttrs extends BaseLabelAttrs {\n type: 'polygon';\n /**\n * 标签位置\n * @default 'center'\n */\n position?: Functional<'center'>;\n}\n\nexport interface ArcLabelAttrs extends BaseLabelAttrs {\n type: 'arc';\n\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n\n /**\n * 标签位置\n * @default 'outside'\n * @since 0.20.1 support 'inside-center'\n */\n position?: 'inside' | 'outside' | 'inside-inner' | 'inside-outer' | 'inside-center';\n\n // 画布宽度\n width?: number;\n // 画布高度\n height?: number;\n\n /**\n * 是否允许标签重叠\n * @default false\n */\n coverEnable?: boolean;\n /**\n * 是否允许标签旋转\n * @default true\n */\n rotate?: boolean;\n\n /**\n * 文字与引导线间隔宽度\n * @default 5\n */\n spaceWidth?: number;\n /**\n * 标签旋转角度\n */\n angle?: number;\n /**\n * 标签旋转角度的偏移角度\n */\n offsetAngle?: number;\n /**\n * 标签相对于 `outerRadius` 的径向偏移,目前仅作用于 inside 标签\n */\n offsetRadius?: number;\n /**\n * 标签横向点对齐\n */\n textAlign?: TextAlignType;\n /**\n * 标签纵向点对齐\n */\n textBaseline?: TextBaselineType;\n /**\n * 扇区间标签的间隔\n * @default 6\n */\n layoutArcGap?: number;\n /** 标签引导线样式 */\n line?: IArcLabelLineSpec;\n /** 标签布局配置 */\n layout?: IArcLabelLayoutSpec;\n /** 标签引导线点集 */\n points?: IPoint[];\n /** 饼图扇区中心偏移 */\n centerOffset?: number;\n}\n\nexport interface ILabelLineSpec {\n /**\n * 是否显示引导线\n * @default true\n */\n visible?: boolean;\n /**\n * 自定义路径\n * @since 0.19.21\n */\n customShape?: (container: IGroup, attrs: Partial<ILineGraphicAttribute>, path: ICustomPath2D) => ICustomPath2D;\n /**\n * 引导线样式\n */\n style?: Partial<ILineGraphicAttribute>;\n}\n\nexport interface IArcLabelLineSpec extends ILabelLineSpec {\n /**\n * 引导线 line1 部分最小长度\n * @default 20\n */\n line1MinLength?: number;\n /**\n * 引导线 line2 部分最小长度\n * @default 10\n * @since 0.20.3 支持函数回调\n */\n line2MinLength?: number | ((texts: IGraphic[], arcs: IArc[], attrs: Partial<ArcLabelAttrs>) => number);\n /**\n * 引导线是否光滑\n * @default false\n */\n smooth?: boolean;\n}\n\nexport type ArcLabelAlignType = 'arc' | 'labelLine' | 'edge';\n\nexport type ArcLabelStrategyType = 'priority' | 'vertical' | 'none';\n\nexport interface IArcLabelLayoutSpec {\n /**\n * 标签对齐方式\n * @default 'arc'\n */\n textAlign?: ArcLabelAlignType;\n /** @deprecate 建议统一使用textAlign,后续将废除 */\n align?: ArcLabelAlignType;\n /**\n * 标签对齐的偏移量\n * @since 0.20.3\n */\n alignOffset?: number | ((texts: IGraphic[], arcs: IArc[], attrs: Partial<ArcLabelAttrs>) => number);\n /**\n * 标签布局策略\n * @default 'priority'\n */\n strategy?: ArcLabelStrategyType;\n /**\n * 是否启用切线约束\n * @default true\n */\n tangentConstraint?: boolean;\n}\n\nexport interface DataLabelAttrs extends IGroupGraphicAttribute {\n dataLabels: (RectLabelAttrs | SymbolLabelAttrs | ArcLabelAttrs | LineDataLabelAttrs)[];\n /**\n * 防重叠的区域大小\n */\n size: { width: number; height: number; padding?: { top?: number; left?: number; right?: number; bottom?: number } };\n}\n\nexport type Functional<T> = T | ((data: any) => T);\n\n/**\n * 标签的离场动画配置\n */\nexport interface ILabelExitAnimation {\n /**\n * 动画执行的时长\n */\n duration?: number;\n /**\n * 动画延迟的时长\n */\n delay?: number;\n /**\n * 动画的缓动函数\n */\n easing?: EasingType;\n}\n\n/**\n * 标签的入场动画配置\n */\nexport interface ILabelEnterAnimation extends ILabelExitAnimation {\n /**\n * 标签动画的模式,支持三种类型\n * - same-time:标签出现动画和关联图形的动画同时进行\n * - after:当关联动图的出场动画结束后,执行标签的出场动画\n * - after-all:当所有关联图元的出场动画结束后,执行标签的出场动画\n */\n mode?: 'same-time' | 'after' | 'after-all';\n}\n\n/**\n * 标签的更新动画配置\n */\nexport interface ILabelUpdateAnimation extends ILabelExitAnimation {\n /**\n * 是否开启 increaseCount 动画\n * @default true\n */\n increaseEffect?: boolean;\n}\n\n/**\n * 标签更新的时候,动画的通道配置\n */\nexport interface ILabelUpdateChannelAnimation extends ILabelUpdateAnimation {\n /**\n * 进行插值动画的视觉通道\n */\n channel?: string[];\n /**\n * 动画的配置\n */\n options?: {\n /**\n * 忽略的视觉通道\n */\n excludeChannels?: string[];\n };\n}\n\nexport interface ILabelAnimation extends ILabelEnterAnimation, ILabelExitAnimation, ILabelUpdateAnimation {}\n\nexport interface IPoint {\n x: number;\n y: number;\n}\n\nexport interface IPolarPoint {\n radius: number;\n angle: number;\n}\n\nexport type Quadrant = 1 | 2 | 3 | 4;\n\nexport type TextAlign = 'left' | 'right' | 'center';\n\nexport type LabelContent = {\n text: IText | IRichText;\n labelLine?: ILine;\n};\n"]}
@@ -122,4 +122,5 @@ export declare abstract class BasePlayer<T> extends AbstractComponent<Required<P
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  renderSlider(): void;
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123
  renderController(): void;
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  dispatchCustomEvent(eventType: PlayerEventEnum, dataIndex: number): void;
125
+ release(all: boolean): void;
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  }
@@ -160,6 +160,9 @@ class BasePlayer extends base_1.AbstractComponent {
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  value: this._data[dataIndex]
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  });
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  }
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+ release(all) {
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+ this._sliderVisible || this._slider.release(all), super.release(all);
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+ }
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  }
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  exports.BasePlayer = BasePlayer, BasePlayer.defaultAttributes = {
@@ -1 +1 @@
1
- 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type { INode } from '@visactor/vrender-core';\nimport { isNumber, isValidNumber, max, merge } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { ComponentOptions, OrientType } from '../interface';\nimport type { SliderAttributes } from '../slider';\nimport { Slider } from '../slider';\nimport type { ControllerAttributes } from './controller';\nimport { Controller } from './controller';\nimport type {\n Datum,\n PlayerEventEnum,\n PlayerAttributes,\n RailStyleType,\n ControllerType,\n TrackStyleType,\n HandlerStyleType\n} from './type';\nimport { RailDefaultSize, defaultControllerAttributes } from './constant';\nimport { isHorizontal } from './utils';\n\n/**\n * 基本播放器组件\n * 提供最基本的布局能力,\n */\nexport abstract class BasePlayer<T> extends AbstractComponent<Required<PlayerAttributes>> {\n static defaultAttributes = {\n visible: true,\n data: [] as Datum[],\n interval: 1000,\n orient: 'bottom',\n align: 'center',\n size: {\n height: 20,\n width: 300\n },\n slider: {\n visible: true,\n space: 10,\n dx: 0,\n dy: 0,\n railStyle: {\n cornerRadius: 5\n },\n trackStyle: {},\n handlerStyle: {}\n },\n controller: {\n visible: true,\n start: { ...defaultControllerAttributes, key: 'start', position: 'start', space: 0 },\n pause: { ...defaultControllerAttributes, key: 'pause', position: 'start' },\n forward: { ...defaultControllerAttributes, key: 'forward', position: 'end' },\n backward: { ...defaultControllerAttributes, key: 'backward', position: 'start' }\n }\n };\n\n // 组件属性\n protected _slider: Slider;\n protected _controller: Controller;\n\n // 数据属性\n protected _data = [] as Datum[];\n protected _minIndex: number;\n getMinIndex() {\n return this._minIndex;\n }\n protected _maxIndex: number;\n getMaxIndex() {\n return this._maxIndex;\n }\n\n // 滑轨属性\n private _sliderVisible: boolean;\n private _railStyle: RailStyleType;\n private _trackStyle: TrackStyleType;\n private _handlerStyle: HandlerStyleType;\n\n // 控件属性\n private _controllerVisible: boolean;\n private _start: ControllerType;\n private _pause: ControllerType;\n private _forward: ControllerType;\n private _backward: ControllerType;\n\n // 布局属性\n private _size: { width: number; height: number };\n private _orient: OrientType;\n\n // dataIndex, 代表slider的value\n protected _dataIndex: number = 0;\n getDataIndex() {\n return this._dataIndex;\n }\n\n private _layoutInfo: {\n // 滚动条位置\n slider?: { x: number; y: number; size: number };\n\n // 控件位置\n start?: { x: number; y: number; size: number };\n pause?: { x: number; y: number; size: number };\n backward?: { x: number; y: number; size: number };\n forward?: { x: number; y: number; size: number };\n } = {};\n\n abstract play(): void;\n abstract pause(): void;\n abstract backward(): void;\n abstract forward(): void;\n\n constructor(attributes: T, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, BasePlayer.defaultAttributes, attributes));\n // 先初始化属性, 再初始化Slider、Controller, 最后初始化事件.\n this._initAttributes();\n this._initDataIndex();\n this._initLayoutInfo();\n this._initController();\n this._initSlider();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes() {\n // 基本布局属性\n this._size = this.attribute.size;\n this._orient = this.attribute.orient;\n\n // Slider范围, 起点一定要从0开始\n this._data = this.attribute.data;\n this._minIndex = 0;\n this._maxIndex = this._data.length - 1;\n\n const { slider = {}, controller = {} as PlayerAttributes['controller'] } = this.attribute;\n // 轨道样式\n this._sliderVisible = slider.visible;\n this._railStyle = { ...slider.railStyle };\n this._trackStyle = { ...slider.trackStyle };\n this._handlerStyle = { ...slider.handlerStyle };\n\n // 控制器样式\n this._controllerVisible = controller.visible;\n this._start = { ...controller.start };\n this._pause = { ...controller.pause };\n this._forward = { ...controller.forward };\n this._backward = { ...controller.backward };\n }\n\n /**\n * 初始化dataIndex\n */\n _initDataIndex() {\n this._dataIndex = this.attribute.dataIndex ?? 0;\n }\n\n private _initLayoutInfo() {\n // 控制器\n const controllers = [this._start, this._backward, this._forward].sort((a, b) => a.order - b.order);\n // 在开始位置的控制器\n const startControllers = controllers.filter(d => d.position !== 'end');\n // 在结束位置的控制器\n const endControllers = controllers.filter(d => d.position === 'end');\n // 滑轨横切面长度\n const railSectionLength =\n (isHorizontal(this._orient) ? this._railStyle.height : this._railStyle.width) ?? RailDefaultSize[1];\n\n // 1. 计算所有组件自身占据的宽度 or 高度\n const controllerPx = controllers.reduce((len, controller) => {\n const size = controller.style.size;\n const maxSize = isNumber(size) ? size : max(size[0], size[1]);\n return len + controller.space + maxSize;\n }, 0);\n\n // 2. 计算slider的总占据像素\n const sliderPx = this._sliderVisible\n ? (isHorizontal(this._orient) ? this._size?.width : this._size?.height) - controllerPx\n : 0;\n\n // 3. 计算slider滑轨的总占据像素\n const railPx = sliderPx - this.attribute.slider.space;\n\n // 4. 计算起点控件坐标\n const startPx = startControllers.reduce((px, controller) => {\n const {\n key,\n space,\n style: { size }\n } = controller;\n const maxSize = isNumber(size) ? size : max(size[0], size[1]);\n this._layoutInfo[key] = {\n ...this._layoutInfo[key],\n size: maxSize,\n x: isHorizontal(this._orient) ? px + space : (this._size.width - maxSize) / 2,\n y: isHorizontal(this._orient) ? (this._size.height - maxSize) / 2 : px + space\n };\n return px + space + maxSize;\n }, 0);\n\n // 5. 计算slider的起点坐标\n this._layoutInfo.slider = {\n ...this._layoutInfo.slider,\n size: railPx,\n x: isHorizontal(this._orient)\n ? startPx + this.attribute.slider.space\n : (this._size.width - railSectionLength) / 2,\n y: isHorizontal(this._orient)\n ? (this._size.height - railSectionLength) / 2\n : startPx + this.attribute.slider.space\n };\n\n // 6. 计算终点控件坐标\n endControllers.reduce((px, controller) => {\n const {\n key,\n space,\n style: { size }\n } = controller;\n const maxSize = isNumber(size) ? size : max(size[0], size[1]);\n this._layoutInfo[key] = {\n ...this._layoutInfo[key],\n size: maxSize,\n x: isHorizontal(this._orient) ? px + space : (this._size.width - maxSize) / 2,\n y: isHorizontal(this._orient) ? (this._size.height - maxSize) / 2 : px + space\n };\n return px + space + maxSize;\n }, startPx + sliderPx);\n }\n\n /**\n * 初始化滑动条\n */\n private _updateSliderAttrs = () => {\n let handlerSize;\n if (isValidNumber(this._handlerStyle.size)) {\n handlerSize = this._handlerStyle.size;\n } else if (this._handlerStyle.size && this._handlerStyle.size.length) {\n handlerSize = max(this._handlerStyle.size[0], this._handlerStyle.size[1]);\n }\n\n const attrs: SliderAttributes = {\n visible: this._sliderVisible,\n // 重要参数\n min: this._minIndex,\n max: this._maxIndex,\n value: this._dataIndex,\n railWidth: this._railStyle.width,\n railHeight: this._railStyle.height,\n railStyle: this._railStyle,\n trackStyle: this._trackStyle,\n handlerSize: isValidNumber(handlerSize) ? handlerSize : undefined,\n handlerStyle: this._handlerStyle,\n // 不重要, 但需要预设的参数\n dy: this.attribute.slider.dy,\n dx: this.attribute.slider.dx,\n slidable: true,\n range: false,\n handlerText: { visible: false },\n startText: { visible: false },\n endText: { visible: false },\n disableTriggerEvent: this.attribute.disableTriggerEvent\n };\n\n // 横向布局\n if (isHorizontal(this._orient)) {\n // 滑动条水平居中\n const railWidth = Math.max(0, this._layoutInfo.slider.size);\n const railHeight = this._railStyle.height ?? RailDefaultSize[1];\n\n // 属性修改\n attrs.layout = 'horizontal';\n attrs.railHeight = railHeight;\n attrs.railWidth = railWidth;\n attrs.x = this._layoutInfo.slider.x;\n attrs.y = this._layoutInfo.slider.y;\n }\n // 纵向布局\n else {\n // 滑动条垂直居中\n const railHeight = Math.max(0, this._layoutInfo.slider.size);\n const railWidth = this._railStyle.width ?? RailDefaultSize[1];\n\n // 属性修改\n attrs.layout = 'vertical';\n attrs.railWidth = railWidth;\n attrs.railHeight = railHeight;\n attrs.x = this._layoutInfo.slider.x;\n attrs.y = this._layoutInfo.slider.y;\n }\n return attrs;\n };\n\n private _initSlider = () => {\n const attrs = this._updateSliderAttrs();\n this._slider = new Slider(attrs);\n if (this._sliderVisible) {\n this.add(this._slider as unknown as INode);\n }\n };\n\n /**\n * 初始化控制器\n */\n private _updateControllerAttrs = () => {\n const attrs: ControllerAttributes = {\n start: this._start,\n pause: this._pause,\n forward: this._forward,\n backward: this._backward,\n disableTriggerEvent: this.attribute.disableTriggerEvent\n };\n // 横向布局\n attrs.layout = isHorizontal(this._orient) ? 'horizontal' : 'vertical';\n attrs.start = {\n ...attrs.start,\n style: {\n ...attrs.start.style,\n x: this._layoutInfo.start.x,\n y: this._layoutInfo.start.y\n }\n };\n attrs.pause = {\n ...attrs.pause,\n // 暂停按钮, 复用开始按钮的布局\n style: {\n ...attrs.pause.style,\n x: this._layoutInfo.start.x,\n y: this._layoutInfo.start.y\n }\n };\n attrs.backward = {\n ...attrs.backward,\n style: {\n ...attrs.backward.style,\n x: this._layoutInfo.backward.x,\n y: this._layoutInfo.backward.y\n }\n };\n attrs.forward = {\n ...attrs.forward,\n style: {\n ...attrs.forward.style,\n x: this._layoutInfo.forward.x,\n y: this._layoutInfo.forward.y\n }\n };\n return attrs;\n };\n\n private _initController = () => {\n const attrs = this._updateControllerAttrs();\n this._controller = new Controller(attrs);\n if (this._controllerVisible) {\n this.add(this._controller as unknown as INode);\n }\n };\n\n /**\n * 渲染\n */\n render() {\n this._initLayoutInfo();\n this.renderSlider();\n this.renderController();\n }\n\n /**\n * 更新滑动条\n */\n renderSlider() {\n const attrs = this._updateSliderAttrs();\n this._slider.setAttributes(attrs);\n }\n\n /**\n * 更新控制器\n */\n renderController() {\n const attrs = this._updateControllerAttrs();\n this._controller.setAttributes(attrs);\n }\n\n /**\n * 触发事件\n * @param eventType 事件类型\n * @param dataIndex 数据下标\n */\n dispatchCustomEvent(eventType: PlayerEventEnum, dataIndex: number) {\n this._dispatchEvent(eventType, {\n eventType,\n index: dataIndex,\n value: this._data[dataIndex]\n });\n }\n}\n"]}
1
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type { INode } from '@visactor/vrender-core';\nimport { isNumber, isValidNumber, max, merge } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { ComponentOptions, OrientType } from '../interface';\nimport type { SliderAttributes } from '../slider';\nimport { Slider } from '../slider';\nimport type { ControllerAttributes } from './controller';\nimport { Controller } from './controller';\nimport type {\n Datum,\n PlayerEventEnum,\n PlayerAttributes,\n RailStyleType,\n ControllerType,\n TrackStyleType,\n HandlerStyleType\n} from './type';\nimport { RailDefaultSize, defaultControllerAttributes } from './constant';\nimport { isHorizontal } from './utils';\n\n/**\n * 基本播放器组件\n * 提供最基本的布局能力,\n */\nexport abstract class BasePlayer<T> extends AbstractComponent<Required<PlayerAttributes>> {\n static defaultAttributes = {\n visible: true,\n data: [] as Datum[],\n interval: 1000,\n orient: 'bottom',\n align: 'center',\n size: {\n height: 20,\n width: 300\n },\n slider: {\n visible: true,\n space: 10,\n dx: 0,\n dy: 0,\n railStyle: {\n cornerRadius: 5\n },\n trackStyle: {},\n handlerStyle: {}\n },\n controller: {\n visible: true,\n start: { ...defaultControllerAttributes, key: 'start', position: 'start', space: 0 },\n pause: { ...defaultControllerAttributes, key: 'pause', position: 'start' },\n forward: { ...defaultControllerAttributes, key: 'forward', position: 'end' },\n backward: { ...defaultControllerAttributes, key: 'backward', position: 'start' }\n }\n };\n\n // 组件属性\n protected _slider: Slider;\n protected _controller: Controller;\n\n // 数据属性\n protected _data = [] as Datum[];\n protected _minIndex: number;\n getMinIndex() {\n return this._minIndex;\n }\n protected _maxIndex: number;\n getMaxIndex() {\n return this._maxIndex;\n }\n\n // 滑轨属性\n private _sliderVisible: boolean;\n private _railStyle: RailStyleType;\n private _trackStyle: TrackStyleType;\n private _handlerStyle: HandlerStyleType;\n\n // 控件属性\n private _controllerVisible: boolean;\n private _start: ControllerType;\n private _pause: ControllerType;\n private _forward: ControllerType;\n private _backward: ControllerType;\n\n // 布局属性\n private _size: { width: number; height: number };\n private _orient: OrientType;\n\n // dataIndex, 代表slider的value\n protected _dataIndex: number = 0;\n getDataIndex() {\n return this._dataIndex;\n }\n\n private _layoutInfo: {\n // 滚动条位置\n slider?: { x: number; y: number; size: number };\n\n // 控件位置\n start?: { x: number; y: number; size: number };\n pause?: { x: number; y: number; size: number };\n backward?: { x: number; y: number; size: number };\n forward?: { x: number; y: number; size: number };\n } = {};\n\n abstract play(): void;\n abstract pause(): void;\n abstract backward(): void;\n abstract forward(): void;\n\n constructor(attributes: T, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, BasePlayer.defaultAttributes, attributes));\n // 先初始化属性, 再初始化Slider、Controller, 最后初始化事件.\n this._initAttributes();\n this._initDataIndex();\n this._initLayoutInfo();\n this._initController();\n this._initSlider();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes() {\n // 基本布局属性\n this._size = this.attribute.size;\n this._orient = this.attribute.orient;\n\n // Slider范围, 起点一定要从0开始\n this._data = this.attribute.data;\n this._minIndex = 0;\n this._maxIndex = this._data.length - 1;\n\n const { slider = {}, controller = {} as PlayerAttributes['controller'] } = this.attribute;\n // 轨道样式\n this._sliderVisible = slider.visible;\n this._railStyle = { ...slider.railStyle };\n this._trackStyle = { ...slider.trackStyle };\n this._handlerStyle = { ...slider.handlerStyle };\n\n // 控制器样式\n this._controllerVisible = controller.visible;\n this._start = { ...controller.start };\n this._pause = { ...controller.pause };\n this._forward = { ...controller.forward };\n this._backward = { ...controller.backward };\n }\n\n /**\n * 初始化dataIndex\n */\n _initDataIndex() {\n this._dataIndex = this.attribute.dataIndex ?? 0;\n }\n\n private _initLayoutInfo() {\n // 控制器\n const controllers = [this._start, this._backward, this._forward].sort((a, b) => a.order - b.order);\n // 在开始位置的控制器\n const startControllers = controllers.filter(d => d.position !== 'end');\n // 在结束位置的控制器\n const endControllers = controllers.filter(d => d.position === 'end');\n // 滑轨横切面长度\n const railSectionLength =\n (isHorizontal(this._orient) ? this._railStyle.height : this._railStyle.width) ?? RailDefaultSize[1];\n\n // 1. 计算所有组件自身占据的宽度 or 高度\n const controllerPx = controllers.reduce((len, controller) => {\n const size = controller.style.size;\n const maxSize = isNumber(size) ? size : max(size[0], size[1]);\n return len + controller.space + maxSize;\n }, 0);\n\n // 2. 计算slider的总占据像素\n const sliderPx = this._sliderVisible\n ? (isHorizontal(this._orient) ? this._size?.width : this._size?.height) - controllerPx\n : 0;\n\n // 3. 计算slider滑轨的总占据像素\n const railPx = sliderPx - this.attribute.slider.space;\n\n // 4. 计算起点控件坐标\n const startPx = startControllers.reduce((px, controller) => {\n const {\n key,\n space,\n style: { size }\n } = controller;\n const maxSize = isNumber(size) ? size : max(size[0], size[1]);\n this._layoutInfo[key] = {\n ...this._layoutInfo[key],\n size: maxSize,\n x: isHorizontal(this._orient) ? px + space : (this._size.width - maxSize) / 2,\n y: isHorizontal(this._orient) ? (this._size.height - maxSize) / 2 : px + space\n };\n return px + space + maxSize;\n }, 0);\n\n // 5. 计算slider的起点坐标\n this._layoutInfo.slider = {\n ...this._layoutInfo.slider,\n size: railPx,\n x: isHorizontal(this._orient)\n ? startPx + this.attribute.slider.space\n : (this._size.width - railSectionLength) / 2,\n y: isHorizontal(this._orient)\n ? (this._size.height - railSectionLength) / 2\n : startPx + this.attribute.slider.space\n };\n\n // 6. 计算终点控件坐标\n endControllers.reduce((px, controller) => {\n const {\n key,\n space,\n style: { size }\n } = controller;\n const maxSize = isNumber(size) ? size : max(size[0], size[1]);\n this._layoutInfo[key] = {\n ...this._layoutInfo[key],\n size: maxSize,\n x: isHorizontal(this._orient) ? px + space : (this._size.width - maxSize) / 2,\n y: isHorizontal(this._orient) ? (this._size.height - maxSize) / 2 : px + space\n };\n return px + space + maxSize;\n }, startPx + sliderPx);\n }\n\n /**\n * 初始化滑动条\n */\n private _updateSliderAttrs = () => {\n let handlerSize;\n if (isValidNumber(this._handlerStyle.size)) {\n handlerSize = this._handlerStyle.size;\n } else if (this._handlerStyle.size && this._handlerStyle.size.length) {\n handlerSize = max(this._handlerStyle.size[0], this._handlerStyle.size[1]);\n }\n\n const attrs: SliderAttributes = {\n visible: this._sliderVisible,\n // 重要参数\n min: this._minIndex,\n max: this._maxIndex,\n value: this._dataIndex,\n railWidth: this._railStyle.width,\n railHeight: this._railStyle.height,\n railStyle: this._railStyle,\n trackStyle: this._trackStyle,\n handlerSize: isValidNumber(handlerSize) ? handlerSize : undefined,\n handlerStyle: this._handlerStyle,\n // 不重要, 但需要预设的参数\n dy: this.attribute.slider.dy,\n dx: this.attribute.slider.dx,\n slidable: true,\n range: false,\n handlerText: { visible: false },\n startText: { visible: false },\n endText: { visible: false },\n disableTriggerEvent: this.attribute.disableTriggerEvent\n };\n\n // 横向布局\n if (isHorizontal(this._orient)) {\n // 滑动条水平居中\n const railWidth = Math.max(0, this._layoutInfo.slider.size);\n const railHeight = this._railStyle.height ?? RailDefaultSize[1];\n\n // 属性修改\n attrs.layout = 'horizontal';\n attrs.railHeight = railHeight;\n attrs.railWidth = railWidth;\n attrs.x = this._layoutInfo.slider.x;\n attrs.y = this._layoutInfo.slider.y;\n }\n // 纵向布局\n else {\n // 滑动条垂直居中\n const railHeight = Math.max(0, this._layoutInfo.slider.size);\n const railWidth = this._railStyle.width ?? RailDefaultSize[1];\n\n // 属性修改\n attrs.layout = 'vertical';\n attrs.railWidth = railWidth;\n attrs.railHeight = railHeight;\n attrs.x = this._layoutInfo.slider.x;\n attrs.y = this._layoutInfo.slider.y;\n }\n return attrs;\n };\n\n private _initSlider = () => {\n const attrs = this._updateSliderAttrs();\n this._slider = new Slider(attrs);\n if (this._sliderVisible) {\n this.add(this._slider as unknown as INode);\n }\n };\n\n /**\n * 初始化控制器\n */\n private _updateControllerAttrs = () => {\n const attrs: ControllerAttributes = {\n start: this._start,\n pause: this._pause,\n forward: this._forward,\n backward: this._backward,\n disableTriggerEvent: this.attribute.disableTriggerEvent\n };\n // 横向布局\n attrs.layout = isHorizontal(this._orient) ? 'horizontal' : 'vertical';\n attrs.start = {\n ...attrs.start,\n style: {\n ...attrs.start.style,\n x: this._layoutInfo.start.x,\n y: this._layoutInfo.start.y\n }\n };\n attrs.pause = {\n ...attrs.pause,\n // 暂停按钮, 复用开始按钮的布局\n style: {\n ...attrs.pause.style,\n x: this._layoutInfo.start.x,\n y: this._layoutInfo.start.y\n }\n };\n attrs.backward = {\n ...attrs.backward,\n style: {\n ...attrs.backward.style,\n x: this._layoutInfo.backward.x,\n y: this._layoutInfo.backward.y\n }\n };\n attrs.forward = {\n ...attrs.forward,\n style: {\n ...attrs.forward.style,\n x: this._layoutInfo.forward.x,\n y: this._layoutInfo.forward.y\n }\n };\n return attrs;\n };\n\n private _initController = () => {\n const attrs = this._updateControllerAttrs();\n this._controller = new Controller(attrs);\n if (this._controllerVisible) {\n this.add(this._controller as unknown as INode);\n }\n };\n\n /**\n * 渲染\n */\n render() {\n this._initLayoutInfo();\n this.renderSlider();\n this.renderController();\n }\n\n /**\n * 更新滑动条\n */\n renderSlider() {\n const attrs = this._updateSliderAttrs();\n this._slider.setAttributes(attrs);\n }\n\n /**\n * 更新控制器\n */\n renderController() {\n const attrs = this._updateControllerAttrs();\n this._controller.setAttributes(attrs);\n }\n\n /**\n * 触发事件\n * @param eventType 事件类型\n * @param dataIndex 数据下标\n */\n dispatchCustomEvent(eventType: PlayerEventEnum, dataIndex: number) {\n this._dispatchEvent(eventType, {\n eventType,\n index: dataIndex,\n value: this._data[dataIndex]\n });\n }\n\n release(all: boolean) {\n if (!this._sliderVisible) {\n this._slider.release(all);\n }\n super.release(all);\n }\n}\n"]}
@@ -101,6 +101,8 @@ export declare class Slider extends AbstractComponent<Required<SliderAttributes>
101
101
  protected _renderTrack(container: IGroup): void;
102
102
  protected _renderHandler(style: Partial<ISymbolGraphicAttribute>): ISymbol;
103
103
  private _renderHandlerText;
104
+ private _getHandlerTextStyle;
105
+ private _getHandlerTextAttributes;
104
106
  private _renderTooltip;
105
107
  private _updateTooltip;
106
108
  private _bindEvents;
@@ -293,19 +293,32 @@ class Slider extends base_1.AbstractComponent {
293
293
  return vrender_core_1.graphicCreator.symbol(style);
294
294
  }
295
295
  _renderHandlerText(value, position) {
296
- var _a, _b, _c;
297
- const {align: align, handlerSize: handlerSize = 14, handlerText: handlerText = {}, railHeight: railHeight, railWidth: railWidth, slidable: slidable} = this.attribute, isHorizontal = this._isHorizontal, pos = this.calculatePosByValue(value, position), textSpace = null !== (_a = handlerText.space) && void 0 !== _a ? _a : 4, textStyle = {
296
+ return vrender_core_1.graphicCreator.text(this._getHandlerTextAttributes(value, position));
297
+ }
298
+ _getHandlerTextStyle(value, position) {
299
+ const {align: align, handlerSize: handlerSize = 14, handlerText: handlerText = {}, railHeight: railHeight, railWidth: railWidth, slidable: slidable} = this.attribute;
300
+ return (0, vutils_1.isFunction)(handlerText.style) ? handlerText.style(value, position, {
301
+ layout: this.attribute.layout,
302
+ align: align,
303
+ railWidth: railWidth,
304
+ railHeight: railHeight,
305
+ handlerSize: handlerSize,
306
+ slidable: slidable
307
+ }) : handlerText.style;
308
+ }
309
+ _getHandlerTextAttributes(value, position) {
310
+ var _a, _b;
311
+ const {align: align, handlerSize: handlerSize = 14, handlerText: handlerText = {}, railHeight: railHeight, railWidth: railWidth, slidable: slidable} = this.attribute, isHorizontal = this._isHorizontal, pos = this.calculatePosByValue(value, position), textSpace = null !== (_a = handlerText.space) && void 0 !== _a ? _a : 4, handlerTextStyle = this._getHandlerTextStyle(value, position), textStyle = {
298
312
  text: handlerText.formatter ? handlerText.formatter(value) : value.toFixed(null !== (_b = handlerText.precision) && void 0 !== _b ? _b : 0),
299
- lineHeight: null === (_c = handlerText.style) || void 0 === _c ? void 0 : _c.lineHeight,
313
+ lineHeight: null == handlerTextStyle ? void 0 : handlerTextStyle.lineHeight,
300
314
  cursor: !1 === slidable ? "default" : getDefaultCursor(isHorizontal)
301
315
  };
302
- isHorizontal ? "top" === align ? (textStyle.textBaseline = "bottom", textStyle.textAlign = "center",
316
+ return isHorizontal ? "top" === align ? (textStyle.textBaseline = "bottom", textStyle.textAlign = "center",
303
317
  textStyle.x = pos, textStyle.y = (railHeight - handlerSize) / 2 - textSpace) : (textStyle.textBaseline = "top",
304
318
  textStyle.textAlign = "center", textStyle.x = pos, textStyle.y = (railHeight + handlerSize) / 2 + textSpace) : "left" === align ? (textStyle.textBaseline = "middle",
305
319
  textStyle.textAlign = "end", textStyle.x = (railWidth - handlerSize) / 2 - textSpace,
306
320
  textStyle.y = pos) : (textStyle.textBaseline = "middle", textStyle.textAlign = "start",
307
- textStyle.x = (railWidth + handlerSize) / 2 + textSpace, textStyle.y = pos);
308
- return vrender_core_1.graphicCreator.text(Object.assign(Object.assign({}, textStyle), handlerText.style));
321
+ textStyle.x = (railWidth + handlerSize) / 2 + textSpace, textStyle.y = pos), Object.assign(Object.assign({}, textStyle), handlerTextStyle);
309
322
  }
310
323
  _renderTooltip() {
311
324
  var _a;
@@ -416,28 +429,20 @@ class Slider extends base_1.AbstractComponent {
416
429
  }
417
430
  }
418
431
  _updateHandler(handler, position, value) {
419
- var _a;
420
432
  const isHorizontal = this._isHorizontal;
421
433
  handler.setAttribute(isHorizontal ? "x" : "y", position);
422
434
  const updateHandlerText = handler.name === constant_1.SLIDER_ELEMENT_NAME.startHandler ? this._startHandlerText : this._endHandlerText;
423
435
  if (updateHandlerText) {
424
- const {handlerText: handlerText = {}} = this.attribute;
425
- updateHandlerText.setAttributes({
426
- text: handlerText.formatter ? handlerText.formatter(value) : value.toFixed(null !== (_a = handlerText.precision) && void 0 !== _a ? _a : 0),
427
- [isHorizontal ? "x" : "y"]: position
428
- });
436
+ const handlerPosition = handler.name === constant_1.SLIDER_ELEMENT_NAME.startHandler ? "start" : "end";
437
+ updateHandlerText.setAttributes(this._getHandlerTextAttributes(value, handlerPosition));
429
438
  }
430
439
  handler.name === constant_1.SLIDER_ELEMENT_NAME.startHandler ? (this._currentValue.startValue = value,
431
440
  this._currentValue.startPos = position) : (this._currentValue.endValue = value,
432
441
  this._currentValue.endPos = position);
433
442
  }
434
443
  _updateHandlerText(handlerText, position, value) {
435
- var _a;
436
- const isHorizontal = this._isHorizontal, {handlerText: handlerTextAttr = {}} = this.attribute;
437
- handlerText.setAttributes({
438
- [isHorizontal ? "x" : "y"]: position,
439
- text: handlerTextAttr.formatter ? handlerTextAttr.formatter(value) : value.toFixed(null !== (_a = handlerTextAttr.precision) && void 0 !== _a ? _a : 0)
440
- });
444
+ const isHorizontal = this._isHorizontal, handlerPosition = handlerText.name === constant_1.SLIDER_ELEMENT_NAME.startHandlerText ? "start" : "end";
445
+ handlerText.setAttributes(this._getHandlerTextAttributes(value, handlerPosition));
441
446
  const updateHandler = handlerText.name === constant_1.SLIDER_ELEMENT_NAME.startHandlerText ? this._startHandler : this._endHandler;
442
447
  updateHandler && updateHandler.setAttributes({
443
448
  [isHorizontal ? "x" : "y"]: position
@@ -472,7 +477,7 @@ class Slider extends base_1.AbstractComponent {
472
477
  };
473
478
  }
474
479
  release(all) {
475
- super.release(all), ("browser" === vrender_core_1.vglobal.env ? vrender_core_1.vglobal : this.stage).addEventListener("touchmove", this._handleTouchMove, {
480
+ super.release(all), ("browser" === vrender_core_1.vglobal.env ? vrender_core_1.vglobal : this.stage).removeEventListener("touchmove", this._handleTouchMove, {
476
481
  passive: !1
477
482
  }), this._clearAllDragEvents();
478
483
  }