@visactor/vrender-components 0.18.11-alpha.6 → 0.18.11-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (283) hide show
  1. package/cjs/axis/base.js +9 -21
  2. package/cjs/axis/base.js.map +1 -1
  3. package/cjs/axis/circle.js +1 -1
  4. package/cjs/axis/circle.js.map +1 -1
  5. package/cjs/axis/grid/base.js +5 -1
  6. package/cjs/axis/grid/base.js.map +1 -1
  7. package/cjs/axis/index.d.ts +0 -1
  8. package/cjs/axis/index.js +1 -1
  9. package/cjs/axis/index.js.map +1 -1
  10. package/cjs/axis/line.js +5 -5
  11. package/cjs/axis/line.js.map +1 -1
  12. package/cjs/axis/mixin/circle.js +4 -2
  13. package/cjs/axis/mixin/circle.js.map +1 -1
  14. package/cjs/axis/overlap/auto-limit.js +13 -8
  15. package/cjs/axis/overlap/auto-limit.js.map +1 -1
  16. package/cjs/axis/util.d.ts +2 -5
  17. package/cjs/axis/util.js +5 -18
  18. package/cjs/axis/util.js.map +1 -1
  19. package/cjs/brush/brush.js +9 -11
  20. package/cjs/brush/brush.js.map +1 -1
  21. package/cjs/brush/type.js +1 -2
  22. package/cjs/checkbox/checkbox.d.ts +1 -1
  23. package/cjs/checkbox/checkbox.js +10 -9
  24. package/cjs/checkbox/checkbox.js.map +1 -1
  25. package/cjs/crosshair/polygon.js +2 -1
  26. package/cjs/index.d.ts +1 -1
  27. package/cjs/index.js +1 -1
  28. package/cjs/index.js.map +1 -1
  29. package/cjs/indicator/indicator.js +3 -3
  30. package/cjs/indicator/indicator.js.map +1 -1
  31. package/cjs/indicator/type.js +1 -1
  32. package/cjs/label/arc.d.ts +2 -2
  33. package/cjs/label/base.d.ts +2 -2
  34. package/cjs/label/base.js +1 -3
  35. package/cjs/label/base.js.map +1 -1
  36. package/cjs/label/index.js +1 -2
  37. package/cjs/label/type.js +2 -1
  38. package/cjs/label/util.js +2 -2
  39. package/cjs/legend/color/color.js +5 -7
  40. package/cjs/legend/color/color.js.map +1 -1
  41. package/cjs/legend/discrete/discrete.js +2 -4
  42. package/cjs/legend/discrete/discrete.js.map +1 -1
  43. package/cjs/legend/size/size.js +4 -6
  44. package/cjs/legend/size/size.js.map +1 -1
  45. package/cjs/marker/animate/animate.d.ts +13 -0
  46. package/cjs/marker/animate/animate.js +92 -0
  47. package/cjs/marker/animate/animate.js.map +1 -0
  48. package/cjs/marker/animate/call-in.d.ts +4 -0
  49. package/cjs/marker/animate/call-in.js +27 -0
  50. package/cjs/marker/animate/call-in.js.map +1 -0
  51. package/cjs/marker/animate/clip-in.d.ts +4 -0
  52. package/cjs/marker/animate/clip-in.js +23 -0
  53. package/cjs/marker/animate/clip-in.js.map +1 -0
  54. package/cjs/marker/animate/common.d.ts +9 -0
  55. package/cjs/marker/animate/common.js +48 -0
  56. package/cjs/marker/animate/common.js.map +1 -0
  57. package/cjs/marker/animate/fade-in.d.ts +7 -0
  58. package/cjs/marker/animate/fade-in.js +30 -0
  59. package/cjs/marker/animate/fade-in.js.map +1 -0
  60. package/cjs/marker/animate/fade-out.d.ts +7 -0
  61. package/cjs/marker/animate/fade-out.js +30 -0
  62. package/cjs/marker/animate/fade-out.js.map +1 -0
  63. package/cjs/marker/animate/index.js +3 -0
  64. package/cjs/marker/animate/index.js.map +1 -0
  65. package/cjs/marker/arc-area.d.ts +55 -0
  66. package/cjs/marker/arc-area.js +131 -0
  67. package/cjs/marker/arc-area.js.map +1 -0
  68. package/cjs/marker/arc-line.d.ts +25 -0
  69. package/cjs/marker/arc-line.js +106 -0
  70. package/cjs/marker/arc-line.js.map +1 -0
  71. package/cjs/marker/area.d.ts +14 -4
  72. package/cjs/marker/area.js +34 -21
  73. package/cjs/marker/area.js.map +1 -1
  74. package/cjs/marker/base.d.ts +21 -3
  75. package/cjs/marker/base.js +40 -5
  76. package/cjs/marker/base.js.map +1 -1
  77. package/cjs/marker/common-line.d.ts +22 -0
  78. package/cjs/marker/common-line.js +56 -0
  79. package/cjs/marker/common-line.js.map +1 -0
  80. package/cjs/marker/config.d.ts +79 -6
  81. package/cjs/marker/config.js +77 -37
  82. package/cjs/marker/config.js.map +1 -1
  83. package/cjs/marker/index.d.ts +2 -0
  84. package/cjs/marker/index.js +2 -1
  85. package/cjs/marker/index.js.map +1 -1
  86. package/cjs/marker/line.d.ts +24 -12
  87. package/cjs/marker/line.js +111 -45
  88. package/cjs/marker/line.js.map +1 -1
  89. package/cjs/marker/point.d.ts +8 -3
  90. package/cjs/marker/point.js +33 -9
  91. package/cjs/marker/point.js.map +1 -1
  92. package/cjs/marker/register.d.ts +2 -0
  93. package/cjs/marker/register.js +11 -2
  94. package/cjs/marker/register.js.map +1 -1
  95. package/cjs/marker/type.d.ts +102 -12
  96. package/cjs/marker/type.js +8 -2
  97. package/cjs/marker/type.js.map +1 -1
  98. package/cjs/pager/pager.js +2 -2
  99. package/cjs/pager/pager.js.map +1 -1
  100. package/cjs/player/base-player.d.ts +0 -2
  101. package/cjs/player/base-player.js +6 -11
  102. package/cjs/player/base-player.js.map +1 -1
  103. package/cjs/player/continuous-player.d.ts +1 -1
  104. package/cjs/player/continuous-player.js +4 -6
  105. package/cjs/player/continuous-player.js.map +1 -1
  106. package/cjs/player/controller/controller.js +4 -4
  107. package/cjs/player/controller/controller.js.map +1 -1
  108. package/cjs/player/discrete-player.d.ts +1 -1
  109. package/cjs/player/discrete-player.js +4 -6
  110. package/cjs/player/discrete-player.js.map +1 -1
  111. package/cjs/segment/arc-segment.d.ts +13 -0
  112. package/cjs/segment/arc-segment.js +51 -0
  113. package/cjs/segment/arc-segment.js.map +1 -0
  114. package/cjs/segment/index.d.ts +1 -0
  115. package/cjs/segment/index.js +2 -1
  116. package/cjs/segment/index.js.map +1 -1
  117. package/cjs/segment/register.d.ts +2 -1
  118. package/cjs/segment/register.js +8 -3
  119. package/cjs/segment/register.js.map +1 -1
  120. package/cjs/segment/segment.d.ts +9 -7
  121. package/cjs/segment/segment.js +12 -8
  122. package/cjs/segment/segment.js.map +1 -1
  123. package/cjs/segment/type.d.ts +24 -4
  124. package/cjs/segment/type.js.map +1 -1
  125. package/cjs/slider/slider.d.ts +0 -2
  126. package/cjs/slider/slider.js +38 -53
  127. package/cjs/slider/slider.js.map +1 -1
  128. package/cjs/slider/type.d.ts +0 -1
  129. package/cjs/slider/type.js.map +1 -1
  130. package/cjs/tag/tag.d.ts +5 -0
  131. package/cjs/tag/tag.js +14 -5
  132. package/cjs/tag/tag.js.map +1 -1
  133. package/cjs/util/interaction.d.ts +4 -0
  134. package/cjs/util/interaction.js +37 -0
  135. package/cjs/util/interaction.js.map +1 -0
  136. package/cjs/util/text.d.ts +1 -1
  137. package/cjs/util/text.js +7 -6
  138. package/cjs/util/text.js.map +1 -1
  139. package/es/axis/base.js +13 -23
  140. package/es/axis/base.js.map +1 -1
  141. package/es/axis/circle.js +2 -2
  142. package/es/axis/circle.js.map +1 -1
  143. package/es/axis/grid/base.js +6 -2
  144. package/es/axis/grid/base.js.map +1 -1
  145. package/es/axis/index.d.ts +0 -1
  146. package/es/axis/index.js +0 -2
  147. package/es/axis/index.js.map +1 -1
  148. package/es/axis/line.js +5 -5
  149. package/es/axis/line.js.map +1 -1
  150. package/es/axis/mixin/circle.js +3 -2
  151. package/es/axis/mixin/circle.js.map +1 -1
  152. package/es/axis/overlap/auto-limit.js +13 -9
  153. package/es/axis/overlap/auto-limit.js.map +1 -1
  154. package/es/axis/util.d.ts +2 -5
  155. package/es/axis/util.js +1 -15
  156. package/es/axis/util.js.map +1 -1
  157. package/es/brush/brush.js +9 -11
  158. package/es/brush/brush.js.map +1 -1
  159. package/es/brush/type.js +1 -2
  160. package/es/checkbox/checkbox.d.ts +1 -1
  161. package/es/checkbox/checkbox.js +10 -9
  162. package/es/checkbox/checkbox.js.map +1 -1
  163. package/es/crosshair/polygon.js +2 -1
  164. package/es/index.d.ts +1 -1
  165. package/es/index.js +1 -1
  166. package/es/index.js.map +1 -1
  167. package/es/indicator/indicator.js +3 -3
  168. package/es/indicator/indicator.js.map +1 -1
  169. package/es/indicator/type.js +1 -1
  170. package/es/label/arc.d.ts +2 -2
  171. package/es/label/base.d.ts +2 -2
  172. package/es/label/base.js +1 -3
  173. package/es/label/base.js.map +1 -1
  174. package/es/label/index.js +1 -2
  175. package/es/label/type.js +2 -1
  176. package/es/label/util.js +1 -1
  177. package/es/legend/color/color.js +5 -7
  178. package/es/legend/color/color.js.map +1 -1
  179. package/es/legend/discrete/discrete.js +2 -4
  180. package/es/legend/discrete/discrete.js.map +1 -1
  181. package/es/legend/size/size.js +4 -6
  182. package/es/legend/size/size.js.map +1 -1
  183. package/es/marker/animate/animate.d.ts +13 -0
  184. package/es/marker/animate/animate.js +92 -0
  185. package/es/marker/animate/animate.js.map +1 -0
  186. package/es/marker/animate/call-in.d.ts +4 -0
  187. package/es/marker/animate/call-in.js +17 -0
  188. package/es/marker/animate/call-in.js.map +1 -0
  189. package/es/marker/animate/clip-in.d.ts +4 -0
  190. package/es/marker/animate/clip-in.js +15 -0
  191. package/es/marker/animate/clip-in.js.map +1 -0
  192. package/es/marker/animate/common.d.ts +9 -0
  193. package/es/marker/animate/common.js +39 -0
  194. package/es/marker/animate/common.js.map +1 -0
  195. package/es/marker/animate/fade-in.d.ts +7 -0
  196. package/es/marker/animate/fade-in.js +20 -0
  197. package/es/marker/animate/fade-in.js.map +1 -0
  198. package/es/marker/animate/fade-out.d.ts +7 -0
  199. package/es/marker/animate/fade-out.js +20 -0
  200. package/es/marker/animate/fade-out.js.map +1 -0
  201. package/es/marker/animate/index.js +3 -0
  202. package/es/marker/animate/index.js.map +1 -0
  203. package/es/marker/arc-area.d.ts +55 -0
  204. package/es/marker/arc-area.js +143 -0
  205. package/es/marker/arc-area.js.map +1 -0
  206. package/es/marker/arc-line.d.ts +25 -0
  207. package/es/marker/arc-line.js +114 -0
  208. package/es/marker/arc-line.js.map +1 -0
  209. package/es/marker/area.d.ts +14 -4
  210. package/es/marker/area.js +36 -19
  211. package/es/marker/area.js.map +1 -1
  212. package/es/marker/base.d.ts +21 -3
  213. package/es/marker/base.js +43 -4
  214. package/es/marker/base.js.map +1 -1
  215. package/es/marker/common-line.d.ts +22 -0
  216. package/es/marker/common-line.js +58 -0
  217. package/es/marker/common-line.js.map +1 -0
  218. package/es/marker/config.d.ts +79 -6
  219. package/es/marker/config.js +79 -37
  220. package/es/marker/config.js.map +1 -1
  221. package/es/marker/index.d.ts +2 -0
  222. package/es/marker/index.js +4 -0
  223. package/es/marker/index.js.map +1 -1
  224. package/es/marker/line.d.ts +24 -12
  225. package/es/marker/line.js +116 -48
  226. package/es/marker/line.js.map +1 -1
  227. package/es/marker/point.d.ts +8 -3
  228. package/es/marker/point.js +34 -6
  229. package/es/marker/point.js.map +1 -1
  230. package/es/marker/register.d.ts +2 -0
  231. package/es/marker/register.js +10 -2
  232. package/es/marker/register.js.map +1 -1
  233. package/es/marker/type.d.ts +102 -12
  234. package/es/marker/type.js +9 -0
  235. package/es/marker/type.js.map +1 -1
  236. package/es/pager/pager.js +2 -2
  237. package/es/pager/pager.js.map +1 -1
  238. package/es/player/base-player.d.ts +0 -2
  239. package/es/player/base-player.js +6 -11
  240. package/es/player/base-player.js.map +1 -1
  241. package/es/player/continuous-player.d.ts +1 -1
  242. package/es/player/continuous-player.js +4 -6
  243. package/es/player/continuous-player.js.map +1 -1
  244. package/es/player/controller/controller.js +5 -5
  245. package/es/player/controller/controller.js.map +1 -1
  246. package/es/player/discrete-player.d.ts +1 -1
  247. package/es/player/discrete-player.js +4 -6
  248. package/es/player/discrete-player.js.map +1 -1
  249. package/es/segment/arc-segment.d.ts +13 -0
  250. package/es/segment/arc-segment.js +49 -0
  251. package/es/segment/arc-segment.js.map +1 -0
  252. package/es/segment/index.d.ts +1 -0
  253. package/es/segment/index.js +2 -0
  254. package/es/segment/index.js.map +1 -1
  255. package/es/segment/register.d.ts +2 -1
  256. package/es/segment/register.js +6 -2
  257. package/es/segment/register.js.map +1 -1
  258. package/es/segment/segment.d.ts +9 -7
  259. package/es/segment/segment.js +11 -8
  260. package/es/segment/segment.js.map +1 -1
  261. package/es/segment/type.d.ts +24 -4
  262. package/es/segment/type.js.map +1 -1
  263. package/es/slider/slider.d.ts +0 -2
  264. package/es/slider/slider.js +36 -50
  265. package/es/slider/slider.js.map +1 -1
  266. package/es/slider/type.d.ts +0 -1
  267. package/es/slider/type.js.map +1 -1
  268. package/es/tag/tag.d.ts +5 -0
  269. package/es/tag/tag.js +14 -5
  270. package/es/tag/tag.js.map +1 -1
  271. package/es/util/interaction.d.ts +4 -0
  272. package/es/util/interaction.js +30 -0
  273. package/es/util/interaction.js.map +1 -0
  274. package/es/util/text.d.ts +1 -1
  275. package/es/util/text.js +7 -6
  276. package/es/util/text.js.map +1 -1
  277. package/package.json +3 -3
  278. package/cjs/marker/util.js +0 -3
  279. package/cjs/marker/util.js.map +0 -1
  280. package/es/marker/util.js +0 -3
  281. package/es/marker/util.js.map +0 -1
  282. /package/cjs/marker/{util.d.ts → animate/index.d.ts} +0 -0
  283. /package/es/marker/{util.d.ts → animate/index.d.ts} +0 -0
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1
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* @description 直线型坐标轴\n */\n// eslint-disable-next-line no-duplicate-imports\nimport {\n get,\n isNil,\n merge,\n isNumberClose,\n isEmpty,\n isFunction,\n isValidNumber,\n isValid,\n normalizePadding,\n mixin,\n last as peek\n} from '@visactor/vutils';\nimport { graphicCreator } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport type { TextAlignType, IGroup, INode, IText, TextBaselineType } from '@visactor/vrender-core';\nimport type { SegmentAttributes } from '../segment';\n// eslint-disable-next-line no-duplicate-imports\nimport { Segment } from '../segment';\nimport { angleTo } from '../util/matrix';\nimport type { TagAttributes } from '../tag';\nimport type { LineAttributes, LineAxisAttributes, TitleAttributes, AxisItem } from './type';\nimport { AxisBase } from './base';\nimport { DEFAULT_AXIS_THEME } from './config';\nimport { AXIS_ELEMENT_NAME, DEFAULT_STATES } from './constant';\nimport { measureTextSize } from '../util';\nimport { autoHide as autoHideFunc } from './overlap/auto-hide';\nimport { autoRotate as autoRotateFunc, getXAxisLabelAlign, getYAxisLabelAlign } from './overlap/auto-rotate';\nimport { autoLimit as autoLimitFunc } from './overlap/auto-limit';\nimport { alignAxisLabels } from '../util/align';\nimport { LineAxisMixin } from './mixin/line';\nimport type { ComponentOptions } from '../interface';\nimport { loadLineAxisComponent } from './register';\n\nloadLineAxisComponent();\nexport interface LineAxis\n extends Pick<LineAxisMixin, 'isInValidValue' | 'getTickCoord' | 'getVerticalVector' | 'getRelativeVector'>,\n AxisBase<LineAxisAttributes> {}\n\nexport class LineAxis extends AxisBase<LineAxisAttributes> {\n static defaultAttributes = DEFAULT_AXIS_THEME;\n\n constructor(attributes: LineAxisAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, LineAxis.defaultAttributes, attributes), options);\n }\n\n protected _renderInner(container: IGroup) {\n super._renderInner(container);\n const { panel } = this.attribute;\n\n // TODO: 目前是通过包围盒绘制,在一些情况下会有那问题,比如圆弧轴、带了箭头的坐标轴等\n // 坐标轴主体 panel\n if (panel && panel.visible) {\n const axisContainer = this.axisContainer;\n const axisContainerBounds = axisContainer.AABBBounds;\n const bgRect = graphicCreator.rect({\n x: axisContainerBounds.x1,\n y: axisContainerBounds.y1,\n width: axisContainerBounds.width(),\n height: axisContainerBounds.height(),\n ...panel.style\n });\n bgRect.name = AXIS_ELEMENT_NAME.background;\n bgRect.id = this._getNodeId('background');\n\n bgRect.states = merge({}, DEFAULT_STATES, panel.state ?? {});\n axisContainer.insertBefore(bgRect, axisContainer.firstChild);\n }\n }\n\n // TODO: break\n protected renderLine(container: IGroup): void {\n const { start, end, line } = this.attribute as LineAxisAttributes;\n const { startSymbol, endSymbol, style, breakRange, breakShape, breakShapeStyle, state, ...restLineAttrs } =\n line as LineAttributes;\n const lineAttrs = {\n points: [start, end],\n startSymbol,\n endSymbol,\n lineStyle: style,\n ...restLineAttrs\n } as SegmentAttributes;\n\n if (!isEmpty(state)) {\n lineAttrs.state = {\n line: merge({}, DEFAULT_STATES, state),\n symbol: merge({}, DEFAULT_STATES, state)\n };\n }\n\n const axisLineGroup = new Segment(lineAttrs);\n axisLineGroup.name = AXIS_ELEMENT_NAME.line;\n axisLineGroup.id = this._getNodeId('line');\n container.add(axisLineGroup as unknown as INode);\n }\n\n // TODO: 太 hack 了,需要静心优化\n protected getTitleAttribute() {\n const {\n position = 'middle',\n space = 4,\n textStyle = {},\n autoRotate = true,\n shape,\n background,\n state = {},\n maxWidth,\n ...restAttrs\n } = this.attribute.title as TitleAttributes;\n let percent = 0.5;\n if (position === 'start') {\n percent = 0;\n } else if (position === 'end') {\n percent = 1;\n }\n const { verticalFactor = 1 } = this.attribute;\n const factor = -1 * verticalFactor;\n const point = this.getTickCoord(percent);\n const axisVector = this.getRelativeVector();\n // HACK;\n let labelLength = 0;\n if (this.attribute.label?.visible && this.attribute.label.inside === false) {\n const space = +get(this.attribute, 'label.space', 4);\n labelLength += space;\n const layerCount = Object.keys(this.axisLabelLayerSize).length;\n if (axisVector[1] === 0) {\n const labelBoundsHeight = this.axisLabelsContainer ? this.axisLabelsContainer.AABBBounds.height() : 0;\n if (isFinite(labelBoundsHeight)) {\n labelLength += labelBoundsHeight + (layerCount - 1) * space;\n } else {\n labelLength = 0;\n }\n } else {\n if (axisVector[0] === 0) {\n const boundsWidth = this.axisLabelsContainer ? this.axisLabelsContainer.AABBBounds.width() : 0;\n if (isFinite(boundsWidth)) {\n labelLength += boundsWidth + (layerCount - 1) * space;\n } else {\n labelLength = 0;\n }\n } else {\n // 发生了旋转\n Object.keys(this.axisLabelLayerSize).forEach((layer, index) => {\n labelLength += this.axisLabelLayerSize[layer].width + (index > 0 ? space : 0);\n });\n }\n\n 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tickLength + labelLength + space;\n const titlePoint = this.getVerticalCoord(point, offset, false); // 标题的点\n const vector = this.getVerticalVector(offset, false, { x: 0, y: 0 });\n\n let { angle } = restAttrs; // 用户设置的是角度\n let textAlign;\n if (position === 'start') {\n textAlign = 'start';\n } else if (position === 'end') {\n textAlign = 'end';\n } else {\n textAlign = 'center';\n }\n let textBaseline;\n if (isNil(angle) && autoRotate) {\n const v1: [number, number] = [1, 0]; // 水平方向的向量\n const radian = angleTo(axisVector, v1, true);\n angle = radian;\n const { verticalFactor = 1 } = this.attribute;\n const factor = -1 * verticalFactor;\n if (factor === 1) {\n textBaseline = 'bottom';\n } else {\n textBaseline = 'top';\n }\n } else {\n // if (isValid(angle)) {\n // angle = degreeToRadian(angle);\n // }\n textAlign = this.getTextAlign(vector as number[]);\n textBaseline = this.getTextBaseline(vector as number[], false);\n }\n\n // 计算标题缩略\n let maxTagWidth = maxWidth;\n if (isNil(maxTagWidth)) {\n const { verticalLimitSize, verticalMinSize, orient } = this.attribute;\n const limitSize = Math.min(verticalLimitSize || Infinity, verticalMinSize || Infinity);\n if (isValidNumber(limitSize)) {\n const isX = orient === 'bottom' || orient === 'top';\n if (isX) {\n if (angle !== Math.PI / 2) {\n const cosValue = Math.abs(Math.cos(angle ?? 0));\n maxTagWidth = cosValue < 1e-6 ? 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Infinity : this.attribute.end.y / sinValue;\n } else {\n maxTagWidth = limitSize - offset;\n }\n }\n }\n }\n\n const attrs: TagAttributes = {\n ...titlePoint,\n ...restAttrs,\n maxWidth: maxTagWidth,\n textStyle: {\n // @ts-ignore\n textAlign,\n // @ts-ignore\n textBaseline,\n ...textStyle\n },\n state: {\n text: merge({}, DEFAULT_STATES, state.text),\n shape: merge({}, DEFAULT_STATES, state.shape),\n panel: merge({}, DEFAULT_STATES, state.background)\n }\n };\n attrs.angle = angle;\n\n if (shape && shape.visible) {\n attrs.shape = {\n visible: true,\n ...shape.style\n };\n if (shape.space) {\n attrs.space = shape.space;\n }\n }\n\n if (background && background.visible) {\n attrs.panel = {\n visible: true,\n ...background.style\n };\n }\n\n return attrs;\n }\n\n protected getTextBaseline(vector: number[], inside?: boolean): TextBaselineType {\n let base: TextBaselineType = 'middle';\n const { verticalFactor = 1 } = this.attribute;\n const factor = (inside ? 1 : -1) * verticalFactor;\n if (isNumberClose(vector[1], 0)) {\n if (isNumberClose(vector[0], 0) && !Object.is(vector[0], -0) && !Object.is(vector[1], -0)) {\n base = factor === 1 ? 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'right' : 'left') : orient, angle);\n }\n }\n\n return {\n textAlign: this.getTextAlign(vector),\n textBaseline: this.getTextBaseline(vector, inside)\n };\n }\n\n protected beforeLabelsOverlap(\n labelShapes: IText[],\n labelData: AxisItem[],\n labelContainer: IGroup,\n layer: number,\n layerCount: number\n ): void {\n const { flush = false } = this.attribute.label || {};\n if (flush && labelShapes.length) {\n // 首尾标签向内偏移\n const { orient, start: axisStart, end: axisEnd } = this.attribute;\n const isX = orient === 'bottom' || orient === 'top';\n const first = labelShapes[0];\n const last = peek(labelShapes);\n const isInverse = isX ? first.attribute.x > last.attribute.x : first.attribute.y < last.attribute.y;\n if (isX) {\n const leftMostLabel = isInverse ? last : first;\n const rightMostLabel = isInverse ? first : last;\n const left = axisStart.x;\n const right = axisEnd.x;\n const leftBound = leftMostLabel.AABBBounds.x1;\n const rightBound = rightMostLabel.AABBBounds.x2;\n\n if (leftBound < left) {\n const angle = leftMostLabel.attribute.angle;\n\n if (angle) {\n leftMostLabel.setAttributes({ dx: (leftMostLabel.attribute.dx ?? 0) + left - leftBound });\n } else {\n leftMostLabel.setAttributes({\n x: left,\n textAlign: 'left'\n });\n }\n }\n\n if (rightBound > right) {\n const angle = rightMostLabel.attribute.angle;\n\n if (angle) {\n rightMostLabel.setAttributes({ dx: (rightMostLabel.attribute.dx ?? 0) + right - rightBound });\n } else {\n rightMostLabel.setAttributes({\n x: right,\n textAlign: 'right'\n });\n }\n }\n } else {\n const bottomMostLabel = isInverse ? last : first;\n const topMostLabel = isInverse ? first : last;\n const bottomBound = bottomMostLabel.AABBBounds.y2;\n const topBound = topMostLabel.AABBBounds.y1;\n const top = axisStart.y;\n const bottom = axisEnd.y;\n\n if (topBound < top) {\n const angle = topMostLabel.attribute.angle;\n\n if (angle) {\n // has rotate\n topMostLabel.setAttributes({\n dy: (topMostLabel.attribute.dy ?? 0) + top - topBound\n });\n } else {\n topMostLabel.setAttributes({\n y: top,\n textBaseline: 'top'\n });\n }\n }\n\n if (bottomBound > bottom) {\n const angle = bottomMostLabel.attribute.angle;\n\n if (angle) {\n bottomMostLabel.setAttributes({\n dy: (bottomMostLabel.attribute.dy ?? 0) + bottom - bottomBound\n });\n } else {\n bottomMostLabel.setAttributes({\n y: bottom,\n textBaseline: 'bottom'\n });\n }\n }\n }\n }\n\n return;\n }\n protected handleLabelsOverlap(\n labelShapes: IText[],\n labelData: AxisItem[],\n labelContainer: IGroup,\n layer: number,\n layerCount: number\n ): void {\n if (isEmpty(labelShapes)) {\n return;\n }\n\n const { verticalLimitSize, label, orient } = this.attribute;\n const limitLength = this._getAxisLabelLimitLength(verticalLimitSize, layerCount);\n\n const {\n layoutFunc,\n autoRotate,\n autoRotateAngle,\n autoLimit,\n limitEllipsis,\n autoHide,\n autoHideMethod,\n autoHideSeparation,\n lastVisible\n } = label;\n\n if (isFunction(layoutFunc)) {\n // 自定义布局\n layoutFunc(labelShapes, labelData, layer, this);\n } else {\n // order: autoRotate -> autoLimit -> autoHide\n if (autoRotate) {\n autoRotateFunc(labelShapes, {\n labelRotateAngle: autoRotateAngle,\n orient\n });\n }\n if (autoLimit && isValidNumber(limitLength) && limitLength > 0) {\n const isVertical = orient === 'left' || orient === 'right';\n const axisLength = isVertical\n ? Math.abs(this.attribute.start.y - this.attribute.end.y)\n : Math.abs(this.attribute.start.x - this.attribute.end.x);\n\n const verticalLimitLength = isVertical\n ? axisLength / labelShapes.length\n : !autoHide && !autoRotate\n ? axisLength / labelShapes.length\n : Infinity;\n\n autoLimitFunc(labelShapes, {\n limitLength,\n verticalLimitLength,\n ellipsis: limitEllipsis,\n orient,\n axisLength\n });\n }\n if (autoHide) {\n autoHideFunc(labelShapes, {\n orient,\n method: autoHideMethod,\n separation: autoHideSeparation,\n lastVisible\n });\n }\n }\n }\n\n protected afterLabelsOverlap(\n labelShapes: IText[],\n labelData: AxisItem[],\n labelContainer: IGroup,\n layer: number,\n layerCount: number\n ) {\n const { verticalLimitSize, orient } = this.attribute;\n\n // 处理 verticalMinSize,根据 verticalMinSize 调整 labelContainer 的大小\n const isHorizontal = orient === 'bottom' || orient === 'top';\n const axisLabelContainerBounds = labelContainer.AABBBounds;\n let axisLabelContainerSize = isHorizontal ? axisLabelContainerBounds.height() : axisLabelContainerBounds.width();\n const { verticalMinSize } = this.attribute;\n\n if (isValidNumber(verticalMinSize) && (!isValidNumber(verticalLimitSize) || verticalMinSize <= verticalLimitSize)) {\n const minSize = this._getAxisLabelLimitLength(verticalMinSize, layerCount);\n axisLabelContainerSize = Math.max(axisLabelContainerSize, minSize);\n\n let x;\n let y;\n if (orient === 'left') {\n x = axisLabelContainerBounds.x2 - axisLabelContainerSize;\n y = axisLabelContainerBounds.y1;\n } else if (orient === 'right') {\n x = axisLabelContainerBounds.x1;\n y = axisLabelContainerBounds.y1;\n } else if (orient === 'top') {\n x = axisLabelContainerBounds.x1;\n y = axisLabelContainerBounds.y2 - axisLabelContainerSize;\n } else if (orient === 'bottom') {\n x = axisLabelContainerBounds.x1;\n y = axisLabelContainerBounds.y1;\n }\n\n const bgRect = graphicCreator.rect({\n x,\n y,\n width: isHorizontal ? axisLabelContainerBounds.width() : axisLabelContainerSize,\n height: isHorizontal ? axisLabelContainerSize : axisLabelContainerBounds.height(),\n pickable: false\n });\n bgRect.name = AXIS_ELEMENT_NAME.axisLabelBackground;\n bgRect.id = this._getNodeId('axis-label-background');\n labelContainer.insertBefore(bgRect, labelContainer.firstChild);\n }\n\n // 处理 align,进行整体的对齐操作\n if (isValid(this.attribute.label.containerAlign)) {\n let start;\n if (orient === 'left') {\n start = axisLabelContainerBounds.x2;\n } else if (orient === 'right') {\n start = axisLabelContainerBounds.x1;\n } else if (orient === 'top') {\n start = axisLabelContainerBounds.y2;\n } else if (orient === 'bottom') {\n start = axisLabelContainerBounds.y1;\n }\n\n alignAxisLabels(labelShapes, start, axisLabelContainerSize, orient, this.attribute.label.containerAlign);\n }\n }\n\n private _getAxisLabelLimitLength(limitSize: number, layerCount: number): number {\n const { label, title, line, tick } = this.attribute;\n const labelSpace = label.space ?? 4;\n let limitLength = limitSize;\n let titleHeight = 0;\n let titleSpacing = 0;\n const axisLineWidth = line && line.visible ? line.style.lineWidth ?? 1 : 0;\n const tickLength = tick && tick.visible ? tick.length ?? 4 : 0;\n if (title && title.visible && typeof title.text === 'string') {\n titleHeight = measureTextSize(title.text, title.textStyle, this.stage?.getTheme()?.text).height;\n const padding = normalizePadding(title.padding);\n titleSpacing = title.space + padding[0] + padding[2];\n }\n if (limitLength) {\n limitLength = (limitLength - labelSpace - titleSpacing - titleHeight - axisLineWidth - tickLength) / layerCount;\n }\n return limitLength;\n }\n}\n\nmixin(LineAxis, LineAxisMixin);\n"]}
1
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* @description 直线型坐标轴\n */\n// eslint-disable-next-line no-duplicate-imports\nimport {\n get,\n isNil,\n merge,\n isNumberClose,\n isEmpty,\n isFunction,\n isValidNumber,\n isValid,\n normalizePadding,\n mixin,\n last as peek\n} from '@visactor/vutils';\nimport { graphicCreator } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport type { TextAlignType, IGroup, INode, IText, TextBaselineType } from '@visactor/vrender-core';\nimport type { SegmentAttributes } from '../segment';\n// eslint-disable-next-line no-duplicate-imports\nimport { Segment } from '../segment';\nimport { angleTo } from '../util/matrix';\nimport type { TagAttributes } from '../tag';\nimport type { LineAttributes, LineAxisAttributes, TitleAttributes, AxisItem } from './type';\nimport { AxisBase } from './base';\nimport { DEFAULT_AXIS_THEME } from './config';\nimport { AXIS_ELEMENT_NAME, DEFAULT_STATES } from './constant';\nimport { measureTextSize } from '../util';\nimport { autoHide as autoHideFunc } from './overlap/auto-hide';\nimport { autoRotate as autoRotateFunc, getXAxisLabelAlign, getYAxisLabelAlign } from './overlap/auto-rotate';\nimport { autoLimit as autoLimitFunc } from './overlap/auto-limit';\nimport { alignAxisLabels } from '../util/align';\nimport { LineAxisMixin } from './mixin/line';\nimport type { ComponentOptions } from '../interface';\nimport { loadLineAxisComponent } from './register';\n\nloadLineAxisComponent();\nexport interface LineAxis\n extends Pick<LineAxisMixin, 'isInValidValue' | 'getTickCoord' | 'getVerticalVector' | 'getRelativeVector'>,\n AxisBase<LineAxisAttributes> {}\n\nexport class LineAxis extends AxisBase<LineAxisAttributes> {\n static defaultAttributes = DEFAULT_AXIS_THEME;\n\n constructor(attributes: LineAxisAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, LineAxis.defaultAttributes, attributes), options);\n }\n\n protected _renderInner(container: IGroup) {\n super._renderInner(container);\n const { panel } = this.attribute;\n\n // TODO: 目前是通过包围盒绘制,在一些情况下会有那问题,比如圆弧轴、带了箭头的坐标轴等\n // 坐标轴主体 panel\n if (panel && panel.visible) {\n const axisContainer = this.axisContainer;\n const axisContainerBounds = axisContainer.AABBBounds;\n const bgRect = graphicCreator.rect({\n x: axisContainerBounds.x1,\n y: axisContainerBounds.y1,\n width: axisContainerBounds.width(),\n height: axisContainerBounds.height(),\n ...panel.style\n });\n bgRect.name = AXIS_ELEMENT_NAME.background;\n bgRect.id = this._getNodeId('background');\n\n bgRect.states = merge({}, DEFAULT_STATES, panel.state ?? {});\n axisContainer.insertBefore(bgRect, axisContainer.firstChild);\n }\n }\n\n // TODO: break\n protected renderLine(container: IGroup): void {\n const { start, end, line } = this.attribute as LineAxisAttributes;\n const { startSymbol, endSymbol, style, breakRange, breakShape, breakShapeStyle, state, ...restLineAttrs } =\n line as LineAttributes;\n const lineAttrs = {\n points: [start, end],\n startSymbol,\n endSymbol,\n lineStyle: style,\n ...restLineAttrs\n } as SegmentAttributes;\n\n if (!isEmpty(state)) {\n lineAttrs.state = {\n line: merge({}, DEFAULT_STATES, state),\n symbol: merge({}, DEFAULT_STATES, state)\n };\n }\n\n const axisLineGroup = new Segment(lineAttrs);\n axisLineGroup.name = AXIS_ELEMENT_NAME.line;\n axisLineGroup.id = this._getNodeId('line');\n container.add(axisLineGroup as unknown as INode);\n }\n\n // TODO: 太 hack 了,需要静心优化\n protected getTitleAttribute() {\n const {\n position = 'middle',\n space = 4,\n textStyle = {},\n autoRotate = true,\n shape,\n background,\n state = {},\n maxWidth,\n ...restAttrs\n } = this.attribute.title as TitleAttributes;\n let percent = 0.5;\n if (position === 'start') {\n percent = 0;\n } else if (position === 'end') {\n percent = 1;\n }\n const { verticalFactor = 1 } = this.attribute;\n const factor = -1 * verticalFactor;\n const point = this.getTickCoord(percent);\n const axisVector = this.getRelativeVector();\n // HACK;\n let labelLength = 0;\n if (this.attribute.label?.visible && this.attribute.label.inside === false) {\n const space = +get(this.attribute, 'label.space', 4);\n labelLength += space;\n const layerCount = Object.keys(this.axisLabelLayerSize).length;\n if (axisVector[1] === 0) {\n const labelBoundsHeight = this.axisLabelsContainer ? this.axisLabelsContainer.AABBBounds.height() : 0;\n if (isFinite(labelBoundsHeight)) {\n labelLength += labelBoundsHeight + (layerCount - 1) * space;\n } else {\n labelLength = 0;\n }\n } else {\n if (axisVector[0] === 0) {\n const boundsWidth = this.axisLabelsContainer ? this.axisLabelsContainer.AABBBounds.width() : 0;\n if (isFinite(boundsWidth)) {\n labelLength += boundsWidth + (layerCount - 1) * space;\n } else {\n labelLength = 0;\n }\n } else {\n // 发生了旋转\n Object.keys(this.axisLabelLayerSize).forEach((layer, index) => {\n labelLength += this.axisLabelLayerSize[layer].width + (index > 0 ? space : 0);\n });\n }\n\n 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tickLength + labelLength + space;\n const titlePoint = this.getVerticalCoord(point, offset, false); // 标题的点\n const vector = this.getVerticalVector(offset, false, { x: 0, y: 0 });\n\n let { angle } = restAttrs; // 用户设置的是角度\n let textAlign;\n if (position === 'start') {\n textAlign = 'start';\n } else if (position === 'end') {\n textAlign = 'end';\n } else {\n textAlign = 'center';\n }\n let textBaseline;\n if (isNil(angle) && autoRotate) {\n const v1: [number, number] = [1, 0]; // 水平方向的向量\n const radian = angleTo(axisVector, v1, true);\n angle = radian;\n const { verticalFactor = 1 } = this.attribute;\n const factor = -1 * verticalFactor;\n if (factor === 1) {\n textBaseline = 'bottom';\n } else {\n textBaseline = 'top';\n }\n } else {\n // if (isValid(angle)) {\n // angle = degreeToRadian(angle);\n // }\n textAlign = this.getTextAlign(vector as number[]);\n textBaseline = this.getTextBaseline(vector as number[], false);\n }\n\n // 计算标题缩略\n let maxTagWidth = maxWidth;\n if 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Infinity : this.attribute.end.x / cosValue;\n } else {\n maxTagWidth = limitSize - offset;\n }\n } else {\n if (angle && angle !== 0) {\n const sinValue = Math.abs(Math.sin(angle));\n maxTagWidth = sinValue < 1e-6 ? Infinity : this.attribute.end.y / sinValue;\n } else {\n maxTagWidth = limitSize - offset;\n }\n }\n }\n }\n\n const attrs: TagAttributes = {\n ...titlePoint,\n ...restAttrs,\n maxWidth: maxTagWidth,\n textStyle: {\n // @ts-ignore\n textAlign,\n // @ts-ignore\n textBaseline,\n ...textStyle\n },\n state: {\n text: merge({}, DEFAULT_STATES, state.text),\n shape: merge({}, DEFAULT_STATES, state.shape),\n panel: merge({}, DEFAULT_STATES, state.background)\n }\n };\n attrs.angle = angle;\n\n if (shape && shape.visible) {\n attrs.shape = {\n visible: true,\n ...shape.style\n };\n if (shape.space) {\n attrs.space = shape.space;\n }\n }\n\n if (background && background.visible) {\n attrs.panel = {\n visible: true,\n ...background.style\n };\n }\n\n return attrs;\n }\n\n protected getTextBaseline(vector: number[], inside?: boolean): TextBaselineType {\n let base: TextBaselineType = 'middle';\n const { verticalFactor = 1 } = this.attribute;\n const factor = (inside ? 1 : -1) * verticalFactor;\n if (isNumberClose(vector[1], 0)) {\n if (isNumberClose(vector[0], 0) && !Object.is(vector[0], -0) && !Object.is(vector[1], -0)) {\n base = factor === 1 ? 'bottom' : 'top';\n } else {\n base = 'middle';\n }\n } else if (vector[1] > 0) {\n base = 'top';\n } else if (vector[1] < 0) {\n base = 'bottom';\n }\n return base;\n }\n\n protected getLabelAlign(\n vector: [number, number],\n inside?: boolean,\n angle?: number\n ): { textAlign: TextAlignType; textBaseline: TextBaselineType } {\n const orient = this.attribute.orient;\n if (isValidNumber(angle) || (vector[0] === 0 && vector[1] === 0)) {\n if (orient === 'top' || orient === 'bottom') {\n return getXAxisLabelAlign(orient, angle);\n }\n if (orient === 'left' || orient === 'right') {\n return getYAxisLabelAlign(orient, angle);\n }\n }\n\n return {\n textAlign: this.getTextAlign(vector),\n textBaseline: this.getTextBaseline(vector, inside)\n };\n }\n\n protected beforeLabelsOverlap(\n labelShapes: IText[],\n labelData: AxisItem[],\n labelContainer: IGroup,\n layer: number,\n layerCount: number\n ): void {\n const { flush = false } = this.attribute.label || {};\n if (flush && labelShapes.length) {\n // 首尾标签向内偏移\n const { orient, start: axisStart, end: axisEnd } = this.attribute;\n const isX = orient === 'bottom' || orient === 'top';\n const first = labelShapes[0];\n const last = peek(labelShapes);\n const isInverse = isX ? first.attribute.x > last.attribute.x : first.attribute.y < last.attribute.y;\n if (isX) {\n const leftMostLabel = isInverse ? last : first;\n const rightMostLabel = isInverse ? first : last;\n const left = axisStart.x;\n const right = axisEnd.x;\n const leftBound = leftMostLabel.AABBBounds.x1;\n const rightBound = rightMostLabel.AABBBounds.x2;\n\n if (leftBound < left) {\n const angle = leftMostLabel.attribute.angle;\n\n if (angle) {\n leftMostLabel.setAttributes({ dx: (leftMostLabel.attribute.dx ?? 0) + left - leftBound });\n } else {\n leftMostLabel.setAttributes({\n x: left,\n textAlign: 'left'\n });\n }\n }\n\n if (rightBound > right) {\n const angle = rightMostLabel.attribute.angle;\n\n if (angle) {\n rightMostLabel.setAttributes({ dx: (rightMostLabel.attribute.dx ?? 0) + right - rightBound });\n } else {\n rightMostLabel.setAttributes({\n x: right,\n textAlign: 'right'\n });\n }\n }\n } else {\n const bottomMostLabel = isInverse ? last : first;\n const topMostLabel = isInverse ? first : last;\n const bottomBound = bottomMostLabel.AABBBounds.y2;\n const topBound = topMostLabel.AABBBounds.y1;\n const top = axisStart.y;\n const bottom = axisEnd.y;\n\n if (topBound < top) {\n const angle = topMostLabel.attribute.angle;\n\n if (angle) {\n // has rotate\n topMostLabel.setAttributes({\n dy: (topMostLabel.attribute.dy ?? 0) + top - topBound\n });\n } else {\n topMostLabel.setAttributes({\n y: top,\n textBaseline: 'top'\n });\n }\n }\n\n if (bottomBound > bottom) {\n const angle = bottomMostLabel.attribute.angle;\n\n if (angle) {\n bottomMostLabel.setAttributes({\n dy: (bottomMostLabel.attribute.dy ?? 0) + bottom - bottomBound\n });\n } else {\n bottomMostLabel.setAttributes({\n y: bottom,\n textBaseline: 'bottom'\n });\n }\n }\n }\n }\n\n return;\n }\n protected handleLabelsOverlap(\n labelShapes: IText[],\n labelData: AxisItem[],\n labelContainer: IGroup,\n layer: number,\n layerCount: number\n ): void {\n if (isEmpty(labelShapes)) {\n return;\n }\n\n const { verticalLimitSize, label, orient } = this.attribute;\n const limitLength = this._getAxisLabelLimitLength(verticalLimitSize, layerCount);\n\n const {\n layoutFunc,\n autoRotate,\n autoRotateAngle,\n autoLimit,\n limitEllipsis,\n autoHide,\n autoHideMethod,\n autoHideSeparation,\n lastVisible\n } = label;\n\n if (isFunction(layoutFunc)) {\n // 自定义布局\n layoutFunc(labelShapes, labelData, layer, this);\n } else {\n // order: autoRotate -> autoLimit -> autoHide\n if (autoRotate) {\n autoRotateFunc(labelShapes, {\n labelRotateAngle: autoRotateAngle,\n orient\n });\n }\n if (autoLimit && isValidNumber(limitLength) && limitLength > 0) {\n const isVertical = orient === 'left' || orient === 'right';\n const axisLength = isVertical\n ? Math.abs(this.attribute.start.y - this.attribute.end.y)\n : Math.abs(this.attribute.start.x - this.attribute.end.x);\n\n const verticalLimitLength = isVertical\n ? axisLength / labelShapes.length\n : !autoHide && !autoRotate\n ? axisLength / labelShapes.length\n : Infinity;\n\n autoLimitFunc(labelShapes, {\n limitLength,\n verticalLimitLength,\n ellipsis: limitEllipsis,\n orient,\n axisLength\n });\n }\n if (autoHide) {\n autoHideFunc(labelShapes, {\n orient,\n method: autoHideMethod,\n separation: autoHideSeparation,\n lastVisible\n });\n }\n }\n }\n\n protected afterLabelsOverlap(\n labelShapes: IText[],\n labelData: AxisItem[],\n labelContainer: IGroup,\n layer: number,\n layerCount: number\n ) {\n const { verticalLimitSize, orient } = this.attribute;\n\n // 处理 verticalMinSize,根据 verticalMinSize 调整 labelContainer 的大小\n const isHorizontal = orient === 'bottom' || orient === 'top';\n const axisLabelContainerBounds = labelContainer.AABBBounds;\n let axisLabelContainerSize = isHorizontal ? axisLabelContainerBounds.height() : axisLabelContainerBounds.width();\n const { verticalMinSize } = this.attribute;\n\n if (isValidNumber(verticalMinSize) && (!isValidNumber(verticalLimitSize) || verticalMinSize <= verticalLimitSize)) {\n const minSize = this._getAxisLabelLimitLength(verticalMinSize, layerCount);\n axisLabelContainerSize = Math.max(axisLabelContainerSize, minSize);\n\n let x;\n let y;\n if (orient === 'left') {\n x = axisLabelContainerBounds.x2 - axisLabelContainerSize;\n y = axisLabelContainerBounds.y1;\n } else if (orient === 'right') {\n x = axisLabelContainerBounds.x1;\n y = axisLabelContainerBounds.y1;\n } else if (orient === 'top') {\n x = axisLabelContainerBounds.x1;\n y = axisLabelContainerBounds.y2 - axisLabelContainerSize;\n } else if (orient === 'bottom') {\n x = axisLabelContainerBounds.x1;\n y = axisLabelContainerBounds.y1;\n }\n\n const bgRect = graphicCreator.rect({\n x,\n y,\n width: isHorizontal ? axisLabelContainerBounds.width() : axisLabelContainerSize,\n height: isHorizontal ? axisLabelContainerSize : axisLabelContainerBounds.height(),\n pickable: false\n });\n bgRect.name = AXIS_ELEMENT_NAME.axisLabelBackground;\n bgRect.id = this._getNodeId('axis-label-background');\n labelContainer.insertBefore(bgRect, labelContainer.firstChild);\n }\n\n // 处理 align,进行整体的对齐操作\n if (isValid(this.attribute.label.containerAlign)) {\n let start;\n if (orient === 'left') {\n start = axisLabelContainerBounds.x2;\n } else if (orient === 'right') {\n start = axisLabelContainerBounds.x1;\n } else if (orient === 'top') {\n start = axisLabelContainerBounds.y2;\n } else if (orient === 'bottom') {\n start = axisLabelContainerBounds.y1;\n }\n\n alignAxisLabels(labelShapes, start, axisLabelContainerSize, orient, this.attribute.label.containerAlign);\n }\n }\n\n private _getAxisLabelLimitLength(limitSize: number, layerCount: number): number {\n const { label, title, line, tick } = this.attribute;\n const labelSpace = label.space ?? 4;\n let limitLength = limitSize;\n let titleHeight = 0;\n let titleSpacing = 0;\n const axisLineWidth = line && line.visible ? line.style.lineWidth ?? 1 : 0;\n const tickLength = tick && tick.visible ? tick.length ?? 4 : 0;\n if (title && title.visible && typeof title.text === 'string') {\n titleHeight = measureTextSize(title.text, title.textStyle, this.stage?.getTheme().text.fontFamily).height;\n const padding = normalizePadding(title.padding);\n titleSpacing = title.space + padding[0] + padding[2];\n }\n if (limitLength) {\n limitLength = (limitLength - labelSpace - titleSpacing - titleHeight - axisLineWidth - tickLength) / layerCount;\n }\n return limitLength;\n }\n}\n\nmixin(LineAxis, LineAxisMixin);\n"]}
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.CircleAxisMixin = void 0;
6
6
 
7
- const vutils_1 = require("@visactor/vutils"), constant_1 = require("../../constant"), util_1 = require("../util");
7
+ const vutils_1 = require("@visactor/vutils"), constant_1 = require("../../constant"), util_1 = require("../../util");
8
8
 
9
9
  class CircleAxisMixin {
10
10
  isInValidValue(value) {
@@ -16,7 +16,9 @@ class CircleAxisMixin {
16
16
  return (0, vutils_1.polarToCartesian)(center, inside && innerRadius > 0 ? innerRadius : radius, angle);
17
17
  }
18
18
  getVerticalVector(offset, inside = !1, point) {
19
- return (0, util_1.getCircleVerticalVector)(offset, point, this.attribute.center, inside, this.attribute.inside);
19
+ const {inside: axisInside = !1} = this.attribute, {center: center} = this.attribute, vector = [ point.x - center.x, point.y - center.y ];
20
+ return (0, util_1.scale)(vector, (inside ? -1 : 1) * (axisInside ? -1 : 1) * offset / (0,
21
+ util_1.length)(vector));
20
22
  }
21
23
  getRelativeVector(point) {
22
24
  const {center: center} = this.attribute;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/axis/mixin/circle.ts"],"names":[],"mappings":";;;AAAA,6CAAoD;AACpD,6CAAoE;AAGpE,kCAAkD;AA+BlD,MAAa,eAAe;IAC1B,cAAc,CAAC,KAAa;QAC1B,MAAM,EAAE,UAAU,GAAG,4BAAiB,EAAE,QAAQ,GAAG,0BAAe,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACtF,IAAI,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE;YACzD,OAAO,KAAK,GAAG,CAAC,CAAC;SAClB;QAED,OAAO,KAAK,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,CAAC;IAChC,CAAC;IAED,YAAY,CAAC,SAAiB;QAC5B,MAAM,EACJ,UAAU,GAAG,4BAAiB,EAC9B,QAAQ,GAAG,0BAAe,EAC1B,MAAM,EACN,MAAM,EACN,MAAM,GAAG,KAAK,EACd,WAAW,GAAG,CAAC,EAChB,GAAG,IAAI,CAAC,SAAS,CAAC;QACnB,MAAM,KAAK,GAAG,UAAU,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,GAAG,SAAS,CAAC;QAC/D,OAAO,IAAA,yBAAgB,EAAC,MAAM,EAAE,MAAM,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC3F,CAAC;IAED,iBAAiB,CAAC,MAAc,EAAE,MAAM,GAAG,KAAK,EAAE,KAAY;QAC5D,OAAO,IAAA,8BAAuB,EAAC,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IACtG,CAAC;IAED,iBAAiB,CAAC,KAAa;QAC7B,MAAM,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAClC,OAAO,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IACzD,CAAC;CACF;AA/BD,0CA+BC","file":"circle.js","sourcesContent":["import { polarToCartesian } from '@visactor/vutils';\nimport { POLAR_START_ANGLE, POLAR_END_ANGLE } from '../../constant';\nimport { scale, length } from '../../util';\nimport type { Point } from '../../core/type';\nimport { getCircleVerticalVector } from '../util';\n\nexport interface CircleAxisMixin {\n attribute: {\n /**\n * 当配置了 innerRadius 时,可以通过设置 inside: true,将坐标轴战士在内圆半径上。\n * @default false\n */\n inside?: boolean;\n /**\n * 圆心坐标\n */\n center: Point;\n /**\n * **弧度值**,起始弧度,默认 -0.5 * Math.PI\n *\n */\n startAngle?: number;\n /**\n * **弧度值**,结束弧度,默认 1.5 * Math.PI\n */\n endAngle?: number;\n /**\n * 半径\n */\n radius: number;\n /** 内半径 */\n innerRadius?: number;\n };\n}\n\nexport class CircleAxisMixin {\n isInValidValue(value: number) {\n const { startAngle = POLAR_START_ANGLE, endAngle = POLAR_END_ANGLE } = this.attribute;\n if (Math.abs(endAngle - startAngle) % (Math.PI * 2) === 0) {\n return value > 1;\n }\n\n return value < 0 || value > 1;\n }\n\n getTickCoord(tickValue: number): Point {\n const {\n startAngle = POLAR_START_ANGLE,\n endAngle = POLAR_END_ANGLE,\n center,\n radius,\n inside = false,\n innerRadius = 0\n } = this.attribute;\n const angle = startAngle + (endAngle - startAngle) * tickValue;\n return polarToCartesian(center, inside && innerRadius > 0 ? innerRadius : radius, angle);\n }\n\n getVerticalVector(offset: number, inside = false, point: Point): [number, number] {\n return getCircleVerticalVector(offset, point, this.attribute.center, inside, this.attribute.inside);\n }\n\n getRelativeVector(point?: Point): [number, number] {\n const { center } = this.attribute;\n return [point.y - center.y, -1 * (point.x - center.x)];\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/axis/mixin/circle.ts"],"names":[],"mappings":";;;AAAA,6CAAoD;AACpD,6CAAoE;AACpE,qCAA2C;AAgC3C,MAAa,eAAe;IAC1B,cAAc,CAAC,KAAa;QAC1B,MAAM,EAAE,UAAU,GAAG,4BAAiB,EAAE,QAAQ,GAAG,0BAAe,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACtF,IAAI,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE;YACzD,OAAO,KAAK,GAAG,CAAC,CAAC;SAClB;QAED,OAAO,KAAK,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,CAAC;IAChC,CAAC;IAED,YAAY,CAAC,SAAiB;QAC5B,MAAM,EACJ,UAAU,GAAG,4BAAiB,EAC9B,QAAQ,GAAG,0BAAe,EAC1B,MAAM,EACN,MAAM,EACN,MAAM,GAAG,KAAK,EACd,WAAW,GAAG,CAAC,EAChB,GAAG,IAAI,CAAC,SAAS,CAAC;QACnB,MAAM,KAAK,GAAG,UAAU,GAAG,CAAC,QAAQ,GAAG,UAAU,CAAC,GAAG,SAAS,CAAC;QAC/D,OAAO,IAAA,yBAAgB,EAAC,MAAM,EAAE,MAAM,IAAI,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAC3F,CAAC;IAED,iBAAiB,CAAC,MAAc,EAAE,MAAM,GAAG,KAAK,EAAE,KAAY;QAC5D,MAAM,EAAE,MAAM,EAAE,UAAU,GAAG,KAAK,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACtD,MAAM,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAClC,MAAM,MAAM,GAAqB,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QAC1E,OAAO,IAAA,YAAK,EAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAA,aAAM,EAAC,MAAM,CAAC,CAAC,CAAC;IAC9F,CAAC;IAED,iBAAiB,CAAC,KAAa;QAC7B,MAAM,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAClC,OAAO,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IACzD,CAAC;CACF;AAlCD,0CAkCC","file":"circle.js","sourcesContent":["import { polarToCartesian } from '@visactor/vutils';\nimport { POLAR_START_ANGLE, POLAR_END_ANGLE } from '../../constant';\nimport { scale, length } from '../../util';\nimport type { Point } from '../../core/type';\n\nexport interface CircleAxisMixin {\n attribute: {\n /**\n * 当配置了 innerRadius 时,可以通过设置 inside: true,将坐标轴战士在内圆半径上。\n * @default false\n */\n inside?: boolean;\n /**\n * 圆心坐标\n */\n center: Point;\n /**\n * **弧度值**,起始弧度,默认 -0.5 * Math.PI\n *\n */\n startAngle?: number;\n /**\n * **弧度值**,结束弧度,默认 1.5 * Math.PI\n */\n endAngle?: number;\n /**\n * 半径\n */\n radius: number;\n /** 内半径 */\n innerRadius?: number;\n };\n}\n\nexport class CircleAxisMixin {\n isInValidValue(value: number) {\n const { startAngle = POLAR_START_ANGLE, endAngle = POLAR_END_ANGLE } = this.attribute;\n if (Math.abs(endAngle - startAngle) % (Math.PI * 2) === 0) {\n return value > 1;\n }\n\n return value < 0 || value > 1;\n }\n\n getTickCoord(tickValue: number): Point {\n const {\n startAngle = POLAR_START_ANGLE,\n endAngle = POLAR_END_ANGLE,\n center,\n radius,\n inside = false,\n innerRadius = 0\n } = this.attribute;\n const angle = startAngle + (endAngle - startAngle) * tickValue;\n return polarToCartesian(center, inside && innerRadius > 0 ? innerRadius : radius, angle);\n }\n\n getVerticalVector(offset: number, inside = false, point: Point): [number, number] {\n const { inside: axisInside = false } = this.attribute;\n const { center } = this.attribute;\n const vector: [number, number] = [point.x - center.x, point.y - center.y];\n return scale(vector, ((inside ? -1 : 1) * (axisInside ? -1 : 1) * offset) / length(vector));\n }\n\n getRelativeVector(point?: Point): [number, number] {\n const { center } = this.attribute;\n return [point.y - center.y, -1 * (point.x - center.x)];\n }\n}\n"]}
@@ -8,11 +8,10 @@ const vutils_1 = require("@visactor/vutils");
8
8
 
9
9
  function autoLimit(labels, config) {
10
10
  const {limitLength: limitLength, verticalLimitLength: verticalLimitLength, ellipsis: ellipsis = "...", orient: orient, axisLength: axisLength} = config;
11
- if ((0, vutils_1.isEmpty)(labels) || !(0, vutils_1.isValidNumber)(limitLength)) return;
12
- const DELTA = Math.sin(Math.PI / 10);
13
- labels.forEach((label => {
11
+ !(0, vutils_1.isEmpty)(labels) && (0, vutils_1.isValidNumber)(limitLength) && labels.forEach((label => {
14
12
  var _a;
15
- const angle = label.attribute.angle, hasAngle = !(0, vutils_1.isNil)(angle), cos = hasAngle ? Math.cos(angle) : 1, sin = hasAngle ? Math.sin(angle) : 0, isHorizontal = !hasAngle || Math.abs(sin) <= DELTA, isVertical = hasAngle && Math.abs(cos) <= DELTA, isX = "top" === orient || "bottom" === orient;
13
+ const angle = label.attribute.angle, hasAngle = !(0, vutils_1.isNil)(angle), cos = hasAngle ? Math.cos(angle) : 1, sin = hasAngle ? Math.sin(angle) : 0, isHorizontal = !hasAngle || (0,
14
+ vutils_1.isNumberClose)(sin, 0), isVertical = hasAngle && (0, vutils_1.isNumberClose)(cos, 0), isX = "top" === orient || "bottom" === orient;
16
15
  if (isX) {
17
16
  if (isVertical && Math.floor(label.AABBBounds.height()) <= limitLength) return;
18
17
  if (isHorizontal && Math.floor(label.AABBBounds.width()) <= verticalLimitLength) return;
@@ -26,10 +25,16 @@ function autoLimit(labels, config) {
26
25
  }
27
26
  }
28
27
  let limitLabelLength = null;
29
- if (isHorizontal || isVertical) limitLabelLength = isX ? isHorizontal ? verticalLimitLength : limitLength : "vertical" === direction || isVertical ? verticalLimitLength : limitLength; else if (isX) {
30
- const {x1: x1, x2: x2} = label.AABBBounds, tan = sin / cos;
31
- limitLabelLength = tan > 0 && x1 <= axisLength && limitLength / tan + x1 > axisLength ? (axisLength - x1) / Math.abs(cos) : tan < 0 && x2 >= 0 && limitLength / tan + x2 < 0 ? x2 / Math.abs(cos) : Math.abs(limitLength / sin);
32
- } else limitLabelLength = Math.abs(limitLength / cos);
28
+ if (isHorizontal || isVertical) limitLabelLength = isX ? isHorizontal ? verticalLimitLength : limitLength : "vertical" === direction || isVertical ? verticalLimitLength : limitLength; else {
29
+ const cos = Math.cos(angle), sin = Math.sin(angle);
30
+ if (isX) {
31
+ const {x1: x1, x2: x2} = label.AABBBounds;
32
+ limitLabelLength = cos > 0 && x1 <= axisLength && cos * limitLength / Math.abs(sin) + x1 > axisLength ? (axisLength - x1) / cos : cos < 0 && x2 >= 0 && cos * limitLength / Math.abs(sin) + x2 < 0 ? -x2 / cos : Math.abs(limitLength / sin);
33
+ } else {
34
+ const {y1: y1, y2: y2} = label.AABBBounds;
35
+ limitLabelLength = sin > 0 && y2 >= 0 && y2 - sin * limitLength / Math.abs(cos) < 0 ? y2 / sin : sin < 0 && y1 <= axisLength && y1 - sin * limitLength / Math.abs(cos) > axisLength ? -(axisLength - y1) / sin : Math.abs(limitLength / cos);
36
+ }
37
+ }
33
38
  (0, vutils_1.isValidNumber)(label.attribute.maxLineWidth) && (limitLabelLength = (0,
34
39
  vutils_1.isValidNumber)(limitLabelLength) ? Math.min(label.attribute.maxLineWidth, limitLabelLength) : label.attribute.maxLineWidth),
35
40
  label.setAttributes({
@@ -1 +1 @@
1
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Math.cos(angle) : 1;\n const sin = hasAngle ? Math.sin(angle) : 0;\n const isHorizontal = !hasAngle || Math.abs(sin) <= DELTA;\n const isVertical = hasAngle && Math.abs(cos) <= DELTA;\n const isX = orient === 'top' || orient === 'bottom';\n\n if (isX) {\n if (isVertical && Math.floor(label.AABBBounds.height()) <= limitLength) {\n return;\n }\n if (isHorizontal && Math.floor(label.AABBBounds.width()) <= verticalLimitLength) {\n return;\n }\n }\n\n const direction = label.attribute.direction;\n if (!isX) {\n if (direction === 'vertical' && Math.floor(label.AABBBounds.height()) <= verticalLimitLength) {\n return;\n }\n\n if (direction !== 'vertical') {\n if (isHorizontal && Math.floor(label.AABBBounds.width()) <= limitLength) {\n return;\n }\n if (isVertical && Math.floor(label.AABBBounds.height()) <= verticalLimitLength) {\n return;\n }\n }\n }\n\n // 如果水平并且文本未发生旋转,则不配置 maxLineWidth\n let limitLabelLength = null;\n\n if (!isHorizontal && !isVertical) {\n if (isX) {\n const { x1, x2 } = label.AABBBounds;\n const tan = sin / cos;\n\n if (tan > 0 && x1 <= axisLength && limitLength / tan + x1 > axisLength) {\n limitLabelLength = (axisLength - x1) / Math.abs(cos);\n } else if (tan < 0 && x2 >= 0 && limitLength / tan + x2 < 0) {\n limitLabelLength = x2 / Math.abs(cos);\n } else {\n limitLabelLength = Math.abs(limitLength / sin);\n }\n } else {\n // y轴暂时不限制在平行于坐标轴的矩形内,后续可以考虑通过配置开启\n // const { y1, y2 } = label.AABBBounds;\n // const tan = sin / cos;\n\n // if (tan > 0 && y2 >= 0 && y2 - tan * limitLength < 0) {\n // limitLabelLength = y2 / Math.abs(sin);\n // } else if (tan < 0 && y1 <= axisLength && y1 - tan * limitLength > axisLength) {\n // limitLabelLength = (axisLength - y1) / Math.abs(sin);\n // } else {\n // }\n limitLabelLength = Math.abs(limitLength / cos);\n }\n } else if (isX) {\n limitLabelLength = isHorizontal ? verticalLimitLength : limitLength;\n } else {\n limitLabelLength = direction === 'vertical' || isVertical ? verticalLimitLength : limitLength;\n }\n\n if (isValidNumber(label.attribute.maxLineWidth)) {\n limitLabelLength = isValidNumber(limitLabelLength)\n ? 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Math.cos(angle) : 1;\n const sin = hasAngle ? Math.sin(angle) : 0;\n const isHorizontal = !hasAngle || isNumberClose(sin, 0);\n const isVertical = hasAngle && isNumberClose(cos, 0);\n const isX = orient === 'top' || orient === 'bottom';\n\n if (isX) {\n if (isVertical && Math.floor(label.AABBBounds.height()) <= limitLength) {\n return;\n }\n if (isHorizontal && Math.floor(label.AABBBounds.width()) <= verticalLimitLength) {\n return;\n }\n }\n\n const direction = label.attribute.direction;\n if (!isX) {\n if (direction === 'vertical' && Math.floor(label.AABBBounds.height()) <= verticalLimitLength) {\n return;\n }\n\n if (direction !== 'vertical') {\n if (isHorizontal && Math.floor(label.AABBBounds.width()) <= limitLength) {\n return;\n }\n if (isVertical && Math.floor(label.AABBBounds.height()) <= verticalLimitLength) {\n return;\n }\n }\n }\n\n // 如果水平并且文本未发生旋转,则不配置 maxLineWidth\n let limitLabelLength = null;\n\n if (!isHorizontal && !isVertical) {\n const cos = Math.cos(angle);\n const sin = Math.sin(angle);\n if (isX) {\n const { x1, x2 } = label.AABBBounds;\n\n if (cos > 0 && x1 <= axisLength && (cos * limitLength) / Math.abs(sin) + x1 > axisLength) {\n limitLabelLength = (axisLength - x1) / cos;\n } else if (cos < 0 && x2 >= 0 && (cos * limitLength) / Math.abs(sin) + x2 < 0) {\n limitLabelLength = -x2 / cos;\n } else {\n limitLabelLength = Math.abs(limitLength / sin);\n }\n } else {\n const { y1, y2 } = label.AABBBounds;\n\n if (sin > 0 && y2 >= 0 && y2 - (sin * limitLength) / Math.abs(cos) < 0) {\n limitLabelLength = y2 / sin;\n } else if (sin < 0 && y1 <= axisLength && y1 - (sin * limitLength) / Math.abs(cos) > axisLength) {\n limitLabelLength = -(axisLength - y1) / sin;\n } else {\n limitLabelLength = Math.abs(limitLength / cos);\n }\n }\n } else if (isX) {\n limitLabelLength = isHorizontal ? verticalLimitLength : limitLength;\n } else {\n limitLabelLength = direction === 'vertical' || isVertical ? verticalLimitLength : limitLength;\n }\n\n if (isValidNumber(label.attribute.maxLineWidth)) {\n limitLabelLength = isValidNumber(limitLabelLength)\n ? Math.min(label.attribute.maxLineWidth, limitLabelLength)\n : label.attribute.maxLineWidth;\n }\n label.setAttributes({\n maxLineWidth: limitLabelLength,\n ellipsis: label.attribute.ellipsis ?? ellipsis\n });\n });\n}\n"]}
@@ -1,13 +1,10 @@
1
1
  import type { IGraphic, IGroup, ITextGraphicAttribute } from '@visactor/vrender-core';
2
2
  import type { Dict } from '@visactor/vutils';
3
- import type { Vector2 } from '../util';
4
- import type { Point } from '../core/type';
3
+ import { type Point } from '@visactor/vutils';
5
4
  export declare const clampRadian: (angle?: number) => number;
6
5
  export declare function isInRange(a: number, min: number, max: number): boolean;
7
- export declare function getCircleLabelPosition(tickPosition: Point, tickVector: [number, number], text: string | number, style: Partial<ITextGraphicAttribute>): {
6
+ export declare function getLabelPosition(tickPosition: Point, tickVector: [number, number], text: string | number, style: Partial<ITextGraphicAttribute>): {
8
7
  x: number;
9
8
  y: number;
10
9
  };
11
10
  export declare function getElMap(g: IGroup): Dict<IGraphic<Partial<import("@visactor/vrender-core").IGraphicAttribute>>>;
12
- export declare function getVerticalCoord(point: Point, vector: Vector2): Point;
13
- export declare function getCircleVerticalVector(offset: number, point: Point, center: Point, inside?: boolean, axisInside?: boolean): Vector2;
package/cjs/axis/util.js CHANGED
@@ -2,9 +2,9 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.getCircleVerticalVector = exports.getVerticalCoord = exports.getElMap = exports.getCircleLabelPosition = exports.isInRange = exports.clampRadian = void 0;
5
+ }), exports.getElMap = exports.getLabelPosition = exports.isInRange = exports.clampRadian = void 0;
6
6
 
7
- const vrender_core_1 = require("@visactor/vrender-core"), vutils_1 = require("@visactor/vutils"), common_1 = require("../util/common"), util_1 = require("../util"), clampRadian = (angle = 0) => {
7
+ const vrender_core_1 = require("@visactor/vrender-core"), vutils_1 = require("@visactor/vutils"), common_1 = require("../util/common"), clampRadian = (angle = 0) => {
8
8
  if (angle < 0) for (;angle < 0; ) angle += vutils_1.tau; else if (angle > 0) for (;angle > vutils_1.tau; ) angle -= vutils_1.tau;
9
9
  return angle;
10
10
  };
@@ -13,7 +13,7 @@ function isInRange(a, min, max) {
13
13
  return !(0, vutils_1.isLess)(a, min, 0, 1e-6) && !(0, vutils_1.isGreater)(a, max, 0, 1e-6);
14
14
  }
15
15
 
16
- function getCircleLabelPosition(tickPosition, tickVector, text, style) {
16
+ function getLabelPosition(tickPosition, tickVector, text, style) {
17
17
  const labelBounds = (0, vrender_core_1.getTextBounds)(Object.assign({
18
18
  text: text
19
19
  }, style)), width = labelBounds.width(), height = labelBounds.height(), angle = (0,
@@ -37,19 +37,6 @@ function getElMap(g) {
37
37
  })), elMap;
38
38
  }
39
39
 
40
- function getVerticalCoord(point, vector) {
41
- return {
42
- x: point.x + vector[0],
43
- y: point.y + vector[1]
44
- };
45
- }
46
-
47
- function getCircleVerticalVector(offset, point, center, inside = !1, axisInside = !1) {
48
- const vector = [ point.x - center.x, point.y - center.y ];
49
- return (0, util_1.scale)(vector, (inside ? -1 : 1) * (axisInside ? -1 : 1) * offset / (0,
50
- util_1.length)(vector));
51
- }
52
-
53
- exports.clampRadian = clampRadian, exports.isInRange = isInRange, exports.getCircleLabelPosition = getCircleLabelPosition,
54
- exports.getElMap = getElMap, exports.getVerticalCoord = getVerticalCoord, exports.getCircleVerticalVector = getCircleVerticalVector;
40
+ exports.clampRadian = clampRadian, exports.isInRange = isInRange, exports.getLabelPosition = getLabelPosition,
41
+ exports.getElMap = getElMap;
55
42
  //# sourceMappingURL=util.js.map
@@ -1 +1 @@
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Math.PI;\n\n const PI_3_4 = (Math.PI * 3) / 4;\n const PI_1_4 = Math.PI / 4;\n const PI_1_2 = Math.PI / 2;\n\n // x\n const baseX = tickPosition.x;\n let dx = 0;\n if (isInRange(angle, -PI_3_4, -PI_1_4)) {\n dx = ((angle + PI_3_4) / PI_1_2 - 0.5) * width;\n } else if (isInRange(angle, PI_1_4, PI_3_4)) {\n dx = (0.5 - (angle - PI_1_4) / PI_1_2) * width;\n } else if (Math.cos(angle) >= 0) {\n dx = width * 0.5;\n } else {\n dx = -width * 0.5;\n }\n const x = baseX - dx;\n\n const baseY = tickPosition.y;\n let dy = 0;\n if (isInRange(angle, -PI_3_4, -PI_1_4)) {\n dy = -height * 0.5;\n } else if (isInRange(angle, PI_1_4, PI_3_4)) {\n dy = height * 0.5;\n } else if (Math.cos(angle) >= 0) {\n dy = (0.5 - (PI_1_4 - angle) / PI_1_2) * height;\n } else {\n dy = (0.5 - clampRadian(angle - PI_3_4) / PI_1_2) * height;\n }\n const y = baseY - dy;\n\n return { x, y };\n}\n\nexport function getElMap(g: IGroup) {\n const elMap: Dict<IGraphic> = {};\n traverseGroup(g, (el: IGraphic) => {\n if ((el as IGraphic).type !== 'group' && el.id) {\n elMap[el.id] = el;\n }\n });\n return elMap;\n}\n\nexport function getVerticalCoord(point: Point, vector: Vector2): Point {\n return {\n x: point.x + vector[0],\n y: point.y + vector[1]\n };\n}\n\nexport function getCircleVerticalVector(\n offset: number,\n point: Point,\n center: Point,\n inside = false,\n axisInside = false\n): Vector2 {\n const vector: [number, number] = [point.x - center.x, point.y - center.y];\n return scale(vector, ((inside ? -1 : 1) * (axisInside ? -1 : 1) * offset) / length(vector));\n}\n"]}
1
+ {"version":3,"sources":["../src/axis/util.ts"],"names":[],"mappings":";;;AAAA,yDAAuD;AAIvD,6CAAsE;AACtE,2CAA+C;AAGxC,MAAM,WAAW,GAAG,CAAC,QAAgB,CAAC,EAAE,EAAE;IAC/C,IAAI,KAAK,GAAG,CAAC,EAAE;QACb,OAAO,KAAK,GAAG,CAAC,EAAE;YAChB,KAAK,IAAI,YAAG,CAAC;SACd;KACF;SAAM,IAAI,KAAK,GAAG,CAAC,EAAE;QACpB,OAAO,KAAK,GAAG,YAAG,EAAE;YAClB,KAAK,IAAI,YAAG,CAAC;SACd;KACF;IACD,OAAO,KAAK,CAAC;AACf,CAAC,CAAC;AAXW,QAAA,WAAW,eAWtB;AAGF,SAAgB,SAAS,CAAC,CAAS,EAAE,GAAW,EAAE,GAAW;IAC3D,OAAO,CAAC,IAAA,eAAM,EAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,IAAA,kBAAS,EAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;AACjE,CAAC;AAFD,8BAEC;AAED,SAAgB,gBAAgB,CAC9B,YAAmB,EACnB,UAA4B,EAC5B,IAAqB,EACrB,KAAqC;IAErC,MAAM,WAAW,GAAG,IAAA,4BAAa,kBAC/B,IAAI,IACD,KAAK,EACR,CAAC;IACH,MAAM,KAAK,GAAG,WAAW,CAAC,KAAK,EAAE,CAAC;IAClC,MAAM,MAAM,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC;IACpC,MAAM,KAAK,GAAG,IAAA,mBAAW,EAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;IAE9E,MAAM,MAAM,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;IACjC,MAAM,MAAM,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;IAC3B,MAAM,MAAM,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;IAG3B,MAAM,KAAK,GAAG,YAAY,CAAC,CAAC,CAAC;IAC7B,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,SAAS,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM,CAAC,EAAE;QACtC,EAAE,GAAG,CAAC,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,MAAM,GAAG,GAAG,CAAC,GAAG,KAAK,CAAC;KAChD;SAAM,IAAI,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE;QAC3C,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,KAAK,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,KAAK,CAAC;KAChD;SAAM,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE;QAC/B,EAAE,GAAG,KAAK,GAAG,GAAG,CAAC;KAClB;SAAM;QACL,EAAE,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC;KACnB;IACD,MAAM,CAAC,GAAG,KAAK,GAAG,EAAE,CAAC;IAErB,MAAM,KAAK,GAAG,YAAY,CAAC,CAAC,CAAC;IAC7B,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,SAAS,CAAC,KAAK,EAAE,CAAC,MAAM,EAAE,CAAC,MAAM,CAAC,EAAE;QACtC,EAAE,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC;KACpB;SAAM,IAAI,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE;QAC3C,EAAE,GAAG,MAAM,GAAG,GAAG,CAAC;KACnB;SAAM,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE;QAC/B,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,KAAK,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC;KACjD;SAAM;QACL,EAAE,GAAG,CAAC,GAAG,GAAG,IAAA,mBAAW,EAAC,KAAK,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC;KAC5D;IACD,MAAM,CAAC,GAAG,KAAK,GAAG,EAAE,CAAC;IAErB,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAClB,CAAC;AA9CD,4CA8CC;AAED,SAAgB,QAAQ,CAAC,CAAS;IAChC,MAAM,KAAK,GAAmB,EAAE,CAAC;IACjC,IAAA,sBAAa,EAAC,CAAC,EAAE,CAAC,EAAY,EAAE,EAAE;QAChC,IAAK,EAAe,CAAC,IAAI,KAAK,OAAO,IAAI,EAAE,CAAC,EAAE,EAAE;YAC9C,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC;SACnB;IACH,CAAC,CAAC,CAAC;IACH,OAAO,KAAK,CAAC;AACf,CAAC;AARD,4BAQC","file":"util.js","sourcesContent":["import { getTextBounds } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport type { IGraphic, IGroup, ITextGraphicAttribute } from '@visactor/vrender-core';\nimport type { Dict } from '@visactor/vutils';\nimport { isGreater, isLess, tau, type Point } from '@visactor/vutils';\nimport { traverseGroup } from '../util/common';\n\n// 和 vutils 版本不同\nexport const clampRadian = (angle: number = 0) => {\n if (angle < 0) {\n while (angle < 0) {\n angle += tau;\n }\n } else if (angle > 0) {\n while (angle > tau) {\n angle -= tau;\n }\n }\n return angle;\n};\n\n// 判断数值是否在制定范围内,包含误差\nexport function isInRange(a: number, min: number, max: number) {\n return !isLess(a, min, 0, 1e-6) && !isGreater(a, max, 0, 1e-6);\n}\n\nexport function getLabelPosition(\n tickPosition: Point,\n tickVector: [number, number],\n text: string | number,\n style: Partial<ITextGraphicAttribute>\n) {\n const labelBounds = getTextBounds({\n text,\n ...style\n });\n const width = labelBounds.width();\n const height = labelBounds.height();\n const angle = clampRadian(Math.atan2(tickVector[1], tickVector[0])) - Math.PI;\n\n const PI_3_4 = (Math.PI * 3) / 4;\n const PI_1_4 = Math.PI / 4;\n const PI_1_2 = Math.PI / 2;\n\n // x\n const baseX = tickPosition.x;\n let dx = 0;\n if (isInRange(angle, -PI_3_4, -PI_1_4)) {\n dx = ((angle + PI_3_4) / PI_1_2 - 0.5) * width;\n } else if (isInRange(angle, PI_1_4, PI_3_4)) {\n dx = (0.5 - (angle - PI_1_4) / PI_1_2) * width;\n } else if (Math.cos(angle) >= 0) {\n dx = width * 0.5;\n } else {\n dx = -width * 0.5;\n }\n const x = baseX - dx;\n\n const baseY = tickPosition.y;\n let dy = 0;\n if (isInRange(angle, -PI_3_4, -PI_1_4)) {\n dy = -height * 0.5;\n } else if (isInRange(angle, PI_1_4, PI_3_4)) {\n dy = height * 0.5;\n } else if (Math.cos(angle) >= 0) {\n dy = (0.5 - (PI_1_4 - angle) / PI_1_2) * height;\n } else {\n dy = (0.5 - clampRadian(angle - PI_3_4) / PI_1_2) * height;\n }\n const y = baseY - dy;\n\n return { x, y };\n}\n\nexport function getElMap(g: IGroup) {\n const elMap: Dict<IGraphic> = {};\n traverseGroup(g, (el: IGraphic) => {\n if ((el as IGraphic).type !== 'group' && el.id) {\n elMap[el.id] = el;\n }\n });\n return elMap;\n}\n"]}
@@ -29,14 +29,14 @@ class Brush extends base_1.AbstractComponent {
29
29
  this._activeDrawState && this._drawing(e), this._activeMoveState && this._moving(e));
30
30
  }, this._onBrushingWithDelay = 0 === this.attribute.delayTime ? this._onBrushing : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime),
31
31
  this._onBrushEnd = e => {
32
- var _a;
33
32
  e.preventDefault();
34
33
  const {removeOnClick: removeOnClick = !0} = this.attribute;
35
- this._activeDrawState && !this._isDrawedBeforeEnd && removeOnClick ? ((null === (_a = this._operatingMask) || void 0 === _a ? void 0 : _a._AABBBounds.empty()) && this._dispatchEvent(type_1.IOperateType.brushClear, {
34
+ this._activeDrawState && !this._isDrawedBeforeEnd && removeOnClick ? (this._container.incrementalClearChild(),
35
+ this._brushMaskAABBBoundsDict = {}, this._dispatchEvent(type_1.IOperateType.brushClear, {
36
36
  operateMask: this._operatingMask,
37
37
  operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,
38
38
  event: e
39
- }), this._container.incrementalClearChild(), this._brushMaskAABBBoundsDict = {}) : (this._activeDrawState && this._dispatchEvent(type_1.IOperateType.drawEnd, {
39
+ })) : (this._activeDrawState && this._dispatchEvent(type_1.IOperateType.drawEnd, {
40
40
  operateMask: this._operatingMask,
41
41
  operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,
42
42
  event: e
@@ -89,22 +89,20 @@ class Brush extends base_1.AbstractComponent {
89
89
  }
90
90
  _drawing(e) {
91
91
  var _a, _b;
92
- const pos = this.eventPosToStagePos(e), {sizeThreshold: sizeThreshold = config_1.DEFAULT_SIZE_THRESHOLD, brushType: brushType} = this.attribute, cacheLength = this._cacheDrawPoints.length;
93
- if (cacheLength > 0) {
94
- const lastPos = null !== (_a = this._cacheDrawPoints[this._cacheDrawPoints.length - 1]) && void 0 !== _a ? _a : {};
92
+ const pos = this.eventPosToStagePos(e), {x1: x1 = 0, x2: x2 = 0, y1: y1 = 0, y2: y2 = 0} = null === (_a = this._operatingMask) || void 0 === _a ? void 0 : _a._AABBBounds, {sizeThreshold: sizeThreshold = config_1.DEFAULT_SIZE_THRESHOLD, brushType: brushType} = this.attribute, cacheLength = this._cacheDrawPoints.length;
93
+ if (this._isDrawedBeforeEnd = !!(Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold),
94
+ cacheLength > 0) {
95
+ const lastPos = null !== (_b = this._cacheDrawPoints[this._cacheDrawPoints.length - 1]) && void 0 !== _b ? _b : {};
95
96
  if (pos.x === lastPos.x && pos.y === lastPos.y) return;
96
97
  }
97
98
  "polygon" === brushType || cacheLength <= 1 ? this._cacheDrawPoints.push(pos) : this._cacheDrawPoints[cacheLength - 1] = pos;
98
99
  const maskPoints = this._computeMaskPoints();
99
- this._operatingMask.setAttribute("points", maskPoints);
100
- const {x1: x1 = 0, x2: x2 = 0, y1: y1 = 0, y2: y2 = 0} = null === (_b = this._operatingMask) || void 0 === _b ? void 0 : _b._AABBBounds;
101
- this._isDrawedBeforeEnd = !this._operatingMask._AABBBounds.empty() && !!(Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold),
102
- this._isDrawedBeforeEnd && (this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds,
100
+ this._operatingMask.setAttribute("points", maskPoints), this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds,
103
101
  this._dispatchEvent(type_1.IOperateType.drawing, {
104
102
  operateMask: this._operatingMask,
105
103
  operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,
106
104
  event: e
107
- }));
105
+ });
108
106
  }
109
107
  _moving(e) {
110
108
  const startPos = this._cacheMovePoint, pos = this.eventPosToStagePos(e);
@@ -1 +1 @@
1
- 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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, IPolygon } from '@visactor/vrender-core';\nimport { graphicCreator, vglobal } from '@visactor/vrender-core';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\nimport { cloneDeep, debounce, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n private _isDrawedBeforeEnd = false;\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const {\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n // 拖拽绘制开始\n this.stage.addEventListener(trigger, this._onBrushStart as EventListener);\n // 拖拽绘制时\n this.stage.addEventListener(updateTrigger, this._onBrushingWithDelay as EventListener);\n // 拖拽绘制结束\n this.stage.addEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.addEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 判断坐标是否在有效交互范围内\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n\n const brushMoved = this.attribute.brushMoved ?? true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n\n this._activeDrawState && this._initDraw(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._initMove(e);\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n\n if (this._activeDrawState || this._activeMoveState) {\n e.stopPropagation();\n }\n\n this._activeDrawState && this._drawing(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._moving(e);\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n e.preventDefault();\n const { removeOnClick = true } = this.attribute as BrushAttributes;\n if (this._activeDrawState && !this._isDrawedBeforeEnd && removeOnClick) {\n if (this._operatingMask?._AABBBounds.empty()) {\n this._dispatchEvent(IOperateType.brushClear, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n this._container.incrementalClearChild();\n this._brushMaskAABBBoundsDict = {};\n } else {\n if (this._activeDrawState) {\n this._dispatchEvent(IOperateType.drawEnd, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n if (this._activeMoveState) {\n this._dispatchEvent(IOperateType.moveEnd, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n }\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n this._isDrawedBeforeEnd = false;\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [pos];\n this._isDrawedBeforeEnd = false;\n if (brushMode === 'single') {\n this._brushMaskAABBBoundsDict = {};\n this._container.incrementalClearChild();\n }\n this._addBrushMask();\n this._dispatchEvent(IOperateType.drawStart, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchEvent(IOperateType.moveStart, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const { sizeThreshold = DEFAULT_SIZE_THRESHOLD, brushType } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n\n // 更新形状之后再判断是否需要正在绘制\n // if not, 则_isDrawedBeforeEnd false\n // then: 1. 不暴露drawing状态 2. 在brushEnd时该形状会被清空\n const { x1 = 0, x2 = 0, y1 = 0, y2 = 0 } = this._operatingMask?._AABBBounds;\n this._isDrawedBeforeEnd =\n !this._operatingMask._AABBBounds.empty() &&\n !!(Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold);\n if (this._isDrawedBeforeEnd) {\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchEvent(IOperateType.drawing, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchEvent(IOperateType.moving, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /** 事件系统坐标转换为stage坐标 */\n protected eventPosToStagePos(e: FederatedPointerEvent) {\n const { x, y } = vglobal.mapToCanvasPoint(e, this.stage.window.getContext().canvas.nativeCanvas);\n return {\n x: x - (this.stage?.x || 0),\n y: y - (this.stage?.y || 0)\n };\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n releaseBrushEvents(): void {\n const {\n delayType = 'throttle',\n delayTime = 0,\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n this.stage.removeEventListener(trigger, this._onBrushStart as EventListener);\n this.stage.removeEventListener(updateTrigger, this._onBrushingWithDelay as EventListener);\n this.stage.removeEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.removeEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n}\n"]}
1
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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, IPolygon } from '@visactor/vrender-core';\nimport { graphicCreator, vglobal } from '@visactor/vrender-core';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\nimport { cloneDeep, debounce, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n private _isDrawedBeforeEnd = false;\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const {\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n // 拖拽绘制开始\n this.stage.addEventListener(trigger, this._onBrushStart as EventListener);\n // 拖拽绘制时\n this.stage.addEventListener(updateTrigger, this._onBrushingWithDelay as EventListener);\n // 拖拽绘制结束\n this.stage.addEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.addEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 判断坐标是否在有效交互范围内\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n\n const brushMoved = this.attribute.brushMoved ?? true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n\n this._activeDrawState && this._initDraw(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._initMove(e);\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n\n if (this._activeDrawState || this._activeMoveState) {\n e.stopPropagation();\n }\n\n this._activeDrawState && this._drawing(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._moving(e);\n };\n\n private _onBrushingWithDelay =\n this.attribute.delayTime === 0\n ? this._onBrushing\n : delayMap[this.attribute.delayType](this._onBrushing, this.attribute.delayTime);\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n e.preventDefault();\n const { removeOnClick = true } = this.attribute as BrushAttributes;\n if (this._activeDrawState && !this._isDrawedBeforeEnd && removeOnClick) {\n this._container.incrementalClearChild();\n this._brushMaskAABBBoundsDict = {};\n this._dispatchEvent(IOperateType.brushClear, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n } else {\n if (this._activeDrawState) {\n this._dispatchEvent(IOperateType.drawEnd, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n if (this._activeMoveState) {\n this._dispatchEvent(IOperateType.moveEnd, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n }\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n this._isDrawedBeforeEnd = false;\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [pos];\n this._isDrawedBeforeEnd = false;\n if (brushMode === 'single') {\n this._brushMaskAABBBoundsDict = {};\n this._container.incrementalClearChild();\n }\n this._addBrushMask();\n this._dispatchEvent(IOperateType.drawStart, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchEvent(IOperateType.moveStart, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const { x1 = 0, x2 = 0, y1 = 0, y2 = 0 } = this._operatingMask?._AABBBounds;\n const { sizeThreshold = DEFAULT_SIZE_THRESHOLD, brushType } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n this._isDrawedBeforeEnd = !!(Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold);\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchEvent(IOperateType.drawing, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchEvent(IOperateType.moving, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /** 事件系统坐标转换为stage坐标 */\n protected eventPosToStagePos(e: FederatedPointerEvent) {\n const { x, y } = vglobal.mapToCanvasPoint(e, this.stage.window.getContext().canvas.nativeCanvas);\n return {\n x: x - (this.stage?.x || 0),\n y: y - (this.stage?.y || 0)\n };\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n releaseBrushEvents(): void {\n const {\n delayType = 'throttle',\n delayTime = 0,\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n this.stage.removeEventListener(trigger, this._onBrushStart as EventListener);\n this.stage.removeEventListener(updateTrigger, this._onBrushingWithDelay as EventListener);\n this.stage.removeEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.removeEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n}\n"]}
package/cjs/brush/type.js CHANGED
@@ -8,5 +8,4 @@ Object.defineProperty(exports, "__esModule", {
8
8
  IOperateType.drawStart = "drawStart", IOperateType.drawEnd = "drawEnd", IOperateType.drawing = "drawing",
9
9
  IOperateType.moving = "moving", IOperateType.moveStart = "moveStart", IOperateType.moveEnd = "moveEnd",
10
10
  IOperateType.brushClear = "brushClear";
11
- }(IOperateType = exports.IOperateType || (exports.IOperateType = {}));
12
- //# sourceMappingURL=type.js.map
11
+ }(IOperateType = exports.IOperateType || (exports.IOperateType = {}));
@@ -15,5 +15,5 @@ export declare class CheckBox extends AbstractComponent<Required<CheckboxAttribu
15
15
  renderText(): void;
16
16
  renderGroup(): void;
17
17
  layout(): void;
18
- private _handlePointerUp;
18
+ handleClick(): void;
19
19
  }