@visactor/vrender-components 0.22.11 → 0.22.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/cjs/axis/tick-data/continuous.js +17 -15
  2. package/cjs/axis/tick-data/continuous.js.map +1 -1
  3. package/cjs/axis/tick-data/discrete/linear.js +21 -14
  4. package/cjs/axis/tick-data/discrete/linear.js.map +1 -1
  5. package/cjs/axis/tick-data/util.js +14 -8
  6. package/cjs/axis/tick-data/util.js.map +1 -1
  7. package/cjs/axis/util.js +1 -2
  8. package/cjs/brush/brush.d.ts +1 -5
  9. package/cjs/brush/brush.js +11 -13
  10. package/cjs/brush/brush.js.map +1 -1
  11. package/cjs/brush/type.js +2 -1
  12. package/cjs/core/base.d.ts +5 -1
  13. package/cjs/core/base.js +11 -0
  14. package/cjs/core/base.js.map +1 -1
  15. package/cjs/data-zoom/data-zoom.d.ts +1 -5
  16. package/cjs/data-zoom/data-zoom.js +7 -8
  17. package/cjs/data-zoom/data-zoom.js.map +1 -1
  18. package/cjs/index.d.ts +1 -1
  19. package/cjs/index.js +1 -1
  20. package/cjs/index.js.map +1 -1
  21. package/dist/index.es.js +119 -103
  22. package/es/axis/tick-data/continuous.js +15 -13
  23. package/es/axis/tick-data/continuous.js.map +1 -1
  24. package/es/axis/tick-data/discrete/linear.js +22 -14
  25. package/es/axis/tick-data/discrete/linear.js.map +1 -1
  26. package/es/axis/tick-data/util.js +15 -9
  27. package/es/axis/tick-data/util.js.map +1 -1
  28. package/es/axis/util.js +1 -2
  29. package/es/brush/brush.d.ts +1 -5
  30. package/es/brush/brush.js +11 -13
  31. package/es/brush/brush.js.map +1 -1
  32. package/es/brush/type.js +2 -1
  33. package/es/core/base.d.ts +5 -1
  34. package/es/core/base.js +11 -0
  35. package/es/core/base.js.map +1 -1
  36. package/es/data-zoom/data-zoom.d.ts +1 -5
  37. package/es/data-zoom/data-zoom.js +7 -8
  38. package/es/data-zoom/data-zoom.js.map +1 -1
  39. package/es/index.d.ts +1 -1
  40. package/es/index.js +1 -1
  41. package/es/index.js.map +1 -1
  42. package/package.json +3 -3
@@ -1,8 +1,11 @@
1
- import { isFunction, isValid, maxInArray, minInArray, binaryFuzzySearchInNumberRange } from "@visactor/vutils";
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+ import { isFunction, isValid, maxInArray, minInArray, binaryFuzzySearchInNumberRange, isNil } from "@visactor/vutils";
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  import { convertDomainToTickData, getCartesianLabelBounds, isAxisHorizontal } from "../util";
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- const getOneDimensionalLabelBounds = (scale, domain, op, isHorizontal) => getCartesianLabelBounds(scale, domain, op).map((bounds => isHorizontal ? [ bounds.x1, bounds.x2, bounds.width() ] : [ bounds.y1, bounds.y2, bounds.height() ])), boundsOverlap = (prevBounds, nextBounds, gap = 0) => Math.max(prevBounds[0], nextBounds[0]) - gap / 2 <= Math.min(prevBounds[1], nextBounds[1]) + gap / 2;
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+ const getOneDimensionalLabelBounds = (scale, domain, op, isHorizontal) => {
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+ const labelBoundsList = getCartesianLabelBounds(scale, domain, op);
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+ return labelBoundsList && labelBoundsList.map((bounds => isHorizontal ? [ bounds.x1, bounds.x2, bounds.width() ] : [ bounds.y1, bounds.y2, bounds.height() ]));
8
+ }, boundsOverlap = (prevBounds, nextBounds, gap = 0) => Math.max(prevBounds[0], nextBounds[0]) - gap / 2 <= Math.min(prevBounds[1], nextBounds[1]) + gap / 2;
6
9
 
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  export const boundsDistance = (prevBounds, nextBounds) => prevBounds[1] < nextBounds[0] ? nextBounds[0] - prevBounds[1] : nextBounds[1] < prevBounds[0] ? prevBounds[0] - nextBounds[1] : 0;
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@@ -22,21 +25,26 @@ export const linearDiscreteTicks = (scale, op) => {
22
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  } else if (op.sampling) {
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  const fontSize = (null !== (_a = op.labelStyle.fontSize) && void 0 !== _a ? _a : 12) + 2, rangeStart = minInArray(range), rangeEnd = maxInArray(range);
24
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  if (domain.length <= rangeSize / fontSize) {
25
- const incrementUnit = (rangeEnd - rangeStart) / domain.length, labelBoundsList = getOneDimensionalLabelBounds(scale, domain, op, isHorizontal), minBoundsLength = Math.min(...labelBoundsList.map((bounds => bounds[2]))), stepResult = getStep(domain, labelBoundsList, labelGap, op.labelLastVisible, Math.floor(minBoundsLength / incrementUnit), !1);
26
- scaleTicks = scale.stepTicks(stepResult.step), op.labelLastVisible && (stepResult.delCount && (scaleTicks = scaleTicks.slice(0, scaleTicks.length - stepResult.delCount)),
27
- scaleTicks.push(domain[domain.length - 1]));
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+ const labelBoundsList = getOneDimensionalLabelBounds(scale, domain, op, isHorizontal);
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+ if (labelBoundsList) {
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+ const minBoundsLength = Math.min(...labelBoundsList.map((bounds => bounds[2]))), incrementUnit = (rangeEnd - rangeStart) / domain.length, stepResult = getStep(domain, labelBoundsList, labelGap, op.labelLastVisible, Math.floor(minBoundsLength / incrementUnit), !1);
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+ scaleTicks = scale.stepTicks(stepResult.step), op.labelLastVisible && (stepResult.delCount && (scaleTicks = scaleTicks.slice(0, scaleTicks.length - stepResult.delCount)),
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+ scaleTicks.push(domain[domain.length - 1]));
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+ }
28
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  } else {
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  const tempDomain = [ domain[0], domain[Math.floor(domain.length / 2)], domain[domain.length - 1] ], tempList = getOneDimensionalLabelBounds(scale, tempDomain, op, isHorizontal);
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- let maxBounds = null;
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- tempList.forEach((current => {
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- maxBounds ? maxBounds[2] < current[2] && (maxBounds = current) : maxBounds = current;
33
- }));
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- const step = rangeEnd - rangeStart - labelGap > 0 ? Math.ceil(domain.length * (labelGap + maxBounds[2]) / (rangeEnd - rangeStart - labelGap)) : domain.length - 1;
35
- scaleTicks = scale.stepTicks(step), !op.labelLastVisible || scaleTicks.length && scaleTicks[scaleTicks.length - 1] === domain[domain.length - 1] || (scaleTicks.length && Math.abs(scale.scale(scaleTicks[scaleTicks.length - 1]) - scale.scale(domain[domain.length - 1])) < maxBounds[2] && (scaleTicks = scaleTicks.slice(0, -1)),
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- scaleTicks.push(domain[domain.length - 1]));
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+ if (tempList) {
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+ let maxBounds = null;
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+ tempList.forEach((current => {
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+ maxBounds ? maxBounds[2] < current[2] && (maxBounds = current) : maxBounds = current;
40
+ }));
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+ const step = rangeEnd - rangeStart - labelGap > 0 ? Math.ceil(domain.length * (labelGap + maxBounds[2]) / (rangeEnd - rangeStart - labelGap)) : domain.length - 1;
42
+ scaleTicks = scale.stepTicks(step), !op.labelLastVisible || scaleTicks.length && scaleTicks[scaleTicks.length - 1] === domain[domain.length - 1] || (scaleTicks.length && Math.abs(scale.scale(scaleTicks[scaleTicks.length - 1]) - scale.scale(domain[domain.length - 1])) < maxBounds[2] && (scaleTicks = scaleTicks.slice(0, -1)),
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+ scaleTicks.push(domain[domain.length - 1]));
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+ }
37
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  }
38
- } else scaleTicks = scale.domain();
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- return convertDomainToTickData(scaleTicks);
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+ }
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+ return isNil(scaleTicks) && (scaleTicks = scale.domain()), convertDomainToTickData(scaleTicks);
40
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  };
41
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  const getStep = (domain, labelBoundsList, labelGap, labelLastVisible, defaultStep, areAllBoundsSame) => {
@@ -1 +1 @@
1
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type { BandScale, IBaseScale } from '@visactor/vscale';\nimport { isFunction, isValid, maxInArray, minInArray, binaryFuzzySearchInNumberRange } from '@visactor/vutils';\nimport type { ICartesianTickDataOpt, ITickData } from '../../type';\nimport { convertDomainToTickData, getCartesianLabelBounds, isAxisHorizontal } from '../util';\n\n/** x1, x2, length */\ntype OneDimensionalBounds = [number, number, number];\n\nconst getOneDimensionalLabelBounds = (\n scale: IBaseScale,\n domain: any[],\n op: ICartesianTickDataOpt,\n isHorizontal: boolean\n): OneDimensionalBounds[] => {\n const labelBoundsList = getCartesianLabelBounds(scale, domain, op);\n return labelBoundsList.map(bounds => {\n if (isHorizontal) {\n return [bounds.x1, bounds.x2, bounds.width()];\n }\n return [bounds.y1, bounds.y2, bounds.height()];\n });\n};\n\n/** 判断两个 bounds 是否有重叠情况 */\nconst boundsOverlap = (prevBounds: OneDimensionalBounds, nextBounds: OneDimensionalBounds, gap = 0): boolean => {\n return Math.max(prevBounds[0], nextBounds[0]) - gap / 2 <= Math.min(prevBounds[1], nextBounds[1]) + gap / 2;\n};\n\n/** 判断两个不相交的 bounds 相隔的距离 */\nexport const boundsDistance = (prevBounds: OneDimensionalBounds, nextBounds: OneDimensionalBounds): number => {\n if (prevBounds[1] < nextBounds[0]) {\n return nextBounds[0] - prevBounds[1];\n } else if (nextBounds[1] < prevBounds[0]) {\n return prevBounds[0] - nextBounds[1];\n }\n return 0;\n};\n\n/**\n * 对于离散轴:\n * - 如果spec配了tickCount、forceTickCount、tickStep,则直接输出BandScale的ticks()、forceTicks()、stepTicks()结果;\n * - 估算所有轴label的宽度(或高度,在竖轴的情况下)并存为数组domainLengthList;\n * - 通过循环来寻找最小的step,使:如果在这个step下采样,轴标签互不遮挡(此处用到domainLengthList和scale.range());\n * - 如果用户配置了spec.label.lastVisible,则处理右边界:强制采样最后一个tick数据,并删掉这个tick的label所覆盖的那些tick数据。\n *\n * @param scale\n * @param op\n * @returns\n */\nexport const linearDiscreteTicks = (scale: BandScale, op: ICartesianTickDataOpt): ITickData[] => {\n const domain = scale.domain();\n if (!domain.length) {\n return [];\n }\n const { tickCount, forceTickCount, tickStep, labelGap = 4, axisOrientType, labelStyle } = op;\n const isHorizontal = isAxisHorizontal(axisOrientType);\n const range = scale.range();\n\n // if range is so small\n const rangeSize = scale.calculateWholeRangeSize();\n if (rangeSize < 2) {\n if (op.labelLastVisible) {\n return convertDomainToTickData([domain[domain.length - 1]]);\n }\n return convertDomainToTickData([domain[0]]);\n }\n\n let scaleTicks;\n if (isValid(tickStep)) {\n scaleTicks = scale.stepTicks(tickStep);\n } else if (isValid(forceTickCount)) {\n scaleTicks = scale.forceTicks(forceTickCount);\n } else if (isValid(tickCount)) {\n const count = isFunction(tickCount) ? tickCount({ axisLength: rangeSize, labelStyle }) : tickCount;\n scaleTicks = scale.ticks(count);\n } else if (op.sampling) {\n const fontSize = (op.labelStyle.fontSize ?? 12) + 2;\n const rangeStart = minInArray(range);\n const rangeEnd = maxInArray(range);\n\n if (domain.length <= rangeSize / fontSize) {\n const incrementUnit = (rangeEnd - rangeStart) / domain.length;\n const labelBoundsList = getOneDimensionalLabelBounds(scale, domain, op, isHorizontal);\n const minBoundsLength = Math.min(...labelBoundsList.map(bounds => bounds[2]));\n\n const stepResult = getStep(\n domain,\n labelBoundsList,\n labelGap,\n op.labelLastVisible,\n Math.floor(minBoundsLength / incrementUnit), // 给step赋上合适的初值,有效改善外层循环次数\n false\n );\n\n scaleTicks = (scale as BandScale).stepTicks(stepResult.step);\n if (op.labelLastVisible) {\n if (stepResult.delCount) {\n scaleTicks = scaleTicks.slice(0, scaleTicks.length - stepResult.delCount);\n }\n scaleTicks.push(domain[domain.length - 1]);\n }\n } else {\n // only check first middle last, use the max size to sampling\n const tempDomain = [domain[0], domain[Math.floor(domain.length / 2)], domain[domain.length - 1]];\n const tempList = getOneDimensionalLabelBounds(scale, tempDomain, op, isHorizontal);\n let maxBounds: OneDimensionalBounds = null;\n tempList.forEach(current => {\n if (!maxBounds) {\n maxBounds = current;\n return;\n }\n if (maxBounds[2] < current[2]) {\n maxBounds = current;\n }\n });\n\n const step =\n rangeEnd - rangeStart - labelGap > 0\n ? Math.ceil((domain.length * (labelGap + maxBounds[2])) / (rangeEnd - rangeStart - labelGap))\n : domain.length - 1;\n\n scaleTicks = (scale as BandScale).stepTicks(step);\n\n if (\n op.labelLastVisible &&\n (!scaleTicks.length || scaleTicks[scaleTicks.length - 1] !== domain[domain.length - 1])\n ) {\n if (\n scaleTicks.length &&\n Math.abs(scale.scale(scaleTicks[scaleTicks.length - 1]) - scale.scale(domain[domain.length - 1])) <\n maxBounds[2]\n ) {\n scaleTicks = scaleTicks.slice(0, -1);\n }\n scaleTicks.push(domain[domain.length - 1]);\n }\n }\n } else {\n scaleTicks = scale.domain();\n }\n\n return convertDomainToTickData(scaleTicks);\n};\n\n/** 计算合适的step */\nconst getStep = (\n domain: any[],\n labelBoundsList: OneDimensionalBounds[],\n labelGap: number,\n labelLastVisible: boolean,\n defaultStep: number,\n areAllBoundsSame: boolean\n) => {\n let resultDelCount = 0;\n let resultStep = 0;\n let resultTickCount = -1;\n let minDiff = Number.MAX_VALUE;\n\n /** 验证在当前 step 下是否会产生重叠 */\n const validateStep = (step: number) => {\n let success = true;\n let ptr = 0;\n do {\n if (ptr + step < domain.length && boundsOverlap(labelBoundsList[ptr], labelBoundsList[ptr + step], labelGap)) {\n success = false;\n }\n ptr += step;\n } while (success && ptr < domain.length);\n return success;\n };\n\n // 通过二分来寻找最小的step,使:如果在这个step下采样,轴标签互不遮挡\n const minValidStep = binaryFuzzySearchInNumberRange(defaultStep, domain.length, step =>\n validateStep(step) ? 1 : -1\n );\n\n // 对 step 进行微调\n let step = minValidStep;\n do {\n if (step > minValidStep && !areAllBoundsSame) {\n if (!validateStep(step)) {\n step++;\n continue;\n }\n }\n if (labelLastVisible) {\n const lastIndex = domain.length - 1;\n let delCount = 0;\n let ptr;\n if (domain.length % step > 0) {\n ptr = domain.length - (domain.length % step) + step;\n } else {\n ptr = domain.length;\n }\n do {\n ptr -= step; // 获取最后一个label位置\n if (ptr === lastIndex || boundsOverlap(labelBoundsList[ptr], labelBoundsList[lastIndex], labelGap)) {\n delCount++;\n } else {\n break;\n }\n } while (ptr > 0);\n if (ptr === lastIndex) {\n // 采到的最后的一个 label 刚好是最后一项,直接退出\n resultStep = step;\n resultDelCount = delCount;\n break;\n } else {\n // 尝试获取最均匀的结果,防止倒数第二项和最后一项有大的空档\n const tickCount = Math.floor(domain.length / step) - delCount + 1;\n if (tickCount < resultTickCount) {\n break;\n } else {\n resultTickCount = tickCount;\n const distance1 = boundsDistance(labelBoundsList[ptr], labelBoundsList[lastIndex]); // 倒数第2项和最后一项的距离\n const distance2 =\n ptr - step >= 0 ? boundsDistance(labelBoundsList[ptr - step], labelBoundsList[ptr]) : distance1; // 倒数第3项和倒数第2项的距离\n const diff = Math.abs(distance1 - distance2);\n if (diff < minDiff) {\n minDiff = diff;\n resultStep = step; // 记录最均匀的 step\n resultDelCount = delCount;\n }\n if (distance1 <= distance2) {\n break;\n }\n }\n }\n } else {\n resultStep = step;\n break;\n }\n step++;\n } while (step <= domain.length);\n\n return {\n step: resultStep,\n delCount: resultDelCount\n };\n};\n"]}
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=> {\n return Math.max(prevBounds[0], nextBounds[0]) - gap / 2 <= Math.min(prevBounds[1], nextBounds[1]) + gap / 2;\n};\n\n/** 判断两个不相交的 bounds 相隔的距离 */\nexport const boundsDistance = (prevBounds: OneDimensionalBounds, nextBounds: OneDimensionalBounds): number => {\n if (prevBounds[1] < nextBounds[0]) {\n return nextBounds[0] - prevBounds[1];\n } else if (nextBounds[1] < prevBounds[0]) {\n return prevBounds[0] - nextBounds[1];\n }\n return 0;\n};\n\n/**\n * 对于离散轴:\n * - 如果spec配了tickCount、forceTickCount、tickStep,则直接输出BandScale的ticks()、forceTicks()、stepTicks()结果;\n * - 估算所有轴label的宽度(或高度,在竖轴的情况下)并存为数组domainLengthList;\n * - 通过循环来寻找最小的step,使:如果在这个step下采样,轴标签互不遮挡(此处用到domainLengthList和scale.range());\n * - 如果用户配置了spec.label.lastVisible,则处理右边界:强制采样最后一个tick数据,并删掉这个tick的label所覆盖的那些tick数据。\n *\n * @param scale\n * @param op\n * @returns\n */\nexport const linearDiscreteTicks = (scale: BandScale, op: ICartesianTickDataOpt): ITickData[] => {\n const domain = scale.domain();\n if (!domain.length) {\n return [];\n }\n const { tickCount, forceTickCount, tickStep, labelGap = 4, axisOrientType, labelStyle } = op;\n const isHorizontal = isAxisHorizontal(axisOrientType);\n const range = scale.range();\n\n // if range is so small\n const rangeSize = scale.calculateWholeRangeSize();\n if (rangeSize < 2) {\n if (op.labelLastVisible) {\n return convertDomainToTickData([domain[domain.length - 1]]);\n }\n return convertDomainToTickData([domain[0]]);\n }\n\n let scaleTicks;\n if (isValid(tickStep)) {\n scaleTicks = scale.stepTicks(tickStep);\n } else if (isValid(forceTickCount)) {\n scaleTicks = scale.forceTicks(forceTickCount);\n } else if (isValid(tickCount)) {\n const count = isFunction(tickCount) ? tickCount({ axisLength: rangeSize, labelStyle }) : tickCount;\n scaleTicks = scale.ticks(count);\n } else if (op.sampling) {\n const fontSize = (op.labelStyle.fontSize ?? 12) + 2;\n const rangeStart = minInArray(range);\n const rangeEnd = maxInArray(range);\n\n if (domain.length <= rangeSize / fontSize) {\n const labelBoundsList = getOneDimensionalLabelBounds(scale, domain, op, isHorizontal);\n\n if (labelBoundsList) {\n const minBoundsLength = Math.min(...labelBoundsList.map(bounds => bounds[2]));\n\n const incrementUnit = (rangeEnd - rangeStart) / domain.length;\n const stepResult = getStep(\n domain,\n labelBoundsList,\n labelGap,\n op.labelLastVisible,\n Math.floor(minBoundsLength / incrementUnit), // 给step赋上合适的初值,有效改善外层循环次数\n false\n );\n\n scaleTicks = (scale as BandScale).stepTicks(stepResult.step);\n if (op.labelLastVisible) {\n if (stepResult.delCount) {\n scaleTicks = scaleTicks.slice(0, scaleTicks.length - stepResult.delCount);\n }\n scaleTicks.push(domain[domain.length - 1]);\n }\n }\n } else {\n // only check first middle last, use the max size to sampling\n const tempDomain = [domain[0], domain[Math.floor(domain.length / 2)], domain[domain.length - 1]];\n const tempList = getOneDimensionalLabelBounds(scale, tempDomain, op, isHorizontal);\n\n if (tempList) {\n let maxBounds: OneDimensionalBounds = null;\n tempList.forEach(current => {\n if (!maxBounds) {\n maxBounds = current;\n return;\n }\n if (maxBounds[2] < current[2]) {\n maxBounds = current;\n }\n });\n\n const step =\n rangeEnd - rangeStart - labelGap > 0\n ? Math.ceil((domain.length * (labelGap + maxBounds[2])) / (rangeEnd - rangeStart - labelGap))\n : domain.length - 1;\n\n scaleTicks = (scale as BandScale).stepTicks(step);\n\n if (\n op.labelLastVisible &&\n (!scaleTicks.length || scaleTicks[scaleTicks.length - 1] !== domain[domain.length - 1])\n ) {\n if (\n scaleTicks.length &&\n Math.abs(scale.scale(scaleTicks[scaleTicks.length - 1]) - scale.scale(domain[domain.length - 1])) <\n maxBounds[2]\n ) {\n scaleTicks = scaleTicks.slice(0, -1);\n }\n scaleTicks.push(domain[domain.length - 1]);\n }\n }\n }\n }\n\n if (isNil(scaleTicks)) {\n scaleTicks = scale.domain();\n }\n\n return convertDomainToTickData(scaleTicks);\n};\n\n/** 计算合适的step */\nconst getStep = (\n domain: any[],\n labelBoundsList: OneDimensionalBounds[],\n labelGap: number,\n labelLastVisible: boolean,\n defaultStep: number,\n areAllBoundsSame: boolean\n) => {\n let resultDelCount = 0;\n let resultStep = 0;\n let resultTickCount = -1;\n let minDiff = Number.MAX_VALUE;\n\n /** 验证在当前 step 下是否会产生重叠 */\n const validateStep = (step: number) => {\n let success = true;\n let ptr = 0;\n do {\n if (ptr + step < domain.length && boundsOverlap(labelBoundsList[ptr], labelBoundsList[ptr + step], labelGap)) {\n success = false;\n }\n ptr += step;\n } while (success && ptr < domain.length);\n return success;\n };\n\n // 通过二分来寻找最小的step,使:如果在这个step下采样,轴标签互不遮挡\n const minValidStep = binaryFuzzySearchInNumberRange(defaultStep, domain.length, step =>\n validateStep(step) ? 1 : -1\n );\n\n // 对 step 进行微调\n let step = minValidStep;\n do {\n if (step > minValidStep && !areAllBoundsSame) {\n if (!validateStep(step)) {\n step++;\n continue;\n }\n }\n if (labelLastVisible) {\n const lastIndex = domain.length - 1;\n let delCount = 0;\n let ptr;\n if (domain.length % step > 0) {\n ptr = domain.length - (domain.length % step) + step;\n } else {\n ptr = domain.length;\n }\n do {\n ptr -= step; // 获取最后一个label位置\n if (ptr === lastIndex || boundsOverlap(labelBoundsList[ptr], labelBoundsList[lastIndex], labelGap)) {\n delCount++;\n } else {\n break;\n }\n } while (ptr > 0);\n if (ptr === lastIndex) {\n // 采到的最后的一个 label 刚好是最后一项,直接退出\n resultStep = step;\n resultDelCount = delCount;\n break;\n } else {\n // 尝试获取最均匀的结果,防止倒数第二项和最后一项有大的空档\n const tickCount = Math.floor(domain.length / step) - delCount + 1;\n if (tickCount < resultTickCount) {\n break;\n } else {\n resultTickCount = tickCount;\n const distance1 = boundsDistance(labelBoundsList[ptr], labelBoundsList[lastIndex]); // 倒数第2项和最后一项的距离\n const distance2 =\n ptr - step >= 0 ? boundsDistance(labelBoundsList[ptr - step], labelBoundsList[ptr]) : distance1; // 倒数第3项和倒数第2项的距离\n const diff = Math.abs(distance1 - distance2);\n if (diff < minDiff) {\n minDiff = diff;\n resultStep = step; // 记录最均匀的 step\n resultDelCount = delCount;\n }\n if (distance1 <= distance2) {\n break;\n }\n }\n }\n } else {\n resultStep = step;\n break;\n }\n step++;\n } while (step <= domain.length);\n\n return {\n step: resultStep,\n delCount: resultDelCount\n };\n};\n"]}
@@ -1,4 +1,4 @@
1
- import { AABBBounds, degreeToRadian } from "@visactor/vutils";
1
+ import { AABBBounds, degreeToRadian, isPlainObject } from "@visactor/vutils";
2
2
 
3
3
  import { initTextMeasure } from "../../util/text";
4
4
 
@@ -25,7 +25,7 @@ export const MIN_TICK_GAP = 12;
25
25
  const calculateFlushPos = (basePosition, size, rangePosition, otherEnd) => rangePosition < basePosition ? Math.max(basePosition - size / 2, rangePosition) : rangePosition > basePosition ? Math.min(basePosition - size / 2, rangePosition - size) : rangePosition < otherEnd ? rangePosition : rangePosition - size;
26
26
 
27
27
  export const getCartesianLabelBounds = (scale, domain, op) => {
28
- var _a;
28
+ var _a, _b, _c;
29
29
  const {labelStyle: labelStyle, axisOrientType: axisOrientType, labelFlush: labelFlush, labelFormatter: labelFormatter, startAngle: startAngle = 0} = op;
30
30
  let labelAngle = null !== (_a = labelStyle.angle) && void 0 !== _a ? _a : 0;
31
31
  "vertical" === labelStyle.direction && (labelAngle += degreeToRadian(90));
@@ -33,17 +33,23 @@ export const getCartesianLabelBounds = (scale, domain, op) => {
33
33
  let scaleX = 1, scaleY = 0;
34
34
  isHorizontal || (isVertical ? (scaleX = 0, scaleY = 1) : startAngle && (scaleX = Math.cos(startAngle),
35
35
  scaleY = -Math.sin(startAngle)));
36
- const textMeasure = initTextMeasure(labelStyle), range = scale.range(), labelBoundsList = domain.map(((v, i) => {
37
- var _a, _b;
38
- const str = labelFormatter ? labelFormatter(v) : `${v}`, {width: width, height: height} = textMeasure.quickMeasure(str), textWidth = Math.max(width, 12), textHeight = Math.max(height, 12), pos = scale.scale(v), baseTextX = scaleX * pos, baseTextY = scaleY * pos;
36
+ const textMeasure = initTextMeasure(labelStyle), range = scale.range();
37
+ let labelBoundsList = [];
38
+ for (let i = 0; i < domain.length; i++) {
39
+ const v = domain[i], str = labelFormatter ? labelFormatter(v) : `${v}`;
40
+ if (isPlainObject(str)) {
41
+ labelBoundsList = void 0;
42
+ break;
43
+ }
44
+ const {width: width, height: height} = textMeasure.quickMeasure(str), textWidth = Math.max(width, 12), textHeight = Math.max(height, 12), pos = scale.scale(v), baseTextX = scaleX * pos, baseTextY = scaleY * pos;
39
45
  let align, baseline, textX = baseTextX, textY = baseTextY;
40
- labelFlush && isHorizontal && 0 === i ? textX = calculateFlushPos(baseTextX, textWidth, range[0], range[range.length - 1]) : labelFlush && isHorizontal && i === domain.length - 1 ? textX = calculateFlushPos(baseTextX, textWidth, range[range.length - 1], range[0]) : align = null !== (_a = labelStyle.textAlign) && void 0 !== _a ? _a : "center",
46
+ labelFlush && isHorizontal && 0 === i ? textX = calculateFlushPos(baseTextX, textWidth, range[0], range[range.length - 1]) : labelFlush && isHorizontal && i === domain.length - 1 ? textX = calculateFlushPos(baseTextX, textWidth, range[range.length - 1], range[0]) : align = null !== (_b = labelStyle.textAlign) && void 0 !== _b ? _b : "center",
41
47
  "right" === align ? textX -= textWidth : "center" === align && (textX -= textWidth / 2),
42
- labelFlush && isVertical && 0 === i ? textY = calculateFlushPos(baseTextY, textHeight, range[0], range[range.length - 1]) : labelFlush && isVertical && i === domain.length - 1 ? textY = calculateFlushPos(baseTextY, textHeight, range[range.length - 1], range[0]) : baseline = null !== (_b = labelStyle.textBaseline) && void 0 !== _b ? _b : "middle",
48
+ labelFlush && isVertical && 0 === i ? textY = calculateFlushPos(baseTextY, textHeight, range[0], range[range.length - 1]) : labelFlush && isVertical && i === domain.length - 1 ? textY = calculateFlushPos(baseTextY, textHeight, range[range.length - 1], range[0]) : baseline = null !== (_c = labelStyle.textBaseline) && void 0 !== _c ? _c : "middle",
43
49
  "bottom" === baseline ? textY -= textHeight : "middle" === baseline && (textY -= textHeight / 2);
44
50
  const bounds = (new AABBBounds).set(textX, textY, textX + textWidth, textY + textHeight);
45
- return labelAngle && bounds.rotate(labelAngle, baseTextX, baseTextY), bounds;
46
- }));
51
+ labelAngle && bounds.rotate(labelAngle, baseTextX, baseTextY), labelBoundsList.push(bounds);
52
+ }
47
53
  return labelBoundsList;
48
54
  };
49
55
 
@@ -1 +1 @@
1
- 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type { IBaseScale } from '@visactor/vscale';\nimport { AABBBounds, degreeToRadian } from '@visactor/vutils';\nimport type { TextAlignType, TextBaselineType } from '@visactor/vrender-core';\nimport { initTextMeasure } from '../../util/text';\nimport type { ICartesianTickDataOpt, IOrientType, ITickData } from '../type';\n\nexport const convertDomainToTickData = (domain: any[]): ITickData[] => {\n const ticks = domain.map((t: number, index: number) => {\n return {\n index,\n value: t\n };\n });\n return ticks;\n};\n\n/** 判断两个label是否有重叠情况 */\nexport const labelOverlap = (prevLabel: AABBBounds, nextLabel: AABBBounds, gap = 0): boolean => {\n const prevBounds = new AABBBounds(prevLabel).expand(gap / 2);\n const nextBounds = new AABBBounds(nextLabel).expand(gap / 2);\n return prevBounds.intersects(nextBounds);\n};\n\n/** 判断两个不相交的label相隔的距离 */\nexport const labelDistance = (prevLabel: AABBBounds, nextLabel: AABBBounds): [number, number] => {\n let horizontal = 0;\n if (prevLabel.x2 < nextLabel.x1) {\n horizontal = nextLabel.x1 - prevLabel.x2;\n } else if (nextLabel.x2 < prevLabel.x1) {\n horizontal = prevLabel.x1 - nextLabel.x2;\n }\n\n let vertical = 0;\n if (prevLabel.y2 < nextLabel.y1) {\n vertical = nextLabel.y1 - prevLabel.y2;\n } else if (nextLabel.y2 < prevLabel.y1) {\n vertical = prevLabel.y1 - nextLabel.y2;\n }\n\n return [horizontal, vertical];\n};\n\nexport const MIN_TICK_GAP = 12;\n\nconst calculateFlushPos = (basePosition: number, size: number, rangePosition: number, otherEnd: number) => {\n return rangePosition < basePosition\n ? Math.max(basePosition - size / 2, rangePosition)\n : rangePosition > basePosition\n ? Math.min(basePosition - size / 2, rangePosition - size)\n : rangePosition < otherEnd\n ? rangePosition\n : rangePosition - size;\n};\n\nexport const getCartesianLabelBounds = (scale: IBaseScale, domain: any[], op: ICartesianTickDataOpt): AABBBounds[] => {\n const { labelStyle, axisOrientType, labelFlush, labelFormatter, startAngle = 0 } = op;\n let labelAngle = labelStyle.angle ?? 0;\n if (labelStyle.direction === 'vertical') {\n labelAngle += degreeToRadian(90);\n }\n const isHorizontal = ['bottom', 'top'].includes(axisOrientType);\n const isVertical = ['left', 'right'].includes(axisOrientType);\n let scaleX = 1;\n let scaleY = 0;\n if (isHorizontal) {\n // nothing to update\n } else if (isVertical) {\n scaleX = 0;\n scaleY = 1;\n } else if (startAngle) {\n scaleX = Math.cos(startAngle);\n scaleY = -Math.sin(startAngle);\n }\n\n const textMeasure = initTextMeasure(labelStyle);\n const range = scale.range();\n const labelBoundsList = domain.map((v: any, i: number) => {\n const str = labelFormatter ? labelFormatter(v) : `${v}`;\n\n // 估算文本宽高\n const { width, height } = textMeasure.quickMeasure(str);\n const textWidth = Math.max(width, MIN_TICK_GAP);\n const textHeight = Math.max(height, MIN_TICK_GAP);\n\n // 估算文本位置\n const pos = scale.scale(v);\n const baseTextX = scaleX * pos;\n const baseTextY = scaleY * pos;\n let textX = baseTextX;\n let textY = baseTextY;\n\n let align: TextAlignType;\n if (labelFlush && isHorizontal && i === 0) {\n textX = calculateFlushPos(baseTextX, textWidth, range[0], range[range.length - 1]);\n } else if (labelFlush && isHorizontal && i === domain.length - 1) {\n textX = calculateFlushPos(baseTextX, textWidth, range[range.length - 1], range[0]);\n } else {\n align = labelStyle.textAlign ?? 'center';\n }\n if (align === 'right') {\n textX -= textWidth;\n } else if (align === 'center') {\n textX -= textWidth / 2;\n }\n\n let baseline: TextBaselineType;\n if (labelFlush && isVertical && i === 0) {\n textY = calculateFlushPos(baseTextY, textHeight, range[0], range[range.length - 1]);\n } else if (labelFlush && isVertical && i === domain.length - 1) {\n textY = calculateFlushPos(baseTextY, textHeight, range[range.length - 1], range[0]);\n } else {\n baseline = labelStyle.textBaseline ?? 'middle';\n }\n if (baseline === 'bottom') {\n textY -= textHeight;\n } else if (baseline === 'middle') {\n textY -= textHeight / 2;\n }\n\n // 计算 label 包围盒\n const bounds = new AABBBounds().set(textX, textY, textX + textWidth, textY + textHeight);\n\n if (labelAngle) {\n bounds.rotate(labelAngle, baseTextX, baseTextY);\n }\n\n return bounds;\n });\n\n return labelBoundsList;\n};\n\nexport const isAxisHorizontal = (axisOrientType: IOrientType) => {\n return (['bottom', 'top', 'z'] as IOrientType[]).includes(axisOrientType);\n};\n"]}
1
+ 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C5E,CAAC,CAAC","file":"util.js","sourcesContent":["import type { IBaseScale } from '@visactor/vscale';\nimport { AABBBounds, degreeToRadian, isPlainObject } from '@visactor/vutils';\nimport type { TextAlignType, TextBaselineType } from '@visactor/vrender-core';\nimport { initTextMeasure } from '../../util/text';\nimport type { ICartesianTickDataOpt, IOrientType, ITickData } from '../type';\n\nexport const convertDomainToTickData = (domain: any[]): ITickData[] => {\n const ticks = domain.map((t: number, index: number) => {\n return {\n index,\n value: t\n };\n });\n return ticks;\n};\n\n/** 判断两个label是否有重叠情况 */\nexport const labelOverlap = (prevLabel: AABBBounds, nextLabel: AABBBounds, gap = 0): boolean => {\n const prevBounds = new AABBBounds(prevLabel).expand(gap / 2);\n const nextBounds = new AABBBounds(nextLabel).expand(gap / 2);\n return prevBounds.intersects(nextBounds);\n};\n\n/** 判断两个不相交的label相隔的距离 */\nexport const labelDistance = (prevLabel: AABBBounds, nextLabel: AABBBounds): [number, number] => {\n let horizontal = 0;\n if (prevLabel.x2 < nextLabel.x1) {\n horizontal = nextLabel.x1 - prevLabel.x2;\n } else if (nextLabel.x2 < prevLabel.x1) {\n horizontal = prevLabel.x1 - nextLabel.x2;\n }\n\n let vertical = 0;\n if (prevLabel.y2 < nextLabel.y1) {\n vertical = nextLabel.y1 - prevLabel.y2;\n } else if (nextLabel.y2 < prevLabel.y1) {\n vertical = prevLabel.y1 - nextLabel.y2;\n }\n\n return [horizontal, vertical];\n};\n\nexport const MIN_TICK_GAP = 12;\n\nconst calculateFlushPos = (basePosition: number, size: number, rangePosition: number, otherEnd: number) => {\n return rangePosition < basePosition\n ? Math.max(basePosition - size / 2, rangePosition)\n : rangePosition > basePosition\n ? Math.min(basePosition - size / 2, rangePosition - size)\n : rangePosition < otherEnd\n ? rangePosition\n : rangePosition - size;\n};\n\nexport const getCartesianLabelBounds = (scale: IBaseScale, domain: any[], op: ICartesianTickDataOpt): AABBBounds[] => {\n const { labelStyle, axisOrientType, labelFlush, labelFormatter, startAngle = 0 } = op;\n let labelAngle = labelStyle.angle ?? 0;\n if (labelStyle.direction === 'vertical') {\n labelAngle += degreeToRadian(90);\n }\n const isHorizontal = ['bottom', 'top'].includes(axisOrientType);\n const isVertical = ['left', 'right'].includes(axisOrientType);\n let scaleX = 1;\n let scaleY = 0;\n if (isHorizontal) {\n // nothing to update\n } else if (isVertical) {\n scaleX = 0;\n scaleY = 1;\n } else if (startAngle) {\n scaleX = Math.cos(startAngle);\n scaleY = -Math.sin(startAngle);\n }\n\n const textMeasure = initTextMeasure(labelStyle);\n const range = scale.range();\n let labelBoundsList: AABBBounds[] = [];\n\n for (let i = 0; i < domain.length; i++) {\n const v = domain[i];\n const str = labelFormatter ? labelFormatter(v) : `${v}`;\n\n if (isPlainObject(str)) {\n labelBoundsList = undefined;\n break;\n }\n\n // 估算文本宽高\n const { width, height } = textMeasure.quickMeasure(str);\n const textWidth = Math.max(width, MIN_TICK_GAP);\n const textHeight = Math.max(height, MIN_TICK_GAP);\n\n // 估算文本位置\n const pos = scale.scale(v);\n const baseTextX = scaleX * pos;\n const baseTextY = scaleY * pos;\n let textX = baseTextX;\n let textY = baseTextY;\n\n let align: TextAlignType;\n if (labelFlush && isHorizontal && i === 0) {\n textX = calculateFlushPos(baseTextX, textWidth, range[0], range[range.length - 1]);\n } else if (labelFlush && isHorizontal && i === domain.length - 1) {\n textX = calculateFlushPos(baseTextX, textWidth, range[range.length - 1], range[0]);\n } else {\n align = labelStyle.textAlign ?? 'center';\n }\n if (align === 'right') {\n textX -= textWidth;\n } else if (align === 'center') {\n textX -= textWidth / 2;\n }\n\n let baseline: TextBaselineType;\n if (labelFlush && isVertical && i === 0) {\n textY = calculateFlushPos(baseTextY, textHeight, range[0], range[range.length - 1]);\n } else if (labelFlush && isVertical && i === domain.length - 1) {\n textY = calculateFlushPos(baseTextY, textHeight, range[range.length - 1], range[0]);\n } else {\n baseline = labelStyle.textBaseline ?? 'middle';\n }\n if (baseline === 'bottom') {\n textY -= textHeight;\n } else if (baseline === 'middle') {\n textY -= textHeight / 2;\n }\n\n // 计算 label 包围盒\n const bounds = new AABBBounds().set(textX, textY, textX + textWidth, textY + textHeight);\n\n if (labelAngle) {\n bounds.rotate(labelAngle, baseTextX, baseTextY);\n }\n\n labelBoundsList.push(bounds);\n }\n\n return labelBoundsList;\n};\n\nexport const isAxisHorizontal = (axisOrientType: IOrientType) => {\n return (['bottom', 'top', 'z'] as IOrientType[]).includes(axisOrientType);\n};\n"]}
package/es/axis/util.js CHANGED
@@ -98,5 +98,4 @@ export function hasOverlap(items, pad) {
98
98
  for (let b, i = 1, n = items.length, a = items[0]; i < n; a = b, ++i) if (b = items[i],
99
99
  textIntersect(a, b, pad)) return !0;
100
100
  return !1;
101
- }
102
- //# sourceMappingURL=util.js.map
101
+ }
@@ -1,4 +1,3 @@
1
- import type { FederatedPointerEvent } from '@visactor/vrender-core';
2
1
  import { AbstractComponent } from '../core/base';
3
2
  import type { BrushAttributes } from './type';
4
3
  import type { ComponentOptions } from '../interface';
@@ -30,6 +29,7 @@ export declare class Brush extends AbstractComponent<Required<BrushAttributes>>
30
29
  };
31
30
  };
32
31
  private _container;
32
+ private _activeBrushState;
33
33
  private _activeDrawState;
34
34
  private _cacheDrawPoints;
35
35
  private _activeMoveState;
@@ -62,10 +62,6 @@ export declare class Brush extends AbstractComponent<Required<BrushAttributes>>
62
62
  private _addBrushMask;
63
63
  private _isPosInBrushMask;
64
64
  private _outOfInteractiveRange;
65
- protected eventPosToStagePos(e: FederatedPointerEvent): {
66
- x: number;
67
- y: number;
68
- };
69
65
  private _dispatchBrushEvent;
70
66
  private _clearMask;
71
67
  private _isEmptyMask;
package/es/brush/brush.js CHANGED
@@ -20,12 +20,10 @@ loadBrushComponent();
20
20
  export class Brush extends AbstractComponent {
21
21
  constructor(attributes, options) {
22
22
  super((null == options ? void 0 : options.skipDefault) ? attributes : merge({}, Brush.defaultAttributes, attributes)),
23
- this.name = "brush", this._activeDrawState = !1, this._cacheDrawPoints = [], this._activeMoveState = !1,
24
- this._operatingMaskMoveDx = 0, this._operatingMaskMoveDy = 0, this._operatingMaskMoveRangeX = [ -1 / 0, 1 / 0 ],
25
- this._operatingMaskMoveRangeY = [ -1 / 0, 1 / 0 ], this._brushMaskAABBBoundsDict = {},
26
- this._firstUpdate = !0, this._onBrushStart = e => {
27
- if (this._outOfInteractiveRange(e)) return void (this._isEmptyMask() || (this._clearMask(),
28
- this._dispatchBrushEvent(IOperateType.brushClear, e)));
23
+ this.name = "brush", this._activeBrushState = !1, this._activeDrawState = !1, this._cacheDrawPoints = [],
24
+ this._activeMoveState = !1, this._operatingMaskMoveDx = 0, this._operatingMaskMoveDy = 0,
25
+ this._operatingMaskMoveRangeX = [ -1 / 0, 1 / 0 ], this._operatingMaskMoveRangeY = [ -1 / 0, 1 / 0 ],
26
+ this._brushMaskAABBBoundsDict = {}, this._firstUpdate = !0, this._onBrushStart = e => {
29
27
  const {updateTrigger: updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger: endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger, brushMoved: brushMoved = !0} = this.attribute;
30
28
  array(updateTrigger).forEach((t => this.stage.addEventListener(t, this._onBrushingWithDelay))),
31
29
  array(endTrigger).forEach((t => this.stage.addEventListener(t, this._onBrushEnd))),
@@ -54,7 +52,7 @@ export class Brush extends AbstractComponent {
54
52
  _initDraw(e) {
55
53
  const {brushMode: brushMode} = this.attribute, pos = this.eventPosToStagePos(e);
56
54
  this._cacheDrawPoints.push(pos), "single" === brushMode && this._clearMask(), this._addBrushMask(),
57
- this._dispatchBrushEvent(IOperateType.drawStart, e), 1 === Object.keys(this._brushMaskAABBBoundsDict).length && this._dispatchBrushEvent(IOperateType.brushActive, e);
55
+ this._dispatchBrushEvent(IOperateType.drawStart, e), this._activeBrushState = !1;
58
56
  }
59
57
  _initMove(e) {
60
58
  var _a, _b;
@@ -66,14 +64,17 @@ export class Brush extends AbstractComponent {
66
64
  }
67
65
  _drawing(e) {
68
66
  var _a;
69
- const pos = this.eventPosToStagePos(e), {brushType: brushType} = this.attribute, cacheLength = this._cacheDrawPoints.length;
67
+ const pos = this.eventPosToStagePos(e), {brushType: brushType, sizeThreshold: sizeThreshold = DEFAULT_SIZE_THRESHOLD} = this.attribute, cacheLength = this._cacheDrawPoints.length;
70
68
  if (cacheLength > 0) {
71
69
  const lastPos = null !== (_a = this._cacheDrawPoints[this._cacheDrawPoints.length - 1]) && void 0 !== _a ? _a : {};
72
70
  if (pos.x === lastPos.x && pos.y === lastPos.y) return;
73
71
  }
74
72
  "polygon" === brushType || cacheLength <= 1 ? this._cacheDrawPoints.push(pos) : this._cacheDrawPoints[cacheLength - 1] = pos;
75
73
  const maskPoints = this._computeMaskPoints();
76
- this._operatingMask.setAttribute("points", maskPoints), this._dispatchBrushEvent(IOperateType.drawing, e);
74
+ this._operatingMask.setAttribute("points", maskPoints);
75
+ const {x: x1, y: y1} = this._startPos, {x: x2, y: y2} = this.eventPosToStagePos(e);
76
+ (Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold) && (1 !== Object.keys(this._brushMaskAABBBoundsDict).length || this._activeBrushState ? this._dispatchBrushEvent(IOperateType.drawing, e) : (this._activeBrushState = !0,
77
+ this._dispatchBrushEvent(IOperateType.brushActive, e)));
77
78
  }
78
79
  _moving(e) {
79
80
  const startPos = this._cacheMovePoint, pos = this.eventPosToStagePos(e);
@@ -179,9 +180,6 @@ export class Brush extends AbstractComponent {
179
180
  const {interactiveRange: interactiveRange} = this.attribute, {minY: minY = -1 / 0, maxY: maxY = 1 / 0, minX: minX = -1 / 0, maxX: maxX = 1 / 0} = interactiveRange, pos = this.eventPosToStagePos(e);
180
181
  return pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY;
181
182
  }
182
- eventPosToStagePos(e) {
183
- return this.stage.eventPointTransform(e);
184
- }
185
183
  _dispatchBrushEvent(operateType, e) {
186
184
  this._dispatchEvent(operateType, {
187
185
  operateMask: this._operatingMask,
@@ -190,7 +188,7 @@ export class Brush extends AbstractComponent {
190
188
  });
191
189
  }
192
190
  _clearMask() {
193
- this._brushMaskAABBBoundsDict = {}, this._container.incrementalClearChild(), this._operatingMask = null;
191
+ this._brushMaskAABBBoundsDict = {}, this._container.removeAllChild(), this._operatingMask = null;
194
192
  }
195
193
  _isEmptyMask() {
196
194
  return isEmpty(this._brushMaskAABBBoundsDict) || Object.keys(this._brushMaskAABBBoundsDict).every((key => this._brushMaskAABBBoundsDict[key].empty()));
@@ -1 +1 @@
1
- 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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, IPolygon } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { graphicCreator } from '@visactor/vrender-core';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { array, cloneDeep, debounce, isEmpty, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\n// eslint-disable-next-line no-duplicate-imports\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n private _firstUpdate = true; // 用于标记第一次更新\n private _startPos!: IPointLike; // 用于标记开始绘制的位置\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n // 绑定前先解绑, 确保事件不会重复绑定\n this.releaseBrushEvents();\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => this.stage.addEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => this.stage.addEventListener(t, this._onBrushClear as EventListener));\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 判断坐标是否在有效交互范围内\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n return;\n }\n const {\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n brushMoved = true\n } = this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => this.stage.addEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => this.stage.addEventListener(t, this._onBrushEnd as EventListener));\n\n e.stopPropagation();\n this._firstUpdate = true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n this._startPos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [this._startPos];\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n if (this._firstUpdate) {\n this._activeDrawState && this._initDraw(e);\n this._activeMoveState && this._initMove(e);\n this._firstUpdate = false;\n } else {\n this._activeDrawState && this._drawing(e);\n this._activeMoveState && this._moving(e);\n }\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n this._releaseBrushUpdateEvents();\n e.preventDefault();\n this._activeDrawState && this._drawEnd(e);\n this._activeMoveState && this._moveEnd(e);\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n private _onBrushClear = (e: FederatedPointerEvent) => {\n e.preventDefault();\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n\n this._cacheDrawPoints.push(pos);\n brushMode === 'single' && this._clearMask();\n this._addBrushMask();\n this._dispatchBrushEvent(IOperateType.drawStart, e);\n // 无论是多选,还是单选\n // 如果这是第一个brush mask\n // 证明这第一次绘制, 则触发brushActive事件\n if (Object.keys(this._brushMaskAABBBoundsDict).length === 1) {\n this._dispatchBrushEvent(IOperateType.brushActive, e);\n }\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchBrushEvent(IOperateType.moveStart, e);\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const { brushType } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n this._dispatchBrushEvent(IOperateType.drawing, e);\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.moving, e);\n }\n\n private _drawEnd(e: FederatedPointerEvent) {\n const { removeOnClick = true, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n } else {\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 1. 无效绘制: 单击\n if (Math.abs(x2 - x1) <= 1 && Math.abs(y2 - y1) <= 1 && removeOnClick) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n }\n // 2. 无效绘制: 绘制了mask但没有超过阈值, 仅清空当前操作的mask\n else if (Math.abs(x2 - x1) < sizeThreshold && Math.abs(y1 - y2) < sizeThreshold) {\n delete this._brushMaskAABBBoundsDict[this._operatingMask.name];\n this._container.setAttributes({}); // hack逻辑, 待优化: removeChild后, vrender 无法 autoRender, setAttr手动触发render\n this._container.removeChild(this._operatingMask);\n if (this._isEmptyMask()) {\n // 说明是最后一个mask被清空了, 要抛出clear事件, 重置图元状态\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n } else {\n // 说明还有其他mask, 这次无效绘制不会重置状态\n // do nothing\n }\n }\n // 3. 有效绘制\n else {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.drawEnd, e);\n }\n }\n }\n\n private _moveEnd(e: FederatedPointerEvent) {\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n this._dispatchBrushEvent(IOperateType.moveEnd, e);\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n releaseBrushEvents(): void {\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => this.stage.removeEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => this.stage.removeEventListener(t, this._onBrushClear as EventListener));\n this._releaseBrushUpdateEvents();\n }\n\n private _releaseBrushUpdateEvents(): void {\n const { updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger } =\n this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => this.stage.removeEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => this.stage.removeEventListener(t, this._onBrushEnd as EventListener));\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n /**\n * 添加brushMask\n */\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? (brushStyle.opacity ?? 1) : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n /**\n * 遍历_container的所有子元素,判断鼠标是否在子元素的范围内\n */\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 判断鼠标是否在交互范围内\n */\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /**\n * 事件系统坐标转换为stage坐标\n */\n protected eventPosToStagePos(e: FederatedPointerEvent) {\n return this.stage.eventPointTransform(e);\n }\n\n /**\n * 根据操作类型触发对应的事件\n */\n private _dispatchBrushEvent(operateType: IOperateType, e: any) {\n this._dispatchEvent(operateType, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 重置brush状态\n */\n private _clearMask() {\n this._brushMaskAABBBoundsDict = {};\n this._container.incrementalClearChild();\n this._operatingMask = null;\n }\n\n /**\n * 判断当前画布中,是否存在有效mask\n */\n private _isEmptyMask() {\n return (\n isEmpty(this._brushMaskAABBBoundsDict) ||\n Object.keys(this._brushMaskAABBBoundsDict).every(key => this._brushMaskAABBBoundsDict[key].empty())\n );\n }\n}\n"]}
1
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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, IPolygon } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { graphicCreator } from '@visactor/vrender-core';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { array, cloneDeep, debounce, isEmpty, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\n// eslint-disable-next-line no-duplicate-imports\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeBrushState = false; // 用于标记激活状态\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n private _firstUpdate = true; // 用于标记第一次更新\n private _startPos!: IPointLike; // 用于标记开始绘制的位置\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n // 绑定前先解绑, 确保事件不会重复绑定\n this.releaseBrushEvents();\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => this.stage.addEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => this.stage.addEventListener(t, this._onBrushClear as EventListener));\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n const {\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n brushMoved = true\n } = this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => this.stage.addEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => this.stage.addEventListener(t, this._onBrushEnd as EventListener));\n\n e.stopPropagation();\n this._firstUpdate = true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n this._startPos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [this._startPos];\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n if (this._firstUpdate) {\n this._activeDrawState && this._initDraw(e);\n this._activeMoveState && this._initMove(e);\n this._firstUpdate = false;\n } else {\n this._activeDrawState && this._drawing(e);\n this._activeMoveState && this._moving(e);\n }\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n this._releaseBrushUpdateEvents();\n e.preventDefault();\n this._activeDrawState && this._drawEnd(e);\n this._activeMoveState && this._moveEnd(e);\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n private _onBrushClear = (e: FederatedPointerEvent) => {\n e.preventDefault();\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n this._activeDrawState = false;\n this._activeMoveState = false;\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n\n this._cacheDrawPoints.push(pos);\n brushMode === 'single' && this._clearMask();\n this._addBrushMask();\n this._dispatchBrushEvent(IOperateType.drawStart, e);\n this._activeBrushState = false;\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchBrushEvent(IOperateType.moveStart, e);\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const { brushType, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 绘制大小超过阈值, 才激活brush\n if (Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold) {\n // 无论是多选,还是单选\n // 如果这是第一个brush mask\n // 证明这第一次绘制, 则触发brushActive事件\n if (Object.keys(this._brushMaskAABBBoundsDict).length === 1 && !this._activeBrushState) {\n this._activeBrushState = true;\n this._dispatchBrushEvent(IOperateType.brushActive, e);\n } else {\n this._dispatchBrushEvent(IOperateType.drawing, e);\n }\n }\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.moving, e);\n }\n\n private _drawEnd(e: FederatedPointerEvent) {\n const { removeOnClick = true, sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n if (this._outOfInteractiveRange(e)) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n } else {\n const { x: x1, y: y1 } = this._startPos;\n const { x: x2, y: y2 } = this.eventPosToStagePos(e);\n // 1. 无效绘制: 单击\n if (Math.abs(x2 - x1) <= 1 && Math.abs(y2 - y1) <= 1 && removeOnClick) {\n if (!this._isEmptyMask()) {\n this._clearMask();\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n }\n }\n // 2. 无效绘制: 绘制了mask但没有超过阈值, 仅清空当前操作的mask\n else if (Math.abs(x2 - x1) < sizeThreshold && Math.abs(y1 - y2) < sizeThreshold) {\n delete this._brushMaskAABBBoundsDict[this._operatingMask.name];\n this._container.setAttributes({}); // hack逻辑, 待优化: removeChild后, vrender 无法 autoRender, setAttr手动触发render\n this._container.removeChild(this._operatingMask);\n if (this._isEmptyMask()) {\n // 说明是最后一个mask被清空了, 要抛出clear事件, 重置图元状态\n this._dispatchBrushEvent(IOperateType.brushClear, e);\n } else {\n // 说明还有其他mask, 这次无效绘制不会重置状态\n // do nothing\n }\n }\n // 3. 有效绘制\n else {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchBrushEvent(IOperateType.drawEnd, e);\n }\n }\n }\n\n private _moveEnd(e: FederatedPointerEvent) {\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n this._dispatchBrushEvent(IOperateType.moveEnd, e);\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n releaseBrushEvents(): void {\n const { trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger } = this\n .attribute as BrushAttributes;\n array(trigger).forEach(t => this.stage.removeEventListener(t, this._onBrushStart as EventListener));\n array(resetTrigger).forEach(t => this.stage.removeEventListener(t, this._onBrushClear as EventListener));\n this._releaseBrushUpdateEvents();\n }\n\n private _releaseBrushUpdateEvents(): void {\n const { updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger } =\n this.attribute as BrushAttributes;\n array(updateTrigger).forEach(t => this.stage.removeEventListener(t, this._onBrushingWithDelay as EventListener));\n array(endTrigger).forEach(t => this.stage.removeEventListener(t, this._onBrushEnd as EventListener));\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n /**\n * 添加brushMask\n */\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? (brushStyle.opacity ?? 1) : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n /**\n * 遍历_container的所有子元素,判断鼠标是否在子元素的范围内\n */\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 判断鼠标是否在交互范围内\n */\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /**\n * 根据操作类型触发对应的事件\n */\n private _dispatchBrushEvent(operateType: IOperateType, e: any) {\n this._dispatchEvent(operateType, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 重置brush状态\n */\n private _clearMask() {\n this._brushMaskAABBBoundsDict = {};\n this._container.removeAllChild();\n this._operatingMask = null;\n }\n\n /**\n * 判断当前画布中,是否存在有效mask\n */\n private _isEmptyMask() {\n return (\n isEmpty(this._brushMaskAABBBoundsDict) ||\n Object.keys(this._brushMaskAABBBoundsDict).every(key => this._brushMaskAABBBoundsDict[key].empty())\n );\n }\n}\n"]}
package/es/brush/type.js CHANGED
@@ -4,4 +4,5 @@ export var IOperateType;
4
4
  IOperateType.drawStart = "drawStart", IOperateType.drawEnd = "drawEnd", IOperateType.drawing = "drawing",
5
5
  IOperateType.moving = "moving", IOperateType.moveStart = "moveStart", IOperateType.moveEnd = "moveEnd",
6
6
  IOperateType.brushActive = "brushActive", IOperateType.brushClear = "brushClear";
7
- }(IOperateType || (IOperateType = {}));
7
+ }(IOperateType || (IOperateType = {}));
8
+ //# sourceMappingURL=type.js.map
package/es/core/base.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import type { IGroupGraphicAttribute, ISetAttributeContext } from '@visactor/vrender-core';
1
+ import type { FederatedPointerEvent, IGroupGraphicAttribute, ISetAttributeContext } from '@visactor/vrender-core';
2
2
  import { Group } from '@visactor/vrender-core';
3
3
  import type { Dict } from '@visactor/vutils';
4
4
  import type { ComponentOptions } from '../interface';
@@ -16,4 +16,8 @@ export declare abstract class AbstractComponent<T extends IGroupGraphicAttribute
16
16
  protected abstract render(): void;
17
17
  protected _getNodeId(id: string): string;
18
18
  protected _dispatchEvent(eventName: string, details?: Dict<any>): void;
19
+ protected eventPosToStagePos(e: FederatedPointerEvent): {
20
+ x: number;
21
+ y: number;
22
+ };
19
23
  }
package/es/core/base.js CHANGED
@@ -54,5 +54,16 @@ export class AbstractComponent extends Group {
54
54
  changeEvent.manager = null === (_a = this.stage) || void 0 === _a ? void 0 : _a.eventSystem.manager,
55
55
  this.dispatchEvent(changeEvent);
56
56
  }
57
+ eventPosToStagePos(e) {
58
+ var _a, _b;
59
+ const result = {
60
+ x: 0,
61
+ y: 0
62
+ }, stagePoints = null !== (_b = null === (_a = this.stage) || void 0 === _a ? void 0 : _a.eventPointTransform(e)) && void 0 !== _b ? _b : {
63
+ x: 0,
64
+ y: 0
65
+ };
66
+ return this.globalTransMatrix.transformPoint(stagePoints, result), result;
67
+ }
57
68
  }
58
69
  //# sourceMappingURL=base.js.map
@@ -1 +1 @@
1
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* @description 组件基类\n */\nimport type { IGroupGraphicAttribute, ISetAttributeContext } from '@visactor/vrender-core';\nimport { Group, CustomEvent } from '@visactor/vrender-core';\nimport type { Dict } from '@visactor/vutils';\nimport { merge, isFunction, isPlainObject, isNil } from '@visactor/vutils';\nimport type { ComponentOptions } from '../interface';\n\nconst GROUP_ATTRIBUTES = [\n 'x',\n 'y',\n 'dx',\n 'dy',\n 'scaleX',\n 'scaleY',\n 'angle',\n 'anchor',\n 'postMatrix',\n 'visible',\n 'clip',\n 'pickable',\n 'childrenPickable',\n 'zIndex',\n 'cursor'\n];\n\nexport abstract class AbstractComponent<T extends IGroupGraphicAttribute = IGroupGraphicAttribute> extends Group {\n declare attribute: Partial<T>;\n\n protected mode?: '2d' | '3d';\n\n protected skipDefault?: boolean;\n\n protected _skipRenderAttributes: string[] = GROUP_ATTRIBUTES;\n\n constructor(attributes: T, options?: ComponentOptions) {\n super(attributes);\n\n if (options?.mode) {\n this.mode = options.mode;\n\n this.setMode(options.mode);\n }\n\n if (options?.skipDefault) {\n this.skipDefault = true;\n }\n // 组件需要精准 bounds,所以将这个 strokeBoundsBuffer 设置为 0,否则会影响包围盒的获取\n this.setTheme({\n common: {\n strokeBoundsBuffer: 0\n }\n });\n this.attribute = attributes;\n // 这里调用渲染和事件绑定逻辑\n this.onSetStage(() => {\n this.render();\n this.bindEvents();\n });\n }\n\n /**\n * @override\n * 更新单个属性值\n * @param key\n * @param value\n * @param forceUpdateTag\n */\n setAttribute(key: string, value: any, forceUpdateTag?: boolean | undefined, context?: ISetAttributeContext): void {\n const params =\n this.onBeforeAttributeUpdate && this.onBeforeAttributeUpdate({ [key]: value }, this.attribute, key, context);\n if (params) {\n return this._setAttributes(params as Partial<T>, forceUpdateTag);\n }\n\n // overwrite when previous or next attribute is function\n if (\n isPlainObject(this.attribute[key]) &&\n isPlainObject(value) &&\n !isFunction(this.attribute[key]) &&\n !isFunction(value)\n ) {\n 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(!keys.every(key => this._skipRenderAttributes.includes(key as string))) {\n this.render();\n }\n\n this.valid = this.isValid();\n // 没有设置shape&bounds的tag\n if (!this.updateShapeAndBoundsTagSetted() && (forceUpdateTag || this.needUpdateTags(keys as string[]))) {\n this.addUpdateShapeAndBoundsTag();\n } else {\n this.addUpdateBoundTag();\n }\n this.addUpdatePositionTag();\n this.onAttributeUpdate();\n }\n\n protected _mergeAttributes(params: Partial<T>, keys?: (keyof T)[]) {\n if (isNil(keys)) {\n keys = Object.keys(params) as (keyof T)[];\n }\n for (let i = 0; i < keys.length; i++) {\n const key = keys[i] as keyof Partial<T>;\n // overwrite when previous or next attribute is function\n if (isPlainObject(this.attribute[key]) && !isFunction(this.attribute[key]) && !isFunction(params[key])) {\n merge(this.attribute[key], params[key]);\n } else {\n this.attribute[key] = params[key];\n }\n }\n }\n\n protected bindEvents() {\n // please override\n }\n\n protected abstract render(): void;\n\n // 图形元素 id\n protected _getNodeId(id: string) {\n return `${this.id ?? this._uid}-${this.name}-${id}`;\n }\n\n // 用于 emit 组件自己的事件\n protected _dispatchEvent(eventName: string, details?: Dict<any>) {\n // 封装事件\n const changeEvent = new CustomEvent(eventName, details);\n // FIXME: 需要在 vrender 的事件系统支持\n // @ts-ignore\n changeEvent.manager = this.stage?.eventSystem.manager;\n\n this.dispatchEvent(changeEvent);\n }\n}\n"]}
1
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options.mode;\n\n this.setMode(options.mode);\n }\n\n if (options?.skipDefault) {\n this.skipDefault = true;\n }\n // 组件需要精准 bounds,所以将这个 strokeBoundsBuffer 设置为 0,否则会影响包围盒的获取\n this.setTheme({\n common: {\n strokeBoundsBuffer: 0\n }\n });\n this.attribute = attributes;\n // 这里调用渲染和事件绑定逻辑\n this.onSetStage(() => {\n this.render();\n this.bindEvents();\n });\n }\n\n /**\n * @override\n * 更新单个属性值\n * @param key\n * @param value\n * @param forceUpdateTag\n */\n setAttribute(key: string, value: any, forceUpdateTag?: boolean | undefined, context?: ISetAttributeContext): void {\n const params =\n this.onBeforeAttributeUpdate && this.onBeforeAttributeUpdate({ [key]: value }, this.attribute, key, context);\n if (params) {\n return this._setAttributes(params as Partial<T>, forceUpdateTag);\n }\n\n // overwrite when previous or next attribute is function\n if (\n isPlainObject(this.attribute[key]) &&\n isPlainObject(value) &&\n !isFunction(this.attribute[key]) &&\n !isFunction(value)\n ) {\n merge(this.attribute[key], value);\n } else {\n this.attribute[key] = value;\n }\n\n // HACK: 待优化\n if (!this._skipRenderAttributes.includes(key as string)) {\n this.render();\n }\n\n this.valid = this.isValid();\n if (!this.updateShapeAndBoundsTagSetted() && (forceUpdateTag || this.needUpdateTag(key as string))) {\n this.addUpdateShapeAndBoundsTag();\n } else {\n this.addUpdateBoundTag();\n }\n this.addUpdatePositionTag();\n this.onAttributeUpdate();\n }\n\n setAttributes(params: Partial<T>, forceUpdateTag?: boolean | undefined, context?: ISetAttributeContext): void {\n params =\n (this.onBeforeAttributeUpdate &&\n (this.onBeforeAttributeUpdate(params, this.attribute, null, context) as Partial<T>)) ||\n params;\n return this._setAttributes(params, forceUpdateTag);\n }\n\n // @ts-ignore\n _setAttributes(params: Partial<T>, forceUpdateTag?: boolean | undefined): void {\n const keys = Object.keys(params) as (keyof T)[];\n this._mergeAttributes(params, keys);\n\n // HACK: 待优化\n if (!keys.every(key => this._skipRenderAttributes.includes(key as string))) {\n this.render();\n }\n\n this.valid = this.isValid();\n // 没有设置shape&bounds的tag\n if (!this.updateShapeAndBoundsTagSetted() && (forceUpdateTag || this.needUpdateTags(keys as string[]))) {\n this.addUpdateShapeAndBoundsTag();\n } else {\n this.addUpdateBoundTag();\n }\n this.addUpdatePositionTag();\n this.onAttributeUpdate();\n }\n\n protected _mergeAttributes(params: Partial<T>, keys?: (keyof T)[]) {\n if (isNil(keys)) {\n keys = Object.keys(params) as (keyof T)[];\n }\n for (let i = 0; i < keys.length; i++) {\n const key = keys[i] as keyof Partial<T>;\n // overwrite when previous or next attribute is function\n if (isPlainObject(this.attribute[key]) && !isFunction(this.attribute[key]) && !isFunction(params[key])) {\n merge(this.attribute[key], params[key]);\n } else {\n this.attribute[key] = params[key];\n }\n }\n }\n\n protected bindEvents() {\n // please override\n }\n\n protected abstract render(): void;\n\n // 图形元素 id\n protected _getNodeId(id: string) {\n return `${this.id ?? this._uid}-${this.name}-${id}`;\n }\n\n // 用于 emit 组件自己的事件\n protected _dispatchEvent(eventName: string, details?: Dict<any>) {\n // 封装事件\n const changeEvent = new CustomEvent(eventName, details);\n // FIXME: 需要在 vrender 的事件系统支持\n // @ts-ignore\n changeEvent.manager = this.stage?.eventSystem.manager;\n\n this.dispatchEvent(changeEvent);\n }\n\n /** 事件系统坐标转换为stage坐标 */\n protected eventPosToStagePos(e: FederatedPointerEvent) {\n const result = { x: 0, y: 0 };\n // 1. 外部坐标 -> 内部坐标\n const stagePoints = this.stage?.eventPointTransform(e as any) ?? { x: 0, y: 0 }; // updateSpec过程中交互的话, stage可能为空\n // 2. 内部坐标 -> 组件坐标 (比如: 给layer设置 scale / x / y)\n this.globalTransMatrix.transformPoint(stagePoints, result);\n return result;\n }\n}\n"]}
@@ -1,4 +1,4 @@
1
- import type { FederatedPointerEvent, IGroup } from '@visactor/vrender-core';
1
+ import type { IGroup } from '@visactor/vrender-core';
2
2
  import type { IBoundsLike, IPointLike } from '@visactor/vutils';
3
3
  import { AbstractComponent } from '../core/base';
4
4
  import type { TagAttributes } from '../tag';
@@ -161,10 +161,6 @@ export declare class DataZoom extends AbstractComponent<Required<DataZoomAttribu
161
161
  private _handleTouchMove;
162
162
  protected dragMaskSize(): number;
163
163
  protected setStateAttr(start: number, end: number, shouldRender: boolean): void;
164
- protected eventPosToStagePos(e: FederatedPointerEvent): {
165
- x: number;
166
- y: number;
167
- };
168
164
  private _clearDragEvents;
169
165
  private _onHandlerPointerDown;
170
166
  private _pointerMove;