@visactor/vrender-components 0.16.9 → 0.16.10-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
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  value: !0
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  }), exports.autoHide = void 0;
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- const vutils_1 = require("@visactor/vutils");
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+ const vutils_1 = require("@visactor/vutils"), util_1 = require("./util");
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  function itemIntersect(item1, item2) {
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  return (0, vutils_1.isRectIntersect)(item1.AABBBounds, item2.AABBBounds, !1) && (!item1.rotatedBounds || !item2.rotatedBounds || (0,
@@ -17,17 +17,18 @@ const methods = {
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  },
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  greedy: function(items, sep) {
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  let a;
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- return items.filter(((b, i) => i && intersect(a.AABBBounds, b.AABBBounds, sep) ? b.setAttribute("opacity", 0) : (a = b,
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+ return items.filter(((b, i) => i && intersect(a, b, sep) ? b.setAttribute("opacity", 0) : (a = b,
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  1)));
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  }
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  };
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- function intersect(a, b, sep) {
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- return sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2);
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+ function intersect(textA, textB, sep) {
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+ const a = textA.AABBBounds, b = textB.AABBBounds;
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+ return sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2) && (!textA.rotatedBounds || !textB.rotatedBounds || sep > Math.max(textB.rotatedBounds.x1 - textA.rotatedBounds.x2, textA.rotatedBounds.x1 - textB.rotatedBounds.x2, textB.rotatedBounds.y1 - textA.rotatedBounds.y2, textA.rotatedBounds.y1 - textB.rotatedBounds.y2));
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  }
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  function hasOverlap(items, pad) {
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- for (let b, i = 1, n = items.length, a = items[0].AABBBounds; i < n; a = b, ++i) if (intersect(a, b = items[i].AABBBounds, pad)) return !0;
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+ for (let b, i = 1, n = items.length, a = items[0]; i < n; a = b, ++i) if (intersect(a, b = items[i], pad)) return !0;
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  }
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  function hasBounds(item) {
@@ -44,7 +45,7 @@ function autoHide(labels, config) {
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  const source = labels.filter(hasBounds);
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  if ((0, vutils_1.isEmpty)(source)) return;
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  let items;
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- items = reset(source);
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+ items = reset(source), (0, util_1.genRotateBounds)(items);
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  const {method: method = "parity", separation: sep = 0} = config, reduce = (0, vutils_1.isFunction)(method) ? method : methods[method] || methods.parity;
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  if (items.length >= 3 && hasOverlap(items, sep)) {
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  do {
@@ -1 +1 @@
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isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true)\n : true)\n );\n}\n\nconst methods = {\n parity: function (items: IText[]) {\n return items.filter((item, i) => (i % 2 ? item.setAttribute('opacity', 0) : 1));\n },\n greedy: function (items: IText[], sep: number) {\n let a: IText;\n return items.filter((b, i) => {\n if (!i || !intersect(a.AABBBounds, b.AABBBounds, sep)) {\n a = b;\n return 1;\n }\n return b.setAttribute('opacity', 0);\n });\n }\n};\n\nfunction intersect(a: IBounds, b: IBounds, sep: number) {\n return sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2);\n}\n\nfunction hasOverlap(items: IText[], pad: number) {\n for (let i = 1, n = items.length, a = items[0].AABBBounds, b; i < n; a = b, ++i) {\n if (intersect(a, (b = items[i].AABBBounds), pad)) {\n return true;\n }\n }\n}\n\nfunction hasBounds(item: IText) {\n const b = item.AABBBounds;\n return b.width() > 1 && b.height() > 1;\n}\n\n// reset all items to be fully opaque\nfunction reset(items: IText[]) {\n items.forEach(item => item.setAttribute('opacity', 1));\n return items;\n}\n\ntype HideConfig = {\n /**\n * 轴的方向\n */\n orient: string;\n /**\n * 防重叠策略。\n * - 'parity': 奇偶校验,使用删除所有其他标签的策略(这对于标准线性轴非常有效)。\n * - 'greedy': 将执行标签的线性扫描,并删除与最后一个可见标签重叠的所有标签。\n * - 也可以传入函数用于自定义策略\n */\n method?: 'parity' | 'greedy' | CustomMethod;\n /**\n * 设置文本之间的间隔距离,单位 px\n */\n separation?: number;\n};\n\nexport function autoHide(labels: IText[], config: HideConfig) {\n if (isEmpty(labels)) {\n return;\n }\n\n const source = labels.filter(hasBounds);\n if (isEmpty(source)) {\n return;\n }\n\n let items;\n\n items = reset(source);\n\n const { method = 'parity', separation: sep = 0 } = config;\n\n const reduce = isFunction(method) ? method : methods[method] || methods.parity;\n\n if (items.length >= 3 && hasOverlap(items, sep)) {\n do {\n items = reduce(items, sep);\n } while (items.length >= 3 && hasOverlap(items, sep));\n\n if (items.length < 3 && !last(source).attribute.opacity) {\n if (items.length > 1) {\n last(items).setAttribute('opacity', 0);\n }\n // last(source).setAttribute('opacity', 1);\n }\n }\n\n source.forEach(item => {\n item.setAttribute('visible', !!item.attribute.opacity);\n });\n}\n"]}
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isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true)\n : true)\n );\n}\n\nconst methods = {\n parity: function (items: IText[]) {\n return items.filter((item, i) => (i % 2 ? item.setAttribute('opacity', 0) : 1));\n },\n greedy: function (items: IText[], sep: number) {\n let a: IText;\n return items.filter((b, i) => {\n if (!i || !intersect(a, b, sep)) {\n a = b;\n return 1;\n }\n return b.setAttribute('opacity', 0);\n });\n }\n};\n\nfunction intersect(textA: IText, textB: IText, sep: number) {\n const a = textA.AABBBounds;\n const b = textB.AABBBounds;\n return (\n sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2) &&\n (textA.rotatedBounds && textB.rotatedBounds\n ? sep >\n Math.max(\n textB.rotatedBounds.x1 - textA.rotatedBounds.x2,\n textA.rotatedBounds.x1 - textB.rotatedBounds.x2,\n textB.rotatedBounds.y1 - textA.rotatedBounds.y2,\n textA.rotatedBounds.y1 - textB.rotatedBounds.y2\n )\n : true)\n );\n}\n\nfunction hasOverlap(items: IText[], pad: number) {\n for (let i = 1, n = items.length, a = items[0], b; i < n; a = b, ++i) {\n if (intersect(a, (b = items[i]), pad)) {\n return true;\n }\n }\n}\n\nfunction hasBounds(item: IText) {\n const b = item.AABBBounds;\n return b.width() > 1 && b.height() > 1;\n}\n\n// reset all items to be fully opaque\nfunction reset(items: IText[]) {\n items.forEach(item => item.setAttribute('opacity', 1));\n return items;\n}\n\ntype HideConfig = {\n /**\n * 轴的方向\n */\n orient: string;\n /**\n * 防重叠策略。\n * - 'parity': 奇偶校验,使用删除所有其他标签的策略(这对于标准线性轴非常有效)。\n * - 'greedy': 将执行标签的线性扫描,并删除与最后一个可见标签重叠的所有标签。\n * - 也可以传入函数用于自定义策略\n */\n method?: 'parity' | 'greedy' | CustomMethod;\n /**\n * 设置文本之间的间隔距离,单位 px\n */\n separation?: number;\n};\n\nexport function autoHide(labels: IText[], config: HideConfig) {\n if (isEmpty(labels)) {\n return;\n }\n\n const source = labels.filter(hasBounds);\n if (isEmpty(source)) {\n return;\n }\n\n let items;\n\n items = reset(source);\n\n // 计算旋转包围盒\n genRotateBounds(items);\n\n const { method = 'parity', separation: sep = 0 } = config;\n\n const reduce = isFunction(method) ? method : methods[method] || methods.parity;\n\n if (items.length >= 3 && hasOverlap(items, sep)) {\n do {\n items = reduce(items, sep);\n } while (items.length >= 3 && hasOverlap(items, sep));\n\n if (items.length < 3 && !last(source).attribute.opacity) {\n if (items.length > 1) {\n last(items).setAttribute('opacity', 0);\n }\n // last(source).setAttribute('opacity', 1);\n }\n }\n\n source.forEach(item => {\n item.setAttribute('visible', !!item.attribute.opacity);\n });\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/axis/overlap/auto-limit.ts"],"names":[],"mappings":";;;AAKA,6CAAiE;AAQjE,SAAgB,SAAS,CAAC,MAAe,EAAE,MAAmB;IAC5D,MAAM,EAAE,WAAW,EAAE,QAAQ,GAAG,KAAK,EAAE,MAAM,EAAE,GAAG,MAAM,CAAC;IAEzD,IAAI,IAAA,gBAAO,EAAC,MAAM,CAAC,IAAI,CAAC,IAAA,sBAAa,EAAC,WAAW,CAAC,EAAE;QAClD,OAAO;KACR;IAED,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;QACrB,IAAI,CAAC,MAAM,KAAK,KAAK,IAAI,MAAM,KAAK,QAAQ,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,IAAI,WAAW,EAAE;YACrG,OAAO;SACR;QACD,IAAI,CAAC,MAAM,KAAK,MAAM,IAAI,MAAM,KAAK,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,IAAI,WAAW,EAAE;YACpG,OAAO;SACR;QAGD,IAAI,gBAAgB,GAClB,KAAK,CAAC,SAAS,CAAC,KAAK,KAAK,CAAC,IAAI,IAAA,cAAK,EAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC;YACzD,CAAC,CAAC,MAAM,KAAK,KAAK,IAAI,MAAM,KAAK,QAAQ;gBACvC,CAAC,CAAC,IAAI;gBACN,CAAC,CAAC,WAAW;YACf,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAC9D,IAAI,IAAA,sBAAa,EAAC,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC,EAAE;YAC/C,gBAAgB,GAAG,IAAA,sBAAa,EAAC,gBAAgB,CAAC;gBAChD,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,YAAY,EAAE,gBAAgB,CAAC;gBAC1D,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC;SAClC;QACD,KAAK,CAAC,aAAa,CAAC;YAClB,YAAY,EAAE,gBAAgB;YAC9B,QAAQ,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,IAAI,QAAQ;SAC/C,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAhCD,8BAgCC","file":"auto-limit.js","sourcesContent":["/**\n * 自动省略\n */\n\nimport type { IText } from '@visactor/vrender-core';\nimport { isEmpty, isNil, isValidNumber } from '@visactor/vutils';\n\ntype LimitConfig = {\n orient: string;\n limitLength: number;\n ellipsis?: string;\n};\n\nexport function autoLimit(labels: IText[], config: LimitConfig) {\n const { limitLength, ellipsis = '...', orient } = config;\n\n if (isEmpty(labels) || !isValidNumber(limitLength)) {\n return;\n }\n\n labels.forEach(label => {\n if ((orient === 'top' || orient === 'bottom') && Math.floor(label.AABBBounds.height()) <= limitLength) {\n return;\n }\n if ((orient === 'left' || orient === 'right') && Math.floor(label.AABBBounds.width()) <= limitLength) {\n return;\n }\n\n // 如果水平并且文本未发生旋转,则不配置 maxLineWidth\n let limitLabelLength =\n label.attribute.angle === 0 || isNil(label.attribute.angle)\n ? orient === 'top' || orient === 'bottom'\n ? null\n : limitLength\n : Math.abs(limitLength / Math.sin(label.attribute.angle));\n if (isValidNumber(label.attribute.maxLineWidth)) {\n limitLabelLength = isValidNumber(limitLabelLength)\n ? Math.min(label.attribute.maxLineWidth, limitLabelLength)\n : label.attribute.maxLineWidth;\n }\n label.setAttributes({\n maxLineWidth: limitLabelLength,\n ellipsis: label.attribute.ellipsis || ellipsis\n });\n });\n}\n"]}
1
+ {"version":3,"sources":["../src/axis/overlap/auto-limit.ts"],"names":[],"mappings":";;;AAIA,6CAAiE;AAQjE,SAAgB,SAAS,CAAC,MAAe,EAAE,MAAmB;IAC5D,MAAM,EAAE,WAAW,EAAE,QAAQ,GAAG,KAAK,EAAE,MAAM,EAAE,GAAG,MAAM,CAAC;IAEzD,IAAI,IAAA,gBAAO,EAAC,MAAM,CAAC,IAAI,CAAC,IAAA,sBAAa,EAAC,WAAW,CAAC,EAAE;QAClD,OAAO;KACR;IAED,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;QACrB,IAAI,CAAC,MAAM,KAAK,KAAK,IAAI,MAAM,KAAK,QAAQ,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,IAAI,WAAW,EAAE;YACrG,OAAO;SACR;QACD,IAAI,CAAC,MAAM,KAAK,MAAM,IAAI,MAAM,KAAK,OAAO,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,IAAI,WAAW,EAAE;YACpG,OAAO;SACR;QAGD,IAAI,gBAAgB,GAClB,KAAK,CAAC,SAAS,CAAC,KAAK,KAAK,CAAC,IAAI,IAAA,cAAK,EAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC;YACzD,CAAC,CAAC,MAAM,KAAK,KAAK,IAAI,MAAM,KAAK,QAAQ;gBACvC,CAAC,CAAC,IAAI;gBACN,CAAC,CAAC,WAAW;YACf,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAC9D,IAAI,IAAA,sBAAa,EAAC,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC,EAAE;YAC/C,gBAAgB,GAAG,IAAA,sBAAa,EAAC,gBAAgB,CAAC;gBAChD,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,CAAC,YAAY,EAAE,gBAAgB,CAAC;gBAC1D,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC;SAClC;QACD,KAAK,CAAC,aAAa,CAAC;YAClB,YAAY,EAAE,gBAAgB;YAC9B,QAAQ,EAAE,KAAK,CAAC,SAAS,CAAC,QAAQ,IAAI,QAAQ;SAC/C,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAhCD,8BAgCC","file":"auto-limit.js","sourcesContent":["/**\n * 自动省略\n */\nimport type { IText } from '@visactor/vrender-core';\nimport { isEmpty, isNil, isValidNumber } from '@visactor/vutils';\n\ntype LimitConfig = {\n orient: string;\n limitLength: number;\n ellipsis?: string;\n};\n\nexport function autoLimit(labels: IText[], config: LimitConfig) {\n const { limitLength, ellipsis = '...', orient } = config;\n\n if (isEmpty(labels) || !isValidNumber(limitLength)) {\n return;\n }\n\n labels.forEach(label => {\n if ((orient === 'top' || orient === 'bottom') && Math.floor(label.AABBBounds.height()) <= limitLength) {\n return;\n }\n if ((orient === 'left' || orient === 'right') && Math.floor(label.AABBBounds.width()) <= limitLength) {\n return;\n }\n\n // 如果水平并且文本未发生旋转,则不配置 maxLineWidth\n let limitLabelLength =\n label.attribute.angle === 0 || isNil(label.attribute.angle)\n ? orient === 'top' || orient === 'bottom'\n ? null\n : limitLength\n : Math.abs(limitLength / Math.sin(label.attribute.angle));\n if (isValidNumber(label.attribute.maxLineWidth)) {\n limitLabelLength = isValidNumber(limitLabelLength)\n ? Math.min(label.attribute.maxLineWidth, limitLabelLength)\n : label.attribute.maxLineWidth;\n }\n label.setAttributes({\n maxLineWidth: limitLabelLength,\n ellipsis: label.attribute.ellipsis || ellipsis\n });\n });\n}\n"]}
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.getYAxisLabelAlign = exports.getXAxisLabelAlign = exports.rotateXAxis = exports.rotateYAxis = exports.autoRotate = void 0;
6
6
 
7
- const vutils_1 = require("@visactor/vutils");
7
+ const vutils_1 = require("@visactor/vutils"), util_1 = require("./util");
8
8
 
9
9
  function autoRotate(items, rotateConfig) {
10
10
  if ((0, vutils_1.isEmpty)(items)) return;
@@ -20,45 +20,13 @@ function autoRotate(items, rotateConfig) {
20
20
  }
21
21
 
22
22
  function hasIntersect(items) {
23
- for (let i = 1; i < items.length; i++) if (itemIntersect(items[i - 1], items[i])) return !0;
23
+ for (let i = 1; i < items.length; i++) if ((0, util_1.itemIntersect)(items[i - 1], items[i])) return !0;
24
24
  return !1;
25
25
  }
26
26
 
27
- function itemIntersect(item1, item2) {
28
- return (0, vutils_1.isRotateAABBIntersect)(item1.rotatedBounds, item2.rotatedBounds, !0);
29
- }
30
-
31
27
  function tryRotate(orient, items) {
32
28
  "bottom" !== orient && "top" !== orient || rotateXAxis(orient, items), "left" !== orient && "right" !== orient || rotateYAxis(orient, items),
33
- genRotateBounds(items);
34
- }
35
-
36
- function rotate(x, y, deg, originX, originY) {
37
- return {
38
- x: (x - originX) * Math.cos(deg) + (y - originY) * Math.sin(deg) + originX,
39
- y: (x - originX) * Math.sin(deg) + (originY - y) * Math.cos(deg) + originY
40
- };
41
- }
42
-
43
- function genNormalBounds(item) {
44
- const bounds = item.AABBBounds;
45
- return {
46
- x1: bounds.x1,
47
- x2: bounds.x2,
48
- y1: bounds.y1,
49
- y2: bounds.y2,
50
- centerX: item.attribute.x,
51
- centerY: item.attribute.y,
52
- angle: item.attribute.angle
53
- };
54
- }
55
-
56
- function genRotateBounds(items) {
57
- items.forEach((item => {
58
- const bounds = genNormalBounds(item), rotatedCenter = rotate(bounds.centerX, bounds.centerY, bounds.angle, item.attribute.x, item.attribute.y), deltaX = rotatedCenter.x - bounds.centerX, deltaY = rotatedCenter.y - bounds.centerY;
59
- bounds.x1 += deltaX, bounds.x2 += deltaX, bounds.y1 += deltaY, bounds.y2 += deltaY,
60
- bounds.centerX += deltaX, bounds.centerY += deltaY, item.rotatedBounds = bounds;
61
- }));
29
+ (0, util_1.genRotateBounds)(items);
62
30
  }
63
31
 
64
32
  function clampAngle(angle = 0) {
@@ -1 +1 @@
1
- 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* @description 坐标轴标签自动旋转\n */\nimport type { IText, TextAlignType, TextBaselineType } from '@visactor/vrender-core';\nimport { degreeToRadian, isEmpty, isRotateAABBIntersect } from '@visactor/vutils';\n\ntype RotateConfig = {\n /**\n * 坐标轴的显示位置\n */\n orient: string;\n /**\n * 自动旋转的可选角度\n */\n labelRotateAngle?: number[];\n};\n\nexport function autoRotate(items: IText[], rotateConfig: RotateConfig) {\n if (isEmpty(items)) {\n return;\n }\n\n const { orient, labelRotateAngle = [0, 45, 90] } = rotateConfig;\n if (labelRotateAngle.length === 0 || items.some(item => !!item.attribute.angle)) {\n return;\n }\n\n let i = 0;\n let n = 0;\n if (labelRotateAngle && labelRotateAngle.length > 0) {\n n = labelRotateAngle.length;\n }\n\n while (i < n) {\n const angle = labelRotateAngle[i++];\n items.forEach(item => {\n // item.angle = angle;\n item.attribute.angle = degreeToRadian(angle);\n });\n tryRotate(orient, items);\n if (!hasIntersect(items)) {\n break;\n }\n }\n}\n\nfunction hasIntersect(items: IText[]): boolean {\n for (let i = 1; i < items.length; i++) {\n if (itemIntersect(items[i - 1], items[i])) {\n return true;\n }\n }\n return false;\n}\n\nfunction itemIntersect(item1: IText, item2: IText) {\n return isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true);\n}\n\nfunction tryRotate(orient: string, items: IText[]) {\n // 针对 top bottom轴的自动旋转逻辑\n if (orient === 'bottom' || orient === 'top') {\n rotateXAxis(orient, items);\n }\n if (orient === 'left' || orient === 'right') {\n rotateYAxis(orient, items);\n }\n // 先旋转,再计算这个limit,避免算limit后发现不需要旋转,导致莫名的水平limit\n genRotateBounds(items);\n}\n\nfunction rotate(x: number, y: number, deg: number, originX: number, originY: number) {\n return {\n x: (x - originX) * Math.cos(deg) + (y - originY) * Math.sin(deg) + originX,\n y: (x - originX) * Math.sin(deg) + (originY - y) * Math.cos(deg) + originY\n };\n}\n\n// 计算水平情况下的包围盒\nfunction genNormalBounds(item: IText) {\n const bounds = item.AABBBounds;\n\n return {\n x1: bounds.x1,\n x2: bounds.x2,\n y1: bounds.y1,\n y2: bounds.y2,\n centerX: item.attribute.x,\n centerY: item.attribute.y,\n angle: item.attribute.angle\n };\n}\n\nfunction genRotateBounds(items: IText[]) {\n items.forEach(item => {\n // 计算水平情况下的包围盒\n const bounds = genNormalBounds(item);\n // 旋转\n const rotatedCenter = rotate(bounds.centerX, bounds.centerY, bounds.angle, item.attribute.x, item.attribute.y);\n const deltaX = rotatedCenter.x - bounds.centerX;\n const deltaY = rotatedCenter.y - bounds.centerY;\n bounds.x1 += deltaX;\n bounds.x2 += deltaX;\n bounds.y1 += deltaY;\n bounds.y2 += deltaY;\n bounds.centerX += deltaX;\n bounds.centerY += deltaY;\n item.rotatedBounds = bounds;\n });\n}\n\nfunction clampAngle(angle = 0) {\n if (angle < 0) {\n while (angle < 0) {\n angle += Math.PI * 2;\n }\n }\n if (angle > 0) {\n while (angle >= Math.PI * 2) {\n angle -= Math.PI * 2;\n }\n }\n\n return angle;\n}\n\nexport function rotateYAxis(orient: string, items: IText[]) {\n // 由于左右轴会裁切,所以上下两个label需要额外处理,做tighten处理\n items.forEach((item, i) => {\n item.attribute.angle &&\n item.setAttributes({\n ...getYAxisLabelAlign(orient, item.attribute.angle),\n angle: clampAngle(item.attribute.angle)\n });\n });\n}\n\nexport function rotateXAxis(orient: string, items: IText[]) {\n items.forEach(item => {\n item.attribute.angle &&\n item.setAttributes({\n ...getXAxisLabelAlign(orient, item.attribute.angle),\n angle: clampAngle(item.attribute.angle)\n });\n });\n}\n\nexport function getXAxisLabelAlign(orient: string, angle: number = 0) {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n let align = ['center', 'left', 'left', 'left', 'center', 'right', 'right', 'right', 'left'];\n let baseline = ['top', 'top', 'middle', 'bottom', 'bottom', 'bottom', 'middle', 'top', 'top'];\n if (orient === 'top') {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n align = ['center', 'right', 'right', 'right', 'center', 'left', 'left', 'left', 'right'];\n baseline = ['bottom', 'bottom', 'middle', 'top', 'top', 'top', 'middle', 'bottom', 'bottom'];\n }\n\n angle = clampAngle(angle);\n const step = angle / (Math.PI * 0.5);\n let index;\n if (step === Math.floor(step)) {\n index = Math.floor(step) * 2;\n } else {\n index = Math.floor(step) * 2 + 1;\n }\n\n return {\n textAlign: align[index] as TextAlignType,\n textBaseline: baseline[index] as TextBaselineType\n };\n}\n\nexport function getYAxisLabelAlign(orient: string, angle: number = 0) {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n let align = ['right', 'right', 'center', 'left', 'center', 'left', 'center', 'right', 'right'];\n let baseline = ['middle', 'middle', 'top', 'top', 'middle', 'middle', 'bottom', 'bottom', 'middle'];\n\n if (orient === 'right') {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n align = ['left', 'right', 'right', 'right', 'left', 'left', 'left', 'left', 'right'];\n baseline = ['middle', 'bottom', 'middle', 'top', 'top', 'top', 'middle', 'bottom', 'bottom'];\n }\n\n angle = clampAngle(angle);\n const step = angle / (Math.PI * 0.5);\n let index;\n if (step === Math.floor(step)) {\n index = Math.floor(step) * 2;\n } else {\n index = Math.floor(step) * 2 + 1;\n }\n\n return {\n textAlign: align[index] as TextAlignType,\n textBaseline: baseline[index] as TextBaselineType\n };\n}\n"]}
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* @description 坐标轴标签自动旋转\n */\nimport type { IText, TextAlignType, TextBaselineType } from '@visactor/vrender-core';\nimport { degreeToRadian, isEmpty } from '@visactor/vutils';\nimport { genRotateBounds, itemIntersect } from './util';\n\ntype RotateConfig = {\n /**\n * 坐标轴的显示位置\n */\n orient: string;\n /**\n * 自动旋转的可选角度\n */\n labelRotateAngle?: number[];\n};\n\nexport function autoRotate(items: IText[], rotateConfig: RotateConfig) {\n if (isEmpty(items)) {\n return;\n }\n\n const { orient, labelRotateAngle = [0, 45, 90] } = rotateConfig;\n if (labelRotateAngle.length === 0 || items.some(item => !!item.attribute.angle)) {\n return;\n }\n\n let i = 0;\n let n = 0;\n if (labelRotateAngle && labelRotateAngle.length > 0) {\n n = labelRotateAngle.length;\n }\n\n while (i < n) {\n const angle = labelRotateAngle[i++];\n items.forEach(item => {\n // item.angle = angle;\n item.attribute.angle = degreeToRadian(angle);\n });\n tryRotate(orient, items);\n if (!hasIntersect(items)) {\n break;\n }\n }\n}\n\nfunction hasIntersect(items: IText[]): boolean {\n for (let i = 1; i < items.length; i++) {\n if (itemIntersect(items[i - 1], items[i])) {\n return true;\n }\n }\n return false;\n}\n\nfunction tryRotate(orient: string, items: IText[]) {\n // 针对 top bottom轴的自动旋转逻辑\n if (orient === 'bottom' || orient === 'top') {\n rotateXAxis(orient, items);\n }\n if (orient === 'left' || orient === 'right') {\n rotateYAxis(orient, items);\n }\n // 先旋转,再计算这个limit,避免算limit后发现不需要旋转,导致莫名的水平limit\n genRotateBounds(items);\n}\n\nfunction clampAngle(angle = 0) {\n if (angle < 0) {\n while (angle < 0) {\n angle += Math.PI * 2;\n }\n }\n if (angle > 0) {\n while (angle >= Math.PI * 2) {\n angle -= Math.PI * 2;\n }\n }\n\n return angle;\n}\n\nexport function rotateYAxis(orient: string, items: IText[]) {\n // 由于左右轴会裁切,所以上下两个label需要额外处理,做tighten处理\n items.forEach((item, i) => {\n item.attribute.angle &&\n item.setAttributes({\n ...getYAxisLabelAlign(orient, item.attribute.angle),\n angle: clampAngle(item.attribute.angle)\n });\n });\n}\n\nexport function rotateXAxis(orient: string, items: IText[]) {\n items.forEach(item => {\n item.attribute.angle &&\n item.setAttributes({\n ...getXAxisLabelAlign(orient, item.attribute.angle),\n angle: clampAngle(item.attribute.angle)\n });\n });\n}\n\nexport function getXAxisLabelAlign(orient: string, angle: number = 0) {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n let align = ['center', 'left', 'left', 'left', 'center', 'right', 'right', 'right', 'left'];\n let baseline = ['top', 'top', 'middle', 'bottom', 'bottom', 'bottom', 'middle', 'top', 'top'];\n if (orient === 'top') {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n align = ['center', 'right', 'right', 'right', 'center', 'left', 'left', 'left', 'right'];\n baseline = ['bottom', 'bottom', 'middle', 'top', 'top', 'top', 'middle', 'bottom', 'bottom'];\n }\n\n angle = clampAngle(angle);\n const step = angle / (Math.PI * 0.5);\n let index;\n if (step === Math.floor(step)) {\n index = Math.floor(step) * 2;\n } else {\n index = Math.floor(step) * 2 + 1;\n }\n\n return {\n textAlign: align[index] as TextAlignType,\n textBaseline: baseline[index] as TextBaselineType\n };\n}\n\nexport function getYAxisLabelAlign(orient: string, angle: number = 0) {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n let align = ['right', 'right', 'center', 'left', 'center', 'left', 'center', 'right', 'right'];\n let baseline = ['middle', 'middle', 'top', 'top', 'middle', 'middle', 'bottom', 'bottom', 'middle'];\n\n if (orient === 'right') {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n align = ['left', 'right', 'right', 'right', 'left', 'left', 'left', 'left', 'right'];\n baseline = ['middle', 'bottom', 'middle', 'top', 'top', 'top', 'middle', 'bottom', 'bottom'];\n }\n\n angle = clampAngle(angle);\n const step = angle / (Math.PI * 0.5);\n let index;\n if (step === Math.floor(step)) {\n index = Math.floor(step) * 2;\n } else {\n index = Math.floor(step) * 2 + 1;\n }\n\n return {\n textAlign: align[index] as TextAlignType,\n textBaseline: baseline[index] as TextBaselineType\n };\n}\n"]}
@@ -0,0 +1,3 @@
1
+ import type { IText } from '@visactor/vrender-core';
2
+ export declare function genRotateBounds(items: IText[]): void;
3
+ export declare function itemIntersect(item1: IText, item2: IText): boolean;
@@ -0,0 +1,44 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.itemIntersect = exports.genRotateBounds = void 0;
6
+
7
+ const vutils_1 = require("@visactor/vutils");
8
+
9
+ function rotate(x, y, deg, originX, originY) {
10
+ return {
11
+ x: (x - originX) * Math.cos(deg) + (y - originY) * Math.sin(deg) + originX,
12
+ y: (x - originX) * Math.sin(deg) + (originY - y) * Math.cos(deg) + originY
13
+ };
14
+ }
15
+
16
+ function genNormalBounds(item) {
17
+ const bounds = item.AABBBounds;
18
+ return {
19
+ x1: bounds.x1,
20
+ x2: bounds.x2,
21
+ y1: bounds.y1,
22
+ y2: bounds.y2,
23
+ centerX: item.attribute.x,
24
+ centerY: item.attribute.y,
25
+ angle: item.attribute.angle
26
+ };
27
+ }
28
+
29
+ function genRotateBounds(items) {
30
+ items.forEach((item => {
31
+ if (item.rotatedBounds || !item.attribute.angle) return;
32
+ const bounds = genNormalBounds(item), rotatedCenter = rotate(bounds.centerX, bounds.centerY, bounds.angle, item.attribute.x, item.attribute.y), deltaX = rotatedCenter.x - bounds.centerX, deltaY = rotatedCenter.y - bounds.centerY;
33
+ bounds.x1 += deltaX, bounds.x2 += deltaX, bounds.y1 += deltaY, bounds.y2 += deltaY,
34
+ bounds.centerX += deltaX, bounds.centerY += deltaY, item.rotatedBounds = bounds;
35
+ }));
36
+ }
37
+
38
+ function itemIntersect(item1, item2) {
39
+ return (0, vutils_1.isRectIntersect)(item1.AABBBounds, item2.AABBBounds, !1) && (!item1.rotatedBounds || !item2.rotatedBounds || (0,
40
+ vutils_1.isRotateAABBIntersect)(item1.rotatedBounds, item2.rotatedBounds, !0));
41
+ }
42
+
43
+ exports.genRotateBounds = genRotateBounds, exports.itemIntersect = itemIntersect;
44
+ //# sourceMappingURL=util.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/axis/overlap/util.ts"],"names":[],"mappings":";;;AACA,6CAA0E;AAE1E,SAAS,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,GAAW,EAAE,OAAe,EAAE,OAAe;IACjF,OAAO;QACL,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO;QAC1E,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO;KAC3E,CAAC;AACJ,CAAC;AAGD,SAAS,eAAe,CAAC,IAAW;IAClC,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;IAE/B,OAAO;QACL,EAAE,EAAE,MAAM,CAAC,EAAE;QACb,EAAE,EAAE,MAAM,CAAC,EAAE;QACb,EAAE,EAAE,MAAM,CAAC,EAAE;QACb,EAAE,EAAE,MAAM,CAAC,EAAE;QACb,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACzB,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACzB,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK;KAC5B,CAAC;AACJ,CAAC;AAED,SAAgB,eAAe,CAAC,KAAc;IAC5C,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;QACnB,IAAI,IAAI,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE;YAC/C,OAAO;SACR;QAED,MAAM,MAAM,GAAG,eAAe,CAAC,IAAI,CAAC,CAAC;QAErC,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,OAAO,EAAE,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;QAC/G,MAAM,MAAM,GAAG,aAAa,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC;QAChD,MAAM,MAAM,GAAG,aAAa,CAAC,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC;QAChD,MAAM,CAAC,EAAE,IAAI,MAAM,CAAC;QACpB,MAAM,CAAC,EAAE,IAAI,MAAM,CAAC;QACpB,MAAM,CAAC,EAAE,IAAI,MAAM,CAAC;QACpB,MAAM,CAAC,EAAE,IAAI,MAAM,CAAC;QACpB,MAAM,CAAC,OAAO,IAAI,MAAM,CAAC;QACzB,MAAM,CAAC,OAAO,IAAI,MAAM,CAAC;QACzB,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;IAC9B,CAAC,CAAC,CAAC;AACL,CAAC;AAnBD,0CAmBC;AAED,SAAgB,aAAa,CAAC,KAAY,EAAE,KAAY;IACtD,OAAO,CACL,IAAA,wBAAe,EAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC;QAC1D,CAAC,KAAK,CAAC,aAAa,IAAI,KAAK,CAAC,aAAa;YACzC,CAAC,CAAC,IAAA,8BAAqB,EAAC,KAAK,CAAC,aAAa,EAAE,KAAK,CAAC,aAAa,EAAE,IAAI,CAAC;YACvE,CAAC,CAAC,IAAI,CAAC,CACV,CAAC;AACJ,CAAC;AAPD,sCAOC","file":"util.js","sourcesContent":["import type { IText } from '@visactor/vrender-core';\nimport { isRectIntersect, isRotateAABBIntersect } from '@visactor/vutils';\n\nfunction rotate(x: number, y: number, deg: number, originX: number, originY: number) {\n return {\n x: (x - originX) * Math.cos(deg) + (y - originY) * Math.sin(deg) + originX,\n y: (x - originX) * Math.sin(deg) + (originY - y) * Math.cos(deg) + originY\n };\n}\n\n// 计算水平情况下的包围盒\nfunction genNormalBounds(item: IText) {\n const bounds = item.AABBBounds;\n\n return {\n x1: bounds.x1,\n x2: bounds.x2,\n y1: bounds.y1,\n y2: bounds.y2,\n centerX: item.attribute.x,\n centerY: item.attribute.y,\n angle: item.attribute.angle\n };\n}\n\nexport function genRotateBounds(items: IText[]) {\n items.forEach(item => {\n if (item.rotatedBounds || !item.attribute.angle) {\n return;\n }\n // 计算水平情况下的包围盒\n const bounds = genNormalBounds(item);\n // 旋转\n const rotatedCenter = rotate(bounds.centerX, bounds.centerY, bounds.angle, item.attribute.x, item.attribute.y);\n const deltaX = rotatedCenter.x - bounds.centerX;\n const deltaY = rotatedCenter.y - bounds.centerY;\n bounds.x1 += deltaX;\n bounds.x2 += deltaX;\n bounds.y1 += deltaY;\n bounds.y2 += deltaY;\n bounds.centerX += deltaX;\n bounds.centerY += deltaY;\n item.rotatedBounds = bounds;\n });\n}\n\nexport function itemIntersect(item1: IText, item2: IText) {\n return (\n isRectIntersect(item1.AABBBounds, item2.AABBBounds, false) &&\n (item1.rotatedBounds && item2.rotatedBounds\n ? isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true)\n : true)\n );\n}\n"]}
package/cjs/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- export declare const version = "0.16.9";
1
+ export declare const version = "0.16.10-alpha.0";
2
2
  export * from './core/base';
3
3
  export * from './scrollbar';
4
4
  export * from './tag';
package/cjs/index.js CHANGED
@@ -17,7 +17,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
17
17
 
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
- }), exports.version = void 0, exports.version = "0.16.9", __exportStar(require("./core/base"), exports),
20
+ }), exports.version = void 0, exports.version = "0.16.10-alpha.0", __exportStar(require("./core/base"), exports),
21
21
  __exportStar(require("./scrollbar"), exports), __exportStar(require("./tag"), exports),
22
22
  __exportStar(require("./poptip"), exports), __exportStar(require("./crosshair"), exports),
23
23
  __exportStar(require("./label"), exports), __exportStar(require("./axis"), exports),
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,QAAQ,CAAC;AAEhC,8CAA4B;AAC5B,8CAA4B;AAC5B,wCAAsB;AACtB,2CAAyB;AACzB,8CAA4B;AAC5B,0CAAwB;AACxB,yCAAuB;AACvB,8CAA4B;AAC5B,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,4CAA0B;AAC1B,8CAA4B;AAC5B,wCAAsB;AACtB,6CAA2B","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.16.9\";\n\nexport * from './core/base';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,iBAAiB,CAAC;AAEzC,8CAA4B;AAC5B,8CAA4B;AAC5B,wCAAsB;AACtB,2CAAyB;AACzB,8CAA4B;AAC5B,0CAAwB;AACxB,yCAAuB;AACvB,8CAA4B;AAC5B,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,4CAA0B;AAC1B,8CAA4B;AAC5B,wCAAsB;AACtB,6CAA2B","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.16.10-alpha.0\";\n\nexport * from './core/base';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\n"]}
package/dist/index.js CHANGED
@@ -24320,6 +24320,49 @@
24320
24320
  }
24321
24321
  }
24322
24322
 
24323
+ function rotate(x, y, deg, originX, originY) {
24324
+ return {
24325
+ x: (x - originX) * Math.cos(deg) + (y - originY) * Math.sin(deg) + originX,
24326
+ y: (x - originX) * Math.sin(deg) + (originY - y) * Math.cos(deg) + originY
24327
+ };
24328
+ }
24329
+ function genNormalBounds(item) {
24330
+ const bounds = item.AABBBounds;
24331
+ return {
24332
+ x1: bounds.x1,
24333
+ x2: bounds.x2,
24334
+ y1: bounds.y1,
24335
+ y2: bounds.y2,
24336
+ centerX: item.attribute.x,
24337
+ centerY: item.attribute.y,
24338
+ angle: item.attribute.angle
24339
+ };
24340
+ }
24341
+ function genRotateBounds(items) {
24342
+ items.forEach(item => {
24343
+ if (item.rotatedBounds || !item.attribute.angle) {
24344
+ return;
24345
+ }
24346
+ const bounds = genNormalBounds(item);
24347
+ const rotatedCenter = rotate(bounds.centerX, bounds.centerY, bounds.angle, item.attribute.x, item.attribute.y);
24348
+ const deltaX = rotatedCenter.x - bounds.centerX;
24349
+ const deltaY = rotatedCenter.y - bounds.centerY;
24350
+ bounds.x1 += deltaX;
24351
+ bounds.x2 += deltaX;
24352
+ bounds.y1 += deltaY;
24353
+ bounds.y2 += deltaY;
24354
+ bounds.centerX += deltaX;
24355
+ bounds.centerY += deltaY;
24356
+ item.rotatedBounds = bounds;
24357
+ });
24358
+ }
24359
+ function itemIntersect(item1, item2) {
24360
+ return (vutils.isRectIntersect(item1.AABBBounds, item2.AABBBounds, false) &&
24361
+ (item1.rotatedBounds && item2.rotatedBounds
24362
+ ? vutils.isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true)
24363
+ : true));
24364
+ }
24365
+
24323
24366
  const methods = {
24324
24367
  parity: function (items) {
24325
24368
  return items.filter((item, i) => (i % 2 ? item.setAttribute('opacity', 0) : 1));
@@ -24327,7 +24370,7 @@
24327
24370
  greedy: function (items, sep) {
24328
24371
  let a;
24329
24372
  return items.filter((b, i) => {
24330
- if (!i || !intersect(a.AABBBounds, b.AABBBounds, sep)) {
24373
+ if (!i || !intersect(a, b, sep)) {
24331
24374
  a = b;
24332
24375
  return 1;
24333
24376
  }
@@ -24335,12 +24378,18 @@
24335
24378
  });
24336
24379
  }
24337
24380
  };
24338
- function intersect(a, b, sep) {
24339
- return sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2);
24381
+ function intersect(textA, textB, sep) {
24382
+ const a = textA.AABBBounds;
24383
+ const b = textB.AABBBounds;
24384
+ return (sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2) &&
24385
+ (textA.rotatedBounds && textB.rotatedBounds
24386
+ ? sep >
24387
+ Math.max(textB.rotatedBounds.x1 - textA.rotatedBounds.x2, textA.rotatedBounds.x1 - textB.rotatedBounds.x2, textB.rotatedBounds.y1 - textA.rotatedBounds.y2, textA.rotatedBounds.y1 - textB.rotatedBounds.y2)
24388
+ : true));
24340
24389
  }
24341
24390
  function hasOverlap(items, pad) {
24342
- for (let i = 1, n = items.length, a = items[0].AABBBounds, b; i < n; a = b, ++i) {
24343
- if (intersect(a, (b = items[i].AABBBounds), pad)) {
24391
+ for (let i = 1, n = items.length, a = items[0], b; i < n; a = b, ++i) {
24392
+ if (intersect(a, (b = items[i]), pad)) {
24344
24393
  return true;
24345
24394
  }
24346
24395
  }
@@ -24363,6 +24412,7 @@
24363
24412
  }
24364
24413
  let items;
24365
24414
  items = reset(source);
24415
+ genRotateBounds(items);
24366
24416
  const { method = 'parity', separation: sep = 0 } = config;
24367
24417
  const reduce = vutils.isFunction(method) ? method : methods[method] || methods.parity;
24368
24418
  if (items.length >= 3 && hasOverlap(items, sep)) {
@@ -24412,9 +24462,6 @@
24412
24462
  }
24413
24463
  return false;
24414
24464
  }
24415
- function itemIntersect(item1, item2) {
24416
- return vutils.isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true);
24417
- }
24418
24465
  function tryRotate(orient, items) {
24419
24466
  if (orient === 'bottom' || orient === 'top') {
24420
24467
  rotateXAxis(orient, items);
@@ -24424,39 +24471,6 @@
24424
24471
  }
24425
24472
  genRotateBounds(items);
24426
24473
  }
24427
- function rotate(x, y, deg, originX, originY) {
24428
- return {
24429
- x: (x - originX) * Math.cos(deg) + (y - originY) * Math.sin(deg) + originX,
24430
- y: (x - originX) * Math.sin(deg) + (originY - y) * Math.cos(deg) + originY
24431
- };
24432
- }
24433
- function genNormalBounds(item) {
24434
- const bounds = item.AABBBounds;
24435
- return {
24436
- x1: bounds.x1,
24437
- x2: bounds.x2,
24438
- y1: bounds.y1,
24439
- y2: bounds.y2,
24440
- centerX: item.attribute.x,
24441
- centerY: item.attribute.y,
24442
- angle: item.attribute.angle
24443
- };
24444
- }
24445
- function genRotateBounds(items) {
24446
- items.forEach(item => {
24447
- const bounds = genNormalBounds(item);
24448
- const rotatedCenter = rotate(bounds.centerX, bounds.centerY, bounds.angle, item.attribute.x, item.attribute.y);
24449
- const deltaX = rotatedCenter.x - bounds.centerX;
24450
- const deltaY = rotatedCenter.y - bounds.centerY;
24451
- bounds.x1 += deltaX;
24452
- bounds.x2 += deltaX;
24453
- bounds.y1 += deltaY;
24454
- bounds.y2 += deltaY;
24455
- bounds.centerX += deltaX;
24456
- bounds.centerY += deltaY;
24457
- item.rotatedBounds = bounds;
24458
- });
24459
- }
24460
24474
  function clampAngle(angle = 0) {
24461
24475
  if (angle < 0) {
24462
24476
  while (angle < 0) {
@@ -31246,7 +31260,7 @@
31246
31260
  }
31247
31261
  };
31248
31262
 
31249
- const version = "0.16.9";
31263
+ const version = "0.16.10-alpha.0";
31250
31264
 
31251
31265
  exports.AbstractComponent = AbstractComponent;
31252
31266
  exports.ArcInfo = ArcInfo;