@visactor/vrender-components 0.13.9-alpha.1 → 0.13.9-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (51) hide show
  1. package/cjs/brush/brush.d.ts +5 -3
  2. package/cjs/brush/brush.js +27 -17
  3. package/cjs/brush/brush.js.map +1 -1
  4. package/cjs/brush/config.d.ts +1 -0
  5. package/cjs/brush/config.js +2 -2
  6. package/cjs/brush/config.js.map +1 -1
  7. package/cjs/brush/type.d.ts +10 -1
  8. package/cjs/brush/type.js +7 -1
  9. package/cjs/brush/type.js.map +1 -1
  10. package/cjs/index.d.ts +1 -1
  11. package/cjs/index.js +1 -1
  12. package/cjs/index.js.map +1 -1
  13. package/cjs/label/base.d.ts +1 -0
  14. package/cjs/label/base.js +8 -8
  15. package/cjs/label/base.js.map +1 -1
  16. package/cjs/label/overlap/bitmap.d.ts +1 -1
  17. package/cjs/label/overlap/bitmap.js +2 -0
  18. package/cjs/label/overlap/bitmap.js.map +1 -1
  19. package/cjs/label/type.d.ts +0 -1
  20. package/cjs/label/type.js.map +1 -1
  21. package/cjs/tooltip/util.js.map +1 -1
  22. package/cjs/util/common.d.ts +1 -3
  23. package/cjs/util/common.js +2 -14
  24. package/cjs/util/common.js.map +1 -1
  25. package/dist/index.js +60 -58
  26. package/dist/index.min.js +1 -1
  27. package/es/brush/brush.d.ts +5 -3
  28. package/es/brush/brush.js +27 -15
  29. package/es/brush/brush.js.map +1 -1
  30. package/es/brush/config.d.ts +1 -0
  31. package/es/brush/config.js +2 -0
  32. package/es/brush/config.js.map +1 -1
  33. package/es/brush/type.d.ts +10 -1
  34. package/es/brush/type.js +7 -1
  35. package/es/brush/type.js.map +1 -1
  36. package/es/index.d.ts +1 -1
  37. package/es/index.js +1 -1
  38. package/es/index.js.map +1 -1
  39. package/es/label/base.d.ts +1 -0
  40. package/es/label/base.js +10 -10
  41. package/es/label/base.js.map +1 -1
  42. package/es/label/overlap/bitmap.d.ts +1 -1
  43. package/es/label/overlap/bitmap.js +2 -0
  44. package/es/label/overlap/bitmap.js.map +1 -1
  45. package/es/label/type.d.ts +0 -1
  46. package/es/label/type.js.map +1 -1
  47. package/es/tooltip/util.js.map +1 -1
  48. package/es/util/common.d.ts +1 -3
  49. package/es/util/common.js +0 -12
  50. package/es/util/common.js.map +1 -1
  51. package/package.json +2 -2
@@ -1 +1 @@
1
- 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{ IBoundsLike } from '@visactor/vutils';\n\n/**\n * 防重叠逻辑参考 https://github.com/vega/vega/\n * Copyright (c) 2015-2023, University of Washington Interactive Data Lab\n All rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are met:\n\n 1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n 2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n 3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\nconst DIV = 5; // bit shift from x, y index to bit vector array index\nconst MOD = 31; // bit mask for index lookup within a bit vector\nconst SIZE = 32; // individual bit vector size\nconst RIGHT0 = new Uint32Array(SIZE + 1); // left-anchored bit vectors, full -> 0\nconst RIGHT1 = new Uint32Array(SIZE + 1); // right-anchored bit vectors, 0 -> full\n\nRIGHT1[0] = 0;\nRIGHT0[0] = ~RIGHT1[0];\nfor (let i = 1; i <= SIZE; ++i) {\n RIGHT1[i] = (RIGHT1[i - 1] << 1) | 1;\n RIGHT0[i] = ~RIGHT1[i];\n}\n\nexport function bitmap(w: number, h: number) {\n const array = new Uint32Array(~~((w * h + SIZE) / SIZE));\n\n function _set(index: number, mask: number) {\n array[index] |= mask;\n }\n\n function _clear(index: number, mask: number) {\n array[index] &= mask;\n }\n\n return {\n array: array,\n\n get: (x: number, y: number) => {\n const index = y * w + x;\n return array[index >>> DIV] & (1 << (index & MOD));\n },\n\n set: (x: number, y: number) => {\n const index = y * w + x;\n _set(index >>> DIV, 1 << (index & MOD));\n },\n\n clear: (x: number, y: number) => {\n const index = y * w + x;\n _clear(index >>> DIV, ~(1 << (index & MOD)));\n },\n /**\n * 给定范围内是否发生碰撞\n * @param 范围\n * @returns boolean\n */\n getRange: ({ x1, y1, x2, y2 }: IBoundsLike) => {\n let r = y2;\n let start;\n let end;\n let indexStart;\n let indexEnd;\n for (; r >= y1; --r) {\n start = r * w + x1;\n end = r * w + x2;\n indexStart = start >>> DIV;\n indexEnd = end >>> DIV;\n if (indexStart === indexEnd) {\n if (array[indexStart] & RIGHT0[start & MOD] & RIGHT1[(end & MOD) + 1]) {\n return true;\n }\n } else {\n if (array[indexStart] & RIGHT0[start & MOD]) {\n return true;\n }\n if (array[indexEnd] & RIGHT1[(end & MOD) + 1]) {\n return true;\n }\n for (let i = indexStart + 1; i < indexEnd; ++i) {\n if (array[i]) {\n return true;\n }\n }\n }\n }\n return false;\n },\n\n setRange: ({ x1, y1, x2, y2 }: IBoundsLike) => {\n let start;\n let end;\n let indexStart;\n let indexEnd;\n let i;\n for (; y1 <= y2; ++y1) {\n start = y1 * w + x1;\n end = y1 * w + x2;\n indexStart = start >>> DIV;\n indexEnd = end >>> DIV;\n if (indexStart === indexEnd) {\n _set(indexStart, RIGHT0[start & MOD] & RIGHT1[(end & MOD) + 1]);\n } else {\n _set(indexStart, RIGHT0[start & MOD]);\n _set(indexEnd, RIGHT1[(end & MOD) + 1]);\n for (i = indexStart + 1; i < indexEnd; ++i) {\n _set(i, 0xffffffff);\n }\n }\n }\n },\n\n clearRange: ({ x1, y1, x2, y2 }: IBoundsLike) => {\n let start;\n let end;\n let indexStart;\n let indexEnd;\n let i;\n for (; y1 <= y2; ++y1) {\n start = y1 * w + x1;\n end = y1 * w + x2;\n indexStart = start >>> DIV;\n indexEnd = end >>> DIV;\n if (indexStart === indexEnd) {\n _clear(indexStart, RIGHT1[start & MOD] | RIGHT0[(end & MOD) + 1]);\n } else {\n _clear(indexStart, RIGHT1[start & MOD]);\n _clear(indexEnd, RIGHT0[(end & MOD) + 1]);\n for (i = indexStart + 1; i < indexEnd; ++i) {\n _clear(i, 0);\n }\n }\n }\n },\n\n outOfBounds: ({ x1, y1, x2, y2 }: IBoundsLike) => x1 < 0 || y1 < 0 || y2 >= h || x2 >= w,\n toImageData: (ctx: CanvasRenderingContext2D) => {\n const imageData = ctx.createImageData(w, h);\n const data = imageData.data;\n for (let y = 0; y < h; ++y) {\n for (let x = 0; x < w; ++x) {\n const index = y * w + x;\n const offset = 4 * index;\n const occupied = array[index >>> DIV] & (1 << (index & MOD));\n data[offset + 0] = occupied * 0xff;\n data[offset + 1] = occupied * 0xff;\n data[offset + 2] = occupied * 0xff;\n data[offset + 3] = 0x1f; // alpha\n }\n }\n return imageData;\n }\n };\n}\n\nexport type Bitmap = ReturnType<typeof bitmap>;\n"]}
1
+ 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type { IBoundsLike } from '@visactor/vutils';\n\n/**\n * 防重叠逻辑参考 https://github.com/vega/vega/\n * Copyright (c) 2015-2023, University of Washington Interactive Data Lab\n All rights reserved.\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are met:\n\n 1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n 2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n 3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n\nconst DIV = 5; // bit shift from x, y index to bit vector array index\nconst MOD = 31; // bit mask for index lookup within a bit vector\nconst SIZE = 32; // individual bit vector size\nconst RIGHT0 = new Uint32Array(SIZE + 1); // left-anchored bit vectors, full -> 0\nconst RIGHT1 = new Uint32Array(SIZE + 1); // right-anchored bit vectors, 0 -> full\n\nRIGHT1[0] = 0;\nRIGHT0[0] = ~RIGHT1[0];\nfor (let i = 1; i <= SIZE; ++i) {\n RIGHT1[i] = (RIGHT1[i - 1] << 1) | 1;\n RIGHT0[i] = ~RIGHT1[i];\n}\n\nexport function bitmap(w: number, h: number) {\n const array = new Uint32Array(~~((w * h + SIZE) / SIZE));\n\n function _set(index: number, mask: number) {\n array[index] |= mask;\n }\n\n function _clear(index: number, mask: number) {\n array[index] &= mask;\n }\n\n return {\n array: array,\n\n get: (x: number, y: number) => {\n const index = y * w + x;\n return array[index >>> DIV] & (1 << (index & MOD));\n },\n\n set: (x: number, y: number) => {\n const index = y * w + x;\n _set(index >>> DIV, 1 << (index & MOD));\n },\n\n clear: (x: number, y: number) => {\n const index = y * w + x;\n _clear(index >>> DIV, ~(1 << (index & MOD)));\n },\n /**\n * 给定范围内是否发生碰撞\n * @param 范围\n * @returns boolean\n */\n getRange: ({ x1, y1, x2, y2 }: IBoundsLike) => {\n if (x2 < 0 || y2 < 0 || x1 > w || y1 > h) {\n return true;\n }\n let r = y2;\n let start;\n let end;\n let indexStart;\n let indexEnd;\n for (; r >= y1; --r) {\n start = r * w + x1;\n end = r * w + x2;\n indexStart = start >>> DIV;\n indexEnd = end >>> DIV;\n if (indexStart === indexEnd) {\n if (array[indexStart] & RIGHT0[start & MOD] & RIGHT1[(end & MOD) + 1]) {\n return true;\n }\n } else {\n if (array[indexStart] & RIGHT0[start & MOD]) {\n return true;\n }\n if (array[indexEnd] & RIGHT1[(end & MOD) + 1]) {\n return true;\n }\n for (let i = indexStart + 1; i < indexEnd; ++i) {\n if (array[i]) {\n return true;\n }\n }\n }\n }\n return false;\n },\n\n setRange: ({ x1, y1, x2, y2 }: IBoundsLike) => {\n if (x2 < 0 || y2 < 0 || x1 > w || y1 > h) {\n return;\n }\n let start;\n let end;\n let indexStart;\n let indexEnd;\n let i;\n for (; y1 <= y2; ++y1) {\n start = y1 * w + x1;\n end = y1 * w + x2;\n indexStart = start >>> DIV;\n indexEnd = end >>> DIV;\n if (indexStart === indexEnd) {\n _set(indexStart, RIGHT0[start & MOD] & RIGHT1[(end & MOD) + 1]);\n } else {\n _set(indexStart, RIGHT0[start & MOD]);\n _set(indexEnd, RIGHT1[(end & MOD) + 1]);\n for (i = indexStart + 1; i < indexEnd; ++i) {\n _set(i, 0xffffffff);\n }\n }\n }\n },\n\n clearRange: ({ x1, y1, x2, y2 }: IBoundsLike) => {\n let start;\n let end;\n let indexStart;\n let indexEnd;\n let i;\n for (; y1 <= y2; ++y1) {\n start = y1 * w + x1;\n end = y1 * w + x2;\n indexStart = start >>> DIV;\n indexEnd = end >>> DIV;\n if (indexStart === indexEnd) {\n _clear(indexStart, RIGHT1[start & MOD] | RIGHT0[(end & MOD) + 1]);\n } else {\n _clear(indexStart, RIGHT1[start & MOD]);\n _clear(indexEnd, RIGHT0[(end & MOD) + 1]);\n for (i = indexStart + 1; i < indexEnd; ++i) {\n _clear(i, 0);\n }\n }\n }\n },\n\n outOfBounds: ({ x1, y1, x2, y2 }: IBoundsLike) => x1 < 0 || y1 < 0 || y2 >= h || x2 >= w,\n toImageData: (ctx: CanvasRenderingContext2D) => {\n const imageData = ctx.createImageData(w, h);\n const data = imageData.data;\n for (let y = 0; y < h; ++y) {\n for (let x = 0; x < w; ++x) {\n const index = y * w + x;\n const offset = 4 * index;\n const occupied = array[index >>> DIV] & (1 << (index & MOD));\n data[offset + 0] = occupied * 0xff;\n data[offset + 1] = occupied * 0xff;\n data[offset + 2] = occupied * 0xff;\n data[offset + 3] = 0x1f; // alpha\n }\n }\n return imageData;\n }\n };\n}\n\nexport type Bitmap = ReturnType<typeof bitmap>;\n"]}
@@ -35,7 +35,6 @@ export interface OverlapAttrs {
35
35
  hideOnHit?: boolean;
36
36
  clampForce?: boolean;
37
37
  avoidBaseMark?: boolean;
38
- avoidMarks?: string[] | IGraphic[];
39
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  strategy?: Strategy[];
40
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  }
41
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  export interface SmartInvertAttrs {
@@ -1 +1 @@
1
- {"version":3,"sources":["label/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { EasingType, IGraphic, IGroupGraphicAttribute, ITextGraphicAttribute, Text } from '@visactor/vrender';\n\nexport type LabelItemStateStyle<T> = {\n hover?: T;\n hover_reverse?: T;\n selected?: T;\n selected_reverse?: T;\n};\n\nexport type LabelItem = {\n // 用于动画\n id?: string;\n // 原始数据\n data?: any;\n [key: string]: any;\n} & ITextGraphicAttribute;\n\nexport interface BaseLabelAttrs extends IGroupGraphicAttribute {\n type: string;\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n /**\n * 是否开启选中交互\n * @default false\n */\n select?: boolean;\n /**\n * 是否开启 hover 交互\n * @default false\n */\n hover?: boolean;\n /**\n * 标签数据\n */\n data: LabelItem[];\n\n /** 文本样式,优先级低于 data */\n textStyle?: Partial<ITextGraphicAttribute>;\n\n /** 文本交互样式 */\n state?: LabelItemStateStyle<ITextGraphicAttribute>;\n\n /** 标签默认位置 */\n position?: Functional<string>;\n\n /** 偏移量 */\n offset?: number;\n\n /** 是否开启防重叠\n * @default true\n */\n overlap?: OverlapAttrs | false;\n\n /** 智能反色 */\n smartInvert?: SmartInvertAttrs | false;\n\n /** 动画配置 */\n animation?: ILabelAnimation | false;\n\n // 排序 or 删减\n dataFilter?: (data: LabelItem[]) => LabelItem[];\n\n /** 自定义布局函数\n * @description 当配置了 customLayoutFunc 后,默认布局和防重叠逻辑将不再生效。(overlap/position/offset不生效)\n */\n customLayoutFunc?: (data: LabelItem[], getRelatedGraphic: (data: LabelItem) => IGraphic) => Text[];\n\n /** 自定义标签躲避函数\n * @description 当配置了 customOverlapFunc 后,会根据 position 和 offset 进行初始布局。配置的防重叠逻辑(overlap)不生效。\n */\n customOverlapFunc?: (label: Text[], getRelatedGraphic: (data: LabelItem) => IGraphic) => Text[];\n}\n\nexport interface OverlapAttrs {\n /**\n * 防重叠的区域大小\n */\n size?: { width: number; height: number };\n\n /**\n * 发生重叠后,是否隐藏标签\n * @default true\n */\n hideOnHit?: boolean;\n\n /**\n * 是否约束标签在指定 size 的范围内。开启后若标签被区域裁剪,会向内收缩。\n * @default true\n */\n clampForce?: boolean;\n\n /**\n * 是否躲避基础图元\n * @default false\n */\n avoidBaseMark?: boolean;\n\n /**\n * 躲避指定图元\n * @default []\n */\n avoidMarks?: string[] | IGraphic[];\n\n /**\n * 发生重叠后的躲避策略\n */\n strategy?: Strategy[];\n}\n\nexport interface SmartInvertAttrs {\n /**\n * 文本类型\n * 包含普通文本和大文本,对应不同的对比度标准,label默认为普通文本\n * 'normalText' | 'largeText'\n * @default 'normalText'\n */\n textType?: string;\n /**\n * 自定义对比度阈值\n */\n contrastRatiosThreshold?: number;\n /**\n * 自定义备选label颜色\n */\n alternativeColors?: string | string[];\n}\n\nexport type PositionStrategy = {\n /**\n * 可选位置策略。\n * 若默认位置没有足够的空间放置标签,则考虑 position 内的备选位置。\n */\n type: 'position';\n position?: Functional<LabelPosition[]>;\n};\n\nexport type BoundStrategy = {\n /**\n * 标签配置在图形内部时使用。\n * 当图形大小不足以放下标签,则考虑 position 内的备选位置。\n */\n type: 'bound';\n position?: Functional<LabelPosition[]>;\n};\n\nexport type MoveYStrategy = {\n /**\n * 可选位置策略。\n * 若默认位置没有足够的空间放置标签,则根据 offset 在Y方向上寻找位置。\n */\n type: 'moveY';\n /**\n * Y方向上的尝试的位置偏移量\n */\n offset: Functional<number[]>;\n};\n\nexport type MoveXStrategy = {\n /**\n * 可选位置策略。\n * 若默认位置没有足够的空间放置标签,则根据 offset 在X方向上寻找位置。\n */\n type: 'moveX';\n /**\n * X方向上的尝试的位置偏移量\n */\n offset: Functional<number[]>;\n};\n\nexport type Strategy = PositionStrategy | BoundStrategy | MoveYStrategy | MoveXStrategy;\n\nexport type LabelPosition = SymbolLabelAttrs['position'] | RectLabelAttrs['position'];\n\nexport interface SymbolLabelAttrs extends BaseLabelAttrs {\n type: 'symbol';\n\n /**\n * 标签位置\n * @default 'top'\n */\n position?: Functional<\n 'top' | 'bottom' | 'left' | 'right' | 'top-right' | 'top-left' | 'bottom-right' | 'bottom-left' | 'center'\n >;\n}\n\nexport interface RectLabelAttrs extends BaseLabelAttrs {\n type: 'rect';\n\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n\n /**\n * 标签位置\n * @default 'top'\n */\n position?: Functional<\n 'top' | 'bottom' | 'left' | 'right' | 'inside' | 'inside-top' | 'inside-bottom' | 'inside-right' | 'inside-left'\n >;\n}\n\nexport interface LineLabelAttrs extends BaseLabelAttrs {\n type: 'line';\n\n /**\n * 图元 group 名称\n */\n baseMarkGroupName: string;\n\n /**\n * 标签位置\n * @default 'end'\n */\n position?: Functional<'start' | 'end'>;\n}\n\nexport interface DataLabelAttrs extends IGroupGraphicAttribute {\n dataLabels: (RectLabelAttrs | SymbolLabelAttrs)[];\n /**\n * 防重叠的区域大小\n */\n size: { width: number; height: number };\n}\n\nexport type Functional<T> = T | ((data: any) => T);\n\nexport interface ILabelAnimation {\n mode?: 'same-time' | 'after' | 'after-all';\n duration?: number;\n delay?: number;\n easing?: EasingType;\n /** 是否开启 increaseCount 动画\n * @default true\n */\n increaseEffect?: boolean;\n}\n"]}
1
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@@ -1 +1 @@
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@@ -1,5 +1,3 @@
1
- import type { IGraphicAttribute, IGraphic, IGroup } from '@visactor/vrender';
1
+ import { IGraphicAttribute, IGraphic } from '@visactor/vrender';
2
2
  export declare function traverseGroup(group: IGraphic, cb: (node: IGraphic) => boolean | void): void;
3
3
  export declare const isVisible: (obj?: Partial<IGraphicAttribute>) => boolean;
4
- export declare function getMarksByName(root: IGroup, name: string): IGraphic<Partial<IGraphicAttribute>>[];
5
- export declare function getNoneGroupMarksByName(root: IGroup, name: string): IGraphic<Partial<IGraphicAttribute>>[];
@@ -2,7 +2,7 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.getNoneGroupMarksByName = exports.getMarksByName = exports.isVisible = exports.traverseGroup = void 0;
5
+ }), exports.isVisible = exports.traverseGroup = void 0;
6
6
 
7
7
  const vutils_1 = require("@visactor/vutils");
8
8
 
@@ -17,17 +17,5 @@ exports.traverseGroup = traverseGroup;
17
17
 
18
18
  const isVisible = obj => !(0, vutils_1.isNil)(obj) && !1 !== obj.visible;
19
19
 
20
- function getMarksByName(root, name) {
21
- if (!name) return [];
22
- const group = root.find((node => node.name === name), !0);
23
- return group ? group.getChildren() : [];
24
- }
25
-
26
- function getNoneGroupMarksByName(root, name) {
27
- if (!name) return [];
28
- const group = root.find((node => node.name === name), !0);
29
- return group ? group.findAll((node => "group" !== node.type), !0) : [];
30
- }
31
-
32
- exports.isVisible = isVisible, exports.getMarksByName = getMarksByName, exports.getNoneGroupMarksByName = getNoneGroupMarksByName;
20
+ exports.isVisible = isVisible;
33
21
  //# sourceMappingURL=common.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["util/common.ts"],"names":[],"mappings":";;;AAIA,6CAAyC;AAEzC,SAAgB,aAAa,CAAC,KAAe,EAAE,EAAsC;IACnF,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE;QAC3B,MAAM,OAAO,GAAG,EAAE,CAAC,IAAgB,CAAC,CAAC;QACrC,IAAK,IAAe,CAAC,WAAW,IAAI,CAAC,OAAO,EAAE;YAC5C,aAAa,CAAC,IAAgB,EAAE,EAAE,CAAC,CAAC;SACrC;IACH,CAAC,CAAC,CAAC;AACL,CAAC;AAPD,sCAOC;AAEM,MAAM,SAAS,GAAG,CAAC,GAAgC,EAAW,EAAE;IACrE,IAAI,IAAA,cAAK,EAAC,GAAG,CAAC,EAAE;QACd,OAAO,KAAK,CAAC;KACd;IACD,OAAO,GAAG,CAAC,OAAO,KAAK,KAAK,CAAC;AAC/B,CAAC,CAAC;AALW,QAAA,SAAS,aAKpB;AAEF,SAAgB,cAAc,CAAC,IAAY,EAAE,IAAY;IACvD,IAAI,CAAC,IAAI,EAAE;QACT,OAAO,EAAE,CAAC;KACX;IACD,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAW,CAAC;IACpE,IAAI,CAAC,KAAK,EAAE;QACV,OAAO,EAAE,CAAC;KACX;IACD,OAAO,KAAK,CAAC,WAAW,EAAgB,CAAC;AAC3C,CAAC;AATD,wCASC;AAED,SAAgB,uBAAuB,CAAC,IAAY,EAAE,IAAY;IAChE,IAAI,CAAC,IAAI,EAAE;QACT,OAAO,EAAE,CAAC;KACX;IACD,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,CAAW,CAAC;IACpE,IAAI,CAAC,KAAK,EAAE;QACV,OAAO,EAAE,CAAC;KACX;IACD,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,KAAK,OAAO,EAAE,IAAI,CAA0B,CAAC;AACrF,CAAC;AATD,0DASC","file":"common.js","sourcesContent":["/**\n * @description 存放工具函数\n */\nimport type { IGraphicAttribute, IGraphic, IGroup } from '@visactor/vrender';\nimport { isNil } from '@visactor/vutils';\n\nexport function traverseGroup(group: IGraphic, cb: (node: IGraphic) => boolean | void) {\n group.forEachChildren(node => {\n const stopped = cb(node as IGraphic);\n if ((node as IGroup).isContainer && !stopped) {\n traverseGroup(node as IGraphic, cb);\n }\n });\n}\n\nexport const isVisible = (obj?: Partial<IGraphicAttribute>): boolean => {\n if (isNil(obj)) {\n return false;\n }\n return obj.visible !== false;\n};\n\nexport function getMarksByName(root: IGroup, name: string) {\n if (!name) {\n return [];\n }\n const group = root.find(node => node.name === name, true) as IGroup;\n if (!group) {\n return [];\n }\n return group.getChildren() as IGraphic[];\n}\n\nexport function getNoneGroupMarksByName(root: IGroup, name: string) {\n if (!name) {\n return [];\n }\n const group = root.find(node => node.name === name, true) as IGroup;\n if (!group) {\n return [];\n }\n return group.findAll(node => node.type !== 'group', true) as unknown as IGraphic[];\n}\n"]}
1
+ {"version":3,"sources":["util/common.ts"],"names":[],"mappings":";;;AAIA,6CAAyC;AAEzC,SAAgB,aAAa,CAAC,KAAe,EAAE,EAAsC;IACnF,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE;QAC3B,MAAM,OAAO,GAAG,EAAE,CAAC,IAAgB,CAAC,CAAC;QACrC,IAAK,IAAe,CAAC,WAAW,IAAI,CAAC,OAAO,EAAE;YAC5C,aAAa,CAAC,IAAgB,EAAE,EAAE,CAAC,CAAC;SACrC;IACH,CAAC,CAAC,CAAC;AACL,CAAC;AAPD,sCAOC;AAEM,MAAM,SAAS,GAAG,CAAC,GAAgC,EAAW,EAAE;IACrE,IAAI,IAAA,cAAK,EAAC,GAAG,CAAC,EAAE;QACd,OAAO,KAAK,CAAC;KACd;IACD,OAAO,GAAG,CAAC,OAAO,KAAK,KAAK,CAAC;AAC/B,CAAC,CAAC;AALW,QAAA,SAAS,aAKpB","file":"common.js","sourcesContent":["/**\n * @description 存放工具函数\n */\nimport { IGraphicAttribute, IGraphic, IGroup } from '@visactor/vrender';\nimport { isNil } from '@visactor/vutils';\n\nexport function traverseGroup(group: IGraphic, cb: (node: IGraphic) => boolean | void) {\n group.forEachChildren(node => {\n const stopped = cb(node as IGraphic);\n if ((node as IGroup).isContainer && !stopped) {\n traverseGroup(node as IGraphic, cb);\n }\n });\n}\n\nexport const isVisible = (obj?: Partial<IGraphicAttribute>): boolean => {\n if (isNil(obj)) {\n return false;\n }\n return obj.visible !== false;\n};\n"]}
package/dist/index.js CHANGED
@@ -341,26 +341,6 @@
341
341
  }
342
342
  return obj.visible !== false;
343
343
  };
344
- function getMarksByName(root, name) {
345
- if (!name) {
346
- return [];
347
- }
348
- const group = root.find(node => node.name === name, true);
349
- if (!group) {
350
- return [];
351
- }
352
- return group.getChildren();
353
- }
354
- function getNoneGroupMarksByName(root, name) {
355
- if (!name) {
356
- return [];
357
- }
358
- const group = root.find(node => node.name === name, true);
359
- if (!group) {
360
- return [];
361
- }
362
- return group.findAll(node => node.type !== 'group', true);
363
- }
364
344
 
365
345
  const defaultAlternativeColors = ['#ffffff', '#000000'];
366
346
  function labelSmartInvert(foregroundColorOrigin, backgroundColorOrogin, textType, contrastRatiosThreshold, alternativeColors) {
@@ -1331,6 +1311,9 @@
1331
1311
  _clear(index >>> DIV, ~(1 << (index & MOD)));
1332
1312
  },
1333
1313
  getRange: ({ x1, y1, x2, y2 }) => {
1314
+ if (x2 < 0 || y2 < 0 || x1 > w || y1 > h) {
1315
+ return true;
1316
+ }
1334
1317
  let r = y2;
1335
1318
  let start;
1336
1319
  let end;
@@ -1363,6 +1346,9 @@
1363
1346
  return false;
1364
1347
  },
1365
1348
  setRange: ({ x1, y1, x2, y2 }) => {
1349
+ if (x2 < 0 || y2 < 0 || x1 > w || y1 > h) {
1350
+ return;
1351
+ }
1366
1352
  let start;
1367
1353
  let end;
1368
1354
  let indexStart;
@@ -1714,7 +1700,7 @@
1714
1700
  return text;
1715
1701
  }
1716
1702
  _prepare() {
1717
- const baseMarks = getMarksByName(this.getRootNode(), this.attribute.baseMarkGroupName);
1703
+ const baseMarks = this.getBaseMarks();
1718
1704
  const currentBaseMarks = [];
1719
1705
  baseMarks.forEach(mark => {
1720
1706
  if (mark.releaseStatus !== 'willRelease') {
@@ -1782,7 +1768,7 @@
1782
1768
  if (size.width === 0 || size.height === 0) {
1783
1769
  return labels;
1784
1770
  }
1785
- const { avoidBaseMark, strategy = [], hideOnHit = true, clampForce = true, avoidMarks = [] } = option;
1771
+ const { avoidBaseMark, strategy = [], hideOnHit = true, clampForce = true } = option;
1786
1772
  const bmpTool = this._bmpTool || bitmapTool(size.width, size.height);
1787
1773
  const bitmap = this._bitmap || bmpTool.bitmap();
1788
1774
  const checkBounds = strategy.some(s => s.type === 'bound');
@@ -1791,18 +1777,6 @@
1791
1777
  mark.AABBBounds && bitmap.setRange(boundToRange(bmpTool, mark.AABBBounds, true));
1792
1778
  });
1793
1779
  }
1794
- if (avoidMarks.length > 0) {
1795
- avoidMarks.forEach(avoid => {
1796
- if (vutils.isString(avoid)) {
1797
- getNoneGroupMarksByName(this.getRootNode(), avoid).forEach(avoidMark => {
1798
- avoidMark.AABBBounds && bitmap.setRange(boundToRange(bmpTool, avoidMark.AABBBounds, true));
1799
- });
1800
- }
1801
- else if (avoid.AABBBounds) {
1802
- bitmap.setRange(boundToRange(bmpTool, avoid.AABBBounds, true));
1803
- }
1804
- });
1805
- }
1806
1780
  for (let i = 0; i < labels.length; i++) {
1807
1781
  if (labels[i].visible === false) {
1808
1782
  continue;
@@ -1831,7 +1805,7 @@
1831
1805
  break;
1832
1806
  }
1833
1807
  }
1834
- if (!hasPlace && clampForce) {
1808
+ if (clampForce) {
1835
1809
  const { dx = 0, dy = 0 } = clampText(text, bmpTool.width, bmpTool.height);
1836
1810
  if (!(dx === 0 && dy === 0) &&
1837
1811
  canPlace(bmpTool, bitmap, {
@@ -1853,6 +1827,13 @@
1853
1827
  }
1854
1828
  return result;
1855
1829
  }
1830
+ getBaseMarks() {
1831
+ const baseMarkGroup = this.getBaseMarkGroup();
1832
+ if (!baseMarkGroup) {
1833
+ return;
1834
+ }
1835
+ return baseMarkGroup.getChildren();
1836
+ }
1856
1837
  getBaseMarkGroup() {
1857
1838
  const { baseMarkGroupName } = this.attribute;
1858
1839
  if (!baseMarkGroupName) {
@@ -8915,6 +8896,17 @@
8915
8896
  }
8916
8897
  }
8917
8898
 
8899
+ exports.IOperateType = void 0;
8900
+ (function (IOperateType) {
8901
+ IOperateType["drawStart"] = "drawStart";
8902
+ IOperateType["drawEnd"] = "drawEnd";
8903
+ IOperateType["drawing"] = "drawing";
8904
+ IOperateType["moving"] = "moving";
8905
+ IOperateType["moveStart"] = "moveStart";
8906
+ IOperateType["moveEnd"] = "moveEnd";
8907
+ IOperateType["brushClear"] = "brushClear";
8908
+ })(exports.IOperateType || (exports.IOperateType = {}));
8909
+
8918
8910
  const DEFAULT_BRUSH_ATTRIBUTES = {
8919
8911
  brushMode: 'single',
8920
8912
  brushType: 'rect',
@@ -8935,6 +8927,7 @@
8935
8927
  x2: Infinity
8936
8928
  }
8937
8929
  };
8930
+ const SIZE_THRESHOLD = 5;
8938
8931
 
8939
8932
  const delayMap = {
8940
8933
  debounce: vutils.debounce,
@@ -8946,6 +8939,8 @@
8946
8939
  _container;
8947
8940
  _activeDrawState = false;
8948
8941
  _cacheDrawPoints = [];
8942
+ _cacheStartTime;
8943
+ _isDrawedBeforeEnd = false;
8949
8944
  _activeMoveState = false;
8950
8945
  _operatingMaskMoveDx = 0;
8951
8946
  _operatingMaskMoveDy = 0;
@@ -9001,36 +8996,41 @@
9001
8996
  this._activeMoveState && this._moving(e);
9002
8997
  };
9003
8998
  _onBrushEnd = (e) => {
9004
- if (this._outOfInteractiveRange(e)) {
9005
- return;
8999
+ const { removeOnClick = true } = this.attribute;
9000
+ if (this._activeDrawState && !this._isDrawedBeforeEnd && removeOnClick) {
9001
+ this._container.incrementalClearChild();
9002
+ this._updateDragMaskCallback &&
9003
+ this._updateDragMaskCallback({
9004
+ operateType: exports.IOperateType.brushClear,
9005
+ operateMask: this._operatingMask,
9006
+ operatedMaskAABBBounds: this._brushMaskAABBBoundsDict
9007
+ });
9008
+ }
9009
+ else if (!this._outOfInteractiveRange(e)) {
9010
+ this._updateDragMaskCallback &&
9011
+ this._updateDragMaskCallback({
9012
+ operateType: this._activeDrawState ? exports.IOperateType.drawEnd : exports.IOperateType.moveEnd,
9013
+ operateMask: this._operatingMask,
9014
+ operatedMaskAABBBounds: this._brushMaskAABBBoundsDict
9015
+ });
9006
9016
  }
9007
- this._updateDragMaskCallback &&
9008
- this._updateDragMaskCallback({
9009
- operateType: this._activeDrawState ? 'brushEnd' : 'brushMaskUp',
9010
- operateMask: this._operatingMask,
9011
- operatedMaskAABBBounds: this._brushMaskAABBBoundsDict
9012
- });
9013
9017
  this._activeDrawState = false;
9014
9018
  this._activeMoveState = false;
9015
- this._operatingMask.setAttribute('pickable', false);
9019
+ this._isDrawedBeforeEnd = false;
9020
+ this._operatingMask?.setAttribute('pickable', false);
9016
9021
  };
9017
9022
  _initDraw(e) {
9018
- const { brushMode, removeOnClick } = this.attribute;
9023
+ const { brushMode } = this.attribute;
9019
9024
  const pos = this.eventPosToStagePos(e);
9020
9025
  this._cacheDrawPoints = [pos];
9021
- if (!this._operatingMask) {
9022
- this._addBrushMask();
9023
- }
9024
- if (brushMode === 'single' && removeOnClick) {
9026
+ this._isDrawedBeforeEnd = false;
9027
+ if (brushMode === 'single') {
9025
9028
  this._container.incrementalClearChild();
9026
- this._addBrushMask();
9027
- }
9028
- else if (brushMode === 'multiple') {
9029
- this._addBrushMask();
9030
9029
  }
9030
+ this._addBrushMask();
9031
9031
  this._updateDragMaskCallback &&
9032
9032
  this._updateDragMaskCallback({
9033
- operateType: 'brushStart',
9033
+ operateType: exports.IOperateType.drawStart,
9034
9034
  operateMask: this._operatingMask,
9035
9035
  operatedMaskAABBBounds: this._brushMaskAABBBoundsDict
9036
9036
  });
@@ -9051,13 +9051,15 @@
9051
9051
  this._operatingMask.setAttribute('pickable', true);
9052
9052
  this._updateDragMaskCallback &&
9053
9053
  this._updateDragMaskCallback({
9054
- operateType: 'brushMaskDown',
9054
+ operateType: exports.IOperateType.moveStart,
9055
9055
  operateMask: this._operatingMask,
9056
9056
  operatedMaskAABBBounds: this._brushMaskAABBBoundsDict
9057
9057
  });
9058
9058
  }
9059
9059
  _drawing(e) {
9060
9060
  const pos = this.eventPosToStagePos(e);
9061
+ const { x1 = 0, x2 = 0, y1 = 0, y2 = 0 } = this._operatingMask?._AABBBounds;
9062
+ this._isDrawedBeforeEnd = !!(Math.abs(x2 - x1) > SIZE_THRESHOLD || Math.abs(y1 - y2) > SIZE_THRESHOLD);
9061
9063
  if (this._cacheDrawPoints.length > 0) {
9062
9064
  const lastPos = this._cacheDrawPoints[this._cacheDrawPoints.length - 1];
9063
9065
  if (pos.x === lastPos?.x && pos.y === lastPos?.y) {
@@ -9070,7 +9072,7 @@
9070
9072
  this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;
9071
9073
  this._updateDragMaskCallback &&
9072
9074
  this._updateDragMaskCallback({
9073
- operateType: 'brushing',
9075
+ operateType: exports.IOperateType.drawing,
9074
9076
  operateMask: this._operatingMask,
9075
9077
  operatedMaskAABBBounds: this._brushMaskAABBBoundsDict
9076
9078
  });
@@ -9094,7 +9096,7 @@
9094
9096
  this._brushMaskAABBBoundsDict[this._operatingMask.name] = this._operatingMask.AABBBounds;
9095
9097
  this._updateDragMaskCallback &&
9096
9098
  this._updateDragMaskCallback({
9097
- operateType: 'brushMaskMove',
9099
+ operateType: exports.IOperateType.moving,
9098
9100
  operateMask: this._operatingMask,
9099
9101
  operatedMaskAABBBounds: this._brushMaskAABBBoundsDict
9100
9102
  });
@@ -9621,7 +9623,7 @@
9621
9623
  }
9622
9624
  }
9623
9625
 
9624
- const version = "0.13.9-alpha.1";
9626
+ const version = "0.13.9-alpha.10";
9625
9627
 
9626
9628
  exports.AbstractComponent = AbstractComponent;
9627
9629
  exports.BasePlayer = BasePlayer;