@visactor/vrender-components 0.21.8 → 0.22.0-vstory.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/axis/util.js +2 -1
- package/cjs/brush/type.js +1 -2
- package/cjs/core/base.d.ts +1 -0
- package/cjs/core/base.js +3 -3
- package/cjs/core/base.js.map +1 -1
- package/cjs/index.d.ts +3 -1
- package/cjs/index.js +3 -2
- package/cjs/index.js.map +1 -1
- package/cjs/interface.d.ts +2 -1
- package/cjs/interface.js.map +1 -1
- package/cjs/label-item/index.d.ts +2 -0
- package/cjs/label-item/index.js +21 -0
- package/cjs/label-item/index.js.map +1 -0
- package/cjs/label-item/label-item.d.ts +29 -0
- package/cjs/label-item/label-item.js +265 -0
- package/cjs/label-item/label-item.js.map +1 -0
- package/cjs/label-item/register.d.ts +1 -0
- package/cjs/label-item/register.js +15 -0
- package/cjs/label-item/register.js.map +1 -0
- package/cjs/label-item/type.d.ts +31 -0
- package/cjs/label-item/type.js +6 -0
- package/cjs/label-item/type.js.map +1 -0
- package/cjs/poptip/poptip.d.ts +14 -2
- package/cjs/poptip/poptip.js +137 -51
- package/cjs/poptip/poptip.js.map +1 -1
- package/cjs/poptip/type.d.ts +6 -0
- package/cjs/poptip/type.js.map +1 -1
- package/cjs/weather/index.d.ts +1 -0
- package/cjs/weather/index.js +21 -0
- package/cjs/weather/index.js.map +1 -0
- package/cjs/weather/register.d.ts +1 -0
- package/cjs/weather/register.js +14 -0
- package/cjs/weather/register.js.map +1 -0
- package/cjs/weather/type.d.ts +24 -0
- package/cjs/weather/type.js +6 -0
- package/cjs/weather/type.js.map +1 -0
- package/cjs/weather/weather-box.d.ts +13 -0
- package/cjs/weather/weather-box.js +129 -0
- package/cjs/weather/weather-box.js.map +1 -0
- package/dist/index.es.js +5771 -4892
- package/es/axis/util.js +2 -1
- package/es/brush/type.js +1 -2
- package/es/core/base.d.ts +1 -0
- package/es/core/base.js +4 -3
- package/es/core/base.js.map +1 -1
- package/es/index.d.ts +3 -1
- package/es/index.js +5 -1
- package/es/index.js.map +1 -1
- package/es/interface.d.ts +2 -1
- package/es/interface.js.map +1 -1
- package/es/label-item/index.d.ts +2 -0
- package/es/label-item/index.js +4 -0
- package/es/label-item/index.js.map +1 -0
- package/es/label-item/label-item.d.ts +29 -0
- package/es/label-item/label-item.js +263 -0
- package/es/label-item/label-item.js.map +1 -0
- package/es/label-item/register.d.ts +1 -0
- package/es/label-item/register.js +6 -0
- package/es/label-item/register.js.map +1 -0
- package/es/label-item/type.d.ts +31 -0
- package/es/label-item/type.js +2 -0
- package/es/label-item/type.js.map +1 -0
- package/es/poptip/poptip.d.ts +14 -2
- package/es/poptip/poptip.js +136 -49
- package/es/poptip/poptip.js.map +1 -1
- package/es/poptip/type.d.ts +6 -0
- package/es/poptip/type.js.map +1 -1
- package/es/weather/index.d.ts +1 -0
- package/es/weather/index.js +2 -0
- package/es/weather/index.js.map +1 -0
- package/es/weather/register.d.ts +1 -0
- package/es/weather/register.js +6 -0
- package/es/weather/register.js.map +1 -0
- package/es/weather/type.d.ts +24 -0
- package/es/weather/type.js +2 -0
- package/es/weather/type.js.map +1 -0
- package/es/weather/weather-box.d.ts +13 -0
- package/es/weather/weather-box.js +127 -0
- package/es/weather/weather-box.js.map +1 -0
- package/package.json +3 -3
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.WeatherBox = void 0;
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const base_1 = require("../core/base"), vutils_1 = require("@visactor/vutils"), vrender_core_1 = require("@visactor/vrender-core");
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function random() {
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return Math.random();
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}
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function createUniformRandom(count) {
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const result = [], step = 1 / count;
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for (let i = 0; i < count; i++) result.push((random() - .5) * step / 2 + step * i);
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result.sort((() => Math.random() - .5));
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let idx = 0;
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return function(i) {
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return idx > count - 1 && (idx = 0), void 0 === i && (i = idx, idx++), result[i];
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};
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}
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class WeatherBox extends base_1.AbstractComponent {
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constructor(attributes, options) {
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var _a;
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super((null == options ? void 0 : options.skipDefault) ? attributes : (0, vutils_1.merge)({}, WeatherBox.defaultAttributes, attributes)),
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this.name = "weatherBox", this.timeline = null !== (_a = null == options ? void 0 : options.timeline) && void 0 !== _a ? _a : new vrender_core_1.DefaultTimeline;
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}
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render() {
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const {rainRatio: rainRatio, rainIconPath: rainIconPath, snowRatio: snowRatio, snowIconPath: snowIconPath, rainCountThreshold: rainCountThreshold, snowCountThreshold: snowCountThreshold, windRatio: windRatio, rainSizeRange: rainSizeRange, snowSizeRange: snowSizeRange, rainSpeed: rainSpeed, snowSpeed: snowSpeed, width: width, height: height, windIconPath: windIconPath, windSize: windSize, windSpeed: windSpeed} = this.attribute;
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this.attribute.clip = !0;
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const windAngle = -windRatio * Math.PI / 4, rainGroup = this.createOrUpdateChild("rain-container", {
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zIndex: 1,
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width: width,
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height: height
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}, "group");
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rainRatio > 0 && this.generateRainOrSnow("rain", rainRatio, rainCountThreshold, windRatio, rainGroup, rainIconPath, windAngle, rainSizeRange, rainSpeed);
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const snowGroup = this.createOrUpdateChild("snow-container", {
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zIndex: 1,
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width: width,
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height: height
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}, "group");
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snowRatio > 0 && this.generateRainOrSnow("snow", snowRatio, snowCountThreshold, windRatio, snowGroup, snowIconPath, windAngle, snowSizeRange, snowSpeed);
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const windGroup = this.createOrUpdateChild("wind-container", {
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zIndex: 0,
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width: width,
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height: height
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}, "group");
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windRatio > 0 && this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);
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}
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generateWind(windRatio, windIconPath, group, size, speed) {
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const {width: width, height: height} = group.attribute, {windAnimateEffect: windAnimateEffect, windStyle: windStyle = {}} = this.attribute;
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let fromAttribute = {
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opacity: 0,
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clipRange: 1
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}, toAttribute = {
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opacity: 1,
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clipRange: 1
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};
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"clipRange" === windAnimateEffect && (fromAttribute = {
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clipRange: 0,
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opacity: 1
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}, toAttribute = {
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clipRange: 1,
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opacity: 1
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});
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const wind = group.createOrUpdateChild("wind", Object.assign(Object.assign({
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x: (width - size) / 2,
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y: (height - size) / 2,
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symbolType: windIconPath,
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size: size,
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stroke: "white",
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lineWidth: 2,
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dx: -size / 2,
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dy: -size / 2
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}, windStyle), fromAttribute), "symbol"), duration = speed / 4 * 1e3;
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new vrender_core_1.Animate(void 0, this.timeline).bind(wind).to(fromAttribute, duration, "linear").to(toAttribute, duration, "linear").wait(duration / 2).loop(1 / 0);
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}
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generateRainOrSnow(type, ratio, threshold, windRatio, group, path, windAngle, sizeRange, speed) {
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let {width: width} = group.attribute;
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const {height: height} = group.attribute, {snowRainBottomPadding: snowRainBottomPadding, rainStyle: rainStyle = {}, snowStyle: snowStyle = {}} = this.attribute;
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let maxCount = Math.round(ratio * threshold);
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windRatio > 0 && (maxCount *= Math.round(1 + windRatio)), width *= Math.round(1 + windRatio);
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const uniformRandomX = createUniformRandom(maxCount), uniformRandomY = createUniformRandom(maxCount);
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for (let i = 0; i < maxCount; i++) {
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const x = uniformRandomX(), y = uniformRandomY(), size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]), startX = x * width - (windAngle ? height * Math.tan(Math.abs(windAngle)) : 0), startY = -y * height, particle = group.createOrUpdateChild(`${type}-${i}`, Object.assign({
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x: startX,
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y: startY,
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symbolType: path,
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size: size,
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fill: "white",
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angle: windAngle
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}, "rain" === type ? rainStyle : snowStyle), "symbol"), duration = 1 / speed / 2 * (1 + y) * 1e3;
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let endX = x * width;
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"rain" === type && windAngle && (endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle))),
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new vrender_core_1.Animate(void 0, this.timeline).bind(particle).to({
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x: endX,
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y: height - snowRainBottomPadding
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}, duration, "linear").loop(1 / 0), new vrender_core_1.Animate(void 0, this.timeline).bind(particle).to({
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opacity: 0
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}, duration, "quintIn").loop(1 / 0);
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}
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}
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}
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exports.WeatherBox = WeatherBox, WeatherBox.defaultAttributes = {
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snowIconPath: "M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 45.5-43.1 46.4-24.7 0.9-45.5-18.4-46.4-43.1l-1.2-33.1-37.3 21.5c-21.4 12.4-48.8 5-61.2-16.4s-5-48.8 16.4-61.2l37.3-21.5-28.1-17.6c-21-13.2-27.3-40.8-14.1-61.8 13.2-20.9 40.8-27.3 61.8-14.1l68.2 42.8 73.8-42.6c-4.2-15.3-6.5-31.4-6.5-48s2.3-32.7 6.5-48l-73.8-42.6-68.2 42.8c-21 13.2-48.6 6.8-61.8-14.1-13.2-21-6.8-48.6 14.1-61.8l28.1-17.6-37.3-21.5C119 336.8 111.7 309.4 124 288c12.4-21.4 39.8-28.8 61.2-16.4l37.3 21.5 1.2-33.1c0.9-24.7 21.7-44 46.4-43.1 24.7 0.9 44 21.7 43.1 46.4l-3 80.4 73.8 42.6c22.5-22.9 51-39.8 83.1-48v-85.2L396 215.6c-21.9-11.6-30.2-38.7-18.7-60.5 11.6-21.9 38.7-30.2 60.5-18.7l29.3 15.5v-43.1C467.2 84.1 487.3 64 512 64z m0 537.6c49.5 0 89.6-40.1 89.6-89.6s-40.1-89.6-89.6-89.6-89.6 40.1-89.6 89.6 40.1 89.6 89.6 89.6z",
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rainIconPath: "M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z",
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windIconPath: '<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">\n <path d="M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007" stroke-linecap="round" stroke-linejoin="round"/>\n <path d="M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007" stroke-linecap="round" stroke-linejoin="round"/>\n </svg>',
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windRatio: 0,
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rainRatio: 0,
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snowRatio: 0,
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rainCountThreshold: 10,
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snowCountThreshold: 10,
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rainSizeRange: [ 5, 10 ],
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snowSizeRange: [ 5, 13 ],
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windSize: 30,
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rainSpeed: 1,
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snowSpeed: .5,
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windSpeed: 1,
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windAnimateEffect: "fade",
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rainStyle: {},
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snowStyle: {},
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windStyle: {
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opacity: .8
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},
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snowRainBottomPadding: 0
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};
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//# sourceMappingURL=weather-box.js.map
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{ AbstractComponent } from '../core/base';\nimport type { IWeatherBoxAttrs } from './type';\nimport type { ComponentOptions } from '../interface';\nimport { merge } from '@visactor/vutils';\nimport { Animate, DefaultTimeline, type IGroup, type ISymbol, type ITimeline } from '@visactor/vrender-core';\n\n// todo 后续可能做成有随机数种子的伪随机,这样可以保证每次都生成一样的随机数\nfunction random() {\n return Math.random();\n}\n\nfunction createUniformRandom(count: number) {\n const result: number[] = [];\n const step = 1 / count;\n for (let i = 0; i < count; i++) {\n result.push(((random() - 0.5) * step) / 2 + step * i);\n }\n result.sort(() => Math.random() - 0.5);\n let idx = 0;\n return function (i?: number) {\n if (idx > count - 1) {\n idx = 0;\n }\n if (i === void 0) {\n i = idx;\n idx++;\n }\n return result[i];\n };\n}\n\nexport class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {\n name: string = 'weatherBox';\n\n static defaultAttributes: Partial<IWeatherBoxAttrs> = {\n snowIconPath:\n 'M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 45.5-43.1 46.4-24.7 0.9-45.5-18.4-46.4-43.1l-1.2-33.1-37.3 21.5c-21.4 12.4-48.8 5-61.2-16.4s-5-48.8 16.4-61.2l37.3-21.5-28.1-17.6c-21-13.2-27.3-40.8-14.1-61.8 13.2-20.9 40.8-27.3 61.8-14.1l68.2 42.8 73.8-42.6c-4.2-15.3-6.5-31.4-6.5-48s2.3-32.7 6.5-48l-73.8-42.6-68.2 42.8c-21 13.2-48.6 6.8-61.8-14.1-13.2-21-6.8-48.6 14.1-61.8l28.1-17.6-37.3-21.5C119 336.8 111.7 309.4 124 288c12.4-21.4 39.8-28.8 61.2-16.4l37.3 21.5 1.2-33.1c0.9-24.7 21.7-44 46.4-43.1 24.7 0.9 44 21.7 43.1 46.4l-3 80.4 73.8 42.6c22.5-22.9 51-39.8 83.1-48v-85.2L396 215.6c-21.9-11.6-30.2-38.7-18.7-60.5 11.6-21.9 38.7-30.2 60.5-18.7l29.3 15.5v-43.1C467.2 84.1 487.3 64 512 64z m0 537.6c49.5 0 89.6-40.1 89.6-89.6s-40.1-89.6-89.6-89.6-89.6 40.1-89.6 89.6 40.1 89.6 89.6 89.6z',\n rainIconPath:\n 'M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z',\n windIconPath: `<svg width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\">\n <path d=\"M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n <path d=\"M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n </svg>`,\n windRatio: 0,\n rainRatio: 0,\n snowRatio: 0,\n rainCountThreshold: 10,\n snowCountThreshold: 10,\n rainSizeRange: [5, 10],\n snowSizeRange: [5, 13],\n windSize: 30,\n rainSpeed: 1,\n snowSpeed: 0.5,\n windSpeed: 1,\n windAnimateEffect: 'fade',\n rainStyle: {},\n snowStyle: {},\n windStyle: {\n opacity: 0.8\n },\n snowRainBottomPadding: 0\n };\n\n timeline: ITimeline;\n\n constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));\n this.timeline = options?.timeline ?? new DefaultTimeline();\n }\n\n protected render(): void {\n const {\n rainRatio,\n rainIconPath,\n snowRatio,\n snowIconPath,\n rainCountThreshold,\n snowCountThreshold,\n windRatio,\n rainSizeRange,\n snowSizeRange,\n rainSpeed,\n snowSpeed,\n width,\n height,\n windIconPath,\n windSize,\n windSpeed\n } = this.attribute as IWeatherBoxAttrs;\n\n this.attribute.clip = true;\n\n // 计算风速导致的偏转角度\n const windAngle = (-windRatio * Math.PI) / 4;\n\n const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (rainRatio > 0) {\n this.generateRainOrSnow(\n 'rain',\n rainRatio,\n rainCountThreshold,\n windRatio,\n rainGroup,\n rainIconPath,\n windAngle,\n rainSizeRange,\n rainSpeed\n );\n }\n const snowGroup = this.createOrUpdateChild('snow-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (snowRatio > 0) {\n this.generateRainOrSnow(\n 'snow',\n snowRatio,\n snowCountThreshold,\n windRatio,\n snowGroup,\n snowIconPath,\n windAngle,\n snowSizeRange,\n snowSpeed\n );\n }\n\n const windGroup = this.createOrUpdateChild('wind-container', { zIndex: 0, width, height }, 'group') as IGroup;\n if (windRatio > 0) {\n this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);\n }\n }\n\n protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number) {\n const { width, height } = group.attribute;\n const { windAnimateEffect, windStyle = {} } = this.attribute;\n\n let fromAttribute = { opacity: 0, clipRange: 1 };\n let toAttribute = { opacity: 1, clipRange: 1 };\n if (windAnimateEffect === 'clipRange') {\n fromAttribute = { clipRange: 0, opacity: 1 };\n toAttribute = { clipRange: 1, opacity: 1 };\n }\n const wind = group.createOrUpdateChild(\n `wind`,\n {\n x: (width - size) / 2,\n y: (height - size) / 2,\n symbolType: windIconPath,\n size,\n stroke: 'white',\n lineWidth: 2,\n dx: -size / 2,\n dy: -size / 2,\n ...windStyle,\n ...fromAttribute\n },\n 'symbol'\n ) as ISymbol;\n\n const duration = (speed / 4) * 1000;\n\n new Animate(void 0, this.timeline)\n .bind(wind)\n .to(fromAttribute, duration, 'linear')\n .to(toAttribute, duration, 'linear')\n .wait(duration / 2)\n .loop(Infinity);\n }\n\n protected generateRainOrSnow(\n type: string,\n ratio: number,\n threshold: number,\n windRatio: number,\n group: IGroup,\n path: string,\n windAngle: number,\n sizeRange: [number, number],\n speed: number\n ) {\n let { width } = group.attribute;\n const { height } = group.attribute;\n const { snowRainBottomPadding, rainStyle = {}, snowStyle = {} } = this.attribute;\n let maxCount = Math.round(ratio * threshold);\n // 由于风速,雨雪粒子会偏转,所以需要增加粒子数量\n if (windRatio > 0) {\n maxCount = maxCount * Math.round(1 + windRatio);\n }\n width = width * Math.round(1 + windRatio);\n const uniformRandomX = createUniformRandom(maxCount);\n const uniformRandomY = createUniformRandom(maxCount);\n for (let i = 0; i < maxCount; i++) {\n const x = uniformRandomX();\n const y = uniformRandomY();\n const size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]);\n\n const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;\n const startX = x * width - deltaX;\n const startY = -y * height;\n const particle = group.createOrUpdateChild(\n `${type}-${i}`,\n {\n x: startX,\n y: startY,\n symbolType: path,\n size,\n fill: 'white',\n angle: windAngle,\n ...(type === 'rain' ? rainStyle : snowStyle)\n },\n 'symbol'\n ) as ISymbol;\n const duration = (1 / speed / 2) * (1 + y) * 1000;\n let endX = x * width;\n if (type === 'rain' && windAngle) {\n endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));\n }\n new Animate(void 0, this.timeline)\n .bind(particle)\n .to({ x: endX, y: height - snowRainBottomPadding }, duration, 'linear')\n .loop(Infinity);\n new Animate(void 0, this.timeline).bind(particle).to({ opacity: 0 }, duration, 'quintIn').loop(Infinity);\n }\n }\n}\n"]}
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