@visactor/vrender-components 0.16.0-alpha.6 → 0.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/axis/animate/group-fade.d.ts +2 -1
- package/cjs/axis/animate/group-fade.js +3 -3
- package/cjs/axis/animate/group-fade.js.map +1 -1
- package/cjs/axis/animate/group-transition.d.ts +2 -2
- package/cjs/axis/animate/group-transition.js +3 -3
- package/cjs/axis/animate/group-transition.js.map +1 -1
- package/cjs/axis/base.d.ts +1 -1
- package/cjs/axis/base.js +10 -10
- package/cjs/axis/base.js.map +1 -1
- package/cjs/axis/circle.d.ts +1 -1
- package/cjs/axis/circle.js +2 -2
- package/cjs/axis/circle.js.map +1 -1
- package/cjs/axis/grid/base.d.ts +1 -1
- package/cjs/axis/grid/base.js +5 -5
- package/cjs/axis/grid/base.js.map +1 -1
- package/cjs/axis/grid/type.d.ts +1 -1
- package/cjs/axis/grid/type.js.map +1 -1
- package/cjs/axis/line.d.ts +2 -2
- package/cjs/axis/line.js +3 -3
- package/cjs/axis/line.js.map +1 -1
- package/cjs/axis/overlap/auto-hide.d.ts +1 -1
- package/cjs/axis/overlap/auto-hide.js.map +1 -1
- package/cjs/axis/overlap/auto-limit.d.ts +1 -1
- package/cjs/axis/overlap/auto-limit.js.map +1 -1
- package/cjs/axis/overlap/auto-rotate.d.ts +1 -1
- package/cjs/axis/overlap/auto-rotate.js.map +1 -1
- package/cjs/axis/type.d.ts +1 -1
- package/cjs/axis/type.js.map +1 -1
- package/cjs/brush/brush.d.ts +1 -1
- package/cjs/brush/brush.js +2 -2
- package/cjs/brush/brush.js.map +1 -1
- package/cjs/brush/type.d.ts +2 -2
- package/cjs/brush/type.js.map +1 -1
- package/cjs/core/base.d.ts +2 -2
- package/cjs/core/base.js +2 -2
- package/cjs/core/base.js.map +1 -1
- package/cjs/core/type.js +2 -1
- package/cjs/crosshair/base.d.ts +3 -3
- package/cjs/crosshair/base.js +1 -2
- package/cjs/crosshair/base.js.map +1 -1
- package/cjs/crosshair/circle.d.ts +4 -4
- package/cjs/crosshair/circle.js.map +1 -1
- package/cjs/crosshair/line.d.ts +4 -4
- package/cjs/crosshair/line.js.map +1 -1
- package/cjs/crosshair/polygon.d.ts +4 -4
- package/cjs/crosshair/polygon.js.map +1 -1
- package/cjs/crosshair/rect.d.ts +5 -5
- package/cjs/crosshair/rect.js.map +1 -1
- package/cjs/crosshair/sector.d.ts +4 -4
- package/cjs/crosshair/sector.js.map +1 -1
- package/cjs/crosshair/type.d.ts +2 -2
- package/cjs/crosshair/type.js.map +1 -1
- package/cjs/data-zoom/config.d.ts +0 -5
- package/cjs/data-zoom/config.js +0 -5
- package/cjs/data-zoom/config.js.map +1 -1
- package/cjs/data-zoom/data-zoom.d.ts +9 -16
- package/cjs/data-zoom/data-zoom.js +51 -56
- package/cjs/data-zoom/data-zoom.js.map +1 -1
- package/cjs/data-zoom/type.d.ts +5 -10
- package/cjs/data-zoom/type.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/indicator/indicator.d.ts +1 -1
- package/cjs/indicator/indicator.js.map +1 -1
- package/cjs/indicator/type.d.ts +1 -1
- package/cjs/indicator/type.js +2 -1
- package/cjs/indicator/type.js.map +1 -1
- package/cjs/interface.d.ts +1 -1
- package/cjs/interface.js.map +1 -1
- package/cjs/jsx/component-type.d.ts +1 -1
- package/cjs/jsx/component-type.js +1 -2
- package/cjs/jsx/component-type.js.map +1 -1
- package/cjs/label/animate/animate.d.ts +2 -2
- package/cjs/label/animate/animate.js.map +1 -1
- package/cjs/label/arc.d.ts +1 -1
- package/cjs/label/arc.js +24 -8
- package/cjs/label/arc.js.map +1 -1
- package/cjs/label/base.d.ts +1 -1
- package/cjs/label/base.js +5 -5
- package/cjs/label/base.js.map +1 -1
- package/cjs/label/dataLabel.js.map +1 -1
- package/cjs/label/line.d.ts +3 -3
- package/cjs/label/line.js.map +1 -1
- package/cjs/label/overlap/place.d.ts +1 -1
- package/cjs/label/overlap/place.js.map +1 -1
- package/cjs/label/type.d.ts +4 -2
- package/cjs/label/type.js.map +1 -1
- package/cjs/legend/base.d.ts +2 -2
- package/cjs/legend/base.js +2 -2
- package/cjs/legend/base.js.map +1 -1
- package/cjs/legend/color/color.d.ts +1 -1
- package/cjs/legend/color/color.js.map +1 -1
- package/cjs/legend/discrete/discrete.js +11 -11
- package/cjs/legend/discrete/discrete.js.map +1 -1
- package/cjs/legend/discrete/type.d.ts +1 -1
- package/cjs/legend/discrete/type.js.map +1 -1
- package/cjs/legend/size/size.js +3 -3
- package/cjs/legend/size/size.js.map +1 -1
- package/cjs/legend/size/type.d.ts +3 -3
- package/cjs/legend/size/type.js.map +1 -1
- package/cjs/legend/type.d.ts +2 -2
- package/cjs/legend/type.js +2 -1
- package/cjs/legend/type.js.map +1 -1
- package/cjs/link-path/index.js +1 -2
- package/cjs/link-path/link-path.js.map +1 -1
- package/cjs/link-path/type.d.ts +1 -1
- package/cjs/link-path/type.js.map +1 -1
- package/cjs/marker/area.d.ts +1 -1
- package/cjs/marker/area.js +2 -2
- package/cjs/marker/area.js.map +1 -1
- package/cjs/marker/base.d.ts +1 -1
- package/cjs/marker/base.js +4 -4
- package/cjs/marker/base.js.map +1 -1
- package/cjs/marker/config.d.ts +1 -1
- package/cjs/marker/config.js.map +1 -1
- package/cjs/marker/line.d.ts +1 -1
- package/cjs/marker/line.js +1 -1
- package/cjs/marker/line.js.map +1 -1
- package/cjs/marker/point.d.ts +1 -1
- package/cjs/marker/point.js +5 -5
- package/cjs/marker/point.js.map +1 -1
- package/cjs/marker/type.d.ts +1 -1
- package/cjs/marker/type.js.map +1 -1
- package/cjs/pager/pager.d.ts +1 -1
- package/cjs/pager/pager.js +7 -7
- package/cjs/pager/pager.js.map +1 -1
- package/cjs/pager/type.d.ts +2 -2
- package/cjs/pager/type.js.map +1 -1
- package/cjs/player/base-player.js +2 -2
- package/cjs/player/base-player.js.map +1 -1
- package/cjs/player/continuous-player.js +5 -5
- package/cjs/player/continuous-player.js.map +1 -1
- package/cjs/player/controller/controller.d.ts +1 -1
- package/cjs/player/controller/controller.js +2 -2
- package/cjs/player/controller/controller.js.map +1 -1
- package/cjs/player/controller/icon/icon.d.ts +2 -1
- package/cjs/player/controller/icon/icon.js +2 -2
- package/cjs/player/controller/icon/icon.js.map +1 -1
- package/cjs/player/controller/type.d.ts +1 -1
- package/cjs/player/controller/type.js.map +1 -1
- package/cjs/player/discrete-player.js +5 -5
- package/cjs/player/discrete-player.js.map +1 -1
- package/cjs/player/type/base.d.ts +1 -1
- package/cjs/player/type/base.js.map +1 -1
- package/cjs/player/type/layout.d.ts +1 -1
- package/cjs/player/type/layout.js.map +1 -1
- package/cjs/poptip/contribution.d.ts +1 -1
- package/cjs/poptip/contribution.js +2 -2
- package/cjs/poptip/contribution.js.map +1 -1
- package/cjs/poptip/poptip-plugin.d.ts +1 -1
- package/cjs/poptip/poptip-plugin.js +5 -5
- package/cjs/poptip/poptip-plugin.js.map +1 -1
- package/cjs/poptip/poptip.js.map +1 -1
- package/cjs/poptip/register.d.ts +1 -1
- package/cjs/poptip/register.js +7 -6
- package/cjs/poptip/register.js.map +1 -1
- package/cjs/poptip/type.d.ts +1 -1
- package/cjs/poptip/type.js.map +1 -1
- package/cjs/scrollbar/index.d.ts +1 -0
- package/cjs/scrollbar/index.js +2 -1
- package/cjs/scrollbar/index.js.map +1 -1
- package/cjs/scrollbar/register.d.ts +3 -0
- package/cjs/scrollbar/register.js +17 -0
- package/cjs/scrollbar/register.js.map +1 -0
- package/cjs/scrollbar/scrollbar-plugin.d.ts +48 -0
- package/cjs/scrollbar/scrollbar-plugin.js +157 -0
- package/cjs/scrollbar/scrollbar-plugin.js.map +1 -0
- package/cjs/scrollbar/scrollbar.js +6 -6
- package/cjs/scrollbar/scrollbar.js.map +1 -1
- package/cjs/scrollbar/type.d.ts +2 -2
- package/cjs/scrollbar/type.js.map +1 -1
- package/cjs/segment/segment.d.ts +1 -1
- package/cjs/segment/segment.js +4 -4
- package/cjs/segment/segment.js.map +1 -1
- package/cjs/segment/type.d.ts +1 -1
- package/cjs/segment/type.js.map +1 -1
- package/cjs/slider/slider.d.ts +3 -3
- package/cjs/slider/slider.js +20 -20
- package/cjs/slider/slider.js.map +1 -1
- package/cjs/slider/type.d.ts +1 -1
- package/cjs/slider/type.js.map +1 -1
- package/cjs/tag/tag.js.map +1 -1
- package/cjs/tag/type.d.ts +1 -1
- package/cjs/tag/type.js.map +1 -1
- package/cjs/title/title.d.ts +1 -1
- package/cjs/title/title.js.map +1 -1
- package/cjs/title/type.d.ts +2 -2
- package/cjs/title/type.js.map +1 -1
- package/cjs/tooltip/tooltip.js +3 -3
- package/cjs/tooltip/tooltip.js.map +1 -1
- package/cjs/tooltip/type.d.ts +1 -1
- package/cjs/tooltip/type.js.map +1 -1
- package/cjs/tooltip/util.d.ts +1 -1
- package/cjs/tooltip/util.js.map +1 -1
- package/cjs/util/align.d.ts +1 -1
- package/cjs/util/align.js.map +1 -1
- package/cjs/util/common.d.ts +1 -1
- package/cjs/util/common.js.map +1 -1
- package/cjs/util/label-smartInvert.d.ts +1 -1
- package/cjs/util/label-smartInvert.js.map +1 -1
- package/cjs/util/limit-shape.d.ts +1 -1
- package/cjs/util/limit-shape.js.map +1 -1
- package/cjs/util/text.d.ts +1 -1
- package/cjs/util/text.js +3 -3
- package/cjs/util/text.js.map +1 -1
- package/dist/index.js +28996 -10322
- package/dist/index.min.js +1 -1
- package/es/axis/animate/group-fade.d.ts +2 -1
- package/es/axis/animate/group-fade.js +1 -1
- package/es/axis/animate/group-fade.js.map +1 -1
- package/es/axis/animate/group-transition.d.ts +2 -2
- package/es/axis/animate/group-transition.js +1 -1
- package/es/axis/animate/group-transition.js.map +1 -1
- package/es/axis/base.d.ts +1 -1
- package/es/axis/base.js +1 -1
- package/es/axis/base.js.map +1 -1
- package/es/axis/circle.d.ts +1 -1
- package/es/axis/circle.js +1 -1
- package/es/axis/circle.js.map +1 -1
- package/es/axis/grid/base.d.ts +1 -1
- package/es/axis/grid/base.js +1 -1
- package/es/axis/grid/base.js.map +1 -1
- package/es/axis/grid/type.d.ts +1 -1
- package/es/axis/grid/type.js.map +1 -1
- package/es/axis/line.d.ts +2 -2
- package/es/axis/line.js +1 -1
- package/es/axis/line.js.map +1 -1
- package/es/axis/overlap/auto-hide.d.ts +1 -1
- package/es/axis/overlap/auto-hide.js.map +1 -1
- package/es/axis/overlap/auto-limit.d.ts +1 -1
- package/es/axis/overlap/auto-limit.js.map +1 -1
- package/es/axis/overlap/auto-rotate.d.ts +1 -1
- package/es/axis/overlap/auto-rotate.js.map +1 -1
- package/es/axis/type.d.ts +1 -1
- package/es/axis/type.js.map +1 -1
- package/es/brush/brush.d.ts +1 -1
- package/es/brush/brush.js +1 -1
- package/es/brush/brush.js.map +1 -1
- package/es/brush/type.d.ts +2 -2
- package/es/brush/type.js.map +1 -1
- package/es/core/base.d.ts +2 -2
- package/es/core/base.js +1 -1
- package/es/core/base.js.map +1 -1
- package/es/core/type.js +2 -1
- package/es/crosshair/base.d.ts +3 -3
- package/es/crosshair/base.js +1 -2
- package/es/crosshair/base.js.map +1 -1
- package/es/crosshair/circle.d.ts +4 -4
- package/es/crosshair/circle.js.map +1 -1
- package/es/crosshair/line.d.ts +4 -4
- package/es/crosshair/line.js.map +1 -1
- package/es/crosshair/polygon.d.ts +4 -4
- package/es/crosshair/polygon.js.map +1 -1
- package/es/crosshair/rect.d.ts +5 -5
- package/es/crosshair/rect.js.map +1 -1
- package/es/crosshair/sector.d.ts +4 -4
- package/es/crosshair/sector.js.map +1 -1
- package/es/crosshair/type.d.ts +2 -2
- package/es/crosshair/type.js.map +1 -1
- package/es/data-zoom/config.d.ts +0 -5
- package/es/data-zoom/config.js +0 -5
- package/es/data-zoom/config.js.map +1 -1
- package/es/data-zoom/data-zoom.d.ts +9 -16
- package/es/data-zoom/data-zoom.js +49 -54
- package/es/data-zoom/data-zoom.js.map +1 -1
- package/es/data-zoom/type.d.ts +5 -10
- package/es/data-zoom/type.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/indicator/indicator.d.ts +1 -1
- package/es/indicator/indicator.js.map +1 -1
- package/es/indicator/type.d.ts +1 -1
- package/es/indicator/type.js +2 -1
- package/es/indicator/type.js.map +1 -1
- package/es/interface.d.ts +1 -1
- package/es/interface.js.map +1 -1
- package/es/jsx/component-type.d.ts +1 -1
- package/es/jsx/component-type.js +1 -2
- package/es/jsx/component-type.js.map +1 -1
- package/es/label/animate/animate.d.ts +2 -2
- package/es/label/animate/animate.js.map +1 -1
- package/es/label/arc.d.ts +1 -1
- package/es/label/arc.js +23 -7
- package/es/label/arc.js.map +1 -1
- package/es/label/base.d.ts +1 -1
- package/es/label/base.js +1 -1
- package/es/label/base.js.map +1 -1
- package/es/label/dataLabel.js.map +1 -1
- package/es/label/line.d.ts +3 -3
- package/es/label/line.js.map +1 -1
- package/es/label/overlap/place.d.ts +1 -1
- package/es/label/overlap/place.js.map +1 -1
- package/es/label/type.d.ts +4 -2
- package/es/label/type.js.map +1 -1
- package/es/legend/base.d.ts +2 -2
- package/es/legend/base.js +1 -1
- package/es/legend/base.js.map +1 -1
- package/es/legend/color/color.d.ts +1 -1
- package/es/legend/color/color.js.map +1 -1
- package/es/legend/discrete/discrete.js +1 -1
- package/es/legend/discrete/discrete.js.map +1 -1
- package/es/legend/discrete/type.d.ts +1 -1
- package/es/legend/discrete/type.js.map +1 -1
- package/es/legend/size/size.js +1 -1
- package/es/legend/size/size.js.map +1 -1
- package/es/legend/size/type.d.ts +3 -3
- package/es/legend/size/type.js.map +1 -1
- package/es/legend/type.d.ts +2 -2
- package/es/legend/type.js +2 -1
- package/es/legend/type.js.map +1 -1
- package/es/link-path/index.js +1 -2
- package/es/link-path/link-path.js.map +1 -1
- package/es/link-path/type.d.ts +1 -1
- package/es/link-path/type.js.map +1 -1
- package/es/marker/area.d.ts +1 -1
- package/es/marker/area.js +1 -1
- package/es/marker/area.js.map +1 -1
- package/es/marker/base.d.ts +1 -1
- package/es/marker/base.js +1 -1
- package/es/marker/base.js.map +1 -1
- package/es/marker/config.d.ts +1 -1
- package/es/marker/config.js.map +1 -1
- package/es/marker/line.d.ts +1 -1
- package/es/marker/line.js +1 -1
- package/es/marker/line.js.map +1 -1
- package/es/marker/point.d.ts +1 -1
- package/es/marker/point.js +1 -1
- package/es/marker/point.js.map +1 -1
- package/es/marker/type.d.ts +1 -1
- package/es/marker/type.js.map +1 -1
- package/es/pager/pager.d.ts +1 -1
- package/es/pager/pager.js +1 -1
- package/es/pager/pager.js.map +1 -1
- package/es/pager/type.d.ts +2 -2
- package/es/pager/type.js.map +1 -1
- package/es/player/base-player.js +1 -1
- package/es/player/base-player.js.map +1 -1
- package/es/player/continuous-player.js +1 -1
- package/es/player/continuous-player.js.map +1 -1
- package/es/player/controller/controller.d.ts +1 -1
- package/es/player/controller/controller.js +1 -1
- package/es/player/controller/controller.js.map +1 -1
- package/es/player/controller/icon/icon.d.ts +2 -1
- package/es/player/controller/icon/icon.js +1 -1
- package/es/player/controller/icon/icon.js.map +1 -1
- package/es/player/controller/type.d.ts +1 -1
- package/es/player/controller/type.js.map +1 -1
- package/es/player/discrete-player.js +1 -1
- package/es/player/discrete-player.js.map +1 -1
- package/es/player/type/base.d.ts +1 -1
- package/es/player/type/base.js.map +1 -1
- package/es/player/type/layout.d.ts +1 -1
- package/es/player/type/layout.js.map +1 -1
- package/es/poptip/contribution.d.ts +1 -1
- package/es/poptip/contribution.js +1 -1
- package/es/poptip/contribution.js.map +1 -1
- package/es/poptip/poptip-plugin.d.ts +1 -1
- package/es/poptip/poptip-plugin.js +1 -3
- package/es/poptip/poptip-plugin.js.map +1 -1
- package/es/poptip/poptip.js.map +1 -1
- package/es/poptip/register.d.ts +1 -1
- package/es/poptip/register.js +1 -3
- package/es/poptip/register.js.map +1 -1
- package/es/poptip/type.d.ts +1 -1
- package/es/poptip/type.js.map +1 -1
- package/es/scrollbar/index.d.ts +1 -0
- package/es/scrollbar/index.js +2 -0
- package/es/scrollbar/index.js.map +1 -1
- package/es/scrollbar/register.d.ts +3 -0
- package/es/scrollbar/register.js +12 -0
- package/es/scrollbar/register.js.map +1 -0
- package/es/scrollbar/scrollbar-plugin.d.ts +48 -0
- package/es/scrollbar/scrollbar-plugin.js +153 -0
- package/es/scrollbar/scrollbar-plugin.js.map +1 -0
- package/es/scrollbar/scrollbar.js +1 -1
- package/es/scrollbar/scrollbar.js.map +1 -1
- package/es/scrollbar/type.d.ts +2 -2
- package/es/scrollbar/type.js.map +1 -1
- package/es/segment/segment.d.ts +1 -1
- package/es/segment/segment.js +1 -1
- package/es/segment/segment.js.map +1 -1
- package/es/segment/type.d.ts +1 -1
- package/es/segment/type.js.map +1 -1
- package/es/slider/slider.d.ts +3 -3
- package/es/slider/slider.js +1 -1
- package/es/slider/slider.js.map +1 -1
- package/es/slider/type.d.ts +1 -1
- package/es/slider/type.js.map +1 -1
- package/es/tag/tag.js.map +1 -1
- package/es/tag/type.d.ts +1 -1
- package/es/tag/type.js.map +1 -1
- package/es/title/title.d.ts +1 -1
- package/es/title/title.js.map +1 -1
- package/es/title/type.d.ts +2 -2
- package/es/title/type.js.map +1 -1
- package/es/tooltip/tooltip.js +1 -1
- package/es/tooltip/tooltip.js.map +1 -1
- package/es/tooltip/type.d.ts +1 -1
- package/es/tooltip/type.js.map +1 -1
- package/es/tooltip/util.d.ts +1 -1
- package/es/tooltip/util.js.map +1 -1
- package/es/util/align.d.ts +1 -1
- package/es/util/align.js.map +1 -1
- package/es/util/common.d.ts +1 -1
- package/es/util/common.js.map +1 -1
- package/es/util/label-smartInvert.d.ts +1 -1
- package/es/util/label-smartInvert.js.map +1 -1
- package/es/util/limit-shape.d.ts +1 -1
- package/es/util/limit-shape.js.map +1 -1
- package/es/util/text.d.ts +1 -1
- package/es/util/text.js +1 -1
- package/es/util/text.js.map +1 -1
- package/package.json +6 -6
- package/cjs/common/type.d.ts +0 -1
- package/cjs/common/type.js +0 -6
- package/cjs/common/type.js.map +0 -1
- package/es/common/type.d.ts +0 -1
- package/es/common/type.js +0 -2
- package/es/common/type.js.map +0 -1
package/es/axis/line.js.map
CHANGED
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@@ -1 +1 @@
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|
1
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-
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* @description 直线型坐标轴\n */\n// eslint-disable-next-line no-duplicate-imports\nimport {\n get,\n isNil,\n merge,\n isNumberClose,\n isEmpty,\n isFunction,\n isValidNumber,\n isValid,\n normalizePadding,\n mixin,\n last as peek\n} from '@visactor/vutils';\nimport type { TextAlignType } from '@visactor/vrender';\n// eslint-disable-next-line no-duplicate-imports\nimport { createRect, type IGroup, type INode, type IText, type TextBaselineType } from '@visactor/vrender';\nimport type { SegmentAttributes } from '../segment';\n// eslint-disable-next-line no-duplicate-imports\nimport { Segment } from '../segment';\nimport { angleTo } from '../util/matrix';\nimport type { TagAttributes } from '../tag';\nimport type { LineAttributes, LineAxisAttributes, TitleAttributes, AxisItem } from './type';\nimport { AxisBase } from './base';\nimport { DEFAULT_AXIS_THEME } from './config';\nimport { AXIS_ELEMENT_NAME, DEFAULT_STATES } from './constant';\nimport { measureTextSize } from '../util';\nimport { autoHide as autoHideFunc } from './overlap/auto-hide';\nimport { autoRotate as autoRotateFunc, getXAxisLabelAlign, getYAxisLabelAlign } from './overlap/auto-rotate';\nimport { autoLimit as autoLimitFunc } from './overlap/auto-limit';\nimport { alignAxisLabels } from '../util/align';\nimport { LineAxisMixin } from './mixin/line';\n\nexport interface LineAxis\n extends Pick<LineAxisMixin, 'isInValidValue' | 'getTickCoord' | 'getVerticalVector' | 'getRelativeVector'>,\n AxisBase<LineAxisAttributes> {}\n\nexport class LineAxis extends AxisBase<LineAxisAttributes> {\n static defaultAttributes = DEFAULT_AXIS_THEME;\n\n constructor(attributes: LineAxisAttributes, mode?: '2d' | '3d') {\n super(merge({}, LineAxis.defaultAttributes, attributes), mode);\n if (mode === '3d') {\n this.setMode(mode);\n }\n }\n\n protected _renderInner(container: IGroup) {\n super._renderInner(container);\n const { panel } = this.attribute;\n\n // TODO: 目前是通过包围盒绘制,在一些情况下会有那问题,比如圆弧轴、带了箭头的坐标轴等\n // 坐标轴主体 panel\n if (panel && panel.visible) {\n const axisContainer = this.axisContainer;\n const axisContainerBounds = axisContainer.AABBBounds;\n const bgRect = createRect({\n x: axisContainerBounds.x1,\n y: axisContainerBounds.y1,\n width: axisContainerBounds.width(),\n height: axisContainerBounds.height(),\n ...panel.style\n });\n bgRect.name = AXIS_ELEMENT_NAME.background;\n bgRect.id = this._getNodeId('background');\n\n bgRect.states = merge({}, DEFAULT_STATES, panel.state ?? {});\n axisContainer.insertBefore(bgRect, axisContainer.firstChild);\n }\n }\n\n // TODO: break\n protected renderLine(container: IGroup): void {\n const { start, end, line } = this.attribute as LineAxisAttributes;\n const { startSymbol, endSymbol, style, breakRange, breakShape, breakShapeStyle, state, ...restLineAttrs } =\n line as LineAttributes;\n const lineAttrs = {\n points: [start, end],\n startSymbol,\n endSymbol,\n lineStyle: style,\n ...restLineAttrs\n } as SegmentAttributes;\n\n if (!isEmpty(state)) {\n lineAttrs.state = {\n line: merge({}, DEFAULT_STATES, state),\n symbol: merge({}, DEFAULT_STATES, state)\n };\n }\n\n const axisLineGroup = new Segment(lineAttrs);\n axisLineGroup.name = AXIS_ELEMENT_NAME.line;\n axisLineGroup.id = this._getNodeId('line');\n container.add(axisLineGroup as unknown as INode);\n }\n\n // TODO: 太 hack 了,需要静心优化\n protected getTitleAttribute() {\n const {\n position = 'middle',\n space = 4,\n textStyle = {},\n autoRotate = true,\n shape,\n background,\n state,\n ...restAttrs\n } = this.attribute.title as TitleAttributes;\n let percent = 0.5;\n if (position === 'start') {\n percent = 0;\n } else if (position === 'end') {\n percent = 1;\n }\n const { verticalFactor = 1 } = this.attribute;\n const factor = -1 * verticalFactor;\n const point = this.getTickCoord(percent);\n const axisVector = this.getRelativeVector();\n // HACK;\n let labelLength = 0;\n if (this.attribute.label?.visible && this.attribute.label?.inside === false) {\n const space = +get(this.attribute, 'label.space', 4);\n labelLength += space;\n const layerCount = Object.keys(this.axisLabelLayerSize).length;\n if (axisVector[1] === 0) {\n const labelBoundsHeight = this.axisLabelsContainer.AABBBounds.height();\n if (isFinite(labelBoundsHeight)) {\n labelLength += labelBoundsHeight + (layerCount - 1) * space;\n } else {\n labelLength = 0;\n }\n } else {\n if (axisVector[0] === 0) {\n const boundsWidth = this.axisLabelsContainer.AABBBounds.width();\n if (isFinite(boundsWidth)) {\n labelLength += boundsWidth + (layerCount - 1) * space;\n } else {\n labelLength = 0;\n }\n } else {\n // 发生了旋转\n Object.keys(this.axisLabelLayerSize).forEach((layer, index) => {\n labelLength += this.axisLabelLayerSize[layer].width + (index > 0 ? space : 0);\n });\n }\n\n const textAlign = this.axisLabelLayerSize[0].textAlign;\n const isTextAlignStart = textAlign === 'start' || textAlign === 'left';\n const isTextCenter = textAlign === 'center';\n const isReverse = axisVector[1] > 0;\n if (factor === 1) {\n labelLength = isReverse\n ? isTextAlignStart\n ? labelLength\n : isTextCenter\n ? labelLength / 2\n : space\n : isTextAlignStart\n ? space\n : isTextCenter\n ? labelLength / 2\n : labelLength;\n } else {\n labelLength = isReverse\n ? isTextAlignStart\n ? space\n : isTextCenter\n ? labelLength / 2\n : labelLength\n : isTextAlignStart\n ? labelLength\n : isTextCenter\n ? labelLength / 2\n : space;\n }\n }\n }\n\n // 标题都默认朝外\n let tickLength = 0;\n if (this.attribute.tick?.visible && this.attribute.tick?.inside === false) {\n tickLength = this.attribute.tick?.length || 4;\n }\n if (this.attribute.subTick?.visible && this.attribute.subTick?.inside === false) {\n tickLength = Math.max(tickLength, this.attribute.subTick?.length || 2);\n }\n\n const offset = tickLength + labelLength + space;\n const titlePoint = this.getVerticalCoord(point, offset, false); // 标题的点\n const vector = this.getVerticalVector(offset, false, { x: 0, y: 0 });\n\n let { angle } = restAttrs; // 用户设置的是角度\n let textAlign;\n if (position === 'start') {\n textAlign = 'start';\n } else if (position === 'end') {\n textAlign = 'end';\n } else {\n textAlign = 'center';\n }\n let textBaseline;\n if (isNil(angle) && autoRotate) {\n const v1: [number, number] = [1, 0]; // 水平方向的向量\n const radian = angleTo(axisVector, v1, true);\n angle = radian;\n const { verticalFactor = 1 } = this.attribute;\n const factor = -1 * verticalFactor;\n if (factor === 1) {\n textBaseline = 'bottom';\n } else {\n textBaseline = 'top';\n }\n } else {\n // if (isValid(angle)) {\n // angle = degreeToRadian(angle);\n // }\n textAlign = this.getTextAlign(vector as number[]);\n textBaseline = this.getTextBaseline(vector as number[], false);\n }\n\n const attrs: TagAttributes = {\n ...titlePoint,\n ...restAttrs,\n textStyle: {\n // @ts-ignore\n textAlign,\n // @ts-ignore\n textBaseline,\n ...textStyle\n },\n state: {\n text: merge({}, DEFAULT_STATES, state?.text),\n shape: merge({}, DEFAULT_STATES, state?.shape),\n panel: merge({}, DEFAULT_STATES, state?.background)\n }\n };\n attrs.angle = angle;\n\n if (shape && shape.visible) {\n attrs.shape = {\n visible: true,\n ...shape.style\n };\n if (shape.space) {\n attrs.space = shape.space;\n }\n }\n\n if (background && background.visible) {\n attrs.panel = {\n visible: true,\n ...background.style\n };\n }\n\n return attrs;\n }\n\n protected getTextBaseline(vector: number[], inside?: boolean): TextBaselineType {\n let base: TextBaselineType = 'middle';\n const { verticalFactor = 1 } = this.attribute;\n const factor = (inside ? 1 : -1) * verticalFactor;\n if (isNumberClose(vector[1], 0)) {\n if (isNumberClose(vector[0], 0) && !Object.is(vector[0], -0) && !Object.is(vector[1], -0)) {\n base = factor === 1 ? 'bottom' : 'top';\n } else {\n base = 'middle';\n }\n } else if (vector[1] > 0) {\n base = 'top';\n } else if (vector[1] < 0) {\n base = 'bottom';\n }\n return base;\n }\n\n protected getLabelAlign(\n vector: [number, number],\n inside?: boolean,\n angle?: number\n ): { textAlign: TextAlignType; textBaseline: TextBaselineType } {\n const orient = this.attribute.orient;\n if (isValidNumber(angle)) {\n if (orient === 'top' || orient === 'bottom') {\n return getXAxisLabelAlign(orient, angle);\n }\n if (orient === 'left' || orient === 'right') {\n return getYAxisLabelAlign(orient, angle);\n }\n }\n\n return {\n textAlign: this.getTextAlign(vector),\n textBaseline: this.getTextBaseline(vector, inside)\n };\n }\n\n protected beforeLabelsOverlap(\n labelShapes: IText[],\n labelData: AxisItem[],\n labelContainer: IGroup,\n layer: number,\n layerCount: number\n ): void {\n const { flush = false } = this.attribute.label || {};\n if (flush && labelShapes.length) {\n // 首尾标签向内偏移\n const { orient, start, end } = this.attribute;\n const isX = orient === 'bottom' || orient === 'top';\n const first = labelShapes[0];\n const last = peek(labelShapes);\n const isInverse = isX ? first.attribute.x > last.attribute.x : first.attribute.y < last.attribute.y;\n\n if (isX) {\n const width = Math.abs(start.x - end.x);\n if (isInverse) {\n const start = width;\n const end = 0;\n const startBound = first.AABBBounds.x2;\n const endBound = last.AABBBounds.x1;\n\n if (startBound > start) {\n first.setAttributes({\n x: start,\n textAlign: 'right'\n });\n }\n\n if (endBound < end) {\n last.setAttributes({\n x: end,\n textAlign: 'left'\n });\n }\n } else {\n const start = 0;\n const end = width;\n const startBound = first.AABBBounds.x1;\n const endBound = last.AABBBounds.x2;\n if (startBound < start) {\n first.setAttributes({\n x: start,\n textAlign: 'left'\n });\n }\n\n if (endBound > end) {\n last.setAttributes({\n x: end,\n textAlign: 'right'\n });\n }\n }\n } else {\n const height = Math.abs(start.y - end.y);\n if (isInverse) {\n const startBound = first.AABBBounds.y1;\n const endBound = last.AABBBounds.y2;\n const start = 0;\n const end = height;\n\n if (startBound < start) {\n first.setAttributes({\n y: start,\n textBaseline: 'top'\n });\n }\n\n if (endBound > end) {\n last.setAttributes({\n y: end,\n textBaseline: 'bottom'\n });\n }\n } else {\n const start = height;\n const end = 0;\n const startBound = first.AABBBounds.y2;\n const endBound = last.AABBBounds.y1;\n\n if (startBound > start) {\n first.setAttributes({\n y: start,\n textBaseline: 'bottom'\n });\n }\n\n if (endBound < end) {\n last.setAttributes({\n y: end,\n textBaseline: 'top'\n });\n }\n }\n }\n }\n\n return;\n }\n protected handleLabelsOverlap(\n labelShapes: IText[],\n labelData: AxisItem[],\n labelContainer: IGroup,\n layer: number,\n layerCount: number\n ): void {\n if (isEmpty(labelShapes)) {\n return;\n }\n\n const { verticalLimitSize, label, orient } = this.attribute;\n const limitLength = this._getAxisLabelLimitLength(verticalLimitSize, layerCount);\n\n const {\n layoutFunc,\n autoRotate,\n autoRotateAngle,\n autoLimit,\n limitEllipsis,\n autoHide,\n autoHideMethod,\n autoHideSeparation\n } = label;\n\n if (isFunction(layoutFunc)) {\n // 自定义布局\n layoutFunc(labelShapes, labelData, layer, this);\n } else {\n // order: autoRotate -> autoLimit -> autoHide\n if (autoRotate) {\n autoRotateFunc(labelShapes, {\n labelRotateAngle: autoRotateAngle,\n orient\n });\n }\n if (autoLimit && isValidNumber(limitLength) && limitLength > 0) {\n autoLimitFunc(labelShapes, {\n limitLength,\n ellipsis: limitEllipsis,\n orient\n });\n }\n if (autoHide) {\n autoHideFunc(labelShapes, {\n orient,\n method: autoHideMethod,\n separation: autoHideSeparation\n });\n }\n }\n }\n\n protected afterLabelsOverlap(\n labelShapes: IText[],\n labelData: AxisItem[],\n labelContainer: IGroup,\n layer: number,\n layerCount: number\n ) {\n const { verticalLimitSize, orient } = this.attribute;\n\n // 处理 verticalMinSize,根据 verticalMinSize 调整 labelContainer 的大小\n const isHorizontal = orient === 'bottom' || orient === 'top';\n const axisLabelContainerBounds = labelContainer.AABBBounds;\n let axisLabelContainerSize = isHorizontal ? axisLabelContainerBounds.height() : axisLabelContainerBounds.width();\n const { verticalMinSize } = this.attribute;\n\n if (isValidNumber(verticalMinSize) && (!isValidNumber(verticalLimitSize) || verticalMinSize <= verticalLimitSize)) {\n const minSize = this._getAxisLabelLimitLength(verticalMinSize, layerCount);\n axisLabelContainerSize = Math.max(axisLabelContainerSize, minSize);\n\n let x;\n let y;\n if (orient === 'left') {\n x = axisLabelContainerBounds.x2 - axisLabelContainerSize;\n y = axisLabelContainerBounds.y1;\n } else if (orient === 'right') {\n x = axisLabelContainerBounds.x1;\n y = axisLabelContainerBounds.y1;\n } else if (orient === 'top') {\n x = axisLabelContainerBounds.x1;\n y = axisLabelContainerBounds.y2 - axisLabelContainerSize;\n } else if (orient === 'bottom') {\n x = axisLabelContainerBounds.x1;\n y = axisLabelContainerBounds.y1;\n }\n\n const bgRect = createRect({\n x,\n y,\n width: isHorizontal ? axisLabelContainerBounds.width() : axisLabelContainerSize,\n height: isHorizontal ? axisLabelContainerSize : axisLabelContainerBounds.height(),\n pickable: false\n });\n bgRect.name = AXIS_ELEMENT_NAME.axisLabelBackground;\n bgRect.id = this._getNodeId('axis-label-background');\n labelContainer.insertBefore(bgRect, labelContainer.firstChild);\n }\n\n // 处理 align,进行整体的对齐操作\n if (isValid(this.attribute.label.containerAlign)) {\n let start;\n if (orient === 'left') {\n start = axisLabelContainerBounds.x2;\n } else if (orient === 'right') {\n start = axisLabelContainerBounds.x1;\n } else if (orient === 'top') {\n start = axisLabelContainerBounds.y2;\n } else if (orient === 'bottom') {\n start = axisLabelContainerBounds.y1;\n }\n\n alignAxisLabels(labelShapes, start, axisLabelContainerSize, orient, this.attribute.label.containerAlign);\n }\n }\n\n private _getAxisLabelLimitLength(limitSize: number, layerCount: number): number {\n const { label, title, line, tick } = this.attribute;\n const labelSpace = label.space ?? 4;\n let limitLength = limitSize;\n let titleHeight = 0;\n let titleSpacing = 0;\n const axisLineWidth = line?.visible ? line.style.lineWidth ?? 1 : 0;\n const tickLength = tick?.visible ? tick.length ?? 4 : 0;\n if (title?.visible) {\n titleHeight = measureTextSize(title.text, title.textStyle).height;\n const padding = normalizePadding(title.padding);\n titleSpacing = title.space + padding[0] + padding[2];\n }\n if (limitLength) {\n limitLength = (limitLength - labelSpace - titleSpacing - titleHeight - axisLineWidth - tickLength) / layerCount;\n }\n return limitLength;\n }\n}\n\nmixin(LineAxis, LineAxisMixin);\n"]}
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* @description 直线型坐标轴\n */\n// eslint-disable-next-line no-duplicate-imports\nimport {\n get,\n isNil,\n merge,\n isNumberClose,\n isEmpty,\n isFunction,\n isValidNumber,\n isValid,\n normalizePadding,\n mixin,\n last as peek\n} from '@visactor/vutils';\nimport type { TextAlignType } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { createRect, type IGroup, type INode, type IText, type TextBaselineType } from '@visactor/vrender-core';\nimport type { SegmentAttributes } from '../segment';\n// eslint-disable-next-line no-duplicate-imports\nimport { Segment } from '../segment';\nimport { angleTo } from '../util/matrix';\nimport type { TagAttributes } from '../tag';\nimport type { LineAttributes, LineAxisAttributes, TitleAttributes, AxisItem } from './type';\nimport { AxisBase } from './base';\nimport { DEFAULT_AXIS_THEME } from './config';\nimport { AXIS_ELEMENT_NAME, DEFAULT_STATES } from './constant';\nimport { measureTextSize } from '../util';\nimport { autoHide as autoHideFunc } from './overlap/auto-hide';\nimport { autoRotate as autoRotateFunc, getXAxisLabelAlign, getYAxisLabelAlign } from './overlap/auto-rotate';\nimport { autoLimit as autoLimitFunc } from './overlap/auto-limit';\nimport { alignAxisLabels } from '../util/align';\nimport { LineAxisMixin } from './mixin/line';\n\nexport interface LineAxis\n extends Pick<LineAxisMixin, 'isInValidValue' | 'getTickCoord' | 'getVerticalVector' | 'getRelativeVector'>,\n AxisBase<LineAxisAttributes> {}\n\nexport class LineAxis extends AxisBase<LineAxisAttributes> {\n static defaultAttributes = DEFAULT_AXIS_THEME;\n\n constructor(attributes: LineAxisAttributes, mode?: '2d' | '3d') {\n super(merge({}, LineAxis.defaultAttributes, attributes), mode);\n if (mode === '3d') {\n this.setMode(mode);\n }\n }\n\n protected _renderInner(container: IGroup) {\n super._renderInner(container);\n const { panel } = this.attribute;\n\n // TODO: 目前是通过包围盒绘制,在一些情况下会有那问题,比如圆弧轴、带了箭头的坐标轴等\n // 坐标轴主体 panel\n if (panel && panel.visible) {\n const axisContainer = this.axisContainer;\n const axisContainerBounds = axisContainer.AABBBounds;\n const bgRect = createRect({\n x: axisContainerBounds.x1,\n y: axisContainerBounds.y1,\n width: axisContainerBounds.width(),\n height: axisContainerBounds.height(),\n ...panel.style\n });\n bgRect.name = AXIS_ELEMENT_NAME.background;\n bgRect.id = this._getNodeId('background');\n\n bgRect.states = merge({}, DEFAULT_STATES, panel.state ?? {});\n axisContainer.insertBefore(bgRect, axisContainer.firstChild);\n }\n }\n\n // TODO: break\n protected renderLine(container: IGroup): void {\n const { start, end, line } = this.attribute as LineAxisAttributes;\n const { startSymbol, endSymbol, style, breakRange, breakShape, breakShapeStyle, state, ...restLineAttrs } =\n line as LineAttributes;\n const lineAttrs = {\n points: [start, end],\n startSymbol,\n endSymbol,\n lineStyle: style,\n ...restLineAttrs\n } as SegmentAttributes;\n\n if (!isEmpty(state)) {\n lineAttrs.state = {\n line: merge({}, DEFAULT_STATES, state),\n symbol: merge({}, DEFAULT_STATES, state)\n };\n }\n\n const axisLineGroup = new Segment(lineAttrs);\n axisLineGroup.name = AXIS_ELEMENT_NAME.line;\n axisLineGroup.id = this._getNodeId('line');\n container.add(axisLineGroup as unknown as INode);\n }\n\n // TODO: 太 hack 了,需要静心优化\n protected getTitleAttribute() {\n const {\n position = 'middle',\n space = 4,\n textStyle = {},\n autoRotate = true,\n shape,\n background,\n state,\n ...restAttrs\n } = this.attribute.title as TitleAttributes;\n let percent = 0.5;\n if (position === 'start') {\n percent = 0;\n } else if (position === 'end') {\n percent = 1;\n }\n const { verticalFactor = 1 } = this.attribute;\n const factor = -1 * verticalFactor;\n const point = this.getTickCoord(percent);\n const axisVector = this.getRelativeVector();\n // HACK;\n let labelLength = 0;\n if (this.attribute.label?.visible && this.attribute.label?.inside === false) {\n const space = +get(this.attribute, 'label.space', 4);\n labelLength += space;\n const layerCount = Object.keys(this.axisLabelLayerSize).length;\n if (axisVector[1] === 0) {\n const labelBoundsHeight = this.axisLabelsContainer.AABBBounds.height();\n if (isFinite(labelBoundsHeight)) {\n labelLength += labelBoundsHeight + (layerCount - 1) * space;\n } else {\n labelLength = 0;\n }\n } else {\n if (axisVector[0] === 0) {\n const boundsWidth = this.axisLabelsContainer.AABBBounds.width();\n if (isFinite(boundsWidth)) {\n labelLength += boundsWidth + (layerCount - 1) * space;\n } else {\n labelLength = 0;\n }\n } else {\n // 发生了旋转\n Object.keys(this.axisLabelLayerSize).forEach((layer, index) => {\n labelLength += this.axisLabelLayerSize[layer].width + (index > 0 ? space : 0);\n });\n }\n\n const textAlign = this.axisLabelLayerSize[0].textAlign;\n const isTextAlignStart = textAlign === 'start' || textAlign === 'left';\n const isTextCenter = textAlign === 'center';\n const isReverse = axisVector[1] > 0;\n if (factor === 1) {\n labelLength = isReverse\n ? isTextAlignStart\n ? labelLength\n : isTextCenter\n ? labelLength / 2\n : space\n : isTextAlignStart\n ? space\n : isTextCenter\n ? labelLength / 2\n : labelLength;\n } else {\n labelLength = isReverse\n ? isTextAlignStart\n ? space\n : isTextCenter\n ? labelLength / 2\n : labelLength\n : isTextAlignStart\n ? labelLength\n : isTextCenter\n ? labelLength / 2\n : space;\n }\n }\n }\n\n // 标题都默认朝外\n let tickLength = 0;\n if (this.attribute.tick?.visible && this.attribute.tick?.inside === false) {\n tickLength = this.attribute.tick?.length || 4;\n }\n if (this.attribute.subTick?.visible && this.attribute.subTick?.inside === false) {\n tickLength = Math.max(tickLength, this.attribute.subTick?.length || 2);\n }\n\n const offset = tickLength + labelLength + space;\n const titlePoint = this.getVerticalCoord(point, offset, false); // 标题的点\n const vector = this.getVerticalVector(offset, false, { x: 0, y: 0 });\n\n let { angle } = restAttrs; // 用户设置的是角度\n let textAlign;\n if (position === 'start') {\n textAlign = 'start';\n } else if (position === 'end') {\n textAlign = 'end';\n } else {\n textAlign = 'center';\n }\n let textBaseline;\n if (isNil(angle) && autoRotate) {\n const v1: [number, number] = [1, 0]; // 水平方向的向量\n const radian = angleTo(axisVector, v1, true);\n angle = radian;\n const { verticalFactor = 1 } = this.attribute;\n const factor = -1 * verticalFactor;\n if (factor === 1) {\n textBaseline = 'bottom';\n } else {\n textBaseline = 'top';\n }\n } else {\n // if (isValid(angle)) {\n // angle = degreeToRadian(angle);\n // }\n textAlign = this.getTextAlign(vector as number[]);\n textBaseline = this.getTextBaseline(vector as number[], false);\n }\n\n const attrs: TagAttributes = {\n ...titlePoint,\n ...restAttrs,\n textStyle: {\n // @ts-ignore\n textAlign,\n // @ts-ignore\n textBaseline,\n ...textStyle\n },\n state: {\n text: merge({}, DEFAULT_STATES, state?.text),\n shape: merge({}, DEFAULT_STATES, state?.shape),\n panel: merge({}, DEFAULT_STATES, state?.background)\n }\n };\n attrs.angle = angle;\n\n if (shape && shape.visible) {\n attrs.shape = {\n visible: true,\n ...shape.style\n };\n if (shape.space) {\n attrs.space = shape.space;\n }\n }\n\n if (background && background.visible) {\n attrs.panel = {\n visible: true,\n ...background.style\n };\n }\n\n return attrs;\n }\n\n protected getTextBaseline(vector: number[], inside?: boolean): TextBaselineType {\n let base: TextBaselineType = 'middle';\n const { verticalFactor = 1 } = this.attribute;\n const factor = (inside ? 1 : -1) * verticalFactor;\n if (isNumberClose(vector[1], 0)) {\n if (isNumberClose(vector[0], 0) && !Object.is(vector[0], -0) && !Object.is(vector[1], -0)) {\n base = factor === 1 ? 'bottom' : 'top';\n } else {\n base = 'middle';\n }\n } else if (vector[1] > 0) {\n base = 'top';\n } else if (vector[1] < 0) {\n base = 'bottom';\n }\n return base;\n }\n\n protected getLabelAlign(\n vector: [number, number],\n inside?: boolean,\n angle?: number\n ): { textAlign: TextAlignType; textBaseline: TextBaselineType } {\n const orient = this.attribute.orient;\n if (isValidNumber(angle)) {\n if (orient === 'top' || orient === 'bottom') {\n return getXAxisLabelAlign(orient, angle);\n }\n if (orient === 'left' || orient === 'right') {\n return getYAxisLabelAlign(orient, angle);\n }\n }\n\n return {\n textAlign: this.getTextAlign(vector),\n textBaseline: this.getTextBaseline(vector, inside)\n };\n }\n\n protected beforeLabelsOverlap(\n labelShapes: IText[],\n labelData: AxisItem[],\n labelContainer: IGroup,\n layer: number,\n layerCount: number\n ): void {\n const { flush = false } = this.attribute.label || {};\n if (flush && labelShapes.length) {\n // 首尾标签向内偏移\n const { orient, start, end } = this.attribute;\n const isX = orient === 'bottom' || orient === 'top';\n const first = labelShapes[0];\n const last = peek(labelShapes);\n const isInverse = isX ? first.attribute.x > last.attribute.x : first.attribute.y < last.attribute.y;\n\n if (isX) {\n const width = Math.abs(start.x - end.x);\n if (isInverse) {\n const start = width;\n const end = 0;\n const startBound = first.AABBBounds.x2;\n const endBound = last.AABBBounds.x1;\n\n if (startBound > start) {\n first.setAttributes({\n x: start,\n textAlign: 'right'\n });\n }\n\n if (endBound < end) {\n last.setAttributes({\n x: end,\n textAlign: 'left'\n });\n }\n } else {\n const start = 0;\n const end = width;\n const startBound = first.AABBBounds.x1;\n const endBound = last.AABBBounds.x2;\n if (startBound < start) {\n first.setAttributes({\n x: start,\n textAlign: 'left'\n });\n }\n\n if (endBound > end) {\n last.setAttributes({\n x: end,\n textAlign: 'right'\n });\n }\n }\n } else {\n const height = Math.abs(start.y - end.y);\n if (isInverse) {\n const startBound = first.AABBBounds.y1;\n const endBound = last.AABBBounds.y2;\n const start = 0;\n const end = height;\n\n if (startBound < start) {\n first.setAttributes({\n y: start,\n textBaseline: 'top'\n });\n }\n\n if (endBound > end) {\n last.setAttributes({\n y: end,\n textBaseline: 'bottom'\n });\n }\n } else {\n const start = height;\n const end = 0;\n const startBound = first.AABBBounds.y2;\n const endBound = last.AABBBounds.y1;\n\n if (startBound > start) {\n first.setAttributes({\n y: start,\n textBaseline: 'bottom'\n });\n }\n\n if (endBound < end) {\n last.setAttributes({\n y: end,\n textBaseline: 'top'\n });\n }\n }\n }\n }\n\n return;\n }\n protected handleLabelsOverlap(\n labelShapes: IText[],\n labelData: AxisItem[],\n labelContainer: IGroup,\n layer: number,\n layerCount: number\n ): void {\n if (isEmpty(labelShapes)) {\n return;\n }\n\n const { verticalLimitSize, label, orient } = this.attribute;\n const limitLength = this._getAxisLabelLimitLength(verticalLimitSize, layerCount);\n\n const {\n layoutFunc,\n autoRotate,\n autoRotateAngle,\n autoLimit,\n limitEllipsis,\n autoHide,\n autoHideMethod,\n autoHideSeparation\n } = label;\n\n if (isFunction(layoutFunc)) {\n // 自定义布局\n layoutFunc(labelShapes, labelData, layer, this);\n } else {\n // order: autoRotate -> autoLimit -> autoHide\n if (autoRotate) {\n autoRotateFunc(labelShapes, {\n labelRotateAngle: autoRotateAngle,\n orient\n });\n }\n if (autoLimit && isValidNumber(limitLength) && limitLength > 0) {\n autoLimitFunc(labelShapes, {\n limitLength,\n ellipsis: limitEllipsis,\n orient\n });\n }\n if (autoHide) {\n autoHideFunc(labelShapes, {\n orient,\n method: autoHideMethod,\n separation: autoHideSeparation\n });\n }\n }\n }\n\n protected afterLabelsOverlap(\n labelShapes: IText[],\n labelData: AxisItem[],\n labelContainer: IGroup,\n layer: number,\n layerCount: number\n ) {\n const { verticalLimitSize, orient } = this.attribute;\n\n // 处理 verticalMinSize,根据 verticalMinSize 调整 labelContainer 的大小\n const isHorizontal = orient === 'bottom' || orient === 'top';\n const axisLabelContainerBounds = labelContainer.AABBBounds;\n let axisLabelContainerSize = isHorizontal ? axisLabelContainerBounds.height() : axisLabelContainerBounds.width();\n const { verticalMinSize } = this.attribute;\n\n if (isValidNumber(verticalMinSize) && (!isValidNumber(verticalLimitSize) || verticalMinSize <= verticalLimitSize)) {\n const minSize = this._getAxisLabelLimitLength(verticalMinSize, layerCount);\n axisLabelContainerSize = Math.max(axisLabelContainerSize, minSize);\n\n let x;\n let y;\n if (orient === 'left') {\n x = axisLabelContainerBounds.x2 - axisLabelContainerSize;\n y = axisLabelContainerBounds.y1;\n } else if (orient === 'right') {\n x = axisLabelContainerBounds.x1;\n y = axisLabelContainerBounds.y1;\n } else if (orient === 'top') {\n x = axisLabelContainerBounds.x1;\n y = axisLabelContainerBounds.y2 - axisLabelContainerSize;\n } else if (orient === 'bottom') {\n x = axisLabelContainerBounds.x1;\n y = axisLabelContainerBounds.y1;\n }\n\n const bgRect = createRect({\n x,\n y,\n width: isHorizontal ? axisLabelContainerBounds.width() : axisLabelContainerSize,\n height: isHorizontal ? axisLabelContainerSize : axisLabelContainerBounds.height(),\n pickable: false\n });\n bgRect.name = AXIS_ELEMENT_NAME.axisLabelBackground;\n bgRect.id = this._getNodeId('axis-label-background');\n labelContainer.insertBefore(bgRect, labelContainer.firstChild);\n }\n\n // 处理 align,进行整体的对齐操作\n if (isValid(this.attribute.label.containerAlign)) {\n let start;\n if (orient === 'left') {\n start = axisLabelContainerBounds.x2;\n } else if (orient === 'right') {\n start = axisLabelContainerBounds.x1;\n } else if (orient === 'top') {\n start = axisLabelContainerBounds.y2;\n } else if (orient === 'bottom') {\n start = axisLabelContainerBounds.y1;\n }\n\n alignAxisLabels(labelShapes, start, axisLabelContainerSize, orient, this.attribute.label.containerAlign);\n }\n }\n\n private _getAxisLabelLimitLength(limitSize: number, layerCount: number): number {\n const { label, title, line, tick } = this.attribute;\n const labelSpace = label.space ?? 4;\n let limitLength = limitSize;\n let titleHeight = 0;\n let titleSpacing = 0;\n const axisLineWidth = line?.visible ? line.style.lineWidth ?? 1 : 0;\n const tickLength = tick?.visible ? tick.length ?? 4 : 0;\n if (title?.visible) {\n titleHeight = measureTextSize(title.text, title.textStyle).height;\n const padding = normalizePadding(title.padding);\n titleSpacing = title.space + padding[0] + padding[2];\n }\n if (limitLength) {\n limitLength = (limitLength - labelSpace - titleSpacing - titleHeight - axisLineWidth - tickLength) / layerCount;\n }\n return limitLength;\n }\n}\n\nmixin(LineAxis, LineAxisMixin);\n"]}
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isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true)\n : true)\n );\n}\n\nconst methods = {\n parity: function (items: IText[]) {\n return items.filter((item, i) => (i % 2 ? item.setAttribute('opacity', 0) : 1));\n },\n greedy: function (items: IText[], sep: number) {\n let a: IText;\n return items.filter((b, i) => {\n if (!i || !intersect(a.AABBBounds, b.AABBBounds, sep)) {\n a = b;\n return 1;\n }\n return b.setAttribute('opacity', 0);\n });\n }\n};\n\nfunction intersect(a: IBounds, b: IBounds, sep: number) {\n return sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2);\n}\n\nfunction hasOverlap(items: IText[], pad: number) {\n for (let i = 1, n = items.length, a = items[0].AABBBounds, b; i < n; a = b, ++i) {\n if (intersect(a, (b = items[i].AABBBounds), pad)) {\n return true;\n }\n }\n}\n\nfunction hasBounds(item: IText) {\n const b = item.AABBBounds;\n return b.width() > 1 && b.height() > 1;\n}\n\n// reset all items to be fully opaque\nfunction reset(items: IText[]) {\n items.forEach(item => item.setAttribute('opacity', 1));\n return items;\n}\n\ntype HideConfig = {\n /**\n * 轴的方向\n */\n orient: string;\n /**\n * 防重叠策略。\n * - 'parity': 奇偶校验,使用删除所有其他标签的策略(这对于标准线性轴非常有效)。\n * - 'greedy': 将执行标签的线性扫描,并删除与最后一个可见标签重叠的所有标签。\n * - 也可以传入函数用于自定义策略\n */\n method?: 'parity' | 'greedy' | CustomMethod;\n /**\n * 设置文本之间的间隔距离,单位 px\n */\n separation?: number;\n};\n\nexport function autoHide(labels: IText[], config: HideConfig) {\n if (isEmpty(labels)) {\n return;\n }\n\n const source = labels.filter(hasBounds);\n if (isEmpty(source)) {\n return;\n }\n\n let items;\n\n items = reset(source);\n\n const { method = 'parity', separation: sep = 0 } = config;\n\n const reduce = isFunction(method) ? method : methods[method] || methods.parity;\n\n if (items.length >= 3 && hasOverlap(items, sep)) {\n do {\n items = reduce(items, sep);\n } while (items.length >= 3 && hasOverlap(items, sep));\n\n if (items.length < 3 && !last(source).attribute.opacity) {\n if (items.length > 1) {\n last(items).setAttribute('opacity', 0);\n }\n last(source).setAttribute('opacity', 1);\n }\n }\n\n source.forEach(item => {\n item.setAttribute('visible', !!item.attribute.opacity);\n });\n}\n"]}
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isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true)\n : true)\n );\n}\n\nconst methods = {\n parity: function (items: IText[]) {\n return items.filter((item, i) => (i % 2 ? item.setAttribute('opacity', 0) : 1));\n },\n greedy: function (items: IText[], sep: number) {\n let a: IText;\n return items.filter((b, i) => {\n if (!i || !intersect(a.AABBBounds, b.AABBBounds, sep)) {\n a = b;\n return 1;\n }\n return b.setAttribute('opacity', 0);\n });\n }\n};\n\nfunction intersect(a: IBounds, b: IBounds, sep: number) {\n return sep > Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2);\n}\n\nfunction hasOverlap(items: IText[], pad: number) {\n for (let i = 1, n = items.length, a = items[0].AABBBounds, b; i < n; a = b, ++i) {\n if (intersect(a, (b = items[i].AABBBounds), pad)) {\n return true;\n }\n }\n}\n\nfunction hasBounds(item: IText) {\n const b = item.AABBBounds;\n return b.width() > 1 && b.height() > 1;\n}\n\n// reset all items to be fully opaque\nfunction reset(items: IText[]) {\n items.forEach(item => item.setAttribute('opacity', 1));\n return items;\n}\n\ntype HideConfig = {\n /**\n * 轴的方向\n */\n orient: string;\n /**\n * 防重叠策略。\n * - 'parity': 奇偶校验,使用删除所有其他标签的策略(这对于标准线性轴非常有效)。\n * - 'greedy': 将执行标签的线性扫描,并删除与最后一个可见标签重叠的所有标签。\n * - 也可以传入函数用于自定义策略\n */\n method?: 'parity' | 'greedy' | CustomMethod;\n /**\n * 设置文本之间的间隔距离,单位 px\n */\n separation?: number;\n};\n\nexport function autoHide(labels: IText[], config: HideConfig) {\n if (isEmpty(labels)) {\n return;\n }\n\n const source = labels.filter(hasBounds);\n if (isEmpty(source)) {\n return;\n }\n\n let items;\n\n items = reset(source);\n\n const { method = 'parity', separation: sep = 0 } = config;\n\n const reduce = isFunction(method) ? method : methods[method] || methods.parity;\n\n if (items.length >= 3 && hasOverlap(items, sep)) {\n do {\n items = reduce(items, sep);\n } while (items.length >= 3 && hasOverlap(items, sep));\n\n if (items.length < 3 && !last(source).attribute.opacity) {\n if (items.length > 1) {\n last(items).setAttribute('opacity', 0);\n }\n last(source).setAttribute('opacity', 1);\n }\n }\n\n source.forEach(item => {\n item.setAttribute('visible', !!item.attribute.opacity);\n });\n}\n"]}
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* @description 坐标轴标签自动旋转\n */\nimport type { IText, TextAlignType, TextBaselineType } from '@visactor/vrender';\nimport { degreeToRadian, isEmpty, isRotateAABBIntersect } from '@visactor/vutils';\n\ntype RotateConfig = {\n /**\n * 坐标轴的显示位置\n */\n orient: string;\n /**\n * 自动旋转的可选角度\n */\n labelRotateAngle?: number[];\n};\n\nexport function autoRotate(items: IText[], rotateConfig: RotateConfig) {\n if (isEmpty(items)) {\n return;\n }\n\n const { orient, labelRotateAngle = [0, 45, 90] } = rotateConfig;\n if (labelRotateAngle.length === 0 || items.some(item => !!item.attribute.angle)) {\n return;\n }\n\n let i = 0;\n let n = 0;\n if (labelRotateAngle && labelRotateAngle.length > 0) {\n n = labelRotateAngle.length;\n }\n\n while (i < n) {\n const angle = labelRotateAngle[i++];\n items.forEach(item => {\n // item.angle = angle;\n item.attribute.angle = degreeToRadian(angle);\n });\n tryRotate(orient, items);\n if (!hasIntersect(items)) {\n break;\n }\n }\n}\n\nfunction hasIntersect(items: IText[]): boolean {\n for (let i = 1; i < items.length; i++) {\n if (itemIntersect(items[i - 1], items[i])) {\n return true;\n }\n }\n return false;\n}\n\nfunction itemIntersect(item1: IText, item2: IText) {\n return isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true);\n}\n\nfunction tryRotate(orient: string, items: IText[]) {\n // 针对 top bottom轴的自动旋转逻辑\n if (orient === 'bottom' || orient === 'top') {\n rotateXAxis(orient, items);\n }\n if (orient === 'left' || orient === 'right') {\n rotateYAxis(orient, items);\n }\n // 先旋转,再计算这个limit,避免算limit后发现不需要旋转,导致莫名的水平limit\n genRotateBounds(items);\n}\n\nfunction rotate(x: number, y: number, deg: number, originX: number, originY: number) {\n return {\n x: (x - originX) * Math.cos(deg) + (y - originY) * Math.sin(deg) + originX,\n y: (x - originX) * Math.sin(deg) + (originY - y) * Math.cos(deg) + originY\n };\n}\n\n// 计算水平情况下的包围盒\nfunction genNormalBounds(item: IText) {\n const bounds = item.AABBBounds;\n\n return {\n x1: bounds.x1,\n x2: bounds.x2,\n y1: bounds.y1,\n y2: bounds.y2,\n centerX: item.attribute.x,\n centerY: item.attribute.y,\n angle: item.attribute.angle\n };\n}\n\nfunction genRotateBounds(items: IText[]) {\n items.forEach(item => {\n // 计算水平情况下的包围盒\n const bounds = genNormalBounds(item);\n // 旋转\n const rotatedCenter = rotate(bounds.centerX, bounds.centerY, bounds.angle, item.attribute.x, item.attribute.y);\n const deltaX = rotatedCenter.x - bounds.centerX;\n const deltaY = rotatedCenter.y - bounds.centerY;\n bounds.x1 += deltaX;\n bounds.x2 += deltaX;\n bounds.y1 += deltaY;\n bounds.y2 += deltaY;\n bounds.centerX += deltaX;\n bounds.centerY += deltaY;\n item.rotatedBounds = bounds;\n });\n}\n\nfunction clampAngle(angle = 0) {\n if (angle < 0) {\n while (angle < 0) {\n angle += Math.PI * 2;\n }\n }\n if (angle > 0) {\n while (angle >= Math.PI * 2) {\n angle -= Math.PI * 2;\n }\n }\n\n return angle;\n}\n\nexport function rotateYAxis(orient: string, items: IText[]) {\n // 由于左右轴会裁切,所以上下两个label需要额外处理,做tighten处理\n items.forEach((item, i) => {\n item.attribute.angle &&\n item.setAttributes({\n ...getYAxisLabelAlign(orient, item.attribute.angle),\n angle: clampAngle(item.attribute.angle)\n });\n });\n}\n\nexport function rotateXAxis(orient: string, items: IText[]) {\n items.forEach(item => {\n item.attribute.angle &&\n item.setAttributes({\n ...getXAxisLabelAlign(orient, item.attribute.angle),\n angle: clampAngle(item.attribute.angle)\n });\n });\n}\n\nexport function getXAxisLabelAlign(orient: string, angle: number = 0) {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n let align = ['center', 'left', 'left', 'left', 'center', 'right', 'right', 'right', 'left'];\n let baseline = ['top', 'top', 'middle', 'bottom', 'bottom', 'bottom', 'middle', 'top', 'top'];\n if (orient === 'top') {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n align = ['center', 'right', 'right', 'right', 'center', 'left', 'left', 'left', 'right'];\n baseline = ['bottom', 'bottom', 'middle', 'top', 'top', 'top', 'middle', 'bottom', 'bottom'];\n }\n\n angle = clampAngle(angle);\n const step = angle / (Math.PI * 0.5);\n let index;\n if (step === Math.floor(step)) {\n index = Math.floor(step) * 2;\n } else {\n index = Math.floor(step) * 2 + 1;\n }\n\n return {\n textAlign: align[index] as TextAlignType,\n textBaseline: baseline[index] as TextBaselineType\n };\n}\n\nexport function getYAxisLabelAlign(orient: string, angle: number = 0) {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n let align = ['right', 'right', 'center', 'left', 'center', 'left', 'center', 'right', 'right'];\n let baseline = ['middle', 'middle', 'top', 'top', 'middle', 'middle', 'bottom', 'bottom', 'middle'];\n\n if (orient === 'right') {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n align = ['left', 'right', 'right', 'right', 'left', 'left', 'left', 'left', 'right'];\n baseline = ['middle', 'bottom', 'middle', 'top', 'top', 'top', 'middle', 'bottom', 'bottom'];\n }\n\n angle = clampAngle(angle);\n const step = angle / (Math.PI * 0.5);\n let index;\n if (step === Math.floor(step)) {\n index = Math.floor(step) * 2;\n } else {\n index = Math.floor(step) * 2 + 1;\n }\n\n return {\n textAlign: align[index] as TextAlignType,\n textBaseline: baseline[index] as TextBaselineType\n };\n}\n"]}
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* @description 坐标轴标签自动旋转\n */\nimport type { IText, TextAlignType, TextBaselineType } from '@visactor/vrender-core';\nimport { degreeToRadian, isEmpty, isRotateAABBIntersect } from '@visactor/vutils';\n\ntype RotateConfig = {\n /**\n * 坐标轴的显示位置\n */\n orient: string;\n /**\n * 自动旋转的可选角度\n */\n labelRotateAngle?: number[];\n};\n\nexport function autoRotate(items: IText[], rotateConfig: RotateConfig) {\n if (isEmpty(items)) {\n return;\n }\n\n const { orient, labelRotateAngle = [0, 45, 90] } = rotateConfig;\n if (labelRotateAngle.length === 0 || items.some(item => !!item.attribute.angle)) {\n return;\n }\n\n let i = 0;\n let n = 0;\n if (labelRotateAngle && labelRotateAngle.length > 0) {\n n = labelRotateAngle.length;\n }\n\n while (i < n) {\n const angle = labelRotateAngle[i++];\n items.forEach(item => {\n // item.angle = angle;\n item.attribute.angle = degreeToRadian(angle);\n });\n tryRotate(orient, items);\n if (!hasIntersect(items)) {\n break;\n }\n }\n}\n\nfunction hasIntersect(items: IText[]): boolean {\n for (let i = 1; i < items.length; i++) {\n if (itemIntersect(items[i - 1], items[i])) {\n return true;\n }\n }\n return false;\n}\n\nfunction itemIntersect(item1: IText, item2: IText) {\n return isRotateAABBIntersect(item1.rotatedBounds, item2.rotatedBounds, true);\n}\n\nfunction tryRotate(orient: string, items: IText[]) {\n // 针对 top bottom轴的自动旋转逻辑\n if (orient === 'bottom' || orient === 'top') {\n rotateXAxis(orient, items);\n }\n if (orient === 'left' || orient === 'right') {\n rotateYAxis(orient, items);\n }\n // 先旋转,再计算这个limit,避免算limit后发现不需要旋转,导致莫名的水平limit\n genRotateBounds(items);\n}\n\nfunction rotate(x: number, y: number, deg: number, originX: number, originY: number) {\n return {\n x: (x - originX) * Math.cos(deg) + (y - originY) * Math.sin(deg) + originX,\n y: (x - originX) * Math.sin(deg) + (originY - y) * Math.cos(deg) + originY\n };\n}\n\n// 计算水平情况下的包围盒\nfunction genNormalBounds(item: IText) {\n const bounds = item.AABBBounds;\n\n return {\n x1: bounds.x1,\n x2: bounds.x2,\n y1: bounds.y1,\n y2: bounds.y2,\n centerX: item.attribute.x,\n centerY: item.attribute.y,\n angle: item.attribute.angle\n };\n}\n\nfunction genRotateBounds(items: IText[]) {\n items.forEach(item => {\n // 计算水平情况下的包围盒\n const bounds = genNormalBounds(item);\n // 旋转\n const rotatedCenter = rotate(bounds.centerX, bounds.centerY, bounds.angle, item.attribute.x, item.attribute.y);\n const deltaX = rotatedCenter.x - bounds.centerX;\n const deltaY = rotatedCenter.y - bounds.centerY;\n bounds.x1 += deltaX;\n bounds.x2 += deltaX;\n bounds.y1 += deltaY;\n bounds.y2 += deltaY;\n bounds.centerX += deltaX;\n bounds.centerY += deltaY;\n item.rotatedBounds = bounds;\n });\n}\n\nfunction clampAngle(angle = 0) {\n if (angle < 0) {\n while (angle < 0) {\n angle += Math.PI * 2;\n }\n }\n if (angle > 0) {\n while (angle >= Math.PI * 2) {\n angle -= Math.PI * 2;\n }\n }\n\n return angle;\n}\n\nexport function rotateYAxis(orient: string, items: IText[]) {\n // 由于左右轴会裁切,所以上下两个label需要额外处理,做tighten处理\n items.forEach((item, i) => {\n item.attribute.angle &&\n item.setAttributes({\n ...getYAxisLabelAlign(orient, item.attribute.angle),\n angle: clampAngle(item.attribute.angle)\n });\n });\n}\n\nexport function rotateXAxis(orient: string, items: IText[]) {\n items.forEach(item => {\n item.attribute.angle &&\n item.setAttributes({\n ...getXAxisLabelAlign(orient, item.attribute.angle),\n angle: clampAngle(item.attribute.angle)\n });\n });\n}\n\nexport function getXAxisLabelAlign(orient: string, angle: number = 0) {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n let align = ['center', 'left', 'left', 'left', 'center', 'right', 'right', 'right', 'left'];\n let baseline = ['top', 'top', 'middle', 'bottom', 'bottom', 'bottom', 'middle', 'top', 'top'];\n if (orient === 'top') {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n align = ['center', 'right', 'right', 'right', 'center', 'left', 'left', 'left', 'right'];\n baseline = ['bottom', 'bottom', 'middle', 'top', 'top', 'top', 'middle', 'bottom', 'bottom'];\n }\n\n angle = clampAngle(angle);\n const step = angle / (Math.PI * 0.5);\n let index;\n if (step === Math.floor(step)) {\n index = Math.floor(step) * 2;\n } else {\n index = Math.floor(step) * 2 + 1;\n }\n\n return {\n textAlign: align[index] as TextAlignType,\n textBaseline: baseline[index] as TextBaselineType\n };\n}\n\nexport function getYAxisLabelAlign(orient: string, angle: number = 0) {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n let align = ['right', 'right', 'center', 'left', 'center', 'left', 'center', 'right', 'right'];\n let baseline = ['middle', 'middle', 'top', 'top', 'middle', 'middle', 'bottom', 'bottom', 'middle'];\n\n if (orient === 'right') {\n // 0, 0-90, 90, 90-180, 180, 180-270, 270, 270-360, 360\n align = ['left', 'right', 'right', 'right', 'left', 'left', 'left', 'left', 'right'];\n baseline = ['middle', 'bottom', 'middle', 'top', 'top', 'top', 'middle', 'bottom', 'bottom'];\n }\n\n angle = clampAngle(angle);\n const step = angle / (Math.PI * 0.5);\n let index;\n if (step === Math.floor(step)) {\n index = Math.floor(step) * 2;\n } else {\n index = Math.floor(step) * 2 + 1;\n }\n\n return {\n textAlign: align[index] as TextAlignType,\n textBaseline: baseline[index] as TextBaselineType\n };\n}\n"]}
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package/es/axis/type.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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|
|
1
|
-
import type { IGraphicAttribute, ILineGraphicAttribute, SymbolType, ITextGraphicAttribute, ISymbolGraphicAttribute, IRectGraphicAttribute, IGroupGraphicAttribute, IText, IGroup } from '@visactor/vrender';
|
|
1
|
+
import type { IGraphicAttribute, ILineGraphicAttribute, SymbolType, ITextGraphicAttribute, ISymbolGraphicAttribute, IRectGraphicAttribute, IGroupGraphicAttribute, IText, IGroup } from '@visactor/vrender-core';
|
|
2
2
|
import type { Dict } from '@visactor/vutils';
|
|
3
3
|
import type { Point } from '../core/type';
|
|
4
4
|
import type { SegmentAttributes } from '../segment';
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package/es/axis/type.js.map
CHANGED
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@@ -1 +1 @@
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|
1
|
-
{"version":3,"sources":["../src/axis/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type {\n IGraphicAttribute,\n ILineGraphicAttribute,\n SymbolType,\n ITextGraphicAttribute,\n ISymbolGraphicAttribute,\n IRectGraphicAttribute,\n IGroupGraphicAttribute,\n IText,\n IGroup\n} from '@visactor/vrender';\nimport type { Dict } from '@visactor/vutils';\nimport type { Point } from '../core/type';\nimport type { SegmentAttributes } from '../segment';\nimport type { TagAttributes } from '../tag';\n\nexport type AxisItemStateStyle<T> = {\n hover?: T;\n hover_reverse?: T;\n selected?: T;\n selected_reverse?: T;\n};\n\nexport type callbackFunc<T> = (datum: Dict<any>, index: number, data?: Dict<any>[], layer?: number) => T;\n\n// 处理过的用于绘制的 tickLine 数据\nexport type TickLineItem = {\n start: Point;\n end: Point;\n /** 归一化后的数据 */\n value: number;\n // 3d数据\n anchor?: [number, number];\n alpha?: number;\n beta?: number;\n [key: string]: any;\n};\n\n// 处理过的用于绘制的数据\nexport type TransformedAxisItem = AxisItem & {\n point: Point;\n};\n\nexport type AxisItem = {\n /** 标识符,用于动画以及图形查找 */\n id?: string | number;\n /** 显示文本 */\n label: string | number;\n /** 归一化后的数据 */\n value: number;\n /** 对应原始数据 */\n rawValue: any;\n [key: string]: any;\n};\n\nexport interface AxisBaseAttributes extends IGroupGraphicAttribute {\n /**\n * 是否开启选中交互\n * @default false\n */\n select?: boolean;\n /**\n * 是否开启 hover 交互\n * @default false\n */\n hover?: boolean;\n /**\n * 垂直于坐标轴方向的因子,默认为 1\n */\n verticalFactor?: number;\n /**\n * 坐标轴的显示位置,用于文本的防重叠处理\n */\n orient?: string;\n /** 坐标轴数据 */\n items: AxisItem[][];\n /**\n * 轴标题配置\n */\n title?: TitleAttributes;\n /**\n * 轴标签配置\n */\n label?: LabelAttributes;\n /**\n * 轴刻度线配置\n */\n tick?: TickAttributes;\n /**\n * 自刻度线配置\n */\n subTick?: SubTickAttributes;\n /**\n * 轴线配置\n */\n line?: LineAttributes;\n}\n\nexport interface ILine3dType {\n alpha: number;\n anchor3d?: [number, number];\n}\n\nexport interface LineAxisAttributes extends Omit<AxisBaseAttributes, 'label'> {\n /**\n * 起始点坐标\n */\n start: Point;\n /**\n * 结束点坐标\n */\n end: Point;\n /**\n * 坐标轴垂直方向的限制空间,该配置会影响文本的显示,\n * 即如果超出,文本则会进行自动旋转、自动隐藏等动作。\n */\n verticalLimitSize?: number;\n /**\n * 坐标轴垂直方向的最小空间,如果小于该值,则以该值占据显示空间。\n * 如果同时声明了 verticalLimitSize,请保证 verticalMinSize <= verticalLimitSize,否则会以 verticalLimitSize 为准。\n */\n verticalMinSize?: number;\n /**\n * 轴标签配置\n */\n label?: LabelAttributes & {\n /**\n * label 相对于容器整体的对齐方式\n * - `top`:整体向上对齐(垂直方向)\n * - `middle`:整体居中对齐(垂直方向)\n * - `bottom`:整体向下对齐(垂直方向)\n * - `left`:整体向左对齐(水平方向)\n * - `center`:整体居中对齐(水平方向)\n * - `right`:整体向右对齐(水平方向)\n */\n containerAlign?: 'left' | 'right' | 'center' | 'top' | 'bottom' | 'middle';\n /**\n * 坐标轴首尾文字向内收缩\n * @default false\n */\n flush?: boolean;\n };\n /**\n * 坐标轴背景配置\n */\n panel?: {\n /**\n * 是否绘制坐标轴背景\n */\n visible?: boolean;\n /**\n * 坐标轴背景配置\n */\n style?: Partial<IRectGraphicAttribute>;\n /**\n * 坐标轴背景交互状态样式配置\n */\n state?: AxisItemStateStyle<Partial<IRectGraphicAttribute>>;\n };\n}\n\nexport interface CircleAxisAttributes extends AxisBaseAttributes {\n /**\n * 当配置了 innerRadius 时,可以通过设置 inside: true,将坐标轴战士在内圆半径上。\n * @default false\n */\n inside?: boolean;\n /**\n * 圆心坐标\n */\n center: Point;\n /**\n * **弧度值**,起始弧度,默认 -0.5 * Math.PI\n *\n */\n startAngle?: number;\n /**\n * **弧度值**,结束弧度,默认 1.5 * Math.PI\n */\n endAngle?: number;\n /**\n * 半径\n */\n radius: number;\n /** 内半径 */\n innerRadius?: number;\n}\n\n// 坐标轴标题配置\nexport interface TitleAttributes extends Omit<TagAttributes, 'shape' | 'space' | 'text' | 'panel' | 'state'> {\n /**\n * 是否展示标题\n */\n visible?: boolean;\n /**\n * 标题的显示位置,默认 'middle'\n */\n position?: 'start' | 'middle' | 'end';\n /**\n * 标题距离坐标轴(轴线、刻度、标签共同构成的包围盒)的距离\n */\n space?: number;\n /**\n * 标题是否自动旋转以和坐标轴平行\n */\n autoRotate?: boolean;\n /**\n * 文本内容,如果需要进行换行,则使用数组形式,如 ['abc', '123']\n */\n text?: string | string[] | number | number[];\n shape?: {\n /**\n * 是否展示 shape\n */\n visible?: boolean;\n /**\n * shape 同 文本的间距\n */\n space?: number;\n style?: Omit<Partial<ISymbolGraphicAttribute>, 'visible'>;\n };\n /**\n * 背景设置\n */\n background?: {\n /**\n * 是否绘制背景层\n */\n visible?: boolean;\n /**\n * 背景层样式\n */\n style?: Omit<Partial<IRectGraphicAttribute>, 'visible' | 'width' | 'height'>;\n };\n\n /**\n * 交互状态样式配置\n */\n state?: {\n /**\n * text 文本的状态配置\n */\n text?: AxisItemStateStyle<Partial<ITextGraphicAttribute>>;\n /**\n * shape 标记的状态配置\n */\n shape?: AxisItemStateStyle<Partial<ISymbolGraphicAttribute>>;\n /**\n * panel 背景的状态配置\n */\n background?: AxisItemStateStyle<Partial<IRectGraphicAttribute>>;\n };\n}\n// 坐标轴线配置\nexport interface LineAttributes extends Pick<SegmentAttributes, 'startSymbol' | 'endSymbol'> {\n /**\n * 是否展示轴线\n */\n visible?: boolean;\n /**\n * TODO: 待支持\n * 坐标轴截断范围,当需要对坐标轴轴线截断时,可配置该属性\n */\n breakRange?: [number, number];\n /**\n * TODO: 待支持\n * 截断区域的形状\n */\n breakShape?: SymbolType | [SymbolType, SymbolType];\n /**\n * TODO: 待支持\n * 截断图形样式\n */\n breakShapeStyle?: Partial<IGraphicAttribute>;\n /**\n * 线的样式配置\n */\n style?: Partial<ILineGraphicAttribute>;\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute>>;\n}\n\n// 轴刻度线配置\nexport interface TickAttributes {\n /** 是否显示轴刻度线 */\n visible: boolean;\n /**\n * 刻度线朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /**\n * tick 是否与 label 对齐\n * @default true\n */\n alignWithLabel?: boolean;\n /**\n * 刻度线的长度\n */\n length?: number;\n /**\n * 刻度线样式配置\n */\n style?: Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>;\n /**\n * 刻度线状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>>;\n /**\n * 用于 tick 的数据过滤\n * @param data\n * @returns\n */\n dataFilter?: (data: AxisItem[]) => AxisItem[];\n}\n\n// 子轴刻度线配置\nexport interface SubTickAttributes {\n /** 是否显示子轴刻度线 */\n visible: boolean;\n /**\n * TODO: 考虑下 log 轴,自刻度线之间的间距是不均匀的问题\n * 子刻度个数\n */\n count?: number;\n /**\n * 子刻度线朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /**\n * 子刻度线的长度\n */\n length?: number;\n /**\n * 子刻度线样式配置\n */\n style?: Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>;\n /**\n * 子刻度线状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>>;\n}\n\nexport type CustomMethod = (items: IText[], separation: number) => IText[];\n\nexport interface AxisLabelOverlap {\n /**\n * 自动旋转配置\n * @default false\n */\n autoRotate?: boolean;\n /**\n * 仅当 `autoRotate` 为 true 时生效,可选的旋转范围,默认为 [0, 45, 90]\n * @default [0, 45, 90]\n */\n autoRotateAngle?: number[];\n /**\n * 自动隐藏配置\n * @default false\n */\n autoHide?: boolean;\n /**\n * 防重叠策略,默认为 'parity'。\n * - 'parity': 奇偶校验,使用删除所有其他标签的策略(这对于标准线性轴非常有效)。\n * - 'greedy': 将执行标签的线性扫描,并删除与最后一个可见标签重叠的所有标签。\n * - 也可以传入函数用于自定义策略\n * @default 'parity'\n */\n autoHideMethod?: 'parity' | 'greedy' | CustomMethod;\n /**\n * 仅当 `autoHide` 为 true 时生效,设置文本之间的间隔距离,单位 px\n * @default 0\n */\n autoHideSeparation?: number;\n /**\n * 自动隐藏配置\n * @default false\n */\n autoLimit?: boolean;\n /**\n * 仅当 `autoLimit` 为 true 时生效,省略占位符,默认为 '...'\n * @default '...'\n */\n limitEllipsis?: string;\n\n /**\n * 自定义布局配置,如果声明了 `layoutFunc`,则默认提供的防重叠相关的配置(`autoHide`, `autoRotate`, `autoLimit`)均不生效\n * @param labels 标签图形元素\n * @param labelData 标签数据\n * @param layer 当前轴的层级\n * @param axis 当前轴组件实例\n * @returns void\n */\n layoutFunc?: (labels: IText[], labelData: AxisItem[], layer: number, axis: IGroup) => void;\n}\n\nexport interface LabelAttributes extends AxisLabelOverlap {\n /** 是否展示标签 */\n visible: boolean;\n /**\n * 标签朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /** 标签同 tick 之间的间距 */\n space?: number;\n /**\n * 格式化文本回调\n * @param text 文本原始值\n * @param item 对应的图形元素\n * @param index 文本索引顺序\n * @returns 格式化文本\n */\n formatMethod?: (value: string, datum: Dict<any>, index: number, data?: Dict<any>[], layer?: number) => string;\n /**\n * 文本样式\n */\n style?: Partial<ITextGraphicAttribute> | callbackFunc<Partial<ITextGraphicAttribute> | undefined>;\n /**\n * 文本状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ITextGraphicAttribute> | callbackFunc<Partial<ITextGraphicAttribute> | undefined>>;\n\n /**\n * 用于 label 的数据过滤\n * @param data\n * @param layer\n * @returns\n */\n dataFilter?: (data: AxisItem[], layer: number) => AxisItem[];\n}\n"]}
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{"version":3,"sources":["../src/axis/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type {\n IGraphicAttribute,\n ILineGraphicAttribute,\n SymbolType,\n ITextGraphicAttribute,\n ISymbolGraphicAttribute,\n IRectGraphicAttribute,\n IGroupGraphicAttribute,\n IText,\n IGroup\n} from '@visactor/vrender-core';\nimport type { Dict } from '@visactor/vutils';\nimport type { Point } from '../core/type';\nimport type { SegmentAttributes } from '../segment';\nimport type { TagAttributes } from '../tag';\n\nexport type AxisItemStateStyle<T> = {\n hover?: T;\n hover_reverse?: T;\n selected?: T;\n selected_reverse?: T;\n};\n\nexport type callbackFunc<T> = (datum: Dict<any>, index: number, data?: Dict<any>[], layer?: number) => T;\n\n// 处理过的用于绘制的 tickLine 数据\nexport type TickLineItem = {\n start: Point;\n end: Point;\n /** 归一化后的数据 */\n value: number;\n // 3d数据\n anchor?: [number, number];\n alpha?: number;\n beta?: number;\n [key: string]: any;\n};\n\n// 处理过的用于绘制的数据\nexport type TransformedAxisItem = AxisItem & {\n point: Point;\n};\n\nexport type AxisItem = {\n /** 标识符,用于动画以及图形查找 */\n id?: string | number;\n /** 显示文本 */\n label: string | number;\n /** 归一化后的数据 */\n value: number;\n /** 对应原始数据 */\n rawValue: any;\n [key: string]: any;\n};\n\nexport interface AxisBaseAttributes extends IGroupGraphicAttribute {\n /**\n * 是否开启选中交互\n * @default false\n */\n select?: boolean;\n /**\n * 是否开启 hover 交互\n * @default false\n */\n hover?: boolean;\n /**\n * 垂直于坐标轴方向的因子,默认为 1\n */\n verticalFactor?: number;\n /**\n * 坐标轴的显示位置,用于文本的防重叠处理\n */\n orient?: string;\n /** 坐标轴数据 */\n items: AxisItem[][];\n /**\n * 轴标题配置\n */\n title?: TitleAttributes;\n /**\n * 轴标签配置\n */\n label?: LabelAttributes;\n /**\n * 轴刻度线配置\n */\n tick?: TickAttributes;\n /**\n * 自刻度线配置\n */\n subTick?: SubTickAttributes;\n /**\n * 轴线配置\n */\n line?: LineAttributes;\n}\n\nexport interface ILine3dType {\n alpha: number;\n anchor3d?: [number, number];\n}\n\nexport interface LineAxisAttributes extends Omit<AxisBaseAttributes, 'label'> {\n /**\n * 起始点坐标\n */\n start: Point;\n /**\n * 结束点坐标\n */\n end: Point;\n /**\n * 坐标轴垂直方向的限制空间,该配置会影响文本的显示,\n * 即如果超出,文本则会进行自动旋转、自动隐藏等动作。\n */\n verticalLimitSize?: number;\n /**\n * 坐标轴垂直方向的最小空间,如果小于该值,则以该值占据显示空间。\n * 如果同时声明了 verticalLimitSize,请保证 verticalMinSize <= verticalLimitSize,否则会以 verticalLimitSize 为准。\n */\n verticalMinSize?: number;\n /**\n * 轴标签配置\n */\n label?: LabelAttributes & {\n /**\n * label 相对于容器整体的对齐方式\n * - `top`:整体向上对齐(垂直方向)\n * - `middle`:整体居中对齐(垂直方向)\n * - `bottom`:整体向下对齐(垂直方向)\n * - `left`:整体向左对齐(水平方向)\n * - `center`:整体居中对齐(水平方向)\n * - `right`:整体向右对齐(水平方向)\n */\n containerAlign?: 'left' | 'right' | 'center' | 'top' | 'bottom' | 'middle';\n /**\n * 坐标轴首尾文字向内收缩\n * @default false\n */\n flush?: boolean;\n };\n /**\n * 坐标轴背景配置\n */\n panel?: {\n /**\n * 是否绘制坐标轴背景\n */\n visible?: boolean;\n /**\n * 坐标轴背景配置\n */\n style?: Partial<IRectGraphicAttribute>;\n /**\n * 坐标轴背景交互状态样式配置\n */\n state?: AxisItemStateStyle<Partial<IRectGraphicAttribute>>;\n };\n}\n\nexport interface CircleAxisAttributes extends AxisBaseAttributes {\n /**\n * 当配置了 innerRadius 时,可以通过设置 inside: true,将坐标轴战士在内圆半径上。\n * @default false\n */\n inside?: boolean;\n /**\n * 圆心坐标\n */\n center: Point;\n /**\n * **弧度值**,起始弧度,默认 -0.5 * Math.PI\n *\n */\n startAngle?: number;\n /**\n * **弧度值**,结束弧度,默认 1.5 * Math.PI\n */\n endAngle?: number;\n /**\n * 半径\n */\n radius: number;\n /** 内半径 */\n innerRadius?: number;\n}\n\n// 坐标轴标题配置\nexport interface TitleAttributes extends Omit<TagAttributes, 'shape' | 'space' | 'text' | 'panel' | 'state'> {\n /**\n * 是否展示标题\n */\n visible?: boolean;\n /**\n * 标题的显示位置,默认 'middle'\n */\n position?: 'start' | 'middle' | 'end';\n /**\n * 标题距离坐标轴(轴线、刻度、标签共同构成的包围盒)的距离\n */\n space?: number;\n /**\n * 标题是否自动旋转以和坐标轴平行\n */\n autoRotate?: boolean;\n /**\n * 文本内容,如果需要进行换行,则使用数组形式,如 ['abc', '123']\n */\n text?: string | string[] | number | number[];\n shape?: {\n /**\n * 是否展示 shape\n */\n visible?: boolean;\n /**\n * shape 同 文本的间距\n */\n space?: number;\n style?: Omit<Partial<ISymbolGraphicAttribute>, 'visible'>;\n };\n /**\n * 背景设置\n */\n background?: {\n /**\n * 是否绘制背景层\n */\n visible?: boolean;\n /**\n * 背景层样式\n */\n style?: Omit<Partial<IRectGraphicAttribute>, 'visible' | 'width' | 'height'>;\n };\n\n /**\n * 交互状态样式配置\n */\n state?: {\n /**\n * text 文本的状态配置\n */\n text?: AxisItemStateStyle<Partial<ITextGraphicAttribute>>;\n /**\n * shape 标记的状态配置\n */\n shape?: AxisItemStateStyle<Partial<ISymbolGraphicAttribute>>;\n /**\n * panel 背景的状态配置\n */\n background?: AxisItemStateStyle<Partial<IRectGraphicAttribute>>;\n };\n}\n// 坐标轴线配置\nexport interface LineAttributes extends Pick<SegmentAttributes, 'startSymbol' | 'endSymbol'> {\n /**\n * 是否展示轴线\n */\n visible?: boolean;\n /**\n * TODO: 待支持\n * 坐标轴截断范围,当需要对坐标轴轴线截断时,可配置该属性\n */\n breakRange?: [number, number];\n /**\n * TODO: 待支持\n * 截断区域的形状\n */\n breakShape?: SymbolType | [SymbolType, SymbolType];\n /**\n * TODO: 待支持\n * 截断图形样式\n */\n breakShapeStyle?: Partial<IGraphicAttribute>;\n /**\n * 线的样式配置\n */\n style?: Partial<ILineGraphicAttribute>;\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute>>;\n}\n\n// 轴刻度线配置\nexport interface TickAttributes {\n /** 是否显示轴刻度线 */\n visible: boolean;\n /**\n * 刻度线朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /**\n * tick 是否与 label 对齐\n * @default true\n */\n alignWithLabel?: boolean;\n /**\n * 刻度线的长度\n */\n length?: number;\n /**\n * 刻度线样式配置\n */\n style?: Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>;\n /**\n * 刻度线状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>>;\n /**\n * 用于 tick 的数据过滤\n * @param data\n * @returns\n */\n dataFilter?: (data: AxisItem[]) => AxisItem[];\n}\n\n// 子轴刻度线配置\nexport interface SubTickAttributes {\n /** 是否显示子轴刻度线 */\n visible: boolean;\n /**\n * TODO: 考虑下 log 轴,自刻度线之间的间距是不均匀的问题\n * 子刻度个数\n */\n count?: number;\n /**\n * 子刻度线朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /**\n * 子刻度线的长度\n */\n length?: number;\n /**\n * 子刻度线样式配置\n */\n style?: Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>;\n /**\n * 子刻度线状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ILineGraphicAttribute> | callbackFunc<Partial<ILineGraphicAttribute> | undefined>>;\n}\n\nexport type CustomMethod = (items: IText[], separation: number) => IText[];\n\nexport interface AxisLabelOverlap {\n /**\n * 自动旋转配置\n * @default false\n */\n autoRotate?: boolean;\n /**\n * 仅当 `autoRotate` 为 true 时生效,可选的旋转范围,默认为 [0, 45, 90]\n * @default [0, 45, 90]\n */\n autoRotateAngle?: number[];\n /**\n * 自动隐藏配置\n * @default false\n */\n autoHide?: boolean;\n /**\n * 防重叠策略,默认为 'parity'。\n * - 'parity': 奇偶校验,使用删除所有其他标签的策略(这对于标准线性轴非常有效)。\n * - 'greedy': 将执行标签的线性扫描,并删除与最后一个可见标签重叠的所有标签。\n * - 也可以传入函数用于自定义策略\n * @default 'parity'\n */\n autoHideMethod?: 'parity' | 'greedy' | CustomMethod;\n /**\n * 仅当 `autoHide` 为 true 时生效,设置文本之间的间隔距离,单位 px\n * @default 0\n */\n autoHideSeparation?: number;\n /**\n * 自动隐藏配置\n * @default false\n */\n autoLimit?: boolean;\n /**\n * 仅当 `autoLimit` 为 true 时生效,省略占位符,默认为 '...'\n * @default '...'\n */\n limitEllipsis?: string;\n\n /**\n * 自定义布局配置,如果声明了 `layoutFunc`,则默认提供的防重叠相关的配置(`autoHide`, `autoRotate`, `autoLimit`)均不生效\n * @param labels 标签图形元素\n * @param labelData 标签数据\n * @param layer 当前轴的层级\n * @param axis 当前轴组件实例\n * @returns void\n */\n layoutFunc?: (labels: IText[], labelData: AxisItem[], layer: number, axis: IGroup) => void;\n}\n\nexport interface LabelAttributes extends AxisLabelOverlap {\n /** 是否展示标签 */\n visible: boolean;\n /**\n * 标签朝向,默认朝外(坐标线包围盒外部)\n * @default false\n */\n inside?: boolean;\n /** 标签同 tick 之间的间距 */\n space?: number;\n /**\n * 格式化文本回调\n * @param text 文本原始值\n * @param item 对应的图形元素\n * @param index 文本索引顺序\n * @returns 格式化文本\n */\n formatMethod?: (value: string, datum: Dict<any>, index: number, data?: Dict<any>[], layer?: number) => string;\n /**\n * 文本样式\n */\n style?: Partial<ITextGraphicAttribute> | callbackFunc<Partial<ITextGraphicAttribute> | undefined>;\n /**\n * 文本状态样式配置\n */\n state?: AxisItemStateStyle<Partial<ITextGraphicAttribute> | callbackFunc<Partial<ITextGraphicAttribute> | undefined>>;\n\n /**\n * 用于 label 的数据过滤\n * @param data\n * @param layer\n * @returns\n */\n dataFilter?: (data: AxisItem[], layer: number) => AxisItem[];\n}\n"]}
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package/es/brush/brush.d.ts
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1
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-
import type { FederatedPointerEvent, IPolygon } from '@visactor/vrender';
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1
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import type { FederatedPointerEvent, IPolygon } from '@visactor/vrender-core';
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2
2
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import type { IBounds } from '@visactor/vutils';
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3
3
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import { AbstractComponent } from '../core/base';
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4
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import type { BrushAttributes } from './type';
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package/es/brush/brush.js
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package/es/brush/brush.js.map
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1
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-
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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, IPolygon } from '@visactor/vrender';\nimport { createPolygon } from '@visactor/vrender';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\nimport { cloneDeep, debounce, isFunction, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n private _isDrawedBeforeEnd = false;\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n private _updateDragMaskCallback!: (operateParams: {\n operateType: string;\n operateMask: IPolygon;\n operatedMaskAABBBounds: { [name: string]: IBounds };\n }) => void;\n\n constructor(attributes: BrushAttributes) {\n super(merge({}, Brush.defaultAttributes, attributes));\n }\n\n protected bindBrushEvents(): void {\n const {\n delayType = 'throttle',\n delayTime = 0,\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n // 拖拽绘制开始\n this.stage.addEventListener(trigger, this._onBrushStart as EventListener);\n // 拖拽绘制时\n this.stage.addEventListener(updateTrigger, delayMap[delayType](this._onBrushing, delayTime) as EventListener);\n // 拖拽绘制结束\n this.stage.addEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.addEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 判断坐标是否在有效交互范围内\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n const brushMoved = this.attribute?.brushMoved ?? true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n\n this._activeDrawState && this._initDraw(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._initMove(e);\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n\n this._activeDrawState && this._drawing(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._moving(e);\n };\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n const { removeOnClick = true } = this.attribute as BrushAttributes;\n if (this._activeDrawState && !this._isDrawedBeforeEnd && removeOnClick) {\n this._container.incrementalClearChild();\n this._brushMaskAABBBoundsDict = {};\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.brushClear,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n } else if (!this._outOfInteractiveRange(e)) {\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: this._activeDrawState ? IOperateType.drawEnd : IOperateType.moveEnd,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n this._isDrawedBeforeEnd = false;\n this._operatingMask?.setAttribute('pickable', false);\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [pos];\n this._isDrawedBeforeEnd = false;\n if (brushMode === 'single') {\n this._brushMaskAABBBoundsDict = {};\n this._container.incrementalClearChild();\n }\n this._addBrushMask();\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.drawStart,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.moveStart,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const { x1 = 0, x2 = 0, y1 = 0, y2 = 0 } = this._operatingMask?._AABBBounds;\n const { sizeThreshold = DEFAULT_SIZE_THRESHOLD, brushType } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n this._isDrawedBeforeEnd = !!(Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold);\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n if (pos.x === lastPos?.x && pos.y === lastPos?.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.drawing,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.moving,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n protected _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = createPolygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /** 事件系统坐标转换为stage坐标 */\n protected eventPosToStagePos(e: FederatedPointerEvent) {\n const stagePosition = this.stage?.window.getBoundingClientRect();\n return {\n x: e.clientX - (stagePosition?.left || 0) - (this.stage?.x || 0),\n y: e.clientY - (stagePosition?.top || 0) - (this.stage?.y || 0)\n };\n }\n\n protected render() {\n this.bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n setUpdateDragMaskCallback(\n callback: (operateParams: {\n operateType: string;\n operateMask: IPolygon;\n operatedMaskAABBBounds: { [name: string]: IBounds };\n }) => void\n ) {\n isFunction(callback) && (this._updateDragMaskCallback = callback);\n }\n\n releaseBrushEvents(): void {\n const {\n delayType = 'throttle',\n delayTime = 0,\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n this.stage.removeEventListener(trigger, this._onBrushStart as EventListener);\n this.stage.removeEventListener(updateTrigger, delayMap[delayType](this._onBrushing, delayTime) as EventListener);\n this.stage.removeEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.removeEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n}\n"]}
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1
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+
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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, IPolygon } from '@visactor/vrender-core';\nimport { createPolygon } from '@visactor/vrender-core';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\nimport { cloneDeep, debounce, isFunction, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n private _isDrawedBeforeEnd = false;\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n private _updateDragMaskCallback!: (operateParams: {\n operateType: string;\n operateMask: IPolygon;\n operatedMaskAABBBounds: { [name: string]: IBounds };\n }) => void;\n\n constructor(attributes: BrushAttributes) {\n super(merge({}, Brush.defaultAttributes, attributes));\n }\n\n protected bindBrushEvents(): void {\n const {\n delayType = 'throttle',\n delayTime = 0,\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n // 拖拽绘制开始\n this.stage.addEventListener(trigger, this._onBrushStart as EventListener);\n // 拖拽绘制时\n this.stage.addEventListener(updateTrigger, delayMap[delayType](this._onBrushing, delayTime) as EventListener);\n // 拖拽绘制结束\n this.stage.addEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.addEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 判断坐标是否在有效交互范围内\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n const brushMoved = this.attribute?.brushMoved ?? true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n\n this._activeDrawState && this._initDraw(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._initMove(e);\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n\n this._activeDrawState && this._drawing(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._moving(e);\n };\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n const { removeOnClick = true } = this.attribute as BrushAttributes;\n if (this._activeDrawState && !this._isDrawedBeforeEnd && removeOnClick) {\n this._container.incrementalClearChild();\n this._brushMaskAABBBoundsDict = {};\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.brushClear,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n } else if (!this._outOfInteractiveRange(e)) {\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: this._activeDrawState ? IOperateType.drawEnd : IOperateType.moveEnd,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n this._isDrawedBeforeEnd = false;\n this._operatingMask?.setAttribute('pickable', false);\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [pos];\n this._isDrawedBeforeEnd = false;\n if (brushMode === 'single') {\n this._brushMaskAABBBoundsDict = {};\n this._container.incrementalClearChild();\n }\n this._addBrushMask();\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.drawStart,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.moveStart,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const { x1 = 0, x2 = 0, y1 = 0, y2 = 0 } = this._operatingMask?._AABBBounds;\n const { sizeThreshold = DEFAULT_SIZE_THRESHOLD, brushType } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n this._isDrawedBeforeEnd = !!(Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold);\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n if (pos.x === lastPos?.x && pos.y === lastPos?.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.drawing,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.moving,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n protected _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = createPolygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /** 事件系统坐标转换为stage坐标 */\n protected eventPosToStagePos(e: FederatedPointerEvent) {\n const stagePosition = this.stage?.window.getBoundingClientRect();\n return {\n x: e.clientX - (stagePosition?.left || 0) - (this.stage?.x || 0),\n y: e.clientY - (stagePosition?.top || 0) - (this.stage?.y || 0)\n };\n }\n\n protected render() {\n this.bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n setUpdateDragMaskCallback(\n callback: (operateParams: {\n operateType: string;\n operateMask: IPolygon;\n operatedMaskAABBBounds: { [name: string]: IBounds };\n }) => void\n ) {\n isFunction(callback) && (this._updateDragMaskCallback = callback);\n }\n\n releaseBrushEvents(): void {\n const {\n delayType = 'throttle',\n delayTime = 0,\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n this.stage.removeEventListener(trigger, this._onBrushStart as EventListener);\n this.stage.removeEventListener(updateTrigger, delayMap[delayType](this._onBrushing, delayTime) as EventListener);\n this.stage.removeEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.removeEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n}\n"]}
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package/es/brush/type.d.ts
CHANGED
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@@ -1,5 +1,4 @@
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1
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-
import type { GraphicEventType, IGroupGraphicAttribute, IPolygonGraphicAttribute } from '@visactor/vrender';
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2
|
-
import type { IDelayType } from '../common/type';
|
|
1
|
+
import type { GraphicEventType, IGroupGraphicAttribute, IPolygonGraphicAttribute } from '@visactor/vrender-core';
|
|
3
2
|
export interface BrushAttributes extends IGroupGraphicAttribute {
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4
3
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trigger?: GraphicEventType;
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|
5
4
|
updateTrigger?: GraphicEventType;
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@@ -25,6 +24,7 @@ export interface BrushAttributes extends IGroupGraphicAttribute {
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25
24
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}
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26
25
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export type IBrushType = 'x' | 'y' | 'rect' | 'polygon';
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27
26
|
export type IBrushMode = 'single' | 'multiple';
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27
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+
export type IDelayType = 'debounce' | 'throttle';
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|
28
28
|
export declare enum IOperateType {
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29
29
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drawStart = "drawStart",
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30
30
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drawEnd = "drawEnd",
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package/es/brush/type.js.map
CHANGED
|
@@ -1 +1 @@
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|
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1
|
-
{"version":3,"sources":["../src/brush/type.ts"],"names":[],"mappings":"
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1
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+
{"version":3,"sources":["../src/brush/type.ts"],"names":[],"mappings":"AAqFA,MAAM,CAAN,IAAY,YAQX;AARD,WAAY,YAAY;IACtB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,iCAAiB,CAAA;IACjB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,yCAAyB,CAAA;AAC3B,CAAC,EARW,YAAY,KAAZ,YAAY,QAQvB","file":"type.js","sourcesContent":["import type { GraphicEventType, IGroupGraphicAttribute, IPolygonGraphicAttribute } from '@visactor/vrender-core';\n\nexport interface BrushAttributes extends IGroupGraphicAttribute {\n /**\n * 触发框选的事件名称\n */\n trigger?: GraphicEventType;\n /**\n * 更新框选的事件名称\n */\n updateTrigger?: GraphicEventType;\n /**\n * 结束框选的事件名称\n */\n endTrigger?: GraphicEventType;\n /**\n * 清空框选的事件名称\n */\n resetTrigger?: GraphicEventType;\n /**\n * 可交互范围\n */\n interactiveRange?: {\n minX: number;\n maxX: number;\n minY: number;\n maxY: number;\n };\n /**\n * 框选模式\n * @default 'single'\n */\n brushMode?: IBrushMode;\n /**\n * 框选类型\n * @default 'rect'\n */\n brushType?: IBrushType;\n /**\n * brushType为'y'时, x的左右边界位置, 不配置的话不会生效\n * @default [0,0]\n */\n xRange?: [number, number];\n /**\n * brushType为'x'时, y的左右边界位置, 不配置的话不会生效\n * @default [0,0]\n */\n yRange?: [number, number];\n /** 是否展示brush mask */\n hasMask?: boolean;\n /**\n * 框选区域的样式\n */\n brushStyle?: IPolygonGraphicAttribute;\n /**\n * 是否可被平移\n * @default true\n */\n brushMoved?: boolean;\n /**\n * brushMode为'single'时,是否单击清除选框\n * @default true\n */\n removeOnClick?: boolean;\n /**\n * brush选框的大小阈值\n */\n sizeThreshold?: number;\n /**\n * 事件触发延迟类型\n * @default 'throttle'\n */\n delayType?: IDelayType;\n /**\n * 事件触发延迟时长\n * @default 0\n */\n delayTime?: number;\n}\n\nexport type IBrushType = 'x' | 'y' | 'rect' | 'polygon';\nexport type IBrushMode = 'single' | 'multiple';\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport enum IOperateType {\n drawStart = 'drawStart',\n drawEnd = 'drawEnd',\n drawing = 'drawing',\n moving = 'moving',\n moveStart = 'moveStart',\n moveEnd = 'moveEnd',\n brushClear = 'brushClear'\n}\n"]}
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package/es/core/base.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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1
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-
import type { IGroupGraphicAttribute } from '@visactor/vrender';
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2
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-
import { Group } from '@visactor/vrender';
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1
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+
import type { IGroupGraphicAttribute } from '@visactor/vrender-core';
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2
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+
import { Group } from '@visactor/vrender-core';
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3
3
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export declare abstract class AbstractComponent<T extends IGroupGraphicAttribute = IGroupGraphicAttribute> extends Group {
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4
4
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attribute: Partial<T>;
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5
5
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protected mode: '2d' | '3d';
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package/es/core/base.js
CHANGED