@visactor/vrender-components 1.0.35 → 1.0.37-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/axis/base.d.ts +2 -2
- package/cjs/axis/base.js.map +1 -1
- package/cjs/axis/line.d.ts +1 -0
- package/cjs/axis/line.js +9 -3
- package/cjs/axis/line.js.map +1 -1
- package/cjs/axis/type.d.ts +3 -0
- package/cjs/axis/type.js.map +1 -1
- package/cjs/brush/brush.d.ts +1 -0
- package/cjs/brush/brush.js +11 -5
- package/cjs/brush/brush.js.map +1 -1
- package/cjs/brush/type.d.ts +2 -1
- package/cjs/brush/type.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/dist/index.es.js +36 -5
- package/es/axis/base.d.ts +2 -2
- package/es/axis/base.js.map +1 -1
- package/es/axis/line.d.ts +1 -0
- package/es/axis/line.js +9 -3
- package/es/axis/line.js.map +1 -1
- package/es/axis/type.d.ts +3 -0
- package/es/axis/type.js.map +1 -1
- package/es/brush/brush.d.ts +1 -0
- package/es/brush/brush.js +11 -5
- package/es/brush/brush.js.map +1 -1
- package/es/brush/type.d.ts +2 -1
- package/es/brush/type.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/package.json +6 -6
package/es/axis/type.js.map
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{"version":3,"sources":["../src/axis/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type {\n ILineGraphicAttribute,\n ITextGraphicAttribute,\n ISymbolGraphicAttribute,\n IRectGraphicAttribute,\n IGroupGraphicAttribute,\n IText,\n IGroup,\n IGraphic\n} from '@visactor/vrender-core';\nimport type { Dict } from '@visactor/vutils';\nimport type { ContinuousScale, CustomTicksFunc } from '@visactor/vscale';\nimport type { Point, TextContent } from '../core/type';\nimport type { SegmentAttributes } from '../segment/type';\nimport type { TagAttributes } from '../tag/type';\n\nexport type AxisItemStateStyle<T> = {\n hover?: T;\n hover_reverse?: T;\n selected?: T;\n selected_reverse?: T;\n};\n\nexport type callbackFunc<T> = (datum: Dict<any>, index: number, data?: Dict<any>[], layer?: number) => T;\n\n// 处理过的用于绘制的 tickLine 数据\nexport type TickLineItem = {\n start: Point;\n end: Point;\n /** 归一化后的数据 */\n value: number;\n // 3d数据\n anchor?: [number, number];\n alpha?: number;\n beta?: number;\n [key: string]: any;\n};\n\n// 处理过的用于绘制的数据\nexport type TransformedAxisItem = AxisItem & {\n point: Point;\n};\n\nexport type AxisItem = {\n /** 标识符,用于动画以及图形查找 */\n id?: string | number;\n /** 显示文本 */\n label: string | number;\n /** 归一化后的数据 */\n value: number;\n /** 对应原始数据 */\n rawValue: any;\n [key: string]: any;\n};\n\nexport interface AxisBaseAttributes extends IGroupGraphicAttribute {\n /**\n * 是否开启动画\n * @default false\n */\n animation?: boolean;\n /**\n * 标签入场动画配置\n */\n animationEnter?: boolean;\n /**\n * 标签更新动画配置\n */\n animationUpdate?: boolean;\n /**\n * 标签离场动画配置\n */\n animationExit?: boolean;\n /**\n * 是否开启选中交互\n * @default false\n */\n select?: boolean;\n /**\n * 是否开启 hover 交互\n * @default false\n */\n hover?: boolean;\n /**\n * 垂直于坐标轴方向的因子,默认为 1\n */\n verticalFactor?: number;\n /**\n * 坐标轴的显示位置,用于文本的防重叠处理\n */\n orient?: string;\n /** 坐标轴数据 */\n items: AxisItem[][];\n /**\n * 轴标题配置\n */\n title?: TitleAttributes;\n /**\n * 轴标签配置\n */\n label?: LabelAttributes;\n /**\n * 轴上悬浮label标签配置\n */\n labelHoverOnAxis?: LabelHoverOnAxisAttributes;\n /**\n * 轴刻度线配置\n */\n tick?: TickAttributes;\n /**\n * 自刻度线配置\n */\n subTick?: SubTickAttributes;\n /**\n * 轴线配置\n */\n line?: LineAttributes;\n /**\n * 关闭交互效果\n * @default false\n */\n disableTriggerEvent?: boolean;\n}\n\nexport interface ILine3dType {\n alpha: number;\n anchor3d?: [number, number];\n}\n\nexport interface BreakSymbol {\n /**\n * 是否显示\n */\n visible?: boolean;\n /**\n * 截断图形旋转的弧度。\n */\n angle?: number;\n\n /**\n * 样式配置\n */\n style?: Partial<ISymbolGraphicAttribute>;\n}\nexport interface AxisBreakProps {\n /**\n * 轴截断的范围,值为归一化后的数据\n */\n range: [number, number];\n /**\n * 截断图形配置\n */\n breakSymbol?: BreakSymbol;\n /**\n * 轴截断原始的数据范围\n */\n rawRange?: [number, number];\n}\n\nexport interface TransformedAxisBreak extends AxisBreakProps {\n /**\n * 截断的起始点\n */\n startPoint: Point;\n /**\n * 截断的结束点\n */\n endPoint: Point;\n}\n\nexport interface LineAxisAttributes extends Omit<AxisBaseAttributes, 'label'> {\n /**\n * 起始点坐标\n */\n start: Point;\n /**\n * 结束点坐标\n */\n end: Point;\n /**\n * 坐标轴垂直方向的限制空间,该配置会影响文本的显示,\n * 即如果超出,文本则会进行自动旋转、自动隐藏等动作。\n */\n verticalLimitSize?: number;\n /**\n * 坐标轴垂直方向的最小空间,如果小于该值,则以该值占据显示空间。\n * 如果同时声明了 verticalLimitSize,请保证 verticalMinSize <= verticalLimitSize,否则会以 verticalLimitSize 为准。\n */\n verticalMinSize?: number;\n\n /**\n * 轴标签配置\n */\n label?: LabelAttributes & {\n /**\n * label 相对于容器整体的对齐方式\n * - `top`:整体向上对齐(垂直方向)\n * - `middle`:整体居中对齐(垂直方向)\n * - `bottom`:整体向下对齐(垂直方向)\n * - `left`:整体向左对齐(水平方向)\n * - `center`:整体居中对齐(水平方向)\n * - `right`:整体向右对齐(水平方向)\n */\n containerAlign?: 'left' | 'right' | 'center' | 'top' | 'bottom' | 'middle';\n /**\n * 坐标轴首尾文字向内收缩\n * @default false\n */\n flush?: boolean;\n /**\n * 保证最后的label必须展示\n * @default false\n * @since 0.17.10\n */\n lastVisible?: boolean;\n /**\n * 保证第一个的label必须展示\n * @default false\n * @since 0.20.7\n */\n firstVisible?: boolean;\n };\n /**\n * 坐标轴背景配置\n */\n panel?: {\n /**\n * 是否绘制坐标轴背景\n */\n visible?: boolean;\n /**\n * 坐标轴背景配置\n */\n style?: Partial<IRectGraphicAttribute>;\n /**\n * 坐标轴背景交互状态样式配置\n */\n state?: AxisItemStateStyle<Partial<IRectGraphicAttribute>>;\n };\n\n /**\n * 轴截断配置\n * @since 0.20.3\n */\n breaks?: AxisBreakProps[];\n}\n\nexport interface CircleAxisAttributes extends AxisBaseAttributes {\n /**\n * 坐标轴可用布局区域的大小,之前是通过width,height传入,会影响组件的Bounds大小,影响拾取\n * @since 0.20.11\n */\n size?: { width: number; height: number };\n /**\n * 当配置了 innerRadius 时,可以通过设置 inside: true,将坐标轴战士在内圆半径上。\n * @default false\n */\n inside?: boolean;\n /**\n * 圆心坐标\n */\n center: Point;\n /**\n * **弧度值**,起始弧度,默认 -0.5 * Math.PI\n *\n */\n startAngle?: number;\n /**\n * **弧度值**,结束弧度,默认 1.5 * Math.PI\n */\n endAngle?: number;\n /**\n * 半径\n */\n radius: number;\n /** 内半径 */\n innerRadius?: number;\n /**\n * 边数\n * @since 0.19.24\n */\n sides?: number;\n\n /**\n * 坐标轴可用布局区域的大小\n */\n layoutRect?: { x: number; y: number; width: number; height: number };\n /**\n * 是否自动调整标签宽度以适应布局区域\n */\n autoLabelMaxWidth?: boolean;\n}\n\n// 坐标轴标题配置\nexport type TitleAttributes = Omit<TagAttributes, 'shape' | 'space' | 'panel' | 'state'> & {\n /**\n * 是否展示标题\n */\n visible?: boolean;\n /**\n * 标题的显示位置,默认 'middle'\n */\n position?: 'start' | 'middle' | 'end';\n /**\n * 标题距离坐标轴(轴线、刻度、标签共同构成的包围盒)的距离\n */\n space?: number;\n /**\n * 标题是否自动旋转以和坐标轴平行\n */\n autoRotate?: boolean;\n shape?: {\n /**\n * 是否展示 shape\n */\n visible?: boolean;\n /**\n * shape 同 文本的间距\n */\n space?: number;\n style?: Omit<Partial<ISymbolGraphicAttribute>, 'visible'>;\n };\n /**\n * 背景设置\n */\n background?: {\n /**\n * 是否绘制背景层\n */\n visible?: boolean;\n /**\n * 背景层样式\n */\n style?: Omit<Partial<IRectGraphicAttribute>, 'visible' | 'width' | 'height'>;\n };\n\n /**\n * 交互状态样式配置\n */\n state?: {\n /**\n * text 文本的状态配置\n */\n text?: AxisItemStateStyle<Partial<ITextGraphicAttribute>>;\n /**\n * shape 标记的状态配置\n */\n shape?: AxisItemStateStyle<Partial<ISymbolGraphicAttribute>>;\n /**\n * panel 背景的状态配置\n */\n background?: AxisItemStateStyle<Partial<IRectGraphicAttribute>>;\n };\n};\n// 坐标轴线配置\nexport interface LineAttributes extends Pick<SegmentAttributes, 'startSymbol' | 'endSymbol'> {\n /**\n * 是否展示轴线\n */\n visible?: boolean;\n /**\n * 线的样式配置\n */\n style?: Partial<ILineGraphicAttribute>;\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute>>;\n}\n\n// 轴刻度线配置\nexport interface TickAttributes {\n /** 是否显示轴刻度线 */\n visible: boolean;\n /**\n * 刻度线朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /**\n * tick 是否与 label 对齐\n * @default true\n */\n alignWithLabel?: boolean;\n /**\n * 刻度线的长度\n */\n length?: number;\n /**\n * 刻度线样式配置\n */\n style?: Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>;\n /**\n * 刻度线状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>>;\n /**\n * 用于 tick 的数据过滤\n * @param data\n * @returns\n */\n dataFilter?: (data: AxisItem[]) => AxisItem[];\n}\n\n// 子轴刻度线配置\nexport interface SubTickAttributes {\n /** 是否显示子轴刻度线 */\n visible: boolean;\n /**\n * TODO: 考虑下 log 轴,自刻度线之间的间距是不均匀的问题\n * 子刻度个数\n */\n count?: number;\n /**\n * 子刻度线朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /**\n * 子刻度线的长度\n */\n length?: number;\n /**\n * 子刻度线样式配置\n */\n style?: Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>;\n /**\n * 子刻度线状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>>;\n}\n\nexport type CustomMethod = (items: IText[], separation: number) => IText[];\n\nexport interface AxisLabelOverlap {\n /**\n * 自动旋转配置\n * @default false\n */\n autoRotate?: boolean;\n /**\n * 仅当 `autoRotate` 为 true 时生效,可选的旋转范围,默认为 [0, 45, 90]\n * @default [0, 45, 90]\n */\n autoRotateAngle?: number[];\n /**\n * 自动隐藏配置\n * @default false\n */\n autoHide?: boolean;\n /**\n * 防重叠策略,默认为 'parity'。\n * - 'parity': 奇偶校验,使用删除所有其他标签的策略(这对于标准线性轴非常有效)。\n * - 'greedy': 将执行标签的线性扫描,并删除与最后一个可见标签重叠的所有标签。\n * - 也可以传入函数用于自定义策略\n * @default 'parity'\n */\n autoHideMethod?: 'parity' | 'greedy' | CustomMethod;\n /**\n * 仅当 `autoHide` 为 true 时生效,设置文本之间的间隔距离,单位 px\n * @default 0\n */\n autoHideSeparation?: number;\n /**\n * 自动隐藏配置\n * @default false\n */\n autoLimit?: boolean;\n /**\n * 仅当 `autoLimit` 为 true 时生效,省略占位符,默认为 '...'\n * @default '...'\n */\n limitEllipsis?: string;\n /**\n * 文字超出坐标轴范围时,两侧可以提供扩充的空间大小。\n * 例如,x 轴坐标 135 度旋转时,左侧第一个标签可能超出坐标轴范围,导致文本被缩略,此时可以通过配置 `overflowLimitLength` 优化效果。\n * 仅当 `autoLimit` 为 true 时生效。\n * @default 0\n * @since 0.20.3 支持 X 轴配置生效\n */\n overflowLimitLength?:\n | number\n | {\n /**\n * 左侧扩充空间的大小\n */\n left?: number;\n /**\n * 右侧扩充空间的大小\n */\n right?: number;\n // top?: number;\n // bottom?: number;\n };\n\n /**\n * 自定义布局配置,如果声明了 `layoutFunc`,则默认提供的防重叠相关的配置(`autoHide`, `autoRotate`, `autoLimit`)均不生效\n * @param labels 标签图形元素\n * @param labelData 标签数据\n * @param layer 当前轴的层级\n * @param axis 当前轴组件实例\n * @returns void\n */\n layoutFunc?: (labels: IText[], labelData: AxisItem[], layer: number, axis: IGroup) => void;\n\n /**\n * 标签自动换行。与 `autoRotate` 不能同时生效,若开启了 `autoRotate`,则优先使用自动旋转策略。\n * @since 0.20.3\n * @default false\n */\n autoWrap?: boolean;\n}\n\nexport type LabelAttributes = Omit<AxisLabelOverlap, 'text'> &\n TextContent & {\n /** 是否展示标签 */\n visible: boolean;\n /**\n * 标签朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /** 标签同 tick 之间的间距 */\n space?: number;\n /**\n * 格式化文本回调\n * @param text 文本原始值\n * @param item 对应的图形元素\n * @param index 文本索引顺序\n * @returns 格式化文本\n */\n formatMethod?: (value: string, datum: Dict<any>, index: number, data?: Dict<any>[], layer?: number) => string;\n /**\n * 文本样式\n */\n style?: Partial<ITextGraphicAttribute> | callbackFunc<Partial<ITextGraphicAttribute> | undefined>;\n /**\n * 文本状态样式配置\n */\n state?: AxisItemStateStyle<\n Partial<ITextGraphicAttribute> | callbackFunc<Partial<ITextGraphicAttribute> | undefined>\n >;\n\n /**\n * 用于 label 的数据过滤\n * @param data\n * @param layer\n * @returns\n */\n dataFilter?: (data: AxisItem[], layer: number) => AxisItem[];\n };\n\nexport type LabelHoverOnAxisAttributes = Omit<TagAttributes, 'shape' | 'space' | 'panel' | 'state'> & {\n /**\n * 是否展示悬浮标签\n */\n visible?: boolean;\n /** 标签同 tick 之间的间距 */\n space?: number;\n /**\n * 悬浮标签的位置 ,与轴的方位有关系,如果是水平轴,则position代表x的位置,如果是垂直轴,则position代表y的位置\n */\n position?: number;\n /**\n * 是否自动旋转以和坐标轴平行\n */\n autoRotate?: boolean;\n /**\n * 背景设置\n */\n background?: {\n /**\n * 是否绘制背景层\n */\n visible?: boolean;\n /**\n * 背景层样式\n */\n style?: Omit<Partial<IRectGraphicAttribute>, 'visible' | 'width' | 'height'>;\n };\n /**\n * 格式化文本回调\n * @param value 文本原始值\n * @returns 格式化文本\n */\n formatMethod?: (value: string) => string;\n};\nexport type CoordinateType = 'cartesian' | 'polar' | 'geo' | 'none';\nexport type IOrientType = 'left' | 'top' | 'right' | 'bottom' | 'z';\nexport type IPolarOrientType = 'radius' | 'angle';\n\ntype breakData = {\n /**\n * 截断后的值域范围\n */\n domain?: [number, number][];\n /**\n * 截断后的归一化范围\n */\n scope?: [number, number][];\n /**\n * 用户配置的截断范围\n */\n breakDomains: [number, number][];\n};\n\nexport interface ITickDataOpt {\n /**\n * 是否进行轴采样\n */\n sampling?: boolean;\n tickCount?: number | ((option: ITickCallbackOption) => number);\n forceTickCount?: number;\n tickStep?: number;\n tickMode?: 'average' | 'd3' | string | CustomTicksFunc<ContinuousScale>;\n noDecimals?: boolean;\n\n coordinateType: CoordinateType;\n axisOrientType: IOrientType | IPolarOrientType;\n startAngle?: number;\n\n labelFormatter?: (value: any) => string;\n labelStyle: ITextGraphicAttribute;\n labelGap?: number;\n labelFirstVisible?: boolean;\n labelLastVisible?: boolean;\n /**\n * 截断数据范围配置\n */\n breakData?: () => breakData;\n}\n\nexport interface ICartesianTickDataOpt extends ITickDataOpt {\n axisOrientType: IOrientType;\n labelFlush: boolean;\n /**\n * 截断数据范围配置\n */\n breakData?: () => breakData;\n}\n\nexport interface IPolarTickDataOpt extends ITickDataOpt {\n axisOrientType: IPolarOrientType;\n getRadius: () => number;\n labelOffset: number;\n inside: boolean;\n}\n\nexport interface ITickData {\n index: number;\n value: number | string;\n // label: string;\n}\n\nexport type ITickCallbackOption = {\n /**\n * 坐标轴占据的画布大小。\n * 直角坐标系中为轴的宽度或高度。\n * 极坐标系中半径轴的长度。\n */\n axisLength?: number;\n /**\n * 轴标签的样式\n */\n labelStyle?: ITextGraphicAttribute;\n};\n\nexport interface ILabelItem<T> extends Pick<IGraphic, 'AABBBounds'> {\n value?: T;\n}\n"]}
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{"version":3,"sources":["../src/axis/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type {\n ILineGraphicAttribute,\n ITextGraphicAttribute,\n ISymbolGraphicAttribute,\n IRectGraphicAttribute,\n IGroupGraphicAttribute,\n IText,\n IGroup,\n IGraphic\n} from '@visactor/vrender-core';\nimport type { Dict } from '@visactor/vutils';\nimport type { ContinuousScale, CustomTicksFunc } from '@visactor/vscale';\nimport type { Point, TextContent } from '../core/type';\nimport type { SegmentAttributes } from '../segment/type';\nimport type { TagAttributes } from '../tag/type';\n\nexport type AxisItemStateStyle<T> = {\n hover?: T;\n hover_reverse?: T;\n selected?: T;\n selected_reverse?: T;\n};\n\nexport type callbackFunc<T> = (datum: Dict<any>, index: number, data?: Dict<any>[], layer?: number) => T;\n\n// 处理过的用于绘制的 tickLine 数据\nexport type TickLineItem = {\n start: Point;\n end: Point;\n /** 归一化后的数据 */\n value: number;\n // 3d数据\n anchor?: [number, number];\n alpha?: number;\n beta?: number;\n [key: string]: any;\n};\n\n// 处理过的用于绘制的数据\nexport type TransformedAxisItem = AxisItem & {\n point: Point;\n};\n\nexport type AxisItem = {\n /** 标识符,用于动画以及图形查找 */\n id?: string | number;\n /** 显示文本 */\n label: string | number;\n /** 归一化后的数据 */\n value: number;\n /** 对应原始数据 */\n rawValue: any;\n [key: string]: any;\n};\n\nexport interface AxisBaseAttributes extends IGroupGraphicAttribute {\n /**\n * 是否开启动画\n * @default false\n */\n animation?: boolean;\n /**\n * 标签入场动画配置\n */\n animationEnter?: boolean;\n /**\n * 标签更新动画配置\n */\n animationUpdate?: boolean;\n /**\n * 标签离场动画配置\n */\n animationExit?: boolean;\n /**\n * 是否开启选中交互\n * @default false\n */\n select?: boolean;\n /**\n * 是否开启 hover 交互\n * @default false\n */\n hover?: boolean;\n /**\n * 垂直于坐标轴方向的因子,默认为 1\n */\n verticalFactor?: number;\n /**\n * 坐标轴的显示位置,用于文本的防重叠处理\n */\n orient?: string;\n /** 坐标轴数据 */\n items: AxisItem[][];\n /**\n * 轴标题配置\n */\n title?: TitleAttributes;\n /**\n * 轴标签配置\n */\n label?: LabelAttributes;\n /**\n * 轴上悬浮label标签配置\n */\n labelHoverOnAxis?: LabelHoverOnAxisAttributes;\n /**\n * 轴刻度线配置\n */\n tick?: TickAttributes;\n /**\n * 自刻度线配置\n */\n subTick?: SubTickAttributes;\n /**\n * 轴线配置\n */\n line?: LineAttributes;\n /**\n * 关闭交互效果\n * @default false\n */\n disableTriggerEvent?: boolean;\n}\n\nexport interface ILine3dType {\n alpha: number;\n anchor3d?: [number, number];\n}\n\nexport interface BreakSymbol {\n /**\n * 是否显示\n */\n visible?: boolean;\n /**\n * 截断图形旋转的弧度。\n */\n angle?: number;\n\n /**\n * 样式配置\n */\n style?: Partial<ISymbolGraphicAttribute>;\n}\nexport interface AxisBreakProps {\n /**\n * 轴截断的范围,值为归一化后的数据\n */\n range: [number, number];\n /**\n * 截断图形配置\n */\n breakSymbol?: BreakSymbol;\n /**\n * 轴截断原始的数据范围\n */\n rawRange?: [number, number];\n}\n\nexport interface TransformedAxisBreak extends AxisBreakProps {\n /**\n * 截断的起始点\n */\n startPoint: Point;\n /**\n * 截断的结束点\n */\n endPoint: Point;\n}\n\nexport interface LineAxisAttributes extends Omit<AxisBaseAttributes, 'label'> {\n /**\n * 起始点坐标\n */\n start: Point;\n /**\n * 结束点坐标\n */\n end: Point;\n /**\n * 坐标轴垂直方向的限制空间,该配置会影响文本的显示,\n * 即如果超出,文本则会进行自动旋转、自动隐藏等动作。\n */\n verticalLimitSize?: number;\n /**\n * 坐标轴垂直方向的最小空间,如果小于该值,则以该值占据显示空间。\n * 如果同时声明了 verticalLimitSize,请保证 verticalMinSize <= verticalLimitSize,否则会以 verticalLimitSize 为准。\n */\n verticalMinSize?: number;\n\n /**\n * 轴标签配置\n */\n label?: LabelAttributes & {\n /**\n * label 相对于容器整体的对齐方式\n * - `top`:整体向上对齐(垂直方向)\n * - `middle`:整体居中对齐(垂直方向)\n * - `bottom`:整体向下对齐(垂直方向)\n * - `left`:整体向左对齐(水平方向)\n * - `center`:整体居中对齐(水平方向)\n * - `right`:整体向右对齐(水平方向)\n */\n containerAlign?: 'left' | 'right' | 'center' | 'top' | 'bottom' | 'middle';\n /**\n * 坐标轴首尾文字向内收缩\n * @default false\n */\n flush?: boolean;\n /**\n * 保证最后的label必须展示\n * @default false\n * @since 0.17.10\n */\n lastVisible?: boolean;\n /**\n * 保证第一个的label必须展示\n * @default false\n * @since 0.20.7\n */\n firstVisible?: boolean;\n };\n /**\n * 坐标轴背景配置\n */\n panel?: {\n /**\n * 是否绘制坐标轴背景\n */\n visible?: boolean;\n /**\n * 坐标轴背景配置\n */\n style?: Partial<IRectGraphicAttribute>;\n /**\n * 坐标轴背景交互状态样式配置\n */\n state?: AxisItemStateStyle<Partial<IRectGraphicAttribute>>;\n };\n\n /**\n * 轴截断配置\n * @since 0.20.3\n */\n breaks?: AxisBreakProps[];\n\n /**\n * 最大宽度,用于自动调整标签宽度以适应布局区域\n */\n maxWidth?: number;\n minWidth?: number;\n width?: number;\n}\n\nexport interface CircleAxisAttributes extends AxisBaseAttributes {\n /**\n * 坐标轴可用布局区域的大小,之前是通过width,height传入,会影响组件的Bounds大小,影响拾取\n * @since 0.20.11\n */\n size?: { width: number; height: number };\n /**\n * 当配置了 innerRadius 时,可以通过设置 inside: true,将坐标轴战士在内圆半径上。\n * @default false\n */\n inside?: boolean;\n /**\n * 圆心坐标\n */\n center: Point;\n /**\n * **弧度值**,起始弧度,默认 -0.5 * Math.PI\n *\n */\n startAngle?: number;\n /**\n * **弧度值**,结束弧度,默认 1.5 * Math.PI\n */\n endAngle?: number;\n /**\n * 半径\n */\n radius: number;\n /** 内半径 */\n innerRadius?: number;\n /**\n * 边数\n * @since 0.19.24\n */\n sides?: number;\n\n /**\n * 坐标轴可用布局区域的大小\n */\n layoutRect?: { x: number; y: number; width: number; height: number };\n /**\n * 是否自动调整标签宽度以适应布局区域\n */\n autoLabelMaxWidth?: boolean;\n}\n\n// 坐标轴标题配置\nexport type TitleAttributes = Omit<TagAttributes, 'shape' | 'space' | 'panel' | 'state'> & {\n /**\n * 是否展示标题\n */\n visible?: boolean;\n /**\n * 标题的显示位置,默认 'middle'\n */\n position?: 'start' | 'middle' | 'end';\n /**\n * 标题距离坐标轴(轴线、刻度、标签共同构成的包围盒)的距离\n */\n space?: number;\n /**\n * 标题是否自动旋转以和坐标轴平行\n */\n autoRotate?: boolean;\n shape?: {\n /**\n * 是否展示 shape\n */\n visible?: boolean;\n /**\n * shape 同 文本的间距\n */\n space?: number;\n style?: Omit<Partial<ISymbolGraphicAttribute>, 'visible'>;\n };\n /**\n * 背景设置\n */\n background?: {\n /**\n * 是否绘制背景层\n */\n visible?: boolean;\n /**\n * 背景层样式\n */\n style?: Omit<Partial<IRectGraphicAttribute>, 'visible' | 'width' | 'height'>;\n };\n\n /**\n * 交互状态样式配置\n */\n state?: {\n /**\n * text 文本的状态配置\n */\n text?: AxisItemStateStyle<Partial<ITextGraphicAttribute>>;\n /**\n * shape 标记的状态配置\n */\n shape?: AxisItemStateStyle<Partial<ISymbolGraphicAttribute>>;\n /**\n * panel 背景的状态配置\n */\n background?: AxisItemStateStyle<Partial<IRectGraphicAttribute>>;\n };\n};\n// 坐标轴线配置\nexport interface LineAttributes extends Pick<SegmentAttributes, 'startSymbol' | 'endSymbol'> {\n /**\n * 是否展示轴线\n */\n visible?: boolean;\n /**\n * 线的样式配置\n */\n style?: Partial<ILineGraphicAttribute>;\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute>>;\n}\n\n// 轴刻度线配置\nexport interface TickAttributes {\n /** 是否显示轴刻度线 */\n visible: boolean;\n /**\n * 刻度线朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /**\n * tick 是否与 label 对齐\n * @default true\n */\n alignWithLabel?: boolean;\n /**\n * 刻度线的长度\n */\n length?: number;\n /**\n * 刻度线样式配置\n */\n style?: Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>;\n /**\n * 刻度线状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>>;\n /**\n * 用于 tick 的数据过滤\n * @param data\n * @returns\n */\n dataFilter?: (data: AxisItem[]) => AxisItem[];\n}\n\n// 子轴刻度线配置\nexport interface SubTickAttributes {\n /** 是否显示子轴刻度线 */\n visible: boolean;\n /**\n * TODO: 考虑下 log 轴,自刻度线之间的间距是不均匀的问题\n * 子刻度个数\n */\n count?: number;\n /**\n * 子刻度线朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /**\n * 子刻度线的长度\n */\n length?: number;\n /**\n * 子刻度线样式配置\n */\n style?: Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>;\n /**\n * 子刻度线状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>>;\n}\n\nexport type CustomMethod = (items: IText[], separation: number) => IText[];\n\nexport interface AxisLabelOverlap {\n /**\n * 自动旋转配置\n * @default false\n */\n autoRotate?: boolean;\n /**\n * 仅当 `autoRotate` 为 true 时生效,可选的旋转范围,默认为 [0, 45, 90]\n * @default [0, 45, 90]\n */\n autoRotateAngle?: number[];\n /**\n * 自动隐藏配置\n * @default false\n */\n autoHide?: boolean;\n /**\n * 防重叠策略,默认为 'parity'。\n * - 'parity': 奇偶校验,使用删除所有其他标签的策略(这对于标准线性轴非常有效)。\n * - 'greedy': 将执行标签的线性扫描,并删除与最后一个可见标签重叠的所有标签。\n * - 也可以传入函数用于自定义策略\n * @default 'parity'\n */\n autoHideMethod?: 'parity' | 'greedy' | CustomMethod;\n /**\n * 仅当 `autoHide` 为 true 时生效,设置文本之间的间隔距离,单位 px\n * @default 0\n */\n autoHideSeparation?: number;\n /**\n * 自动隐藏配置\n * @default false\n */\n autoLimit?: boolean;\n /**\n * 仅当 `autoLimit` 为 true 时生效,省略占位符,默认为 '...'\n * @default '...'\n */\n limitEllipsis?: string;\n /**\n * 文字超出坐标轴范围时,两侧可以提供扩充的空间大小。\n * 例如,x 轴坐标 135 度旋转时,左侧第一个标签可能超出坐标轴范围,导致文本被缩略,此时可以通过配置 `overflowLimitLength` 优化效果。\n * 仅当 `autoLimit` 为 true 时生效。\n * @default 0\n * @since 0.20.3 支持 X 轴配置生效\n */\n overflowLimitLength?:\n | number\n | {\n /**\n * 左侧扩充空间的大小\n */\n left?: number;\n /**\n * 右侧扩充空间的大小\n */\n right?: number;\n // top?: number;\n // bottom?: number;\n };\n\n /**\n * 自定义布局配置,如果声明了 `layoutFunc`,则默认提供的防重叠相关的配置(`autoHide`, `autoRotate`, `autoLimit`)均不生效\n * @param labels 标签图形元素\n * @param labelData 标签数据\n * @param layer 当前轴的层级\n * @param axis 当前轴组件实例\n * @returns void\n */\n layoutFunc?: (labels: IText[], labelData: AxisItem[], layer: number, axis: IGroup) => void;\n\n /**\n * 标签自动换行。与 `autoRotate` 不能同时生效,若开启了 `autoRotate`,则优先使用自动旋转策略。\n * @since 0.20.3\n * @default false\n */\n autoWrap?: boolean;\n}\n\nexport type LabelAttributes = Omit<AxisLabelOverlap, 'text'> &\n TextContent & {\n /** 是否展示标签 */\n visible: boolean;\n /**\n * 标签朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /** 标签同 tick 之间的间距 */\n space?: number;\n /**\n * 格式化文本回调\n * @param text 文本原始值\n * @param item 对应的图形元素\n * @param index 文本索引顺序\n * @returns 格式化文本\n */\n formatMethod?: (value: string, datum: Dict<any>, index: number, data?: Dict<any>[], layer?: number) => string;\n /**\n * 文本样式\n */\n style?: Partial<ITextGraphicAttribute> | callbackFunc<Partial<ITextGraphicAttribute> | undefined>;\n /**\n * 文本状态样式配置\n */\n state?: AxisItemStateStyle<\n Partial<ITextGraphicAttribute> | callbackFunc<Partial<ITextGraphicAttribute> | undefined>\n >;\n\n /**\n * 用于 label 的数据过滤\n * @param data\n * @param layer\n * @returns\n */\n dataFilter?: (data: AxisItem[], layer: number) => AxisItem[];\n };\n\nexport type LabelHoverOnAxisAttributes = Omit<TagAttributes, 'shape' | 'space' | 'panel' | 'state'> & {\n /**\n * 是否展示悬浮标签\n */\n visible?: boolean;\n /** 标签同 tick 之间的间距 */\n space?: number;\n /**\n * 悬浮标签的位置 ,与轴的方位有关系,如果是水平轴,则position代表x的位置,如果是垂直轴,则position代表y的位置\n */\n position?: number;\n /**\n * 是否自动旋转以和坐标轴平行\n */\n autoRotate?: boolean;\n /**\n * 背景设置\n */\n background?: {\n /**\n * 是否绘制背景层\n */\n visible?: boolean;\n /**\n * 背景层样式\n */\n style?: Omit<Partial<IRectGraphicAttribute>, 'visible' | 'width' | 'height'>;\n };\n /**\n * 格式化文本回调\n * @param value 文本原始值\n * @returns 格式化文本\n */\n formatMethod?: (value: string) => string;\n};\nexport type CoordinateType = 'cartesian' | 'polar' | 'geo' | 'none';\nexport type IOrientType = 'left' | 'top' | 'right' | 'bottom' | 'z';\nexport type IPolarOrientType = 'radius' | 'angle';\n\ntype breakData = {\n /**\n * 截断后的值域范围\n */\n domain?: [number, number][];\n /**\n * 截断后的归一化范围\n */\n scope?: [number, number][];\n /**\n * 用户配置的截断范围\n */\n breakDomains: [number, number][];\n};\n\nexport interface ITickDataOpt {\n /**\n * 是否进行轴采样\n */\n sampling?: boolean;\n tickCount?: number | ((option: ITickCallbackOption) => number);\n forceTickCount?: number;\n tickStep?: number;\n tickMode?: 'average' | 'd3' | string | CustomTicksFunc<ContinuousScale>;\n noDecimals?: boolean;\n\n coordinateType: CoordinateType;\n axisOrientType: IOrientType | IPolarOrientType;\n startAngle?: number;\n\n labelFormatter?: (value: any) => string;\n labelStyle: ITextGraphicAttribute;\n labelGap?: number;\n labelFirstVisible?: boolean;\n labelLastVisible?: boolean;\n /**\n * 截断数据范围配置\n */\n breakData?: () => breakData;\n}\n\nexport interface ICartesianTickDataOpt extends ITickDataOpt {\n axisOrientType: IOrientType;\n labelFlush: boolean;\n /**\n * 截断数据范围配置\n */\n breakData?: () => breakData;\n}\n\nexport interface IPolarTickDataOpt extends ITickDataOpt {\n axisOrientType: IPolarOrientType;\n getRadius: () => number;\n labelOffset: number;\n inside: boolean;\n}\n\nexport interface ITickData {\n index: number;\n value: number | string;\n // label: string;\n}\n\nexport type ITickCallbackOption = {\n /**\n * 坐标轴占据的画布大小。\n * 直角坐标系中为轴的宽度或高度。\n * 极坐标系中半径轴的长度。\n */\n axisLength?: number;\n /**\n * 轴标签的样式\n */\n labelStyle?: ITextGraphicAttribute;\n};\n\nexport interface ILabelItem<T> extends Pick<IGraphic, 'AABBBounds'> {\n value?: T;\n}\n"]}
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package/es/brush/brush.d.ts
CHANGED
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@@ -62,6 +62,7 @@ export declare class Brush extends AbstractComponent<Required<BrushAttributes>>
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private _addBrushMask;
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private _isPosInBrushMask;
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private _outOfInteractiveRange;
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private _beforeBrushEvent;
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private _dispatchBrushEvent;
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private _clearMask;
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private _isEmptyMask;
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package/es/brush/brush.js
CHANGED
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@@ -24,6 +24,7 @@ export class Brush extends AbstractComponent {
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this._activeMoveState = !1, this._operatingMaskMoveDx = 0, this._operatingMaskMoveDy = 0,
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this._operatingMaskMoveRangeX = [ -1 / 0, 1 / 0 ], this._operatingMaskMoveRangeY = [ -1 / 0, 1 / 0 ],
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this._brushMaskAABBBoundsDict = {}, this._firstUpdate = !0, this._onBrushStart = e => {
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if (!1 === this._beforeBrushEvent(e)) return;
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const {updateTrigger: updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger: endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger, brushMoved: brushMoved = !0} = this.attribute;
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array(updateTrigger).forEach((t => this.stage.addEventListener(t, this._onBrushingWithDelay))),
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array(endTrigger).forEach((t => this.stage.addEventListener(t, this._onBrushEnd))),
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@@ -31,16 +32,17 @@ export class Brush extends AbstractComponent {
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this._activeDrawState = !this._activeMoveState, this._startPos = this.eventPosToStagePos(e),
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this._cacheDrawPoints = [ this._startPos ];
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}, this._onBrushing = e => {
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-
this.
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-
this.
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-
this._activeMoveState && this._moving(e)));
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!1 !== this._beforeBrushEvent(e) && (this._outOfInteractiveRange(e) || (e.stopPropagation(),
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this._firstUpdate ? (this._activeDrawState && this._initDraw(e), this._activeMoveState && this._initMove(e),
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+
this._firstUpdate = !1) : (this._activeDrawState && this._drawing(e), this._activeMoveState && this._moving(e))));
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}, this._onBrushingWithDelay = 0 === this.attribute.delayTime ? this._onBrushing : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime),
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this._onBrushEnd = e => {
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this._releaseBrushUpdateEvents(), e.preventDefault(), this._activeDrawState && this._drawEnd(e),
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this._activeMoveState && this._moveEnd(e), this._activeDrawState = !1, this._activeMoveState = !1;
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}, this._onBrushClear = e => {
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-
e.preventDefault(), this._isEmptyMask() || (this._clearMask(),
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this.
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!1 !== this._beforeBrushEvent(e) && (e.preventDefault(), this._isEmptyMask() || (this._clearMask(),
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this._dispatchBrushEvent(IOperateType.brushClear, e)), this._activeDrawState = !1,
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this._activeMoveState = !1);
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};
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}
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_bindBrushEvents() {
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@@ -180,6 +182,10 @@ export class Brush extends AbstractComponent {
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const {interactiveRange: interactiveRange} = this.attribute, {minY: minY = -1 / 0, maxY: maxY = 1 / 0, minX: minX = -1 / 0, maxX: maxX = 1 / 0} = interactiveRange, pos = this.eventPosToStagePos(e);
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return pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY;
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}
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_beforeBrushEvent(e) {
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var _a, _b;
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return null === (_b = (_a = this.attribute).beforeBrushChange) || void 0 === _b ? void 0 : _b.call(_a, e);
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}
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_dispatchBrushEvent(operateType, e) {
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this._dispatchEvent(operateType, {
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operateMask: this._operatingMask,
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package/es/brush/brush.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, IPolygon } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { graphicCreator } from '@visactor/vrender-core';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { array, cloneDeep, debounce, isEmpty, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\n// eslint-disable-next-line no-duplicate-imports\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeBrushState = false; // 用于标记激活状态\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n private _firstUpdate = true; // 用于标记第一次更新\n private _startPos!: IPointLike; // 用于标记开始绘制的位置\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n // 绑定前先解绑, 确保事件不会重复绑定\n this.releaseBrushEvents();\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => this.stage.addEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => this.stage.addEventListener(t, this._onBrushClear as EventListener));\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n const {\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n brushMoved = true\n } = this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => this.stage.addEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => this.stage.addEventListener(t, this._onBrushEnd as EventListener));\n\n e.stopPropagation();\n this._firstUpdate = true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n this._startPos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [this._startPos];\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n if (this._firstUpdate) {\n this._activeDrawState && this._initDraw(e);\n this._activeMoveState && this._initMove(e);\n this._firstUpdate = false;\n } else {\n this._activeDrawState && this._drawing(e);\n this._activeMoveState && this._moving(e);\n }\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n this._releaseBrushUpdateEvents();\n e.preventDefault();\n this._activeDrawState && this._drawEnd(e);\n this._activeMoveState && this._moveEnd(e);\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n private _onBrushClear = (e: FederatedPointerEvent) => {\n e.preventDefault();\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n\n this._cacheDrawPoints.push(pos);\n brushMode === 'single' && this._clearMask();\n this._addBrushMask();\n this._dispatchBrushEvent(IOperateType.drawStart, e);\n this._activeBrushState = false;\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchBrushEvent(IOperateType.moveStart, e);\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const { brushType, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 绘制大小超过阈值, 才激活brush\n if (Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold) {\n // 无论是多选,还是单选\n // 如果这是第一个brush mask\n // 证明这第一次绘制, 则触发brushActive事件\n if (Object.keys(this._brushMaskAABBBoundsDict).length === 1 && !this._activeBrushState) {\n this._activeBrushState = true;\n this._dispatchBrushEvent(IOperateType.brushActive, e);\n } else {\n this._dispatchBrushEvent(IOperateType.drawing, e);\n }\n }\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.moving, e);\n }\n\n private _drawEnd(e: FederatedPointerEvent) {\n const { removeOnClick = true, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n } else {\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 1. 无效绘制: 单击\n if (Math.abs(x2 - x1) <= 1 && Math.abs(y2 - y1) <= 1 && removeOnClick) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n }\n // 2. 无效绘制: 绘制了mask但没有超过阈值, 仅清空当前操作的mask\n else if (Math.abs(x2 - x1) < sizeThreshold && Math.abs(y1 - y2) < sizeThreshold) {\n delete this._brushMaskAABBBoundsDict[this._operatingMask.name];\n this._container.setAttributes({}); // hack逻辑, 待优化: removeChild后, vrender 无法 autoRender, setAttr手动触发render\n this._container.removeChild(this._operatingMask);\n if (this._isEmptyMask()) {\n // 说明是最后一个mask被清空了, 要抛出clear事件, 重置图元状态\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n } else {\n // 说明还有其他mask, 这次无效绘制不会重置状态\n // do nothing\n }\n }\n // 3. 有效绘制\n else {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.drawEnd, e);\n }\n }\n }\n\n private _moveEnd(e: FederatedPointerEvent) {\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n this._dispatchBrushEvent(IOperateType.moveEnd, e);\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n releaseBrushEvents(): void {\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => this.stage.removeEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => this.stage.removeEventListener(t, this._onBrushClear as EventListener));\n this._releaseBrushUpdateEvents();\n }\n\n private _releaseBrushUpdateEvents(): void {\n const { updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger } =\n this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => this.stage.removeEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => this.stage.removeEventListener(t, this._onBrushEnd as EventListener));\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n /**\n * 添加brushMask\n */\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? (brushStyle.opacity ?? 1) : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n /**\n * 遍历_container的所有子元素,判断鼠标是否在子元素的范围内\n */\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 判断鼠标是否在交互范围内\n */\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /**\n * 根据操作类型触发对应的事件\n */\n private _dispatchBrushEvent(operateType: IOperateType, e: any) {\n this._dispatchEvent(operateType, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 重置brush状态\n */\n private _clearMask() {\n this._brushMaskAABBBoundsDict = {};\n this._container.removeAllChild();\n this._operatingMask = null;\n }\n\n /**\n * 判断当前画布中,是否存在有效mask\n */\n private _isEmptyMask() {\n return (\n isEmpty(this._brushMaskAABBBoundsDict) ||\n Object.keys(this._brushMaskAABBBoundsDict).every(key => this._brushMaskAABBBoundsDict[key].empty())\n );\n }\n}\n"]}
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1
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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, IPolygon } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { graphicCreator } from '@visactor/vrender-core';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { array, cloneDeep, debounce, isEmpty, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\n// eslint-disable-next-line no-duplicate-imports\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeBrushState = false; // 用于标记激活状态\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n private _firstUpdate = true; // 用于标记第一次更新\n private _startPos!: IPointLike; // 用于标记开始绘制的位置\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n // 绑定前先解绑, 确保事件不会重复绑定\n this.releaseBrushEvents();\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => this.stage.addEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => this.stage.addEventListener(t, this._onBrushClear as EventListener));\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n const {\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n brushMoved = true\n } = this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => this.stage.addEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => this.stage.addEventListener(t, this._onBrushEnd as EventListener));\n\n e.stopPropagation();\n this._firstUpdate = true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n this._startPos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [this._startPos];\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n if (this._firstUpdate) {\n this._activeDrawState && this._initDraw(e);\n this._activeMoveState && this._initMove(e);\n this._firstUpdate = false;\n } else {\n this._activeDrawState && this._drawing(e);\n this._activeMoveState && this._moving(e);\n }\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n this._releaseBrushUpdateEvents();\n e.preventDefault();\n this._activeDrawState && this._drawEnd(e);\n this._activeMoveState && this._moveEnd(e);\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n private _onBrushClear = (e: FederatedPointerEvent) => {\n if (this._beforeBrushEvent(e) === false) {\n return;\n }\n e.preventDefault();\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n\n this._cacheDrawPoints.push(pos);\n brushMode === 'single' && this._clearMask();\n this._addBrushMask();\n this._dispatchBrushEvent(IOperateType.drawStart, e);\n this._activeBrushState = false;\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchBrushEvent(IOperateType.moveStart, e);\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const { brushType, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 绘制大小超过阈值, 才激活brush\n if (Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold) {\n // 无论是多选,还是单选\n // 如果这是第一个brush mask\n // 证明这第一次绘制, 则触发brushActive事件\n if (Object.keys(this._brushMaskAABBBoundsDict).length === 1 && !this._activeBrushState) {\n this._activeBrushState = true;\n this._dispatchBrushEvent(IOperateType.brushActive, e);\n } else {\n this._dispatchBrushEvent(IOperateType.drawing, e);\n }\n }\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.moving, e);\n }\n\n private _drawEnd(e: FederatedPointerEvent) {\n const { removeOnClick = true, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n } else {\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 1. 无效绘制: 单击\n if (Math.abs(x2 - x1) <= 1 && Math.abs(y2 - y1) <= 1 && removeOnClick) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n }\n // 2. 无效绘制: 绘制了mask但没有超过阈值, 仅清空当前操作的mask\n else if (Math.abs(x2 - x1) < sizeThreshold && Math.abs(y1 - y2) < sizeThreshold) {\n delete this._brushMaskAABBBoundsDict[this._operatingMask.name];\n this._container.setAttributes({}); // hack逻辑, 待优化: removeChild后, vrender 无法 autoRender, setAttr手动触发render\n this._container.removeChild(this._operatingMask);\n if (this._isEmptyMask()) {\n // 说明是最后一个mask被清空了, 要抛出clear事件, 重置图元状态\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n } else {\n // 说明还有其他mask, 这次无效绘制不会重置状态\n // do nothing\n }\n }\n // 3. 有效绘制\n else {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.drawEnd, e);\n }\n }\n }\n\n private _moveEnd(e: FederatedPointerEvent) {\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n this._dispatchBrushEvent(IOperateType.moveEnd, e);\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n releaseBrushEvents(): void {\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => this.stage.removeEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => this.stage.removeEventListener(t, this._onBrushClear as EventListener));\n this._releaseBrushUpdateEvents();\n }\n\n private _releaseBrushUpdateEvents(): void {\n const { updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger } =\n this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => this.stage.removeEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => this.stage.removeEventListener(t, this._onBrushEnd as EventListener));\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n /**\n * 添加brushMask\n */\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? (brushStyle.opacity ?? 1) : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n /**\n * 遍历_container的所有子元素,判断鼠标是否在子元素的范围内\n */\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 判断鼠标是否在交互范围内\n */\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /**\n * 触发框选前事件\n * @returns 返回 false 表示中断后续逻辑,返回 true 或 undefined 表示继续执行\n */\n private _beforeBrushEvent(e: FederatedPointerEvent): void | boolean {\n return this.attribute.beforeBrushChange?.(e);\n }\n\n /**\n * 根据操作类型触发对应的事件\n */\n private _dispatchBrushEvent(operateType: IOperateType, e: any) {\n this._dispatchEvent(operateType, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 重置brush状态\n */\n private _clearMask() {\n this._brushMaskAABBBoundsDict = {};\n this._container.removeAllChild();\n this._operatingMask = null;\n }\n\n /**\n * 判断当前画布中,是否存在有效mask\n */\n private _isEmptyMask() {\n return (\n isEmpty(this._brushMaskAABBBoundsDict) ||\n Object.keys(this._brushMaskAABBBoundsDict).every(key => this._brushMaskAABBBoundsDict[key].empty())\n );\n }\n}\n"]}
|
package/es/brush/type.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import type { GraphicEventType, IGroupGraphicAttribute, IPolygonGraphicAttribute } from '@visactor/vrender-core';
|
|
1
|
+
import type { FederatedPointerEvent, GraphicEventType, IGroupGraphicAttribute, IPolygonGraphicAttribute } from '@visactor/vrender-core';
|
|
2
2
|
import type { IDelayType } from '../interface';
|
|
3
3
|
export interface BrushAttributes extends IGroupGraphicAttribute {
|
|
4
4
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trigger?: GraphicEventType | GraphicEventType[];
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@@ -23,6 +23,7 @@ export interface BrushAttributes extends IGroupGraphicAttribute {
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23
23
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delayType?: IDelayType;
|
|
24
24
|
delayTime?: number;
|
|
25
25
|
disableTriggerEvent?: boolean;
|
|
26
|
+
beforeBrushChange?: (e: FederatedPointerEvent) => void | boolean;
|
|
26
27
|
}
|
|
27
28
|
export type IBrushType = 'x' | 'y' | 'rect' | 'polygon';
|
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28
29
|
export type IBrushMode = 'single' | 'multiple';
|
package/es/brush/type.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/brush/type.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"sources":["../src/brush/type.ts"],"names":[],"mappings":"AAkGA,MAAM,CAAN,IAAY,YASX;AATD,WAAY,YAAY;IACtB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,iCAAiB,CAAA;IACjB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,2CAA2B,CAAA;IAC3B,yCAAyB,CAAA;AAC3B,CAAC,EATW,YAAY,KAAZ,YAAY,QASvB","file":"type.js","sourcesContent":["import type {\n FederatedPointerEvent,\n GraphicEventType,\n IGroupGraphicAttribute,\n IPolygonGraphicAttribute\n} from '@visactor/vrender-core';\nimport type { IDelayType } from '../interface';\n\nexport interface BrushAttributes extends IGroupGraphicAttribute {\n /**\n * 触发框选的事件名称\n */\n trigger?: GraphicEventType | GraphicEventType[];\n /**\n * 更新框选的事件名称\n */\n updateTrigger?: GraphicEventType | GraphicEventType[];\n /**\n * 结束框选的事件名称\n */\n endTrigger?: GraphicEventType | GraphicEventType[];\n /**\n * 清空框选的事件名称\n */\n resetTrigger?: GraphicEventType | GraphicEventType[];\n /**\n * 可交互范围\n */\n interactiveRange?: {\n minX: number;\n maxX: number;\n minY: number;\n maxY: number;\n };\n /**\n * 框选模式\n * @default 'single'\n */\n brushMode?: IBrushMode;\n /**\n * 框选类型\n * @default 'rect'\n */\n brushType?: IBrushType;\n /**\n * brushType为'y'时, x的左右边界位置, 不配置的话不会生效\n * @default [0,0]\n */\n xRange?: [number, number];\n /**\n * brushType为'x'时, y的左右边界位置, 不配置的话不会生效\n * @default [0,0]\n */\n yRange?: [number, number];\n /** 是否展示brush mask */\n hasMask?: boolean;\n /**\n * 框选区域的样式\n */\n brushStyle?: IPolygonGraphicAttribute;\n /**\n * 是否可被平移\n * @default true\n */\n brushMoved?: boolean;\n /**\n * 是否单击空白处, 清除选框\n * @default true\n */\n removeOnClick?: boolean;\n /**\n * brush选框的大小阈值\n */\n sizeThreshold?: number;\n /**\n * 事件触发延迟类型\n * @default 'throttle'\n */\n delayType?: IDelayType;\n /**\n * 事件触发延迟时长\n * @default 0\n */\n delayTime?: number;\n /**\n * 关闭交互效果\n * @default false\n */\n disableTriggerEvent?: boolean;\n /**\n * 框选前触发事件\n */\n beforeBrushChange?: (e: FederatedPointerEvent) => void | boolean;\n}\n\nexport type IBrushType = 'x' | 'y' | 'rect' | 'polygon';\nexport type IBrushMode = 'single' | 'multiple';\n\nexport enum IOperateType {\n drawStart = 'drawStart',\n drawEnd = 'drawEnd',\n drawing = 'drawing',\n moving = 'moving',\n moveStart = 'moveStart',\n moveEnd = 'moveEnd',\n brushActive = 'brushActive',\n brushClear = 'brushClear'\n}\n"]}
|
package/es/index.d.ts
CHANGED
package/es/index.js
CHANGED
package/es/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,CAAC,MAAM,OAAO,GAAG,
|
|
1
|
+
{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,CAAC,MAAM,OAAO,GAAG,gBAAgB,CAAC;AAExC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,QAAQ,CAAC;AACvB,cAAc,UAAU,CAAC;AACzB,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"1.0.37-alpha.0\";\n\nexport * from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\nexport * from './switch';\nexport * from './label-item';\nexport * from './table-series-number';\n"]}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@visactor/vrender-components",
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3
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-
"version": "1.0.
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3
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+
"version": "1.0.37-alpha.0",
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4
4
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"description": "components library for dp visualization",
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5
5
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"sideEffects": false,
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6
6
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"main": "cjs/index.js",
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@@ -14,9 +14,9 @@
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14
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"dependencies": {
|
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15
15
|
"@visactor/vutils": "~1.0.12",
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16
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"@visactor/vscale": "~1.0.12",
|
|
17
|
-
"@visactor/vrender-core": "1.0.
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18
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-
"@visactor/vrender-kits": "1.0.
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19
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-
"@visactor/vrender-animate": "1.0.
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17
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+
"@visactor/vrender-core": "1.0.37-alpha.0",
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18
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+
"@visactor/vrender-kits": "1.0.37-alpha.0",
|
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19
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+
"@visactor/vrender-animate": "1.0.37-alpha.0"
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20
20
|
},
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21
21
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"devDependencies": {
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22
22
|
"@rushstack/eslint-patch": "~1.1.4",
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|
@@ -31,8 +31,8 @@
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31
31
|
"typescript": "4.9.5",
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32
32
|
"cross-env": "^7.0.3",
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|
33
33
|
"@internal/bundler": "0.0.1",
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34
|
-
"@internal/
|
|
35
|
-
"@internal/
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|
34
|
+
"@internal/ts-config": "0.0.1",
|
|
35
|
+
"@internal/eslint-config": "0.0.1"
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|
36
36
|
},
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|
37
37
|
"keywords": [
|
|
38
38
|
"VisActor",
|