@visactor/vrender-components 0.20.11-alpha.2 → 0.20.11-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/brush/brush.js +1 -2
- package/cjs/brush/type.js +2 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/interface.d.ts +2 -1
- package/cjs/interface.js.map +1 -1
- package/cjs/weather/type.d.ts +6 -13
- package/cjs/weather/type.js.map +1 -1
- package/cjs/weather/weather-box.d.ts +2 -1
- package/cjs/weather/weather-box.js +41 -31
- package/cjs/weather/weather-box.js.map +1 -1
- package/dist/index.es.js +36 -45
- package/es/brush/brush.js +1 -2
- package/es/brush/type.js +2 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/interface.d.ts +2 -1
- package/es/interface.js.map +1 -1
- package/es/weather/type.d.ts +6 -13
- package/es/weather/type.js.map +1 -1
- package/es/weather/weather-box.d.ts +2 -1
- package/es/weather/weather-box.js +42 -30
- package/es/weather/weather-box.js.map +1 -1
- package/package.json +3 -3
package/cjs/brush/brush.js
CHANGED
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@@ -188,5 +188,4 @@ class Brush extends base_1.AbstractComponent {
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}
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}
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-
exports.Brush = Brush, Brush.defaultAttributes = config_1.DEFAULT_BRUSH_ATTRIBUTES;
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//# sourceMappingURL=brush.js.map
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exports.Brush = Brush, Brush.defaultAttributes = config_1.DEFAULT_BRUSH_ATTRIBUTES;
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package/cjs/brush/type.js
CHANGED
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@@ -8,4 +8,5 @@ Object.defineProperty(exports, "__esModule", {
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IOperateType.drawStart = "drawStart", IOperateType.drawEnd = "drawEnd", IOperateType.drawing = "drawing",
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IOperateType.moving = "moving", IOperateType.moveStart = "moveStart", IOperateType.moveEnd = "moveEnd",
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IOperateType.brushClear = "brushClear";
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-
}(IOperateType = exports.IOperateType || (exports.IOperateType = {}));
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}(IOperateType = exports.IOperateType || (exports.IOperateType = {}));
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//# sourceMappingURL=type.js.map
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package/cjs/index.d.ts
CHANGED
package/cjs/index.js
CHANGED
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@@ -17,7 +17,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.version = void 0, exports.version = "0.20.11-alpha.
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}), exports.version = void 0, exports.version = "0.20.11-alpha.3", __exportStar(require("./core/base"), exports),
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__exportStar(require("./core/type"), exports), __exportStar(require("./scrollbar"), exports),
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__exportStar(require("./tag"), exports), __exportStar(require("./poptip"), exports),
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__exportStar(require("./crosshair"), exports), __exportStar(require("./label"), exports),
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package/cjs/index.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,iBAAiB,CAAC;AAEzC,8CAA4B;AAC5B,8CAA4B;AAC5B,8CAA4B;AAC5B,wCAAsB;AACtB,2CAAyB;AACzB,8CAA4B;AAC5B,0CAAwB;AACxB,yCAAuB;AACvB,8CAA4B;AAC5B,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,4CAA0B;AAC1B,6CAA2B;AAC3B,8CAA4B;AAC5B,wCAAsB;AACtB,6CAA2B;AAC3B,0CAAwB;AACxB,8CAA4B;AAC5B,4CAA0B;AAC1B,yCAAuB","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.20.11-alpha.
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{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,iBAAiB,CAAC;AAEzC,8CAA4B;AAC5B,8CAA4B;AAC5B,8CAA4B;AAC5B,wCAAsB;AACtB,2CAAyB;AACzB,8CAA4B;AAC5B,0CAAwB;AACxB,yCAAuB;AACvB,8CAA4B;AAC5B,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,4CAA0B;AAC1B,6CAA2B;AAC3B,8CAA4B;AAC5B,wCAAsB;AACtB,6CAA2B;AAC3B,0CAAwB;AACxB,8CAA4B;AAC5B,4CAA0B;AAC1B,yCAAuB","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.20.11-alpha.3\";\n\nexport * from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\n"]}
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package/cjs/interface.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import type { ICustomPath2D, IGraphicAttribute, IGroup, IRectGraphicAttribute } from '@visactor/vrender-core';
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import type { ICustomPath2D, IGraphicAttribute, IGroup, IRectGraphicAttribute, ITimeline } from '@visactor/vrender-core';
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export type Direction = 'horizontal' | 'vertical';
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export type OrientType = 'top' | 'right' | 'bottom' | 'left';
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export type BackgroundAttributes = {
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@@ -9,4 +9,5 @@ export type IDelayType = 'debounce' | 'throttle';
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export interface ComponentOptions {
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skipDefault?: boolean;
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mode?: '2d' | '3d';
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timeline?: ITimeline;
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}
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package/cjs/interface.js.map
CHANGED
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@@ -1 +1 @@
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-
{"version":3,"sources":["../src/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type {\n ICustomPath2D,\n IGraphicAttribute,\n IGroup,\n IRectGraphicAttribute,\n IRichText,\n IText\n} from '@visactor/vrender-core';\nimport type { TextContent } from './core/type';\n\nexport type Direction = 'horizontal' | 'vertical';\n\nexport type OrientType = 'top' | 'right' | 'bottom' | 'left';\n\nexport type BackgroundAttributes = {\n /**\n * 是否绘制背景层\n */\n visible: boolean;\n /**\n * 自定义路径\n * @since 0.19.19\n */\n customShape?: (container: IGroup, attrs: Partial<IGraphicAttribute>, path: ICustomPath2D) => ICustomPath2D;\n} & Partial<IRectGraphicAttribute>;\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport interface ComponentOptions {\n /** skip default attributes of component */\n skipDefault?: boolean;\n /** the mode of component, only axis support 3d mode now */\n mode?: '2d' | '3d';\n}\n"]}
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{"version":3,"sources":["../src/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type {\n ICustomPath2D,\n IGraphicAttribute,\n IGroup,\n IRectGraphicAttribute,\n IRichText,\n IText,\n ITimeline\n} from '@visactor/vrender-core';\nimport type { TextContent } from './core/type';\n\nexport type Direction = 'horizontal' | 'vertical';\n\nexport type OrientType = 'top' | 'right' | 'bottom' | 'left';\n\nexport type BackgroundAttributes = {\n /**\n * 是否绘制背景层\n */\n visible: boolean;\n /**\n * 自定义路径\n * @since 0.19.19\n */\n customShape?: (container: IGroup, attrs: Partial<IGraphicAttribute>, path: ICustomPath2D) => ICustomPath2D;\n} & Partial<IRectGraphicAttribute>;\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport interface ComponentOptions {\n /** skip default attributes of component */\n skipDefault?: boolean;\n /** the mode of component, only axis support 3d mode now */\n mode?: '2d' | '3d';\n /* 传递一个独立的timeline */\n timeline?: ITimeline;\n}\n"]}
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package/cjs/weather/type.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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-
import type { IGroupGraphicAttribute } from '@visactor/vrender-core';
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import type { IGroupGraphicAttribute, ISymbolGraphicAttribute } from '@visactor/vrender-core';
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export interface IWeatherBoxAttrs extends IGroupGraphicAttribute {
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rainIconPath?: string;
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snowIconPath?: string;
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@@ -11,21 +11,14 @@ export interface IWeatherBoxAttrs extends IGroupGraphicAttribute {
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rainSpeed?: number;
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snowSpeed?: number;
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windSpeed?: number;
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snowRainBottomPadding?: number;
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rainRatio?: number;
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rainCountThreshold?: number;
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snowRatio?: number;
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snowCountThreshold?: number;
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windRatio?: number;
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background?: string;
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};
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rainSnowStyle?: {
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background?: string;
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};
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defaultStyle?: {
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background?: string;
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};
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windAnimateEffect?: 'fade' | 'clipRange';
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rainStyle?: ISymbolGraphicAttribute;
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snowStyle?: ISymbolGraphicAttribute;
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windStyle?: ISymbolGraphicAttribute;
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}
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package/cjs/weather/type.js.map
CHANGED
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{"version":3,"sources":["../src/weather/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { IGroupGraphicAttribute } from '@visactor/vrender-core';\n\nexport interface IWeatherBoxAttrs extends IGroupGraphicAttribute {\n rainIconPath?: string;\n snowIconPath?: string;\n windIconPath?: string;\n width: number;\n height: number;\n rainSizeRange?: [number, number];\n snowSizeRange?: [number, number];\n windSize?: number;\n rainSpeed?: number;\n snowSpeed?: number;\n windSpeed?: number;\n\n rainRatio?: number;\n rainCountThreshold?: number;\n snowRatio?: number;\n snowCountThreshold?: number;\n windRatio?: number;\n\n
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{"version":3,"sources":["../src/weather/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { IGroupGraphicAttribute, IRectGraphicAttribute, ISymbolGraphicAttribute } from '@visactor/vrender-core';\n\nexport interface IWeatherBoxAttrs extends IGroupGraphicAttribute {\n rainIconPath?: string;\n snowIconPath?: string;\n windIconPath?: string;\n width: number;\n height: number;\n rainSizeRange?: [number, number];\n snowSizeRange?: [number, number];\n windSize?: number;\n rainSpeed?: number;\n snowSpeed?: number;\n windSpeed?: number;\n\n snowRainBottomPadding?: number;\n\n rainRatio?: number;\n rainCountThreshold?: number;\n snowRatio?: number;\n snowCountThreshold?: number;\n windRatio?: number;\n\n windAnimateEffect?: 'fade' | 'clipRange';\n\n rainStyle?: ISymbolGraphicAttribute;\n snowStyle?: ISymbolGraphicAttribute;\n windStyle?: ISymbolGraphicAttribute;\n}\n"]}
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import { AbstractComponent } from '../core/base';
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import type { IWeatherBoxAttrs } from './type';
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import type { ComponentOptions } from '../interface';
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import type
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import { type IGroup, type ITimeline } from '@visactor/vrender-core';
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export declare class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {
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name: string;
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static defaultAttributes: Partial<IWeatherBoxAttrs>;
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timeline: ITimeline;
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constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions);
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protected render(): void;
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protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number): void;
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}), exports.WeatherBox = void 0;
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const base_1 = require("../core/base"), vutils_1 = require("@visactor/vutils");
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const base_1 = require("../core/base"), vutils_1 = require("@visactor/vutils"), vrender_core_1 = require("@visactor/vrender-core");
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function random() {
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class WeatherBox extends base_1.AbstractComponent {
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constructor(attributes, options) {
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var _a;
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super((null == options ? void 0 : options.skipDefault) ? attributes : (0, vutils_1.merge)({}, WeatherBox.defaultAttributes, attributes)),
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this.name = "weatherBox";
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this.name = "weatherBox", this.timeline = null !== (_a = null == options ? void 0 : options.timeline) && void 0 !== _a ? _a : new vrender_core_1.DefaultTimeline;
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}
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render() {
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const {rainRatio: rainRatio, rainIconPath: rainIconPath, snowRatio: snowRatio, snowIconPath: snowIconPath, rainCountThreshold: rainCountThreshold, snowCountThreshold: snowCountThreshold, windRatio: windRatio, rainSizeRange: rainSizeRange, snowSizeRange: snowSizeRange, rainSpeed: rainSpeed, snowSpeed: snowSpeed, width: width, height: height,
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this.attribute.background = rainRatio && snowRatio ? null == rainSnowStyle ? void 0 : rainSnowStyle.background : rainRatio ? null == rainStyle ? void 0 : rainStyle.background : snowRatio ? null == snowStyle ? void 0 : snowStyle.background : null == defaultStyle ? void 0 : defaultStyle.background,
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const {rainRatio: rainRatio, rainIconPath: rainIconPath, snowRatio: snowRatio, snowIconPath: snowIconPath, rainCountThreshold: rainCountThreshold, snowCountThreshold: snowCountThreshold, windRatio: windRatio, rainSizeRange: rainSizeRange, snowSizeRange: snowSizeRange, rainSpeed: rainSpeed, snowSpeed: snowSpeed, width: width, height: height, windIconPath: windIconPath, windSize: windSize, windSpeed: windSpeed} = this.attribute;
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this.attribute.clip = !0;
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const windAngle = -windRatio * Math.PI / 4, rainGroup = this.createOrUpdateChild("rain-container", {
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zIndex: 1,
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@@ -49,41 +49,56 @@ class WeatherBox extends base_1.AbstractComponent {
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windRatio > 0 && this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);
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}
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generateWind(windRatio, windIconPath, group, size, speed) {
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const {width: width, height: height} = group.attribute,
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const {width: width, height: height} = group.attribute, {windAnimateEffect: windAnimateEffect, windStyle: windStyle = {}} = this.attribute;
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let fromAttribute = {
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opacity: 0,
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clipRange: 1
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}, toAttribute = {
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opacity: 1,
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clipRange: 1
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};
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"clipRange" === windAnimateEffect && (fromAttribute = {
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clipRange: 0,
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opacity: 1
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}, toAttribute = {
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clipRange: 1,
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opacity: 1
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});
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const wind = group.createOrUpdateChild("wind", Object.assign(Object.assign({
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x: (width - size) / 2,
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y: (height - size) / 2,
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symbolType: windIconPath,
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size: size,
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}, duration, "linear").loop(1 / 0);
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stroke: "white",
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lineWidth: 2,
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dx: -size / 2,
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dy: -size / 2
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}, windStyle), fromAttribute), "symbol"), duration = speed / 4 * 1e3;
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new vrender_core_1.Animate(void 0, this.timeline).bind(wind).to(fromAttribute, duration, "linear").to(toAttribute, duration, "linear").wait(duration / 2).loop(1 / 0);
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}
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generateRainOrSnow(type, ratio, threshold, windRatio, group, path, windAngle, sizeRange, speed) {
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let {width: width} = group.attribute;
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const {height: height} = group.attribute;
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const {height: height} = group.attribute, {snowRainBottomPadding: snowRainBottomPadding, rainStyle: rainStyle = {}, snowStyle: snowStyle = {}} = this.attribute;
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let maxCount = Math.round(ratio * threshold);
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windRatio > 0 && (maxCount *= Math.round(1 + windRatio)), width *= Math.round(1 + windRatio);
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const uniformRandomX = createUniformRandom(maxCount), uniformRandomY = createUniformRandom(maxCount);
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for (let i = 0; i < maxCount; i++) {
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const x = uniformRandomX(), y = uniformRandomY(), size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]), startX = x * width - (windAngle ? height * Math.tan(Math.abs(windAngle)) : 0), startY = -y * height, particle = group.createOrUpdateChild(`${type}-${i}`, {
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const x = uniformRandomX(), y = uniformRandomY(), size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]), startX = x * width - (windAngle ? height * Math.tan(Math.abs(windAngle)) : 0), startY = -y * height, particle = group.createOrUpdateChild(`${type}-${i}`, Object.assign({
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x: startX,
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y: startY,
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symbolType: path,
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size: size,
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fill: "white",
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angle: windAngle
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}, "symbol"), duration = 1 / speed / 2 * (1 + y) * 1e3;
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}, "rain" === type ? rainStyle : snowStyle), "symbol"), duration = 1 / speed / 2 * (1 + y) * 1e3;
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let endX = x * width;
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"rain" === type && windAngle && (endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle))),
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new vrender_core_1.Animate(void 0, this.timeline).bind(particle).to({
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x: endX,
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y: height
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}, duration, "linear").loop(1 / 0)
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y: height - snowRainBottomPadding
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}, duration, "linear").loop(1 / 0), new vrender_core_1.Animate(void 0, this.timeline).bind(particle).to({
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opacity: 0
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}, duration, "quintIn").loop(1 / 0);
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}
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}
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}
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@@ -91,7 +106,7 @@ class WeatherBox extends base_1.AbstractComponent {
|
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exports.WeatherBox = WeatherBox, WeatherBox.defaultAttributes = {
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snowIconPath: "M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 45.5-43.1 46.4-24.7 0.9-45.5-18.4-46.4-43.1l-1.2-33.1-37.3 21.5c-21.4 12.4-48.8 5-61.2-16.4s-5-48.8 16.4-61.2l37.3-21.5-28.1-17.6c-21-13.2-27.3-40.8-14.1-61.8 13.2-20.9 40.8-27.3 61.8-14.1l68.2 42.8 73.8-42.6c-4.2-15.3-6.5-31.4-6.5-48s2.3-32.7 6.5-48l-73.8-42.6-68.2 42.8c-21 13.2-48.6 6.8-61.8-14.1-13.2-21-6.8-48.6 14.1-61.8l28.1-17.6-37.3-21.5C119 336.8 111.7 309.4 124 288c12.4-21.4 39.8-28.8 61.2-16.4l37.3 21.5 1.2-33.1c0.9-24.7 21.7-44 46.4-43.1 24.7 0.9 44 21.7 43.1 46.4l-3 80.4 73.8 42.6c22.5-22.9 51-39.8 83.1-48v-85.2L396 215.6c-21.9-11.6-30.2-38.7-18.7-60.5 11.6-21.9 38.7-30.2 60.5-18.7l29.3 15.5v-43.1C467.2 84.1 487.3 64 512 64z m0 537.6c49.5 0 89.6-40.1 89.6-89.6s-40.1-89.6-89.6-89.6-89.6 40.1-89.6 89.6 40.1 89.6 89.6 89.6z",
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rainIconPath: "M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z",
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windIconPath: "
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+
windIconPath: '<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">\n <path d="M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007" stroke-linecap="round" stroke-linejoin="round"/>\n <path d="M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007" stroke-linecap="round" stroke-linejoin="round"/>\n </svg>',
|
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|
windRatio: 0,
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|
rainRatio: 0,
|
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97
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|
snowRatio: 0,
|
|
@@ -103,17 +118,12 @@ exports.WeatherBox = WeatherBox, WeatherBox.defaultAttributes = {
|
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rainSpeed: 1,
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|
snowSpeed: .5,
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|
windSpeed: 1,
|
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|
-
|
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-
|
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+
windAnimateEffect: "fade",
|
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rainStyle: {},
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snowStyle: {},
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windStyle: {
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|
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opacity: .8
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126
|
},
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|
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-
background: "rgb(64, 68, 144)"
|
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|
-
},
|
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112
|
-
rainSnowStyle: {
|
|
113
|
-
background: "rgb(130, 190, 210)"
|
|
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|
-
},
|
|
115
|
-
defaultStyle: {
|
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116
|
-
background: "rgb(184, 206, 239)"
|
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|
-
}
|
|
127
|
+
snowRainBottomPadding: 0
|
|
118
128
|
};
|
|
119
129
|
//# sourceMappingURL=weather-box.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ AbstractComponent } from '../core/base';\nimport type { IWeatherBoxAttrs } from './type';\nimport type { ComponentOptions } from '../interface';\nimport { merge } from '@visactor/vutils';\nimport type { IGroup, ISymbol } from '@visactor/vrender-core';\nimport { IGraphic } from '@visactor/vrender-core';\n\n// todo 后续可能做成有随机数种子的伪随机,这样可以保证每次都生成一样的随机数\nfunction random() {\n return Math.random();\n}\n\nfunction createUniformRandom(count: number) {\n const result: number[] = [];\n const step = 1 / count;\n for (let i = 0; i < count; i++) {\n result.push(((random() - 0.5) * step) / 2 + step * i);\n }\n result.sort(() => Math.random() - 0.5);\n let idx = 0;\n return function (i?: number) {\n if (idx > count - 1) {\n idx = 0;\n }\n if (i === void 0) {\n i = idx;\n idx++;\n }\n return result[i];\n };\n}\n\nexport class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {\n name: string = 'weatherBox';\n\n static defaultAttributes: Partial<IWeatherBoxAttrs> = {\n snowIconPath:\n 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0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z',\n windIconPath:\n 'M686.624 143.072h-150.816a40.352 40.352 0 1 0 0 80.608h150.816a80.672 80.672 0 1 1 0 161.184H226.624a40.352 40.352 0 1 0 0 80.608h460a161.344 161.344 0 1 0 0-322.4z m168.768 725.344h-126.72a40.352 40.352 0 1 1 0-80.576h126.56a80.672 80.672 0 1 0 0-161.184H42.176a40.352 40.352 0 1 1 0-80.608h813.056a161.344 161.344 0 1 1 0 322.368z',\n windRatio: 0,\n rainRatio: 0,\n snowRatio: 0,\n rainCountThreshold: 10,\n snowCountThreshold: 10,\n rainSizeRange: [5, 10],\n snowSizeRange: [5, 13],\n windSize: 30,\n rainSpeed: 1,\n snowSpeed: 0.5,\n windSpeed: 1,\n rainStyle: {\n background: 'rgb(135, 160, 225)'\n },\n snowStyle: {\n background: 'rgb(64, 68, 144)'\n },\n rainSnowStyle: {\n background: 'rgb(130, 190, 210)'\n },\n defaultStyle: {\n background: 'rgb(184, 206, 239)'\n }\n };\n\n constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));\n }\n\n protected render(): void {\n const {\n rainRatio,\n rainIconPath,\n snowRatio,\n snowIconPath,\n rainCountThreshold,\n snowCountThreshold,\n windRatio,\n rainSizeRange,\n snowSizeRange,\n rainSpeed,\n snowSpeed,\n width,\n height,\n rainSnowStyle,\n rainStyle,\n snowStyle,\n defaultStyle,\n windIconPath,\n windSize,\n windSpeed\n } = this.attribute as IWeatherBoxAttrs;\n\n if (rainRatio && snowRatio) {\n this.attribute.background = rainSnowStyle?.background;\n } else if (rainRatio) {\n this.attribute.background = rainStyle?.background;\n } else if (snowRatio) {\n this.attribute.background = snowStyle?.background;\n } else {\n this.attribute.background = defaultStyle?.background;\n }\n this.attribute.clip = true;\n\n // 计算风速导致的偏转角度\n const windAngle = (-windRatio * Math.PI) / 4;\n\n const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (rainRatio > 0) {\n this.generateRainOrSnow(\n 'rain',\n rainRatio,\n rainCountThreshold,\n windRatio,\n rainGroup,\n rainIconPath,\n windAngle,\n rainSizeRange,\n rainSpeed\n );\n }\n const snowGroup = this.createOrUpdateChild('snow-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (snowRatio > 0) {\n this.generateRainOrSnow(\n 'snow',\n snowRatio,\n snowCountThreshold,\n windRatio,\n snowGroup,\n snowIconPath,\n windAngle,\n snowSizeRange,\n snowSpeed\n );\n }\n\n const windGroup = this.createOrUpdateChild('wind-container', { zIndex: 0, width, height }, 'group') as IGroup;\n if (windRatio > 0) {\n this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);\n }\n }\n\n protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number) {\n const { width, height } = group.attribute;\n\n const wind = group.createOrUpdateChild(\n `wind`,\n {\n x: (width - size) / 2,\n y: (height - size) / 2,\n symbolType: windIconPath,\n size,\n fill: 'white',\n opacity: 0\n },\n 'symbol'\n ) as ISymbol;\n\n const duration = (speed / 4) * 1000;\n\n wind.animate().to({ opacity: 1 }, duration, 'linear').to({ opacity: 0 }, duration, 'linear').loop(Infinity);\n }\n\n protected generateRainOrSnow(\n type: string,\n ratio: number,\n threshold: number,\n windRatio: number,\n group: IGroup,\n path: string,\n windAngle: number,\n sizeRange: [number, number],\n speed: number\n ) {\n let { width } = group.attribute;\n const { height } = group.attribute;\n let maxCount = Math.round(ratio * threshold);\n // 由于风速,雨雪粒子会偏转,所以需要增加粒子数量\n if (windRatio > 0) {\n maxCount = maxCount * Math.round(1 + windRatio);\n }\n width = width * Math.round(1 + windRatio);\n const uniformRandomX = createUniformRandom(maxCount);\n const uniformRandomY = createUniformRandom(maxCount);\n for (let i = 0; i < maxCount; i++) {\n const x = uniformRandomX();\n const y = uniformRandomY();\n const size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]);\n\n const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;\n const startX = x * width - deltaX;\n const startY = -y * height;\n const particle = group.createOrUpdateChild(\n `${type}-${i}`,\n {\n x: startX,\n y: startY,\n symbolType: path,\n size,\n fill: 'white',\n angle: windAngle\n },\n 'symbol'\n ) as ISymbol;\n const duration = (1 / speed / 2) * (1 + y) * 1000;\n let endX = x * width;\n if (type === 'rain' && windAngle) {\n endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));\n }\n particle.animate().to({ x: endX, y: height }, duration, 'linear').loop(Infinity);\n }\n }\n}\n"]}
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{ AbstractComponent } from '../core/base';\nimport type { IWeatherBoxAttrs } from './type';\nimport type { ComponentOptions } from '../interface';\nimport { merge } from '@visactor/vutils';\nimport { Animate, DefaultTimeline, type IGroup, type ISymbol, type ITimeline } from '@visactor/vrender-core';\n\n// todo 后续可能做成有随机数种子的伪随机,这样可以保证每次都生成一样的随机数\nfunction random() {\n return Math.random();\n}\n\nfunction createUniformRandom(count: number) {\n const result: number[] = [];\n const step = 1 / count;\n for (let i = 0; i < count; i++) {\n result.push(((random() - 0.5) * step) / 2 + step * i);\n }\n result.sort(() => Math.random() - 0.5);\n let idx = 0;\n return function (i?: number) {\n if (idx > count - 1) {\n idx = 0;\n }\n if (i === void 0) {\n i = idx;\n idx++;\n }\n return result[i];\n };\n}\n\nexport class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {\n name: string = 'weatherBox';\n\n static defaultAttributes: Partial<IWeatherBoxAttrs> = {\n snowIconPath:\n 'M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 45.5-43.1 46.4-24.7 0.9-45.5-18.4-46.4-43.1l-1.2-33.1-37.3 21.5c-21.4 12.4-48.8 5-61.2-16.4s-5-48.8 16.4-61.2l37.3-21.5-28.1-17.6c-21-13.2-27.3-40.8-14.1-61.8 13.2-20.9 40.8-27.3 61.8-14.1l68.2 42.8 73.8-42.6c-4.2-15.3-6.5-31.4-6.5-48s2.3-32.7 6.5-48l-73.8-42.6-68.2 42.8c-21 13.2-48.6 6.8-61.8-14.1-13.2-21-6.8-48.6 14.1-61.8l28.1-17.6-37.3-21.5C119 336.8 111.7 309.4 124 288c12.4-21.4 39.8-28.8 61.2-16.4l37.3 21.5 1.2-33.1c0.9-24.7 21.7-44 46.4-43.1 24.7 0.9 44 21.7 43.1 46.4l-3 80.4 73.8 42.6c22.5-22.9 51-39.8 83.1-48v-85.2L396 215.6c-21.9-11.6-30.2-38.7-18.7-60.5 11.6-21.9 38.7-30.2 60.5-18.7l29.3 15.5v-43.1C467.2 84.1 487.3 64 512 64z m0 537.6c49.5 0 89.6-40.1 89.6-89.6s-40.1-89.6-89.6-89.6-89.6 40.1-89.6 89.6 40.1 89.6 89.6 89.6z',\n rainIconPath:\n 'M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z',\n windIconPath: `<svg width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\">\n <path d=\"M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n <path d=\"M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n </svg>`,\n windRatio: 0,\n rainRatio: 0,\n snowRatio: 0,\n rainCountThreshold: 10,\n snowCountThreshold: 10,\n rainSizeRange: [5, 10],\n snowSizeRange: [5, 13],\n windSize: 30,\n rainSpeed: 1,\n snowSpeed: 0.5,\n windSpeed: 1,\n windAnimateEffect: 'fade',\n rainStyle: {},\n snowStyle: {},\n windStyle: {\n opacity: 0.8\n },\n snowRainBottomPadding: 0\n };\n\n timeline: ITimeline;\n\n constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));\n this.timeline = options?.timeline ?? new DefaultTimeline();\n }\n\n protected render(): void {\n const {\n rainRatio,\n rainIconPath,\n snowRatio,\n snowIconPath,\n rainCountThreshold,\n snowCountThreshold,\n windRatio,\n rainSizeRange,\n snowSizeRange,\n rainSpeed,\n snowSpeed,\n width,\n height,\n windIconPath,\n windSize,\n windSpeed\n } = this.attribute as IWeatherBoxAttrs;\n\n this.attribute.clip = true;\n\n // 计算风速导致的偏转角度\n const windAngle = (-windRatio * Math.PI) / 4;\n\n const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (rainRatio > 0) {\n this.generateRainOrSnow(\n 'rain',\n rainRatio,\n rainCountThreshold,\n windRatio,\n rainGroup,\n rainIconPath,\n windAngle,\n rainSizeRange,\n rainSpeed\n );\n }\n const snowGroup = this.createOrUpdateChild('snow-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (snowRatio > 0) {\n this.generateRainOrSnow(\n 'snow',\n snowRatio,\n snowCountThreshold,\n windRatio,\n snowGroup,\n snowIconPath,\n windAngle,\n snowSizeRange,\n snowSpeed\n );\n }\n\n const windGroup = this.createOrUpdateChild('wind-container', { zIndex: 0, width, height }, 'group') as IGroup;\n if (windRatio > 0) {\n this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);\n }\n }\n\n protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number) {\n const { width, height } = group.attribute;\n const { windAnimateEffect, windStyle = {} } = this.attribute;\n\n let fromAttribute = { opacity: 0, clipRange: 1 };\n let toAttribute = { opacity: 1, clipRange: 1 };\n if (windAnimateEffect === 'clipRange') {\n fromAttribute = { clipRange: 0, opacity: 1 };\n toAttribute = { clipRange: 1, opacity: 1 };\n }\n const wind = group.createOrUpdateChild(\n `wind`,\n {\n x: (width - size) / 2,\n y: (height - size) / 2,\n symbolType: windIconPath,\n size,\n stroke: 'white',\n lineWidth: 2,\n dx: -size / 2,\n dy: -size / 2,\n ...windStyle,\n ...fromAttribute\n },\n 'symbol'\n ) as ISymbol;\n\n const duration = (speed / 4) * 1000;\n\n new Animate(void 0, this.timeline)\n .bind(wind)\n .to(fromAttribute, duration, 'linear')\n .to(toAttribute, duration, 'linear')\n .wait(duration / 2)\n .loop(Infinity);\n }\n\n protected generateRainOrSnow(\n type: string,\n ratio: number,\n threshold: number,\n windRatio: number,\n group: IGroup,\n path: string,\n windAngle: number,\n sizeRange: [number, number],\n speed: number\n ) {\n let { width } = group.attribute;\n const { height } = group.attribute;\n const { snowRainBottomPadding, rainStyle = {}, snowStyle = {} } = this.attribute;\n let maxCount = Math.round(ratio * threshold);\n // 由于风速,雨雪粒子会偏转,所以需要增加粒子数量\n if (windRatio > 0) {\n maxCount = maxCount * Math.round(1 + windRatio);\n }\n width = width * Math.round(1 + windRatio);\n const uniformRandomX = createUniformRandom(maxCount);\n const uniformRandomY = createUniformRandom(maxCount);\n for (let i = 0; i < maxCount; i++) {\n const x = uniformRandomX();\n const y = uniformRandomY();\n const size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]);\n\n const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;\n const startX = x * width - deltaX;\n const startY = -y * height;\n const particle = group.createOrUpdateChild(\n `${type}-${i}`,\n {\n x: startX,\n y: startY,\n symbolType: path,\n size,\n fill: 'white',\n angle: windAngle,\n ...(type === 'rain' ? rainStyle : snowStyle)\n },\n 'symbol'\n ) as ISymbol;\n const duration = (1 / speed / 2) * (1 + y) * 1000;\n let endX = x * width;\n if (type === 'rain' && windAngle) {\n endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));\n }\n new Animate(void 0, this.timeline)\n .bind(particle)\n .to({ x: endX, y: height - snowRainBottomPadding }, duration, 'linear')\n .loop(Infinity);\n new Animate(void 0, this.timeline).bind(particle).to({ opacity: 0 }, duration, 'quintIn').loop(Infinity);\n }\n }\n}\n"]}
|
package/dist/index.es.js
CHANGED
|
@@ -4069,7 +4069,7 @@ class SubAnimate {
|
|
|
4069
4069
|
(null == duration || duration < 0) && (duration = 0);
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4070
4070
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const easingFunc = "string" == typeof easing ? Easing[easing] : easing,
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4071
4071
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step = this._addStep(duration, null, easingFunc);
|
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4072
|
-
return step.type = AnimateStepType.to, this._appendProps(props, step, !!params && params.tempProps), step.propKeys || (step.propKeys = Object.keys(step.props)), params && params.noPreventAttrs || this.target.animates.forEach(a => {
|
|
4072
|
+
return step.type = AnimateStepType.to, this._appendProps(props, step, !!params && params.tempProps), step.propKeys || (step.propKeys = Object.keys(step.props)), params && params.noPreventAttrs || this.target.animates && this.target.animates.forEach(a => {
|
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4073
4073
|
a.id !== this.animate.id && a.preventAttrs(step.propKeys);
|
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4074
4074
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}), this;
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4075
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}
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@@ -29606,23 +29606,13 @@ function createUniformRandom(count) {
|
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29606
29606
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}
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|
29607
29607
|
class WeatherBox extends AbstractComponent {
|
|
29608
29608
|
constructor(attributes, options) {
|
|
29609
|
+
var _a;
|
|
29609
29610
|
super((options === null || options === void 0 ? void 0 : options.skipDefault) ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));
|
|
29610
29611
|
this.name = 'weatherBox';
|
|
29612
|
+
this.timeline = (_a = options === null || options === void 0 ? void 0 : options.timeline) !== null && _a !== void 0 ? _a : new DefaultTimeline();
|
|
29611
29613
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}
|
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29612
29614
|
render() {
|
|
29613
|
-
const { rainRatio, rainIconPath, snowRatio, snowIconPath, rainCountThreshold, snowCountThreshold, windRatio, rainSizeRange, snowSizeRange, rainSpeed, snowSpeed, width, height,
|
|
29614
|
-
if (rainRatio && snowRatio) {
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29615
|
-
this.attribute.background = rainSnowStyle === null || rainSnowStyle === void 0 ? void 0 : rainSnowStyle.background;
|
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29616
|
-
}
|
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29617
|
-
else if (rainRatio) {
|
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29618
|
-
this.attribute.background = rainStyle === null || rainStyle === void 0 ? void 0 : rainStyle.background;
|
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29619
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-
}
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29620
|
-
else if (snowRatio) {
|
|
29621
|
-
this.attribute.background = snowStyle === null || snowStyle === void 0 ? void 0 : snowStyle.background;
|
|
29622
|
-
}
|
|
29623
|
-
else {
|
|
29624
|
-
this.attribute.background = defaultStyle === null || defaultStyle === void 0 ? void 0 : defaultStyle.background;
|
|
29625
|
-
}
|
|
29615
|
+
const { rainRatio, rainIconPath, snowRatio, snowIconPath, rainCountThreshold, snowCountThreshold, windRatio, rainSizeRange, snowSizeRange, rainSpeed, snowSpeed, width, height, windIconPath, windSize, windSpeed } = this.attribute;
|
|
29626
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|
this.attribute.clip = true;
|
|
29627
29617
|
const windAngle = (-windRatio * Math.PI) / 4;
|
|
29628
29618
|
const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group');
|
|
@@ -29640,20 +29630,26 @@ class WeatherBox extends AbstractComponent {
|
|
|
29640
29630
|
}
|
|
29641
29631
|
generateWind(windRatio, windIconPath, group, size, speed) {
|
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29642
29632
|
const { width, height } = group.attribute;
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29643
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-
const
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29644
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-
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-
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29646
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-
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29647
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-
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29648
|
-
|
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29649
|
-
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29650
|
-
}, 'symbol');
|
|
29633
|
+
const { windAnimateEffect, windStyle = {} } = this.attribute;
|
|
29634
|
+
let fromAttribute = { opacity: 0, clipRange: 1 };
|
|
29635
|
+
let toAttribute = { opacity: 1, clipRange: 1 };
|
|
29636
|
+
if (windAnimateEffect === 'clipRange') {
|
|
29637
|
+
fromAttribute = { clipRange: 0, opacity: 1 };
|
|
29638
|
+
toAttribute = { clipRange: 1, opacity: 1 };
|
|
29639
|
+
}
|
|
29640
|
+
const wind = group.createOrUpdateChild(`wind`, Object.assign(Object.assign({ x: (width - size) / 2, y: (height - size) / 2, symbolType: windIconPath, size, stroke: 'white', lineWidth: 2, dx: -size / 2, dy: -size / 2 }, windStyle), fromAttribute), 'symbol');
|
|
29651
29641
|
const duration = (speed / 4) * 1000;
|
|
29652
|
-
|
|
29642
|
+
new Animate(void 0, this.timeline)
|
|
29643
|
+
.bind(wind)
|
|
29644
|
+
.to(fromAttribute, duration, 'linear')
|
|
29645
|
+
.to(toAttribute, duration, 'linear')
|
|
29646
|
+
.wait(duration / 2)
|
|
29647
|
+
.loop(Infinity);
|
|
29653
29648
|
}
|
|
29654
29649
|
generateRainOrSnow(type, ratio, threshold, windRatio, group, path, windAngle, sizeRange, speed) {
|
|
29655
29650
|
let { width } = group.attribute;
|
|
29656
29651
|
const { height } = group.attribute;
|
|
29652
|
+
const { snowRainBottomPadding, rainStyle = {}, snowStyle = {} } = this.attribute;
|
|
29657
29653
|
let maxCount = Math.round(ratio * threshold);
|
|
29658
29654
|
if (windRatio > 0) {
|
|
29659
29655
|
maxCount = maxCount * Math.round(1 + windRatio);
|
|
@@ -29668,27 +29664,27 @@ class WeatherBox extends AbstractComponent {
|
|
|
29668
29664
|
const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;
|
|
29669
29665
|
const startX = x * width - deltaX;
|
|
29670
29666
|
const startY = -y * height;
|
|
29671
|
-
const particle = group.createOrUpdateChild(`${type}-${i}`, {
|
|
29672
|
-
x: startX,
|
|
29673
|
-
y: startY,
|
|
29674
|
-
symbolType: path,
|
|
29675
|
-
size,
|
|
29676
|
-
fill: 'white',
|
|
29677
|
-
angle: windAngle
|
|
29678
|
-
}, 'symbol');
|
|
29667
|
+
const particle = group.createOrUpdateChild(`${type}-${i}`, Object.assign({ x: startX, y: startY, symbolType: path, size, fill: 'white', angle: windAngle }, (type === 'rain' ? rainStyle : snowStyle)), 'symbol');
|
|
29679
29668
|
const duration = (1 / speed / 2) * (1 + y) * 1000;
|
|
29680
29669
|
let endX = x * width;
|
|
29681
29670
|
if (type === 'rain' && windAngle) {
|
|
29682
29671
|
endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));
|
|
29683
29672
|
}
|
|
29684
|
-
|
|
29673
|
+
new Animate(void 0, this.timeline)
|
|
29674
|
+
.bind(particle)
|
|
29675
|
+
.to({ x: endX, y: height - snowRainBottomPadding }, duration, 'linear')
|
|
29676
|
+
.loop(Infinity);
|
|
29677
|
+
new Animate(void 0, this.timeline).bind(particle).to({ opacity: 0 }, duration, 'quintIn').loop(Infinity);
|
|
29685
29678
|
}
|
|
29686
29679
|
}
|
|
29687
29680
|
}
|
|
29688
29681
|
WeatherBox.defaultAttributes = {
|
|
29689
29682
|
snowIconPath: 'M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 45.5-43.1 46.4-24.7 0.9-45.5-18.4-46.4-43.1l-1.2-33.1-37.3 21.5c-21.4 12.4-48.8 5-61.2-16.4s-5-48.8 16.4-61.2l37.3-21.5-28.1-17.6c-21-13.2-27.3-40.8-14.1-61.8 13.2-20.9 40.8-27.3 61.8-14.1l68.2 42.8 73.8-42.6c-4.2-15.3-6.5-31.4-6.5-48s2.3-32.7 6.5-48l-73.8-42.6-68.2 42.8c-21 13.2-48.6 6.8-61.8-14.1-13.2-21-6.8-48.6 14.1-61.8l28.1-17.6-37.3-21.5C119 336.8 111.7 309.4 124 288c12.4-21.4 39.8-28.8 61.2-16.4l37.3 21.5 1.2-33.1c0.9-24.7 21.7-44 46.4-43.1 24.7 0.9 44 21.7 43.1 46.4l-3 80.4 73.8 42.6c22.5-22.9 51-39.8 83.1-48v-85.2L396 215.6c-21.9-11.6-30.2-38.7-18.7-60.5 11.6-21.9 38.7-30.2 60.5-18.7l29.3 15.5v-43.1C467.2 84.1 487.3 64 512 64z m0 537.6c49.5 0 89.6-40.1 89.6-89.6s-40.1-89.6-89.6-89.6-89.6 40.1-89.6 89.6 40.1 89.6 89.6 89.6z',
|
|
29690
29683
|
rainIconPath: 'M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z',
|
|
29691
|
-
windIconPath:
|
|
29684
|
+
windIconPath: `<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
|
|
29685
|
+
<path d="M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007" stroke-linecap="round" stroke-linejoin="round"/>
|
|
29686
|
+
<path d="M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007" stroke-linecap="round" stroke-linejoin="round"/>
|
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29687
|
+
</svg>`,
|
|
29692
29688
|
windRatio: 0,
|
|
29693
29689
|
rainRatio: 0,
|
|
29694
29690
|
snowRatio: 0,
|
|
@@ -29700,20 +29696,15 @@ WeatherBox.defaultAttributes = {
|
|
|
29700
29696
|
rainSpeed: 1,
|
|
29701
29697
|
snowSpeed: 0.5,
|
|
29702
29698
|
windSpeed: 1,
|
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29703
|
-
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|
29704
|
-
|
|
29705
|
-
},
|
|
29706
|
-
|
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29707
|
-
|
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29699
|
+
windAnimateEffect: 'fade',
|
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29700
|
+
rainStyle: {},
|
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29701
|
+
snowStyle: {},
|
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29702
|
+
windStyle: {
|
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29703
|
+
opacity: 0.8
|
|
29708
29704
|
},
|
|
29709
|
-
|
|
29710
|
-
background: 'rgb(130, 190, 210)'
|
|
29711
|
-
},
|
|
29712
|
-
defaultStyle: {
|
|
29713
|
-
background: 'rgb(184, 206, 239)'
|
|
29714
|
-
}
|
|
29705
|
+
snowRainBottomPadding: 0
|
|
29715
29706
|
};
|
|
29716
29707
|
|
|
29717
|
-
const version = "0.20.11-alpha.
|
|
29708
|
+
const version = "0.20.11-alpha.3";
|
|
29718
29709
|
|
|
29719
29710
|
export { AXIS_ELEMENT_NAME, AbstractComponent, ArcInfo, ArcLabel, ArcSegment, AxisStateValue, BasePlayer, Brush, CheckBox, CircleAxis, CircleAxisGrid, CircleCrosshair, ColorContinuousLegend, ContinuousPlayer, DEFAULT_ITEM_SPACE_COL, DEFAULT_ITEM_SPACE_ROW, DEFAULT_LABEL_SPACE, DEFAULT_PAGER_SPACE, DEFAULT_SHAPE_SIZE, DEFAULT_SHAPE_SPACE, DEFAULT_STATES$1 as DEFAULT_STATES, DEFAULT_TITLE_SPACE, DEFAULT_VALUE_SPACE, DataLabel, DataZoom, DataZoomActiveTag, DirectionEnum, DiscreteLegend, DiscretePlayer, EmptyTip, GroupTransition, IMarkAreaLabelPosition, IMarkCommonArcLabelPosition, IMarkLineLabelPosition, IMarkPointItemPosition, IOperateType, Indicator, LEGEND_ELEMENT_NAME, LabelBase, LegendEvent, LegendStateValue, LineAxis, LineAxisGrid, LineCrosshair, LineLabel, LinkPath, MarkArcArea, MarkArcLine, MarkArea, MarkLine, MarkPoint, Pager, PlayerEventEnum, PolygonCrosshair, PopTip, Radio, RectCrosshair, RectLabel, SLIDER_ELEMENT_NAME, ScrollBar, SectorCrosshair, Segment, SizeContinuousLegend, Slider, SymbolLabel, Tag, Timeline, Title, Tooltip, TopZIndex, VTag, WeatherBox, alignTextInLine, angle, angleLabelOrientAttribute, angleTo, cartesianTicks, clampRadian, computeOffsetForlimit, continuousTicks, contrastAccessibilityChecker, convertDomainToTickData, createTextGraphicByType, deltaXYToAngle, fuzzyEqualNumber, getAxisBreakSymbolAttrs, getCircleLabelPosition, getCirclePoints, getCircleVerticalVector, getElMap, getHorizontalPath, getMarksByName, getNoneGroupMarksByName, getPolarAngleLabelPosition, getPolygonPath, getSizeHandlerPath, getTextAlignAttrOfVerticalDir, getTextType, getVerticalCoord, getVerticalPath, hasOverlap, htmlAttributeTransform, initTextMeasure, isInRange, isPostiveXAxis, isRichText, isVisible, labelSmartInvert, length, limitShapeInBounds, linearDiscreteTicks, loadPoptip, measureTextSize, normalize, polarAngleAxisDiscreteTicks, polarTicks, reactAttributeTransform, registerArcDataLabel, registerLineDataLabel, registerMarkArcAreaAnimate, registerMarkArcLineAnimate, registerMarkAreaAnimate, registerMarkLineAnimate, registerMarkPointAnimate, registerRectDataLabel, registerSymbolDataLabel, removeRepeatPoint, richTextAttributeTransform, scale, setPoptipTheme, smartInvertStrategy, tan2AngleToAngle, textIntersect, ticks, traverseGroup, version };
|
package/es/brush/brush.js
CHANGED
package/es/brush/type.js
CHANGED
|
@@ -4,4 +4,5 @@ export var IOperateType;
|
|
|
4
4
|
IOperateType.drawStart = "drawStart", IOperateType.drawEnd = "drawEnd", IOperateType.drawing = "drawing",
|
|
5
5
|
IOperateType.moving = "moving", IOperateType.moveStart = "moveStart", IOperateType.moveEnd = "moveEnd",
|
|
6
6
|
IOperateType.brushClear = "brushClear";
|
|
7
|
-
}(IOperateType || (IOperateType = {}));
|
|
7
|
+
}(IOperateType || (IOperateType = {}));
|
|
8
|
+
//# sourceMappingURL=type.js.map
|
package/es/index.d.ts
CHANGED
package/es/index.js
CHANGED
package/es/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,CAAC,MAAM,OAAO,GAAG,iBAAiB,CAAC;AAEzC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,QAAQ,CAAC","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.20.11-alpha.
|
|
1
|
+
{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,CAAC,MAAM,OAAO,GAAG,iBAAiB,CAAC;AAEzC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,QAAQ,CAAC","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.20.11-alpha.3\";\n\nexport * from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\n"]}
|
package/es/interface.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import type { ICustomPath2D, IGraphicAttribute, IGroup, IRectGraphicAttribute } from '@visactor/vrender-core';
|
|
1
|
+
import type { ICustomPath2D, IGraphicAttribute, IGroup, IRectGraphicAttribute, ITimeline } from '@visactor/vrender-core';
|
|
2
2
|
export type Direction = 'horizontal' | 'vertical';
|
|
3
3
|
export type OrientType = 'top' | 'right' | 'bottom' | 'left';
|
|
4
4
|
export type BackgroundAttributes = {
|
|
@@ -9,4 +9,5 @@ export type IDelayType = 'debounce' | 'throttle';
|
|
|
9
9
|
export interface ComponentOptions {
|
|
10
10
|
skipDefault?: boolean;
|
|
11
11
|
mode?: '2d' | '3d';
|
|
12
|
+
timeline?: ITimeline;
|
|
12
13
|
}
|
package/es/interface.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type {\n ICustomPath2D,\n IGraphicAttribute,\n IGroup,\n IRectGraphicAttribute,\n IRichText,\n IText\n} from '@visactor/vrender-core';\nimport type { TextContent } from './core/type';\n\nexport type Direction = 'horizontal' | 'vertical';\n\nexport type OrientType = 'top' | 'right' | 'bottom' | 'left';\n\nexport type BackgroundAttributes = {\n /**\n * 是否绘制背景层\n */\n visible: boolean;\n /**\n * 自定义路径\n * @since 0.19.19\n */\n customShape?: (container: IGroup, attrs: Partial<IGraphicAttribute>, path: ICustomPath2D) => ICustomPath2D;\n} & Partial<IRectGraphicAttribute>;\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport interface ComponentOptions {\n /** skip default attributes of component */\n skipDefault?: boolean;\n /** the mode of component, only axis support 3d mode now */\n mode?: '2d' | '3d';\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type {\n ICustomPath2D,\n IGraphicAttribute,\n IGroup,\n IRectGraphicAttribute,\n IRichText,\n IText,\n ITimeline\n} from '@visactor/vrender-core';\nimport type { TextContent } from './core/type';\n\nexport type Direction = 'horizontal' | 'vertical';\n\nexport type OrientType = 'top' | 'right' | 'bottom' | 'left';\n\nexport type BackgroundAttributes = {\n /**\n * 是否绘制背景层\n */\n visible: boolean;\n /**\n * 自定义路径\n * @since 0.19.19\n */\n customShape?: (container: IGroup, attrs: Partial<IGraphicAttribute>, path: ICustomPath2D) => ICustomPath2D;\n} & Partial<IRectGraphicAttribute>;\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport interface ComponentOptions {\n /** skip default attributes of component */\n skipDefault?: boolean;\n /** the mode of component, only axis support 3d mode now */\n mode?: '2d' | '3d';\n /* 传递一个独立的timeline */\n timeline?: ITimeline;\n}\n"]}
|
package/es/weather/type.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import type { IGroupGraphicAttribute } from '@visactor/vrender-core';
|
|
1
|
+
import type { IGroupGraphicAttribute, ISymbolGraphicAttribute } from '@visactor/vrender-core';
|
|
2
2
|
export interface IWeatherBoxAttrs extends IGroupGraphicAttribute {
|
|
3
3
|
rainIconPath?: string;
|
|
4
4
|
snowIconPath?: string;
|
|
@@ -11,21 +11,14 @@ export interface IWeatherBoxAttrs extends IGroupGraphicAttribute {
|
|
|
11
11
|
rainSpeed?: number;
|
|
12
12
|
snowSpeed?: number;
|
|
13
13
|
windSpeed?: number;
|
|
14
|
+
snowRainBottomPadding?: number;
|
|
14
15
|
rainRatio?: number;
|
|
15
16
|
rainCountThreshold?: number;
|
|
16
17
|
snowRatio?: number;
|
|
17
18
|
snowCountThreshold?: number;
|
|
18
19
|
windRatio?: number;
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
background?: string;
|
|
24
|
-
};
|
|
25
|
-
rainSnowStyle?: {
|
|
26
|
-
background?: string;
|
|
27
|
-
};
|
|
28
|
-
defaultStyle?: {
|
|
29
|
-
background?: string;
|
|
30
|
-
};
|
|
20
|
+
windAnimateEffect?: 'fade' | 'clipRange';
|
|
21
|
+
rainStyle?: ISymbolGraphicAttribute;
|
|
22
|
+
snowStyle?: ISymbolGraphicAttribute;
|
|
23
|
+
windStyle?: ISymbolGraphicAttribute;
|
|
31
24
|
}
|
package/es/weather/type.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/weather/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { IGroupGraphicAttribute } from '@visactor/vrender-core';\n\nexport interface IWeatherBoxAttrs extends IGroupGraphicAttribute {\n rainIconPath?: string;\n snowIconPath?: string;\n windIconPath?: string;\n width: number;\n height: number;\n rainSizeRange?: [number, number];\n snowSizeRange?: [number, number];\n windSize?: number;\n rainSpeed?: number;\n snowSpeed?: number;\n windSpeed?: number;\n\n rainRatio?: number;\n rainCountThreshold?: number;\n snowRatio?: number;\n snowCountThreshold?: number;\n windRatio?: number;\n\n
|
|
1
|
+
{"version":3,"sources":["../src/weather/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { IGroupGraphicAttribute, IRectGraphicAttribute, ISymbolGraphicAttribute } from '@visactor/vrender-core';\n\nexport interface IWeatherBoxAttrs extends IGroupGraphicAttribute {\n rainIconPath?: string;\n snowIconPath?: string;\n windIconPath?: string;\n width: number;\n height: number;\n rainSizeRange?: [number, number];\n snowSizeRange?: [number, number];\n windSize?: number;\n rainSpeed?: number;\n snowSpeed?: number;\n windSpeed?: number;\n\n snowRainBottomPadding?: number;\n\n rainRatio?: number;\n rainCountThreshold?: number;\n snowRatio?: number;\n snowCountThreshold?: number;\n windRatio?: number;\n\n windAnimateEffect?: 'fade' | 'clipRange';\n\n rainStyle?: ISymbolGraphicAttribute;\n snowStyle?: ISymbolGraphicAttribute;\n windStyle?: ISymbolGraphicAttribute;\n}\n"]}
|
|
@@ -1,10 +1,11 @@
|
|
|
1
1
|
import { AbstractComponent } from '../core/base';
|
|
2
2
|
import type { IWeatherBoxAttrs } from './type';
|
|
3
3
|
import type { ComponentOptions } from '../interface';
|
|
4
|
-
import type
|
|
4
|
+
import { type IGroup, type ITimeline } from '@visactor/vrender-core';
|
|
5
5
|
export declare class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {
|
|
6
6
|
name: string;
|
|
7
7
|
static defaultAttributes: Partial<IWeatherBoxAttrs>;
|
|
8
|
+
timeline: ITimeline;
|
|
8
9
|
constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions);
|
|
9
10
|
protected render(): void;
|
|
10
11
|
protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number): void;
|
|
@@ -2,6 +2,8 @@ import { AbstractComponent } from "../core/base";
|
|
|
2
2
|
|
|
3
3
|
import { merge } from "@visactor/vutils";
|
|
4
4
|
|
|
5
|
+
import { Animate, DefaultTimeline } from "@visactor/vrender-core";
|
|
6
|
+
|
|
5
7
|
function random() {
|
|
6
8
|
return Math.random();
|
|
7
9
|
}
|
|
@@ -18,12 +20,12 @@ function createUniformRandom(count) {
|
|
|
18
20
|
|
|
19
21
|
export class WeatherBox extends AbstractComponent {
|
|
20
22
|
constructor(attributes, options) {
|
|
23
|
+
var _a;
|
|
21
24
|
super((null == options ? void 0 : options.skipDefault) ? attributes : merge({}, WeatherBox.defaultAttributes, attributes)),
|
|
22
|
-
this.name = "weatherBox";
|
|
25
|
+
this.name = "weatherBox", this.timeline = null !== (_a = null == options ? void 0 : options.timeline) && void 0 !== _a ? _a : new DefaultTimeline;
|
|
23
26
|
}
|
|
24
27
|
render() {
|
|
25
|
-
const {rainRatio: rainRatio, rainIconPath: rainIconPath, snowRatio: snowRatio, snowIconPath: snowIconPath, rainCountThreshold: rainCountThreshold, snowCountThreshold: snowCountThreshold, windRatio: windRatio, rainSizeRange: rainSizeRange, snowSizeRange: snowSizeRange, rainSpeed: rainSpeed, snowSpeed: snowSpeed, width: width, height: height,
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26
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-
this.attribute.background = rainRatio && snowRatio ? null == rainSnowStyle ? void 0 : rainSnowStyle.background : rainRatio ? null == rainStyle ? void 0 : rainStyle.background : snowRatio ? null == snowStyle ? void 0 : snowStyle.background : null == defaultStyle ? void 0 : defaultStyle.background,
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28
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+
const {rainRatio: rainRatio, rainIconPath: rainIconPath, snowRatio: snowRatio, snowIconPath: snowIconPath, rainCountThreshold: rainCountThreshold, snowCountThreshold: snowCountThreshold, windRatio: windRatio, rainSizeRange: rainSizeRange, snowSizeRange: snowSizeRange, rainSpeed: rainSpeed, snowSpeed: snowSpeed, width: width, height: height, windIconPath: windIconPath, windSize: windSize, windSpeed: windSpeed} = this.attribute;
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27
29
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this.attribute.clip = !0;
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28
30
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const windAngle = -windRatio * Math.PI / 4, rainGroup = this.createOrUpdateChild("rain-container", {
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zIndex: 1,
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@@ -45,41 +47,56 @@ export class WeatherBox extends AbstractComponent {
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45
47
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windRatio > 0 && this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);
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46
48
|
}
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47
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|
generateWind(windRatio, windIconPath, group, size, speed) {
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48
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-
const {width: width, height: height} = group.attribute,
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49
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-
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50
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+
const {width: width, height: height} = group.attribute, {windAnimateEffect: windAnimateEffect, windStyle: windStyle = {}} = this.attribute;
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let fromAttribute = {
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opacity: 0,
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clipRange: 1
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+
}, toAttribute = {
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opacity: 1,
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56
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+
clipRange: 1
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+
};
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+
"clipRange" === windAnimateEffect && (fromAttribute = {
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+
clipRange: 0,
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opacity: 1
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61
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+
}, toAttribute = {
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clipRange: 1,
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opacity: 1
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64
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});
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65
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const wind = group.createOrUpdateChild("wind", Object.assign(Object.assign({
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x: (width - size) / 2,
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y: (height - size) / 2,
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symbolType: windIconPath,
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size: size,
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-
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55
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-
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56
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},
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-
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60
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-
}, duration, "linear").loop(1 / 0);
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70
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+
stroke: "white",
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71
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+
lineWidth: 2,
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72
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+
dx: -size / 2,
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+
dy: -size / 2
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74
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+
}, windStyle), fromAttribute), "symbol"), duration = speed / 4 * 1e3;
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75
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+
new Animate(void 0, this.timeline).bind(wind).to(fromAttribute, duration, "linear").to(toAttribute, duration, "linear").wait(duration / 2).loop(1 / 0);
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61
76
|
}
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62
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generateRainOrSnow(type, ratio, threshold, windRatio, group, path, windAngle, sizeRange, speed) {
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63
78
|
let {width: width} = group.attribute;
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64
|
-
const {height: height} = group.attribute;
|
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79
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+
const {height: height} = group.attribute, {snowRainBottomPadding: snowRainBottomPadding, rainStyle: rainStyle = {}, snowStyle: snowStyle = {}} = this.attribute;
|
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65
80
|
let maxCount = Math.round(ratio * threshold);
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66
81
|
windRatio > 0 && (maxCount *= Math.round(1 + windRatio)), width *= Math.round(1 + windRatio);
|
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67
82
|
const uniformRandomX = createUniformRandom(maxCount), uniformRandomY = createUniformRandom(maxCount);
|
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68
83
|
for (let i = 0; i < maxCount; i++) {
|
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69
|
-
const x = uniformRandomX(), y = uniformRandomY(), size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]), startX = x * width - (windAngle ? height * Math.tan(Math.abs(windAngle)) : 0), startY = -y * height, particle = group.createOrUpdateChild(`${type}-${i}`, {
|
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84
|
+
const x = uniformRandomX(), y = uniformRandomY(), size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]), startX = x * width - (windAngle ? height * Math.tan(Math.abs(windAngle)) : 0), startY = -y * height, particle = group.createOrUpdateChild(`${type}-${i}`, Object.assign({
|
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70
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|
x: startX,
|
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71
86
|
y: startY,
|
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72
87
|
symbolType: path,
|
|
73
88
|
size: size,
|
|
74
89
|
fill: "white",
|
|
75
90
|
angle: windAngle
|
|
76
|
-
}, "symbol"), duration = 1 / speed / 2 * (1 + y) * 1e3;
|
|
91
|
+
}, "rain" === type ? rainStyle : snowStyle), "symbol"), duration = 1 / speed / 2 * (1 + y) * 1e3;
|
|
77
92
|
let endX = x * width;
|
|
78
93
|
"rain" === type && windAngle && (endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle))),
|
|
79
|
-
|
|
94
|
+
new Animate(void 0, this.timeline).bind(particle).to({
|
|
80
95
|
x: endX,
|
|
81
|
-
y: height
|
|
82
|
-
}, duration, "linear").loop(1 / 0)
|
|
96
|
+
y: height - snowRainBottomPadding
|
|
97
|
+
}, duration, "linear").loop(1 / 0), new Animate(void 0, this.timeline).bind(particle).to({
|
|
98
|
+
opacity: 0
|
|
99
|
+
}, duration, "quintIn").loop(1 / 0);
|
|
83
100
|
}
|
|
84
101
|
}
|
|
85
102
|
}
|
|
@@ -87,7 +104,7 @@ export class WeatherBox extends AbstractComponent {
|
|
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87
104
|
WeatherBox.defaultAttributes = {
|
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88
105
|
snowIconPath: "M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 45.5-43.1 46.4-24.7 0.9-45.5-18.4-46.4-43.1l-1.2-33.1-37.3 21.5c-21.4 12.4-48.8 5-61.2-16.4s-5-48.8 16.4-61.2l37.3-21.5-28.1-17.6c-21-13.2-27.3-40.8-14.1-61.8 13.2-20.9 40.8-27.3 61.8-14.1l68.2 42.8 73.8-42.6c-4.2-15.3-6.5-31.4-6.5-48s2.3-32.7 6.5-48l-73.8-42.6-68.2 42.8c-21 13.2-48.6 6.8-61.8-14.1-13.2-21-6.8-48.6 14.1-61.8l28.1-17.6-37.3-21.5C119 336.8 111.7 309.4 124 288c12.4-21.4 39.8-28.8 61.2-16.4l37.3 21.5 1.2-33.1c0.9-24.7 21.7-44 46.4-43.1 24.7 0.9 44 21.7 43.1 46.4l-3 80.4 73.8 42.6c22.5-22.9 51-39.8 83.1-48v-85.2L396 215.6c-21.9-11.6-30.2-38.7-18.7-60.5 11.6-21.9 38.7-30.2 60.5-18.7l29.3 15.5v-43.1C467.2 84.1 487.3 64 512 64z m0 537.6c49.5 0 89.6-40.1 89.6-89.6s-40.1-89.6-89.6-89.6-89.6 40.1-89.6 89.6 40.1 89.6 89.6 89.6z",
|
|
89
106
|
rainIconPath: "M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z",
|
|
90
|
-
windIconPath: "
|
|
107
|
+
windIconPath: '<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">\n <path d="M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007" stroke-linecap="round" stroke-linejoin="round"/>\n <path d="M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007" stroke-linecap="round" stroke-linejoin="round"/>\n </svg>',
|
|
91
108
|
windRatio: 0,
|
|
92
109
|
rainRatio: 0,
|
|
93
110
|
snowRatio: 0,
|
|
@@ -99,17 +116,12 @@ WeatherBox.defaultAttributes = {
|
|
|
99
116
|
rainSpeed: 1,
|
|
100
117
|
snowSpeed: .5,
|
|
101
118
|
windSpeed: 1,
|
|
102
|
-
|
|
103
|
-
|
|
119
|
+
windAnimateEffect: "fade",
|
|
120
|
+
rainStyle: {},
|
|
121
|
+
snowStyle: {},
|
|
122
|
+
windStyle: {
|
|
123
|
+
opacity: .8
|
|
104
124
|
},
|
|
105
|
-
|
|
106
|
-
background: "rgb(64, 68, 144)"
|
|
107
|
-
},
|
|
108
|
-
rainSnowStyle: {
|
|
109
|
-
background: "rgb(130, 190, 210)"
|
|
110
|
-
},
|
|
111
|
-
defaultStyle: {
|
|
112
|
-
background: "rgb(184, 206, 239)"
|
|
113
|
-
}
|
|
125
|
+
snowRainBottomPadding: 0
|
|
114
126
|
};
|
|
115
127
|
//# sourceMappingURL=weather-box.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ AbstractComponent } from '../core/base';\nimport type { IWeatherBoxAttrs } from './type';\nimport type { ComponentOptions } from '../interface';\nimport { merge } from '@visactor/vutils';\nimport type { IGroup, ISymbol } from '@visactor/vrender-core';\nimport { IGraphic } from '@visactor/vrender-core';\n\n// todo 后续可能做成有随机数种子的伪随机,这样可以保证每次都生成一样的随机数\nfunction random() {\n return Math.random();\n}\n\nfunction createUniformRandom(count: number) {\n const result: number[] = [];\n const step = 1 / count;\n for (let i = 0; i < count; i++) {\n result.push(((random() - 0.5) * step) / 2 + step * i);\n }\n result.sort(() => Math.random() - 0.5);\n let idx = 0;\n return function (i?: number) {\n if (idx > count - 1) {\n idx = 0;\n }\n if (i === void 0) {\n i = idx;\n idx++;\n }\n return result[i];\n };\n}\n\nexport class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {\n name: string = 'weatherBox';\n\n static defaultAttributes: Partial<IWeatherBoxAttrs> = {\n snowIconPath:\n 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0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z',\n windIconPath:\n 'M686.624 143.072h-150.816a40.352 40.352 0 1 0 0 80.608h150.816a80.672 80.672 0 1 1 0 161.184H226.624a40.352 40.352 0 1 0 0 80.608h460a161.344 161.344 0 1 0 0-322.4z m168.768 725.344h-126.72a40.352 40.352 0 1 1 0-80.576h126.56a80.672 80.672 0 1 0 0-161.184H42.176a40.352 40.352 0 1 1 0-80.608h813.056a161.344 161.344 0 1 1 0 322.368z',\n windRatio: 0,\n rainRatio: 0,\n snowRatio: 0,\n rainCountThreshold: 10,\n snowCountThreshold: 10,\n rainSizeRange: [5, 10],\n snowSizeRange: [5, 13],\n windSize: 30,\n rainSpeed: 1,\n snowSpeed: 0.5,\n windSpeed: 1,\n rainStyle: {\n background: 'rgb(135, 160, 225)'\n },\n snowStyle: {\n background: 'rgb(64, 68, 144)'\n },\n rainSnowStyle: {\n background: 'rgb(130, 190, 210)'\n },\n defaultStyle: {\n background: 'rgb(184, 206, 239)'\n }\n };\n\n constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));\n }\n\n protected render(): void {\n const {\n rainRatio,\n rainIconPath,\n snowRatio,\n snowIconPath,\n rainCountThreshold,\n snowCountThreshold,\n windRatio,\n rainSizeRange,\n snowSizeRange,\n rainSpeed,\n snowSpeed,\n width,\n height,\n rainSnowStyle,\n rainStyle,\n snowStyle,\n defaultStyle,\n windIconPath,\n windSize,\n windSpeed\n } = this.attribute as IWeatherBoxAttrs;\n\n if (rainRatio && snowRatio) {\n this.attribute.background = rainSnowStyle?.background;\n } else if (rainRatio) {\n this.attribute.background = rainStyle?.background;\n } else if (snowRatio) {\n this.attribute.background = snowStyle?.background;\n } else {\n this.attribute.background = defaultStyle?.background;\n }\n this.attribute.clip = true;\n\n // 计算风速导致的偏转角度\n const windAngle = (-windRatio * Math.PI) / 4;\n\n const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (rainRatio > 0) {\n this.generateRainOrSnow(\n 'rain',\n rainRatio,\n rainCountThreshold,\n windRatio,\n rainGroup,\n rainIconPath,\n windAngle,\n rainSizeRange,\n rainSpeed\n );\n }\n const snowGroup = this.createOrUpdateChild('snow-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (snowRatio > 0) {\n this.generateRainOrSnow(\n 'snow',\n snowRatio,\n snowCountThreshold,\n windRatio,\n snowGroup,\n snowIconPath,\n windAngle,\n snowSizeRange,\n snowSpeed\n );\n }\n\n const windGroup = this.createOrUpdateChild('wind-container', { zIndex: 0, width, height }, 'group') as IGroup;\n if (windRatio > 0) {\n this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);\n }\n }\n\n protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number) {\n const { width, height } = group.attribute;\n\n const wind = group.createOrUpdateChild(\n `wind`,\n {\n x: (width - size) / 2,\n y: (height - size) / 2,\n symbolType: windIconPath,\n size,\n fill: 'white',\n opacity: 0\n },\n 'symbol'\n ) as ISymbol;\n\n const duration = (speed / 4) * 1000;\n\n wind.animate().to({ opacity: 1 }, duration, 'linear').to({ opacity: 0 }, duration, 'linear').loop(Infinity);\n }\n\n protected generateRainOrSnow(\n type: string,\n ratio: number,\n threshold: number,\n windRatio: number,\n group: IGroup,\n path: string,\n windAngle: number,\n sizeRange: [number, number],\n speed: number\n ) {\n let { width } = group.attribute;\n const { height } = group.attribute;\n let maxCount = Math.round(ratio * threshold);\n // 由于风速,雨雪粒子会偏转,所以需要增加粒子数量\n if (windRatio > 0) {\n maxCount = maxCount * Math.round(1 + windRatio);\n }\n width = width * Math.round(1 + windRatio);\n const uniformRandomX = createUniformRandom(maxCount);\n const uniformRandomY = createUniformRandom(maxCount);\n for (let i = 0; i < maxCount; i++) {\n const x = uniformRandomX();\n const y = uniformRandomY();\n const size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]);\n\n const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;\n const startX = x * width - deltaX;\n const startY = -y * height;\n const particle = group.createOrUpdateChild(\n `${type}-${i}`,\n {\n x: startX,\n y: startY,\n symbolType: path,\n size,\n fill: 'white',\n angle: windAngle\n },\n 'symbol'\n ) as ISymbol;\n const duration = (1 / speed / 2) * (1 + y) * 1000;\n let endX = x * width;\n if (type === 'rain' && windAngle) {\n endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));\n }\n particle.animate().to({ x: endX, y: height }, duration, 'linear').loop(Infinity);\n }\n }\n}\n"]}
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{ AbstractComponent } from '../core/base';\nimport type { IWeatherBoxAttrs } from './type';\nimport type { ComponentOptions } from '../interface';\nimport { merge } from '@visactor/vutils';\nimport { Animate, DefaultTimeline, type IGroup, type ISymbol, type ITimeline } from '@visactor/vrender-core';\n\n// todo 后续可能做成有随机数种子的伪随机,这样可以保证每次都生成一样的随机数\nfunction random() {\n return Math.random();\n}\n\nfunction createUniformRandom(count: number) {\n const result: number[] = [];\n const step = 1 / count;\n for (let i = 0; i < count; i++) {\n result.push(((random() - 0.5) * step) / 2 + step * i);\n }\n result.sort(() => Math.random() - 0.5);\n let idx = 0;\n return function (i?: number) {\n if (idx > count - 1) {\n idx = 0;\n }\n if (i === void 0) {\n i = idx;\n idx++;\n }\n return result[i];\n };\n}\n\nexport class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {\n name: string = 'weatherBox';\n\n static defaultAttributes: Partial<IWeatherBoxAttrs> = {\n snowIconPath:\n 'M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 45.5-43.1 46.4-24.7 0.9-45.5-18.4-46.4-43.1l-1.2-33.1-37.3 21.5c-21.4 12.4-48.8 5-61.2-16.4s-5-48.8 16.4-61.2l37.3-21.5-28.1-17.6c-21-13.2-27.3-40.8-14.1-61.8 13.2-20.9 40.8-27.3 61.8-14.1l68.2 42.8 73.8-42.6c-4.2-15.3-6.5-31.4-6.5-48s2.3-32.7 6.5-48l-73.8-42.6-68.2 42.8c-21 13.2-48.6 6.8-61.8-14.1-13.2-21-6.8-48.6 14.1-61.8l28.1-17.6-37.3-21.5C119 336.8 111.7 309.4 124 288c12.4-21.4 39.8-28.8 61.2-16.4l37.3 21.5 1.2-33.1c0.9-24.7 21.7-44 46.4-43.1 24.7 0.9 44 21.7 43.1 46.4l-3 80.4 73.8 42.6c22.5-22.9 51-39.8 83.1-48v-85.2L396 215.6c-21.9-11.6-30.2-38.7-18.7-60.5 11.6-21.9 38.7-30.2 60.5-18.7l29.3 15.5v-43.1C467.2 84.1 487.3 64 512 64z m0 537.6c49.5 0 89.6-40.1 89.6-89.6s-40.1-89.6-89.6-89.6-89.6 40.1-89.6 89.6 40.1 89.6 89.6 89.6z',\n rainIconPath:\n 'M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z',\n windIconPath: `<svg width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\">\n <path d=\"M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n <path d=\"M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n </svg>`,\n windRatio: 0,\n rainRatio: 0,\n snowRatio: 0,\n rainCountThreshold: 10,\n snowCountThreshold: 10,\n rainSizeRange: [5, 10],\n snowSizeRange: [5, 13],\n windSize: 30,\n rainSpeed: 1,\n snowSpeed: 0.5,\n windSpeed: 1,\n windAnimateEffect: 'fade',\n rainStyle: {},\n snowStyle: {},\n windStyle: {\n opacity: 0.8\n },\n snowRainBottomPadding: 0\n };\n\n timeline: ITimeline;\n\n constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));\n this.timeline = options?.timeline ?? new DefaultTimeline();\n }\n\n protected render(): void {\n const {\n rainRatio,\n rainIconPath,\n snowRatio,\n snowIconPath,\n rainCountThreshold,\n snowCountThreshold,\n windRatio,\n rainSizeRange,\n snowSizeRange,\n rainSpeed,\n snowSpeed,\n width,\n height,\n windIconPath,\n windSize,\n windSpeed\n } = this.attribute as IWeatherBoxAttrs;\n\n this.attribute.clip = true;\n\n // 计算风速导致的偏转角度\n const windAngle = (-windRatio * Math.PI) / 4;\n\n const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (rainRatio > 0) {\n this.generateRainOrSnow(\n 'rain',\n rainRatio,\n rainCountThreshold,\n windRatio,\n rainGroup,\n rainIconPath,\n windAngle,\n rainSizeRange,\n rainSpeed\n );\n }\n const snowGroup = this.createOrUpdateChild('snow-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (snowRatio > 0) {\n this.generateRainOrSnow(\n 'snow',\n snowRatio,\n snowCountThreshold,\n windRatio,\n snowGroup,\n snowIconPath,\n windAngle,\n snowSizeRange,\n snowSpeed\n );\n }\n\n const windGroup = this.createOrUpdateChild('wind-container', { zIndex: 0, width, height }, 'group') as IGroup;\n if (windRatio > 0) {\n this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);\n }\n }\n\n protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number) {\n const { width, height } = group.attribute;\n const { windAnimateEffect, windStyle = {} } = this.attribute;\n\n let fromAttribute = { opacity: 0, clipRange: 1 };\n let toAttribute = { opacity: 1, clipRange: 1 };\n if (windAnimateEffect === 'clipRange') {\n fromAttribute = { clipRange: 0, opacity: 1 };\n toAttribute = { clipRange: 1, opacity: 1 };\n }\n const wind = group.createOrUpdateChild(\n `wind`,\n {\n x: (width - size) / 2,\n y: (height - size) / 2,\n symbolType: windIconPath,\n size,\n stroke: 'white',\n lineWidth: 2,\n dx: -size / 2,\n dy: -size / 2,\n ...windStyle,\n ...fromAttribute\n },\n 'symbol'\n ) as ISymbol;\n\n const duration = (speed / 4) * 1000;\n\n new Animate(void 0, this.timeline)\n .bind(wind)\n .to(fromAttribute, duration, 'linear')\n .to(toAttribute, duration, 'linear')\n .wait(duration / 2)\n .loop(Infinity);\n }\n\n protected generateRainOrSnow(\n type: string,\n ratio: number,\n threshold: number,\n windRatio: number,\n group: IGroup,\n path: string,\n windAngle: number,\n sizeRange: [number, number],\n speed: number\n ) {\n let { width } = group.attribute;\n const { height } = group.attribute;\n const { snowRainBottomPadding, rainStyle = {}, snowStyle = {} } = this.attribute;\n let maxCount = Math.round(ratio * threshold);\n // 由于风速,雨雪粒子会偏转,所以需要增加粒子数量\n if (windRatio > 0) {\n maxCount = maxCount * Math.round(1 + windRatio);\n }\n width = width * Math.round(1 + windRatio);\n const uniformRandomX = createUniformRandom(maxCount);\n const uniformRandomY = createUniformRandom(maxCount);\n for (let i = 0; i < maxCount; i++) {\n const x = uniformRandomX();\n const y = uniformRandomY();\n const size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]);\n\n const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;\n const startX = x * width - deltaX;\n const startY = -y * height;\n const particle = group.createOrUpdateChild(\n `${type}-${i}`,\n {\n x: startX,\n y: startY,\n symbolType: path,\n size,\n fill: 'white',\n angle: windAngle,\n ...(type === 'rain' ? rainStyle : snowStyle)\n },\n 'symbol'\n ) as ISymbol;\n const duration = (1 / speed / 2) * (1 + y) * 1000;\n let endX = x * width;\n if (type === 'rain' && windAngle) {\n endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));\n }\n new Animate(void 0, this.timeline)\n .bind(particle)\n .to({ x: endX, y: height - snowRainBottomPadding }, duration, 'linear')\n .loop(Infinity);\n new Animate(void 0, this.timeline).bind(particle).to({ opacity: 0 }, duration, 'quintIn').loop(Infinity);\n }\n }\n}\n"]}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@visactor/vrender-components",
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3
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-
"version": "0.20.11-alpha.
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3
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+
"version": "0.20.11-alpha.3",
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4
4
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"description": "components library for dp visualization",
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5
5
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"sideEffects": false,
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6
6
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"main": "cjs/index.js",
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@@ -14,8 +14,8 @@
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|
|
14
14
|
"dependencies": {
|
|
15
15
|
"@visactor/vutils": "~0.18.17",
|
|
16
16
|
"@visactor/vscale": "~0.18.17",
|
|
17
|
-
"@visactor/vrender-core": "0.20.11-alpha.
|
|
18
|
-
"@visactor/vrender-kits": "0.20.11-alpha.
|
|
17
|
+
"@visactor/vrender-core": "0.20.11-alpha.3",
|
|
18
|
+
"@visactor/vrender-kits": "0.20.11-alpha.3"
|
|
19
19
|
},
|
|
20
20
|
"devDependencies": {
|
|
21
21
|
"@rushstack/eslint-patch": "~1.1.4",
|