@visactor/vrender-components 0.20.11-alpha.2 → 0.20.11-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -188,5 +188,4 @@ class Brush extends base_1.AbstractComponent {
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  }
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  }
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- exports.Brush = Brush, Brush.defaultAttributes = config_1.DEFAULT_BRUSH_ATTRIBUTES;
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- //# sourceMappingURL=brush.js.map
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+ exports.Brush = Brush, Brush.defaultAttributes = config_1.DEFAULT_BRUSH_ATTRIBUTES;
package/cjs/brush/type.js CHANGED
@@ -8,4 +8,5 @@ Object.defineProperty(exports, "__esModule", {
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  IOperateType.drawStart = "drawStart", IOperateType.drawEnd = "drawEnd", IOperateType.drawing = "drawing",
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  IOperateType.moving = "moving", IOperateType.moveStart = "moveStart", IOperateType.moveEnd = "moveEnd",
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  IOperateType.brushClear = "brushClear";
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- }(IOperateType = exports.IOperateType || (exports.IOperateType = {}));
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+ }(IOperateType = exports.IOperateType || (exports.IOperateType = {}));
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+ //# sourceMappingURL=type.js.map
package/cjs/index.d.ts CHANGED
@@ -1,4 +1,4 @@
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- export declare const version = "0.20.11-alpha.2";
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+ export declare const version = "0.20.11-alpha.3";
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  export * from './core/base';
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  export * from './core/type';
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  export * from './scrollbar';
package/cjs/index.js CHANGED
@@ -17,7 +17,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
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  Object.defineProperty(exports, "__esModule", {
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  value: !0
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- }), exports.version = void 0, exports.version = "0.20.11-alpha.2", __exportStar(require("./core/base"), exports),
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+ }), exports.version = void 0, exports.version = "0.20.11-alpha.3", __exportStar(require("./core/base"), exports),
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  __exportStar(require("./core/type"), exports), __exportStar(require("./scrollbar"), exports),
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  __exportStar(require("./tag"), exports), __exportStar(require("./poptip"), exports),
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  __exportStar(require("./crosshair"), exports), __exportStar(require("./label"), exports),
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
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- {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,iBAAiB,CAAC;AAEzC,8CAA4B;AAC5B,8CAA4B;AAC5B,8CAA4B;AAC5B,wCAAsB;AACtB,2CAAyB;AACzB,8CAA4B;AAC5B,0CAAwB;AACxB,yCAAuB;AACvB,8CAA4B;AAC5B,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,4CAA0B;AAC1B,6CAA2B;AAC3B,8CAA4B;AAC5B,wCAAsB;AACtB,6CAA2B;AAC3B,0CAAwB;AACxB,8CAA4B;AAC5B,4CAA0B;AAC1B,yCAAuB","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.20.11-alpha.2\";\n\nexport * from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\n"]}
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+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,iBAAiB,CAAC;AAEzC,8CAA4B;AAC5B,8CAA4B;AAC5B,8CAA4B;AAC5B,wCAAsB;AACtB,2CAAyB;AACzB,8CAA4B;AAC5B,0CAAwB;AACxB,yCAAuB;AACvB,8CAA4B;AAC5B,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,4CAA0B;AAC1B,6CAA2B;AAC3B,8CAA4B;AAC5B,wCAAsB;AACtB,6CAA2B;AAC3B,0CAAwB;AACxB,8CAA4B;AAC5B,4CAA0B;AAC1B,yCAAuB","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.20.11-alpha.3\";\n\nexport * from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\n"]}
@@ -1,4 +1,4 @@
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- import type { ICustomPath2D, IGraphicAttribute, IGroup, IRectGraphicAttribute } from '@visactor/vrender-core';
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+ import type { ICustomPath2D, IGraphicAttribute, IGroup, IRectGraphicAttribute, ITimeline } from '@visactor/vrender-core';
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  export type Direction = 'horizontal' | 'vertical';
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  export type OrientType = 'top' | 'right' | 'bottom' | 'left';
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  export type BackgroundAttributes = {
@@ -9,4 +9,5 @@ export type IDelayType = 'debounce' | 'throttle';
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  export interface ComponentOptions {
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  skipDefault?: boolean;
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  mode?: '2d' | '3d';
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+ timeline?: ITimeline;
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  }
@@ -1 +1 @@
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- {"version":3,"sources":["../src/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type {\n ICustomPath2D,\n IGraphicAttribute,\n IGroup,\n IRectGraphicAttribute,\n IRichText,\n IText\n} from '@visactor/vrender-core';\nimport type { TextContent } from './core/type';\n\nexport type Direction = 'horizontal' | 'vertical';\n\nexport type OrientType = 'top' | 'right' | 'bottom' | 'left';\n\nexport type BackgroundAttributes = {\n /**\n * 是否绘制背景层\n */\n visible: boolean;\n /**\n * 自定义路径\n * @since 0.19.19\n */\n customShape?: (container: IGroup, attrs: Partial<IGraphicAttribute>, path: ICustomPath2D) => ICustomPath2D;\n} & Partial<IRectGraphicAttribute>;\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport interface ComponentOptions {\n /** skip default attributes of component */\n skipDefault?: boolean;\n /** the mode of component, only axis support 3d mode now */\n mode?: '2d' | '3d';\n}\n"]}
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+ {"version":3,"sources":["../src/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type {\n ICustomPath2D,\n IGraphicAttribute,\n IGroup,\n IRectGraphicAttribute,\n IRichText,\n IText,\n ITimeline\n} from '@visactor/vrender-core';\nimport type { TextContent } from './core/type';\n\nexport type Direction = 'horizontal' | 'vertical';\n\nexport type OrientType = 'top' | 'right' | 'bottom' | 'left';\n\nexport type BackgroundAttributes = {\n /**\n * 是否绘制背景层\n */\n visible: boolean;\n /**\n * 自定义路径\n * @since 0.19.19\n */\n customShape?: (container: IGroup, attrs: Partial<IGraphicAttribute>, path: ICustomPath2D) => ICustomPath2D;\n} & Partial<IRectGraphicAttribute>;\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport interface ComponentOptions {\n /** skip default attributes of component */\n skipDefault?: boolean;\n /** the mode of component, only axis support 3d mode now */\n mode?: '2d' | '3d';\n /* 传递一个独立的timeline */\n timeline?: ITimeline;\n}\n"]}
@@ -1,4 +1,4 @@
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- import type { IGroupGraphicAttribute } from '@visactor/vrender-core';
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+ import type { IGroupGraphicAttribute, ISymbolGraphicAttribute } from '@visactor/vrender-core';
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  export interface IWeatherBoxAttrs extends IGroupGraphicAttribute {
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  rainIconPath?: string;
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  snowIconPath?: string;
@@ -11,21 +11,14 @@ export interface IWeatherBoxAttrs extends IGroupGraphicAttribute {
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  rainSpeed?: number;
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  snowSpeed?: number;
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  windSpeed?: number;
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+ snowRainBottomPadding?: number;
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  rainRatio?: number;
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  rainCountThreshold?: number;
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  snowRatio?: number;
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  snowCountThreshold?: number;
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  windRatio?: number;
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- rainStyle?: {
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- background?: string;
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- };
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- snowStyle?: {
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- background?: string;
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- };
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- rainSnowStyle?: {
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- background?: string;
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- };
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- defaultStyle?: {
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- background?: string;
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- };
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+ windAnimateEffect?: 'fade' | 'clipRange';
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+ rainStyle?: ISymbolGraphicAttribute;
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+ snowStyle?: ISymbolGraphicAttribute;
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+ windStyle?: ISymbolGraphicAttribute;
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  }
@@ -1 +1 @@
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- {"version":3,"sources":["../src/weather/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { IGroupGraphicAttribute } from '@visactor/vrender-core';\n\nexport interface IWeatherBoxAttrs extends IGroupGraphicAttribute {\n rainIconPath?: string;\n snowIconPath?: string;\n windIconPath?: string;\n width: number;\n height: number;\n rainSizeRange?: [number, number];\n snowSizeRange?: [number, number];\n windSize?: number;\n rainSpeed?: number;\n snowSpeed?: number;\n windSpeed?: number;\n\n rainRatio?: number;\n rainCountThreshold?: number;\n snowRatio?: number;\n snowCountThreshold?: number;\n windRatio?: number;\n\n rainStyle?: {\n background?: string;\n };\n snowStyle?: {\n background?: string;\n };\n rainSnowStyle?: {\n background?: string;\n };\n defaultStyle?: {\n background?: string;\n };\n}\n"]}
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+ {"version":3,"sources":["../src/weather/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { IGroupGraphicAttribute, IRectGraphicAttribute, ISymbolGraphicAttribute } from '@visactor/vrender-core';\n\nexport interface IWeatherBoxAttrs extends IGroupGraphicAttribute {\n rainIconPath?: string;\n snowIconPath?: string;\n windIconPath?: string;\n width: number;\n height: number;\n rainSizeRange?: [number, number];\n snowSizeRange?: [number, number];\n windSize?: number;\n rainSpeed?: number;\n snowSpeed?: number;\n windSpeed?: number;\n\n snowRainBottomPadding?: number;\n\n rainRatio?: number;\n rainCountThreshold?: number;\n snowRatio?: number;\n snowCountThreshold?: number;\n windRatio?: number;\n\n windAnimateEffect?: 'fade' | 'clipRange';\n\n rainStyle?: ISymbolGraphicAttribute;\n snowStyle?: ISymbolGraphicAttribute;\n windStyle?: ISymbolGraphicAttribute;\n}\n"]}
@@ -1,10 +1,11 @@
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  import { AbstractComponent } from '../core/base';
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  import type { IWeatherBoxAttrs } from './type';
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  import type { ComponentOptions } from '../interface';
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- import type { IGroup } from '@visactor/vrender-core';
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+ import { type IGroup, type ITimeline } from '@visactor/vrender-core';
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  export declare class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {
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  name: string;
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  static defaultAttributes: Partial<IWeatherBoxAttrs>;
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+ timeline: ITimeline;
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  constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions);
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  protected render(): void;
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  protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number): void;
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
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  value: !0
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  }), exports.WeatherBox = void 0;
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- const base_1 = require("../core/base"), vutils_1 = require("@visactor/vutils");
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+ const base_1 = require("../core/base"), vutils_1 = require("@visactor/vutils"), vrender_core_1 = require("@visactor/vrender-core");
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  function random() {
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  return Math.random();
@@ -22,12 +22,12 @@ function createUniformRandom(count) {
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  class WeatherBox extends base_1.AbstractComponent {
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  constructor(attributes, options) {
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+ var _a;
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  super((null == options ? void 0 : options.skipDefault) ? attributes : (0, vutils_1.merge)({}, WeatherBox.defaultAttributes, attributes)),
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- this.name = "weatherBox";
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+ this.name = "weatherBox", this.timeline = null !== (_a = null == options ? void 0 : options.timeline) && void 0 !== _a ? _a : new vrender_core_1.DefaultTimeline;
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  }
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  render() {
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- const {rainRatio: rainRatio, rainIconPath: rainIconPath, snowRatio: snowRatio, snowIconPath: snowIconPath, rainCountThreshold: rainCountThreshold, snowCountThreshold: snowCountThreshold, windRatio: windRatio, rainSizeRange: rainSizeRange, snowSizeRange: snowSizeRange, rainSpeed: rainSpeed, snowSpeed: snowSpeed, width: width, height: height, rainSnowStyle: rainSnowStyle, rainStyle: rainStyle, snowStyle: snowStyle, defaultStyle: defaultStyle, windIconPath: windIconPath, windSize: windSize, windSpeed: windSpeed} = this.attribute;
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- this.attribute.background = rainRatio && snowRatio ? null == rainSnowStyle ? void 0 : rainSnowStyle.background : rainRatio ? null == rainStyle ? void 0 : rainStyle.background : snowRatio ? null == snowStyle ? void 0 : snowStyle.background : null == defaultStyle ? void 0 : defaultStyle.background,
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+ const {rainRatio: rainRatio, rainIconPath: rainIconPath, snowRatio: snowRatio, snowIconPath: snowIconPath, rainCountThreshold: rainCountThreshold, snowCountThreshold: snowCountThreshold, windRatio: windRatio, rainSizeRange: rainSizeRange, snowSizeRange: snowSizeRange, rainSpeed: rainSpeed, snowSpeed: snowSpeed, width: width, height: height, windIconPath: windIconPath, windSize: windSize, windSpeed: windSpeed} = this.attribute;
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  this.attribute.clip = !0;
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  const windAngle = -windRatio * Math.PI / 4, rainGroup = this.createOrUpdateChild("rain-container", {
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  zIndex: 1,
@@ -49,41 +49,56 @@ class WeatherBox extends base_1.AbstractComponent {
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  windRatio > 0 && this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);
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  }
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  generateWind(windRatio, windIconPath, group, size, speed) {
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- const {width: width, height: height} = group.attribute, duration = speed / 4 * 1e3;
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- group.createOrUpdateChild("wind", {
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+ const {width: width, height: height} = group.attribute, {windAnimateEffect: windAnimateEffect, windStyle: windStyle = {}} = this.attribute;
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+ let fromAttribute = {
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+ opacity: 0,
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+ clipRange: 1
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+ }, toAttribute = {
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+ opacity: 1,
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+ clipRange: 1
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+ };
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+ "clipRange" === windAnimateEffect && (fromAttribute = {
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+ clipRange: 0,
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+ opacity: 1
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+ }, toAttribute = {
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+ clipRange: 1,
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+ opacity: 1
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+ });
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+ const wind = group.createOrUpdateChild("wind", Object.assign(Object.assign({
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  x: (width - size) / 2,
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  y: (height - size) / 2,
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  symbolType: windIconPath,
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  size: size,
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- fill: "white",
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- opacity: 0
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- }, "symbol").animate().to({
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- opacity: 1
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- }, duration, "linear").to({
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- opacity: 0
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- }, duration, "linear").loop(1 / 0);
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+ stroke: "white",
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+ lineWidth: 2,
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+ dx: -size / 2,
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+ dy: -size / 2
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+ }, windStyle), fromAttribute), "symbol"), duration = speed / 4 * 1e3;
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+ new vrender_core_1.Animate(void 0, this.timeline).bind(wind).to(fromAttribute, duration, "linear").to(toAttribute, duration, "linear").wait(duration / 2).loop(1 / 0);
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  }
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  generateRainOrSnow(type, ratio, threshold, windRatio, group, path, windAngle, sizeRange, speed) {
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  let {width: width} = group.attribute;
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- const {height: height} = group.attribute;
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+ const {height: height} = group.attribute, {snowRainBottomPadding: snowRainBottomPadding, rainStyle: rainStyle = {}, snowStyle: snowStyle = {}} = this.attribute;
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  let maxCount = Math.round(ratio * threshold);
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  windRatio > 0 && (maxCount *= Math.round(1 + windRatio)), width *= Math.round(1 + windRatio);
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  const uniformRandomX = createUniformRandom(maxCount), uniformRandomY = createUniformRandom(maxCount);
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  for (let i = 0; i < maxCount; i++) {
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- const x = uniformRandomX(), y = uniformRandomY(), size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]), startX = x * width - (windAngle ? height * Math.tan(Math.abs(windAngle)) : 0), startY = -y * height, particle = group.createOrUpdateChild(`${type}-${i}`, {
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+ const x = uniformRandomX(), y = uniformRandomY(), size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]), startX = x * width - (windAngle ? height * Math.tan(Math.abs(windAngle)) : 0), startY = -y * height, particle = group.createOrUpdateChild(`${type}-${i}`, Object.assign({
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  x: startX,
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  y: startY,
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  symbolType: path,
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  size: size,
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  fill: "white",
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  angle: windAngle
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- }, "symbol"), duration = 1 / speed / 2 * (1 + y) * 1e3;
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+ }, "rain" === type ? rainStyle : snowStyle), "symbol"), duration = 1 / speed / 2 * (1 + y) * 1e3;
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  let endX = x * width;
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  "rain" === type && windAngle && (endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle))),
83
- particle.animate().to({
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+ new vrender_core_1.Animate(void 0, this.timeline).bind(particle).to({
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  x: endX,
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- y: height
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- }, duration, "linear").loop(1 / 0);
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+ y: height - snowRainBottomPadding
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+ }, duration, "linear").loop(1 / 0), new vrender_core_1.Animate(void 0, this.timeline).bind(particle).to({
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+ opacity: 0
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+ }, duration, "quintIn").loop(1 / 0);
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  }
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  }
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  }
@@ -91,7 +106,7 @@ class WeatherBox extends base_1.AbstractComponent {
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  exports.WeatherBox = WeatherBox, WeatherBox.defaultAttributes = {
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  snowIconPath: "M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 45.5-43.1 46.4-24.7 0.9-45.5-18.4-46.4-43.1l-1.2-33.1-37.3 21.5c-21.4 12.4-48.8 5-61.2-16.4s-5-48.8 16.4-61.2l37.3-21.5-28.1-17.6c-21-13.2-27.3-40.8-14.1-61.8 13.2-20.9 40.8-27.3 61.8-14.1l68.2 42.8 73.8-42.6c-4.2-15.3-6.5-31.4-6.5-48s2.3-32.7 6.5-48l-73.8-42.6-68.2 42.8c-21 13.2-48.6 6.8-61.8-14.1-13.2-21-6.8-48.6 14.1-61.8l28.1-17.6-37.3-21.5C119 336.8 111.7 309.4 124 288c12.4-21.4 39.8-28.8 61.2-16.4l37.3 21.5 1.2-33.1c0.9-24.7 21.7-44 46.4-43.1 24.7 0.9 44 21.7 43.1 46.4l-3 80.4 73.8 42.6c22.5-22.9 51-39.8 83.1-48v-85.2L396 215.6c-21.9-11.6-30.2-38.7-18.7-60.5 11.6-21.9 38.7-30.2 60.5-18.7l29.3 15.5v-43.1C467.2 84.1 487.3 64 512 64z m0 537.6c49.5 0 89.6-40.1 89.6-89.6s-40.1-89.6-89.6-89.6-89.6 40.1-89.6 89.6 40.1 89.6 89.6 89.6z",
93
108
  rainIconPath: "M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z",
94
- windIconPath: "M686.624 143.072h-150.816a40.352 40.352 0 1 0 0 80.608h150.816a80.672 80.672 0 1 1 0 161.184H226.624a40.352 40.352 0 1 0 0 80.608h460a161.344 161.344 0 1 0 0-322.4z m168.768 725.344h-126.72a40.352 40.352 0 1 1 0-80.576h126.56a80.672 80.672 0 1 0 0-161.184H42.176a40.352 40.352 0 1 1 0-80.608h813.056a161.344 161.344 0 1 1 0 322.368z",
109
+ windIconPath: '<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">\n <path d="M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007" stroke-linecap="round" stroke-linejoin="round"/>\n <path d="M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007" stroke-linecap="round" stroke-linejoin="round"/>\n </svg>',
95
110
  windRatio: 0,
96
111
  rainRatio: 0,
97
112
  snowRatio: 0,
@@ -103,17 +118,12 @@ exports.WeatherBox = WeatherBox, WeatherBox.defaultAttributes = {
103
118
  rainSpeed: 1,
104
119
  snowSpeed: .5,
105
120
  windSpeed: 1,
106
- rainStyle: {
107
- background: "rgb(135, 160, 225)"
121
+ windAnimateEffect: "fade",
122
+ rainStyle: {},
123
+ snowStyle: {},
124
+ windStyle: {
125
+ opacity: .8
108
126
  },
109
- snowStyle: {
110
- background: "rgb(64, 68, 144)"
111
- },
112
- rainSnowStyle: {
113
- background: "rgb(130, 190, 210)"
114
- },
115
- defaultStyle: {
116
- background: "rgb(184, 206, 239)"
117
- }
127
+ snowRainBottomPadding: 0
118
128
  };
119
129
  //# sourceMappingURL=weather-box.js.map
@@ -1 +1 @@
1
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{ AbstractComponent } from '../core/base';\nimport type { IWeatherBoxAttrs } from './type';\nimport type { ComponentOptions } from '../interface';\nimport { merge } from '@visactor/vutils';\nimport type { IGroup, ISymbol } from '@visactor/vrender-core';\nimport { IGraphic } from '@visactor/vrender-core';\n\n// todo 后续可能做成有随机数种子的伪随机,这样可以保证每次都生成一样的随机数\nfunction random() {\n return Math.random();\n}\n\nfunction createUniformRandom(count: number) {\n const result: number[] = [];\n const step = 1 / count;\n for (let i = 0; i < count; i++) {\n result.push(((random() - 0.5) * step) / 2 + step * i);\n }\n result.sort(() => Math.random() - 0.5);\n let idx = 0;\n return function (i?: number) {\n if (idx > count - 1) {\n idx = 0;\n }\n if (i === void 0) {\n i = idx;\n idx++;\n }\n return result[i];\n };\n}\n\nexport class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {\n name: string = 'weatherBox';\n\n static defaultAttributes: Partial<IWeatherBoxAttrs> = {\n snowIconPath:\n 'M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 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defaultStyle: {\n background: 'rgb(184, 206, 239)'\n }\n };\n\n constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));\n }\n\n protected render(): void {\n const {\n rainRatio,\n rainIconPath,\n snowRatio,\n snowIconPath,\n rainCountThreshold,\n snowCountThreshold,\n windRatio,\n rainSizeRange,\n snowSizeRange,\n rainSpeed,\n snowSpeed,\n width,\n height,\n rainSnowStyle,\n rainStyle,\n snowStyle,\n defaultStyle,\n windIconPath,\n windSize,\n windSpeed\n } = this.attribute as IWeatherBoxAttrs;\n\n if (rainRatio && snowRatio) {\n this.attribute.background = rainSnowStyle?.background;\n } else if (rainRatio) {\n this.attribute.background = rainStyle?.background;\n } else if (snowRatio) {\n this.attribute.background = snowStyle?.background;\n } else {\n this.attribute.background = defaultStyle?.background;\n }\n this.attribute.clip = true;\n\n // 计算风速导致的偏转角度\n const windAngle = (-windRatio * Math.PI) / 4;\n\n const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (rainRatio > 0) {\n this.generateRainOrSnow(\n 'rain',\n rainRatio,\n rainCountThreshold,\n windRatio,\n rainGroup,\n rainIconPath,\n windAngle,\n rainSizeRange,\n rainSpeed\n );\n }\n const snowGroup = this.createOrUpdateChild('snow-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (snowRatio > 0) {\n this.generateRainOrSnow(\n 'snow',\n snowRatio,\n snowCountThreshold,\n windRatio,\n snowGroup,\n snowIconPath,\n windAngle,\n snowSizeRange,\n snowSpeed\n );\n }\n\n const windGroup = this.createOrUpdateChild('wind-container', { zIndex: 0, width, height }, 'group') as IGroup;\n if (windRatio > 0) {\n this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);\n }\n }\n\n protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number) {\n const { width, height } = group.attribute;\n\n const wind = group.createOrUpdateChild(\n `wind`,\n {\n x: (width - size) / 2,\n y: (height - size) / 2,\n symbolType: windIconPath,\n size,\n fill: 'white',\n opacity: 0\n },\n 'symbol'\n ) as ISymbol;\n\n const duration = (speed / 4) * 1000;\n\n wind.animate().to({ opacity: 1 }, duration, 'linear').to({ opacity: 0 }, duration, 'linear').loop(Infinity);\n }\n\n protected generateRainOrSnow(\n type: string,\n ratio: number,\n threshold: number,\n windRatio: number,\n group: IGroup,\n path: string,\n windAngle: number,\n sizeRange: [number, number],\n speed: number\n ) {\n let { width } = group.attribute;\n const { height } = group.attribute;\n let maxCount = Math.round(ratio * threshold);\n // 由于风速,雨雪粒子会偏转,所以需要增加粒子数量\n if (windRatio > 0) {\n maxCount = maxCount * Math.round(1 + windRatio);\n }\n width = width * Math.round(1 + windRatio);\n const uniformRandomX = createUniformRandom(maxCount);\n const uniformRandomY = createUniformRandom(maxCount);\n for (let i = 0; i < maxCount; i++) {\n const x = uniformRandomX();\n const y = uniformRandomY();\n const size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]);\n\n const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;\n const startX = x * width - deltaX;\n const startY = -y * height;\n const particle = group.createOrUpdateChild(\n `${type}-${i}`,\n {\n x: startX,\n y: startY,\n symbolType: path,\n size,\n fill: 'white',\n angle: windAngle\n },\n 'symbol'\n ) as ISymbol;\n const duration = (1 / speed / 2) * (1 + y) * 1000;\n let endX = x * width;\n if (type === 'rain' && windAngle) {\n endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));\n }\n particle.animate().to({ x: endX, y: height }, duration, 'linear').loop(Infinity);\n }\n }\n}\n"]}
1
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{ AbstractComponent } from '../core/base';\nimport type { IWeatherBoxAttrs } from './type';\nimport type { ComponentOptions } from '../interface';\nimport { merge } from '@visactor/vutils';\nimport { Animate, DefaultTimeline, type IGroup, type ISymbol, type ITimeline } from '@visactor/vrender-core';\n\n// todo 后续可能做成有随机数种子的伪随机,这样可以保证每次都生成一样的随机数\nfunction random() {\n return Math.random();\n}\n\nfunction createUniformRandom(count: number) {\n const result: number[] = [];\n const step = 1 / count;\n for (let i = 0; i < count; i++) {\n result.push(((random() - 0.5) * step) / 2 + step * i);\n }\n result.sort(() => Math.random() - 0.5);\n let idx = 0;\n return function (i?: number) {\n if (idx > count - 1) {\n idx = 0;\n }\n if (i === void 0) {\n i = idx;\n idx++;\n }\n return result[i];\n };\n}\n\nexport class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {\n name: string = 'weatherBox';\n\n static defaultAttributes: Partial<IWeatherBoxAttrs> = {\n snowIconPath:\n 'M512 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331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z',\n windIconPath: `<svg width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\">\n <path d=\"M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n <path d=\"M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n </svg>`,\n windRatio: 0,\n rainRatio: 0,\n snowRatio: 0,\n rainCountThreshold: 10,\n snowCountThreshold: 10,\n rainSizeRange: [5, 10],\n snowSizeRange: [5, 13],\n windSize: 30,\n rainSpeed: 1,\n snowSpeed: 0.5,\n windSpeed: 1,\n windAnimateEffect: 'fade',\n rainStyle: {},\n snowStyle: {},\n windStyle: {\n opacity: 0.8\n },\n snowRainBottomPadding: 0\n };\n\n timeline: ITimeline;\n\n constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));\n this.timeline = options?.timeline ?? new DefaultTimeline();\n }\n\n protected render(): void {\n const {\n rainRatio,\n rainIconPath,\n snowRatio,\n snowIconPath,\n rainCountThreshold,\n snowCountThreshold,\n windRatio,\n rainSizeRange,\n snowSizeRange,\n rainSpeed,\n snowSpeed,\n width,\n height,\n windIconPath,\n windSize,\n windSpeed\n } = this.attribute as IWeatherBoxAttrs;\n\n this.attribute.clip = true;\n\n // 计算风速导致的偏转角度\n const windAngle = (-windRatio * Math.PI) / 4;\n\n const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (rainRatio > 0) {\n this.generateRainOrSnow(\n 'rain',\n rainRatio,\n rainCountThreshold,\n windRatio,\n rainGroup,\n rainIconPath,\n windAngle,\n rainSizeRange,\n rainSpeed\n );\n }\n const snowGroup = this.createOrUpdateChild('snow-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (snowRatio > 0) {\n this.generateRainOrSnow(\n 'snow',\n snowRatio,\n snowCountThreshold,\n windRatio,\n snowGroup,\n snowIconPath,\n windAngle,\n snowSizeRange,\n snowSpeed\n );\n }\n\n const windGroup = this.createOrUpdateChild('wind-container', { zIndex: 0, width, height }, 'group') as IGroup;\n if (windRatio > 0) {\n this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);\n }\n }\n\n protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number) {\n const { width, height } = group.attribute;\n const { windAnimateEffect, windStyle = {} } = this.attribute;\n\n let fromAttribute = { opacity: 0, clipRange: 1 };\n let toAttribute = { opacity: 1, clipRange: 1 };\n if (windAnimateEffect === 'clipRange') {\n fromAttribute = { clipRange: 0, opacity: 1 };\n toAttribute = { clipRange: 1, opacity: 1 };\n }\n const wind = group.createOrUpdateChild(\n `wind`,\n {\n x: (width - size) / 2,\n y: (height - size) / 2,\n symbolType: windIconPath,\n size,\n stroke: 'white',\n lineWidth: 2,\n dx: -size / 2,\n dy: -size / 2,\n ...windStyle,\n ...fromAttribute\n },\n 'symbol'\n ) as ISymbol;\n\n const duration = (speed / 4) * 1000;\n\n new Animate(void 0, this.timeline)\n .bind(wind)\n .to(fromAttribute, duration, 'linear')\n .to(toAttribute, duration, 'linear')\n .wait(duration / 2)\n .loop(Infinity);\n }\n\n protected generateRainOrSnow(\n type: string,\n ratio: number,\n threshold: number,\n windRatio: number,\n group: IGroup,\n path: string,\n windAngle: number,\n sizeRange: [number, number],\n speed: number\n ) {\n let { width } = group.attribute;\n const { height } = group.attribute;\n const { snowRainBottomPadding, rainStyle = {}, snowStyle = {} } = this.attribute;\n let maxCount = Math.round(ratio * threshold);\n // 由于风速,雨雪粒子会偏转,所以需要增加粒子数量\n if (windRatio > 0) {\n maxCount = maxCount * Math.round(1 + windRatio);\n }\n width = width * Math.round(1 + windRatio);\n const uniformRandomX = createUniformRandom(maxCount);\n const uniformRandomY = createUniformRandom(maxCount);\n for (let i = 0; i < maxCount; i++) {\n const x = uniformRandomX();\n const y = uniformRandomY();\n const size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]);\n\n const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;\n const startX = x * width - deltaX;\n const startY = -y * height;\n const particle = group.createOrUpdateChild(\n `${type}-${i}`,\n {\n x: startX,\n y: startY,\n symbolType: path,\n size,\n fill: 'white',\n angle: windAngle,\n ...(type === 'rain' ? rainStyle : snowStyle)\n },\n 'symbol'\n ) as ISymbol;\n const duration = (1 / speed / 2) * (1 + y) * 1000;\n let endX = x * width;\n if (type === 'rain' && windAngle) {\n endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));\n }\n new Animate(void 0, this.timeline)\n .bind(particle)\n .to({ x: endX, y: height - snowRainBottomPadding }, duration, 'linear')\n .loop(Infinity);\n new Animate(void 0, this.timeline).bind(particle).to({ opacity: 0 }, duration, 'quintIn').loop(Infinity);\n }\n }\n}\n"]}
package/dist/index.es.js CHANGED
@@ -4069,7 +4069,7 @@ class SubAnimate {
4069
4069
  (null == duration || duration < 0) && (duration = 0);
4070
4070
  const easingFunc = "string" == typeof easing ? Easing[easing] : easing,
4071
4071
  step = this._addStep(duration, null, easingFunc);
4072
- return step.type = AnimateStepType.to, this._appendProps(props, step, !!params && params.tempProps), step.propKeys || (step.propKeys = Object.keys(step.props)), params && params.noPreventAttrs || this.target.animates.forEach(a => {
4072
+ return step.type = AnimateStepType.to, this._appendProps(props, step, !!params && params.tempProps), step.propKeys || (step.propKeys = Object.keys(step.props)), params && params.noPreventAttrs || this.target.animates && this.target.animates.forEach(a => {
4073
4073
  a.id !== this.animate.id && a.preventAttrs(step.propKeys);
4074
4074
  }), this;
4075
4075
  }
@@ -29606,23 +29606,13 @@ function createUniformRandom(count) {
29606
29606
  }
29607
29607
  class WeatherBox extends AbstractComponent {
29608
29608
  constructor(attributes, options) {
29609
+ var _a;
29609
29610
  super((options === null || options === void 0 ? void 0 : options.skipDefault) ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));
29610
29611
  this.name = 'weatherBox';
29612
+ this.timeline = (_a = options === null || options === void 0 ? void 0 : options.timeline) !== null && _a !== void 0 ? _a : new DefaultTimeline();
29611
29613
  }
29612
29614
  render() {
29613
- const { rainRatio, rainIconPath, snowRatio, snowIconPath, rainCountThreshold, snowCountThreshold, windRatio, rainSizeRange, snowSizeRange, rainSpeed, snowSpeed, width, height, rainSnowStyle, rainStyle, snowStyle, defaultStyle, windIconPath, windSize, windSpeed } = this.attribute;
29614
- if (rainRatio && snowRatio) {
29615
- this.attribute.background = rainSnowStyle === null || rainSnowStyle === void 0 ? void 0 : rainSnowStyle.background;
29616
- }
29617
- else if (rainRatio) {
29618
- this.attribute.background = rainStyle === null || rainStyle === void 0 ? void 0 : rainStyle.background;
29619
- }
29620
- else if (snowRatio) {
29621
- this.attribute.background = snowStyle === null || snowStyle === void 0 ? void 0 : snowStyle.background;
29622
- }
29623
- else {
29624
- this.attribute.background = defaultStyle === null || defaultStyle === void 0 ? void 0 : defaultStyle.background;
29625
- }
29615
+ const { rainRatio, rainIconPath, snowRatio, snowIconPath, rainCountThreshold, snowCountThreshold, windRatio, rainSizeRange, snowSizeRange, rainSpeed, snowSpeed, width, height, windIconPath, windSize, windSpeed } = this.attribute;
29626
29616
  this.attribute.clip = true;
29627
29617
  const windAngle = (-windRatio * Math.PI) / 4;
29628
29618
  const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group');
@@ -29640,20 +29630,26 @@ class WeatherBox extends AbstractComponent {
29640
29630
  }
29641
29631
  generateWind(windRatio, windIconPath, group, size, speed) {
29642
29632
  const { width, height } = group.attribute;
29643
- const wind = group.createOrUpdateChild(`wind`, {
29644
- x: (width - size) / 2,
29645
- y: (height - size) / 2,
29646
- symbolType: windIconPath,
29647
- size,
29648
- fill: 'white',
29649
- opacity: 0
29650
- }, 'symbol');
29633
+ const { windAnimateEffect, windStyle = {} } = this.attribute;
29634
+ let fromAttribute = { opacity: 0, clipRange: 1 };
29635
+ let toAttribute = { opacity: 1, clipRange: 1 };
29636
+ if (windAnimateEffect === 'clipRange') {
29637
+ fromAttribute = { clipRange: 0, opacity: 1 };
29638
+ toAttribute = { clipRange: 1, opacity: 1 };
29639
+ }
29640
+ const wind = group.createOrUpdateChild(`wind`, Object.assign(Object.assign({ x: (width - size) / 2, y: (height - size) / 2, symbolType: windIconPath, size, stroke: 'white', lineWidth: 2, dx: -size / 2, dy: -size / 2 }, windStyle), fromAttribute), 'symbol');
29651
29641
  const duration = (speed / 4) * 1000;
29652
- wind.animate().to({ opacity: 1 }, duration, 'linear').to({ opacity: 0 }, duration, 'linear').loop(Infinity);
29642
+ new Animate(void 0, this.timeline)
29643
+ .bind(wind)
29644
+ .to(fromAttribute, duration, 'linear')
29645
+ .to(toAttribute, duration, 'linear')
29646
+ .wait(duration / 2)
29647
+ .loop(Infinity);
29653
29648
  }
29654
29649
  generateRainOrSnow(type, ratio, threshold, windRatio, group, path, windAngle, sizeRange, speed) {
29655
29650
  let { width } = group.attribute;
29656
29651
  const { height } = group.attribute;
29652
+ const { snowRainBottomPadding, rainStyle = {}, snowStyle = {} } = this.attribute;
29657
29653
  let maxCount = Math.round(ratio * threshold);
29658
29654
  if (windRatio > 0) {
29659
29655
  maxCount = maxCount * Math.round(1 + windRatio);
@@ -29668,27 +29664,27 @@ class WeatherBox extends AbstractComponent {
29668
29664
  const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;
29669
29665
  const startX = x * width - deltaX;
29670
29666
  const startY = -y * height;
29671
- const particle = group.createOrUpdateChild(`${type}-${i}`, {
29672
- x: startX,
29673
- y: startY,
29674
- symbolType: path,
29675
- size,
29676
- fill: 'white',
29677
- angle: windAngle
29678
- }, 'symbol');
29667
+ const particle = group.createOrUpdateChild(`${type}-${i}`, Object.assign({ x: startX, y: startY, symbolType: path, size, fill: 'white', angle: windAngle }, (type === 'rain' ? rainStyle : snowStyle)), 'symbol');
29679
29668
  const duration = (1 / speed / 2) * (1 + y) * 1000;
29680
29669
  let endX = x * width;
29681
29670
  if (type === 'rain' && windAngle) {
29682
29671
  endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));
29683
29672
  }
29684
- particle.animate().to({ x: endX, y: height }, duration, 'linear').loop(Infinity);
29673
+ new Animate(void 0, this.timeline)
29674
+ .bind(particle)
29675
+ .to({ x: endX, y: height - snowRainBottomPadding }, duration, 'linear')
29676
+ .loop(Infinity);
29677
+ new Animate(void 0, this.timeline).bind(particle).to({ opacity: 0 }, duration, 'quintIn').loop(Infinity);
29685
29678
  }
29686
29679
  }
29687
29680
  }
29688
29681
  WeatherBox.defaultAttributes = {
29689
29682
  snowIconPath: 'M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 45.5-43.1 46.4-24.7 0.9-45.5-18.4-46.4-43.1l-1.2-33.1-37.3 21.5c-21.4 12.4-48.8 5-61.2-16.4s-5-48.8 16.4-61.2l37.3-21.5-28.1-17.6c-21-13.2-27.3-40.8-14.1-61.8 13.2-20.9 40.8-27.3 61.8-14.1l68.2 42.8 73.8-42.6c-4.2-15.3-6.5-31.4-6.5-48s2.3-32.7 6.5-48l-73.8-42.6-68.2 42.8c-21 13.2-48.6 6.8-61.8-14.1-13.2-21-6.8-48.6 14.1-61.8l28.1-17.6-37.3-21.5C119 336.8 111.7 309.4 124 288c12.4-21.4 39.8-28.8 61.2-16.4l37.3 21.5 1.2-33.1c0.9-24.7 21.7-44 46.4-43.1 24.7 0.9 44 21.7 43.1 46.4l-3 80.4 73.8 42.6c22.5-22.9 51-39.8 83.1-48v-85.2L396 215.6c-21.9-11.6-30.2-38.7-18.7-60.5 11.6-21.9 38.7-30.2 60.5-18.7l29.3 15.5v-43.1C467.2 84.1 487.3 64 512 64z m0 537.6c49.5 0 89.6-40.1 89.6-89.6s-40.1-89.6-89.6-89.6-89.6 40.1-89.6 89.6 40.1 89.6 89.6 89.6z',
29690
29683
  rainIconPath: 'M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z',
29691
- windIconPath: 'M686.624 143.072h-150.816a40.352 40.352 0 1 0 0 80.608h150.816a80.672 80.672 0 1 1 0 161.184H226.624a40.352 40.352 0 1 0 0 80.608h460a161.344 161.344 0 1 0 0-322.4z m168.768 725.344h-126.72a40.352 40.352 0 1 1 0-80.576h126.56a80.672 80.672 0 1 0 0-161.184H42.176a40.352 40.352 0 1 1 0-80.608h813.056a161.344 161.344 0 1 1 0 322.368z',
29684
+ windIconPath: `<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
29685
+ <path d="M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007" stroke-linecap="round" stroke-linejoin="round"/>
29686
+ <path d="M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007" stroke-linecap="round" stroke-linejoin="round"/>
29687
+ </svg>`,
29692
29688
  windRatio: 0,
29693
29689
  rainRatio: 0,
29694
29690
  snowRatio: 0,
@@ -29700,20 +29696,15 @@ WeatherBox.defaultAttributes = {
29700
29696
  rainSpeed: 1,
29701
29697
  snowSpeed: 0.5,
29702
29698
  windSpeed: 1,
29703
- rainStyle: {
29704
- background: 'rgb(135, 160, 225)'
29705
- },
29706
- snowStyle: {
29707
- background: 'rgb(64, 68, 144)'
29699
+ windAnimateEffect: 'fade',
29700
+ rainStyle: {},
29701
+ snowStyle: {},
29702
+ windStyle: {
29703
+ opacity: 0.8
29708
29704
  },
29709
- rainSnowStyle: {
29710
- background: 'rgb(130, 190, 210)'
29711
- },
29712
- defaultStyle: {
29713
- background: 'rgb(184, 206, 239)'
29714
- }
29705
+ snowRainBottomPadding: 0
29715
29706
  };
29716
29707
 
29717
- const version = "0.20.11-alpha.2";
29708
+ const version = "0.20.11-alpha.3";
29718
29709
 
29719
29710
  export { AXIS_ELEMENT_NAME, AbstractComponent, ArcInfo, ArcLabel, ArcSegment, AxisStateValue, BasePlayer, Brush, CheckBox, CircleAxis, CircleAxisGrid, CircleCrosshair, ColorContinuousLegend, ContinuousPlayer, DEFAULT_ITEM_SPACE_COL, DEFAULT_ITEM_SPACE_ROW, DEFAULT_LABEL_SPACE, DEFAULT_PAGER_SPACE, DEFAULT_SHAPE_SIZE, DEFAULT_SHAPE_SPACE, DEFAULT_STATES$1 as DEFAULT_STATES, DEFAULT_TITLE_SPACE, DEFAULT_VALUE_SPACE, DataLabel, DataZoom, DataZoomActiveTag, DirectionEnum, DiscreteLegend, DiscretePlayer, EmptyTip, GroupTransition, IMarkAreaLabelPosition, IMarkCommonArcLabelPosition, IMarkLineLabelPosition, IMarkPointItemPosition, IOperateType, Indicator, LEGEND_ELEMENT_NAME, LabelBase, LegendEvent, LegendStateValue, LineAxis, LineAxisGrid, LineCrosshair, LineLabel, LinkPath, MarkArcArea, MarkArcLine, MarkArea, MarkLine, MarkPoint, Pager, PlayerEventEnum, PolygonCrosshair, PopTip, Radio, RectCrosshair, RectLabel, SLIDER_ELEMENT_NAME, ScrollBar, SectorCrosshair, Segment, SizeContinuousLegend, Slider, SymbolLabel, Tag, Timeline, Title, Tooltip, TopZIndex, VTag, WeatherBox, alignTextInLine, angle, angleLabelOrientAttribute, angleTo, cartesianTicks, clampRadian, computeOffsetForlimit, continuousTicks, contrastAccessibilityChecker, convertDomainToTickData, createTextGraphicByType, deltaXYToAngle, fuzzyEqualNumber, getAxisBreakSymbolAttrs, getCircleLabelPosition, getCirclePoints, getCircleVerticalVector, getElMap, getHorizontalPath, getMarksByName, getNoneGroupMarksByName, getPolarAngleLabelPosition, getPolygonPath, getSizeHandlerPath, getTextAlignAttrOfVerticalDir, getTextType, getVerticalCoord, getVerticalPath, hasOverlap, htmlAttributeTransform, initTextMeasure, isInRange, isPostiveXAxis, isRichText, isVisible, labelSmartInvert, length, limitShapeInBounds, linearDiscreteTicks, loadPoptip, measureTextSize, normalize, polarAngleAxisDiscreteTicks, polarTicks, reactAttributeTransform, registerArcDataLabel, registerLineDataLabel, registerMarkArcAreaAnimate, registerMarkArcLineAnimate, registerMarkAreaAnimate, registerMarkLineAnimate, registerMarkPointAnimate, registerRectDataLabel, registerSymbolDataLabel, removeRepeatPoint, richTextAttributeTransform, scale, setPoptipTheme, smartInvertStrategy, tan2AngleToAngle, textIntersect, ticks, traverseGroup, version };
package/es/brush/brush.js CHANGED
@@ -194,5 +194,4 @@ export class Brush extends AbstractComponent {
194
194
  }
195
195
  }
196
196
 
197
- Brush.defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;
198
- //# sourceMappingURL=brush.js.map
197
+ Brush.defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;
package/es/brush/type.js CHANGED
@@ -4,4 +4,5 @@ export var IOperateType;
4
4
  IOperateType.drawStart = "drawStart", IOperateType.drawEnd = "drawEnd", IOperateType.drawing = "drawing",
5
5
  IOperateType.moving = "moving", IOperateType.moveStart = "moveStart", IOperateType.moveEnd = "moveEnd",
6
6
  IOperateType.brushClear = "brushClear";
7
- }(IOperateType || (IOperateType = {}));
7
+ }(IOperateType || (IOperateType = {}));
8
+ //# sourceMappingURL=type.js.map
package/es/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- export declare const version = "0.20.11-alpha.2";
1
+ export declare const version = "0.20.11-alpha.3";
2
2
  export * from './core/base';
3
3
  export * from './core/type';
4
4
  export * from './scrollbar';
package/es/index.js CHANGED
@@ -1,4 +1,4 @@
1
- export const version = "0.20.11-alpha.2";
1
+ export const version = "0.20.11-alpha.3";
2
2
 
3
3
  export * from "./core/base";
4
4
 
package/es/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,CAAC,MAAM,OAAO,GAAG,iBAAiB,CAAC;AAEzC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,QAAQ,CAAC","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.20.11-alpha.2\";\n\nexport * from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,CAAC,MAAM,OAAO,GAAG,iBAAiB,CAAC;AAEzC,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC;AAC5B,cAAc,OAAO,CAAC;AACtB,cAAc,YAAY,CAAC;AAC3B,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,QAAQ,CAAC","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.20.11-alpha.3\";\n\nexport * from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\n"]}
package/es/interface.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import type { ICustomPath2D, IGraphicAttribute, IGroup, IRectGraphicAttribute } from '@visactor/vrender-core';
1
+ import type { ICustomPath2D, IGraphicAttribute, IGroup, IRectGraphicAttribute, ITimeline } from '@visactor/vrender-core';
2
2
  export type Direction = 'horizontal' | 'vertical';
3
3
  export type OrientType = 'top' | 'right' | 'bottom' | 'left';
4
4
  export type BackgroundAttributes = {
@@ -9,4 +9,5 @@ export type IDelayType = 'debounce' | 'throttle';
9
9
  export interface ComponentOptions {
10
10
  skipDefault?: boolean;
11
11
  mode?: '2d' | '3d';
12
+ timeline?: ITimeline;
12
13
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type {\n ICustomPath2D,\n IGraphicAttribute,\n IGroup,\n IRectGraphicAttribute,\n IRichText,\n IText\n} from '@visactor/vrender-core';\nimport type { TextContent } from './core/type';\n\nexport type Direction = 'horizontal' | 'vertical';\n\nexport type OrientType = 'top' | 'right' | 'bottom' | 'left';\n\nexport type BackgroundAttributes = {\n /**\n * 是否绘制背景层\n */\n visible: boolean;\n /**\n * 自定义路径\n * @since 0.19.19\n */\n customShape?: (container: IGroup, attrs: Partial<IGraphicAttribute>, path: ICustomPath2D) => ICustomPath2D;\n} & Partial<IRectGraphicAttribute>;\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport interface ComponentOptions {\n /** skip default attributes of component */\n skipDefault?: boolean;\n /** the mode of component, only axis support 3d mode now */\n mode?: '2d' | '3d';\n}\n"]}
1
+ {"version":3,"sources":["../src/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type {\n ICustomPath2D,\n IGraphicAttribute,\n IGroup,\n IRectGraphicAttribute,\n IRichText,\n IText,\n ITimeline\n} from '@visactor/vrender-core';\nimport type { TextContent } from './core/type';\n\nexport type Direction = 'horizontal' | 'vertical';\n\nexport type OrientType = 'top' | 'right' | 'bottom' | 'left';\n\nexport type BackgroundAttributes = {\n /**\n * 是否绘制背景层\n */\n visible: boolean;\n /**\n * 自定义路径\n * @since 0.19.19\n */\n customShape?: (container: IGroup, attrs: Partial<IGraphicAttribute>, path: ICustomPath2D) => ICustomPath2D;\n} & Partial<IRectGraphicAttribute>;\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport interface ComponentOptions {\n /** skip default attributes of component */\n skipDefault?: boolean;\n /** the mode of component, only axis support 3d mode now */\n mode?: '2d' | '3d';\n /* 传递一个独立的timeline */\n timeline?: ITimeline;\n}\n"]}
@@ -1,4 +1,4 @@
1
- import type { IGroupGraphicAttribute } from '@visactor/vrender-core';
1
+ import type { IGroupGraphicAttribute, ISymbolGraphicAttribute } from '@visactor/vrender-core';
2
2
  export interface IWeatherBoxAttrs extends IGroupGraphicAttribute {
3
3
  rainIconPath?: string;
4
4
  snowIconPath?: string;
@@ -11,21 +11,14 @@ export interface IWeatherBoxAttrs extends IGroupGraphicAttribute {
11
11
  rainSpeed?: number;
12
12
  snowSpeed?: number;
13
13
  windSpeed?: number;
14
+ snowRainBottomPadding?: number;
14
15
  rainRatio?: number;
15
16
  rainCountThreshold?: number;
16
17
  snowRatio?: number;
17
18
  snowCountThreshold?: number;
18
19
  windRatio?: number;
19
- rainStyle?: {
20
- background?: string;
21
- };
22
- snowStyle?: {
23
- background?: string;
24
- };
25
- rainSnowStyle?: {
26
- background?: string;
27
- };
28
- defaultStyle?: {
29
- background?: string;
30
- };
20
+ windAnimateEffect?: 'fade' | 'clipRange';
21
+ rainStyle?: ISymbolGraphicAttribute;
22
+ snowStyle?: ISymbolGraphicAttribute;
23
+ windStyle?: ISymbolGraphicAttribute;
31
24
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/weather/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { IGroupGraphicAttribute } from '@visactor/vrender-core';\n\nexport interface IWeatherBoxAttrs extends IGroupGraphicAttribute {\n rainIconPath?: string;\n snowIconPath?: string;\n windIconPath?: string;\n width: number;\n height: number;\n rainSizeRange?: [number, number];\n snowSizeRange?: [number, number];\n windSize?: number;\n rainSpeed?: number;\n snowSpeed?: number;\n windSpeed?: number;\n\n rainRatio?: number;\n rainCountThreshold?: number;\n snowRatio?: number;\n snowCountThreshold?: number;\n windRatio?: number;\n\n rainStyle?: {\n background?: string;\n };\n snowStyle?: {\n background?: string;\n };\n rainSnowStyle?: {\n background?: string;\n };\n defaultStyle?: {\n background?: string;\n };\n}\n"]}
1
+ {"version":3,"sources":["../src/weather/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { IGroupGraphicAttribute, IRectGraphicAttribute, ISymbolGraphicAttribute } from '@visactor/vrender-core';\n\nexport interface IWeatherBoxAttrs extends IGroupGraphicAttribute {\n rainIconPath?: string;\n snowIconPath?: string;\n windIconPath?: string;\n width: number;\n height: number;\n rainSizeRange?: [number, number];\n snowSizeRange?: [number, number];\n windSize?: number;\n rainSpeed?: number;\n snowSpeed?: number;\n windSpeed?: number;\n\n snowRainBottomPadding?: number;\n\n rainRatio?: number;\n rainCountThreshold?: number;\n snowRatio?: number;\n snowCountThreshold?: number;\n windRatio?: number;\n\n windAnimateEffect?: 'fade' | 'clipRange';\n\n rainStyle?: ISymbolGraphicAttribute;\n snowStyle?: ISymbolGraphicAttribute;\n windStyle?: ISymbolGraphicAttribute;\n}\n"]}
@@ -1,10 +1,11 @@
1
1
  import { AbstractComponent } from '../core/base';
2
2
  import type { IWeatherBoxAttrs } from './type';
3
3
  import type { ComponentOptions } from '../interface';
4
- import type { IGroup } from '@visactor/vrender-core';
4
+ import { type IGroup, type ITimeline } from '@visactor/vrender-core';
5
5
  export declare class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {
6
6
  name: string;
7
7
  static defaultAttributes: Partial<IWeatherBoxAttrs>;
8
+ timeline: ITimeline;
8
9
  constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions);
9
10
  protected render(): void;
10
11
  protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number): void;
@@ -2,6 +2,8 @@ import { AbstractComponent } from "../core/base";
2
2
 
3
3
  import { merge } from "@visactor/vutils";
4
4
 
5
+ import { Animate, DefaultTimeline } from "@visactor/vrender-core";
6
+
5
7
  function random() {
6
8
  return Math.random();
7
9
  }
@@ -18,12 +20,12 @@ function createUniformRandom(count) {
18
20
 
19
21
  export class WeatherBox extends AbstractComponent {
20
22
  constructor(attributes, options) {
23
+ var _a;
21
24
  super((null == options ? void 0 : options.skipDefault) ? attributes : merge({}, WeatherBox.defaultAttributes, attributes)),
22
- this.name = "weatherBox";
25
+ this.name = "weatherBox", this.timeline = null !== (_a = null == options ? void 0 : options.timeline) && void 0 !== _a ? _a : new DefaultTimeline;
23
26
  }
24
27
  render() {
25
- const {rainRatio: rainRatio, rainIconPath: rainIconPath, snowRatio: snowRatio, snowIconPath: snowIconPath, rainCountThreshold: rainCountThreshold, snowCountThreshold: snowCountThreshold, windRatio: windRatio, rainSizeRange: rainSizeRange, snowSizeRange: snowSizeRange, rainSpeed: rainSpeed, snowSpeed: snowSpeed, width: width, height: height, rainSnowStyle: rainSnowStyle, rainStyle: rainStyle, snowStyle: snowStyle, defaultStyle: defaultStyle, windIconPath: windIconPath, windSize: windSize, windSpeed: windSpeed} = this.attribute;
26
- this.attribute.background = rainRatio && snowRatio ? null == rainSnowStyle ? void 0 : rainSnowStyle.background : rainRatio ? null == rainStyle ? void 0 : rainStyle.background : snowRatio ? null == snowStyle ? void 0 : snowStyle.background : null == defaultStyle ? void 0 : defaultStyle.background,
28
+ const {rainRatio: rainRatio, rainIconPath: rainIconPath, snowRatio: snowRatio, snowIconPath: snowIconPath, rainCountThreshold: rainCountThreshold, snowCountThreshold: snowCountThreshold, windRatio: windRatio, rainSizeRange: rainSizeRange, snowSizeRange: snowSizeRange, rainSpeed: rainSpeed, snowSpeed: snowSpeed, width: width, height: height, windIconPath: windIconPath, windSize: windSize, windSpeed: windSpeed} = this.attribute;
27
29
  this.attribute.clip = !0;
28
30
  const windAngle = -windRatio * Math.PI / 4, rainGroup = this.createOrUpdateChild("rain-container", {
29
31
  zIndex: 1,
@@ -45,41 +47,56 @@ export class WeatherBox extends AbstractComponent {
45
47
  windRatio > 0 && this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);
46
48
  }
47
49
  generateWind(windRatio, windIconPath, group, size, speed) {
48
- const {width: width, height: height} = group.attribute, duration = speed / 4 * 1e3;
49
- group.createOrUpdateChild("wind", {
50
+ const {width: width, height: height} = group.attribute, {windAnimateEffect: windAnimateEffect, windStyle: windStyle = {}} = this.attribute;
51
+ let fromAttribute = {
52
+ opacity: 0,
53
+ clipRange: 1
54
+ }, toAttribute = {
55
+ opacity: 1,
56
+ clipRange: 1
57
+ };
58
+ "clipRange" === windAnimateEffect && (fromAttribute = {
59
+ clipRange: 0,
60
+ opacity: 1
61
+ }, toAttribute = {
62
+ clipRange: 1,
63
+ opacity: 1
64
+ });
65
+ const wind = group.createOrUpdateChild("wind", Object.assign(Object.assign({
50
66
  x: (width - size) / 2,
51
67
  y: (height - size) / 2,
52
68
  symbolType: windIconPath,
53
69
  size: size,
54
- fill: "white",
55
- opacity: 0
56
- }, "symbol").animate().to({
57
- opacity: 1
58
- }, duration, "linear").to({
59
- opacity: 0
60
- }, duration, "linear").loop(1 / 0);
70
+ stroke: "white",
71
+ lineWidth: 2,
72
+ dx: -size / 2,
73
+ dy: -size / 2
74
+ }, windStyle), fromAttribute), "symbol"), duration = speed / 4 * 1e3;
75
+ new Animate(void 0, this.timeline).bind(wind).to(fromAttribute, duration, "linear").to(toAttribute, duration, "linear").wait(duration / 2).loop(1 / 0);
61
76
  }
62
77
  generateRainOrSnow(type, ratio, threshold, windRatio, group, path, windAngle, sizeRange, speed) {
63
78
  let {width: width} = group.attribute;
64
- const {height: height} = group.attribute;
79
+ const {height: height} = group.attribute, {snowRainBottomPadding: snowRainBottomPadding, rainStyle: rainStyle = {}, snowStyle: snowStyle = {}} = this.attribute;
65
80
  let maxCount = Math.round(ratio * threshold);
66
81
  windRatio > 0 && (maxCount *= Math.round(1 + windRatio)), width *= Math.round(1 + windRatio);
67
82
  const uniformRandomX = createUniformRandom(maxCount), uniformRandomY = createUniformRandom(maxCount);
68
83
  for (let i = 0; i < maxCount; i++) {
69
- const x = uniformRandomX(), y = uniformRandomY(), size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]), startX = x * width - (windAngle ? height * Math.tan(Math.abs(windAngle)) : 0), startY = -y * height, particle = group.createOrUpdateChild(`${type}-${i}`, {
84
+ const x = uniformRandomX(), y = uniformRandomY(), size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]), startX = x * width - (windAngle ? height * Math.tan(Math.abs(windAngle)) : 0), startY = -y * height, particle = group.createOrUpdateChild(`${type}-${i}`, Object.assign({
70
85
  x: startX,
71
86
  y: startY,
72
87
  symbolType: path,
73
88
  size: size,
74
89
  fill: "white",
75
90
  angle: windAngle
76
- }, "symbol"), duration = 1 / speed / 2 * (1 + y) * 1e3;
91
+ }, "rain" === type ? rainStyle : snowStyle), "symbol"), duration = 1 / speed / 2 * (1 + y) * 1e3;
77
92
  let endX = x * width;
78
93
  "rain" === type && windAngle && (endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle))),
79
- particle.animate().to({
94
+ new Animate(void 0, this.timeline).bind(particle).to({
80
95
  x: endX,
81
- y: height
82
- }, duration, "linear").loop(1 / 0);
96
+ y: height - snowRainBottomPadding
97
+ }, duration, "linear").loop(1 / 0), new Animate(void 0, this.timeline).bind(particle).to({
98
+ opacity: 0
99
+ }, duration, "quintIn").loop(1 / 0);
83
100
  }
84
101
  }
85
102
  }
@@ -87,7 +104,7 @@ export class WeatherBox extends AbstractComponent {
87
104
  WeatherBox.defaultAttributes = {
88
105
  snowIconPath: "M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 45.5-43.1 46.4-24.7 0.9-45.5-18.4-46.4-43.1l-1.2-33.1-37.3 21.5c-21.4 12.4-48.8 5-61.2-16.4s-5-48.8 16.4-61.2l37.3-21.5-28.1-17.6c-21-13.2-27.3-40.8-14.1-61.8 13.2-20.9 40.8-27.3 61.8-14.1l68.2 42.8 73.8-42.6c-4.2-15.3-6.5-31.4-6.5-48s2.3-32.7 6.5-48l-73.8-42.6-68.2 42.8c-21 13.2-48.6 6.8-61.8-14.1-13.2-21-6.8-48.6 14.1-61.8l28.1-17.6-37.3-21.5C119 336.8 111.7 309.4 124 288c12.4-21.4 39.8-28.8 61.2-16.4l37.3 21.5 1.2-33.1c0.9-24.7 21.7-44 46.4-43.1 24.7 0.9 44 21.7 43.1 46.4l-3 80.4 73.8 42.6c22.5-22.9 51-39.8 83.1-48v-85.2L396 215.6c-21.9-11.6-30.2-38.7-18.7-60.5 11.6-21.9 38.7-30.2 60.5-18.7l29.3 15.5v-43.1C467.2 84.1 487.3 64 512 64z m0 537.6c49.5 0 89.6-40.1 89.6-89.6s-40.1-89.6-89.6-89.6-89.6 40.1-89.6 89.6 40.1 89.6 89.6 89.6z",
89
106
  rainIconPath: "M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z",
90
- windIconPath: "M686.624 143.072h-150.816a40.352 40.352 0 1 0 0 80.608h150.816a80.672 80.672 0 1 1 0 161.184H226.624a40.352 40.352 0 1 0 0 80.608h460a161.344 161.344 0 1 0 0-322.4z m168.768 725.344h-126.72a40.352 40.352 0 1 1 0-80.576h126.56a80.672 80.672 0 1 0 0-161.184H42.176a40.352 40.352 0 1 1 0-80.608h813.056a161.344 161.344 0 1 1 0 322.368z",
107
+ windIconPath: '<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">\n <path d="M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007" stroke-linecap="round" stroke-linejoin="round"/>\n <path d="M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007" stroke-linecap="round" stroke-linejoin="round"/>\n </svg>',
91
108
  windRatio: 0,
92
109
  rainRatio: 0,
93
110
  snowRatio: 0,
@@ -99,17 +116,12 @@ WeatherBox.defaultAttributes = {
99
116
  rainSpeed: 1,
100
117
  snowSpeed: .5,
101
118
  windSpeed: 1,
102
- rainStyle: {
103
- background: "rgb(135, 160, 225)"
119
+ windAnimateEffect: "fade",
120
+ rainStyle: {},
121
+ snowStyle: {},
122
+ windStyle: {
123
+ opacity: .8
104
124
  },
105
- snowStyle: {
106
- background: "rgb(64, 68, 144)"
107
- },
108
- rainSnowStyle: {
109
- background: "rgb(130, 190, 210)"
110
- },
111
- defaultStyle: {
112
- background: "rgb(184, 206, 239)"
113
- }
125
+ snowRainBottomPadding: 0
114
126
  };
115
127
  //# sourceMappingURL=weather-box.js.map
@@ -1 +1 @@
1
- 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{ AbstractComponent } from '../core/base';\nimport type { IWeatherBoxAttrs } from './type';\nimport type { ComponentOptions } from '../interface';\nimport { merge } from '@visactor/vutils';\nimport type { IGroup, ISymbol } from '@visactor/vrender-core';\nimport { IGraphic } from '@visactor/vrender-core';\n\n// todo 后续可能做成有随机数种子的伪随机,这样可以保证每次都生成一样的随机数\nfunction random() {\n return Math.random();\n}\n\nfunction createUniformRandom(count: number) {\n const result: number[] = [];\n const step = 1 / count;\n for (let i = 0; i < count; i++) {\n result.push(((random() - 0.5) * step) / 2 + step * i);\n }\n result.sort(() => Math.random() - 0.5);\n let idx = 0;\n return function (i?: number) {\n if (idx > count - 1) {\n idx = 0;\n }\n if (i === void 0) {\n i = idx;\n idx++;\n }\n return result[i];\n };\n}\n\nexport class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {\n name: string = 'weatherBox';\n\n static defaultAttributes: Partial<IWeatherBoxAttrs> = {\n snowIconPath:\n 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defaultStyle: {\n background: 'rgb(184, 206, 239)'\n }\n };\n\n constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));\n }\n\n protected render(): void {\n const {\n rainRatio,\n rainIconPath,\n snowRatio,\n snowIconPath,\n rainCountThreshold,\n snowCountThreshold,\n windRatio,\n rainSizeRange,\n snowSizeRange,\n rainSpeed,\n snowSpeed,\n width,\n height,\n rainSnowStyle,\n rainStyle,\n snowStyle,\n defaultStyle,\n windIconPath,\n windSize,\n windSpeed\n } = this.attribute as IWeatherBoxAttrs;\n\n if (rainRatio && snowRatio) {\n this.attribute.background = rainSnowStyle?.background;\n } else if (rainRatio) {\n this.attribute.background = rainStyle?.background;\n } else if (snowRatio) {\n this.attribute.background = snowStyle?.background;\n } else {\n this.attribute.background = defaultStyle?.background;\n }\n this.attribute.clip = true;\n\n // 计算风速导致的偏转角度\n const windAngle = (-windRatio * Math.PI) / 4;\n\n const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (rainRatio > 0) {\n this.generateRainOrSnow(\n 'rain',\n rainRatio,\n rainCountThreshold,\n windRatio,\n rainGroup,\n rainIconPath,\n windAngle,\n rainSizeRange,\n rainSpeed\n );\n }\n const snowGroup = this.createOrUpdateChild('snow-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (snowRatio > 0) {\n this.generateRainOrSnow(\n 'snow',\n snowRatio,\n snowCountThreshold,\n windRatio,\n snowGroup,\n snowIconPath,\n windAngle,\n snowSizeRange,\n snowSpeed\n );\n }\n\n const windGroup = this.createOrUpdateChild('wind-container', { zIndex: 0, width, height }, 'group') as IGroup;\n if (windRatio > 0) {\n this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);\n }\n }\n\n protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number) {\n const { width, height } = group.attribute;\n\n const wind = group.createOrUpdateChild(\n `wind`,\n {\n x: (width - size) / 2,\n y: (height - size) / 2,\n symbolType: windIconPath,\n size,\n fill: 'white',\n opacity: 0\n },\n 'symbol'\n ) as ISymbol;\n\n const duration = (speed / 4) * 1000;\n\n wind.animate().to({ opacity: 1 }, duration, 'linear').to({ opacity: 0 }, duration, 'linear').loop(Infinity);\n }\n\n protected generateRainOrSnow(\n type: string,\n ratio: number,\n threshold: number,\n windRatio: number,\n group: IGroup,\n path: string,\n windAngle: number,\n sizeRange: [number, number],\n speed: number\n ) {\n let { width } = group.attribute;\n const { height } = group.attribute;\n let maxCount = Math.round(ratio * threshold);\n // 由于风速,雨雪粒子会偏转,所以需要增加粒子数量\n if (windRatio > 0) {\n maxCount = maxCount * Math.round(1 + windRatio);\n }\n width = width * Math.round(1 + windRatio);\n const uniformRandomX = createUniformRandom(maxCount);\n const uniformRandomY = createUniformRandom(maxCount);\n for (let i = 0; i < maxCount; i++) {\n const x = uniformRandomX();\n const y = uniformRandomY();\n const size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]);\n\n const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;\n const startX = x * width - deltaX;\n const startY = -y * height;\n const particle = group.createOrUpdateChild(\n `${type}-${i}`,\n {\n x: startX,\n y: startY,\n symbolType: path,\n size,\n fill: 'white',\n angle: windAngle\n },\n 'symbol'\n ) as ISymbol;\n const duration = (1 / speed / 2) * (1 + y) * 1000;\n let endX = x * width;\n if (type === 'rain' && windAngle) {\n endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));\n }\n particle.animate().to({ x: endX, y: height }, duration, 'linear').loop(Infinity);\n }\n }\n}\n"]}
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{ AbstractComponent } from '../core/base';\nimport type { IWeatherBoxAttrs } from './type';\nimport type { ComponentOptions } from '../interface';\nimport { merge } from '@visactor/vutils';\nimport { Animate, DefaultTimeline, type IGroup, type ISymbol, type ITimeline } from '@visactor/vrender-core';\n\n// todo 后续可能做成有随机数种子的伪随机,这样可以保证每次都生成一样的随机数\nfunction random() {\n return Math.random();\n}\n\nfunction createUniformRandom(count: number) {\n const result: number[] = [];\n const step = 1 / count;\n for (let i = 0; i < count; i++) {\n result.push(((random() - 0.5) * step) / 2 + step * i);\n }\n result.sort(() => Math.random() - 0.5);\n let idx = 0;\n return function (i?: number) {\n if (idx > count - 1) {\n idx = 0;\n }\n if (i === void 0) {\n i = idx;\n idx++;\n }\n return result[i];\n };\n}\n\nexport class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {\n name: string = 'weatherBox';\n\n static defaultAttributes: Partial<IWeatherBoxAttrs> = {\n snowIconPath:\n 'M512 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331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z',\n windIconPath: `<svg width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\">\n <path d=\"M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n <path d=\"M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n </svg>`,\n windRatio: 0,\n rainRatio: 0,\n snowRatio: 0,\n rainCountThreshold: 10,\n snowCountThreshold: 10,\n rainSizeRange: [5, 10],\n snowSizeRange: [5, 13],\n windSize: 30,\n rainSpeed: 1,\n snowSpeed: 0.5,\n windSpeed: 1,\n windAnimateEffect: 'fade',\n rainStyle: {},\n snowStyle: {},\n windStyle: {\n opacity: 0.8\n },\n snowRainBottomPadding: 0\n };\n\n timeline: ITimeline;\n\n constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));\n this.timeline = options?.timeline ?? new DefaultTimeline();\n }\n\n protected render(): void {\n const {\n rainRatio,\n rainIconPath,\n snowRatio,\n snowIconPath,\n rainCountThreshold,\n snowCountThreshold,\n windRatio,\n rainSizeRange,\n snowSizeRange,\n rainSpeed,\n snowSpeed,\n width,\n height,\n windIconPath,\n windSize,\n windSpeed\n } = this.attribute as IWeatherBoxAttrs;\n\n this.attribute.clip = true;\n\n // 计算风速导致的偏转角度\n const windAngle = (-windRatio * Math.PI) / 4;\n\n const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (rainRatio > 0) {\n this.generateRainOrSnow(\n 'rain',\n rainRatio,\n rainCountThreshold,\n windRatio,\n rainGroup,\n rainIconPath,\n windAngle,\n rainSizeRange,\n rainSpeed\n );\n }\n const snowGroup = this.createOrUpdateChild('snow-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (snowRatio > 0) {\n this.generateRainOrSnow(\n 'snow',\n snowRatio,\n snowCountThreshold,\n windRatio,\n snowGroup,\n snowIconPath,\n windAngle,\n snowSizeRange,\n snowSpeed\n );\n }\n\n const windGroup = this.createOrUpdateChild('wind-container', { zIndex: 0, width, height }, 'group') as IGroup;\n if (windRatio > 0) {\n this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);\n }\n }\n\n protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number) {\n const { width, height } = group.attribute;\n const { windAnimateEffect, windStyle = {} } = this.attribute;\n\n let fromAttribute = { opacity: 0, clipRange: 1 };\n let toAttribute = { opacity: 1, clipRange: 1 };\n if (windAnimateEffect === 'clipRange') {\n fromAttribute = { clipRange: 0, opacity: 1 };\n toAttribute = { clipRange: 1, opacity: 1 };\n }\n const wind = group.createOrUpdateChild(\n `wind`,\n {\n x: (width - size) / 2,\n y: (height - size) / 2,\n symbolType: windIconPath,\n size,\n stroke: 'white',\n lineWidth: 2,\n dx: -size / 2,\n dy: -size / 2,\n ...windStyle,\n ...fromAttribute\n },\n 'symbol'\n ) as ISymbol;\n\n const duration = (speed / 4) * 1000;\n\n new Animate(void 0, this.timeline)\n .bind(wind)\n .to(fromAttribute, duration, 'linear')\n .to(toAttribute, duration, 'linear')\n .wait(duration / 2)\n .loop(Infinity);\n }\n\n protected generateRainOrSnow(\n type: string,\n ratio: number,\n threshold: number,\n windRatio: number,\n group: IGroup,\n path: string,\n windAngle: number,\n sizeRange: [number, number],\n speed: number\n ) {\n let { width } = group.attribute;\n const { height } = group.attribute;\n const { snowRainBottomPadding, rainStyle = {}, snowStyle = {} } = this.attribute;\n let maxCount = Math.round(ratio * threshold);\n // 由于风速,雨雪粒子会偏转,所以需要增加粒子数量\n if (windRatio > 0) {\n maxCount = maxCount * Math.round(1 + windRatio);\n }\n width = width * Math.round(1 + windRatio);\n const uniformRandomX = createUniformRandom(maxCount);\n const uniformRandomY = createUniformRandom(maxCount);\n for (let i = 0; i < maxCount; i++) {\n const x = uniformRandomX();\n const y = uniformRandomY();\n const size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]);\n\n const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;\n const startX = x * width - deltaX;\n const startY = -y * height;\n const particle = group.createOrUpdateChild(\n `${type}-${i}`,\n {\n x: startX,\n y: startY,\n symbolType: path,\n size,\n fill: 'white',\n angle: windAngle,\n ...(type === 'rain' ? rainStyle : snowStyle)\n },\n 'symbol'\n ) as ISymbol;\n const duration = (1 / speed / 2) * (1 + y) * 1000;\n let endX = x * width;\n if (type === 'rain' && windAngle) {\n endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));\n }\n new Animate(void 0, this.timeline)\n .bind(particle)\n .to({ x: endX, y: height - snowRainBottomPadding }, duration, 'linear')\n .loop(Infinity);\n new Animate(void 0, this.timeline).bind(particle).to({ opacity: 0 }, duration, 'quintIn').loop(Infinity);\n }\n }\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-components",
3
- "version": "0.20.11-alpha.2",
3
+ "version": "0.20.11-alpha.3",
4
4
  "description": "components library for dp visualization",
5
5
  "sideEffects": false,
6
6
  "main": "cjs/index.js",
@@ -14,8 +14,8 @@
14
14
  "dependencies": {
15
15
  "@visactor/vutils": "~0.18.17",
16
16
  "@visactor/vscale": "~0.18.17",
17
- "@visactor/vrender-core": "0.20.11-alpha.2",
18
- "@visactor/vrender-kits": "0.20.11-alpha.2"
17
+ "@visactor/vrender-core": "0.20.11-alpha.3",
18
+ "@visactor/vrender-kits": "0.20.11-alpha.3"
19
19
  },
20
20
  "devDependencies": {
21
21
  "@rushstack/eslint-patch": "~1.1.4",