@visactor/vrender-components 0.13.7-alpha.3 → 0.13.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/cjs/index.d.ts CHANGED
@@ -1,4 +1,4 @@
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- export declare const version = "0.13.7-alpha.3";
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+ export declare const version = "0.13.7";
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  export * from './core/base';
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  export * from './scrollbar';
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  export * from './tag';
package/cjs/index.js CHANGED
@@ -17,7 +17,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
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  Object.defineProperty(exports, "__esModule", {
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  value: !0
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- }), exports.version = void 0, exports.version = "0.13.7-alpha.3", __exportStar(require("./core/base"), exports),
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+ }), exports.version = void 0, exports.version = "0.13.7", __exportStar(require("./core/base"), exports),
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  __exportStar(require("./scrollbar"), exports), __exportStar(require("./tag"), exports),
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  __exportStar(require("./poptip"), exports), __exportStar(require("./crosshair"), exports),
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  __exportStar(require("./label"), exports), __exportStar(require("./axis"), exports),
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
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+ {"version":3,"sources":["index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,QAAQ,CAAC;AAEhC,8CAA4B;AAC5B,8CAA4B;AAC5B,wCAAsB;AACtB,2CAAyB;AACzB,8CAA4B;AAC5B,0CAAwB;AACxB,yCAAuB;AACvB,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,4CAA0B;AAC1B,8CAA4B","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.13.7\";\n\nexport * from './core/base';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './interface';\n"]}
@@ -44,7 +44,6 @@ class Segment extends base_1.AbstractComponent {
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  this.line = line, this.add(line);
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  }
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  renderSymbol(attribute, dim) {
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- const {autoRotate: autoRotate} = attribute;
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  let symbol;
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  if (null == attribute ? void 0 : attribute.visible) {
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  const startAngle = this._startAngle, endAngle = this._endAngle, {points: points, state: state} = this.attribute, start = points[0], end = points[points.length - 1], {refX: refX = 0, refY: refY = 0, refAngle: refAngle = 0, style: style, symbolType: symbolType, size: size = 12} = attribute;
@@ -58,7 +57,7 @@ class Segment extends base_1.AbstractComponent {
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  }, rotate = endAngle + Math.PI / 2), symbol = (0, vrender_1.createSymbol)(Object.assign(Object.assign(Object.assign({}, position), {
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  symbolType: symbolType,
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  size: size,
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- angle: autoRotate && rotate + refAngle,
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+ angle: rotate + refAngle,
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  strokeBoundsBuffer: 0
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  }), style)), symbol.name = `${dim}-symbol`, symbol.id = this._getNodeId(`${dim}-symbol`),
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  (0, vutils_1.isEmpty)(null == state ? void 0 : state.symbol) || (symbol.states = state.symbol),
@@ -82,7 +81,6 @@ exports.Segment = Segment, Segment.defaultAttributes = {
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  },
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  startSymbol: {
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  visible: !1,
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- autoRotate: !0,
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  symbolType: "triangle",
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  size: 12,
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  refX: 0,
@@ -95,7 +93,6 @@ exports.Segment = Segment, Segment.defaultAttributes = {
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  },
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  endSymbol: {
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  visible: !1,
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- autoRotate: !0,
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  symbolType: "triangle",
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  size: 12,
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  refX: 0,
@@ -1 +1 @@
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* @description 标签组件\n */\nimport { isEmpty, merge } from '@visactor/vutils';\nimport type { ILine, ISymbol } from '@visactor/vrender';\nimport { createSymbol, createLine } from '@visactor/vrender';\nimport { AbstractComponent } from '../core/base';\nimport type { SegmentAttributes, SymbolAttributes } from './type';\n\nexport class Segment extends AbstractComponent<Required<SegmentAttributes>> {\n name = 'segment';\n\n line!: ILine;\n startSymbol?: ISymbol;\n endSymbol?: ISymbol;\n\n private _startAngle!: number;\n private _endAngle!: number;\n\n static defaultAttributes: Partial<SegmentAttributes> = {\n visible: true,\n lineStyle: {\n lineWidth: 1,\n stroke: '#000'\n },\n startSymbol: {\n visible: false,\n autoRotate: true,\n symbolType: 'triangle',\n size: 12,\n refX: 0,\n refY: 0,\n refAngle: 0,\n style: {\n fill: '#000',\n zIndex: 1 // 默认 symbol 绘制在 line 上面\n }\n },\n endSymbol: {\n visible: false,\n autoRotate: true,\n symbolType: 'triangle',\n size: 12,\n refX: 0,\n refY: 0,\n refAngle: 0,\n style: {\n fill: '#000',\n zIndex: 1 // 默认 symbol 绘制在 line 上面\n }\n }\n };\n\n constructor(attributes: SegmentAttributes) {\n super(merge({}, Segment.defaultAttributes, attributes));\n }\n\n protected computeLineAngle() {\n const { points } = this.attribute as SegmentAttributes;\n const start = points[0];\n const startInside = points[1];\n const endInside = points[points.length - 2];\n const end = points[points.length - 1];\n const startVector = [start.x - startInside.x, start.y - startInside.y]; // 起点正方向向量\n const startAngle = Math.atan2(startVector[1], startVector[0]); // 起点正方向角度\n const endVector = [end.x - endInside.x, end.y - endInside.y]; // 终点正方向向量\n const endAngle = Math.atan2(endVector[1], endVector[0]); // 终点正方向角度\n\n this._startAngle = startAngle;\n this._endAngle = endAngle;\n }\n protected render() {\n this.removeAllChild();\n const { points, startSymbol, endSymbol, lineStyle, state, visible = true } = this.attribute as SegmentAttributes;\n\n if (!visible) {\n return;\n }\n\n // 计算线的起点和终点角度\n // 计算角度的原因:\n // 1. segment symbol的自动旋转提供参数\n // 2. 使用segment时,需要根据line的角度对附加元素进行自动旋转(比如:markLine的标签, markPoint的装饰线)\n if (points.length > 1) {\n this.computeLineAngle();\n }\n\n // 绘制start和end symbol\n const startSymbolShape = this.renderSymbol(startSymbol as SymbolAttributes, 'start');\n const endSymbolShape = this.renderSymbol(endSymbol as SymbolAttributes, 'end');\n\n this.startSymbol = startSymbolShape;\n this.endSymbol = endSymbolShape;\n\n // 通过改变line起点和终点的方式达到symbol在fill为false的情况下,也可以遮盖line的效果\n let pointsAfterClip = points;\n if (startSymbol?.visible) {\n const startSize = startSymbol?.clip ? startSymbol?.size || 10 : 0;\n const pointsStart = {\n x: points[0].x - (startSize / 2) * (Math.cos(this._startAngle) || 0),\n y: points[0].y - (startSize / 2) * (Math.sin(this._startAngle) || 0)\n };\n pointsAfterClip = [pointsStart, ...pointsAfterClip.slice(1)];\n }\n if (endSymbol?.visible) {\n const endSize = endSymbol?.clip ? endSymbol?.size || 10 : 0;\n const pointsEnd = {\n x: points[points.length - 1].x - (endSize / 2) * (Math.cos(this._endAngle) || 0),\n y: points[points.length - 1].y - (endSize / 2) * (Math.sin(this._endAngle) || 0)\n };\n pointsAfterClip = [...pointsAfterClip.slice(0, pointsAfterClip.length - 1), pointsEnd];\n }\n\n const line = createLine({\n points: pointsAfterClip,\n fill: false,\n ...lineStyle\n });\n\n line.name = 'line';\n line.id = this._getNodeId('line');\n if (!isEmpty(state?.line)) {\n line.states = state.line;\n }\n this.line = line;\n this.add(line);\n }\n\n private renderSymbol(attribute: SymbolAttributes, dim: string): ISymbol | undefined {\n const { autoRotate } = attribute;\n let symbol;\n if (attribute?.visible) {\n const startAngle = this._startAngle;\n const endAngle = this._endAngle;\n const { points, state } = this.attribute as SegmentAttributes;\n const start = points[0];\n const end = points[points.length - 1];\n const { refX = 0, refY = 0, refAngle = 0, style, symbolType, size = 12 } = attribute;\n let position;\n let rotate;\n if (dim === 'start') {\n position = {\n x: start.x + (startAngle ? refX * Math.cos(startAngle) + refY * Math.cos(startAngle - Math.PI / 2) : 0),\n y: start.y + (startAngle ? refX * Math.sin(startAngle) + refY * Math.sin(startAngle - Math.PI / 2) : 0)\n };\n rotate = startAngle + Math.PI / 2; // @chensiji - 加Math.PI / 2是因为:默认symbol的包围盒垂直于line,所以在做自动旋转时需要在line正方向基础上做90度偏移\n } else {\n position = {\n x: end.x + (endAngle ? refX * Math.cos(endAngle) + refY * Math.cos(endAngle - Math.PI / 2) : 0),\n y: end.y + (endAngle ? refX * Math.sin(endAngle) + refY * Math.sin(endAngle - Math.PI / 2) : 0)\n };\n rotate = endAngle + Math.PI / 2;\n }\n\n symbol = createSymbol({\n ...position,\n symbolType: symbolType as string,\n size,\n angle: autoRotate && rotate + refAngle,\n strokeBoundsBuffer: 0,\n ...style\n });\n symbol.name = `${dim}-symbol`;\n symbol.id = this._getNodeId(`${dim}-symbol`);\n\n if (!isEmpty(state?.symbol)) {\n symbol.states = state.symbol;\n }\n\n this.add(symbol);\n }\n return symbol;\n }\n\n /**\n * 外部获取segement起点正方向\n */\n getStartAngle() {\n return this._startAngle;\n }\n\n /**\n * 外部获取segement终点正方向\n */\n getEndAngle() {\n return this._endAngle;\n }\n}\n"]}
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* @description 标签组件\n */\nimport { isEmpty, merge } from '@visactor/vutils';\nimport type { ILine, ISymbol } from '@visactor/vrender';\nimport { createSymbol, createLine } from '@visactor/vrender';\nimport { AbstractComponent } from '../core/base';\nimport type { SegmentAttributes, SymbolAttributes } from './type';\n\nexport class Segment extends AbstractComponent<Required<SegmentAttributes>> {\n name = 'segment';\n\n line!: ILine;\n startSymbol?: ISymbol;\n endSymbol?: ISymbol;\n\n private _startAngle!: number;\n private _endAngle!: number;\n\n static defaultAttributes: Partial<SegmentAttributes> = {\n visible: true,\n lineStyle: {\n lineWidth: 1,\n stroke: '#000'\n },\n startSymbol: {\n visible: false,\n symbolType: 'triangle',\n size: 12,\n refX: 0,\n refY: 0,\n refAngle: 0,\n style: {\n fill: '#000',\n zIndex: 1 // 默认 symbol 绘制在 line 上面\n }\n },\n endSymbol: {\n visible: false,\n symbolType: 'triangle',\n size: 12,\n refX: 0,\n refY: 0,\n refAngle: 0,\n style: {\n fill: '#000',\n zIndex: 1 // 默认 symbol 绘制在 line 上面\n }\n }\n };\n\n constructor(attributes: SegmentAttributes) {\n super(merge({}, Segment.defaultAttributes, attributes));\n }\n\n protected computeLineAngle() {\n const { points } = this.attribute as SegmentAttributes;\n const start = points[0];\n const startInside = points[1];\n const endInside = points[points.length - 2];\n const end = points[points.length - 1];\n const startVector = [start.x - startInside.x, start.y - startInside.y]; // 起点正方向向量\n const startAngle = Math.atan2(startVector[1], startVector[0]); // 起点正方向角度\n const endVector = [end.x - endInside.x, end.y - endInside.y]; // 终点正方向向量\n const endAngle = Math.atan2(endVector[1], endVector[0]); // 终点正方向角度\n\n this._startAngle = startAngle;\n this._endAngle = endAngle;\n }\n protected render() {\n this.removeAllChild();\n const { points, startSymbol, endSymbol, lineStyle, state, visible = true } = this.attribute as SegmentAttributes;\n\n if (!visible) {\n return;\n }\n\n // 计算线的起点和终点角度\n // 计算角度的原因:\n // 1. segment symbol的自动旋转提供参数\n // 2. 使用segment时,需要根据line的角度对附加元素进行自动旋转(比如:markLine的标签, markPoint的装饰线)\n if (points.length > 1) {\n this.computeLineAngle();\n }\n\n // 绘制start和end symbol\n const startSymbolShape = this.renderSymbol(startSymbol as SymbolAttributes, 'start');\n const endSymbolShape = this.renderSymbol(endSymbol as SymbolAttributes, 'end');\n\n this.startSymbol = startSymbolShape;\n this.endSymbol = endSymbolShape;\n\n // 通过改变line起点和终点的方式达到symbol在fill为false的情况下,也可以遮盖line的效果\n let pointsAfterClip = points;\n if (startSymbol?.visible) {\n const startSize = startSymbol?.clip ? startSymbol?.size || 10 : 0;\n const pointsStart = {\n x: points[0].x - (startSize / 2) * (Math.cos(this._startAngle) || 0),\n y: points[0].y - (startSize / 2) * (Math.sin(this._startAngle) || 0)\n };\n pointsAfterClip = [pointsStart, ...pointsAfterClip.slice(1)];\n }\n if (endSymbol?.visible) {\n const endSize = endSymbol?.clip ? endSymbol?.size || 10 : 0;\n const pointsEnd = {\n x: points[points.length - 1].x - (endSize / 2) * (Math.cos(this._endAngle) || 0),\n y: points[points.length - 1].y - (endSize / 2) * (Math.sin(this._endAngle) || 0)\n };\n pointsAfterClip = [...pointsAfterClip.slice(0, pointsAfterClip.length - 1), pointsEnd];\n }\n\n const line = createLine({\n points: pointsAfterClip,\n fill: false,\n ...lineStyle\n });\n\n line.name = 'line';\n line.id = this._getNodeId('line');\n if (!isEmpty(state?.line)) {\n line.states = state.line;\n }\n this.line = line;\n this.add(line);\n }\n\n private renderSymbol(attribute: SymbolAttributes, dim: string): ISymbol | undefined {\n let symbol;\n if (attribute?.visible) {\n const startAngle = this._startAngle;\n const endAngle = this._endAngle;\n const { points, state } = this.attribute as SegmentAttributes;\n const start = points[0];\n const end = points[points.length - 1];\n const { refX = 0, refY = 0, refAngle = 0, style, symbolType, size = 12 } = attribute;\n let position;\n let rotate;\n if (dim === 'start') {\n position = {\n x: start.x + (startAngle ? refX * Math.cos(startAngle) + refY * Math.cos(startAngle - Math.PI / 2) : 0),\n y: start.y + (startAngle ? refX * Math.sin(startAngle) + refY * Math.sin(startAngle - Math.PI / 2) : 0)\n };\n rotate = startAngle + Math.PI / 2; // @chensiji - 加Math.PI / 2是因为:默认symbol的包围盒垂直于line,所以在做自动旋转时需要在line正方向基础上做90度偏移\n } else {\n position = {\n x: end.x + (endAngle ? refX * Math.cos(endAngle) + refY * Math.cos(endAngle - Math.PI / 2) : 0),\n y: end.y + (endAngle ? refX * Math.sin(endAngle) + refY * Math.sin(endAngle - Math.PI / 2) : 0)\n };\n rotate = endAngle + Math.PI / 2;\n }\n\n symbol = createSymbol({\n ...position,\n symbolType: symbolType as string,\n size,\n angle: rotate + refAngle,\n strokeBoundsBuffer: 0,\n ...style\n });\n symbol.name = `${dim}-symbol`;\n symbol.id = this._getNodeId(`${dim}-symbol`);\n\n if (!isEmpty(state?.symbol)) {\n symbol.states = state.symbol;\n }\n\n this.add(symbol);\n }\n return symbol;\n }\n\n /**\n * 外部获取segement起点正方向\n */\n getStartAngle() {\n return this._startAngle;\n }\n\n /**\n * 外部获取segement终点正方向\n */\n getEndAngle() {\n return this._endAngle;\n }\n}\n"]}
@@ -4,7 +4,6 @@ export type SymbolAttributes = {
4
4
  visible: boolean;
5
5
  symbolType?: SymbolType;
6
6
  size?: number;
7
- autoRotate?: boolean;
8
7
  refX?: number;
9
8
  refY?: number;
10
9
  refAngle?: number;
@@ -1 +1 @@
1
- {"version":3,"sources":["segment/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type {\n IGraphicAttribute,\n IGroupGraphicAttribute,\n ILineGraphicAttribute,\n ISymbolGraphicAttribute,\n SymbolType\n} from '@visactor/vrender';\nimport type { Point, State } from '../core/type';\n\nexport type SymbolAttributes = {\n /** 是否展示 symbol */\n visible: boolean;\n /**\n * symbol 形状,默认为带左右方向的箭头\n */\n symbolType?: SymbolType;\n /**\n * symbol 大小\n */\n size?: number;\n /**\n * 自动旋转,沿着线的方向,默认 true\n */\n autoRotate?: boolean;\n /**\n * symbol 相对line平行方向上的偏移\n */\n refX?: number;\n /**\n * symbol 相对line正交方向上的偏移\n */\n refY?: number;\n /**\n * symbol 相对默认角度的偏移\n * @description (@chensiji: 默认角度为笛卡尔坐标系y正方向,即默认symbol包围盒的角度为笛卡尔坐标系y正方向, 做自动旋转时, 会在此基础上,将包围盒转换到line平行方向上。)\n */\n refAngle?: number;\n /**\n * symbol 是否clip line,即当symbol fill为false时,line在symbol内部的部分是否展示\n * @defalut false\n */\n clip?: boolean;\n /**\n * symbol 样式配置\n */\n style?: Partial<IGraphicAttribute>;\n};\n\nexport interface SegmentAttributes extends IGroupGraphicAttribute {\n /**\n * 可见性\n * @default true\n */\n visible?: boolean;\n points: Point[];\n /** 轴线起始点 symbol 配置 */\n startSymbol?: SymbolAttributes;\n /** 轴线末端 symbol 配置 */\n endSymbol?: SymbolAttributes;\n /**\n * 线样式配置\n */\n lineStyle?: Partial<ILineGraphicAttribute>;\n\n state?: {\n line?: State<Partial<ILineGraphicAttribute>>;\n symbol?: State<Partial<ISymbolGraphicAttribute>>;\n };\n}\n"]}
1
+ {"version":3,"sources":["segment/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type {\n IGraphicAttribute,\n IGroupGraphicAttribute,\n ILineGraphicAttribute,\n ISymbolGraphicAttribute,\n SymbolType\n} from '@visactor/vrender';\nimport type { Point, State } from '../core/type';\n\nexport type SymbolAttributes = {\n /** 是否展示 symbol */\n visible: boolean;\n /**\n * symbol 形状,默认为带左右方向的箭头\n */\n symbolType?: SymbolType;\n /**\n * symbol 大小\n */\n size?: number;\n /**\n * symbol 相对line平行方向上的偏移\n */\n refX?: number;\n /**\n * symbol 相对line正交方向上的偏移\n */\n refY?: number;\n /**\n * symbol 相对默认角度的偏移\n * @description (@chensiji: 默认角度为笛卡尔坐标系y正方向,即默认symbol包围盒的角度为笛卡尔坐标系y正方向, 做自动旋转时, 会在此基础上,将包围盒转换到line平行方向上。)\n */\n refAngle?: number;\n /**\n * symbol 是否clip line,即当symbol fill为false时,line在symbol内部的部分是否展示\n * @defalut false\n */\n clip?: boolean;\n /**\n * symbol 样式配置\n */\n style?: Partial<IGraphicAttribute>;\n};\n\nexport interface SegmentAttributes extends IGroupGraphicAttribute {\n /**\n * 可见性\n * @default true\n */\n visible?: boolean;\n points: Point[];\n /** 轴线起始点 symbol 配置 */\n startSymbol?: SymbolAttributes;\n /** 轴线末端 symbol 配置 */\n endSymbol?: SymbolAttributes;\n /**\n * 线样式配置\n */\n lineStyle?: Partial<ILineGraphicAttribute>;\n\n state?: {\n line?: State<Partial<ILineGraphicAttribute>>;\n symbol?: State<Partial<ISymbolGraphicAttribute>>;\n };\n}\n"]}
package/dist/index.js CHANGED
@@ -2388,7 +2388,6 @@
2388
2388
  },
2389
2389
  startSymbol: {
2390
2390
  visible: false,
2391
- autoRotate: true,
2392
2391
  symbolType: 'triangle',
2393
2392
  size: 12,
2394
2393
  refX: 0,
@@ -2401,7 +2400,6 @@
2401
2400
  },
2402
2401
  endSymbol: {
2403
2402
  visible: false,
2404
- autoRotate: true,
2405
2403
  symbolType: 'triangle',
2406
2404
  size: 12,
2407
2405
  refX: 0,
@@ -2473,7 +2471,6 @@
2473
2471
  this.add(line);
2474
2472
  }
2475
2473
  renderSymbol(attribute, dim) {
2476
- const { autoRotate } = attribute;
2477
2474
  let symbol;
2478
2475
  if (attribute?.visible) {
2479
2476
  const startAngle = this._startAngle;
@@ -2502,7 +2499,7 @@
2502
2499
  ...position,
2503
2500
  symbolType: symbolType,
2504
2501
  size,
2505
- angle: autoRotate && rotate + refAngle,
2502
+ angle: rotate + refAngle,
2506
2503
  strokeBoundsBuffer: 0,
2507
2504
  ...style
2508
2505
  });
@@ -9540,7 +9537,7 @@
9540
9537
  }
9541
9538
  }
9542
9539
 
9543
- const version = "0.13.7-alpha.3";
9540
+ const version = "0.13.7";
9544
9541
 
9545
9542
  exports.AbstractComponent = AbstractComponent;
9546
9543
  exports.BasePlayer = BasePlayer;