@visactor/vrender-components 0.19.4-alpha.3 → 0.19.4-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/cjs/index.d.ts +1 -1
  2. package/cjs/index.js +1 -1
  3. package/cjs/index.js.map +1 -1
  4. package/cjs/label/arc.js +2 -1
  5. package/cjs/label/index.js +1 -2
  6. package/cjs/label/rect.js +1 -1
  7. package/cjs/label/register.js +1 -1
  8. package/cjs/label/symbol.js +1 -1
  9. package/cjs/label/type.js +1 -1
  10. package/cjs/legend/discrete/discrete.d.ts +0 -1
  11. package/cjs/legend/discrete/discrete.js +0 -3
  12. package/cjs/legend/discrete/discrete.js.map +1 -1
  13. package/cjs/link-path/index.js +1 -1
  14. package/cjs/link-path/link-path.js +1 -1
  15. package/cjs/link-path/register.js +1 -1
  16. package/cjs/link-path/type.js +1 -1
  17. package/cjs/player/discrete-player.js +6 -2
  18. package/cjs/player/discrete-player.js.map +1 -1
  19. package/cjs/player/type/base.d.ts +1 -0
  20. package/cjs/player/type/base.js.map +1 -1
  21. package/es/index.d.ts +1 -1
  22. package/es/index.js +1 -1
  23. package/es/index.js.map +1 -1
  24. package/es/label/arc.js +2 -1
  25. package/es/label/index.js +1 -2
  26. package/es/label/rect.js +1 -1
  27. package/es/label/register.js +1 -1
  28. package/es/label/symbol.js +1 -1
  29. package/es/label/type.js +1 -1
  30. package/es/legend/discrete/discrete.d.ts +0 -1
  31. package/es/legend/discrete/discrete.js +0 -3
  32. package/es/legend/discrete/discrete.js.map +1 -1
  33. package/es/link-path/index.js +1 -1
  34. package/es/link-path/link-path.js +1 -1
  35. package/es/link-path/register.js +1 -1
  36. package/es/link-path/type.js +1 -1
  37. package/es/player/discrete-player.js +6 -2
  38. package/es/player/discrete-player.js.map +1 -1
  39. package/es/player/type/base.d.ts +1 -0
  40. package/es/player/type/base.js.map +1 -1
  41. package/package.json +3 -3
@@ -3,4 +3,4 @@ import { registerGroup, registerPath } from "@visactor/vrender-kits";
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  export function loadLinkPathComponent() {
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  registerGroup(), registerPath();
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  }
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- //# sourceMappingURL=register.js.map
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+ //# sourceMappingURL=register.js.map
@@ -1,2 +1,2 @@
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  export { };
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- //# sourceMappingURL=type.js.map
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+ //# sourceMappingURL=type.js.map
@@ -74,11 +74,15 @@ export class DiscretePlayer extends BasePlayer {
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  this._isPlaying && (this._isPlaying = !1, vglobal.getCancelAnimationFrame()(this._rafId),
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  this._controller.togglePlay(), this.dispatchCustomEvent(PlayerEventEnum.pause));
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  }, this.backward = () => {
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- const index = Math.max(this._dataIndex - 1, this._minIndex);
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+ const {loop: loop = !1} = this.attribute;
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+ let index;
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+ index = loop ? this._dataIndex - 1 < this._minIndex ? this._maxIndex : this._dataIndex - 1 : Math.max(this._dataIndex - 1, this._minIndex),
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  this._updateDataIndex(index), this.dispatchCustomEvent(PlayerEventEnum.change),
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  this.dispatchCustomEvent(PlayerEventEnum.backward);
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  }, this.forward = () => {
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- const index = Math.min(this._dataIndex + 1, this._maxIndex);
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+ const {loop: loop = !1} = this.attribute;
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+ let index;
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+ index = loop ? this._dataIndex + 1 > this._maxIndex ? this._minIndex : this._dataIndex + 1 : Math.min(this._dataIndex + 1, this._maxIndex),
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  this._updateDataIndex(index), this.dispatchCustomEvent(PlayerEventEnum.change),
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  this.dispatchCustomEvent(PlayerEventEnum.forward);
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  }, this._initAttributes(), this._initDataIndex(), this._initEvents();
@@ -1 +1 @@
1
- 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{ isNil, merge } from '@visactor/vutils';\nimport type { FederatedPointerEvent } from '@visactor/vrender-core';\nimport { vglobal } from '@visactor/vrender-core';\nimport { BasePlayer } from './base-player';\nimport type { DirectionType, DiscretePlayerAttributes, PlayerAttributes } from './type';\nimport { DirectionEnum, PlayerEventEnum } from './type';\nimport { forwardStep, isReachEnd, isReachStart } from './utils';\nimport { ControllerEventEnum } from './controller/constant';\nimport type { ComponentOptions } from '../interface';\nimport { loadDiscretePlayerComponent } from './register';\n\nexport interface IDiscretePlayer {\n play: () => void;\n pause: () => void;\n backward: () => void;\n forward: () => void;\n}\n\nloadDiscretePlayerComponent();\nexport class DiscretePlayer extends BasePlayer<DiscretePlayerAttributes> implements IDiscretePlayer {\n declare attribute: DiscretePlayerAttributes;\n\n private _activeIndex = -1;\n\n protected _alternate: boolean;\n protected _interval: number;\n\n private _isPlaying: boolean;\n private _direction: DirectionType;\n private _tickTime: number;\n private _rafId: number;\n private _isReachEnd = false;\n\n constructor(attributes: DiscretePlayerAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, attributes));\n\n this._initAttributes();\n this._initDataIndex();\n this._initEvents();\n }\n\n setAttributes(params: Partial<Required<PlayerAttributes>>, forceUpdateTag?: boolean): void {\n super.setAttributes(params, forceUpdateTag);\n this._initAttributes();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n this._alternate = this.attribute.alternate ?? false;\n this._interval = this.attribute.interval ?? 1000;\n this._direction = this.attribute.direction ?? DirectionEnum.Default;\n };\n\n /**\n * 初始化dataIndex\n */\n _initDataIndex = () => {\n this._dataIndex = isNil(this.attribute.dataIndex)\n ? this._direction === 'default'\n ? this._minIndex\n : this._maxIndex\n : this.attribute.dataIndex ?? 0;\n\n this._slider.setAttribute('value', this._dataIndex);\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent & { detail: { value: number } }) => {\n const middle = Math.floor(e.detail.value) + 0.5;\n this._dataIndex = e.detail.value >= middle ? Math.ceil(e.detail.value) : Math.floor(e.detail.value);\n this._slider.setValue(this._dataIndex);\n this.dispatchCustomEvent(PlayerEventEnum.change);\n });\n };\n\n /**\n * 派遣事件\n */\n dispatchCustomEvent(event: PlayerEventEnum) {\n super.dispatchCustomEvent(event, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = () => {\n if (this._isPlaying) {\n return;\n }\n // 一条数据无需播放\n if (this._data.length === 1) {\n return;\n }\n // 图标切换\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 若到达末尾, 则计算下一次播放的状态下标\n if (\n isReachEnd({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n }) ||\n isReachStart({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n })\n ) {\n // 根据方向恢复dataIndex\n if (this._direction === DirectionEnum.Default) {\n this._updateDataIndex(this._minIndex);\n } else {\n this._updateDataIndex(this._maxIndex);\n }\n }\n\n // 事件触发\n this.dispatchCustomEvent(PlayerEventEnum.play);\n // 重置结束状态\n this._isReachEnd = false;\n // 重置tick时间, 暂停后重新播放也会重新计时\n this._tickTime = Date.now();\n // 开启动画\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, true));\n };\n\n /**\n * 播放过程\n */\n private _play = (isFirstPlay: boolean) => {\n const now = Date.now();\n\n // 抵达终点, 延迟一个interval触发end\n if (this._isReachEnd && now - this._tickTime >= this._interval) {\n this._isReachEnd = false;\n this._playEnd();\n return;\n }\n // 未达终点\n\n // 第一个播放帧, 立即执行\n if (isFirstPlay && this._activeIndex !== this._dataIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this._activeIndex = this._dataIndex;\n }\n // 中间播放帧, 每一个interval执行一次\n else if (now - this._tickTime >= this._interval) {\n this._tickTime = now;\n this._updateDataIndex(forwardStep(this._direction, this._dataIndex, this._minIndex, this._maxIndex));\n this._activeIndex = this._dataIndex;\n this.dispatchCustomEvent(PlayerEventEnum.change);\n }\n\n // 终止条件\n if (\n (this._direction === 'default' && this._dataIndex >= this._maxIndex) ||\n (this._direction === 'reverse' && this._dataIndex <= this._minIndex)\n ) {\n this._isReachEnd = true;\n }\n\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, false));\n };\n\n /**\n * 更新数据\n */\n private _updateDataIndex = (dataIndex: number) => {\n this._dataIndex = dataIndex;\n this._slider.setValue(this._dataIndex);\n };\n\n /**\n * 播放结束\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 图标切换\n this._controller.togglePlay();\n // 取消播放动画\n vglobal.getCancelAnimationFrame()(this._rafId);\n // 重置ActiveIndex\n this._activeIndex = -1;\n // 播放结束时并且到达终点\n this.dispatchCustomEvent(PlayerEventEnum.end);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n vglobal.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.pause);\n };\n\n /**\n * 后退接口\n */\n backward = () => {\n const index = Math.max(this._dataIndex - 1, this._minIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this.dispatchCustomEvent(PlayerEventEnum.backward);\n };\n\n /**\n * 前进接口\n */\n forward = () => {\n const index = Math.min(this._dataIndex + 1, this._maxIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this.dispatchCustomEvent(PlayerEventEnum.forward);\n };\n}\n"]}
1
+ 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{ isNil, merge } from '@visactor/vutils';\nimport type { FederatedPointerEvent } from '@visactor/vrender-core';\nimport { vglobal } from '@visactor/vrender-core';\nimport { BasePlayer } from './base-player';\nimport type { DirectionType, DiscretePlayerAttributes, PlayerAttributes } from './type';\nimport { DirectionEnum, PlayerEventEnum } from './type';\nimport { forwardStep, isReachEnd, isReachStart } from './utils';\nimport { ControllerEventEnum } from './controller/constant';\nimport type { ComponentOptions } from '../interface';\nimport { loadDiscretePlayerComponent } from './register';\n\nexport interface IDiscretePlayer {\n play: () => void;\n pause: () => void;\n backward: () => void;\n forward: () => void;\n}\n\nloadDiscretePlayerComponent();\nexport class DiscretePlayer extends BasePlayer<DiscretePlayerAttributes> implements IDiscretePlayer {\n declare attribute: DiscretePlayerAttributes;\n\n private _activeIndex = -1;\n\n protected _alternate: boolean;\n protected _interval: number;\n\n private _isPlaying: boolean;\n private _direction: DirectionType;\n private _tickTime: number;\n private _rafId: number;\n private _isReachEnd = false;\n\n constructor(attributes: DiscretePlayerAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, attributes));\n\n this._initAttributes();\n this._initDataIndex();\n this._initEvents();\n }\n\n setAttributes(params: Partial<Required<PlayerAttributes>>, forceUpdateTag?: boolean): void {\n super.setAttributes(params, forceUpdateTag);\n this._initAttributes();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n this._alternate = this.attribute.alternate ?? false;\n this._interval = this.attribute.interval ?? 1000;\n this._direction = this.attribute.direction ?? DirectionEnum.Default;\n };\n\n /**\n * 初始化dataIndex\n */\n _initDataIndex = () => {\n this._dataIndex = isNil(this.attribute.dataIndex)\n ? this._direction === 'default'\n ? this._minIndex\n : this._maxIndex\n : this.attribute.dataIndex ?? 0;\n\n this._slider.setAttribute('value', this._dataIndex);\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent & { detail: { value: number } }) => {\n const middle = Math.floor(e.detail.value) + 0.5;\n this._dataIndex = e.detail.value >= middle ? Math.ceil(e.detail.value) : Math.floor(e.detail.value);\n this._slider.setValue(this._dataIndex);\n this.dispatchCustomEvent(PlayerEventEnum.change);\n });\n };\n\n /**\n * 派遣事件\n */\n dispatchCustomEvent(event: PlayerEventEnum) {\n super.dispatchCustomEvent(event, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = () => {\n if (this._isPlaying) {\n return;\n }\n // 一条数据无需播放\n if (this._data.length === 1) {\n return;\n }\n // 图标切换\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 若到达末尾, 则计算下一次播放的状态下标\n if (\n isReachEnd({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n }) ||\n isReachStart({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n })\n ) {\n // 根据方向恢复dataIndex\n if (this._direction === DirectionEnum.Default) {\n this._updateDataIndex(this._minIndex);\n } else {\n this._updateDataIndex(this._maxIndex);\n }\n }\n\n // 事件触发\n this.dispatchCustomEvent(PlayerEventEnum.play);\n // 重置结束状态\n this._isReachEnd = false;\n // 重置tick时间, 暂停后重新播放也会重新计时\n this._tickTime = Date.now();\n // 开启动画\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, true));\n };\n\n /**\n * 播放过程\n */\n private _play = (isFirstPlay: boolean) => {\n const now = Date.now();\n\n // 抵达终点, 延迟一个interval触发end\n if (this._isReachEnd && now - this._tickTime >= this._interval) {\n this._isReachEnd = false;\n this._playEnd();\n return;\n }\n // 未达终点\n\n // 第一个播放帧, 立即执行\n if (isFirstPlay && this._activeIndex !== this._dataIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this._activeIndex = this._dataIndex;\n }\n // 中间播放帧, 每一个interval执行一次\n else if (now - this._tickTime >= this._interval) {\n this._tickTime = now;\n this._updateDataIndex(forwardStep(this._direction, this._dataIndex, this._minIndex, this._maxIndex));\n this._activeIndex = this._dataIndex;\n this.dispatchCustomEvent(PlayerEventEnum.change);\n }\n\n // 终止条件\n if (\n (this._direction === 'default' && this._dataIndex >= this._maxIndex) ||\n (this._direction === 'reverse' && this._dataIndex <= this._minIndex)\n ) {\n this._isReachEnd = true;\n }\n\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, false));\n };\n\n /**\n * 更新数据\n */\n private _updateDataIndex = (dataIndex: number) => {\n this._dataIndex = dataIndex;\n this._slider.setValue(this._dataIndex);\n };\n\n /**\n * 播放结束\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 图标切换\n this._controller.togglePlay();\n // 取消播放动画\n vglobal.getCancelAnimationFrame()(this._rafId);\n // 重置ActiveIndex\n this._activeIndex = -1;\n // 播放结束时并且到达终点\n this.dispatchCustomEvent(PlayerEventEnum.end);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n vglobal.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.pause);\n };\n\n /**\n * 后退接口\n */\n backward = () => {\n const { loop = false } = this.attribute as PlayerAttributes;\n let index;\n if (loop) {\n index = this._dataIndex - 1 < this._minIndex ? this._maxIndex : this._dataIndex - 1;\n } else {\n index = Math.max(this._dataIndex - 1, this._minIndex);\n }\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this.dispatchCustomEvent(PlayerEventEnum.backward);\n };\n\n /**\n * 前进接口\n */\n forward = () => {\n const { loop = false } = this.attribute as PlayerAttributes;\n let index;\n if (loop) {\n index = this._dataIndex + 1 > this._maxIndex ? this._minIndex : this._dataIndex + 1;\n } else {\n index = Math.min(this._dataIndex + 1, this._maxIndex);\n }\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.change);\n this.dispatchCustomEvent(PlayerEventEnum.forward);\n };\n}\n"]}
@@ -5,4 +5,5 @@ export type BasePlayerAttributes = {
5
5
  data: Datum[];
6
6
  dataIndex?: number;
7
7
  disableTriggerEvent?: boolean;
8
+ loop?: boolean;
8
9
  } & IGroupGraphicAttribute;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/player/type/base.ts"],"names":[],"mappings":"","file":"base.js","sourcesContent":["import type { IGroupGraphicAttribute } from '@visactor/vrender-core';\n\nexport type Datum = any;\n\nexport type BasePlayerAttributes = {\n /**\n * 组件显隐配置\n * @default true\n */\n visible?: boolean;\n\n /**\n * 数据项\n */\n data: Datum[];\n\n /**\n * 数据下标\n */\n dataIndex?: number;\n /**\n * 关闭交互效果\n * @default false\n */\n disableTriggerEvent?: boolean;\n} & IGroupGraphicAttribute;\n"]}
1
+ {"version":3,"sources":["../src/player/type/base.ts"],"names":[],"mappings":"","file":"base.js","sourcesContent":["import type { IGroupGraphicAttribute } from '@visactor/vrender-core';\n\nexport type Datum = any;\n\nexport type BasePlayerAttributes = {\n /**\n * 组件显隐配置\n * @default true\n */\n visible?: boolean;\n\n /**\n * 数据项\n */\n data: Datum[];\n\n /**\n * 数据下标\n */\n dataIndex?: number;\n /**\n * 关闭交互效果\n * @default false\n */\n disableTriggerEvent?: boolean;\n\n /**\n * 是否循环播放\n * @default false\n * @description 在绘制时没有实际意义,但会用于判断前进后退时,index是否循环递进\n */\n loop?: boolean;\n} & IGroupGraphicAttribute;\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-components",
3
- "version": "0.19.4-alpha.3",
3
+ "version": "0.19.4-alpha.4",
4
4
  "description": "components library for dp visualization",
5
5
  "sideEffects": false,
6
6
  "main": "cjs/index.js",
@@ -12,8 +12,8 @@
12
12
  "dist"
13
13
  ],
14
14
  "dependencies": {
15
- "@visactor/vrender-core": "0.19.4-alpha.3",
16
- "@visactor/vrender-kits": "0.19.4-alpha.3",
15
+ "@visactor/vrender-core": "0.19.4-alpha.4",
16
+ "@visactor/vrender-kits": "0.19.4-alpha.4",
17
17
  "@visactor/vutils": "~0.18.4",
18
18
  "@visactor/vscale": "~0.17.3"
19
19
  },