@visactor/vrender-components 0.15.3 → 0.16.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (49) hide show
  1. package/cjs/brush/brush.d.ts +0 -5
  2. package/cjs/brush/brush.js +14 -18
  3. package/cjs/brush/brush.js.map +1 -1
  4. package/cjs/brush/config.d.ts +0 -5
  5. package/cjs/brush/config.js +0 -5
  6. package/cjs/brush/config.js.map +1 -1
  7. package/cjs/brush/type.d.ts +1 -6
  8. package/cjs/brush/type.js.map +1 -1
  9. package/cjs/data-zoom/data-zoom.d.ts +0 -1
  10. package/cjs/data-zoom/data-zoom.js +3 -14
  11. package/cjs/data-zoom/data-zoom.js.map +1 -1
  12. package/cjs/index.d.ts +1 -1
  13. package/cjs/index.js +1 -1
  14. package/cjs/index.js.map +1 -1
  15. package/cjs/label/arc.js +12 -24
  16. package/cjs/label/arc.js.map +1 -1
  17. package/cjs/poptip/contribution.js +2 -2
  18. package/cjs/poptip/contribution.js.map +1 -1
  19. package/cjs/poptip/poptip-plugin.js +3 -3
  20. package/cjs/poptip/poptip-plugin.js.map +1 -1
  21. package/cjs/poptip/register.d.ts +1 -1
  22. package/cjs/poptip/register.js +2 -2
  23. package/cjs/poptip/register.js.map +1 -1
  24. package/dist/index.js +40 -98
  25. package/dist/index.min.js +1 -1
  26. package/es/brush/brush.d.ts +0 -5
  27. package/es/brush/brush.js +14 -17
  28. package/es/brush/brush.js.map +1 -1
  29. package/es/brush/config.d.ts +0 -5
  30. package/es/brush/config.js +0 -5
  31. package/es/brush/config.js.map +1 -1
  32. package/es/brush/type.d.ts +1 -6
  33. package/es/brush/type.js.map +1 -1
  34. package/es/data-zoom/data-zoom.d.ts +0 -1
  35. package/es/data-zoom/data-zoom.js +4 -15
  36. package/es/data-zoom/data-zoom.js.map +1 -1
  37. package/es/index.d.ts +1 -1
  38. package/es/index.js +1 -1
  39. package/es/index.js.map +1 -1
  40. package/es/label/arc.js +8 -20
  41. package/es/label/arc.js.map +1 -1
  42. package/es/poptip/contribution.js +1 -1
  43. package/es/poptip/contribution.js.map +1 -1
  44. package/es/poptip/poptip-plugin.js +1 -3
  45. package/es/poptip/poptip-plugin.js.map +1 -1
  46. package/es/poptip/register.d.ts +1 -1
  47. package/es/poptip/register.js +1 -3
  48. package/es/poptip/register.js.map +1 -1
  49. package/package.json +7 -6
@@ -5,11 +5,6 @@ import type { BrushAttributes } from './type';
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  export declare class Brush extends AbstractComponent<Required<BrushAttributes>> {
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  name: string;
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  static defaultAttributes: {
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- trigger: string;
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- updateTrigger: string;
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- endTrigger: string;
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- resetTrigger: string;
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- hasMask: boolean;
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  brushMode: string;
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  brushType: string;
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  brushStyle: {
package/es/brush/brush.js CHANGED
@@ -31,7 +31,7 @@ export class Brush extends AbstractComponent {
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  var _a;
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  const {removeOnClick: removeOnClick = !0} = this.attribute;
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  this._activeDrawState && !this._isDrawedBeforeEnd && removeOnClick ? (this._container.incrementalClearChild(),
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- this._brushMaskAABBBoundsDict = {}, this._updateDragMaskCallback && this._updateDragMaskCallback({
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+ this._updateDragMaskCallback && this._updateDragMaskCallback({
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  operateType: IOperateType.brushClear,
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  operateMask: this._operatingMask,
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  operatedMaskAABBBounds: this._brushMaskAABBBoundsDict
@@ -44,9 +44,9 @@ export class Brush extends AbstractComponent {
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  };
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  }
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  bindBrushEvents() {
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- const {delayType: delayType = "throttle", delayTime: delayTime = 0, trigger: trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, updateTrigger: updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger: endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger, resetTrigger: resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger} = this.attribute;
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- this.stage.addEventListener(trigger, this._onBrushStart), this.stage.addEventListener(updateTrigger, delayMap[delayType](this._onBrushing, delayTime)),
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- this.stage.addEventListener(endTrigger, this._onBrushEnd), this.stage.addEventListener(resetTrigger, this._onBrushEnd);
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+ const {delayType: delayType = "throttle", delayTime: delayTime = 0} = this.attribute;
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+ this.stage.addEventListener("pointerdown", this._onBrushStart), this.stage.addEventListener("pointermove", delayMap[delayType](this._onBrushing, delayTime)),
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+ this.stage.addEventListener("pointerup", this._onBrushEnd), this.stage.addEventListener("pointerupoutside", this._onBrushEnd);
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  }
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  _isPosInBrushMask(e) {
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  const pos = this.eventPosToStagePos(e), brushMasks = this._container.getChildren();
@@ -62,8 +62,8 @@ export class Brush extends AbstractComponent {
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  }
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  _initDraw(e) {
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  const {brushMode: brushMode} = this.attribute, pos = this.eventPosToStagePos(e);
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- this._cacheDrawPoints = [ pos ], this._isDrawedBeforeEnd = !1, "single" === brushMode && (this._brushMaskAABBBoundsDict = {},
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- this._container.incrementalClearChild()), this._addBrushMask(), this._updateDragMaskCallback && this._updateDragMaskCallback({
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+ this._cacheDrawPoints = [ pos ], this._isDrawedBeforeEnd = !1, "single" === brushMode && this._container.incrementalClearChild(),
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+ this._addBrushMask(), this._updateDragMaskCallback && this._updateDragMaskCallback({
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  operateType: IOperateType.drawStart,
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  operateMask: this._operatingMask,
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  operatedMaskAABBBounds: this._brushMaskAABBBoundsDict
@@ -83,13 +83,13 @@ export class Brush extends AbstractComponent {
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  }
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  _drawing(e) {
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  var _a;
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- const pos = this.eventPosToStagePos(e), {x1: x1 = 0, x2: x2 = 0, y1: y1 = 0, y2: y2 = 0} = null === (_a = this._operatingMask) || void 0 === _a ? void 0 : _a._AABBBounds, {sizeThreshold: sizeThreshold = DEFAULT_SIZE_THRESHOLD, brushType: brushType} = this.attribute, cacheLength = this._cacheDrawPoints.length;
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+ const pos = this.eventPosToStagePos(e), {x1: x1 = 0, x2: x2 = 0, y1: y1 = 0, y2: y2 = 0} = null === (_a = this._operatingMask) || void 0 === _a ? void 0 : _a._AABBBounds, {sizeThreshold: sizeThreshold = DEFAULT_SIZE_THRESHOLD} = this.attribute;
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  if (this._isDrawedBeforeEnd = !!(Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold),
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- cacheLength > 0) {
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+ this._cacheDrawPoints.length > 0) {
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  const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];
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  if (pos.x === (null == lastPos ? void 0 : lastPos.x) && pos.y === (null == lastPos ? void 0 : lastPos.y)) return;
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  }
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- "polygon" === brushType || cacheLength <= 1 ? this._cacheDrawPoints.push(pos) : this._cacheDrawPoints[cacheLength - 1] = pos;
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+ this._cacheDrawPoints.push(pos);
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  const maskPoints = this._computeMaskPoints();
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  this._operatingMask.setAttribute("points", maskPoints), this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds,
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  this._updateDragMaskCallback && this._updateDragMaskCallback({
@@ -149,14 +149,11 @@ export class Brush extends AbstractComponent {
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  } ] : cloneDeep(this._cacheDrawPoints), maskPoints;
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  }
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  _addBrushMask() {
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- var _a;
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- const {brushStyle: brushStyle, hasMask: hasMask} = this.attribute, brushMask = createPolygon(Object.assign(Object.assign({
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+ const {brushStyle: brushStyle} = this.attribute, brushMask = createPolygon(Object.assign({
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  points: cloneDeep(this._cacheDrawPoints),
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  cursor: "move",
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  pickable: !1
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- }, brushStyle), {
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- opacity: hasMask ? null !== (_a = brushStyle.opacity) && void 0 !== _a ? _a : 1 : 0
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- }));
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+ }, brushStyle));
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  brushMask.name = `brush-${Date.now()}`, this._operatingMask = brushMask, this._container.add(brushMask),
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  this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;
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  }
@@ -181,9 +178,9 @@ export class Brush extends AbstractComponent {
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  isFunction(callback) && (this._updateDragMaskCallback = callback);
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  }
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  releaseBrushEvents() {
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- const {delayType: delayType = "throttle", delayTime: delayTime = 0, trigger: trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger, updateTrigger: updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger, endTrigger: endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger, resetTrigger: resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger} = this.attribute;
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- this.stage.removeEventListener(trigger, this._onBrushStart), this.stage.removeEventListener(updateTrigger, delayMap[delayType](this._onBrushing, delayTime)),
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- this.stage.removeEventListener(endTrigger, this._onBrushEnd), this.stage.removeEventListener(resetTrigger, this._onBrushEnd);
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+ const {delayType: delayType = "throttle", delayTime: delayTime = 0} = this.attribute;
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+ this.stage.removeEventListener("pointerdown", this._onBrushStart), this.stage.removeEventListener("pointermove", delayMap[delayType](this._onBrushing, delayTime)),
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+ this.stage.removeEventListener("pointerup", this._onBrushEnd), this.stage.removeEventListener("pointerupoutside", this._onBrushEnd);
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  }
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  }
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@@ -1 +1 @@
1
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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, IPolygon } from '@visactor/vrender';\nimport { createPolygon } from '@visactor/vrender';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\nimport { cloneDeep, debounce, isFunction, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n private _isDrawedBeforeEnd = false;\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n private _updateDragMaskCallback!: (operateParams: {\n operateType: string;\n operateMask: IPolygon;\n operatedMaskAABBBounds: { [name: string]: IBounds };\n }) => void;\n\n constructor(attributes: BrushAttributes) {\n super(merge({}, Brush.defaultAttributes, attributes));\n }\n\n protected bindBrushEvents(): void {\n const {\n delayType = 'throttle',\n delayTime = 0,\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n // 拖拽绘制开始\n this.stage.addEventListener(trigger, this._onBrushStart as EventListener);\n // 拖拽绘制时\n this.stage.addEventListener(updateTrigger, delayMap[delayType](this._onBrushing, delayTime) as EventListener);\n // 拖拽绘制结束\n this.stage.addEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.addEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 判断坐标是否在有效交互范围内\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n const brushMoved = this.attribute?.brushMoved ?? true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n\n this._activeDrawState && this._initDraw(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._initMove(e);\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n\n this._activeDrawState && this._drawing(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._moving(e);\n };\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n const { removeOnClick = true } = this.attribute as BrushAttributes;\n if (this._activeDrawState && !this._isDrawedBeforeEnd && removeOnClick) {\n this._container.incrementalClearChild();\n this._brushMaskAABBBoundsDict = {};\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.brushClear,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n } else if (!this._outOfInteractiveRange(e)) {\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: this._activeDrawState ? IOperateType.drawEnd : IOperateType.moveEnd,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n this._isDrawedBeforeEnd = false;\n this._operatingMask?.setAttribute('pickable', false);\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [pos];\n this._isDrawedBeforeEnd = false;\n if (brushMode === 'single') {\n this._brushMaskAABBBoundsDict = {};\n this._container.incrementalClearChild();\n }\n this._addBrushMask();\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.drawStart,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.moveStart,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const { x1 = 0, x2 = 0, y1 = 0, y2 = 0 } = this._operatingMask?._AABBBounds;\n const { sizeThreshold = DEFAULT_SIZE_THRESHOLD, brushType } = this.attribute as BrushAttributes;\n\n const cacheLength = this._cacheDrawPoints.length;\n this._isDrawedBeforeEnd = !!(Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold);\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (cacheLength > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n if (pos.x === lastPos?.x && pos.y === lastPos?.y) {\n return;\n }\n }\n // 更新交互位置\n if (brushType === 'polygon' || cacheLength <= 1) {\n this._cacheDrawPoints.push(pos);\n } else {\n this._cacheDrawPoints[cacheLength - 1] = pos;\n }\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.drawing,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.moving,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n protected _addBrushMask() {\n const { brushStyle, hasMask } = this.attribute as BrushAttributes;\n const brushMask = createPolygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle,\n opacity: hasMask ? brushStyle.opacity ?? 1 : 0\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /** 事件系统坐标转换为stage坐标 */\n protected eventPosToStagePos(e: FederatedPointerEvent) {\n const stagePosition = this.stage?.window.getBoundingClientRect();\n return {\n x: e.clientX - (stagePosition?.left || 0) - (this.stage?.x || 0),\n y: e.clientY - (stagePosition?.top || 0) - (this.stage?.y || 0)\n };\n }\n\n protected render() {\n this.bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n setUpdateDragMaskCallback(\n callback: (operateParams: {\n operateType: string;\n operateMask: IPolygon;\n operatedMaskAABBBounds: { [name: string]: IBounds };\n }) => void\n ) {\n isFunction(callback) && (this._updateDragMaskCallback = callback);\n }\n\n releaseBrushEvents(): void {\n const {\n delayType = 'throttle',\n delayTime = 0,\n trigger = DEFAULT_BRUSH_ATTRIBUTES.trigger,\n updateTrigger = DEFAULT_BRUSH_ATTRIBUTES.updateTrigger,\n endTrigger = DEFAULT_BRUSH_ATTRIBUTES.endTrigger,\n resetTrigger = DEFAULT_BRUSH_ATTRIBUTES.resetTrigger\n } = this.attribute as BrushAttributes;\n this.stage.removeEventListener(trigger, this._onBrushStart as EventListener);\n this.stage.removeEventListener(updateTrigger, delayMap[delayType](this._onBrushing, delayTime) as EventListener);\n this.stage.removeEventListener(endTrigger, this._onBrushEnd as EventListener);\n this.stage.removeEventListener(resetTrigger, this._onBrushEnd as EventListener);\n }\n}\n"]}
1
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* @description 框选组件\n */\nimport type { FederatedPointerEvent, IGroup, IPolygon } from '@visactor/vrender';\nimport { createPolygon } from '@visactor/vrender';\nimport type { IBounds, IPointLike } from '@visactor/vutils';\nimport { cloneDeep, debounce, isFunction, merge, polygonContainPoint, throttle } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { BrushAttributes } from './type';\nimport { IOperateType } from './type';\nimport { DEFAULT_BRUSH_ATTRIBUTES, DEFAULT_SIZE_THRESHOLD } from './config';\n\nconst delayMap = {\n debounce: debounce,\n throttle: throttle\n};\n\nexport class Brush extends AbstractComponent<Required<BrushAttributes>> {\n name = 'brush';\n static defaultAttributes = DEFAULT_BRUSH_ATTRIBUTES;\n\n private _container!: IGroup;\n\n // 绘制mask时的相关属性\n private _activeDrawState = false; // 用于标记绘制状态\n private _cacheDrawPoints: IPointLike[] = []; // 用于维护鼠标走过的路径,主要用于绘制mask的点\n private _isDrawedBeforeEnd = false;\n // 移动mask时的相关属性\n private _activeMoveState = false; // 用于标记移动状态\n private _operatingMaskMoveDx = 0; // 用于标记移动的位移量\n private _operatingMaskMoveDy = 0;\n private _operatingMaskMoveRangeX: [number, number] = [-Infinity, Infinity];\n private _operatingMaskMoveRangeY: [number, number] = [-Infinity, Infinity];\n private _cacheMovePoint!: IPointLike; // 用于维护鼠标所在位置,主要用于计算位移量\n\n private _operatingMask!: IPolygon; // 用于标记正在绘制的mask 或 正在移动的mask\n\n // 透出给上层的属性(主要是所有mask的AABBBounds,这里用的是dict存储方便添加和修改)\n private _brushMaskAABBBoundsDict: { [name: string]: IBounds } = {};\n private _updateDragMaskCallback!: (operateParams: {\n operateType: string;\n operateMask: IPolygon;\n operatedMaskAABBBounds: { [name: string]: IBounds };\n }) => void;\n\n constructor(attributes: BrushAttributes) {\n super(merge({}, Brush.defaultAttributes, attributes));\n }\n\n protected bindBrushEvents(): void {\n const { delayType = 'throttle', delayTime = 0 } = this.attribute as BrushAttributes;\n // 拖拽绘制开始\n this.stage.addEventListener('pointerdown', this._onBrushStart as EventListener);\n // 拖拽绘制时\n this.stage.addEventListener('pointermove', delayMap[delayType](this._onBrushing, delayTime) as EventListener);\n // 拖拽绘制结束\n this.stage.addEventListener('pointerup', this._onBrushEnd as EventListener);\n this.stage.addEventListener('pointerupoutside', this._onBrushEnd as EventListener);\n }\n\n private _isPosInBrushMask(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const brushMasks = this._container.getChildren();\n for (let i = 0; i < brushMasks.length; i++) {\n const { points = [], dx = 0, dy = 0 } = (brushMasks[i] as IPolygon).attribute;\n const pointsConsiderOffset: IPointLike[] = points.map((point: IPointLike) => {\n return {\n x: point.x + dx,\n y: point.y + dy\n };\n });\n if (polygonContainPoint(pointsConsiderOffset, pos.x, pos.y)) {\n this._operatingMask = brushMasks[i] as IPolygon;\n return true;\n }\n }\n return false;\n }\n\n /**\n * 开始绘制 或 移动\n * @description\n * 1. 判断状态: 如果在brushMask中,则属于移动状态; 否则属于绘制状态\n *(移动状态和绘制状态互斥, 且移动状态考虑brushMoved配置, 如果在brush点内但brushMoved为false, 则走绘制状态, 而非两个状态都不响应, 此效果与echarts保持一致)\n * 2. 判断坐标是否在有效交互范围内\n * 2. 如果是移动状态: 标记移动状态 & 标记正在移动的mask & 初始化mask的dx和dy\n * 3. 如果是绘制状态: 标记绘制状态 & 标记正在绘制的mask & 清除之前的mask & 添加新的mask\n */\n private _onBrushStart = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n const brushMoved = this.attribute?.brushMoved ?? true;\n this._activeMoveState = brushMoved && this._isPosInBrushMask(e); // 如果是移动状态,在这里会标记operatingMask为正在移动的mask\n this._activeDrawState = !this._activeMoveState;\n\n this._activeDrawState && this._initDraw(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._initMove(e);\n };\n\n /**\n * 绘制 或 移动 中\n * @description\n * 1. 如果是绘制状态: 更新_cacheDrawPoints 和 mask的points属性\n * 2. 如果是移动状态: 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _onBrushing = (e: FederatedPointerEvent) => {\n if (this._outOfInteractiveRange(e)) {\n return;\n }\n\n this._activeDrawState && this._drawing(e); // 如果是绘制状态,在这里会标记operatingMask为正在绘制的mask\n this._activeMoveState && this._moving(e);\n };\n\n /**\n * 结束绘制 和 移动\n * @description 取消绘制 和 移动 状态\n */\n private _onBrushEnd = (e: FederatedPointerEvent) => {\n const { removeOnClick = true } = this.attribute as BrushAttributes;\n if (this._activeDrawState && !this._isDrawedBeforeEnd && removeOnClick) {\n this._container.incrementalClearChild();\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.brushClear,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n } else if (!this._outOfInteractiveRange(e)) {\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: this._activeDrawState ? IOperateType.drawEnd : IOperateType.moveEnd,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n this._activeDrawState = false;\n this._activeMoveState = false;\n this._isDrawedBeforeEnd = false;\n this._operatingMask?.setAttribute('pickable', false);\n };\n\n /**\n * 初始化绘制状态\n * @description 清除之前的mask & 添加新的mask\n */\n private _initDraw(e: FederatedPointerEvent) {\n const { brushMode } = this.attribute as BrushAttributes;\n const pos = this.eventPosToStagePos(e);\n this._cacheDrawPoints = [pos];\n this._isDrawedBeforeEnd = false;\n if (brushMode === 'single') {\n this._container.incrementalClearChild();\n }\n this._addBrushMask();\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.drawStart,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 初始化移动状态\n * @description 初始化mask的dx和dy\n */\n private _initMove(e: FederatedPointerEvent) {\n this._cacheMovePoint = this.eventPosToStagePos(e);\n\n this._operatingMaskMoveDx = this._operatingMask.attribute.dx ?? 0;\n this._operatingMaskMoveDy = this._operatingMask.attribute.dy ?? 0;\n\n // 计算最大移动范围, 为了将brushMask限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n\n const { x1, x2, y1, y2 } = this._operatingMask.globalAABBBounds;\n const minMoveStepX = minX - x1;\n const maxMoveStepX = maxX - x2;\n const minMoveStepY = minY - y1;\n const maxMoveStepY = maxY - y2;\n\n this._operatingMaskMoveRangeX = [minMoveStepX, maxMoveStepX];\n this._operatingMaskMoveRangeY = [minMoveStepY, maxMoveStepY];\n\n this._operatingMask.setAttribute('pickable', true);\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.moveStart,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 绘制中\n * @description 更新_cacheDrawPoints 和 mask的points属性\n */\n private _drawing(e: FederatedPointerEvent) {\n const pos = this.eventPosToStagePos(e);\n const { x1 = 0, x2 = 0, y1 = 0, y2 = 0 } = this._operatingMask?._AABBBounds;\n const { sizeThreshold = DEFAULT_SIZE_THRESHOLD } = this.attribute as BrushAttributes;\n this._isDrawedBeforeEnd = !!(Math.abs(x2 - x1) > sizeThreshold || Math.abs(y1 - y2) > sizeThreshold);\n\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (this._cacheDrawPoints.length > 0) {\n const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n if (pos.x === lastPos?.x && pos.y === lastPos?.y) {\n return;\n }\n }\n // 更新交互位置\n this._cacheDrawPoints.push(pos);\n // 更新mask形状\n const maskPoints = this._computeMaskPoints();\n this._operatingMask.setAttribute('points', maskPoints);\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.drawing,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 移动中\n * @description 标记移动状态 & 计算位移量 & 给被移动的mask偏移属性\n */\n private _moving(e: FederatedPointerEvent) {\n const startPos = this._cacheMovePoint;\n const pos = this.eventPosToStagePos(e);\n // 如果当前点的位置和上一次点的位置一致,则无需更新\n if (pos.x === startPos?.x && pos.y === startPos?.y) {\n return;\n }\n\n const moveStepX = pos.x - startPos.x;\n const moveStepY = pos.y - startPos.y;\n const moveX =\n Math.min(this._operatingMaskMoveRangeX[1], Math.max(this._operatingMaskMoveRangeX[0], moveStepX)) +\n this._operatingMaskMoveDx;\n const moveY =\n Math.min(this._operatingMaskMoveRangeY[1], Math.max(this._operatingMaskMoveRangeY[0], moveStepY)) +\n this._operatingMaskMoveDy;\n\n this._operatingMask.setAttributes({\n dx: moveX,\n dy: moveY\n });\n this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;\n this._updateDragMaskCallback &&\n this._updateDragMaskCallback({\n operateType: IOperateType.moving,\n operateMask: this._operatingMask,\n operatedMaskAABBBounds: this._brushMaskAABBBoundsDict\n });\n }\n\n /**\n * 构造brushMask的points属性\n * @description 根据不同的brushType从_cacheDrawPoints中取points\n * 1. 'rect': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点\n * 2. 'x': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的x坐标\n * 3. 'y': 只取鼠标轨迹_cacheDrawPoints的第一个点和最后一个点的y坐标\n * 4. 'polygon': 取鼠标轨迹_cacheDrawPoints的所有点\n */\n private _computeMaskPoints() {\n const { brushType, xRange = [0, 0], yRange = [0, 0] } = this.attribute as BrushAttributes;\n let maskPoints: IPointLike[] = [];\n const startPoint = this._cacheDrawPoints[0];\n const endPoint = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];\n\n if (brushType === 'rect') {\n maskPoints = [\n startPoint,\n {\n x: endPoint.x,\n y: startPoint.y\n },\n endPoint,\n {\n x: startPoint.x,\n y: endPoint.y\n }\n ];\n } else if (brushType === 'x') {\n maskPoints = [\n {\n x: startPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[0]\n },\n {\n x: endPoint.x,\n y: yRange[1]\n },\n {\n x: startPoint.x,\n y: yRange[1]\n }\n ];\n } else if (brushType === 'y') {\n maskPoints = [\n {\n x: xRange[0],\n y: startPoint.y\n },\n {\n x: xRange[0],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: endPoint.y\n },\n {\n x: xRange[1],\n y: startPoint.y\n }\n ];\n } else {\n maskPoints = cloneDeep(this._cacheDrawPoints); // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n }\n return maskPoints;\n }\n\n protected _addBrushMask() {\n const { brushStyle } = this.attribute as BrushAttributes;\n const brushMask = createPolygon({\n points: cloneDeep(this._cacheDrawPoints), // _cacheDrawPoints在不断更新,所以这里需要cloneDeep\n cursor: 'move',\n pickable: false,\n ...brushStyle\n });\n brushMask.name = `brush-${Date.now()}`; // 用Date给mask唯一标记\n this._operatingMask = brushMask;\n this._container.add(brushMask);\n this._brushMaskAABBBoundsDict[brushMask.name] = brushMask.AABBBounds;\n }\n\n private _outOfInteractiveRange(e: FederatedPointerEvent) {\n // 在返回坐标时,将其限制在交互范围内\n const { interactiveRange } = this.attribute as BrushAttributes;\n const { minY = -Infinity, maxY = Infinity, minX = -Infinity, maxX = Infinity } = interactiveRange;\n const pos = this.eventPosToStagePos(e);\n if (pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY) {\n return true;\n }\n return false;\n }\n\n /** 事件系统坐标转换为stage坐标 */\n protected eventPosToStagePos(e: FederatedPointerEvent) {\n const stagePosition = this.stage?.window.getBoundingClientRect();\n return {\n x: e.clientX - (stagePosition?.left || 0) - (this.stage?.x || 0),\n y: e.clientY - (stagePosition?.top || 0) - (this.stage?.y || 0)\n };\n }\n\n protected render() {\n this.bindBrushEvents();\n const group = this.createOrUpdateChild('brush-container', {}, 'group') as unknown as IGroup;\n this._container = group;\n }\n\n setUpdateDragMaskCallback(\n callback: (operateParams: {\n operateType: string;\n operateMask: IPolygon;\n operatedMaskAABBBounds: { [name: string]: IBounds };\n }) => void\n ) {\n isFunction(callback) && (this._updateDragMaskCallback = callback);\n }\n\n releaseBrushEvents(): void {\n const { delayType = 'throttle', delayTime = 0 } = this.attribute as BrushAttributes;\n this.stage.removeEventListener('pointerdown', this._onBrushStart as EventListener);\n this.stage.removeEventListener('pointermove', delayMap[delayType](this._onBrushing, delayTime) as EventListener);\n this.stage.removeEventListener('pointerup', this._onBrushEnd as EventListener);\n this.stage.removeEventListener('pointerupoutside', this._onBrushEnd as EventListener);\n }\n}\n"]}
@@ -1,9 +1,4 @@
1
1
  export declare const DEFAULT_BRUSH_ATTRIBUTES: {
2
- trigger: string;
3
- updateTrigger: string;
4
- endTrigger: string;
5
- resetTrigger: string;
6
- hasMask: boolean;
7
2
  brushMode: string;
8
3
  brushType: string;
9
4
  brushStyle: {
@@ -1,9 +1,4 @@
1
1
  export const DEFAULT_BRUSH_ATTRIBUTES = {
2
- trigger: "pointerdown",
3
- updateTrigger: "pointermove",
4
- endTrigger: "pointerup",
5
- resetTrigger: "pointerupoutside",
6
- hasMask: !0,
7
2
  brushMode: "single",
8
3
  brushType: "rect",
9
4
  brushStyle: {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/brush/config.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,wBAAwB,GAAG;IACtC,OAAO,EAAE,aAAa;IACtB,aAAa,EAAE,aAAa;IAC5B,UAAU,EAAE,WAAW;IACvB,YAAY,EAAE,kBAAkB;IAChC,OAAO,EAAE,IAAI;IACb,SAAS,EAAE,QAAQ;IACnB,SAAS,EAAE,MAAM;IACjB,UAAU,EAAE;QACV,IAAI,EAAE,SAAS;QACf,WAAW,EAAE,GAAG;QAChB,MAAM,EAAE,SAAS;QACjB,WAAW,EAAE,CAAC;KACf;IACD,UAAU,EAAE,IAAI;IAChB,aAAa,EAAE,IAAI;IACnB,SAAS,EAAE,UAAU;IACrB,SAAS,EAAE,EAAE;IACb,gBAAgB,EAAE;QAChB,EAAE,EAAE,CAAC,QAAQ;QACb,EAAE,EAAE,QAAQ;QACZ,EAAE,EAAE,CAAC,QAAQ;QACb,EAAE,EAAE,QAAQ;KACb;CACF,CAAC;AAEF,MAAM,CAAC,MAAM,sBAAsB,GAAG,CAAC,CAAC","file":"config.js","sourcesContent":["export const DEFAULT_BRUSH_ATTRIBUTES = {\n trigger: 'pointerdown',\n updateTrigger: 'pointermove',\n endTrigger: 'pointerup',\n resetTrigger: 'pointerupoutside',\n hasMask: true,\n brushMode: 'single',\n brushType: 'rect',\n brushStyle: {\n fill: '#B0C8F9',\n fillOpacity: 0.2,\n stroke: '#B0C8F9',\n strokeWidth: 2\n },\n brushMoved: true,\n removeOnClick: true,\n delayType: 'throttle',\n delayTime: 10,\n interactiveRange: {\n y1: -Infinity,\n y2: Infinity,\n x1: -Infinity,\n x2: Infinity\n }\n};\n\nexport const DEFAULT_SIZE_THRESHOLD = 5;\n"]}
1
+ {"version":3,"sources":["../src/brush/config.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,wBAAwB,GAAG;IACtC,SAAS,EAAE,QAAQ;IACnB,SAAS,EAAE,MAAM;IACjB,UAAU,EAAE;QACV,IAAI,EAAE,SAAS;QACf,WAAW,EAAE,GAAG;QAChB,MAAM,EAAE,SAAS;QACjB,WAAW,EAAE,CAAC;KACf;IACD,UAAU,EAAE,IAAI;IAChB,aAAa,EAAE,IAAI;IACnB,SAAS,EAAE,UAAU;IACrB,SAAS,EAAE,EAAE;IACb,gBAAgB,EAAE;QAChB,EAAE,EAAE,CAAC,QAAQ;QACb,EAAE,EAAE,QAAQ;QACZ,EAAE,EAAE,CAAC,QAAQ;QACb,EAAE,EAAE,QAAQ;KACb;CACF,CAAC;AAEF,MAAM,CAAC,MAAM,sBAAsB,GAAG,CAAC,CAAC","file":"config.js","sourcesContent":["export const DEFAULT_BRUSH_ATTRIBUTES = {\n brushMode: 'single',\n brushType: 'rect',\n brushStyle: {\n fill: '#B0C8F9',\n fillOpacity: 0.2,\n stroke: '#B0C8F9',\n strokeWidth: 2\n },\n brushMoved: true,\n removeOnClick: true,\n delayType: 'throttle',\n delayTime: 10,\n interactiveRange: {\n y1: -Infinity,\n y2: Infinity,\n x1: -Infinity,\n x2: Infinity\n }\n};\n\nexport const DEFAULT_SIZE_THRESHOLD = 5;\n"]}
@@ -1,9 +1,5 @@
1
- import type { GraphicEventType, IGroupGraphicAttribute, IPolygonGraphicAttribute } from '@visactor/vrender';
1
+ import type { IGroupGraphicAttribute, IPolygonGraphicAttribute } from '@visactor/vrender';
2
2
  export interface BrushAttributes extends IGroupGraphicAttribute {
3
- trigger?: GraphicEventType;
4
- updateTrigger?: GraphicEventType;
5
- endTrigger?: GraphicEventType;
6
- resetTrigger?: GraphicEventType;
7
3
  interactiveRange?: {
8
4
  minX: number;
9
5
  maxX: number;
@@ -14,7 +10,6 @@ export interface BrushAttributes extends IGroupGraphicAttribute {
14
10
  brushType?: IBrushType;
15
11
  xRange?: [number, number];
16
12
  yRange?: [number, number];
17
- hasMask?: boolean;
18
13
  brushStyle?: IPolygonGraphicAttribute;
19
14
  brushMoved?: boolean;
20
15
  removeOnClick?: boolean;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/brush/type.ts"],"names":[],"mappings":"AAqFA,MAAM,CAAN,IAAY,YAQX;AARD,WAAY,YAAY;IACtB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,iCAAiB,CAAA;IACjB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,yCAAyB,CAAA;AAC3B,CAAC,EARW,YAAY,KAAZ,YAAY,QAQvB","file":"type.js","sourcesContent":["import type { GraphicEventType, IGroupGraphicAttribute, IPolygonGraphicAttribute } from '@visactor/vrender';\n\nexport interface BrushAttributes extends IGroupGraphicAttribute {\n /**\n * 触发框选的事件名称\n */\n trigger?: GraphicEventType;\n /**\n * 更新框选的事件名称\n */\n updateTrigger?: GraphicEventType;\n /**\n * 结束框选的事件名称\n */\n endTrigger?: GraphicEventType;\n /**\n * 清空框选的事件名称\n */\n resetTrigger?: GraphicEventType;\n /**\n * 可交互范围\n */\n interactiveRange?: {\n minX: number;\n maxX: number;\n minY: number;\n maxY: number;\n };\n /**\n * 框选模式\n * @default 'single'\n */\n brushMode?: IBrushMode;\n /**\n * 框选类型\n * @default 'rect'\n */\n brushType?: IBrushType;\n /**\n * brushType为'y'时, x的左右边界位置, 不配置的话不会生效\n * @default [0,0]\n */\n xRange?: [number, number];\n /**\n * brushType为'x'时, y的左右边界位置, 不配置的话不会生效\n * @default [0,0]\n */\n yRange?: [number, number];\n /** 是否展示brush mask */\n hasMask?: boolean;\n /**\n * 框选区域的样式\n */\n brushStyle?: IPolygonGraphicAttribute;\n /**\n * 是否可被平移\n * @default true\n */\n brushMoved?: boolean;\n /**\n * brushMode为'single'时,是否单击清除选框\n * @default true\n */\n removeOnClick?: boolean;\n /**\n * brush选框的大小阈值\n */\n sizeThreshold?: number;\n /**\n * 事件触发延迟类型\n * @default 'throttle'\n */\n delayType?: IDelayType;\n /**\n * 事件触发延迟时长\n * @default 0\n */\n delayTime?: number;\n}\n\nexport type IBrushType = 'x' | 'y' | 'rect' | 'polygon';\nexport type IBrushMode = 'single' | 'multiple';\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport enum IOperateType {\n drawStart = 'drawStart',\n drawEnd = 'drawEnd',\n drawing = 'drawing',\n moving = 'moving',\n moveStart = 'moveStart',\n moveEnd = 'moveEnd',\n brushClear = 'brushClear'\n}\n"]}
1
+ {"version":3,"sources":["../src/brush/type.ts"],"names":[],"mappings":"AAmEA,MAAM,CAAN,IAAY,YAQX;AARD,WAAY,YAAY;IACtB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,iCAAiB,CAAA;IACjB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,yCAAyB,CAAA;AAC3B,CAAC,EARW,YAAY,KAAZ,YAAY,QAQvB","file":"type.js","sourcesContent":["import type { IGroupGraphicAttribute, IPolygonGraphicAttribute } from '@visactor/vrender';\n\nexport interface BrushAttributes extends IGroupGraphicAttribute {\n /**\n * 可交互范围\n */\n interactiveRange?: {\n minX: number;\n maxX: number;\n minY: number;\n maxY: number;\n };\n /**\n * 框选模式\n * @default 'single'\n */\n brushMode?: IBrushMode;\n /**\n * 框选类型\n * @default 'rect'\n */\n brushType?: IBrushType;\n /**\n * brushType为'y'时, x的左右边界位置, 不配置的话不会生效\n * @default [0,0]\n */\n xRange?: [number, number];\n /**\n * brushType为'x'时, y的左右边界位置, 不配置的话不会生效\n * @default [0,0]\n */\n yRange?: [number, number];\n /**\n * 框选区域的样式\n */\n brushStyle?: IPolygonGraphicAttribute;\n /**\n * 是否可被平移\n * @default true\n */\n brushMoved?: boolean;\n /**\n * brushMode为'single'时,是否单击清除选框\n * @default true\n */\n removeOnClick?: boolean;\n /**\n * brush选框的大小阈值\n */\n sizeThreshold?: number;\n /**\n * 事件触发延迟类型\n * @default 'throttle'\n */\n delayType?: IDelayType;\n /**\n * 事件触发延迟时长\n * @default 0\n */\n delayTime?: number;\n}\n\nexport type IBrushType = 'x' | 'y' | 'rect' | 'polygon';\nexport type IBrushMode = 'single' | 'multiple';\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport enum IOperateType {\n drawStart = 'drawStart',\n drawEnd = 'drawEnd',\n drawing = 'drawing',\n moving = 'moving',\n moveStart = 'moveStart',\n moveEnd = 'moveEnd',\n brushClear = 'brushClear'\n}\n"]}
@@ -169,7 +169,6 @@ export declare class DataZoom extends AbstractComponent<Required<DataZoomAttribu
169
169
  protected setPreviewAttributes(type: 'line' | 'area', group: IGroup): void;
170
170
  protected setSelectedPreviewAttributes(type: 'area' | 'line', group: IGroup): void;
171
171
  protected maybeAddLabel(container: IGroup, attributes: TagAttributes, name: string): Tag;
172
- private _dispatchChangeEvent;
173
172
  setStartAndEnd(start?: number, end?: number): void;
174
173
  setPreviewData(data: any[]): void;
175
174
  setText(text: string, tag: 'start' | 'end'): void;
@@ -8,7 +8,7 @@ var __rest = this && this.__rest || function(s, e) {
8
8
  return t;
9
9
  };
10
10
 
11
- import { vglobal, CustomEvent } from "@visactor/vrender";
11
+ import { vglobal } from "@visactor/vrender";
12
12
 
13
13
  import { array, clamp, isFunction, isValid, merge } from "@visactor/vutils";
14
14
 
@@ -53,8 +53,7 @@ export class DataZoom extends AbstractComponent {
53
53
  this.state.end = Math.min(Math.max(this.state.end, 0), 1), start === this.state.start && end === this.state.end || (this.setAttributes({
54
54
  start: this.state.start,
55
55
  end: this.state.end
56
- }), this._updateStateCallback && this._updateStateCallback(this.state.start, this.state.end),
57
- this._dispatchChangeEvent(this.state.start, this.state.end));
56
+ }), this._updateStateCallback && this._updateStateCallback(this.state.start, this.state.end));
58
57
  };
59
58
  const {start: start, end: end, size: size, orient: orient, showDetail: showDetail, position: position, previewData: previewData, previewCallbackX: previewCallbackX, previewCallbackY: previewCallbackY, previewCallbackX1: previewCallbackX1, previewCallbackY1: previewCallbackY1, updateStateCallback: updateStateCallback} = this.attribute, {width: width, height: height} = size;
60
59
  start && (this.state.start = start), end && (this.state.end = end), this._isHorizontal = "top" === orient || "bottom" === orient,
@@ -104,8 +103,7 @@ export class DataZoom extends AbstractComponent {
104
103
  this._activeState = !1, brushSelect && this.renderDragMask(), start === this.state.start && end === this.state.end || (this.setAttributes({
105
104
  start: this.state.start,
106
105
  end: this.state.end
107
- }), this._updateStateCallback && this._updateStateCallback(this.state.start, this.state.end),
108
- this._dispatchChangeEvent(this.state.start, this.state.end));
106
+ }), this._updateStateCallback && this._updateStateCallback(this.state.start, this.state.end));
109
107
  }
110
108
  _onHandlerPointerEnter(e) {
111
109
  this._showText = !0, this.renderText();
@@ -406,22 +404,13 @@ export class DataZoom extends AbstractComponent {
406
404
  return labelShape ? labelShape.setAttributes(attributes) : (labelShape = new Tag(attributes),
407
405
  labelShape.name = name), container.add(labelShape), labelShape;
408
406
  }
409
- _dispatchChangeEvent(start, end) {
410
- var _a;
411
- const changeEvent = new CustomEvent("change", {
412
- start: start,
413
- end: end
414
- });
415
- changeEvent.manager = null === (_a = this.stage) || void 0 === _a ? void 0 : _a.eventSystem.manager,
416
- this.dispatchEvent(changeEvent);
417
- }
418
407
  setStartAndEnd(start, end) {
419
408
  const {start: startAttr, end: endAttr} = this.attribute;
420
409
  isValid(start) && isValid(end) && (start !== this.state.start || end !== this.state.end) && (this.state.start = start,
421
410
  this.state.end = end, startAttr === this.state.start && endAttr === this.state.end || (this.setAttributes({
422
411
  start: start,
423
412
  end: end
424
- }), this._updateStateCallback && this._updateStateCallback(start, end), this._dispatchChangeEvent(start, end)));
413
+ }), this._updateStateCallback && this._updateStateCallback(start, end)));
425
414
  }
426
415
  setPreviewData(data) {
427
416
  this._previewData = data;