@visactor/vrender-components 0.13.9-alpha.7 → 0.13.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/cjs/index.d.ts CHANGED
@@ -1,4 +1,4 @@
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- export declare const version = "0.13.9-alpha.7";
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+ export declare const version = "0.13.9";
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  export * from './core/base';
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  export * from './scrollbar';
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  export * from './tag';
package/cjs/index.js CHANGED
@@ -17,7 +17,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
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  Object.defineProperty(exports, "__esModule", {
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  value: !0
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- }), exports.version = void 0, exports.version = "0.13.9-alpha.7", __exportStar(require("./core/base"), exports),
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+ }), exports.version = void 0, exports.version = "0.13.9", __exportStar(require("./core/base"), exports),
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  __exportStar(require("./scrollbar"), exports), __exportStar(require("./tag"), exports),
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  __exportStar(require("./poptip"), exports), __exportStar(require("./crosshair"), exports),
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  __exportStar(require("./label"), exports), __exportStar(require("./axis"), exports),
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
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- {"version":3,"sources":["index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,gBAAgB,CAAC;AAExC,8CAA4B;AAC5B,8CAA4B;AAC5B,wCAAsB;AACtB,2CAAyB;AACzB,8CAA4B;AAC5B,0CAAwB;AACxB,yCAAuB;AACvB,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,4CAA0B;AAC1B,8CAA4B","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.13.9-alpha.7\";\n\nexport * from './core/base';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './interface';\n"]}
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+ {"version":3,"sources":["index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,QAAQ,CAAC;AAEhC,8CAA4B;AAC5B,8CAA4B;AAC5B,wCAAsB;AACtB,2CAAyB;AACzB,8CAA4B;AAC5B,0CAAwB;AACxB,yCAAuB;AACvB,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,4CAA0B;AAC1B,8CAA4B","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.13.9\";\n\nexport * from './core/base';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './interface';\n"]}
@@ -32,6 +32,7 @@ export declare abstract class LabelBase<T extends BaseLabelAttrs> extends Abstra
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  private _prepare;
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  protected layout(data?: LabelItem[]): IText[];
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  protected _overlapping(labels: IText[]): IText[];
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+ protected getBaseMarks(): IGraphic<Partial<import("@visactor/vrender").IGraphicAttribute>>[];
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  protected getBaseMarkGroup(): IGroup;
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  protected getGraphicBounds(graphic?: IGraphic, point?: Partial<PointLocationCfg>): IBoundsLike;
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  protected _renderLabels(labels: IText[]): void;
package/cjs/label/base.js CHANGED
@@ -63,7 +63,7 @@ class LabelBase extends base_1.AbstractComponent {
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  }
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  _prepare() {
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  var _a;
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- const baseMarks = (0, util_1.getMarksByName)(this.getRootNode(), this.attribute.baseMarkGroupName), currentBaseMarks = [];
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+ const baseMarks = this.getBaseMarks(), currentBaseMarks = [];
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  if (baseMarks.forEach((mark => {
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  "willRelease" !== mark.releaseStatus && currentBaseMarks.push(mark);
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  })), null === (_a = this._idToGraphic) || void 0 === _a || _a.clear(), this._baseMarks = currentBaseMarks,
@@ -98,15 +98,11 @@ class LabelBase extends base_1.AbstractComponent {
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  height: null !== (_c = null == baseMarkGroup ? void 0 : baseMarkGroup.AABBBounds.height()) && void 0 !== _c ? _c : 0
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  };
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  if (0 === size.width || 0 === size.height) return labels;
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- const {avoidBaseMark: avoidBaseMark, strategy: strategy = [], hideOnHit: hideOnHit = !0, clampForce: clampForce = !0, avoidMarks: avoidMarks = []} = option, bmpTool = this._bmpTool || (0,
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+ const {avoidBaseMark: avoidBaseMark, strategy: strategy = [], hideOnHit: hideOnHit = !0, clampForce: clampForce = !0} = option, bmpTool = this._bmpTool || (0,
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  overlap_1.bitmapTool)(size.width, size.height), bitmap = this._bitmap || bmpTool.bitmap(), checkBounds = strategy.some((s => "bound" === s.type));
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  avoidBaseMark && (null === (_d = this._baseMarks) || void 0 === _d || _d.forEach((mark => {
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  mark.AABBBounds && bitmap.setRange((0, overlap_1.boundToRange)(bmpTool, mark.AABBBounds, !0));
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- }))), avoidMarks.length > 0 && avoidMarks.forEach((avoid => {
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- (0, vutils_1.isString)(avoid) ? (0, util_1.getNoneGroupMarksByName)(this.getRootNode(), avoid).forEach((avoidMark => {
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- avoidMark.AABBBounds && bitmap.setRange((0, overlap_1.boundToRange)(bmpTool, avoidMark.AABBBounds, !0));
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- })) : avoid.AABBBounds && bitmap.setRange((0, overlap_1.boundToRange)(bmpTool, avoid.AABBBounds, !0));
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- }));
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+ })));
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  for (let i = 0; i < labels.length; i++) {
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  if (!1 === labels[i].visible) continue;
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  const text = labels[i], baseMark = this._idToGraphic.get(text.attribute.id);
@@ -129,7 +125,7 @@ class LabelBase extends base_1.AbstractComponent {
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  }), result.push(text);
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  break;
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  }
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- if (!hasPlace && clampForce) {
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+ if (clampForce) {
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  const {dx: dx = 0, dy: dy = 0} = (0, overlap_1.clampText)(text, bmpTool.width, bmpTool.height);
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  if ((0 !== dx || 0 !== dy) && (0, overlap_1.canPlace)(bmpTool, bitmap, {
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  x1: text.AABBBounds.x1 + dx,
@@ -150,6 +146,10 @@ class LabelBase extends base_1.AbstractComponent {
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  return (0, vutils_1.isFunction)(this.onAfterLabelOverlap) && this.onAfterLabelOverlap(bitmap),
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  result;
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  }
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+ getBaseMarks() {
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+ const baseMarkGroup = this.getBaseMarkGroup();
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+ if (baseMarkGroup) return baseMarkGroup.getChildren();
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+ }
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  getBaseMarkGroup() {
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  const {baseMarkGroupName: baseMarkGroupName} = this.attribute;
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  if (baseMarkGroupName) return this.getRootNode().find((node => node.name === baseMarkGroupName), !0);
@@ -1 +1 @@
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* @description Label 基类\n */\nimport type { IGroup, Text, IGraphic, IText, FederatedPointerEvent, IColor } from '@visactor/vrender';\nimport { createText, IncreaseCount, AttributeUpdateType } from '@visactor/vrender';\nimport type { IBoundsLike } from '@visactor/vutils';\nimport { isFunction, isValidNumber, isEmpty, isValid, isString } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { PointLocationCfg } from '../core/type';\nimport { labelSmartInvert } from '../util/labelSmartInvert';\nimport { getMarksByName, getNoneGroupMarksByName, traverseGroup } from '../util';\nimport { StateValue } from '../constant';\nimport type { Bitmap } from './overlap';\nimport { bitmapTool, boundToRange, canPlace, canPlaceInside, clampText, place } from './overlap';\nimport type { BaseLabelAttrs, OverlapAttrs, ILabelAnimation, LabelItem, SmartInvertAttrs } from './type';\nimport { DefaultLabelAnimation, getAnimationAttributes } from './animate/animate';\n\nexport abstract class LabelBase<T extends BaseLabelAttrs> extends AbstractComponent<T> {\n name = 'label';\n\n protected _baseMarks?: IGraphic[];\n\n protected _bitmap?: Bitmap;\n\n setBitmap(bitmap: Bitmap) {\n this._bitmap = bitmap;\n }\n\n protected _bmpTool?: ReturnType<typeof bitmapTool>;\n setBitmapTool(bmpTool: ReturnType<typeof bitmapTool>) {\n this._bmpTool = bmpTool;\n }\n\n protected _graphicToText: Map<IGraphic, IText>;\n\n protected _idToGraphic: Map<string, IGraphic>;\n\n onAfterLabelOverlap?: (bitmap: Bitmap) => void;\n\n private _lastHover: IGraphic;\n private _lastSelect: IGraphic;\n\n private _enableAnimation: boolean;\n\n protected abstract labeling(\n textBounds: IBoundsLike,\n graphicBounds: IBoundsLike,\n position?: BaseLabelAttrs['position'],\n offset?: number\n ): { x: number; y: number } | undefined;\n\n protected render() {\n this._prepare();\n\n const { overlap, smartInvert, dataFilter, customLayoutFunc, customOverlapFunc } = this.attribute;\n let data = this.attribute.data;\n\n if (isFunction(dataFilter)) {\n data = dataFilter(data);\n }\n\n let labels: IText[];\n\n if (isFunction(customLayoutFunc)) {\n labels = customLayoutFunc(data, (d: LabelItem) => this._idToGraphic.get(d.id));\n } else {\n // 根据关联图元和配置的position计算标签坐标\n labels = this.layout(data);\n\n if (isFunction(customOverlapFunc)) {\n labels = customOverlapFunc(labels as Text[], (d: LabelItem) => this._idToGraphic.get(d.id));\n } else {\n // 防重叠逻辑\n if (overlap !== false) {\n labels = this._overlapping(labels);\n }\n }\n }\n\n if (smartInvert !== false) {\n this._smartInvert(labels);\n }\n\n this._renderLabels(labels);\n }\n\n private _bindEvent(target: IGraphic) {\n if (!target) {\n return;\n }\n\n const { hover, select } = this.attribute;\n\n if (hover) {\n target.addEventListener('pointermove', this._onHover as EventListenerOrEventListenerObject);\n target.addEventListener('pointerout', this._onUnHover as EventListenerOrEventListenerObject);\n }\n\n if (select) {\n target.addEventListener('pointerdown', this._onClick as EventListenerOrEventListenerObject);\n }\n }\n\n private _setStates(target: IGraphic) {\n if (!target) {\n return;\n }\n const state = this.attribute.state;\n\n if (!state || isEmpty(state)) {\n return;\n }\n\n target.states = state;\n }\n\n private _onHover = (e: FederatedPointerEvent) => {\n const target = e.target as unknown as IGraphic;\n if (target !== this._lastHover && !isEmpty(target.states)) {\n target.addState(StateValue.hover, true);\n traverseGroup(this as unknown as IGraphic, (node: IGraphic) => {\n if (node !== target && !isEmpty(node.states)) {\n node.addState(StateValue.hoverReverse, true);\n }\n });\n this._lastHover = target;\n }\n };\n\n private _onUnHover = (e: FederatedPointerEvent) => {\n if (this._lastHover) {\n traverseGroup(this as unknown as IGraphic, (node: IGraphic) => {\n if (!isEmpty(node.states)) {\n node.removeState(StateValue.hoverReverse);\n node.removeState(StateValue.hover);\n }\n });\n this._lastHover = null;\n }\n };\n\n private _onClick = (e: FederatedPointerEvent) => {\n const target = e.target as unknown as IGraphic;\n if (this._lastSelect === target && target.hasState('selected')) {\n // 取消选中\n this._lastSelect = null;\n traverseGroup(this as unknown as IGraphic, (node: IGraphic) => {\n if (!isEmpty(node.states)) {\n node.removeState(StateValue.selectedReverse);\n node.removeState(StateValue.selected);\n }\n });\n return;\n }\n\n if (!isEmpty(target.states)) {\n target.addState(StateValue.selected, true);\n traverseGroup(this as unknown as IGraphic, (node: IGraphic) => {\n if (node !== target && !isEmpty(node.states)) {\n node.addState(StateValue.selectedReverse, true);\n }\n });\n this._lastSelect = target;\n }\n };\n\n private _createLabelText(attributes: LabelItem) {\n const text = createText(attributes);\n this._bindEvent(text);\n this._setStates(text);\n return text;\n }\n\n private _prepare() {\n const baseMarks = getMarksByName(this.getRootNode() as IGroup, this.attribute.baseMarkGroupName);\n const currentBaseMarks: IGraphic[] = [];\n baseMarks.forEach(mark => {\n if ((mark as any).releaseStatus !== 'willRelease') {\n currentBaseMarks.push(mark);\n }\n });\n\n this._idToGraphic?.clear();\n this._baseMarks = currentBaseMarks;\n\n if (!currentBaseMarks || currentBaseMarks.length === 0) {\n return;\n }\n\n const { data } = this.attribute;\n\n if (!data || data.length === 0) {\n return;\n }\n\n if (!this._idToGraphic) {\n this._idToGraphic = new Map();\n }\n // generate id mapping before data filter\n for (let i = 0; i < currentBaseMarks.length; i++) {\n const textData = data[i];\n const baseMark = currentBaseMarks[i] as IGraphic;\n if (textData && baseMark) {\n if (!isValid(textData.id)) {\n textData.id = `vrender-component-${this.name}-${i}`;\n }\n this._idToGraphic.set(textData.id, baseMark);\n }\n }\n }\n\n protected layout(data: LabelItem[] = []): IText[] {\n const { textStyle = {}, position, offset } = this.attribute;\n const labels = [];\n\n for (let i = 0; i < data.length; i++) {\n const textData = data[i];\n const baseMark = this._idToGraphic.get(textData.id);\n\n const labelAttribute = {\n ...textStyle,\n ...textData\n };\n const text = this._createLabelText(labelAttribute);\n const textBounds = this.getGraphicBounds(text);\n const graphicBounds = this.getGraphicBounds(baseMark, { x: textData.x as number, y: textData.y as number });\n const textLocation = this.labeling(\n textBounds,\n graphicBounds,\n isFunction(position) ? position(textData) : position,\n offset\n );\n if (!textLocation) {\n continue;\n }\n labelAttribute.x = textLocation.x;\n labelAttribute.y = textLocation.y;\n\n text.setAttributes(textLocation);\n labels.push(text);\n }\n\n return labels;\n }\n\n protected _overlapping(labels: IText[]) {\n if (labels.length === 0) {\n return [];\n }\n const option = this.attribute.overlap as OverlapAttrs;\n\n const result: IText[] = [];\n const baseMarkGroup = this.getBaseMarkGroup();\n\n const size = option.size ?? {\n width: baseMarkGroup?.AABBBounds.width() ?? 0,\n height: baseMarkGroup?.AABBBounds.height() ?? 0\n };\n\n if (size.width === 0 || size.height === 0) {\n return labels;\n }\n\n const { avoidBaseMark, strategy = [], hideOnHit = true, clampForce = true, avoidMarks = [] } = option;\n const bmpTool = this._bmpTool || bitmapTool(size.width, size.height);\n const bitmap = this._bitmap || bmpTool.bitmap();\n const checkBounds = strategy.some(s => s.type === 'bound');\n\n // 躲避关联的基础图元\n if (avoidBaseMark) {\n this._baseMarks?.forEach(mark => {\n mark.AABBBounds && bitmap.setRange(boundToRange(bmpTool, mark.AABBBounds, true));\n });\n }\n\n // 躲避指定图元\n if (avoidMarks.length > 0) {\n avoidMarks.forEach(avoid => {\n if (isString(avoid)) {\n getNoneGroupMarksByName(this.getRootNode() as IGroup, avoid).forEach(avoidMark => {\n avoidMark.AABBBounds && bitmap.setRange(boundToRange(bmpTool, avoidMark.AABBBounds, true));\n });\n } else if (avoid.AABBBounds) {\n bitmap.setRange(boundToRange(bmpTool, avoid.AABBBounds, true));\n }\n });\n }\n\n for (let i = 0; i < labels.length; i++) {\n if (labels[i].visible === false) {\n continue;\n }\n const text = labels[i] as IText;\n const baseMark = this._idToGraphic.get((text.attribute as LabelItem).id);\n text.update();\n\n // 默认位置可以放置\n if (canPlace(bmpTool, bitmap, text.AABBBounds, clampForce)) {\n // 如果配置了限制在图形内部,需要提前判断;\n if (!checkBounds) {\n bitmap.setRange(boundToRange(bmpTool, text.AABBBounds, true));\n result.push(text);\n continue;\n }\n\n if (checkBounds && baseMark?.AABBBounds && canPlaceInside(text.AABBBounds, baseMark?.AABBBounds)) {\n bitmap.setRange(boundToRange(bmpTool, text.AABBBounds, true));\n result.push(text);\n continue;\n }\n }\n\n let hasPlace: ReturnType<typeof place> = false;\n // 发生碰撞,根据策略寻找可放置的位置\n for (let j = 0; j < strategy.length; j++) {\n hasPlace = place(\n bmpTool,\n bitmap,\n strategy[j],\n <BaseLabelAttrs>this.attribute,\n text as Text,\n this.getGraphicBounds(baseMark, labels[i]),\n this.labeling\n );\n if (hasPlace !== false) {\n text.setAttributes({ x: hasPlace.x, y: hasPlace.y });\n result.push(text);\n break;\n }\n }\n\n // 尝试向内挤压\n if (!hasPlace && clampForce) {\n const { dx = 0, dy = 0 } = clampText(text, bmpTool.width, bmpTool.height);\n if (\n !(dx === 0 && dy === 0) &&\n canPlace(bmpTool, bitmap, {\n x1: text.AABBBounds.x1 + dx,\n x2: text.AABBBounds.x2 + dx,\n y1: text.AABBBounds.y1 + dy,\n y2: text.AABBBounds.y2 + dy\n })\n ) {\n text.setAttributes({ x: text.attribute.x + dx, y: text.attribute.y + dy });\n bitmap.setRange(boundToRange(bmpTool, text.AABBBounds, true));\n result.push(text);\n continue;\n }\n }\n\n !hasPlace && !hideOnHit && result.push(text);\n }\n\n if (isFunction(this.onAfterLabelOverlap)) {\n this.onAfterLabelOverlap(bitmap);\n }\n\n return result;\n }\n\n protected getBaseMarkGroup() {\n const { baseMarkGroupName } = this.attribute as BaseLabelAttrs;\n if (!baseMarkGroupName) {\n return;\n }\n return (this.getRootNode() as IGroup).find(node => node.name === baseMarkGroupName, true) as IGroup;\n }\n\n protected getGraphicBounds(graphic?: IGraphic, point: Partial<PointLocationCfg> = {}): IBoundsLike {\n // if (graphic && !isEmpty((graphic as any).finalAttrs)) {\n // const g = graphic.clone();\n // g.onBeforeAttributeUpdate = graphic.onBeforeAttributeUpdate;\n // g.setAttributes((graphic as any).finalAttrs);\n // g.update();\n // return g.AABBBounds;\n // }\n return (\n graphic?.AABBBounds ||\n ({\n x1: point.x,\n x2: point.x,\n y1: point.y,\n y2: point.y\n } as IBoundsLike)\n );\n }\n\n protected _renderLabels(labels: IText[]) {\n const animationConfig = (this.attribute.animation ?? {}) as ILabelAnimation;\n const disableAnimation = this._enableAnimation === false || (animationConfig as unknown as boolean) === false;\n const mode = animationConfig.mode ?? DefaultLabelAnimation.mode;\n const duration = animationConfig.duration ?? DefaultLabelAnimation.duration;\n const easing = animationConfig.easing ?? DefaultLabelAnimation.easing;\n const delay = animationConfig.delay ?? 0;\n\n const currentTextMap = new Map();\n const prevTextMap = this._graphicToText || new Map();\n const texts = [] as IText[];\n labels.forEach((text, index) => {\n const relatedGraphic = this._idToGraphic.get((text.attribute as LabelItem).id);\n const state = prevTextMap?.get(relatedGraphic) ? 'update' : 'enter';\n if (state === 'enter') {\n texts.push(text);\n currentTextMap.set(relatedGraphic, text);\n if (!disableAnimation && relatedGraphic) {\n const { from, to } = getAnimationAttributes(text.attribute, 'fadeIn');\n this.add(text);\n relatedGraphic.onAnimateBind = () => {\n text.setAttributes(from);\n const listener = this._afterRelatedGraphicAttributeUpdate(text, texts, index, relatedGraphic, {\n mode,\n duration,\n easing,\n to,\n delay\n });\n relatedGraphic.on('afterAttributeUpdate', listener);\n };\n } else {\n this.add(text);\n }\n }\n\n if (state === 'update') {\n const prevText = prevTextMap.get(relatedGraphic);\n prevTextMap.delete(relatedGraphic);\n currentTextMap.set(relatedGraphic, prevText);\n if (!disableAnimation) {\n prevText.animate().to(text.attribute, duration, easing);\n if (\n animationConfig.increaseEffect !== false &&\n prevText.attribute.text !== text.attribute.text &&\n isValidNumber(Number(prevText.attribute.text) * Number(text.attribute.text))\n ) {\n prevText\n .animate()\n .play(\n new IncreaseCount(\n { text: prevText.attribute.text as string },\n { text: text.attribute.text as string },\n duration,\n easing\n )\n );\n }\n } else {\n prevText.setAttributes(text.attribute);\n }\n }\n });\n prevTextMap.forEach(label => {\n if (disableAnimation) {\n this.removeChild(label);\n } else {\n label\n ?.animate()\n .to(getAnimationAttributes(label.attribute, 'fadeOut').to, duration, easing)\n .onEnd(() => {\n this.removeChild(label);\n });\n }\n });\n\n this._graphicToText = currentTextMap;\n }\n\n protected _afterRelatedGraphicAttributeUpdate(\n text: IText,\n texts: IText[],\n index: number,\n relatedGraphic: IGraphic,\n { mode, duration, easing, to, delay }: ILabelAnimation & { to: any }\n ) {\n const listener = (event: any) => {\n const { detail } = event;\n if (!detail) {\n return {};\n }\n\n const isValidAnimateState =\n detail &&\n detail.type === AttributeUpdateType.ANIMATE_UPDATE &&\n detail.animationState &&\n detail.animationState.step?.type !== 'wait';\n\n if (!isValidAnimateState) {\n return {};\n }\n\n if (detail.type === AttributeUpdateType.ANIMATE_END) {\n text.setAttributes(to);\n return;\n }\n\n const onEnd = () => {\n if (relatedGraphic) {\n relatedGraphic.onAnimateBind = undefined;\n relatedGraphic.removeEventListener('afterAttributeUpdate', listener);\n }\n };\n\n switch (mode) {\n case 'after':\n // 3. 当前关联图元的动画播放结束后\n if (detail.animationState.end) {\n text.animate({ onEnd }).wait(delay).to(to, duration, easing);\n }\n break;\n case 'after-all':\n // 2. 所有完成后才开始;\n if (index === texts.length - 1) {\n if (detail.animationState.end) {\n texts.forEach(t => {\n t.animate({ onEnd }).wait(delay).to(to, duration, easing);\n });\n }\n }\n break;\n case 'same-time':\n default:\n // 1. 与当前关联图元的动画播放同时进行\n if (detail.animationState.isFirstFrameOfStep) {\n text.animate({ onEnd }).wait(delay).to(to, duration, easing);\n }\n break;\n }\n };\n return listener;\n }\n\n protected _smartInvert(labels: IText[]) {\n const option = (this.attribute.smartInvert || {}) as SmartInvertAttrs;\n const { textType, contrastRatiosThreshold, alternativeColors } = option;\n\n for (let i = 0; i < labels.length; i++) {\n const label = labels[i];\n if (!label) {\n continue;\n }\n const baseMark = this._idToGraphic.get((label.attribute as LabelItem).id);\n const isInside = canPlaceInside(label.AABBBounds, baseMark?.AABBBounds);\n /**\n * stroke 的处理逻辑\n * 1. 当文本在图元内部时,有两种情况:\n * - a. 未设置stroke:labelFill为前景色,baseMark填充色为背景色\n * - b. 设置了stroke:labelFill为前景色,labelStroke填充色为背景色\n * 2. 当文本在图元外部时,有两种情况:\n * - a. 未设置stroke:此时设置strokeColor为backgroundColor。labelFill为前景色,labelStroke填充色为背景色。避免文字一半在图元内部,一半在图元外部时,在图元外部文字不可见。\n * - b. 设置了stroke:保持strokeColor。labelFill为前景色,labelStroke填充色为背景色。\n */\n if (label.attribute.stroke && label.attribute.lineWidth > 0) {\n /**\n * 1-b, 2-b\n * 若label存在stroke,label填充色为前景色,label描边色为背景色\n * WCAG 2 字母周围的文本发光/光晕可用作背景颜色\n */\n label.setAttributes({\n fill: labelSmartInvert(\n label.attribute.fill as IColor,\n label.attribute.stroke as IColor,\n textType,\n contrastRatiosThreshold,\n alternativeColors\n )\n });\n } else if (isInside) {\n /**\n * 1-a\n * label在图元内部时,label填充色为前景色,baseMark填充色为背景色\n */\n const backgroundColor = baseMark.attribute.fill as IColor;\n const foregroundColor = label.attribute.fill as IColor;\n label.setAttributes({\n fill: labelSmartInvert(foregroundColor, backgroundColor, textType, contrastRatiosThreshold, alternativeColors)\n });\n } else if (label.attribute.lineWidth > 0) {\n /**\n * 2-a\n * 当文本在图元外部时,设置strokeColor为backgroundColor。labelFill为前景色,labelStroke填充色为背景色。\n */\n const backgroundColor = label.attribute.stroke as IColor;\n const foregroundColor = label.attribute.fill as IColor;\n label.setAttributes({\n stroke: baseMark.attribute.fill,\n fill: labelSmartInvert(foregroundColor, backgroundColor, textType, contrastRatiosThreshold, alternativeColors)\n });\n }\n }\n }\n\n setLocation(point: PointLocationCfg) {\n this.translateTo(point.x, point.y);\n }\n\n disableAnimation() {\n this._enableAnimation = false;\n }\n\n enableAnimation() {\n this._enableAnimation = true;\n }\n}\n"]}
1
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* @description Label 基类\n */\nimport type { IGroup, Text, IGraphic, IText, FederatedPointerEvent, IColor } from '@visactor/vrender';\nimport { createText, IncreaseCount, AttributeUpdateType } from '@visactor/vrender';\nimport type { IBoundsLike } from '@visactor/vutils';\nimport { isFunction, isValidNumber, isEmpty, isValid } from '@visactor/vutils';\nimport { AbstractComponent } from '../core/base';\nimport type { PointLocationCfg } from '../core/type';\nimport { labelSmartInvert } from '../util/labelSmartInvert';\nimport { traverseGroup } from '../util';\nimport { StateValue } from '../constant';\nimport type { Bitmap } from './overlap';\nimport { bitmapTool, boundToRange, canPlace, canPlaceInside, clampText, place } from './overlap';\nimport type { BaseLabelAttrs, OverlapAttrs, ILabelAnimation, LabelItem, SmartInvertAttrs } from './type';\nimport { DefaultLabelAnimation, getAnimationAttributes } from './animate/animate';\n\nexport abstract class LabelBase<T extends BaseLabelAttrs> extends AbstractComponent<T> {\n name = 'label';\n\n protected _baseMarks?: IGraphic[];\n\n protected _bitmap?: Bitmap;\n\n setBitmap(bitmap: Bitmap) {\n this._bitmap = bitmap;\n }\n\n protected _bmpTool?: ReturnType<typeof bitmapTool>;\n setBitmapTool(bmpTool: ReturnType<typeof bitmapTool>) {\n this._bmpTool = bmpTool;\n }\n\n protected _graphicToText: Map<IGraphic, IText>;\n\n protected _idToGraphic: Map<string, IGraphic>;\n\n onAfterLabelOverlap?: (bitmap: Bitmap) => void;\n\n private _lastHover: IGraphic;\n private _lastSelect: IGraphic;\n\n private _enableAnimation: boolean;\n\n protected abstract labeling(\n textBounds: IBoundsLike,\n graphicBounds: IBoundsLike,\n position?: BaseLabelAttrs['position'],\n offset?: number\n ): { x: number; y: number } | undefined;\n\n protected render() {\n this._prepare();\n\n const { overlap, smartInvert, dataFilter, customLayoutFunc, customOverlapFunc } = this.attribute;\n let data = this.attribute.data;\n\n if (isFunction(dataFilter)) {\n data = dataFilter(data);\n }\n\n let labels: IText[];\n\n if (isFunction(customLayoutFunc)) {\n labels = customLayoutFunc(data, (d: LabelItem) => this._idToGraphic.get(d.id));\n } else {\n // 根据关联图元和配置的position计算标签坐标\n labels = this.layout(data);\n\n if (isFunction(customOverlapFunc)) {\n labels = customOverlapFunc(labels as Text[], (d: LabelItem) => this._idToGraphic.get(d.id));\n } else {\n // 防重叠逻辑\n if (overlap !== false) {\n labels = this._overlapping(labels);\n }\n }\n }\n\n if (smartInvert !== false) {\n this._smartInvert(labels);\n }\n\n this._renderLabels(labels);\n }\n\n private _bindEvent(target: IGraphic) {\n if (!target) {\n return;\n }\n\n const { hover, select } = this.attribute;\n\n if (hover) {\n target.addEventListener('pointermove', this._onHover as EventListenerOrEventListenerObject);\n target.addEventListener('pointerout', this._onUnHover as EventListenerOrEventListenerObject);\n }\n\n if (select) {\n target.addEventListener('pointerdown', this._onClick as EventListenerOrEventListenerObject);\n }\n }\n\n private _setStates(target: IGraphic) {\n if (!target) {\n return;\n }\n const state = this.attribute.state;\n\n if (!state || isEmpty(state)) {\n return;\n }\n\n target.states = state;\n }\n\n private _onHover = (e: FederatedPointerEvent) => {\n const target = e.target as unknown as IGraphic;\n if (target !== this._lastHover && !isEmpty(target.states)) {\n target.addState(StateValue.hover, true);\n traverseGroup(this as unknown as IGraphic, (node: IGraphic) => {\n if (node !== target && !isEmpty(node.states)) {\n node.addState(StateValue.hoverReverse, true);\n }\n });\n this._lastHover = target;\n }\n };\n\n private _onUnHover = (e: FederatedPointerEvent) => {\n if (this._lastHover) {\n traverseGroup(this as unknown as IGraphic, (node: IGraphic) => {\n if (!isEmpty(node.states)) {\n node.removeState(StateValue.hoverReverse);\n node.removeState(StateValue.hover);\n }\n });\n this._lastHover = null;\n }\n };\n\n private _onClick = (e: FederatedPointerEvent) => {\n const target = e.target as unknown as IGraphic;\n if (this._lastSelect === target && target.hasState('selected')) {\n // 取消选中\n this._lastSelect = null;\n traverseGroup(this as unknown as IGraphic, (node: IGraphic) => {\n if (!isEmpty(node.states)) {\n node.removeState(StateValue.selectedReverse);\n node.removeState(StateValue.selected);\n }\n });\n return;\n }\n\n if (!isEmpty(target.states)) {\n target.addState(StateValue.selected, true);\n traverseGroup(this as unknown as IGraphic, (node: IGraphic) => {\n if (node !== target && !isEmpty(node.states)) {\n node.addState(StateValue.selectedReverse, true);\n }\n });\n this._lastSelect = target;\n }\n };\n\n private _createLabelText(attributes: LabelItem) {\n const text = createText(attributes);\n this._bindEvent(text);\n this._setStates(text);\n return text;\n }\n\n private _prepare() {\n const baseMarks = this.getBaseMarks();\n const currentBaseMarks: IGraphic[] = [];\n baseMarks.forEach(mark => {\n if ((mark as any).releaseStatus !== 'willRelease') {\n currentBaseMarks.push(mark);\n }\n });\n\n this._idToGraphic?.clear();\n this._baseMarks = currentBaseMarks;\n\n if (!currentBaseMarks || currentBaseMarks.length === 0) {\n return;\n }\n\n const { data } = this.attribute;\n\n if (!data || data.length === 0) {\n return;\n }\n\n if (!this._idToGraphic) {\n this._idToGraphic = new Map();\n }\n // generate id mapping before data filter\n for (let i = 0; i < currentBaseMarks.length; i++) {\n const textData = data[i];\n const baseMark = currentBaseMarks[i] as IGraphic;\n if (textData && baseMark) {\n if (!isValid(textData.id)) {\n textData.id = `vrender-component-${this.name}-${i}`;\n }\n this._idToGraphic.set(textData.id, baseMark);\n }\n }\n }\n\n protected layout(data: LabelItem[] = []): IText[] {\n const { textStyle = {}, position, offset } = this.attribute;\n const labels = [];\n\n for (let i = 0; i < data.length; i++) {\n const textData = data[i];\n const baseMark = this._idToGraphic.get(textData.id);\n\n const labelAttribute = {\n ...textStyle,\n ...textData\n };\n const text = this._createLabelText(labelAttribute);\n const textBounds = this.getGraphicBounds(text);\n const graphicBounds = this.getGraphicBounds(baseMark, { x: textData.x as number, y: textData.y as number });\n const textLocation = this.labeling(\n textBounds,\n graphicBounds,\n isFunction(position) ? position(textData) : position,\n offset\n );\n if (!textLocation) {\n continue;\n }\n labelAttribute.x = textLocation.x;\n labelAttribute.y = textLocation.y;\n\n text.setAttributes(textLocation);\n labels.push(text);\n }\n\n return labels;\n }\n\n protected _overlapping(labels: IText[]) {\n if (labels.length === 0) {\n return [];\n }\n const option = this.attribute.overlap as OverlapAttrs;\n\n const result: IText[] = [];\n const baseMarkGroup = this.getBaseMarkGroup();\n\n const size = option.size ?? {\n width: baseMarkGroup?.AABBBounds.width() ?? 0,\n height: baseMarkGroup?.AABBBounds.height() ?? 0\n };\n\n if (size.width === 0 || size.height === 0) {\n return labels;\n }\n\n const { avoidBaseMark, strategy = [], hideOnHit = true, clampForce = true } = option;\n const bmpTool = this._bmpTool || bitmapTool(size.width, size.height);\n const bitmap = this._bitmap || bmpTool.bitmap();\n const checkBounds = strategy.some(s => s.type === 'bound');\n\n if (avoidBaseMark) {\n this._baseMarks?.forEach(mark => {\n mark.AABBBounds && bitmap.setRange(boundToRange(bmpTool, mark.AABBBounds, true));\n });\n }\n\n for (let i = 0; i < labels.length; i++) {\n if (labels[i].visible === false) {\n continue;\n }\n const text = labels[i] as IText;\n const baseMark = this._idToGraphic.get((text.attribute as LabelItem).id);\n text.update();\n\n // 默认位置可以放置\n if (canPlace(bmpTool, bitmap, text.AABBBounds, clampForce)) {\n // 如果配置了限制在图形内部,需要提前判断;\n if (!checkBounds) {\n bitmap.setRange(boundToRange(bmpTool, text.AABBBounds, true));\n result.push(text);\n continue;\n }\n\n if (checkBounds && baseMark?.AABBBounds && canPlaceInside(text.AABBBounds, baseMark?.AABBBounds)) {\n bitmap.setRange(boundToRange(bmpTool, text.AABBBounds, true));\n result.push(text);\n continue;\n }\n }\n\n let hasPlace: ReturnType<typeof place> = false;\n // 发生碰撞,根据策略寻找可放置的位置\n for (let j = 0; j < strategy.length; j++) {\n hasPlace = place(\n bmpTool,\n bitmap,\n strategy[j],\n <BaseLabelAttrs>this.attribute,\n text as Text,\n this.getGraphicBounds(baseMark, labels[i]),\n this.labeling\n );\n if (hasPlace !== false) {\n text.setAttributes({ x: hasPlace.x, y: hasPlace.y });\n result.push(text);\n break;\n }\n }\n\n // 尝试向内挤压\n if (clampForce) {\n const { dx = 0, dy = 0 } = clampText(text, bmpTool.width, bmpTool.height);\n if (\n !(dx === 0 && dy === 0) &&\n canPlace(bmpTool, bitmap, {\n x1: text.AABBBounds.x1 + dx,\n x2: text.AABBBounds.x2 + dx,\n y1: text.AABBBounds.y1 + dy,\n y2: text.AABBBounds.y2 + dy\n })\n ) {\n text.setAttributes({ x: text.attribute.x + dx, y: text.attribute.y + dy });\n bitmap.setRange(boundToRange(bmpTool, text.AABBBounds, true));\n result.push(text);\n continue;\n }\n }\n\n !hasPlace && !hideOnHit && result.push(text);\n }\n\n if (isFunction(this.onAfterLabelOverlap)) {\n this.onAfterLabelOverlap(bitmap);\n }\n\n return result;\n }\n\n protected getBaseMarks() {\n const baseMarkGroup = this.getBaseMarkGroup() as IGroup;\n if (!baseMarkGroup) {\n return;\n }\n return baseMarkGroup.getChildren() as IGraphic[];\n }\n\n protected getBaseMarkGroup() {\n const { baseMarkGroupName } = this.attribute as BaseLabelAttrs;\n if (!baseMarkGroupName) {\n return;\n }\n return (this.getRootNode() as IGroup).find(node => node.name === baseMarkGroupName, true) as IGroup;\n }\n\n protected getGraphicBounds(graphic?: IGraphic, point: Partial<PointLocationCfg> = {}): IBoundsLike {\n // if (graphic && !isEmpty((graphic as any).finalAttrs)) {\n // const g = graphic.clone();\n // g.onBeforeAttributeUpdate = graphic.onBeforeAttributeUpdate;\n // g.setAttributes((graphic as any).finalAttrs);\n // g.update();\n // return g.AABBBounds;\n // }\n return (\n graphic?.AABBBounds ||\n ({\n x1: point.x,\n x2: point.x,\n y1: point.y,\n y2: point.y\n } as IBoundsLike)\n );\n }\n\n protected _renderLabels(labels: IText[]) {\n const animationConfig = (this.attribute.animation ?? {}) as ILabelAnimation;\n const disableAnimation = this._enableAnimation === false || (animationConfig as unknown as boolean) === false;\n const mode = animationConfig.mode ?? DefaultLabelAnimation.mode;\n const duration = animationConfig.duration ?? DefaultLabelAnimation.duration;\n const easing = animationConfig.easing ?? DefaultLabelAnimation.easing;\n const delay = animationConfig.delay ?? 0;\n\n const currentTextMap = new Map();\n const prevTextMap = this._graphicToText || new Map();\n const texts = [] as IText[];\n labels.forEach((text, index) => {\n const relatedGraphic = this._idToGraphic.get((text.attribute as LabelItem).id);\n const state = prevTextMap?.get(relatedGraphic) ? 'update' : 'enter';\n if (state === 'enter') {\n texts.push(text);\n currentTextMap.set(relatedGraphic, text);\n if (!disableAnimation && relatedGraphic) {\n const { from, to } = getAnimationAttributes(text.attribute, 'fadeIn');\n this.add(text);\n relatedGraphic.onAnimateBind = () => {\n text.setAttributes(from);\n const listener = this._afterRelatedGraphicAttributeUpdate(text, texts, index, relatedGraphic, {\n mode,\n duration,\n easing,\n to,\n delay\n });\n relatedGraphic.on('afterAttributeUpdate', listener);\n };\n } else {\n this.add(text);\n }\n }\n\n if (state === 'update') {\n const prevText = prevTextMap.get(relatedGraphic);\n prevTextMap.delete(relatedGraphic);\n currentTextMap.set(relatedGraphic, prevText);\n if (!disableAnimation) {\n prevText.animate().to(text.attribute, duration, easing);\n if (\n animationConfig.increaseEffect !== false &&\n prevText.attribute.text !== text.attribute.text &&\n isValidNumber(Number(prevText.attribute.text) * Number(text.attribute.text))\n ) {\n prevText\n .animate()\n .play(\n new IncreaseCount(\n { text: prevText.attribute.text as string },\n { text: text.attribute.text as string },\n duration,\n easing\n )\n );\n }\n } else {\n prevText.setAttributes(text.attribute);\n }\n }\n });\n prevTextMap.forEach(label => {\n if (disableAnimation) {\n this.removeChild(label);\n } else {\n label\n ?.animate()\n .to(getAnimationAttributes(label.attribute, 'fadeOut').to, duration, easing)\n .onEnd(() => {\n this.removeChild(label);\n });\n }\n });\n\n this._graphicToText = currentTextMap;\n }\n\n protected _afterRelatedGraphicAttributeUpdate(\n text: IText,\n texts: IText[],\n index: number,\n relatedGraphic: IGraphic,\n { mode, duration, easing, to, delay }: ILabelAnimation & { to: any }\n ) {\n const listener = (event: any) => {\n const { detail } = event;\n if (!detail) {\n return {};\n }\n\n const isValidAnimateState =\n detail &&\n detail.type === AttributeUpdateType.ANIMATE_UPDATE &&\n detail.animationState &&\n detail.animationState.step?.type !== 'wait';\n\n if (!isValidAnimateState) {\n return {};\n }\n\n if (detail.type === AttributeUpdateType.ANIMATE_END) {\n text.setAttributes(to);\n return;\n }\n\n const onEnd = () => {\n if (relatedGraphic) {\n relatedGraphic.onAnimateBind = undefined;\n relatedGraphic.removeEventListener('afterAttributeUpdate', listener);\n }\n };\n\n switch (mode) {\n case 'after':\n // 3. 当前关联图元的动画播放结束后\n if (detail.animationState.end) {\n text.animate({ onEnd }).wait(delay).to(to, duration, easing);\n }\n break;\n case 'after-all':\n // 2. 所有完成后才开始;\n if (index === texts.length - 1) {\n if (detail.animationState.end) {\n texts.forEach(t => {\n t.animate({ onEnd }).wait(delay).to(to, duration, easing);\n });\n }\n }\n break;\n case 'same-time':\n default:\n // 1. 与当前关联图元的动画播放同时进行\n if (detail.animationState.isFirstFrameOfStep) {\n text.animate({ onEnd }).wait(delay).to(to, duration, easing);\n }\n break;\n }\n };\n return listener;\n }\n\n protected _smartInvert(labels: IText[]) {\n const option = (this.attribute.smartInvert || {}) as SmartInvertAttrs;\n const { textType, contrastRatiosThreshold, alternativeColors } = option;\n\n for (let i = 0; i < labels.length; i++) {\n const label = labels[i];\n if (!label) {\n continue;\n }\n const baseMark = this._idToGraphic.get((label.attribute as LabelItem).id);\n const isInside = canPlaceInside(label.AABBBounds, baseMark?.AABBBounds);\n /**\n * stroke 的处理逻辑\n * 1. 当文本在图元内部时,有两种情况:\n * - a. 未设置stroke:labelFill为前景色,baseMark填充色为背景色\n * - b. 设置了stroke:labelFill为前景色,labelStroke填充色为背景色\n * 2. 当文本在图元外部时,有两种情况:\n * - a. 未设置stroke:此时设置strokeColor为backgroundColor。labelFill为前景色,labelStroke填充色为背景色。避免文字一半在图元内部,一半在图元外部时,在图元外部文字不可见。\n * - b. 设置了stroke:保持strokeColor。labelFill为前景色,labelStroke填充色为背景色。\n */\n if (label.attribute.stroke && label.attribute.lineWidth > 0) {\n /**\n * 1-b, 2-b\n * 若label存在stroke,label填充色为前景色,label描边色为背景色\n * WCAG 2 字母周围的文本发光/光晕可用作背景颜色\n */\n label.setAttributes({\n fill: labelSmartInvert(\n label.attribute.fill as IColor,\n label.attribute.stroke as IColor,\n textType,\n contrastRatiosThreshold,\n alternativeColors\n )\n });\n } else if (isInside) {\n /**\n * 1-a\n * label在图元内部时,label填充色为前景色,baseMark填充色为背景色\n */\n const backgroundColor = baseMark.attribute.fill as IColor;\n const foregroundColor = label.attribute.fill as IColor;\n label.setAttributes({\n fill: labelSmartInvert(foregroundColor, backgroundColor, textType, contrastRatiosThreshold, alternativeColors)\n });\n } else if (label.attribute.lineWidth > 0) {\n /**\n * 2-a\n * 当文本在图元外部时,设置strokeColor为backgroundColor。labelFill为前景色,labelStroke填充色为背景色。\n */\n const backgroundColor = label.attribute.stroke as IColor;\n const foregroundColor = label.attribute.fill as IColor;\n label.setAttributes({\n stroke: baseMark.attribute.fill,\n fill: labelSmartInvert(foregroundColor, backgroundColor, textType, contrastRatiosThreshold, alternativeColors)\n });\n }\n }\n }\n\n setLocation(point: PointLocationCfg) {\n this.translateTo(point.x, point.y);\n }\n\n disableAnimation() {\n this._enableAnimation = false;\n }\n\n enableAnimation() {\n this._enableAnimation = true;\n }\n}\n"]}
@@ -1,4 +1,4 @@
1
- import { IBoundsLike } from '@visactor/vutils';
1
+ import type { IBoundsLike } from '@visactor/vutils';
2
2
  export declare function bitmap(w: number, h: number): {
3
3
  array: Uint32Array;
4
4
  get: (x: number, y: number) => number;
@@ -33,6 +33,7 @@ function bitmap(w, h) {
33
33
  _clear(index >>> 5, ~(1 << (31 & index)));
34
34
  },
35
35
  getRange: ({x1: x1, y1: y1, x2: x2, y2: y2}) => {
36
+ if (x2 < 0 || y2 < 0 || x1 > w || y1 > h) return !0;
36
37
  let start, end, indexStart, indexEnd, r = y2;
37
38
  for (;r >= y1; --r) if (start = r * w + x1, end = r * w + x2, indexStart = start >>> 5,
38
39
  indexEnd = end >>> 5, indexStart === indexEnd) {
@@ -45,6 +46,7 @@ function bitmap(w, h) {
45
46
  return !1;
46
47
  },
47
48
  setRange: ({x1: x1, y1: y1, x2: x2, y2: y2}) => {
49
+ if (x2 < 0 || y2 < 0 || x1 > w || y1 > h) return;
48
50
  let start, end, indexStart, indexEnd, i;
49
51
  for (;y1 <= y2; ++y1) if (start = y1 * w + x1, end = y1 * w + x2, indexStart = start >>> 5,
50
52
  indexEnd = end >>> 5, indexStart === indexEnd) _set(indexStart, RIGHT0[31 & start] & RIGHT1[1 + (31 & end)]); else for (_set(indexStart, RIGHT0[31 & start]),
@@ -1 +1 @@
1
- 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{ IBoundsLike } from '@visactor/vutils';\n\n/**\n * 防重叠逻辑参考 https://github.com/vega/vega/\n * Copyright (c) 2015-2023, University of Washington Interactive Data Lab\n All rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are met:\n\n 1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n 2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n 3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\nconst DIV = 5; // bit shift from x, y index to bit vector array index\nconst MOD = 31; // bit mask for index lookup within a bit vector\nconst SIZE = 32; // individual bit vector size\nconst RIGHT0 = new Uint32Array(SIZE + 1); // left-anchored bit vectors, full -> 0\nconst RIGHT1 = new Uint32Array(SIZE + 1); // right-anchored bit vectors, 0 -> full\n\nRIGHT1[0] = 0;\nRIGHT0[0] = ~RIGHT1[0];\nfor (let i = 1; i <= SIZE; ++i) {\n RIGHT1[i] = (RIGHT1[i - 1] << 1) | 1;\n RIGHT0[i] = ~RIGHT1[i];\n}\n\nexport function bitmap(w: number, h: number) {\n const array = new Uint32Array(~~((w * h + SIZE) / SIZE));\n\n function _set(index: number, mask: number) {\n array[index] |= mask;\n }\n\n function _clear(index: number, mask: number) {\n array[index] &= mask;\n }\n\n return {\n array: array,\n\n get: (x: number, y: number) => {\n const index = y * w + x;\n return array[index >>> DIV] & (1 << (index & MOD));\n },\n\n set: (x: number, y: number) => {\n const index = y * w + x;\n _set(index >>> DIV, 1 << (index & MOD));\n },\n\n clear: (x: number, y: number) => {\n const index = y * w + x;\n _clear(index >>> DIV, ~(1 << (index & MOD)));\n },\n /**\n * 给定范围内是否发生碰撞\n * @param 范围\n * @returns boolean\n */\n getRange: ({ x1, y1, x2, y2 }: IBoundsLike) => {\n let r = y2;\n let start;\n let end;\n let indexStart;\n let indexEnd;\n for (; r >= y1; --r) {\n start = r * w + x1;\n end = r * w + x2;\n indexStart = start >>> DIV;\n indexEnd = end >>> DIV;\n if (indexStart === indexEnd) {\n if (array[indexStart] & RIGHT0[start & MOD] & RIGHT1[(end & MOD) + 1]) {\n return true;\n }\n } else {\n if (array[indexStart] & RIGHT0[start & MOD]) {\n return true;\n }\n if (array[indexEnd] & RIGHT1[(end & MOD) + 1]) {\n return true;\n }\n for (let i = indexStart + 1; i < indexEnd; ++i) {\n if (array[i]) {\n return true;\n }\n }\n }\n }\n return false;\n },\n\n setRange: ({ x1, y1, x2, y2 }: IBoundsLike) => {\n let start;\n let end;\n let indexStart;\n let indexEnd;\n let i;\n for (; y1 <= y2; ++y1) {\n start = y1 * w + x1;\n end = y1 * w + x2;\n indexStart = start >>> DIV;\n indexEnd = end >>> DIV;\n if (indexStart === indexEnd) {\n _set(indexStart, RIGHT0[start & MOD] & RIGHT1[(end & MOD) + 1]);\n } else {\n _set(indexStart, RIGHT0[start & MOD]);\n _set(indexEnd, RIGHT1[(end & MOD) + 1]);\n for (i = indexStart + 1; i < indexEnd; ++i) {\n _set(i, 0xffffffff);\n }\n }\n }\n },\n\n clearRange: ({ x1, y1, x2, y2 }: IBoundsLike) => {\n let start;\n let end;\n let indexStart;\n let indexEnd;\n let i;\n for (; y1 <= y2; ++y1) {\n start = y1 * w + x1;\n end = y1 * w + x2;\n indexStart = start >>> DIV;\n indexEnd = end >>> DIV;\n if (indexStart === indexEnd) {\n _clear(indexStart, RIGHT1[start & MOD] | RIGHT0[(end & MOD) + 1]);\n } else {\n _clear(indexStart, RIGHT1[start & MOD]);\n _clear(indexEnd, RIGHT0[(end & MOD) + 1]);\n for (i = indexStart + 1; i < indexEnd; ++i) {\n _clear(i, 0);\n }\n }\n }\n },\n\n outOfBounds: ({ x1, y1, x2, y2 }: IBoundsLike) => x1 < 0 || y1 < 0 || y2 >= h || x2 >= w,\n toImageData: (ctx: CanvasRenderingContext2D) => {\n const imageData = ctx.createImageData(w, h);\n const data = imageData.data;\n for (let y = 0; y < h; ++y) {\n for (let x = 0; x < w; ++x) {\n const index = y * w + x;\n const offset = 4 * index;\n const occupied = array[index >>> DIV] & (1 << (index & MOD));\n data[offset + 0] = occupied * 0xff;\n data[offset + 1] = occupied * 0xff;\n data[offset + 2] = occupied * 0xff;\n data[offset + 3] = 0x1f; // alpha\n }\n }\n return imageData;\n }\n };\n}\n\nexport type Bitmap = ReturnType<typeof bitmap>;\n"]}
1
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type { IBoundsLike } from '@visactor/vutils';\n\n/**\n * 防重叠逻辑参考 https://github.com/vega/vega/\n * Copyright (c) 2015-2023, University of Washington Interactive Data Lab\n All rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are met:\n\n 1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n 2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n 3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\nconst DIV = 5; // bit shift from x, y index to bit vector array index\nconst MOD = 31; // bit mask for index lookup within a bit vector\nconst SIZE = 32; // individual bit vector size\nconst RIGHT0 = new Uint32Array(SIZE + 1); // left-anchored bit vectors, full -> 0\nconst RIGHT1 = new Uint32Array(SIZE + 1); // right-anchored bit vectors, 0 -> full\n\nRIGHT1[0] = 0;\nRIGHT0[0] = ~RIGHT1[0];\nfor (let i = 1; i <= SIZE; ++i) {\n RIGHT1[i] = (RIGHT1[i - 1] << 1) | 1;\n RIGHT0[i] = ~RIGHT1[i];\n}\n\nexport function bitmap(w: number, h: number) {\n const array = new Uint32Array(~~((w * h + SIZE) / SIZE));\n\n function _set(index: number, mask: number) {\n array[index] |= mask;\n }\n\n function _clear(index: number, mask: number) {\n array[index] &= mask;\n }\n\n return {\n array: array,\n\n get: (x: number, y: number) => {\n const index = y * w + x;\n return array[index >>> DIV] & (1 << (index & MOD));\n },\n\n set: (x: number, y: number) => {\n const index = y * w + x;\n _set(index >>> DIV, 1 << (index & MOD));\n },\n\n clear: (x: number, y: number) => {\n const index = y * w + x;\n _clear(index >>> DIV, ~(1 << (index & MOD)));\n },\n /**\n * 给定范围内是否发生碰撞\n * @param 范围\n * @returns boolean\n */\n getRange: ({ x1, y1, x2, y2 }: IBoundsLike) => {\n if (x2 < 0 || y2 < 0 || x1 > w || y1 > h) {\n return true;\n }\n let r = y2;\n let start;\n let end;\n let indexStart;\n let indexEnd;\n for (; r >= y1; --r) {\n start = r * w + x1;\n end = r * w + x2;\n indexStart = start >>> DIV;\n indexEnd = end >>> DIV;\n if (indexStart === indexEnd) {\n if (array[indexStart] & RIGHT0[start & MOD] & RIGHT1[(end & MOD) + 1]) {\n return true;\n }\n } else {\n if (array[indexStart] & RIGHT0[start & MOD]) {\n return true;\n }\n if (array[indexEnd] & RIGHT1[(end & MOD) + 1]) {\n return true;\n }\n for (let i = indexStart + 1; i < indexEnd; ++i) {\n if (array[i]) {\n return true;\n }\n }\n }\n }\n return false;\n },\n\n setRange: ({ x1, y1, x2, y2 }: IBoundsLike) => {\n if (x2 < 0 || y2 < 0 || x1 > w || y1 > h) {\n return;\n }\n let start;\n let end;\n let indexStart;\n let indexEnd;\n let i;\n for (; y1 <= y2; ++y1) {\n start = y1 * w + x1;\n end = y1 * w + x2;\n indexStart = start >>> DIV;\n indexEnd = end >>> DIV;\n if (indexStart === indexEnd) {\n _set(indexStart, RIGHT0[start & MOD] & RIGHT1[(end & MOD) + 1]);\n } else {\n _set(indexStart, RIGHT0[start & MOD]);\n _set(indexEnd, RIGHT1[(end & MOD) + 1]);\n for (i = indexStart + 1; i < indexEnd; ++i) {\n _set(i, 0xffffffff);\n }\n }\n }\n },\n\n clearRange: ({ x1, y1, x2, y2 }: IBoundsLike) => {\n let start;\n let end;\n let indexStart;\n let indexEnd;\n let i;\n for (; y1 <= y2; ++y1) {\n start = y1 * w + x1;\n end = y1 * w + x2;\n indexStart = start >>> DIV;\n indexEnd = end >>> DIV;\n if (indexStart === indexEnd) {\n _clear(indexStart, RIGHT1[start & MOD] | RIGHT0[(end & MOD) + 1]);\n } else {\n _clear(indexStart, RIGHT1[start & MOD]);\n _clear(indexEnd, RIGHT0[(end & MOD) + 1]);\n for (i = indexStart + 1; i < indexEnd; ++i) {\n _clear(i, 0);\n }\n }\n }\n },\n\n outOfBounds: ({ x1, y1, x2, y2 }: IBoundsLike) => x1 < 0 || y1 < 0 || y2 >= h || x2 >= w,\n toImageData: (ctx: CanvasRenderingContext2D) => {\n const imageData = ctx.createImageData(w, h);\n const data = imageData.data;\n for (let y = 0; y < h; ++y) {\n for (let x = 0; x < w; ++x) {\n const index = y * w + x;\n const offset = 4 * index;\n const occupied = array[index >>> DIV] & (1 << (index & MOD));\n data[offset + 0] = occupied * 0xff;\n data[offset + 1] = occupied * 0xff;\n data[offset + 2] = occupied * 0xff;\n data[offset + 3] = 0x1f; // alpha\n }\n }\n return imageData;\n }\n };\n}\n\nexport type Bitmap = ReturnType<typeof bitmap>;\n"]}
@@ -35,7 +35,6 @@ export interface OverlapAttrs {
35
35
  hideOnHit?: boolean;
36
36
  clampForce?: boolean;
37
37
  avoidBaseMark?: boolean;
38
- avoidMarks?: string[] | IGraphic[];
39
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  strategy?: Strategy[];
40
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  }
41
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  export interface SmartInvertAttrs {
@@ -1 +1 @@
1
- {"version":3,"sources":["label/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { EasingType, IGraphic, IGroupGraphicAttribute, ITextGraphicAttribute, Text } from '@visactor/vrender';\n\nexport type LabelItemStateStyle<T> = {\n hover?: T;\n hover_reverse?: T;\n selected?: T;\n selected_reverse?: T;\n};\n\nexport type LabelItem = {\n // 用于动画\n id?: string;\n // 原始数据\n data?: any;\n [key: string]: any;\n} & ITextGraphicAttribute;\n\nexport interface BaseLabelAttrs extends IGroupGraphicAttribute {\n type: string;\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n /**\n * 是否开启选中交互\n * @default false\n */\n select?: boolean;\n /**\n * 是否开启 hover 交互\n * @default false\n */\n hover?: boolean;\n /**\n * 标签数据\n */\n data: LabelItem[];\n\n /** 文本样式,优先级低于 data */\n textStyle?: Partial<ITextGraphicAttribute>;\n\n /** 文本交互样式 */\n state?: LabelItemStateStyle<ITextGraphicAttribute>;\n\n /** 标签默认位置 */\n position?: Functional<string>;\n\n /** 偏移量 */\n offset?: number;\n\n /** 是否开启防重叠\n * @default true\n */\n overlap?: OverlapAttrs | false;\n\n /** 智能反色 */\n smartInvert?: SmartInvertAttrs | false;\n\n /** 动画配置 */\n animation?: ILabelAnimation | false;\n\n // 排序 or 删减\n dataFilter?: (data: LabelItem[]) => LabelItem[];\n\n /** 自定义布局函数\n * @description 当配置了 customLayoutFunc 后,默认布局和防重叠逻辑将不再生效。(overlap/position/offset不生效)\n */\n customLayoutFunc?: (data: LabelItem[], getRelatedGraphic: (data: LabelItem) => IGraphic) => Text[];\n\n /** 自定义标签躲避函数\n * @description 当配置了 customOverlapFunc 后,会根据 position 和 offset 进行初始布局。配置的防重叠逻辑(overlap)不生效。\n */\n customOverlapFunc?: (label: Text[], getRelatedGraphic: (data: LabelItem) => IGraphic) => Text[];\n}\n\nexport interface OverlapAttrs {\n /**\n * 防重叠的区域大小\n */\n size?: { width: number; height: number };\n\n /**\n * 发生重叠后,是否隐藏标签\n * @default true\n */\n hideOnHit?: boolean;\n\n /**\n * 是否约束标签在指定 size 的范围内。开启后若标签被区域裁剪,会向内收缩。\n * @default true\n */\n clampForce?: boolean;\n\n /**\n * 是否躲避基础图元\n * @default false\n */\n avoidBaseMark?: boolean;\n\n /**\n * 躲避指定图元\n * @default []\n */\n avoidMarks?: string[] | IGraphic[];\n\n /**\n * 发生重叠后的躲避策略\n */\n strategy?: Strategy[];\n}\n\nexport interface SmartInvertAttrs {\n /**\n * 文本类型\n * 包含普通文本和大文本,对应不同的对比度标准,label默认为普通文本\n * 'normalText' | 'largeText'\n * @default 'normalText'\n */\n textType?: string;\n /**\n * 自定义对比度阈值\n */\n contrastRatiosThreshold?: number;\n /**\n * 自定义备选label颜色\n */\n alternativeColors?: string | string[];\n}\n\nexport type PositionStrategy = {\n /**\n * 可选位置策略。\n * 若默认位置没有足够的空间放置标签,则考虑 position 内的备选位置。\n */\n type: 'position';\n position?: Functional<LabelPosition[]>;\n};\n\nexport type BoundStrategy = {\n /**\n * 标签配置在图形内部时使用。\n * 当图形大小不足以放下标签,则考虑 position 内的备选位置。\n */\n type: 'bound';\n position?: Functional<LabelPosition[]>;\n};\n\nexport type MoveYStrategy = {\n /**\n * 可选位置策略。\n * 若默认位置没有足够的空间放置标签,则根据 offset 在Y方向上寻找位置。\n */\n type: 'moveY';\n /**\n * Y方向上的尝试的位置偏移量\n */\n offset: Functional<number[]>;\n};\n\nexport type MoveXStrategy = {\n /**\n * 可选位置策略。\n * 若默认位置没有足够的空间放置标签,则根据 offset 在X方向上寻找位置。\n */\n type: 'moveX';\n /**\n * X方向上的尝试的位置偏移量\n */\n offset: Functional<number[]>;\n};\n\nexport type Strategy = PositionStrategy | BoundStrategy | MoveYStrategy | MoveXStrategy;\n\nexport type LabelPosition = SymbolLabelAttrs['position'] | RectLabelAttrs['position'];\n\nexport interface SymbolLabelAttrs extends BaseLabelAttrs {\n type: 'symbol';\n\n /**\n * 标签位置\n * @default 'top'\n */\n position?: Functional<\n 'top' | 'bottom' | 'left' | 'right' | 'top-right' | 'top-left' | 'bottom-right' | 'bottom-left' | 'center'\n >;\n}\n\nexport interface RectLabelAttrs extends BaseLabelAttrs {\n type: 'rect';\n\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n\n /**\n * 标签位置\n * @default 'top'\n */\n position?: Functional<\n 'top' | 'bottom' | 'left' | 'right' | 'inside' | 'inside-top' | 'inside-bottom' | 'inside-right' | 'inside-left'\n >;\n}\n\nexport interface LineLabelAttrs extends BaseLabelAttrs {\n type: 'line';\n\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n\n /**\n * 标签位置\n * @default 'end'\n */\n position?: Functional<'start' | 'end'>;\n}\n\nexport interface DataLabelAttrs extends IGroupGraphicAttribute {\n dataLabels: (RectLabelAttrs | SymbolLabelAttrs)[];\n /**\n * 防重叠的区域大小\n */\n size: { width: number; height: number };\n}\n\nexport type Functional<T> = T | ((data: any) => T);\n\nexport interface ILabelAnimation {\n mode?: 'same-time' | 'after' | 'after-all';\n duration?: number;\n delay?: number;\n easing?: EasingType;\n /** 是否开启 increaseCount 动画\n * @default true\n */\n increaseEffect?: boolean;\n}\n"]}
1
+ {"version":3,"sources":["label/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { EasingType, IGraphic, IGroupGraphicAttribute, ITextGraphicAttribute, Text } from '@visactor/vrender';\n\nexport type LabelItemStateStyle<T> = {\n hover?: T;\n hover_reverse?: T;\n selected?: T;\n selected_reverse?: T;\n};\n\nexport type LabelItem = {\n // 用于动画\n id?: string;\n // 原始数据\n data?: any;\n [key: string]: any;\n} & ITextGraphicAttribute;\n\nexport interface BaseLabelAttrs extends IGroupGraphicAttribute {\n type: string;\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n /**\n * 是否开启选中交互\n * @default false\n */\n select?: boolean;\n /**\n * 是否开启 hover 交互\n * @default false\n */\n hover?: boolean;\n /**\n * 标签数据\n */\n data: LabelItem[];\n\n /** 文本样式,优先级低于 data */\n textStyle?: Partial<ITextGraphicAttribute>;\n\n /** 文本交互样式 */\n state?: LabelItemStateStyle<ITextGraphicAttribute>;\n\n /** 标签默认位置 */\n position?: Functional<string>;\n\n /** 偏移量 */\n offset?: number;\n\n /** 是否开启防重叠\n * @default true\n */\n overlap?: OverlapAttrs | false;\n\n /** 智能反色 */\n smartInvert?: SmartInvertAttrs | false;\n\n /** 动画配置 */\n animation?: ILabelAnimation | false;\n\n // 排序 or 删减\n dataFilter?: (data: LabelItem[]) => LabelItem[];\n\n /** 自定义布局函数\n * @description 当配置了 customLayoutFunc 后,默认布局和防重叠逻辑将不再生效。(overlap/position/offset不生效)\n */\n customLayoutFunc?: (data: LabelItem[], getRelatedGraphic: (data: LabelItem) => IGraphic) => Text[];\n\n /** 自定义标签躲避函数\n * @description 当配置了 customOverlapFunc 后,会根据 position 和 offset 进行初始布局。配置的防重叠逻辑(overlap)不生效。\n */\n customOverlapFunc?: (label: Text[], getRelatedGraphic: (data: LabelItem) => IGraphic) => Text[];\n}\n\nexport interface OverlapAttrs {\n /**\n * 防重叠的区域大小\n */\n size?: { width: number; height: number };\n\n /**\n * 发生重叠后,是否隐藏标签\n * @default true\n */\n hideOnHit?: boolean;\n\n /**\n * 是否约束标签在指定 size 的范围内。开启后若标签被区域裁剪,会向内收缩。\n * @default true\n */\n clampForce?: boolean;\n\n /**\n * 是否躲避基础图元\n * @default false\n */\n avoidBaseMark?: boolean;\n\n /**\n * 发生重叠后的躲避策略\n */\n strategy?: Strategy[];\n}\n\nexport interface SmartInvertAttrs {\n /**\n * 文本类型\n * 包含普通文本和大文本,对应不同的对比度标准,label默认为普通文本\n * 'normalText' | 'largeText'\n * @default 'normalText'\n */\n textType?: string;\n /**\n * 自定义对比度阈值\n */\n contrastRatiosThreshold?: number;\n /**\n * 自定义备选label颜色\n */\n alternativeColors?: string | string[];\n}\n\nexport type PositionStrategy = {\n /**\n * 可选位置策略。\n * 若默认位置没有足够的空间放置标签,则考虑 position 内的备选位置。\n */\n type: 'position';\n position?: Functional<LabelPosition[]>;\n};\n\nexport type BoundStrategy = {\n /**\n * 标签配置在图形内部时使用。\n * 当图形大小不足以放下标签,则考虑 position 内的备选位置。\n */\n type: 'bound';\n position?: Functional<LabelPosition[]>;\n};\n\nexport type MoveYStrategy = {\n /**\n * 可选位置策略。\n * 若默认位置没有足够的空间放置标签,则根据 offset 在Y方向上寻找位置。\n */\n type: 'moveY';\n /**\n * Y方向上的尝试的位置偏移量\n */\n offset: Functional<number[]>;\n};\n\nexport type MoveXStrategy = {\n /**\n * 可选位置策略。\n * 若默认位置没有足够的空间放置标签,则根据 offset 在X方向上寻找位置。\n */\n type: 'moveX';\n /**\n * X方向上的尝试的位置偏移量\n */\n offset: Functional<number[]>;\n};\n\nexport type Strategy = PositionStrategy | BoundStrategy | MoveYStrategy | MoveXStrategy;\n\nexport type LabelPosition = SymbolLabelAttrs['position'] | RectLabelAttrs['position'];\n\nexport interface SymbolLabelAttrs extends BaseLabelAttrs {\n type: 'symbol';\n\n /**\n * 标签位置\n * @default 'top'\n */\n position?: Functional<\n 'top' | 'bottom' | 'left' | 'right' | 'top-right' | 'top-left' | 'bottom-right' | 'bottom-left' | 'center'\n >;\n}\n\nexport interface RectLabelAttrs extends BaseLabelAttrs {\n type: 'rect';\n\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n\n /**\n * 标签位置\n * @default 'top'\n */\n position?: Functional<\n 'top' | 'bottom' | 'left' | 'right' | 'inside' | 'inside-top' | 'inside-bottom' | 'inside-right' | 'inside-left'\n >;\n}\n\nexport interface LineLabelAttrs extends BaseLabelAttrs {\n type: 'line';\n\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n\n /**\n * 标签位置\n * @default 'end'\n */\n position?: Functional<'start' | 'end'>;\n}\n\nexport interface DataLabelAttrs extends IGroupGraphicAttribute {\n dataLabels: (RectLabelAttrs | SymbolLabelAttrs)[];\n /**\n * 防重叠的区域大小\n */\n size: { width: number; height: number };\n}\n\nexport type Functional<T> = T | ((data: any) => T);\n\nexport interface ILabelAnimation {\n mode?: 'same-time' | 'after' | 'after-all';\n duration?: number;\n delay?: number;\n easing?: EasingType;\n /** 是否开启 increaseCount 动画\n * @default true\n */\n increaseEffect?: boolean;\n}\n"]}
@@ -1,5 +1,3 @@
1
- import type { IGraphicAttribute, IGraphic, IGroup } from '@visactor/vrender';
1
+ import { IGraphicAttribute, IGraphic } from '@visactor/vrender';
2
2
  export declare function traverseGroup(group: IGraphic, cb: (node: IGraphic) => boolean | void): void;
3
3
  export declare const isVisible: (obj?: Partial<IGraphicAttribute>) => boolean;
4
- export declare function getMarksByName(root: IGroup, name: string): IGraphic<Partial<IGraphicAttribute>>[];
5
- export declare function getNoneGroupMarksByName(root: IGroup, name: string): IGraphic<Partial<IGraphicAttribute>>[];
@@ -2,7 +2,7 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.getNoneGroupMarksByName = exports.getMarksByName = exports.isVisible = exports.traverseGroup = void 0;
5
+ }), exports.isVisible = exports.traverseGroup = void 0;
6
6
 
7
7
  const vutils_1 = require("@visactor/vutils");
8
8
 
@@ -17,17 +17,5 @@ exports.traverseGroup = traverseGroup;
17
17
 
18
18
  const isVisible = obj => !(0, vutils_1.isNil)(obj) && !1 !== obj.visible;
19
19
 
20
- function getMarksByName(root, name) {
21
- if (!name) return [];
22
- const group = root.find((node => node.name === name), !0);
23
- return group ? group.getChildren() : [];
24
- }
25
-
26
- function getNoneGroupMarksByName(root, name) {
27
- if (!name) return [];
28
- const group = root.find((node => node.name === name), !0);
29
- return group ? group.findAll((node => "group" !== node.type), !0) : [];
30
- }
31
-
32
- exports.isVisible = isVisible, exports.getMarksByName = getMarksByName, exports.getNoneGroupMarksByName = getNoneGroupMarksByName;
20
+ exports.isVisible = isVisible;
33
21
  //# sourceMappingURL=common.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["util/common.ts"],"names":[],"mappings":";;;AAIA,6CAAyC;AAEzC,SAAgB,aAAa,CAAC,KAAe,EAAE,EAAsC;IACnF,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE;QAC3B,MAAM,OAAO,GAAG,EAAE,CAAC,IAAgB,CAAC,CAAC;QACrC,IAAK,IAAe,CAAC,WAAW,IAAI,CAAC,OAAO,EAAE;YAC5C,aAAa,CAAC,IAAgB,EAAE,EAAE,CAAC,CAAC;SACrC;IACH,CAAC,CAAC,CAAC;AACL,CAAC;AAPD,sCAOC;AAEM,MAAM,SAAS,GAAG,CAAC,GAAgC,EAAW,EAAE;IACrE,IAAI,IAAA,cAAK,EAAC,GAAG,CAAC,EAAE;QACd,OAAO,KAAK,CAAC;KACd;IACD,OAAO,GAAG,CAAC,OAAO,KAAK,KAAK,CAAC;AAC/B,CAAC,CAAC;AALW,QAAA,SAAS,aAKpB;AAEF,SAAgB,cAAc,CAAC,IAAY,EAAE,IAAY;IACvD,IAAI,CAAC,IAAI,EAAE;QACT,OAAO,EAAE,CAAC;KACX;IACD,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAW,CAAC;IACpE,IAAI,CAAC,KAAK,EAAE;QACV,OAAO,EAAE,CAAC;KACX;IACD,OAAO,KAAK,CAAC,WAAW,EAAgB,CAAC;AAC3C,CAAC;AATD,wCASC;AAED,SAAgB,uBAAuB,CAAC,IAAY,EAAE,IAAY;IAChE,IAAI,CAAC,IAAI,EAAE;QACT,OAAO,EAAE,CAAC;KACX;IACD,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAW,CAAC;IACpE,IAAI,CAAC,KAAK,EAAE;QACV,OAAO,EAAE,CAAC;KACX;IACD,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,OAAO,EAAE,IAAI,CAA0B,CAAC;AACrF,CAAC;AATD,0DASC","file":"common.js","sourcesContent":["/**\n * @description 存放工具函数\n */\nimport type { IGraphicAttribute, IGraphic, IGroup } from '@visactor/vrender';\nimport { isNil } from '@visactor/vutils';\n\nexport function traverseGroup(group: IGraphic, cb: (node: IGraphic) => boolean | void) {\n group.forEachChildren(node => {\n const stopped = cb(node as IGraphic);\n if ((node as IGroup).isContainer && !stopped) {\n traverseGroup(node as IGraphic, cb);\n }\n });\n}\n\nexport const isVisible = (obj?: Partial<IGraphicAttribute>): boolean => {\n if (isNil(obj)) {\n return false;\n }\n return obj.visible !== false;\n};\n\nexport function getMarksByName(root: IGroup, name: string) {\n if (!name) {\n return [];\n }\n const group = root.find(node => node.name === name, true) as IGroup;\n if (!group) {\n return [];\n }\n return group.getChildren() as IGraphic[];\n}\n\nexport function getNoneGroupMarksByName(root: IGroup, name: string) {\n if (!name) {\n return [];\n }\n const group = root.find(node => node.name === name, true) as IGroup;\n if (!group) {\n return [];\n }\n return group.findAll(node => node.type !== 'group', true) as unknown as IGraphic[];\n}\n"]}
1
+ {"version":3,"sources":["util/common.ts"],"names":[],"mappings":";;;AAIA,6CAAyC;AAEzC,SAAgB,aAAa,CAAC,KAAe,EAAE,EAAsC;IACnF,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE;QAC3B,MAAM,OAAO,GAAG,EAAE,CAAC,IAAgB,CAAC,CAAC;QACrC,IAAK,IAAe,CAAC,WAAW,IAAI,CAAC,OAAO,EAAE;YAC5C,aAAa,CAAC,IAAgB,EAAE,EAAE,CAAC,CAAC;SACrC;IACH,CAAC,CAAC,CAAC;AACL,CAAC;AAPD,sCAOC;AAEM,MAAM,SAAS,GAAG,CAAC,GAAgC,EAAW,EAAE;IACrE,IAAI,IAAA,cAAK,EAAC,GAAG,CAAC,EAAE;QACd,OAAO,KAAK,CAAC;KACd;IACD,OAAO,GAAG,CAAC,OAAO,KAAK,KAAK,CAAC;AAC/B,CAAC,CAAC;AALW,QAAA,SAAS,aAKpB","file":"common.js","sourcesContent":["/**\n * @description 存放工具函数\n */\nimport { IGraphicAttribute, IGraphic, IGroup } from '@visactor/vrender';\nimport { isNil } from '@visactor/vutils';\n\nexport function traverseGroup(group: IGraphic, cb: (node: IGraphic) => boolean | void) {\n group.forEachChildren(node => {\n const stopped = cb(node as IGraphic);\n if ((node as IGroup).isContainer && !stopped) {\n traverseGroup(node as IGraphic, cb);\n }\n });\n}\n\nexport const isVisible = (obj?: Partial<IGraphicAttribute>): boolean => {\n if (isNil(obj)) {\n return false;\n }\n return obj.visible !== false;\n};\n"]}
package/dist/index.js CHANGED
@@ -341,26 +341,6 @@
341
341
  }
342
342
  return obj.visible !== false;
343
343
  };
344
- function getMarksByName(root, name) {
345
- if (!name) {
346
- return [];
347
- }
348
- const group = root.find(node => node.name === name, true);
349
- if (!group) {
350
- return [];
351
- }
352
- return group.getChildren();
353
- }
354
- function getNoneGroupMarksByName(root, name) {
355
- if (!name) {
356
- return [];
357
- }
358
- const group = root.find(node => node.name === name, true);
359
- if (!group) {
360
- return [];
361
- }
362
- return group.findAll(node => node.type !== 'group', true);
363
- }
364
344
 
365
345
  const defaultAlternativeColors = ['#ffffff', '#000000'];
366
346
  function labelSmartInvert(foregroundColorOrigin, backgroundColorOrogin, textType, contrastRatiosThreshold, alternativeColors) {
@@ -1331,6 +1311,9 @@
1331
1311
  _clear(index >>> DIV, ~(1 << (index & MOD)));
1332
1312
  },
1333
1313
  getRange: ({ x1, y1, x2, y2 }) => {
1314
+ if (x2 < 0 || y2 < 0 || x1 > w || y1 > h) {
1315
+ return true;
1316
+ }
1334
1317
  let r = y2;
1335
1318
  let start;
1336
1319
  let end;
@@ -1363,6 +1346,9 @@
1363
1346
  return false;
1364
1347
  },
1365
1348
  setRange: ({ x1, y1, x2, y2 }) => {
1349
+ if (x2 < 0 || y2 < 0 || x1 > w || y1 > h) {
1350
+ return;
1351
+ }
1366
1352
  let start;
1367
1353
  let end;
1368
1354
  let indexStart;
@@ -1714,7 +1700,7 @@
1714
1700
  return text;
1715
1701
  }
1716
1702
  _prepare() {
1717
- const baseMarks = getMarksByName(this.getRootNode(), this.attribute.baseMarkGroupName);
1703
+ const baseMarks = this.getBaseMarks();
1718
1704
  const currentBaseMarks = [];
1719
1705
  baseMarks.forEach(mark => {
1720
1706
  if (mark.releaseStatus !== 'willRelease') {
@@ -1782,7 +1768,7 @@
1782
1768
  if (size.width === 0 || size.height === 0) {
1783
1769
  return labels;
1784
1770
  }
1785
- const { avoidBaseMark, strategy = [], hideOnHit = true, clampForce = true, avoidMarks = [] } = option;
1771
+ const { avoidBaseMark, strategy = [], hideOnHit = true, clampForce = true } = option;
1786
1772
  const bmpTool = this._bmpTool || bitmapTool(size.width, size.height);
1787
1773
  const bitmap = this._bitmap || bmpTool.bitmap();
1788
1774
  const checkBounds = strategy.some(s => s.type === 'bound');
@@ -1791,18 +1777,6 @@
1791
1777
  mark.AABBBounds && bitmap.setRange(boundToRange(bmpTool, mark.AABBBounds, true));
1792
1778
  });
1793
1779
  }
1794
- if (avoidMarks.length > 0) {
1795
- avoidMarks.forEach(avoid => {
1796
- if (vutils.isString(avoid)) {
1797
- getNoneGroupMarksByName(this.getRootNode(), avoid).forEach(avoidMark => {
1798
- avoidMark.AABBBounds && bitmap.setRange(boundToRange(bmpTool, avoidMark.AABBBounds, true));
1799
- });
1800
- }
1801
- else if (avoid.AABBBounds) {
1802
- bitmap.setRange(boundToRange(bmpTool, avoid.AABBBounds, true));
1803
- }
1804
- });
1805
- }
1806
1780
  for (let i = 0; i < labels.length; i++) {
1807
1781
  if (labels[i].visible === false) {
1808
1782
  continue;
@@ -1831,7 +1805,7 @@
1831
1805
  break;
1832
1806
  }
1833
1807
  }
1834
- if (!hasPlace && clampForce) {
1808
+ if (clampForce) {
1835
1809
  const { dx = 0, dy = 0 } = clampText(text, bmpTool.width, bmpTool.height);
1836
1810
  if (!(dx === 0 && dy === 0) &&
1837
1811
  canPlace(bmpTool, bitmap, {
@@ -1853,6 +1827,13 @@
1853
1827
  }
1854
1828
  return result;
1855
1829
  }
1830
+ getBaseMarks() {
1831
+ const baseMarkGroup = this.getBaseMarkGroup();
1832
+ if (!baseMarkGroup) {
1833
+ return;
1834
+ }
1835
+ return baseMarkGroup.getChildren();
1836
+ }
1856
1837
  getBaseMarkGroup() {
1857
1838
  const { baseMarkGroupName } = this.attribute;
1858
1839
  if (!baseMarkGroupName) {
@@ -9621,7 +9602,7 @@
9621
9602
  }
9622
9603
  }
9623
9604
 
9624
- const version = "0.13.9-alpha.7";
9605
+ const version = "0.13.9";
9625
9606
 
9626
9607
  exports.AbstractComponent = AbstractComponent;
9627
9608
  exports.BasePlayer = BasePlayer;