@visactor/vrender-components 0.21.2 → 0.21.3-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.es.js CHANGED
@@ -1,4 +1,4 @@
1
- import { tau, halfPi as halfPi$1, AABBBounds, degreeToRadian, Point, PointService, abs, max, min, atan2, epsilon, Matrix, pi2, Logger, pi, isArray, isNumberClose, TextMeasure, EventEmitter, isBoolean, isObject, isFunction, cos, sin, isString, pointAt, isNumber, getDecimalPlaces, isNil, Color, OBBBounds, has, normalTransform, isValidUrl, isBase64, acos, sqrt, transformBoundsWithMatrix, arrayEqual, getContextFont, rotatePoint, clampAngleByRadian, asin, Bounds, getRectIntersect, isRectIntersect, isPlainObject, merge, clamp, clampRange, normalizePadding, debounce, throttle, hexToRgb, crossProduct, isValid, isEmpty, rectInsideAnotherRect, radianToDegree, getAngleByPoint, polarToCartesian, array, isValidNumber, calculateAnchorOfBounds, computeQuadrant, isGreater, isLess, normalizeAngle, flattenArray, cloneDeep, get, last, isRotateAABBIntersect, mixin, isEqual, interpolateString, minInArray, maxInArray, binaryFuzzySearchInNumberRange, polygonContainPoint } from '@visactor/vutils';
1
+ import { tau, halfPi as halfPi$1, AABBBounds, degreeToRadian, Point, PointService, abs, max, min, atan2, epsilon, Matrix, pi2, Logger, pi, isArray, isNumberClose, TextMeasure, EventEmitter, isBoolean, isObject, isFunction, cos, sin, isString, pointAt, isNumber, getDecimalPlaces, isNil, Color, OBBBounds, has, normalTransform, isValidUrl, isBase64, acos, sqrt, transformBoundsWithMatrix, arrayEqual, getContextFont, rotatePoint, clampAngleByRadian, asin, Bounds, getRectIntersect, isRectIntersect, isPlainObject, merge, clamp, clampRange, normalizePadding, debounce, throttle, hexToRgb, crossProduct, isValid, isEmpty, rectInsideAnotherRect, radianToDegree, getAngleByPoint, polarToCartesian, array, isValidNumber, calculateAnchorOfBounds, computeQuadrant, isGreater, isLess, normalizeAngle, flattenArray, isRotateAABBIntersect, cloneDeep, get, last, mixin, isEqual, interpolateString, minInArray, maxInArray, binaryFuzzySearchInNumberRange, polygonContainPoint } from '@visactor/vutils';
2
2
  import { isContinuous, isDiscrete, LinearScale } from '@visactor/vscale';
3
3
 
4
4
  class Generator {
@@ -18984,6 +18984,61 @@ const DEFAULT_AXIS_BREAK_SYMBOL_STYLE = {
18984
18984
  zIndex: 1
18985
18985
  };
18986
18986
 
18987
+ function genNormalBounds(item) {
18988
+ const bounds = item.AABBBounds;
18989
+ return {
18990
+ x1: bounds.x1,
18991
+ x2: bounds.x2,
18992
+ y1: bounds.y1,
18993
+ y2: bounds.y2,
18994
+ centerX: item.attribute.x,
18995
+ centerY: item.attribute.y,
18996
+ angle: item.attribute.angle
18997
+ };
18998
+ }
18999
+ function genRotateBounds(items) {
19000
+ items.forEach(item => {
19001
+ if (item.rotatedBounds || !item.attribute.angle) {
19002
+ return;
19003
+ }
19004
+ const bounds = genNormalBounds(item);
19005
+ const rotatedCenter = rotatePoint({ x: item.attribute.x, y: item.attribute.y }, bounds.angle, {
19006
+ x: bounds.centerX,
19007
+ y: bounds.centerY
19008
+ });
19009
+ const deltaX = rotatedCenter.x - bounds.centerX;
19010
+ const deltaY = rotatedCenter.y - bounds.centerY;
19011
+ bounds.x1 += deltaX;
19012
+ bounds.x2 += deltaX;
19013
+ bounds.y1 += deltaY;
19014
+ bounds.y2 += deltaY;
19015
+ bounds.centerX += deltaX;
19016
+ bounds.centerY += deltaY;
19017
+ item.rotatedBounds = bounds;
19018
+ });
19019
+ }
19020
+ function itemIntersect(item1, item2) {
19021
+ var _a, _b;
19022
+ if (!((_a = item1.OBBBounds) === null || _a === void 0 ? void 0 : _a.empty()) && !((_b = item2.OBBBounds) === null || _b === void 0 ? void 0 : _b.empty())) {
19023
+ return item1.OBBBounds.intersects(item2.OBBBounds);
19024
+ }
19025
+ return (isRectIntersect(item1.AABBBounds, item2.AABBBounds, false) &&
19026
+ (item1.rotatedBounds && item2.rotatedBounds
19027
+ ? isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true)
19028
+ : true));
19029
+ }
19030
+ const DELTA_ANGLE = Math.sin(Math.PI / 10);
19031
+ function isAngleVertical(angle, delta = DELTA_ANGLE) {
19032
+ const hasAngle = !isNil(angle) && angle !== 0;
19033
+ const cos = hasAngle ? Math.cos(angle) : 1;
19034
+ return hasAngle && Math.abs(cos) <= delta;
19035
+ }
19036
+ function isAngleHorizontal(angle, delta = DELTA_ANGLE) {
19037
+ const hasAngle = !isNil(angle) && angle !== 0;
19038
+ const sin = hasAngle ? Math.sin(angle) : 0;
19039
+ return !hasAngle || Math.abs(sin) <= delta;
19040
+ }
19041
+
18987
19042
  const clampRadian = (angle = 0) => {
18988
19043
  if (angle < 0) {
18989
19044
  while (angle < 0) {
@@ -19090,14 +19145,25 @@ function getPolygonPath(points, closed) {
19090
19145
  return path;
19091
19146
  }
19092
19147
  function textIntersect(textA, textB, sep) {
19093
- let a = textA.OBBBounds;
19094
- let b = textB.OBBBounds;
19095
- if (a && b && !a.empty() && !b.empty()) {
19096
- return a.intersects(b);
19148
+ var _a;
19149
+ let a;
19150
+ let b;
19151
+ const angle = (_a = textA.attribute) === null || _a === void 0 ? void 0 : _a.angle;
19152
+ const isHorizontal = isAngleHorizontal(angle, Number.EPSILON);
19153
+ const isAABBIntersects = (textA, textB, sep) => {
19154
+ a = textA.AABBBounds;
19155
+ b = textB.AABBBounds;
19156
+ return sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2);
19157
+ };
19158
+ if (isHorizontal) {
19159
+ return isAABBIntersects(textA, textB, sep);
19160
+ }
19161
+ a = textA.OBBBounds;
19162
+ b = textB.OBBBounds;
19163
+ if (!a || !b || a.empty() || b.empty()) {
19164
+ return isAABBIntersects(textA, textB, sep);
19097
19165
  }
19098
- a = textA.AABBBounds;
19099
- b = textB.AABBBounds;
19100
- return sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2);
19166
+ return a.intersects(b);
19101
19167
  }
19102
19168
  function hasOverlap(items, pad) {
19103
19169
  for (let i = 1, n = items.length, a = items[0], b; i < n; a = b, ++i) {
@@ -19611,61 +19677,6 @@ function autoHide(labels, config) {
19611
19677
  });
19612
19678
  }
19613
19679
 
19614
- function genNormalBounds(item) {
19615
- const bounds = item.AABBBounds;
19616
- return {
19617
- x1: bounds.x1,
19618
- x2: bounds.x2,
19619
- y1: bounds.y1,
19620
- y2: bounds.y2,
19621
- centerX: item.attribute.x,
19622
- centerY: item.attribute.y,
19623
- angle: item.attribute.angle
19624
- };
19625
- }
19626
- function genRotateBounds(items) {
19627
- items.forEach(item => {
19628
- if (item.rotatedBounds || !item.attribute.angle) {
19629
- return;
19630
- }
19631
- const bounds = genNormalBounds(item);
19632
- const rotatedCenter = rotatePoint({ x: item.attribute.x, y: item.attribute.y }, bounds.angle, {
19633
- x: bounds.centerX,
19634
- y: bounds.centerY
19635
- });
19636
- const deltaX = rotatedCenter.x - bounds.centerX;
19637
- const deltaY = rotatedCenter.y - bounds.centerY;
19638
- bounds.x1 += deltaX;
19639
- bounds.x2 += deltaX;
19640
- bounds.y1 += deltaY;
19641
- bounds.y2 += deltaY;
19642
- bounds.centerX += deltaX;
19643
- bounds.centerY += deltaY;
19644
- item.rotatedBounds = bounds;
19645
- });
19646
- }
19647
- function itemIntersect(item1, item2) {
19648
- var _a, _b;
19649
- if (!((_a = item1.OBBBounds) === null || _a === void 0 ? void 0 : _a.empty()) && !((_b = item2.OBBBounds) === null || _b === void 0 ? void 0 : _b.empty())) {
19650
- return item1.OBBBounds.intersects(item2.OBBBounds);
19651
- }
19652
- return (isRectIntersect(item1.AABBBounds, item2.AABBBounds, false) &&
19653
- (item1.rotatedBounds && item2.rotatedBounds
19654
- ? isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true)
19655
- : true));
19656
- }
19657
- const DELTA_ANGLE = Math.sin(Math.PI / 10);
19658
- function isAngleVertical(angle) {
19659
- const hasAngle = !isNil(angle) && angle !== 0;
19660
- const cos = hasAngle ? Math.cos(angle) : 1;
19661
- return hasAngle && Math.abs(cos) <= DELTA_ANGLE;
19662
- }
19663
- function isAngleHorizontal(angle) {
19664
- const hasAngle = !isNil(angle) && angle !== 0;
19665
- const sin = hasAngle ? Math.sin(angle) : 0;
19666
- return !hasAngle || Math.abs(sin) <= DELTA_ANGLE;
19667
- }
19668
-
19669
19680
  function autoRotate(items, rotateConfig) {
19670
19681
  if (isEmpty(items)) {
19671
19682
  return;
@@ -25178,6 +25189,8 @@ class DiscreteLegend extends LegendBase {
25178
25189
  let { doWrap, maxWidthInCol, startX, startY, pages } = this._itemContext;
25179
25190
  let item;
25180
25191
  let lastItemWidth = 0;
25192
+ let lastLineHeight = 0;
25193
+ const lastLineItemGroup = [];
25181
25194
  for (let index = startIndex, len = legendItems.length; index < len; index++) {
25182
25195
  if (lazyload && pages > this._itemContext.currentPage * maxPages) {
25183
25196
  break;
@@ -25209,9 +25222,16 @@ class DiscreteLegend extends LegendBase {
25209
25222
  else if (startX + itemWidth > maxWidth) {
25210
25223
  doWrap = true;
25211
25224
  if (startX > 0) {
25225
+ lastLineItemGroup.forEach(i => {
25226
+ i.setAttributes({
25227
+ y: i.attribute.y + (lastLineHeight - i.attribute.height) / 2
25228
+ });
25229
+ });
25212
25230
  pages += 1;
25213
25231
  startX = 0;
25214
- startY += itemHeight + spaceRow;
25232
+ startY += lastLineHeight + spaceRow;
25233
+ lastLineHeight = 0;
25234
+ lastLineItemGroup.length = 0;
25215
25235
  }
25216
25236
  }
25217
25237
  }
@@ -25222,6 +25242,8 @@ class DiscreteLegend extends LegendBase {
25222
25242
  });
25223
25243
  }
25224
25244
  startX += spaceCol + itemWidth;
25245
+ lastLineHeight = Math.max(lastLineHeight, itemHeight);
25246
+ lastLineItemGroup.push(itemGroup);
25225
25247
  }
25226
25248
  else {
25227
25249
  if (isValid(maxHeight)) {
@@ -25256,6 +25278,13 @@ class DiscreteLegend extends LegendBase {
25256
25278
  itemsContainer.add(itemGroup);
25257
25279
  lastItemWidth = itemWidth;
25258
25280
  }
25281
+ if (isHorizontal) {
25282
+ lastLineItemGroup.forEach(i => {
25283
+ i.setAttributes({
25284
+ y: i.attribute.y + (lastLineHeight - i.attribute.height) / 2
25285
+ });
25286
+ });
25287
+ }
25259
25288
  this._itemContext.doWrap = doWrap;
25260
25289
  this._itemContext.startX = startX;
25261
25290
  this._itemContext.startY = startY;
@@ -30097,6 +30126,6 @@ EmptyTip.defaultAttributes = {
30097
30126
  }
30098
30127
  };
30099
30128
 
30100
- const version = "0.21.2";
30129
+ const version = "0.21.3-alpha.0";
30101
30130
 
30102
30131
  export { AXIS_ELEMENT_NAME, AbstractComponent, ArcInfo, ArcLabel, ArcSegment, AxisStateValue, BasePlayer, Brush, CheckBox, CircleAxis, CircleAxisGrid, CircleCrosshair, ColorContinuousLegend, ContinuousPlayer, DEFAULT_ITEM_SPACE_COL, DEFAULT_ITEM_SPACE_ROW, DEFAULT_LABEL_SPACE, DEFAULT_PAGER_SPACE, DEFAULT_SHAPE_SIZE, DEFAULT_SHAPE_SPACE, DEFAULT_STATES$1 as DEFAULT_STATES, DEFAULT_TITLE_SPACE, DEFAULT_VALUE_SPACE, DataLabel, DataZoom, DataZoomActiveTag, DirectionEnum, DiscreteLegend, DiscretePlayer, EmptyTip, GroupTransition, IMarkAreaLabelPosition, IMarkCommonArcLabelPosition, IMarkLineLabelPosition, IMarkPointItemPosition, IOperateType, Indicator, LEGEND_ELEMENT_NAME, LabelBase, LegendEvent, LegendStateValue, LineAxis, LineAxisGrid, LineCrosshair, LineLabel, LinkPath, MarkArcArea, MarkArcLine, MarkArea, MarkLine, MarkPoint, Pager, PlayerEventEnum, PolygonCrosshair, PopTip, Radio, RectCrosshair, RectLabel, SLIDER_ELEMENT_NAME, ScrollBar, SectorCrosshair, Segment, SizeContinuousLegend, Slider, SymbolLabel, Tag, Timeline, Title, Tooltip, TopZIndex, VTag, alignTextInLine, angle, angleLabelOrientAttribute, angleTo, cartesianTicks, clampRadian, computeOffsetForlimit, continuousTicks, contrastAccessibilityChecker, convertDomainToTickData, createTextGraphicByType, deltaXYToAngle, fuzzyEqualNumber, getAxisBreakSymbolAttrs, getCircleLabelPosition, getCirclePoints, getCircleVerticalVector, getElMap, getHorizontalPath, getMarksByName, getNoneGroupMarksByName, getPolarAngleLabelPosition, getPolygonPath, getSizeHandlerPath, getTextAlignAttrOfVerticalDir, getTextType, getVerticalCoord, getVerticalPath, hasOverlap, htmlAttributeTransform, initTextMeasure, isInRange, isPostiveXAxis, isRichText, isVisible, labelSmartInvert, length, limitShapeInBounds, linearDiscreteTicks, loadPoptip, loadScrollbar, measureTextSize, normalize, polarAngleAxisDiscreteTicks, polarTicks, reactAttributeTransform, registerArcDataLabel, registerLineDataLabel, registerMarkArcAreaAnimate, registerMarkArcLineAnimate, registerMarkAreaAnimate, registerMarkLineAnimate, registerMarkPointAnimate, registerRectDataLabel, registerSymbolDataLabel, removeRepeatPoint, richTextAttributeTransform, scale, scrollbarModule, setPoptipTheme, smartInvertStrategy, tan2AngleToAngle, textIntersect, ticks, traverseGroup, version };
@@ -1,5 +1,5 @@
1
1
  import type { IText } from '@visactor/vrender-core';
2
2
  export declare function genRotateBounds(items: IText[]): void;
3
3
  export declare function itemIntersect(item1: IText, item2: IText): boolean;
4
- export declare function isAngleVertical(angle: number): boolean;
5
- export declare function isAngleHorizontal(angle: number): boolean;
4
+ export declare function isAngleVertical(angle: number, delta?: number): boolean;
5
+ export declare function isAngleHorizontal(angle: number, delta?: number): boolean;
@@ -35,13 +35,13 @@ export function itemIntersect(item1, item2) {
35
35
 
36
36
  const DELTA_ANGLE = Math.sin(Math.PI / 10);
37
37
 
38
- export function isAngleVertical(angle) {
38
+ export function isAngleVertical(angle, delta = DELTA_ANGLE) {
39
39
  const hasAngle = !isNil(angle) && 0 !== angle, cos = hasAngle ? Math.cos(angle) : 1;
40
- return hasAngle && Math.abs(cos) <= DELTA_ANGLE;
40
+ return hasAngle && Math.abs(cos) <= delta;
41
41
  }
42
42
 
43
- export function isAngleHorizontal(angle) {
43
+ export function isAngleHorizontal(angle, delta = DELTA_ANGLE) {
44
44
  const hasAngle = !isNil(angle) && 0 !== angle, sin = hasAngle ? Math.sin(angle) : 0;
45
- return !hasAngle || Math.abs(sin) <= DELTA_ANGLE;
45
+ return !hasAngle || Math.abs(sin) <= delta;
46
46
  }
47
47
  //# sourceMappingURL=util.js.map
@@ -1 +1 @@
1
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1
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package/es/axis/util.js CHANGED
@@ -6,6 +6,8 @@ import { scale, length } from "../util";
6
6
 
7
7
  import { DEFAULT_AXIS_BREAK_SYMBOL_STYLE } from "./config";
8
8
 
9
+ import { isAngleHorizontal } from "./overlap/util";
10
+
9
11
  export const clampRadian = (angle = 0) => {
10
12
  if (angle < 0) for (;angle < 0; ) angle += tau; else if (angle > 0) for (;angle > tau; ) angle -= tau;
11
13
  return angle;
@@ -85,9 +87,12 @@ export function getPolygonPath(points, closed) {
85
87
  }
86
88
 
87
89
  export function textIntersect(textA, textB, sep) {
88
- let a = textA.OBBBounds, b = textB.OBBBounds;
89
- return a && b && !a.empty() && !b.empty() ? a.intersects(b) : (a = textA.AABBBounds,
90
+ var _a;
91
+ let a, b;
92
+ const angle = null === (_a = textA.attribute) || void 0 === _a ? void 0 : _a.angle, isAABBIntersects = (textA, textB, sep) => (a = textA.AABBBounds,
90
93
  b = textB.AABBBounds, sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2));
94
+ return isAngleHorizontal(angle, Number.EPSILON) ? isAABBIntersects(textA, textB, sep) : (a = textA.OBBBounds,
95
+ b = textB.OBBBounds, !a || !b || a.empty() || b.empty() ? isAABBIntersects(textA, textB, sep) : a.intersects(b));
91
96
  }
92
97
 
93
98
  export function hasOverlap(items, pad) {
@@ -1 +1 @@
1
- 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eslint-disable-next-line no-duplicate-imports\nimport type { IGraphic, IGroup, IText, TextAlignType, TextBaselineType } from '@visactor/vrender-core';\nimport type { Dict, IBounds } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { isGreater, isLess, tau, normalizeAngle, polarToCartesian, merge } from '@visactor/vutils';\nimport { traverseGroup } from '../util/common';\nimport type { Vector2 } from '../util';\n// eslint-disable-next-line no-duplicate-imports\nimport { scale, length } from '../util';\nimport type { BreakSymbol } from './type';\nimport { DEFAULT_AXIS_BREAK_SYMBOL_STYLE } from './config';\nimport type { Point } from '../core/type';\n\n// 和 vutils 版本不同\nexport const clampRadian = (angle: number = 0) => {\n if (angle < 0) {\n while (angle < 0) {\n angle += tau;\n }\n } else if (angle > 0) {\n while (angle > tau) {\n angle -= tau;\n }\n }\n return angle;\n};\n\n// 判断数值是否在制定范围内,包含误差\nexport function isInRange(a: number, min: number, max: number) {\n return !isLess(a, min, 0, 1e-6) && !isGreater(a, max, 0, 1e-6);\n}\n\nexport function getCircleLabelPosition(tickPosition: Point, tickVector: [number, number]) {\n return {\n x: tickPosition.x + tickVector[0],\n y: tickPosition.y + tickVector[1]\n };\n}\n\nexport function getAxisBreakSymbolAttrs(props: BreakSymbol = {}) {\n const { style = {}, angle = Math.PI * 0.5 } = props;\n const symbolStyle = merge({}, DEFAULT_AXIS_BREAK_SYMBOL_STYLE, style);\n const symbolSize = symbolStyle.size ?? DEFAULT_AXIS_BREAK_SYMBOL_STYLE.size;\n return {\n ...symbolStyle,\n symbolType:\n symbolStyle.symbolType ??\n `M ${-symbolSize / 2} ${symbolSize * Math.sin(angle)} L ${symbolSize / 2} ${-symbolSize * Math.sin(angle)}`,\n symbolSize\n };\n}\nexport function getElMap(g: IGroup) {\n const elMap: Dict<IGraphic> = {};\n traverseGroup(g, (el: IGraphic) => {\n if ((el as IGraphic).type !== 'group' && el.id) {\n elMap[el.id] = el;\n }\n });\n return elMap;\n}\n\nexport function getVerticalCoord(point: Point, vector: Vector2): Point {\n return {\n x: point.x + vector[0],\n y: point.y + vector[1]\n };\n}\n\nexport function getCircleVerticalVector(\n offset: number,\n point: Point,\n center: Point,\n inside = false,\n axisInside = false\n): Vector2 {\n const vector: [number, number] = [point.x - center.x, point.y - center.y];\n return scale(vector, ((inside ? -1 : 1) * (axisInside ? -1 : 1) * offset) / length(vector));\n}\n\n/**\n * 计算对应角度下的角度轴标签定位属性\n * @param angle 弧度角,需要注意是逆时针计算的\n * @returns\n */\nexport function angleLabelOrientAttribute(angle: number) {\n let align: TextAlignType = 'center';\n let baseline: TextBaselineType = 'middle';\n\n angle = normalizeAngle(angle);\n\n // left: 5/3 - 1/3; right: 2/3 - 4/3; center: 5/3 - 1/3 & 2/3 - 4/3\n if (angle >= Math.PI * (5 / 3) || angle <= Math.PI * (1 / 3)) {\n align = 'left';\n } else if (angle >= Math.PI * (2 / 3) && angle <= Math.PI * (4 / 3)) {\n align = 'right';\n } else {\n align = 'center';\n }\n\n // bottom: 7/6 - 11/6; top: 1/6 - 5/6; middle: 11/6 - 1/6 & 5/6 - 7/6\n if (angle >= Math.PI * (7 / 6) && angle <= Math.PI * (11 / 6)) {\n baseline = 'bottom';\n } else if (angle >= Math.PI * (1 / 6) && angle <= Math.PI * (5 / 6)) {\n baseline = 'top';\n } else {\n baseline = 'middle';\n }\n\n return { align, baseline };\n}\n\nexport function getPolarAngleLabelPosition(\n angle: number,\n center: { x: number; y: number },\n radius: number,\n labelOffset: number,\n inside: boolean\n) {\n const point = polarToCartesian({ x: 0, y: 0 }, radius, angle);\n const labelPoint = getVerticalCoord(point, getCircleVerticalVector(labelOffset, point, center, inside));\n const vector = getCircleVerticalVector(labelOffset || 1, labelPoint, center, inside);\n return getCircleLabelPosition(labelPoint, vector);\n}\n\nexport function getCirclePoints(center: Point, count: number, radius: number, startAngle: number, endAngle: number) {\n const points: Point[] = [];\n const range = endAngle - startAngle;\n for (let i = 0; i < count; i++) {\n const angle = startAngle + (i * range) / count;\n points.push(polarToCartesian(center, radius, angle));\n }\n return points;\n}\n\nexport function getPolygonPath(points: Point[], closed: boolean) {\n let path = '';\n if (points.length === 0) {\n return path;\n }\n points.forEach((point, index) => {\n if (index === 0) {\n path = `M${point.x},${point.y}`;\n } else {\n path += `L${point.x},${point.y}`;\n }\n });\n if (closed) {\n path += 'Z';\n }\n\n return path;\n}\n\nexport function textIntersect(textA: IText, textB: IText, sep: number) {\n let a: IBounds = textA.OBBBounds;\n let b: IBounds = textB.OBBBounds;\n if (a && b && !a.empty() && !b.empty()) {\n return a.intersects(b);\n }\n a = textA.AABBBounds;\n b = textB.AABBBounds;\n return sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2);\n}\n\nexport function hasOverlap<T>(items: IText[], pad: number): boolean {\n for (let i = 1, n = items.length, a = items[0], b; i < n; a = b, ++i) {\n b = items[i];\n if (textIntersect(a, b, pad)) {\n return true;\n }\n }\n return false;\n}\n"]}
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eslint-disable-next-line no-duplicate-imports\nimport type { IGraphic, IGroup, IText, TextAlignType, TextBaselineType } from '@visactor/vrender-core';\nimport type { Dict, IBounds } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { isGreater, isLess, tau, normalizeAngle, polarToCartesian, merge } from '@visactor/vutils';\nimport { traverseGroup } from '../util/common';\nimport type { Vector2 } from '../util';\n// eslint-disable-next-line no-duplicate-imports\nimport { scale, length } from '../util';\nimport type { BreakSymbol } from './type';\nimport { DEFAULT_AXIS_BREAK_SYMBOL_STYLE } from './config';\nimport type { Point } from '../core/type';\nimport { isAngleHorizontal } from './overlap/util';\n\n// 和 vutils 版本不同\nexport const clampRadian = (angle: number = 0) => {\n if (angle < 0) {\n while (angle < 0) {\n angle += tau;\n }\n } else if (angle > 0) {\n while (angle > tau) {\n angle -= tau;\n }\n }\n return angle;\n};\n\n// 判断数值是否在制定范围内,包含误差\nexport function isInRange(a: number, min: number, max: number) {\n return !isLess(a, min, 0, 1e-6) && !isGreater(a, max, 0, 1e-6);\n}\n\nexport function getCircleLabelPosition(tickPosition: Point, tickVector: [number, number]) {\n return {\n x: tickPosition.x + tickVector[0],\n y: tickPosition.y + tickVector[1]\n };\n}\n\nexport function getAxisBreakSymbolAttrs(props: BreakSymbol = {}) {\n const { style = {}, angle = Math.PI * 0.5 } = props;\n const symbolStyle = merge({}, DEFAULT_AXIS_BREAK_SYMBOL_STYLE, style);\n const symbolSize = symbolStyle.size ?? DEFAULT_AXIS_BREAK_SYMBOL_STYLE.size;\n return {\n ...symbolStyle,\n symbolType:\n symbolStyle.symbolType ??\n `M ${-symbolSize / 2} ${symbolSize * Math.sin(angle)} L ${symbolSize / 2} ${-symbolSize * Math.sin(angle)}`,\n symbolSize\n };\n}\nexport function getElMap(g: IGroup) {\n const elMap: Dict<IGraphic> = {};\n traverseGroup(g, (el: IGraphic) => {\n if ((el as IGraphic).type !== 'group' && el.id) {\n elMap[el.id] = el;\n }\n });\n return elMap;\n}\n\nexport function getVerticalCoord(point: Point, vector: Vector2): Point {\n return {\n x: point.x + vector[0],\n y: point.y + vector[1]\n };\n}\n\nexport function getCircleVerticalVector(\n offset: number,\n point: Point,\n center: Point,\n inside = false,\n axisInside = false\n): Vector2 {\n const vector: [number, number] = [point.x - center.x, point.y - center.y];\n return scale(vector, ((inside ? -1 : 1) * (axisInside ? -1 : 1) * offset) / length(vector));\n}\n\n/**\n * 计算对应角度下的角度轴标签定位属性\n * @param angle 弧度角,需要注意是逆时针计算的\n * @returns\n */\nexport function angleLabelOrientAttribute(angle: number) {\n let align: TextAlignType = 'center';\n let baseline: TextBaselineType = 'middle';\n\n angle = normalizeAngle(angle);\n\n // left: 5/3 - 1/3; right: 2/3 - 4/3; center: 5/3 - 1/3 & 2/3 - 4/3\n if (angle >= Math.PI * (5 / 3) || angle <= Math.PI * (1 / 3)) {\n align = 'left';\n } else if (angle >= Math.PI * (2 / 3) && angle <= Math.PI * (4 / 3)) {\n align = 'right';\n } else {\n align = 'center';\n }\n\n // bottom: 7/6 - 11/6; top: 1/6 - 5/6; middle: 11/6 - 1/6 & 5/6 - 7/6\n if (angle >= Math.PI * (7 / 6) && angle <= Math.PI * (11 / 6)) {\n baseline = 'bottom';\n } else if (angle >= Math.PI * (1 / 6) && angle <= Math.PI * (5 / 6)) {\n baseline = 'top';\n } else {\n baseline = 'middle';\n }\n\n return { align, baseline };\n}\n\nexport function getPolarAngleLabelPosition(\n angle: number,\n center: { x: number; y: number },\n radius: number,\n labelOffset: number,\n inside: boolean\n) {\n const point = polarToCartesian({ x: 0, y: 0 }, radius, angle);\n const labelPoint = getVerticalCoord(point, getCircleVerticalVector(labelOffset, point, center, inside));\n const vector = getCircleVerticalVector(labelOffset || 1, labelPoint, center, inside);\n return getCircleLabelPosition(labelPoint, vector);\n}\n\nexport function getCirclePoints(center: Point, count: number, radius: number, startAngle: number, endAngle: number) {\n const points: Point[] = [];\n const range = endAngle - startAngle;\n for (let i = 0; i < count; i++) {\n const angle = startAngle + (i * range) / count;\n points.push(polarToCartesian(center, radius, angle));\n }\n return points;\n}\n\nexport function getPolygonPath(points: Point[], closed: boolean) {\n let path = '';\n if (points.length === 0) {\n return path;\n }\n points.forEach((point, index) => {\n if (index === 0) {\n path = `M${point.x},${point.y}`;\n } else {\n path += `L${point.x},${point.y}`;\n }\n });\n if (closed) {\n path += 'Z';\n }\n\n return path;\n}\n\nexport function textIntersect(textA: IText, textB: IText, sep: number) {\n let a: IBounds;\n let b: IBounds;\n // 注意:默认旋转角度一样\n const angle = textA.attribute?.angle;\n const isHorizontal = isAngleHorizontal(angle, Number.EPSILON);\n const isAABBIntersects = (textA: IText, textB: IText, sep: number) => {\n a = textA.AABBBounds;\n b = textB.AABBBounds;\n return sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2);\n };\n\n // 水平文字可以直接用 AABB 包围盒计算\n if (isHorizontal) {\n return isAABBIntersects(textA, textB, sep);\n }\n\n a = textA.OBBBounds;\n b = textB.OBBBounds;\n\n // 没有 OBB bounds 则用 AABB 包围盒计算\n if (!a || !b || a.empty() || b.empty()) {\n return isAABBIntersects(textA, textB, sep);\n }\n\n // 非水平文字且有 OBB 包围盒\n // TODO: 待支持有旋转角度下的 sep 计算逻辑\n return a.intersects(b);\n // const expandedTextA = textA.clone();\n // const boundsPaddingA = textA.attribute.boundsPadding ?? 0;\n // expandedTextA.setAttributes({\n // boundsPadding: isNumber(boundsPaddingA) ? boundsPaddingA + sep / 2 : boundsPaddingA.map(v => v + sep / 2)\n // });\n // const expandTextB = textB.clone();\n // const boundsPaddingB = textB.attribute.boundsPadding ?? 0;\n\n // expandTextB.setAttributes({\n // boundsPadding: isNumber(boundsPaddingB) ? boundsPaddingB + sep / 2 : boundsPaddingB.map(v => v + sep / 2)\n // });\n\n // return expandedTextA.OBBBounds.intersects(expandTextB.OBBBounds);\n}\n\nexport function hasOverlap<T>(items: IText[], pad: number): boolean {\n for (let i = 1, n = items.length, a = items[0], b; i < n; a = b, ++i) {\n b = items[i];\n if (textIntersect(a, b, pad)) {\n return true;\n }\n }\n return false;\n}\n"]}
package/es/brush/brush.js CHANGED
@@ -194,5 +194,4 @@ export class Brush extends AbstractComponent {
194
194
  }
195
195
  }
196
196
 
197
- Brush.defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;
198
- //# sourceMappingURL=brush.js.map
197
+ Brush.defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;
package/es/brush/type.js CHANGED
@@ -4,4 +4,5 @@ export var IOperateType;
4
4
  IOperateType.drawStart = "drawStart", IOperateType.drawEnd = "drawEnd", IOperateType.drawing = "drawing",
5
5
  IOperateType.moving = "moving", IOperateType.moveStart = "moveStart", IOperateType.moveEnd = "moveEnd",
6
6
  IOperateType.brushClear = "brushClear";
7
- }(IOperateType || (IOperateType = {}));
7
+ }(IOperateType || (IOperateType = {}));
8
+ //# sourceMappingURL=type.js.map
package/es/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- export declare const version = "0.21.2";
1
+ export declare const version = "0.21.3-alpha.0";
2
2
  export * from './core/base';
3
3
  export * from './core/type';
4
4
  export * from './scrollbar';
package/es/index.js CHANGED
@@ -1,4 +1,4 @@
1
- export const version = "0.21.2";
1
+ export const version = "0.21.3-alpha.0";
2
2
 
3
3
  export * from "./core/base";
4
4
 
package/es/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,CAAC,MAAM,OAAO,GAAG,QAAQ,CAAC;AAEhC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.21.2\";\n\nexport * from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './util';\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,CAAC,MAAM,OAAO,GAAG,gBAAgB,CAAC;AAExC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.21.3-alpha.0\";\n\nexport * from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './util';\n"]}
@@ -99,7 +99,8 @@ export class DiscreteLegend extends LegendBase {
99
99
  }
100
100
  _renderItems() {
101
101
  const {item: itemAttrs = {}, maxCol: maxCol = 1, maxRow: maxRow = 2, maxWidth: maxWidth, defaultSelected: defaultSelected, lazyload: lazyload, autoPage: autoPage} = this.attribute, {spaceCol: spaceCol = DEFAULT_ITEM_SPACE_COL, spaceRow: spaceRow = DEFAULT_ITEM_SPACE_ROW} = itemAttrs, itemsContainer = this._itemsContainer, {items: legendItems, isHorizontal: isHorizontal, startIndex: startIndex, isScrollbar: isScrollbar} = this._itemContext, maxPages = isScrollbar ? 1 : isHorizontal ? maxRow : maxCol, maxHeight = this._contentMaxHeight;
102
- let item, {doWrap: doWrap, maxWidthInCol: maxWidthInCol, startX: startX, startY: startY, pages: pages} = this._itemContext, lastItemWidth = 0;
102
+ let item, {doWrap: doWrap, maxWidthInCol: maxWidthInCol, startX: startX, startY: startY, pages: pages} = this._itemContext, lastItemWidth = 0, lastLineHeight = 0;
103
+ const lastLineItemGroup = [];
103
104
  for (let index = startIndex, len = legendItems.length; index < len && !(lazyload && pages > this._itemContext.currentPage * maxPages); index++) {
104
105
  lazyload && (this._itemContext.startIndex = index + 1), item = legendItems[index],
105
106
  item.id || (item.id = item.label), item.index = index;
@@ -108,11 +109,16 @@ export class DiscreteLegend extends LegendBase {
108
109
  const itemGroup = this._renderEachItem(item, isSelected, index, legendItems), itemWidth = itemGroup.attribute.width, itemHeight = itemGroup.attribute.height;
109
110
  this._itemHeight = Math.max(this._itemHeight, itemHeight), maxWidthInCol = Math.max(itemWidth, maxWidthInCol),
110
111
  this._itemMaxWidth = Math.max(itemWidth, this._itemMaxWidth), isHorizontal ? (isValid(maxWidth) && (isScrollbar && autoPage ? (pages = Math.ceil((startX + itemWidth) / maxWidth),
111
- doWrap = pages > 1) : startX + itemWidth > maxWidth && (doWrap = !0, startX > 0 && (pages += 1,
112
- startX = 0, startY += itemHeight + spaceRow))), 0 === startX && 0 === startY || itemGroup.setAttributes({
112
+ doWrap = pages > 1) : startX + itemWidth > maxWidth && (doWrap = !0, startX > 0 && (lastLineItemGroup.forEach((i => {
113
+ i.setAttributes({
114
+ y: i.attribute.y + (lastLineHeight - i.attribute.height) / 2
115
+ });
116
+ })), pages += 1, startX = 0, startY += lastLineHeight + spaceRow, lastLineHeight = 0,
117
+ lastLineItemGroup.length = 0))), 0 === startX && 0 === startY || itemGroup.setAttributes({
113
118
  x: startX,
114
119
  y: startY
115
- }), startX += spaceCol + itemWidth) : (isValid(maxHeight) && (isScrollbar && autoPage ? (pages = Math.ceil((startY + itemHeight) / maxHeight),
120
+ }), startX += spaceCol + itemWidth, lastLineHeight = Math.max(lastLineHeight, itemHeight),
121
+ lastLineItemGroup.push(itemGroup)) : (isValid(maxHeight) && (isScrollbar && autoPage ? (pages = Math.ceil((startY + itemHeight) / maxHeight),
116
122
  doWrap = pages > 1) : maxHeight <= itemHeight ? (pages += 1, doWrap = !0, startY = 0,
117
123
  index > 0 && (startX += lastItemWidth + spaceCol)) : maxHeight < startY + itemHeight && (pages += 1,
118
124
  doWrap = !0, startY = 0, startX += maxWidthInCol + spaceCol, maxWidthInCol = 0)),
@@ -121,7 +127,11 @@ export class DiscreteLegend extends LegendBase {
121
127
  y: startY
122
128
  }), startY += spaceRow + itemHeight), itemsContainer.add(itemGroup), lastItemWidth = itemWidth;
123
129
  }
124
- return this._itemContext.doWrap = doWrap, this._itemContext.startX = startX, this._itemContext.startY = startY,
130
+ return isHorizontal && lastLineItemGroup.forEach((i => {
131
+ i.setAttributes({
132
+ y: i.attribute.y + (lastLineHeight - i.attribute.height) / 2
133
+ });
134
+ })), this._itemContext.doWrap = doWrap, this._itemContext.startX = startX, this._itemContext.startY = startY,
125
135
  this._itemContext.maxWidthInCol = maxWidthInCol, this._itemContext.pages = pages,
126
136
  this._itemContext.maxPages = maxPages, isScrollbar && (this._itemContext.totalPage = pages),
127
137
  lazyload || (this._itemContext.startIndex = legendItems.length), this._itemContext;