@visactor/vrender-components 0.14.0-alpha.9 → 0.14.1-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/axis/base.js +5 -5
- package/cjs/axis/base.js.map +1 -1
- package/cjs/axis/circle.js +4 -4
- package/cjs/axis/circle.js.map +1 -1
- package/cjs/axis/line.js +7 -6
- package/cjs/axis/line.js.map +1 -1
- package/cjs/axis/overlap/auto-limit.js +6 -2
- package/cjs/axis/overlap/auto-limit.js.map +1 -1
- package/cjs/axis/type.d.ts +2 -2
- package/cjs/axis/type.js.map +1 -1
- package/cjs/brush/brush.d.ts +4 -3
- package/cjs/brush/brush.js +27 -17
- package/cjs/brush/brush.js.map +1 -1
- package/cjs/brush/config.d.ts +1 -0
- package/cjs/brush/config.js +3 -2
- package/cjs/brush/config.js.map +1 -1
- package/cjs/brush/type.d.ts +11 -1
- package/cjs/brush/type.js +7 -1
- package/cjs/brush/type.js.map +1 -1
- package/cjs/data-zoom/data-zoom.js +2 -2
- package/cjs/data-zoom/data-zoom.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/label/arc.d.ts +71 -0
- package/cjs/label/arc.js +409 -0
- package/cjs/label/arc.js.map +1 -0
- package/cjs/label/base.d.ts +1 -0
- package/cjs/label/base.js +51 -7
- package/cjs/label/base.js.map +1 -1
- package/cjs/label/dataLabel.js +3 -2
- package/cjs/label/dataLabel.js.map +1 -1
- package/cjs/label/index.d.ts +1 -0
- package/cjs/label/index.js +2 -1
- package/cjs/label/index.js.map +1 -1
- package/cjs/label/type.d.ts +43 -2
- package/cjs/label/type.js.map +1 -1
- package/cjs/label/util.d.ts +12 -0
- package/cjs/label/util.js +113 -0
- package/cjs/label/util.js.map +1 -0
- package/cjs/link-path/type.js +1 -2
- package/cjs/marker/base.js +7 -4
- package/cjs/marker/base.js.map +1 -1
- package/cjs/marker/type.d.ts +6 -0
- package/cjs/marker/type.js.map +1 -1
- package/cjs/pager/index.js +1 -1
- package/cjs/pager/pager.js +1 -1
- package/cjs/player/continuous-player.d.ts +2 -1
- package/cjs/player/continuous-player.js +5 -5
- package/cjs/player/continuous-player.js.map +1 -1
- package/cjs/player/discrete-player.d.ts +2 -1
- package/cjs/player/discrete-player.js +4 -4
- package/cjs/player/discrete-player.js.map +1 -1
- package/cjs/scrollbar/scrollbar.js +4 -4
- package/cjs/scrollbar/scrollbar.js.map +1 -1
- package/cjs/slider/slider.d.ts +1 -1
- package/cjs/slider/slider.js +8 -8
- package/cjs/slider/slider.js.map +1 -1
- package/dist/index.js +951 -80
- package/dist/index.min.js +1 -1
- package/es/axis/base.js +5 -5
- package/es/axis/base.js.map +1 -1
- package/es/axis/circle.js +4 -4
- package/es/axis/circle.js.map +1 -1
- package/es/axis/line.js +7 -6
- package/es/axis/line.js.map +1 -1
- package/es/axis/overlap/auto-limit.js +5 -2
- package/es/axis/overlap/auto-limit.js.map +1 -1
- package/es/axis/type.d.ts +2 -2
- package/es/axis/type.js.map +1 -1
- package/es/brush/brush.d.ts +4 -3
- package/es/brush/brush.js +27 -15
- package/es/brush/brush.js.map +1 -1
- package/es/brush/config.d.ts +1 -0
- package/es/brush/config.js +2 -0
- package/es/brush/config.js.map +1 -1
- package/es/brush/type.d.ts +11 -1
- package/es/brush/type.js +7 -1
- package/es/brush/type.js.map +1 -1
- package/es/data-zoom/data-zoom.js +3 -3
- package/es/data-zoom/data-zoom.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/label/arc.d.ts +71 -0
- package/es/label/arc.js +398 -0
- package/es/label/arc.js.map +1 -0
- package/es/label/base.d.ts +1 -0
- package/es/label/base.js +51 -8
- package/es/label/base.js.map +1 -1
- package/es/label/dataLabel.js +4 -1
- package/es/label/dataLabel.js.map +1 -1
- package/es/label/index.d.ts +1 -0
- package/es/label/index.js +2 -0
- package/es/label/index.js.map +1 -1
- package/es/label/type.d.ts +43 -2
- package/es/label/type.js.map +1 -1
- package/es/label/util.d.ts +12 -0
- package/es/label/util.js +99 -0
- package/es/label/util.js.map +1 -0
- package/es/link-path/type.js +1 -2
- package/es/marker/base.js +8 -3
- package/es/marker/base.js.map +1 -1
- package/es/marker/type.d.ts +6 -0
- package/es/marker/type.js.map +1 -1
- package/es/pager/index.js +1 -1
- package/es/pager/pager.js +1 -1
- package/es/player/continuous-player.d.ts +2 -1
- package/es/player/continuous-player.js +5 -5
- package/es/player/continuous-player.js.map +1 -1
- package/es/player/discrete-player.d.ts +2 -1
- package/es/player/discrete-player.js +5 -5
- package/es/player/discrete-player.js.map +1 -1
- package/es/scrollbar/scrollbar.js +5 -5
- package/es/scrollbar/scrollbar.js.map +1 -1
- package/es/slider/slider.d.ts +1 -1
- package/es/slider/slider.js +9 -9
- package/es/slider/slider.js.map +1 -1
- package/package.json +4 -4
package/cjs/marker/base.js
CHANGED
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@@ -4,18 +4,21 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.Marker = void 0;
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const vrender_1 = require("@visactor/vrender"), base_1 = require("../core/base");
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const vrender_1 = require("@visactor/vrender"), vutils_1 = require("@visactor/vutils"), base_1 = require("../core/base");
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class Marker extends base_1.AbstractComponent {
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render() {
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var _a, _b;
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var _a, _b, _c, _d, _e;
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const markerVisible = null === (_a = this.attribute.visible) || void 0 === _a || _a;
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if (null !== (_b = this.attribute.interactive) && void 0 !== _b && _b || (this.setAttribute("pickable", !1),
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this.setAttribute("childrenPickable", !1)), markerVisible) if (this._container) this.updateMarker(); else {
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const group = (0, vrender_1.createGroup)({})
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const group = (0, vrender_1.createGroup)(Object.assign(Object.assign({}, null === (_c = this.attribute) || void 0 === _c ? void 0 : _c.clipRange), {
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clip: null !== (_e = (0, vutils_1.isValid)(null === (_d = this.attribute) || void 0 === _d ? void 0 : _d.clipRange)) && void 0 !== _e && _e
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}));
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group.name = "marker-container", this.add(group), this._container = group, this.initMarker(group);
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}
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}
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}
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exports.Marker = Marker;
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exports.Marker = Marker;
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//# sourceMappingURL=base.js.map
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package/cjs/marker/base.js.map
CHANGED
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{"version":3,"sources":["marker/base.ts"],"names":[],"mappings":";;;AACA,+CAAgD;AAChD,uCAAiD;AAIjD,MAAsB,MAA8B,SAAQ,wBAA8B;IAS9E,MAAM;;
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{"version":3,"sources":["marker/base.ts"],"names":[],"mappings":";;;AACA,+CAAgD;AAChD,6CAA2C;AAC3C,uCAAiD;AAIjD,MAAsB,MAA8B,SAAQ,wBAA8B;IAS9E,MAAM;;QACd,MAAM,aAAa,GAAG,MAAA,IAAI,CAAC,SAAS,CAAC,OAAO,mCAAI,IAAI,CAAC;QACrD,MAAM,iBAAiB,GAAG,MAAA,IAAI,CAAC,SAAS,CAAC,WAAW,mCAAI,KAAK,CAAC;QAE9D,IAAI,CAAC,iBAAiB,EAAE;YACtB,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;YACrC,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;SAC9C;QAED,IAAI,aAAa,EAAE;YACjB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;gBACpB,MAAM,KAAK,GAAG,IAAA,qBAAW,kCACpB,MAAA,IAAI,CAAC,SAAS,0CAAE,SAAS,KAC5B,IAAI,EAAE,MAAA,IAAA,gBAAO,EAAC,MAAA,IAAI,CAAC,SAAS,0CAAE,SAAS,CAAC,mCAAI,KAAK,IACjD,CAAC;gBACH,KAAK,CAAC,IAAI,GAAG,kBAAkB,CAAC;gBAChC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBAChB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;gBACxB,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;aACxB;iBAAM;gBACL,IAAI,CAAC,YAAY,EAAE,CAAC;aACrB;SACF;IACH,CAAC;CACF;AAjCD,wBAiCC","file":"base.js","sourcesContent":["import type { IGroup } from '@visactor/vrender';\nimport { createGroup } from '@visactor/vrender';\nimport { isValid } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { Tag } from '../tag';\nimport type { MarkerAttrs } from './type';\n\nexport abstract class Marker<T extends MarkerAttrs> extends AbstractComponent<Required<T>> {\n private _container!: IGroup;\n\n protected _label!: Tag;\n\n protected abstract setLabelPos(): any;\n protected abstract initMarker(container: IGroup): any;\n protected abstract updateMarker(): any;\n\n protected render() {\n const markerVisible = this.attribute.visible ?? true;\n const markerInteractive = this.attribute.interactive ?? false;\n\n if (!markerInteractive) {\n this.setAttribute('pickable', false);\n this.setAttribute('childrenPickable', false);\n }\n\n if (markerVisible) {\n if (!this._container) {\n const group = createGroup({\n ...this.attribute?.clipRange,\n clip: isValid(this.attribute?.clipRange) ?? false\n });\n group.name = 'marker-container';\n this.add(group);\n this._container = group;\n this.initMarker(group);\n } else {\n this.updateMarker();\n }\n }\n }\n}\n"]}
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package/cjs/marker/type.d.ts
CHANGED
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@@ -50,6 +50,12 @@ export interface MarkerAttrs extends IGroupGraphicAttribute {
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type?: 'line' | 'area' | 'point';
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interactive?: boolean;
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visible?: boolean;
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clipRange?: {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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}
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export interface MarkLineAttrs extends MarkerAttrs, SegmentAttributes {
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type?: 'line';
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package/cjs/marker/type.js.map
CHANGED
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{"version":3,"sources":["marker/type.ts"],"names":[],"mappings":";;;AAaA,IAAY,sBAUX;AAVD,WAAY,sBAAsB;IAChC,yCAAe,CAAA;IACf,2CAAiB,CAAA;IACjB,qCAAW,CAAA;IACX,2DAAiC,CAAA;IACjC,iEAAuC,CAAA;IACvC,6DAAmC,CAAA;IACnC,mEAAyC,CAAA;IACzC,uDAA6B,CAAA;IAC7B,6DAAmC,CAAA;AACrC,CAAC,EAVW,sBAAsB,GAAtB,8BAAsB,KAAtB,8BAAsB,QAUjC;AAED,IAAY,sBAUX;AAVD,WAAY,sBAAsB;IAChC,uCAAa,CAAA;IACb,yCAAe,CAAA;IACf,qCAAW,CAAA;IACX,2CAAiB,CAAA;IACjB,2CAAiB,CAAA;IACjB,mDAAyB,CAAA;IACzB,qDAA2B,CAAA;IAC3B,iDAAuB,CAAA;IACvB,uDAA6B,CAAA;AAC/B,CAAC,EAVW,sBAAsB,GAAtB,8BAAsB,KAAtB,8BAAsB,QAUjC;AAED,IAAY,sBAOX;AAPD,WAAY,sBAAsB;IAChC,qCAAW,CAAA;IACX,2CAAiB,CAAA;IACjB,2CAAiB,CAAA;IACjB,iDAAuB,CAAA;IACvB,uDAA6B,CAAA;IAC7B,uDAA6B,CAAA;AAC/B,CAAC,EAPW,sBAAsB,GAAtB,8BAAsB,KAAtB,8BAAsB,QAOjC","file":"type.js","sourcesContent":["import type {\n IGroup,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n IPolygonAttribute,\n IRichTextGraphicAttribute,\n ISymbolGraphicAttribute\n} from '@visactor/vrender';\nimport { IGraphic } from '@visactor/vrender';\nimport type { Dict, IPointLike } from '@visactor/vutils';\nimport type { SegmentAttributes, SymbolAttributes } from '../segment';\nimport type { TagAttributes } from '../tag';\n\nexport enum IMarkLineLabelPosition {\n start = 'start',\n middle = 'middle',\n end = 'end',\n insideStartTop = 'insideStartTop',\n insideStartBottom = 'insideStartBottom',\n insideMiddleTop = 'insideMiddleTop',\n insideMiddleBottom = 'insideMiddleBottom',\n insideEndTop = 'insideEndTop',\n insideEndBottom = 'insideEndBottom'\n}\n\nexport enum IMarkAreaLabelPosition {\n left = 'left',\n right = 'right',\n top = 'top',\n bottom = 'bottom',\n middle = 'middle',\n insideLeft = 'insideLeft',\n insideRight = 'insideRight',\n insideTop = 'insideTop',\n insideBottom = 'insideBottom'\n}\n\nexport enum IMarkPointItemPosition {\n top = 'top',\n bottom = 'bottom',\n middle = 'middle',\n insideTop = 'insideTop',\n insideBottom = 'insideBottom',\n insideMiddle = 'insideMiddle'\n}\n\nexport type IMarkBackgroundAttributes = {\n /**\n * 是否绘制背景层\n */\n visible: boolean;\n /**\n * TODO: 根据文字宽度进行背景 panel size自适应\n */\n autoHeight?: boolean;\n /**\n * TODO: 根据文高度度进行背景 panel size自适应\n */\n autoWidth?: boolean;\n} & Partial<SymbolAttributes>;\n\nexport interface IMarkLabel extends Omit<TagAttributes, 'x' | 'y' | 'panel'> {\n /**\n * 标签的背景面板配置\n */\n panel?: IMarkBackgroundAttributes;\n}\n\nexport interface IMarkRef {\n /**\n * 自动旋转,沿着线的方向,默认 true\n */\n autoRotate?: boolean;\n /**\n * label 相对line平行方向上的偏移\n */\n refX?: number;\n /**\n * label 相对line正交方向上的偏移\n */\n refY?: number;\n /**\n * label 相对默认角度的偏移 (label跟随line的角度做自动旋转时,默认按照line的平行向量作为初始角度)\n */\n refAngle?: number;\n}\n\nexport interface MarkerAttrs extends IGroupGraphicAttribute {\n type?: 'line' | 'area' | 'point';\n /**\n * 是否支持交互\n * @default false\n */\n interactive?: boolean;\n /**\n * 是否显示marker组件\n * @default true\n */\n visible?: boolean;\n}\n\nexport interface MarkLineAttrs extends MarkerAttrs, SegmentAttributes {\n type?: 'line';\n /**\n * 构成line的点: 如果是两个点,则为直线;多个点则为曲线\n */\n points: IPointLike[];\n /**\n * 标签\n */\n label?: {\n /**\n * label 相对line的位置\n */\n position?: keyof typeof IMarkLineLabelPosition;\n } & IMarkRef &\n IMarkLabel;\n}\n\nexport interface MarkAreaAttrs extends MarkerAttrs {\n type?: 'area';\n /**\n * 构成area的点\n */\n points: IPointLike[];\n /**\n * 标签\n */\n label?: {\n position?: IMarkAreaLabelPosition;\n } & IMarkLabel;\n /**\n * area的样式\n */\n areaStyle?: IPolygonAttribute;\n}\n\nexport interface IItemContent extends IMarkRef {\n /**\n * 标注类型\n */\n type?: 'symbol' | 'text' | 'image' | 'richText' | 'custom';\n position?: IMarkPointItemPosition;\n /**\n * x 方向偏移量\n */\n offsetX?: number;\n /**\n * y 方向偏移量\n */\n offsetY?: number;\n /**\n * type为symbol时, symbol的样式\n */\n symbolStyle?: ISymbolGraphicAttribute;\n /**\n * type为image时, image的样式\n */\n imageStyle?: IImageGraphicAttribute;\n /**\n * type为text时, text的配置\n */\n textStyle?: IMarkLabel;\n /**\n * type为rich text时, rich text的样式\n */\n richTextStyle?: IRichTextGraphicAttribute;\n /**\n * type为custom时,允许以callback的方式传入需要render的item\n */\n renderCustomCallback?: () => IGroup;\n}\n\nexport type IItemLine = {\n /** TODO:'type-opo' */\n type?: 'type-s' | 'type-do' | 'type-po' | 'type-op';\n visible?: boolean;\n /**\n * 垂直于引导线的装饰线,参考案例: https://observablehq.com/@mikelotis/edmonton-population-history-line-chart\n */\n decorativeLine?: {\n visible?: boolean;\n length?: number;\n };\n} & Omit<SegmentAttributes, 'points'>;\n\nexport interface MarkPointAttrs extends Omit<MarkerAttrs, 'labelStyle'> {\n /**\n * markPoint的位置(也是path的起点)\n */\n position: IPointLike;\n /**\n * 标注引导线\n */\n itemLine?: IItemLine;\n\n /**\n * 标注内容\n */\n itemContent?: IItemContent;\n}\n"]}
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{"version":3,"sources":["marker/type.ts"],"names":[],"mappings":";;;AAaA,IAAY,sBAUX;AAVD,WAAY,sBAAsB;IAChC,yCAAe,CAAA;IACf,2CAAiB,CAAA;IACjB,qCAAW,CAAA;IACX,2DAAiC,CAAA;IACjC,iEAAuC,CAAA;IACvC,6DAAmC,CAAA;IACnC,mEAAyC,CAAA;IACzC,uDAA6B,CAAA;IAC7B,6DAAmC,CAAA;AACrC,CAAC,EAVW,sBAAsB,GAAtB,8BAAsB,KAAtB,8BAAsB,QAUjC;AAED,IAAY,sBAUX;AAVD,WAAY,sBAAsB;IAChC,uCAAa,CAAA;IACb,yCAAe,CAAA;IACf,qCAAW,CAAA;IACX,2CAAiB,CAAA;IACjB,2CAAiB,CAAA;IACjB,mDAAyB,CAAA;IACzB,qDAA2B,CAAA;IAC3B,iDAAuB,CAAA;IACvB,uDAA6B,CAAA;AAC/B,CAAC,EAVW,sBAAsB,GAAtB,8BAAsB,KAAtB,8BAAsB,QAUjC;AAED,IAAY,sBAOX;AAPD,WAAY,sBAAsB;IAChC,qCAAW,CAAA;IACX,2CAAiB,CAAA;IACjB,2CAAiB,CAAA;IACjB,iDAAuB,CAAA;IACvB,uDAA6B,CAAA;IAC7B,uDAA6B,CAAA;AAC/B,CAAC,EAPW,sBAAsB,GAAtB,8BAAsB,KAAtB,8BAAsB,QAOjC","file":"type.js","sourcesContent":["import type {\n IGroup,\n IGroupGraphicAttribute,\n IImageGraphicAttribute,\n IPolygonAttribute,\n IRichTextGraphicAttribute,\n ISymbolGraphicAttribute\n} from '@visactor/vrender';\nimport { IGraphic } from '@visactor/vrender';\nimport type { Dict, IPointLike } from '@visactor/vutils';\nimport type { SegmentAttributes, SymbolAttributes } from '../segment';\nimport type { TagAttributes } from '../tag';\n\nexport enum IMarkLineLabelPosition {\n start = 'start',\n middle = 'middle',\n end = 'end',\n insideStartTop = 'insideStartTop',\n insideStartBottom = 'insideStartBottom',\n insideMiddleTop = 'insideMiddleTop',\n insideMiddleBottom = 'insideMiddleBottom',\n insideEndTop = 'insideEndTop',\n insideEndBottom = 'insideEndBottom'\n}\n\nexport enum IMarkAreaLabelPosition {\n left = 'left',\n right = 'right',\n top = 'top',\n bottom = 'bottom',\n middle = 'middle',\n insideLeft = 'insideLeft',\n insideRight = 'insideRight',\n insideTop = 'insideTop',\n insideBottom = 'insideBottom'\n}\n\nexport enum IMarkPointItemPosition {\n top = 'top',\n bottom = 'bottom',\n middle = 'middle',\n insideTop = 'insideTop',\n insideBottom = 'insideBottom',\n insideMiddle = 'insideMiddle'\n}\n\nexport type IMarkBackgroundAttributes = {\n /**\n * 是否绘制背景层\n */\n visible: boolean;\n /**\n * TODO: 根据文字宽度进行背景 panel size自适应\n */\n autoHeight?: boolean;\n /**\n * TODO: 根据文高度度进行背景 panel size自适应\n */\n autoWidth?: boolean;\n} & Partial<SymbolAttributes>;\n\nexport interface IMarkLabel extends Omit<TagAttributes, 'x' | 'y' | 'panel'> {\n /**\n * 标签的背景面板配置\n */\n panel?: IMarkBackgroundAttributes;\n}\n\nexport interface IMarkRef {\n /**\n * 自动旋转,沿着线的方向,默认 true\n */\n autoRotate?: boolean;\n /**\n * label 相对line平行方向上的偏移\n */\n refX?: number;\n /**\n * label 相对line正交方向上的偏移\n */\n refY?: number;\n /**\n * label 相对默认角度的偏移 (label跟随line的角度做自动旋转时,默认按照line的平行向量作为初始角度)\n */\n refAngle?: number;\n}\n\nexport interface MarkerAttrs extends IGroupGraphicAttribute {\n type?: 'line' | 'area' | 'point';\n /**\n * 是否支持交互\n * @default false\n */\n interactive?: boolean;\n /**\n * 是否显示marker组件\n * @default true\n */\n visible?: boolean;\n /**\n * clip范围配置\n */\n clipRange?: {\n x: number;\n y: number;\n width: number;\n height: number;\n };\n}\n\nexport interface MarkLineAttrs extends MarkerAttrs, SegmentAttributes {\n type?: 'line';\n /**\n * 构成line的点: 如果是两个点,则为直线;多个点则为曲线\n */\n points: IPointLike[];\n /**\n * 标签\n */\n label?: {\n /**\n * label 相对line的位置\n */\n position?: keyof typeof IMarkLineLabelPosition;\n } & IMarkRef &\n IMarkLabel;\n}\n\nexport interface MarkAreaAttrs extends MarkerAttrs {\n type?: 'area';\n /**\n * 构成area的点\n */\n points: IPointLike[];\n /**\n * 标签\n */\n label?: {\n position?: IMarkAreaLabelPosition;\n } & IMarkLabel;\n /**\n * area的样式\n */\n areaStyle?: IPolygonAttribute;\n}\n\nexport interface IItemContent extends IMarkRef {\n /**\n * 标注类型\n */\n type?: 'symbol' | 'text' | 'image' | 'richText' | 'custom';\n position?: IMarkPointItemPosition;\n /**\n * x 方向偏移量\n */\n offsetX?: number;\n /**\n * y 方向偏移量\n */\n offsetY?: number;\n /**\n * type为symbol时, symbol的样式\n */\n symbolStyle?: ISymbolGraphicAttribute;\n /**\n * type为image时, image的样式\n */\n imageStyle?: IImageGraphicAttribute;\n /**\n * type为text时, text的配置\n */\n textStyle?: IMarkLabel;\n /**\n * type为rich text时, rich text的样式\n */\n richTextStyle?: IRichTextGraphicAttribute;\n /**\n * type为custom时,允许以callback的方式传入需要render的item\n */\n renderCustomCallback?: () => IGroup;\n}\n\nexport type IItemLine = {\n /** TODO:'type-opo' */\n type?: 'type-s' | 'type-do' | 'type-po' | 'type-op';\n visible?: boolean;\n /**\n * 垂直于引导线的装饰线,参考案例: https://observablehq.com/@mikelotis/edmonton-population-history-line-chart\n */\n decorativeLine?: {\n visible?: boolean;\n length?: number;\n };\n} & Omit<SegmentAttributes, 'points'>;\n\nexport interface MarkPointAttrs extends Omit<MarkerAttrs, 'labelStyle'> {\n /**\n * markPoint的位置(也是path的起点)\n */\n position: IPointLike;\n /**\n * 标注引导线\n */\n itemLine?: IItemLine;\n\n /**\n * 标注内容\n */\n itemContent?: IItemContent;\n}\n"]}
|
package/cjs/pager/index.js
CHANGED
|
@@ -18,4 +18,4 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
|
|
|
18
18
|
Object.defineProperty(exports, "__esModule", {
|
|
19
19
|
value: !0
|
|
20
20
|
}), __exportStar(require("./type"), exports), __exportStar(require("./pager"), exports);
|
|
21
|
-
//# sourceMappingURL=index.js.map
|
|
21
|
+
//# sourceMappingURL=index.js.map
|
package/cjs/pager/pager.js
CHANGED
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { BasePlayer } from './base-player';
|
|
2
|
-
import { ContinuousPlayerAttributes
|
|
2
|
+
import type { ContinuousPlayerAttributes } from './type';
|
|
3
|
+
import { PlayerEventEnum } from './type';
|
|
3
4
|
export interface IContinuousPlayer {
|
|
4
5
|
play: () => Promise<void>;
|
|
5
6
|
pause: () => void;
|
|
@@ -73,17 +73,17 @@ class ContinuousPlayer extends base_player_1.BasePlayer {
|
|
|
73
73
|
}, this.play = () => __awaiter(this, void 0, void 0, (function*() {
|
|
74
74
|
this._isPlaying || (this._controller.togglePause(), this._isPlaying = !0, this._elapsed >= this._totalDuration && (this._elapsed = 0),
|
|
75
75
|
this._startTime = Date.now() - this._elapsed, this.dispatchCustomEvent(type_1.PlayerEventEnum.OnPlay),
|
|
76
|
-
this._rafId = vrender_1.
|
|
76
|
+
this._rafId = vrender_1.vglobal.getRequestAnimationFrame()(this._play.bind(this)));
|
|
77
77
|
})), this._play = () => {
|
|
78
78
|
this._elapsed = Date.now() - this._startTime;
|
|
79
79
|
const value = this._getSliderValue();
|
|
80
|
-
this._updateSlider(), value >= this._maxIndex ? this._playEnd() : this._rafId = vrender_1.
|
|
80
|
+
this._updateSlider(), value >= this._maxIndex ? this._playEnd() : this._rafId = vrender_1.vglobal.getRequestAnimationFrame()(this._play.bind(this));
|
|
81
81
|
}, this._playEnd = () => {
|
|
82
|
-
this._isPlaying = !1, vrender_1.
|
|
83
|
-
this.dispatchCustomEvent(type_1.PlayerEventEnum.OnEnd);
|
|
82
|
+
this._isPlaying = !1, vrender_1.vglobal.getCancelAnimationFrame()(this._rafId),
|
|
83
|
+
this._controller.togglePlay(), this.dispatchCustomEvent(type_1.PlayerEventEnum.OnEnd);
|
|
84
84
|
}, this.pause = () => {
|
|
85
85
|
this._isPlaying && (this._isPlaying = !1, this._elapsed = Date.now() - this._startTime,
|
|
86
|
-
vrender_1.
|
|
86
|
+
vrender_1.vglobal.getCancelAnimationFrame()(this._rafId), this._controller.togglePlay(),
|
|
87
87
|
this.dispatchCustomEvent(type_1.PlayerEventEnum.OnPause));
|
|
88
88
|
}, this.backward = () => {
|
|
89
89
|
const now = Date.now(), interval = 1 * this._interval, elapsed = this._elapsed - interval;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ FederatedPointerEvent, global } from '@visactor/vrender';\nimport { BasePlayer } from './base-player';\nimport { ContinuousPlayerAttributes, PlayerEventEnum } from './type';\nimport { ControllerEventEnum } from './controller/constant';\n\nexport interface IContinuousPlayer {\n play: () => Promise<void>;\n pause: () => void;\n forward: () => void;\n backward: () => void;\n}\n\nexport class ContinuousPlayer extends BasePlayer<ContinuousPlayerAttributes> implements IContinuousPlayer {\n declare attribute: ContinuousPlayerAttributes;\n\n private _dataIndex: number;\n private _activeIndex: number;\n\n protected _alternate: boolean;\n protected _interval: number;\n protected _totalDuration: number;\n\n private _isPlaying = false;\n private _startTime: number = Date.now();\n private _elapsed: number;\n private _rafId: number;\n\n constructor(attributes: ContinuousPlayerAttributes) {\n super(attributes);\n\n this._initAttributes();\n this._initEvents();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n // 新增一个占位数据\n this._maxIndex = this._data.length;\n this._slider.setAttribute('max', this._maxIndex);\n\n this._isPlaying = false;\n this._elapsed = 0;\n this._interval = this.attribute.interval ?? 1000;\n this._dataIndex = this.attribute.dataIndex ?? this._minIndex;\n\n // 播放帧数(10条数据, 需要10个播放帧)\n const frames = this._data.length;\n\n // 若用户配置了总时长\n if (this.attribute.totalDuration && this._data.length) {\n this._totalDuration = this.attribute.totalDuration;\n // 避免除0\n this._interval = this._totalDuration / (frames ?? 1);\n }\n // 若未配置总时长, 则根据interval算出一个总时长, interval有默认值\n else {\n this._totalDuration = this._interval * frames;\n this._interval = this.attribute.interval;\n }\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n /**\n * 根据value, 反推开始时间\n * 1. 计算进度\n * 2. 计算流逝时间\n * 3. 用现在的时间, 模拟一个开始时间\n */\n const value = (e.detail as unknown as { value: number; position: number })?.value;\n const progress = value / this._maxIndex;\n this._elapsed = progress * this._totalDuration;\n this._startTime = Date.now() - this._elapsed;\n\n this._dispatchChange(value);\n });\n };\n\n /**\n * 根据已流逝时间和总时长, 计算slider的值\n */\n private _getSliderValue = () => {\n const progress = this._elapsed / this._totalDuration;\n return Math.min(progress * this._maxIndex, this._maxIndex);\n };\n\n /**\n * 根据流逝时间, 更新Slider的值\n */\n private _updateSlider = () => {\n const value = this._getSliderValue();\n this._dataIndex = Math.floor(value);\n this._slider.setValue(Math.min(value, this._maxIndex));\n this._dispatchChange(Math.floor(value));\n };\n\n /**\n * 根据Slider的值, 判断是否要触发Change事件.\n */\n private _dispatchChange = (value: number) => {\n const index = Math.floor(value);\n if (index !== this._activeIndex) {\n this._dataIndex = index;\n this._activeIndex = index;\n\n if (index !== this._maxIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.OnChange);\n }\n }\n };\n\n /**\n * 派遣事件\n * @param eventType 事件类型\n */\n dispatchCustomEvent(eventType: PlayerEventEnum) {\n super.dispatchCustomEvent(eventType, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = async () => {\n if (this._isPlaying) {\n return;\n }\n // 切换按钮\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 播放结束后再点击play, 此条件下生效.\n if (this._elapsed >= this._totalDuration) {\n this._elapsed = 0;\n }\n // 此时此刻减去已流逝的时间, 则为起点对应的时间戳.\n this._startTime = Date.now() - this._elapsed;\n // 事件\n this.dispatchCustomEvent(PlayerEventEnum.OnPlay);\n // 开始播放动画\n this._rafId = global.getRequestAnimationFrame()(this._play.bind(this));\n };\n\n /**\n * 播放动画主要逻辑\n */\n private _play = () => {\n // 计算已流逝的时间, 但不需要保存\n this._elapsed = Date.now() - this._startTime;\n // 计算Slider的值.\n const value = this._getSliderValue();\n // 更新Slider的值.\n this._updateSlider();\n\n // 播放终止条件\n if (value >= this._maxIndex) {\n this._playEnd();\n return;\n }\n\n // 持续播放\n this._rafId = global.getRequestAnimationFrame()(this._play.bind(this));\n };\n\n /**\n * 播放结束时触发\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 取消播放动画\n global.getCancelAnimationFrame()(this._rafId);\n // 切换按钮\n this._controller.togglePlay();\n // 事件\n this.dispatchCustomEvent(PlayerEventEnum.OnEnd);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n // 计算已流逝的时间, 需要记录下来\n this._elapsed = Date.now() - this._startTime;\n global.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.OnPause);\n };\n\n /**\n * 前进接口\n */\n backward = () => {\n // 按下按钮的时间\n const now = Date.now();\n // 步长\n const interval = this._interval * 1;\n // 流逝时间 减去 interval\n const elapsed = this._elapsed - interval;\n\n // 若到达起点\n if (elapsed <= 0) {\n this._elapsed = 0;\n this._startTime = now;\n }\n // 若未到达起点\n else {\n this._elapsed = elapsed;\n this._startTime = this._startTime + this._interval;\n }\n // 更新slider\n this._updateSlider();\n\n this.dispatchCustomEvent(PlayerEventEnum.OnBackward);\n };\n\n /**\n * 后退接口\n */\n forward = () => {\n // 按下按钮的时间\n const now = Date.now();\n // 步长\n const interval = this._interval * 1;\n // 流逝时间 加上 1个interval\n const elapsed = this._elapsed + interval;\n // 若超过终点\n if (elapsed >= this._totalDuration) {\n this._startTime = now - this._totalDuration;\n this._elapsed = this._totalDuration;\n }\n // 未超过终点\n else {\n this._startTime = this._startTime - interval;\n this._elapsed = elapsed;\n }\n // 更新slider\n this._updateSlider();\n\n this.dispatchCustomEvent(PlayerEventEnum.OnForward);\n };\n\n render() {\n super.render();\n }\n}\n"]}
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type { FederatedPointerEvent } from '@visactor/vrender';\nimport { vglobal } from '@visactor/vrender';\nimport { BasePlayer } from './base-player';\nimport type { ContinuousPlayerAttributes } from './type';\nimport { PlayerEventEnum } from './type';\nimport { ControllerEventEnum } from './controller/constant';\n\nexport interface IContinuousPlayer {\n play: () => Promise<void>;\n pause: () => void;\n forward: () => void;\n backward: () => void;\n}\n\nexport class ContinuousPlayer extends BasePlayer<ContinuousPlayerAttributes> implements IContinuousPlayer {\n declare attribute: ContinuousPlayerAttributes;\n\n private _dataIndex: number;\n private _activeIndex: number;\n\n protected _alternate: boolean;\n protected _interval: number;\n protected _totalDuration: number;\n\n private _isPlaying = false;\n private _startTime: number = Date.now();\n private _elapsed: number;\n private _rafId: number;\n\n constructor(attributes: ContinuousPlayerAttributes) {\n super(attributes);\n\n this._initAttributes();\n this._initEvents();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n // 新增一个占位数据\n this._maxIndex = this._data.length;\n this._slider.setAttribute('max', this._maxIndex);\n\n this._isPlaying = false;\n this._elapsed = 0;\n this._interval = this.attribute.interval ?? 1000;\n this._dataIndex = this.attribute.dataIndex ?? this._minIndex;\n\n // 播放帧数(10条数据, 需要10个播放帧)\n const frames = this._data.length;\n\n // 若用户配置了总时长\n if (this.attribute.totalDuration && this._data.length) {\n this._totalDuration = this.attribute.totalDuration;\n // 避免除0\n this._interval = this._totalDuration / (frames ?? 1);\n }\n // 若未配置总时长, 则根据interval算出一个总时长, interval有默认值\n else {\n this._totalDuration = this._interval * frames;\n this._interval = this.attribute.interval;\n }\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent) => {\n e.stopPropagation();\n /**\n * 根据value, 反推开始时间\n * 1. 计算进度\n * 2. 计算流逝时间\n * 3. 用现在的时间, 模拟一个开始时间\n */\n const value = (e.detail as unknown as { value: number; position: number })?.value;\n const progress = value / this._maxIndex;\n this._elapsed = progress * this._totalDuration;\n this._startTime = Date.now() - this._elapsed;\n\n this._dispatchChange(value);\n });\n };\n\n /**\n * 根据已流逝时间和总时长, 计算slider的值\n */\n private _getSliderValue = () => {\n const progress = this._elapsed / this._totalDuration;\n return Math.min(progress * this._maxIndex, this._maxIndex);\n };\n\n /**\n * 根据流逝时间, 更新Slider的值\n */\n private _updateSlider = () => {\n const value = this._getSliderValue();\n this._dataIndex = Math.floor(value);\n this._slider.setValue(Math.min(value, this._maxIndex));\n this._dispatchChange(Math.floor(value));\n };\n\n /**\n * 根据Slider的值, 判断是否要触发Change事件.\n */\n private _dispatchChange = (value: number) => {\n const index = Math.floor(value);\n if (index !== this._activeIndex) {\n this._dataIndex = index;\n this._activeIndex = index;\n\n if (index !== this._maxIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.OnChange);\n }\n }\n };\n\n /**\n * 派遣事件\n * @param eventType 事件类型\n */\n dispatchCustomEvent(eventType: PlayerEventEnum) {\n super.dispatchCustomEvent(eventType, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = async () => {\n if (this._isPlaying) {\n return;\n }\n // 切换按钮\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 播放结束后再点击play, 此条件下生效.\n if (this._elapsed >= this._totalDuration) {\n this._elapsed = 0;\n }\n // 此时此刻减去已流逝的时间, 则为起点对应的时间戳.\n this._startTime = Date.now() - this._elapsed;\n // 事件\n this.dispatchCustomEvent(PlayerEventEnum.OnPlay);\n // 开始播放动画\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this));\n };\n\n /**\n * 播放动画主要逻辑\n */\n private _play = () => {\n // 计算已流逝的时间, 但不需要保存\n this._elapsed = Date.now() - this._startTime;\n // 计算Slider的值.\n const value = this._getSliderValue();\n // 更新Slider的值.\n this._updateSlider();\n\n // 播放终止条件\n if (value >= this._maxIndex) {\n this._playEnd();\n return;\n }\n\n // 持续播放\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this));\n };\n\n /**\n * 播放结束时触发\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 取消播放动画\n vglobal.getCancelAnimationFrame()(this._rafId);\n // 切换按钮\n this._controller.togglePlay();\n // 事件\n this.dispatchCustomEvent(PlayerEventEnum.OnEnd);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n // 计算已流逝的时间, 需要记录下来\n this._elapsed = Date.now() - this._startTime;\n vglobal.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.OnPause);\n };\n\n /**\n * 前进接口\n */\n backward = () => {\n // 按下按钮的时间\n const now = Date.now();\n // 步长\n const interval = this._interval * 1;\n // 流逝时间 减去 interval\n const elapsed = this._elapsed - interval;\n\n // 若到达起点\n if (elapsed <= 0) {\n this._elapsed = 0;\n this._startTime = now;\n }\n // 若未到达起点\n else {\n this._elapsed = elapsed;\n this._startTime = this._startTime + this._interval;\n }\n // 更新slider\n this._updateSlider();\n\n this.dispatchCustomEvent(PlayerEventEnum.OnBackward);\n };\n\n /**\n * 后退接口\n */\n forward = () => {\n // 按下按钮的时间\n const now = Date.now();\n // 步长\n const interval = this._interval * 1;\n // 流逝时间 加上 1个interval\n const elapsed = this._elapsed + interval;\n // 若超过终点\n if (elapsed >= this._totalDuration) {\n this._startTime = now - this._totalDuration;\n this._elapsed = this._totalDuration;\n }\n // 未超过终点\n else {\n this._startTime = this._startTime - interval;\n this._elapsed = elapsed;\n }\n // 更新slider\n this._updateSlider();\n\n this.dispatchCustomEvent(PlayerEventEnum.OnForward);\n };\n\n render() {\n super.render();\n }\n}\n"]}
|
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@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { BasePlayer } from './base-player';
|
|
2
|
-
import { DiscretePlayerAttributes, PlayerAttributes
|
|
2
|
+
import type { DiscretePlayerAttributes, PlayerAttributes } from './type';
|
|
3
|
+
import { PlayerEventEnum } from './type';
|
|
3
4
|
export interface IDiscretePlayer {
|
|
4
5
|
play: () => void;
|
|
5
6
|
pause: () => void;
|
|
@@ -44,7 +44,7 @@ class DiscretePlayer extends base_player_1.BasePlayer {
|
|
|
44
44
|
direction: this._direction
|
|
45
45
|
})) && (this._direction === type_1.DirectionEnum.Default ? this._updateDataIndex(this._minIndex) : this._updateDataIndex(this._maxIndex)),
|
|
46
46
|
this.dispatchCustomEvent(type_1.PlayerEventEnum.OnPlay), this._isReachEnd = !1,
|
|
47
|
-
this._tickTime = Date.now(), this._rafId = vrender_1.
|
|
47
|
+
this._tickTime = Date.now(), this._rafId = vrender_1.vglobal.getRequestAnimationFrame()(this._play.bind(this, !0)));
|
|
48
48
|
}, this._play = isFirstPlay => {
|
|
49
49
|
const now = Date.now();
|
|
50
50
|
if (this._isReachEnd && now - this._tickTime >= this._interval) return this._isReachEnd = !1,
|
|
@@ -54,14 +54,14 @@ class DiscretePlayer extends base_player_1.BasePlayer {
|
|
|
54
54
|
this._updateDataIndex((0, utils_1.forwardStep)(this._direction, this._dataIndex, this._minIndex, this._maxIndex)),
|
|
55
55
|
this._activeIndex = this._dataIndex, this.dispatchCustomEvent(type_1.PlayerEventEnum.OnChange)),
|
|
56
56
|
("default" === this._direction && this._dataIndex >= this._maxIndex || "reverse" === this._direction && this._dataIndex <= this._minIndex) && (this._isReachEnd = !0),
|
|
57
|
-
this._rafId = vrender_1.
|
|
57
|
+
this._rafId = vrender_1.vglobal.getRequestAnimationFrame()(this._play.bind(this, !1));
|
|
58
58
|
}, this._updateDataIndex = dataIndex => {
|
|
59
59
|
this._dataIndex = dataIndex, this._slider.setValue(this._dataIndex);
|
|
60
60
|
}, this._playEnd = () => {
|
|
61
|
-
this._isPlaying = !1, this._controller.togglePlay(), vrender_1.
|
|
61
|
+
this._isPlaying = !1, this._controller.togglePlay(), vrender_1.vglobal.getCancelAnimationFrame()(this._rafId),
|
|
62
62
|
this._activeIndex = -1, this.dispatchCustomEvent(type_1.PlayerEventEnum.OnEnd);
|
|
63
63
|
}, this.pause = () => {
|
|
64
|
-
this._isPlaying && (this._isPlaying = !1, vrender_1.
|
|
64
|
+
this._isPlaying && (this._isPlaying = !1, vrender_1.vglobal.getCancelAnimationFrame()(this._rafId),
|
|
65
65
|
this._controller.togglePlay(), this.dispatchCustomEvent(type_1.PlayerEventEnum.OnPause));
|
|
66
66
|
}, this.backward = () => {
|
|
67
67
|
const index = Math.max(this._dataIndex - 1, this._minIndex);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ isNil, merge } from '@visactor/vutils';\nimport { FederatedPointerEvent, global } from '@visactor/vrender';\nimport { BasePlayer } from './base-player';\nimport { DirectionEnum, DirectionType, DiscretePlayerAttributes, PlayerAttributes, PlayerEventEnum } from './type';\nimport { forwardStep, isReachEnd, isReachStart } from './utils';\nimport { ControllerEventEnum } from './controller/constant';\n\nexport interface IDiscretePlayer {\n play: () => void;\n pause: () => void;\n backward: () => void;\n forward: () => void;\n}\nexport class DiscretePlayer extends BasePlayer<DiscretePlayerAttributes> implements IDiscretePlayer {\n declare attribute: DiscretePlayerAttributes;\n\n private _dataIndex: number;\n private _activeIndex = -1;\n\n protected _alternate: boolean;\n protected _interval: number;\n\n private _isPlaying: boolean;\n private _direction: DirectionType;\n private _tickTime: number;\n private _rafId: number;\n private _isReachEnd = false;\n\n constructor(attributes: DiscretePlayerAttributes) {\n super(merge({}, attributes));\n\n this._initAttributes();\n this._initEvents();\n }\n\n setAttributes(params: Partial<Required<PlayerAttributes>>, forceUpdateTag?: boolean): void {\n super.setAttributes(params, forceUpdateTag);\n\n this._initAttributes();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n this._alternate = this.attribute.alternate ?? false;\n this._interval = this.attribute.interval ?? 1000;\n this._direction = this.attribute.direction ?? DirectionEnum.Default;\n\n this._dataIndex = isNil(this.attribute.dataIndex)\n ? this._direction === 'default'\n ? this._minIndex\n : this._maxIndex\n : this.attribute.dataIndex ?? 0;\n\n this._slider.setAttribute('value', this._dataIndex);\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent & { detail: { value: number } }) => {\n const middle = Math.floor(e.detail.value) + 0.5;\n this._dataIndex = e.detail.value >= middle ? Math.ceil(e.detail.value) : Math.floor(e.detail.value);\n this._slider.setValue(this._dataIndex);\n this.dispatchCustomEvent(PlayerEventEnum.OnChange);\n });\n };\n\n /**\n * 派遣事件\n */\n dispatchCustomEvent(event: PlayerEventEnum) {\n super.dispatchCustomEvent(event, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = () => {\n if (this._isPlaying) {\n return;\n }\n // 一条数据无需播放\n if (this._data.length === 1) {\n return;\n }\n // 图标切换\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 若到达末尾, 则计算下一次播放的状态下标\n if (\n isReachEnd({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n }) ||\n isReachStart({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n })\n ) {\n // 根据方向恢复dataIndex\n if (this._direction === DirectionEnum.Default) {\n this._updateDataIndex(this._minIndex);\n } else {\n this._updateDataIndex(this._maxIndex);\n }\n }\n\n // 事件触发\n this.dispatchCustomEvent(PlayerEventEnum.OnPlay);\n // 重置结束状态\n this._isReachEnd = false;\n // 重置tick时间, 暂停后重新播放也会重新计时\n this._tickTime = Date.now();\n // 开启动画\n this._rafId = global.getRequestAnimationFrame()(this._play.bind(this, true));\n };\n\n /**\n * 播放过程\n */\n private _play = (isFirstPlay: boolean) => {\n const now = Date.now();\n\n // 抵达终点, 延迟一个interval触发end\n if (this._isReachEnd && now - this._tickTime >= this._interval) {\n this._isReachEnd = false;\n this._playEnd();\n return;\n }\n // 未达终点\n\n // 第一个播放帧, 立即执行\n if (isFirstPlay && this._activeIndex !== this._dataIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.OnChange);\n this._activeIndex = this._dataIndex;\n }\n // 中间播放帧, 每一个interval执行一次\n else if (now - this._tickTime >= this._interval) {\n this._tickTime = now;\n this._updateDataIndex(forwardStep(this._direction, this._dataIndex, this._minIndex, this._maxIndex));\n this._activeIndex = this._dataIndex;\n this.dispatchCustomEvent(PlayerEventEnum.OnChange);\n }\n\n // 终止条件\n if (\n (this._direction === 'default' && this._dataIndex >= this._maxIndex) ||\n (this._direction === 'reverse' && this._dataIndex <= this._minIndex)\n ) {\n this._isReachEnd = true;\n }\n\n this._rafId = global.getRequestAnimationFrame()(this._play.bind(this, false));\n };\n\n /**\n * 更新数据\n */\n private _updateDataIndex = (dataIndex: number) => {\n this._dataIndex = dataIndex;\n this._slider.setValue(this._dataIndex);\n };\n\n /**\n * 播放结束\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 图标切换\n this._controller.togglePlay();\n // 取消播放动画\n global.getCancelAnimationFrame()(this._rafId);\n // 重置ActiveIndex\n this._activeIndex = -1;\n // 播放结束时并且到达终点\n this.dispatchCustomEvent(PlayerEventEnum.OnEnd);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n global.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.OnPause);\n };\n\n /**\n * 后退接口\n */\n backward = () => {\n const index = Math.max(this._dataIndex - 1, this._minIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.OnChange);\n this.dispatchCustomEvent(PlayerEventEnum.OnBackward);\n };\n\n /**\n * 前进接口\n */\n forward = () => {\n const index = Math.min(this._dataIndex + 1, this._maxIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.OnChange);\n this.dispatchCustomEvent(PlayerEventEnum.OnForward);\n };\n}\n"]}
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1
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+
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{ isNil, merge } from '@visactor/vutils';\nimport type { FederatedPointerEvent } from '@visactor/vrender';\nimport { vglobal } from '@visactor/vrender';\nimport { BasePlayer } from './base-player';\nimport type { DirectionType, DiscretePlayerAttributes, PlayerAttributes } from './type';\nimport { DirectionEnum, PlayerEventEnum } from './type';\nimport { forwardStep, isReachEnd, isReachStart } from './utils';\nimport { ControllerEventEnum } from './controller/constant';\n\nexport interface IDiscretePlayer {\n play: () => void;\n pause: () => void;\n backward: () => void;\n forward: () => void;\n}\nexport class DiscretePlayer extends BasePlayer<DiscretePlayerAttributes> implements IDiscretePlayer {\n declare attribute: DiscretePlayerAttributes;\n\n private _dataIndex: number;\n private _activeIndex = -1;\n\n protected _alternate: boolean;\n protected _interval: number;\n\n private _isPlaying: boolean;\n private _direction: DirectionType;\n private _tickTime: number;\n private _rafId: number;\n private _isReachEnd = false;\n\n constructor(attributes: DiscretePlayerAttributes) {\n super(merge({}, attributes));\n\n this._initAttributes();\n this._initEvents();\n }\n\n setAttributes(params: Partial<Required<PlayerAttributes>>, forceUpdateTag?: boolean): void {\n super.setAttributes(params, forceUpdateTag);\n\n this._initAttributes();\n }\n\n /**\n * 初始化属性\n */\n _initAttributes = () => {\n super._initAttributes();\n this._alternate = this.attribute.alternate ?? false;\n this._interval = this.attribute.interval ?? 1000;\n this._direction = this.attribute.direction ?? DirectionEnum.Default;\n\n this._dataIndex = isNil(this.attribute.dataIndex)\n ? this._direction === 'default'\n ? this._minIndex\n : this._maxIndex\n : this.attribute.dataIndex ?? 0;\n\n this._slider.setAttribute('value', this._dataIndex);\n };\n\n /**\n * 初始化事件\n */\n private _initEvents = () => {\n this._controller.addEventListener(ControllerEventEnum.OnPlay, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.play();\n });\n this._controller.addEventListener(ControllerEventEnum.OnPause, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.pause();\n });\n this._controller.addEventListener(ControllerEventEnum.OnForward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.forward();\n });\n this._controller.addEventListener(ControllerEventEnum.OnBackward, (e: FederatedPointerEvent) => {\n e.stopPropagation();\n this.backward();\n });\n\n this._slider.addEventListener('change', (e: FederatedPointerEvent & { detail: { value: number } }) => {\n const middle = Math.floor(e.detail.value) + 0.5;\n this._dataIndex = e.detail.value >= middle ? Math.ceil(e.detail.value) : Math.floor(e.detail.value);\n this._slider.setValue(this._dataIndex);\n this.dispatchCustomEvent(PlayerEventEnum.OnChange);\n });\n };\n\n /**\n * 派遣事件\n */\n dispatchCustomEvent(event: PlayerEventEnum) {\n super.dispatchCustomEvent(event, this._dataIndex);\n }\n\n /**\n * 播放接口\n */\n play = () => {\n if (this._isPlaying) {\n return;\n }\n // 一条数据无需播放\n if (this._data.length === 1) {\n return;\n }\n // 图标切换\n this._controller.togglePause();\n // 播放状态更新\n this._isPlaying = true;\n // 若到达末尾, 则计算下一次播放的状态下标\n if (\n isReachEnd({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n }) ||\n isReachStart({\n dataIndex: this._dataIndex,\n maxIndex: this._maxIndex,\n minIndex: this._minIndex,\n direction: this._direction\n })\n ) {\n // 根据方向恢复dataIndex\n if (this._direction === DirectionEnum.Default) {\n this._updateDataIndex(this._minIndex);\n } else {\n this._updateDataIndex(this._maxIndex);\n }\n }\n\n // 事件触发\n this.dispatchCustomEvent(PlayerEventEnum.OnPlay);\n // 重置结束状态\n this._isReachEnd = false;\n // 重置tick时间, 暂停后重新播放也会重新计时\n this._tickTime = Date.now();\n // 开启动画\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, true));\n };\n\n /**\n * 播放过程\n */\n private _play = (isFirstPlay: boolean) => {\n const now = Date.now();\n\n // 抵达终点, 延迟一个interval触发end\n if (this._isReachEnd && now - this._tickTime >= this._interval) {\n this._isReachEnd = false;\n this._playEnd();\n return;\n }\n // 未达终点\n\n // 第一个播放帧, 立即执行\n if (isFirstPlay && this._activeIndex !== this._dataIndex) {\n this.dispatchCustomEvent(PlayerEventEnum.OnChange);\n this._activeIndex = this._dataIndex;\n }\n // 中间播放帧, 每一个interval执行一次\n else if (now - this._tickTime >= this._interval) {\n this._tickTime = now;\n this._updateDataIndex(forwardStep(this._direction, this._dataIndex, this._minIndex, this._maxIndex));\n this._activeIndex = this._dataIndex;\n this.dispatchCustomEvent(PlayerEventEnum.OnChange);\n }\n\n // 终止条件\n if (\n (this._direction === 'default' && this._dataIndex >= this._maxIndex) ||\n (this._direction === 'reverse' && this._dataIndex <= this._minIndex)\n ) {\n this._isReachEnd = true;\n }\n\n this._rafId = vglobal.getRequestAnimationFrame()(this._play.bind(this, false));\n };\n\n /**\n * 更新数据\n */\n private _updateDataIndex = (dataIndex: number) => {\n this._dataIndex = dataIndex;\n this._slider.setValue(this._dataIndex);\n };\n\n /**\n * 播放结束\n */\n private _playEnd = () => {\n // 播放状态更新\n this._isPlaying = false;\n // 图标切换\n this._controller.togglePlay();\n // 取消播放动画\n vglobal.getCancelAnimationFrame()(this._rafId);\n // 重置ActiveIndex\n this._activeIndex = -1;\n // 播放结束时并且到达终点\n this.dispatchCustomEvent(PlayerEventEnum.OnEnd);\n };\n\n /**\n * 暂停接口\n */\n pause = () => {\n if (!this._isPlaying) {\n return;\n }\n this._isPlaying = false;\n vglobal.getCancelAnimationFrame()(this._rafId);\n this._controller.togglePlay();\n\n this.dispatchCustomEvent(PlayerEventEnum.OnPause);\n };\n\n /**\n * 后退接口\n */\n backward = () => {\n const index = Math.max(this._dataIndex - 1, this._minIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.OnChange);\n this.dispatchCustomEvent(PlayerEventEnum.OnBackward);\n };\n\n /**\n * 前进接口\n */\n forward = () => {\n const index = Math.min(this._dataIndex + 1, this._maxIndex);\n this._updateDataIndex(index);\n\n this.dispatchCustomEvent(PlayerEventEnum.OnChange);\n this.dispatchCustomEvent(PlayerEventEnum.OnForward);\n };\n}\n"]}
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@@ -25,8 +25,8 @@ class ScrollBar extends base_1.AbstractComponent {
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}, this._onSliderPointerDown = e => {
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e.stopPropagation();
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const {direction: direction} = this.attribute;
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this._prePos = "horizontal" === direction ? e.clientX : e.clientY, "browser" === vrender_1.
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vrender_1.
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this._prePos = "horizontal" === direction ? e.clientX : e.clientY, "browser" === vrender_1.vglobal.env ? (vrender_1.vglobal.addEventListener("pointermove", this._onSliderPointerMove),
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vrender_1.vglobal.addEventListener("pointerup", this._onSliderPointerUp)) : (this._slider.addEventListener("pointermove", this._onSliderPointerMove),
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this._slider.addEventListener("pointerup", this._onSliderPointerUp), this._slider.addEventListener("pointerupoutside", this._onSliderPointerUp));
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}, this._onSliderPointerMove = e => {
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e.stopPropagation();
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@@ -38,8 +38,8 @@ class ScrollBar extends base_1.AbstractComponent {
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currentScrollValue = delta / width), this.setScrollRange([ preScrollRange[0] + currentScrollValue, preScrollRange[1] + currentScrollValue ], !0),
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this._prePos = currentPos;
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}, this._onSliderPointerUp = e => {
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e.preventDefault(), "browser" === vrender_1.
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vrender_1.
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e.preventDefault(), "browser" === vrender_1.vglobal.env ? (vrender_1.vglobal.removeEventListener("pointermove", this._onSliderPointerMove),
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vrender_1.vglobal.removeEventListener("pointerup", this._onSliderPointerUp)) : (this._slider.removeEventListener("pointermove", this._onSliderPointerMove),
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this._slider.removeEventListener("pointerup", this._onSliderPointerUp), this._slider.removeEventListener("pointerupoutside", this._onSliderPointerUp));
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};
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}
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@@ -1 +1 @@
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1
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-
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* @description 滚动条组件\n */\nimport { IRectGraphicAttribute, FederatedPointerEvent, CustomEvent, global, IGroup, IRect } from '@visactor/vrender';\nimport { merge, normalizePadding, clamp, clampRange } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\n\nimport type { ScrollBarAttributes } from './type';\n\ntype ComponentBounds = {\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n width: number;\n height: number;\n};\n\nexport class ScrollBar extends AbstractComponent<Required<ScrollBarAttributes>> {\n name = 'scrollbar';\n\n static defaultAttributes = {\n direction: 'horizontal',\n round: true,\n sliderSize: 20,\n sliderStyle: {\n fill: 'rgba(0, 0, 0, .5)'\n },\n railStyle: {\n fill: 'rgba(0, 0, 0, .0)'\n },\n padding: 2,\n scrollRange: [0, 1]\n };\n\n private _container!: IGroup;\n // 滚动条滑块\n private _slider!: IRect;\n // 滚动条滑轨\n private _rail!: IRect;\n // 滑块可渲染的区域包围盒\n private _sliderRenderBounds!: ComponentBounds | null;\n // 滑块滑动的范围\n private _sliderLimitRange!: [number, number] | null;\n // 保留滑块上一次的位置\n private _prePos!: number;\n // TODO: 临时方案\n private _viewPosition!: { x: number; y: number };\n private _sliderSize!: number;\n\n constructor(attributes: ScrollBarAttributes) {\n super(merge({}, ScrollBar.defaultAttributes, attributes));\n }\n\n setScrollRange(range: [number, number], render = true) {\n const { direction = 'horizontal', limitRange = [0, 1], range: preRange } = this.attribute as ScrollBarAttributes;\n\n const currScrollRange = clampRange(range, limitRange[0], limitRange[1]);\n if (render) {\n // 更新图形\n const sliderPos = this._getSliderPos(currScrollRange);\n if (this._slider) {\n if (direction === 'horizontal') {\n this._slider.setAttribute('x', sliderPos[0], true);\n } else {\n this._slider.setAttribute('y', sliderPos[0], true);\n }\n\n if (!this.stage?.autoRender) {\n this.stage?.renderNextFrame();\n }\n }\n }\n (this.attribute as ScrollBarAttributes).range = currScrollRange;\n // 发射 change 事件\n this._onChange({\n pre: preRange,\n value: currScrollRange\n });\n }\n\n getScrollRange(): [number, number] {\n return (this.attribute as ScrollBarAttributes).range;\n }\n\n // public setLocation(point: PointLocationCfg) {\n // this.translateTo(point.x, point.y);\n // }\n\n // 绑定事件\n protected bindEvents(): void {\n // TODO: wheel 事件支持\n if (this._rail) {\n this._rail.addEventListener('pointerdown', this._onRailPointerDown as EventListener);\n }\n if (this._slider) {\n this._slider.addEventListener('pointerdown', this._onSliderPointerDown as EventListener);\n }\n }\n\n protected render() {\n this._reset();\n const {\n direction = 'horizontal',\n width,\n height,\n range,\n limitRange = [0, 1],\n // sliderSize = 20,\n // scrollValue = 0,\n // scrollRange = [0, 1],\n railStyle,\n sliderStyle,\n padding = 2\n } = this.attribute as ScrollBarAttributes;\n\n const group = this.createOrUpdateChild('scrollbar-container', {}, 'group') as IGroup;\n // 绘制轨道\n\n const rail = group.createOrUpdateChild(\n 'scrollbar-rail',\n {\n x: 0,\n y: 0,\n width,\n height,\n ...railStyle\n },\n 'rect'\n ) as IRect;\n this._rail = rail;\n\n // 滑块\n const sliderRenderBounds = this._getSliderRenderBounds();\n const sliderPos = this._getSliderPos(clampRange(range, limitRange[0], limitRange[1]));\n const sliderSize = sliderPos[1] - sliderPos[0];\n this._sliderSize = sliderSize;\n // const sliderRangePos = this._getScrollRange();\n\n let sliderAttribute: IRectGraphicAttribute;\n if (direction === 'horizontal') {\n sliderAttribute = {\n x: sliderPos[0],\n y: sliderRenderBounds.y1,\n width: sliderSize,\n height: sliderRenderBounds.height\n };\n } else {\n sliderAttribute = {\n x: sliderRenderBounds.x1,\n y: sliderPos[0],\n width: sliderRenderBounds.width,\n height: sliderSize\n };\n }\n\n const slider = group.createOrUpdateChild(\n 'slider',\n {\n ...sliderAttribute,\n cornerRadius: this._getDefaultSliderCornerRadius(),\n ...sliderStyle,\n boundsPadding: normalizePadding(padding),\n pickMode: 'imprecise'\n },\n 'rect'\n ) as IRect;\n this._slider = slider;\n this._container = group;\n\n const containerAABBBounds = this._container.AABBBounds;\n this._viewPosition = {\n x: containerAABBBounds.x1,\n y: containerAABBBounds.y1\n };\n }\n\n // 获取滑块渲染的包围盒区域\n private _getSliderRenderBounds() {\n if (this._sliderRenderBounds) {\n return this._sliderRenderBounds;\n }\n const { width, height, padding = 2 } = this.attribute as ScrollBarAttributes;\n const [top, right, bottom, left] = normalizePadding(padding);\n const renderBounds = {\n x1: left,\n y1: top,\n x2: width - right,\n y2: height - bottom,\n width: width - (left + right),\n height: height - (top + bottom)\n };\n this._sliderRenderBounds = renderBounds;\n return renderBounds;\n }\n\n // 获取默认的滑块圆角\n private _getDefaultSliderCornerRadius() {\n const { direction, round } = this.attribute as ScrollBarAttributes;\n\n if (round) {\n const { width, height } = this._getSliderRenderBounds();\n return direction === 'horizontal' ? height : width;\n }\n\n return 0;\n }\n\n // 计算滑块在轨道的位置\n private _getSliderPos(range: [number, number]) {\n const { direction } = this.attribute as ScrollBarAttributes;\n const { width, height, x1, y1 } = this._getSliderRenderBounds();\n\n if (direction === 'horizontal') {\n return [width * range[0] + x1, width * range[1] + x1];\n }\n return [height * range[0] + y1, height * range[1] + y1];\n }\n\n private _getScrollRange() {\n if (this._sliderLimitRange) {\n return this._sliderLimitRange;\n }\n const { limitRange = [0, 1], direction } = this.attribute as ScrollBarAttributes;\n const [min, max] = clampRange(limitRange, 0, 1);\n const { width, height, x1, y1 } = this._getSliderRenderBounds();\n const sliderSize = this._sliderSize;\n\n return direction === 'horizontal'\n ? clampRange([x1 + min * width, x1 + max * width], x1, width - sliderSize)\n : clampRange([y1 + min * height, y1 + max * height], y1, height - sliderSize);\n }\n\n private _onRailPointerDown = (e: FederatedPointerEvent) => {\n // 将事件坐标转换为实际的滑块位置\n // TODO: 这里有问题,应该拿 viewX viewY,同时 graphic 要提供接口获取它的 相对 view 的坐标\n const { viewX, viewY } = e;\n const { direction, width, height, range } = this.attribute as ScrollBarAttributes;\n const sliderSize = this._sliderSize;\n const [min, max] = this._getScrollRange();\n let currentScrollValue;\n if (direction === 'vertical') {\n const relativeY = viewY - this._viewPosition.y;\n const currentYPos = clamp(relativeY - sliderSize / 2, min, max);\n currentScrollValue = relativeY / height;\n this._slider.setAttribute('y', currentYPos, true);\n } else {\n const relativeX = viewX - this._viewPosition.x;\n const currentXPos = clamp(relativeX - sliderSize / 2, min, max);\n currentScrollValue = relativeX / width;\n this._slider.setAttribute('x', currentXPos, true);\n }\n\n this.setScrollRange(\n [currentScrollValue - (range[1] - range[0]) / 2, currentScrollValue + (range[1] - range[0]) / 2],\n false\n );\n\n if (!this.stage?.autoRender) {\n this.stage?.renderNextFrame();\n }\n };\n\n private _onSliderPointerDown = (e: FederatedPointerEvent) => {\n e.stopPropagation();\n const { direction } = this.attribute as ScrollBarAttributes;\n this._prePos = direction === 'horizontal' ? e.clientX : e.clientY;\n if (global.env === 'browser') {\n global.addEventListener('pointermove', this._onSliderPointerMove);\n global.addEventListener('pointerup', this._onSliderPointerUp);\n } else {\n this._slider.addEventListener('pointermove', this._onSliderPointerMove);\n this._slider.addEventListener('pointerup', this._onSliderPointerUp);\n this._slider.addEventListener('pointerupoutside', this._onSliderPointerUp);\n }\n };\n\n private _onSliderPointerMove = (e: any) => {\n e.stopPropagation();\n\n const { direction } = this.attribute as ScrollBarAttributes;\n let currentScrollValue;\n let currentPos;\n let delta = 0;\n const preScrollRange = this.getScrollRange();\n const { width, height } = this._getSliderRenderBounds();\n if (direction === 'vertical') {\n currentPos = e.clientY;\n delta = currentPos - this._prePos;\n currentScrollValue = delta / height;\n } else {\n currentPos = e.clientX;\n delta = currentPos - this._prePos;\n currentScrollValue = delta / width;\n }\n this.setScrollRange([preScrollRange[0] + currentScrollValue, preScrollRange[1] + currentScrollValue], true);\n this._prePos = currentPos;\n };\n\n private _onSliderPointerUp = (e: any) => {\n e.preventDefault();\n if (global.env === 'browser') {\n global.removeEventListener('pointermove', this._onSliderPointerMove);\n global.removeEventListener('pointerup', this._onSliderPointerUp);\n } else {\n this._slider.removeEventListener('pointermove', this._onSliderPointerMove);\n this._slider.removeEventListener('pointerup', this._onSliderPointerUp);\n this._slider.removeEventListener('pointerupoutside', this._onSliderPointerUp);\n }\n };\n\n private _onChange(detail: any) {\n const changeEvent = new CustomEvent('scroll', detail);\n // FIXME: 需要在 vrender 的事件系统支持\n // @ts-ignore\n changeEvent.manager = this.stage?.eventSystem.manager;\n this.dispatchEvent(changeEvent);\n }\n\n private _reset() {\n this._sliderRenderBounds = null;\n this._sliderLimitRange = null;\n }\n}\n"]}
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1
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+
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* @description 滚动条组件\n */\nimport type { IRectGraphicAttribute, FederatedPointerEvent, IGroup, IRect } from '@visactor/vrender';\nimport { CustomEvent, vglobal } from '@visactor/vrender';\nimport { merge, normalizePadding, clamp, clampRange } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\n\nimport type { ScrollBarAttributes } from './type';\n\ntype ComponentBounds = {\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n width: number;\n height: number;\n};\n\nexport class ScrollBar extends AbstractComponent<Required<ScrollBarAttributes>> {\n name = 'scrollbar';\n\n static defaultAttributes = {\n direction: 'horizontal',\n round: true,\n sliderSize: 20,\n sliderStyle: {\n fill: 'rgba(0, 0, 0, .5)'\n },\n railStyle: {\n fill: 'rgba(0, 0, 0, .0)'\n },\n padding: 2,\n scrollRange: [0, 1]\n };\n\n private _container!: IGroup;\n // 滚动条滑块\n private _slider!: IRect;\n // 滚动条滑轨\n private _rail!: IRect;\n // 滑块可渲染的区域包围盒\n private _sliderRenderBounds!: ComponentBounds | null;\n // 滑块滑动的范围\n private _sliderLimitRange!: [number, number] | null;\n // 保留滑块上一次的位置\n private _prePos!: number;\n // TODO: 临时方案\n private _viewPosition!: { x: number; y: number };\n private _sliderSize!: number;\n\n constructor(attributes: ScrollBarAttributes) {\n super(merge({}, ScrollBar.defaultAttributes, attributes));\n }\n\n setScrollRange(range: [number, number], render = true) {\n const { direction = 'horizontal', limitRange = [0, 1], range: preRange } = this.attribute as ScrollBarAttributes;\n\n const currScrollRange = clampRange(range, limitRange[0], limitRange[1]);\n if (render) {\n // 更新图形\n const sliderPos = this._getSliderPos(currScrollRange);\n if (this._slider) {\n if (direction === 'horizontal') {\n this._slider.setAttribute('x', sliderPos[0], true);\n } else {\n this._slider.setAttribute('y', sliderPos[0], true);\n }\n\n if (!this.stage?.autoRender) {\n this.stage?.renderNextFrame();\n }\n }\n }\n (this.attribute as ScrollBarAttributes).range = currScrollRange;\n // 发射 change 事件\n this._onChange({\n pre: preRange,\n value: currScrollRange\n });\n }\n\n getScrollRange(): [number, number] {\n return (this.attribute as ScrollBarAttributes).range;\n }\n\n // public setLocation(point: PointLocationCfg) {\n // this.translateTo(point.x, point.y);\n // }\n\n // 绑定事件\n protected bindEvents(): void {\n // TODO: wheel 事件支持\n if (this._rail) {\n this._rail.addEventListener('pointerdown', this._onRailPointerDown as EventListener);\n }\n if (this._slider) {\n this._slider.addEventListener('pointerdown', this._onSliderPointerDown as EventListener);\n }\n }\n\n protected render() {\n this._reset();\n const {\n direction = 'horizontal',\n width,\n height,\n range,\n limitRange = [0, 1],\n // sliderSize = 20,\n // scrollValue = 0,\n // scrollRange = [0, 1],\n railStyle,\n sliderStyle,\n padding = 2\n } = this.attribute as ScrollBarAttributes;\n\n const group = this.createOrUpdateChild('scrollbar-container', {}, 'group') as IGroup;\n // 绘制轨道\n\n const rail = group.createOrUpdateChild(\n 'scrollbar-rail',\n {\n x: 0,\n y: 0,\n width,\n height,\n ...railStyle\n },\n 'rect'\n ) as IRect;\n this._rail = rail;\n\n // 滑块\n const sliderRenderBounds = this._getSliderRenderBounds();\n const sliderPos = this._getSliderPos(clampRange(range, limitRange[0], limitRange[1]));\n const sliderSize = sliderPos[1] - sliderPos[0];\n this._sliderSize = sliderSize;\n // const sliderRangePos = this._getScrollRange();\n\n let sliderAttribute: IRectGraphicAttribute;\n if (direction === 'horizontal') {\n sliderAttribute = {\n x: sliderPos[0],\n y: sliderRenderBounds.y1,\n width: sliderSize,\n height: sliderRenderBounds.height\n };\n } else {\n sliderAttribute = {\n x: sliderRenderBounds.x1,\n y: sliderPos[0],\n width: sliderRenderBounds.width,\n height: sliderSize\n };\n }\n\n const slider = group.createOrUpdateChild(\n 'slider',\n {\n ...sliderAttribute,\n cornerRadius: this._getDefaultSliderCornerRadius(),\n ...sliderStyle,\n boundsPadding: normalizePadding(padding),\n pickMode: 'imprecise'\n },\n 'rect'\n ) as IRect;\n this._slider = slider;\n this._container = group;\n\n const containerAABBBounds = this._container.AABBBounds;\n this._viewPosition = {\n x: containerAABBBounds.x1,\n y: containerAABBBounds.y1\n };\n }\n\n // 获取滑块渲染的包围盒区域\n private _getSliderRenderBounds() {\n if (this._sliderRenderBounds) {\n return this._sliderRenderBounds;\n }\n const { width, height, padding = 2 } = this.attribute as ScrollBarAttributes;\n const [top, right, bottom, left] = normalizePadding(padding);\n const renderBounds = {\n x1: left,\n y1: top,\n x2: width - right,\n y2: height - bottom,\n width: width - (left + right),\n height: height - (top + bottom)\n };\n this._sliderRenderBounds = renderBounds;\n return renderBounds;\n }\n\n // 获取默认的滑块圆角\n private _getDefaultSliderCornerRadius() {\n const { direction, round } = this.attribute as ScrollBarAttributes;\n\n if (round) {\n const { width, height } = this._getSliderRenderBounds();\n return direction === 'horizontal' ? height : width;\n }\n\n return 0;\n }\n\n // 计算滑块在轨道的位置\n private _getSliderPos(range: [number, number]) {\n const { direction } = this.attribute as ScrollBarAttributes;\n const { width, height, x1, y1 } = this._getSliderRenderBounds();\n\n if (direction === 'horizontal') {\n return [width * range[0] + x1, width * range[1] + x1];\n }\n return [height * range[0] + y1, height * range[1] + y1];\n }\n\n private _getScrollRange() {\n if (this._sliderLimitRange) {\n return this._sliderLimitRange;\n }\n const { limitRange = [0, 1], direction } = this.attribute as ScrollBarAttributes;\n const [min, max] = clampRange(limitRange, 0, 1);\n const { width, height, x1, y1 } = this._getSliderRenderBounds();\n const sliderSize = this._sliderSize;\n\n return direction === 'horizontal'\n ? clampRange([x1 + min * width, x1 + max * width], x1, width - sliderSize)\n : clampRange([y1 + min * height, y1 + max * height], y1, height - sliderSize);\n }\n\n private _onRailPointerDown = (e: FederatedPointerEvent) => {\n // 将事件坐标转换为实际的滑块位置\n // TODO: 这里有问题,应该拿 viewX viewY,同时 graphic 要提供接口获取它的 相对 view 的坐标\n const { viewX, viewY } = e;\n const { direction, width, height, range } = this.attribute as ScrollBarAttributes;\n const sliderSize = this._sliderSize;\n const [min, max] = this._getScrollRange();\n let currentScrollValue;\n if (direction === 'vertical') {\n const relativeY = viewY - this._viewPosition.y;\n const currentYPos = clamp(relativeY - sliderSize / 2, min, max);\n currentScrollValue = relativeY / height;\n this._slider.setAttribute('y', currentYPos, true);\n } else {\n const relativeX = viewX - this._viewPosition.x;\n const currentXPos = clamp(relativeX - sliderSize / 2, min, max);\n currentScrollValue = relativeX / width;\n this._slider.setAttribute('x', currentXPos, true);\n }\n\n this.setScrollRange(\n [currentScrollValue - (range[1] - range[0]) / 2, currentScrollValue + (range[1] - range[0]) / 2],\n false\n );\n\n if (!this.stage?.autoRender) {\n this.stage?.renderNextFrame();\n }\n };\n\n private _onSliderPointerDown = (e: FederatedPointerEvent) => {\n e.stopPropagation();\n const { direction } = this.attribute as ScrollBarAttributes;\n this._prePos = direction === 'horizontal' ? e.clientX : e.clientY;\n if (vglobal.env === 'browser') {\n vglobal.addEventListener('pointermove', this._onSliderPointerMove);\n vglobal.addEventListener('pointerup', this._onSliderPointerUp);\n } else {\n this._slider.addEventListener('pointermove', this._onSliderPointerMove);\n this._slider.addEventListener('pointerup', this._onSliderPointerUp);\n this._slider.addEventListener('pointerupoutside', this._onSliderPointerUp);\n }\n };\n\n private _onSliderPointerMove = (e: any) => {\n e.stopPropagation();\n\n const { direction } = this.attribute as ScrollBarAttributes;\n let currentScrollValue;\n let currentPos;\n let delta = 0;\n const preScrollRange = this.getScrollRange();\n const { width, height } = this._getSliderRenderBounds();\n if (direction === 'vertical') {\n currentPos = e.clientY;\n delta = currentPos - this._prePos;\n currentScrollValue = delta / height;\n } else {\n currentPos = e.clientX;\n delta = currentPos - this._prePos;\n currentScrollValue = delta / width;\n }\n this.setScrollRange([preScrollRange[0] + currentScrollValue, preScrollRange[1] + currentScrollValue], true);\n this._prePos = currentPos;\n };\n\n private _onSliderPointerUp = (e: any) => {\n e.preventDefault();\n if (vglobal.env === 'browser') {\n vglobal.removeEventListener('pointermove', this._onSliderPointerMove);\n vglobal.removeEventListener('pointerup', this._onSliderPointerUp);\n } else {\n this._slider.removeEventListener('pointermove', this._onSliderPointerMove);\n this._slider.removeEventListener('pointerup', this._onSliderPointerUp);\n this._slider.removeEventListener('pointerupoutside', this._onSliderPointerUp);\n }\n };\n\n private _onChange(detail: any) {\n const changeEvent = new CustomEvent('scroll', detail);\n // FIXME: 需要在 vrender 的事件系统支持\n // @ts-ignore\n changeEvent.manager = this.stage?.eventSystem.manager;\n this.dispatchEvent(changeEvent);\n }\n\n private _reset() {\n this._sliderRenderBounds = null;\n this._sliderLimitRange = null;\n }\n}\n"]}
|
package/cjs/slider/slider.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { IGroup, ISymbol, IGraphic, ISymbolGraphicAttribute, IText } from '@visactor/vrender';
|
|
1
|
+
import type { IGroup, ISymbol, IGraphic, ISymbolGraphicAttribute, IText } from '@visactor/vrender';
|
|
2
2
|
import { AbstractComponent } from '../core/base';
|
|
3
3
|
import type { SliderAttributes } from './type';
|
|
4
4
|
export declare class Slider extends AbstractComponent<Required<SliderAttributes>> {
|
package/cjs/slider/slider.js
CHANGED
|
@@ -33,8 +33,8 @@ class Slider extends base_1.AbstractComponent {
|
|
|
33
33
|
this._endHandlerText = null, this._currentHandler = null, this._currentValue = {},
|
|
34
34
|
this._onHandlerPointerdown = e => {
|
|
35
35
|
e.stopPropagation(), this._currentHandler = e.target, this._prePos = this._isHorizontal ? e.clientX : e.clientY,
|
|
36
|
-
"browser" === vrender_1.
|
|
37
|
-
vrender_1.
|
|
36
|
+
"browser" === vrender_1.vglobal.env ? (vrender_1.vglobal.addEventListener("pointermove", this._onHandlerPointerMove),
|
|
37
|
+
vrender_1.vglobal.addEventListener("pointerup", this._onHandlerPointerUp)) : (this._currentHandler.addEventListener("pointermove", this._onHandlerPointerMove),
|
|
38
38
|
this._currentHandler.addEventListener("pointerup", this._onHandlerPointerUp), this._currentHandler.addEventListener("pointerupoutside", this._onHandlerPointerUp));
|
|
39
39
|
}, this._onHandlerPointerMove = e => {
|
|
40
40
|
var _a, _b;
|
|
@@ -50,16 +50,16 @@ class Slider extends base_1.AbstractComponent {
|
|
|
50
50
|
"text" === this._currentHandler.type ? this._updateHandlerText(this._currentHandler, newPos, currentValue) : this._updateHandler(this._currentHandler, newPos, currentValue),
|
|
51
51
|
this._updateTrack(), this._prePos = currentPos, this._dispatchChangeEvent();
|
|
52
52
|
}, this._onHandlerPointerUp = e => {
|
|
53
|
-
if (e.preventDefault(), this._currentHandler = null, "browser" === vrender_1.
|
|
54
|
-
vrender_1.
|
|
53
|
+
if (e.preventDefault(), this._currentHandler = null, "browser" === vrender_1.vglobal.env) vrender_1.vglobal.removeEventListener("pointermove", this._onHandlerPointerMove),
|
|
54
|
+
vrender_1.vglobal.removeEventListener("pointerup", this._onHandlerPointerUp); else {
|
|
55
55
|
const currentTarget = e.target;
|
|
56
56
|
currentTarget.removeEventListener("pointermove", this._onHandlerPointerMove), currentTarget.removeEventListener("pointerup", this._onHandlerPointerUp),
|
|
57
57
|
currentTarget.removeEventListener("pointerupoutside", this._onHandlerPointerUp);
|
|
58
58
|
}
|
|
59
59
|
}, this._onTrackPointerdown = e => {
|
|
60
60
|
e.stopPropagation(), this._prePos = this._isHorizontal ? e.clientX : e.clientY,
|
|
61
|
-
"browser" === vrender_1.
|
|
62
|
-
vrender_1.
|
|
61
|
+
"browser" === vrender_1.vglobal.env ? (vrender_1.vglobal.addEventListener("pointermove", this._onTrackPointerMove),
|
|
62
|
+
vrender_1.vglobal.addEventListener("pointerup", this._onTrackPointerUp)) : (this._track.addEventListener("pointermove", this._onTrackPointerMove),
|
|
63
63
|
this._track.addEventListener("pointerup", this._onTrackPointerUp), this._track.addEventListener("pointerupoutside", this._onTrackPointerUp));
|
|
64
64
|
}, this._onTrackPointerMove = e => {
|
|
65
65
|
e.stopPropagation();
|
|
@@ -87,8 +87,8 @@ class Slider extends base_1.AbstractComponent {
|
|
|
87
87
|
}
|
|
88
88
|
this._prePos = currentPos, this._dispatchChangeEvent();
|
|
89
89
|
}, this._onTrackPointerUp = e => {
|
|
90
|
-
e.preventDefault(), "browser" === vrender_1.
|
|
91
|
-
vrender_1.
|
|
90
|
+
e.preventDefault(), "browser" === vrender_1.vglobal.env ? (vrender_1.vglobal.removeEventListener("pointermove", this._onTrackPointerMove),
|
|
91
|
+
vrender_1.vglobal.removeEventListener("pointerup", this._onTrackPointerUp)) : (this._track.removeEventListener("pointermove", this._onTrackPointerMove),
|
|
92
92
|
this._track.removeEventListener("pointerup", this._onTrackPointerUp), this._track.removeEventListener("pointerupoutside", this._onTrackPointerUp));
|
|
93
93
|
}, this._onRailPointerDown = e => {
|
|
94
94
|
e.stopPropagation();
|