@visactor/vrender-components 0.17.19 → 0.18.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. package/cjs/axis/base.js +15 -19
  2. package/cjs/axis/base.js.map +1 -1
  3. package/cjs/axis/line.js +52 -59
  4. package/cjs/axis/line.js.map +1 -1
  5. package/cjs/axis/overlap/auto-hide.d.ts +0 -1
  6. package/cjs/axis/overlap/auto-hide.js +2 -10
  7. package/cjs/axis/overlap/auto-hide.js.map +1 -1
  8. package/cjs/axis/overlap/auto-limit.d.ts +0 -1
  9. package/cjs/axis/overlap/auto-limit.js +3 -5
  10. package/cjs/axis/overlap/auto-limit.js.map +1 -1
  11. package/cjs/axis/type.d.ts +0 -1
  12. package/cjs/axis/type.js.map +1 -1
  13. package/cjs/brush/brush.js +4 -4
  14. package/cjs/brush/brush.js.map +1 -1
  15. package/cjs/data-zoom/data-zoom.d.ts +1 -5
  16. package/cjs/data-zoom/data-zoom.js +78 -136
  17. package/cjs/data-zoom/data-zoom.js.map +1 -1
  18. package/cjs/index.d.ts +1 -2
  19. package/cjs/index.js +2 -3
  20. package/cjs/index.js.map +1 -1
  21. package/cjs/indicator/indicator.d.ts +1 -3
  22. package/cjs/indicator/indicator.js +15 -54
  23. package/cjs/indicator/indicator.js.map +1 -1
  24. package/cjs/indicator/type.d.ts +0 -1
  25. package/cjs/indicator/type.js.map +1 -1
  26. package/cjs/label/arc.d.ts +2 -2
  27. package/cjs/label/arc.js +35 -38
  28. package/cjs/label/arc.js.map +1 -1
  29. package/cjs/label/base.d.ts +8 -6
  30. package/cjs/label/base.js +52 -88
  31. package/cjs/label/base.js.map +1 -1
  32. package/cjs/label/line.js +4 -3
  33. package/cjs/label/line.js.map +1 -1
  34. package/cjs/label/type.d.ts +7 -14
  35. package/cjs/label/type.js.map +1 -1
  36. package/cjs/label/util.d.ts +0 -4
  37. package/cjs/label/util.js +3 -24
  38. package/cjs/label/util.js.map +1 -1
  39. package/cjs/legend/discrete/discrete.d.ts +14 -1
  40. package/cjs/legend/discrete/discrete.js +51 -25
  41. package/cjs/legend/discrete/discrete.js.map +1 -1
  42. package/cjs/legend/discrete/type.d.ts +1 -0
  43. package/cjs/legend/discrete/type.js.map +1 -1
  44. package/cjs/marker/area.js +1 -5
  45. package/cjs/marker/area.js.map +1 -1
  46. package/cjs/marker/base.d.ts +0 -1
  47. package/cjs/marker/base.js +3 -6
  48. package/cjs/marker/base.js.map +1 -1
  49. package/cjs/marker/line.js +1 -7
  50. package/cjs/marker/line.js.map +1 -1
  51. package/cjs/marker/point.d.ts +0 -1
  52. package/cjs/marker/point.js +11 -24
  53. package/cjs/marker/point.js.map +1 -1
  54. package/cjs/marker/type.d.ts +0 -1
  55. package/cjs/marker/type.js.map +1 -1
  56. package/cjs/pager/pager.d.ts +2 -0
  57. package/cjs/pager/pager.js +15 -6
  58. package/cjs/pager/pager.js.map +1 -1
  59. package/cjs/pager/type.d.ts +1 -0
  60. package/cjs/pager/type.js.map +1 -1
  61. package/cjs/scrollbar/scrollbar.js +3 -9
  62. package/cjs/scrollbar/scrollbar.js.map +1 -1
  63. package/cjs/tag/tag.js +3 -3
  64. package/cjs/tag/tag.js.map +1 -1
  65. package/cjs/title/title.js +2 -2
  66. package/cjs/title/title.js.map +1 -1
  67. package/cjs/util/limit-shape.d.ts +0 -4
  68. package/cjs/util/limit-shape.js +4 -13
  69. package/cjs/util/limit-shape.js.map +1 -1
  70. package/cjs/util/text.d.ts +1 -1
  71. package/cjs/util/text.js +4 -4
  72. package/cjs/util/text.js.map +1 -1
  73. package/dist/index.js +29932 -0
  74. package/dist/index.min.js +1 -0
  75. package/es/axis/base.js +15 -18
  76. package/es/axis/base.js.map +1 -1
  77. package/es/axis/line.js +50 -59
  78. package/es/axis/line.js.map +1 -1
  79. package/es/axis/overlap/auto-hide.d.ts +0 -1
  80. package/es/axis/overlap/auto-hide.js +2 -10
  81. package/es/axis/overlap/auto-hide.js.map +1 -1
  82. package/es/axis/overlap/auto-limit.d.ts +0 -1
  83. package/es/axis/overlap/auto-limit.js +3 -5
  84. package/es/axis/overlap/auto-limit.js.map +1 -1
  85. package/es/axis/type.d.ts +0 -1
  86. package/es/axis/type.js.map +1 -1
  87. package/es/brush/brush.js +4 -4
  88. package/es/brush/brush.js.map +1 -1
  89. package/es/data-zoom/data-zoom.d.ts +1 -5
  90. package/es/data-zoom/data-zoom.js +74 -135
  91. package/es/data-zoom/data-zoom.js.map +1 -1
  92. package/es/index.d.ts +1 -2
  93. package/es/index.js +1 -3
  94. package/es/index.js.map +1 -1
  95. package/es/indicator/indicator.d.ts +1 -3
  96. package/es/indicator/indicator.js +14 -53
  97. package/es/indicator/indicator.js.map +1 -1
  98. package/es/indicator/type.d.ts +0 -1
  99. package/es/indicator/type.js.map +1 -1
  100. package/es/label/arc.d.ts +2 -2
  101. package/es/label/arc.js +35 -38
  102. package/es/label/arc.js.map +1 -1
  103. package/es/label/base.d.ts +8 -6
  104. package/es/label/base.js +50 -89
  105. package/es/label/base.js.map +1 -1
  106. package/es/label/line.js +4 -3
  107. package/es/label/line.js.map +1 -1
  108. package/es/label/type.d.ts +7 -14
  109. package/es/label/type.js.map +1 -1
  110. package/es/label/util.d.ts +0 -4
  111. package/es/label/util.js +2 -22
  112. package/es/label/util.js.map +1 -1
  113. package/es/legend/discrete/discrete.d.ts +14 -1
  114. package/es/legend/discrete/discrete.js +50 -27
  115. package/es/legend/discrete/discrete.js.map +1 -1
  116. package/es/legend/discrete/type.d.ts +1 -0
  117. package/es/legend/discrete/type.js.map +1 -1
  118. package/es/marker/area.js +2 -6
  119. package/es/marker/area.js.map +1 -1
  120. package/es/marker/base.d.ts +0 -1
  121. package/es/marker/base.js +3 -6
  122. package/es/marker/base.js.map +1 -1
  123. package/es/marker/line.js +2 -8
  124. package/es/marker/line.js.map +1 -1
  125. package/es/marker/point.d.ts +0 -1
  126. package/es/marker/point.js +11 -25
  127. package/es/marker/point.js.map +1 -1
  128. package/es/marker/type.d.ts +0 -1
  129. package/es/marker/type.js.map +1 -1
  130. package/es/pager/pager.d.ts +2 -0
  131. package/es/pager/pager.js +16 -6
  132. package/es/pager/pager.js.map +1 -1
  133. package/es/pager/type.d.ts +1 -0
  134. package/es/pager/type.js.map +1 -1
  135. package/es/scrollbar/scrollbar.js +3 -9
  136. package/es/scrollbar/scrollbar.js.map +1 -1
  137. package/es/tag/tag.js +3 -3
  138. package/es/tag/tag.js.map +1 -1
  139. package/es/title/title.js +3 -3
  140. package/es/title/title.js.map +1 -1
  141. package/es/util/limit-shape.d.ts +0 -4
  142. package/es/util/limit-shape.js +3 -11
  143. package/es/util/limit-shape.js.map +1 -1
  144. package/es/util/text.d.ts +1 -1
  145. package/es/util/text.js +4 -4
  146. package/es/util/text.js.map +1 -1
  147. package/package.json +5 -5
@@ -1 +1 @@
1
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isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true)\n : true)\n );\n}\n\nconst methods = {\n parity: function (items: IText[]) {\n return items.filter((item, i) => (i % 2 ? item.setAttribute('opacity', 0) : 1));\n },\n greedy: function (items: IText[], sep: number) {\n let a: IText;\n return items.filter((b, i) => {\n if (!i || !intersect(a, b, sep)) {\n a = b;\n return 1;\n }\n return b.setAttribute('opacity', 0);\n });\n }\n};\n\nfunction intersect(textA: IText, textB: IText, sep: number) {\n const a = textA.AABBBounds;\n const b = textB.AABBBounds;\n return (\n sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2) &&\n (textA.rotatedBounds && textB.rotatedBounds\n ? sep >\n Math.max(\n textB.rotatedBounds.x1 - textA.rotatedBounds.x2,\n textA.rotatedBounds.x1 - textB.rotatedBounds.x2,\n textB.rotatedBounds.y1 - textA.rotatedBounds.y2,\n textA.rotatedBounds.y1 - textB.rotatedBounds.y2\n )\n : true)\n );\n}\n\nfunction hasOverlap(items: IText[], pad: number) {\n for (let i = 1, n = items.length, a = items[0], b; i < n; a = b, ++i) {\n if (intersect(a, (b = items[i]), pad)) {\n return true;\n }\n }\n}\n\nfunction hasBounds(item: IText) {\n const b = item.AABBBounds;\n return b.width() > 1 && b.height() > 1;\n}\n\n// reset all items to be fully opaque\nfunction reset(items: IText[]) {\n items.forEach(item => item.setAttribute('opacity', 1));\n return items;\n}\n\ntype HideConfig = {\n /**\n * 轴的方向\n */\n orient: string;\n /**\n * 防重叠策略。\n * - 'parity': 奇偶校验,使用删除所有其他标签的策略(这对于标准线性轴非常有效)。\n * - 'greedy': 将执行标签的线性扫描,并删除与最后一个可见标签重叠的所有标签。\n * - 也可以传入函数用于自定义策略\n */\n method?: 'parity' | 'greedy' | CustomMethod;\n /**\n * 设置文本之间的间隔距离,单位 px\n */\n separation?: number;\n /**\n * 保证最后的label展示\n */\n lastVisible?: boolean;\n};\n\nexport function autoHide(labels: IText[], config: HideConfig) {\n if (isEmpty(labels)) {\n return;\n }\n\n const source = labels.filter(hasBounds);\n if (isEmpty(source)) {\n return;\n }\n\n let items;\n\n items = reset(source);\n\n // 计算旋转包围盒\n genRotateBounds(items);\n\n const { method = 'parity', separation: sep = 0 } = config;\n\n const reduce = isFunction(method) ? method : methods[method] || methods.parity;\n\n if (items.length >= 3 && hasOverlap(items, sep)) {\n do {\n items = reduce(items, sep);\n } while (items.length >= 3 && hasOverlap(items, sep));\n /**\n * 0.17.10 之前,当最后label个数小于3 的时候,才做最后的label强制显示的策略\n */\n const checkLast = items.length < 3 || config.lastVisible;\n\n if (checkLast) {\n const lastSourceItem = last(source);\n\n if (!lastSourceItem.attribute.opacity) {\n const remainLength = items.length;\n if (remainLength > 1) {\n lastSourceItem.setAttribute('opacity', 1);\n\n for (let i = remainLength - 1; i >= 0; i--) {\n if (intersect(items[i], lastSourceItem, sep)) {\n items[i].setAttribute('opacity', 0);\n } else {\n // 当遇到第一个不相交的label的时候,就可以停止了\n break;\n }\n }\n }\n }\n }\n }\n\n source.forEach(item => {\n item.setAttribute('visible', !!item.attribute.opacity);\n });\n}\n"]}
1
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isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true)\n : true)\n );\n}\n\nconst methods = {\n parity: function (items: IText[]) {\n return items.filter((item, i) => (i % 2 ? item.setAttribute('opacity', 0) : 1));\n },\n greedy: function (items: IText[], sep: number) {\n let a: IText;\n return items.filter((b, i) => {\n if (!i || !intersect(a, b, sep)) {\n a = b;\n return 1;\n }\n return b.setAttribute('opacity', 0);\n });\n }\n};\n\nfunction intersect(textA: IText, textB: IText, sep: number) {\n const a = textA.AABBBounds;\n const b = textB.AABBBounds;\n return (\n sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2) &&\n (textA.rotatedBounds && textB.rotatedBounds\n ? sep >\n Math.max(\n textB.rotatedBounds.x1 - textA.rotatedBounds.x2,\n textA.rotatedBounds.x1 - textB.rotatedBounds.x2,\n textB.rotatedBounds.y1 - textA.rotatedBounds.y2,\n textA.rotatedBounds.y1 - textB.rotatedBounds.y2\n )\n : true)\n );\n}\n\nfunction hasOverlap(items: IText[], pad: number) {\n for (let i = 1, n = items.length, a = items[0], b; i < n; a = b, ++i) {\n if (intersect(a, (b = items[i]), pad)) {\n return true;\n }\n }\n}\n\nfunction hasBounds(item: IText) {\n const b = item.AABBBounds;\n return b.width() > 1 && b.height() > 1;\n}\n\n// reset all items to be fully opaque\nfunction reset(items: IText[]) {\n items.forEach(item => item.setAttribute('opacity', 1));\n return items;\n}\n\ntype HideConfig = {\n /**\n * 轴的方向\n */\n orient: string;\n /**\n * 防重叠策略。\n * - 'parity': 奇偶校验,使用删除所有其他标签的策略(这对于标准线性轴非常有效)。\n * - 'greedy': 将执行标签的线性扫描,并删除与最后一个可见标签重叠的所有标签。\n * - 也可以传入函数用于自定义策略\n */\n method?: 'parity' | 'greedy' | CustomMethod;\n /**\n * 设置文本之间的间隔距离,单位 px\n */\n separation?: number;\n};\n\nexport function autoHide(labels: IText[], config: HideConfig) {\n if (isEmpty(labels)) {\n return;\n }\n\n const source = labels.filter(hasBounds);\n if (isEmpty(source)) {\n return;\n }\n\n let items;\n\n items = reset(source);\n\n // 计算旋转包围盒\n genRotateBounds(items);\n\n const { method = 'parity', separation: sep = 0 } = config;\n\n const reduce = isFunction(method) ? method : methods[method] || methods.parity;\n\n if (items.length >= 3 && hasOverlap(items, sep)) {\n do {\n items = reduce(items, sep);\n } while (items.length >= 3 && hasOverlap(items, sep));\n\n if (items.length < 3 && !last(source).attribute.opacity) {\n if (items.length > 1) {\n last(items).setAttribute('opacity', 0);\n last(source).setAttribute('opacity', 1);\n }\n }\n }\n\n source.forEach(item => {\n item.setAttribute('visible', !!item.attribute.opacity);\n });\n}\n"]}
@@ -2,7 +2,6 @@ import type { IText } from '@visactor/vrender-core';
2
2
  type LimitConfig = {
3
3
  orient: string;
4
4
  limitLength: number;
5
- verticalLimitLength?: number;
6
5
  ellipsis?: string;
7
6
  };
8
7
  export declare function autoLimit(labels: IText[], config: LimitConfig): void;
@@ -1,13 +1,11 @@
1
1
  import { isEmpty, isNil, isValidNumber } from "@visactor/vutils";
2
2
 
3
3
  export function autoLimit(labels, config) {
4
- const {limitLength: limitLength, verticalLimitLength: verticalLimitLength, ellipsis: ellipsis = "...", orient: orient} = config;
4
+ const {limitLength: limitLength, ellipsis: ellipsis = "...", orient: orient} = config;
5
5
  !isEmpty(labels) && isValidNumber(limitLength) && labels.forEach((label => {
6
6
  if (("top" === orient || "bottom" === orient) && Math.floor(label.AABBBounds.height()) <= limitLength) return;
7
- const direction = label.attribute.direction;
8
- if (("left" === orient || "right" === orient) && ("vertical" === direction && Math.floor(label.AABBBounds.height()) <= verticalLimitLength || "vertical" !== direction && Math.floor(label.AABBBounds.width()) <= limitLength)) return;
9
- const angle = label.attribute.angle;
10
- let limitLabelLength = 0 === angle || isNil(angle) ? "top" === orient || "bottom" === orient ? null : "vertical" === direction ? verticalLimitLength : limitLength : Math.abs(limitLength / Math.sin(angle));
7
+ if (("left" === orient || "right" === orient) && Math.floor(label.AABBBounds.width()) <= limitLength) return;
8
+ let limitLabelLength = 0 === label.attribute.angle || isNil(label.attribute.angle) ? "top" === orient || "bottom" === orient ? null : limitLength : Math.abs(limitLength / Math.sin(label.attribute.angle));
11
9
  isValidNumber(label.attribute.maxLineWidth) && (limitLabelLength = isValidNumber(limitLabelLength) ? Math.min(label.attribute.maxLineWidth, limitLabelLength) : label.attribute.maxLineWidth),
12
10
  label.setAttributes({
13
11
  maxLineWidth: limitLabelLength,
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/axis/overlap/auto-limit.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAQjE,MAAM,UAAU,SAAS,CAAC,MAAe,EAAE,MAAmB;IAC5D,MAAM,EAAE,WAAW,EAAE,QAAQ,GAAG,KAAK,EAAE,MAAM,EAAE,GAAG,MAAM,CAAC;IAEzD,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,EAAE;QAClD,OAAO;KACR;IAED,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;QACrB,IAAI,CAAC,MAAM,KAAK,KAAK,IAAI,MAAM,KAAK,QAAQ,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,IAAI,WAAW,EAAE;YACrG,OAAO;SACR;QACD,IAAI,CAAC,MAAM,KAAK,MAAM,IAAI,MAAM,KAAK,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,IAAI,WAAW,EAAE;YACpG,OAAO;SACR;QAGD,IAAI,gBAAgB,GAClB,KAAK,CAAC,SAAS,CAAC,KAAK,KAAK,CAAC,IAAI,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC;YACzD,CAAC,CAAC,MAAM,KAAK,KAAK,IAAI,MAAM,KAAK,QAAQ;gBACvC,CAAC,CAAC,IAAI;gBACN,CAAC,CAAC,WAAW;YACf,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAC9D,IAAI,aAAa,CAAC,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC,EAAE;YAC/C,gBAAgB,GAAG,aAAa,CAAC,gBAAgB,CAAC;gBAChD,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,YAAY,EAAE,gBAAgB,CAAC;gBAC1D,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC;SAClC;QACD,KAAK,CAAC,aAAa,CAAC;YAClB,YAAY,EAAE,gBAAgB;YAC9B,QAAQ,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,IAAI,QAAQ;SAC/C,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC","file":"auto-limit.js","sourcesContent":["/**\n * 自动省略\n */\nimport type { IText } from '@visactor/vrender-core';\nimport { isEmpty, isNil, isValidNumber } from '@visactor/vutils';\n\ntype LimitConfig = {\n orient: string;\n limitLength: number;\n ellipsis?: string;\n};\n\nexport function autoLimit(labels: IText[], config: LimitConfig) {\n const { limitLength, ellipsis = '...', orient } = config;\n\n if (isEmpty(labels) || !isValidNumber(limitLength)) {\n return;\n }\n\n labels.forEach(label => {\n if ((orient === 'top' || orient === 'bottom') && Math.floor(label.AABBBounds.height()) <= limitLength) {\n return;\n }\n if ((orient === 'left' || orient === 'right') && Math.floor(label.AABBBounds.width()) <= limitLength) {\n return;\n }\n\n // 如果水平并且文本未发生旋转,则不配置 maxLineWidth\n let limitLabelLength =\n label.attribute.angle === 0 || isNil(label.attribute.angle)\n ? orient === 'top' || orient === 'bottom'\n ? null\n : limitLength\n : Math.abs(limitLength / Math.sin(label.attribute.angle));\n if (isValidNumber(label.attribute.maxLineWidth)) {\n limitLabelLength = isValidNumber(limitLabelLength)\n ? Math.min(label.attribute.maxLineWidth, limitLabelLength)\n : label.attribute.maxLineWidth;\n }\n label.setAttributes({\n maxLineWidth: limitLabelLength,\n ellipsis: label.attribute.ellipsis || ellipsis\n });\n });\n}\n"]}
package/es/axis/type.d.ts CHANGED
@@ -54,7 +54,6 @@ export interface LineAxisAttributes extends Omit<AxisBaseAttributes, 'label'> {
54
54
  label?: LabelAttributes & {
55
55
  containerAlign?: 'left' | 'right' | 'center' | 'top' | 'bottom' | 'middle';
56
56
  flush?: boolean;
57
- lastVisible?: boolean;
58
57
  };
59
58
  panel?: {
60
59
  visible?: boolean;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/axis/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type {\n IGraphicAttribute,\n ILineGraphicAttribute,\n SymbolType,\n ITextGraphicAttribute,\n ISymbolGraphicAttribute,\n IRectGraphicAttribute,\n IGroupGraphicAttribute,\n IText,\n IGroup\n} from '@visactor/vrender-core';\nimport type { Dict } from '@visactor/vutils';\nimport type { Point, TextContent } from '../core/type';\nimport type { SegmentAttributes } from '../segment';\nimport type { TagAttributes } from '../tag';\n\nexport type AxisItemStateStyle<T> = {\n hover?: T;\n hover_reverse?: T;\n selected?: T;\n selected_reverse?: T;\n};\n\nexport type callbackFunc<T> = (datum: Dict<any>, index: number, data?: Dict<any>[], layer?: number) => T;\n\n// 处理过的用于绘制的 tickLine 数据\nexport type TickLineItem = {\n start: Point;\n end: Point;\n /** 归一化后的数据 */\n value: number;\n // 3d数据\n anchor?: [number, number];\n alpha?: number;\n beta?: number;\n [key: string]: any;\n};\n\n// 处理过的用于绘制的数据\nexport type TransformedAxisItem = AxisItem & {\n point: Point;\n};\n\nexport type AxisItem = {\n /** 标识符,用于动画以及图形查找 */\n id?: string | number;\n /** 显示文本 */\n label: string | number;\n /** 归一化后的数据 */\n value: number;\n /** 对应原始数据 */\n rawValue: any;\n [key: string]: any;\n};\n\nexport interface AxisBaseAttributes extends IGroupGraphicAttribute {\n /**\n * 是否开启选中交互\n * @default false\n */\n select?: boolean;\n /**\n * 是否开启 hover 交互\n * @default false\n */\n hover?: boolean;\n /**\n * 垂直于坐标轴方向的因子,默认为 1\n */\n verticalFactor?: number;\n /**\n * 坐标轴的显示位置,用于文本的防重叠处理\n */\n orient?: string;\n /** 坐标轴数据 */\n items: AxisItem[][];\n /**\n * 轴标题配置\n */\n title?: TitleAttributes;\n /**\n * 轴标签配置\n */\n label?: LabelAttributes;\n /**\n * 轴刻度线配置\n */\n tick?: TickAttributes;\n /**\n * 自刻度线配置\n */\n subTick?: SubTickAttributes;\n /**\n * 轴线配置\n */\n line?: LineAttributes;\n /**\n * 关闭交互效果\n * @default false\n */\n disableTriggerEvent?: boolean;\n}\n\nexport interface ILine3dType {\n alpha: number;\n anchor3d?: [number, number];\n}\n\nexport interface LineAxisAttributes extends Omit<AxisBaseAttributes, 'label'> {\n /**\n * 起始点坐标\n */\n start: Point;\n /**\n * 结束点坐标\n */\n end: Point;\n /**\n * 坐标轴垂直方向的限制空间,该配置会影响文本的显示,\n * 即如果超出,文本则会进行自动旋转、自动隐藏等动作。\n */\n verticalLimitSize?: number;\n /**\n * 坐标轴垂直方向的最小空间,如果小于该值,则以该值占据显示空间。\n * 如果同时声明了 verticalLimitSize,请保证 verticalMinSize <= verticalLimitSize,否则会以 verticalLimitSize 为准。\n */\n verticalMinSize?: number;\n /**\n * 轴标签配置\n */\n label?: LabelAttributes & {\n /**\n * label 相对于容器整体的对齐方式\n * - `top`:整体向上对齐(垂直方向)\n * - `middle`:整体居中对齐(垂直方向)\n * - `bottom`:整体向下对齐(垂直方向)\n * - `left`:整体向左对齐(水平方向)\n * - `center`:整体居中对齐(水平方向)\n * - `right`:整体向右对齐(水平方向)\n */\n containerAlign?: 'left' | 'right' | 'center' | 'top' | 'bottom' | 'middle';\n /**\n * 坐标轴首尾文字向内收缩\n * @default false\n */\n flush?: boolean;\n /**\n * 保证最后的label必须展示\n * @default false\n * @since 0.17.10\n */\n lastVisible?: boolean;\n };\n /**\n * 坐标轴背景配置\n */\n panel?: {\n /**\n * 是否绘制坐标轴背景\n */\n visible?: boolean;\n /**\n * 坐标轴背景配置\n */\n style?: Partial<IRectGraphicAttribute>;\n /**\n * 坐标轴背景交互状态样式配置\n */\n state?: AxisItemStateStyle<Partial<IRectGraphicAttribute>>;\n };\n}\n\nexport interface CircleAxisAttributes extends AxisBaseAttributes {\n /**\n * 当配置了 innerRadius 时,可以通过设置 inside: true,将坐标轴战士在内圆半径上。\n * @default false\n */\n inside?: boolean;\n /**\n * 圆心坐标\n */\n center: Point;\n /**\n * **弧度值**,起始弧度,默认 -0.5 * Math.PI\n *\n */\n startAngle?: number;\n /**\n * **弧度值**,结束弧度,默认 1.5 * Math.PI\n */\n endAngle?: number;\n /**\n * 半径\n */\n radius: number;\n /** 内半径 */\n innerRadius?: number;\n}\n\n// 坐标轴标题配置\nexport type TitleAttributes = Omit<TagAttributes, 'shape' | 'space' | 'panel' | 'state'> & {\n /**\n * 是否展示标题\n */\n visible?: boolean;\n /**\n * 标题的显示位置,默认 'middle'\n */\n position?: 'start' | 'middle' | 'end';\n /**\n * 标题距离坐标轴(轴线、刻度、标签共同构成的包围盒)的距离\n */\n space?: number;\n /**\n * 标题是否自动旋转以和坐标轴平行\n */\n autoRotate?: boolean;\n shape?: {\n /**\n * 是否展示 shape\n */\n visible?: boolean;\n /**\n * shape 同 文本的间距\n */\n space?: number;\n style?: Omit<Partial<ISymbolGraphicAttribute>, 'visible'>;\n };\n /**\n * 背景设置\n */\n background?: {\n /**\n * 是否绘制背景层\n */\n visible?: boolean;\n /**\n * 背景层样式\n */\n style?: Omit<Partial<IRectGraphicAttribute>, 'visible' | 'width' | 'height'>;\n };\n\n /**\n * 交互状态样式配置\n */\n state?: {\n /**\n * text 文本的状态配置\n */\n text?: AxisItemStateStyle<Partial<ITextGraphicAttribute>>;\n /**\n * shape 标记的状态配置\n */\n shape?: AxisItemStateStyle<Partial<ISymbolGraphicAttribute>>;\n /**\n * panel 背景的状态配置\n */\n background?: AxisItemStateStyle<Partial<IRectGraphicAttribute>>;\n };\n};\n// 坐标轴线配置\nexport interface LineAttributes extends Pick<SegmentAttributes, 'startSymbol' | 'endSymbol'> {\n /**\n * 是否展示轴线\n */\n visible?: boolean;\n /**\n * TODO: 待支持\n * 坐标轴截断范围,当需要对坐标轴轴线截断时,可配置该属性\n */\n breakRange?: [number, number];\n /**\n * TODO: 待支持\n * 截断区域的形状\n */\n breakShape?: SymbolType | [SymbolType, SymbolType];\n /**\n * TODO: 待支持\n * 截断图形样式\n */\n breakShapeStyle?: Partial<IGraphicAttribute>;\n /**\n * 线的样式配置\n */\n style?: Partial<ILineGraphicAttribute>;\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute>>;\n}\n\n// 轴刻度线配置\nexport interface TickAttributes {\n /** 是否显示轴刻度线 */\n visible: boolean;\n /**\n * 刻度线朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /**\n * tick 是否与 label 对齐\n * @default true\n */\n alignWithLabel?: boolean;\n /**\n * 刻度线的长度\n */\n length?: number;\n /**\n * 刻度线样式配置\n */\n style?: Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>;\n /**\n * 刻度线状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>>;\n /**\n * 用于 tick 的数据过滤\n * @param data\n * @returns\n */\n dataFilter?: (data: AxisItem[]) => AxisItem[];\n}\n\n// 子轴刻度线配置\nexport interface SubTickAttributes {\n /** 是否显示子轴刻度线 */\n visible: boolean;\n /**\n * TODO: 考虑下 log 轴,自刻度线之间的间距是不均匀的问题\n * 子刻度个数\n */\n count?: number;\n /**\n * 子刻度线朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /**\n * 子刻度线的长度\n */\n length?: number;\n /**\n * 子刻度线样式配置\n */\n style?: Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>;\n /**\n * 子刻度线状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>>;\n}\n\nexport type CustomMethod = (items: IText[], separation: number) => IText[];\n\nexport interface AxisLabelOverlap {\n /**\n * 自动旋转配置\n * @default false\n */\n autoRotate?: boolean;\n /**\n * 仅当 `autoRotate` 为 true 时生效,可选的旋转范围,默认为 [0, 45, 90]\n * @default [0, 45, 90]\n */\n autoRotateAngle?: number[];\n /**\n * 自动隐藏配置\n * @default false\n */\n autoHide?: boolean;\n /**\n * 防重叠策略,默认为 'parity'。\n * - 'parity': 奇偶校验,使用删除所有其他标签的策略(这对于标准线性轴非常有效)。\n * - 'greedy': 将执行标签的线性扫描,并删除与最后一个可见标签重叠的所有标签。\n * - 也可以传入函数用于自定义策略\n * @default 'parity'\n */\n autoHideMethod?: 'parity' | 'greedy' | CustomMethod;\n /**\n * 仅当 `autoHide` 为 true 时生效,设置文本之间的间隔距离,单位 px\n * @default 0\n */\n autoHideSeparation?: number;\n /**\n * 自动隐藏配置\n * @default false\n */\n autoLimit?: boolean;\n /**\n * 仅当 `autoLimit` 为 true 时生效,省略占位符,默认为 '...'\n * @default '...'\n */\n limitEllipsis?: string;\n\n /**\n * 自定义布局配置,如果声明了 `layoutFunc`,则默认提供的防重叠相关的配置(`autoHide`, `autoRotate`, `autoLimit`)均不生效\n * @param labels 标签图形元素\n * @param labelData 标签数据\n * @param layer 当前轴的层级\n * @param axis 当前轴组件实例\n * @returns void\n */\n layoutFunc?: (labels: IText[], labelData: AxisItem[], layer: number, axis: IGroup) => void;\n}\n\nexport type LabelAttributes = Omit<AxisLabelOverlap, 'text'> &\n TextContent & {\n /** 是否展示标签 */\n visible: boolean;\n /**\n * 标签朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /** 标签同 tick 之间的间距 */\n space?: number;\n /**\n * 格式化文本回调\n * @param text 文本原始值\n * @param item 对应的图形元素\n * @param index 文本索引顺序\n * @returns 格式化文本\n */\n formatMethod?: (value: string, datum: Dict<any>, index: number, data?: Dict<any>[], layer?: number) => string;\n /**\n * 文本样式\n */\n style?: Partial<ITextGraphicAttribute> | callbackFunc<Partial<ITextGraphicAttribute> | undefined>;\n /**\n * 文本状态样式配置\n */\n state?: AxisItemStateStyle<\n Partial<ITextGraphicAttribute> | callbackFunc<Partial<ITextGraphicAttribute> | undefined>\n >;\n\n /**\n * 用于 label 的数据过滤\n * @param data\n * @param layer\n * @returns\n */\n dataFilter?: (data: AxisItem[], layer: number) => AxisItem[];\n };\n"]}
1
+ {"version":3,"sources":["../src/axis/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type {\n IGraphicAttribute,\n ILineGraphicAttribute,\n SymbolType,\n ITextGraphicAttribute,\n ISymbolGraphicAttribute,\n IRectGraphicAttribute,\n IGroupGraphicAttribute,\n IText,\n IGroup\n} from '@visactor/vrender-core';\nimport type { Dict } from '@visactor/vutils';\nimport type { Point, TextContent } from '../core/type';\nimport type { SegmentAttributes } from '../segment';\nimport type { TagAttributes } from '../tag';\n\nexport type AxisItemStateStyle<T> = {\n hover?: T;\n hover_reverse?: T;\n selected?: T;\n selected_reverse?: T;\n};\n\nexport type callbackFunc<T> = (datum: Dict<any>, index: number, data?: Dict<any>[], layer?: number) => T;\n\n// 处理过的用于绘制的 tickLine 数据\nexport type TickLineItem = {\n start: Point;\n end: Point;\n /** 归一化后的数据 */\n value: number;\n // 3d数据\n anchor?: [number, number];\n alpha?: number;\n beta?: number;\n [key: string]: any;\n};\n\n// 处理过的用于绘制的数据\nexport type TransformedAxisItem = AxisItem & {\n point: Point;\n};\n\nexport type AxisItem = {\n /** 标识符,用于动画以及图形查找 */\n id?: string | number;\n /** 显示文本 */\n label: string | number;\n /** 归一化后的数据 */\n value: number;\n /** 对应原始数据 */\n rawValue: any;\n [key: string]: any;\n};\n\nexport interface AxisBaseAttributes extends IGroupGraphicAttribute {\n /**\n * 是否开启选中交互\n * @default false\n */\n select?: boolean;\n /**\n * 是否开启 hover 交互\n * @default false\n */\n hover?: boolean;\n /**\n * 垂直于坐标轴方向的因子,默认为 1\n */\n verticalFactor?: number;\n /**\n * 坐标轴的显示位置,用于文本的防重叠处理\n */\n orient?: string;\n /** 坐标轴数据 */\n items: AxisItem[][];\n /**\n * 轴标题配置\n */\n title?: TitleAttributes;\n /**\n * 轴标签配置\n */\n label?: LabelAttributes;\n /**\n * 轴刻度线配置\n */\n tick?: TickAttributes;\n /**\n * 自刻度线配置\n */\n subTick?: SubTickAttributes;\n /**\n * 轴线配置\n */\n line?: LineAttributes;\n /**\n * 关闭交互效果\n * @default false\n */\n disableTriggerEvent?: boolean;\n}\n\nexport interface ILine3dType {\n alpha: number;\n anchor3d?: [number, number];\n}\n\nexport interface LineAxisAttributes extends Omit<AxisBaseAttributes, 'label'> {\n /**\n * 起始点坐标\n */\n start: Point;\n /**\n * 结束点坐标\n */\n end: Point;\n /**\n * 坐标轴垂直方向的限制空间,该配置会影响文本的显示,\n * 即如果超出,文本则会进行自动旋转、自动隐藏等动作。\n */\n verticalLimitSize?: number;\n /**\n * 坐标轴垂直方向的最小空间,如果小于该值,则以该值占据显示空间。\n * 如果同时声明了 verticalLimitSize,请保证 verticalMinSize <= verticalLimitSize,否则会以 verticalLimitSize 为准。\n */\n verticalMinSize?: number;\n /**\n * 轴标签配置\n */\n label?: LabelAttributes & {\n /**\n * label 相对于容器整体的对齐方式\n * - `top`:整体向上对齐(垂直方向)\n * - `middle`:整体居中对齐(垂直方向)\n * - `bottom`:整体向下对齐(垂直方向)\n * - `left`:整体向左对齐(水平方向)\n * - `center`:整体居中对齐(水平方向)\n * - `right`:整体向右对齐(水平方向)\n */\n containerAlign?: 'left' | 'right' | 'center' | 'top' | 'bottom' | 'middle';\n /**\n * 坐标轴首尾文字向内收缩\n * @default false\n */\n flush?: boolean;\n };\n /**\n * 坐标轴背景配置\n */\n panel?: {\n /**\n * 是否绘制坐标轴背景\n */\n visible?: boolean;\n /**\n * 坐标轴背景配置\n */\n style?: Partial<IRectGraphicAttribute>;\n /**\n * 坐标轴背景交互状态样式配置\n */\n state?: AxisItemStateStyle<Partial<IRectGraphicAttribute>>;\n };\n}\n\nexport interface CircleAxisAttributes extends AxisBaseAttributes {\n /**\n * 当配置了 innerRadius 时,可以通过设置 inside: true,将坐标轴战士在内圆半径上。\n * @default false\n */\n inside?: boolean;\n /**\n * 圆心坐标\n */\n center: Point;\n /**\n * **弧度值**,起始弧度,默认 -0.5 * Math.PI\n *\n */\n startAngle?: number;\n /**\n * **弧度值**,结束弧度,默认 1.5 * Math.PI\n */\n endAngle?: number;\n /**\n * 半径\n */\n radius: number;\n /** 内半径 */\n innerRadius?: number;\n}\n\n// 坐标轴标题配置\nexport type TitleAttributes = Omit<TagAttributes, 'shape' | 'space' | 'panel' | 'state'> & {\n /**\n * 是否展示标题\n */\n visible?: boolean;\n /**\n * 标题的显示位置,默认 'middle'\n */\n position?: 'start' | 'middle' | 'end';\n /**\n * 标题距离坐标轴(轴线、刻度、标签共同构成的包围盒)的距离\n */\n space?: number;\n /**\n * 标题是否自动旋转以和坐标轴平行\n */\n autoRotate?: boolean;\n shape?: {\n /**\n * 是否展示 shape\n */\n visible?: boolean;\n /**\n * shape 同 文本的间距\n */\n space?: number;\n style?: Omit<Partial<ISymbolGraphicAttribute>, 'visible'>;\n };\n /**\n * 背景设置\n */\n background?: {\n /**\n * 是否绘制背景层\n */\n visible?: boolean;\n /**\n * 背景层样式\n */\n style?: Omit<Partial<IRectGraphicAttribute>, 'visible' | 'width' | 'height'>;\n };\n\n /**\n * 交互状态样式配置\n */\n state?: {\n /**\n * text 文本的状态配置\n */\n text?: AxisItemStateStyle<Partial<ITextGraphicAttribute>>;\n /**\n * shape 标记的状态配置\n */\n shape?: AxisItemStateStyle<Partial<ISymbolGraphicAttribute>>;\n /**\n * panel 背景的状态配置\n */\n background?: AxisItemStateStyle<Partial<IRectGraphicAttribute>>;\n };\n};\n// 坐标轴线配置\nexport interface LineAttributes extends Pick<SegmentAttributes, 'startSymbol' | 'endSymbol'> {\n /**\n * 是否展示轴线\n */\n visible?: boolean;\n /**\n * TODO: 待支持\n * 坐标轴截断范围,当需要对坐标轴轴线截断时,可配置该属性\n */\n breakRange?: [number, number];\n /**\n * TODO: 待支持\n * 截断区域的形状\n */\n breakShape?: SymbolType | [SymbolType, SymbolType];\n /**\n * TODO: 待支持\n * 截断图形样式\n */\n breakShapeStyle?: Partial<IGraphicAttribute>;\n /**\n * 线的样式配置\n */\n style?: Partial<ILineGraphicAttribute>;\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute>>;\n}\n\n// 轴刻度线配置\nexport interface TickAttributes {\n /** 是否显示轴刻度线 */\n visible: boolean;\n /**\n * 刻度线朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /**\n * tick 是否与 label 对齐\n * @default true\n */\n alignWithLabel?: boolean;\n /**\n * 刻度线的长度\n */\n length?: number;\n /**\n * 刻度线样式配置\n */\n style?: Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>;\n /**\n * 刻度线状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>>;\n /**\n * 用于 tick 的数据过滤\n * @param data\n * @returns\n */\n dataFilter?: (data: AxisItem[]) => AxisItem[];\n}\n\n// 子轴刻度线配置\nexport interface SubTickAttributes {\n /** 是否显示子轴刻度线 */\n visible: boolean;\n /**\n * TODO: 考虑下 log 轴,自刻度线之间的间距是不均匀的问题\n * 子刻度个数\n */\n count?: number;\n /**\n * 子刻度线朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /**\n * 子刻度线的长度\n */\n length?: number;\n /**\n * 子刻度线样式配置\n */\n style?: Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>;\n /**\n * 子刻度线状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>>;\n}\n\nexport type CustomMethod = (items: IText[], separation: number) => IText[];\n\nexport interface AxisLabelOverlap {\n /**\n * 自动旋转配置\n * @default false\n */\n autoRotate?: boolean;\n /**\n * 仅当 `autoRotate` 为 true 时生效,可选的旋转范围,默认为 [0, 45, 90]\n * @default [0, 45, 90]\n */\n autoRotateAngle?: number[];\n /**\n * 自动隐藏配置\n * @default false\n */\n autoHide?: boolean;\n /**\n * 防重叠策略,默认为 'parity'。\n * - 'parity': 奇偶校验,使用删除所有其他标签的策略(这对于标准线性轴非常有效)。\n * - 'greedy': 将执行标签的线性扫描,并删除与最后一个可见标签重叠的所有标签。\n * - 也可以传入函数用于自定义策略\n * @default 'parity'\n */\n autoHideMethod?: 'parity' | 'greedy' | CustomMethod;\n /**\n * 仅当 `autoHide` 为 true 时生效,设置文本之间的间隔距离,单位 px\n * @default 0\n */\n autoHideSeparation?: number;\n /**\n * 自动隐藏配置\n * @default false\n */\n autoLimit?: boolean;\n /**\n * 仅当 `autoLimit` 为 true 时生效,省略占位符,默认为 '...'\n * @default '...'\n */\n limitEllipsis?: string;\n\n /**\n * 自定义布局配置,如果声明了 `layoutFunc`,则默认提供的防重叠相关的配置(`autoHide`, `autoRotate`, `autoLimit`)均不生效\n * @param labels 标签图形元素\n * @param labelData 标签数据\n * @param layer 当前轴的层级\n * @param axis 当前轴组件实例\n * @returns void\n */\n layoutFunc?: (labels: IText[], labelData: AxisItem[], layer: number, axis: IGroup) => void;\n}\n\nexport type LabelAttributes = Omit<AxisLabelOverlap, 'text'> &\n TextContent & {\n /** 是否展示标签 */\n visible: boolean;\n /**\n * 标签朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /** 标签同 tick 之间的间距 */\n space?: number;\n /**\n * 格式化文本回调\n * @param text 文本原始值\n * @param item 对应的图形元素\n * @param index 文本索引顺序\n * @returns 格式化文本\n */\n formatMethod?: (value: string, datum: Dict<any>, index: number, data?: Dict<any>[], layer?: number) => string;\n /**\n * 文本样式\n */\n style?: Partial<ITextGraphicAttribute> | callbackFunc<Partial<ITextGraphicAttribute> | undefined>;\n /**\n * 文本状态样式配置\n */\n state?: AxisItemStateStyle<\n Partial<ITextGraphicAttribute> | callbackFunc<Partial<ITextGraphicAttribute> | undefined>\n >;\n\n /**\n * 用于 label 的数据过滤\n * @param data\n * @param layer\n * @returns\n */\n dataFilter?: (data: AxisItem[], layer: number) => AxisItem[];\n };\n"]}
package/es/brush/brush.js CHANGED
@@ -31,8 +31,8 @@ export class Brush extends AbstractComponent {
31
31
  this._activeMoveState = brushMoved && this._isPosInBrushMask(e), this._activeDrawState = !this._activeMoveState,
32
32
  this._activeDrawState && this._initDraw(e), this._activeMoveState && this._initMove(e);
33
33
  }, this._onBrushing = e => {
34
- this._outOfInteractiveRange(e) || ((this._activeDrawState || this._activeMoveState) && e.stopPropagation(),
35
- this._activeDrawState && this._drawing(e), this._activeMoveState && this._moving(e));
34
+ this._outOfInteractiveRange(e) || (e.stopPropagation(), this._activeDrawState && this._drawing(e),
35
+ this._activeMoveState && this._moving(e));
36
36
  }, this._onBrushEnd = e => {
37
37
  e.preventDefault();
38
38
  const {removeOnClick: removeOnClick = !0} = this.attribute;
@@ -41,7 +41,7 @@ export class Brush extends AbstractComponent {
41
41
  operateMask: this._operatingMask,
42
42
  operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,
43
43
  event: e
44
- })) : (this._activeDrawState && this._dispatchEvent(IOperateType.drawEnd, {
44
+ })) : this._outOfInteractiveRange(e) || (this._activeDrawState && this._dispatchEvent(IOperateType.drawEnd, {
45
45
  operateMask: this._operatingMask,
46
46
  operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,
47
47
  event: e
@@ -177,7 +177,7 @@ export class Brush extends AbstractComponent {
177
177
  }
178
178
  eventPosToStagePos(e) {
179
179
  var _a, _b;
180
- const {x: x, y: y} = vglobal.mapToCanvasPoint(e, this.stage.window.getContext().canvas.nativeCanvas);
180
+ const {x: x, y: y} = vglobal.mapToCanvasPoint(e);
181
181
  return {
182
182
  x: x - ((null === (_a = this.stage) || void 0 === _a ? void 0 : _a.x) || 0),
183
183
  y: y - ((null === (_b = this.stage) || void 0 === _b ? void 0 : _b.y) || 0)
@@ -1 +1 @@
1
- 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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, IPolygon } from '@visactor/vrender-core';\nimport { graphicCreator, vglobal } from '@visactor/vrender-core';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\nimport { cloneDeep, debounce, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n private _isDrawedBeforeEnd = false;\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const {\n delayType = 'throttle',\n delayTime = 0,\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n // 拖拽绘制开始\n this.stage.addEventListener(trigger, this._onBrushStart as EventListener);\n // 拖拽绘制时\n this.stage.addEventListener(updateTrigger, delayMap[delayType](this._onBrushing, delayTime) as EventListener);\n // 拖拽绘制结束\n this.stage.addEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.addEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 判断坐标是否在有效交互范围内\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n\n const brushMoved = this.attribute.brushMoved ?? true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n\n this._activeDrawState && this._initDraw(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._initMove(e);\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n\n if (this._activeDrawState || this._activeMoveState) {\n e.stopPropagation();\n }\n\n this._activeDrawState && this._drawing(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._moving(e);\n };\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n e.preventDefault();\n const { removeOnClick = true } = this.attribute as BrushAttributes;\n if (this._activeDrawState && !this._isDrawedBeforeEnd && removeOnClick) {\n this._container.incrementalClearChild();\n this._brushMaskAABBBoundsDict = {};\n this._dispatchEvent(IOperateType.brushClear, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n } else {\n if (this._activeDrawState) {\n this._dispatchEvent(IOperateType.drawEnd, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n if (this._activeMoveState) {\n this._dispatchEvent(IOperateType.moveEnd, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n }\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n this._isDrawedBeforeEnd = false;\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [pos];\n this._isDrawedBeforeEnd = false;\n if (brushMode === 'single') {\n this._brushMaskAABBBoundsDict = {};\n this._container.incrementalClearChild();\n }\n this._addBrushMask();\n this._dispatchEvent(IOperateType.drawStart, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchEvent(IOperateType.moveStart, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const { x1 = 0, x2 = 0, y1 = 0, y2 = 0 } = this._operatingMask?._AABBBounds;\n const { sizeThreshold = DEFAULT_SIZE_THRESHOLD, brushType } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n this._isDrawedBeforeEnd = !!(Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold);\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchEvent(IOperateType.drawing, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchEvent(IOperateType.moving, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /** 事件系统坐标转换为stage坐标 */\n protected eventPosToStagePos(e: FederatedPointerEvent) {\n const { x, y } = vglobal.mapToCanvasPoint(e, this.stage.window.getContext().canvas.nativeCanvas);\n return {\n x: x - (this.stage?.x || 0),\n y: y - (this.stage?.y || 0)\n };\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n releaseBrushEvents(): void {\n const {\n delayType = 'throttle',\n delayTime = 0,\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n this.stage.removeEventListener(trigger, this._onBrushStart as EventListener);\n this.stage.removeEventListener(updateTrigger, delayMap[delayType](this._onBrushing, delayTime) as EventListener);\n this.stage.removeEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.removeEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n}\n"]}
1
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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, IPolygon } from '@visactor/vrender-core';\nimport { graphicCreator, vglobal } from '@visactor/vrender-core';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\nimport { cloneDeep, debounce, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\nimport type { ComponentOptions } from '../interface';\nimport { loadBrushComponent } from './register';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nloadBrushComponent();\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n private _isDrawedBeforeEnd = false;\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n\n constructor(attributes: BrushAttributes, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, Brush.defaultAttributes, attributes));\n }\n\n private _bindBrushEvents(): void {\n if (this.attribute.disableTriggerEvent) {\n return;\n }\n const {\n delayType = 'throttle',\n delayTime = 0,\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n // 拖拽绘制开始\n this.stage.addEventListener(trigger, this._onBrushStart as EventListener);\n // 拖拽绘制时\n this.stage.addEventListener(updateTrigger, delayMap[delayType](this._onBrushing, delayTime) as EventListener);\n // 拖拽绘制结束\n this.stage.addEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.addEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 判断坐标是否在有效交互范围内\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n\n const brushMoved = this.attribute.brushMoved ?? true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n\n this._activeDrawState && this._initDraw(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._initMove(e);\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n e.stopPropagation();\n\n this._activeDrawState && this._drawing(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._moving(e);\n };\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n e.preventDefault();\n const { removeOnClick = true } = this.attribute as BrushAttributes;\n if (this._activeDrawState && !this._isDrawedBeforeEnd && removeOnClick) {\n this._container.incrementalClearChild();\n this._brushMaskAABBBoundsDict = {};\n this._dispatchEvent(IOperateType.brushClear, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n } else if (!this._outOfInteractiveRange(e)) {\n if (this._activeDrawState) {\n this._dispatchEvent(IOperateType.drawEnd, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n if (this._activeMoveState) {\n this._dispatchEvent(IOperateType.moveEnd, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n }\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n this._isDrawedBeforeEnd = false;\n if (this._operatingMask) {\n this._operatingMask.setAttribute('pickable', false);\n }\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [pos];\n this._isDrawedBeforeEnd = false;\n if (brushMode === 'single') {\n this._brushMaskAABBBoundsDict = {};\n this._container.incrementalClearChild();\n }\n this._addBrushMask();\n this._dispatchEvent(IOperateType.drawStart, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._dispatchEvent(IOperateType.moveStart, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const { x1 = 0, x2 = 0, y1 = 0, y2 = 0 } = this._operatingMask?._AABBBounds;\n const { sizeThreshold = DEFAULT_SIZE_THRESHOLD, brushType } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n this._isDrawedBeforeEnd = !!(Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold);\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1] ?? ({} as IPointLike);\n if (pos.x === lastPos.x && pos.y === lastPos.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchEvent(IOperateType.drawing, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._dispatchEvent(IOperateType.moving, {\n operateMask: this._operatingMask as any,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict,\n event: e\n });\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n private _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = graphicCreator.polygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /** 事件系统坐标转换为stage坐标 */\n protected eventPosToStagePos(e: FederatedPointerEvent) {\n const { x, y } = vglobal.mapToCanvasPoint(e);\n return {\n x: x - (this.stage?.x || 0),\n y: y - (this.stage?.y || 0)\n };\n }\n\n protected render() {\n this._bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n releaseBrushEvents(): void {\n const {\n delayType = 'throttle',\n delayTime = 0,\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n this.stage.removeEventListener(trigger, this._onBrushStart as EventListener);\n this.stage.removeEventListener(updateTrigger, delayMap[delayType](this._onBrushing, delayTime) as EventListener);\n this.stage.removeEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.removeEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  import type { FederatedPointerEvent, IGroup } from '@visactor/vrender-core';
2
- import type { IBoundsLike, IPointLike } from '@visactor/vutils';
2
+ import type { IPointLike } from '@visactor/vutils';
3
3
  import { AbstractComponent } from '../core/base';
4
4
  import type { TagAttributes } from '../tag';
5
5
  import { Tag } from '../tag';
@@ -154,9 +154,7 @@ export declare class DataZoom extends AbstractComponent<Required<DataZoomAttribu
154
154
  private _previewPointsY1;
155
155
  private _statePointToData;
156
156
  private _layoutAttrFromConfig;
157
- setPropsFromAttrs(): void;
158
157
  constructor(attributes: DataZoomAttributes, options?: ComponentOptions);
159
- setAttributes(params: Partial<Required<DataZoomAttributes>>, forceUpdateTag?: boolean): void;
160
158
  protected bindEvents(): void;
161
159
  protected dragMaskSize(): number;
162
160
  protected setStateAttr(start: number, end: number, shouldRender: boolean): void;
@@ -172,8 +170,6 @@ export declare class DataZoom extends AbstractComponent<Required<DataZoomAttribu
172
170
  protected backgroundDragZoom(startPos: IPointLike, endPos: IPointLike): void;
173
171
  protected moveZoomWithMiddle(middle: number): void;
174
172
  protected renderDragMask(): void;
175
- protected isTextOverflow(componentBoundsLike: IBoundsLike, textBounds: IBoundsLike | null, layout: 'start' | 'end'): boolean;
176
- protected setTextAttr(startTextBounds: IBoundsLike, endTextBounds: IBoundsLike): void;
177
173
  protected renderText(): void;
178
174
  protected getLayoutAttrFromConfig(): any;
179
175
  protected render(): void;