@visactor/vrender-components 0.20.10 → 0.20.11-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/index.d.ts +2 -1
- package/cjs/index.js +2 -2
- package/cjs/index.js.map +1 -1
- package/cjs/weather/index.d.ts +1 -0
- package/cjs/weather/index.js +21 -0
- package/cjs/weather/index.js.map +1 -0
- package/cjs/weather/register.d.ts +1 -0
- package/cjs/weather/register.js +14 -0
- package/cjs/weather/register.js.map +1 -0
- package/cjs/weather/type.d.ts +31 -0
- package/cjs/weather/type.js +6 -0
- package/cjs/weather/type.js.map +1 -0
- package/cjs/weather/weather-box.d.ts +12 -0
- package/cjs/weather/weather-box.js +119 -0
- package/cjs/weather/weather-box.js.map +1 -0
- package/dist/index.es.js +5652 -5310
- package/es/index.d.ts +2 -1
- package/es/index.js +3 -1
- package/es/index.js.map +1 -1
- package/es/weather/index.d.ts +1 -0
- package/es/weather/index.js +2 -0
- package/es/weather/index.js.map +1 -0
- package/es/weather/register.d.ts +1 -0
- package/es/weather/register.js +6 -0
- package/es/weather/register.js.map +1 -0
- package/es/weather/type.d.ts +31 -0
- package/es/weather/type.js +2 -0
- package/es/weather/type.js.map +1 -0
- package/es/weather/weather-box.d.ts +12 -0
- package/es/weather/weather-box.js +115 -0
- package/es/weather/weather-box.js.map +1 -0
- package/package.json +3 -3
package/cjs/index.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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-
export declare const version = "0.20.
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export declare const version = "0.20.11-alpha.1";
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export * from './core/base';
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export * from './core/type';
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export * from './scrollbar';
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@@ -26,4 +26,5 @@ export * from './jsx';
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export * from './checkbox';
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export * from './radio';
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export * from './empty-tip';
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export * from './weather';
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export * from './util';
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package/cjs/index.js
CHANGED
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@@ -17,7 +17,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.version = void 0, exports.version = "0.20.
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}), exports.version = void 0, exports.version = "0.20.11-alpha.1", __exportStar(require("./core/base"), exports),
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__exportStar(require("./core/type"), exports), __exportStar(require("./scrollbar"), exports),
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__exportStar(require("./tag"), exports), __exportStar(require("./poptip"), exports),
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__exportStar(require("./crosshair"), exports), __exportStar(require("./label"), exports),
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@@ -31,5 +31,5 @@ __exportStar(require("./brush"), exports), __exportStar(require("./tooltip"), ex
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__exportStar(require("./timeline"), exports), __exportStar(require("./interface"), exports),
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__exportStar(require("./jsx"), exports), __exportStar(require("./checkbox"), exports),
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__exportStar(require("./radio"), exports), __exportStar(require("./empty-tip"), exports),
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__exportStar(require("./util"), exports);
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__exportStar(require("./weather"), exports), __exportStar(require("./util"), exports);
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//# sourceMappingURL=index.js.map
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package/cjs/index.js.map
CHANGED
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{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,
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{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,iBAAiB,CAAC;AAEzC,8CAA4B;AAC5B,8CAA4B;AAC5B,8CAA4B;AAC5B,wCAAsB;AACtB,2CAAyB;AACzB,8CAA4B;AAC5B,0CAAwB;AACxB,yCAAuB;AACvB,8CAA4B;AAC5B,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,4CAA0B;AAC1B,6CAA2B;AAC3B,8CAA4B;AAC5B,wCAAsB;AACtB,6CAA2B;AAC3B,0CAAwB;AACxB,8CAA4B;AAC5B,4CAA0B;AAC1B,yCAAuB","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.20.11-alpha.1\";\n\nexport * from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\n"]}
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@@ -0,0 +1 @@
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export * from './weather-box';
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"use strict";
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var __createBinding = this && this.__createBinding || (Object.create ? function(o, m, k, k2) {
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void 0 === k2 && (k2 = k);
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var desc = Object.getOwnPropertyDescriptor(m, k);
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desc && !("get" in desc ? !m.__esModule : desc.writable || desc.configurable) || (desc = {
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enumerable: !0,
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get: function() {
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return m[k];
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}
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}), Object.defineProperty(o, k2, desc);
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} : function(o, m, k, k2) {
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void 0 === k2 && (k2 = k), o[k2] = m[k];
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}), __exportStar = this && this.__exportStar || function(m, exports) {
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for (var p in m) "default" === p || Object.prototype.hasOwnProperty.call(exports, p) || __createBinding(exports, m, p);
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};
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), __exportStar(require("./weather-box"), exports);
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//# sourceMappingURL=index.js.map
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{"version":3,"sources":["../src/weather/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,gDAA8B","file":"index.js","sourcesContent":["export * from './weather-box';\n"]}
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export declare function loadWeatherComponent(): void;
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.loadWeatherComponent = void 0;
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const vrender_kits_1 = require("@visactor/vrender-kits");
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function loadWeatherComponent() {
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(0, vrender_kits_1.registerGroup)(), (0, vrender_kits_1.registerSymbol)();
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}
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exports.loadWeatherComponent = loadWeatherComponent;
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//# sourceMappingURL=register.js.map
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{"version":3,"sources":["../src/weather/register.ts"],"names":[],"mappings":";;;AAAA,yDAAuE;AAEvE,SAAgB,oBAAoB;IAClC,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,6BAAc,GAAE,CAAC;AACnB,CAAC;AAHD,oDAGC","file":"register.js","sourcesContent":["import { registerGroup, registerSymbol } from '@visactor/vrender-kits';\n\nexport function loadWeatherComponent() {\n registerGroup();\n registerSymbol();\n}\n"]}
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@@ -0,0 +1,31 @@
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import type { IGroupGraphicAttribute } from '@visactor/vrender-core';
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export interface IWeatherBoxAttrs extends IGroupGraphicAttribute {
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rainIconPath?: string;
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snowIconPath?: string;
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windIconPath?: string;
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width: number;
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height: number;
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rainSizeRange?: [number, number];
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snowSizeRange?: [number, number];
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windSize?: number;
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rainSpeed?: number;
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snowSpeed?: number;
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windSpeed?: number;
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rainRatio?: number;
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rainCountThreshold?: number;
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snowRatio?: number;
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snowCountThreshold?: number;
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windRatio?: number;
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rainStyle?: {
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background?: string;
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};
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snowStyle?: {
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background?: string;
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};
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rainSnowStyle?: {
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background?: string;
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};
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defaultStyle?: {
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background?: string;
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};
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}
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{"version":3,"sources":["../src/weather/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { IGroupGraphicAttribute } from '@visactor/vrender-core';\n\nexport interface IWeatherBoxAttrs extends IGroupGraphicAttribute {\n rainIconPath?: string;\n snowIconPath?: string;\n windIconPath?: string;\n width: number;\n height: number;\n rainSizeRange?: [number, number];\n snowSizeRange?: [number, number];\n windSize?: number;\n rainSpeed?: number;\n snowSpeed?: number;\n windSpeed?: number;\n\n rainRatio?: number;\n rainCountThreshold?: number;\n snowRatio?: number;\n snowCountThreshold?: number;\n windRatio?: number;\n\n rainStyle?: {\n background?: string;\n };\n snowStyle?: {\n background?: string;\n };\n rainSnowStyle?: {\n background?: string;\n };\n defaultStyle?: {\n background?: string;\n };\n}\n"]}
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import { AbstractComponent } from '../core/base';
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import type { IWeatherBoxAttrs } from './type';
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import type { ComponentOptions } from '../interface';
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import type { IGroup } from '@visactor/vrender-core';
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export declare class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {
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name: string;
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static defaultAttributes: Partial<IWeatherBoxAttrs>;
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constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions);
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protected render(): void;
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protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number): void;
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protected generateRainOrSnow(type: string, ratio: number, threshold: number, windRatio: number, group: IGroup, path: string, windAngle: number, sizeRange: [number, number], speed: number): void;
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}
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.WeatherBox = void 0;
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const base_1 = require("../core/base"), vutils_1 = require("@visactor/vutils");
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function random() {
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return Math.random();
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}
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function createUniformRandom(count) {
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const result = [], step = 1 / count;
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for (let i = 0; i < count; i++) result.push((random() - .5) * step / 2 + step * i);
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result.sort((() => Math.random() - .5));
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let idx = 0;
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return function(i) {
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return idx > count - 1 && (idx = 0), void 0 === i && (i = idx, idx++), result[i];
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};
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}
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class WeatherBox extends base_1.AbstractComponent {
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constructor(attributes, options) {
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super((null == options ? void 0 : options.skipDefault) ? attributes : (0, vutils_1.merge)({}, WeatherBox.defaultAttributes, attributes)),
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this.name = "weatherBox";
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}
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render() {
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const {rainRatio: rainRatio, rainIconPath: rainIconPath, snowRatio: snowRatio, snowIconPath: snowIconPath, rainCountThreshold: rainCountThreshold, snowCountThreshold: snowCountThreshold, windRatio: windRatio, rainSizeRange: rainSizeRange, snowSizeRange: snowSizeRange, rainSpeed: rainSpeed, snowSpeed: snowSpeed, width: width, height: height, rainSnowStyle: rainSnowStyle, rainStyle: rainStyle, snowStyle: snowStyle, defaultStyle: defaultStyle, windIconPath: windIconPath, windSize: windSize, windSpeed: windSpeed} = this.attribute;
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this.attribute.background = rainRatio && snowRatio ? null == rainSnowStyle ? void 0 : rainSnowStyle.background : rainRatio ? null == rainStyle ? void 0 : rainStyle.background : snowRatio ? null == snowStyle ? void 0 : snowStyle.background : null == defaultStyle ? void 0 : defaultStyle.background,
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this.attribute.clip = !0;
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const windAngle = -windRatio * Math.PI / 4, rainGroup = this.createOrUpdateChild("rain-container", {
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zIndex: 1,
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width: width,
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height: height
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}, "group");
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rainRatio > 0 && this.generateRainOrSnow("rain", rainRatio, rainCountThreshold, windRatio, rainGroup, rainIconPath, windAngle, rainSizeRange, rainSpeed);
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const snowGroup = this.createOrUpdateChild("snow-container", {
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zIndex: 1,
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width: width,
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height: height
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}, "group");
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snowRatio > 0 && this.generateRainOrSnow("snow", snowRatio, snowCountThreshold, windRatio, snowGroup, snowIconPath, windAngle, snowSizeRange, snowSpeed);
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const windGroup = this.createOrUpdateChild("wind-container", {
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zIndex: 0,
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width: width,
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height: height
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}, "group");
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windRatio > 0 && this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);
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}
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generateWind(windRatio, windIconPath, group, size, speed) {
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const {width: width, height: height} = group.attribute, duration = speed / 4 * 1e3;
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group.createOrUpdateChild("wind", {
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x: (width - size) / 2,
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y: (height - size) / 2,
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symbolType: windIconPath,
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size: size,
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fill: "white",
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opacity: 0
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}, "symbol").animate().to({
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opacity: 1
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}, duration, "linear").to({
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opacity: 0
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}, duration, "linear").loop(1 / 0);
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}
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generateRainOrSnow(type, ratio, threshold, windRatio, group, path, windAngle, sizeRange, speed) {
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let {width: width} = group.attribute;
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const {height: height} = group.attribute;
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let maxCount = Math.round(ratio * threshold);
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windRatio > 0 && (maxCount *= Math.round(1 + windRatio)), width *= Math.round(1 + windRatio);
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const uniformRandomX = createUniformRandom(maxCount), uniformRandomY = createUniformRandom(maxCount);
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for (let i = 0; i < maxCount; i++) {
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const x = uniformRandomX(), y = uniformRandomY(), size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]), startX = x * width - (windAngle ? height * Math.tan(Math.abs(windAngle)) : 0), startY = -y * height, particle = group.createOrUpdateChild(`${type}-${i}`, {
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x: startX,
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y: startY,
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symbolType: path,
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size: size,
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fill: "white",
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angle: windAngle
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}, "symbol"), duration = 1 / speed / 2 * (1 + y) * 1e3;
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let endX = x * width;
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"rain" === type && windAngle && (endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle))),
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particle.animate().to({
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x: endX,
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y: height
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}, duration, "linear").loop(1 / 0);
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}
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}
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}
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exports.WeatherBox = WeatherBox, WeatherBox.defaultAttributes = {
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rainIconPath: "M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z",
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windIconPath: "M686.624 143.072h-150.816a40.352 40.352 0 1 0 0 80.608h150.816a80.672 80.672 0 1 1 0 161.184H226.624a40.352 40.352 0 1 0 0 80.608h460a161.344 161.344 0 1 0 0-322.4z m168.768 725.344h-126.72a40.352 40.352 0 1 1 0-80.576h126.56a80.672 80.672 0 1 0 0-161.184H42.176a40.352 40.352 0 1 1 0-80.608h813.056a161.344 161.344 0 1 1 0 322.368z",
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95
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windRatio: 0,
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96
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rainRatio: 0,
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97
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snowRatio: 0,
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98
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rainCountThreshold: 10,
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99
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snowCountThreshold: 10,
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100
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rainSizeRange: [ 5, 10 ],
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101
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snowSizeRange: [ 5, 13 ],
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102
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windSize: 30,
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103
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rainSpeed: 1,
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104
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snowSpeed: .5,
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105
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windSpeed: 1,
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106
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rainStyle: {
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107
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background: "rgb(135, 160, 225)"
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},
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snowStyle: {
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background: "rgb(64, 68, 144)"
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},
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112
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rainSnowStyle: {
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113
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background: "rgb(130, 190, 210)"
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},
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defaultStyle: {
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background: "rgb(184, 206, 239)"
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}
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};
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//# sourceMappingURL=weather-box.js.map
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@@ -0,0 +1 @@
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{ AbstractComponent } from '../core/base';\nimport type { IWeatherBoxAttrs } from './type';\nimport type { ComponentOptions } from '../interface';\nimport { merge } from '@visactor/vutils';\nimport type { IGroup, ISymbol } from '@visactor/vrender-core';\nimport { IGraphic } from '@visactor/vrender-core';\n\n// todo 后续可能做成有随机数种子的伪随机,这样可以保证每次都生成一样的随机数\nfunction random() {\n return Math.random();\n}\n\nfunction createUniformRandom(count: number) {\n const result: number[] = [];\n const step = 1 / count;\n for (let i = 0; i < count; i++) {\n result.push(((random() - 0.5) * step) / 2 + step * i);\n }\n result.sort(() => Math.random() - 0.5);\n let idx = 0;\n return function (i?: number) {\n if (idx > count - 1) {\n idx = 0;\n }\n if (i === void 0) {\n i = idx;\n idx++;\n }\n return result[i];\n };\n}\n\nexport class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {\n name: string = 'weatherBox';\n\n static defaultAttributes: Partial<IWeatherBoxAttrs> = {\n snowIconPath:\n 'M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 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0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z',\n windIconPath:\n 'M686.624 143.072h-150.816a40.352 40.352 0 1 0 0 80.608h150.816a80.672 80.672 0 1 1 0 161.184H226.624a40.352 40.352 0 1 0 0 80.608h460a161.344 161.344 0 1 0 0-322.4z m168.768 725.344h-126.72a40.352 40.352 0 1 1 0-80.576h126.56a80.672 80.672 0 1 0 0-161.184H42.176a40.352 40.352 0 1 1 0-80.608h813.056a161.344 161.344 0 1 1 0 322.368z',\n windRatio: 0,\n rainRatio: 0,\n snowRatio: 0,\n rainCountThreshold: 10,\n snowCountThreshold: 10,\n rainSizeRange: [5, 10],\n snowSizeRange: [5, 13],\n windSize: 30,\n rainSpeed: 1,\n snowSpeed: 0.5,\n windSpeed: 1,\n rainStyle: {\n background: 'rgb(135, 160, 225)'\n },\n snowStyle: {\n background: 'rgb(64, 68, 144)'\n },\n rainSnowStyle: {\n background: 'rgb(130, 190, 210)'\n },\n defaultStyle: {\n background: 'rgb(184, 206, 239)'\n }\n };\n\n constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));\n }\n\n protected render(): void {\n const {\n rainRatio,\n rainIconPath,\n snowRatio,\n snowIconPath,\n rainCountThreshold,\n snowCountThreshold,\n windRatio,\n rainSizeRange,\n snowSizeRange,\n rainSpeed,\n snowSpeed,\n width,\n height,\n rainSnowStyle,\n rainStyle,\n snowStyle,\n defaultStyle,\n windIconPath,\n windSize,\n windSpeed\n } = this.attribute as IWeatherBoxAttrs;\n\n if (rainRatio && snowRatio) {\n this.attribute.background = rainSnowStyle?.background;\n } else if (rainRatio) {\n this.attribute.background = rainStyle?.background;\n } else if (snowRatio) {\n this.attribute.background = snowStyle?.background;\n } else {\n this.attribute.background = defaultStyle?.background;\n }\n this.attribute.clip = true;\n\n // 计算风速导致的偏转角度\n const windAngle = (-windRatio * Math.PI) / 4;\n\n const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (rainRatio > 0) {\n this.generateRainOrSnow(\n 'rain',\n rainRatio,\n rainCountThreshold,\n windRatio,\n rainGroup,\n rainIconPath,\n windAngle,\n rainSizeRange,\n rainSpeed\n );\n }\n const snowGroup = this.createOrUpdateChild('snow-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (snowRatio > 0) {\n this.generateRainOrSnow(\n 'snow',\n snowRatio,\n snowCountThreshold,\n windRatio,\n snowGroup,\n snowIconPath,\n windAngle,\n snowSizeRange,\n snowSpeed\n );\n }\n\n const windGroup = this.createOrUpdateChild('wind-container', { zIndex: 0, width, height }, 'group') as IGroup;\n if (windRatio > 0) {\n this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);\n }\n }\n\n protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number) {\n const { width, height } = group.attribute;\n\n const wind = group.createOrUpdateChild(\n `wind`,\n {\n x: (width - size) / 2,\n y: (height - size) / 2,\n symbolType: windIconPath,\n size,\n fill: 'white',\n opacity: 0\n },\n 'symbol'\n ) as ISymbol;\n\n const duration = (speed / 4) * 1000;\n\n wind.animate().to({ opacity: 1 }, duration, 'linear').to({ opacity: 0 }, duration, 'linear').loop(Infinity);\n }\n\n protected generateRainOrSnow(\n type: string,\n ratio: number,\n threshold: number,\n windRatio: number,\n group: IGroup,\n path: string,\n windAngle: number,\n sizeRange: [number, number],\n speed: number\n ) {\n let { width } = group.attribute;\n const { height } = group.attribute;\n let maxCount = Math.round(ratio * threshold);\n // 由于风速,雨雪粒子会偏转,所以需要增加粒子数量\n if (windRatio > 0) {\n maxCount = maxCount * Math.round(1 + windRatio);\n }\n width = width * Math.round(1 + windRatio);\n const uniformRandomX = createUniformRandom(maxCount);\n const uniformRandomY = createUniformRandom(maxCount);\n for (let i = 0; i < maxCount; i++) {\n const x = uniformRandomX();\n const y = uniformRandomY();\n const size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]);\n\n const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;\n const startX = x * width - deltaX;\n const startY = -y * height;\n const particle = group.createOrUpdateChild(\n `${type}-${i}`,\n {\n x: startX,\n y: startY,\n symbolType: path,\n size,\n fill: 'white',\n angle: windAngle\n },\n 'symbol'\n ) as ISymbol;\n const duration = (1 / speed / 2) * (1 + y) * 1000;\n let endX = x * width;\n if (type === 'rain' && windAngle) {\n endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));\n }\n particle.animate().to({ x: endX, y: height }, duration, 'linear').loop(Infinity);\n }\n }\n}\n"]}
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